Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Sat Jun 19, 2021 5:42 pm

* S HP:Battered DP:Bursting MV:Weary - a stout young sapling: Wounded > f

You pierce a stout young sapling's trunk into bloody fragments!

You panic and attempt to flee!:Weary - a stout young sapling: Battered >

hide
back h.light
You flee head over heels.
A Potato Field
[ obvious exits: N W ]
Correcting map position after fleeing.
There are some bloody traces of a human leaving ««west««
There are some tracks of a human leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a myrddraal leaving ««west««
There are some tracks of an animal leaving ««west««
A potato is here. [3]
You sense a hidden life form in the area...
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
You attempt to hide yourself.

You silently approach your victim... >

+
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness


:(

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: Stab Thread

Post by Raiste » Sun Jun 20, 2021 3:19 am

wimpy
Mood changed to: Wimpy

*Dixon* has arrived from below, riding a warhorse.
Scrat gets an oilstone from a backpack.

Zintar tries to slash *Dixon*, but he deflects the blow.

nod
You nod in agreement.

kk

Scrat grabs an oilstone.

You try to stab *Dixon*, but he deflects the blow.
*Dixon* panics, and attempts to flee!
Scrat tries to scythe *Dixon*, but he parries successfully.

You stab *Dixon*'s left leg hard.

*Dixon* leaves east riding a warhorse.

tg Eldrenia
Target is now: h.Eldrenia
d;pk
A Shallow Depression
[ obvious exits: U ]
A soft leather pouch has been discarded here.
A leather flask, stained dark red, lies forgotten here.
*Badd* is standing here.
*Eldrenia* is resting here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Badd* nods in agreement.

You attempt to hide yourself.

You silently approach your victim...


*Eldrenia* stops resting, and clambers on her feet.

-=+**+=-
You swiftly dodge *Badd*'s attempt to hit you.


*Badd* tries to hit you, but you dodge the attack.
A Shienaran forward scout joins Badd's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

-=+*
*Eldrenia* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Eldrenia*'s death cry.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Stab Thread

Post by Thore » Sun Jun 20, 2021 4:39 am

Raiste wrote:
Sun Jun 20, 2021 3:19 am
*Badd* tries to hit you, but you dodge the attack.
Best part.

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: Stab Thread

Post by Raiste » Wed Jun 23, 2021 12:47 am

Players in your Zone
--------------------
Raiste - The Tar Valon Road
You catch a smell of horses nearby.

n
The Tar Valon Road
[ obvious exits: N S W ]
A dun mare is here, snorting angrily.

track
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent tracks of a Horse leaving north.
Some obvious fairly recent tracks of a Horse leaving north.

n
e
The Tar Valon Road
[ obvious exits: E S ]
East: A raven is here flying around.
South: A dun mare is here, snorting angrily.

At a Junction of Roads
[ obvious exits: N E S W ]
The corpse of a crow is lying here.
A raven is here flying around.
*Alyosha* is standing here, riding a shaggy brown mare.

pk
You attempt to hide yourself.

You silently approach your victim...

-=+**+=- -=+*
*Alyosha* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Alyosha* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Alyosha*'s death cry.

Gizmo
Posts: 66
Joined: Thu Sep 22, 2016 6:30 pm

Re: Stab Thread

Post by Gizmo » Thu Jun 24, 2021 1:03 pm

*Nunzio* has arrived from the west, riding a bloodstock stallion.

* S HP:Wounded MV:Winded > Players in your Zone
--------------------
Gizmo - Outside the Western Gate of Caemlyn
You catch a smell of horses nearby.

l e
* S HP:Wounded MV:Winded > The Westgate is closed.

* S HP:Wounded MV:Winded >
*Nunzio* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
h
z
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Nunzio: Healthy > [backstab h.light]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Nunzio: Healthy >
You try to pierce *Nunzio*, but he deflects the blow.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
l nunzio
You don't need to like reality, only be strong enough to face it

Nunzio is in excellent condition.

*Nunzio* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
a water skin

* S HP:Wounded MV:Winded - Nunzio: Healthy >
You try to pierce *Nunzio*, but he parries successfully.
*Nunzio* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
take tea pack
You get a cup of thready brown tea from a backpack.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
quaf tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
stat

You try to pierce *Nunzio*, but he deflects the blow.

* S HP:Wounded MV:Winded - Nunzio: Healthy > You are a 191 year old female trolloc rogue.
Your height is 6 feet, 4 inches, and you weigh 190.0 lbs.
You are carrying 0.0 lbs and wearing 16.6 lbs, peanuts.
Your base abilities are: Str:20 Int:8 Wil:8 Dex:19 Con:18.
Offensive bonus: 144, Dodging bonus: 136, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 189 Hit Points
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- SNEAK
- NO QUIT
*Nunzio* looks at you.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
exa pack
You try to pierce *Nunzio*, but he deflects the blow.
*Nunzio* tries to pierce you, but you parry successfully.
It is a backpack.
When you look inside, you see:
backpack (used) :
seven copper pennys
thirteen gold crowns
a cup of thick syrup
a cup of thready brown tea
[3] a package of iron rations
a thin vial of yellow fluid
[4] a bubbling draught

* S HP:Wounded MV:Winded - Nunzio: Healthy >

* S HP:Wounded MV:Winded - Nunzio: Healthy >
*Nunzio* smiles happily.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
loom
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Nunzio: Healthy >
*Nunzio* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Winded - Nunzio: Healthy >
f

You try to pierce *Nunzio*, but he parries successfully.
*Nunzio* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Winded - Nunzio: Healthy > You panic and attempt to flee!

south
h
z
You flee head over heels.
In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is built
of pale grey stone, streaked with silver and white, and stands some fifty feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
West: An Ogier stonemason strides by briskly.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.
*Nunzio* is standing here, riding a bloodstock stallion.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [backstab h.light]
You silently approach your victim...


*Nunzio* leaves west riding a bloodstock stallion.

-=+**+=- -=+*
Backstab who?

* S HP:Wounded MV:Winded >
north
In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is built
of pale grey stone, streaked with silver and white, and stands some fifty feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]

* S HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Gizmo - In the Hills Around Caemlyn

stat
* S HP:Wounded MV:Winded >
l
You are a 191 year old female trolloc rogue.
Your height is 6 feet, 4 inches, and you weigh 190.0 lbs.
You are carrying 0.0 lbs and wearing 16.6 lbs, peanuts.
Your base abilities are: Str:20 Int:8 Wil:8 Dex:19 Con:18.
Offensive bonus: 144, Dodging bonus: 136, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 189 Hit Points
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- SNEAK
- NO QUIT

* S HP:Wounded MV:Winded >
west
In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is built
of pale grey stone, streaked with silver and white, and stands some fifty feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]
You sense a hidden life form in the area...

* S HP:Wounded MV:Winded > On Top of a Hill Overlooking the Caemlyn Road
This grassy hilltop offers a view of the majesty of Caemlyn to the east, in
addition to a clear view of the road to the south. The hills extend to the
east and west, bordering the road, and a large grove of trees blocks any
passage to the north.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.

* S HP:Wounded MV:Winded >
h
z
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
You silently approach your victim...


z
-Cancelled.
[backstab h.light]
You silently approach your victim...


east
-
h
Cancelled.
In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is built
of pale grey stone, streaked with silver and white, and stands some fifty feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]

* S HP:Wounded MV:Winded >
z
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
You silently approach your victim...

-=+
The Caemlyn city alarm sounds loudly in the distance.

**+=- -=+*
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Wounded MV:Winded >
z
[backstab h.light]
You silently approach your victim...

-=+**+=- -=+*
*Nunzio* makes a strange sound as you place a sharp, red stone dagger in his back!
*Nunzio* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Nunzio: Critical >
*Nunzio* leaves west.
He gets in but then few minutes later!

o S HP:Battered MV:Winded > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: *Fermin* is standing here.
South: A man stands with his back to the wall, gold tooth glinting.
*Nunzio* is standing here, riding a bloodstock stallion.

south
* S HP:Battered MV:Winded > Common Room of the Dancing Cartman
In spite of the disarray of tables and chairs which fill the common room
of the Dancing Cartman, the focus of the room is clearly the small stage
against the east wall rather than the bar itself. The festive colors of
the outside walls are lost here, giving way to dim lantern light and
the confused mix of wood and dirt which compose the floor, while serving
girls dash in and out of the kitchen to the south.
[ obvious exits: N E S U ]
North: South: A short man stands here, nervously eyeing everything in sight.
A man stands with his back to the wall, gold tooth glinting.
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.

* S HP:Battered MV:Winded >
h
z
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [backstab h.light]
Backstab who?

* S HP:Battered MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded >
z
[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded >
scan n
* S HP:Battered MV:Winded >
stat
r
You are a 191 year old female trolloc rogue.
Your height is 6 feet, 4 inches, and you weigh 190.0 lbs.
You are carrying 0.0 lbs and wearing 16.6 lbs, peanuts.
Your base abilities are: Str:20 Int:8 Wil:8 Dex:19 Con:18.
Offensive bonus: 144, Dodging bonus: 136, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 189 Hit Points
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
- STRENGTH

* S HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 189 hit points.

north
* S HP:Battered MV:Winded >
h
z
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: *Fermin* is standing here.
South: A man stands with his back to the wall, gold tooth glinting.
West: A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [backstab h.light]
You silently approach your victim...

-=+**+=- -=+*
Backstab who?

o S HP:Battered MV:Winded >
z
[backstab h.light]
Backstab who?

o S HP:Battered MV:Winded >
west
h
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
South: A crow is here flying around.
*Nunzio* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Battered MV:Winded >
z
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [backstab h.light]
You silently approach your victim...

-=+**+
The Wheel of Time turns towards the Light...
Your heartbeat calms down more as you feel less panicked.

=- -=+*
*Nunzio* makes a strange sound as you place a sharp, red stone dagger in his back!
*Nunzio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Nunzio*'s death cry.

o S HP:Battered MV:Winded >
t
sca
west
west
nar rip nunzio
[take all corpse]
You get a water skin from the corpse of Nunzio.
You get a black pair of silver-tooled boots from the corpse of Nunzio.
You get a pair of earthen colored breeches from the corpse of Nunzio.
You get a brightly-colored sash from the corpse of Nunzio.
You get a sharp, red stone dagger from the corpse of Nunzio.
You get a silver etched shield from the corpse of Nunzio.
You get a silver Kandori wristcuff from the corpse of Nunzio.
You get a silver Kandori wristcuff from the corpse of Nunzio.
You get a pair of dark gloves from the corpse of Nunzio.
You get a set of cloth sleeves from the corpse of Nunzio.
You get a backpack from the corpse of Nunzio.
You get a bright red robe from the corpse of Nunzio.
You get a bearskin tunic from the corpse of Nunzio.
You get a shimmering pendant of obsidian from the corpse of Nunzio.
You get a shimmering chain of gold from the corpse of Nunzio.
You get a camouflaged hood from the corpse of Nunzio.
You get an emerald ring from the corpse of Nunzio.
You get an emerald ring from the corpse of Nunzio.
You get a mirrored lantern from the corpse of Nunzio.

o S HP:Battered MV:Winded > You lean over and sever the bloody head from the corpse of Nunzio.

Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: Stab Thread

Post by Cruoris » Fri Jun 25, 2021 8:49 pm

Passing Some Tombstones
[ obvious exits: N E S ]
Snorgg the Veteran Havoc is standing here.
*Reyne* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > You silently approach your victim...

-=+*
*Reyne* throws a fireball at Snorgg, who screams in pain.

*+=
Snorgg tries to pierce *Reyne*, but she parries successfully.

-
Snorgg panics, and attempts to flee!

-=+*
Snorgg leaves east.
Snorgg narrates 'dam out'
*Reyne* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Reyne* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Reyne*'s death cry.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Stab Thread

Post by Thore » Mon Jun 28, 2021 10:17 pm

Ouch. Reminds me of spamming East in Amador exping off trees.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Stab Thread

Post by Snorgg » Fri Jul 02, 2021 1:55 am

Lol bricked 3 on him before this. Forgot he was a mc :p nj

* S HP:Scratched MV:Weary > e
hide
backstab h.rylen
The Tar Valon Road
[ obvious exits: N S W ]
A leather flask, stained dark red, lies forgotten here.

* S HP:Scratched MV:Weary > You look around for somewhere to conceal yourself, but to no avail.
You feel very groggy...
You go to sleep.

S HP:Scratched MV:Weary > In your dreams, or what?

S HP:Scratched MV:Weary > s
In your dreams, or what?

S HP:Scratched MV:Weary > wake
You can't wake up!

stand
S HP:Scratched MV:Weary > In your dreams, or what?

S HP:Scratched MV:Weary > wake
You can't wake up!

S HP:Scratched MV:Weary > wake
You can't wake up!
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

malf
Posts: 18
Joined: Tue Feb 23, 2021 6:13 am

Re: Stab Thread

Post by malf » Fri Jul 02, 2021 7:25 am

Heh i bricked on him too outside baerlon

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Stab Thread

Post by arjuna » Fri Jul 02, 2021 1:06 pm

You flee head over heels.
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
Failed to correct map position after fleeing.
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: E S W ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > Backstab who?

* S HP:Hurt MV:Strong > s
s
A Low Hill
A low hill covered with grass rises from the forest floor, with nothing
else growing upon it. The slope of the hill is gradual, and its top is
narrow, but from its apex a small view of the camp can be seen. Various
banners are visible to the south atop tents.
[ obvious exits: N E S W ]
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A beastly, boar-headed trolloc growls maliciously.

hide
* S HP:Hurt MV:Tiring > backstab h.dark
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
*Ofarx* is standing here.
*Reck* is standing here.
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A dark figure, lurking in the shadows, eyes you with bloodlust.
A lean dreadlord casts his eye on you.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

-
Castien narrates 'alln no hide'


*Ofarx* makes a strange sound as you place a curved clear dagger in his back!
*Ofarx* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ofarx*'s death cry.

* S HP:Hurt MV:Strong > b
w

A Ghob'[en oKtAjIX _]bC 'dkv j[bRNM?N? [fD `gXB SLN LNyN_U mGQN sLqSpA '
A Ghob'lin trolloc tries to crush you, but you deflect the blow.
A Ghob'lin trolloc joins a Ghob'lin trolloc's fight!
A Ghob'lin trolloc joins a Ghob'lin trolloc's fight!
A wicked myrddraal joins a Ghob'lin trolloc's fight!
A brutal Dreadlord joins a Ghob'lin trolloc's fight!

* S HP:Hurt MV:Strong - a Ghob'lin trolloc: Scratched >
A brutal Dreadlord crushes your right arm into bloody fragments!
A wicked myrddraal slashes your left hand very hard.
A Ghob'lin trolloc crushes your body very hard.
A Ghob'lin trolloc crushes your body extremely hard.
A Ghob'lin trolloc tries to crush you, but you parry successfully.

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