pew pew!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

pew pew!

Post by Davor » Wed May 27, 2015 10:52 pm

Heard wept and zeeb were camp. so i went to investigate like a good shienaran lancer should.


* R HP:Hurt MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A soldier has arrived from the east.

* R HP:Hurt MV:Full > 6
[kil h.dark]
You pierce *Wept*'s left leg.

* R HP:Hurt MV:Full - Wept: Scratched >
*Wept* scythes your body very hard.
A soldier joins your fight!
The young buck leaves east.
You pierce *Wept*'s body.
You pierce *Wept*'s body hard.

* R HP:Hurt MV:Full - Wept: Scratched > notic

Osvoldo chats 'Looking for a xp partner, smt.'

* R HP:Hurt MV:Full - Wept: Scratched > You start paying increased attention to your surroundings.

stat
* R HP:Hurt MV:Full - Wept: Scratched > ob
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Full - Wept: Scratched > [order soldier bash]
Ok.

* R HP:Hurt MV:Full - Wept: Scratched >
You pierce *Wept*'s body.

* R HP:Hurt MV:Full - Wept: Scratched > l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A soldier is here, fighting Wept.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is here, fighting YOU!
A young and strong buck is here, munching some grass.
*Wept* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Wept: Scratched >
Osvoldo chats 'Any new players need assistance or have any questions, feel free to send a tell.'

* R HP:Hurt MV:Full - Wept: Scratched >
Wept avoids being bashed by a soldier who loses his balance and falls!
*Wept* looks at a soldier.

* R HP:Hurt MV:Full - Wept: Scratched >
*Wept* scythes your right leg hard.

* R HP:Wounded MV:Full - Wept: Scratched > snick
l wept
1

*Wept* scythes your head extremely hard.

* R HP:Wounded MV:Full - Wept: Scratched > group all
You snicker softly.

ung
* R HP:Wounded MV:Full - Wept: Scratched >
Wept has a few scratches.

*Wept* is using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

1
* R HP:Wounded MV:Full - Wept: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Wounded MV:Full - Wept: Scratched > You pierce *Wept*'s body hard.
A soldier is now a member of your group.
Someone is now a member of your group.

* R HP:Wounded MV:Full - Wept: Hurt > A soldier stops following you.
You have disbanded the group.

* R HP:Wounded MV:Full - Wept: Hurt > A soldier clambers to his feet.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Wounded MV:Full - Wept: Hurt > 7
You panic and attempt to flee!

You pierce *Wept*'s body.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is here, fighting a soldier.
A soldier is here, fighting Zeeb.
[order soldier fol matheus]
A soldier starts following you.
Ok.

* R HP:Wounded MV:Full >
*Zeeb* leaves west.

* R HP:Wounded MV:Full > kill zeeb
They aren't here.
*Zeeb* has arrived from the west.

* R HP:Wounded MV:Full > e
kill zeeb
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
*Wept* is standing here.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.

* R HP:Wounded MV:Full > They aren't here.
*Wept* panics, and attempts to flee!
*Wept* leaves west.

* R HP:Wounded MV:Full > kill zeeb
They aren't here.

* R HP:Wounded MV:Full >
*Wept* has arrived from the west.

* R HP:Wounded MV:Full >
*Wept* scythes your left leg hard.

* R HP:Wounded MV:Full - Wept: Hurt > dark is now set as your target.
l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Wept* is here, fighting YOU!
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full - Wept: Hurt >
You barely pierce *Wept*'s body.

* R HP:Wounded MV:Full - Wept: Hurt > ok
ob
You pierce *Wept*'s left foot.
A soldier joins your fight!
A soldier joins your fight!
[order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Full - Wept: Hurt > [order soldier bash]
Ok.

statHP:Wounded MV:Full - Wept: Hurt >

*Wept* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Wept: Hurt > l

*Wept* snickers softly.

* R HP:Wounded MV:Full - Wept: Hurt >
A soldier scythes Wept's body.
*Wept* scythes your left leg very hard.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Fresh - Wept: Hurt >
A soldier sends Wept sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Wept: Hurt > smile
stat

A soldier scythes Wept's right leg.
A soldier scythes Wept's body hard.
*Zeeb* has arrived from the west.

* R HP:Wounded MV:Fresh - Wept: Hurt > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 177, Dodging bonus: 90, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Fresh - Wept: Hurt > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Zeeb* is standing here.
*Wept* is sitting here
A soldier is here, fighting Wept.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Wept.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Fresh - Wept: Hurt > You smile happily.

* R HP:Wounded MV:Fresh - Wept: Hurt > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 177, Dodging bonus: 90, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Fresh - Wept: Hurt >
A soldier barely scythes Wept's right leg.
A soldier scythes Wept's left arm.
You pierce *Wept*'s left arm hard.

* R HP:Wounded MV:Fresh - Wept: Wounded >
*Wept* panics, and attempts to flee!
*Zeeb* looks at you.

* R HP:Wounded MV:Fresh - Wept: Wounded >
*Wept* leaves north.

* R HP:Wounded MV:Fresh >
*Zeeb* tries to stab you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Zeeb: Beaten >
A soldier leaves north.

* R HP:Wounded MV:Fresh - Zeeb: Beaten > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Fresh - Zeeb: Beaten > kill dark
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Fresh - Zeeb: Beaten > You do the best you can!

* R HP:Wounded MV:Fresh - Zeeb: Beaten >
You try to pierce *Zeeb*, but he deflects the blow.
A soldier joins your fight!
*Zeeb* tries to stab you, but you parry successfully.

* R HP:Wounded MV:Fresh - Zeeb: Beaten > ok
ob
[order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Fresh - Zeeb: Beaten > [order soldier bash]
Ok.

* R HP:Wounded MV:Fresh - Zeeb: Beaten > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
*Zeeb* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Zeeb: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Fresh - Zeeb: Beaten >
*Zeeb* leaves west.

* R HP:Wounded MV:Fresh > zeeb is now set as your target.
w
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.

* R HP:Wounded MV:Full > kill zeeb
6
You try to pierce *Zeeb*, but he deflects the blow.

* R HP:Wounded MV:Full - Zeeb: Beaten > [kil h.dark]
You do the best you can!

* R HP:Wounded MV:Full - Zeeb: Beaten > ok
You pierce *Zeeb*'s body.
*Zeeb* panics, and attempts to flee!
[order soldier kil h.dark]
That person isn't here.

* R HP:Wounded MV:Full - Zeeb: Beaten > stat
kill zeeb
*Zeeb* tries to stab you, but you deflect the blow.
You try to pierce *Zeeb*, but he deflects the blow.
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
*Zeeb* leaves south.

* R HP:Wounded MV:Full > kill zeeb
They aren't here.

* R HP:Wounded MV:Full > e
They aren't here.

kill zeeb
* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > n
kill zeeb
6
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A soldier has arrived from the south.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > [kil h.dark]
They aren't here.

* R HP:Wounded MV:Full > w
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.

* R HP:Wounded MV:Full > 6
[kil h.dark]
They aren't here.

* R HP:Wounded MV:Full > l
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Full > stat
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full > dh
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Full > dark is now set as your target.
l
kill dark
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > s
kill dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > group all
ung
A soldier is now a member of your group.
Someone is now a member of your group.

* R HP:Wounded MV:Full > n
A soldier stops following you.
You have disbanded the group.

* R HP:Wounded MV:Full > 7
A soldier leaves east.
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Full > s
[order soldier fol matheus]
A soldier starts following you.
Ok.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Wounded MV:Full > kill dark
They aren't here.

where
* R HP:Wounded MV:Full > Players in your Zone
--------------------
Matheus - Thinning Woods

* R HP:Wounded MV:Full > stat
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
*Zeeb* is standing here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > kill dark
6
They aren't here.

* R HP:Wounded MV:Full > ok
[kil h.dark]
They aren't here.

* R HP:Wounded MV:Full > [order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Full > ob
[order soldier bash]
Ok.
*Wept* has arrived from the west.
A Ghar'ghael trolloc has arrived from the west.

* R HP:Wounded MV:Full > stat

You intercept *Wept*'s attack on your mount.
*Wept* scythes your left foot extremely hard.

* R HP:Wounded MV:Full - Wept: Hurt > l

*Wept* gives a Ghar'ghael trolloc an order.
You intercept a Ghar'ghael trolloc's attack on your mount.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.

* R HP:Wounded MV:Full - Wept: Hurt > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full - Wept: Hurt > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Ghar'ghael trolloc is here, fighting YOU!
*Wept* is here, fighting YOU!
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full - Wept: Hurt > gasp
You gasp in astonishment.

* R HP:Wounded MV:Full - Wept: Hurt > 1
f
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
A soldier joins your fight!
You pierce *Wept*'s body.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee! Hurt >

e
You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > n
n
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting a soldier.
*Wept* is standing here.
A soldier is here, fighting a Ghar'ghael trolloc.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > e
s
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > group all
ung
Someone is now a member of your group.
Someone is now a member of your group.

* R HP:Wounded MV:Full > 7
You have disbanded the group.

* R HP:Wounded MV:Full > w
kill dark
[order soldier fol matheus]
A soldier starts following you.
Ok.

* R HP:Wounded MV:Full > 2
of
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting a soldier.
*Wept* is here, fighting a soldier.
A soldier is here, fighting a Ghar'ghael trolloc.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > You pierce *Wept*'s left hand.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > ok
ob
[order soldier kil h.dark]
A soldier barely scythes Wept's head.
Ok.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > A soldier scythes Wept's body.
You pierce *Wept*'s right arm.
*Wept* scythes a soldier's body into bloody fragments!
A Ghar'ghael trolloc tries to cleave a soldier, but he parries successfully.
A soldier scythes a Ghar'ghael trolloc's body hard.
You barely pierce *Wept*'s left leg.
[order soldier bash]
Ok.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded >
A soldier sends Wept sprawling with a powerful bash!
A soldier scythes Wept's right arm.
You pierce *Wept*'s left arm very hard.
A Ghar'ghael trolloc cleaves a soldier's left leg hard.
A soldier scythes a Ghar'ghael trolloc's head.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded >
You pierce *Wept*'s body.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > snick
You snicker softly.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > where
Players in your Zone
--------------------
Matheus - Thinning Woods

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded >
A soldier scythes Wept's body hard.
You pierce *Wept*'s body hard.
A Ghar'ghael trolloc cleaves a soldier's right leg.
A soldier scythes a Ghar'ghael trolloc's body.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > stat
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded >
You pierce *Wept*'s body.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A soldier is here, fighting Wept.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting a soldier.
*Wept* is sitting here.
A soldier is here, fighting a Ghar'ghael trolloc.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Wounded >
A soldier tickles Wept's body with his scythe.
You pierce *Wept*'s body hard.
*Wept* scythes a soldier's right leg into bloody fragments!
A Ghar'ghael trolloc barely cleaves a soldier's body.
A soldier tries to scythe a Ghar'ghael trolloc, but he parries successfully.
*Wept* snickers softly.

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Battered > ob
[order soldier bash]
Ok.

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Battered >
You pierce *Wept*'s body.

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Battered >
You barely pierce *Wept*'s body.
*Wept* scythes a soldier's left leg into bloody fragments!
A Ghar'ghael trolloc tries to cleave a soldier, but he parries successfully.
A soldier tries to scythe a Ghar'ghael trolloc, but he parries successfully.

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Battered >
Wept avoids being bashed by a soldier who loses his balance and falls!

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Battered > l

You pierce *Wept*'s left arm.

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Battered > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A soldier is here, fighting Wept.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting a soldier.
*Wept* is here, fighting a soldier.
A soldier is here, fighting a Ghar'ghael trolloc.

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Battered > ok

You pierce *Wept*'s body hard.
*Wept* scythes a soldier's body extremely hard.
A Ghar'ghael trolloc cleaves a soldier's body.
A soldier scythes a Ghar'ghael trolloc's right leg.

* R HP:Wounded MV:Strong - a soldier: Beaten - Wept: Battered > [order soldier kil h.dark]
Ok.

ob
* R HP:Wounded MV:Strong - a soldier: Beaten - Wept: Battered > [order soldier bash]
Ok.

* R HP:Wounded MV:Strong - a soldier: Beaten - Wept: Battered >
You pierce *Wept*'s body hard.

* R HP:Wounded MV:Strong - a soldier: Beaten - Wept: Battered > order soldier rescue soldier
order soldier rescue soldier
You pierce *Wept*'s right hand.
*Wept* scythes a soldier's body very hard.
A Ghar'ghael trolloc tries to cleave a soldier, but he deflects the blow.
A soldier barely scythes a Ghar'ghael trolloc's body.
Ok.

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Battered > Ok.

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Battered >
A soldier sends Wept sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Battered >
A soldier tickles Wept's body with his scythe.
You pierce *Wept*'s left arm hard.
A Ghar'ghael trolloc barely cleaves a soldier's right arm.
A soldier tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
You barely pierce *Wept*'s body.

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Battered >
A soldier tickles Wept's right leg with his scythe.
You pierce *Wept*'s body.
A Ghar'ghael trolloc cleaves a soldier's left arm.
A soldier scythes a Ghar'ghael trolloc's body very hard.

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Beaten >
You pierce *Wept*'s body.

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Beaten > order soldier rescue 2.soldier
A soldier gallantly rescues a soldier!
Ok.

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Beaten > order soldier rescue 2.soldier
Ok.

* R HP:Wounded MV:Fresh - a soldier: Beaten - Wept: Beaten > l
A Ghar'ghael trolloc tries to cleave a soldier, but he deflects the blow.
A soldier joins your fight!
A soldier tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
You pierce *Wept*'s body hard.
*Wept* scythes a soldier's head into bloody fragments!
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A soldier is here, fighting a Ghar'ghael trolloc.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting a soldier.
*Wept* is here, fighting a soldier.
A soldier is here, fighting Wept.
*Wept* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - a soldier: Critical - Wept: Beaten >
*Wept* leaves north.

* R HP:Wounded MV:Fresh > ponder
kill dark
kill dark
A soldier tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
You ponder life, the universe, and everything.

* R HP:Wounded MV:Fresh > You pierce a Ghar'ghael trolloc's body very hard.

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded > You do the best you can!

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded >
*Wept* has arrived from the north.

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded >
*Wept* leaves west.

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded >
You pierce a Ghar'ghael trolloc's body.
A soldier scythes a Ghar'ghael trolloc's left leg hard.
A Ghar'ghael trolloc barely cleaves a soldier's right leg.
A soldier scythes a Ghar'ghael trolloc's head hard.

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A soldier is here, fighting a Ghar'ghael trolloc.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting a soldier.
A soldier is here, fighting a Ghar'ghael trolloc.

stat
* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
*Wept* has arrived from the west.

* R HP:Wounded MV:Fresh - a soldier: Scratched - a Ghar'ghael trolloc: Wounded >
You barely pierce a Ghar'ghael trolloc's body.
*Wept* gives a Ghar'ghael trolloc an order.
A Ghar'ghael trolloc panics, and attempts to flee!

* R HP:Wounded MV:Fresh >
A Ghar'ghael trolloc leaves east.

* R HP:Wounded MV:Fresh > snick
kill dark
You snicker softly.

* R HP:Wounded MV:Fresh > kill dark
You pierce *Wept*'s body hard.

e
* R HP:Wounded MV:Fresh - Wept: Beaten > kill dark
*Wept* scythes your left leg hard.
A soldier joins your fight!
A soldier joins your fight!
You pierce *Wept*'s left arm.
You do the best you can!

* R HP:Wounded MV:Fresh - Wept: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Wept: Beaten > ok
You do the best you can!
*Wept* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Wept: Beaten > ob
[order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Fresh - Wept: Beaten > [order soldier bash]
Ok.
*Wept* leaves north.

e
* R HP:Wounded MV:Fresh > kill dark
A soldier leaves east.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting a Ghar'ghael trolloc.
A young trolloc is here, growling with a deep bloodlust.
A rat scurries around trying to get out of sight.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > kill dark
You pierce a Ghar'ghael trolloc's left arm into bloody fragments!

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Battered > You pierce a Ghar'ghael trolloc's right leg extremely hard.
You do the best you can!

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Battered >
*Wept* has arrived from the north.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Battered >
*Wept* leaves east.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Battered >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
A rat starts following you.
You pierce a Ghar'ghael trolloc's body.
A soldier scythes a Ghar'ghael trolloc's left leg very hard.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Beaten > ok
ob
A soldier has arrived from the west.
[order soldier kil h.dark]
A soldier tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
Ok.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Beaten > [order soldier bash]
Ok.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Beaten >
*Wept* has arrived from the east.

l
* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Beaten >
*Tapatio* has arrived from the north.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Beaten > A soldier scythes a Ghar'ghael trolloc's left leg.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You pierce a Ghar'ghael trolloc's left arm extremely hard.
A soldier scythes a Ghar'ghael trolloc's right leg.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
*Tapatio* is standing here.
*Wept* is standing here.
A soldier is here, fighting a Ghar'ghael trolloc.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting a Ghar'ghael trolloc.
A Ghar'ghael trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Critical >
*Tapatio* leaves west.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Critical >
You intercept *Wept*'s attack on your mount.
*Wept* scythes your body very hard.

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Critical > kill dark
You do the best you can!

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Critical > kill dark
ok
You do the best you can!

* R HP:Wounded MV:Full - a Ghar'ghael trolloc: Critical > A soldier scythes a Ghar'ghael trolloc's body hard.
A Ghar'ghael trolloc cleaves your left arm hard.
You pierce a Ghar'ghael trolloc's right leg very hard.
A soldier tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
You pierce a Ghar'ghael trolloc's head very hard.
A Ghar'ghael trolloc is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.
A Ghar'ghael trolloc stops following Wept.
[order soldier kil h.dark]
A soldier tickles Wept's body with his scythe.
Ok.

* R HP:Wounded MV:Full > ob
*Tapatio* has arrived from the west.
[order soldier bash]
Ok.

* R HP:Wounded MV:Full > kill dark
ok
You pierce *Tapatio*'s body hard.
*Tapatio* panics, and attempts to flee!

* R HP:Wounded MV:Full - Tapatio: Scratched >
*Tapatio* leaves east.
You dodge a bash from *Wept* who loses his balance and falls!

* R HP:Wounded MV:Full - Wept: Beaten > ob
[order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Full - Wept: Beaten > [order soldier bash]
Ok.

* R HP:Wounded MV:Full - Wept: Beaten >
You pierce *Wept*'s right arm.
A soldier joins your fight!

* R HP:Wounded MV:Full - Wept: Beaten > l

*Tapatio* has arrived from the east.

* R HP:Wounded MV:Full - Wept: Beaten > Wept avoids being bashed by a soldier who loses his balance and falls!
You pierce *Wept*'s body hard.
*Tapatio* slices a soldier's body.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ghar'ghael trolloc is lying here.
*Tapatio* is here, fighting a soldier.
*Wept* is here, fighting YOU!
A soldier is here, fighting Tapatio.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Wept.
A rat scurries around trying to get out of sight.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full - Wept: Critical > wept is now set as your target.

*Wept* panics, and attempts to flee!

* R HP:Wounded MV:Full - Wept: Critical > kill wept
You do the best you can!

* R HP:Wounded MV:Full - Wept: Critical > kill wept
kill wept
A soldier scythes Wept's right leg.
*Wept* panics, and attempts to flee!
*Wept* leaves west.
A soldier tickles Tapatio's body with his scythe.
They aren't here.

* R HP:Wounded MV:Full > w
They aren't here.

* R HP:Wounded MV:Full > kill wept
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:53 pm

* R HP:Wounded MV:Full > kill wept
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

kill wept
* R HP:Wounded MV:Full > kill wept
They aren't here.

w
* R HP:Wounded MV:Full > kill wept
They aren't here.

* R HP:Wounded MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The dismembered corpse of a wolfish trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A beaked trolloc is here, scouting.
A wild hog snorts angrily, pawing at the ground.
A rat has arrived from the east.

* R HP:Wounded MV:Full > e
They aren't here.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > kill wept
They aren't here.

* R HP:Wounded MV:Full > e
6
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is here, fighting a soldier.
A soldier is here, fighting Tapatio.
A soldier is here, fighting Tapatio.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A rat has arrived from the west.

* R HP:Wounded MV:Full > [kil h.dark]
You try to pierce *Tapatio*, but he parries successfully.

* R HP:Wounded MV:Full - a soldier: Beaten - Tapatio: Scratched >
You pierce *Tapatio*'s right leg hard.
*Tapatio* panics, and attempts to flee!

* R HP:Wounded MV:Full - a soldier: Beaten - Tapatio: Scratched >
*Tapatio* leaves west.

* R HP:Wounded MV:Full > l dark
w
6

A total and complete loser. One unable to do cool things like spend the
night in a haunted house.


- Zangief

Zeeb looks pretty hurt.

*Zeeb* is using:
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a black wool cape embroidered with a swooping hawk
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a stiletto
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes (used)

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
A rat has arrived from the east.
A soldier has arrived from the east.

* R HP:Wounded MV:Full > [kil h.dark]
You try to pierce *Tapatio*, but he deflects the blow.

* R HP:Wounded MV:Full - Tapatio: Scratched >
You try to pierce *Tapatio*, but he parries successfully.

* R HP:Wounded MV:Full - Tapatio: Scratched > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Full - Tapatio: Scratched > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Full - Tapatio: Scratched > You try to pierce *Tapatio*, but he deflects the blow.
A soldier joins your fight!
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving east.
A soldier is here, fighting Tapatio.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is here, fighting YOU!

* R HP:Wounded MV:Full - Tapatio: Scratched > 1
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

e
You panic and attempt to flee!io: Scratched >

You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full > s
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > 6
[kil h.dark]
They aren't here.

* R HP:Wounded MV:Full > l

*Tapatio* has arrived from the west.

* R HP:Wounded MV:Full > 7
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
*Tapatio* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > 6
2
ok
*Tapatio* leaves north.
[order soldier fol matheus]
Your leadership status is not that high!

* R HP:Wounded MV:Full > [kil h.dark]
They aren't here.

* R HP:Wounded MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Full > [order soldier kil h.dark]
They must be following you first.

* R HP:Wounded MV:Full > n
w
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full > s
e
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A tough Shienaran soldier waits here.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.

* R HP:Wounded MV:Strong >
Weir chats 'If any newer players have any game questions, or need help in any way, please don't hesitate to send me a tell or a mail using the postmaster when I'm not online.'

* R HP:Wounded MV:Strong >
Weir chats 'Please remember to support the mud by going to vote! www.topmudsites.com/vote-wotmud.html'

* R HP:Wounded MV:Strong > l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A tough Shienaran soldier waits here.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Strong > group all
ung
A rat is now a member of your group.
A soldier is now a member of your group.
Someone is now a member of your group.

7
* R HP:Wounded MV:Strong > w
A soldier stops following you.
You have disbanded the group.

* R HP:Wounded MV:Strong > 67
[order soldier fol matheus]
A soldier starts following you.
Ok.

* R HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.
A rat has arrived from the east.

* R HP:Wounded MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Strong > 6
ok
[kil h.dark]
They aren't here.

* R HP:Wounded MV:Strong > l
[order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving east.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > e
6
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.
A rat has arrived from the west.

* R HP:Wounded MV:Strong > [kil h.dark]
They aren't here.

* R HP:Wounded MV:Strong > l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Strong > n
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

* R HP:Wounded MV:Strong > s
l
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A soldier has arrived from the north.
A rat has arrived from the north.

* R HP:Wounded MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Strong > kil rat
2
of
A rat stops following you.
You pierce a rat's body very hard.

* R HP:Wounded MV:Full - a rat: Battered > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

stat
* R HP:Wounded MV:Full - a rat: Battered > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Full - a rat: Battered > You pierce a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > dark is now set as your target.
l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > w
kill dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
A soldier has arrived from the east.
*Wept* leaves west.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.
A Ko'bal trolloc has arrived from the west.

* R HP:Wounded MV:Full > l soldier
e
The soldier exudes a deadly aura, emphasized by the way he wears his
heavy armor with practiced ease. Glittering eyes carefully watch his
surroundings, ready for anything.

A soldier has a few scratches.

a soldier is using:
<worn on body> a chainmail tunic
<worn on arms> a set of chainmail sleeves
<worn on hands> a pair of metal half-gauntlets
<wielded two-handed> a long poleaxe
<worn about waist> a wide leather belt
<worn on belt> a small purse
<worn on legs> a pair of thin metal leggings

* R HP:Wounded MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.

* R HP:Wounded MV:Full > kill dark

Spruce chats 'Weir... forum mail is now up too.'

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

kill dark
* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

l
* R HP:Wounded MV:Full >
*Tapatio* has arrived from the west.
*Wept* has arrived from the west.

dh
* R HP:Wounded MV:Full > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
*Wept* is standing here.
*Tapatio* is standing here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
*Wept* leaves west.

* R HP:Wounded MV:Full > stat
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Wounded MV:Full > kill dark
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full > *Tapatio* slices your right arm.
You do the best you can!

* R HP:Wounded MV:Full - Tapatio: Scratched >
*Wept* has arrived from the west.

* R HP:Wounded MV:Full - Tapatio: Scratched > ok

You pierce *Tapatio*'s right foot.

* R HP:Wounded MV:Full - Tapatio: Scratched > [order soldier kil h.dark]
A soldier scythes Wept's body.
Ok.

* R HP:Wounded MV:Full - Tapatio: Scratched > ob
[order soldier bash]
Ok.

* R HP:Wounded MV:Full - Tapatio: Scratched >
You pierce *Tapatio*'s left leg hard.
A soldier joins your fight!
The young buck leaves east.
*Zeeb* tickles a soldier's body with his stab.

l - Tapatio: Hurt >
*Tapatio* sends you sprawling with a powerful bash!
*Wept* panics, and attempts to flee!

* R HP:Wounded MV:Full - Tapatio: Hurt > l

*Wept* leaves north.

* R HP:Wounded MV:Full - Tapatio: Hurt >
A soldier tries to scythe Zeeb, but he parries successfully.
*Zeeb* stabs a soldier's right leg hard.
A soldier tries to scythe Tapatio, but he deflects the blow.
*Tapatio* slices your body.

* R HP:Wounded MV:Full - Tapatio: Hurt >
*Wept* has arrived from the north.

wept is now set as your target.
* R HP:Wounded MV:Full - Tapatio: Hurt >
Osvoldo chats 'forgot about that :D'

* R HP:Wounded MV:Full - Tapatio: Hurt > group all
ung

*Wept* leaves west.

* R HP:Wounded MV:Full - Tapatio: Hurt > 1
f

A soldier tries to scythe Zeeb, but he parries successfully.
*Zeeb* stabs a soldier's body hard.
A soldier scythes Tapatio's right arm hard.
*Tapatio* slices your left arm hard.

* R HP:Battered MV:Full - Tapatio: Hurt > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
*Zeeb* is here, fighting a soldier.
*Tapatio* is here, fighting YOU!
A soldier is here, fighting Zeeb.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Tapatio.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Full - Tapatio: Hurt > A soldier is now a member of your group.
Someone is now a member of your group.

* R HP:Battered MV:Full - Tapatio: Hurt > s
A soldier stops following you.
You have disbanded the group.

* R HP:Battered MV:Full - Tapatio: Hurt > e
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Full - Tapatio: Hurt > e
e
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Zeeb* is here, fighting a soldier.
*Tapatio* is here, fighting a soldier.
A soldier is here, fighting Zeeb.
A soldier is here, fighting Tapatio.
A young and strong buck is here, munching some grass.
*Wept* scythes a soldier's body into bloody fragments!

* R HP:Battered MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

e
* R HP:Battered MV:Full > e
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full > e
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

* R HP:Battered MV:Full > s
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Full > s
Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

s
* R HP:Battered MV:Full > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

e
* R HP:Battered MV:Full > e
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A jaguar, chewing on its prey, looks at you.

* R HP:Battered MV:Full > e
Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong > e
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > e
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

* R HP:Battered MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* R HP:Battered MV:Strong > e
7
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Wounded MV:Strong > w
[order soldier fol matheus]
That person isn't here.

* R HP:Wounded MV:Strong > 7
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* R HP:Wounded MV:Strong > w
[order soldier fol matheus]
A soldier stops following the grizzled veteran.
A soldier starts following you.
Ok.

w
* R HP:Wounded MV:Strong > w
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > w
w
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > n
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A soldier has arrived from the south.

* R HP:Wounded MV:Strong > n
w
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A soldier has arrived from the south.

* R HP:Wounded MV:Strong > w
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > s
w
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A soldier has arrived from the north.

* R HP:Wounded MV:Strong > w
Forested Borderlands
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:55 pm

* R HP:Wounded MV:Strong > n
n
w
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A soldier has arrived from the south.

* R HP:Wounded MV:Strong > w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
A handsome stag stands here, ready to run.
A soldier has arrived from the south.

* R HP:Wounded MV:Strong > w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > w
kill wept
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is here, fighting a soldier.
*Zeeb* is here, fighting a soldier.
A soldier is here, fighting Zeeb.
A young and strong buck is here, munching some grass.
A soldier has arrived from the east.

* R HP:Wounded MV:Strong > You pierce *Wept*'s left leg.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Beaten > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Beaten >
You pierce *Wept*'s left leg.
A soldier joins your fight!
*Wept* scythes a soldier's body very hard.
A soldier tries to scythe Zeeb, but he parries successfully.
*Zeeb* stabs a soldier's body hard.
*Zeeb* panics, and attempts to flee!

* R HP:Wounded MV:Strong - a soldier: Battered - Wept: Beaten > ok

*Wept* panics, and attempts to flee!
*Zeeb* leaves west.

ob
* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Beaten > [order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Beaten > [order soldier bash]
Ok.

* R HP:Wounded MV:Strong - a soldier: Wounded - Wept: Beaten >
*Wept* leaves east.

* R HP:Wounded MV:Strong > dark is now set as your target.
kill dark

Weir chats 'Yes, but I have no interest in trying to answer questions over the forums like that'

* R HP:Wounded MV:Strong > kill dark
You try to pierce *Zeeb*, but he parries successfully.

* R HP:Wounded MV:Strong - Zeeb: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Battered > e
*Zeeb* tries to stab you, but you parry successfully.
A soldier joins your fight!
A soldier joins your fight!
You pierce *Zeeb*'s left leg hard.
*Zeeb* panics, and attempts to flee!
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Zeeb: Beaten >
*Zeeb* leaves north.

kill dark
* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > e
They aren't here.

* R HP:Wounded MV:Strong > kill dark
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.

* R HP:Wounded MV:Strong > *Tapatio* has arrived from the east.
You pierce *Tapatio*'s body very hard.

* R HP:Wounded MV:Strong - Tapatio: Hurt > kill dark

You pierce *Tapatio*'s body hard.

* R HP:Wounded MV:Strong - Tapatio: Hurt > You do the best you can!

kill dark
* R HP:Wounded MV:Strong - Tapatio: Hurt > 2
*Tapatio* tries to slice you, but you deflect the blow.
A soldier joins your fight!
The young buck leaves east.
You pierce *Tapatio*'s right foot very hard.
You do the best you can!

* R HP:Wounded MV:Strong - Tapatio: Hurt > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Strong - Tapatio: Hurt > ok
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Strong - Tapatio: Hurt > ob
[order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Strong - Tapatio: Hurt > [order soldier bash]
Ok.
*Wept* has arrived from the north.

* R HP:Wounded MV:Strong - Tapatio: Hurt > kill dark

*Wept* leaves west.

* R HP:Wounded MV:Strong - Tapatio: Hurt > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Tapatio: Hurt > You do the best you can!

* R HP:Wounded MV:Strong - Tapatio: Hurt > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Tapatio: Hurt >
You pierce *Tapatio*'s body hard.

* R HP:Wounded MV:Strong - Tapatio: Wounded > kill dark
You dodge a bash from *Tapatio* who loses his balance and falls!
You do the best you can!

* R HP:Wounded MV:Strong - Tapatio: Wounded >
A soldier sends Tapatio sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Tapatio: Wounded > l
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
*Tapatio* is sitting here
A soldier is here, fighting Tapatio.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong - Tapatio: Wounded >
A soldier scythes Tapatio's body.
You pierce *Tapatio*'s body hard.

* R HP:Wounded MV:Strong - Tapatio: Wounded >
You pierce *Tapatio*'s body hard.

* R HP:Wounded MV:Strong - Tapatio: Wounded > l
stat
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
*Tapatio* is here, fighting YOU!
A soldier is here, fighting Tapatio.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong - Tapatio: Wounded > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong - Tapatio: Wounded > l
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
*Tapatio* is here, fighting YOU!
A soldier is here, fighting Tapatio.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong - Tapatio: Wounded >
A soldier scythes Tapatio's body.
*Tapatio* slices your right arm hard.
You pierce *Tapatio*'s body hard.

* R HP:Battered MV:Strong - Tapatio: Wounded >
*Tapatio* smirks.

* R HP:Battered MV:Strong - Tapatio: Wounded > ob
[order soldier bash]
Ok.

* R HP:Battered MV:Strong - Tapatio: Wounded >
*Tapatio* panics, and attempts to flee!

* R HP:Battered MV:Strong - Tapatio: Wounded > snick
You snicker softly.

* R HP:Battered MV:Strong - Tapatio: Wounded > kill dark

*Tapatio* leaves west.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > w
They aren't here.

* R HP:Battered MV:Strong > kill dark
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
You sense a hidden life form in the area...
*Wept* is here, fighting a soldier.
A soldier is here, fighting Wept.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Tiring > A soldier tries to scythe Wept, but he parries successfully.
*Wept* scythes a soldier's right hand.
You try to pierce *Tapatio*, but he parries successfully.
*Wept* leaves east.

* R HP:Battered MV:Tiring - Tapatio: Wounded > ok
[order soldier kil h.dark]
They must be following you first.

* R HP:Battered MV:Tiring - Tapatio: Wounded > ob
[order soldier bash]
They must be following you first.

* R HP:Battered MV:Tiring - Tapatio: Wounded >
You try to pierce *Tapatio*, but he deflects the blow.
A soldier has arrived from the east.
*Tapatio* panics, and attempts to flee!
*Wept* leaves west.

* R HP:Battered MV:Tiring - Tapatio: Wounded > kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Tiring - Tapatio: Wounded > You do the best you can!

* R HP:Battered MV:Tiring - Tapatio: Wounded >
*Tapatio* leaves west.

* R HP:Battered MV:Tiring > ok
ob
The young buck leaves east.
[order soldier kil h.dark]
Ok.

* R HP:Wounded MV:Strong > kill dark
[order soldier bash]
Ok.

* R HP:Wounded MV:Strong > They aren't here.
*Zeeb* clumsily approaches you with a stiletto, but you fend off the attack.

* R HP:Wounded MV:Strong - Zeeb: Battered > stat
6
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong - Zeeb: Battered > [kil h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Battered >
Rixie narrates 'ii'm here to do support work at malk.'

* R HP:Wounded MV:Strong - Zeeb: Battered > ok
ob
You try to pierce *Zeeb*, but he deflects the blow.
[order soldier kil h.dark]
A soldier barely scythes Zeeb's left leg.
*Zeeb* panics, and attempts to flee!
Ok.

* R HP:Wounded MV:Strong - Zeeb: Battered > [order soldier bash]
Ok.

* R HP:Wounded MV:Strong - Zeeb: Battered > kill dark

You try to pierce *Zeeb*, but he parries successfully.
A soldier joins your fight!

* R HP:Wounded MV:Strong - Zeeb: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Battered > You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Battered > kill dark
kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Battered > You do the best you can!

kill dark
* R HP:Wounded MV:Strong - Zeeb: Battered >
Zeeb avoids being bashed by a soldier who loses his balance and falls!

* R HP:Wounded MV:Strong - Zeeb: Battered > kill dark
You barely pierce *Zeeb*'s head.
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Beaten > You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Beaten > kill dark
A soldier tries to scythe Zeeb, but he dodges the attack.
You pierce *Zeeb*'s body very hard.
You do the best you can!

* R HP:Wounded MV:Strong - Zeeb: Beaten > kill dark

*Zeeb* leaves west.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > w
They aren't here.

* R HP:Wounded MV:Strong > kill dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Tapatio* is standing here.

* R HP:Wounded MV:Strong > ok
*Tapatio* tries to slice you, but you parry successfully.
You do the best you can!

* R HP:Wounded MV:Strong - Tapatio: Wounded > ob
[order soldier kil h.dark]
That person isn't here.

* R HP:Wounded MV:Strong - Tapatio: Wounded > [order soldier bash]
That person isn't here.

* R HP:Wounded MV:Strong - Tapatio: Wounded > l
1
You pierce *Tapatio*'s body.
*Tapatio* tickles your left leg with his slice.
You try to pierce *Tapatio*, but he parries successfully.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Tapatio* is here, fighting YOU!

* R HP:Wounded MV:Strong - Tapatio: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

e R HP:Wounded MV:Strong - Tapatio: Wounded >
You panic and attempt to flee!


You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Wounded MV:Strong > A hideous trolloc tries to cleave you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a hideous trolloc: Healthy > n
e
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a hideous trolloc: Healthy > f
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a hideous trolloc: Healthy > e
You panic and attempt to flee!

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Wounded MV:Strong > n
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
*Tapatio* is standing here.
You intercept *Zeeb*'s attack on your mount.
*Zeeb* tries to stab you, but you deflect the blow.

e
* R HP:Wounded MV:Strong - Zeeb: Beaten > No way! You're fighting for your life!
*Wept* has arrived from the north.

* R HP:Wounded MV:Strong - Zeeb: Beaten > 1

*Tapatio* tries to slice you, but you deflect the blow.
*Wept* scythes your body hard.
You panic and attempt to flee!

f
e
e
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Zeeb* is standing here.
*Tapatio* is standing here.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > w
kill dark
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the east.

kill dark
* R HP:Battered MV:Strong > You try to pierce *Zeeb*, but he parries successfully.

* R HP:Battered MV:Strong - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Beaten > 2
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Strong - Zeeb: Beaten >
*Zeeb* panics, and attempts to flee!

* R HP:Battered MV:Strong - Zeeb: Beaten > of

You pierce *Zeeb*'s body hard.
A soldier joins your fight!
A soldier joins your fight!

* R HP:Battered MV:Strong - Zeeb: Beaten > ok
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong - Zeeb: Beaten > [order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong - Zeeb: Beaten >
*Zeeb* leaves east.

* R HP:Battered MV:Strong > ok
ob
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > kill dark
stat
[order soldier bash]
Ok.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong > e

*Tapatio* has arrived from the west.

* R HP:Battered MV:Strong > 6
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.

* R HP:Battered MV:Strong > [kil h.dark]
They aren't here.

* R HP:Battered MV:Strong > w
kill dark
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is here, fighting a soldier.
A soldier is here, fighting Tapatio.
A soldier has arrived from the east.
*Wept* has arrived from the west.

* R HP:Battered MV:Strong > ok
You pierce *Wept*'s right leg hard.
*Wept* panics, and attempts to flee!

* R HP:Battered MV:Strong - Wept: Critical > ob
[order soldier kil h.dark]
A soldier barely tickles Wept's head with his scythe.
Ok.

* R HP:Battered MV:Strong - Wept: Critical > [order soldier bash]
Ok.

* R HP:Battered MV:Strong - Wept: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Wept: Critical > kill dark

*Wept* leaves north.

* R HP:Battered MV:Strong > A soldier tries to scythe Tapatio, but he deflects the blow.
A soldier joins a soldier's fight!
You pierce *Tapatio*'s right arm very hard.

* R HP:Battered MV:Strong - a soldier: Beaten - Tapatio: Wounded > kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Strong - a soldier: Beaten - Tapatio: Wounded > You do the best you can!

* R HP:Battered MV:Strong - a soldier: Beaten - Tapatio: Wounded > l
ok
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
You sense a hidden life form in the area...
A soldier is here, fighting Tapatio.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is here, fighting a soldier.
A soldier is here, fighting Tapatio.

* R HP:Battered MV:Strong - a soldier: Beaten - Tapatio: Wounded > ob
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong - a soldier: Beaten - Tapatio: Wounded > [order soldier bash]
Ok.

* R HP:Battered MV:Strong - a soldier: Beaten - Tapatio: Wounded > kill dark
You pierce *Tapatio*'s body.
You do the best you can!

* R HP:Battered MV:Strong - a soldier: Beaten - Tapatio: Wounded >
A soldier avoids being bashed by *Tapatio* who loses his balance and falls!

* R HP:Battered MV:Strong - Tapatio: Wounded >
You pierce *Tapatio*'s body.
A soldier tries to scythe Tapatio, but he parries successfully.

kill dark
* R HP:Battered MV:Strong - Tapatio: Wounded > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Wounded > You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Wounded >
*Wept* has arrived from the west.

* R HP:Battered MV:Strong - Tapatio: Wounded > kill dark
Tapatio avoids being bashed by a soldier who loses his balance and falls!
You do the best you can!
*Wept* scythes a soldier's left hand.

* R HP:Battered MV:Strong - Tapatio: Wounded > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Wounded > ok
*Tapatio* slices your left arm very hard.
You pierce *Tapatio*'s left foot very hard.
A soldier tries to scythe Tapatio, but he parries successfully.
You pierce *Tapatio*'s left foot hard.
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong - Tapatio: Battered > ob
[order soldier bash]
Ok.

* R HP:Battered MV:Strong - Tapatio: Battered > l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
The corpse of a soldier is lying here.
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
*Wept* is standing here.
You sense a hidden life form in the area...
A soldier is here, fighting Tapatio.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is here, fighting YOU!
A soldier is here, fighting Tapatio.

* R HP:Battered MV:Strong - Tapatio: Battered >
You try to pierce *Tapatio*, but he parries successfully.
Tapatio swiftly dodges a soldier's attempt to scythe him.
A soldier tries to scythe Tapatio, but he parries successfully.

* R HP:Battered MV:Strong - Tapatio: Battered >
You pierce *Tapatio*'s body hard.

* R HP:Battered MV:Strong - Tapatio: Battered >
You dodge a bash from *Tapatio* who loses his balance and falls!

* R HP:Battered MV:Strong - Tapatio: Battered >
*Wept* scythes a soldier's body into bloody fragments!

* R HP:Battered MV:Strong - Tapatio: Battered >
You pierce *Tapatio*'s body.
A soldier scythes Tapatio's left arm.
A soldier scythes Tapatio's body.

* R HP:Battered MV:Strong - Tapatio: Battered > ok
ob
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong - Tapatio: Battered > [order soldier bash]
Ok.

* R HP:Battered MV:Strong - Tapatio: Battered >
A soldier avoids being bashed by *Wept* who loses his balance and falls!

* R HP:Battered MV:Strong - Tapatio: Battered >
*Tapatio* tries to slice you, but you deflect the blow.
You pierce *Tapatio*'s body hard.
A soldier tickles Tapatio's left arm with his scythe.

* R HP:Battered MV:Strong - Tapatio: Battered >
A soldier sends Tapatio sprawling with a powerful bash!

* R HP:Battered MV:Strong - Tapatio: Battered >
*Wept* scythes a soldier's right foot into bloody fragments!
A soldier is dead! R.I.P.
Your blood freezes as you hear a soldier's death cry.
You pierce *Tapatio*'s right hand very hard.
A soldier scythes Tapatio's right foot hard.

* R HP:Battered MV:Strong - Tapatio: Beaten >
*Wept* tries to scythe a soldier, but he deflects the blow.

* R HP:Battered MV:Strong - Tapatio: Beaten >
You pierce *Tapatio*'s left arm extremely hard.

* R HP:Battered MV:Strong - Tapatio: Beaten >
You pierce *Tapatio*'s body.
A soldier barely scythes Tapatio's right leg.

* R HP:Battered MV:Strong - Tapatio: Beaten >
*Tapatio* panics, and attempts to flee!

* R HP:Battered MV:Strong - Tapatio: Beaten >
A soldier avoids being bashed by *Wept* who loses his balance and falls!

* R HP:Battered MV:Strong - Tapatio: Beaten > kill dark

*Tapatio* leaves north.

* R HP:Battered MV:Strong > kill dark
You pierce *Wept*'s right arm hard.
*Wept* panics, and attempts to flee!

* R HP:Battered MV:Strong - a soldier: Scratched - Wept: Critical > You do the best you can!

* R HP:Battered MV:Strong - a soldier: Scratched - Wept: Critical > kill dark

You pierce *Wept*'s body hard.
A soldier scythes Wept's right leg.

* R HP:Battered MV:Strong - a soldier: Scratched - Wept: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Strong - a soldier: Scratched - Wept: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Strong - a soldier: Scratched - Wept: Critical > You do the best you can!

* R HP:Battered MV:Strong - a soldier: Scratched - Wept: Critical > 6

*Wept* leaves east.

* R HP:Battered MV:Strong > 6
[kil h.dark]
You try to pierce *Zeeb*, but he deflects the blow.

* R HP:Battered MV:Strong - Zeeb: Beaten > [kil h.dark]
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Beaten >
Rixie narrates 'locs somehere nw of malk gate of skins carried by trolls and also vfn of malk gate.'

* R HP:Battered MV:Strong - Zeeb: Beaten > ok
ob
[order soldier kil h.dark]
Ok.
*Zeeb* panics, and attempts to flee!

* R HP:Battered MV:Strong - Zeeb: Beaten > [order soldier bash]
Ok.

* R HP:Battered MV:Strong - Zeeb: Beaten >
You pierce *Zeeb*'s body.
A soldier joins your fight!
You pierce *Zeeb*'s body.

* R HP:Battered MV:Strong - Zeeb: Beaten > kill dark
kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Beaten > kill dark
You do the best you can!
*Zeeb* leaves north.

* R HP:Battered MV:Strong > kill dark
You try to pierce *Zeeb*, but he deflects the blow.

* R HP:Battered MV:Strong - Zeeb: Beaten > w
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Beaten > kill dark
No way! You're fighting for your life!

ok
* R HP:Battered MV:Strong - Zeeb: Beaten > You do the best you can!
*Zeeb* panics, and attempts to flee!

* R HP:Battered MV:Strong - Zeeb: Beaten > ob
[order soldier kil h.dark]
A soldier scythes Zeeb's body.
Ok.

* R HP:Battered MV:Strong - Zeeb: Beaten > A soldier tries to scythe Zeeb, but he parries successfully.
You pierce *Zeeb*'s body hard.
[order soldier bash]
Ok.

* R HP:Battered MV:Strong - Zeeb: Beaten > kill dark
kill dark
You pierce *Zeeb*'s left arm very hard.
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Critical > You do the best you can!

kill dark
* R HP:Battered MV:Strong - Zeeb: Critical > kill dark
You do the best you can!
*Zeeb* leaves north.

w
* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.

* R HP:Battered MV:Strong > kill dark
You try to pierce *Tapatio*, but he deflects the blow.

* R HP:Battered MV:Strong - Tapatio: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Beaten > *Tapatio* tries to slice you, but you deflect the blow.
You try to pierce *Tapatio*, but he deflects the blow.
You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Beaten > kill dark

Rixie narrates 'i assume they wagon zone.'

* R HP:Battered MV:Strong - Tapatio: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Beaten >
You try to pierce *Tapatio*, but he parries successfully.

kill dark
* R HP:Battered MV:Strong - Tapatio: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Beaten > 1
f
e
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!patio: Beaten >


Your heartbeat calms down more as you feel less panicked.


You dodge a bash from *Tapatio* who loses his balance and falls!

You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is sitting here.

* R HP:Battered MV:Strong > e
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here. [2]
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Strong > 7

*Wept* has arrived from the east.

* R HP:Battered MV:Strong >
*Wept* leaves west.

* R HP:Battered MV:Strong > 2
[order soldier fol matheus]
Your leadership status is not that high!

* R HP:Battered MV:Strong > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Strong > w
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong > kill dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
A soldier has arrived from the east.

* R HP:Battered MV:Strong > ok
You pierce *Tapatio*'s right arm hard.

ob
* R HP:Battered MV:Strong - Tapatio: Beaten > You try to pierce *Tapatio*, but he parries successfully.
[order soldier kil h.dark]
A soldier tries to scythe Tapatio, but he parries successfully.
Ok.
*Zeeb* has arrived from the west.
A Ko'bal trolloc has arrived from the west.

* R HP:Battered MV:Strong - Tapatio: Beaten > [order soldier bash]
Ok.

* R HP:Battered MV:Strong - Tapatio: Beaten >
*Zeeb* gives a Ko'bal trolloc an order.

* R HP:Battered MV:Strong - Tapatio: Beaten > kill dark
kill dark
*Tapatio* slices your left leg.
A Ko'bal trolloc joins Tapatio's fight!
You try to pierce *Tapatio*, but he parries successfully.
You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Tapatio: Beaten >
*Tapatio* panics, and attempts to flee!

* R HP:Battered MV:Strong - Tapatio: Beaten >
*Zeeb* gives a Ko'bal trolloc an order.

* R HP:Battered MV:Strong - Tapatio: Beaten > kill dark

*Tapatio* leaves south.
*Zeeb* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Strong - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Critical > You do the best you can!
*Zeeb* gives a Ko'bal trolloc an order.

* R HP:Battered MV:Strong - Zeeb: Critical >
You dodge a bash from a Ko'bal trolloc who loses his balance and falls!

2
* R HP:Battered MV:Strong - Zeeb: Critical > of
You pierce *Zeeb*'s right arm.
*Zeeb* panics, and attempts to flee!
A soldier scythes a Ko'bal trolloc's body.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Strong - Zeeb: Critical > *Tapatio* has arrived from the south.
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong - Zeeb: Critical >
*Tapatio* slices a soldier's body.

* R HP:Battered MV:Strong - Zeeb: Critical > ok
[order soldier kil h.dark]
Ok.
*Wept* has arrived from the west.
*Zeeb* leaves north.

* R HP:Battered MV:Strong > ob
[order soldier bash]
Ok.

* R HP:Battered MV:Strong > kill dark
You barely pierce *Wept*'s body.
*Wept* panics, and attempts to flee!

kill dark
* R HP:Battered MV:Strong - Wept: Critical > You do the best you can!

* R HP:Battered MV:Strong - Wept: Critical > kill dark

*Wept* scythes your head very hard.
You pierce *Wept*'s left leg.
*Wept* panics, and attempts to flee!
A Ko'bal trolloc crushes a soldier's body hard.
A soldier scythes a Ko'bal trolloc's right foot.
You pierce *Wept*'s body.
*Wept* panics, and attempts to flee!
*Wept* leaves east.

* R HP:Battered MV:Strong > You try to pierce *Tapatio*, but he parries successfully.

* R HP:Battered MV:Strong - a soldier: Hurt - Tapatio: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Strong - a soldier: Hurt - Tapatio: Beaten > ok

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:55 pm

*Tapatio* sends a soldier sprawling with a powerful bash!

* R HP:Battered MV:Strong - a soldier: Scratched - Tapatio: Beaten >
*Zeeb* has arrived from the north.

* R HP:Battered MV:Strong - a soldier: Scratched - Tapatio: Beaten > ob
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong - a soldier: Scratched - Tapatio: Beaten > [order soldier bash]
Ok.

* R HP:Battered MV:Strong - a soldier: Scratched - Tapatio: Beaten >
*Wept* has arrived from the north.

* R HP:Battered MV:Strong - a soldier: Scratched - Tapatio: Beaten >
You try to pierce *Tapatio*, but he deflects the blow.
*Tapatio* slices a soldier's head into bloody fragments!
A Ko'bal trolloc crushes a soldier's body.
*Wept* leaves west.

* R HP:Battered MV:Strong - a soldier: Hurt - Tapatio: Beaten >
You pierce *Tapatio*'s body very hard.

* R HP:Battered MV:Strong - a soldier: Hurt - Tapatio: Critical >
*Tapatio* panics, and attempts to flee!
*Zeeb* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Strong - a soldier: Hurt - Tapatio: Critical >
*Zeeb* barely stabs your body.
You try to pierce *Tapatio*, but he parries successfully.
A Ko'bal trolloc crushes a soldier's body very hard.

* R HP:Battered MV:Strong - a soldier: Wounded - Tapatio: Critical >
*Tapatio* leaves east.

* R HP:Battered MV:Strong - Zeeb: Critical >
You pierce *Zeeb*'s body.
*Zeeb* panics, and attempts to flee!

* R HP:Battered MV:Strong - Zeeb: Critical > kil zeeb
2
of
You do the best you can!

* R HP:Battered MV:Strong - Zeeb: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Strong - Zeeb: Critical > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong - Zeeb: Critical >
*Zeeb* leaves south.

* R HP:Battered MV:Strong >
A Ko'bal trolloc barely crushes a soldier's left arm.
A soldier scythes a Ko'bal trolloc's right leg very hard.

* R HP:Battered MV:Strong > n
6
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > s
[kil h.dark]
They aren't here.

* R HP:Battered MV:Strong > 6
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong > [kil h.dark]
You pierce a Ko'bal trolloc's body very hard.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Hurt > stat
l
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Hurt > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Hurt >
You pierce a Ko'bal trolloc's right leg extremely hard.
A Ko'bal trolloc tries to crush a soldier, but he parries successfully.
A soldier scythes a Ko'bal trolloc's left leg hard.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Wounded > dark is now set as your target.
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Wounded >
You pierce a Ko'bal trolloc's body hard.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Wounded >
You pierce a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to crush a soldier, but he deflects the blow.
A soldier scythes a Ko'bal trolloc's body.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Wounded > nar zeeb tapatio wept crit in camp snicker
l
You narrate 'zeeb tapatio wept crit in camp snicker'

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Wounded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Wounded > stat
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Wounded >
You pierce a Ko'bal trolloc's body very hard.
A Ko'bal trolloc tries to crush a soldier, but he parries successfully.
A soldier scythes a Ko'bal trolloc's body hard.

* R HP:Battered MV:Strong - a soldier: Hurt - a Ko'bal trolloc: Wounded > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Hurt - a Ko'bal trolloc: Wounded > dark is now set as your target.
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Hurt - a Ko'bal trolloc: Wounded >
You pierce a Ko'bal trolloc's right arm extremely hard.
A Ko'bal trolloc crushes a soldier's body hard.
A soldier barely scythes a Ko'bal trolloc's body.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Battered > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Battered > dia soldier
You pierce a Ko'bal trolloc's head extremely hard.
A Ko'bal trolloc crushes a soldier's body hard.
A soldier tries to scythe a Ko'bal trolloc, but he deflects the blow.
A soldier has quite a few wounds.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Battered > stat

You pierce a Ko'bal trolloc's body hard.

l
* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Beaten > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Beaten > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Beaten > dark is now set as your target.
l
You pierce a Ko'bal trolloc's head very hard.
A Ko'bal trolloc tries to crush a soldier, but he deflects the blow.
A soldier scythes a Ko'bal trolloc's body.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Beaten > where
Players in your Zone
--------------------
Matheus - Thinning Woods

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Beaten > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Beaten >
You pierce a Ko'bal trolloc's left arm into bloody fragments!
A Ko'bal trolloc crushes a soldier's right foot hard.
A soldier barely scythes a Ko'bal trolloc's body.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Critical > wept is now set as your target.
l

You pierce a Ko'bal trolloc's body very hard.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Critical > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting a soldier.
A soldier is here, fighting a Ko'bal trolloc.

* R HP:Battered MV:Strong - a soldier: Wounded - a Ko'bal trolloc: Critical >
You pierce a Ko'bal trolloc's left leg extremely hard.
A Ko'bal trolloc is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a Ko'bal trolloc's death cry.
A Ko'bal trolloc stops following Zeeb.
*Zeeb* leaves west.

fence is now set as your door1.
* R HP:Battered MV:Strong > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Strong > 6
[kil h.dark]
They aren't here.

* R HP:Battered MV:Strong > n
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A soldier has arrived from the south.

* R HP:Battered MV:Strong > s
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Battered MV:Strong > kill wept
They aren't here.

* R HP:Battered MV:Strong > order soldier n
A soldier leaves north.
Ok.

* R HP:Battered MV:Strong > s
n
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > w
e
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > n
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > fence is now set as your door1.
l
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > wept is now set as your target.
1
def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

s
* R HP:Battered MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Battered MV:Tiring > kill wept
They aren't here.

* R HP:Battered MV:Tiring > w
open fence
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A soldier has arrived from the east.

n
* R HP:Battered MV:Tiring > kill wept
It's already open!

* R HP:Battered MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier has arrived from the south.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > stat
dark is now set as your target.
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 167, Dodging bonus: 90, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

kill dark
* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > ok
They aren't here.

* R HP:Battered MV:Strong > [order soldier kil h.dark]
Ok.

ok
* R HP:Battered MV:Strong > [order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > [order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > [order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > fence is now set as your door1.
ok
ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > [order soldier kil h.dark]
Ok.

ok
* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > ok
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > s
[order soldier kil h.dark]
Ok.

* R HP:Battered MV:Strong > e
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A soldier has arrived from the north.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

* R HP:Battered MV:Strong > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > e
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here. [2]
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

* R HP:Battered MV:Strong > track soldier
l
=
Some obvious fresh tracks of a soldier leaving west.
Some obvious recent tracks of a soldier leaving east.
Some obvious recent tracks of a soldier leaving west.
Some obvious recent tracks of a soldier leaving east.
Some obvious fairly recent tracks of a soldier leaving west.
Some obvious fairly recent tracks of a soldier leaving west.
Some obvious fairly recent tracks of a soldier leaving north.
Some obvious fairly recent tracks of a soldier leaving north.
Some obvious fairly recent tracks of a soldier leaving west.

* R HP:Battered MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here. [2]
The corpse of a rat is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > w
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

* R HP:Battered MV:Strong > order soldier
Order who to do what?

w
* R HP:Battered MV:Strong > n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A soldier has arrived from the east.

* R HP:Battered MV:Strong > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier has arrived from the south.

* R HP:Battered MV:Strong > kill dark
They aren't here.

6
* R HP:Battered MV:Strong > close fence
[kil h.dark]
They aren't here.

* R HP:Battered MV:Strong > Ok.
The fence is opened from the other side.

* R HP:Battered MV:Strong > open fence
kill dark
It's already open!

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > s
e
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Zeeb* is standing here.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A soldier has arrived from the north.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

kill dark
* R HP:Battered MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > stat
2
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 167, Dodging bonus: 90, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Strong > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Strong > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong > kill dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > l
kill dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > order soldier n
l
kill dark
A soldier leaves north.
Ok.

* R HP:Battered MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > wept is now set as your target.
w
kill wept
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > e
n
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > fence is now set as your door1.
l
s
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Battered MV:Tiring >
Norberto narrates 'pk?'

* R HP:Battered MV:Tiring > w
n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A soldier has arrived from the east.

* R HP:Battered MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier has arrived from the south.

* R HP:Battered MV:Tiring > kill wept
kill wept
They aren't here.

* R HP:Battered MV:Tiring > kill wept
They aren't here.

* R HP:Battered MV:Tiring > kill wept
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > 1
f
kill wept
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* R HP:Battered MV:Tiring > e
They aren't here.

* R HP:Battered MV:Tiring > kill wept
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > s
kill wept
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Battered MV:Tiring > w
They aren't here.

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:56 pm

* R HP:Battered MV:Tiring > kill wept
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Tiring > s
kill wept
They aren't here.

* R HP:Battered MV:Tiring > A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Battered MV:Tiring > They aren't here.

e
* R HP:Battered MV:Tiring > n
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Battered MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

n
* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > w
n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* R HP:Battered MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

6
* R HP:Battered MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Battered MV:Tiring > dark is now set as your target.
kill dark
kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

1
* R HP:Battered MV:Tiring > f
kill dark
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* R HP:Battered MV:Tiring > You pierce a Dhai'mon trolloc's body very hard.

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Scratched > l
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A hideous trolloc joins a Dhai'mon trolloc's fight!
A beaked trolloc joins a Dhai'mon trolloc's fight!
You pierce a Dhai'mon trolloc's right arm very hard.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Dhai'mon trolloc is here, fighting YOU!
A hideous trolloc is here, fighting YOU!
A beaked trolloc is here, fighting YOU!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt >
*Wept* has arrived from the west.

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt >
*Wept* scythes your head very hard.
You can't ride in there.

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > fence is now set as your door1.
close fence
1
f
Ok.

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > s
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
*Zeeb* tries to stab you, but you deflect the blow.

You panic and attempt to flee!Dhai'mon trolloc: Hurt >

You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Battered MV:Tiring > e
A muzzled trolloc tries to cleave you, but you parry successfully.
You pierce a muzzled trolloc's body hard.
A muzzled trolloc tries to cleave you, but you deflect the blow.
The light begins to filter through the trees.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

n
* R HP:Battered MV:Strong - a muzzled trolloc: Scratched >
*Wept* has arrived from the west.

* R HP:Battered MV:Strong - a muzzled trolloc: Scratched > kill dark
You pierce a muzzled trolloc's head very hard.
No way! You're fighting for your life!
*Wept* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Strong - a muzzled trolloc: Hurt > 1
You do the best you can!

* R HP:Battered MV:Strong - a muzzled trolloc: Hurt > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!muzzled trolloc: Hurt >


You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > open fence
n
I see no fence here.

* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > stat
l
s
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 177, Dodging bonus: 90, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

kill dark
* R HP:Battered MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > kill dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

w
* R HP:Battered MV:Tiring > open fence
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Zeeb* is standing here.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* R HP:Battered MV:Tiring > n
Ok.

kill dark
* R HP:Battered MV:Tiring > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
A Dhai'mon trolloc has arrived from the south.
You pierce a Dhai'mon trolloc's right arm extremely hard.

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > kill dark
You do the best you can!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > You do the best you can!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > close fence
A soldier joins your fight!
Ok.

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > close fence
close fence
close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > close fence
A soldier scythes a Dhai'mon trolloc's body hard.
You pierce a Dhai'mon trolloc's left hand.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > close fence
It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > close fence
close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt > close fence
You pierce a Dhai'mon trolloc's body hard.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
close fence
A soldier scythes a Dhai'mon trolloc's right arm.
You pierce a Dhai'mon trolloc's left arm very hard.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
A soldier tries to scythe a Dhai'mon trolloc, but he parries successfully.
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
You pierce a Dhai'mon trolloc's left leg very hard.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Wounded > close fence
A soldier scythes a Dhai'mon trolloc's body very hard.
You pierce a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
You pierce a Dhai'mon trolloc's right arm hard.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Battered > close fence
A soldier tickles a Dhai'mon trolloc's head with his scythe.
You pierce a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
A soldier scythes a Dhai'mon trolloc's head.
You try to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > It's already closed!

close fence
* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > 2
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > of
You pierce a Dhai'mon trolloc's body very hard.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Battered MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
A soldier scythes a Dhai'mon trolloc's left leg.
You pierce a Dhai'mon trolloc's right leg hard.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

close fence
* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
You pierce a Dhai'mon trolloc's left foot.
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Beaten > close fence
close fence
A soldier scythes a Dhai'mon trolloc's body very hard.
You pierce a Dhai'mon trolloc's body extremely hard.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > close fence
It's already closed!

* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > It's already closed!

close fence
* R HP:Wounded MV:Tiring - a Dhai'mon trolloc: Critical > close fence
You pierce a Dhai'mon trolloc's body extremely hard.
A Dhai'mon trolloc is dead! R.I.P.
Seen enough of the viscera yet?
Your blood freezes as you hear a Dhai'mon trolloc's death cry.
It's already closed!

* R HP:Wounded MV:Tiring > close fence
It's already closed!

* R HP:Wounded MV:Tiring > It's already closed!

* R HP:Wounded MV:Tiring > open fence
s
e
Ok.

* R HP:Wounded MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
*Wept* is standing here.
*Zeeb* is standing here.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A soldier has arrived from the north.
Zeeb assumes an offensive striking posture.

* R HP:Wounded MV:Tiring > You intercept *Tapatio*'s attack on your mount.
*Tapatio* tries to slice you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Tapatio: Battered >
You intercept *Zeeb*'s attack on your mount.
*Zeeb* tries to stab you, but you parry successfully.

* R HP:Wounded MV:Tiring - Tapatio: Battered > 1
f

You intercept *Wept*'s attack on your mount.
*Wept* scythes your head into bloody fragments!

* R HP:Battered MV:Tiring - Tapatio: Battered > s
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Tiring - Tapatio: Battered > You can't ride in there.

* R HP:Battered MV:Tiring - Tapatio: Battered > No way! You're fighting for your life!

ring - Tapatio: Battered >
*Zeeb* stabs your head very hard.
You panic and attempt to flee!
A soldier joins your fight!
A hideous trolloc joins Wept's fight!
A beaked trolloc joins a hideous trolloc's fight!
*Tapatio* slices your left leg hard.

f
s
s
You flee head over heels.
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a Dhai'mon trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Wept.
*Tapatio* is standing here.
*Wept* is here, fighting a soldier.
*Zeeb* is standing here.
A hideous trolloc is here, fighting a soldier.
A beaked trolloc is here, fighting a soldier.
You intercept *Zeeb*'s attack on your mount.
*Zeeb* tries to stab you, but you deflect the blow.

ring - Zeeb: Beaten >
You intercept *Tapatio*'s attack on your mount.
*Tapatio* slices your right foot.
You panic and attempt to flee!

You flee head over heels.
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a Dhai'mon trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Wept.
*Tapatio* is standing here.
*Wept* is here, fighting a soldier.
*Zeeb* is standing here.
A hideous trolloc is here, fighting a soldier.
A beaked trolloc is here, fighting a soldier.
You intercept *Zeeb*'s attack on your mount.
*Zeeb* tries to stab you, but you parry successfully.

ring - Zeeb: Beaten >
You intercept *Tapatio*'s attack on your mount.
*Tapatio* slices your right arm.
You panic and attempt to flee!
*Wept* sends you sprawling with a powerful bash!


*Tapatio* slices your right arm hard.
*Zeeb* tries to stab you, but you parry successfully.
*Wept* scythes a soldier's left leg into bloody fragments!
A beaked trolloc cleaves a soldier's body hard.
A hideous trolloc cleaves a soldier's head hard.
A soldier barely scythes Wept's right leg.

s
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Beaten MV:Tiring > n
e
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.

e
* R HP:Beaten MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > n
e
e
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
The corpse of a Ko'bal trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.

* R HP:Beaten MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here. [2]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Tiring > e
e
e
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

* R HP:Beaten MV:Tiring > s
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > dark is now set as your target.
l
def
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > [change posture defensive]
Posture changed to: Defensive

stat
* R HP:Beaten MV:Tiring > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 167, Dodging bonus: 90, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Tiring > sheath
You sheath a dagger of green jade into an ivy bracelet.

* R HP:Beaten MV:Tiring > dc
[draw clear]
You try to quietly draw a curved clear dagger from a black wool cape embroidered with a swooping hawk.

stat
* R HP:Beaten MV:Tiring > l
kill dark
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > stat
1
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Tiring > eq
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Beaten MV:Tiring > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > where
They aren't here.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Matheus - A Forested Path Through the Borderlands

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > sco
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
You have 112(400) hit and 103(165) movement points.
You have scored 103183311 experience points and 1020 quest points.
You need 316689 exp to level and 1980 qp to rank.
You have acquired 18 alt qps to date.
You have amassed 499 Turn points to date.
You have played 29 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > where
They aren't here.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Matheus - A Forested Path Through the Borderlands

* R HP:Beaten MV:Tiring > cw 50
l
[change wimpy]
You will now flee if you go below 50 hit points.

kill dark
* R HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > where
The day has begun.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Matheus - A Forested Path Through the Borderlands

* R HP:Battered MV:Tiring > l
kill dark
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > dh
stat
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Battered MV:Tiring > l
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Tiring > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > n
w

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:56 pm

A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > w
w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Tiring > n
You can't ride in there.

* R HP:Battered MV:Tiring > w
kill dark
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a soldier is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
*Tapatio* is standing here.
*Wept* is standing here.
*Wept* leaves east.
*Tapatio* leaves east.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > n
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > l
dh
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > [dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.
*Wept* has arrived from the south.
*Tapatio* has arrived from the south.

* R HP:Battered MV:Tiring >
*Tapatio* tries to slice you, but you deflect the blow.

* R HP:Battered MV:Tiring - Tapatio: Battered > f
n
n

*Wept* tries to scythe you, but you deflect the blow.

You panic and attempt to flee!patio: Battered >


*Tapatio* slices your right leg.

You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A Dead Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > e
e
e
A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A wilted tree leans to one side, on the brink of death.

* R HP:Beaten MV:Tiring > e
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > Path through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Beaten MV:Tiring > n
n
A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > e
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
A raven is here, watching.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > n
e
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.

* R HP:Beaten MV:Tiring > Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > dh
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Beaten MV:Tiring > l
stat
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Tiring > dh
l
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Beaten MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

where
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Matheus - Thick Forest

* R HP:Beaten MV:Tiring > l
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > l
kill dark
dh
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > where
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Matheus - Thick Forest

* R HP:Beaten MV:Tiring > l
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > stat

*Wept* has arrived from the west.
*Tapatio* has arrived from the west.

* R HP:Beaten MV:Tiring > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
*Wept* scythes your body very hard.

* R HP:Beaten MV:Tiring - Wept: Beaten >
*Tapatio* tries to slice you, but you deflect the blow.

kill dark
* R HP:Beaten MV:Tiring - Wept: Beaten >
You pierce *Wept*'s body.

* R HP:Beaten MV:Tiring - Wept: Beaten > 1
You do the best you can!

* R HP:Beaten MV:Tiring - Wept: Beaten > f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Wept: Beaten > PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Wept: Beaten > f
You panic and attempt to flee!


*Tapatio* tries to slice you, but you parry successfully.
The ancient tree tries to hit Tapatio, but he deflects the blow.
The ancient tree joins the ancient tree's fight!


You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
*Tapatio* is here, fighting the ancient tree.
A wild boar runs through the forest.
The ancient tree is here, fighting Tapatio.
The ancient tree is here, fighting Tapatio.

kill dark
* R HP:Beaten MV:Tiring > You try to pierce *Zeeb*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zeeb: Battered > *Tapatio* leaves west.
They aren't here.
*Wept* has arrived from the east.

* R HP:Beaten MV:Tiring - Zeeb: Battered >
*Wept* scythes your left leg hard.

* R HP:Beaten MV:Tiring - Zeeb: Battered > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Zeeb: Battered > You pierce *Zeeb*'s right leg.
[change posture offensive]
Posture changed to: Offensive

stat
* R HP:Beaten MV:Tiring - Zeeb: Battered > l
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 195, Dodging bonus: 90, Parrying bonus: 127
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Zeeb: Battered > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
*Wept* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is here, fighting YOU!
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring - Zeeb: Battered >
*Zeeb* leaves east.

* R HP:Beaten MV:Tiring - Wept: Beaten >
You pierce *Wept*'s left arm.
The ancient tree tickles Wept's body with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Beaten MV:Tiring - Wept: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Wept: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Wept: Beaten >
You dodge a bash from *Wept* who loses his balance and falls!

* R HP:Beaten MV:Tiring - Wept: Beaten >
You pierce *Wept*'s body.

* R HP:Beaten MV:Tiring - Wept: Beaten > l
The ancient tree barely hits Wept's body.
The ancient tree barely tickles Wept's body with its hit.
You pierce *Wept*'s body.
*Wept* panics, and attempts to flee!
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
You sense a hidden life form in the area...
*Wept* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
The ancient tree is here, fighting Wept.
The ancient tree is here, fighting Wept.

* R HP:Beaten MV:Tiring - Wept: Critical >
*Wept* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Wept: Critical > kill dark
kill dark

You pierce *Wept*'s body.

* R HP:Beaten MV:Tiring - Wept: Critical > 6
You do the best you can!

* R HP:Beaten MV:Tiring - Wept: Critical > The ancient tree tickles Wept's left leg with its hit.
*Wept* panics, and attempts to flee!
*Wept* leaves east.
They aren't here.

* R HP:Beaten MV:Tiring > 6
[kil h.dark]
You pierce *Zeeb*'s right arm hard.
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > [kil h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark

The Caemlyn city alarm sounds loudly in the distance.
*Tapatio* has arrived from the west.
*Zeeb* leaves west.

* R HP:Beaten MV:Tiring > kill dark
You try to pierce *Tapatio*, but he parries successfully.

* R HP:Beaten MV:Tiring - Tapatio: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Tapatio: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Tapatio: Battered >
*Tapatio* slices your head hard.
The ancient tree tries to hit Tapatio, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You pierce *Tapatio*'s body hard.
You try to pierce *Tapatio*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Tapatio: Battered >
*Tapatio* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Tapatio: Battered > l
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
You sense a hidden life form in the area...
*Tapatio* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
The ancient tree is here, fighting Tapatio.
The ancient tree is here, fighting Tapatio.

* R HP:Beaten MV:Tiring - Tapatio: Battered >
*Tapatio* leaves east.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > 6
They aren't here.

* R HP:Beaten MV:Tiring > [kil h.dark]
You try to pierce *Zeeb*, but he parries successfully.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > l
You pierce *Zeeb*'s body hard.
*Zeeb* panics, and attempts to flee!
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
You pierce *Zeeb*'s body hard.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark

*Zeeb* leaves west.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > w
They aren't here.

* R HP:Beaten MV:Tiring > 6
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
A panther stalks through the wilderness.
You intercept *Zeeb*'s attack on your mount.
*Zeeb* tries to stab you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > [kil h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
You try to pierce *Zeeb*, but he parries successfully.
*Zeeb* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > You pierce *Zeeb*'s body.
*Zeeb* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > e
You do the best you can!
*Zeeb* leaves north.

* R HP:Beaten MV:Tiring > kill dark
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > e
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Tapatio* is standing here.
An elk with massive antlers eyes you with curiosity.
Wept assumes an offensive striking posture.

* R HP:Beaten MV:Tiring > w
You pierce *Wept*'s body.
*Wept* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Wept: Critical > kill dark
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Wept: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Wept: Critical > 1
*Tapatio* tries to slice you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Wept: Critical >
*Wept* leaves north.

* R HP:Beaten MV:Tiring - Tapatio: Battered > f

You pierce *Tapatio*'s body.
*Tapatio* tries to slice you, but you parry successfully.

* R HP:Beaten MV:Tiring - Tapatio: Battered > kill dark
You panic and attempt to flee!

kill dark

*Wept* has arrived from the east.


You intercept *Wept*'s attack on your mount.
*Wept* scythes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

stat
* R HP:Beaten MV:Tiring > kill dark
kill dark
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 171, Dodging bonus: 90, Parrying bonus: 157
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
You pierce *Zeeb*'s left leg.
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > 2

*Zeeb* leaves west.

* R HP:Beaten MV:Tiring > of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > kill dark
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > kill dark
You pierce *Zeeb*'s body.
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
You do the best you can!
*Zeeb* leaves west.

* R HP:Beaten MV:Tiring > kill dark
You try to pierce *Zeeb*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
*Zeeb* tries to stab you, but you deflect the blow.
The ancient tree tries to hit Zeeb, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You pierce *Zeeb*'s head.
*Zeeb* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > kill dark
You pierce *Zeeb*'s left leg hard.
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Critical > You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Zeeb: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Zeeb: Critical > You do the best you can!
*Zeeb* leaves east.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > e
They aren't here.

* R HP:Beaten MV:Tiring > n
Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
*Tapatio* is standing here.
*Wept* is standing here.
An elk with massive antlers eyes you with curiosity.
*Wept* tries to scythe you, but you parry successfully.

n
* R HP:Beaten MV:Tiring - Wept: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Wept: Critical > w
No way! You're fighting for your life!

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:57 pm

* R HP:Beaten MV:Tiring - Wept: Critical > 1
*Tapatio* tries to slice you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Wept: Critical > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Wept: Critical >
*Zeeb* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Wept: Critical >
*Zeeb* tries to stab you, but you parry successfully.
An elk leaves east.
*Tapatio* tries to slice you, but you deflect the blow.
You pierce *Wept*'s body.
*Wept* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Wept: Critical > f
You panic and attempt to flee!


*Wept* leaves east.


You flee head over heels.
Creepy Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Tiring > n
w
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten MV:Tiring > kill dark
Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

e
* R HP:Beaten MV:Tiring > kill dark
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
kill dark
Creepy Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > e
The angry tree tries to hit you, but you dodge the attack.
The angry tree tries to hit you, but you parry successfully.
They aren't here.

* R HP:Beaten MV:Tiring - the angry tree: Scratched > kill dark
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - the angry tree: Scratched > You pierce the angry tree's crown extremely hard.
They aren't here.

* R HP:Beaten MV:Tiring - the angry tree: Hurt > 1
f

The angry tree tries to hit you, but you deflect the blow.
You pierce the angry tree's trunk into bloody fragments!
The angry tree tries to hit you, but you dodge the attack.

* R HP:Beaten MV:Tiring - the angry tree: Wounded > w
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!angry tree: Wounded >

You flee head over heels.
Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here.
*Zeeb* is standing here.
*Tapatio* is standing here.
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > stat
l
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 171, Dodging bonus: 90, Parrying bonus: 157
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

kill dark
* R HP:Beaten MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark

The Caemlyn city alarm sounds loudly in the distance.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > sco
kill dark
You have 83(400) hit and 102(165) movement points.
You have scored 103185476 experience points and 1020 quest points.
You need 314524 exp to level and 1980 qp to rank.
You have acquired 18 alt qps to date.
You have amassed 499 Turn points to date.
You have played 29 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.
*Wept* has arrived from the east.
*Tapatio* has arrived from the east.

* R HP:Beaten MV:Tiring > *Tapatio* tries to slice you, but you parry successfully.
You do the best you can!
You intercept *Wept*'s attack on your mount.
*Wept* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Tapatio: Battered >
*Zeeb* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Tapatio: Battered > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!tio: Battered >

n

*Zeeb* tries to stab you, but you deflect the blow.
The ancient tree tries to hit Tapatio, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Tapatio* tries to slice you, but you parry successfully.

You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
Dark Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Tiring > w
Dark Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > s
kill dark
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
kill dark
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
*Wept* is standing here.
You sense a hidden life form in the area...
A panther stalks through the wilderness.

e
* R HP:Beaten MV:Tiring > kill dark
*Tapatio* tries to slice you, but you deflect the blow.
You do the best you can!
*Wept* leaves west.

* R HP:Beaten MV:Tiring - Tapatio: Battered > You try to pierce *Tapatio*, but he deflects the blow.
*Tapatio* tries to slice you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Tapatio: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Tapatio: Battered > 1
f
[change mood wimpy]
Mood changed to: Wimpy
*Wept* has arrived from the west.

You panic and attempt to flee!tio: Battered >
You intercept *Wept*'s attack on your mount.
*Wept* scythes your head very hard.
You wish that your wounds would stop BLEEDING so much!



*Zeeb* tries to stab you, but you deflect the blow.


*Zeeb* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Tiring > w
s
s
Towering Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s
Dense Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy wolfish creature darts through the shadows.

s
* R HP:Critical MV:Tiring > s
A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Tiring > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Tiring > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Tiring > s
s
Thinning Woods
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > n
n
e
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Tiring > e
Thinning Woods
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > dh
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > n
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Critical MV:Tiring > e
A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Tiring > e
e
A Dead Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Tiring > A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
Warped, menacing trees shiver, boughs slowly enclosing around you.

def
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Tiring > s
e
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Winded > A Rocky Opening
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > e
A Rocky Path
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

* R HP:Critical MV:Winded > e
A Rocky Path
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > s
A Rocky Path
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Winded > A Rocky Path
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > A Rocky Path
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Critical MV:Winded > s
A shivering tree tries to hit you, but you parry successfully.
A huge mountain lion tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - a shivering tree: Scratched > s
No way! You're fighting for your life!

* R HP:Critical MV:Winded - a shivering tree: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Winded - a shivering tree: Scratched > f
s
A huge mountain lion tries to hit you, but you parry successfully.
You pierce a shivering tree's trunk extremely hard.
A shivering tree tries to hit you, but you deflect the blow.
You panic and attempt to flee!


Spruce chats 'hmm been gone 7 or 8 months, just looked at pracs and I see I am lblades with superd sneak... wtf?'

w
You flee head over heels.
A Rocky Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Rocky Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Winded > s
A Rocky Opening
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > e
e
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Winded > s
Forested Borderlands
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > s
Alas, you cannot go that way...

s
* R HP:Critical MV:Winded > s
Alas, you cannot go that way...

* R HP:Critical MV:Winded > e
Alas, you cannot go that way...

* R HP:Critical MV:Winded > s
Alas, you cannot go that way...

* R HP:Critical MV:Winded > s
s
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > dh
Forested Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
The large dark wolf slinks here, eyes filled with an animal cunning.
A wild boar runs through the forest.

* R HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
*Wept* is standing here.
*Wept* tries to scythe you, but you parry successfully.

* R HP:Critical MV:Winded - Wept: Critical > e
You pierce *Wept*'s left leg.
*Wept* panics, and attempts to flee!
*Wept* tries to scythe you, but you parry successfully.
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Critical MV:Winded - Wept: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Wept: Critical > f

*Tapatio* slices your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w

*Tapatio* tries to slice you, but you deflect the blow.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
A giant bee preys on small animals.
Forested Borderlands
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > n
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.

dh
* R HP:Critical MV:Winded > n
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

def
* R HP:Critical MV:Winded > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > n
e
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Winded > e
Davee chats 'sneaky bash'
Forested Borderlands
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > e
dh
Forested Borderlands
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > [dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Critical MV:Winded > sco
s
You have 38(400) hit and 76(165) movement points.
You have scored 103183221 experience points and 1020 quest points.
You need 316779 exp to level and 1980 qp to rank.
You have acquired 18 alt qps to date.
You have amassed 499 Turn points to date.
You have played 29 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > w
Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > track veteran
=
Some clear day-old tracks of the grizzled veteran leaving south.
Some faint half week-old tracks of the grizzled veteran leaving north.
Some faint half week-old tracks of the grizzled veteran leaving north.
Some faint half week-old tracks of the grizzled veteran leaving south.
Some very faint week-old tracks of the grizzled veteran leaving east.

* R HP:Critical MV:Winded > s
track veteran
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
The large dark wolf slinks here, eyes filled with an animal cunning.
A wild boar runs through the forest.

-kill dark nded >
=
Some clear day-old tracks of the grizzled veteran leaving west.
Some day-old tracks of the grizzled veteran leaving east.
Some day-old tracks of the grizzled veteran leaving east.
Some rather faint half week-old tracks of the grizzled veteran leaving north.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > sco
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where
They aren't here.

* R HP:Critical MV:Winded > l
You have 38(400) hit and 69(165) movement points.
You have scored 103183221 experience points and 1020 quest points.
You need 316779 exp to level and 1980 qp to rank.
You have acquired 18 alt qps to date.
You have amassed 499 Turn points to date.
You have played 29 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Winded > kill dark
Players in your Zone
--------------------
Matheus - A Forested Path Through the Borderlands

* R HP:Critical MV:Winded > kill dark
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
The large dark wolf slinks here, eyes filled with an animal cunning.
A wild boar runs through the forest.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.
*Wept* has arrived from the east.
*Tapatio* has arrived from the east.

kill dark
* R HP:Critical MV:Winded > *Tapatio* tries to slice you, but you deflect the blow.
You do the best you can!

* R HP:Critical MV:Winded - Tapatio: Battered > You do the best you can!

nded - Tapatio: Battered >
*Wept* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

1
s
s
You flee head over heels.
Forested Borderlands
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > w
s
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
*Wept* is standing here.
A grizzled Shienaran veteran looks on. <--- Nice job jerking off asshole!!!
The large dark wolf slinks here, eyes filled with an animal cunning.
A wild boar runs through the forest.
*Wept* leaves east.
*Tapatio* leaves east.

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:57 pm

* R HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > s
e
A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.

* R HP:Critical MV:Winded > e
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Winded > e
e
e
A brown deer leaves south.
A brown deer leaves east.
The Caemlyn city alarm sounds loudly in the distance.
On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.

* R HP:Critical MV:Winded > On a Hillside
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Winded > e
Green Hills
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Critical MV:Winded > dh
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An owl is here flying around.

* R HP:Critical MV:Winded > e
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > e
n
Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.

n
* R HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > n
Hidden Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > n
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded > n
Hidden Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Weary > Entrance to Clearing
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > n
e
Before the Tower
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Weary > Entrance to Dark Path
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > stat
Branch in Dark Path
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Weary > notic
n
You stop paying increased attention to your surroundings.

n
* R HP:Critical MV:Weary > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Weary > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* R HP:Critical MV:Weary > open pittrap
Ok.

* R HP:Critical MV:Weary > d
7
u
A Spiked Pit
[ obvious exits: U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Weary > [order soldier fol matheus]
A soldier starts following you.
Ok.

* R HP:Critical MV:Weary > stat
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
A soldier has arrived from below.

* R HP:Critical MV:Weary > You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Weary > notic
You start paying increased attention to your surroundings.

* R HP:Critical MV:Weary > pittrap is now set as your door1.
dark is now set as your target.
2
[change mood brave]
Mood changed to: Brave

of
* R HP:Critical MV:Weary > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Weary > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* R HP:Critical MV:Weary > 1
def
kill dark
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary > kill dark
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Weary > sco
They aren't here.

* R HP:Critical MV:Weary > dh
They aren't here.

* R HP:Critical MV:Weary > where
You have 37(400) hit and 45(165) movement points.
You have scored 103181813 experience points and 1020 quest points.
You need 318187 exp to level and 1980 qp to rank.
You have acquired 18 alt qps to date.
You have amassed 499 Turn points to date.
You have played 29 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Weary > [dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Critical MV:Weary > Players in your Zone
--------------------
Matheus - A Path

* R HP:Critical MV:Weary > l
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* R HP:Critical MV:Weary > l
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* R HP:Critical MV:Weary >
A sergeant bellows 'Argh! The foul beast Wept has been spotted!'
A sergeant bellows 'Argh! The foul beast Tapatio has been spotted!'

* R HP:Critical MV:Weary > l
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* R HP:Critical MV:Weary > s
s
A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the north.

* R HP:Critical MV:Weary > Your mount is too exhausted.

* R HP:Critical MV:Weary > dism
kill dark
You stop riding him.

kill dark
* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > They aren't here.

kill dark
* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > s
A sergeant bellows 'Argh! The foul beast Tapatio has been spotted!'
Branch in Dark Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A soldier has arrived from the north.

kill dark
* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > s
w
Path Junction
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A soldier has arrived from the north.

* HP:Critical MV:Weary > Bend in the Path
[ obvious exits: E S ]
A soldier has arrived from the east.

* HP:Critical MV:Weary > s
w
Bend in the Path
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.

* HP:Critical MV:Weary > Branch Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A soldier has arrived from the east.

* HP:Critical MV:Weary > e
n
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the west.

e
* HP:Critical MV:Weary > n
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a humanoid leaving south.
A soldier has arrived from the south.

IM CRIT HAGG WITH NO VIALS SO I TURN BACK TO THE PONY!

* HP:Critical MV:Haggard > n
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A soldier has arrived from the west.

* HP:Critical MV:Haggard > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A soldier has arrived from the south.

kill dark
* HP:Critical MV:Haggard > kill dark
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tough Shienaran soldier waits here.
A soldier has arrived from the south.

* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > ri
They aren't here.

* HP:Critical MV:Haggard > [ride horse]
You start riding him.

* R HP:Critical MV:Haggard > sco
dh
You have 37(400) hit and 14(165) movement points.
You have scored 103181813 experience points and 1020 quest points.
You need 318187 exp to level and 1980 qp to rank.
You have acquired 18 alt qps to date.
You have amassed 499 Turn points to date.
You have played 29 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Haggard > stat
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Critical MV:Haggard > kill dark
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Haggard > They aren't here.

1
* R HP:Critical MV:Haggard > def
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Haggard > l
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Haggard > kill dark
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Haggard > kill dark
They aren't here.

* R HP:Critical MV:Haggard > kill dark
They aren't here.

* R HP:Critical MV:Haggard > kill dark
They aren't here.

* R HP:Critical MV:Haggard > They aren't here.

* R HP:Critical MV:Haggard > dh
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

kill dark
* R HP:Critical MV:Haggard > kill dark
They aren't here.

* R HP:Critical MV:Haggard > They aren't here.

* R HP:Critical MV:Haggard > kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > sco
You have 50(400) hit and 33(165) movement points.
You have scored 103181813 experience points and 1020 quest points.
You need 318187 exp to level and 1980 qp to rank.
You have acquired 18 alt qps to date.
You have amassed 499 Turn points to date.
You have played 29 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Weary > stat
They aren't here.

* R HP:Critical MV:Weary > l
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Weary > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > stat
kill dark
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 172
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.
Spruce chats 'caemy alarm?'

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.
*Wept* has arrived from the south.
*Tapatio* has arrived from the south.

* R HP:Critical MV:Weary > s

You intercept *Wept*'s attack on your mount.
*Wept* tries to scythe you, but you deflect the blow.

* R HP:Critical MV:Weary - Wept: Beaten > You pierce *Wept*'s left arm hard.
A soldier joins your fight!
A soldier joins your fight!
*Wept* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Wept: Critical > 1

*Tapatio* slices a soldier's body hard.

* R HP:Critical MV:Weary - Wept: Critical > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Wept: Critical > kill dark
You do the best you can!

* R HP:Critical MV:Weary - Wept: Critical > f
You panic and attempt to flee!


*Tapatio* slices a soldier's body hard.
A soldier barely scythes Wept's left leg.
*Wept* panics, and attempts to flee!
A soldier barely scythes Wept's left arm.
*Wept* panics, and attempts to flee!
You pierce *Wept*'s left leg.
*Wept* panics, and attempts to flee!
*Tapatio* panics, and attempts to flee!
You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.

* R HP:Critical MV:Weary > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > s
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Weary > A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
*Wept* is here, fighting a soldier.
A soldier is here, fighting Wept.
A soldier is here, fighting Wept.

* R HP:Critical MV:Weary > You try to pierce *Zeeb*, but he deflects the blow.

* R HP:Critical MV:Weary - Zeeb: Beaten > *Tapatio* has arrived from the south.
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten >
*Tapatio* leaves north.

* R HP:Critical MV:Weary - Zeeb: Beaten >
*Zeeb* tries to stab you, but you parry successfully.
You try to pierce *Zeeb*, but he parries successfully.
A soldier barely scythes Wept's left leg.
A soldier barely scythes Wept's left leg.

* R HP:Critical MV:Weary - Zeeb: Beaten >
*Wept* leaves north.
*Wept* has arrived from the north.

* R HP:Critical MV:Weary - Zeeb: Beaten > 1

*Wept* leaves south.

* R HP:Critical MV:Weary - Zeeb: Beaten > You try to pierce *Zeeb*, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Zeeb: Beaten >
A soldier leaves south.

* R HP:Critical MV:Weary - Zeeb: Beaten > ok
ob
A sergeant bellows 'Argh! The foul beast Wept has been spotted!'
[order soldier kil h.dark]
A soldier tries to scythe Zeeb, but he deflects the blow.
Ok.

* R HP:Critical MV:Weary - Zeeb: Beaten > A soldier tries to scythe Zeeb, but he dodges the attack.
*Zeeb* tries to stab you, but you parry successfully.
You try to pierce *Zeeb*, but he deflects the blow.
[order soldier bash]
Ok.

2
* R HP:Critical MV:Weary - Zeeb: Beaten > of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark

*Tapatio* has arrived from the north.
You intercept *Tapatio*'s attack on your mount.
*Tapatio* barely slices your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

kill dark

Zeeb assumes an offensive striking posture.


*Zeeb* panics, and attempts to flee!

You flee head over heels.
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Weary > A sergeant bellows 'Argh! The foul beast Wept has been spotted!'
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > n
n
A Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Weary > A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
A soldier has arrived from the south.
*Zeeb* tries to stab you, but you deflect the blow.

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > open pittrap
kill dark
1
It's already open!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!
*Zeeb* panics, and attempts to flee!

* R HP:Critical MV:Weary - Zeeb: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:58 pm

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You try to pierce *Zeeb*, but he parries successfully.
A soldier joins your fight!
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!
*Zeeb* leaves down.

* R HP:Critical MV:Weary > You pierce *Zeeb*'s body hard.
*Zeeb* panics, and attempts to flee!

kill dark
* R HP:Critical MV:Weary - Zeeb: Beaten > d
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Zeeb: Beaten > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
[change posture offensive]
Posture changed to: Offensive
*Zeeb* leaves north.

* R HP:Critical MV:Weary > kill dark
kill dark
You try to pierce *Zeeb*, but he deflects the blow.

* R HP:Critical MV:Weary - Zeeb: Beaten > You pierce *Zeeb*'s left leg.
*Zeeb* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You try to pierce *Zeeb*, but he parries successfully.
A soldier joins your fight!
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Tapatio* has arrived from the south.
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
*Tapatio* slices a soldier's head into bloody fragments!
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten > You do the best you can!

kill dark
* R HP:Critical MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Beaten >
*Zeeb* leaves south.

* R HP:Critical MV:Weary > kill dark
You pierce *Tapatio*'s right leg hard.

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > You do the best you can!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > kill dark

Adael chats 'not sure, just logged on'

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > *Tapatio* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > kill dark
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A soldier joins a member of the Lancer cavalry's fight!
A soldier tries to scythe Tapatio, but he parries successfully.
Lord Kajin blasts Tapatio's left leg.
A member of the Lancer cavalry barely slashes Tapatio's right arm.
A member of the Lancer cavalry tries to slash Tapatio, but he parries successfully.
A member of the Lancer cavalry slashes Tapatio's right hand hard.
A member of the Lancer cavalry slashes Tapatio's right leg.
You pierce *Tapatio*'s right leg.
A soldier barely scythes Tapatio's left leg.
You do the best you can!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > ok
ob
kill dark
[order soldier kil h.dark]
Ok.

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > kill dark
[order soldier bash]
Ok.

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Battered > *Tapatio* leaves down.
They aren't here.

kill dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > d
They aren't here.

* R HP:Critical MV:Weary > kill dark
A Spiked Pit
[ obvious exits: U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is standing here.
A tough Shienaran soldier waits here.
Ack, you lost a soldier!

kill dark
* R HP:Critical MV:Weary > You pierce *Tapatio*'s body hard.

* R HP:Critical MV:Weary - Tapatio: Beaten > close pittrap
*Tapatio* tries to slice you, but you parry successfully.
A soldier joins your fight!
You pierce *Tapatio*'s left leg hard.
You do the best you can!

* R HP:Critical MV:Weary - Tapatio: Beaten > close pittrap
Ok.

* R HP:Critical MV:Weary - Tapatio: Beaten > You pierce *Tapatio*'s left arm hard.
It's already closed!

* R HP:Critical MV:Weary - Tapatio: Beaten >
Adael chats 'dont see anything atm'

* R HP:Critical MV:Weary - Tapatio: Beaten >
*Tapatio* panics, and attempts to flee!

* R HP:Critical MV:Weary - Tapatio: Beaten > group all
ung
A soldier is now a member of your group.
A raven is now a member of your group.

* R HP:Critical MV:Weary - Tapatio: Beaten > 7
You have disbanded the group.

* R HP:Critical MV:Weary - Tapatio: Beaten > [order soldier fol matheus]
A soldier starts following you.
Ok.

ok
* R HP:Critical MV:Weary - Tapatio: Beaten > ob
A soldier tries to scythe Tapatio, but he deflects the blow.
*Tapatio* tries to slice you, but you deflect the blow.
You pierce *Tapatio*'s body.
[order soldier kil h.dark]
Ok.

* R HP:Critical MV:Weary - Tapatio: Beaten > [order soldier bash]
Ok.

* R HP:Critical MV:Weary - Tapatio: Beaten >
You barely pierce *Tapatio*'s left leg.

* R HP:Critical MV:Weary - Tapatio: Beaten > open pittrap
1
f
d
Ok.

* R HP:Critical MV:Weary - Tapatio: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Tapatio: Beaten > PANIC! You couldn't escape!

* R HP:Critical MV:Weary - Tapatio: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Tapatio: Beaten >
You try to pierce *Tapatio*, but he deflects the blow.

* R HP:Critical MV:Weary - Tapatio: Beaten > f

A soldier sends Tapatio sprawling with a powerful bash!

d
You panic and attempt to flee!atio: Beaten >

kill dark
kill dark
You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
A Spiked Pit
[ obvious exits: U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Tapatio* is here, fighting a soldier.
A soldier is here, fighting Tapatio.

* R HP:Critical MV:Weary > You try to pierce *Tapatio*, but he parries successfully.

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
You do the best you can!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
You try to pierce *Tapatio*, but he parries successfully.
A soldier tries to scythe Tapatio, but he parries successfully.
Ok.

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > sheath
You sheath a curved clear dagger into a black wool cape embroidered with a swooping hawk.

dj
* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
close pittrap
[draw jade]
You try to quietly draw a dagger of green jade from an ivy bracelet.

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
close pittrap
You pierce *Tapatio*'s right leg.
*Tapatio* tries to slice a soldier, but he deflects the blow.
A soldier tries to scythe Tapatio, but he parries successfully.
It's already closed!

close pittrap
* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > It's already closed!

* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > It's already closed!

ob
* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Weary - a soldier: Healthy - Tapatio: Beaten > close pittrap
[order soldier bash]
Ok.

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Beaten > close pittrap
You pierce *Tapatio*'s left arm hard.
*Tapatio* sighs loudly.
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
close pittrap
You pierce *Tapatio*'s body.
*Tapatio* slices a soldier's left arm.
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > It's already closed!

close pittrap
* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
Tapatio avoids being bashed by a soldier who loses his balance and falls!
It's already closed!

close pittrap
* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
You pierce *Tapatio*'s body very hard.
You try to pierce *Tapatio*, but he deflects the blow.
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
*Tapatio* sends a soldier sprawling with a powerful bash!
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > It's already closed!

ob
* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
[order soldier bash]
Ok.

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Scratched - Tapatio: Critical > close pittrap
You pierce *Tapatio*'s body hard.
*Tapatio* slices a soldier's body very hard.
It's already closed!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > close pittrap
You barely pierce *Tapatio*'s head.
It's already closed!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > It's already closed!

close pittrap
* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > *Tapatio* pats you on your head.
It's already closed!

* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > ob
close pittrap
[order soldier bash]
Ok.

close pittrap
* R HP:Critical MV:Weary - a soldier: Hurt - Tapatio: Critical > You pierce *Tapatio*'s body hard.
*Tapatio* is incapacitated and will slowly die, if not aided.
It's already closed!

* R HP:Critical MV:Weary - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - Tapatio: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Weary - Tapatio: Critical > It's already closed!

* R HP:Critical MV:Weary - Tapatio: Critical >
You pierce *Tapatio*'s body very hard.
*Tapatio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Tapatio*'s death cry.

* R HP:Critical MV:Weary > snick
open pittrap
You snicker softly.

* R HP:Critical MV:Weary > u
Ok.

* R HP:Critical MV:Weary > kill dark
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
A soldier has arrived from below.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > stat
s
kill dark
A soldier leaves north.
Your heartbeat calms down more as you feel less panicked.
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 90, Parrying bonus: 113
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary > A Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the north.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > n
d
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
A soldier has arrived from the south.

* R HP:Beaten MV:Weary > A Spiked Pit
[ obvious exits: U ]
The corpse of Tapatio is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from above.

* R HP:Beaten MV:Weary > l in corpse
corpse (here) :
a water skin
a pair of animal-fur boots
a set of riveted chainmail leggings
a belt with a buckle of cuendillar
a jagged edged warsword
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
an earthen brown mantle
a tunic of finely-crafted chain
a Kandori snowflake necklace
a shimmering chain of gold
a strange, insectoid helm
a beautifully worked great serpent ring
a gold ring delicately carved with ivy

* R HP:Beaten MV:Weary > take pack corpse
u
kill dark
You get a backpack from the corpse of Tapatio.

* R HP:Beaten MV:Weary > A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
A soldier has arrived from below.

* R HP:Beaten MV:Weary > close pittrap
They aren't here.

* R HP:Beaten MV:Weary > kill dark
Ok.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > hold pack
You grab a backpack.

* R HP:Beaten MV:Weary > l in pack
s
backpack (used) :
a skin of human flesh
a copper penny
a large number of gold crowns (43)
a cup of thready brown tea
[2] a bubbling draught
an oilstone

* R HP:Beaten MV:Weary > A Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the north.

* R HP:Beaten MV:Weary > s
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
*Zeeb* clumsily approaches you with a stiletto, but you fend off the attack.
You wish that your wounds would stop BLEEDING so much!

ASS
ASS
ASS
ASS

A soldier has arrived from the north.

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
1
A soldier joins your fight!
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Weary - Zeeb: Beaten > gasp
2
of
You gasp in astonishment.

ok
* R HP:Beaten MV:Weary - Zeeb: Beaten > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary - Zeeb: Beaten > ob
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary - Zeeb: Beaten > [order soldier kil h.dark]
Ok.

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
Zeeb swiftly dodges a soldier's attempt to scythe him.
You try to pierce *Zeeb*, but he deflects the blow.
You pierce *Zeeb*'s head.
*Zeeb* panics, and attempts to flee!
[order soldier bash]
Ok.

* R HP:Beaten MV:Weary - Zeeb: Beaten > You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > You do the best you can!

kill dark
* R HP:Beaten MV:Weary - Zeeb: Beaten >
*Zeeb* leaves west.

kill dark
* R HP:Beaten MV:Weary > kill dark
w
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > w
They aren't here.

* R HP:Beaten MV:Weary > kill dark
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > w
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > A Field
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A draft horse is here.
A draft horse is here.
A soldier has arrived from the east.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > e
s
s
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

* R HP:Beaten MV:Weary > Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.

* R HP:Beaten MV:Weary > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the north.

s
* R HP:Beaten MV:Weary > s
s
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the north.

* R HP:Beaten MV:Weary > s
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Beaten MV:Weary > kill dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
A soldier has arrived from the north.

* R HP:Beaten MV:Weary > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A soldier has arrived from the north.

* R HP:Beaten MV:Weary > You try to pierce *Zeeb*, but he parries successfully.

* R HP:Beaten MV:Weary - Zeeb: Beaten > ok
ob
A raven starts following you.
A soldier joins your fight!
[order soldier kil h.dark]
Ok.

* R HP:Beaten MV:Weary - Zeeb: Beaten > [order soldier bash]
Ok.

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
kill dark
*Zeeb* tries to stab you, but you deflect the blow.
You try to pierce *Zeeb*, but he parries successfully.
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > ok

*Zeeb* panics, and attempts to flee!

Davor
Posts: 420
Joined: Wed Mar 18, 2015 9:38 pm

Re: pew pew!

Post by Davor » Wed May 27, 2015 10:58 pm

* R HP:Beaten MV:Weary - Zeeb: Beaten > ob
[order soldier kil h.dark]
Ok.

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
[order soldier bash]
Ok.

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
kill dark
You pierce *Zeeb*'s head.
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
Zeeb avoids being bashed by a soldier who loses his balance and falls!
You do the best you can!

kill dark
* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You do the best you can!
*Zeeb* leaves east.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

e
* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zeeb* is standing here.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > You pierce *Zeeb*'s left leg.
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark

You pierce *Zeeb*'s body very hard.

* R HP:Beaten MV:Weary - Zeeb: Beaten > You do the best you can!

ob
* R HP:Beaten MV:Weary - Zeeb: Beaten > kill dark
You pierce *Zeeb*'s right arm very hard.
[order soldier bash]
That person isn't here.

* R HP:Beaten MV:Weary - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Weary - Zeeb: Critical > kill dark
You do the best you can!
*Zeeb* leaves south.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > w
They aren't here.

kill dark
* R HP:Beaten MV:Weary > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is sitting here.
A raven has arrived from the east.

* R HP:Beaten MV:Weary > w
They aren't here.

w
* R HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Weary > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Weary > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
An owl is here, looking for mice.
A raven has arrived from the east.

* R HP:Beaten MV:Weary > kill dark
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Haggard > They aren't here.

* R HP:Beaten MV:Haggard > kill dark
They aren't here.

* R HP:Beaten MV:Haggard > kill dark
They aren't here.

* R HP:Beaten MV:Haggard > kill dark
They aren't here.

* R HP:Beaten MV:Haggard > kill dark
They aren't here.

* R HP:Beaten MV:Haggard > They aren't here.
*Zeeb* has arrived from the east.

* R HP:Beaten MV:Haggard > kill dark
kill dark
You pierce *Zeeb*'s body hard.
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Haggard - Zeeb: Critical > You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > ok
[order soldier kil h.dark]
That person isn't here.

* R HP:Beaten MV:Haggard - Zeeb: Critical > ob
kill dark
You pierce *Zeeb*'s left leg.
You try to pierce *Zeeb*, but he parries successfully.
[order soldier bash]
That person isn't here.

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!
*Zeeb* leaves south.

* R HP:Beaten MV:Haggard > kill dark
You pierce *Zeeb*'s right arm hard.
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > You do the best you can!

kill dark
* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You try to pierce *Zeeb*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical >
You try to pierce *Zeeb*, but he deflects the blow.

kill dark
* R HP:Beaten MV:Haggard - Zeeb: Critical > You do the best you can!

kill dark
* R HP:Beaten MV:Haggard - Zeeb: Critical > You do the best you can!

kill dark
* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!
*Zeeb* leaves south.

* R HP:Beaten MV:Haggard > kill dark
You pierce *Zeeb*'s head.
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You pierce *Zeeb*'s head.
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Haggard - Zeeb: Critical > You pierce *Zeeb*'s body very hard.
*Zeeb* is incapacitated and will slowly die, if not aided.
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > You do the best you can!

stat
* R HP:Beaten MV:Haggard - Zeeb: Critical > You do the best you can!

* R HP:Beaten MV:Haggard - Zeeb: Critical > l
You pierce *Zeeb*'s body very hard.
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Zeeb*'s death cry.
You are a 200 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 45.0 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 201, Dodging bonus: 89, Parrying bonus: 113
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Haggard > kill dark
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Zeeb is lying here.
A raven is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Haggard > They aren't here.

* R HP:Beaten MV:Haggard > nar zeeb tapatipo rip
You narrate 'zeeb tapatipo rip'

* R HP:Beaten MV:Haggard > l in corpse
corpse (here) :
a thin vial of yellow fluid
a large number of gold crowns (47)
a copper penny
seven copper pennys
two gold crowns
a pair of lissome leather boots with metal capped toes (used)
a pair of thick, gold-plated greaves
a belt with a buckle of cuendillar
a stiletto
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of polished, gold-plated vambraces
a black wool cape embroidered with a swooping hawk
a tunic of finely-crafted chain
[2] a shimmering pendant of obsidian
a strange, insectoid helm
[2] a gold ring

* R HP:Beaten MV:Haggard > take vial corpse
9
You get a thin vial of yellow fluid from the corpse of Zeeb.

* R HP:Beaten MV:Haggard > [take all corpse]
You get a large number of gold crowns from the corpse of Zeeb.
You get a copper penny from the corpse of Zeeb.
You get seven copper pennys from the corpse of Zeeb.
You get two gold crowns from the corpse of Zeeb.
You get a pair of lissome leather boots with metal capped toes from the corpse of Zeeb.
You get a pair of thick, gold-plated greaves from the corpse of Zeeb.
You get a belt with a buckle of cuendillar from the corpse of Zeeb.
You get a stiletto from the corpse of Zeeb.
You get a silver etched shield from the corpse of Zeeb.
You get a silver Kandori wristcuff from the corpse of Zeeb.
You get a silver Kandori wristcuff from the corpse of Zeeb.
You get a sturdy pair of full leather gauntlets from the corpse of Zeeb.
You get a pair of polished, gold-plated vambraces from the corpse of Zeeb.
You get a black wool cape embroidered with a swooping hawk from the corpse of Zeeb.
You get a tunic of finely-crafted chain from the corpse of Zeeb.
You get a shimmering pendant of obsidian from the corpse of Zeeb.
You get a shimmering pendant of obsidian from the corpse of Zeeb.
You get a strange, insectoid helm from the corpse of Zeeb.
You get a gold ring from the corpse of Zeeb.
You get a gold ring from the corpse of Zeeb.

* R HP:Beaten MV:Haggard >
Adael narrates 'niiice'

* R HP:Beaten MV:Haggard >
Rixie narrates 'nice'

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