I love when a planned DOORING backfires

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Hope
Posts: 431
Joined: Wed Feb 18, 2015 6:12 pm

I love when a planned DOORING backfires

Post by Hope » Mon Feb 20, 2017 5:05 pm

Unedited log, plenty of mistakes, like not realizing zangief had foxhead.




The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
|1|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Razhak* is standing here, riding a |1|.shadow stallion.
A Tower guard has arrived from the east.

* R HP:Scratched SP:Full MV:Tiring > kill dark
kill dark
You slash *Razhak*'s right arm very hard.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Scratched > You do the best you can!

* R HP:Scratched SP:Full MV:Tiring - Razhak: Scratched > em

*Razhak* tries to slash you, but you parry successfully.
A Tower guard joins your fight!
You slash *Razhak*'s head.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Scratched > [embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Scratched > channel 'fireball'

*Razhak* panics, and attempts to flee!

You begin to weave the appropriate flows...: Scratched >
*Razhak* leaves west riding a shadow stallion.

=
You are no longer fighting that opponent!

* R HP:Scratched SP:Full MV:Tiring > w
kill dark
kill dark
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
The corpse of a large black rat is lying here.
|1|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Razhak* is standing here, riding a |1|.shadow stallion.
A Tower guard has arrived from the east.
*Razhak* slashes a Tower guard's body very hard.

* R HP:Scratched SP:Full MV:Tiring > kill dark
You slash *Razhak*'s left leg.

* R HP:Scratched SP:Full MV:Tiring - a Tower guard: Scratched - Razhak: Scratched > You slash *Razhak*'s left arm hard.
A Tower guard hacks Razhak's left foot.
*Razhak* slashes a Tower guard's body hard.
You do the best you can!

* R HP:Scratched SP:Full MV:Tiring - a Tower guard: Hurt - Razhak: Hurt > You do the best you can!

* R HP:Scratched SP:Full MV:Tiring - a Tower guard: Hurt - Razhak: Hurt > channel 'fireball'
You begin to weave the appropriate flows...


*Razhak* panics, and attempts to flee!

+
*Razhak* leaves north riding a shadow stallion.

=
You are no longer fighting that opponent!

* R HP:Scratched SP:Full MV:Tiring > n
kill dark
Merchant Stockyards of Four Kings
[ obvious exits: N S ]
|1|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Razhak* is standing here, riding a |1|.shadow stallion.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Zangief* is standing here.
A Tower guard has arrived from the south.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt > kill dark
You do the best you can!
*Razhak* swirls about with a gleaming black longsword, slicing across your body!

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt > You do the best you can!

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
A Tower guard joins your fight!
*Zangief* slashes a Tower guard's right leg.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
*Zangief* closes the gate.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
*Zangief* closes the backgate.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
*Razhak* swirls about with a gleaming black longsword, slicing across your body!

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
*Zangief* slashes a Tower guard's body very hard.
A Tower guard hacks Razhak's body.
You slash *Razhak*'s head hard.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
Razhak assumes an offensive striking posture.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
*Zangief* slashes a Tower guard's left leg hard.
A Tower guard hacks Razhak's body.
You slash *Razhak*'s body.

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
You dodge a bash from *Razhak* who loses his balance and falls!

* R HP:Scratched SP:Full MV:Tiring - Razhak: Hurt >
*Zangief* slashes a Tower guard's right leg hard.
A Tower guard hacks Razhak's right arm hard.
You slash *Razhak*'s body.

na fml zangief and raz inside door
* R HP:Scratched SP:Full MV:Tiring - a Tower guard: Wounded - Razhak: Hurt > You narrate 'fml zangief and raz inside door'

* R HP:Scratched SP:Full MV:Tiring - a Tower guard: Wounded - Razhak: Hurt > em
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Scratched SP:Full MV:Tiring - a Tower guard: Wounded - Razhak: Hurt > channel 'fireball'
You begin to weave the appropriate flows...

TICK IN 5 SECONDS.
+
*Zangief* slashes a Tower guard's right arm very hard.
A Tower guard hacks Razhak's left leg.

-
Kendall narrates 'where'

=
You draw some energy from the circlet in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

* R HP:Scratched SP:Strong MV:Tiring - a Tower guard: Wounded - Razhak: Wounded >
*Razhak* sends a Tower guard sprawling with a powerful bash!

or bash
* R HP:Scratched SP:Strong MV:Tiring - a Tower guard: Wounded - Razhak: Wounded >
*Razhak* slashes a Tower guard's right foot.
*Zangief* slashes a Tower guard's body into bloody fragments!
You slash *Razhak*'s head.

* R HP:Scratched SP:Strong MV:Tiring - a Tower guard: Wounded - Razhak: Battered > [order tower]
Ok.

* R HP:Scratched SP:Strong MV:Tiring - a Tower guard: Wounded - Razhak: Battered >
A Tower guard clambers to his feet.

* R HP:Scratched SP:Strong MV:Tiring - a Tower guard: Wounded - Razhak: Battered >
*Razhak* tries to slash you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Battered > na rk
You narrate 'rk'

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Battered >
*Razhak* tries to slash you, but you parry successfully.
*Zangief* slashes a Tower guard's body hard.
You slash *Razhak*'s body hard.

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Battered > na 4k
*Zangief* slashes a Tower guard's body very hard.
You narrate '4k'

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Battered > em
[embrace ]
You are already in touch with saidar, can't you feel it?

channel 'fireball'
*Zangief* slashes a Tower guard's body very hard.ttered >
A Tower guard hacks Razhak's body.
You slash *Razhak*'s left leg.
You cough and shiver.
You begin to weave the appropriate flows...

-
You dodge a bash from *Razhak* who loses his balance and falls!

-
Kendall narrates 'u inside?'

-
*Zangief* slashes a Tower guard's left leg hard.
A Tower guard hacks Razhak's left arm.

=
You draw some energy from the circlet in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Beaten > channel 'fireball'
You begin to weave the appropriate flows...

+
*Zangief* slashes a Tower guard's body hard.
A Tower guard hacks Razhak's head.
*Zangief* slashes a Tower guard's body extremely hard.


*Razhak* sends you sprawling with a powerful bash!
You draw some energy from the circlet in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Critical > channel 'fireball'

*Razhak* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Razhak* slashes your right leg very hard.
*Zangief* slashes a Tower guard's body very hard.
A Tower guard hacks Razhak's head.

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Critical >
*Razhak* tries to slash you, but you deflect the blow.
*Zangief* slashes a Tower guard's body very hard.

* R HP:Scratched SP:Strong MV:Tiring - Razhak: Critical > channel 'fireball'

*Razhak* slashes your body extremely hard.
*Zangief* slashes a Tower guard's body extremely hard.
A Tower guard hacks Razhak's head hard.

* R HP:Hurt SP:Strong MV:Tiring - Razhak: Critical >
*Razhak* swirls about with a gleaming black longsword, slicing across your body!

* R HP:Hurt SP:Strong MV:Tiring - Razhak: Critical >
*Razhak* tries to slash you, but you deflect the blow.

You begin to weave the appropriate flows...ritical >

Cancelled.
You begin to weave the appropriate flows...

*
*Zangief* slashes a Tower guard's right arm very hard.
A Tower guard hacks Razhak's body.

-
*Zangief* slashes a Tower guard's body very hard.
A Tower guard is dead! R.I.P.
Your blood freezes as you hear a Tower guard's death cry.
A Tower guard stops following you.
*Zangief* slashes your body extremely hard.

=
You draw some energy from the circlet in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your fireball blasts into *Razhak*, dropping his charred corpse to the ground.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.

* R HP:Wounded SP:Strong MV:Tiring > channel 'fireball'
*Zangief* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...

=
You draw some energy from the circlet in your hand.
Ok.
Your flows are disrupted by some unseen force.

* R HP:Wounded SP:Good MV:Tiring - Zangief: Healthy > na rip razhak
You narrate 'rip razhak'
*Zangief* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Good MV:Tiring - Zangief: Healthy > channel 'fireball'

*Zangief* slashes your body into bloody fragments!

* R HP:Wounded SP:Good MV:Tiring - Zangief: Healthy >
*Zangief* slashes your body into bloody fragments!
PANIC! You couldn't escape!

* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > channel 'fireball'

Rodurnon narrates 'nice'

* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy >
Ranga narrates 'Nice!'

* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy >
*Zangief* slashes your left arm into bloody fragments!
PANIC! You couldn't escape!
*Zangief* slashes your body extremely hard.
PANIC! You couldn't escape!

* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > l s
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...

Cancelled.
The gate is closed.

* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy >
You try to slash *Zangief*, but he deflects the blow.
You cough and shiver.

* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > open gate
open gate
Ok.

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > It's already open!

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > open gate
It's already open!

* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > open gate
Kendall has arrived from the south, riding a Domani razor.
It's already open!
You dodge a bash from *Zangief* who loses his balance and falls!
PANIC! You couldn't escape!

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > It's already open!

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Healthy > open gate
You slash *Zangief*'s left leg.
Kendall stings a shadow stallion's body into bloody fragments!
It's already open!

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > It's already open!

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > open gate
It's already open!

* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > open gate
It's already open!

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > It's already open!

open gate
* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > It's already open!

* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > It's already open!

* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > It's already open!

* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > em
It's already open!

* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > channel 'fireball'
It's already open!

* R HP:Battered SP:Good MV:Tiring - Zangief: Scratched > [embrace ]
You are already in touch with saidar, can't you feel it?
*Zangief* closes the gate.

You begin to weave the appropriate flows...: Scratched >


A shadow stallion tries to hit Kendall, but he dodges the attack.
Kendall stings a shadow stallion's right leg into bloody fragments!
*Zangief* slashes your right arm extremely hard.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* R HP:Beaten SP:Good MV:Tiring - Zangief: Scratched > channel 'fireball'
You begin to weave the appropriate flows...

*
A shadow stallion tickles Kendall's left arm with its hit.
Kendall tries to sting a shadow stallion, but it deflects the blow.
*Zangief* tries to slash you, but you deflect the blow.

=
You draw some energy from the circlet in your hand.
Ok.
Your flows are disrupted by some unseen force.

* R HP:Beaten SP:Good MV:Tiring - Zangief: Scratched >
*Zangief* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Good MV:Tiring - Zangief: Scratched > channel 'fireball'
You begin to weave the appropriate flows...

-
A shadow stallion tries to hit Kendall, but he dodges the attack.
Kendall tries to sting a shadow stallion, but it deflects the blow.
*Zangief* tries to slash you, but you parry successfully.

=
You draw some energy from the circlet in your hand.
Ok.
Your flows are disrupted by some unseen force.

* R HP:Beaten SP:Good MV:Tiring - Zangief: Scratched >
Kendall swiftly dodges a shadow stallion's attempt to hit him.
Kendall tries to sting a shadow stallion, but it deflects the blow.
You try to slash *Zangief*, but he parries successfully.

* R HP:Beaten SP:Good MV:Tiring - Zangief: Scratched > na rescue i beat

You dodge a bash from *Zangief* who loses his balance and falls!
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Tiring - Zangief: Scratched > You narrate 'rescue i beat'

* R HP:Beaten SP:Good MV:Tiring - Zangief: Scratched > channel 'fireball'
You begin to weave the appropriate flows...


A shadow stallion tickles Kendall's body with its hit.
Kendall stings a shadow stallion's right leg into bloody fragments!

=
A shadow stallion barely tickles Kendall's right leg with its hit.
Kendall stings a shadow stallion's body into bloody fragments!
Kendall moves swiftly to protect you.
You try to slash *Zangief*, but he deflects the blow.
You draw some energy from the circlet in your hand.
Ok.
Your flows are disrupted by some unseen force.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Scratched > TICK IN 5 SECONDS.

*Zangief* slashes Kendall's body.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Scratched >
A shadow stallion barely tickles Kendall's body with its hit.
Kendall stings a shadow stallion's body into bloody fragments!
A shadow stallion is dead! R.I.P.
Your blood freezes as you hear a shadow stallion's death cry.
A shadow stallion stops following Zangief.
You try to slash *Zangief*, but he deflects the blow.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Scratched >
Kendall avoids being bashed by *Zangief* who loses his balance and falls!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Scratched >
Kendall stings *Zangief*'s body.
You try to slash *Zangief*, but he deflects the blow.

channel 'ice spikes' zangief
You begin to weave the appropriate flows...: Scratched - Zangief: Scratched >

*
*Zangief* opens the gate.


*Zangief* opens the backgate.

-
*Zangief* slashes Kendall's left leg hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.
Timer now at 62 secs.
You cough and shiver.


Kendall sends *Zangief* sprawling with a powerful bash!

=
You draw some energy from the circlet in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Zangief*.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Hurt > alias
Aliases:
cpd ==> change posture defensive
g ==> channel 'fireball' razhak
gg ==> k 2.bandit
b ==> butcher corpse
rr ==> rescue kendall
hh ==> open membrane
or ==> order tower
gcc ==> get all.coin all.corpse
gtv ==> channel 'gate' srabefeldrenyelfle
a ==> assist tower
cpo ==> change posture offensive
cw0 ==> change wimpy 0
sh ==> sheath
ggg ==> k smob
cair ==> channel 'travel' dabilenulliqrxe
lb ==> channel 'light ball'
h ==> close bronzedoor
fs ==> channel 'flame strike'
fd ==> channel 'travel' jovrxesdewujopa
pap ==> put all pack
caem ==> channel 'travel' flxdabknedsabea
cbl ==> channel 'cure blindness'
ice ==> channel 'ice spikes'
gkk ==> channel 'gate' madtorslephapogjuc
travel ==> channel 'travel'
gac ==> get all corpse
gacc ==> get all all.corpse
yy ==> enter gate
rh ==> ride horse
gggk ==> chief
dd ==> draw dagger
lh ==> lead horse
dh ==> diag horse
t ==> order tower sit
tt ==> order tower kill smob
y ==> look gate
cw ==> change mood wimpy
cb ==> change mood brave
em ==> embrace
gate ==> channel 'gate'
; ==> k dark

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Hurt >
Kendall stings *Zangief*'s right leg hard.
You slash *Zangief*'s left leg hard.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > channel 'ice spikes'
You begin to weave the appropriate flows...


Kendall closes the gate.

=
Kendall stings *Zangief*'s body.


Kendall closes the backgate.

=
You can't summon enough energy to weave the flow.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > close backgate
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > rel

Kendall barely stings *Zangief*'s head.
You slash *Zangief*'s right leg.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded >
*Zangief* sends Kendall sprawling with a powerful bash!

change mood brave
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > Mood changed to: Brave
Wimpy reset to: 72 hit points.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded >
*Zangief* slashes Kendall's body.
You slash *Zangief*'s right arm hard.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded >
*Zangief* slashes Kendall's left leg.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > alias h close gate
alias h close gate
alias h close gate
alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Scratched - Zangief: Wounded > alias h close gate
*Zangief* slashes Kendall's right leg.
You try to slash *Zangief*, but he deflects the blow.
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
*Zangief* slashes Kendall's body hard.
You slash *Zangief*'s body.
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
*Zangief* avoids being bashed by Kendall who loses his balance and falls!
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
You try to slash *Zangief*, but he parries successfully.
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > alias h close gate
Ok.

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.
Kendall avoids being bashed by *Zangief* who loses his balance and falls!

alias h close gate
* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > alias h close gate
alias h close gate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Kendall stings *Zangief*'s right foot hard.
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > You slash *Zangief*'s body.
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Kendall: Hurt - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > alias hh close backgate
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > hh
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Kendall sends *Zangief* sprawling with a powerful bash!
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > h
Kendall barely stings *Zangief*'s body.
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > Kendall stings *Zangief*'s body.
You slash *Zangief*'s body.
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > [close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > em
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > channel 'ice spikes'
You begin to weave the appropriate flows...

=
Kendall stings *Zangief*'s body.
Kendall stings *Zangief*'s right leg.
You cough and shiver.

=
You can't summon enough energy to weave the flow.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded >
You try to slash *Zangief*, but he parries successfully.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > rel
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded >
You dodge a bash from *Zangief* who loses his balance and falls!
PANIC! You couldn't escape!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > na i tapped btw

*Zangief* avoids being bashed by Kendall who loses his balance and falls!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Wounded > You slash *Zangief*'s right leg.
You narrate 'i tapped btw'

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > h
[close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > cw0
[change wimpy 0]
You won't flee from any fight now.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered >
You try to slash *Zangief*, but he deflects the blow.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered >
Bofin narrates 'where'

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > cpd
change mood wimpy
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > Mood changed to: Wimpy

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered >
You dodge a bash from *Zangief* who loses his balance and falls!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered >
Kendall stings *Zangief*'s right leg.
You try to slash *Zangief*, but he deflects the blow.
Kendall sends *Zangief* sprawling with a powerful bash!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > na 4k
You narrate '4k'

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered >
Kendall stings *Zangief*'s body.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > na zang batt
*Zangief* tries to slash you, but you parry successfully.
Kendall stings *Zangief*'s body.
You slash *Zangief*'s left leg.
You narrate 'zang batt'

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > h
h
h
Kendall stings *Zangief*'s right foot very hard.
[close gate]
It's already closed!

h
* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > h
[close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > Kendall tries to sting *Zangief*, but he parries successfully.
You try to slash *Zangief*, but he parries successfully.
[close gate]
It's already closed!
The gate is opened from the other side.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh
[close gate]
Ok.
You dodge a bash from *Zangief* who loses his balance and falls!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > h
[close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh
h
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh

You barely slash *Zangief*'s body.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > h
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh

Bofin narrates 'op a sec'

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > *Zangief* avoids being bashed by Kendall who loses his balance and falls!
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh
h
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh
h
You slash *Zangief*'s head.
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close gate]
It's already closed!
You dodge a bash from *Zangief* who loses his balance and falls!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh

The gate is opened from the other side.

TICK IN 5 SECONDS.
h
* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close backgate]
It's already closed!
Bofin has arrived from the south.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > [close gate]
Ok.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Battered > hh
[close backgate]
It's already closed!
Bofin lances *Zangief*'s body.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Beaten > h

Bofin lances *Zangief*'s body.
You try to slash *Zangief*, but he deflects the blow.

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Beaten > [close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Beaten > hh
[close backgate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Beaten > h

Kendall sends *Zangief* sprawling with a powerful bash!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Beaten > [close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Beaten > h
[close gate]
It's already closed!

* R HP:Beaten SP:Fading MV:Tiring - Zangief: Beaten > hh
hh
Bofin lances *Zangief*'s left arm very hard.
Kendall stings *Zangief*'s right leg.
You slash *Zangief*'s body hard.
You feel better.
[close backgate]
It's already closed!

* R HP:Battered SP:Fading MV:Strong - Zangief: Beaten > [close backgate]
It's already closed!

* R HP:Battered SP:Fading MV:Strong - Zangief: Beaten > em
channel 'ice spikes'
[embrace ]
You feel the flows of saidar coursing through your body.
Bofin now follows Kendall.

* R HP:Battered SP:Fading MV:Strong - Zangief: Beaten >
Kendall narrates 'fol'

Kendall stings *Zangief*'s head.ong - Zangief: Beaten >
You begin to weave the appropriate flows...

*
Bofin lances *Zangief*'s body.
Kendall stings *Zangief*'s body hard.

+
Bofin is now a member of Kendall's group.
A raven is now a member of Kendall's group.

=
You draw some energy from the circlet in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your icy spikes shred *Zangief*'s guts, causing his insides to flow outside.
*Zangief* is dead! R.I.P.
Your blood freezes as you hear *Zangief*'s death cry.

* R HP:Battered SP:Trickling MV:Strong > fol kendall
Follow them? Are you crazy? he's probably plotting to kill you!

* R HP:Battered SP:Trickling MV:Strong > na rip zangief haha
You narrate 'rip zangief haha'

* R HP:Battered SP:Trickling MV:Strong > rel
Ok.

* R HP:Battered SP:Trickling MV:Strong >
Kendall gets a pair of lissome leather boots with metal capped toes from the corpse of Zangief.
Kendall gets a pair of thick, gold-plated greaves from the corpse of Zangief.
Kendall gets a water skin from the corpse of Zangief.
Kendall gets a bunch of fireworks from the corpse of Zangief.
Kendall gets a belt with a buckle of cuendillar from the corpse of Zangief.
Kendall gets a heron mark blade from the corpse of Zangief.
Kendall gets an ebony shield inlaid with an onyx fang from the corpse of Zangief.
Kendall gets a jeweled wristcuff from the corpse of Zangief.
Kendall gets a jeweled wristcuff from the corpse of Zangief.
Kendall gets a sturdy pair of full leather gauntlets from the corpse of Zangief.
Kendall gets a pair of polished, gold-plated vambraces from the corpse of Zangief.
Kendall gets a backpack from the corpse of Zangief.
Kendall gets an inky black cloak from the corpse of Zangief.
Kendall gets a shirt of overlapping black scales from the corpse of Zangief.
Kendall gets a foxhead medallion from the corpse of Zangief.
Kendall gets a carved talisman of Avendesora from the corpse of Zangief.
Kendall gets a strange, insectoid helm from the corpse of Zangief.
Kendall gets a gold ring from the corpse of Zangief.
Kendall gets a gold ring from the corpse of Zangief.
Bofin snickers softly.

Thaden
Posts: 49
Joined: Wed Apr 27, 2016 9:57 pm

Re: I love when a planned DOORING backfires

Post by Thaden » Mon Feb 20, 2017 5:34 pm

Kendall MVP

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: I love when a planned DOORING backfires

Post by Razhak » Mon Feb 20, 2017 5:53 pm

So many missed zerk bashes :(
2 PONR weaves (one after a bash, another after Zangief engaged on you with a hit) which would have made such a difference had they not landed :(

Where did Kendall come from? We were running circles around eachother for so long in 4K without ever him being around.. I figured he wasnt online because I am still under the impression that AS pairs need to team up as soon as they are online together?

Hope
Posts: 431
Joined: Wed Feb 18, 2015 6:12 pm

Re: I love when a planned DOORING backfires

Post by Hope » Mon Feb 20, 2017 5:58 pm

He logged on around the same time I did, he was in BE I was in tv. we were going to meet up lugard to smob or something, but I ran into you w caem. didn't expect a doortrap. Good plan though.

kendall
Posts: 79
Joined: Thu May 12, 2016 6:24 pm

Re: I love when a planned DOORING backfires

Post by kendall » Mon Feb 20, 2017 5:58 pm

I fell asleep Bandar eban yesterday and we logged on together but hope was tv and I was BE.
I was mending eq and heading 4k to meet hope when the pk started.
I arrived as quick as I was able and it seemed luckily just in time for hope.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: I love when a planned DOORING backfires

Post by Razhak » Mon Feb 20, 2017 6:01 pm

Ah well.. good plan, bad result :P

I felt bad for Zangief though

Hope
Posts: 431
Joined: Wed Feb 18, 2015 6:12 pm

Re: I love when a planned DOORING backfires

Post by Hope » Mon Feb 20, 2017 6:02 pm

Yeah, that could have turned out quite differently, was a really good plan, I had no clue zangief was around. He'll get his heron back soon enough I'm sure heh.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: I love when a planned DOORING backfires

Post by Razhak » Mon Feb 20, 2017 6:06 pm

I always read back these things

First thing I could have done better myself is stay on the mob when I got disengaged bashed on it. Zangief and me would have torn it a new hole really fast and then we would have been on you together. I decided to swap targets to you, because I figured I could keep you seated and keep you from weaving. Now I still ate the weaves with no result. Had I stayed on the mob, I would have eaten the weaves also, but the mob would have died double as quick. Then we coulda eaten Hope together. Then I am curious how it would have ended up with me and Zangief vs Hope and Kendall (if Hope had died, Kendall would have collapsed) and then it woulda have been me and Zangief against Bofin..

I ate 2 PONR return bashes, which you can do nothing about. But those were 120-180 hps dropped which could have made a huge difference.

But thats all hindsight..

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: I love when a planned DOORING backfires

Post by iria » Mon Feb 20, 2017 7:34 pm

I probably would've tried to just melee and not bash, think hope is in a 2 handed setup so likely isn't pulling the best of parry. With gleamer zerk you're like...215? ob, might've been enough to break her if attacks went off. Other idea would be to rem all/drop all and only wield sword, but yeah thats probably only stuff you think of in hindsight. Fun read nonetheless, amazed gief didn't have the fireworks of escapeness


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