Darkfriends are never safe

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Darkfriends are never safe

Post by pial » Mon Feb 06, 2017 4:24 pm

* R HP:Healthy MV:Strong - an oozing ball of mud: Incapacitated >
Ranga hacks an oozing ball of mud's left arm into bloody fragments!
An oozing ball of mud is dead! R.I.P.
Your blood freezes as you hear an oozing ball of mud's death cry.

* R HP:Healthy MV:Strong > e
charge h.leiloni
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
Darlana Krasa is standing here, riding a bloodstock stallion.
Via Darr is standing here, riding a gray palfrey.
Leiloni of Tarabon is standing here, riding a gray palfrey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

You line up your charge...
Ranga has arrived from the west, riding a warhorse.

-
Darlana narrates 'i beat'


Chaaaaarrrge!! Leiloni bleeds profusely as you skewer her with a shocklance!
Leiloni is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Leiloni's death cry.

* R HP:Healthy MV:Strong > get all corpse
You get a brightly-colored sash from the corpse of Leiloni.
You get a pair of thick metal boots from the corpse of Leiloni.
You get a pair of ebony-steel plate greaves from the corpse of Leiloni.
You get a studded leather belt with a crossed swords buckle from the corpse of Leiloni.
You get a pair of heavy metal gauntlets from the corpse of Leiloni.
You get a pair of ebony-steel plate vambraces from the corpse of Leiloni.
You get a backpack from the corpse of Leiloni.
You get a shining steel breastplate from the corpse of Leiloni.
You get a full metal helmet and visor from the corpse of Leiloni.
You get a mirrored lantern from the corpse of Leiloni.

* R HP:Healthy MV:Strong > nar rip leiloni
You narrate 'rip leiloni'

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Darkfriends are never safe

Post by Leiloni » Mon Feb 06, 2017 4:34 pm

Coward per usual.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Darkfriends are never safe

Post by pial » Mon Feb 06, 2017 4:35 pm

pls remove his post for harassing me imms

Marlyma
Posts: 10
Joined: Tue Jan 31, 2017 5:42 pm

Re: Darkfriends are never safe

Post by Marlyma » Mon Feb 06, 2017 4:43 pm

who
Players
-------
Marlyma of Illian
Riaz al'Merick, Sun Sergeant [Rising Sun]
Lord Pial the good guy [Civil Watch Council] <--- Ahh, neat. Haven't seen him in a while.
Kimba of Arafel
Dolens Jag'ar (Idle)
Aurun of Illian
Starli of Tarabon
Ranga Ellis'era Traofann, child of Children
Darlana Krasa [Brown Ajah]
Ryk of Shienar
Waeylyn of Two Rivers (Idle)
Rico Amadeo the Ghost of Thiefbane Past
Froya of Illian
Lok of Shienar
Via Darr
Leiloni of Tarabon
Kendall the Trusted Student [Gaidin]
Keser of the Borderlands
Bohne Danfilayed, Shark Hunter.
Miran of Amadicia

* Press <Return> to continue, q to quit *>
Dunlope of Shienar
Rhees of Saldaea (Idle)

22 players displayed.

* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Battered >
The ancient tree tries to hit you, but you parry successfully.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree hits your left hand.
You slice the ancient tree's trunk extremely hard.
You slice the ancient tree's trunk extremely hard.
You slice the ancient tree's trunk extremely hard.

* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Battered >
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
You slice the ancient tree's branch into bloody fragments!
You slice the ancient tree's crown extremely hard.
You slice the ancient tree's trunk extremely hard.

* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Beaten >
Leiloni narrates 'off'

* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Beaten >
Leiloni narrates 'off'

* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Beaten >
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
You slice the ancient tree's roots extremely hard.
You slice the ancient tree's branch into bloody fragments!
You slice the ancient tree's roots into bloody fragments!

* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Beaten > t pial welcome back
You tell Pial 'welcome back' <----Trying to be nice. Saw someone who hasn't been on in a while...

* R HP:Hurt SP:Bursting MV:Strong - the ancient tree: Beaten >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree hits your right leg hard.
You slice the ancient tree's trunk very hard.
You slice the ancient tree's branch very hard.
The ancient tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the ancient tree's death cry.

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Critical > l
By the Edge of an Old Forest
Scattered trees have gathered into higher density marking the border
between the plains and the forest. Pine, larch spruce and fir are abundant,
but a few leaf-bearers have mingled with the evergreens. The ground is
littered by needles and dry cones. A road disappears into the woods to the
north. Most of the trees to the south seem to have been cut down.
[ obvious exits: N E S W ]
The corpse of the ancient tree is lying here.
|1|.A wild stallion bucks madly.
|2|.A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A raven is visible flying high in the sky.
The ancient tree is here, fighting YOU!
The ancient tree is here, fighting YOU!
Pial tells you 'firetruck you' <--- SIGH

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Critical >
Darlana narrates 'i out'
Leiloni narrates 'pat back'

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Critical >
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree hits your left arm very hard.
You slice the ancient tree's trunk into bloody fragments!
The ancient tree is incapacitated and will slowly die, if not aided.
You slice the ancient tree's branch into bloody fragments!
The ancient tree lies immobile on the ground, suffering...
The ancient tree is mortally wounded, and will die soon, if not aided.
Leiloni narrates 'on'

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Incapacitated >
Pial tells you 'hah'

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Incapacitated > Target set to tree

The ancient tree tries to hit you, but you deflect the blow.
You slice the ancient tree's roots into bloody fragments!
The ancient tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the ancient tree's death cry.
You slice the ancient tree's crown very hard.
An elk leaves west.

kill tree
* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Critical > You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Critical >
Pial tells you 'hi'

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Critical > kill tree
You slice the ancient tree's crown very hard.
The ancient tree is mortally wounded, and will die soon, if not aided.
You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Incapacitated > kill tree
You do the best you can!

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Incapacitated >
You slice the ancient tree's trunk into bloody fragments!
The ancient tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the ancient tree's death cry.

* R HP:Wounded SP:Bursting MV:Strong > r mistell? :)
[reply ]
You reply to Pial 'mistell? :)' <--- Who knows, maybe he was arguing with someone else... But it didn't say reply...

* R HP:Wounded SP:Bursting MV:Strong > l
By the Edge of an Old Forest
Scattered trees have gathered into higher density marking the border
between the plains and the forest. Pine, larch spruce and fir are abundant,
but a few leaf-bearers have mingled with the evergreens. The ground is
littered by needles and dry cones. A road disappears into the woods to the
north. Most of the trees to the south seem to have been cut down.
[ obvious exits: N E S W ]
The corpse of the ancient tree is lying here. [3]
|1|.A wild stallion bucks madly.
|2|.A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
A raven is visible flying high in the sky.

* R HP:Wounded SP:Bursting MV:Strong >
Pial tells you 'nope'

* R HP:Wounded SP:Bursting MV:Strong > w
w
w
A Buzzing Bee-Hive
[ obvious exits: N E W ]
|1|.A wild stallion bucks madly, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
A raven has arrived from the east.

* R HP:Wounded SP:Bursting MV:Strong > Surrounded by Boulders
[ obvious exits: E W ]
A heavy boulder lies here. [2]
|1|.A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
An antelope blends into the scenery.
A wild goat clambers over the rocks glaring at everything.
A raven has arrived from the east.

* R HP:Wounded SP:Bursting MV:Strong > Bracket Fungi and Plumosus Ferns
[ obvious exits: N E W ]
|1|.A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the east.

* R HP:Wounded SP:Bursting MV:Strong > r :(
[reply ]
You reply to Pial ':('

kill tree
* R HP:Wounded SP:Bursting MV:Strong > You slice the ancient tree's crown extremely hard.

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Scratched > l

Darlana narrates 'low beat in'

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Scratched > Bracket Fungi and Plumosus Ferns
Striped fungi with sinuous edges stick out from the bark of these old
trees, making rows of small platforms up the stems. The ground is almost
concealed by waist-high, fluffy ferns. Large boulders are piled up to the
east, a faint path leading in among them. Every now and then, mournful
wails seem to come out of the forest to the west.
[ obvious exits: N E W ]
A raven is visible flying high in the sky.
|1|.A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
The ancient tree is here, fighting YOU!
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Scratched >
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

* R HP:Wounded SP:Bursting MV:Strong - the ancient tree: Scratched > ignore pial
The ancient tree barely hits your body.
The ancient tree tickles your body with its hit.
The ancient tree tries to hit you, but you parry successfully.
You slice the ancient tree's branch into bloody fragments!
You slice the ancient tree's trunk into bloody fragments!
You slice the ancient tree's roots into bloody fragments!
Ok. You are now ignoring that one. <--- I tried.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Darkfriends are never safe

Post by pial » Mon Feb 06, 2017 4:47 pm

had a feeling you were a fake nice person and now it's been confirmed!

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Darkfriends are never safe

Post by Rig » Mon Feb 06, 2017 4:56 pm

lol @ all of this. firetruck you is a term used by pial as a form of greeting for those who didn't know.

Brocas
Posts: 417
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: Darkfriends are never safe

Post by Brocas » Mon Feb 06, 2017 11:12 pm

This occurred while there was very vocal PK against DS happening in spine.

* R HP:Healthy MV:Fresh > Foothills Along the Spine of the World
The foothills recede to the north. The pass cuts straight through the
mountains, leading into the fabled Aiel Waste. Not many travelers dare
venture into their lands for the Aiel are not known for their hospitality
to outsiders. The hills extend to the south, and become less rugged the
further west you look.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Healthy MV:Fresh >
Pial has arrived from the north, riding a warhorse.

* R HP:Healthy MV:Fresh >
Pial starts barreling down on you, a shocklance aimed at your chest.

* R HP:Healthy MV:Fresh >
Suddenly *Puny* places a curved clear dagger in your back!
Ouch! That Really did HURT!


* R HP:Battered MV:Fresh - Puny: Healthy > w

You try to blast *Puny*, but he parries successfully.

* R HP:Battered MV:Fresh - Puny: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Puny: Healthy > 9
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Puny: Healthy > w
You panic and attempt to flee!


You flee head over heels.
Sloping Grassland
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young and strong buck is here, munching some grass.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Darkfriends are never safe

Post by pial » Mon Feb 06, 2017 11:19 pm

what part of darkfriends are never safe don't you get you darkfriend scum?

Brocas
Posts: 417
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: Darkfriends are never safe

Post by Brocas » Mon Feb 06, 2017 11:22 pm

Just making sure its documented.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Darkfriends are never safe

Post by pial » Mon Feb 06, 2017 11:53 pm

darkfriends are equal to trollocs in the eyes of the creator. you would do well to remember that!

Locked