Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Stab Thread

Post by Draz » Fri May 14, 2021 7:29 am

Ah me even mentioning it was scratched was just being peevish
Still think he acted like a dickhead

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Stab Thread

Post by Razhak » Fri May 14, 2021 9:45 am

Ominas wrote:
Fri May 14, 2021 2:12 am
Was ld bud. Well done
You were PKing him seconds before, you were unflagged. He had no way of knowing seeing as it was a clean blick without him bricking 4-5 times before landing. Looks perfectly legit to me.

No reason for you and Draz to be blame-shaming him over a legit blick. Quite bad form to be honest.

I got stabbed dead also the other day for the first time in ages, why? Because I forgot to turn on my notice (actually I double tapped my notice alias and turned it off) and got stabbed "through spam" (lol). That can happen and not every rogue who manages to land a stab or even blick an opponent needs to be worrying about that opponent being LD or not.

Legit kill. Bad luck for the person who was unflagged LD.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Stab Thread

Post by Ominas » Fri May 14, 2021 12:02 pm

Razhak wrote:
Fri May 14, 2021 9:45 am
Ominas wrote:
Fri May 14, 2021 2:12 am
Was ld bud. Well done
You were PKing him seconds before, you were unflagged. He had no way of knowing seeing as it was a clean blick without him bricking 4-5 times before landing. Looks perfectly legit to me.

No reason for you and Draz to be blame-shaming him over a legit blick. Quite bad form to be honest.

I got stabbed dead also the other day for the first time in ages, why? Because I forgot to turn on my notice (actually I double tapped my notice alias and turned it off) and got stabbed "through spam" (lol). That can happen and not every rogue who manages to land a stab or even blick an opponent needs to be worrying about that opponent being LD or not.

Legit kill. Bad luck for the person who was unflagged LD.
Point out where I was “blame shaming” him Raz. One of these days we’ll teach you to read. It’s perfectly fine. Generally it’s still corrected when made known. But perfectly fine.

Draz didn’t post because he was pissed I got stabbed ld. Haha

He ran hot because of what happened after and the attitude he dealt with after. Which seems perfectly legit.

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Stab Thread

Post by Davor » Fri May 14, 2021 5:31 pm

Yeah I don’t buy ominas died scratched to dead to a non master in one stab. Makes no sense and highly unlikely.

Stab LD kills are definitely questionable but this does seem fishy. But then again why post it. I dunno. I would return just because The involved parties seem decent.

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Stab Thread

Post by Weir » Fri May 14, 2021 6:19 pm

Isn't that kind of the point of jade daggers now, to have that insane range? If it was anything but a jade I'd have a harder time believing it. The max stab damage is notably higher than most other common daggers.

Drybones
Posts: 46
Joined: Sun Feb 07, 2021 1:36 pm

Re: Stab Thread

Post by Drybones » Fri May 14, 2021 9:20 pm

To be fair, the current state of daggers is pretty solid. Max stab damages from the spreadsheet:

Jeweled Dagger : 435
Gleaming Steel : 390
steel sai : 390
kris : 420
jade : 540
red stone : 525
dirks/basilard/cc/: 480

Hurt to dead is very realistic now, with most daggers. The mud is a more dangerous place now, granted LD kills should be returned. Nothing in that log looks suspect, but I'd give Ominas the benefit of the doubt in almost any situation.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Stab Thread

Post by Snorgg » Sat May 15, 2021 9:53 pm

Fought isabel, castien, b named guy! in keep and got doored on some quick movessss from castien. Threw on a red stone/etched and went out to battle! Sure to eat zerk charge death but then!

o S HP:Scratched MV:Winded >
*Isabel* has arrived from the west, riding a warhorse.

* S HP:Scratched MV:Winded > back h.light
You silently approach your victim...

-
*Isabel* leaves north riding a warhorse.

*
*Isabel* has arrived from the north, riding a warhorse.


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Winded - Isabel: Healthy > n

*Isabel* tries to slash you, but you parry successfully.
*Isabel* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Isabel: Healthy >
*Isabel* leaves south riding a warhorse.

o S HP:Scratched MV:Winded >
*Isabel* has arrived from the south, riding a warhorse.

* S HP:Scratched MV:Winded >
*Isabel* struggles to barrel down on you, a gold-chased war spear aimed at your chest.

* S HP:Scratched MV:Winded > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A Shienaran scout blends into the surroundings here.
South:
o S HP:Scratched MV:Winded > s
hide
backstab light
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
The corpse of a big brown bear is lying here.
*Isabel* is standing here, riding a warhorse.

* S HP:Scratched MV:Winded > You attempt to hide yourself.

You silently approach your victim...

=
*Isabel* leaves north riding a warhorse.

*
Backstab who?

o S HP:Scratched MV:Winded > n

*Isabel* has arrived from the north, riding a warhorse.

hide
backstab light
* S HP:Scratched MV:Winded > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A Shienaran scout blends into the surroundings here.
South:
o S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Winded > Backstab who?

o S HP:Scratched MV:Winded > s
hide
backstab light
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
West: The corpse of a big brown bear is lying here.

o S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Winded > Backstab who?

o S HP:Scratched MV:Winded > w
hide
backstab light
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
West: A Shienaran scout blends into the surroundings here.
*Isabel* is standing here, riding a warhorse.
*Isabel* leaves west riding a warhorse.

o S HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Winded > Backstab who?

o S HP:Scratched MV:Winded > w
hide
backstab light
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* S HP:Scratched MV:Weary > You attempt to hide yourself.

You silently approach your victim...

-
A Shienaran scout stops using a torch.


*Isabel* makes a strange sound as you place a sharp, red stone dagger in her back!

* S HP:Scratched MV:Weary - Isabel: Battered >
*Isabel* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Isabel: Battered > hide
backstab light

*Isabel* leaves south riding a warhorse.

o S HP:Scratched MV:Weary > You look around for somewhere to conceal yourself, but to no avail.

s
o S HP:Scratched MV:Weary > Backstab who?

o S HP:Scratched MV:Weary > hide
backstab light
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
North: A Shienaran scout blends into the surroundings here.
West:
o S HP:Scratched MV:Weary > You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Weary > Backstab who?
*Isabel* has arrived from the west, riding a warhorse.

* S HP:Scratched MV:Weary > w

*Isabel* leaves north riding a warhorse.

o S HP:Scratched MV:Weary > hide
backstab light
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Weary > You attempt to hide yourself.

o S HP:Scratched MV:Weary > Backstab who?

o S HP:Scratched MV:Weary > e
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
North: West: An ancient, gnarled tree looms over you.

n
o S HP:Scratched MV:Weary > hide
backstab light
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* S HP:Scratched MV:Weary > You attempt to hide yourself.

You silently approach your victim...

-
*Isabel* leaves south riding a warhorse.


A Shienaran scout holds a torch above its head.

*
Backstab who?

* S HP:Scratched MV:Weary > s
hide
backstab light
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
North: A Shienaran scout blends into the surroundings here.
West:
o S HP:Scratched MV:Weary > You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Weary > w
Backstab who?

hide
backstab light
o S HP:Scratched MV:Weary > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
*Isabel* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Weary > You attempt to hide yourself.
*Isabel* leaves east riding a warhorse.

o S HP:Scratched MV:Weary > Backstab who?

o S HP:Scratched MV:Weary > e
hide
backstab light
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
North: A Shienaran scout blends into the surroundings here.
West: An ancient, gnarled tree looms over you.
*Isabel* is standing here, riding a warhorse.
*Isabel* leaves south riding a warhorse.

o S HP:Scratched MV:Weary > You attempt to hide yourself.

o S HP:Scratched MV:Weary > Backstab who?

o S HP:Scratched MV:Weary > s
hide
backstab light
Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
*Isabel* is standing here, riding a warhorse.

* S HP:Scratched MV:Weary > You attempt to hide yourself.

You silently approach your victim...

-
*Isabel* leaves north riding a warhorse.

*
Backstab who?

o S HP:Scratched MV:Weary > n
hide
backstab light
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
North: West: An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Weary > You attempt to hide yourself.

o S HP:Scratched MV:Weary > Backstab who?

o S HP:Scratched MV:Weary > w
hide
backstab light
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Weary > You attempt to hide yourself.

o S HP:Scratched MV:Haggard > Backstab who?

o S HP:Scratched MV:Haggard > s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Haggard > e
n
Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]

n
o S HP:Scratched MV:Haggard > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
North: West: An ancient, gnarled tree looms over you.

hide
backstab light
o S HP:Scratched MV:Haggard > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* S HP:Scratched MV:Haggard > You attempt to hide yourself.

You silently approach your victim...

+
*Isabel* struggles to barrel down on you, a gold-chased war spear aimed at your chest.


*Isabel* makes a strange sound as you place a sharp, red stone dagger in her back!
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Isabel*'s death cry.

o S HP:Scratched MV:Haggard >
A Shienaran scout holds a torch above its head.

* S HP:Scratched MV:Weary > get all corpse

You get a pair of lissome leather boots with metal capped toes from the corpse of Isabel.
You get a set of riveted chainmail leggings from the corpse of Isabel.
You get a soft leather pouch from the corpse of Isabel.
You get a belt with a buckle of cuendillar from the corpse of Isabel.
You get a gold-chased war spear from the corpse of Isabel.
You get a silver Kandori wristcuff from the corpse of Isabel.
You get an ivy bracelet from the corpse of Isabel.
You get a sturdy pair of full leather gauntlets from the corpse of Isabel.
You get a pair of riveted chainmail sleeves from the corpse of Isabel.
You get a backpack from the corpse of Isabel.
You get a black wool cape embroidered with a swooping hawk from the corpse of Isabel.
You get a tunic of finely-crafted chain from the corpse of Isabel.
You get a torc of gleaming steel from the corpse of Isabel.
You get a Kandori snowflake necklace from the corpse of Isabel.
You get a rimmed round helmet from the corpse of Isabel.
You get a gold ring delicately carved with ivy from the corpse of Isabel.
You get a gold ring delicately carved with ivy from the corpse of Isabel.
You get an oilstone from the corpse of Isabel.
You get a mirrored lantern from the corpse of Isabel.

Luck was on my side

Sanguine
Posts: 351
Joined: Thu Oct 08, 2015 9:48 pm

Re: Stab Thread

Post by Sanguine » Sat May 15, 2021 10:53 pm

Wait how about the log you described? Sounds way better

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Sun May 16, 2021 11:04 am

snicker, yeah knew my timer was too long. nice stabs!

this is the keep bit earlier where castien does the heavy lifting!
* R HP:Battered MV:Full > The Blight
[ obvious exits: N S W ]
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Snorgg* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Full > south
x
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > x
No-one by that name here.

* R HP:Battered MV:Full > nar is shoulder
x
You narrate 'is shoulder'

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > look
where
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Isabel - The Blight
Bernheim - The Blight
You see signs of shadowspawn nearby.

* R HP:Battered MV:Full > north
r
The Blight
[ obvious exits: N S W ]
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Snorgg* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Full > *Snorgg* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Snorgg: Battered >
You try to slash *Snorgg*, but he deflects the blow.
A hideous trolloc joins Snorgg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

*Snorgg* pierces your body.

* R HP:Battered MV:Full - Snorgg: Battered >
Bernheim has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Full - Snorgg: Battered > f

Bernheim slashes *Snorgg*'s left arm hard.

* R HP:Battered MV:Full - Snorgg: Battered >
*Snorgg* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Snorgg: Battered > You panic and attempt to flee!


*Snorgg* panics, and attempts to flee!


You flee head over heels.
The Blight
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > south
z
bash
The Blight
[ obvious exits: N S W ]
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bernheim the Shienaran Lancer applicant is standing here, riding a bloodstock
stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong > Bernheim leaves west riding a bloodstock stallion.
They aren't here.

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong > south
x
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Strong > No-one by that name here.

* R HP:Battered MV:Strong > r
south
Charge who?

west
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N W ]
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > *Snorgg* has arrived from the west.
The Blight
[ obvious exits: E S ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > east
r
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N W ]
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Charge who?

* R HP:Battered MV:Strong > north
r
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Strong > You struggle to line up your charge...

-=+
Castien tries to pierce *Snorgg*, but he deflects the blow.

*
Castien tries to pierce *Snorgg*, but he parries successfully.

*+=
You can't charge a fighting person, you might hit the wrong target!

* R HP:Battered MV:Strong >
*Snorgg* panics, and attempts to flee!

* R HP:Battered MV:Strong >
*Snorgg* leaves north.

* R HP:Battered MV:Strong > x
No-one by that name here.

* R HP:Battered MV:Strong > snicker
x
You snicker softly.

* R HP:Battered MV:Strong > No-one by that name here.

* R HP:Battered MV:Strong > look
where
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Bernheim - The Blight
Isabel - The Blight
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong > r
Charge who?

* R HP:Battered MV:Strong >
Charge who?

* R HP:Battered MV:Strong > sc
x
where
You have 178(407) hit and 123(147) movement points.
You have scored 108142771 experience points and 3143 quest points.
You need 357229 exp to level and 6857 qp to rank.
You have amassed 42 Turn points to date.
You have played 119 days and 5 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.

* R HP:Battered MV:Strong > No-one by that name here.

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Bernheim - The Blight
Isabel - The Blight
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong >
*Snorgg* has arrived from the south.

* R HP:Battered MV:Strong > r
Charge who?

* R HP:Battered MV:Strong > r
north
Charge who?

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Snorgg* is here, fighting Castien.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade is here, fighting Castien.

* R HP:Battered MV:Strong > r
Charge them?!? They are in the throes of battle!

* R HP:Battered MV:Strong >
Castien narrates 'shoudler'

* R HP:Battered MV:Strong > west
The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > sc

Bernheim has arrived from the west, riding a bloodstock stallion.

x
east
* R HP:Battered MV:Strong >
Bernheim leaves east riding a bloodstock stallion.

* R HP:Battered MV:Strong > You have 178(407) hit and 121(147) movement points.
You have scored 108142771 experience points and 3143 quest points.
You need 357229 exp to level and 6857 qp to rank.
You have amassed 42 Turn points to date.
You have played 119 days and 5 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.

* R HP:Battered MV:Strong > No-one by that name here.

* R HP:Battered MV:Strong > kill dark
The Blight
[ obvious exits: N S W ]
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bernheim the Shienaran Lancer applicant is here, fighting Snorgg, riding a bloodstock
stallion.
*Snorgg* is here, fighting Bernheim.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong >
*Snorgg* leaves west.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > west
west

Bernheim leaves west riding a bloodstock stallion.

south
* R HP:Battered MV:Strong > The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bernheim the Shienaran Lancer applicant is standing here, riding a bloodstock
stallion.

* R HP:Battered MV:Strong > south
south
The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > kill dark
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

kill dark
kill dark
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Snorgg* is standing here.

* R HP:Battered MV:Strong > kill dark
The Blight
[ obvious exits: N E S ]
The corpse of an Ahf'frait trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > kill dark
You try to slash *Snorgg*, but he parries successfully.

* R HP:Battered MV:Strong - Snorgg: Battered > You do the best you can!

* R HP:Battered MV:Strong - Snorgg: Battered > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Snorgg: Battered > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Snorgg: Battered > You do the best you can!

* R HP:Battered MV:Strong - Snorgg: Battered > *Snorgg* tries to pierce you, but you
parry successfully.
You try to slash *Snorgg*, but he deflects the blow.
Lightning starts to show in the sky.
*Snorgg* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Full - Snorgg: Battered > You do the best you can!

* R HP:Battered MV:Full - Snorgg: Battered > nar 1s d
z
*Snorgg* leaves east.
You narrate '1s d'

bash
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong > east
north
The Blight
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

z
* R HP:Battered MV:Strong > The Blight
[ obvious exits: E S ]
The corpse of a Dha'vol trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Strong > bash
You try to slash *Snorgg*, but he parries successfully.

* R HP:Battered MV:Strong - Snorgg: Battered > -
*Snorgg* tries to pierce you, but you deflect the blow.

=+
*Snorgg* panics, and attempts to flee!

**+=-
*Snorgg* tries to pierce you, but you parry successfully.
*Snorgg* leaves east.

-=
They're not here anymore!

* R HP:Battered MV:Strong > nar trees
You narrate 'trees'

east
north
* R HP:Battered MV:Strong > kill dark
The Blight
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
Castien of Shienar is standing here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > z
r
You try to slash *Snorgg*, but he parries successfully.

* R HP:Battered MV:Strong - Snorgg: Battered > No way! You're fighting for your
life!

* R HP:Battered MV:Strong - Snorgg: Battered >
Castien pierces *Snorgg*'s body hard.

bash
* R HP:Battered MV:Strong - Snorgg: Battered >
Castien tries to pierce *Snorgg*, but he parries successfully.
*Snorgg* tries to pierce you, but you deflect the blow.

-=
*Snorgg* panics, and attempts to flee!

+**+=-
*Snorgg* leaves south.

-south
=
They're not here anymore!

* R HP:Battered MV:Strong > west
kill dark
The Blight
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bernheim the Shienaran Lancer applicant is standing here, riding a bloodstock
stallion.

bash
* R HP:Battered MV:Strong > The Blight
[ obvious exits: E S ]
The corpse of a Dha'vol trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong > z
south
z
They aren't here.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong > bash
You try to slash *Snorgg*, but he deflects the blow.

* R HP:Battered MV:Strong - Snorgg: Battered > *Snorgg* tries to pierce you, but you deflect the blow.
A ramshorned trolloc joins Snorgg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Snorgg's fight!
A fade hisses 'This is the will of the Great Lord.'

You try to slash *Snorgg*, but he parries successfully.
*Snorgg* barely pierces your body.

-=+**+
A shrill piercing scream reverberates through the area.
A fade hisses 'This is the will of the Great Lord.'


=- -
A fade tries to slash you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc tries to cleave you, but you parry successfully.
*Snorgg* tries to pierce you, but you parry successfully.

=
Your bash at *Snorgg* sends him sprawling!

* R HP:Battered MV:Strong - Snorgg: Battered > nar s e d
You narrate 's e d'

* R HP:Battered MV:Strong - Snorgg: Battered > nar bashed
You narrate 'bashed'

* R HP:Battered MV:Strong - Snorgg: Battered >
A fade slashes your right leg.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc barely cleaves your right foot.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc barely cleaves your body.
You slash *Snorgg*'s left leg very hard.

* R HP:Battered MV:Strong - Snorgg: Beaten >
Castien pierces *Snorgg*'s right arm very hard.

* R HP:Battered MV:Strong - Snorgg: Beaten >
Bernheim has arrived from the north, riding a bloodstock stallion.

* R HP:Battered MV:Strong - Snorgg: Beaten >
Bernheim slashes *Snorgg*'s body hard.

* R HP:Battered MV:Strong - Snorgg: Beaten >
Bernheim slashes *Snorgg*'s right arm.
A fade hisses 'This is the will of the Great Lord.'

Castien pierces *Snorgg*'s body very hard.
*Snorgg* panics, and attempts to flee!
A fade slashes your right hand.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc tries to cleave you, but you parry successfully.
You slash *Snorgg*'s body very hard.

* R HP:Battered MV:Strong - Snorgg: Critical > change mood wimpy

Castien pierces *Snorgg*'s body very hard.

f
* R HP:Battered MV:Strong - Snorgg: Critical > Mood changed to: Wimpy

* R HP:Battered MV:Strong - Snorgg: Critical >
*Snorgg* leaves west.

* R HP:Battered MV:Strong - a ramshorned trolloc: Scratched > kill dark
You panic and attempt to flee!

kill dark

You flee head over heels.
The Blight
[ obvious exits: N E S ]
The corpse of an Ahf'frait trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A shrill piercing scream reverberates through the area.
They aren't here.

north
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > north
north
east
The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here.

east
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Snorgg* is standing here.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > kill dark
The Blight
[ obvious exits: N S W ]
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.

kill dark
kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
Bernheim has arrived from the south, riding a bloodstock stallion.
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > west
They aren't here.

* R HP:Battered MV:Strong > west
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > south
south
They aren't here.

* R HP:Battered MV:Strong > kill dark
The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > where
The air rings with the battlecry of a warrior trolloc!

They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
Players in your Zone
--------------------
Isabel - The Blight
Castien - The Blight
Bernheim - The Blight

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > down
They aren't here.

notice
* R HP:Battered MV:Tiring > north
west
Deep in the Valley
[ obvious exits: N W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Tiring > The enormous worm tries to hit you, but you parry
successfully.
The enormous worm joins the enormous worm's fight!
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring - the enormous worm: Healthy > up
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the enormous worm: Healthy > No way! You're fighting for
your life!

* R HP:Battered MV:Tiring - the enormous worm: Healthy > f
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the enormous worm: Healthy > down
north
PANIC! You couldn't escape!

west
* R HP:Battered MV:Tiring - the enormous worm: Healthy > No way! You're fighting for
your life!

* R HP:Battered MV:Tiring - the enormous worm: Healthy > The enormous worm tries to
hit you, but you deflect the blow.
You slash the enormous worm's body into bloody fragments!
The enormous worm hits your head.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the enormous worm: Scratched > change mood wimpy
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the enormous worm: Scratched > f
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - the enormous worm: Scratched > PANIC! You couldn't
escape!

* R HP:Battered MV:Tiring - the enormous worm: Scratched > f
You panic and attempt to flee!


The enormous worm hits your body.
The enormous worm barely tickles your head with its hit.

north
west

You flee head over heels.
Deep in the Valley
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

up
* R HP:Beaten MV:Tiring > In the Dismal Valley
[ obvious exits: E S W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > north
In the Dismal Valley
[ obvious exits: E U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Tiring > where
Above the Valley
[ obvious exits: N E D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blighted Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > notice
look
Players in your Zone
--------------------
Isabel - The Blighted Woods

* R HP:Beaten MV:Tiring > north
You start paying increased attention to your surroundings.

north
* R HP:Beaten MV:Tiring > The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > notice
Through the Blighted Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > north
The Blighted Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > north
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > The Blighted Woods
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Tiring > `
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus barely hits your left leg.
A warhorse is in excellent condition.
A warhorse is tiring.

east
north
* R HP:Beaten MV:Tiring - a web-like fungus: Scratched > No way! You're fighting for
your life!

f
* R HP:Beaten MV:Tiring - a web-like fungus: Scratched > A web-like fungus tries to
hit you, but you parry successfully.
A web-like fungus tries to hit you, but you parry successfully.
You slash a web-like fungus's roots into bloody fragments!
A web-like fungus tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a web-like fungus: Hurt > You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Beaten MV:Tiring > south
east
notice
look
The Blighted Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

x
* R HP:Beaten MV:Tiring > Near the Thicket
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > tt
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > -=+
Some day-old tracks of Tifosi leaving north.
Some day-old tracks of Tifosi leaving west.
Some very faint week-old tracks of Mazoku leaving west.
Some extremely faint three day-old tracks of Gizmo leaving north.

* R HP:Beaten MV:Tiring > where
notice
Players in your Zone
--------------------
Isabel - Near the Thicket

north
* R HP:Beaten MV:Tiring > north
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > `
On the Overgrown Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Beaten MV:Tiring > where
Twist in the Overgrown Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > east
A warhorse is in excellent condition.
A warhorse is winded.

east
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Isabel - Twist in the Overgrown Path

* R HP:Beaten MV:Tiring > where
Your heartbeat calms down more as you feel less panicked.
An Overgrown Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A Blighted Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
The smell of death fades as you move further...

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Isabel - A Blighted Path
Bernheim - The Blight

* R HP:Battered MV:Strong > south
south
south
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > nar not sted
`
You narrate 'not sted'

* R HP:Battered MV:Strong > A warhorse is in excellent condition.
A warhorse is full.

* R HP:Battered MV:Strong > notice
look

Castien narrates 'inside
irondoor'

where
* R HP:Battered MV:Strong > You start paying increased attention to your
surroundings.

* R HP:Battered MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Isabel - The Blight
Bernheim - The Blight

* R HP:Battered MV:Strong > nar he go s?
`
You narrate 'he go s?'

* R HP:Battered MV:Strong > A shrill piercing scream reverberates through the area.
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Battered MV:Strong > notice
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong > nar ahh
Bernheim has arrived from the south, riding a bloodstock stallion.
You narrate 'ahh'

* R HP:Battered MV:Strong > east

Bernheim leaves east riding a bloodstock stallion.

east
* R HP:Battered MV:Strong > east
east
The Blight
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > east
The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > where
Path in the Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bernheim the Shienaran Lancer applicant is standing here, riding a bloodstock
stallion.

* R HP:Battered MV:Strong > north
north
Bernheim leaves east riding a bloodstock stallion.
The Blight
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bernheim the Shienaran Lancer applicant is standing here, riding a bloodstock
stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > north
Bernheim leaves north riding
a bloodstock stallion.
Players in your Zone
--------------------
Bernheim - The
Blight
Isabel - The
Blight
Castien narrates 'come
hither'

* R HP:Battered MV:Strong > west
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bernheim the Shienaran Lancer applicant is standing here, riding a bloodstock
stallion.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > Bernheim has arrived from the south, riding a bloodstock
stallion.
Alas, you cannot go that way...

* R HP:Battered MV:Strong > `

Castien narrates 'we shall
kill'

north
* R HP:Battered MV:Strong > Bernheim leaves north riding a bloodstock stallion.
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Battered MV:Strong > west
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.

* R HP:Battered MV:Strong > Dying Plains in the Blight
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Castien narrates 'maybe'

* R HP:Battered MV:Strong > north
north
north
Desolate Plains
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
north
* R HP:Battered MV:Strong > Barren Plains
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A very bizarre and deft creature bounds toward you with murderous intensity.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Battered MV:Strong > west
A goat-faced trolloc tries to hit you, but you deflect the blow.
A grolm leaves south.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a goat-faced trolloc: Scratched > No way! You're
fighting for your life!

* R HP:Battered MV:Strong - a goat-faced trolloc: Scratched > `
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a goat-faced trolloc: Scratched > f
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a goat-faced trolloc: Scratched > north

You slash a goat-faced trolloc's head into bloody fragments!
A goat-faced trolloc tries to hit you, but you parry successfully.

* R HP:Battered MV:Strong - a goat-faced trolloc: Hurt > A warhorse is in excellent
condition.
A warhorse is tiring.

* R HP:Battered MV:Strong - a goat-faced trolloc: Hurt > west
You panic and attempt to flee!

west
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A titanic creature of the Shadow is here, wrapped in lightning.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
The Dark Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > north
Alas, you cannot go that way...

* R HP:Battered MV:Strong > west
The Twist in the Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Cart Track
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong > north
north
Edge of the Canyon
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Strong > west
On the Edge of the Pit
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A red-eyed raven is here flying around.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong > west
west
The Slopes of Shayol Ghul
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Strong > River Through the Slag Heaps
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Battered MV:Strong > Large Slag Heap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > north
north
Smelting Pits
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Battered MV:Strong >
*Snorgg* has arrived from
the north.
Unearthly House
[ obvious exits: N E S W ]
A warhorse is here, stamping
his feet impatiently, being
ridden by you.
Bernheim the Shienaran
Lancer applicant is standing
here, riding a bloodstock
stallion.
Castien of Shienar is
standing here.
Castien narrates 'on
outside'

* R HP:Battered MV:Strong > notice
look

Castien leaves south.

* R HP:Battered MV:Strong > west
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong > kill dark
Bernheim leaves south riding a bloodstock stallion.
Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > kill dark
The Irondoor seems to be closed.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > where
Players in your Zone
--------------------
Bernheim - Mine
Entrance
Castien - River
Through the Slag Heaps
Isabel -
Unearthly House
You see signs of shadowspawn
nearby.
Castien narrates '2s e'

* R HP:Battered MV:Strong > l w
The Irondoor is closed.

south
* R HP:Battered MV:Strong > south
east
kill dark
Smelting Pits
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.

kill dark
* R HP:Battered MV:Strong > Large Slag Heap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Strong > River Through the Slag Heaps
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > south
east
Cart Track by the Gray River
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Battered MV:Strong > Cart Track
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

south
* R HP:Battered MV:Strong > east
kill dark
Bend in the Cart Track
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Cart Track
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > east
kill dark
kill dark
The Twist in the Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Battered MV:Tiring > A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
Players in your Zone
--------------------
Castien - The Dark Road
Isabel - The Twist in the Dark Road
Bernheim - Lifeless Hills

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > tt
-=+
Some three day-old tracks of Stronk leaving east.
Some three day-old tracks of Stronk leaving east.
Some very faint half week-old tracks of Rakkard leaving east.
Some very faint week-old tracks of Mazoku leaving east.
Some extremely faint day-old tracks of Stronk leaving north.
Some extremely faint day-old tracks of Stronk leaving south.
Some extremely faint day-old tracks of Stronk leaving south.

* R HP:Battered MV:Tiring > `
notice
east
A warhorse is in excellent condition.
A warhorse is winded.

south
* R HP:Battered MV:Tiring > You stop paying increased attention to your
surroundings.

* R HP:Battered MV:Tiring > south
The Twist in the Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > south
The Dark Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > south
south
The Twist in the Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > Barren Plains
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Battered MV:Tiring > east
Desolate Plains
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A very bizarre and deft creature bounds toward you with murderous intensity.

* R HP:Battered MV:Tiring > where
Bernheim narrates 'horse
hagg'
Dying Plains in the Blight
[ obvious exits: N E W ]
A warhorse is here, stamping
his feet impatiently, being
ridden by you.

* R HP:Battered MV:Tiring >

Castien narrates 'into
keep'

* R HP:Battered MV:Tiring > kill dark
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.

* R HP:Battered MV:Tiring > Players in your Zone
--------------------
Isabel - The Blight

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > north

The giant blight beetle tries to hit you, but you deflect the blow.

* R HP:Battered MV:Tiring - the giant blight beetle: Scratched > north
north
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the giant blight beetle: Scratched > f
You slash the giant blight beetle's head into bloody fragments!
The giant blight beetle tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the giant blight beetle: Wounded > No way! You're
fighting for your life!

* R HP:Battered MV:Tiring - the giant blight beetle: Wounded > You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > north
north
north
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.

north
* R HP:Battered MV:Tiring > Twisted Path in the Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > east
Path to a Castle
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > east
Bend in the Path
[ obvious exits: E S ]
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > east
A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Battered MV:Tiring > The noxious stench and oppresive heat of the Blight
drains your energy!
Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > east
Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > east
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > notice
look
The Bridge
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > kill dark
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Tiring > where
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > Players in your Zone
--------------------
Isabel - In Front of the Castle
Castien - In Front of the Castle
You see signs of shadowspawn nearby.

* R HP:Battered MV:Tiring > l e

Your heartbeat calms down more as you feel less panicked.

The
stonegate is closed.
Castien says 'sad'

* R HP:Battered MV:Strong > l castien

Alison says 'when i grow up i want to chase like castien.'

Castien's eyes seem to gleam with a strange golden light.

Castien has some big nasty wounds and scratches.

Castien is using:
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a silver sai
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Battered MV:Strong >
Castien stops using a leather water flask.

* R HP:Battered MV:Strong >
Castien puts a leather water flask on his belt.

* R HP:Battered MV:Strong > l shadow
This beast of the Shadow resembles the horse stock it was spawned from only
in physical form. Malignant red eyes and fangs where there should be teeth
tell the story of a creature tainted by the Dark One. The spawn tears the
ground with razor-sharp hooves, leaving scars even in the bare rock.

A shadow stallion is in excellent condition.

a shadow stallion is using:
<worn on head> a bridle made of leather
<worn about waist> a war saddle with stirrups
<worn on feet> gleaming horseshoes

* R HP:Battered MV:Strong > charge shadow
You struggle to line up your charge...

-=+**+
Chaaaaarrrge!! a shadow stallion bleeds profusely as you skewer it with a gold-chased
war spear!

* R HP:Battered MV:Strong - a shadow stallion: Beaten > look
where

A shadow stallion tries to hit you, but you deflect the blow.

* R HP:Battered MV:Strong - a shadow stallion: Beaten > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Castien of Shienar is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is here, fighting YOU!
Castien pierces a shadow stallion's body into bloody fragments!

* R HP:Battered MV:Strong - a shadow stallion: Critical > Players in your Zone
--------------------
Castien - In Front of the Castle
Isabel - In Front of the Castle
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong - a shadow stallion: Critical >
Castien pierces a shadow stallion's body into bloody fragments!
A shadow stallion is dead! R.I.P.
Your blood freezes as you hear a shadow stallion's death cry.

* R HP:Battered MV:Strong > g
gleaming horseshoes: You can't take that!
You get a war saddle with stirrups from the corpse of a shadow stallion.
You get a bridle made of leather from the corpse of a shadow stallion.

* R HP:Battered MV:Strong > north
3
The noxious stench and oppresive heat of the Blight drains your energy!
Overlooking the Gorge
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

2

* R HP:Battered MV:Strong > You stop riding him.

* HP:Battered MV:Strong > You start leading him.
A warhorse starts following you.

* HP:Battered MV:Strong > heq

You're already leading it!

* HP:Battered MV:Strong > You equip a warhorse with a bridle made of leather.

inv
* HP:Battered MV:Strong > A warhorse seems unable to be equipped with a war saddle
with stirrups.

* HP:Battered MV:Strong > You are carrying:
a war saddle with stirrups

* HP:Battered MV:Strong > 1
south
A warhorse stops following you.
You start riding him.

* R HP:Battered MV:Strong > In Front of the Castle
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Strong > where
Players in your Zone
--------------------
Isabel - In Front of the Castle
Bernheim - Path to the Blight
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong > r
Charge who?

* R HP:Battered MV:Strong > Variable 'target1' is set to: darkl
Your target is now set to darkl.
a darkl

Bernheim has arrived from the west.

* R HP:Battered MV:Strong > Variable 'target1' is set to: dark
Your target is now set to dark.
a dark
r
Charge who?

inv
* R HP:Battered MV:Strong > You are carrying:
a war saddle with stirrups

* R HP:Battered MV:Strong > dia bernheim
Bernheim has a few scratches.

* R HP:Battered MV:Strong > look
where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
An iron lantern hangs from the wall above the gate.
A red-eyed raven is here flying around.
Bernheim the Shienaran Lancer applicant is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Strong > Snorgg calls for the stonegate to be opened.
The stonegate is opened from the other side.
Players in your Zone
--------------------
Bernheim - In Front of the Castle
Isabel - In Front of the Castle
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong >
The stonegate closes quietly.

* R HP:Battered MV:Strong > say dl 1e?
You say 'dl 1e?'

* R HP:Battered MV:Strong >

Castien narrates 'beat'

* R HP:Battered MV:Strong > look
where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
An iron lantern hangs from the wall above the gate.
A red-eyed raven is here flying around.
Bernheim the Shienaran Lancer applicant is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

stat
* R HP:Battered MV:Strong > Players in your Zone
--------------------
Castien - The Gatekeep
Bernheim - In Front of the Castle
Isabel - In Front of the Castle
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong > You are a 372 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 12.2 lbs and wearing 50.2 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:16 Dex:19 Con:18.
Offensive bonus: 147, Dodging bonus: 79, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Strong > look
where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
An iron lantern hangs from the wall above the gate.
A red-eyed raven is here flying around.
Bernheim the Shienaran Lancer applicant is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Castien - The Gatekeep
Bernheim - In Front of the Castle
Isabel - In Front of the Castle
You see signs of shadowspawn nearby.

* R HP:Battered MV:Strong > sc

The stonegate is opened from the other side.

* R HP:Battered MV:Strong > You have 148(407) hit and 124(147) movement points.
You have scored 108147236 experience points and 3143 quest points.
You need 352764 exp to level and 6857 qp to rank.
You have amassed 42 Turn points to date.
You have played 119 days and 5 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.

* R HP:Battered MV:Strong > 3
east
You stop riding him.

kill dark
* HP:Battered MV:Strong >
The stonegate closes quietly.

* HP:Battered MV:Strong >
The stonegate seems to be closed.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > east
kill dark
The stonegate seems to be closed.

* HP:Battered MV:Strong > east
They aren't here.

* HP:Battered MV:Strong > Bernheim opens the stonegate.
The Gatekeep
[ obvious exits: E W ]
A mirrored lantern has been left here.
A lantern has been left here. [2]
A plate of tasty looking pork steams here.
A remnant of the Age of Legends juts from the soil.
Castien of Shienar is here, fighting a muzzled trolloc.
The burly trolloc is here, fighting Castien.
A red-eyed raven is here flying around.
A muzzled trolloc is here, fighting Castien.
A muzzled trolloc is here, fighting Castien.
A muzzled trolloc is here, fighting Castien.
A muzzled trolloc is here, fighting Castien.
A muzzled trolloc is here, fighting Castien.
A muzzled trolloc is here, fighting Castien.
A ramshorned trolloc is here, fighting Castien.
A ramshorned trolloc is here, fighting Castien.
A ramshorned trolloc is here, fighting Castien.

* HP:Battered MV:Strong >
Castien panics, and attempts to flee!

* HP:Battered MV:Strong > east

An ankle-biter has arrived from the east.

* HP:Battered MV:Strong >
*Snorgg* tries to pierce you, but you deflect the blow.

* HP:Battered MV:Strong - Snorgg: Beaten > kill dark
*Snorgg* closes the stonegate.
No way! You're fighting for your life!

* HP:Battered MV:Strong - Snorgg: Beaten > You do the best you can!

f
* HP:Battered MV:Strong - Snorgg: Beaten >
Castien leaves east.

* HP:Battered MV:Strong - Snorgg: Beaten > You try to slash *Snorgg*, but he parries
successfully.
The burly trolloc joins Snorgg's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins the burly trolloc's fight!
*Snorgg* pierces your right arm.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
PANIC! You couldn't escape!

* HP:Battered MV:Strong - Snorgg: Beaten > f

The stonegate is opened from the other side.
*Snorgg* closes the stonegate.
Castien has arrived from the east.

* HP:Battered MV:Strong - Snorgg: Beaten >
The stonegate is opened from the other side.
*Snorgg* closes the stonegate.
Castien tries to pierce *Snorgg*, but he parries successfully.

* HP:Battered MV:Strong - Snorgg: Beaten >
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
The stonegate is opened from the other side.
*Snorgg* closes the stonegate.
PANIC! You couldn't escape!

* HP:Battered MV:Strong - Snorgg: Beaten >

The stonegate is opened from the other side.
*Snorgg* closes the stonegate.

* HP:Battered MV:Strong - Snorgg: Beaten > f

Castien pierces *Snorgg*'s body very hard.
*Snorgg* panics, and attempts to flee!
*Snorgg* tries to pierce you, but you deflect the blow.
The stonegate is opened from the other side.
*Snorgg* closes the stonegate.

* HP:Battered MV:Strong - Snorgg: Beaten >
The stonegate is opened from the other side.

* HP:Battered MV:Strong - Snorgg: Beaten >
Castien closes the stonegate.

* HP:Battered MV:Strong - Snorgg: Beaten > A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc tries to slash Castien, but he parries successfully.
A ramshorned trolloc tries to slash Castien, but he deflects the blow.
Castien tries to pierce *Snorgg*, but he parries successfully.
A ramshorned trolloc tries to slash you, but you deflect the blow.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A muzzled trolloc tries to cleave you, but you dodge the attack.
A muzzled trolloc tries to cleave you, but you dodge the attack.
A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you deflect the blow.
The burly trolloc crushes your body hard.
You try to slash *Snorgg*, but he parries successfully.
*Snorgg* pierces your body.
You are hungry.
You panic and attempt to flee!


*Snorgg* panics, and attempts to flee!
You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A large rat, as black as coal, stares at you from the shadows.

* HP:Battered MV:Full > sc
north
You have 135(407) hit and 136(147) movement points.
You have scored 108147236 experience points and 3143 quest points.
You need 352764 exp to level and 6857 qp to rank.
You have amassed 42 Turn points to date.
You have played 119 days and 5 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
You are hungry.

east
north
* HP:Battered MV:Full > *Snorgg* has arrived from the west.
The Courtyard
[ obvious exits: N E S W ]
*Snorgg* is standing here.

* HP:Battered MV:Full > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A brass storm lantern of Borderlander design lies here. [3]
A thick, leather backpack lies abandoned here. [2]
A mug has been left here.
A brown sack has been left here. [2]
A soft leather pouch has been discarded here. [3]
A black flame dances here in midair.
You notice a gold-inlaid crystal disc is hidden here.
You notice an oilstone is hidden here.
You notice a banner signifying the holder as 'Akkad's Biggest Fan' is hidden here.
You notice a bearskin tunic is hidden here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a flask stained with human blood is hidden here.
A figure stands here, ready to collect unwanted things.
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A watchful Dha'vol trolloc scouts his surroundings here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Battered MV:Strong > The Courtyard
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.

* HP:Battered MV:Strong > nar ow spam
x
You narrate 'ow spam'

* HP:Battered MV:Strong > No-one by that name here.

* HP:Battered MV:Strong > inv
You are carrying:
a war saddle with stirrups

* HP:Battered MV:Strong > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
fifteen copper pennys
a bubbling draught
a large number of gold crowns (48)
[2] a smooth metallic disc
a mirrored lantern
[2] a strange fruit
[2] a torch
[2] a package of iron rations

* HP:Battered MV:Strong > get fruit pack

You get a strange fruit from a backpack.

* HP:Battered MV:Strong > You get a strange fruit from a backpack.

* HP:Battered MV:Strong > eat fruit

x
You eat the fruit.

* HP:Battered MV:Strong > You eat the fruit.
You are full.

* HP:Battered MV:Strong > look
No-one by that name here.

* HP:Battered MV:Strong > where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.

* HP:Battered MV:Strong > Players in your Zone
--------------------
Isabel - The Courtyard
Castien - In Front of the Castle
Bernheim - In Front of the Castle
You see signs of shadowspawn nearby.

* HP:Battered MV:Strong >
Castien narrates 'is still
gk'

* HP:Battered MV:Strong > scan s
* HP:Battered MV:Strong > x
No-one by that name here.

* HP:Battered MV:Strong > nar am a bit batt
You narrate 'am a bit batt'

* HP:Battered MV:Strong >
An ankle-biter has arrived from the west.

* HP:Battered MV:Strong > nar but can try
x
You narrate 'but can try'

* HP:Battered MV:Strong > Snorgg looks pretty hurt.

* HP:Battered MV:Strong >
Bernheim narrates 'I buff
it'

* HP:Battered MV:Strong > nar worried abou
z

Castien narrates 'i too am
beaten'

* HP:Battered MV:Strong > You narrate 'worried abou'

* HP:Battered MV:Strong > You try to slash *Snorgg*, but he parries successfully.

* HP:Battered MV:Strong - Snorgg: Beaten > nar 1n well
change mood brave
change mood wimpy
You narrate '1n well'
Castien narrates 'nod'

* HP:Battered MV:Strong - Snorgg: Beaten > Mood changed to: Brave

* HP:Battered MV:Strong - Snorgg: Beaten > co
Mood changed to: Wimpy

* HP:Battered MV:Strong - Snorgg: Beaten > bash

*Snorgg* snickers softly.

* HP:Battered MV:Strong - Snorgg: Beaten > *Snorgg* tries to pierce you, but you
deflect the blow.
You try to slash *Snorgg*, but he deflects the blow.
*Snorgg* panics, and attempts to flee!
Posture changed to: Offensive

* HP:Battered MV:Strong - Snorgg: Beaten > -=+*
*Snorgg* leaves west.

*z
+where
=-where
Cancelled.
They aren't here.

* HP:Battered MV:Strong > Players in your Zone
--------------------
Isabel - The Courtyard
Castien - In Front of the Castle
Bernheim - In Front of the Castle
You see signs of shadowspawn nearby.

* HP:Battered MV:Strong >
Players in your Zone
--------------------
Isabel - The
Courtyard
Castien - In
Front of the Castle
Bernheim - In
Front of the Castle
You see signs of shadowspawn
nearby.
Castien narrates 'buff it
sir bernheim!'

* HP:Battered MV:Strong > nar fled
x
You narrate 'fled'

* HP:Battered MV:Strong > No-one by that name here.

* HP:Battered MV:Strong > look

Castien narrates 'I
believe!'

* HP:Battered MV:Strong > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Strong > change mood wimpy
cd
Mood changed to: Wimpy

x
* HP:Battered MV:Strong > west
Posture changed to: Defensive

* HP:Battered MV:Strong > No-one by that name here.

* HP:Battered MV:Strong > south
A Pile of Decaying Skeletons
[ obvious exits: E S ]
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A towering bull-headed abomination bellows orders at the horde.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* HP:Battered MV:Strong > The Courtyard
[ obvious exits: N E S W ]
A large rat, as black as coal, stares at you from the shadows.

* HP:Battered MV:Strong >
Bernheim narrates 'on'

south
* HP:Battered MV:Strong > west
x
Entrance to the Courtyard
[ obvious exits: N E S W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A hooved trolloc anxiously stamps its feet.

* HP:Battered MV:Strong > The Gatekeep
[ obvious exits: E W ]
A mirrored lantern has been left here.
A lantern has been left here. [2]
A plate of tasty looking pork steams here.
A remnant of the Age of Legends juts from the soil.
Castien of Shienar is here, fighting a muzzled trolloc.
A red-eyed raven is here flying around.
Bernheim the Shienaran Lancer applicant is here, fighting Snorgg.
*Snorgg* is here, fighting Bernheim.
A Dha'vol trolloc is here, fighting Bernheim.
A ramshorned trolloc is here, fighting Bernheim.
A ramshorned trolloc is here, fighting Bernheim.
The burly trolloc is here, fighting Bernheim.
A red-eyed raven is here flying around.
A muzzled trolloc is here, fighting Bernheim.
A muzzled trolloc is here, fighting Bernheim.
A muzzled trolloc is here, fighting Bernheim.
A muzzled trolloc is here, fighting Bernheim.
A muzzled trolloc is here, fighting Castien.
A muzzled trolloc is here, fighting Castien.
A ramshorned trolloc is here, fighting Castien.

* HP:Battered MV:Strong > kill dark
Snorgg looks pretty hurt.
Castien panics, and attempts to flee!

* HP:Battered MV:Strong > kill dark
You slash *Snorgg*'s body very hard.

kill dark
* HP:Battered MV:Strong - Bernheim: Scratched - Snorgg: Beaten > You do the best you
can!
Castien leaves east.

* HP:Battered MV:Strong - Bernheim: Scratched - Snorgg: Beaten > *Snorgg* leaves
east.
They aren't here.

* HP:Battered MV:Strong > kill dark

Bernheim slashes a Dha'vol trolloc's left arm into bloody fragments!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc tries to slash Castien, but he deflects the blow.
A muzzled trolloc tickles Bernheim's right leg with his cleave.
A muzzled trolloc barely cleaves Bernheim's right leg.
A muzzled trolloc barely cleaves Bernheim's body.
A muzzled trolloc barely cleaves Bernheim's body.
The burly trolloc crushes Bernheim's body.
A ramshorned trolloc tickles Bernheim's body with his slash.
A ramshorned trolloc tickles Bernheim's body with his slash.
A Dha'vol trolloc barely tickles Bernheim's right leg with his cleave.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong >
Castien panics, and attempts to flee!

* HP:Battered MV:Strong > east

Bernheim panics, and attempts to flee!

* HP:Battered MV:Strong > kill dark

Bernheim leaves east.

* HP:Battered MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
Bernheim the Shienaran Lancer applicant is standing here.
A hooved trolloc anxiously stamps its feet.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong >
Castien has arrived from the west.

* HP:Battered MV:Strong > north

A Dha'vol trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.

* HP:Battered MV:Strong > east
kill dark
The Courtyard
[ obvious exits: N E S W ]
A large rat, as black as coal, stares at you from the shadows.

* HP:Battered MV:Strong > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A brass storm lantern of Borderlander design lies here. [3]
A thick, leather backpack lies abandoned here. [2]
A mug has been left here.
A brown sack has been left here. [2]
A soft leather pouch has been discarded here. [3]
A black flame dances here in midair.
You notice a gold-inlaid crystal disc is hidden here.
You notice an oilstone is hidden here.
You notice a banner signifying the holder as 'Akkad's Biggest Fan' is hidden here.
You notice a bearskin tunic is hidden here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a flask stained with human blood is hidden here.
A figure stands here, ready to collect unwanted things.
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A watchful Dha'vol trolloc scouts his surroundings here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Battered MV:Tiring > A hooded myrddraal slashes your body hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

They aren't here.

* HP:Battered MV:Tiring - a hooded myrddraal: Scratched > north

Bernheim has arrived from the south.

f
* HP:Battered MV:Tiring - a hooded myrddraal: Scratched > No way! You're fighting
for your life!

* HP:Battered MV:Tiring - a hooded myrddraal: Scratched > You panic and attempt to flee!


Bernheim leaves north.


A hooded myrddraal gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
A hooded myrddraal tries to slash you, but you parry successfully.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal swirls about with a black sword, slicing across your body!


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
Castien of Shienar is standing here.
A huge darkhound is here, drooling and snarling.

* HP:Battered MV:Tiring > north
kill dark
The noxious stench and oppresive heat of the Blight drains your energy!
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A brass storm lantern of Borderlander design lies here. [3]
A thick, leather backpack lies abandoned here. [2]
A mug has been left here.
A brown sack has been left here. [2]
A soft leather pouch has been discarded here. [3]
A black flame dances here in midair.
You notice a gold-inlaid crystal disc is hidden here.
You notice an oilstone is hidden here.
You notice a banner signifying the holder as 'Akkad's Biggest Fan' is hidden here.
You notice a bearskin tunic is hidden here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a flask stained with human blood is hidden here.
A figure stands here, ready to collect unwanted things.
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A watchful Dha'vol trolloc scouts his surroundings here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > north
kill dark
The Courtyard
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > x
where
No-one by that name here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > x
where
No-one by that name here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > stat
You are a 372 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 12.2 lbs and wearing 49.6 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:16 Dex:19 Con:18.
Offensive bonus: 138, Dodging bonus: 84, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- POISON
- FEAR
- NO QUIT
- NOTICE

look
* HP:Battered MV:Tiring > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Bernheim the Shienaran Lancer applicant is standing here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
fifteen copper pennys
a bubbling draught
a large number of gold crowns (48)
[2] a smooth metallic disc
a mirrored lantern
[2] a torch
[2] a package of iron rations

* HP:Battered MV:Tiring > exa pot

Castien has arrived from the east.

* HP:Battered MV:Tiring > Pot bellied and apparently starving, the trolloc
ankle-biter must compete
for every morsel of food. It eyes you hungrily looking for a handout or
perhaps appraising your willingness to become its next meal.

An ankle-biter is in excellent condition.
When you look inside, you see:
cookpot (here) :
a shattered arm
a severed leg

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring > look
where
You cough and shiver.
The Courtyard
The view here is amazing. To
the east and slightly south.
east lie the twin
keeps which tower above
everything. From here the
vastness of the
destruction of the entire
castle can be seen in its
entirety. The roofs of
both keeps have collapsed in
on themselves totally
destroying the upper
levels of both keeps. Also
most of the walls that used
to provide excellent
protection against attack
have nearly crumbled to
nothing. A putrid smell
of decay can be sensed
coming from the west, and a
well lies to the south
The keep's courtyard extends
in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched
in a bed of coals, boils
with human flesh.
You notice a brown sack is
hidden here.
Castien of Shienar is
standing here.
Bernheim the Shienaran
Lancer applicant is standing
here.
A juvenile trolloc waits
hungrily to be fed.
Castien narrates 'is 2e with
dg'

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > x
look
where
No-one by that name here.

* HP:Battered MV:Tiring > nar snicker
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
You sense a hidden life form in the area...
Bernheim the Shienaran Lancer applicant is standing here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > You narrate 'snicker'

* HP:Battered MV:Tiring > nar poison fear :p
x

Bernheim narrates 'I going'

* HP:Battered MV:Tiring > You narrate 'poison fear :p'

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
You sense a hidden life form in the area...
Bernheim the Shienaran Lancer applicant is standing here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring >
Bernheim narrates 'oh'

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring > sc
x
You have 125(407) hit and 104(147) movement points.
You have scored 108146240 experience points and 3143 quest points.
You need 353760 exp to level and 6857 qp to rank.
You have amassed 42 Turn points to date.
You have played 119 days and 5 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > nar also batt
x
You narrate 'also batt'

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > x
No-one by that name here.

where
* HP:Battered MV:Tiring > kill dark
Players in your Zone
--------------------
Isabel - The Courtyard
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

kill dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring >
Castien narrates 'moved
somewhere!'

* HP:Battered MV:Tiring > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Castien - The
Courtyard
Isabel - The
Courtyard
Bernheim - The
Courtyard
You see signs of shadowspawn
nearby.
Castien narrates 'e'

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring >
Bernheim leaves east.
*Snorgg* has arrived from the east.
An ankle-biter leaves east.

* HP:Battered MV:Tiring > z
They aren't here.

* HP:Battered MV:Tiring > look
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > scan
x
North: A fade emerges from the shadows as you pass by.
East: A juvenile trolloc waits hungrily to be fed.
West: A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > look

The raven master bellows '\j]k WLM Qsc\O?e kQ ^KnhZsYd mI@XS'

where
* HP:Battered MV:Tiring > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - A Destroyed Catapult
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > x

Bernheim has arrived from the east.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > look
where
You cough and shiver.
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.

kill dark
* HP:Battered MV:Tiring > kill dark
Players in your Zone
--------------------
Castien - The Courtyard
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* HP:Battered MV:Tiring > look
They aren't here.

* HP:Battered MV:Tiring > where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
A red-eyed raven is here flying around.
Castien of Shienar is standing here.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > x

A red-eyed raven leaves south.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > al 12 open trapdoor
x
Ok.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > x
look
No-one by that name here.

where
* HP:Battered MV:Tiring > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > `
stat
No-one by that name here.

* HP:Battered MV:Tiring > You hear a blood-curdling howl in the distance.
You are a 372 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 12.2 lbs and wearing 49.6 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:16 Dex:19 Con:18.
Offensive bonus: 138, Dodging bonus: 84, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- POISON
- FEAR
- NO QUIT
- NOTICE

* HP:Battered MV:Tiring > look

Castien narrates 'is well'

* HP:Battered MV:Tiring >
Bernheim narrates 'was
hitting him fine earlier,
not sure what happened'
The Courtyard
The view here is amazing. To
the east and slightly south.
east lie the twin
keeps which tower above
everything. From here the
vastness of the
destruction of the entire
castle can be seen in its
entirety. The roofs of
both keeps have collapsed in
on themselves totally
destroying the upper
levels of both keeps. Also
most of the walls that used
to provide excellent
protection against attack
have nearly crumbled to
nothing. A putrid smell
of decay can be sensed
coming from the west, and a
well lies to the south
The keep's courtyard extends
in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched
in a bed of coals, boils
with human flesh.
You notice a brown sack is
hidden here.
Bernheim the Shienaran
Lancer applicant is standing
here.

* HP:Battered MV:Tiring >
Castien narrates 'or was'

nar repeat
* HP:Battered MV:Tiring > x
You narrate 'repeat'

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > look
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > nar ok
x
You narrate 'ok'

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring >
A red-eyed raven has arrived from the south.

* HP:Battered MV:Tiring >
Snorgg bellows 'H'

* HP:Battered MV:Tiring >
Castien tries to pierce *Snorgg*, but he parries successfully.

* HP:Battered MV:Tiring >
Bernheim slashes *Snorgg*'s body.
*Snorgg* panics, and attempts to flee!

* HP:Battered MV:Tiring >
Bernheim slashes *Snorgg*'s left leg.
*Snorgg* panics, and attempts to flee!
*Snorgg* leaves north.

z
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
A red-eyed raven is here flying around.
Castien of Shienar is standing here.
Bernheim the Shienaran Lancer applicant is standing here.
A red-eyed raven leaves north.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Blacksmith's Workshop
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > x
You cough and shiver.
No-one by that name here.

* HP:Battered MV:Tiring > scan n
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

inv
* HP:Battered MV:Tiring > x
You are carrying:
a war saddle with stirrups

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > look
where
Bernheim stops using a water skin.
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - Second Floor of the Northern Gatekeep
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring >
Bernheim drinks water from a water skin.

* HP:Battered MV:Tiring >
Bernheim puts a water skin on his belt.

* HP:Battered MV:Tiring > hide saddle
You hide a war saddle with stirrups.

* HP:Battered MV:Tiring > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a war saddle with stirrups is hidden here.
You notice a brown sack is hidden here.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - Second Floor of the Northern Gatekeep
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring > x
No-one by that name here.

* HP:Battered MV:Tiring > notice
west
You stop paying increased attention to your surroundings.

south
* HP:Battered MV:Tiring > A Pile of Decaying Skeletons
[ obvious exits: E S ]
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A towering bull-headed abomination bellows orders at the horde.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* HP:Battered MV:Tiring > south
The Courtyard
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring > Entrance to the Courtyard
[ obvious exits: N E S W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A hooved trolloc anxiously stamps its feet.

* HP:Battered MV:Tiring > south
The Old Stables
[ obvious exits: N W ]
A leather flask, stained dark red, lies forgotten here.
A thick bronze belt lies to one side.
A massive battering ram adorned with shields and moving on wheels is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Battered MV:Tiring > west
Inside the Southern Gatekeep
[ obvious exits: E U ]

* HP:Battered MV:Tiring > notice
look
x
You start paying increased attention to your surroundings.

* HP:Battered MV:Tiring > Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

* HP:Battered MV:Tiring > l e
No-one by that name here.

* HP:Battered MV:Tiring >
The oakdoor is open.

* HP:Battered MV:Tiring > p
x
Ok.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > l u
The metaldoor is closed.

* HP:Battered MV:Tiring > look
where
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - On the Castle Wall
Isabel - Inside the Southern Gatekeep
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > nar am 1w ram
x
You narrate 'am 1w ram'

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > look
kill dark
kill dark
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

kill dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > stat
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
You are a 372 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 49.6 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:16 Dex:19 Con:18.
Offensive bonus: 139, Dodging bonus: 87, Parrying bonus: 163
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- POISON
- FEAR
- NO QUIT

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Battered MV:Tiring >
Bernheim narrates 'he's in
blacksmith'
They aren't here.

* HP:Battered MV:Tiring > notice
look
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
kill dark
You stop paying increased attention to your surroundings.

kill dark
* HP:Battered MV:Tiring > Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring >
You cough and shiver.

* HP:Battered MV:Tiring > look
where
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

kill dark
* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Isabel - Inside the Southern Gatekeep
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Tiring >
Bernheim narrates 'was'
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring >
Castien narrates 'not sure
now'

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > l u
The metaldoor is closed.

* HP:Battered MV:Tiring > look
where
kill dark
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

kill dark
* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Courtyard
Isabel - Inside the Southern Gatekeep
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > x
They aren't here.

* HP:Battered MV:Tiring > stat
They aren't here.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring > kill dark
kill dark
You are a 372 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 49.6 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:16 Dex:19 Con:18.
Offensive bonus: 139, Dodging bonus: 87, Parrying bonus: 163
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- POISON
- FEAR
- NO QUIT

* HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
Bernheim narrates 'he didn't
come this way so'
They aren't here.

kill dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > `
They aren't here.

look
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > where
No-one by that name here.

* HP:Battered MV:Tiring > Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

* HP:Battered MV:Tiring >
Bernheim narrates 'on'
Players in your Zone
--------------------
Castien -
Second Floor of the Southern
Gatekeep
Isabel -
Inside the Southern
Gatekeep
Bernheim - The
Courtyard
You see signs of shadowspawn
nearby.

* HP:Battered MV:Tiring >
The metaldoor is opened from the other side.

* HP:Battered MV:Tiring > z
kill dark
They aren't here.

kill dark
* HP:Battered MV:Tiring >
Bernheim narrates 'fled n'

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > look
They aren't here.

* HP:Battered MV:Tiring > kill dark
They aren't here.

* HP:Battered MV:Tiring > kill dark
kill dark
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
A red-eyed raven is here flying around.
Castien of Shienar is standing here.

kill dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > snicker
look
Bernheim narrates 'he
blacksmith again'
You snicker softly.
A red-eyed raven leaves up.

* HP:Battered MV:Tiring > where
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

* HP:Battered MV:Tiring > kill dark
kill dark
Players in your Zone
--------------------
Castien - Second Floor of the Southern Gatekeep
Isabel - Inside the Southern Gatekeep
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > where
kill dark
kill dark
Players in your Zone
--------------------
Castien - Top of the Northern Gatekeep
Isabel - Inside the Southern Gatekeep
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > l u
The metaldoor is open.

x
* HP:Battered MV:Tiring > l
No-one by that name here.

* HP:Battered MV:Tiring > l e
You feel better.
You feel less paranoid.
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

kill dark
* HP:Battered MV:Strong > kill dark
The oakdoor is closed.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > look
They aren't here.

* HP:Battered MV:Strong > kill dark
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

kill dark
* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
Bernheim narrates 'he's
around that upper area'
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > look
They aren't here.

* HP:Battered MV:Strong > where
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]

kill dark
* HP:Battered MV:Strong > Players in your Zone
--------------------
Castien - Second Floor of the Southern Gatekeep
Isabel - Inside the Southern Gatekeep
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
Bernheim narrates 'on'
They aren't here.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > where
They aren't here.

* HP:Battered MV:Strong > kill dark

Bernheim narrates 's flee'

* HP:Battered MV:Strong > Players in your Zone
--------------------
Castien - Inside the Northern Gatekeep
Isabel - Inside the Southern Gatekeep
Bernheim - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.
Castien narrates 'is well'

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > o
east
Ok.

* HP:Battered MV:Strong >
The Old Stables
[ obvious exits: N W ]
A leather flask, stained
dark red, lies forgotten
here.
A thick bronze belt lies to
one side.
A massive battering ram
adorned with shields and
moving on wheels is here.
A black shadow stallion paws
the ground here, fiery-red
eyes shining with evil.
A black shadow stallion paws
the ground here, fiery-red
eyes shining with evil.
A group of grizzly trollocs
are here.
A cruel grizzly trolloc is
here cracking his whip.
Castien narrates 'resting'

* HP:Battered MV:Strong > notice
north
You start paying increased attention to your surroundings.

* HP:Battered MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A hooved trolloc anxiously stamps its feet.

* HP:Battered MV:Strong >
You hear a blood-curdling howl in the distance.

* HP:Battered MV:Strong > north
The Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.

* HP:Battered MV:Strong > north
Your blood freezes as you hear something's death cry.
A Pile of Decaying Skeletons
[ obvious exits: E S ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A towering bull-headed abomination bellows orders at the horde.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* HP:Battered MV:Tiring > north
east
The raven master bellows 'FTTxzaC Yxi UV^voaJ B? DESHLp P NOtOR'
The raven master bellows 'zXEMP\U ZgT ^XUPVht Ko xJefi[ X SQVBk'
The raven master bellows 'VGllSIv h^u seUPxEs lM ENBFb] U kqpO['
The raven master bellows 'fMku@tk VY_ ll_alZe S` Q`P@Qj C xrICS'
The raven master bellows 'HNphJvQ nnW SPYNMev eS \HpBci Q _cfFL'
The raven master bellows 'gxCg^wS tRY jZj?OXg zm ]Yw_em r NMQiR'
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
A hooved trolloc joins a Ghar'ghael trolloc's fight!
A muzzled trolloc joins a hooved trolloc's fight!
A Kno'mon trolloc joins a hooved trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
No way! You're fighting for your life!

* HP:Battered MV:Tiring - a Ghar'ghael trolloc: Healthy > No way! You're fighting
for your life!

* HP:Battered MV:Tiring - a Ghar'ghael trolloc: Healthy > f
You panic and attempt to flee!


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a war saddle with stirrups is hidden here.
You notice a brown sack is hidden here.

* HP:Battered MV:Tiring > notice
look

Bernheim has arrived from the south.

x
* HP:Battered MV:Tiring > You stop paying increased attention to your surroundings.

* HP:Battered MV:Tiring > where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > where
No-one by that name here.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - The Old Stables
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Castien - Entrance to the Courtyard
Bernheim - The Courtyard
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Battered MV:Tiring > notice
look
x
You start paying increased attention to your surroundings.

* HP:Battered MV:Tiring > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A small purse is here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a war saddle with stirrups is hidden here.
You notice a brown sack is hidden here.
Castien of Shienar is standing here.
Bernheim the Shienaran Lancer applicant is standing here.

* HP:Battered MV:Tiring > No-one by that name here.

* HP:Battered MV:Tiring >
*Snorgg* has arrived from the west.

scan s
* HP:Battered MV:Tiring >
Bernheim tries to slash *Snorgg*, but he deflects the blow.

* HP:Battered MV:Tiring > kill dark
Castien tries to pierce *Snorgg*, but he parries successfully.

bash
* HP:Battered MV:Tiring > Castien pierces *Snorgg*'s right leg hard.
*Snorgg* panics, and attempts to flee!
Bernheim slashes *Snorgg*'s left hand.
You slash *Snorgg*'s body hard.

* HP:Battered MV:Tiring - Bernheim: Scratched - Snorgg: Beaten > -=+*
*Snorgg* leaves north.

*north
+z
=-bash
Cancelled.
The Blacksmith's Workshop
[ obvious exits: S U ]
You notice a brown sack is hidden here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Battered MV:Tiring > They aren't here.
Castien has arrived from the south.

* HP:Battered MV:Tiring > Bash who?

* HP:Battered MV:Tiring > up
On the Castle Wall
[ obvious exits: S D ]

* HP:Battered MV:Tiring > south
west
On the Castle Wall
[ obvious exits: N W ]
A bearish trolloc towers here, its snout drawn into a snarl.

kill dark
* HP:Battered MV:Tiring > On the Castle Wall
[ obvious exits: E S ]
A young trolloc is here, growling with a deep bloodlust.
A red-eyed raven is visible flying high in the sky.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > x
south
No-one by that name here.

* HP:Battered MV:Tiring > Second Floor of the Northern Gatekeep
[ obvious exits: N U D ]
A huge darkhound is here, drooling and snarling.

* HP:Battered MV:Tiring > x
down
No-one by that name here.

* HP:Battered MV:Tiring > Inside the Northern Gatekeep
[ obvious exits: E U ]
A red-eyed raven is here flying around.
Castien of Shienar is here, fighting Snorgg.
*Snorgg* is here, fighting Castien.
A Dha'vol trolloc is here, fighting Castien.

* HP:Battered MV:Tiring >
A Dha'vol trolloc tries to crush Castien, but he parries successfully.
Castien tries to pierce *Snorgg*, but he deflects the blow.
Castien tries to pierce *Snorgg*, but he deflects the blow.

* HP:Battered MV:Tiring >
Castien closes the metaldoor.

* HP:Battered MV:Tiring > kill dark
bash
You try to slash *Snorgg*, but he parries successfully.

* HP:Battered MV:Tiring - Castien: Battered - Snorgg: Beaten > -=
Castien narrates 'oakdoor'

+**
A Dha'vol trolloc tries to crush Castien, but he deflects the blow.
*Snorgg* tries to pierce Castien, but he deflects the blow.
Castien pierces *Snorgg*'s right arm hard.
*Snorgg* gets a thin vial of yellow fluid from a backpack.

+
*Snorgg* quaffs a thin vial of yellow fluid.
*Snorgg* looks more invigorated and ready to go.

=
*Snorgg* tries to pierce Castien, but he parries successfully.
Castien tries to pierce *Snorgg*, but he parries successfully.

- -=
Your bash at *Snorgg* sends him sprawling!

* HP:Battered MV:Tiring - Castien: Battered - Snorgg: Beaten >
You slash *Snorgg*'s right leg hard.
A Dha'vol trolloc tries to crush Castien, but he deflects the blow.
Castien pierces *Snorgg*'s body very hard.
*Snorgg* panics, and attempts to flee!

* HP:Battered MV:Tiring - Castien: Battered - Snorgg: Critical >
Castien pierces *Snorgg*'s body very hard.
*Snorgg* panics, and attempts to flee!

l u
* HP:Battered MV:Tiring - Castien: Battered - Snorgg: Critical >
The metaldoor is closed.

* HP:Battered MV:Tiring - Castien: Battered - Snorgg: Critical >
You slash *Snorgg*'s body hard.
*Snorgg* panics, and attempts to flee!
A Dha'vol trolloc barely crushes Castien's left arm.
Castien pierces *Snorgg*'s left arm very hard.
*Snorgg* is dead! R.I.P.
Your blood freezes as you hear *Snorgg*'s death cry.

p
* HP:Battered MV:Tiring >
It's already closed!

* HP:Battered MV:Tiring > It's already closed!

* HP:Battered MV:Tiring >
Castien leans over and severs the head from the corpse of Snorgg.

* HP:Battered MV:Tiring >
Castien narrates 'rip'

* HP:Battered MV:Tiring > nar rip
A Dha'vol trolloc tries to crush Castien, but he deflects the blow.
You narrate 'rip'

g
* HP:Battered MV:Tiring > notice
You get a lantern from the corpse of Snorgg.
You get a flask stained with human blood from the corpse of Snorgg.
You get a pair of lissome leather boots with metal capped toes from the corpse of
Snorgg.
You get a set of riveted chainmail leggings from the corpse of Snorgg.
You get a water skin from the corpse of Snorgg.
You get a belt with a buckle of cuendillar from the corpse of Snorgg.
You get a curved clear dagger from the corpse of Snorgg.
You get a silver etched shield from the corpse of Snorgg.
You get an ivy bracelet from the corpse of Snorgg.
You get an ivy bracelet from the corpse of Snorgg.
You get a sturdy pair of full leather gauntlets from the corpse of Snorgg.
You get a pair of riveted chainmail sleeves from the corpse of Snorgg.
You get a backpack from the corpse of Snorgg.
You get a red tabard with a vivid red cloak from the corpse of Snorgg.
You get a tunic of finely-crafted chain from the corpse of Snorgg.
You get a thin, black chain from the corpse of Snorgg.
You get a Kandori snowflake necklace from the corpse of Snorgg.
You get a rimmed round helmet from the corpse of Snorgg.
You get a gold ring delicately carved with ivy from the corpse of Snorgg.
You get a gold ring delicately carved with ivy from the corpse of Snorgg.
You get a blood-red enameled trident badge from the corpse of Snorgg.

* HP:Battered MV:Tiring > You stop paying increased attention to your surroundings.

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Stab Thread

Post by Atkins » Fri May 21, 2021 2:53 pm

###Jaxon was ping-ponging poor Radium about gap so I ran blight.

The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here, exhorting a group of trolloc raiders.
South: A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

* S HP:Beaten MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Beaten MV:Tiring > Backstab who?

* S HP:Beaten MV:Tiring >
hide
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Beaten MV:Tiring >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A huge darkhound is here, drooling and snarling.

hide
backstab h.light
* S HP:Beaten MV:Tiring >
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > Backstab who?

* S HP:Beaten MV:Tiring >
track human
-=+*

A shrill piercing scream reverberates through the area.
A huge darkhound tries to hit Jaxon, but he parries successfully.
A huge darkhound sears Jaxon's flesh with a scorching flame!
*Jaxon* scythes a huge darkhound's body into bloody fragments!
A huge darkhound sears Jaxon's flesh with a scorching flame!
A huge darkhound tries to hit Jaxon, but he parries successfully.
*+=-
You could find no tracks at all.

* S HP:Beaten MV:Tiring >
4
k h.light
*Jaxon* sighs loudly.
You try to pierce *Jaxon*, but he deflects the blow.

* S HP:Beaten MV:Tiring - a huge darkhound: Scratched - Jaxon: Wounded >

You try to pierce *Jaxon*, but he deflects the blow.
A huge darkhound sears Jaxon's flesh with a scorching flame!
A huge darkhound swiftly dodges *Jaxon*'s attempt to scythe it.
A huge darkhound tickles Jaxon's body with its hit.

cb
* S HP:Beaten MV:Tiring - a huge darkhound: Scratched - Jaxon: Wounded >
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Tiring - a huge darkhound: Scratched - Jaxon: Wounded >

*Jaxon* panics, and attempts to flee!

grin
* S HP:Beaten MV:Tiring - a huge darkhound: Scratched - Jaxon: Wounded >
You grin evilly.

* S HP:Beaten MV:Tiring - a huge darkhound: Scratched - Jaxon: Wounded >

*Jaxon* leaves south.

* S HP:Beaten MV:Tiring >
cw
s
[change mood wimpy]
Mood changed to: Wimpy

2
* S HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A huge darkhound is here, drooling and snarling.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
*Jaxon* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
backstab h.light
* S HP:Beaten MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Beaten MV:Tiring > Backstab who?

* S HP:Beaten MV:Tiring >
2
3
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > *Jaxon* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Jaxon: Wounded >

You try to pierce *Jaxon*, but he deflects the blow.
The blighted tree tries to hit Jaxon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

f
* S HP:Beaten MV:Tiring - Jaxon: Wounded >
You panic and attempt to flee!


A shrill piercing scream reverberates through the area.


You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
North: *Jaxon* is here, fighting the blighted tree.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Tiring >
e
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
East: A small stick is lying on the ground here.
West: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded >
n
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight

* S HP:Beaten MV:Winded >
cw
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded >
w
n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A huge darkhound is here, drooling and snarling.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
*Jaxon* is here, fighting the blighted tree.
The blighted tree is here, fighting Jaxon.
The blighted tree is here, fighting Jaxon.

* S HP:Beaten MV:Winded > The blighted tree tries to hit Jaxon, but he parries successfully.
The blighted tree tries to hit Jaxon, but he deflects the blow.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: *Jaxon* is here, fighting the blighted tree.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Beaten MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here, exhorting a group of trolloc raiders.
South: A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

* S HP:Beaten MV:Winded >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
South: A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded >
hide
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Beaten MV:Winded >
hide
You attempt to hide yourself.

* S HP:Beaten MV:Winded >
backstab h.light
Backstab who?

* S HP:Beaten MV:Winded >
backstab h.light
Backstab who?

* S HP:Beaten MV:Winded >
backstab h.light
Backstab who?

* S HP:Beaten MV:Winded >
backstab h.light
Backstab who?

* S HP:Beaten MV:Winded >
backstab h.light
Backstab who?

* S HP:Beaten MV:Winded >
backstab h.light
Backstab who?

* S HP:Beaten MV:Winded >
Tic in 7 seconds!
backstab h.light
Backstab who?

* S HP:Beaten MV:Winded >
backstab h.light
A Ko'bal trolloc leaves south.
The night has begun.
Tic length updated to: 63.377 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
s
hide
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here, exhorting a group of trolloc raiders.
South: A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

backstab h.light
o S HP:Battered MV:Tiring >
You attempt to hide yourself.

o S HP:Battered MV:Tiring > Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
Backstab who?

o S HP:Battered MV:Tiring >
backstab h.light
The blight bear tries to hit you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!

o S HP:Battered MV:Tiring - the blight bear: Healthy >
where
You try to pierce the blight bear, but it parries successfully.
A Ko'bal trolloc leaves east.
You swiftly dodge the blight bear's attempt to hit you.
Players in your Zone
--------------------
Radium - The Blight

o S HP:Battered MV:Tiring - the blight bear: Healthy >
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here, exhorting a group of trolloc raiders.
South: A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
The blight bear is here, fighting YOU!

o S HP:Battered MV:Tiring - the blight bear: Healthy >
f
You panic and attempt to flee!


The blight bear tries to hit you, but you dodge the attack.


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
South: *Jaxon* is here, fighting the blighted tree.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Battered MV:Tiring >
s
hide
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
North: A huge darkhound is here, drooling and snarling.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of the blighted tree is lying here.
*Jaxon* is here, fighting the blighted tree.
The blighted tree is here, fighting Jaxon.

o S HP:Battered MV:Tiring > You look around for somewhere to conceal yourself, but to no avail.

o S HP:Battered MV:Tiring >
hide
*Jaxon* scythes the blighted tree's left foreleg into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
You attempt to hide yourself.

o S HP:Battered MV:Tiring >
backstab h.light
You silently approach your victim...
-=+
A shrill piercing scream reverberates through the area.
**+=-
*Jaxon* has arrived from the north.
-=+
*
*Jaxon* makes a strange sound as you place a curved clear dagger in his back!
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaxon*'s death cry.

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