Fail of the flees

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Argon
Posts: 23
Joined: Tue Oct 11, 2016 12:35 pm

Fail of the flees

Post by Argon » Tue Dec 20, 2016 7:34 pm

* R HP:Hurt MV:Full > s
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.
*Zorgruz* has arrived from the north.

* R HP:Hurt MV:Full > s
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
The corpse of the giant eagle is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Helter* is standing here.
*Byrg* is standing here.
A raven has arrived from the east.
A raven has arrived from the east.
*Helter* barely blasts your body.
*Byrg* scythes your body very hard.
*Zorgruz* has arrived from the east.

* R HP:Wounded MV:Full - Helter: Healthy > No way! You're fighting for your life!
*Zorgruz* slices your left arm hard.

* R HP:Wounded MV:Full - Helter: Healthy > s
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Helter: Healthy > s
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Helter: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Helter: Healthy > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!r: Healthy >


*Zorgruz* slices your body hard.
*Byrg* scythes your left leg very hard.

e

You flee head over heels.
Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
Correcting map position after fleeing.
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
The corpse of the giant eagle is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Zorgruz* is standing here.
A raven is here flying around.
A raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.
*Helter* is standing here.
*Byrg* is standing here.
*Zorgruz* slices your left arm.

* R HP:Wounded MV:Full - Zorgruz: Healthy >
*Byrg* scythes your right leg extremely hard.

* R HP:Wounded MV:Full - Zorgruz: Healthy >
*Byrg* scythes your left arm very hard.
*Helter* blasts your left leg hard.

* R HP:Battered MV:Full - Zorgruz: Healthy > f
You panic and attempt to flee!

e

*Helter* blasts your head.
*Byrg* scythes your body very hard.
*Zorgruz* slices your body hard.

s
s
You flee head over heels.
Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
Correcting map position after fleeing.
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
There are some tracks of a ridden mount leaving east.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
The corpse of the giant eagle is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Zorgruz* is standing here.
A raven is here flying around.
A raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.
*Helter* is standing here.
*Byrg* is standing here.
*Zorgruz* slices your left arm hard.

* R HP:Battered MV:Full - Zorgruz: Healthy > No way! You're fighting for your life!
*Byrg* scythes your body hard.

* R HP:Battered MV:Full - Zorgruz: Healthy > TICK IN 5 SECONDS.
No way! You're fighting for your life!
*Helter* blasts your right leg hard.

* R HP:Beaten MV:Full - Zorgruz: Healthy > s
*Byrg* scythes your body hard.
*Zorgruz* slices your body.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Zorgruz: Healthy > f
You panic and attempt to flee!


*Helter* blasts your right arm.
*Byrg* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Zorgruz* slices your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


e
You flee head over heels.
Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
Correcting map position after fleeing.
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of the giant eagle is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Zorgruz* is standing here.
A raven is here flying around.
A raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.
*Helter* is standing here.
*Byrg* is standing here.
*Byrg* scythes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Zorgruz* slices your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Byrg: Scratched >
*Helter* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Byrg: Scratched > n
*Zorgruz* slices your left arm.
You wish that your wounds would stop BLEEDING so much!

*someone* scythes your left leg extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Nance Colthirst is standing here.
A kind-faced figure stands here.
Maybe you should get on your feet first?

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