bits of falme gate

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Tolveor
Posts: 300
Joined: Sat Apr 11, 2015 3:29 am
Location: Sarpsborg, Norway
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bits of falme gate

Post by Tolveor » Sat Feb 11, 2017 4:24 pm

Road Before Falme
The road becomes broad and hard packed as it crosses the plains before
Falme. The smell of saltwater and other less savory seaport smells reach
your nose when the breeze stirs. To the west is the town gate of Falme, to
the north and south are grassy fields, and to the east lies the road up
into the hills of Toman Head.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a human WEST.
There are some bloody traces of a human NORTH.
There are some bloody traces of a seanchan WEST.
There are some tracks of a ridden mount WEST.
There are some tracks of a ridden mount EAST.

* HP:Beaten MV:Full >
Adael has arrived from the east, riding a warhorse.

* HP:Beaten MV:Full > w
kill aerindil
bash
Road Before the Gate
[ obvious exits: N E S W ]
There are some bloody traces of a human SOUTH.
There are some bloody traces of a seanchan WEST.
There are some bloody traces of a seanchan SOUTH.
There are some bloody traces of a seanchan NORTH.
There are some bloody traces of a seanchan WEST.
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
*Aerindil* is standing here, riding a wild stallion.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
*Aerindil* tries to scythe you, but you deflect the blow.

* HP:Beaten MV:Strong - Aerindil: Critical > You do the best you can!

+ - Aerindil: Critical >
*Aerindil* PANICS, AND ATTEMPTS TO FLEE!

*
*Aerindil* leaves west riding a wild stallion.

=
They're not here anymore!

* HP:Beaten MV:Strong >
*Aerindil* has arrived from the west, riding a wild stallion.

* HP:Beaten MV:Strong > e
A deathwatch ogier says 'You Tolveor!!! You will die before your time!! '
A deathwatch ogier tries to cleave you, but you deflect the blow.
A deathwatch ogier joins a deathwatch ogier's fight!
A deathwatch ogier joins a deathwatch ogier's fight!
A lopar joins a deathwatch ogier's fight!
No way! You're fighting for your life!
*Aerindil* scythes your body hard.

* HP:Beaten MV:Strong - a deathwatch ogier: Healthy >
A lopar barely hits your right arm.
A Deathwatch recruit joins a deathwatch ogier's fight!
A Deathwatch recruit joins a deathwatch ogier's fight!
A deathwatch ogier tickles your body with his cleave.
A deathwatch ogier cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to hack a deathwatch ogier, but he deflects the blow.
A deathwatch ogier cleaves your head hard.
You wish that your wounds would stop BLEEDING so much!


change mood wimpy
flee
* HP:Beaten MV:Strong - a deathwatch ogier: Healthy >
Adael has arrived from the east, riding a warhorse.

* HP:Beaten MV:Strong - a deathwatch ogier: Healthy > e

Adael pierces *Aerindil*'s right leg.

* HP:Beaten MV:Strong - a deathwatch ogier: Healthy > Mood changed to: Wimpy

Adael pierces *Aerindil*'s body.atch ogier: Healthy >
You panic and attempt to flee!

You flee head over heels.
Road Before Falme
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a human WEST.
There are some bloody traces of a human NORTH.
There are some bloody traces of a seanchan WEST.
There are some tracks of a ridden mount WEST.
There are some tracks of a ridden mount EAST.
Road Above Falme
[ obvious exits: N E S W ]
There are some tracks of a ridden mount EAST.
There are some tracks of a ridden mount WEST.
There are some tracks of an animal SOUTH.
There are some tracks of a ridden mount WEST.
There are some tracks of a ridden mount SOUTH.

* HP:Beaten MV:Strong > w
Road Before Falme
[ obvious exits: N E S W ]
There are some bloody traces of a human WEST.
There are some bloody traces of a human EAST.
There are some bloody traces of a human NORTH.
There are some bloody traces of a seanchan WEST.
There are some tracks of a ridden mount WEST.

w
* HP:Beaten MV:Strong > kill aerindil
Road Before the Gate
[ obvious exits: N E S W ]
There are some bloody traces of a human SOUTH.
There are some bloody traces of a human EAST.
There are some bloody traces of a seanchan WEST.
There are some bloody traces of a seanchan SOUTH.
There are some bloody traces of a seanchan NORTH.
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
Lord Adael the High Captain is here, fighting Aerindil, riding a warhorse.
*Aerindil* is here, fighting Adael, riding a wild stallion.
A Deathwatch recruit is here, fighting Adael.
A Deathwatch recruit is here, fighting Adael.
A Deathwatch recruit is here, fighting Adael.
A huge Deathwatch ogier is here, fighting Adael.
A deathwatch ogier is here, fighting Adael.
A deathwatch ogier is here, fighting Adael.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.

* HP:Beaten MV:Strong > z

*Aerindil* leaves east riding a wild stallion.
*Aerindil* has arrived from the east, riding a wild stallion.

* HP:Beaten MV:Strong > Adael pierces a Deathwatch recruit's left leg extremely hard.
You hack *Aerindil*'s body hard.

* HP:Beaten MV:Strong - Aerindil: Critical > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong - Aerindil: Critical > TICK IN 5 SECONDS.
kill aerindil
kill aerindil

Adael PANICS, AND ATTEMPTS TO FLEE!

kill aerindil
kill aerindil
* HP:Beaten MV:Strong - Aerindil: Critical > kill aerindil
kill aerindil
*Aerindil* tries to scythe you, but you deflect the blow.
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'

A deathwatch ogier growls 'You will pay for your crimes against the Empire!'

A deathwatch ogier joins a huge Deathwatch ogier's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'

A lopar joins Aerindil's fight!
You hack *Aerindil*'s body hard.
*Aerindil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Aerindil*'s death cry.
A deathwatch ogier tickles Adael's body with his cleave.
A deathwatch ogier cleaves Adael's right arm very hard.
A huge Deathwatch ogier barely bites Adael's body.
A Deathwatch recruit strikes Adael's body.
Adael is mortally wounded, and will die soon, if not aided.
A Deathwatch recruit strikes Adael's body very hard.
Adael is dead! R.I.P.
Your blood freezes as you hear Adael's death cry.
They aren't here.

kill aerindil
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > kill aerindil
They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > kill aerindil
kill aerindil
They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong >
A Deathwatch recruit joins a lopar's fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A huge Deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier joins a huge Deathwatch ogier's fight!
A deathwatch ogier barely cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

A deathwatch ogier barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A deathwatch ogier cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A huge Deathwatch ogier tickles your left leg with its bite.
You wish that your wounds would stop BLEEDING so much!

A Deathwatch recruit strikes your body hard.
You wish that your wounds would stop BLEEDING so much!

A Deathwatch recruit barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

A Deathwatch recruit barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

A lopar hits your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - a deathwatch ogier: Scratched > s
bash
change mood wimpy
No way! You're fighting for your life!

flee
e
Cancelled. ng - a deathwatch ogier: Scratched >
Mood changed to: Wimpy

You panic and attempt to flee!athwatch ogier: Scratched >


Adael tells you 'grin'

A deathwatch ogier cleaves your body.
You wish that your wounds would stop BLEEDING so much!

Someone barely cleaves your body.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A one person canoe rests on the ground.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Adael the High Captain is standing here.
A kind-faced figure stands here.
You have died 1 time.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard >
Adael says 'oh dung'

* HP:Critical MV:Haggard >
Adael says 'damn'

* HP:Critical MV:Haggard > sa holy hell
You say 'holy hell'

* HP:Critical MV:Haggard > re
sco
You rest your tired bones.

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