For the lulz

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Aerindil
Posts: 4
Joined: Sat Apr 22, 2017 10:31 pm

For the lulz

Post by Aerindil » Thu Aug 03, 2017 2:10 pm

This is what she was using/had



Sweat glistens across this woman's rock hard abdominals. Her left thigh shows
from the slit of her dress and you can't help but notice the bulging veins on
it. She wields a weapon, but you think it might be just for show.

Svanhilda has some small wounds and bruises.

*Svanhilda* is using:
<used as light> a sphere of the Source
<held> an oilstone
<worn on head> a reinforced boarskin helmet
<worn around neck> a startling amethyst necklace
<worn around neck> a startling amethyst necklace
<worn on body> a tunic of green scales
<worn on arms> a pair of oiled chainmail sleeves
<worn on hands> a thick pair of leather work gloves
<worn around wrist> a wide leather wristband
<worn around wrist> a wide leather wristband
<wielded two-handed> a set of steel sai<---remember this!
<worn about waist> a plain brown belt
<worn on belt> a leather water flask
<worn on belt> a soft leather pouch
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a pair of thin metal boots


* R HP:Battered MV:Strong > e
You have 161(401) hit and 133(152) movement points.


* R HP:Battered MV:Strong > They aren't here.
*Svanhilda* has arrived from the east, riding an Illianer steed.

* R HP:Battered MV:Strong > k human
Narrow Clearing
The clearing comes to an end here, walled in on all sides by forest and
undergrowth. To the east a stand of tall ferns forms a barrier to your passage
in that direction. The clearing continues to the west.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.

g
* R HP:Battered MV:Strong > w
k human
g
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > k human
k human
k human
They aren't here.

k human
* R HP:Battered MV:Strong > They aren't here.
*Svanhilda* has arrived from the south, riding an Illianer steed.

k human
* R HP:Battered MV:Strong > k human
You slice *Svanhilda*'s right leg hard.

* R HP:Battered MV:Strong - Svanhilda: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Svanhilda: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Svanhilda: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Svanhilda: Hurt >
*Svanhilda* panics, and attempts to flee!

* R HP:Battered MV:Strong - Svanhilda: Hurt > h
[bash human]
*Svanhilda* leaves south riding an Illianer steed.

=
They're not here anymore!

* R HP:Battered MV:Strong >
*Svanhilda* has arrived from the south, riding an Illianer steed.

s
* R HP:Battered MV:Strong > h

*Svanhilda* leaves east riding an Illianer steed.

* R HP:Battered MV:Strong > Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Strong > [bash human]
Bash who?

* R HP:Battered MV:Strong > n
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

e
* R HP:Battered MV:Strong > k human
Narrow Clearing
The clearing comes to an end here, walled in on all sides by forest and
undergrowth. To the east a stand of tall ferns forms a barrier to your passage
in that direction. The clearing continues to the west.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.

* R HP:Battered MV:Strong > g
You slice *Svanhilda*'s right foot.

[bash ] rong - Svanhilda: Hurt >

=
Your bash at *Svanhilda* sends her sprawling!

* R HP:Battered MV:Strong - Svanhilda: Hurt > close ferns
Ok.

* R HP:Battered MV:Strong - Svanhilda: Hurt >
You slice *Svanhilda*'s left arm very hard.

* R HP:Battered MV:Strong - Svanhilda: Wounded > close ferns
It's already closed!

* R HP:Battered MV:Strong - Svanhilda: Wounded >
You slice *Svanhilda*'s body very hard.

* R HP:Battered MV:Strong - Svanhilda: Wounded > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!anhilda: Wounded >


You try to slice *Svanhilda*, but she deflects the blow.
You flee head over heels.
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Battered MV:Strong > change mood brave
Mood changed to: Brave

* R HP:Battered MV:Strong > k human
k human
k human
They aren't here.

* R HP:Battered MV:Strong > k human
They aren't here.

k human
* R HP:Battered MV:Strong > k human
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

e
* R HP:Battered MV:Strong > k human
Narrow Clearing
The clearing comes to an end here, walled in on all sides by forest and
undergrowth. To the east a stand of tall ferns forms a barrier to your passage
in that direction. The clearing continues to the west.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Strong > g
They aren't here.

* R HP:Battered MV:Strong > e
[bash ]
Bash who?

* R HP:Battered MV:Strong > k human
Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.
*Svanhilda* leaves south riding an Illianer steed.

* R HP:Battered MV:Strong > g
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > s
s
Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Strong > Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.
A long-eared rabbit is here, looking quite sick.
*Svanhilda* leaves north riding an Illianer steed.

k human
* R HP:Battered MV:Tiring > g
They aren't here.

* R HP:Battered MV:Tiring > [bash ]
Bash who?

* R HP:Battered MV:Tiring > h
w
[bash human]
Bash who?
*Svanhilda* has arrived from the north, riding an Illianer steed.

* R HP:Battered MV:Tiring > Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > n
Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Tiring > s
h
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > [bash human]
Bash who?

* R HP:Battered MV:Tiring > e
h
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.
A long-eared rabbit is here, looking quite sick.
Your body is pierced by razor sharp ice spikes sent by *Svanhilda*!

[bash human] ring - Svanhilda: Wounded >

-
*Svanhilda* slashes your right leg into bloody fragments! <-----huh?

change mood wimpy
f
*w
Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > w
You panic and attempt to flee!

You flee head over heels.
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Alas, you cannot go that way...

stat
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
Offensive bonus: 161, Dodging bonus: 72, Parrying bonus: 168, Total defense: 240
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Andor Fal Dara Red Eagles Far Madding
Your armor absorbs about 64% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Tiring >
*Svanhilda* has arrived from the east, riding an Illianer steed.

* R HP:Beaten MV:Tiring >
*Svanhilda* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > n
No way! You're fighting for your life!

f
You panic and attempt to flee!hilda: Wounded >


You flee head over heels.
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten MV:Tiring > n
n
Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > n
Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > s
s
s
Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

s
* R HP:Beaten MV:Tiring > Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.
*Svanhilda* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > w
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > w
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > f

You try to slice *Svanhilda*, but she deflects the blow.
*Svanhilda* tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > No way! You're fighting for your life!

You panic and attempt to flee!hilda: Wounded >


You flee head over heels.
Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > n
n
n
Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten MV:Tiring > n
Old Road
This wide dirt path runs both to the north and south. The trees of the Westwood
grow quite sparse to the west. Off in the distance you can see the small
rooftops of Emond's Field poking out from the hills.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > Old Road
The Road stretches off to the south down to the small village of Deven Ride.
Not far to the north you can make out the Wagon Bridge and the thatched houses
of Emond's Field. The Westwood is visible to the west, and it is quite thick to
the north-west.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > n
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A draft horse is here.
A bearded coachman stands here, waiting for passengers.

* R HP:Beaten MV:Tiring > not
s
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > s
Old Road
The Road stretches off to the south down to the small village of Deven Ride.
Not far to the north you can make out the Wagon Bridge and the thatched houses
of Emond's Field. The Westwood is visible to the west, and it is quite thick to
the north-west.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > s
Old Road
This wide dirt path runs both to the north and south. The trees of the Westwood
grow quite sparse to the west. Off in the distance you can see the small
rooftops of Emond's Field poking out from the hills.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

s
* R HP:Beaten MV:Tiring > s
Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.
A short man stands here, nervously eyeing everything in sight.
*Svanhilda* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > s
No way! You're fighting for your life!

s
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > No way! You're fighting for your life!

f
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > No way! You're fighting for your life!

s
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > s
You panic and attempt to flee!

s

*Svanhilda* tries to slash you, but you deflect the blow.

You flee head over heels.
Old Road
This wide dirt path runs both to the north and south. The trees of the Westwood
grow quite sparse to the west. Off in the distance you can see the small
rooftops of Emond's Field poking out from the hills.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.
A short man stands here, nervously eyeing everything in sight.

s
* R HP:Beaten MV:Tiring > Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > s
Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

s
* R HP:Beaten MV:Tiring > Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > w
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten MV:Tiring > n
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > n
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten MV:Tiring > Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

n
* R HP:Beaten MV:Tiring > Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten MV:Tiring > Sloping Forest
The ground begins to slope down to the west here as the trees of the Westwood
begin to take over the formerly open ground. The trees stand in a quiet, almost
conspiratorial union.
[ obvious exits: S D ]
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring > change mood berserk
s
k human
k human
Mood changed to: Berserk

* R HP:Beaten MV:Tiring > not
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
An obsidian carving of a large raven has been placed here.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > k human
You start paying increased attention to your surroundings.

k human
* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > They aren't here.
*Svanhilda* has arrived from the south, riding an Illianer steed.

k human
* R HP:Beaten MV:Tiring > You slice *Svanhilda*'s body very hard.

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > h
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > *Svanhilda* tries to slash you, but you parry successfully.
A kaf plant hits Svanhilda's body.
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
You slice *Svanhilda*'s body.
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > You do the best you can!

[bash human] ng - Svanhilda: Wounded >

-
*Svanhilda* panics, and attempts to flee!

=
*Svanhilda* leaves south riding an Illianer steed.

=
They're not here anymore!

* R HP:Beaten MV:Tiring > h
[bash human]
Bash who?

* R HP:Beaten MV:Tiring > score
You have 100(401) hit and 105(152) movement points.
You are standing.

* R HP:Beaten MV:Tiring > weather
The temperature is about 15 degrees.
The sky is cloudy, and a mild wind comes from the south.

* R HP:Beaten MV:Tiring >
*Svanhilda* has arrived from the south, riding an Illianer steed.

* R HP:Beaten MV:Tiring >
*Svanhilda* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > whois svanhilda
Svanhilda Rock is a human.

Sweat glistens across this woman's rock hard abdominals. Her left thigh shows
from the slit of her dress and you can't help but notice the bulging veins on
it. She wields a weapon, but you think it might be just for show.


* R HP:Beaten MV:Tiring - Svanhilda: Wounded > g
[bash ]


*Svanhilda* slashes your left arm into bloody fragments! <----?
You wish that your wounds would stop BLEEDING so much!

A kaf plant tries to hit Svanhilda, but she parries successfully.
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!

-
*Svanhilda* panics, and attempts to flee!

+
*Svanhilda* leaves east riding an Illianer steed.

k human
k human
-k human
Cancelled.
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > They aren't here.

k human
* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k human
* R HP:Beaten MV:Tiring > They aren't here.

k human
* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > eq
They aren't here.

* R HP:Beaten MV:Tiring > where
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.
*Svanhilda* has arrived from the south, riding an Illianer steed.

* R HP:Beaten MV:Tiring > k human
You are using:
<used as light> a crystal lightstick
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a rimmed round helmet <---yup
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a tunic of finely-crafted chain <---yup
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves <----yup
<worn on hands> a sturdy pair of full leather gauntlets <---yup
<worn around wrist> a ridged steel bracer
<worn around wrist> a scrimshaw bracelet of delicate beauty
<worn as shield> a silver etched shield
<wielded> a scimitar with a hilt of twisted iron
<worn about waist> a brightly-colored sash
<worn on legs> a set of riveted chainmail leggings <---yup
<worn on feet> a pair of animal-fur boots <---yup
*Svanhilda* slashes your left hand into bloody fragments! <----what is going on here!!!!!!
You wish that your wounds would stop BLEEDING so much!


k human
* R HP:Critical MV:Tiring - Svanhilda: Wounded > Players in your Zone
--------------------
Aerindil - Narrow Clearing

k human
* R HP:Critical MV:Tiring - Svanhilda: Wounded > You do the best you can!

* R HP:Critical MV:Tiring - Svanhilda: Wounded > You do the best you can!

* R HP:Critical MV:Tiring - Svanhilda: Wounded > You do the best you can!

* R HP:Critical MV:Tiring - Svanhilda: Wounded > k human

You slice *Svanhilda*'s right hand extremely hard.

k human
* R HP:Critical MV:Tiring - Svanhilda: Wounded > You do the best you can!

* R HP:Critical MV:Tiring - Svanhilda: Wounded > You do the best you can!

* R HP:Critical MV:Tiring - Svanhilda: Wounded >
You try to slice *Svanhilda*, but she deflects the blow.
A kaf plant tickles Svanhilda's body with its hit.
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
*Svanhilda* slashes your left hand into bloody fragments! <----for realz though? :(
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Svanhilda: Wounded > k human

*Svanhilda* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Svanhilda: Wounded > You do the best you can!

* R HP:Critical MV:Tiring - Svanhilda: Wounded > k human

*Svanhilda* leaves north riding an Illianer steed.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > w
w
Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.

w
* R HP:Critical MV:Tiring > Edge of the Westwood
The trees of the Westwood seem to graciously stand aside, as if to allow access
to the forest at this point. The wood is very dense and slightly dusky due to
the verdant foliage in the tree-tops. The two effects combine to make a rather
shadowy wood where visibility is greatly reduced.
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
A spider is building its web here.

* R HP:Critical MV:Tiring > n
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > n
Into the Westwood
The wood is more dense here than it is to the south. The wood is very quiet;
the dense foliage and the thick blanket of leaves on the ground prevent the
transmission of whatever sound is generated here. The wood continues to the
north and to the south.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring > By the Wooded Stream
A stream flows from the west here, bending through the area before heading
off into the trees to the east where it disappears. A large rock has been
bared by the flowing water; it forms a section of the streambed and the
bank before extending some distance from the water.
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't.

* R HP:Critical MV:Tiring > You try to calm down, but can't.

* R HP:Critical MV:Tiring > You try to calm down, but can't.


* R HP:Critical MV:Tiring > You have 19(401) hit and 82(152) movement points.
You are standing.

* R HP:Critical MV:Tiring > eq
You are using:
<used as light> a crystal lightstick
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a ridged steel bracer
<worn around wrist> a scrimshaw bracelet of delicate beauty
<worn as shield> a silver etched shield
<wielded> a scimitar with a hilt of twisted iron
<worn about waist> a brightly-colored sash
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

Fastforward a few ticks**************************************************
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
A draft horse is here, being ridden by you.
A raven is here flying around.
*Svanhilda* is standing here, riding a dust-colored gelding.
A short man stands here, nervously eyeing everything in sight.
A short man stands here, nervously eyeing everything in sight.
A crow has arrived from the east.

* R HP:Beaten MV:Tiring > open maindoor
e
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
A draft horse is here, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the south.

* R HP:Beaten MV:Tiring > I see no maindoor here.

* R HP:Beaten MV:Tiring > The hiddenbush seems to be closed.
open hiddenbush

* R HP:Beaten MV:Tiring > Ok.

* R HP:Beaten MV:Tiring > open door
e
I see no door here.

* R HP:Beaten MV:Tiring > n
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
A draft horse is here, being ridden by you.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
A crow has arrived from the south.

* R HP:Beaten MV:Tiring > e
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring > score
You have 77(401) hit and 108(152) movement points. <---------------77hps I'm good she only has spikes! it's cold maybe quake zerk time at pat!
You are standing.

* R HP:Beaten MV:Tiring > dh
[diagnose horse]
A draft horse is in excellent condition.
A draft horse is tiring.

* R HP:Beaten MV:Tiring > weather
open door
w
The temperature is about 15 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Beaten MV:Tiring > I see no door here.

* R HP:Beaten MV:Tiring > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

change mood berserk
* R HP:Beaten MV:Tiring > Mood changed to: Berserk
Wimpy reset to: 0 hit points.

k human
* R HP:Beaten MV:Tiring > k human
k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > not
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > k human
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > k human
They aren't here.
*Svanhilda* has arrived from the south, riding a dust-colored gelding.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > k human
You slice *Svanhilda*'s body hard.

k human
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!

k human
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > A Seanchan officer lances Svanhilda's right leg.
You do the best you can!

k human
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!

k human
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > You do the best you can!

k human
* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
A Seanchan officer lances Svanhilda's body.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
*Svanhilda* tries to slash you, but you parry successfully.
You slice *Svanhilda*'s body very hard.
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!
*Svanhilda* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Wounded > k human
You do the best you can!
*Svanhilda* leaves south riding a dust-colored gelding.

* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.
*Svanhilda* has arrived from the south, riding a dust-colored gelding.

* R HP:Beaten MV:Tiring > k human
You slice *Svanhilda*'s right leg very hard.

* R HP:Beaten MV:Tiring - Svanhilda: Battered > k human
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Battered > k human
You do the best you can!

* R HP:Beaten MV:Tiring - Svanhilda: Battered > k human
*someone* slashes your head into bloody fragments! <----whaaaa hahhhhhhh happen? what da fk is going on here lol
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens

This is a fc fragging my dung left and right lol, in a basic dung set on top of it :p Whaaaaa you guys do to this thing? Wrekt
Last edited by Aerindil on Thu Aug 03, 2017 2:19 pm, edited 1 time in total.

Aerindil
Posts: 4
Joined: Sat Apr 22, 2017 10:31 pm

Re: For the lulz

Post by Aerindil » Thu Aug 03, 2017 2:10 pm

It was a bugged version and it's been eaten so don't all go trying to find where they load. I just found it pretty funny read. Wasn't as cool in real time though!

Mronz
Posts: 203
Joined: Wed Feb 18, 2015 6:49 pm

Re: For the lulz

Post by Mronz » Thu Aug 03, 2017 2:33 pm

LOL, thing musta been doing serious damage...

My question is this part:
"[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > [bash human]
Bash who?

* R HP:Battered MV:Tiring > e
h
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
*Svanhilda* is standing here, riding an Illianer steed.
A long-eared rabbit is here, looking quite sick.
Your body is pierced by razor sharp ice spikes sent by *Svanhilda*!

[bash human] ring - Svanhilda: Wounded >

-
*Svanhilda* slashes your right leg into bloody fragments! <-----huh?"

***
I read that as, you weren't engaged, so her timer wasn't already going?
You hit e, h, to move east followed immediately by bash human,

How in the world did she spike you, before your bash human command even entered?

Aerindil
Posts: 4
Joined: Sat Apr 22, 2017 10:31 pm

Re: For the lulz

Post by Aerindil » Thu Aug 03, 2017 2:34 pm

I came back into that one

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