--Log on and get codes. Saw rat report of 2 in blight just before this ---
o R S HP:Healthy DP:Strong MV:Full > fade rxersapliastnya
*
Naugrim narrates 'but bash is gud'
=
The shadows reach out, and suddenly engulf you.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim the Dark Master is here, fighting Saif mending a weapon.
Zangief the Dark General is sitting here mending a weapon, riding a shadow stallion.
*Saif* is sitting here, riding a warhorse.
*Alric* is here, fighting Zangief, riding a bloodstock stallion.
* R S HP:Healthy DP:Good MV:Full >
*Alric* scythes Zangief's left hand hard.
Naugrim tries to lance *Saif*, but he parries successfully.
* R S HP:Healthy DP:Good MV:Full > KILL human
A shrill piercing scream reverberates through the area.
You cleave *Alric*'s right hand.
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Wounded > b
Naugrim sniffs sadly.
[bash ] ood MV:Full - Zangief: Wounded - Alric: Wounded >
+
Naugrim avoids being bashed by *Saif* who loses his balance and falls!
=
Your bash at *Alric* sends him sprawling!
Naugrim sends *Saif* sprawling with a powerful bash!
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Battered >
You cleave *Alric*'s left arm hard.
Zangief slashes *Alric*'s body.
Naugrim tries to lance *Saif*, but he parries successfully.
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Battered > berk
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Battered >
You cleave *Alric*'s right arm.
*Saif* scythes Naugrim's right leg hard.
Zangief slashes *Alric*'s body.
Naugrim tries to lance *Saif*, but he deflects the blow.
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Battered >
Naugrim narrates 'cant break pb bashed lol'
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Battered > b
You cleave *Alric*'s right leg hard.
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Battered > [bash ]
They already seem to be stunned.
* R S HP:Healthy DP:Good MV:Full - Zangief: Wounded - Alric: Battered >
A shrill piercing scream reverberates through the area.
b
[bash ] ood MV:Full - Zangief: Wounded - Alric: Battered >
*Alric* panics, and attempts to flee!
-
*Saif* scythes Naugrim's right hand hard.
Zangief slashes *Alric*'s right leg.
=
*Alric* leaves north riding a bloodstock stallion.
+
Zangief slashes *Saif*'s right foot very hard.
*
*Saif* panics, and attempts to flee!
KILL human
*Saif* leaves east riding a warhorse.
***************chase to Ragan******************
* R S HP:Healthy DP:Good MV:Full > e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Healthy DP:Good MV:Full > whe
Players in your Zone
--------------------
Toribio - In the Foothills
Naugrim - A Shallow Depression
Zangief - A Shallow Depression
* R S HP:Healthy DP:Good MV:Full >
Zangief narrates 'on at ragan torb'
* R S HP:Healthy DP:Good MV:Full > KILL human
They aren't here.
* R S HP:Healthy DP:Good MV:Full > d
KILL human
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran forward scout is here, fighting Zangief.
A Shienaran forward scout is here, fighting Naugrim.
Naugrim the Dark Master is sitting here mending a weapon.
Zangief the Dark General is here, fighting Alric mending a weapon, riding a shadow stallion.
*Alric* is sitting here, riding a bloodstock stallion.
*Saif* is here, fighting Naugrim, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting Naugrim.
Ragan is here, fighting Zangief.
b
* R S HP:Healthy DP:Good MV:Full > You try to cleave *Saif*, but he deflects the blow.
[bash ] ood MV:Full - Naugrim: Wounded - Saif: Hurt >
*Saif* gets a lantern from a backpack.
-
Ragan barely slices Zangief's body.
A Shienaran forward scout slashes Naugrim's left arm hard.
A Shienaran forward scout barely tickles Naugrim's right foot with his slash.
A Shienaran forward scout tries to slash Zangief, but he parries successfully.
*Saif* scythes Naugrim's left leg hard.
Zangief barely slashes *Alric*'s head.
*Saif* holds a lantern above his head.
*Saif* could not light a lantern.
*
A Shienaran forward scout joins Ragan's fight!
-
*Saif* panics, and attempts to flee!
As *Saif* avoids your bash, you topple over and fall to the ground!
*Saif* leaves up riding a warhorse.
*Saif* has arrived from above, riding a warhorse.
Zangief panics, and attempts to flee!
* R S HP:Healthy DP:Good MV:Full >
A Shienaran forward scout slashes Zangief's body.
Ragan slices Zangief's left leg.
A Shienaran forward scout barely slashes Naugrim's body.
A Shienaran forward scout barely slashes Naugrim's left arm.
Zangief gazes deeply at *Alric*...
*Alric* looks very strange, glaring about with a sense of panic.
Zangief barely slashes *Alric*'s right leg.
*Saif* tries to scythe you, but you deflect the blow.
Zangief leaves up riding a shadow stallion.
* R S HP:Healthy DP:Good MV:Full - Saif: Hurt >
*Alric* intercepts Zangief's attack on his mount.
Zangief slashes *Alric*'s body hard.
Naugrim panics, and attempts to flee!
b
* R S HP:Healthy DP:Good MV:Full - Saif: Hurt >
Zangief avoids being bashed by *Alric* who loses his balance and falls!
[bash ] ood MV:Full - Saif: Hurt >
Naugrim tries to lance a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout tickles Naugrim's body with his slash.
A Shienaran forward scout tickles Naugrim's head with his slash.
Naugrim panics, and attempts to flee!
=
You dodge a bash from *Saif* who loses his balance and falls!
+
Naugrim panics, and attempts to flee!
-
Zangief sends *Alric* sprawling with a powerful bash!
Naugrim leaves up.
=
Ragan slices Zangief's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tries to slash Zangief, but he parries successfully.
Zangief gazes deeply at a Shienaran forward scout...
A Shienaran forward scout looks very strange, glaring about with a sense of panic.
Zangief slashes *Alric*'s body.
You try to cleave *Saif*, but he deflects the blow.
Your bash at *Saif* sends him sprawling!
* R S HP:Healthy DP:Good MV:Full - Saif: Hurt >
Naugrim has arrived from above.
* R S HP:Healthy DP:Good MV:Full - Saif: Hurt >
*Saif* intercepts Naugrim's attack on his mount.
Naugrim lances *Saif*'s body hard.
* R S HP:Healthy DP:Good MV:Full - Saif: Wounded >
A Shienaran forward scout joins Ragan's fight!
* R S HP:Healthy DP:Good MV:Full - Saif: Wounded >
A Shienaran forward scout tickles Naugrim's body with his slash.
Naugrim lances *Saif*'s right leg hard.
A Shienaran forward scout tickles Zangief's body with his slash.
A Shienaran forward scout mounts an attack against Zangief, but weak nerves get the better of him.
*Saif* tries to scythe you, but you parry successfully.
Ragan slices Zangief's body.
Zangief slashes *Alric*'s body hard.
You cleave *Saif*'s body very hard.
* R S HP:Healthy DP:Good MV:Full - Saif: Wounded >
Zangief panics, and attempts to flee!
* R S HP:Healthy DP:Good MV:Full - Saif: Wounded >
Zangief panics, and attempts to flee!
* R S HP:Healthy DP:Good MV:Full - Saif: Wounded >
A Shienaran forward scout slashes Naugrim's body.
A Shienaran forward scout tries to slash Zangief, but he deflects the blow.
A Shienaran forward scout mounts an attack against Zangief, but weak nerves get the better of him.
*Alric* scythes Zangief's head very hard.
Ragan slices Zangief's body.
You cleave *Saif*'s right leg hard.
*Alric* scythes Zangief's right arm.
* R S HP:Healthy DP:Good MV:Full - Saif: Wounded > b
*Saif* sends you sprawling with a powerful bash!
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
Zangief leaves up riding a shadow stallion.
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
*Saif* avoids being bashed by Naugrim who loses his balance and falls!
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
*Alric* scythes Naugrim's body.
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
A Shienaran forward scout tickles Naugrim's body with his slash.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Saif* scythes your body into bloody fragments!
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
*Alric* intercepts Zangief's attack on his mount.
Zangief slashes *Alric*'s body hard.
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
Naugrim panics, and attempts to flee!
b
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
Naugrim avoids being bashed by *Alric* who loses his balance and falls!
* R S HP:Scratched DP:Good MV:Full - Saif: Wounded >
Ragan slices Naugrim's body.
A Shienaran forward scout slashes Naugrim's left arm.
A Shienaran forward scout barely slashes Naugrim's right hand.
A Shienaran forward scout tickles Naugrim's body with his slash.
Naugrim tries to lance *Saif*, but he parries successfully.
*Saif* scythes your body into bloody fragments!
The night has begun.
Naugrim panics, and attempts to flee!
[bash ] MV:Full - Saif: Wounded >
Cancelled.
[bash ]
Zangief sends *Alric* sprawling with a powerful bash!
=
Naugrim panics, and attempts to flee!
*
Naugrim leaves up.
Naugrim has arrived from above.
=
Zangief slashes *Alric*'s left arm hard.
A Shienaran forward scout joins Saif's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan barely slices Naugrim's right hand.
=
Your bash at *Saif* sends him sprawling!
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
*Alric* tries to scythe Zangief, but he deflects the blow.
Naugrim panics, and attempts to flee!
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
A black messenger pigeon flutters its wings.
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
Naugrim leaves up.
Naugrim narrates 'omg'
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you dodge the attack.
A Shienaran forward scout slashes your body very hard.
Zangief slashes *Alric*'s head.
You gaze deeply into the soul of a Shienaran forward scout.
Your gaze failed to paralyze your victim.
You cleave *Saif*'s left arm very hard.
Naugrim has arrived from above.
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
Naugrim lances *Saif*'s body very hard.
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
A black messenger pigeon beats its wings harder.
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
*Alric* tries to scythe Zangief, but he deflects the blow.
* R S HP:Hurt DP:Good MV:Full - Saif: Wounded >
Naugrim lances *Saif*'s left foot into bloody fragments!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan slices Naugrim's right leg.
A Shienaran forward scout slashes your body very hard.
A Shienaran forward scout tries to slash you, but you parry successfully.
*Alric* mounts an attack against Zangief, but weak nerves get the better of him.
Zangief slashes *Alric*'s body.
You cleave *Saif*'s body very hard.
Zangief panics, and attempts to flee!
* R S HP:Hurt DP:Good MV:Full - Saif: Battered >
*Alric* tickles Naugrim's right foot with his scythe.
* R S HP:Hurt DP:Good MV:Full - Saif: Battered >
*Saif* panics, and attempts to flee!
* R S HP:Hurt DP:Good MV:Full - Saif: Battered > b
*Saif* leaves up riding a warhorse.
*Saif* has arrived from above, riding a warhorse.
[bash ] MV:Full - a Shienaran forward scout: Scratched >
x
-
*Alric* scythes Naugrim's body.
*Saif* stops riding a warhorse.
f
=
*Saif* scythes Naugrim's right arm hard.
Cancelled.
*Saif* scythes Naugrim's left arm hard.
Naugrim lances *Alric*'s body.
*Alric* scythes Naugrim's body.
Ragan barely slices Naugrim's body.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout slashes your body hard.
A Shienaran forward scout slashes your left hand very hard.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
You panic and attempt to flee!ll - a Shienaran forward scout: Scratched >
c
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
o R S HP:Wounded DP:Good MV:Full > d
KILL human
b
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zangief the Dark General is here, fighting Saif mending a weapon, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
*Saif* is here, fighting Naugrim.
A Shienaran scout keeps a constant watch here.
Naugrim the Dark Master is here, fighting Alric mending a weapon.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
*Alric* is here, fighting Naugrim, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
Ragan is here, fighting Naugrim.
* R S HP:Wounded DP:Good MV:Full > You cleave *Alric*'s body hard.
[bash ] ood MV:Full - Naugrim: Beaten - Alric: Critical >
Zangief assumes an offensive striking posture.
-
Zangief slashes *Saif*'s body very hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Naugrim lances *Alric*'s body.
*Alric* barely scythes Naugrim's body.
Ragan tickles Naugrim's right foot with his slice.
*Alric* scythes Naugrim's body.
Naugrim leaves up.
=
Your bash at *Alric* sends him sprawling!
* R S HP:Wounded DP:Good MV:Full - Alric: Critical >
A Shienaran forward scout barely slashes Zangief's body.
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout barely slashes Zangief's right arm.
A Shienaran forward scout tries to slash Zangief, but he deflects the blow.
You cleave *Alric*'s body.
* R S HP:Wounded DP:Good MV:Full - Alric: Critical >
*Saif* avoids being bashed by Zangief who loses his balance and falls!
Naugrim has arrived from above.
* R S HP:Wounded DP:Good MV:Full - Alric: Critical >
Naugrim lances *Saif*'s body hard.
* R S HP:Wounded DP:Good MV:Full - Alric: Critical >
*Saif* sends Zangief sprawling with a powerful bash!
* R S HP:Wounded DP:Good MV:Full - Alric: Critical >
A Shienaran forward scout joins Ragan's fight!
* R S HP:Wounded DP:Good MV:Full - Alric: Critical >
A Shienaran forward scout tickles Naugrim's body with his slash.
Naugrim lances *Saif*'s right leg very hard.
Ragan slices Zangief's right leg.
*Saif* scythes Zangief's body hard.
A Shienaran forward scout slashes Zangief's body.
A Shienaran forward scout slashes Zangief's left leg.
You cleave *Alric*'s body hard.
*Alric* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Alric*'s death cry.
o R S HP:Wounded DP:Good MV:Full >
*Saif* panics, and attempts to flee!
KILL human
o R S HP:Wounded DP:Good MV:Full > KILL human
You cleave *Saif*'s right hand hard.
KILL human
o R S HP:Wounded DP:Good MV:Full - Zangief: Battered - Saif: Beaten > You do the best you can!
o R S HP:Wounded DP:Good MV:Full - Zangief: Battered - Saif: Beaten > You do the best you can!
o R S HP:Wounded DP:Good MV:Full - Zangief: Battered - Saif: Beaten > b
[bash ]
*Saif* gets a lantern from a backpack.
-
A Shienaran forward scout slashes Naugrim's body.
A Shienaran forward scout holds a torch above his head.
Naugrim lances *Saif*'s body very hard.
*Saif* panics, and attempts to flee!
Ragan slices Zangief's body.
A Shienaran forward scout barely slashes Zangief's body.
A Shienaran forward scout slashes Zangief's body.
*
*Saif* leaves up.
=
**************Saif gets south and finds some friends********************
o R HP:Scratched DP:Strong MV:Tiring > narr coming s
You narrate 'coming s'
o R HP:Scratched DP:Strong MV:Tiring >
A shrill piercing scream reverberates through the area.
o R HP:Scratched DP:Strong MV:Tiring > look
Preparing to find this room on the map.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
s
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
o R HP:Scratched DP:Strong MV:Tiring > s
s
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
s
o R HP:Scratched DP:Strong MV:Tiring > s
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
o R HP:Scratched DP:Strong MV:Tiring > s
Alas, you cannot go that way...
s
o R HP:Scratched DP:Strong MV:Tiring > s
Alas, you cannot go that way...
s
o R HP:Scratched DP:Strong MV:Tiring > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > s
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > s
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R HP:Scratched DP:Strong MV:Tiring > s
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > s
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
s
o R HP:Scratched DP:Strong MV:Tiring > s
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o R HP:Scratched DP:Strong MV:Tiring > s
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A flock of ravens is circling in the air, searching for prey.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o R HP:Scratched DP:Strong MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o R HP:Scratched DP:Strong MV:Tiring > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here, watching.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* R HP:Scratched DP:Strong MV:Tiring > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > s
Naugrim narrates 'running'
s
o R HP:Scratched DP:Strong MV:Tiring > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > w
w
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
o R HP:Scratched DP:Strong MV:Tiring > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched DP:Strong MV:Tiring > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > w
Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > whe
Players in your Zone
--------------------
Naugrim - A Winding Road
Toribio - Road to Tarwin's Gap
KILL human
o R HP:Scratched DP:Strong MV:Tiring >
Naugrim has arrived from the south.
o R HP:Scratched DP:Strong MV:Tiring > KILL human
KILL human
They aren't here.
Naugrim leaves east.
o R HP:Scratched DP:Strong MV:Tiring > They aren't here.
o R HP:Scratched DP:Strong MV:Tiring > KILL human
They aren't here.
KILL human
o R HP:Scratched DP:Strong MV:Tiring > They aren't here.
o R HP:Scratched DP:Strong MV:Tiring > KILL human
They aren't here.
KILL human
o R HP:Scratched DP:Strong MV:Tiring > *Matheus* has arrived from the south, riding a gray palfrey.
You try to cleave *Matheus*, but he deflects the blow.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy > KILL human
Ok.
KILL human
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy > KILL human
Ok.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy > Ok.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy > Ok.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy >
Matheus assumes an offensive striking posture.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy >
*Matheus* tries to slice you, but you parry successfully.
You try to cleave *Matheus*, but he deflects the blow.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy > narr on mat
You narrate 'on mat'
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy >
*Saif* has arrived from the south, riding a warhorse.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy >
*Saif* scythes your left hand into bloody fragments!
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy > x
f
*Saif* tries to scythe you, but you parry successfully.
You try to cleave *Matheus*, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
trong MV:Tiring - Matheus: Healthy >
*Matheus* sends you sprawling with a powerful bash!
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy >
*Matheus* looks at you.
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy >
*Matheus* says 'hi friend'
* R HP:Scratched DP:Strong MV:Tiring - Matheus: Healthy >
*Saif* scythes your left leg into bloody fragments!
*Matheus* slices your body into bloody fragments!
*Saif* looks at you.
* R HP:Wounded DP:Strong MV:Tiring - Matheus: Healthy >
Naugrim narrates 'am kno pat w 2s of mt' <------------------I actually missed this Narrate
* R HP:Wounded DP:Strong MV:Tiring - Matheus: Healthy >
Saif assumes an offensive striking posture.
* R HP:Wounded DP:Strong MV:Tiring - Matheus: Healthy >
*Saif* scythes your body into bloody fragments!
*Matheus* slices your head into bloody fragments!
You panic and attempt to flee!ring - Matheus: Healthy >
You flee head over heels.
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Wounded DP:Strong MV:Tiring >
*Matheus* has arrived from the west, riding a gray palfrey.
n
* R HP:Wounded DP:Strong MV:Tiring >
*Matheus* leaves north riding a gray palfrey.
*Saif* has arrived from the west, riding a warhorse.
* R HP:Wounded DP:Strong MV:Tiring > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black wolf growls loudly, poised to leap.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim narrates 'beat weary atm'
o R HP:Wounded DP:Strong MV:Tiring > w
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > change posture defensive
x
Posture changed to: Defensive
o R HP:Wounded DP:Strong MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
Naugrim narrates 'on'
o R HP:Wounded DP:Strong MV:Tiring >
Zangief narrates 'omw'
o R HP:Wounded DP:Strong MV:Tiring > narr ouch
You narrate 'ouch'
e
o R HP:Wounded DP:Strong MV:Tiring > e
e
e
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black wolf growls loudly, poised to leap.
e
o R HP:Wounded DP:Strong MV:Tiring > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim narrates 'jk'
s
o R HP:Wounded DP:Strong MV:Tiring > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > n
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring >
Zangief narrates 'youi going n?'
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim narrates 'on'
narr where kno
o R HP:Wounded DP:Strong MV:Tiring > You narrate 'where kno'
o R HP:Wounded DP:Strong MV:Tiring >
*Saif* has arrived from the north, riding a warhorse.
* R HP:Wounded DP:Strong MV:Tiring > e
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim narrates 'w 2s'
n
o R HP:Wounded DP:Strong MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
o R HP:Wounded DP:Strong MV:Tiring > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim the Dark Master is standing here mending a weapon.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Naugrim narrates 'of mt'
o R HP:Wounded DP:Strong MV:Tiring > w
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > e
KILL human
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is standing here, riding a warhorse.
Naugrim the Dark Master is standing here mending a weapon.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
KILL human
* R HP:Wounded DP:Strong MV:Tiring > You try to cleave *Saif*, but he parries successfully.
* R HP:Wounded DP:Strong MV:Tiring - Saif: Battered > KILL human
Zangief slashes *Saif*'s left foot very hard.
KILL human
* R HP:Wounded DP:Strong MV:Tiring - Saif: Beaten > Ok.
* R HP:Wounded DP:Strong MV:Tiring - Saif: Beaten > c
Ok.
* R HP:Wounded DP:Strong MV:Tiring - Saif: Beaten > Ok.
* R HP:Wounded DP:Strong MV:Tiring - Saif: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
*Saif* panics, and attempts to flee!
* R HP:Wounded DP:Strong MV:Tiring - Saif: Beaten >
*Saif* leaves east riding a warhorse.
o R HP:Wounded DP:Strong MV:Tiring > change posture offensive
c
Posture changed to: Offensive
o R HP:Wounded DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
o R HP:Wounded DP:Strong MV:Tiring > e
KILL human
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zangief the Dark General is standing here mending a weapon, riding a shadow stallion.
KILL human
o R HP:Wounded DP:Strong MV:Tiring > KILL human
They aren't here.
o R HP:Wounded DP:Strong MV:Tiring > They aren't here.
o R HP:Wounded DP:Strong MV:Tiring > They aren't here.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim has arrived from the west.
o R HP:Wounded DP:Strong MV:Tiring > l
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
Naugrim the Dark Master is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > whe
l
Players in your Zone
--------------------
Naugrim - Road to Tarwin's Gap
Toribio - Road to Tarwin's Gap
o R HP:Wounded DP:Strong MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
Naugrim the Dark Master is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim leaves north.
o R HP:Wounded DP:Strong MV:Tiring > s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim narrates 'faint'
o R HP:Wounded DP:Strong MV:Tiring > w
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
n
o R HP:Wounded DP:Strong MV:Tiring > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
o R HP:Wounded DP:Strong MV:Tiring > n
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc scout sniffs the air here.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim has arrived from the north.
s
o R HP:Wounded DP:Strong MV:Tiring > w
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Naugrim has arrived from the north.
o R HP:Wounded DP:Strong MV:Tiring > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim narrates 'gone'
o R HP:Wounded DP:Strong MV:Tiring > w
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring >
Naugrim has arrived from the east.
e
o R HP:Wounded DP:Strong MV:Tiring > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring >
Zangief narrates 'n trees'
o R HP:Wounded DP:Strong MV:Tiring > s
s
s
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R HP:Wounded DP:Strong MV:Tiring > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > w
Alas, you cannot go that way...
w
o R HP:Wounded DP:Strong MV:Tiring > w
Alas, you cannot go that way...
o R HP:Wounded DP:Strong MV:Tiring > w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
w
* R HP:Wounded DP:Strong MV:Tiring > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Wounded DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Wounded DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Wounded DP:Strong MV:Tiring > s
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim the Dark Master is standing here mending a weapon.
w
o R HP:Wounded DP:Strong MV:Tiring > w
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim narrates 'lack mvs'
o R HP:Wounded DP:Strong MV:Tiring > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > e
e
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Wounded DP:Strong MV:Tiring > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim the Dark Master is standing here mending a weapon.
o R HP:Wounded DP:Strong MV:Tiring > becko
You beckon everyone to follow you.
o R HP:Wounded DP:Strong MV:Tiring > dism
You stop riding it.
lh
o HP:Wounded DP:Strong MV:Tiring > lh
[lead 1.shadow]
You start leading it.
A shadow stallion starts following you.
DS wins this round
Re: DS wins this round
o HP:Wounded DP:Strong MV:Tiring > [lead 1.shadow]
You're already leading it!
o HP:Wounded DP:Strong MV:Tiring >
Naugrim stops following Zangief.
Naugrim starts following you.
o HP:Wounded DP:Strong MV:Tiring >
Zangief nods in agreement.
compel
* g MV:Tiring >
You direct thin tendrils of darkness toward Naugrim!
You direct thin tendrils of darkness toward a shadow stallion!
o HP:Wounded DP:Good MV:Tiring >
Naugrim nods in agreement.
o HP:Wounded DP:Good MV:Tiring >
Zangief looks at you.
o HP:Wounded DP:Good MV:Tiring >
*Matheus* has arrived from the west, riding a gray palfrey.
*Saif* has arrived from the west, riding a warhorse.
* HP:Wounded DP:Good MV:Tiring >
*Saif* tries to scythe Zangief, but he parries successfully.
* HP:Wounded DP:Good MV:Tiring >
*Matheus* tries to slice Zangief, but he parries successfully.
* HP:Wounded DP:Good MV:Tiring >
Naugrim tries to lance *Matheus*, but he parries successfully.
* HP:Wounded DP:Good MV:Tiring > ride shadow
Zangief has beaten you to it.
Zangief panics, and attempts to flee!
* HP:Wounded DP:Good MV:Tiring >
Zangief leaves north riding a shadow stallion.
* HP:Wounded DP:Good MV:Tiring > ride shadow
A shadow stallion stops following you.
You start riding it.
* R HP:Wounded DP:Fading MV:Tiring >
*Matheus* avoids being bashed by Naugrim who loses his balance and falls!
* R HP:Wounded DP:Fading MV:Tiring >
*Saif* tries to scythe you, but you parry successfully.
n
* R HP:Wounded DP:Fading MV:Tiring - Saif: Battered > You gaze deeply into the soul of *Saif*.
Your gaze failed to paralyze your victim.
You try to cleave *Saif*, but he parries successfully.
*Matheus* slices Naugrim's left leg.
No way! You're fighting for your life!
* R HP:Wounded DP:Fading MV:Tiring - Saif: Battered > x
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
You panic and attempt to flee!ring - Saif: Battered >
You flee head over heels.
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim narrates 'where u go tori :P'
n
o R HP:Wounded DP:Fading MV:Tiring > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zangief the Dark General is here, fighting Saif mending a weapon, riding a shadow stallion.
*Saif* is here, fighting Zangief, riding a warhorse.
*Matheus* is sitting here, riding a gray palfrey.
Naugrim the Dark Master is here, fighting Matheus mending a weapon.
* R HP:Wounded DP:Fading MV:Tiring > KILL human
KILL human
KILL human
You cleave *Matheus*'s right arm into bloody fragments!
* R HP:Wounded DP:Fading MV:Tiring - Naugrim: Beaten - Matheus: Hurt > You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Naugrim: Beaten - Matheus: Hurt > You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Naugrim: Beaten - Matheus: Hurt > change posture offensive
c
b
You cleave *Matheus*'s body very hard.
Naugrim lances *Matheus*'s right leg hard.
You are hungry.
Posture changed to: Offensive
Naugrim narrates 'o'
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > [bash ]
They already seem to be stunned.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Saif* sends Zangief sprawling with a powerful bash!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Naugrim looks at you.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > b
[bash ]
-
*Saif* scythes Zangief's body hard.
*Matheus* slices Naugrim's body hard.
=
*Pablo* has arrived from the west, riding a warhorse.
-
*Pablo* tries to blast you, but you parry successfully.
As *Matheus* avoids your bash, you topple over and fall to the ground!
*Matheus* avoids being bashed by Naugrim who loses his balance and falls!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Pablo* tries to blast you, but you parry successfully.
*Saif* scythes Zangief's right leg very hard.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Naugrim avoids being bashed by *Matheus* who loses his balance and falls!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > b
*Pablo* now follows *Saif*.
[bash ] d MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Naugrim lances *Matheus*'s body very hard.
-
Naugrim narrates 'i losing'
*
*Saif* avoids being bashed by Zangief who loses his balance and falls!
*Saif* sends Zangief sprawling with a powerful bash!
*Pablo* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Pablo* blasts your left foot into bloody fragments!
*Saif* scythes Zangief's head extremely hard.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Matheus* sends Naugrim sprawling with a powerful bash!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > narr off it then
Zangief panics, and attempts to flee!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Zangief narrates 'im off'
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Zangief narrates 'cant land a bash'
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Pablo* blasts your body into bloody fragments!
*Matheus* slices Naugrim's head.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > change posture defensive
x
*Saif* tries to scythe Zangief, but he deflects the blow.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > f
Zangief panics, and attempts to flee!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > *Pablo* blasts your right leg into bloody fragments!
You try to cleave *Matheus*, but he parries successfully.
*Matheus* barely slices Naugrim's right foot.
You narrate 'off it then'
* R HP:Battered DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > Posture changed to: Defensive
*Pablo* stops following *Saif*.
*Pablo* now follows *Matheus*.
Zangief leaves north riding a shadow stallion.
* R HP:Battered DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
Naugrim narrates 'am beat already'
You panic and attempt to flee!ing - Naugrim: Beaten - Matheus: Wounded >
You flee head over heels.
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Battered DP:Good MV:Tiring >
Naugrim has arrived from the east.
Naugrim narrates 'ok i off'
o R HP:Battered DP:Good MV:Tiring >
Naugrim leaves west.
o R HP:Battered DP:Good MV:Tiring >
*Matheus* has arrived from the east, riding a gray palfrey.
*Pablo* has arrived from the east, riding a warhorse.
*Saif* has arrived from the east, riding a warhorse.
*Saif* tries to scythe you, but you parry successfully.
*Pablo* tries to blast you, but you deflect the blow.
* R HP:Battered DP:Good MV:Tiring - Saif: Battered > w
*Pablo* tries to blast you, but you parry successfully.
You gaze deeply into the soul of *Saif*.
Your gaze failed to paralyze your victim.
You try to cleave *Saif*, but he parries successfully.
You swiftly dodge *Saif*'s attempt to scythe you.
*Matheus* leaves west riding a gray palfrey.
No way! You're fighting for your life!
f
* R HP:Battered DP:Good MV:Tiring - Saif: Battered > n
n
*Matheus* has arrived from the west, riding a gray palfrey.
You panic and attempt to flee!
*Matheus* slices a shadow stallion's body into bloody fragments!
You flee head over heels.
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...
o R HP:Battered DP:Good MV:Tiring > Alas, you cannot go that way...
*********************tactically retreat (aka: run away)********************
Naugrim narrates 'ya with tori'
o R HP:Battered DP:Trickling MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded > n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded >
Zangief narrates 'k'
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has arrived from the south.
Naugrim narrates 'v here'
o R HP:Battered DP:Trickling MV:Winded > n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Naugrim has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded > whe
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
Zangief - The Blight
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
Naugrim the Dark Master is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has arrived from the south.
whe
o R HP:Battered DP:Trickling MV:Winded > Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > narr we d
You narrate 'we d'
o R HP:Battered DP:Trickling MV:Winded > whe
l
Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Zangief the Dark General is standing here mending a weapon, riding a shadow stallion.
Naugrim the Dark Master is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim sits down and rests.
o R HP:Battered DP:Trickling MV:Winded > narr ate a bash and some pain
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You narrate 'ate a bash and some pain'
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Naugrim says 'getting hps'
o R HP:Battered DP:Trickling MV:Winded > narr heh
You narrate 'heh'
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Zangief the Dark General is standing here mending a weapon, riding a shadow stallion.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has been kicked out of Zangief's group!
A Dhai'mon trolloc stops following Zangief.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim looks at you.
o R HP:Battered DP:Trickling MV:Winded >
Zangief narrates 'brb'
o R HP:Battered DP:Trickling MV:Winded >
Naugrim looks at Zangief.
o R HP:Battered DP:Trickling MV:Winded > whe
l
Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim says 'oh lol u r dodge'
o R HP:Battered DP:Trickling MV:Winded > sa yeah trying something new
You hiss 'yeah trying something new'
o R HP:Battered DP:Trickling MV:Winded > snicker
Naugrim nods in agreement.
o R HP:Battered DP:Trickling MV:Winded > You snicker softly.
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded > whe
Nageer narrates 'sups'
Naugrim says '19 dex i hope :p'
o R HP:Battered DP:Trickling MV:Winded > Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Nageer narrates 'math pablo saif fhills rm'
o R HP:Battered DP:Trickling MV:Winded > narr pk blight soon
You narrate 'pk blight soon'
o R HP:Battered DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
You are hungry.
o R HP:Battered DP:Trickling MV:Winded > get rations pack
You get a package of iron rations from a backpack.
o R HP:Battered DP:Trickling MV:Winded > eat rations
Naugrim narrates 'scent'
o R HP:Battered DP:Trickling MV:Winded > You eat the rations.
You are full.
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim narrates 'blight'
o R HP:Battered DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
sa grabbing mob
o R HP:Battered DP:Trickling MV:Winded > You hiss 'grabbing mob'
x
o R HP:Battered DP:Trickling MV:Winded > fg
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
o R HP:Battered DP:Trickling MV:Winded > f
Arglebargle, glop-glyf!?!
o R HP:Battered DP:Trickling MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Battered DP:Trickling MV:Winded > n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge trolloc marked with a whirlwind snorts here.
o R HP:Battered DP:Trickling MV:Winded > folme
[order trolloc follow toribio]
An Ahf'frait trolloc starts following you.
Ok.
o R HP:Battered DP:Trickling MV:Winded > group all
An Ahf'frait trolloc is now a member of your group.
Naugrim is now a member of your group.
s
o R HP:Battered DP:Trickling MV:Winded > s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the north.
o R HP:Battered DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
An Ahf'frait trolloc has arrived from the north.
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Nageer narrates 'ffs im out of vials'
o R HP:Battered DP:Trickling MV:Winded > change posture defensive
Naugrim narrates 'grabbing mob aswell'
o R HP:Battered DP:Trickling MV:Winded > x
Posture changed to: Defensive
o R HP:Battered DP:Trickling MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Naugrim stops resting, and clambers on his feet.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim leaves south.
o R HP:Battered DP:Trickling MV:Winded > narr i have ahf
You narrate 'i have ahf'
o R HP:Battered DP:Trickling MV:Winded >
Naugrim has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is standing here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim sits down and rests.
o R HP:Wounded DP:Trickling MV:Winded > stats
You are a 168 year old male myrddraal.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 27.9 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 104, Parrying bonus: 182
Your mood is: Wimpy. You will flee below: 205 Hit Points
Your posture is: Defensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
o R HP:Wounded DP:Trickling MV:Winded > not
l
You start paying increased attention to your surroundings.
o R HP:Wounded DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Wounded DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Wounded DP:Trickling MV:Winded > KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > KILL human
KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > KILL human
KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > stats
You are a 168 year old male myrddraal.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 27.9 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 114, Parrying bonus: 182
Your mood is: Wimpy. You will flee below: 205 Hit Points
Your posture is: Defensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o R HP:Wounded DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
A raven caws 'Saif, Pablo, Matheus are at The Blight'
o R HP:Wounded DP:Trickling MV:Winded > KILL human
They aren't here.
KILL human
o R HP:Wounded DP:Trickling MV:Winded > KILL human
KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > whe
l
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
Naugrim eats a basted turkey leg.
o R HP:Wounded DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Wounded DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
o R HP:Wounded DP:Trickling MV:Winded >
Naugrim looks at a Ghar'ghael trolloc.
o R HP:Wounded DP:Trickling MV:Winded > narr patty 1s
You narrate 'patty 1s'
o R HP:Wounded DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Wounded DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Wounded DP:Trickling MV:Winded > scna s
Arglebargle, glop-glyf!?!
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Naugrim narrates 'nod'
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A raven caws 'Saif, Pablo, Matheus are at The Blight'
The sun rises.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* R HP:Wounded DP:Fading MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded DP:Fading MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
* R HP:Wounded DP:Fading MV:Winded > sco
You have 226(411) hit, 26(121) dark power and 114(284) movement points.
You have scored 108584225 experience points and 133 quest points.
You need 1727235138 exp to level and 67 qp to rank.
You have amassed 310 Turn points to date.
You have played 65 days and 17 hours (real time).
This ranks you as Toribio the Cor'sam [Myrddraal 2] (Level 51).
You are standing.
* R HP:Wounded DP:Fading MV:Winded > stats
You are a 168 year old male myrddraal.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 27.9 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 124, Parrying bonus: 182
Your mood is: Wimpy. You will flee below: 205 Hit Points
Your posture is: Defensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded DP:Fading MV:Winded >
A shrill piercing scream reverberates through the area.
A raven caws 'Saif, Pablo, Matheus are at The Blight'
* R HP:Wounded DP:Fading MV:Winded > narr zang when you come or nag we can hit
You narrate 'zang when you come or nag we can hit'
* R HP:Wounded DP:Fading MV:Winded >
*Matheus* has arrived from the south, riding a gray palfrey.
*Pablo* has arrived from the south, riding a warhorse.
*Saif* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Wounded DP:Fading MV:Winded >
*Saif* drops a lantern.
* R HP:Wounded DP:Fading MV:Winded >
*Matheus* slices a Ghar'ghael trolloc's head into bloody fragments!
KILL human
* R HP:Wounded DP:Fading MV:Winded > KILL human
*Pablo* blasts a Ghar'ghael trolloc's right leg hard.
* R HP:Wounded DP:Fading MV:Winded > KILL human
*Pablo* blasts a Ghar'ghael trolloc's left leg hard.
A Dhai'mon trolloc tries to crush Saif, but he deflects the blow.
Pablo swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
A Ghar'ghael trolloc tries to cleave Matheus, but he deflects the blow.
You barely cleave *Pablo*'s right leg.
Naugrim stops resting, and clambers on his feet.
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > You do the best you can!
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > You do the best you can!
Naugrim tries to lance *Saif*, but he deflects the blow.
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > narr on
*Pablo* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > You narrate 'on'
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > change posture offensive
c
Posture changed to: Offensive
b
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
*Saif* panics, and attempts to flee!
[bash ] ing MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched >
*Saif* leaves north riding a warhorse.
The blighted tree tries to hit Matheus, but he deflects the blow.
A raven caws 'Pablo, Matheus are at The Blight'
An Ahf'frait trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
The blighted tree barely tickles Pablo's body with its hit.
A Ghar'ghael trolloc cleaves Matheus's body.
*Matheus* slices a Ghar'ghael trolloc's right arm into bloody fragments!
*Matheus* sends a Ghar'ghael trolloc sprawling with a powerful bash!
-
*Pablo* panics, and attempts to flee!
+
*Pablo* leaves north riding a warhorse.
*
*Saif* has arrived from the north, riding a warhorse.
*
You intercept *Saif*'s attack on your mount.
*Saif* tries to scythe you, but you parry successfully.
=
A Dhai'mon trolloc joins your fight!
The blighted tree joins the blighted tree's fight!
*Pablo* has arrived from the north, riding a warhorse.
Naugrim lances *Pablo*'s body.
=
Naugrim lances *Pablo*'s right leg.
A raven caws 'Pablo, Saif, Matheus are at The Blight'
The blighted tree tries to hit Saif, but he deflects the blow.
A Dhai'mon trolloc crushes Saif's body.
You cleave *Saif*'s body very hard.
An Ahf'frait trolloc tries to cleave Matheus, but he parries successfully.
The blighted tree tries to hit Matheus, but he parries successfully.
*Matheus* slices a Ghar'ghael trolloc's body extremely hard.
Your bash at *Pablo* sends him sprawling!
* R HP:Wounded DP:Fading MV:Winded - Saif: Wounded >
*Matheus* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Winded - Saif: Wounded >
*Matheus* leaves down riding a gray palfrey.
ing MV:Winded - Saif: Wounded >
*Saif* sends you sprawling with a powerful bash!
* R HP:Wounded DP:Fading MV:Winded - Saif: Wounded >
Naugrim lances *Pablo*'s right arm hard.
The blighted tree tries to hit Saif, but he dodges the attack.
A Dhai'mon trolloc tries to crush Saif, but he deflects the blow.
*Saif* scythes your body into bloody fragments!
*Matheus* has arrived from below, riding a gray palfrey.
* R HP:Battered DP:Fading MV:Winded - Saif: Wounded >
You intercept *Matheus*'s attack on your mount.
*Matheus* slices your head into bloody fragments!
* R HP:Battered DP:Fading MV:Winded - Saif: Wounded > x
f
*Matheus* slices your body into bloody fragments!
PANIC! You couldn't escape!
A Ghar'ghael trolloc joins a Dhai'mon trolloc's fight!
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
The blighted tree joins the blighted tree's fight!
*Pablo* blasts Naugrim's body.
Naugrim lances *Pablo*'s body.
The blighted tree tries to hit Saif, but he dodges the attack.
A Dhai'mon trolloc tickles Saif's head with his crush.
*Saif* scythes your body into bloody fragments!
PANIC! You couldn't escape!
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded > x
f
Naugrim narrates 'on downer'
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded >
*Saif* panics, and attempts to flee!
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
*Saif* leaves down riding a warhorse.
Zangief slashes *Pablo*'s left leg.
You panic and attempt to flee!ded - Matheus: Hurt >
An Ahf'frait trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A raven caws 'Matheus, Pablo are at The Blight'
Matheus swiftly dodges the blighted tree's attempt to hit him.
A raven caws 'Matheus, Pablo are at The Blight'
A Dhai'mon trolloc tries to crush Matheus, but he deflects the blow.
An Ahf'frait trolloc cleaves Pablo's left arm.
The blighted tree barely tickles Pablo's left leg with its hit.
An Ahf'frait trolloc cleaves Matheus's body hard.
A Ghar'ghael trolloc barely cleaves Matheus's body.
*Matheus* tries to slice you, but you parry successfully.
Naugrim lances *Pablo*'s right leg.
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R HP:Beaten DP:Fading MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc is here, fighting Pablo.
Zangief the Dark General is here, fighting Pablo mending a weapon, riding a shadow stallion.
*Matheus* is here, fighting a Ghar'ghael trolloc, riding a gray palfrey.
*Pablo* is here, fighting Naugrim, riding a warhorse.
A raven is here flying around.
A Ghar'ghael trolloc is here, fighting Matheus.
Naugrim the Dark Master is sitting here mending a weapon.
An Ahf'frait trolloc is here, fighting Matheus.
A Dhai'mon trolloc is here, fighting Matheus.
The blighted tree is here, fighting Matheus.
The blighted tree is here, fighting Pablo.
*Saif* has arrived from below, riding a warhorse.
* R HP:Beaten DP:Fading MV:Winded >
You intercept *Saif*'s attack on your mount.
*Saif* tries to scythe you, but you parry successfully.
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded > n
f
No way! You're fighting for your life!
You panic and attempt to flee!ded - Saif: Wounded >
The blighted tree tries to hit Matheus, but he parries successfully.
A Dhai'mon trolloc tries to crush Matheus, but he deflects the blow.
An Ahf'frait trolloc tickles Pablo's right arm with his cleave.
The blighted tree tickles Pablo's right leg with its hit.
An Ahf'frait trolloc barely cleaves Matheus's body.
A Ghar'ghael trolloc tries to cleave Matheus, but he parries successfully.
*Pablo* blasts Naugrim's body.
You dodge a bash from *Matheus* who loses his balance and falls!
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
**************I ran N blight to catch a tic*********************
* R S HP:Beaten DP:Fading MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
* R S HP:Beaten DP:Fading MV:Winded > l
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Beaten DP:Fading MV:Winded > narr refol on zang if you havent yet
You narrate 'refol on zang if you havent yet'
group
* R S HP:Beaten DP:Fading MV:Winded >
Zangief narrates 'trail'
* R S HP:Beaten DP:Fading MV:Winded > Your group consists of:
Toribio (Head of group)
an Ahf'frait trolloc
Naugrim
* R S HP:Beaten DP:Fading MV:Winded >
A shrill piercing scream reverberates through the area.
* R S HP:Battered DP:Fading MV:Winded > whe
l
Players in your Zone
--------------------
Toribio - The Blight
* R S HP:Battered DP:Fading MV:Winded > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > ung
You have disbanded the group.
* R S HP:Battered DP:Fading MV:Winded > whe
l
Players in your Zone
--------------------
Toribio - The Blight
* R S HP:Battered DP:Fading MV:Winded > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > whe
l
Players in your Zone
--------------------
Toribio - The Blight
* R S HP:Battered DP:Fading MV:Winded > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > look
Preparing to find this room on the map.
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Matching room found! Correcting map position.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > w
s
s
A huge darkhound leaves east.
A shrill piercing scream reverberates through the area.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
o R S HP:Battered DP:Fading MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > s
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
s
* R S HP:Battered DP:Fading MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Fading MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Fading MV:Winded > e
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > w
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R S HP:Battered DP:Fading MV:Winded > s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
* R S HP:Battered DP:Fading MV:Winded > s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R S HP:Battered DP:Fading MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Zangief narrates 'im zerk'
* R S HP:Battered DP:Fading MV:Winded >
Zangief narrates 'w side'
* R S HP:Battered DP:Fading MV:Winded >
Naugrim narrates 'n w 2n cave tori'
* R S HP:Battered DP:Fading MV:Winded > folme
[order trolloc follow toribio]
An Ahf'frait trolloc starts following you.
Ok.
* R S HP:Battered DP:Fading MV:Winded > group all
An Ahf'frait trolloc is now a member of your group.
* R S HP:Battered DP:Fading MV:Winded >
Naugrim narrates 'come quick tori'
w
* R S HP:Battered DP:Fading MV:Winded > Alas, you cannot go that way...
d
* R S HP:Battered DP:Fading MV:Winded > w
w
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
An Ahf'frait trolloc has arrived from above.
n
* R S HP:Battered DP:Fading MV:Winded > Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the east.
* R S HP:Battered DP:Fading MV:Winded > n
Alas, you cannot go that way...
* R S HP:Battered DP:Fading MV:Winded > In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An Ahf'frait trolloc has arrived from the south.
* R S HP:Battered DP:Fading MV:Winded > u
The enormous worm tries to hit you, but you parry successfully.
The enormous worm joins the enormous worm's fight!
The enormous worm hits an Ahf'frait trolloc's body hard.
You try to cleave the enormous worm, but it parries successfully.
The enormous worm tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
* R S HP:Battered DP:Good MV:Winded - the enormous worm: Scratched > No way! You're fighting for your life!
* R S HP:Battered DP:Good MV:Winded - the enormous worm: Scratched > f
You panic and attempt to flee!
You flee head over heels.
In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R S HP:Battered DP:Good MV:Winded > u
The enormous worm has arrived from the east.
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > n
w
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
* R S HP:Battered DP:Good MV:Winded > w
w
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
* R S HP:Battered DP:Good MV:Winded > w
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > n
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > w
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
You're already leading it!
o HP:Wounded DP:Strong MV:Tiring >
Naugrim stops following Zangief.
Naugrim starts following you.
o HP:Wounded DP:Strong MV:Tiring >
Zangief nods in agreement.
compel
* g MV:Tiring >
You direct thin tendrils of darkness toward Naugrim!
You direct thin tendrils of darkness toward a shadow stallion!
o HP:Wounded DP:Good MV:Tiring >
Naugrim nods in agreement.
o HP:Wounded DP:Good MV:Tiring >
Zangief looks at you.
o HP:Wounded DP:Good MV:Tiring >
*Matheus* has arrived from the west, riding a gray palfrey.
*Saif* has arrived from the west, riding a warhorse.
* HP:Wounded DP:Good MV:Tiring >
*Saif* tries to scythe Zangief, but he parries successfully.
* HP:Wounded DP:Good MV:Tiring >
*Matheus* tries to slice Zangief, but he parries successfully.
* HP:Wounded DP:Good MV:Tiring >
Naugrim tries to lance *Matheus*, but he parries successfully.
* HP:Wounded DP:Good MV:Tiring > ride shadow
Zangief has beaten you to it.
Zangief panics, and attempts to flee!
* HP:Wounded DP:Good MV:Tiring >
Zangief leaves north riding a shadow stallion.
* HP:Wounded DP:Good MV:Tiring > ride shadow
A shadow stallion stops following you.
You start riding it.
* R HP:Wounded DP:Fading MV:Tiring >
*Matheus* avoids being bashed by Naugrim who loses his balance and falls!
* R HP:Wounded DP:Fading MV:Tiring >
*Saif* tries to scythe you, but you parry successfully.
n
* R HP:Wounded DP:Fading MV:Tiring - Saif: Battered > You gaze deeply into the soul of *Saif*.
Your gaze failed to paralyze your victim.
You try to cleave *Saif*, but he parries successfully.
*Matheus* slices Naugrim's left leg.
No way! You're fighting for your life!
* R HP:Wounded DP:Fading MV:Tiring - Saif: Battered > x
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
You panic and attempt to flee!ring - Saif: Battered >
You flee head over heels.
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim narrates 'where u go tori :P'
n
o R HP:Wounded DP:Fading MV:Tiring > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zangief the Dark General is here, fighting Saif mending a weapon, riding a shadow stallion.
*Saif* is here, fighting Zangief, riding a warhorse.
*Matheus* is sitting here, riding a gray palfrey.
Naugrim the Dark Master is here, fighting Matheus mending a weapon.
* R HP:Wounded DP:Fading MV:Tiring > KILL human
KILL human
KILL human
You cleave *Matheus*'s right arm into bloody fragments!
* R HP:Wounded DP:Fading MV:Tiring - Naugrim: Beaten - Matheus: Hurt > You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Naugrim: Beaten - Matheus: Hurt > You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Naugrim: Beaten - Matheus: Hurt > change posture offensive
c
b
You cleave *Matheus*'s body very hard.
Naugrim lances *Matheus*'s right leg hard.
You are hungry.
Posture changed to: Offensive
Naugrim narrates 'o'
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > [bash ]
They already seem to be stunned.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Saif* sends Zangief sprawling with a powerful bash!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Naugrim looks at you.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > b
[bash ]
-
*Saif* scythes Zangief's body hard.
*Matheus* slices Naugrim's body hard.
=
*Pablo* has arrived from the west, riding a warhorse.
-
*Pablo* tries to blast you, but you parry successfully.
As *Matheus* avoids your bash, you topple over and fall to the ground!
*Matheus* avoids being bashed by Naugrim who loses his balance and falls!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Pablo* tries to blast you, but you parry successfully.
*Saif* scythes Zangief's right leg very hard.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Naugrim avoids being bashed by *Matheus* who loses his balance and falls!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > b
*Pablo* now follows *Saif*.
[bash ] d MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Naugrim lances *Matheus*'s body very hard.
-
Naugrim narrates 'i losing'
*
*Saif* avoids being bashed by Zangief who loses his balance and falls!
*Saif* sends Zangief sprawling with a powerful bash!
*Pablo* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Pablo* blasts your left foot into bloody fragments!
*Saif* scythes Zangief's head extremely hard.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Matheus* sends Naugrim sprawling with a powerful bash!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > narr off it then
Zangief panics, and attempts to flee!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Zangief narrates 'im off'
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
Zangief narrates 'cant land a bash'
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded >
*Pablo* blasts your body into bloody fragments!
*Matheus* slices Naugrim's head.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > change posture defensive
x
*Saif* tries to scythe Zangief, but he deflects the blow.
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > f
Zangief panics, and attempts to flee!
* R HP:Wounded DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > *Pablo* blasts your right leg into bloody fragments!
You try to cleave *Matheus*, but he parries successfully.
*Matheus* barely slices Naugrim's right foot.
You narrate 'off it then'
* R HP:Battered DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > Posture changed to: Defensive
*Pablo* stops following *Saif*.
*Pablo* now follows *Matheus*.
Zangief leaves north riding a shadow stallion.
* R HP:Battered DP:Good MV:Tiring - Naugrim: Beaten - Matheus: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
Naugrim narrates 'am beat already'
You panic and attempt to flee!ing - Naugrim: Beaten - Matheus: Wounded >
You flee head over heels.
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Battered DP:Good MV:Tiring >
Naugrim has arrived from the east.
Naugrim narrates 'ok i off'
o R HP:Battered DP:Good MV:Tiring >
Naugrim leaves west.
o R HP:Battered DP:Good MV:Tiring >
*Matheus* has arrived from the east, riding a gray palfrey.
*Pablo* has arrived from the east, riding a warhorse.
*Saif* has arrived from the east, riding a warhorse.
*Saif* tries to scythe you, but you parry successfully.
*Pablo* tries to blast you, but you deflect the blow.
* R HP:Battered DP:Good MV:Tiring - Saif: Battered > w
*Pablo* tries to blast you, but you parry successfully.
You gaze deeply into the soul of *Saif*.
Your gaze failed to paralyze your victim.
You try to cleave *Saif*, but he parries successfully.
You swiftly dodge *Saif*'s attempt to scythe you.
*Matheus* leaves west riding a gray palfrey.
No way! You're fighting for your life!
f
* R HP:Battered DP:Good MV:Tiring - Saif: Battered > n
n
*Matheus* has arrived from the west, riding a gray palfrey.
You panic and attempt to flee!
*Matheus* slices a shadow stallion's body into bloody fragments!
You flee head over heels.
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...
o R HP:Battered DP:Good MV:Tiring > Alas, you cannot go that way...
*********************tactically retreat (aka: run away)********************
Naugrim narrates 'ya with tori'
o R HP:Battered DP:Trickling MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded > n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded >
Zangief narrates 'k'
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has arrived from the south.
Naugrim narrates 'v here'
o R HP:Battered DP:Trickling MV:Winded > n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Naugrim has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded > whe
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
Zangief - The Blight
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
Naugrim the Dark Master is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has arrived from the south.
whe
o R HP:Battered DP:Trickling MV:Winded > Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > narr we d
You narrate 'we d'
o R HP:Battered DP:Trickling MV:Winded > whe
l
Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Zangief the Dark General is standing here mending a weapon, riding a shadow stallion.
Naugrim the Dark Master is standing here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim sits down and rests.
o R HP:Battered DP:Trickling MV:Winded > narr ate a bash and some pain
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You narrate 'ate a bash and some pain'
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Naugrim says 'getting hps'
o R HP:Battered DP:Trickling MV:Winded > narr heh
You narrate 'heh'
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Zangief the Dark General is standing here mending a weapon, riding a shadow stallion.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
A Dhai'mon trolloc has been kicked out of Zangief's group!
A Dhai'mon trolloc stops following Zangief.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim looks at you.
o R HP:Battered DP:Trickling MV:Winded >
Zangief narrates 'brb'
o R HP:Battered DP:Trickling MV:Winded >
Naugrim looks at Zangief.
o R HP:Battered DP:Trickling MV:Winded > whe
l
Players in your Zone
--------------------
Zangief - The Blight
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim says 'oh lol u r dodge'
o R HP:Battered DP:Trickling MV:Winded > sa yeah trying something new
You hiss 'yeah trying something new'
o R HP:Battered DP:Trickling MV:Winded > snicker
Naugrim nods in agreement.
o R HP:Battered DP:Trickling MV:Winded > You snicker softly.
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded > whe
Nageer narrates 'sups'
Naugrim says '19 dex i hope :p'
o R HP:Battered DP:Trickling MV:Winded > Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Nageer narrates 'math pablo saif fhills rm'
o R HP:Battered DP:Trickling MV:Winded > narr pk blight soon
You narrate 'pk blight soon'
o R HP:Battered DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
You are hungry.
o R HP:Battered DP:Trickling MV:Winded > get rations pack
You get a package of iron rations from a backpack.
o R HP:Battered DP:Trickling MV:Winded > eat rations
Naugrim narrates 'scent'
o R HP:Battered DP:Trickling MV:Winded > You eat the rations.
You are full.
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim narrates 'blight'
o R HP:Battered DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
sa grabbing mob
o R HP:Battered DP:Trickling MV:Winded > You hiss 'grabbing mob'
x
o R HP:Battered DP:Trickling MV:Winded > fg
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
o R HP:Battered DP:Trickling MV:Winded > f
Arglebargle, glop-glyf!?!
o R HP:Battered DP:Trickling MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Battered DP:Trickling MV:Winded > n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge trolloc marked with a whirlwind snorts here.
o R HP:Battered DP:Trickling MV:Winded > folme
[order trolloc follow toribio]
An Ahf'frait trolloc starts following you.
Ok.
o R HP:Battered DP:Trickling MV:Winded > group all
An Ahf'frait trolloc is now a member of your group.
Naugrim is now a member of your group.
s
o R HP:Battered DP:Trickling MV:Winded > s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the north.
o R HP:Battered DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
Naugrim the Dark Master is resting here mending a weapon.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
An Ahf'frait trolloc has arrived from the north.
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Nageer narrates 'ffs im out of vials'
o R HP:Battered DP:Trickling MV:Winded > change posture defensive
Naugrim narrates 'grabbing mob aswell'
o R HP:Battered DP:Trickling MV:Winded > x
Posture changed to: Defensive
o R HP:Battered DP:Trickling MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
o R HP:Battered DP:Trickling MV:Winded >
Naugrim stops resting, and clambers on his feet.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim leaves south.
o R HP:Battered DP:Trickling MV:Winded > narr i have ahf
You narrate 'i have ahf'
o R HP:Battered DP:Trickling MV:Winded >
Naugrim has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.
o R HP:Battered DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Battered DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is standing here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Battered DP:Trickling MV:Winded >
Naugrim sits down and rests.
o R HP:Wounded DP:Trickling MV:Winded > stats
You are a 168 year old male myrddraal.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 27.9 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 104, Parrying bonus: 182
Your mood is: Wimpy. You will flee below: 205 Hit Points
Your posture is: Defensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
o R HP:Wounded DP:Trickling MV:Winded > not
l
You start paying increased attention to your surroundings.
o R HP:Wounded DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Wounded DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Wounded DP:Trickling MV:Winded > KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > KILL human
KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > KILL human
KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > stats
You are a 168 year old male myrddraal.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 27.9 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 114, Parrying bonus: 182
Your mood is: Wimpy. You will flee below: 205 Hit Points
Your posture is: Defensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
o R HP:Wounded DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
A raven caws 'Saif, Pablo, Matheus are at The Blight'
o R HP:Wounded DP:Trickling MV:Winded > KILL human
They aren't here.
KILL human
o R HP:Wounded DP:Trickling MV:Winded > KILL human
KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > KILL human
They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > They aren't here.
o R HP:Wounded DP:Trickling MV:Winded > whe
l
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
Naugrim eats a basted turkey leg.
o R HP:Wounded DP:Trickling MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Wounded DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded >
A shrill piercing scream reverberates through the area.
o R HP:Wounded DP:Trickling MV:Winded >
Naugrim looks at a Ghar'ghael trolloc.
o R HP:Wounded DP:Trickling MV:Winded > narr patty 1s
You narrate 'patty 1s'
o R HP:Wounded DP:Trickling MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
o R HP:Wounded DP:Trickling MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Wounded DP:Trickling MV:Winded > scna s
Arglebargle, glop-glyf!?!
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Naugrim narrates 'nod'
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o R HP:Wounded DP:Trickling MV:Winded > scan s
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A raven caws 'Saif, Pablo, Matheus are at The Blight'
The sun rises.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* R HP:Wounded DP:Fading MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
Naugrim the Dark Master is resting here mending a weapon.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded DP:Fading MV:Winded > whe
Players in your Zone
--------------------
Naugrim - The Blight
Toribio - The Blight
* R HP:Wounded DP:Fading MV:Winded > sco
You have 226(411) hit, 26(121) dark power and 114(284) movement points.
You have scored 108584225 experience points and 133 quest points.
You need 1727235138 exp to level and 67 qp to rank.
You have amassed 310 Turn points to date.
You have played 65 days and 17 hours (real time).
This ranks you as Toribio the Cor'sam [Myrddraal 2] (Level 51).
You are standing.
* R HP:Wounded DP:Fading MV:Winded > stats
You are a 168 year old male myrddraal.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 27.9 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 124, Parrying bonus: 182
Your mood is: Wimpy. You will flee below: 205 Hit Points
Your posture is: Defensive.
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded DP:Fading MV:Winded >
A shrill piercing scream reverberates through the area.
A raven caws 'Saif, Pablo, Matheus are at The Blight'
* R HP:Wounded DP:Fading MV:Winded > narr zang when you come or nag we can hit
You narrate 'zang when you come or nag we can hit'
* R HP:Wounded DP:Fading MV:Winded >
*Matheus* has arrived from the south, riding a gray palfrey.
*Pablo* has arrived from the south, riding a warhorse.
*Saif* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Wounded DP:Fading MV:Winded >
*Saif* drops a lantern.
* R HP:Wounded DP:Fading MV:Winded >
*Matheus* slices a Ghar'ghael trolloc's head into bloody fragments!
KILL human
* R HP:Wounded DP:Fading MV:Winded > KILL human
*Pablo* blasts a Ghar'ghael trolloc's right leg hard.
* R HP:Wounded DP:Fading MV:Winded > KILL human
*Pablo* blasts a Ghar'ghael trolloc's left leg hard.
A Dhai'mon trolloc tries to crush Saif, but he deflects the blow.
Pablo swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
A Ghar'ghael trolloc tries to cleave Matheus, but he deflects the blow.
You barely cleave *Pablo*'s right leg.
Naugrim stops resting, and clambers on his feet.
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > You do the best you can!
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > You do the best you can!
Naugrim tries to lance *Saif*, but he deflects the blow.
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > narr on
*Pablo* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > You narrate 'on'
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > change posture offensive
c
Posture changed to: Offensive
b
* R HP:Wounded DP:Fading MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
*Saif* panics, and attempts to flee!
[bash ] ing MV:Winded - a Ghar'ghael trolloc: Hurt - Pablo: Scratched >
*Saif* leaves north riding a warhorse.
The blighted tree tries to hit Matheus, but he deflects the blow.
A raven caws 'Pablo, Matheus are at The Blight'
An Ahf'frait trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
The blighted tree barely tickles Pablo's body with its hit.
A Ghar'ghael trolloc cleaves Matheus's body.
*Matheus* slices a Ghar'ghael trolloc's right arm into bloody fragments!
*Matheus* sends a Ghar'ghael trolloc sprawling with a powerful bash!
-
*Pablo* panics, and attempts to flee!
+
*Pablo* leaves north riding a warhorse.
*
*Saif* has arrived from the north, riding a warhorse.
*
You intercept *Saif*'s attack on your mount.
*Saif* tries to scythe you, but you parry successfully.
=
A Dhai'mon trolloc joins your fight!
The blighted tree joins the blighted tree's fight!
*Pablo* has arrived from the north, riding a warhorse.
Naugrim lances *Pablo*'s body.
=
Naugrim lances *Pablo*'s right leg.
A raven caws 'Pablo, Saif, Matheus are at The Blight'
The blighted tree tries to hit Saif, but he deflects the blow.
A Dhai'mon trolloc crushes Saif's body.
You cleave *Saif*'s body very hard.
An Ahf'frait trolloc tries to cleave Matheus, but he parries successfully.
The blighted tree tries to hit Matheus, but he parries successfully.
*Matheus* slices a Ghar'ghael trolloc's body extremely hard.
Your bash at *Pablo* sends him sprawling!
* R HP:Wounded DP:Fading MV:Winded - Saif: Wounded >
*Matheus* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Winded - Saif: Wounded >
*Matheus* leaves down riding a gray palfrey.
ing MV:Winded - Saif: Wounded >
*Saif* sends you sprawling with a powerful bash!
* R HP:Wounded DP:Fading MV:Winded - Saif: Wounded >
Naugrim lances *Pablo*'s right arm hard.
The blighted tree tries to hit Saif, but he dodges the attack.
A Dhai'mon trolloc tries to crush Saif, but he deflects the blow.
*Saif* scythes your body into bloody fragments!
*Matheus* has arrived from below, riding a gray palfrey.
* R HP:Battered DP:Fading MV:Winded - Saif: Wounded >
You intercept *Matheus*'s attack on your mount.
*Matheus* slices your head into bloody fragments!
* R HP:Battered DP:Fading MV:Winded - Saif: Wounded > x
f
*Matheus* slices your body into bloody fragments!
PANIC! You couldn't escape!
A Ghar'ghael trolloc joins a Dhai'mon trolloc's fight!
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
The blighted tree joins the blighted tree's fight!
*Pablo* blasts Naugrim's body.
Naugrim lances *Pablo*'s body.
The blighted tree tries to hit Saif, but he dodges the attack.
A Dhai'mon trolloc tickles Saif's head with his crush.
*Saif* scythes your body into bloody fragments!
PANIC! You couldn't escape!
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded > x
f
Naugrim narrates 'on downer'
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded >
*Saif* panics, and attempts to flee!
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
*Saif* leaves down riding a warhorse.
Zangief slashes *Pablo*'s left leg.
You panic and attempt to flee!ded - Matheus: Hurt >
An Ahf'frait trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A raven caws 'Matheus, Pablo are at The Blight'
Matheus swiftly dodges the blighted tree's attempt to hit him.
A raven caws 'Matheus, Pablo are at The Blight'
A Dhai'mon trolloc tries to crush Matheus, but he deflects the blow.
An Ahf'frait trolloc cleaves Pablo's left arm.
The blighted tree barely tickles Pablo's left leg with its hit.
An Ahf'frait trolloc cleaves Matheus's body hard.
A Ghar'ghael trolloc barely cleaves Matheus's body.
*Matheus* tries to slice you, but you parry successfully.
Naugrim lances *Pablo*'s right leg.
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R HP:Beaten DP:Fading MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc is here, fighting Pablo.
Zangief the Dark General is here, fighting Pablo mending a weapon, riding a shadow stallion.
*Matheus* is here, fighting a Ghar'ghael trolloc, riding a gray palfrey.
*Pablo* is here, fighting Naugrim, riding a warhorse.
A raven is here flying around.
A Ghar'ghael trolloc is here, fighting Matheus.
Naugrim the Dark Master is sitting here mending a weapon.
An Ahf'frait trolloc is here, fighting Matheus.
A Dhai'mon trolloc is here, fighting Matheus.
The blighted tree is here, fighting Matheus.
The blighted tree is here, fighting Pablo.
*Saif* has arrived from below, riding a warhorse.
* R HP:Beaten DP:Fading MV:Winded >
You intercept *Saif*'s attack on your mount.
*Saif* tries to scythe you, but you parry successfully.
* R HP:Beaten DP:Fading MV:Winded - Saif: Wounded > n
f
No way! You're fighting for your life!
You panic and attempt to flee!ded - Saif: Wounded >
The blighted tree tries to hit Matheus, but he parries successfully.
A Dhai'mon trolloc tries to crush Matheus, but he deflects the blow.
An Ahf'frait trolloc tickles Pablo's right arm with his cleave.
The blighted tree tickles Pablo's right leg with its hit.
An Ahf'frait trolloc barely cleaves Matheus's body.
A Ghar'ghael trolloc tries to cleave Matheus, but he parries successfully.
*Pablo* blasts Naugrim's body.
You dodge a bash from *Matheus* who loses his balance and falls!
You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
**************I ran N blight to catch a tic*********************
* R S HP:Beaten DP:Fading MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Naugrim - The Blight
* R S HP:Beaten DP:Fading MV:Winded > l
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Beaten DP:Fading MV:Winded > narr refol on zang if you havent yet
You narrate 'refol on zang if you havent yet'
group
* R S HP:Beaten DP:Fading MV:Winded >
Zangief narrates 'trail'
* R S HP:Beaten DP:Fading MV:Winded > Your group consists of:
Toribio (Head of group)
an Ahf'frait trolloc
Naugrim
* R S HP:Beaten DP:Fading MV:Winded >
A shrill piercing scream reverberates through the area.
* R S HP:Battered DP:Fading MV:Winded > whe
l
Players in your Zone
--------------------
Toribio - The Blight
* R S HP:Battered DP:Fading MV:Winded > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > ung
You have disbanded the group.
* R S HP:Battered DP:Fading MV:Winded > whe
l
Players in your Zone
--------------------
Toribio - The Blight
* R S HP:Battered DP:Fading MV:Winded > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > whe
l
Players in your Zone
--------------------
Toribio - The Blight
* R S HP:Battered DP:Fading MV:Winded > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > look
Preparing to find this room on the map.
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Matching room found! Correcting map position.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > w
s
s
A huge darkhound leaves east.
A shrill piercing scream reverberates through the area.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
o R S HP:Battered DP:Fading MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > s
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
s
* R S HP:Battered DP:Fading MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Fading MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Fading MV:Winded > e
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
* R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Fading MV:Winded > w
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R S HP:Battered DP:Fading MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R S HP:Battered DP:Fading MV:Winded > s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
* R S HP:Battered DP:Fading MV:Winded > s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
A lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R S HP:Battered DP:Fading MV:Winded > whe
Players in your Zone
--------------------
Toribio - The Blight
Zangief narrates 'im zerk'
* R S HP:Battered DP:Fading MV:Winded >
Zangief narrates 'w side'
* R S HP:Battered DP:Fading MV:Winded >
Naugrim narrates 'n w 2n cave tori'
* R S HP:Battered DP:Fading MV:Winded > folme
[order trolloc follow toribio]
An Ahf'frait trolloc starts following you.
Ok.
* R S HP:Battered DP:Fading MV:Winded > group all
An Ahf'frait trolloc is now a member of your group.
* R S HP:Battered DP:Fading MV:Winded >
Naugrim narrates 'come quick tori'
w
* R S HP:Battered DP:Fading MV:Winded > Alas, you cannot go that way...
d
* R S HP:Battered DP:Fading MV:Winded > w
w
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
An Ahf'frait trolloc has arrived from above.
n
* R S HP:Battered DP:Fading MV:Winded > Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the east.
* R S HP:Battered DP:Fading MV:Winded > n
Alas, you cannot go that way...
* R S HP:Battered DP:Fading MV:Winded > In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An Ahf'frait trolloc has arrived from the south.
* R S HP:Battered DP:Fading MV:Winded > u
The enormous worm tries to hit you, but you parry successfully.
The enormous worm joins the enormous worm's fight!
The enormous worm hits an Ahf'frait trolloc's body hard.
You try to cleave the enormous worm, but it parries successfully.
The enormous worm tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
* R S HP:Battered DP:Good MV:Winded - the enormous worm: Scratched > No way! You're fighting for your life!
* R S HP:Battered DP:Good MV:Winded - the enormous worm: Scratched > f
You panic and attempt to flee!
You flee head over heels.
In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R S HP:Battered DP:Good MV:Winded > u
The enormous worm has arrived from the east.
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > n
w
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
* R S HP:Battered DP:Good MV:Winded > w
w
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
* R S HP:Battered DP:Good MV:Winded > w
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > n
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > w
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
Re: DS wins this round
* R S HP:Battered DP:Good MV:Winded > w
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
You cleave *Pablo*'s right arm.
KILL human
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered >
*Pablo* tries to blast you, but you deflect the blow.
A rat now follows Pablo.
A rat squeaks 'Pablo is at Bend in the Forgotten Trail'
You cleave *Pablo*'s right hand.
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > narr on 1n1w cave
You narrate 'on 1n1w cave'
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered >
*Pablo* tries to blast you, but you deflect the blow.
You cleave *Pablo*'s left arm.
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered >
You cleave *Pablo*'s body.
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > x
f
You dodge a bash from *Pablo* who loses his balance and falls!
You panic and attempt to flee!
You flee head over heels.
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is sitting here, riding a warhorse.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R S HP:Battered DP:Good MV:Winded > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > nar -
You narrate '- '
* R S HP:Battered DP:Good MV:Winded > n
n
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is sitting here, riding a warhorse.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.
* R S HP:Battered DP:Good MV:Winded > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is here, fighting Zangief, riding a gray palfrey.
Zangief the Dark General is sitting here mending a weapon, riding a shadow stallion.
Naugrim the Dark Master is here, fighting Matheus mending a weapon.
An Ahf'frait trolloc is here, fighting an ogier.
An ogier is here, fighting an Ahf'frait trolloc.
*Matheus* avoids being bashed by Naugrim who loses his balance and falls!
* R S HP:Battered DP:Good MV:Winded > KILL human
You try to cleave *Matheus*, but he deflects the blow.
KILL human
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten >
You cleave *Matheus*'s body hard.
*Matheus* tries to slice Zangief, but he parries successfully.
An Ahf'frait trolloc cleaves an ogier's body.
An ogier tries to strike an Ahf'frait trolloc, but he deflects the blow.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > c
*Matheus* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten >
*Pablo* has arrived from the south, riding a warhorse.
A rat has arrived from the south.
Naugrim clambers to his feet.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > KILL human
Naugrim lances *Pablo*'s left leg.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > KILL human
*Matheus* leaves east riding a gray palfrey.
You barely cleave *Pablo*'s body.
Zangief can't seem to regain control of himself.
KILL human
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
You do the best you can!
Zangief can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
You cleave *Pablo*'s right leg hard.
*Pablo* blasts Naugrim's left hand hard.
Naugrim lances *Pablo*'s right leg very hard.
An Ahf'frait trolloc cleaves an ogier's right arm.
An ogier barely tickles an Ahf'frait trolloc's body with his strike.
You do the best you can!
*Saif* has arrived from the south, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > c
*Matheus* has arrived from the east, riding a gray palfrey.
You intercept *Saif*'s attack on your mount. <------------------I am thinking this saved Zang
*Saif* tries to scythe you, but you deflect the blow.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered >
You intercept *Matheus*'s attack on your mount. <------------------Again
*Matheus* tries to slice you, but you deflect the blow.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
KILL human
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered >
*Matheus* panics, and attempts to flee!
*Saif* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered >
You cleave *Pablo*'s body.
A rat squeaks 'Matheus, Saif, Pablo are at Bend in the Forgotten Trail'
Naugrim lances *Pablo*'s body.
An Ahf'frait trolloc tries to cleave an ogier, but he deflects the blow.
An ogier barely tickles an Ahf'frait trolloc's body with his strike.
x
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
Zangief tries to slash *Saif*, but he deflects the blow.
change posture defensive
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Beaten >
Naugrim avoids being bashed by *Pablo* who loses his balance and falls!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > *Matheus* leaves east riding a gray palfrey.
Posture changed to: Defensive
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten >
*Saif* leaves east riding a warhorse.
*Saif* has arrived from the east, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten >
*Matheus* has arrived from the east, riding a gray palfrey.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > l
You intercept *Matheus*'s attack on your mount. <----------------still on me instead of the crit Zang
*Matheus* tries to slice you, but you deflect the blow.
*Saif* tries to scythe Zangief, but he parries successfully.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
*Matheus* is here, fighting YOU!, riding a gray palfrey.
*Saif* is here, fighting Zangief, riding a warhorse.
Zangief the Dark General is here, fighting Saif mending a weapon, riding a shadow stallion.
A rat scurries around trying to get out of sight.
*Pablo* is here, fighting YOU!, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim the Dark Master is here, fighting Pablo mending a weapon.
An Ahf'frait trolloc is here, fighting an ogier.
An ogier is here, fighting an Ahf'frait trolloc.
KILL human
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
KILL human
A rat squeaks 'Matheus, Saif, Pablo are at Bend in the Forgotten Trail'
You cleave *Pablo*'s body.
An Ahf'frait trolloc tries to cleave an ogier, but he parries successfully.
An ogier strikes an Ahf'frait trolloc's right leg hard.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > *Matheus* panics, and attempts to flee!
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
Zangief sends *Saif* sprawling with a powerful bash!
*Saif* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
*Pablo* leaves east riding a warhorse.
Zangief stops riding a shadow stallion.
* R S HP:Battered DP:Good MV:Winded - Matheus: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Matheus: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Matheus: Beaten > KILL human
*Matheus* leaves south riding a gray palfrey.
You cleave *Saif*'s body very hard.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Saif: Critical > KILL human
You cleave *Saif*'s body extremely hard.
A rat squeaks 'Saif is at Bend in the Forgotten Trail'
An Ahf'frait trolloc cleaves an ogier's body hard.
An ogier tickles an Ahf'frait trolloc's body with his strike.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Saif: Critical > You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Saif: Critical > KILL human
You do the best you can!
Naugrim lances *Saif*'s body hard.
*Saif* is dead! R.I.P.
Your blood freezes as you hear *Saif*'s death cry.
* R S HP:Battered DP:Good MV:Winded > They aren't here.
*Pablo* has arrived from the east, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
KILL human
KILL human
KILL human
KILL human
KILL human
You barely cleave *Pablo*'s right arm.
Zangief gets a pair of lissome leather boots with metal capped toes from the corpse of Saif.
Zangief gets a pair of thick, gold-plated greaves from the corpse of Saif.
Zangief gets a tooled leather belt from the corpse of Saif.
Zangief gets a wicked knife bladed axe from the corpse of Saif.
Zangief gets a silver etched shield from the corpse of Saif.
Zangief gets a silver Kandori wristcuff from the corpse of Saif.
Zangief gets a silver Kandori wristcuff from the corpse of Saif.
Zangief gets a sturdy pair of full leather gauntlets from the corpse of Saif.
Zangief gets a pair of polished, gold-plated vambraces from the corpse of Saif.
Zangief gets a backpack from the corpse of Saif.
Zangief gets a black cape with an ivory clasp from the corpse of Saif.
Zangief gets a tunic of finely-crafted chain from the corpse of Saif.
Zangief gets an ivory torc ridged with bloodstone from the corpse of Saif.
Zangief gets an ivory torc ridged with bloodstone from the corpse of Saif.
Zangief gets a strange, insectoid helm from the corpse of Saif.
Zangief gets a beautifully worked great serpent ring from the corpse of Saif.
Zangief gets a beautifully worked great serpent ring from the corpse of Saif.
Zangief gets a lantern from the corpse of Saif.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > *Matheus* has arrived from the south, riding a gray palfrey.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
*Matheus* tries to slice Zangief, but he parries successfully.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
Naugrim lances *Pablo*'s right leg.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
Zangief panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
Zangief slashes *Matheus*'s body hard.
A rat squeaks 'Matheus, Pablo are at Bend in the Forgotten Trail'
You cleave *Pablo*'s body.
An Ahf'frait trolloc cleaves an ogier's head very hard.
An ogier tickles an Ahf'frait trolloc's right hand with his strike.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
*Pablo* leaves east riding a warhorse.
* R S HP:Battered DP:Good MV:Winded > c
You try to cleave *Matheus*, but he deflects the blow.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > b
You do the best you can!
Zangief panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
[bash ] Good MV:Winded - Zangief: Critical - Matheus: Beaten >
Zangief panics, and attempts to flee!
=
An Ahf'frait trolloc tries to cleave an ogier, but he parries successfully.
A rat squeaks 'Matheus is at Bend in the Forgotten Trail'
An ogier strikes an Ahf'frait trolloc's body.
+
Zangief avoids being bashed by *Matheus* who loses his balance and falls!
Zangief panics, and attempts to flee!
Zangief leaves south.
*
Naugrim lances *Matheus*'s body hard.
*
A rat squeaks 'Matheus is at Bend in the Forgotten Trail'
=
Your bash at *Matheus* sends him sprawling!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
You cleave *Matheus*'s head hard.
A rat squeaks 'Matheus is at Bend in the Forgotten Trail'
An Ahf'frait trolloc tries to cleave an ogier, but he deflects the blow.
An ogier tries to strike an Ahf'frait trolloc, but he parries successfully.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Zangief has arrived from the south.
Zangief panics, and attempts to flee!
Zangief leaves east.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
An ogier has arrived from the south.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Naugrim narrates 'berk'
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Naugrim lances *Matheus*'s body very hard.
*Matheus* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Naugrim lances *Matheus*'s body very hard.
You cleave *Matheus*'s right leg extremely hard.
*Matheus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Matheus*'s death cry.
An Ahf'frait trolloc tries to cleave an ogier, but he deflects the blow.
An ogier tries to strike an Ahf'frait trolloc, but he parries successfully.
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
They aren't here.
KILL human
* R S HP:Battered DP:Good MV:Winded > They aren't here.
* R S HP:Battered DP:Good MV:Winded > KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > They aren't here.
* R S HP:Battered DP:Good MV:Winded >
Naugrim narrates 'rip'
* R S HP:Battered DP:Good MV:Winded > get all corpse
Naugrim gets a pair of animal-fur boots from the corpse of Matheus.
Naugrim gets a set of riveted chainmail leggings from the corpse of Matheus.
Naugrim gets a belt with a buckle of cuendillar from the corpse of Matheus.
Naugrim gets a scimitar with a hilt of twisted iron from the corpse of Matheus.
Naugrim gets a silver etched shield from the corpse of Matheus.
Naugrim gets a silver Kandori wristcuff from the corpse of Matheus.
Naugrim gets a silver Kandori wristcuff from the corpse of Matheus.
Naugrim gets a sturdy pair of full leather gauntlets from the corpse of Matheus.
Naugrim gets a pair of riveted chainmail sleeves from the corpse of Matheus.
Naugrim gets a backpack from the corpse of Matheus.
Naugrim gets a black wool cape embroidered with a swooping hawk from the corpse of Matheus.
Naugrim gets a tunic of finely-crafted chain from the corpse of Matheus.
Naugrim gets a thin, black chain from the corpse of Matheus.
Naugrim gets a thin, black chain from the corpse of Matheus.
Naugrim gets a strange, insectoid helm from the corpse of Matheus.
Naugrim gets a gold ring delicately carved with ivy from the corpse of Matheus.
Naugrim gets a gold ring delicately carved with ivy from the corpse of Matheus.
Naugrim gets a mirrored lantern from the corpse of Matheus.
* R S HP:Battered DP:Good MV:Winded > An Ahf'frait trolloc cleaves an ogier's right arm hard.
An ogier tries to strike an Ahf'frait trolloc, but he parries successfully.
The corpse of Matheus seems to be empty.
Naugrim can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded >
Naugrim can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded >
Naugrim can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded > s
e
An ogier joins an ogier's fight!
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > s
e
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded >
Zangief narrates 'who'
* R S HP:Battered DP:Good MV:Winded > s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded >
*Pablo* has arrived from the north, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded >
A warhorse seems too exhausted to obey *Pablo*'s commands.
* R S HP:Battered DP:Good MV:Winded > n
A warhorse seems too exhausted to obey *Pablo*'s commands.
* R S HP:Battered DP:Good MV:Winded > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > s
KILL human
KILL human
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here, riding a warhorse.
KILL human
* R S HP:Battered DP:Good MV:Winded > KILL human
You cleave *Pablo*'s body hard.
*Pablo* stops riding a warhorse.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You cleave *Pablo*'s body hard.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > narr cave
You narrate 'cave'
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > b
Naugrim has arrived from the north.
[bash ] Good MV:Winded - Pablo: Beaten >
Naugrim leaves south.
-
*Pablo* panics, and attempts to flee!
+
Your heartbeat calms down more as you feel less panicked.
+
Zangief narrates 'who rip'
*Pablo* leaves north.
=
They're not here anymore!
* R S HP:Battered DP:Good MV:Winded > n
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
KILL human
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > KILL human
They aren't here.
*Pablo* has arrived from the west.
* R S HP:Battered DP:Good MV:Winded > You tickle *Pablo*'s left foot with your cleave.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
*Pablo* panics, and attempts to flee!
Naugrim narrates 'math '
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > nar 1n
Angri narrates 'do i hear the work of heroes?'
*Pablo* leaves south.
* R S HP:Battered DP:Good MV:Winded > KILL human
You narrate '1n'
KILL human
* R S HP:Battered DP:Good MV:Winded > s
They aren't here.
* R S HP:Battered DP:Good MV:Winded > s
They aren't here.
Zangief narrates 'k'
* R S HP:Battered DP:Good MV:Winded > s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A warhorse is here, stamping his feet impatiently.
* R S HP:Battered DP:Good MV:Winded > s
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded >
*Pablo* leaves west.
KILL human
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > w
They aren't here.
* R S HP:Battered DP:Good MV:Winded > s
They aren't here.
* R S HP:Battered DP:Good MV:Winded > s
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R S HP:Battered DP:Good MV:Winded > Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
* R S HP:Battered DP:Good MV:Winded > s
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R S HP:Battered DP:Good MV:Winded > s
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R S HP:Battered DP:Good MV:Winded > s
s
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
* R S HP:Battered DP:Good MV:Winded > s
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > w
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
* R S HP:Battered DP:Good MV:Winded > s
n
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A raven is here flying around.
n
* R S HP:Battered DP:Good MV:Winded > The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
* R S HP:Battered DP:Good MV:Winded > On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A one person canoe rests on the ground. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R S HP:Battered DP:Good MV:Winded > n
Blighted Forest
With the forest looking so dead all over it can be hard to find the way
through it without getting lost. All the trees have black or dark brown
bark. Their roots have found their way up out of the ground in a desperate
search for water, but for nothing. The forest looks the same to the north,
west and south, but east the trees have left room for an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Naugrim narrates 'where to'
* R S HP:Battered DP:Good MV:Winded > e
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > s
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
* R S HP:Battered DP:Good MV:Winded > s
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > w
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
s
* R S HP:Battered DP:Good MV:Winded > The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A raven is here flying around.
* R S HP:Battered DP:Good MV:Winded > On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > e
n
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > e
Naugrim narrates 'omg firetrucking aggro'
e
* R S HP:Battered DP:Good MV:Winded > e
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R S HP:Battered DP:Good MV:Winded > Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.
* R S HP:Battered DP:Good MV:Winded > nar df
You narrate 'df'
s
* R S HP:Battered DP:Good MV:Winded > s
s
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
s
* R S HP:Battered DP:Good MV:Winded > s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > s
s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
A panther stalks through the wilderness.
* R S HP:Battered DP:Good MV:Weary > s
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R S HP:Battered DP:Good MV:Weary > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
A raven is visible flying high in the sky.
* R S HP:Battered DP:Good MV:Weary > s
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Weary > s
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
* R S HP:Battered DP:Good MV:Weary > Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
o R S HP:Battered DP:Good MV:Weary > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A twitching vine of creepers dangles from above.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here flying around.
o R S HP:Battered DP:Good MV:Weary > Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A wild boar runs through the forest.
A rat scurries around trying to get out of sight.
o R S HP:Battered DP:Good MV:Weary > An oozing ball of mud has arrived from the north.
An oozing ball of mud tries to hit you, but you parry successfully.
A raven caws 'Pablo is at Thick Forest'
You cleave an oozing ball of mud's body into bloody fragments!
You swiftly dodge an oozing ball of mud's attempt to hit you.
No way! You're fighting for your life!
o R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched > e
No way! You're fighting for your life!
x
o R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
c
You panic and attempt to flee!eary - an oozing ball of mud: Scratched >
Naugrim has arrived from the north.
You flee head over heels.
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A twitching vine of creepers dangles from above.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here flying around.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
o R S HP:Battered DP:Good MV:Weary > s
s
s
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A rat scurries around trying to get out of sight.
A wild boar runs through the forest.
A rat scurries around trying to get out of sight.
o R S HP:Battered DP:Good MV:Weary > Alas, you cannot go that way...
o R S HP:Battered DP:Good MV:Weary > Alas, you cannot go that way...
o R S HP:Battered DP:Good MV:Weary > e
e
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
o R S HP:Battered DP:Good MV:Weary > s
s
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R S HP:Battered DP:Good MV:Weary > Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A panther stalks through the wilderness.
o R S HP:Battered DP:Good MV:Weary > Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
The angry tree is lying here, mortally wounded.
* R S HP:Battered DP:Good MV:Weary > s
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A glob of muddy leaves sits here, oozing a foul liquid.
* R S HP:Battered DP:Good MV:Weary >
*Pablo* has arrived from the west, riding a black stallion.
Naugrim narrates 'df choke'
* R S HP:Battered DP:Good MV:Weary >
An oozing ball of mud tickles Pablo's left arm with his hit. <----------Normally I am cursing these things.
A raven now follows Pablo.
A raven caws 'Pablo is at Dense Forest'
An oozing ball of mud has arrived from the north.
An oozing ball of mud barely tickles Pablo's body with his hit.
* R S HP:Battered DP:Good MV:Weary > KILL human
KILL human
KILL human
You barely cleave *Pablo*'s right leg.
KILL human
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You do the best you can!
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You barely cleave *Pablo*'s left leg.
A raven caws 'Pablo is at Dense Forest'
An oozing ball of mud barely tickles Pablo's body with his hit.
An oozing ball of mud tickles Pablo's body with his hit.
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
Naugrim narrates 'e'
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
You do the best you can!
*Pablo* leaves east riding a black stallion.
*Pablo* has arrived from the east, riding a black stallion.
KILL human
* R S HP:Battered DP:Good MV:Weary > You cleave *Pablo*'s left foot.
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* panics, and attempts to flee!
Naugrim has arrived from the west.
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You cleave *Pablo*'s body.
An oozing ball of mud barely tickles Naugrim's body with his hit.
An oozing ball of mud barely tickles Naugrim's head with his hit.
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* leaves north riding a black stallion.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
KILL human
* R S HP:Battered DP:Good MV:Weary > They aren't here.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
*Pablo* has arrived from the north, riding a black stallion.
KILL human
* R S HP:Battered DP:Good MV:Weary > KILL human
An oozing ball of mud tickles Naugrim's body with his hit.
Naugrim lances an oozing ball of mud's left leg into bloody fragments!
An oozing ball of mud tickles Naugrim's left leg with his hit.
You cleave *Pablo*'s head.
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
Naugrim panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
Naugrim leaves east.
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You cleave *Pablo*'s body.
An oozing ball of mud tries to hit Pablo, but he dodges the attack.
An oozing ball of mud barely tickles Pablo's body with his hit.
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* leaves north riding a black stallion.
* R S HP:Battered DP:Good MV:Weary > They aren't here.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
*Pablo* has arrived from the north, riding a black stallion.
KILL human
* R S HP:Battered DP:Good MV:Weary > KILL human
You cleave *Pablo*'s body.
Naugrim has arrived from the east.
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
Naugrim lances *Pablo*'s left leg hard.
*Pablo* is dead! R.I.P.
Your blood freezes as you hear *Pablo*'s death cry.
* R S HP:Battered DP:Good MV:Weary > They aren't here.
Naugrim leaves west.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
*****Fun stuff you all, I thought Zangief was a goner in sted and I thought I was a goner winding earlier. Trying to get used
to dodge, so for it seems great until its not :P****************
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
You cleave *Pablo*'s right arm.
KILL human
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered >
*Pablo* tries to blast you, but you deflect the blow.
A rat now follows Pablo.
A rat squeaks 'Pablo is at Bend in the Forgotten Trail'
You cleave *Pablo*'s right hand.
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > narr on 1n1w cave
You narrate 'on 1n1w cave'
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered >
*Pablo* tries to blast you, but you deflect the blow.
You cleave *Pablo*'s left arm.
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered >
You cleave *Pablo*'s body.
* R S HP:Battered DP:Good MV:Winded - Pablo: Battered > x
f
You dodge a bash from *Pablo* who loses his balance and falls!
You panic and attempt to flee!
You flee head over heels.
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is sitting here, riding a warhorse.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
* R S HP:Battered DP:Good MV:Winded > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > nar -
You narrate '- '
* R S HP:Battered DP:Good MV:Winded > n
n
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is sitting here, riding a warhorse.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.
* R S HP:Battered DP:Good MV:Winded > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is here, fighting Zangief, riding a gray palfrey.
Zangief the Dark General is sitting here mending a weapon, riding a shadow stallion.
Naugrim the Dark Master is here, fighting Matheus mending a weapon.
An Ahf'frait trolloc is here, fighting an ogier.
An ogier is here, fighting an Ahf'frait trolloc.
*Matheus* avoids being bashed by Naugrim who loses his balance and falls!
* R S HP:Battered DP:Good MV:Winded > KILL human
You try to cleave *Matheus*, but he deflects the blow.
KILL human
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten >
You cleave *Matheus*'s body hard.
*Matheus* tries to slice Zangief, but he parries successfully.
An Ahf'frait trolloc cleaves an ogier's body.
An ogier tries to strike an Ahf'frait trolloc, but he deflects the blow.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > c
*Matheus* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten >
*Pablo* has arrived from the south, riding a warhorse.
A rat has arrived from the south.
Naugrim clambers to his feet.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > KILL human
Naugrim lances *Pablo*'s left leg.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > KILL human
*Matheus* leaves east riding a gray palfrey.
You barely cleave *Pablo*'s body.
Zangief can't seem to regain control of himself.
KILL human
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
You do the best you can!
Zangief can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
You cleave *Pablo*'s right leg hard.
*Pablo* blasts Naugrim's left hand hard.
Naugrim lances *Pablo*'s right leg very hard.
An Ahf'frait trolloc cleaves an ogier's right arm.
An ogier barely tickles an Ahf'frait trolloc's body with his strike.
You do the best you can!
*Saif* has arrived from the south, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > c
*Matheus* has arrived from the east, riding a gray palfrey.
You intercept *Saif*'s attack on your mount. <------------------I am thinking this saved Zang
*Saif* tries to scythe you, but you deflect the blow.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered >
You intercept *Matheus*'s attack on your mount. <------------------Again
*Matheus* tries to slice you, but you deflect the blow.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
KILL human
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered >
*Matheus* panics, and attempts to flee!
*Saif* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Battered >
You cleave *Pablo*'s body.
A rat squeaks 'Matheus, Saif, Pablo are at Bend in the Forgotten Trail'
Naugrim lances *Pablo*'s body.
An Ahf'frait trolloc tries to cleave an ogier, but he deflects the blow.
An ogier barely tickles an Ahf'frait trolloc's body with his strike.
x
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
Zangief tries to slash *Saif*, but he deflects the blow.
change posture defensive
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Pablo: Beaten >
Naugrim avoids being bashed by *Pablo* who loses his balance and falls!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > *Matheus* leaves east riding a gray palfrey.
Posture changed to: Defensive
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten >
*Saif* leaves east riding a warhorse.
*Saif* has arrived from the east, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten >
*Matheus* has arrived from the east, riding a gray palfrey.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > l
You intercept *Matheus*'s attack on your mount. <----------------still on me instead of the crit Zang
*Matheus* tries to slice you, but you deflect the blow.
*Saif* tries to scythe Zangief, but he parries successfully.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
*Matheus* is here, fighting YOU!, riding a gray palfrey.
*Saif* is here, fighting Zangief, riding a warhorse.
Zangief the Dark General is here, fighting Saif mending a weapon, riding a shadow stallion.
A rat scurries around trying to get out of sight.
*Pablo* is here, fighting YOU!, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Naugrim the Dark Master is here, fighting Pablo mending a weapon.
An Ahf'frait trolloc is here, fighting an ogier.
An ogier is here, fighting an Ahf'frait trolloc.
KILL human
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
KILL human
A rat squeaks 'Matheus, Saif, Pablo are at Bend in the Forgotten Trail'
You cleave *Pablo*'s body.
An Ahf'frait trolloc tries to cleave an ogier, but he parries successfully.
An ogier strikes an Ahf'frait trolloc's right leg hard.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > *Matheus* panics, and attempts to flee!
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
Zangief sends *Saif* sprawling with a powerful bash!
*Saif* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
*Pablo* leaves east riding a warhorse.
Zangief stops riding a shadow stallion.
* R S HP:Battered DP:Good MV:Winded - Matheus: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Matheus: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Matheus: Beaten > KILL human
*Matheus* leaves south riding a gray palfrey.
You cleave *Saif*'s body very hard.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Saif: Critical > KILL human
You cleave *Saif*'s body extremely hard.
A rat squeaks 'Saif is at Bend in the Forgotten Trail'
An Ahf'frait trolloc cleaves an ogier's body hard.
An ogier tickles an Ahf'frait trolloc's body with his strike.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Saif: Critical > You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Saif: Critical > KILL human
You do the best you can!
Naugrim lances *Saif*'s body hard.
*Saif* is dead! R.I.P.
Your blood freezes as you hear *Saif*'s death cry.
* R S HP:Battered DP:Good MV:Winded > They aren't here.
*Pablo* has arrived from the east, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
KILL human
KILL human
KILL human
KILL human
KILL human
You barely cleave *Pablo*'s right arm.
Zangief gets a pair of lissome leather boots with metal capped toes from the corpse of Saif.
Zangief gets a pair of thick, gold-plated greaves from the corpse of Saif.
Zangief gets a tooled leather belt from the corpse of Saif.
Zangief gets a wicked knife bladed axe from the corpse of Saif.
Zangief gets a silver etched shield from the corpse of Saif.
Zangief gets a silver Kandori wristcuff from the corpse of Saif.
Zangief gets a silver Kandori wristcuff from the corpse of Saif.
Zangief gets a sturdy pair of full leather gauntlets from the corpse of Saif.
Zangief gets a pair of polished, gold-plated vambraces from the corpse of Saif.
Zangief gets a backpack from the corpse of Saif.
Zangief gets a black cape with an ivory clasp from the corpse of Saif.
Zangief gets a tunic of finely-crafted chain from the corpse of Saif.
Zangief gets an ivory torc ridged with bloodstone from the corpse of Saif.
Zangief gets an ivory torc ridged with bloodstone from the corpse of Saif.
Zangief gets a strange, insectoid helm from the corpse of Saif.
Zangief gets a beautifully worked great serpent ring from the corpse of Saif.
Zangief gets a beautifully worked great serpent ring from the corpse of Saif.
Zangief gets a lantern from the corpse of Saif.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > *Matheus* has arrived from the south, riding a gray palfrey.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
*Matheus* tries to slice Zangief, but he parries successfully.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
Naugrim lances *Pablo*'s right leg.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
Zangief panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
Zangief slashes *Matheus*'s body hard.
A rat squeaks 'Matheus, Pablo are at Bend in the Forgotten Trail'
You cleave *Pablo*'s body.
An Ahf'frait trolloc cleaves an ogier's head very hard.
An ogier tickles an Ahf'frait trolloc's right hand with his strike.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
You do the best you can!
*Pablo* leaves east riding a warhorse.
* R S HP:Battered DP:Good MV:Winded > c
You try to cleave *Matheus*, but he deflects the blow.
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > b
You do the best you can!
Zangief panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Zangief: Critical - Matheus: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
[bash ] Good MV:Winded - Zangief: Critical - Matheus: Beaten >
Zangief panics, and attempts to flee!
=
An Ahf'frait trolloc tries to cleave an ogier, but he parries successfully.
A rat squeaks 'Matheus is at Bend in the Forgotten Trail'
An ogier strikes an Ahf'frait trolloc's body.
+
Zangief avoids being bashed by *Matheus* who loses his balance and falls!
Zangief panics, and attempts to flee!
Zangief leaves south.
*
Naugrim lances *Matheus*'s body hard.
*
A rat squeaks 'Matheus is at Bend in the Forgotten Trail'
=
Your bash at *Matheus* sends him sprawling!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
You cleave *Matheus*'s head hard.
A rat squeaks 'Matheus is at Bend in the Forgotten Trail'
An Ahf'frait trolloc tries to cleave an ogier, but he deflects the blow.
An ogier tries to strike an Ahf'frait trolloc, but he parries successfully.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Zangief has arrived from the south.
Zangief panics, and attempts to flee!
Zangief leaves east.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
An ogier has arrived from the south.
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Naugrim narrates 'berk'
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Naugrim lances *Matheus*'s body very hard.
*Matheus* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Winded - Naugrim: Battered - Matheus: Critical >
Naugrim lances *Matheus*'s body very hard.
You cleave *Matheus*'s right leg extremely hard.
*Matheus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Matheus*'s death cry.
An Ahf'frait trolloc tries to cleave an ogier, but he deflects the blow.
An ogier tries to strike an Ahf'frait trolloc, but he parries successfully.
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
They aren't here.
KILL human
* R S HP:Battered DP:Good MV:Winded > They aren't here.
* R S HP:Battered DP:Good MV:Winded > KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > They aren't here.
* R S HP:Battered DP:Good MV:Winded >
Naugrim narrates 'rip'
* R S HP:Battered DP:Good MV:Winded > get all corpse
Naugrim gets a pair of animal-fur boots from the corpse of Matheus.
Naugrim gets a set of riveted chainmail leggings from the corpse of Matheus.
Naugrim gets a belt with a buckle of cuendillar from the corpse of Matheus.
Naugrim gets a scimitar with a hilt of twisted iron from the corpse of Matheus.
Naugrim gets a silver etched shield from the corpse of Matheus.
Naugrim gets a silver Kandori wristcuff from the corpse of Matheus.
Naugrim gets a silver Kandori wristcuff from the corpse of Matheus.
Naugrim gets a sturdy pair of full leather gauntlets from the corpse of Matheus.
Naugrim gets a pair of riveted chainmail sleeves from the corpse of Matheus.
Naugrim gets a backpack from the corpse of Matheus.
Naugrim gets a black wool cape embroidered with a swooping hawk from the corpse of Matheus.
Naugrim gets a tunic of finely-crafted chain from the corpse of Matheus.
Naugrim gets a thin, black chain from the corpse of Matheus.
Naugrim gets a thin, black chain from the corpse of Matheus.
Naugrim gets a strange, insectoid helm from the corpse of Matheus.
Naugrim gets a gold ring delicately carved with ivy from the corpse of Matheus.
Naugrim gets a gold ring delicately carved with ivy from the corpse of Matheus.
Naugrim gets a mirrored lantern from the corpse of Matheus.
* R S HP:Battered DP:Good MV:Winded > An Ahf'frait trolloc cleaves an ogier's right arm hard.
An ogier tries to strike an Ahf'frait trolloc, but he parries successfully.
The corpse of Matheus seems to be empty.
Naugrim can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded >
Naugrim can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded >
Naugrim can't seem to regain control of himself.
* R S HP:Battered DP:Good MV:Winded > s
e
An ogier joins an ogier's fight!
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > s
e
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded >
Zangief narrates 'who'
* R S HP:Battered DP:Good MV:Winded > s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded >
*Pablo* has arrived from the north, riding a warhorse.
* R S HP:Battered DP:Good MV:Winded >
A warhorse seems too exhausted to obey *Pablo*'s commands.
* R S HP:Battered DP:Good MV:Winded > n
A warhorse seems too exhausted to obey *Pablo*'s commands.
* R S HP:Battered DP:Good MV:Winded > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > s
KILL human
KILL human
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here, riding a warhorse.
KILL human
* R S HP:Battered DP:Good MV:Winded > KILL human
You cleave *Pablo*'s body hard.
*Pablo* stops riding a warhorse.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You cleave *Pablo*'s body hard.
You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > narr cave
You narrate 'cave'
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > b
Naugrim has arrived from the north.
[bash ] Good MV:Winded - Pablo: Beaten >
Naugrim leaves south.
-
*Pablo* panics, and attempts to flee!
+
Your heartbeat calms down more as you feel less panicked.
+
Zangief narrates 'who rip'
*Pablo* leaves north.
=
They're not here anymore!
* R S HP:Battered DP:Good MV:Winded > n
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
KILL human
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > KILL human
They aren't here.
*Pablo* has arrived from the west.
* R S HP:Battered DP:Good MV:Winded > You tickle *Pablo*'s left foot with your cleave.
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > KILL human
*Pablo* panics, and attempts to flee!
Naugrim narrates 'math '
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > You do the best you can!
* R S HP:Battered DP:Good MV:Winded - Pablo: Beaten > nar 1n
Angri narrates 'do i hear the work of heroes?'
*Pablo* leaves south.
* R S HP:Battered DP:Good MV:Winded > KILL human
You narrate '1n'
KILL human
* R S HP:Battered DP:Good MV:Winded > s
They aren't here.
* R S HP:Battered DP:Good MV:Winded > s
They aren't here.
Zangief narrates 'k'
* R S HP:Battered DP:Good MV:Winded > s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A warhorse is here, stamping his feet impatiently.
* R S HP:Battered DP:Good MV:Winded > s
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Pablo* is standing here.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded >
*Pablo* leaves west.
KILL human
* R S HP:Battered DP:Good MV:Winded > KILL human
KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Winded > w
They aren't here.
* R S HP:Battered DP:Good MV:Winded > s
They aren't here.
* R S HP:Battered DP:Good MV:Winded > s
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R S HP:Battered DP:Good MV:Winded > Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
* R S HP:Battered DP:Good MV:Winded > s
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R S HP:Battered DP:Good MV:Winded > s
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R S HP:Battered DP:Good MV:Winded > s
s
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
* R S HP:Battered DP:Good MV:Winded > s
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > w
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
* R S HP:Battered DP:Good MV:Winded > s
n
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A raven is here flying around.
n
* R S HP:Battered DP:Good MV:Winded > The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
* R S HP:Battered DP:Good MV:Winded > On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A one person canoe rests on the ground. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R S HP:Battered DP:Good MV:Winded > n
Blighted Forest
With the forest looking so dead all over it can be hard to find the way
through it without getting lost. All the trees have black or dark brown
bark. Their roots have found their way up out of the ground in a desperate
search for water, but for nothing. The forest looks the same to the north,
west and south, but east the trees have left room for an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Naugrim narrates 'where to'
* R S HP:Battered DP:Good MV:Winded > e
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > s
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
* R S HP:Battered DP:Good MV:Winded > s
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > w
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
s
* R S HP:Battered DP:Good MV:Winded > The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A raven is here flying around.
* R S HP:Battered DP:Good MV:Winded > On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > e
n
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
* R S HP:Battered DP:Good MV:Winded > Alas, you cannot go that way...
* R S HP:Battered DP:Good MV:Winded > e
Naugrim narrates 'omg firetrucking aggro'
e
* R S HP:Battered DP:Good MV:Winded > e
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R S HP:Battered DP:Good MV:Winded > Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Winded > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.
* R S HP:Battered DP:Good MV:Winded > nar df
You narrate 'df'
s
* R S HP:Battered DP:Good MV:Winded > s
s
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.
s
* R S HP:Battered DP:Good MV:Winded > s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
* R S HP:Battered DP:Good MV:Winded > s
s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
A panther stalks through the wilderness.
* R S HP:Battered DP:Good MV:Weary > s
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R S HP:Battered DP:Good MV:Weary > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
A raven is visible flying high in the sky.
* R S HP:Battered DP:Good MV:Weary > s
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Good MV:Weary > s
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
* R S HP:Battered DP:Good MV:Weary > Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
o R S HP:Battered DP:Good MV:Weary > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A twitching vine of creepers dangles from above.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here flying around.
o R S HP:Battered DP:Good MV:Weary > Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A wild boar runs through the forest.
A rat scurries around trying to get out of sight.
o R S HP:Battered DP:Good MV:Weary > An oozing ball of mud has arrived from the north.
An oozing ball of mud tries to hit you, but you parry successfully.
A raven caws 'Pablo is at Thick Forest'
You cleave an oozing ball of mud's body into bloody fragments!
You swiftly dodge an oozing ball of mud's attempt to hit you.
No way! You're fighting for your life!
o R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched > e
No way! You're fighting for your life!
x
o R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.
c
You panic and attempt to flee!eary - an oozing ball of mud: Scratched >
Naugrim has arrived from the north.
You flee head over heels.
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A twitching vine of creepers dangles from above.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here flying around.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
o R S HP:Battered DP:Good MV:Weary > s
s
s
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A rat scurries around trying to get out of sight.
A wild boar runs through the forest.
A rat scurries around trying to get out of sight.
o R S HP:Battered DP:Good MV:Weary > Alas, you cannot go that way...
o R S HP:Battered DP:Good MV:Weary > Alas, you cannot go that way...
o R S HP:Battered DP:Good MV:Weary > e
e
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
o R S HP:Battered DP:Good MV:Weary > s
s
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R S HP:Battered DP:Good MV:Weary > Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A panther stalks through the wilderness.
o R S HP:Battered DP:Good MV:Weary > Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
The angry tree is lying here, mortally wounded.
* R S HP:Battered DP:Good MV:Weary > s
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A glob of muddy leaves sits here, oozing a foul liquid.
* R S HP:Battered DP:Good MV:Weary >
*Pablo* has arrived from the west, riding a black stallion.
Naugrim narrates 'df choke'
* R S HP:Battered DP:Good MV:Weary >
An oozing ball of mud tickles Pablo's left arm with his hit. <----------Normally I am cursing these things.
A raven now follows Pablo.
A raven caws 'Pablo is at Dense Forest'
An oozing ball of mud has arrived from the north.
An oozing ball of mud barely tickles Pablo's body with his hit.
* R S HP:Battered DP:Good MV:Weary > KILL human
KILL human
KILL human
You barely cleave *Pablo*'s right leg.
KILL human
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You do the best you can!
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You barely cleave *Pablo*'s left leg.
A raven caws 'Pablo is at Dense Forest'
An oozing ball of mud barely tickles Pablo's body with his hit.
An oozing ball of mud tickles Pablo's body with his hit.
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
Naugrim narrates 'e'
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - an oozing ball of mud: Scratched - Pablo: Critical > KILL human
You do the best you can!
*Pablo* leaves east riding a black stallion.
*Pablo* has arrived from the east, riding a black stallion.
KILL human
* R S HP:Battered DP:Good MV:Weary > You cleave *Pablo*'s left foot.
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* panics, and attempts to flee!
Naugrim has arrived from the west.
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You cleave *Pablo*'s body.
An oozing ball of mud barely tickles Naugrim's body with his hit.
An oozing ball of mud barely tickles Naugrim's head with his hit.
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* leaves north riding a black stallion.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
KILL human
* R S HP:Battered DP:Good MV:Weary > They aren't here.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
*Pablo* has arrived from the north, riding a black stallion.
KILL human
* R S HP:Battered DP:Good MV:Weary > KILL human
An oozing ball of mud tickles Naugrim's body with his hit.
Naugrim lances an oozing ball of mud's left leg into bloody fragments!
An oozing ball of mud tickles Naugrim's left leg with his hit.
You cleave *Pablo*'s head.
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
Naugrim panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* panics, and attempts to flee!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
Naugrim leaves east.
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You cleave *Pablo*'s body.
An oozing ball of mud tries to hit Pablo, but he dodges the attack.
An oozing ball of mud barely tickles Pablo's body with his hit.
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
*Pablo* leaves north riding a black stallion.
* R S HP:Battered DP:Good MV:Weary > They aren't here.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
*Pablo* has arrived from the north, riding a black stallion.
KILL human
* R S HP:Battered DP:Good MV:Weary > KILL human
You cleave *Pablo*'s body.
Naugrim has arrived from the east.
KILL human
* R S HP:Battered DP:Good MV:Weary - Pablo: Critical > KILL human
You do the best you can!
Naugrim lances *Pablo*'s left leg hard.
*Pablo* is dead! R.I.P.
Your blood freezes as you hear *Pablo*'s death cry.
* R S HP:Battered DP:Good MV:Weary > They aren't here.
Naugrim leaves west.
* R S HP:Battered DP:Good MV:Weary > KILL human
They aren't here.
*****Fun stuff you all, I thought Zangief was a goner in sted and I thought I was a goner winding earlier. Trying to get used
to dodge, so for it seems great until its not :P****************