The Great Escape!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

The Great Escape!

Post by Rig » Sun Aug 06, 2017 10:10 pm

I walked into fence because my friends died! Then orino comes in spamming it closed naked calling in the cavalry ?!?!



o S HP:Healthy MV:Winded - a warhorse: Wounded >
You try to pierce a warhorse, but he deflects the blow.
*Orino* has arrived from the south.

* S HP:Healthy MV:Winded - a warhorse: Wounded >
A warhorse tries to hit you, but you deflect the blow.
You pierce a warhorse's right leg extremely hard.

* S HP:Healthy MV:Winded - a warhorse: Battered > close fence
Ok.

* S HP:Healthy MV:Winded - a warhorse: Battered > l

You pierce a warhorse's body into bloody fragments!

* S HP:Healthy MV:Winded - a warhorse: Beaten > A warhorse tries to hit you, but you parry successfully.
You pierce a warhorse's body very hard.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of a wild stallion is lying here.
A thick black cloak seems to make a puddle on the ground. [2]
The corpse of Ashlee is lying here.
The corpse of Equitant is lying here.
The corpse of Talinis is lying here.
The corpse of Kryyg is lying here.
The corpse of Volt is lying here.
The corpse of Tarn is lying here.
The corpse of Curtis is lying here.
*Orino* is standing here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, fighting YOU!

* S HP:Healthy MV:Winded - a warhorse: Beaten > close fence
It's already closed!

* S HP:Healthy MV:Winded - a warhorse: Beaten >
A warhorse tries to hit you, but you dodge the attack.
You try to pierce a warhorse, but he deflects the blow.
You pierce a warhorse's left leg extremely hard.

* S HP:Healthy MV:Winded - a warhorse: Critical > l orino
He has taken a wound from a Thakan'dar blade and has embraced death. What you can see is mostly black, and you are unsure how he is even standing, let alone functioning. Duty is heavier than a mountain, death is lighter than a feather.

Orino is in excellent condition.

*Orino* is using:
<used as light> a torch

You attempt to peek at the inventory:
You can't see anything.

* S HP:Healthy MV:Winded - a warhorse: Critical > nar lol

A warhorse tries to hit you, but you parry successfully.
You pierce a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a warhorse's death cry.

* S HP:Healthy MV:Winded > You narrate 'lol'

* S HP:Healthy MV:Winded > snick
wher
You snicker softly.

* S HP:Healthy MV:Winded > Players in your Zone
--------------------
Rig - Stallion Pen

* S HP:Healthy MV:Winded > nar orino in fence
hide
You narrate 'orino in fence'

* S HP:Healthy MV:Winded > back h.human
You attempt to hide yourself.

You silently approach your victim...

l
Cancelled.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of a warhorse is lying here.
The corpse of a wild stallion is lying here.
A thick black cloak seems to make a puddle on the ground. [2]
The corpse of Ashlee is lying here.
The corpse of Equitant is lying here.
The corpse of Talinis is lying here.
The corpse of Kryyg is lying here.
The corpse of Volt is lying here.
The corpse of Tarn is lying here.
The corpse of Curtis is lying here.
*Orino* is standing here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Healthy MV:Winded > snick
You snicker softly.

* S HP:Healthy MV:Winded > open fence
s
Ok.
*Orino* closes the fence.

close fence
* S HP:Healthy MV:Tiring > The fence seems to be closed.

* S HP:Healthy MV:Tiring > It's already closed!

* S HP:Healthy MV:Tiring > open fence
s
Ok.
*Orino* closes the fence.

* S HP:Healthy MV:Tiring > The fence seems to be closed.

* S HP:Healthy MV:Tiring > k h.human
You pierce *Orino*'s body extremely hard.

* S HP:Healthy MV:Tiring - Orino: Scratched > wher
close fence
Players in your Zone
--------------------
Rig - Stallion Pen
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Tiring - Orino: Scratched > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Scratched > close fence
close fence
*Orino* tries to hit you, but you parry successfully.
You pierce *Orino*'s body extremely hard.
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
*Orino* tries to hit you, but you deflect the blow.
You pierce *Orino*'s body very hard.
You pierce *Orino*'s body extremely hard.
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Hurt > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Hurt > close fence
*Orino* tries to hit you, but you parry successfully.
You pierce *Orino*'s right leg into bloody fragments!
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
close fence
You pierce *Orino*'s body extremely hard.
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!
Urgle narrates 'yes mallet'

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
*Orino* tries to hit you, but you dodge the attack.
You pierce *Orino*'s left arm extremely hard.
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
You pierce *Orino*'s body extremely hard.
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
*Orino* tries to hit you, but you parry successfully.
You pierce *Orino*'s right leg very hard.
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > It's already closed!
The fence is opened from the other side.

close fence
* S HP:Healthy MV:Tiring - Orino: Wounded > Ok.

* S HP:Healthy MV:Tiring - Orino: Wounded > close fence
You pierce *Orino*'s body into bloody fragments!
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
close fence
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > close fence
*Orino* tries to hit you, but you parry successfully.
You try to pierce *Orino*, but he parries successfully.
It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > It's already closed!

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > It's already closed!
The fence is opened from the other side.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
The fence is opened from the other side.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > You pierce *Orino*'s left leg extremely hard.
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
*Orino* tries to hit you, but you deflect the blow.
You pierce *Orino*'s right arm extremely hard.
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > You try to pierce *Orino*, but he deflects the blow.
Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > *Orino* tries to hit you, but you deflect the blow.
You pierce *Orino*'s body into bloody fragments!
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Battered > close fence
*Orino* tries to hit you, but you dodge the attack.
You pierce *Orino*'s body into bloody fragments!
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
*Orino* tries to hit you, but you deflect the blow.
You try to pierce *Orino*, but he deflects the blow.
Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.
*Orino* opens the fence.

close fence
* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.
Alric calls for the fence to be opened.
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.

* S HP:Healthy MV:Tiring - Orino: Beaten > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Beaten >
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
It's already closed!
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
You swiftly dodge *Orino*'s attempt to hit you.
You pierce *Orino*'s body into bloody fragments!
It's already closed!
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
It's already closed!

* S HP:Healthy MV:Tiring - Orino: Beaten > It's already closed!
*Orino* opens the fence.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence

*Aradan* has arrived from the south, riding a |1|.Domani razor.
A raven has arrived from the south.

* S HP:Healthy MV:Tiring - Orino: Beaten > close fence
Ok.
*ORINO* PANICS AND ATTEMPTS TO FLEE!
The fence is opened from the other side.

* S HP:Healthy MV:Tiring - Orino: Beaten > Ok.

close fence
* S HP:Healthy MV:Tiring - Orino: Beaten > It's already closed!

* S HP:Healthy MV:Tiring - Orino: Beaten >
You swiftly dodge *Orino*'s attempt to hit you.
You pierce *Orino*'s right foot into bloody fragments!

* S HP:Healthy MV:Tiring - Orino: Critical > open fence

The fence is opened from the other side.

f
* S HP:Healthy MV:Tiring - Orino: Critical >
*Shinobi* has arrived from the south, riding a |2|.gray palfrey.

* S HP:Healthy MV:Tiring - Orino: Critical > It's already open!
*Orino* closes the fence.
*Shinobi* pierces your body very hard.

* S HP:Scratched MV:Tiring - Orino: Critical > PANIC! You couldn't escape!

* S HP:Scratched MV:Tiring - Orino: Critical >
*Shinobi* tries to pierce you, but you parry successfully.
You pierce *Orino*'s left arm into bloody fragments!
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* S HP:Scratched MV:Tiring - Orino: Critical >
*Shinobi* tries to pierce you, but you parry successfully.
*Orino* tries to hit you, but you parry successfully.
You pierce *Orino*'s right leg into bloody fragments!
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Orino*'s death cry.

* S HP:Scratched MV:Tiring >
*Shinobi* looks at you.

* S HP:Scratched MV:Tiring > open fence
s
Ok.

* S HP:Scratched MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
The corpse of a ramshorned trolloc is lying here.
A leather helmet has been dropped here. [2]
A shirt of thin linked mail lies here. [2]
A pair of hard leather half-gauntlets is on the ground here. [2]
A war axe has been left on the ground here. [2]
A set of thin metal leggings is here. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A fresh chunk of meat has been recently cut from a kill. [3]
*Alric* is standing here, riding a |1|.dun mare.
*Skip* is here, fighting a wolfish trolloc.
A wolfish trolloc is here, fighting Skip.
|2|.A gray palfrey prances skittishly nearby.
*Anomander* has arrived from the east, riding a |3|.warhorse.
A raven has arrived from the east.

* S HP:Scratched MV:Tiring >
*Skip* tries to pierce a wolfish trolloc, but it deflects the blow.

s
* S HP:Scratched MV:Tiring > A Trolloc Camp
[ obvious exits: N E S ]
A fade emerges from the shadows as you pass by.
|1|.A shaggy brown mare stands here.

e
* S HP:Scratched MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]

* S HP:Scratched MV:Tiring > n
e
e
Thinning Woods
[ obvious exits: N E S W ]
|1|.A dun mare is here, snorting angrily

* S HP:Scratched MV:Tiring > e
Thinning Woods
[ obvious exits: N E W ]
A brown shirt has been crumpled in a heap here.
A dusty pair of ordinary brown pants has been discarded here.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

* S HP:Scratched MV:Tiring > Thinning Woods
[ obvious exits: N E W ]

* S HP:Scratched MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
A wild hog snorts angrily, pawing at the ground.
A wild boar runs through the forest.

* S HP:Scratched MV:Tiring > nar lol
You narrate 'lol'

nar rip orino
* S HP:Scratched MV:Tiring > look
Preparing to find this room on the map.
You narrate 'rip orino'

* S HP:Scratched MV:Tiring > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

A wild hog snorts angrily, pawing at the ground.
A wild boar runs through the forest.

* S HP:Scratched MV:Tiring > nar like 5 in fence
You narrate 'like 5 in fence'
Urgle narrates 'nice'

* S HP:Scratched MV:Tiring > nar i got out
You narrate 'i got out'

* S HP:Scratched MV:Tiring > nar lol
You narrate 'lol'

* S HP:Scratched MV:Tiring > WHER
Players in your Zone
--------------------
Rig - Thinning Woods
You catch the scent of many horses nearby.

* S HP:Scratched MV:Tiring > E
E
Thinning Woods
[ obvious exits: N E W ]

E
* S HP:Scratched MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A handsome stag stands here, ready to run.
A panther stalks through the wilderness.
A wild boar runs through the forest.

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

* S HP:Scratched MV:Tiring >
Sazi narrates 'nice lol'

* S HP:Scratched MV:Tiring > nar LOL
n
You narrate 'LOL'

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: The Great Escape!

Post by Shimu » Sun Aug 06, 2017 10:15 pm

nar rip orino
* S HP:Scratched MV:Tiring > look
Preparing to find this room on the map.

Rig didn't know what room he was in, taunt him for eternity.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: The Great Escape!

Post by Rig » Sun Aug 06, 2017 10:21 pm

^

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: The Great Escape!

Post by Masaj » Sun Aug 06, 2017 11:36 pm

The Okay-At-Best Escape

Nognahoj
Posts: 86
Joined: Fri Apr 03, 2015 1:39 pm

Re: The Great Escape!

Post by Nognahoj » Mon Aug 07, 2017 2:19 pm

A real Kobal master would have stabbed Alric after getting out since he was calling for the fence to be opened...

arkaza
Posts: 191
Joined: Mon Aug 31, 2015 9:17 pm

Re: The Great Escape!

Post by arkaza » Mon Aug 07, 2017 3:33 pm

Fixed for Nog..


*Orino* closes the fence.

*Melas* has entered the game.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: The Great Escape!

Post by Razhak » Mon Aug 07, 2017 4:23 pm

arkaza wrote:Fixed for Nog..


*Orino* closes the fence.

*Melas* has entered the game.

*Melas* says, 'this is hellmud!'
Fixed!

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