The great and amazing pk logs of Turg

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

The great and amazing pk logs of Turg

Post by Turg » Mon Nov 13, 2017 7:24 am

Here is where I am going to post all of my pk so you people will have something to read

part 1
Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A rat is here, fighting Ekko.
*Ekko* is here, fighting a rat.

* S HP:Wounded MV:Winded > b
[k h.human]
You scythe *Ekko*'s right arm into bloody fragments!

* S HP:Wounded MV:Winded - a rat: Wounded - Ekko: Hurt >

[bash ]


-
=
Ekko swiftly dodges a rat's attempt to hit him.
A rat now follows Ekko.
A rat stops following Ekko.
*Ekko* pierces a rat's body hard.
A rat panics, and attempts to flee!
*Ekko* pierces a rat's body hard.
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.

+
*

*a+aa
a
=
Cancelled.
[k h.human]
You do the best you can!

* S HP:Wounded MV:Winded - Ekko: Hurt > [k h.human]
You do the best you can!
*Ekko* tickles your body with his pierce.

* S HP:Wounded MV:Winded - Ekko: Hurt > [k h.human]
You do the best you can!

* S HP:Wounded MV:Winded - Ekko: Hurt > lo
[k h.human]
You do the best you can!

* S HP:Wounded MV:Winded - Ekko: Hurt > *Ekko* barely tickles your body with his pierce.
You try to scythe *Ekko*, but he parries successfully.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here.
*Ekko* is here, fighting YOU!

* S HP:Wounded MV:Winded - Ekko: Hurt > stat
cb
You are a 640 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 3.6 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 202, Dodging bonus: 11, Parrying bonus: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- STRENGTH

* S HP:Wounded MV:Winded - Ekko: Hurt > *Ekko* barely pierces your right hand.
You scythe *Ekko*'s head into bloody fragments!
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Tiring - Ekko: Hurt > nar I on it
*Ekko* barely pierces your left leg.
You narrate 'I on it'

* S HP:Wounded MV:Tiring - Ekko: Hurt >
*Ekko* tickles your left leg with his pierce.
You scythe *Ekko*'s body into bloody fragments!

* S HP:Wounded MV:Tiring - Ekko: Wounded >
*Ekko* barely pierces your head.

* S HP:Wounded MV:Tiring - Ekko: Wounded >
*Ekko* barely tickles your body with his pierce.
You try to scythe *Ekko*, but he deflects the blow.
*Ekko* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Ekko: Wounded >
*Ekko* leaves east.

* S HP:Wounded MV:Tiring > b
[bash ]
Bash who?

e
* S HP:Wounded MV:Tiring > a
A Winding Road
[ obvious exits: E W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
*Ekko* is standing here.

* S HP:Wounded MV:Tiring > [k h.human]
You try to scythe *Ekko*, but he parries successfully.

* S HP:Wounded MV:Tiring - Ekko: Wounded >
*Ekko* tickles your body with his pierce.
You try to scythe *Ekko*, but he deflects the blow.

* S HP:Wounded MV:Tiring - Ekko: Wounded >
*Ekko* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Ekko: Wounded > b

*Ekko* leaves west.

* S HP:Wounded MV:Tiring > [bash ]
Bash who?

* S HP:Wounded MV:Winded > a
a
[k h.human]
You try to scythe *Ekko*, but he deflects the blow.

* S HP:Wounded MV:Winded - Ekko: Wounded > [k h.human]
You do the best you can!

* S HP:Wounded MV:Winded - Ekko: Wounded >
*Ekko* tickles your right foot with his pierce.

* S HP:Wounded MV:Winded - Ekko: Wounded >
*Ekko* tickles your right arm with his pierce.
You try to scythe *Ekko*, but he deflects the blow.

* S HP:Wounded MV:Winded - Ekko: Wounded > a
cb
[k h.human]
You do the best you can!
*Ekko* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Ekko: Wounded > stat
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Winded - Ekko: Wounded > a

*Ekko* leaves west.

* S HP:Wounded MV:Winded > You are a 640 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 3.6 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 202, Dodging bonus: 11, Parrying bonus: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- STRENGTH

* S HP:Wounded MV:Winded > [k h.human]
You try to scythe *Ekko*, but he deflects the blow.

* S HP:Wounded MV:Winded - Ekko: Wounded > w

You try to scythe *Ekko*, but he deflects the blow.

* S HP:Wounded MV:Winded - Ekko: Wounded > a
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Ekko: Wounded > [k h.human]
You do the best you can!

* S HP:Wounded MV:Winded - Ekko: Wounded > lo

You try to scythe *Ekko*, but he deflects the blow.

* S HP:Wounded MV:Winded - Ekko: Wounded > *Ekko* barely tickles your body with his pierce.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
*Ekko* is here, fighting YOU!

* S HP:Wounded MV:Winded - Ekko: Wounded > b
[bash ]


*Ekko* tickles your body with his pierce.
-
=
+
*

*
+
=
-

*Ekko* panics, and attempts to flee!
-
=

You scythe *Ekko*'s body very hard.
As *Ekko* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Winded - Ekko: Wounded >
*Ekko* leaves west.

* S HP:Wounded MV:Winded > st
a
st
a
a
a
You are already standing.

* S HP:Wounded MV:Winded > [k h.human]
You scythe *Ekko*'s body into bloody fragments!

part 2
S HP:Battered MV:Winded > s
A Winding Road
[ obvious exits: N S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.

* S HP:Battered MV:Winded > scan s
*Ekko* is resting here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

s
* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
*Ekko* is resting here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > a
[k h.human]
You try to scythe *Ekko*, but he parries successfully.

b
* S HP:Battered MV:Weary - Ekko: Battered >

*Ekko* tickles your body with his pierce.
The ancient tree tickles your right arm with its hit.
The ancient tree joins the ancient tree's fight!
You scythe *Ekko*'s right leg into bloody fragments!
[bash ]

-
=
+
*

*
+
=
-

-
The ancient tree tickles your body with its hit.
The ancient tree tickles your body with its hit.
*Ekko* tickles your right foot with his pierce.
*Ekko* pierces your body.

=

As *Ekko* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Winded - Ekko: Battered > cb
b

The ancient tree barely tickles your left foot with its hit.
The ancient tree barely tickles your body with its hit.
*Ekko* tickles your body with his pierce.

* S HP:Battered MV:Winded - Ekko: Battered > [change mood brave]
Mood changed to: Brave
Anansi narrates 'theyre nice as a master'

* S HP:Battered MV:Winded - Ekko: Battered >

*Ekko* barely pierces your left arm.
[bash ]

-
=
+
*

*
+
=
-
The ancient tree barely tickles your left leg with its hit.
The ancient tree barely tickles your right hand with its hit.
*Ekko* tickles your body with his pierce.

-
=

As *Ekko* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Winded >
*Ekko* tickles your body with his pierce.

* S HP:Battered MV:Winded - Ekko: Battered > b

The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
*Ekko* tickles your body with his pierce.

* S HP:Battered MV:Winded - Ekko: Battered >

[bash ]


-
=
+
*

*
+
=
The ancient tree barely tickles your left foot with its hit.
The ancient tree barely tickles your body with its hit.
*Ekko* tickles your left arm with his pierce.

-

-
=
Your bash at *Ekko* sends him sprawling!

* S HP:Beaten MV:Winded - Ekko: Battered >
Anansi narrates 'used to dual one with a gleaming med as a fade '

cb
* S HP:Beaten MV:Winded - Ekko: Battered > lo
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded - Ekko: Battered > You try to scythe *Ekko*, but he parries successfully.
The ancient tree tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
*Ekko* is sitting here
The ancient tree is here, fighting YOU!
The ancient tree is here, fighting YOU!

* S HP:Beaten MV:Winded - Ekko: Battered >
Anansi narrates 'was fun'

* S HP:Beaten MV:Winded - Ekko: Battered >
You scythe *Ekko*'s body into bloody fragments!
The ancient tree tickles your right arm with its hit.
The ancient tree barely tickles your left leg with its hit.

* S HP:Beaten MV:Winded - Ekko: Battered > b
[bash ]


-
=
+
*

*
+
The ancient tree tickles your body with its hit.
The ancient tree tickles your right leg with its hit.
*Ekko* barely pierces your body.
*Ekko* barely tickles your body with his pierce.
=
-

-
=

As *Ekko* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Winded - Ekko: Battered > cb
b

The ancient tree tickles your body with its hit.
The ancient tree tickles your body with its hit.
*Ekko* tickles your body with his pierce.

* S HP:Beaten MV:Winded - Ekko: Battered > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded - Ekko: Battered >

[bash ]

-
=
+
*
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

*Ekko* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*
+
=
-

-
=

As *Ekko* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Winded > cw
f

The ancient tree tickles your right hand with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Ekko* tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Winded - the ancient tree: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - the ancient tree: Scratched >

You panic and attempt to flee!

cb

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.

Here I go trees then nothing happens

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: The great and amazing pk logs of Turg

Post by Turg » Mon Nov 13, 2017 7:25 am

The continuation

* S HP:Beaten MV:Weary > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Weary > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving up.
*Ekko* is standing here.
A black stallion prances about.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
*Ekko* barely tickles your left hand with his pierce.

* S HP:Beaten MV:Weary - Ekko: Critical > s
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Ekko: Critical >
*Ekko* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Ekko: Critical >
You try to scythe *Ekko*, but he deflects the blow.
The grizzled veteran joins Ekko's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
The Shienaran commander lances your body.
You wish that your wounds would stop BLEEDING so much!

*Ekko* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Ekko: Critical > cb
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Weary - Ekko: Critical >
*Ekko* panics, and attempts to flee!

* S HP:Beaten MV:Weary - Ekko: Critical > cw

The Shienaran commander lances your right hand.
You wish that your wounds would stop BLEEDING so much!

A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Ekko*, but he parries successfully.
*Ekko* tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Ekko* leaves east.

f
* S HP:Critical MV:Weary - the grizzled veteran: Healthy > a
a
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Weary - the grizzled veteran: Healthy >

You panic and attempt to flee!

a
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
A weapon rack stands on the ground here, ready to store weapons.
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
a
[k h.human]
They aren't here.

a
* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > scan d
*Ekko* is standing here.
A black stallion prances about.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

z
* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > 0
[where ]
Players in your Zone
--------------------
Turg - Atop a Crumbling Watch Tower

0
* S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Atop a Crumbling Watch Tower

lo
* S HP:Critical MV:Weary > z
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
A weapon rack stands on the ground here, ready to store weapons.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
z
[diag h.human]
No-one by that name here.

9
9
* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > 9
[k human]
They aren't here.

* S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
* S HP:Critical MV:Weary > 0
[k human]
They aren't here.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

* S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Atop a Crumbling Watch Tower

* S HP:Critical MV:Weary > 9
[k human]
They aren't here.

* S HP:Critical MV:Weary > 9
[k human]
They aren't here.

* S HP:Critical MV:Weary > 9
[k human]
They aren't here.

* S HP:Critical MV:Weary > z
[k human]
They aren't here.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
z
[diag h.human]
No-one by that name here.

z
* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

z
* S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
z
z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
0
[diag h.human]
No-one by that name here.

z
* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
[where ]
Players in your Zone
--------------------
Turg - Atop a Crumbling Watch Tower

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

scan d
* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
*Ekko* is standing here.
A black stallion prances about.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
z
[diag h.human]
No-one by that name here.

0
* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > z
z
[where ]
Players in your Zone
--------------------
Turg - Atop a Crumbling Watch Tower

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > lo
z
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
A weapon rack stands on the ground here, ready to store weapons.

* S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.
*Ekko* has arrived from below.

* S HP:Critical MV:Weary > z

*Ekko* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Ekko: Critical > You try to scythe *Ekko*, but he deflects the blow.
*Ekko* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

[diag h.human]
Ekko is in awful condition.

* S HP:Critical MV:Weary - Ekko: Critical > [diag h.human]
Ekko is in awful condition.

* S HP:Critical MV:Weary - Ekko: Critical > b
[bash ]


*Ekko* panics, and attempts to flee!
-
=
+
*
*Ekko* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!



*Ekko* panics, and attempts to flee!
*
+
=
-

*Ekko* leaves down.
-
=
They're not here anymore!

* S HP:Critical MV:Weary > a
a
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
sc
[k h.human]
They aren't here.

z
* S HP:Critical MV:Weary > You have 29(401) hit and 58(263) movement points.
You have scored 100134762 experience points and 1483 quest points.
You need 3365238 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

* S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

a
* S HP:Critical MV:Weary > a
The sun sets.
[k h.human]
They aren't here.

0
* S HP:Critical MV:Winded > [k h.human]
They aren't here.

* S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Atop a Crumbling Watch Tower

* S HP:Critical MV:Winded > z
z
[diag h.human]
No-one by that name here.

z
* S HP:Critical MV:Winded > [diag h.human]
No-one by that name here.
*Ekko* has arrived from below.

* S HP:Critical MV:Winded > a
[diag h.human]
Ekko is in awful condition.
*Ekko* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Ekko: Critical > [k h.human]
You do the best you can!

cp
* S HP:Critical MV:Winded - Ekko: Critical > b
You try to scythe *Ekko*, but he deflects the blow.
*Ekko* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

[change mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Winded - Ekko: Critical >

[bash ]

-
=
+
*Ekko* panics, and attempts to flee!
*
*Ekko* leaves down.
*
+
=
-

-
=
They're not here anymore!

* S HP:Critical MV:Winded > a
a
[k h.human]
They aren't here.

* S HP:Critical MV:Winded > [k h.human]
They aren't here.

* S HP:Critical MV:Winded > z
[diag h.human]
No-one by that name here.

a
* S HP:Critical MV:Winded > [k h.human]
They aren't here.

* S HP:Critical MV:Winded > z
[diag h.human]
No-one by that name here.

z
* S HP:Critical MV:Winded > [diag h.human]
No-one by that name here.

* S HP:Critical MV:Winded > z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Winded > z

*Ekko* has arrived from below.

* S HP:Critical MV:Winded > [diag h.human]
Ekko is in awful condition.
*Ekko* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Ekko: Critical > sc
a
HP:Critical MP:Winded
You have scored 100134762 experience points and 1483 quest points.
You need 3365238 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are fighting Ekko.

* S HP:Critical MV:Winded - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Critical MV:Winded - Ekko: Critical >
*Ekko* panics, and attempts to flee!

* S HP:Critical MV:Winded - Ekko: Critical >
You try to scythe *Ekko*, but he deflects the blow.

* S HP:Critical MV:Winded - Ekko: Critical > a
a

*Ekko* leaves down.

* S HP:Critical MV:Winded > [k h.human]
They aren't here.

* S HP:Critical MV:Winded > [k h.human]
They aren't here.

* S HP:Critical MV:Winded > a
a
[k h.human]
They aren't here.

* S HP:Critical MV:Winded > [k h.human]
They aren't here.

* S HP:Critical MV:Winded > a
a
a
[k h.human]
They aren't here.

* S HP:Critical MV:Winded > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
a
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
a
a
[k h.human]
They aren't here.

a
* S HP:Critical MV:Weary > a
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > [k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
[k h.human]
They aren't here.

* S HP:Critical MV:Weary > a
[k h.human]
They aren't here.

a
* S HP:Critical MV:Weary > [k h.human]
They aren't here.
*Ekko* has arrived from below.

a
* S HP:Critical MV:Weary >
*Ekko* barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Ekko: Critical > [k h.human]
You do the best you can!

b
* S HP:Critical MV:Weary - Ekko: Critical >

[bash ]


-
=
+
*

*
*Ekko* pierces your body.
You wish that your wounds would stop BLEEDING so much!

+
=
-

-
=

As *Ekko* avoids your bash, you topple over and fall to the ground!
*Ekko* panics, and attempts to flee!

* S HP:Critical MV:Weary - Ekko: Critical >
*Ekko* panics, and attempts to flee!

* S HP:Critical MV:Weary - Ekko: Critical > st
b

*Ekko* leaves down.
*Ekko* has arrived from below.

* S HP:Critical MV:Weary >
*Ekko* barely tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Ekko: Beaten > Do you not consider fighting as standing?

* S HP:Critical MV:Weary - Ekko: Beaten >

[bash ]

-
=
+
*
*Ekko* tickles your right arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Ekko* panics, and attempts to flee!*
+
=
-

-
*Ekko* leaves down.
=
They're not here anymore!

* S HP:Critical MV:Weary > cb
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

* S HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Critical MV:Weary > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Critical MV:Weary > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Critical MV:Weary > cw
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

d
* S HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Critical MV:Weary > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Critical MV:Weary > n
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving east.
*Ekko* is standing here.
A black stallion prances about.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
*Ekko* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n

You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving down.
There are some tracks of a humanoid leaving down.
A weapon rack stands on the ground here, ready to store weapons.

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > cw
9
[k human]
They aren't here.

* S HP:Critical MV:Weary > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > 9
4
[k human]
They aren't here.

9
* S HP:Critical MV:Weary > [change wimpy 0]
You won't flee from any fight now.

* S HP:Critical MV:Weary > 9
sc
[k human]
They aren't here.

9
9
* S HP:Critical MV:Weary > [k human]
They aren't here.
*Ekko* has arrived from below.

* S HP:Critical MV:Weary > You have 29(401) hit and 61(263) movement points.
You have scored 100133354 experience points and 1483 quest points.
You need 3366646 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
*Ekko* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Ekko: Beaten > You try to scythe *Ekko*, but he deflects the blow.
*Ekko* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!

* S HP:Critical MV:Weary - Ekko: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Weary - Ekko: Beaten > f
n
n
PANIC! You couldn't escape!

* S HP:Critical MV:Weary - Ekko: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Weary - Ekko: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Weary - Ekko: Beaten > cw
f
n
[change mood wimpy]
Mood changed to: Wimpy

n
n
* S HP:Critical MV:Weary - Ekko: Beaten > PANIC! You couldn't escape!

* S HP:Critical MV:Weary - Ekko: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Weary - Ekko: Beaten > You try to scythe *Ekko*, but he parries successfully.
*Ekko* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical MV:Weary - Ekko: Beaten > f
No way! You're fighting for your life!

* S HP:Critical MV:Weary - Ekko: Beaten > n
nn

You panic and attempt to flee!

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a human leaving east.
A black stallion prances about.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.

* S HP:Critical MV:Weary > n
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
A gray palfrey prances skittishly nearby.

* S HP:Critical MV:Weary > n
Alas, you cannot go that way...

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > e
0
9
Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

sc
* S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

* S HP:Critical MV:Weary > 9
[k human]
They aren't here.

* S HP:Critical MV:Weary > You have 18(401) hit and 51(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > s
e
e
s
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

* S HP:Critical MV:Weary > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Weary > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Weary > Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.

* S HP:Critical MV:Weary > 0
9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > w
s
w
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

* S HP:Critical MV:Weary > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

* S HP:Critical MV:Haggard > Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.

* S HP:Critical MV:Haggard > sc
You have 18(401) hit and 37(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

* S HP:Critical MV:Haggard > scan w
The night has begun.
Your heartbeat calms down more as you feel less panicked.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

o S HP:Critical MV:Weary > w
n
n
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

n
o S HP:Critical MV:Weary > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.

o S HP:Critical MV:Weary > Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A black stallion prances about.

o S HP:Critical MV:Weary > e
n
Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

9
o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 0
9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

9
9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > stat
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
You are a 641 year old male trolloc hunter. It's your birthday today!
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 3.6 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 11, Parrying bonus: 3
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- STRENGTH

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > sc
[k human]
They aren't here.

9
9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > You have 31(401) hit and 60(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > cb
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[change mood brave]
Mood changed to: Brave

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 0
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > stat
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > You are a 641 year old male trolloc hunter. It's your birthday today!
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 3.6 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 202, Dodging bonus: 11, Parrying bonus: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- STRENGTH

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

sc
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > stat
You have 45(401) hit and 60(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > You are a 641 year old male trolloc hunter. It's your birthday today!
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 3.6 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 202, Dodging bonus: 11, Parrying bonus: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- STRENGTH

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

0
o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > stat
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > You are a 641 year old male trolloc hunter. It's your birthday today!
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 3.6 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 202, Dodging bonus: 11, Parrying bonus: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- STRENGTH

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
0
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
0
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
sc
[k human]
They aren't here.

9
9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
You have 45(401) hit and 60(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
9
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

0
o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > 0
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > sc
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

0
o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 9
You have 59(401) hit and 95(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 9
9
0
[k human]
They aren't here.

9
o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 0
9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > stat
9
You are a 641 year old male trolloc hunter. It's your birthday today!
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 3.6 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 202, Dodging bonus: 11, Parrying bonus: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- STRENGTH

0
o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 0
9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > 0
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

gs
o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 0
[get skin pack]
You get a water skin from a backpack.

9
o S HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

9
9
o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > i
[k human]
They aren't here.

0
o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 9
You are carrying:
a water skin
a skin of human flesh

o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > drink 2.skin
drink 2.skin
0
You drink the blood.
You don't feel thirsty any more.

9
o S HP:Critical MV:Winded > 0
Your stomach can't contain anymore!

o S HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > 0
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > 0
[k human]
They aren't here.

o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > 0
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > 9
[k human]
They aren't here.

o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > [k human]
They aren't here.

l
o S HP:Critical MV:Winded > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Winded > put 2.skin pack
0
You put a water skin in a backpack.

9
o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > 0
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > re
You sit down and rest your tired bones.
You sheath a wickedly scythed longsword into a plain weapons belt.

not
o S HP:Critical MV:Winded > You start paying increased attention to your surroundings.

o S HP:Critical MV:Winded > score
You have 59(401) hit and 95(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

draw
o S HP:Critical MV:Winded > You draw a wickedly scythed longsword from a plain weapons belt with a flash of steel.
You wield a wickedly scythed longsword with both hands.

score
o S HP:Critical MV:Winded > z
You have 59(401) hit and 95(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

o S HP:Critical MV:Winded > 0
[diag h.human]
No-one by that name here.

score
o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > You have 59(401) hit and 95(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

o S HP:Critical MV:Winded > 0
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > score
You have 73(401) hit and 95(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

score
o S HP:Beaten MV:Winded > You have 73(401) hit and 95(263) movement points.
You have scored 100131946 experience points and 1483 quest points.
You need 3368054 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

0
o S HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

lo
o S HP:Beaten MV:Winded > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Beaten MV:Winded > 0
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded >
*Ekko* has arrived from the west, riding a gray palfrey.

* S HP:Beaten MV:Winded > 0

*Ekko* leaves south riding a gray palfrey.

o S HP:Beaten MV:Winded > st
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road
You catch a faint scent of a horse nearby.

9
o S HP:Beaten MV:Winded > You stop resting, and stand up.
*Ekko* has arrived from the south, riding a gray palfrey.

* S HP:Beaten MV:Winded > 9
[k human]
You try to scythe *Ekko*, but he parries successfully.

* S HP:Beaten MV:Winded - Ekko: Battered > 9
[k human]
You do the best you can!

b
* S HP:Beaten MV:Winded - Ekko: Battered > [k human]
You do the best you can!

* S HP:Beaten MV:Winded - Ekko: Battered >

[bash ]

*Ekko* panics, and attempts to flee!
-
*Ekko* barely tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit Ekko, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Ekko* leaves south riding a gray palfrey.

=
+
*

*9
9+0=9Cancelled.
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Beaten MV:Winded > 9
[k human]
They aren't here.

o S HP:Beaten MV:Winded > a
[k human]
They aren't here.

o S HP:Beaten MV:Winded > a
[k human]
They aren't here.

o S HP:Beaten MV:Winded > a
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > a
z
[k h.human]
They aren't here.

a
o S HP:Beaten MV:Winded > [diag h.human]
No-one by that name here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > a
a
[k h.human]
You try to scythe *Ekko*, but he deflects the blow.

* S HP:Beaten MV:Winded - Ekko: Battered > [k h.human]
You do the best you can!

* S HP:Beaten MV:Winded - Ekko: Battered > b
[bash ]


-
=
+
*Ekko* panics, and attempts to flee!
*
*Ekko* leaves south.

*a+a=aCancelled.
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > lo
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > z
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

a
o S HP:Beaten MV:Winded > [diag h.human]
No-one by that name here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > a
z
[k h.human]
They aren't here.

a
o S HP:Beaten MV:Winded > [diag h.human]
No-one by that name here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > 0
z
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

a
o S HP:Beaten MV:Winded > [diag h.human]
No-one by that name here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

a
o S HP:Beaten MV:Winded > 0
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

z
o S HP:Beaten MV:Winded > a
[diag h.human]
No-one by that name here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > cb
s
[change mood brave]
Mood changed to: Brave

a
o S HP:Beaten MV:Winded > b
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Ekko* is standing here.
A gray palfrey prances skittishly nearby.
*Ekko* barely tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Ekko: Battered > [k h.human]
You do the best you can!

* S HP:Beaten MV:Weary - Ekko: Battered >

[bash ]

-
=
+
*

*
+
=
-
*Ekko* tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


-
*Ekko* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

=
Your bash at *Ekko* sends him sprawling!

* S HP:Beaten MV:Winded - Ekko: Battered > cb
lo
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded - Ekko: Battered > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Ekko* is sitting here
A gray palfrey prances skittishly nearby.

* S HP:Beaten MV:Winded - Ekko: Battered >
You scythe *Ekko*'s head into bloody fragments!
*Ekko* panics, and attempts to flee!
*Ekko* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Ekko* leaves east.

o S HP:Beaten MV:Winded > nod
n
You nod in agreement.

a
o S HP:Beaten MV:Winded > Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > 0
z
a
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Beaten MV:Winded > [diag h.human]
No-one by that name here.

o S HP:Beaten MV:Winded > sco
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > You have 76(401) hit and 107(263) movement points.
You have scored 100133386 experience points and 1483 quest points.
You need 3366614 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

z
o S HP:Beaten MV:Winded > [diag h.human]
No-one by that name here.

o S HP:Beaten MV:Winded > 0
a
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

a
o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > s
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > a
b
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
*Ekko* is standing here.
A gray palfrey prances skittishly nearby.

* S HP:Beaten MV:Winded > [k h.human]
You try to scythe *Ekko*, but he parries successfully.

* S HP:Beaten MV:Winded - Ekko: Beaten >

[bash ]

-
=
+
*

*
+
*Ekko* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


=
-

-
=
Your bash at *Ekko* sends him sprawling!
*Ekko* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Ekko: Beaten > cp
a
You scythe *Ekko*'s body into bloody fragments!
[change mood berserk]
Mood changed to: Berserk

a
* S HP:Beaten MV:Winded - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Beaten MV:Winded - Ekko: Critical > a
a
[k h.human]
You do the best you can!

a
* S HP:Beaten MV:Winded - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Beaten MV:Winded - Ekko: Critical > a
[k h.human]
You do the best you can!
*Ekko* leaves east.

o S HP:Beaten MV:Winded > a
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > e
[k h.human]
They aren't here.

o S HP:Beaten MV:Winded > a
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.

e
o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > a
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > cb
cb
cb
[change mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Winded > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

4
o S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > s
s
[change wimpy 0]
You won't flee from any fight now.

o S HP:Beaten MV:Winded > a
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > w
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

a
o S HP:Beaten MV:Winded > [k h.human]
They aren't here.

o S HP:Beaten MV:Winded > w
a
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
*Ekko* is standing here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
*Ekko* barely tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Beaten MV:Weary - Ekko: Critical > cw
f
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Weary - Ekko: Critical >

You panic and attempt to flee!


You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving down.
There are some tracks of a humanoid leaving down.
A weapon rack stands on the ground here, ready to store weapons.

o S HP:Beaten MV:Weary > a
a
[k h.human]
They aren't here.

o S HP:Beaten MV:Weary > [k h.human]
They aren't here.

o S HP:Beaten MV:Weary > a
a
[k h.human]
They aren't here.

a
o S HP:Beaten MV:Weary > [k h.human]
They aren't here.

o S HP:Beaten MV:Weary > 0
[k h.human]
They aren't here.

d
o S HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Atop a Crumbling Watch Tower

o S HP:Beaten MV:Weary > n
n
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
*Ekko* is standing here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
*Ekko* tickles your head with his pierce.

* S HP:Beaten MV:Weary - Ekko: Critical > No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Ekko: Critical > No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Ekko: Critical > cw
f
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Weary - Ekko: Critical >

You panic and attempt to flee!


The Shienaran commander bellows 'B?e dABZGmNZ cDjF ozyZH Ont P^z v_^ QFaIdJD'
The Shienaran commander bellows 'd_wbF BVE tiNH ]@Y@? LX_W _ya AI^b _cuIGilF'
The Shienaran commander barely lances your right leg.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

o S HP:Beaten MV:Weary > e
n
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Weary > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Weary > n
w
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.

0
o S HP:Beaten MV:Weary > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A gray palfrey prances skittishly nearby.

o S HP:Beaten MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.

o S HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary > e
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A gray palfrey prances skittishly nearby.

o S HP:Beaten MV:Weary > k gray
You scythe a gray palfrey's head into bloody fragments!

score
o S HP:Beaten MV:Weary - a gray palfrey: Wounded > 0
HP:Beaten MP:Weary
You have scored 100132465 experience points and 1483 quest points.
You need 3367535 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are fighting a gray palfrey.

z
o S HP:Beaten MV:Weary - a gray palfrey: Wounded > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you dodge the attack.
You scythe a gray palfrey's right leg into bloody fragments!
[diag h.human]
No-one by that name here.

o S HP:Beaten MV:Weary - a gray palfrey: Battered > score
HP:Beaten MP:Weary
You have scored 100132688 experience points and 1483 quest points.
You need 3367312 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are fighting a gray palfrey.

o S HP:Beaten MV:Weary - a gray palfrey: Battered > 0
lo
A gray palfrey tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

You scythe a gray palfrey's body into bloody fragments!
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary - a gray palfrey: Critical > 0
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A gray palfrey is here, fighting YOU!

o S HP:Beaten MV:Weary - a gray palfrey: Critical > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary - a gray palfrey: Critical > lo
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A gray palfrey is here, fighting YOU!

o S HP:Beaten MV:Weary - a gray palfrey: Critical > 0
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary - a gray palfrey: Critical >
A gray palfrey tickles your head with his hit.
You wish that your wounds would stop BLEEDING so much!

You scythe a gray palfrey's body into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.

o S HP:Beaten MV:Weary > 9
9
[k human]
They aren't here.

9
o S HP:Beaten MV:Weary > [k human]
They aren't here.

o S HP:Beaten MV:Weary > z
[k human]
They aren't here.

0
o S HP:Beaten MV:Weary > 9
[diag h.human]
No-one by that name here.

o S HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary > sc
[k human]
They aren't here.

o S HP:Beaten MV:Weary > 9
9
You have 70(401) hit and 53(263) movement points.
You have scored 100135899 experience points and 1483 quest points.
You need 3364101 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

0
o S HP:Beaten MV:Weary > [k human]
They aren't here.

o S HP:Beaten MV:Weary > 9
[k human]
They aren't here.

o S HP:Beaten MV:Weary > 0
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary > 9
[k human]
They aren't here.

o S HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary > w
[k human]
They aren't here.

o S HP:Beaten MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.

o S HP:Beaten MV:Weary > 0
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

o S HP:Beaten MV:Weary > [k human]
They aren't here.

o S HP:Beaten MV:Weary > s
a
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Weary > [k h.human]
They aren't here.

o S HP:Beaten MV:Weary > s
a
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving up.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

o S HP:Beaten MV:Weary > The Shienaran commander bellows 'J]p ERJ]zEgq rZdH CV]yY oYi @tG DGp ro?LdE_'
The Shienaran commander bellows '@M^[j gWy BMXj gFcYF hYo_ Mpe rnI_ OaSHordV'
The Shienaran commander lances your body.
You wish that your wounds would stop BLEEDING so much!

[k h.human]
You do the best you can!

o S HP:Beaten MV:Weary - the Shienaran commander: Healthy > cw
f
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Beaten MV:Weary - the Shienaran commander: Healthy >

You panic and attempt to flee!


A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tickles your right leg with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran pounds your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You scythe the Shienaran commander's body.
The Shienaran commander lances your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Weary > 9
9
[k human]
They aren't here.

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > s
w
w
The Shienaran commander bellows 'Io QXVIn'
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving west.

o S HP:Critical MV:Weary > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.

o S HP:Critical MV:Weary > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Weary > 0
[where ]
Players in your Zone
--------------------
Turg - A Pine Forest

o S HP:Critical MV:Weary > score
You have 39(401) hit and 70(263) movement points.
You have scored 100136142 experience points and 1483 quest points.
You need 3363858 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Weary > n
n
n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > e
Alas, you cannot go that way...

o S HP:Critical MV:Weary > n
n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > e
Alas, you cannot go that way...

o S HP:Critical MV:Weary > n
n
Amongst the Rubble
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Weary > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

o S HP:Critical MV:Weary > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Weary > n
n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.

e
o S HP:Critical MV:Weary > n
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black stallion prances about.

o S HP:Critical MV:Weary > Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > 9
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

sc
o S HP:Critical MV:Weary > 0
[k human]
They aren't here.

o S HP:Critical MV:Weary > 9
You have 39(401) hit and 54(263) movement points.
You have scored 100136142 experience points and 1483 quest points.
You need 3363858 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Critical MV:Weary > stat
[k human]
They aren't here.

o S HP:Critical MV:Weary > You are a 641 year old male trolloc hunter. It's your birthday today!
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 2.8 lbs and wearing 90.9 lbs, light.
Your base abilities are: Str:21 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 11, Parrying bonus: 3
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- STRENGTH
- SNEAK
- NO QUIT
- NOTICE

o S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > 9
9
0
[k human]
They aren't here.

9
o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Critical MV:Weary > [k human]
They aren't here.

o S HP:Critical MV:Weary > 9
z
[k human]
They aren't here.

0
o S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Critical MV:Weary > lo
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Weary > 9
z
[k human]
They aren't here.

o S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > z
z
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > z
z
[diag h.human]
No-one by that name here.

z
z
o S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > 0
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > z
[where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

z
o S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > 0
[diag h.human]
No-one by that name here.

z
o S HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Critical MV:Weary > [diag h.human]
No-one by that name here.

z
o S HP:Critical MV:Weary > z
[diag h.human]
No-one by that name here.

* S HP:Critical MV:Weary > [diag h.human]
Ekko looks pretty hurt.

* S HP:Critical MV:Weary > score
z
z
You have 39(401) hit and 54(263) movement points.
You have scored 100136142 experience points and 1483 quest points.
You need 3363858 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

* S HP:Critical MV:Weary > [diag h.human]
Ekko looks pretty hurt.

* S HP:Critical MV:Weary > [diag h.human]
Ekko looks pretty hurt.

* S HP:Critical MV:Weary > s
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a gray palfrey is lying here.

o S HP:Critical MV:Weary > w
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.

sc
o S HP:Critical MV:Weary > You have 53(401) hit and 50(263) movement points.
You have scored 100136142 experience points and 1483 quest points.
You need 3363858 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Weary > z
n
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Weary > Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black stallion prances about.
*Ekko* has arrived from the east.

* S HP:Critical MV:Weary > 9
[k human]
They aren't here.

* S HP:Critical MV:Weary > e

*Ekko* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Ekko: Beaten > a
No way! You're fighting for your life!

cw
* S HP:Critical MV:Weary - Ekko: Beaten > [k h.human]
You do the best you can!

* S HP:Critical MV:Weary - Ekko: Beaten > f
[change mood wimpy]
Mood changed to: Wimpy

a
* S HP:Critical MV:Weary - Ekko: Beaten >

You panic and attempt to flee!

a

*Ekko* tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
[k h.human]
They aren't here.

o S HP:Critical MV:Weary > [k h.human]
They aren't here.

o S HP:Critical MV:Weary > n
n
e
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
*Ekko* is standing here.
A black stallion prances about.

o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Haggard > a
a
[k h.human]
They aren't here.

z
o S HP:Critical MV:Haggard > [k h.human]
They aren't here.

o S HP:Critical MV:Haggard > a
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Haggard > [k h.human]
They aren't here.

o S HP:Critical MV:Haggard > z
a
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Haggard > [k h.human]
They aren't here.

o S HP:Critical MV:Haggard > a
a
[k h.human]
They aren't here.

o S HP:Critical MV:Haggard > [k h.human]
They aren't here.

o S HP:Critical MV:Haggard > a
a
[k h.human]
They aren't here.

gv
o S HP:Critical MV:Haggard > [k h.human]
They aren't here.

o S HP:Critical MV:Haggard > [get vial pack]
You get a thin vial of yellow fluid from a backpack.

o S HP:Critical MV:Haggard > qv
a
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

0
o S HP:Critical MV:Winded > 9
[k h.human]
They aren't here.

o S HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Turg - Shadowing a Road

o S HP:Critical MV:Winded > score
[k human]
They aren't here.

o S HP:Critical MV:Winded > 9
You have 44(401) hit and 95(263) movement points.
You have scored 100134734 experience points and 1483 quest points.
You need 3365266 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

a
o S HP:Critical MV:Winded > [k human]
They aren't here.

o S HP:Critical MV:Winded > z
[k h.human]
They aren't here.

o S HP:Critical MV:Winded > z
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Winded > z
[diag h.human]
No-one by that name here.

o S HP:Critical MV:Winded > [diag h.human]
No-one by that name here.

o S HP:Critical MV:Winded > a
[k h.human]
They aren't here.

lo
o S HP:Critical MV:Winded > sc
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Winded > z
You have 44(401) hit and 93(263) movement points.
You have scored 100134734 experience points and 1483 quest points.
You need 3365266 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

* S HP:Critical MV:Winded > A shivering tree tries to hit Ekko, but he parries successfully.
A shivering tree joins a shivering tree's fight!
[diag h.human]
Ekko looks pretty hurt.

* S HP:Critical MV:Winded > a
A shivering tree tries to hit Ekko, but he parries successfully.
Ekko swiftly dodges a shivering tree's attempt to hit him.
[k h.human]
You try to scythe *Ekko*, but he deflects the blow.

a
* S HP:Critical MV:Winded - a shivering tree: Scratched - Ekko: Beaten > b
[k h.human]
You do the best you can!

* S HP:Critical MV:Winded - a shivering tree: Scratched - Ekko: Beaten >

[bash ]


-
*Ekko* panics, and attempts to flee!

=
+
*Ekko* leaves west.
*

*
+
=sc-a aCancelled.
You have 44(401) hit and 104(263) movement points.
You have scored 100134734 experience points and 1483 quest points.
You need 3365266 exp to level and 1517 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 239 Turn points to date.
You have played 150 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Winded > a
[k h.human]
They aren't here.

o S HP:Critical MV:Winded > [k h.human]
They aren't here.

o S HP:Critical MV:Winded > [k h.human]
They aren't here.

o S HP:Critical MV:Winded > a
[k h.human]
They aren't here.

a
o S HP:Critical MV:Winded > [k h.human]
They aren't here.

w
o S HP:Critical MV:Winded > a
b
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
*Ekko* is standing here.
A black stallion prances about.
*Ekko* barely tickles your right foot with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Ekko: Beaten > [k h.human]
You do the best you can!

* S HP:Critical MV:Winded - Ekko: Beaten >

[bash ]

-
=
*Ekko* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

+
*
*Ekko* barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
*
+
=
-

-
=
Your bash at *Ekko* sends him sprawling!
*Ekko* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Ekko: Beaten > cb
You scythe *Ekko*'s body into bloody fragments!
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring - Ekko: Critical > cp

a
[change mood berserk]
Mood changed to: Berserk

a
* S HP:Critical MV:Tiring - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Critical MV:Tiring - Ekko: Critical >
[k h.human]
You do the best you can!

a
a
* S HP:Critical MV:Tiring - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Critical MV:Tiring - Ekko: Critical > a
a
You scythe *Ekko*'s body into bloody fragments!
[k h.human]
You do the best you can!

* S HP:Critical MV:Tiring - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Critical MV:Tiring - Ekko: Critical > a
[k h.human]
You do the best you can!

* S HP:Critical MV:Tiring - Ekko: Critical > a
[k h.human]
You do the best you can!

a
a
* S HP:Critical MV:Tiring - Ekko: Critical > [k h.human]
You do the best you can!

* S HP:Critical MV:Tiring - Ekko: Critical > [k h.human]
You do the best you can!
*Ekko* leaves east.

a
a
o S HP:Critical MV:Tiring > [k h.human]
They aren't here.

o S HP:Critical MV:Tiring > [k h.human]
They aren't here.

* S HP:Critical MV:Tiring > [k h.human]
You scythe *Ekko*'s body into bloody fragments!
*Ekko* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ekko*'s death cry.

o S HP:Critical MV:Tiring > s

Venum
Posts: 127
Joined: Mon Mar 07, 2016 2:49 pm

Re: The great and amazing pk logs of Turg

Post by Venum » Mon Nov 13, 2017 10:09 am

good log, thanks for posting.

This is why it's really sad being a stabber without master damage. Finishing absers with melee is frickin impossible

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: The great and amazing pk logs of Turg

Post by Zarth » Mon Nov 13, 2017 10:41 am

#warriorturgsmatter

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: The great and amazing pk logs of Turg

Post by Turg » Tue Nov 14, 2017 2:32 pm

In which I find a GREAT leader
USE CAMOUFLAGE
walk in room
see stabber
wait to get stabbed
end in the Path
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
Errtu the Darkling Master is standing here.
[k human]
They aren't here.

9
o HP:Hurt MV:Tiring >
9
You start paying increased attention to your surroundings.

o HP:Hurt MV:Tiring >
[k human]
They aren't here.

o HP:Hurt MV:Tiring > [k human]
They aren't here.

o HP:Hurt MV:Tiring >
*Ragyn* has arrived from the north, riding a warhorse.
*Davor* has arrived from the north, riding a warhorse.

* HP:Hurt MV:Tiring >
*Davor* slashes your body.

* HP:Hurt MV:Tiring - Davor: Healthy >

Errtu blasts *Ragyn*'s left hand.

stat
* HP:Hurt MV:Tiring - Davor: Healthy >
9
You are a 641 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.5 lbs and wearing 90.2 lbs, light.
Your base abilities are: Str:19 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 168, Dodging bonus: 11, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

b
* HP:Hurt MV:Tiring - Davor: Healthy >
[k human]
You do the best you can!

* HP:Hurt MV:Tiring - Davor: Healthy > [bash ]


-
=+
*
*+
=
*Davor* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Davor: Healthy >
nar SCREAM is davor

Bastige narrates 'or come burnt'
Errtu sends *Ragyn* sprawling with a powerful bash!

b
* HP:Hurt MV:Tiring - Davor: Healthy >

*Davor* looks at you.

* HP:Hurt MV:Tiring - Davor: Healthy >
Errtu blasts *Ragyn*'s body.
*Davor* slashes your body hard.

* HP:Hurt MV:Tiring - Davor: Healthy >

*Davor* looks at Errtu.
Errtu narrates 'stay'

* HP:Hurt MV:Tiring - Davor: Healthy >

*Davor* smiles happily.

* HP:Hurt MV:Tiring - Davor: Healthy >

Errtu blasts *Ragyn*'s left hand hard.
*Davor* slashes your body.

* HP:Wounded MV:Tiring - Davor: Healthy >
You narrate 'SCREAM is davor'

* HP:Wounded MV:Tiring - Davor: Healthy >
[bash ]


-
=+
*
*
+=
-
-
*Davor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Wounded MV:Tiring - Davor: Healthy >

*Ragyn* sends Errtu sprawling with a powerful bash!

b
* HP:Wounded MV:Tiring - Davor: Healthy >

*Ragyn* crushes Errtu's right hand.
*Davor* slashes your left hand hard.

* HP:Wounded MV:Tiring - Davor: Healthy >

*Ragyn* crushes Errtu's right arm very hard.
*Davor* slashes your body.

* HP:Wounded MV:Tiring - Davor: Healthy >

*Ragyn* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Davor: Healthy >

Bastige narrates 'on engyn as well burnt. all come'

* HP:Wounded MV:Tiring - Davor: Healthy >
*Ragyn* leaves north riding a warhorse.

* HP:Wounded MV:Tiring - Davor: Healthy > [bash ]

-=
+
*
*Davor* slashes your body hard.

*+
=-
-
=
Your bash at *Davor* sends him sprawling!

* HP:Wounded MV:Tiring - Davor: Scratched >

*Ragyn* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Tiring - Davor: Scratched >

You scythe *Davor*'s head.
Errtu blasts *Ragyn*'s right leg.

* HP:Wounded MV:Tiring - Davor: Scratched >
Bastige narrates 'lets get grouped and rally fast'

lo
* HP:Wounded MV:Tiring - Davor: Scratched >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Ragyn* is here, fighting Errtu, riding a warhorse.
*Davor* is sitting here, riding a warhorse.
Errtu the Darkling Master is here, fighting Ragyn.

* HP:Wounded MV:Tiring - Davor: Scratched >

Bastige narrates 'bashed'

* HP:Wounded MV:Tiring - Davor: Scratched >

*Ragyn* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Davor: Scratched >

*Ragyn* leaves west riding a warhorse.

b
* HP:Wounded MV:Tiring - Davor: Scratched >

You scythe *Davor*'s body.

* HP:Wounded MV:Tiring - Davor: Scratched > [bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Davor: Scratched >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Davor: Scratched >
b
[bash ]


*Davor* slashes your right leg.
The sun rises.
Your heartbeat calms down more as you feel less panicked.

-
=+
*
*
*Ragyn* has arrived from the west, riding a warhorse.

+
Errtu blasts *Ragyn*'s right leg.

=
-
-
=
You scythe *Davor*'s right arm hard.
Your bash at *Davor* sends him sprawling!

* HP:Wounded MV:Tiring - Davor: Scratched >

*Ragyn* sends Errtu sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Davor: Scratched >

*Ragyn* crushes Errtu's body very hard.
You scythe *Davor*'s right leg hard.

cw
* HP:Wounded MV:Tiring - Davor: Scratched >
b
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Davor: Scratched >
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Davor: Scratched >
b
Bastige narrates 'hit burnt is just one bashed'
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Davor: Scratched >

*Ragyn* crushes Errtu's head.
You scythe *Davor*'s left hand.

b
* HP:Wounded MV:Tiring - Davor: Hurt >
[bash ]


b
Cancelled.
[bash ]

-
=
+*

Errtu narrates 'he is crit'
*Ragyn* panics, and attempts to flee!

*+
*Ragyn* crushes Errtu's left leg hard.
*Ragyn* leaves west riding a warhorse.

=
-
*Davor* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Davor: Hurt >

*Ragyn* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Tiring - Davor: Hurt >

*Ragyn* crushes Errtu's body.

* HP:Wounded MV:Tiring - Davor: Hurt >

Errtu blasts *Ragyn*'s left leg.
*Davor* slashes your body hard.
Bastige narrates 'bah'
Errtu sends *Ragyn* sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Davor: Hurt >
nar we on davor ragyn

*Davor* snickers softly.

* HP:Wounded MV:Tiring - Davor: Hurt >

Errtu blasts *Ragyn*'s body hard.
*Davor* slashes your left hand hard.

b
* HP:Wounded MV:Tiring - Davor: Hurt >
You narrate 'we on davor ragyn'

* HP:Wounded MV:Tiring - Davor: Hurt >
[bash ]


-
=+
*
Bastige narrates 'engyn incoming'

*
+
Errtu blasts *Ragyn*'s body very hard.
*Ragyn* crushes Errtu's body hard.

=
-
-=
Your bash at *Davor* sends him sprawling!

* HP:Wounded MV:Tiring - Davor: Hurt >

*Engyn* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Tiring - Davor: Hurt >

You scythe *Davor*'s head.
Bastige narrates 'inc'

* HP:Wounded MV:Tiring - Davor: Hurt >
*Ragyn* sends Errtu sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Davor: Hurt >

*Engyn* barely hacks Errtu's body.

* HP:Wounded MV:Tiring - Davor: Hurt >

*Engyn* hacks Errtu's body.
*Ragyn* tickles Errtu's body with his crush.
You scythe *Davor*'s body hard.

* HP:Wounded MV:Tiring - Davor: Hurt >
b
[bash ]


-=
+*
*
*Engyn* hacks Errtu's right leg.
*Ragyn* crushes Errtu's body hard.
Errtu is dead! R.I.P.
Your blood freezes as you hear Errtu's death cry.
You stop following Errtu.

+
=
-
-
*Ragyn* crushes your body.

ga
=
*Engyn* barely hacks your body.
As *Davor* avoids your bash, you topple over and fall to the ground!

cw
* HP:Wounded MV:Tiring - Davor: Hurt >

*Davor* sends you sprawling with a powerful bash!

f
* HP:Wounded MV:Tiring - Davor: Hurt >

*Engyn* hacks your body.
*Ragyn* crushes your right leg hard.
*Davor* slashes your body.

* HP:Wounded MV:Tiring - Davor: Hurt >
c

*Davor* snickers softly.

* HP:Wounded MV:Tiring - Davor: Hurt >

*Engyn* hacks your right leg.

* HP:Battered MV:Tiring - Davor: Hurt >

*Ragyn* gets a backpack from the corpse of Errtu.

* HP:Battered MV:Tiring - Davor: Hurt >
[get all corpse]
You get a pair of thick metal boots from the corpse of Errtu.
You get a pair of ebony-steel plate greaves from the corpse of Errtu.
You get a studded leather belt with a crossed swords buckle from the corpse of Errtu.
You get a bronze headed war axe from the corpse of Errtu.
You get a gator skin bracer from the corpse of Errtu.
You get a gator skin bracer from the corpse of Errtu.
You get a pair of heavy metal gauntlets from the corpse of Errtu.
You get a pair of ebony-steel plate vambraces from the corpse of Errtu.
You get a dark, hooded cloak from the corpse of Errtu.
You get a shining steel breastplate from the corpse of Errtu.
You get a torc of gleaming steel from the corpse of Errtu.
You get an opal choker of fiery blue and pink beauty from the corpse of Errtu.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Errtu.
You get a ring of silver from the corpse of Errtu.

* HP:Battered MV:Tiring - Davor: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Davor: Hurt > You panic and attempt to flee!

*Engyn* barely hacks your right foot.
You scythe *Davor*'s head.
*Davor* slashes your left arm very hard.
You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
Fleeing.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
[camouflage ]
You attempt to camouflage yourself.

* HP:Battered MV:Tiring >

*Davor* has arrived from the south, riding a warhorse.

* HP:Battered MV:Tiring >

*Davor* slashes your body very hard.
*Ragyn* has arrived from the south, riding a warhorse.

s
* HP:Battered MV:Tiring - Davor: Hurt >
*Ragyn* leaves east riding a warhorse.

w
* HP:Battered MV:Tiring - Davor: Hurt >
No way! You're fighting for your life!

f
* HP:Battered MV:Tiring - Davor: Hurt >
w
No way! You're fighting for your life!

w
s
* HP:Battered MV:Tiring - Davor: Hurt >
You panic and attempt to flee!

s

*Davor* slashes your right arm hard.


*Ragyn* has arrived from the east, riding a warhorse.

*Ragyn* crushes your right arm hard.
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Errtu is lying here.
Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
*Engyn* is standing here, riding a warhorse.

* HP:Battered MV:Tiring >
*Engyn* leaves west riding a warhorse.
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
*Engyn* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* HP:Battered MV:Tiring > Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.

* HP:Battered MV:Tiring > Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

s
* HP:Battered MV:Tiring >
s
s
s
Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Bastige the Contagious Stalker is standing here.

w
w
* HP:Battered MV:Tiring >
Alas, you cannot go that way...

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

w
w
* HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.

w
* HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Battered MV:Tiring >
w
n
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Battered MV:Tiring >
Thick Forest
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
You sense a hidden life form in the area...
A raven is here, watching.

* HP:Battered MV:Tiring >
c
[camouflage ]
You attempt to camouflage yourself.

z
* HP:Battered MV:Tiring >
[diag h.human]
No-one by that name here.

* HP:Battered MV:Tiring >
0
[where ]
Players in your Zone
--------------------
Bastige - The Dusty Road
Turg - Thick Forest
You catch the scent of horses nearby.

* HP:Battered MV:Tiring >
i
You are carrying:
[2] a ring of silver
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a shining steel breastplate
a dark, hooded cloak
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a bronze headed war axe
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
a water skin

* HP:Battered MV:Tiring >
nar Im zooming camp
You narrate 'Im zooming camp'

0
* HP:Battered MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - Thick Forest

* HP:Battered MV:Tiring >
c
[camouflage ]
You attempt to camouflage yourself.

* HP:Battered MV:Tiring >
z
[diag h.human]
No-one by that name here.

* HP:Battered MV:Tiring >
0
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Turg - Thick Forest

* HP:Battered MV:Tiring >
0
[where ]
Players in your Zone
--------------------
Turg - Thick Forest

* HP:Battered MV:Tiring >
who
Players
-------
Bastige the Contagious Stalker [Ghar'ghael]
Rockruff the Infected Squirm [Ghar'ghael]
Diablo the Pugnacious Destroyer [Ahf'frait]
Turg the Dark Master [Ghar'ghael Master]
5 Arkan the Master Torturer [Dhai'mon Master]
Errtu the Darkling Master [Dha'vol Master]

6 players displayed.

* HP:Battered MV:Tiring >

Bastige narrates 'they blands'

* HP:Battered MV:Tiring >
nar we need dire assistance
You narrate 'we need dire assistance'

* HP:Battered MV:Tiring >
nar I looted r2

Rockruff narrates 'scents fblands'

* HP:Battered MV:Tiring >
You narrate 'I looted r2'

* HP:Battered MV:Tiring >
nar not pack
You narrate 'not pack'

* HP:Battered MV:Tiring >
nar putting on mob in camp shortly
0
You narrate 'putting on mob in camp shortly'

* HP:Battered MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - Thick Forest

lo
* HP:Battered MV:Tiring >
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
A raven is here, watching.

* HP:Battered MV:Tiring >
re
You sit down and rest your tired bones.
You sheath a wickedly scythed longsword into a plain weapons belt.

not
* HP:Battered MV:Tiring >
You start paying increased attention to your surroundings.

score
* HP:Battered MV:Tiring >
You have 152(401) hit and 166(266) movement points.
You have scored 107811709 experience points and 1486 quest points.
You need 688291 exp to level and 1514 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 218 Turn points to date.
You have played 151 days and 1 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 50).
You are resting.

draw
* HP:Battered MV:Tiring >
i
You draw a wickedly scythed longsword from a plain weapons belt with a flash of steel.
You wield a wickedly scythed longsword with both hands.

* HP:Battered MV:Tiring >
You are carrying:
[2] a ring of silver
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a shining steel breastplate
a dark, hooded cloak
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a bronze headed war axe
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
a water skin

* HP:Battered MV:Tiring >
lo
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
You sense a hidden life form in the area...
A raven is here, watching.

* HP:Battered MV:Tiring >
c
[camouflage ]
You attempt to camouflage yourself.

* HP:Battered MV:Tiring >

Rockruff narrates 'i go camp meet you, i low mws tho'

* HP:Battered MV:Tiring >

Rockruff narrates 'on them'

* HP:Battered MV:Tiring >

Bastige narrates 'get inside camp'

* HP:Battered MV:Tiring >

Your heartbeat calms down more as you feel less panicked.

* HP:Battered MV:Strong >

Rockruff narrates 'i hagg pot'

* HP:Battered MV:Strong >

Bastige narrates 'all come camp'

* HP:Battered MV:Strong >
st
w
You stop resting, and stand up.

w
w
* HP:Battered MV:Strong >
Edge of the Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.

* HP:Battered MV:Tiring >
Brown Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
A pale man wearing farming clothes angrily approaches you.

* HP:Battered MV:Tiring > A Flat Hill
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A rat scurries around trying to get out of sight.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Tiring >
w
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
s
w
Bastige narrates 'ragyn crit'
On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A rust-colored bobcat crouches low, ready to pounce.

w
* HP:Battered MV:Tiring >
On Top of a Hill
[ obvious exits: E S W ]
Door south: Door
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Tiring >
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A protective mother raccoon is here, watching over her kits.

* HP:Battered MV:Tiring >
w
n
n
A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.

n
n
* HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

* HP:Battered MV:Tiring >
Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.

* HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A young and strong buck is here, munching some grass.

n
* HP:Battered MV:Tiring >
w
w
Alas, you cannot go that way...

n
* HP:Battered MV:Tiring >
Forested Borderlands
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

0
* HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Forested Borderlands
Bastige - A Trolloc Camp
Rockruff - A Trolloc Camp
You catch a faint scent of a horse nearby.

w
* HP:Battered MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A young and strong buck is here, munching some grass.

n
* HP:Battered MV:Tiring >
A Rocky Opening
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.

* HP:Battered MV:Tiring >
e
n
n
A Rocky Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
w
* HP:Battered MV:Tiring >
A Rocky Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Tiring > A Rocky Path
[ obvious exits: S W ]

* HP:Battered MV:Tiring >
A Rocky Path
[ obvious exits: E W ]

* HP:Battered MV:Tiring >
A Rocky Path
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.

* HP:Battered MV:Tiring >
nar on in camp?
w
You narrate 'on in camp?'

0
* HP:Battered MV:Tiring >
A Rocky Opening
[ obvious exits: E W ]

* HP:Battered MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - A Rocky Opening
Bastige - A Trolloc Camp
Rockruff - A Trolloc Camp
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring >
w
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Tiring >

Bastige narrates 'bashed pot come'

* HP:Battered MV:Tiring >
s
w
w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

w
w
w
* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A panther stalks through the wilderness.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

w
* HP:Battered MV:Tiring > Alas, you cannot go that way...

w
w
* HP:Battered MV:Tiring >
Alas, you cannot go that way...

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
s
Alas, you cannot go that way...

w
* HP:Battered MV:Tiring > Alas, you cannot go that way...

w
* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild boar runs through the forest.

* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.

w
* HP:Battered MV:Tiring >
w
s
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving west.
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.
*Ragyn* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Winded >
*Ragyn* crushes your body hard.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Ragyn: Beaten > No way! You're fighting for your life!

* HP:Battered MV:Winded - Ragyn: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Ragyn: Beaten >
9

*Engyn* has arrived from the south.

9
* HP:Battered MV:Winded - Ragyn: Beaten >
You panic and attempt to flee!

You scythe *Ragyn*'s head.
*Ragyn* crushes your body.
You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Fleeing.
Door north: fence
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded >
9
s
s
[k human]
They aren't here.

* HP:Battered MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Winded > A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
The corpse of a Dha'vol trolloc is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A Ko'bal trolloc is here, fighting Davor.
*Davor* is here, fighting Bastige.
*Jonny* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Bastige the Contagious Stalker is sitting here.
Rockruff the Infected Squirm is sitting here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

9
* HP:Battered MV:Winded >
A Ko'bal trolloc barely crushes Davor's left leg.
A muzzled trolloc joins a Ko'bal trolloc's fight!
*Davor* slashes Bastige's right leg hard.
*Davor* slashes Rockruff's body very hard.
[k human]
The fighting is too thick and heavy for you to enter the fray!

b
* HP:Battered MV:Winded >
[bash ]
Bash who?

2
* HP:Battered MV:Winded >
[bash horse]
Bash who?

* HP:Battered MV:Winded >
9
9
[k human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded >
A muzzled trolloc barely cleaves Davor's left leg.
A Ko'bal trolloc barely crushes Davor's right leg.
*Davor* slashes Bastige's body hard.
*Davor* slashes Rockruff's head hard.
[k human]
The fighting is too thick and heavy for you to enter the fray!

9
* HP:Battered MV:Winded >
[k human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded >
k davor
9
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded >
[k human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded >
A muzzled trolloc tickles Davor's body with his cleave.
A Ko'bal trolloc tickles Davor's body with his crush.

* HP:Battered MV:Winded >
e

Suddenly *someone* places a triple bladed dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you

Jonny
Posts: 59
Joined: Sat Aug 29, 2015 10:03 am

Re: The great and amazing pk logs of Turg

Post by Jonny » Tue Nov 14, 2017 2:50 pm

These are must read adventures.

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