seanchan excursion into the blight
seanchan excursion into the blight
The long long more or less unedited log can be found here:
http://seandar.freeforums.org/post457.html#p457
Thanks to the immortal who arranged that. Even though we didnt last too long, that was heaps of fun.
http://seandar.freeforums.org/post457.html#p457
Thanks to the immortal who arranged that. Even though we didnt last too long, that was heaps of fun.
Re: seanchan excursion into the blight
SLEEK TROLLOC THE HERO
Re: seanchan excursion into the blight
this have to be the best comment from that battle:
Raelish drawls 'guess the empress is gonna be pissed'
Raelish drawls 'guess the empress is gonna be pissed'
Re: seanchan excursion into the blight
Correct me if I'm wrong - but was Silvak not 2 rooms away and none of you retreated? Or called for him to hit!
Looked like an awesome and fun log - I just didn't expect you to lose!
Looked like an awesome and fun log - I just didn't expect you to lose!
Re: seanchan excursion into the blight
no thats correct. instead of getting on the dreadguard i shoulda called regroup by silvak. on the other hand i expect most of us was zerk at that point. maybe i should have called silvak to us idk
Re: seanchan excursion into the blight
We weren't quite sure of the plan to be honest and we had some zerkers. Then take into account my absolute zero experience inside rk and at least one guy, Theren, who started playing a mud (this one) for the first time ever like a week ago.
Lessons learned for me... If imm do something like that they're not going to leave is hanging so Silvak will not just disappear. Make sure everyone knows zero zerkage in a situation like that. Go slow and establish regroup points and spell them out specifically. Last lesson, roll a troll and learn the north.
That being said, that was the most fun I've had in the mud in about 10 years. The sense of adventure and importance was super high. No whining, no bitching about crappy pk. Just super fun. Thanks immortals, darkside, and ss. I had a blast.
Lessons learned for me... If imm do something like that they're not going to leave is hanging so Silvak will not just disappear. Make sure everyone knows zero zerkage in a situation like that. Go slow and establish regroup points and spell them out specifically. Last lesson, roll a troll and learn the north.
That being said, that was the most fun I've had in the mud in about 10 years. The sense of adventure and importance was super high. No whining, no bitching about crappy pk. Just super fun. Thanks immortals, darkside, and ss. I had a blast.
Re: seanchan excursion into the blight
Basicly everything Roryn said.
We need to actually do mor stratogizing next time, not just presume we got stranded in the blight, on a 1-way suicide type mission.
Which was quite fun, but yes, apparently it was not designed as such, and we were unprepared to Not, be sacrificing our lives.
SUPER FUN
We need to actually do mor stratogizing next time, not just presume we got stranded in the blight, on a 1-way suicide type mission.
Which was quite fun, but yes, apparently it was not designed as such, and we were unprepared to Not, be sacrificing our lives.
SUPER FUN
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Re: seanchan excursion into the blight
There was basically 5 drunken ko'bal masters on for some reason which are pretty rough on abs...
My highlight was getting a stab off on the damane, taking her out of the fight.... ;).
keeping HPS high would have been smart, the gate to keep was removed so I think imms were definitely giving an escape route.
Seems like the trollocs maybe heading south, sounds pretty fun. Falme is lousy with doors though, so be very careful and here I will leave some advice.
If you are in a room that borders on two doors, (1n of armorer in Lockshear for instance) you can double-line with the command 'leave' this will DL you back into the room to eat a bash/weaves/etc but it *might* be better then being stuck in the door!
My highlight was getting a stab off on the damane, taking her out of the fight.... ;).
keeping HPS high would have been smart, the gate to keep was removed so I think imms were definitely giving an escape route.
Seems like the trollocs maybe heading south, sounds pretty fun. Falme is lousy with doors though, so be very careful and here I will leave some advice.
If you are in a room that borders on two doors, (1n of armorer in Lockshear for instance) you can double-line with the command 'leave' this will DL you back into the room to eat a bash/weaves/etc but it *might* be better then being stuck in the door!
Re: seanchan excursion into the blight
Zeeb automatically knows we were all intoxicated, love it haha.