Ragyn the vulture extraodinaire

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Ragyn the vulture extraodinaire

Post by Ragyn » Fri Nov 25, 2016 11:13 am

You narrate 'assume no seanchan/trollocs have been spotted?'

* HP:Hurt MV:Strong > g pouch all.corpse
o
You get a soft leather pouch from the corpse of the brigand trooper.

s
* HP:Hurt MV:Strong > d
[where ]
Players in your Zone
--------------------
Ragyn - Atop a Hill
Klig tells you 'died to 2 in ls'

w
* HP:Hurt MV:Strong > Alas, you cannot go that way...

* HP:Hurt MV:Strong > Climbing a Hill
[ obvious exits: W U ]
There are some tracks of a human leaving up.
There are some tracks of a humanoid leaving up.
There are some tracks of a humanoid leaving up.
There are some tracks of a humanoid leaving up.
There are some tracks of a humanoid leaving up.
There are some tracks of a humanoid leaving up.
A soft leather pouch has been discarded here. [10]
A black vulture is here flying around.

* HP:Hurt MV:Strong > Before a Cliff's Wall
[ obvious exits: E S W ]
There are some tracks of a human leaving east.
A soft leather pouch has been discarded here. [9]
A gray palfrey prances skittishly nearby.

* HP:Hurt MV:Strong >
Klig tells you 'go quick they in door '

* HP:Hurt MV:Strong > r long time ago?
[reply ]
You reply to Klig 'long time ago?'

* HP:Hurt MV:Strong > ri
w
[ride horse]
You start riding him.

n
* R HP:Hurt MV:Strong > e
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

n
n
* R HP:Hurt MV:Strong > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > e
e
Before a Cliff's Wall
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > n
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > e
e
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Hurt MV:Strong > e
A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Hurt MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > i
In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Firimei narrates 'Klig is or was fihgting some'

* R HP:Hurt MV:Strong > n
By the Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Klig tells you 'this second'

n
* R HP:Hurt MV:Strong > n
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > You are carrying:
[11] a soft leather pouch
a wealth of gold crowns (117)
ten copper pennys

* R HP:Hurt MV:Strong > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A dirty rock lies here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.

* R HP:Hurt MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > o
[where ]
Players in your Zone
--------------------
Ragyn - Road to Tarwin's Gap
Firimei narrates 'Fighting'

n
* R HP:Hurt MV:Strong > o
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Ragyn - Road to Tarwin's Gap

* R HP:Hurt MV:Strong > n
n
e
Before the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Hurt MV:Strong > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > e
East Path
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > s
East Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Hurt MV:Strong > e
East Path
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > e
e
Eastern Path
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > e
Path to Lockshear
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Hurt MV:Strong > Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > o
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.

* R HP:Hurt MV:Strong > West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Hurt MV:Strong > s
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > s
[where ]
Players in your Zone
--------------------
Ragyn - West of the Palisade - Along a Well Travelled Path
You sense shadowspawn nearby.

* R HP:Hurt MV:Strong > West of the Palisade
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Hurt MV:Strong > e
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Hurt MV:Strong > Southwest of the Palisade
[ obvious exits: N E ]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Hurt MV:Strong > v
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Hurt MV:Strong > South of the Palisade
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A pale man wearing farming clothes angrily approaches you.

[track trolloc] >

-
A shopkeeper bellows 'Darkfriend Zankou is attacking me!! Guards!'

=
Some obvious fairly recent tracks of Zyrak leaving west.
Some obvious fairly recent tracks of Zyrak leaving east.
Some day-old tracks of Zyrak leaving west.

* R HP:Hurt MV:Strong >
A shopkeeper bellows 'Darkfriend Zankou is attacking me!! Guards!'

e
* R HP:Hurt MV:Strong > n
Before the Gates of Lockshear
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Hurt MV:Strong > n
n
n
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Hurt MV:Strong > Tarwin Lane
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > Lockshear Village Green
[ obvious exits: N E S W ]
A large stone well is here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > Tarwin Lane
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A poor, solemn villager walks by.

* R HP:Hurt MV:Strong > dism
Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > e
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > e
You stop riding him.

* HP:Hurt MV:Strong > e
Malkieri Court
[ obvious exits: N E S W ]
*Zyrak* is standing here.

* HP:Hurt MV:Strong > Village Tanner
[ obvious exits: W ]
The corpse of Klig is lying here.
*Zyrak* is standing here.
*Zankou* is here, fighting a merchant guard.
A merchant guard is here, fighting Zankou.
A merchant guard is here, fighting Zankou.
A shopkeeper is here, fighting Zankou.

* HP:Hurt MV:Strong > Alas, you cannot go that way...

* HP:Hurt MV:Strong > j
cl door
cl door
cl door

*Zyrak* gets a water skin from the corpse of Klig.
*Zyrak* gets a handful of blackberries from the corpse of Klig.
*Zyrak* gets a handful of blackberries from the corpse of Klig.
*Zyrak* gets a handful of blackberries from the corpse of Klig.
*Zyrak* gets a potato from the corpse of Klig.
*Zyrak* gets a potato from the corpse of Klig.
*Zyrak* gets a pair of animal-fur boots from the corpse of Klig.
*Zyrak* gets a set of riveted chainmail leggings from the corpse of Klig.
*Zyrak* gets a belt with a buckle of cuendillar from the corpse of Klig.
*Zyrak* gets a sharp, red stone dagger from the corpse of Klig.
*Zyrak* gets a silver etched shield from the corpse of Klig.
*Zyrak* gets a silver Kandori wristcuff from the corpse of Klig.
*Zyrak* gets a silver Kandori wristcuff from the corpse of Klig.
*Zyrak* gets a sturdy pair of full leather gauntlets from the corpse of Klig.
*Zyrak* gets a pair of riveted chainmail sleeves from the corpse of Klig.
*Zyrak* gets a backpack from the corpse of Klig.
*Zyrak* gets a bright red robe from the corpse of Klig.
*Zyrak* gets a tunic of finely-crafted chain from the corpse of Klig.
*Zyrak* gets a Kandori snowflake necklace from the corpse of Klig.
*Zyrak* gets an ivory necklace from the corpse of Klig.
*Zyrak* gets a rimmed round helmet from the corpse of Klig.
*Zyrak* gets a ring of braided gold and silver from the corpse of Klig.
*Zyrak* gets a gold ring delicately carved with ivy from the corpse of Klig.
*Zyrak* gets a mirrored lantern from the corpse of Klig.

* HP:Hurt MV:Strong > [k dark]
You try to slice *Zyrak*, but he deflects the blow.

* HP:Hurt MV:Strong - Zyrak: Critical > Ok.

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
It's already closed!

cl door
* HP:Hurt MV:Strong - Zyrak: Critical > It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
cl door
It's already closed!
Klig tells you 'my stupid link let me down or they'd both be dead :('

cl door
* HP:Hurt MV:Strong - Zyrak: Critical > It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
*Zyrak* tries to pierce you, but you parry successfully.
A shopkeeper bellows 'Darkfriend Zankou is attacking me!! Guards!'
You try to slice *Zyrak*, but he deflects the blow.
A shopkeeper tickles Zankou's body with his hit.
A merchant guard tickles Zankou's left foot with his slash.
*Zankou* tries to smite a merchant guard, but he parries successfully.
A merchant guard tickles Zankou's body with his slash.
It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
It's already closed!

cl door
* HP:Hurt MV:Strong - Zyrak: Critical > *Zyrak* tries to pierce you, but you parry successfully.
*Zankou* smites a merchant guard's left hand into bloody fragments!
It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cmb
It's already closed!
*Zyrak* opens the door.

* HP:Hurt MV:Strong - Zyrak: Critical > Ok.

* HP:Hurt MV:Strong - Zyrak: Critical > off
It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > [change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Strong - Zyrak: Critical > [change posture offensive]
Posture changed to: Offensive

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
cl door
cl door
It's already closed!

* HP:Hurt MV:Strong - Zyrak: Critical > cl door
cl door
cl door
cl door
A shopkeeper bellows 'Darkfriend Zankou is attacking me!! Guards!'
*Zyrak* tries to pierce you, but you parry successfully.
You slice *Zyrak*'s body very hard.
*Zyrak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Zyrak*'s death cry.
A shopkeeper barely tickles Zankou's right foot with his hit.
A merchant guard barely tickles Zankou's body with his slash.
*Zankou* tries to smite a merchant guard, but he parries successfully.
A merchant guard barely slashes Zankou's head.
It's already closed!

* HP:Hurt MV:Strong > It's already closed!

* HP:Hurt MV:Strong > It's already closed!

* HP:Hurt MV:Strong > It's already closed!

* HP:Hurt MV:Strong > *Zankou* tries to smite a merchant guard, but he deflects the blow.
It's already closed!

* HP:Hurt MV:Strong > It's already closed!

* HP:Hurt MV:Strong > g tea pack
quaff tea
j
A shopkeeper barely hits Zankou's body.
A merchant guard tickles Zankou's right arm with his slash.
*Zankou* smites a merchant guard's body into bloody fragments!
A merchant guard barely tickles Zankou's body with his slash.
You get a cup of thready brown tea from a backpack.

* HP:Hurt MV:Strong > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Hurt MV:Strong > [k dark]
You slice *Zankou*'s body.

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > l
o
Village Tanner
The walls of this wooden building are smeared with blackened soot and smoke
stains. The far wall is hung with sharpened knife and hatchets, while a long
wooden table marred with knicks and cuts dominates the center of the room. A
series of deer hides are hung and stretched across wooden frames through out
the cluttered room. On the table itself the tough hide of a plains bear is
being scrapped of the fleshy scraps still remaining.
[ obvious exits: W ]
The corpse of Zyrak is lying here.
The corpse of Klig is lying here.
*Zankou* is here, fighting a merchant guard.
A merchant guard is here, fighting Zankou.
A merchant guard is here, fighting Zankou.
A shopkeeper is here, fighting Zankou.

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > [where ]
Players in your Zone
--------------------
Ragyn - Village Tanner
You sense shadowspawn nearby.

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door

You slice *Zankou*'s body very hard.
A shopkeeper bellows 'Darkfriend Zankou is attacking me!! Guards!'
A shopkeeper hits Zankou's left leg hard.
A merchant guard tickles Zankou's head with his slash.
A merchant guard tickles Zankou's left hand with his slash.

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door
It's already closed!

cl door
* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door
It's already closed!

cl door
* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door
It's already closed!

cl door
* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door
It's already closed!

a merchant guard: Wounded - Zankou: Beaten >
*Zankou* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Zankou: Beaten > cl door

A shopkeeper hits Zankou's body hard.
A merchant guard tickles Zankou's right arm with his slash.
*Zankou* smites a merchant guard's left leg extremely hard.
A merchant guard slashes Zankou's right arm.

cl door
* HP:Hurt MV:Strong - a merchant guard: Battered - Zankou: Critical >
A shopkeeper bellows 'Darkfriend Zankou is attacking me!! Guards!'

* HP:Hurt MV:Strong - a merchant guard: Battered - Zankou: Critical >
*Zankou* smites a merchant guard's right arm very hard.

* HP:Hurt MV:Strong - a merchant guard: Battered - Zankou: Critical >
A shopkeeper hits Zankou's right arm hard.
A merchant guard tickles Zankou's body with his slash.
*Zankou* smites a merchant guard's right arm into bloody fragments!
A merchant guard barely tickles Zankou's body with his slash.

* HP:Hurt MV:Strong - a merchant guard: Battered - Zankou: Critical > na rip zankou zyrak
You slice *Zankou*'s left arm hard.
A shopkeeper barely hits Zankou's body.
A merchant guard tickles Zankou's body with his slash.
*Zankou* smites a merchant guard's body into bloody fragments!
A merchant guard tickles Zankou's body with his slash.
*Zankou* tries to smite a merchant guard, but he parries successfully.
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > You narrate 'rip zankou zyrak'

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > cl door
cl door
cl door
It's already closed!

cl door
* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > cl door
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > cl door
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Beaten - Zankou: Critical > cl door
You slice *Zankou*'s body very hard.
*Zankou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Zankou*'s death cry

zankou
Posts: 118
Joined: Mon Oct 10, 2016 11:17 am

Re: Ragyn the vulture extraodinaire

Post by zankou » Fri Nov 25, 2016 11:19 am

So Zyrak and I were fighting Klig for about 45 minutes or so...kept hitting him at Ragan, was some good pk, he went to LS we chased...took a risk in door and I of course serked.


* HP:Battered MV:Winded > They aren't here.
Zyrak says 'follow me'

* HP:Battered MV:Winded > scan e
They aren't here.

* HP:Battered MV:Winded > * HP:Battered MV:Winded > fol zyrak
You now follow Zyrak.

* HP:Battered MV:Winded > change mood brave

You are now a member of Zyrak's group.

* HP:Battered MV:Winded > Mood changed to: Brave

* HP:Battered MV:Winded > Target set to klig.
kill klig
kill klig
kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.
Zyrak says 'if you die'

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.
Zyrak says 'will you hate me forever'

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > sa no
You say 'no'
Zyrak says 'we will try a door'

kill klig
* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > change mood brave
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > Mood changed to: Brave

nod
* HP:Battered MV:Winded > You nod in agreement.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.
Zyrak says 'going'

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.
Zyrak says 'spam for kil'

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.
Zyrak says 'klig'

* HP:Battered MV:Winded > They aren't here.

nod
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
You nod in agreement.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.
Zyrak says 'dont bash'

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.
Zyrak says 'just hit'

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.
Zyrak opens the door.

kill klig
* HP:Battered MV:Winded > They aren't here.
The door closes quietly.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.
Zyrak opens the door.

* HP:Battered MV:Winded > kill klig
They aren't here.
The door closes quietly.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.

* HP:Battered MV:Winded > kill klig
They aren't here.
Zyrak opens the door.

* HP:Battered MV:Winded > kill klig
They aren't here.
The door closes quietly.

* HP:Battered MV:Winded > kill klig
kill klig
kill klig
They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.

kill klig
* HP:Battered MV:Winded > They aren't here.
Zyrak opens the door.

kill klig
* HP:Battered MV:Winded > They aren't here.
You follow Zyrak.

Village Tanner
[ obvious exits: W ]
Zyrak the Darkling Senior is standing here.
A rat scurries around trying to get out of sight.
*Klig* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A shopkeeper stands here, restocking a few empty bins and shelves.

kill klig
* HP:Battered MV:Winded > You try to smite *Klig*, but he parries successfully.
Zyrak tries to pierce *Klig*, but he deflects the blow.

kill klig
* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > kill klig
*Klig* tickles your left leg with his pierce.
You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > kill klig
You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!
*Klig* panics, and attempts to flee!

* HP:Battered MV:Winded - Klig: Critical > A merchant guard joins Klig's fight!
A merchant guard joins a merchant guard's fight!
A shopkeeper joins a merchant guard's fight!
A shopkeeper bellows 'QgA`nWztPB YSkVL \R rA_oASHv^ \lys XGWSiBk'
You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

serk
* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > A shopkeeper hits Zyrak's left foot very hard.
A shopkeeper bellows 'GtTRVsbS[R pYa@` b[ AejUdD`Cg fzyq dEjqPEj'
A merchant guard tickles your left hand with his slash.
A merchant guard tries to slash Zyrak, but he parries successfully.
Zyrak pierces *Klig*'s right leg.
*Klig* barely pierces your body.
You smite *Klig*'s right hand.
*Klig* panics, and attempts to flee!
You do the best you can!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!
*Klig* panics, and attempts to flee!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > You do the best you can!

* HP:Battered MV:Winded - Klig: Critical > Zyrak tries to pierce *Klig*, but he deflects the blow.
*Klig* barely pierces your right leg.
You do the best you can!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > [change mood berserk]
Mood changed to: Berserk
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical >
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical >
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical >
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > close door

*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > close door
A shopkeeper tickles Zyrak's right leg with his hit.
A merchant guard barely tickles your left leg with his slash.
A merchant guard barely slashes Zyrak's body.
Zyrak tries to pierce *Klig*, but he deflects the blow.
*Klig* pierces your body.
You smite *Klig*'s body hard.
*Klig* panics, and attempts to flee!
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > TICK IN 5 SECONDS.
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > Zyrak tries to pierce *Klig*, but he parries successfully.
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > A shopkeeper hits Zyrak's head very hard.
A merchant guard barely tickles your left leg with his slash.
A merchant guard barely slashes Zyrak's left leg.
Zyrak tries to pierce *Klig*, but he parries successfully.
*Klig* tickles your head with his pierce.
You smite *Klig*'s left leg hard.
*Klig* panics, and attempts to flee!
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!

close door
* HP:Battered MV:Winded - Klig: Critical > It's already closed!

close door
* HP:Battered MV:Winded - Klig: Critical > It's already closed!

close door
* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!

* HP:Battered MV:Winded - Klig: Critical > close door
It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > It's already closed!
*Klig* opens the door.
Zyrak closes the door.

close door
* HP:Battered MV:Winded - Klig: Critical > Zyrak tries to pierce *Klig*, but he deflects the blow.
*Klig* tickles your right arm with his pierce.
You smite *Klig*'s head hard.
*Klig* is stunned, but will probably regain consciousness...
It's already closed!

close door
* HP:Battered MV:Winded > close door
It's already closed!

* HP:Battered MV:Winded > close door
close door
close door
close door
close door

A shopkeeper bellows 'Uit`fICesY ZJV[T Dp v?DPxWmi@ j]cQ _ytX^_Z'
A shopkeeper hits Zyrak's body hard.
A merchant guard slashes your left arm.
A shopkeeper bellows 'QmUgacODaF SrqUX Yl `JvODxW[U mnHE `ZkvzQ_'
A merchant guard barely slashes Zyrak's body.
Zyrak pierces *Klig*'s left leg hard.
*Klig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Klig*'s death cry.

It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > na i serk btw
It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > It's already closed!

l
* HP:Battered MV:Tiring - a merchant guard: Healthy > You try to smite a merchant guard, but he deflects the blow.
A shopkeeper hits Zyrak's head hard.
A shopkeeper bellows 'tQjiOAZHJy EyN]e f[ DeVcjEsBZ QFBG @oYk]af'
A merchant guard tickles your right leg with his slash.
A merchant guard barely slashes Zyrak's head.
Zyrak pierces a shopkeeper's left leg hard.
You try to smite a merchant guard, but he deflects the blow.
It's already closed!

* HP:Battered MV:Tiring - a merchant guard: Healthy > You narrate 'i serk btw'

* HP:Battered MV:Tiring - a merchant guard: Healthy > Village Tanner
The walls of this wooden building are smeared with blackened soot and smoke
stains. The far wall is hung with sharpened knife and hatchets, while a long
wooden table marred with knicks and cuts dominates the center of the room. A
series of deer hides are hung and stretched across wooden frames through out
the cluttered room. On the table itself the tough hide of a plains bear is
being scrapped of the fleshy scraps still remaining.
[ obvious exits: W ]
The corpse of Klig is lying here.
Zyrak the Darkling Senior is here, fighting a shopkeeper.
A rat scurries around trying to get out of sight.
A merchant guard is here, fighting Zyrak.
A merchant guard is here, fighting YOU!
A shopkeeper is here, fighting Zyrak.

* HP:Battered MV:Tiring - a merchant guard: Healthy >
Zyrak tries to pierce a shopkeeper, but he deflects the blow.
You smite a merchant guard's left arm into bloody fragments!
A shopkeeper hits Zyrak's left leg.
A merchant guard tickles your left leg with his slash.
A merchant guard barely slashes Zyrak's body.

na haha
* HP:Battered MV:Tiring - a merchant guard: Scratched > You smite a merchant guard's left leg into bloody fragments!
You narrate 'haha'

* HP:Battered MV:Tiring - a merchant guard: Hurt >
Zyrak opens the door.

* HP:Battered MV:Tiring - a merchant guard: Hurt > r
[bash ]
Zyrak narrates 'lol'


Zyrak tries to pierce a shopkeeper, but he deflects the blow.
A shopkeeper hits Zyrak's right leg.
A merchant guard barely tickles your body with his slash.
A merchant guard tries to slash Zyrak, but he parries successfully.

*
A shopkeeper bellows 'kGavarlxtY dmkx[ ]s ?n`L]abVh aYGF csFAnhl'
Zyrak pierces a shopkeeper's right foot hard.
Zyrak panics, and attempts to flee!

*
Zyrak leaves west.


You smite a merchant guard's body into bloody fragments!
A merchant guard slashes your body.
As a merchant guard avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - a merchant guard: Hurt >
Zyrak narrates '6 hps'

* HP:Battered MV:Tiring - a merchant guard: Hurt >
You try to smite a merchant guard, but he parries successfully.
A merchant guard barely tickles your left leg with his slash.

* HP:Battered MV:Tiring - a merchant guard: Hurt >
Zyrak narrates 'sec'

* HP:Battered MV:Tiring - a merchant guard: Hurt >
You try to smite a merchant guard, but he parries successfully.
A merchant guard tickles your body with his slash.

* HP:Battered MV:Tiring - a merchant guard: Hurt > na burial wanna come in here and help me?
You narrate 'burial wanna come in here and help me?'

* HP:Battered MV:Tiring - a merchant guard: Hurt >
A merchant guard joins a merchant guard's fight!
A shopkeeper joins a merchant guard's fight!
A shopkeeper bellows 'QyIPuOFLRn TaNVqm Lr m`FeENd@f fSHN ^GYouiv'

* HP:Battered MV:Tiring - a merchant guard: Hurt >
You try to smite a merchant guard, but he deflects the blow.
Zyrak narrates 'let them engage you'

* HP:Battered MV:Tiring - a merchant guard: Hurt > whe

A shopkeeper hits your right leg.
A shopkeeper bellows 'iqf?_wut_T OpJL`P Yt ZmFvYjRpV zQD[ ?nzsJvm'
A merchant guard barely tickles your right leg with his slash.
You smite a merchant guard's left leg into bloody fragments!
A merchant guard tickles your left arm with his slash.

* HP:Battered MV:Tiring - a merchant guard: Wounded > Players in your Zone
--------------------
Zyrak - Malkieri Court
Zankou - Village Tanner
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring - a merchant guard: Wounded >
Zyrak narrates 'yea'

* HP:Battered MV:Tiring - a merchant guard: Wounded >
A shopkeeper tickles your right leg with his hit.
A merchant guard tickles your right hand with his slash.
You smite a merchant guard's right leg extremely hard.
A merchant guard barely tickles your left leg with his slash.
*Ragyn* has arrived from the west.

* HP:Battered MV:Tiring - a merchant guard: Wounded >
na ragyn
Zyrak gets a water skin from the corpse of Klig.
Zyrak gets a handful of blackberries from the corpse of Klig.
Zyrak gets a handful of blackberries from the corpse of Klig.
Zyrak gets a handful of blackberries from the corpse of Klig.
Zyrak gets a potato from the corpse of Klig.
Zyrak gets a potato from the corpse of Klig.
Zyrak gets a pair of animal-fur boots from the corpse of Klig.
Zyrak gets a set of riveted chainmail leggings from the corpse of Klig.
Zyrak gets a belt with a buckle of cuendillar from the corpse of Klig.
Zyrak gets a sharp, red stone dagger from the corpse of Klig.
Zyrak gets a silver etched shield from the corpse of Klig.
Zyrak gets a silver Kandori wristcuff from the corpse of Klig.
Zyrak gets a silver Kandori wristcuff from the corpse of Klig.
Zyrak gets a sturdy pair of full leather gauntlets from the corpse of Klig.
Zyrak gets a pair of riveted chainmail sleeves from the corpse of Klig.
Zyrak gets a backpack from the corpse of Klig.
Zyrak gets a bright red robe from the corpse of Klig.
Zyrak gets a tunic of finely-crafted chain from the corpse of Klig.
Zyrak gets a Kandori snowflake necklace from the corpse of Klig.
Zyrak gets an ivory necklace from the corpse of Klig.
Zyrak gets a rimmed round helmet from the corpse of Klig.
Zyrak gets a ring of braided gold and silver from the corpse of Klig.
Zyrak gets a gold ring delicately carved with ivy from the corpse of Klig.
Zyrak gets a mirrored lantern from the corpse of Klig.

* HP:Battered MV:Tiring - a merchant guard: Wounded > *Ragyn* tries to slice Zyrak, but he deflects the blow.
You narrate 'ragyn'

* HP:Battered MV:Tiring - a merchant guard: Wounded >
*Ragyn* closes the door.

* HP:Battered MV:Tiring - a merchant guard: Wounded > na i deade

Zyrak tries to pierce *Ragyn*, but he parries successfully.
A rat now follows Ragyn.
A shopkeeper bellows 'QJRn[cb\]g iw[l\p dN zzxMDYp_? iFcE XgXC?u_'
*Ragyn* tries to slice Zyrak, but he deflects the blow.
A shopkeeper tickles your body with his hit.
A merchant guard tickles your left foot with his slash.
You try to smite a merchant guard, but he parries successfully.
A merchant guard tickles your body with his slash.

* HP:Beaten MV:Tiring - a merchant guard: Wounded > Zyrak tries to pierce *Ragyn*, but he parries successfully.
You smite a merchant guard's left hand into bloody fragments!
You narrate 'i deade'

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
Zyrak opens the door.

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
*Ragyn* closes the door.

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
Ragyn assumes an offensive striking posture.

* HP:Beaten MV:Tiring - a merchant guard: Wounded > l
A shopkeeper bellows 'W[ecvyyJrj R_JqAe Cj ]eYxx]rCo CzoR NPpsCgq'
Zyrak tries to pierce *Ragyn*, but he parries successfully.
*Ragyn* slices Zyrak's body very hard.
Zyrak is dead! R.I.P.
Your blood freezes as you hear Zyrak's death cry.
You stop following Zyrak.
A shopkeeper barely tickles your right foot with his hit.
A merchant guard barely tickles your body with his slash.
You try to smite a merchant guard, but he parries successfully.
A merchant guard barely slashes your head.
Village Tanner
The walls of this wooden building are smeared with blackened soot and smoke
stains. The far wall is hung with sharpened knife and hatchets, while a long
wooden table marred with knicks and cuts dominates the center of the room. A
series of deer hides are hung and stretched across wooden frames through out
the cluttered room. On the table itself the tough hide of a plains bear is
being scrapped of the fleshy scraps still remaining.
[ obvious exits: W ]
The corpse of Zyrak is lying here.
The corpse of Klig is lying here.
*Ragyn* is standing here.
A rat scurries around trying to get out of sight.
A merchant guard is here, fighting YOU!
A merchant guard is here, fighting YOU!
A shopkeeper is here, fighting YOU!

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
You try to smite a merchant guard, but he deflects the blow.

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
A shopkeeper barely hits your body.
A merchant guard tickles your right arm with his slash.
You smite a merchant guard's body into bloody fragments!
A merchant guard barely tickles your body with his slash.
*Ragyn* gets a cup of thready brown tea from a backpack.

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
*Ragyn* quaffs a cup of thready brown tea.

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
*Ragyn* slices your body.

* HP:Beaten MV:Tiring - a merchant guard: Wounded > bash ragyn
-
*Ragyn* slices your body very hard.
A shopkeeper bellows 'TEI?MQ?NOu Ln`nVT Us IMtOJP^[@ DU_B b]LbkWZ'
A shopkeeper hits your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A merchant guard tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!

A merchant guard tickles your left hand with his slash.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Ragyn* sends him sprawling!

* HP:Beaten MV:Tiring - a merchant guard: Wounded >
A shopkeeper hits your body hard.
You wish that your wounds would stop BLEEDING so much!

A merchant guard tickles your right arm with his slash.
You wish that your wounds would stop BLEEDING so much!

You smite a merchant guard's left leg extremely hard.
A merchant guard slashes your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - a merchant guard: Battered >
A shopkeeper bellows 'DmWzMiKOdP MYm_i@ Wj wxNHERyqZ ukJb iyzhC`u'

* HP:Critical MV:Tiring - a merchant guard: Battered >
You smite a merchant guard's right arm very hard.

* HP:Critical MV:Tiring - a merchant guard: Battered >
A shopkeeper hits your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You smite a merchant guard's right arm into bloody fragments!
A merchant guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - a merchant guard: Battered > na stay out burial i dead serk in here
You narrate 'stay out burial i dead serk in here'

* HP:Critical MV:Tiring - a merchant guard: Battered > bash ragyn
*Ragyn* slices your left arm hard.
You wish that your wounds would stop BLEEDING so much!

A shopkeeper barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You smite a merchant guard's body into bloody fragments!
A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You try to smite a merchant guard, but he parries successfully.

+

TICK IN 5 SECONDS.

*someone* slices your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Zyrak the Darkling Senior is sitting here.

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Ragyn the vulture extraodinaire

Post by Ragyn » Fri Nov 25, 2016 11:21 am

yeah some unlucky timing for you, had just logged on and cleared brigs winding and figured I'd check if there was anything about.

zyrak
Posts: 1
Joined: Sun Nov 13, 2016 9:14 pm

Re: Ragyn the vulture extraodinaire

Post by zyrak » Fri Nov 25, 2016 11:21 am

Stupid Ghars. Always gotta zerk and ruin everything!

Klig
Posts: 11
Joined: Fri Aug 05, 2016 7:39 pm

Re: Ragyn the vulture extraodinaire

Post by Klig » Fri Nov 25, 2016 11:22 am

Was fun pk! I was trying to run away without hagigng you guys early on with about 20 hp, but while not dying horribly.

When Zyrak found me caves later I was 2 hp, thought I was toast.

I think Zyrak and I both proved stab sucks.

Thanks for the fun.

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Ragyn the vulture extraodinaire

Post by Ragyn » Fri Nov 25, 2016 11:23 am

Zankou your stuff is dropped dusty, think some might be in your corpse still

zankou
Posts: 118
Joined: Mon Oct 10, 2016 11:17 am

Re: Ragyn the vulture extraodinaire

Post by zankou » Fri Nov 25, 2016 11:25 am

thanks cool, was great timing on your part haha

Stanislav
Posts: 81
Joined: Sat Oct 01, 2016 6:52 pm

Re: Ragyn the vulture extraodinaire

Post by Stanislav » Fri Nov 25, 2016 3:10 pm

why didnt you open door and fled away when you bashed ragyn?

Intimadator
Posts: 62
Joined: Mon May 23, 2016 5:59 pm

Re: Ragyn the vulture extraodinaire

Post by Intimadator » Fri Nov 25, 2016 3:51 pm

Zankou was zerk, like any good Ghar

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