Zone Knowledge is Key

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Zone Knowledge is Key

Post by Kryyg » Thu Jul 13, 2017 10:48 am

Bunch of humans dusty but Sidar kept ratting west of FD Fade. Don't think i've ever killed him.


* S HP:Hurt DP:Strong MV:Tiring > Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a myrddraal leaving west.
Naugrim the Wretched Predator is standing here.

* S HP:Hurt DP:Strong MV:Tiring >
Byrg narrates 'scent dusty'

* S HP:Hurt DP:Strong MV:Tiring > kill human
kill human
They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > where
Players in your Zone
--------------------
Naugrim - Road Before an Inn
Kryyg - Road Before an Inn

* S HP:Hurt DP:Strong MV:Tiring > kill human
kill human
They aren't here.

kill human
* S HP:Hurt DP:Strong MV:Tiring > They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > kill human
They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > kill human
They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > kill human
kill human
They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > kill human
They aren't here.

kill human
* S HP:Hurt DP:Strong MV:Tiring > They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > kill human
*Sidar* has arrived from the west, riding a wild stallion.
A rat has arrived from the west.
You try to slash *Sidar*, but he deflects the blow.

* S HP:Hurt DP:Strong MV:Tiring - Sidar: Healthy > kill human
Ok.

* S HP:Hurt DP:Strong MV:Tiring - Sidar: Healthy > Ok.

* S HP:Hurt DP:Strong MV:Tiring - Sidar: Healthy >
*Sidar* tries to pierce you, but you deflect the blow.

* S HP:Hurt DP:Strong MV:Tiring - Sidar: Healthy > nar on

Naugrim tries to hack *Sidar*, but he parries successfully.

* S HP:Hurt DP:Strong MV:Tiring - Sidar: Healthy > 0
You narrate 'on'

*Sidar* panics, and attempts to flee!ar: Healthy >
*Sidar* tries to flee, but is too exhausted!
[bash ]

*
A rat squeaks 'Sidar is at Road Before an Inn'
Naugrim tries to hack *Sidar*, but he parries successfully.
A rat squeaks 'Sidar is at Road Before an Inn'
*Sidar* tries to pierce you, but you deflect the blow.
The night has begun.

*
*Sidar* panics, and attempts to flee!

+
*Sidar* leaves west riding a wild stallion.
Tempest narrates 'block stout'

-w
kill human
0
Cancelled.
The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a myrddraal leaving east.
*Sidar* is standing here, riding a wild stallion.
Naugrim has arrived from the east.
Tempest has arrived from the west, riding a shadow stallion.
Naugrim tries to hack *Sidar*, but he parries successfully.

o S HP:Scratched DP:Strong MV:Tiring > You try to slash *Sidar*, but he deflects the blow.

[bash ] trong MV:Tiring - Naugrim: Wounded - Sidar: Healthy >

-
*Sidar* barely pierces Naugrim's body.
Naugrim tries to hack *Sidar*, but he deflects the blow.
*Sidar* panics, and attempts to flee!

+
Tempest has arrived from the east, riding a shadow stallion.

*
*Sidar* leaves south riding a wild stallion.
*Sidar* has arrived from the south, riding a wild stallion.
Tempest tries to slice *Sidar*, but he deflects the blow.
Naugrim tries to hack *Sidar*, but he deflects the blow.

-
*Sidar* tries to pierce Tempest, but he parries successfully.


*Sidar* panics, and attempts to flee!

=
The fighting is too thick and heavy for you to enter the fray!

o S HP:Scratched DP:Strong MV:Tiring >
Naugrim hacks *Sidar*'s left arm into bloody fragments!
Tempest slices *Sidar*'s right leg into bloody fragments!

o S HP:Scratched DP:Strong MV:Tiring > kill human
You slash *Sidar*'s body into bloody fragments!

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > berk
kill human
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > kill human
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > kill human
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > You slash *Sidar*'s body into bloody fragments!
Naugrim hacks *Sidar*'s body into bloody fragments!
Ok.

kill human
o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Wounded > kill human
You slash *Sidar*'s body into bloody fragments!
Naugrim hacks *Sidar*'s left foot into bloody fragments!
*Sidar* panics, and attempts to flee!
*Sidar* leaves south riding a wild stallion.
They aren't here.

kill human
o S HP:Scratched DP:Strong MV:Tiring > They aren't here.

o S HP:Scratched DP:Strong MV:Tiring > s
They aren't here.

kill human
o S HP:Scratched DP:Strong MV:Tiring > s
Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Sidar* is standing here, riding a wild stallion.
Naugrim has arrived from the north.
Naugrim tries to hack *Sidar*, but he parries successfully.

o S HP:Scratched DP:Strong MV:Tiring > kill human
You try to slash *Sidar*, but he parries successfully.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > No way! You're fighting for your life!
Tempest has arrived from the north, riding a shadow stallion.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > Ok.
Tempest leaves south riding a shadow stallion.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > kill human
kill human
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > kill human
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > You slash *Sidar*'s head into bloody fragments!
*Sidar* panics, and attempts to flee!
Naugrim tries to hack *Sidar*, but he deflects the blow.
Naugrim tries to hack *Sidar*, but he parries successfully.
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > n
kill human
No way! You're fighting for your life!

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > n
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > kill human
n
No way! You're fighting for your life!

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > kill human
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Naugrim: Wounded - Sidar: Battered > *Sidar* leaves south riding a wild stallion.
*Sidar* has arrived from the south, riding a wild stallion.
The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Naugrim has arrived from the south.

o S HP:Scratched DP:Strong MV:Tiring > n
They aren't here.

kill human
o S HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Tiring > s
They aren't here.

s
o S HP:Scratched DP:Strong MV:Tiring > Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a myrddraal leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Tiring > Road Before a Hill
The road lies in a northwest bend as it reaches a steep hill to the
south. A broken wagon wheel lies in the ditch, probably cast off by some
peddlers as they journeyed between Fal Dara and Tar Valon.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Sidar* is standing here, riding a wild stallion.
Naugrim has arrived from the north.
Naugrim tries to hack *Sidar*, but he parries successfully.

o S HP:Scratched DP:Strong MV:Tiring > n
n
s
s
kill human
0
*Sidar* pierces Naugrim's left leg.
Naugrim tries to hack *Sidar*, but he deflects the blow.
Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

o S HP:Scratched DP:Strong MV:Tiring > The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.

o S HP:Scratched DP:Strong MV:Tiring > Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a myrddraal leaving north.

o S HP:Scratched DP:Strong MV:Tiring > Road Before a Hill
The road lies in a northwest bend as it reaches a steep hill to the
south. A broken wagon wheel lies in the ditch, probably cast off by some
peddlers as they journeyed between Fal Dara and Tar Valon.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim the Wretched Predator is here, fighting Sidar.
*Sidar* is here, fighting Naugrim, riding a wild stallion.

o S HP:Scratched DP:Strong MV:Tiring > You slash *Sidar*'s body extremely hard.
*Sidar* panics, and attempts to flee!

[bash ] trong MV:Tiring - Naugrim: Battered - Sidar: Battered >

*
Naugrim tries to hack *Sidar*, but he deflects the blow.
Tempest has arrived from the west, riding a shadow stallion.

+
*Sidar* leaves west riding a wild stallion.

=w

Tempest leaves north riding a shadow stallion.

kill human
0
Cancelled.
Bend in the Road
The road curves again around a large hill. To the west a large tree is
visible. Bent and twisted, it is curiously larger than the rest of the
trees seen in the Borderlands.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Tiring > They aren't here.

o S HP:Scratched DP:Strong MV:Tiring > [bash ]
Bash who?

s
o S HP:Scratched DP:Strong MV:Tiring > s
s
The Long Road
The twists and turns the road takes through the hills make this road seem
even longer than it is. Thick and thorny bushes normally line the road, but
give way to the west as a hill slopes upwards sharply.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Tiring > kill human
The Long Road
To the west and north the road makes its winding way through the hills of
Shienar. A break in the rocks and brush leads into the hills toward the
east. A jagged cliff rises above the surrounding hillside in that
direction.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Tiring > 0
Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Tiring > They aren't here.

o S HP:Scratched DP:Strong MV:Tiring > e
[bash ]
Bash who?

o S HP:Scratched DP:Strong MV:Tiring > Path off the Road
This path cuts between several large hills as it heads toward a looming
cliff in the east. A set of wagon tracks lead to the north where you can
see a wagon at the crest of the hill.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the west.

o S HP:Scratched DP:Strong MV:Tiring > w
2
The Long Road
To the west and north the road makes its winding way through the hills of
Shienar. A break in the rocks and brush leads into the hills toward the
east. A jagged cliff rises above the surrounding hillside in that
direction.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Tempest the Myrddraal is standing here, riding a shadow stallion.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Tiring > 2
[change mood brave]
You try to calm down, but can't.

2
o S HP:Scratched DP:Strong MV:Tiring > 2
w
[change mood brave]
You try to calm down, but can't.

s
o S HP:Scratched DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Scratched DP:Strong MV:Tiring > s
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Scratched DP:Strong MV:Tiring > s
Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Tiring > s
Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A flock of ravens is circling in the air, searching for prey.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Tiring > s
A Large Oak
This large oak tree borders the road to the north and west. It would take
several men to encircle its girth, and branches as thick as a horse's neck
hang out over the road. Initials have been carved in the bark of the tree.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Naugrim has arrived from the north.

s
o S HP:Scratched DP:Strong MV:Tiring > Grassy Field Bordering the Road
The field you stand on is covered with small stones and rocks. A few patches of
dry, yellow grass try to survive in these surroundings. To your east you see a
road, leading from the south to the north. A cart with a broken wheel is
resting here on its side.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A rat scurries around trying to get out of sight.
A draft horse is here.
A wild stallion bucks madly.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Tiring > w
A Sandy Clearing
Barren dry ground is all around you. To your east you see a road, which appears
to be well used. To your north patches of grass grow scattered all around. It
appears that few people have set foot here before.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby.
A draft horse is here.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Tiring > s
Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Tiring > w
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Tiring > s
Near the Bend in the Road
To your south you see the road taking a bend to the west. It continues to the
north through flat terrain. Next to the road you see some dark spots. Closer
examination reveal the remains of an animal. It seems to have been killed and
butchered for food.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bloated and partially decayed corpse lies here.
Naugrim has arrived from the north.

s
o S HP:Scratched DP:Strong MV:Tiring > Scattered Bushes besides the Road
The terrain here appears to be used as a shortcut from the road that seems to
be taking a bend from your east to your south. The few remaining bushes here
have been lucky enough to be out of the way of horses and other traffic passing
through this area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Winded > Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

s
o S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...

s
o S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Winded > w
Alas, you cannot go that way...

s
o S HP:Scratched DP:Strong MV:Winded > s
Bend in the Fal Dara Road
The winding road takes a bend to the east and south here. A small weatherbeaten
signpost is giving directions here. You can see the road winding through the
plains both to the east and the south. The road is in a fairly good shape
considering the amount of people who use it to between Tar Valon and Fal Dara.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Naugrim has arrived from the east.

s
o S HP:Scratched DP:Strong MV:Winded > The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.
Naugrim can't seem to regain control of himself.

o S HP:Scratched DP:Strong MV:Winded > s
The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Shienaran scout blends into the surroundings here.
Naugrim has arrived from the north.

s
* S HP:Scratched DP:Strong MV:Winded > s
Curve in the Fal Dara Road
The road bends to the west here to go around a large hill. To your west you see
the road bend again to continue soutward. Beyond the road you see a densely
overgrown area. You see a small heap of stones next to the road. It appears to
be some sort of grave.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A black bear is here, sharpening his claws.
A rat scurries around trying to get out of sight.
A black bear is here, sharpening his claws.
A Shienaran scout blends into the surroundings here.
Naugrim has arrived from the north.

* S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...

* S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...

w
* S HP:Scratched DP:Strong MV:Winded > s
Alas, you cannot go that way...

* S HP:Scratched DP:Strong MV:Winded > Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Naugrim has arrived from the east.

s
o S HP:Scratched DP:Strong MV:Winded > s
The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

s
o S HP:Scratched DP:Strong MV:Winded > On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Winded > On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Winded > notice
s
s
e
s
s
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Winded > You stop paying increased attention to your surroundings.
Tempest narrates 'going dog'

o S HP:Scratched DP:Strong MV:Winded > Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here, watching.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Winded > On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Naugrim has arrived from the west.

o S HP:Scratched DP:Strong MV:Winded > Bend in the Fal Dara Road
Winding through the plains the road bends again to avoid some densely forested
areas. The road takes a curve to the north and the east. The ground appears to
be disturbed. There must have been some kind of fight or struggle here.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Winded > s
Alas, you cannot go that way...

e
o S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Winded > s
Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A raven is visible flying high in the sky.
Naugrim has arrived from the west.

s
o S HP:Scratched DP:Strong MV:Winded > On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An Illianer steed stands here proudly, its black mane glistening.
Naugrim has arrived from the north.

s
o S HP:Scratched DP:Strong MV:Winded > e
s
On the Fal Dara Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
to your south and north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

s
o S HP:Scratched DP:Strong MV:Winded > On the Rutted Fal Dara Road
The road has definately been torn up by carts passing by this spot at high
speed. Deep ruts are cut into what once was stone pavement. The sides of the
road appear to be in a much better condition. Low bushes line both sides of the
road. To your south the condition of the road is improving.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Winded > On the Old Battlefield
Some kind of battle has been fought here some time agon. Spread all over the
place you see skeletons, partly covered by sand and dust. Rusty weaponry and
armor sticks from the ground. The road is lying to your west and to your north
you see a flattened area while the area to your south seems to be more
overgrown with bushes.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
Naugrim has arrived from the west.

o S HP:Scratched DP:Strong MV:Winded > Deep within the Brush
Dense bushes and small trees create a perfect hiding place. Sitting in this
place would completely hide you from sight from all directions. The only ways
out of these bushes would be to push through them either to your north or to
your west towards the road.
[ obvious exits: N W ]
Naugrim has arrived from the north.

* S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...

w
* S HP:Scratched DP:Strong MV:Winded > s
s
s
On the Partially Paved Road
Parts of the road are paved here. You don't have to pay any attention to holes
and ruts in the road, allthough the road is getting worse to your north. To
your east you see a some shrubs which prevent you from seeing further in that
direction. The road continues to your north and south.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Winded > Near the Bend in the Road
The road is paved with cobblestones. The stones have a worn look about them.
The heavy use and the lack of maintenance has taken its toll on the paving. To
your south you see the road taking a bend. To your north you can see the road
stretch on in that direction.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

e
o S HP:Scratched DP:Strong MV:Winded > s
Narrow Bend in the Road
The road takes a sharp bend to the north and the east. Further east you see it
curving again. The road is winding through some hills here. The hills on are
making sure that no more than one person at a time can pass on the road.
Further to your north you see the road widen more.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly.
Naugrim has arrived from the north.

s
o S HP:Scratched DP:Strong MV:Winded > Alas, you cannot go that way...
Tempest narrates 'he not'

o S HP:Scratched DP:Strong MV:Winded > Tight Curve in the Road
The road curves sharply to the west and the south. The paved road snakes
through a few rockformations here. The road is very narrow and allowing people
only to pass one at a time. On both sides of the road you see small stones and
rocks that must have fallen down from the rocks standing high on both sides or
the road.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Naugrim has arrived from the west.

* S HP:Scratched DP:Strong MV:Weary > Near the Bend in the Road
To your north the road appears to bend out of sight. A black rock formation
rises up out of the ground to the north. The road that leads to the north
between the rocks appears to getting narrower then it is here. Rocks still rise
up on both sides of you but stand further apart making it possible to travel
abreast.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

o S HP:Scratched DP:Strong MV:Weary > On the Cobblestone Road
Bushes and green trees border the road on both sides. They prevent anyone from
reaching the road unnoticed, since it would take a lot of trouble to push
through the vegetation. It also prevents anyone from wandering off the road.
The road is paved with cobblestones, and appears to be very well maintained.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the north.

n
o S HP:Scratched DP:Strong MV:Weary > n
n
Near the Bend in the Road
To your north the road appears to bend out of sight. A black rock formation
rises up out of the ground to the north. The road that leads to the north
between the rocks appears to getting narrower then it is here. Rocks still rise
up on both sides of you but stand further apart making it possible to travel
abreast.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Naugrim has arrived from the south.

w
o S HP:Scratched DP:Strong MV:Weary > Blokhed narrates 'ragyn hress dusty'
Tight Curve in the Road
The road curves sharply to the west and the south. The paved road snakes
through a few rockformations here. The road is very narrow and allowing people
only to pass one at a time. On both sides of the road you see small stones and
rocks that must have fallen down from the rocks standing high on both sides or
the road.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Naugrim has arrived from the south.

* S HP:Scratched DP:Strong MV:Weary > m
Alas, you cannot go that way...

* S HP:Scratched DP:Strong MV:Weary > Narrow Bend in the Road
The road takes a sharp bend to the north and the east. Further east you see it
curving again. The road is winding through some hills here. The hills on are
making sure that no more than one person at a time can pass on the road.
Further to your north you see the road widen more.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly.
Naugrim has arrived from the east.

[track mount] trong MV:Weary >

=
Some obvious recent tracks of a gray palfrey (ridden) leaving north.
Some clear day-old tracks of a gray palfrey (ridden) leaving north.
Some clear day-old tracks of an Illianer steed (ridden) leaving north.
Some three day-old tracks of a gray palfrey (ridden) leaving north.
Some faint half week-old tracks of a wild stallion (ridden) leaving north.
Some rather faint half week-old tracks of a wild stallion (ridden) leaving east.
Some very faint week-old tracks of a wild stallion (ridden) leaving north.

o S HP:Scratched DP:Strong MV:Weary > nar
h
w
w
w
w
w
Yes, narrate, fine, narrate we must, but WHAT???

[track human] trong MV:Weary >

Cancelled.
Bottom of a Hill
The cold hills of Shienar begin here to north and east. On one such hill to the
east a tall twisted tree grows. Within the top branch a tattered remnant of
fabric flutters in the breeze. The walls of the great keep of Fal Dara are not
visible from here but they do lie a few leagues to northeast. West is the
bottom of dried up ravine.
[ obvious exits: E W ]
There are some tracks of a human leaving west.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Weary > u
In a Dried up Ravine
Rocks and clumps of dirt clatter into the bottom of the ravine at any movement
on the steep sides of the ravine. A small trail of hardened and cracked mud
leads north into a small opening in a hill and south around another hill. West
a thin stand of trees grow, east another hill rises, this one with only one
tree growing at the top.
[ obvious exits: E W ]
There are some tracks of a human leaving west.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Weary > w
Thin Stand of Trees
A few oak and fir trees grow around this spot. Two visible ones have been split
right up the center as if hit by lighting. Strangely there are no charred
markings along the split. North are the cold hills of Shienar. Eastwards is a
ravine and the hills begin farther on. West is a small pond with a willow
looming over it.
[ obvious exits: E S W ]
There are some tracks of a human leaving south.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Weary > w
The Leaning Tree
A willow tree leans out over a small pond, thrusting hoary roots deep into the
water to survive. A small pile of moldy ashes at the base of the tree catches
the eye. Here at the edge of the forest the cold hills of Shienar can be seen
to the north.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
A long-eared rabbit is here, looking quite sick.
Naugrim has arrived from the east.

w
o S HP:Scratched DP:Strong MV:Weary > Bank of the Lazy River
The river flows into a forest to the south, slowing somewhat as it leaves
the hills of Shienar. The water, still cold, deepens as it cuts its
way through fertile banks lined with great trees.
[ obvious exits: E S U ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving up.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving up.
A pretty bird is visible flying high in the sky.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Weary > High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron post
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads back down into a light forest.
[ obvious exits: W D ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving down.
A long-eared rabbit is here, looking quite sick.
Naugrim has arrived from below.

o S HP:Scratched DP:Strong MV:Weary > Blokhed narrates 'and sidar coming up'
On a Suspension bridge
Travel along this bridge is done very carefully. Thickly twined ropes with rope
and wood woven between them, stretch from hillside to hillside, secured with
heavy iron posts buried far into the ground. Far below the Erinin River begins
to flow swifter. Occasional trading ships pass beneath the bridge.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
Naugrim has arrived from the east.

o S HP:Scratched DP:Strong MV:Weary > High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron posts
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads down onto a path to a small cottage.
[ obvious exits: E D ]
There are some tracks of a humanoid leaving down.
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Naugrim has arrived from the east.

e
o S HP:Scratched DP:Strong MV:Weary > e
Alas, you cannot go that way...

o S HP:Scratched DP:Strong MV:Weary > On a Suspension bridge
Travel along this bridge is done very carefully. Thickly twined ropes with rope
and wood woven between them, stretch from hillside to hillside, secured with
heavy iron posts buried far into the ground. Far below the Erinin River begins
to flow swifter. Occasional trading ships pass beneath the bridge.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
Naugrim has arrived from the west.

o S HP:Scratched DP:Strong MV:Weary > High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron post
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads back down into a light forest.
[ obvious exits: W D ]
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving down.
A long-eared rabbit is here, looking quite sick.
Naugrim has arrived from the west.

o S HP:Scratched DP:Strong MV:Weary > notice
You start paying increased attention to your surroundings.

l
o S HP:Scratched DP:Strong MV:Weary > High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron post
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads back down into a light forest.
[ obvious exits: W D ]
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving down.
Naugrim the Wretched Predator is standing here.
A long-eared rabbit is here, looking quite sick.

o S HP:Scratched DP:Strong MV:Weary > d
e
Bank of the Lazy River
The river flows into a forest to the south, slowing somewhat as it leaves
the hills of Shienar. The water, still cold, deepens as it cuts its
way through fertile banks lined with great trees.
[ obvious exits: E S U ]
There are some tracks of a trolloc leaving up.
There are some tracks of a myrddraal leaving up.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving up.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A rat scurries around trying to get out of sight.
A pretty bird is visible flying high in the sky.
Naugrim has arrived from above.

o S HP:Scratched DP:Strong MV:Weary > The Leaning Tree
A willow tree leans out over a small pond, thrusting hoary roots deep into the
water to survive. A small pile of moldy ashes at the base of the tree catches
the eye. Here at the edge of the forest the cold hills of Shienar can be seen
to the north.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of an animal leaving west.
A long-eared rabbit is here, looking quite sick.
Naugrim has arrived from the west.

o S HP:Scratched DP:Strong MV:Weary > e
Thin Stand of Trees
A few oak and fir trees grow around this spot. Two visible ones have been split
right up the center as if hit by lighting. Strangely there are no charred
markings along the split. North are the cold hills of Shienar. Eastwards is a
ravine and the hills begin farther on. West is a small pond with a willow
looming over it.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a human leaving south.
Naugrim has arrived from the west.

o S HP:Scratched DP:Strong MV:Haggard > nar cut
2
of
You narrate 'cut'

o S HP:Scratched DP:Strong MV:Haggard > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Scratched DP:Strong MV:Haggard > [change posture offensive]
Posture changed to: Offensive
Naugrim says 'weary'

o S HP:Scratched DP:Strong MV:Haggard > l
Thin Stand of Trees
A few oak and fir trees grow around this spot. Two visible ones have been split
right up the center as if hit by lighting. Strangely there are no charred
markings along the split. North are the cold hills of Shienar. Eastwards is a
ravine and the hills begin farther on. West is a small pond with a willow
looming over it.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a human leaving south.
Naugrim the Wretched Predator is standing here.

o S HP:Scratched DP:Strong MV:Haggard > say he 1s
where
You hiss 'he 1s'

2
o S HP:Scratched DP:Strong MV:Haggard > Players in your Zone
--------------------
Naugrim - Thin Stand of Trees
Kryyg - Thin Stand of Trees

o S HP:Scratched DP:Strong MV:Haggard > of
l
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

kill human
o S HP:Scratched DP:Strong MV:Haggard > [change posture offensive]
Posture changed to: Offensive

o S HP:Scratched DP:Strong MV:Haggard > Thin Stand of Trees
A few oak and fir trees grow around this spot. Two visible ones have been split
right up the center as if hit by lighting. Strangely there are no charred
markings along the split. North are the cold hills of Shienar. Eastwards is a
ravine and the hills begin farther on. West is a small pond with a willow
looming over it.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a human leaving south.
Naugrim the Wretched Predator is standing here.

o S HP:Scratched DP:Strong MV:Haggard > They aren't here.

This is where I think 1s is just a dead end room with no mobs and Sidar is just trying to dline sooooo firetruck it :p

o S HP:Scratched DP:Strong MV:Haggard > berk
s
6
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

o S HP:Scratched DP:Strong MV:Haggard > 0
A Small Encampment
This campsite is remarkably clean for being in the outdoors. A fire burns
quietly, while rows of tents are lined up without a flaw. Horse lines run
between the tents, though no horses are currently tied to them. Settled
within a clearing, the trees become thicker, but passable, to the north.
[ obvious exits: N ]
A campfire burns slowly, sending smoke into the sky.
*Sidar* is standing here.
A young, shirtless Child of the Light practices forms. <-- WTF
A Child of the Light is here, arrogantly glaring around. <-- WTF
The Child of Light officer is here, peering sternly around him. <-- WTF
Naugrim has arrived from the north.
Naugrim tries to hack *Sidar*, but he parries successfully.

* S HP:Scratched DP:Strong MV:Haggard > [kil h.human]
You try to slash *Sidar*, but he parries successfully.

[bash ] trong MV:Haggard - Naugrim: Battered - Sidar: Battered >

+
*Sidar* pierces Naugrim's head.
A Child of the Light trainee joins Sidar's fight!
A Child of the Light joins a Child of the Light trainee's fight!
The Child of Light officer joins a Child of the Light trainee's fight!
Naugrim hacks *Sidar*'s body into bloody fragments!
*Sidar* panics, and attempts to flee!
*Sidar* pierces Naugrim's left arm hard.
*Sidar* panics, and attempts to flee!

=
Your bash at *Sidar* sends him sprawling!

* S HP:Scratched DP:Strong MV:Haggard - Naugrim: Battered - Sidar: Beaten >
The Child of Light officer tries to blast you, but you parry successfully.
A Child of the Light barely slashes Naugrim's head.
A Child of the Light trainee tries to slash you, but you deflect the blow.
You slash *Sidar*'s head into bloody fragments!
Naugrim hacks *Sidar*'s body into bloody fragments!

* S HP:Scratched DP:Strong MV:Haggard - Naugrim: Battered - Sidar: Critical >
Tempest narrates 'i perso hagg fd road still'

* S HP:Scratched DP:Strong MV:Haggard - Naugrim: Battered - Sidar: Critical >
You slash *Sidar*'s body into bloody fragments!
*Sidar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sidar*'s death cry.

* S HP:Scratched DP:Strong MV:Haggard > n
Thin Stand of Trees
A few oak and fir trees grow around this spot. Two visible ones have been split
right up the center as if hit by lighting. Strangely there are no charred
markings along the split. North are the cold hills of Shienar. Eastwards is a
ravine and the hills begin farther on. West is a small pond with a willow
looming over it.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a myrddraal leaving west.
There are some tracks of a myrddraal leaving south.
There are some tracks of a human leaving south.
Naugrim has arrived from the south.

o S HP:Scratched DP:Strong MV:Haggard > 2
2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

2
o S HP:Scratched DP:Strong MV:Haggard > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Scratched DP:Strong MV:Haggard > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
Naugrim leaves south.

o S HP:Scratched DP:Strong MV:Haggard > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

nar rip
o S HP:Scratched DP:Strong MV:Haggard > s
9
n
You narrate 'rip'

Mronz
Posts: 203
Joined: Wed Feb 18, 2015 6:49 pm

Re: Zone Knowledge is Key

Post by Mronz » Thu Jul 13, 2017 2:35 pm

What happened here?
Tempest tries to slice *Sidar*, but he deflects the blow.
Naugrim tries to hack *Sidar*, but he deflects the blow.

-
*Sidar* tries to pierce Tempest, but he parries successfully.


*Sidar* panics, and attempts to flee!

=
The fighting is too thick and heavy for you to enter the fray!
*That was your bash, successfully landing? Why would it not let a 3rd person on? But, even though it wouldn't let you on, and did not show the bash message, below looks like he still got sat?
o S HP:Scratched DP:Strong MV:Tiring >
Naugrim hacks *Sidar*'s left arm into bloody fragments!
Tempest slices *Sidar*'s right leg into bloody fragments!

o S HP:Scratched DP:Strong MV:Tiring > kill human
You slash *Sidar*'s body into bloody fragments!

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > berk
kill human
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > kill human
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > kill human
Ok.

o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Hurt > You slash *Sidar*'s body into bloody fragments!
Naugrim hacks *Sidar*'s body into bloody fragments!
Ok.

kill human
o S HP:Scratched DP:Strong MV:Tiring - Tempest: Healthy - Sidar: Wounded > kill human
You slash *Sidar*'s body into bloody fragments!
Naugrim hacks *Sidar*'s left foot into bloody fragments!
*Sidar* panics, and attempts to flee!

Sidar
Posts: 79
Joined: Sat Mar 28, 2015 9:39 am

Re: Zone Knowledge is Key

Post by Sidar » Thu Jul 13, 2017 3:15 pm

Yeah, not sure really, but def was sat. I had heard the pk narrates kinda winding down and was cutting through from Maradon. Somewhere around dhs I realized I was trailing a rat and I remember being like, "Oh, that's not good" think I moved like 5-8 more rooms saw Tempest and made a run for it only to run into them at stoutdoor with it open. Once I failed that first flee into it I was thinking I was doomed, I mean two fades, a heron, and a warrior vs. not-perfect dodge. That first flee west I went to go south but Tempest was just to quick on the draw, after that I thought I'd spam north because it was a 66% to get a flee with a north exit that would've given me some breathing room and of course I catch the south flee and come right back to eat that bash with the odd message. Then I caught the good flee and was gone. I should've just zipped through cut and not looked back, but I was narrating and it sounded like a couple people were coming down the fd rd to help me so I stopped at that patrol, which is aggro to me, and hid and waited for what felt like forever for them to hit so I could double line past right back up the fd rd only to fail the wimpy flee and eat the bash of doom. Nice job though, that was death #7 lifetime and a bit of an eye opener that this is a different age. Back to combo.

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Zone Knowledge is Key

Post by Lykan » Thu Jul 13, 2017 6:01 pm

He started bash while engaged, Sidar fled and re-entered and enough pcs got on him to hit max engage level. Then his timer finished and landed, but Sidar had max engage on him for unbashed status. Then Kryyg hit k human and engaged, because more people can engage once the target is bashed.

langois
Posts: 208
Joined: Wed Feb 18, 2015 2:53 pm

Re: Zone Knowledge is Key

Post by langois » Thu Jul 13, 2017 7:13 pm

Disengage bash is still confusing people?

I was hoping Kryyg would mob after the rip. That would be a lot worth reading

Vaen
Posts: 199
Joined: Wed Jun 10, 2015 2:20 pm

Re: Zone Knowledge is Key

Post by Vaen » Fri Jul 14, 2017 9:51 pm

langois wrote:Disengage bash is still confusing people?
You learn about it after your 7th death ever, so now he knows, and knowing is half the battle.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Zone Knowledge is Key

Post by Rig » Fri Jul 14, 2017 10:04 pm

Lol. As if Vaen knows anything ever.

Jaster
Posts: 370
Joined: Fri Apr 03, 2015 1:17 pm

Re: Zone Knowledge is Key

Post by Jaster » Fri Jul 14, 2017 10:45 pm

I would have killed you. You are terrible and it shows in this log. Spamming north to chase when he hasn't fled. Such a guesser you are... lol

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: Zone Knowledge is Key

Post by Kryyg » Fri Jul 14, 2017 11:35 pm

It's not guessing noob. It's logic. If he flees north he is much closer to safety FD is one Zone away. When fleeing you always have the jump off advantage and I may not have enough time to catch him again towards the north. If he flees south I still have this zone and long Fd road to chase him down and the time it takes to move north a few rooms can be made up. Learn to wotmud newb.

nance
Posts: 14
Joined: Fri Jun 19, 2015 2:13 pm

Re: Zone Knowledge is Key

Post by nance » Sat Jul 15, 2017 12:07 am

I've never died ever so I guess 7 deaths to go before combo :o

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