Some weary zerking warriors and a sheriff

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Some weary zerking warriors and a sheriff

Post by Cil » Fri Jun 23, 2017 12:28 pm

* S HP:Healthy MV:Winded > back h.deckard
Backstab who?
*Deckard* has arrived from the west.
*Tarland* has arrived from the west.

* S HP:Healthy MV:Winded > back h.deckard
You silently approach your victim...


*Deckard* starts riding a warhorse.

+
*Tarland* starts riding a warhorse.


*Deckard* makes a strange sound as you place a long pine javelin in his back!

* S HP:Healthy MV:Winded - Deckard: Battered > get all corpse
f
s
hide
backstab h.human

An elk has arrived from the east.

* S HP:Healthy MV:Winded - Deckard: Battered > You don't have a corpse.

You panic and attempt to flee!kard: Battered >

You flee head over heels.
Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
The corpse of a vernarsh is lying here.
An elk with massive antlers eyes you with curiosity.
Beside a Cave
Ancient trees surround the area, even growing over the top of a steep,
rocky hill rising to the west. The hillside seems impossible to climb
though a small, dark opening can be seen in the face of the incline. Large
paw prints have been imprinted into the mud outside the cave's entrance.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
An elk with massive antlers eyes you with curiosity.
*Tarland* is standing here mending a weapon, riding a warhorse.
*Deckard* is standing here mending a weapon, riding a warhorse.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...


*Deckard* sends you sprawling with a powerful bash!
Ouch! It appears someone saw your sneak attack.

* S HP:Scratched MV:Winded - Deckard: Battered >
*Deckard* smites your body.
*Deckard* smites your body very hard.

* S HP:Scratched MV:Winded - Deckard: Battered >
*Tarland* slashes your right leg very hard.

* S HP:Hurt MV:Winded - Deckard: Battered > Target set to deckard
f
s
hide
backstab deckard

*Tarland* slashes your body very hard.
*Deckard* smites your body.

You panic and attempt to flee!d: Battered >


*Tarland* slashes your right arm hard.

You flee head over heels.
In the Dark Cave
Apparently the den of some large animal, this cave is filled with leaves
and twigs gathered from the surrounding forest. Torn rents of flesh slowly
rot in one corner of the cave's floor, adding their scent to the mixture
hanging thickly in the air. A strange sound emanates from behind a stone
outcropping which completely shadows the back of the dark cave.
[ obvious exits: E W ]
The corpse of an angry black bear is lying here. [2]
A young and strong buck is here, munching some grass.
Alas, you cannot go that way...

* S HP:Hurt MV:Winded > You attempt to hide yourself.

* S HP:Hurt MV:Winded > Backstab who?

* S HP:Hurt MV:Winded > e
hide
backstab deckard
Beside a Cave
Ancient trees surround the area, even growing over the top of a steep,
rocky hill rising to the west. The hillside seems impossible to climb
though a small, dark opening can be seen in the face of the incline. Large
paw prints have been imprinted into the mud outside the cave's entrance.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
An elk with massive antlers eyes you with curiosity.
*Tarland* is standing here mending a weapon, riding a warhorse.
*Deckard* is standing here mending a weapon, riding a warhorse.

* S HP:Hurt MV:Winded > You attempt to hide yourself.

You silently approach your victim...


You dodge a bash from *Deckard* who loses his balance and falls!

*
*Tarland* slashes your body hard.

*
Ouch! It appears someone saw your sneak attack.

* S HP:Hurt MV:Winded - Deckard: Battered > get all corpse
f
e
You pierce *Deckard*'s head.
An elk leaves east.
You don't have a corpse.

* S HP:Hurt MV:Winded - Deckard: Battered > e
e
You panic and attempt to flee!

not
You flee head over heels.
Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
The corpse of a vernarsh is lying here.
An elk with massive antlers eyes you with curiosity.
Before the Gentle Giant
A single tree stands out among all the others, the behemoth of a tree
easily the largest in the entire forest of ancient trees. While the tree
seems healthy enough far above, the base of the giant has seen its better
days. The trunk of the tree has a gaping hole in the western side exposing
the protected core to the elements, which are slowly eating its strength.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A shaggy wolfish creature darts through the shadows.

* S HP:Hurt MV:Weary > e
In the Hollowed Tree
Carved naturally over the years by a combination of water, rot, and at
least on one occasion fire, this center of this massive giant of a tree now
stands dry and cozy. Remarkably, the creatures of the forest seem to treat
this tree with great regard, as if losing it would befoul them all.
[ obvious exits: W ]

* S HP:Hurt MV:Weary > Alas, you cannot go that way...

n
* S HP:Hurt MV:Weary > e
You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Weary > Alas, you cannot go that way...

* S HP:Hurt MV:Weary > rt
Alas, you cannot go that way...

* S HP:Hurt MV:Weary > Alas, you cannot go that way...

* S HP:Hurt MV:Weary > [ride sleek]
They're not here to be ridden.

* S HP:Hurt MV:Weary > w
Before the Gentle Giant
A single tree stands out among all the others, the behemoth of a tree
easily the largest in the entire forest of ancient trees. While the tree
seems healthy enough far above, the base of the giant has seen its better
days. The trunk of the tree has a gaping hole in the western side exposing
the protected core to the elements, which are slowly eating its strength.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a seanchan leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A shaggy wolfish creature darts through the shadows.

* S HP:Hurt MV:Weary >
An elk has arrived from the south.
A vernarsh tries to hit you, but you deflect the blow.
You pierce a vernarsh's right foreleg into bloody fragments!

* S HP:Hurt MV:Weary - a vernarsh: Hurt > s
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - a vernarsh: Hurt > f

You pierce a vernarsh's body into bloody fragments!
You swiftly dodge a vernarsh's attempt to hit you.

You panic and attempt to flee!rsh: Wounded >

s
s
e
e
e
You flee head over heels.
Muddy Tracks
Paw prints of some massive animal have clearly been imprinted into the soft
soil of the forest's floor. The mixture of pine nettles and leaves has been
imbedded into the ground by the force of the creature. An occasional scent
can be detected in the air, emanating from somewhere around the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A handsome stag stands here, ready to run.
A large, black bear is here, searching for food.
Alas, you cannot go that way...

* S HP:Hurt MV:Weary > Alas, you cannot go that way...

* S HP:Hurt MV:Weary > Beside the Giant
Towering above the rest of the forest, a giant tree stands in silent
testimony of the power of nature at its greatest. Untold centuries must
have passed since this mammoth tree was a sapling, its growth unhindered by
the events of the world. The forests continue to the east and west.
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
The corpse of a vernarsh is lying here.

* S HP:Hurt MV:Weary > Remarkable Trees
Almost hidden in the depth of this ancient forest, a pair of trees rise
higher than any other in the entire woodland. The massive trees stand
almost hidden from one another by their smaller brethren, saving their tops
which must extend high above the canopy. The younger trees grow thick and
strong, expanding outward from their eldest.
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A large, black bear is here, searching for food.

* S HP:Hurt MV:Weary > Alas, you cannot go that way...

* S HP:Hurt MV:Weary > n
Between the Giants
Two massive trees tower hundreds of feet higher than any other tree in this
ancient forest. Each of the trees appears to be easily hundreds of years
older than their smaller brethren, as if they may have at one time spawned
the growth of the ancient wood which expands into the distance.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^

e
* S HP:Hurt MV:Weary > rt
The Silent Monster
Nearly the size of a small cottage in width, a single massive tree rises
above the forest's floor to the south. The absolute magnitude of this quiet
monster dwarfs its smaller brethren, though not a single tree in this
forest dates less than a century in age. The forest grows densely in all
directions from the massive tree. A small road can be seen to the north.
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
An elk cow nibbles on some greenery.
A cute brown deer eyes you nervously.
A young Morat'torm carries out the orders of his superiors.
A sleek well-trained torm glares fiercely about.
A handsome stag stands here, ready to run.

* S HP:Hurt MV:Weary > [ride sleek]
You start riding him.

* R HP:Hurt MV:Weary > w
s
Between the Giants
Two massive trees tower hundreds of feet higher than any other tree in this
ancient forest. Each of the trees appears to be easily hundreds of years
older than their smaller brethren, as if they may have at one time spawned
the growth of the ancient wood which expands into the distance.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the east.

* R HP:Hurt MV:Weary > Remarkable Trees
Almost hidden in the depth of this ancient forest, a pair of trees rise
higher than any other in the entire woodland. The massive trees stand
almost hidden from one another by their smaller brethren, saving their tops
which must extend high above the canopy. The younger trees grow thick and
strong, expanding outward from their eldest.
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A large, black bear is here, searching for food.
A young Morat'torm has arrived from the north.

* R HP:Hurt MV:Weary > w
w
Beside the Giant
Towering above the rest of the forest, a giant tree stands in silent
testimony of the power of nature at its greatest. Untold centuries must
have passed since this mammoth tree was a sapling, its growth unhindered by
the events of the world. The forests continue to the east and west.
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
The corpse of a vernarsh is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the east.

* R HP:Hurt MV:Weary > w
Muddy Tracks
Paw prints of some massive animal have clearly been imprinted into the soft
soil of the forest's floor. The mixture of pine nettles and leaves has been
imbedded into the ground by the force of the creature. An occasional scent
can be detected in the air, emanating from somewhere around the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A large, black bear is here, searching for food.
A young Morat'torm has arrived from the east.

* R HP:Hurt MV:Weary > Beside a Cave
Ancient trees surround the area, even growing over the top of a steep,
rocky hill rising to the west. The hillside seems impossible to climb
though a small, dark opening can be seen in the face of the incline. Large
paw prints have been imprinted into the mud outside the cave's entrance.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the east.

* R HP:Hurt MV:Weary > k deckard
They aren't here.

* R HP:Hurt MV:Weary > n
Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a vernarsh is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Tarland* is standing here mending a weapon, riding a warhorse.
*Deckard* is standing here mending a weapon, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A young Morat'torm has arrived from the south.
*Tarland* slashes a young Morat'torm's right leg hard.

* R HP:Hurt MV:Weary >
*Deckard* tries to smite you, but you deflect the blow.

* R HP:Hurt MV:Weary - Deckard: Battered > k deckard
You do the best you can!

* R HP:Hurt MV:Weary - Deckard: Battered >
A sleek well-trained torm is overcome with lust for battle, and slashes Tarland with sharp claws!
You barely pierce *Deckard*'s head.
*Deckard* tries to smite you, but you parry successfully.
A young Morat'torm tries to pound Tarland, but he parries successfully.
*Tarland* slashes a young Morat'torm's body.

* R HP:Hurt MV:Weary - Deckard: Battered >
You barely pierce *Deckard*'s body.

* R HP:Hurt MV:Weary - Deckard: Battered > y
h
[scan s]
Your eyesight is not so keen.

* R HP:Hurt MV:Weary - Deckard: Battered > [order young bash]
Ok.

* R HP:Hurt MV:Weary - Deckard: Battered >
You barely pierce *Deckard*'s body.

- Deckard: Battered >
*Tarland* sends a young Morat'torm sprawling with a powerful bash!
*Deckard* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Weary - Deckard: Battered >
*Deckard* tries to smite you, but you parry successfully.

* R HP:Hurt MV:Weary - Deckard: Battered > ddef

*Deckard* smites your head hard.
*Tarland* barely slashes a young Morat'torm's body.

* R HP:Wounded MV:Weary - Deckard: Battered >
*Tarland* says 'hi cil'

* R HP:Wounded MV:Weary - Deckard: Battered >
*Deckard* smites your left leg.
*Tarland* slashes a young Morat'torm's body hard.

l
* R HP:Wounded MV:Weary - Deckard: Battered > where

*Deckard* smites your body hard.
*Tarland* slashes a young Morat'torm's right leg.

* R HP:Wounded MV:Weary - Deckard: Battered > Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Weary - Deckard: Battered > Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a vernarsh is lying here.
A young Morat'torm is here, fighting Tarland.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Tarland* is here, fighting a young Morat'torm mending a weapon, riding a warhorse.
*Deckard* is here, fighting YOU! mending a weapon, riding a warhorse.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Weary - Deckard: Battered > Players in your Zone
--------------------
Cil - Towering Trees

* R HP:Wounded MV:Weary - Deckard: Battered >
You try to pierce *Deckard*, but he dodges the attack.

* R HP:Wounded MV:Weary - Deckard: Battered > h
[order young bash]
Ok.

* R HP:Wounded MV:Weary - Deckard: Battered >
You pierce *Deckard*'s left leg.

stat
* R HP:Wounded MV:Weary - Deckard: Battered > where
You are a 432 year old male seanchan hunter.
Your height is 5 feet, 3 inches, and you weigh 130.0 lbs.
You are carrying 0.3 lbs and wearing 45.1 lbs, very light..
Offensive bonus: 147, Dodging bonus: 94, Parrying bonus: 174, Def: 268
Your mood is: Wimpy. You will flee below: 199 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Children of Light Red Eagles Thiefbane Bandar Eban Far Madding
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NO QUIT
*Deckard* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Deckard: Battered >
*Tarland* sends a young Morat'torm sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Deckard: Battered >
*Deckard* tries to smite you, but you deflect the blow.
*Tarland* barely slashes a young Morat'torm's body.

* R HP:Wounded MV:Weary - Deckard: Battered > change wimpy 50
l

A sleek well-trained torm is overcome with lust for battle, and slashes Deckard with sharp claws!
*Deckard* smites your right foot very hard.
*Tarland* slashes a young Morat'torm's head.

* R HP:Wounded MV:Weary - Deckard: Battered > dism
stat
where

*Deckard* smites your left foot extremely hard.
*Tarland* slashes a young Morat'torm's body hard.

* R HP:Wounded MV:Weary - Deckard: Battered > Players in your Zone
--------------------
Cil - Towering Trees

* R HP:Wounded MV:Weary - Deckard: Battered > You will now flee if you go below 50 hit points.

* R HP:Wounded MV:Weary - Deckard: Battered > Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a vernarsh is lying here.
A young Morat'torm is here, fighting Tarland.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Tarland* is here, fighting a young Morat'torm mending a weapon, riding a warhorse.
*Deckard* is here, fighting YOU! mending a weapon, riding a warhorse.
An elk with massive antlers eyes you with curiosity.

You stop riding him. ry - Deckard: Battered >

* HP:Wounded MV:Weary - Deckard: Battered > l

A young Morat'torm tries to pound Tarland, but he parries successfully.

* HP:Wounded MV:Weary - Deckard: Battered > You pierce *Deckard*'s body.

stat
* HP:Wounded MV:Weary - Deckard: Battered > Players in your Zone
--------------------
Cil - Towering Trees

Towering Trees - Deckard: Battered >
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
The corpse of a vernarsh is lying here.
A young Morat'torm is here, fighting Tarland.
A sleek well-trained torm glares fiercely about.
*Tarland* is here, fighting a young Morat'torm mending a weapon, riding a warhorse.
*Deckard* is here, fighting YOU! mending a weapon, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
*Deckard* sends you sprawling with a powerful bash!

* HP:Wounded MV:Weary - Deckard: Battered > where

*Tarland* sends a young Morat'torm sprawling with a powerful bash!

not
* HP:Wounded MV:Weary - Deckard: Battered > l
where

*Deckard* smites your left arm hard.
*Tarland* barely slashes a young Morat'torm's body.
*Tarland* looks at you.

* HP:Wounded MV:Weary - Deckard: Battered >
*Deckard* looks at you.

* HP:Wounded MV:Weary - Deckard: Battered >
*Deckard* tries to smite you, but you deflect the blow.
*Tarland* barely slashes a young Morat'torm's head.

* HP:Wounded MV:Weary - Deckard: Battered >
*Deckard* smites your body very hard.
*Tarland* slashes a young Morat'torm's left leg.

* HP:Wounded MV:Weary - Deckard: Battered > oy bash

* HP:Wounded MV:Weary - Deckard: Battered > *Tarland* barely slashes a young Morat'torm's body.
Players in your Zone
--------------------
Cil - Towering Trees

* HP:Wounded MV:Weary - Deckard: Battered > You start paying increased attention to your surroundings.

* HP:Wounded MV:Weary - Deckard: Battered > Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
The corpse of a vernarsh is lying here.
A young Morat'torm is here, fighting Tarland.
A sleek well-trained torm glares fiercely about.
*Tarland* is here, fighting a young Morat'torm mending a weapon, riding a warhorse.
*Deckard* is here, fighting YOU! mending a weapon, riding a warhorse.
An elk with massive antlers eyes you with curiosity.

* HP:Wounded MV:Weary - Deckard: Battered > Players in your Zone
--------------------
Cil - Towering Trees

* HP:Wounded MV:Weary - Deckard: Battered > [order young]
Ok.

* HP:Wounded MV:Weary - Deckard: Battered >
You pierce *Deckard*'s left foot.
Your heartbeat calms down more as you feel less panicked.
The corpse of a vernarsh has decayed into a pile of dust.

* HP:Wounded MV:Winded - Deckard: Battered >
You dodge a bash from *Deckard* who loses his balance and falls!

* HP:Wounded MV:Winded - Deckard: Battered >
You pierce *Deckard*'s body.

* HP:Wounded MV:Winded - Deckard: Battered >
A young Morat'torm sends Tarland sprawling with a powerful bash!

* HP:Wounded MV:Winded - Deckard: Battered >
You pierce *Deckard*'s right arm.
A young Morat'torm tries to pound Tarland, but he deflects the blow.

* HP:Wounded MV:Winded - Deckard: Beaten >
You pierce *Deckard*'s left leg.

* HP:Wounded MV:Winded - Deckard: Beaten >
You pierce *Deckard*'s left foot.
A young Morat'torm pounds Tarland's body hard.

* HP:Wounded MV:Winded - Deckard: Beaten > oy bash
[order young]
Ok.
You dodge a bash from *Deckard* who loses his balance and falls!

* HP:Wounded MV:Winded - Deckard: Beaten >
You pierce *Deckard*'s right foot.
A young Morat'torm tries to pound Tarland, but he deflects the blow.
You pierce *Deckard*'s body.

* HP:Wounded MV:Winded - Deckard: Beaten >
*Tarland* sends a young Morat'torm sprawling with a powerful bash!

* HP:Wounded MV:Winded - Deckard: Beaten > Target set to deckard

You pierce *Deckard*'s body.
*Tarland* slashes a young Morat'torm's body hard.

* HP:Wounded MV:Winded - Deckard: Beaten > k deckard
k deckard
You pierce *Deckard*'s body.
*Tarland* slashes a young Morat'torm's left leg.
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Beaten > k deckard
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Beaten > k deckard
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Beaten > k deckard
k deckard
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Beaten > You do the best you can!
You dodge a bash from *Deckard* who loses his balance and falls!

* HP:Wounded MV:Winded - Deckard: Beaten > You do the best you can!

* HP:Wounded MV:Winded - Deckard: Beaten > oy bash
You pierce *Deckard*'s head.
*Tarland* slashes a young Morat'torm's left leg.
[order young]
Ok.

* HP:Wounded MV:Winded - Deckard: Beaten > oy bash

You pierce *Deckard*'s left leg.
*Tarland* slashes a young Morat'torm's body hard.

* HP:Wounded MV:Winded - Deckard: Critical > [order young]
Ok.

* HP:Wounded MV:Winded - Deckard: Critical > k deckard
k deckard
k deckard
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Critical > k deckard
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Critical > k deckard
You do the best you can!

k deckard
* HP:Wounded MV:Winded - Deckard: Critical > k deckard
You barely pierce *Deckard*'s body.
A young Morat'torm tries to pound Tarland, but he parries successfully.
*Tarland* slashes a young Morat'torm's body.
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Critical > k deckard
You do the best you can!

* HP:Wounded MV:Winded - Deckard: Critical > You do the best you can!

* HP:Wounded MV:Winded - Deckard: Critical > You do the best you can!

* HP:Wounded MV:Winded - Deckard: Critical > You do the best you can!

* HP:Wounded MV:Winded - Deckard: Critical >
*Tarland* slashes a young Morat'torm's body.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
get all corpse

*Deckard* sends you sprawling with a powerful bash!

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
get all corpse

*Deckard* smites your right arm very hard.
A young Morat'torm tries to pound Tarland, but he deflects the blow.
*Tarland* barely slashes a young Morat'torm's head.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
get all corpse

*Tarland* barely slashes a young Morat'torm's body.

* HP:Battered MV:Winded - Deckard: Critical >
*Deckard* tries to smite you, but you deflect the blow.
A young Morat'torm tries to pound Tarland, but he parries successfully.
*Tarland* slashes a young Morat'torm's head.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > get all corpse
get all corpse
You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > oy bash
You pierce *Deckard*'s body.
A young Morat'torm tries to pound Tarland, but he deflects the blow.
*Tarland* slashes a young Morat'torm's left arm.
You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > [order young]
Ok.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
get all corpse
You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.
You dodge a bash from *Deckard* who loses his balance and falls!

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
get all corpse
*Deckard* swiftly dodges your attempt to pierce him.
*Tarland* slashes a young Morat'torm's left arm hard.
You pierce *Deckard*'s body.
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > You don't have a corpse.

get all corpse
* HP:Wounded MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > A young Morat'torm sends Tarland sprawling with a powerful bash!
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
get all corpse
get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You pierce *Deckard*'s head.
A young Morat'torm pounds Tarland's body hard.
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You barely pierce *Deckard*'s body.
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse
get all corpse
*Deckard* tries to smite you, but you deflect the blow.
You pierce *Deckard*'s left leg.
A young Morat'torm pounds Tarland's head.
You don't have a corpse.
*Deckard* sends you sprawling with a powerful bash!

* HP:Wounded MV:Winded - Deckard: Critical > get all corpse

*Deckard* tries to smite you, but you parry successfully.

* HP:Wounded MV:Winded - Deckard: Critical >
A sleek well-trained torm is overcome with lust for battle, and slashes Deckard with sharp claws!

* HP:Wounded MV:Winded - Deckard: Critical >
*Deckard* smites your right arm very hard.
A young Morat'torm tries to pound Tarland, but he deflects the blow.

* HP:Battered MV:Winded - Deckard: Critical >
*Deckard* smites your head very hard.

* HP:Battered MV:Winded - Deckard: Critical >
A young Morat'torm avoids being bashed by *Tarland* who loses his balance and falls!

* HP:Battered MV:Winded - Deckard: Critical > get all corpse

*Deckard* smites your body hard.
A young Morat'torm pounds Tarland's body.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

oy bash
* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > [order young]
Ok.

* HP:Battered MV:Winded - Deckard: Critical >
You barely pierce *Deckard*'s left foot.

get all corpse
get all corpseMV:Winded - Deckard: Critical >

*Deckard* sends you sprawling with a powerful bash!

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
get all corpse

A young Morat'torm sends Tarland sprawling with a powerful bash!

* HP:Battered MV:Winded - Deckard: Critical > get all corpse

*Deckard* smites your body hard.
A young Morat'torm tickles Tarland's left leg with his pound.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
get all corpse
get all corpse
get all corpse
get all corpse

*Deckard* smites your body hard.
A young Morat'torm pounds Tarland's body hard.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
You pierce *Deckard*'s left leg hard.
*Deckard* is incapacitated and will slowly die, if not aided.
A young Morat'torm tries to pound Tarland, but he parries successfully.
You don't have a corpse.

* HP:Battered MV:Winded - Deckard: Critical > get all corpse
You don't have a corpse.

get all corpse
* HP:Battered MV:Winded - Deckard: Critical > oy bash
You pierce *Deckard*'s body hard.
*Deckard* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Deckard*'s death cry.
You get a large number of gold crowns from the corpse of Deckard.
You get nine copper pennys from the corpse of Deckard.
You get a water skin from the corpse of Deckard.
You get a pair of thick metal boots from the corpse of Deckard.
You get a pair of ebony-steel plate greaves from the corpse of Deckard.
You get a belt pack from the corpse of Deckard.
You get a brightly-colored sash from the corpse of Deckard.
You get a great claymore from the corpse of Deckard.
You get a silver Kandori wristcuff from the corpse of Deckard.
You get a silver Kandori wristcuff from the corpse of Deckard.
You get a sturdy pair of full leather gauntlets from the corpse of Deckard.
You get a pair of ebony-steel plate vambraces from the corpse of Deckard.
You get a backpack from the corpse of Deckard.
You get a black, gold-embroidered tabard from the corpse of Deckard.
You get a silver plated breastplate from the corpse of Deckard.
You get a Kandori snowflake necklace from the corpse of Deckard.
You get a Kandori snowflake necklace from the corpse of Deckard.
You get a full metal helmet and visor from the corpse of Deckard.
You get a gold ring delicately carved with ivy from the corpse of Deckard.
You get a jade signet ring from the corpse of Deckard.
You get an oilstone from the corpse of Deckard.
You get a mirrored lantern from the corpse of Deckard.

* HP:Battered MV:Winded > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > get all corpse
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > The corpse of Deckard seems to be empty.

get all corpse
* HP:Battered MV:Winded > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > k deckard
The corpse of Deckard seems to be empty.
*Tarland* sends a young Morat'torm sprawling with a powerful bash!

* HP:Battered MV:Winded > k deckard
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > *Tarland* slashes a young Morat'torm's right leg.
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > [order young]
Ok.

* HP:Battered MV:Winded > k deckard
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded > *Tarland* slashes a young Morat'torm's body.
They aren't here.

* HP:Battered MV:Winded > k deckard
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > k deckard
They aren't here.

k deckard
* HP:Battered MV:Winded > *Tarland* tickles a young Morat'torm's body with his slash.
They aren't here.

Connected to host game.wotmud.org


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? ciil
Did I get that right, Ciil (Y/N)? cil
Please type Yes or No: n
Ok, what IS it, then? cil
Passphrase: 66666666666666666thisisntmypassssss


WARNING: Character has no registered email address!
Those entered in forums don't show up here/aren't linked here yet.
If you forget your passphrase you will be out of luck! See 'help passphrase'!
Reconnecting.

* HP:Battered MV:Winded >
*Tarland* slashes a young Morat'torm's body.

* HP:Battered MV:Winded > t
[kill h.human]
You pierce *Tarland*'s left leg hard.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > l
A sleek well-trained torm is overcome with lust for battle, and slashes Tarland with sharp claws!
Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
The corpse of Deckard is lying here.
A young Morat'torm is sitting here.
A sleek well-trained torm glares fiercely about.
*Tarland* is here, fighting a young Morat'torm mending a weapon, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
An elk with massive antlers eyes you with curiosity.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > k deckard
k deckard
They aren't here.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > They aren't here.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > inv
You pierce *Tarland*'s body.
*Tarland* slashes a young Morat'torm's head hard.
You try to pierce *Tarland*, but he deflects the blow.
*Tarland* barely slashes a young Morat'torm's body.
You are carrying:
a mirrored lantern
an oilstone
a jade signet ring
a gold ring delicately carved with ivy
a full metal helmet and visor
[2] a Kandori snowflake necklace
a silver plated breastplate
a black, gold-embroidered tabard
a backpack
a pair of ebony-steel plate vambraces
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a great claymore
a brightly-colored sash
a belt pack
a pair of ebony-steel plate greaves
a pair of thick metal boots
a water skin
nine copper pennys
a large number of gold crowns (33)
a package of iron rations

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > where
Players in your Zone
--------------------
Cil - Towering Trees

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > inv
You are carrying:

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > where
Players in your Zone
--------------------
Cil - Towering Trees

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Wounded > l
where
You pierce *Tarland*'s right leg hard.
A young Morat'torm pounds Tarland's left arm hard.
Towering Trees
Giant trees encircle the entire area, their trunks growing spans in
circumference. Overhead the tops of the towering trees nearly block the sky
with their massive limbs. On the ground below, a strange mix of leaves,
pine nettles and extremely small pinecones litter the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
The corpse of Deckard is lying here.
A young Morat'torm is here, fighting Tarland.
A sleek well-trained torm glares fiercely about.
*Tarland* is here, fighting a young Morat'torm mending a weapon, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
An elk with massive antlers eyes you with curiosity.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > Players in your Zone
--------------------
Cil - Towering Trees

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered >
You try to pierce *Tarland*, but he deflects the blow.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered >
A young Morat'torm avoids being bashed by *Tarland* who loses his balance and falls!

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > inv
You are carrying:

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > where
Players in your Zone
--------------------
Cil - Towering Trees

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > k deckard
k deckard

You try to pierce *Tarland*, but he deflects the blow.
A young Morat'torm pounds Tarland's left leg.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > They aren't here.

k deckard
* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > They aren't here.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > They aren't here.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered >
You pierce *Tarland*'s body hard.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered > oy bash
[order young]
Ok.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered >
You try to pierce *Tarland*, but he parries successfully.
*Tarland* slashes a young Morat'torm's left foot.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered >
*Tarland* slashes a young Morat'torm's left arm.

* HP:Battered MV:Winded - a young Morat'torm: Beaten - Tarland: Battered >
Tarland avoids being bashed by a young Morat'torm who loses his balance and falls!

* HP:Battered MV:Winded - a young Morat'torm: Beaten - Tarland: Battered >
You pierce *Tarland*'s right leg hard.
*Tarland* slashes a young Morat'torm's body.

* HP:Battered MV:Winded - a young Morat'torm: Beaten - Tarland: Battered >
You pierce *Tarland*'s right leg.

* HP:Battered MV:Winded - a young Morat'torm: Beaten - Tarland: Battered >
You try to pierce *Tarland*, but he parries successfully.
A young Morat'torm pounds Tarland's body.

* HP:Battered MV:Winded - a young Morat'torm: Beaten - Tarland: Battered > oy bash
[order young]
Ok.
A young Morat'torm avoids being bashed by *Tarland* who loses his balance and falls!

* HP:Battered MV:Winded - a young Morat'torm: Beaten - Tarland: Battered >
You try to pierce *Tarland*, but he parries successfully.

* HP:Battered MV:Winded - a young Morat'torm: Beaten - Tarland: Battered >
You try to pierce *Tarland*, but he parries successfully.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered >
A young Morat'torm sends Tarland sprawling with a powerful bash!

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Battered >
You pierce *Tarland*'s body hard.
A young Morat'torm tries to pound Tarland, but he deflects the blow.
You pierce *Tarland*'s body very hard.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten >
You try to pierce *Tarland*, but he parries successfully.
A young Morat'torm pounds Tarland's body.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten >
You try to pierce *Tarland*, but he deflects the blow.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten > oy bash
[order young]
Ok.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten >
You try to pierce *Tarland*, but he parries successfully.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten >
A young Morat'torm sends Tarland sprawling with a powerful bash!
You pierce *Tarland*'s left leg hard.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten > exa tarland

Tarland looks pretty hurt.

*Tarland* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a Kandori snowflake necklace
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a ridged steel bracer
<worn as shield> a silver etched shield
<wielded> a heron marked longsword (scratched) <--should of targetted him for stab heh
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten >
You try to pierce *Tarland*, but he deflects the blow.
A young Morat'torm pounds Tarland's body.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten >
You pierce *Tarland*'s right leg hard.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Beaten > inv
You pierce *Tarland*'s body hard.
A young Morat'torm pounds Tarland's left foot hard.
You are carrying:

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > dropa ll
Arglebargle, glop-glyf!?!

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical >
You try to pierce *Tarland*, but he parries successfully.
A young Morat'torm pounds Tarland's head hard.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > drop all
oy bash
get all corpse
You drop a mirrored lantern.
You drop an oilstone.
You drop a jade signet ring.
You drop a gold ring delicately carved with ivy.
You drop a full metal helmet and visor.
You drop a Kandori snowflake necklace.
You drop a Kandori snowflake necklace.
You drop a silver plated breastplate.
You drop a black, gold-embroidered tabard.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a sturdy pair of full leather gauntlets.
You drop a silver Kandori wristcuff.
You drop a silver Kandori wristcuff.
You drop a great claymore.
You drop a brightly-colored sash.
You drop a belt pack.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
You drop a water skin.
You drop nine copper pennys.
You drop a large number of gold crowns.
You drop a package of iron rations.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > [order young]
Ok.
A young Morat'torm avoids being bashed by *Tarland* who loses his balance and falls!

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical >
You try to pierce *Tarland*, but he parries successfully.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical >
You try to pierce *Tarland*, but he parries successfully.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > get all corpse
get all corpse
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > A young Morat'torm sends Tarland sprawling with a powerful bash!
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > get all corpse
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > get all corpse
get all corpse
The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > The corpse of Deckard seems to be empty.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical >
You pierce *Tarland*'s body.
A young Morat'torm barely pounds Tarland's head.
You pierce *Tarland*'s body hard.

* HP:Battered MV:Winded - a young Morat'torm: Battered - Tarland: Critical > oy flee
oy flee
oy flee
You pierce *Tarland*'s body hard.
*Tarland* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tarland*'s death cry.
[order young]
A young Morat'torm panics, and attempts to flee!
A young Morat'torm leaves south.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Some weary zerking warriors and a sheriff

Post by Cil » Fri Jun 23, 2017 12:28 pm

Shortly after on way back with all the loots, Fon shows up and way lays my trip to falme. A fairly long battle ensues, this is tale end of it yandar.

* R HP:Beaten MV:Haggard - an ogier: Wounded > You pierce an ogier's right arm extremely hard.
They aren't here.

* R HP:Beaten MV:Haggard - an ogier: Wounded > k human
k human
They aren't here.

* R HP:Beaten MV:Haggard - an ogier: Wounded > k human
k human
k human

A young Morat'torm pounds an ogier's left arm very hard.
You pierce an ogier's left hand extremely hard.
An ogier barely tickles your left leg with his strike.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

They aren't here.

* R HP:Beaten MV:Weary - an ogier: Battered > They aren't here.

* R HP:Beaten MV:Weary - an ogier: Battered > They aren't here.
*Fon* has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Weary - an ogier: Battered > You do the best you can!

* R HP:Beaten MV:Weary - an ogier: Battered > k human
You do the best you can!

* R HP:Beaten MV:Weary - an ogier: Battered >
*Fon* pierces a young Morat'torm's right arm very hard.

* R HP:Beaten MV:Weary - an ogier: Battered > change mood wimpy

*Fon* barely pierces a young Morat'torm's right hand.
You pierce an ogier's left arm very hard.

* R HP:Beaten MV:Weary - an ogier: Battered > Mood changed to: Wimpy

* R HP:Beaten MV:Weary - an ogier: Battered >
*Fon* tries to pierce a young Morat'torm, but he deflects the blow.
A young Morat'torm pounds an ogier's right arm extremely hard.
You pierce an ogier's left leg into bloody fragments!
An ogier tries to strike you, but you parry successfully.

* R HP:Beaten MV:Weary - an ogier: Beaten >
*Fon* panics, and attempts to flee!

* R HP:Beaten MV:Weary - an ogier: Beaten >
*Fon* leaves west riding a warhorse.

* R HP:Beaten MV:Weary - an ogier: Beaten >
You pierce an ogier's body hard.

* R HP:Beaten MV:Weary - an ogier: Beaten >
A young Morat'torm tries to pound an ogier, but he deflects the blow.
You pierce an ogier's right arm very hard.
An ogier tries to strike you, but you deflect the blow.

* R HP:Beaten MV:Weary - an ogier: Beaten >
*Fon* has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Weary - an ogier: Beaten >
*Fon* pierces a young Morat'torm's body.

* R HP:Beaten MV:Weary - an ogier: Beaten >
*Fon* pierces a young Morat'torm's body.
A young Morat'torm pounds an ogier's head extremely hard.
You pierce an ogier's body hard.
An ogier tries to strike you, but you deflect the blow.
You pierce an ogier's right hand into bloody fragments!

* R HP:Beaten MV:Weary - an ogier: Critical >
A brown deer has arrived from the west.

* R HP:Beaten MV:Weary - an ogier: Critical > oy bash fon
[order young]
Ok.

* R HP:Beaten MV:Weary - an ogier: Critical > change mood brave
Mood changed to: Brave

* R HP:Beaten MV:Weary - an ogier: Critical > k human

*Fon* pierces a young Morat'torm's body.
You pierce an ogier's left leg into bloody fragments!
An ogier is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear an ogier's death cry.
*Fon* panics, and attempts to flee!

k human
* R HP:Beaten MV:Weary > k human
You try to pierce *Fon*, but he deflects the blow.

* R HP:Beaten MV:Weary - a young Morat'torm: Hurt - Fon: Beaten > k human
You do the best you can!
*Fon* leaves east riding a warhorse.

k human
* R HP:Beaten MV:Weary > k human
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

k human
* R HP:Beaten MV:Weary > k human
They aren't here.

* R HP:Beaten MV:Weary > k human
They aren't here.

* R HP:Beaten MV:Weary > e
They aren't here.

* R HP:Beaten MV:Weary > e
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > y
Woods of Yandar
The steep climb up Serenity Peak begins to the east. The mountain top is
visible above the thick, green canopy of leaves above. A narrow path lies to
the west and the woods continue southward.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
An ogier quietly surveys the stedding.
A young Morat'torm has arrived from the west.

* R HP:Beaten MV:Weary > h
The Foot of Serenity Peak
To the east, a steep path leads up the mountain towards Serenity Peak.
The ground is level here and to the south, and slopes sharply down away
from the mountain to the north and west. At this elevation you are well above
the forest floor, but the leafy canopy still towers above you.
[ obvious exits: N S W U ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the west.

* R HP:Beaten MV:Weary > [order young kill h.human]
Ok.

* R HP:Beaten MV:Weary > [order young bash human]
Ok.

not
* R HP:Beaten MV:Weary > n
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Weary > e
Woods of Yandar
A rolling meadow of golden grass spreads out to the north, but here
the woods are thick with tall trees with thick trunks and sprawling
branches full of bright green leaves. A mountain lies due south of here
and the forest floor rises sharply in that direction. Serenity Peak can
be seen above the towering treetops.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > n
Among the Ancient Trees
Impossibly tall ancient trees fill this section of the stedding. Thick trunks
with weathered bark support sprawling, twisting branches. These dignified
sentinels of the grove have seen many, many years. As long as the stedding
is tended by the ogier, they will see many more.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
A bee busily flies from plant to plant.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A young Morat'torm has arrived from the west.

n
* R HP:Beaten MV:Weary > n
Through the Woods
A gentle breeze blows through the peaceful woods, rustling the leaves
in the trees high above. The orchards of Yandar lie to the east, and there
is a clearing in the woods to the west. The woods continue to the
north and south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > Through the Woods
Enormous oak trees spread their lush branches high above. To the north
lies a grove of legendary Great Trees. The sweet smell of the fruit
trees of the Yandar orchard rides on the breeze coming from the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > Among the Great Trees
Great Trees with trunks twenty to one hundred paces wide grow some
distance from one another, their roots as thick as horses sprawling across
the forest floor. Between the Great Trees grow a stunning variety of
flora, dwarfed in comparison to their towering companions.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A squirrel is here, chittering.
A young Morat'torm has arrived from the south.

w
* R HP:Beaten MV:Weary > Alas, you cannot go that way...

* R HP:Beaten MV:Weary > n
w
The Woods of Yandar
Towering trees spread out thick and lush to the south. Thick great
trunks stand like massive columns supporting the leafy green canopy
above. Soft undergrowth upon the forest floor cushions your footfalls.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A squirrel is here, chittering.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > Path Near the Village
Sounds and scents of the stedding village drift from the north. The path
is wide and well traveled here, and contiues to the north and west. An
opening into the forest is to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.
A young Morat'torm has arrived from the east.

* R HP:Beaten MV:Weary > w
s
s
Path Through the Woods
The forest surrounding the path has become thin here, leaving just
a few tall trees standing near the ogier mound to the north. The
path continues to the east and south.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild dog with matted fur snarls at you.
A handsome stag stands here, ready to run.
An ogier quietly surveys the stedding.
A handsome stag stands here, ready to run.
A young Morat'torm has arrived from the east.

* R HP:Beaten MV:Weary > On the Peaceful Path
A rolling hill of long grass and small flowers stands directly to the east.
Upon closer inspection, stone framed windows and an arched doorway are
visible betraying an ogier homestead within the hill. The path continues
to the north and south.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A young Morat'torm has arrived from the north.

* R HP:Beaten MV:Weary > y
The Peaceful Path
The hard packed dirt of the path gives the appearance that it gets a good
deal of traffic, but the lack of wagon wheel ruts is evidence that most
travel here is done on foot or horseback. The path appears to be less well
traveled to the west, and becomes wider to the north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the north.

* R HP:Beaten MV:Weary > h
[order young kill h.human]
Ok.

* R HP:Beaten MV:Weary > [order young bash human]
Ok.

w
* R HP:Beaten MV:Weary > w
Path Through Yandar
While the path remains unchanged to the east and west, there is a vast
clearing to the north. The air here carries the mixed scents of the oak and
pine forest to the south, and the tall grass and wildflowers of the glen
just north of here.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild dog with matted fur snarls at you.
A young and strong buck is here, munching some grass.
A young Morat'torm has arrived from the east.

s
* R HP:Beaten MV:Weary > s
Path Through Yandar
The path twists here with gentle dips and rises typical of foothill
terrain. Small yellow flowers grow at the foot of a tremendous oak
to the north and bees buzz busily from flower to flower. The path
continues to the east and south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A young Morat'torm has arrived from the east.

* R HP:Beaten MV:Weary > s
On the Quiet Path
A large boulder blocks your way to the west, though it makes a perfect
spot to rest and enjoy the view of the forest to the east. The mountain
air is crisp and carries the fresh scent of pine. The path makes its
way north and south through the stedding woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A squirrel is here, chittering.
An ogier quietly surveys the stedding.
A young and strong buck is here, munching some grass.
A young Morat'torm has arrived from the north.

* R HP:Beaten MV:Weary > A Quiet Path
The forest surrounding the path is largely made up of sturdy oaks
and mountain evergreens. The peaks of two close by mountains are
visible above the treetops to the north and east. The Misty Mountain
range is to the far east, but can not be seen through the towering
Great Trees of the stedding.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A squirrel is here, chittering.
A black hawk is here flying around.
A young and strong buck is here, munching some grass.
A young Morat'torm has arrived from the north.

* R HP:Beaten MV:Weary > y
A Quiet Path
A warm breeze whistles through the treetops as birds dance on the
wind. The small creatures of the forest seem friendly and unafraid
of travelers on this quiet path.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild dog with matted fur snarls at you.
An ogier quietly surveys the stedding.
A young Morat'torm has arrived from the north.

* R HP:Beaten MV:Weary > h
[order young kill h.human]
Ok.

* R HP:Beaten MV:Weary > [order young bash human]
Ok.

e
* R HP:Beaten MV:Weary > Path Near the Woods
Here the path leads west and south, and to the east is a break in the
trees allowing access to the woods of Yandar. The thick trunks of
the trees stand close by one another, yet the lush woods smell
sweet and inviting.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of an ogier is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A young Morat'torm has arrived from the west.
*Fon* has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary > s
The Quiet Path
A beautiful forest lines this path through the hills. To the east you can
see the summit of Serenity Peak above the trees. The thick forest causes
travel to be limited to the north and south along the path.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.
A young Morat'torm has arrived from the north.

* R HP:Beaten MV:Weary > n
y
Path Near the Woods
Here the path leads west and south, and to the east is a break in the
trees allowing access to the woods of Yandar. The thick trunks of
the trees stand close by one another, yet the lush woods smell
sweet and inviting.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of an ogier is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Fon* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
A young Morat'torm has arrived from the south.
*Fon* pierces a young Morat'torm's head.

h
* R HP:Beaten MV:Weary > [order young kill h.human]
Ok.

* R HP:Beaten MV:Weary > [order young bash human]
Ok.

* R HP:Beaten MV:Weary > k human

*Fon* panics, and attempts to flee!

k human
* R HP:Beaten MV:Weary > k human
You pierce *Fon*'s left arm very hard.

* R HP:Beaten MV:Weary - a young Morat'torm: Hurt - Fon: Beaten > k human
You do the best you can!

k human
* R HP:Beaten MV:Weary - a young Morat'torm: Hurt - Fon: Beaten > You do the best you can!
*Fon* leaves south riding a warhorse.

k human
* R HP:Beaten MV:Weary > k human
They aren't here.

* R HP:Beaten MV:Weary > k human
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

s
* R HP:Beaten MV:Weary > They aren't here.

s
* R HP:Beaten MV:Weary > They aren't here.

s
* R HP:Beaten MV:Weary > The Quiet Path
A beautiful forest lines this path through the hills. To the east you can
see the summit of Serenity Peak above the trees. The thick forest causes
travel to be limited to the north and south along the path.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Fon* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.
A young Morat'torm has arrived from the north.
*Fon* leaves south riding a warhorse.

* R HP:Beaten MV:Weary > Yandar Path
A gentle breeze blows through the lush trees that surround this small
walking path. There is an opening in the rock mound to the west,
the path continues north and south.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Fon* is standing here, riding a warhorse.
A young Morat'torm has arrived from the north.

k human
* R HP:Beaten MV:Weary > Yandar Path
A variety of wildflowers in a rainbow of colors line this path nestled
among the rolling hills and tall trees. The path continues north as far
as you can see, which is not very far due to the lush forest terrain
which surrounds the path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the north.
*Fon* has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Weary > You pierce *Fon*'s left arm very hard.

* R HP:Beaten MV:Weary - Fon: Beaten > h
[order young bash human]
Ok.

* R HP:Beaten MV:Weary - Fon: Beaten >
*Fon* panics, and attempts to flee!

k human
* R HP:Beaten MV:Weary - Fon: Beaten > k human
k human
A young Morat'torm joins your fight!
You pierce *Fon*'s left leg.
You pierce *Fon*'s left leg.
You do the best you can!

k human
* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!
*Fon* leaves north riding a warhorse.

k human
* R HP:Beaten MV:Weary > They aren't here.

k human
* R HP:Beaten MV:Weary > k human
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > n
They aren't here.

* R HP:Beaten MV:Weary > n
They aren't here.

* R HP:Beaten MV:Weary > n
They aren't here.

* R HP:Beaten MV:Weary > w
n
n
Yandar Path
A gentle breeze blows through the lush trees that surround this small
walking path. There is an opening in the rock mound to the west,
the path continues north and south.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > n
The Quiet Path
A beautiful forest lines this path through the hills. To the east you can
see the summit of Serenity Peak above the trees. The thick forest causes
travel to be limited to the north and south along the path.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > e
Path Near the Woods
Here the path leads west and south, and to the east is a break in the
trees allowing access to the woods of Yandar. The thick trunks of
the trees stand close by one another, yet the lush woods smell
sweet and inviting.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of an ogier is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A young Morat'torm has arrived from the south.

e
* R HP:Beaten MV:Weary > A Quiet Path
A warm breeze whistles through the treetops as birds dance on the
wind. The small creatures of the forest seem friendly and unafraid
of travelers on this quiet path.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild dog with matted fur snarls at you.
An ogier quietly surveys the stedding.
A young Morat'torm has arrived from the east.

* R HP:Beaten MV:Weary > n
A Quiet Path
The forest surrounding the path is largely made up of sturdy oaks
and mountain evergreens. The peaks of two close by mountains are
visible above the treetops to the north and east. The Misty Mountain
range is to the far east, but can not be seen through the towering
Great Trees of the stedding.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A squirrel is here, chittering.
A black hawk is here flying around.
A young and strong buck is here, munching some grass.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > On the Quiet Path
A large boulder blocks your way to the west, though it makes a perfect
spot to rest and enjoy the view of the forest to the east. The mountain
air is crisp and carries the fresh scent of pine. The path makes its
way north and south through the stedding woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A squirrel is here, chittering.
An ogier quietly surveys the stedding.
A young and strong buck is here, munching some grass.
A young Morat'torm has arrived from the south.

n
* R HP:Beaten MV:Weary > Path Through Yandar
The path twists here with gentle dips and rises typical of foothill
terrain. Small yellow flowers grow at the foot of a tremendous oak
to the north and bees buzz busily from flower to flower. The path
continues to the east and south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > e
Path Through Yandar
While the path remains unchanged to the east and west, there is a vast
clearing to the north. The air here carries the mixed scents of the oak and
pine forest to the south, and the tall grass and wildflowers of the glen
just north of here.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild dog with matted fur snarls at you.
A young and strong buck is here, munching some grass.
A young Morat'torm has arrived from the west.

* R HP:Beaten MV:Weary > The Peaceful Path
The hard packed dirt of the path gives the appearance that it gets a good
deal of traffic, but the lack of wagon wheel ruts is evidence that most
travel here is done on foot or horseback. The path appears to be less well
traveled to the west, and becomes wider to the north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A young Morat'torm has arrived from the west.

* R HP:Beaten MV:Weary > k human
On the Peaceful Path
A rolling hill of long grass and small flowers stands directly to the east.
Upon closer inspection, stone framed windows and an arched doorway are
visible betraying an ogier homestead within the hill. The path continues
to the north and south.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > k human
Path Through the Woods
The forest surrounding the path has become thin here, leaving just
a few tall trees standing near the ogier mound to the north. The
path continues to the east and south.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild dog with matted fur snarls at you.
A handsome stag stands here, ready to run.
An ogier quietly surveys the stedding.
A handsome stag stands here, ready to run.
A young Morat'torm has arrived from the south.

* R HP:Beaten MV:Weary > Path Near the Village
Sounds and scents of the stedding village drift from the north. The path
is wide and well traveled here, and contiues to the north and west. An
opening into the forest is to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.
A young Morat'torm has arrived from the west.

k human
* R HP:Beaten MV:Weary > They aren't here.
*Fon* has arrived from the east, riding a warhorse.

k human
* R HP:Beaten MV:Weary > k human
You try to pierce *Fon*, but he deflects the blow.

* R HP:Beaten MV:Weary - Fon: Critical > k human
*Fon* pierces your body.
A young Morat'torm joins your fight!
You try to pierce *Fon*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > You do the best you can!
*Fon* stops riding a warhorse.

* R HP:Beaten MV:Weary - Fon: Critical > You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical >
You pierce *Fon*'s left leg hard.

* R HP:Beaten MV:Weary - Fon: Critical > h
[order young bash human]
Ok.

* R HP:Beaten MV:Weary - Fon: Critical > not
You start paying increased attention to your surroundings.
*Fon* panics, and attempts to flee!

k human
* R HP:Beaten MV:Weary - Fon: Critical > k human
k human
*Fon* pierces your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You pierce *Fon*'s right arm hard.
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
k human
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!
*Fon* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!

k human
* R HP:Beaten MV:Weary - Fon: Critical > k human
*Fon* tries to pierce you, but you deflect the blow.
You pierce *Fon*'s body.
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
A young Morat'torm sends Fon sprawling with a powerful bash!
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!

k human
* R HP:Beaten MV:Weary - Fon: Critical > You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!

* R HP:Beaten MV:Weary - Fon: Critical > k human
You do the best you can!

k human
* R HP:Beaten MV:Weary - Fon: Critical > k human
A young Morat'torm pounds Fon's left arm extremely hard.
*Fon* is stunned, but will probably regain consciousness...
You pierce *Fon*'s body very hard.
*Fon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Fon*'s death cry.
They aren't here.

* R HP:Beaten MV:Weary > k human
They aren't here.

k human
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > get all corpse
change mood wimpy
change posture defensive
You get a pair of lissome leather boots with metal capped toes from the corpse of Fon.
You get a set of riveted chainmail leggings from the corpse of Fon.
You get a water skin from the corpse of Fon.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Fon.
You get a long pine javelin from the corpse of Fon.
You get a silver etched shield from the corpse of Fon.
You get a silver Kandori wristcuff from the corpse of Fon.
You get a silver Kandori wristcuff from the corpse of Fon.
You get a sturdy pair of full leather gauntlets from the corpse of Fon.
You get a pair of riveted chainmail sleeves from the corpse of Fon.
You get an embroidered, cotton shoulder bag from the corpse of Fon.
You get a dark, hooded cloak from the corpse of Fon.
You get a tunic of finely-crafted chain from the corpse of Fon.
You get an opal choker of fiery blue and pink beauty from the corpse of Fon.
You get an opal choker of fiery blue and pink beauty from the corpse of Fon.
You get a rimmed round helmet from the corpse of Fon.
You get an emerald ring from the corpse of Fon.
You get an emerald ring from the corpse of Fon.
You get an oilstone from the corpse of Fon.
You get a crystal lightstick from the corpse of Fon.

Edited out a bit useless stuff. 2nd heron in as many days lucky lucky.

Fon
Posts: 8
Joined: Sun Apr 23, 2017 3:51 pm

Re: Some weary zerking warriors and a sheriff

Post by Fon » Fri Jun 23, 2017 7:45 pm

I rushed there from tv road to help out, chased from dr to falme gate! Alas, couldn't avenge.

Sometimes you just die because RNG says so!
* HP:Critical[18] MV:Winded[79] - Kyra: Beaten > You pierce *Kyra*'s body.
A guard joins your fight!
A sailor joins a guard's fight!
A burly lumberjack joins a guard's fight!
A guard joins a guard's fight!
A guard joins a guard's fight!
You barely pierce *Kyra*'s head.
PANIC! You couldn't escape!

* HP:Critical[18] MV:Winded[79] - Kyra: Beaten > No way! You're fighting for your life!

* HP:Critical[18] MV:Winded[79] - Kyra: Beaten > f
e
PANIC! You couldn't escape!

* HP:Critical[18] MV:Winded[79] - Kyra: Beaten > No way! You're fighting for your life!

* HP:Critical[18] MV:Winded[79] - Kyra: Beaten > f

*Kyra* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical[18] MV:Winded[79] - Kyra: Beaten >
A guard tries to slash Kyra, but she parries successfully.
A guard tries to slash Kyra, but she deflects the blow.
A burly lumberjack tries to cleave Kyra, but she deflects the blow.
A sailor tries to hit Kyra, but she dodges the attack.
A guard tickles Kyra's right leg with his slash.
*Kyra* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical[10] MV:Winded[79] - Kyra: Beaten > f
A guard barely slashes Kyra's head.
A guard tries to slash Kyra, but she deflects the blow.
A burly lumberjack tries to cleave Kyra, but she dodges the attack.
A sailor tries to hit Kyra, but she dodges the attack.
A guard tries to slash Kyra, but she deflects the blow.
*someone* hacks your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
* HP:Critical[27] MV:Strong[116] - Cil: Beaten > f
e

*Cil* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical[15] MV:Strong[116] - Cil: Beaten >
*Cil* gives a young Morat'torm an order.

* HP:Critical[15] MV:Strong[116] - Cil: Beaten > No way! You're fighting for your life!

* HP:Critical[15] MV:Strong[116] - Cil: Beaten >
PANIC! You couldn't escape!

* HP:Critical[15] MV:Strong[116] - Cil: Beaten > No way! You're fighting for your life!

* HP:Critical[15] MV:Strong[116] - Cil: Beaten > You pierce *Cil*'s right arm very hard.
*Cil* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical[7] MV:Strong[116] - Cil: Beaten > f
PANIC! You couldn't escape!

* HP:Critical[7] MV:Strong[116] - Cil: Beaten >
You try to pierce *Cil*, but he deflects the blow.
*Cil* pierces your body.
You wish that your wounds would stop BLEEDING so much!



* HP:Critical[2] MV:Strong[116] - Cil: Beaten >
A young Morat'torm sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


f
* HP:Critical[2] MV:Strong[116] - Cil: Beaten > Someone pounds your left arm extremely hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Amria
Posts: 74
Joined: Mon Nov 14, 2016 9:19 am

Re: Some weary zerking warriors and a sheriff

Post by Amria » Tue Jun 27, 2017 1:57 pm

Cil, why do you spam where so much?
That would drive me insane.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Some weary zerking warriors and a sheriff

Post by Cil » Tue Jun 27, 2017 2:03 pm

I really don't know :p Old habit that I can never get rid of.

Post Reply