Morning pk

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:49 am

had to break it up a bit, so might be some weird spots. Just some low number pk from early morning, was fun guys, your eq was dropped 1n malk, hope you found it


* HP:Hurt MV:Winded >
The Malkiergate closes quietly.

* HP:Hurt MV:Tiring >
The Malkiergate is opened from the other side.

* HP:Hurt MV:Tiring >
The collector has arrived from the south.

* HP:Hurt MV:Tiring >
*Kendall* has arrived from the south.
*Terinor* has arrived from the south, riding a gray palfrey.

* HP:Scratched MV:Tiring >
*Kendall* tickles your body with his blast.

* HP:Scratched MV:Tiring - Kendall: Battered >
The collector leaves south.
You scythe *Kendall*'s left arm hard.
*Terinor* pierces your body.

* HP:Scratched MV:Tiring - Kendall: Battered > na another
You narrate 'another'
You dodge a bash from *Kendall* who loses his balance and falls!

* HP:Scratched MV:Tiring - Kendall: Battered >
*Terinor* pierces your right hand hard.
You scythe *Kendall*'s right arm.

cmb
* HP:Hurt MV:Tiring - Kendall: Battered > [change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Tiring - Kendall: Battered > b

*Terinor* pierces your body.

[bash ] Kendall: Battered >

-
*Terinor* pierces your body.

+
Puny narrates 'omw'

-
*Terinor* pierces your body.

=
Your bash at *Kendall* sends him sprawling!

* HP:Hurt MV:Tiring - Kendall: Battered >
*Terinor* pierces your body.
You barely scythe *Kendall*'s head.

* HP:Hurt MV:Tiring - Kendall: Battered > na on two dusty, you around?
You narrate 'on two dusty, you around?'

* HP:Hurt MV:Tiring - Kendall: Battered >
*Terinor* pierces your head.
You scythe *Kendall*'s body.
*Terinor* barely pierces your body.

* HP:Hurt MV:Tiring - Kendall: Battered > na am on terinor kendall 1n
b
You narrate 'am on terinor kendall 1n'

* HP:Hurt MV:Tiring - Kendall: Battered > [bash ]
They already seem to be stunned.

* HP:Hurt MV:Tiring - Kendall: Battered > b
*Terinor* pierces your left leg hard.
You scythe *Kendall*'s body.
[bash ]

cmw
f
n
Cancelled.
*Terinor* looks at *Kendall*.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Kendall: Battered > n
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Alas, you cannot go that way...

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Wounded MV:Tiring > cmb
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Wounded MV:Tiring > e
e
[change mood brave]
Mood changed to: Brave
Puny narrates 'omw'

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Tiring > j
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Tiring > j
j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > na am 4e
You narrate 'am 4e'

* HP:Wounded MV:Tiring > not
3
You start paying increased attention to your surroundings.

j
* HP:Wounded MV:Tiring > j
[dia h.human]
No-one by that name here.

* HP:Wounded MV:Tiring > j
j
[k human]
They aren't here.

j
* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

j
* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

j
* HP:Wounded MV:Tiring > j
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > l
[k human]
They aren't here.

o
* HP:Wounded MV:Tiring > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Puny the Great Havoc is standing here.
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Tiring > j
[where ]
Players in your Zone
--------------------
Puny - Road to Tarwin's Gap
Mugluk - Road to Tarwin's Gap
You catch the scent of horses nearby.

j
* HP:Wounded MV:Tiring > j

*Kendall* has arrived from the west, riding a gray palfrey.
*Terinor* has arrived from the west, riding a gray palfrey.

* HP:Wounded MV:Tiring > *Terinor* tries to pierce Puny, but he deflects the blow.
[k human]
You scythe *Kendall*'s body.
Puny nods in agreement.

* HP:Wounded MV:Tiring - Kendall: Battered > j
[k human]
You do the best you can!

* HP:Wounded MV:Tiring - Kendall: Battered > [k human]
You do the best you can!

* HP:Wounded MV:Tiring - Kendall: Battered > b
[k human]
You do the best you can!

[bash ] g - Kendall: Battered >

+
A rat now follows Terinor.
*Kendall* barely tickles your body with his blast.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.
*Terinor* looks at Puny.

=
Your bash at *Kendall* sends him sprawling!

* HP:Hurt MV:Strong - Kendall: Battered >
You scythe *Kendall*'s body hard.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.

na we will have victory
* HP:Hurt MV:Strong - Kendall: Battered > You narrate 'we will have victory'

* HP:Hurt MV:Strong - Kendall: Battered >
Puny starts following you.

* HP:Hurt MV:Strong - Kendall: Battered > l terinor

Terinor is in excellent condition.

*Terinor* is using:
<worn on head> a rimmed round helmet
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Hurt MV:Strong - Kendall: Battered > gr all

You scythe *Kendall*'s left arm hard.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Hurt MV:Strong - Kendall: Beaten > b
Puny is now a member of your group.

* HP:Hurt MV:Strong - Kendall: Beaten > [bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Kendall: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Kendall: Beaten > b
[bash ]

-
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.

*
*Terinor* tries to pierce Puny, but he parries successfully.


*Kendall* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Strong - Kendall: Beaten >
*Kendall* blasts your left arm.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Wounded MV:Strong - Kendall: Beaten > b

*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Wounded MV:Strong - Kendall: Beaten >
*Kendall* tickles your body with his blast.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Wounded MV:Strong - Kendall: Beaten >
*Terinor* tries to pierce Puny, but he deflects the blow.

[bash ] g - Kendall: Beaten >


*Kendall* blasts your left arm.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.


*Kendall* barely blasts your body.
You scythe *Kendall*'s body hard.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.
As *Kendall* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Strong - Kendall: Beaten > na kendall beat
b
You scythe *Kendall*'s right leg.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.
You narrate 'kendall beat'

[bash ] g - Kendall: Beaten >


*Kendall* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Kendall: Beaten > b

Puny narrates 'just between you two me and T are dodgey'

* HP:Wounded MV:Strong - Kendall: Beaten >
*Kendall* barely blasts your left leg.
Puny pierces *Terinor*'s body very hard.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Wounded MV:Strong - Kendall: Beaten >
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Wounded MV:Strong - Kendall: Beaten >
*Kendall* blasts your left hand.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.

[bash ] g - Kendall: Beaten >

+
*Kendall* tickles your left leg with his blast.
Puny pierces *Terinor*'s body hard.
*Terinor* tries to pierce Puny, but he deflects the blow.

-
Terinor assumes a defensive striking posture.

=
Your bash at *Kendall* sends him sprawling!

* HP:Wounded MV:Strong - Kendall: Beaten >
You scythe *Kendall*'s body.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he dodges the attack.

* HP:Wounded MV:Strong - Kendall: Beaten >
You scythe *Kendall*'s right leg hard.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Wounded MV:Strong - Kendall: Beaten > na quaff a tea!
You narrate 'quaff a tea!'

* HP:Wounded MV:Strong - Kendall: Beaten >
You barely scythe *Kendall*'s body.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Wounded MV:Strong - Kendall: Beaten > c0
[change wimpy 0]
You won't flee from any fight now.
*Kendall* panics, and attempts to flee!

* HP:Wounded MV:Strong - Kendall: Beaten >
*Kendall* leaves north riding a gray palfrey.

* HP:Wounded MV:Strong > j
b
[k human]
You try to scythe *Terinor*, but he deflects the blow.

[bash ] g - Puny: Scratched - Terinor: Scratched >

-
Puny pierces *Terinor*'s right arm hard.
*Terinor* tries to pierce Puny, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.
Puny narrates 'don't have 1'

=
*Terinor* panics, and attempts to flee!

-
*Terinor* leaves north riding a gray palfrey.

=
They're not here anymore!

* HP:Wounded MV:Strong > n
e
e
e
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.

e
* HP:Wounded MV:Strong > Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
*Terinor* is standing here, riding a gray palfrey.
A rat scurries around trying to get out of sight.
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Wounded MV:Strong > e
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.

* HP:Wounded MV:Strong > w
w
w
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Strong > j
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny, riding a gray palfrey.
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Tiring > b
Puny swiftly dodges *Terinor*'s attempt to pierce him.
Puny pierces *Terinor*'s right leg.
*Terinor* leaves west riding a gray palfrey.
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [bash ]
Bash who?

* HP:Wounded MV:Tiring > w
s
Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

j
* HP:Wounded MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > o
e
e
[where ]
Players in your Zone
--------------------
Puny - Road to Tarwin's Gap
Mugluk - Road to Tarwin's Gap
You catch the scent of horses nearby.

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.

e
* HP:Wounded MV:Tiring > n
o
*Terinor* has arrived from the west, riding a gray palfrey.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.

* HP:Wounded MV:Tiring > *Terinor* has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Tiring > j
[where ]
Players in your Zone
--------------------
Puny - A Pine Forest
Mugluk - A Pine Forest
You catch the scent of horses nearby.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

e
* HP:Wounded MV:Tiring >
*Terinor* has arrived from the south, riding a gray palfrey.
Puny tries to pierce *Terinor*, but he parries successfully.

j
* HP:Wounded MV:Tiring > j
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > w
j
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.
*Terinor* is here, fighting Puny, riding a gray palfrey.
Puny the Great Havoc is here, fighting Terinor.
A rat scurries around trying to get out of sight.

b
* HP:Wounded MV:Tiring >
*Terinor* panics, and attempts to flee!

* HP:Wounded MV:Tiring > [k human]
You scythe *Terinor*'s body very hard.

[bash ] g - Puny: Scratched - Terinor: Hurt >

=
*Terinor* leaves south riding a gray palfrey.

e
*e
e
e
e
Cancelled.
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
*Terinor* is standing here, riding a gray palfrey.
Puny tries to pierce *Terinor*, but he parries successfully.

* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a horse leaving east.

* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a horse leaving east.

* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Wounded MV:Strong > w
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Strong > w
w
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

w
* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Tiring > j
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

j
* HP:Wounded MV:Tiring > *Terinor* has arrived from the west, riding a gray palfrey.
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
Puny the Great Havoc is standing here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > e
n
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Puny has arrived from the west.

e
* HP:Wounded MV:Tiring > e
e
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Puny has arrived from the south.

n
* HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby.
Puny has arrived from the west.

* HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Puny has arrived from the west.

* HP:Wounded MV:Tiring > Amongst the Rubble
[ obvious exits: N S W ]

* HP:Wounded MV:Tiring > scan u
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Wounded MV:Tiring > *Keser* has arrived from the south, riding a warhorse.
*Kendall* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny pierces *Keser*'s left arm.

* HP:Wounded MV:Tiring >
*Keser* tries to blast Puny, but he parries successfully.
Puny pierces *Keser*'s right arm.
*Keser* tries to blast Puny, but he deflects the blow.

* HP:Wounded MV:Tiring > j
b
[k human]
You barely scythe *Keser*'s body.

[bash ] g - Puny: Scratched - Keser: Scratched >

=
*Terinor* has arrived from the north, riding a gray palfrey.

+
*Terinor* leaves up riding a gray palfrey.

*
*Keser* tries to blast Puny, but he deflects the blow.
Puny barely pierces *Keser*'s body.

=
*Keser* tries to blast Puny, but he deflects the blow.

=
Your bash at *Keser* sends him sprawling!

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Scratched > na aha a new name

*Terinor* has arrived from above, riding a gray palfrey.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Scratched > *Terinor* pierces your body.
You narrate 'aha a new name'

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Scratched >
*Terinor* pierces your body hard.
You scythe *Keser*'s body.
Puny pierces *Keser*'s body hard.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt > na he zerk

Puny assumes a defensive striking posture.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt > You narrate 'he zerk'

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt >
*Kendall* has arrived from above.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt >
*Kendall* tickles your body with his blast.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt > na snicker
You narrate 'snicker'

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt > na hrm

*Terinor* pierces your left arm.
You scythe *Keser*'s body.
Puny pierces *Keser*'s body.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt > You narrate 'hrm'

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt >
*Terinor* pierces your head.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt >
You dodge a bash from *Kendall* who loses his balance and falls!

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt >
*Terinor* pierces your body.
You scythe *Keser*'s right arm.
*Keser* tries to blast Puny, but he parries successfully.
Puny pierces *Keser*'s body.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt > na no bueno I think

*Terinor* pierces your right leg.
*Keser* tries to blast Puny, but he deflects the blow.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt > You narrate 'no bueno I think'

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Hurt >
*Terinor* tickles your body with his pierce.
You scythe *Keser*'s left arm.
*Keser* tries to blast Puny, but he deflects the blow.
Puny pierces *Keser*'s body.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Wounded >
*Terinor* pierces your body.
*Keser* tries to blast Puny, but he parries successfully.

g - Puny: Scratched - Keser: Wounded >
*Kendall* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Wounded >
*Kendall* barely blasts your body.
*Terinor* pierces your body.
*Keser* tries to blast Puny, but he parries successfully.
Puny barely pierces *Keser*'s body.

* HP:Wounded MV:Tiring - Puny: Scratched - Keser: Wounded > b kendall

*Kendall* blasts your right leg.
*Terinor* pierces your body hard.
*Keser* tries to blast Puny, but he deflects the blow.
Puny pierces *Keser*'s right arm hard.
*Keser* tries to blast Puny, but he deflects the blow.

* HP:Battered MV:Tiring - Puny: Scratched - Keser: Wounded >
Puny narrates 'kesser wound'

*Kendall* blasts your right arm.Scratched - Keser: Wounded >
*Terinor* pierces your body.
You scythe *Keser*'s body.
*Keser* tries to blast Puny, but he deflects the blow.
Puny pierces *Keser*'s left leg.
[bash ]

-
*Terinor* pierces your left arm hard.
Puny pierces *Keser*'s left arm.


*Keser* sends Puny sprawling with a powerful bash!
As *Kendall* avoids your bash, you topple over and fall to the ground!
*Kendall* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Puny: Scratched - Keser: Wounded >
*Keser* blasts Puny's body into bloody fragments!

* HP:Battered MV:Tiring - Puny: Scratched - Keser: Wounded > na yeah am going down fast vs sblade
b kendall

*Kendall* blasts your body.
*Terinor* pierces your body.
*Keser* tries to blast Puny, but he parries successfully.

* HP:Battered MV:Tiring - Puny: Scratched - Keser: Wounded > You narrate 'yeah am going down fast vs sblade'

[bash ] ng - Puny: Scratched - Keser: Wounded >

=
*Keser* blasts Puny's body into bloody fragments!

=
*Terinor* pierces your right arm hard.
*Keser* blasts Puny's left arm into bloody fragments!

-
Puny narrates 'no good leave you got too many on you'

=
Your bash at *Kendall* sends him sprawling!

* HP:Battered MV:Tiring - Puny: Hurt - Keser: Wounded > na lets go trees

*Terinor* pierces your body.

* HP:Battered MV:Tiring - Puny: Hurt - Keser: Wounded > You narrate 'lets go trees'

* HP:Battered MV:Tiring - Puny: Hurt - Keser: Wounded >
*Terinor* pierces your body.
You scythe *Keser*'s left leg.
Puny pierces *Keser*'s body.

* HP:Beaten MV:Tiring - Puny: Hurt - Keser: Wounded > cmw

Puny avoids being bashed by *Keser* who loses his balance and falls!

* HP:Beaten MV:Tiring - Puny: Hurt - Keser: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - Puny: Hurt - Keser: Wounded > d
You panic and attempt to flee!

n
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
*Kendall* is standing here.
*Terinor* is standing here, riding a gray palfrey.
*Keser* is here, fighting Puny, riding a warhorse.
Puny the Great Havoc is here, fighting Keser.

* HP:Beaten MV:Tiring > n
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A thin bone-handled blade, etched with silver, lies here.

* HP:Beaten MV:Tiring > n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A Shienaran scout blends into the surroundings here.

* HP:Beaten MV:Tiring > n
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.

e
* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > na am trees
The Shienaran commander bellows '_F\ zXozFrsL awXA fNpbD A_n aJ[ Snb \T?dqru'
The Shienaran commander bellows 'Aa]bk vYy gmrs ZLDdH H`jv ^UH SCAi [ybU_EqG'
You narrate 'am trees'

o
* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Mugluk - Shadowing a Road
Puny - Atop a Crumbling Watch Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > o
o
[where ]
Players in your Zone
--------------------
Mugluk - Shadowing a Road
Puny - Atop a Crumbling Watch Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > o
[where ]
Players in your Zone
--------------------
Mugluk - Shadowing a Road
Puny - Atop a Crumbling Watch Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > o
o
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > o
[where ]
Players in your Zone
--------------------
Puny - A Winding Road Beside a Watch Tower
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > o
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

o
* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > o
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - Shadowing a Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > cmb
o
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring > l
[where ]
Players in your Zone
--------------------
Puny - Shadowing a Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > o
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Puny the Great Havoc is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > sc
[where ]
Players in your Zone
--------------------
Puny - Shadowing a Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.

* HP:Beaten MV:Tiring > 3
You have 119(402) hit and 166(259) movement points.
You have scored 102249378 experience points and 12 quest points.
You need 1250622 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > j
j
j
[k human]
They aren't here.

j
* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > j
j
[k human]
They aren't here.

j
* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > stats
[k human]
They aren't here.

* HP:Beaten MV:Tiring > 3
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > o
j
j
j
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Puny - Shadowing a Road
Mugluk - Shadowing a Road
You catch the scent of horses nearby.
Puny says 'fled up and insta aggrod''

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > j
j
j
[k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.

nod
* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > 3

Puny assumes a defensive striking posture.

* HP:Battered MV:Strong > You nod in agreement.

* HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

* HP:Battered MV:Strong > dia puny
3
Puny has quite a few wounds.

* HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

j
* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > l puny
A trolloc that hasn't lost his hunger for human flesh and blood with old age sits imposingly upon his throne as he watches over his kingdoms. The Spine, Andor, Tear, Murandy, and Mayene will never be safe again!

Puny has quite a few wounds.

Puny is using:
<worn on head> a supple hood of wolf skin
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a pelt of black wolfskin matted with blood
<worn on hands> a pair of gloves, damp with fresh blood
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of murky black breeches
<worn on feet> a pair of shredded wolfskin boots

* HP:Battered MV:Strong > j
j
j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

j
* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.
Puny says 'I have no teas'

j
* HP:Battered MV:Strong > j
j
[k human]
They aren't here.

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > j
j
j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
You try to scythe *Terinor*, but he parries successfully.

j
* HP:Battered MV:Strong - Terinor: Scratched > [k human]
You do the best you can!

* HP:Battered MV:Strong - Terinor: Scratched > [k human]
You do the best you can!

* HP:Battered MV:Strong - Terinor: Scratched > [k human]
You do the best you can!
Puny pierces *Terinor*'s left leg hard.

b
* HP:Battered MV:Strong - Terinor: Scratched > [k human]
You do the best you can!

*Terinor* panics, and attempts to flee!tched >
[bash ]

-
Puny pierces *Terinor*'s body very hard.
A shivering tree tries to hit Terinor, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
*Terinor* pierces your left arm hard.

+
*Terinor* panics, and attempts to flee!

*
Puny tries to pierce *Terinor*, but he deflects the blow.

*
*Terinor* leaves south.

=
They're not here anymore!

* HP:Battered MV:Strong > jj
[k h.human]
They aren't here.

3
* HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

* HP:Battered MV:Strong > j
j
j
[k human]
They aren't here.

j
* HP:Battered MV:Strong > j
[k human]
They aren't here.

j
* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.

* HP:Battered MV:Strong > j
[k human]
They aren't here.
*Kendall* has arrived from the west, riding a gray palfrey.
*Keser* has arrived from the west, riding a warhorse.
Puny pierces *Keser*'s body.

j
* HP:Battered MV:Strong > [k human]
You scythe *Kendall*'s right hand.

* HP:Battered MV:Strong - Kendall: Beaten > [k human]
You do the best you can!

* HP:Battered MV:Strong - Kendall: Beaten > b
[k human]
You do the best you can!

* HP:Battered MV:Strong - Kendall: Beaten > [k human]
You do the best you can!

* HP:Battered MV:Strong - Kendall: Beaten > [k human]
You do the best you can!

*Keser* tries to blast Puny, but he parries successfully.
[bash ]

+
*Keser* tries to blast Puny, but he parries successfully.
A shivering tree tickles Kendall's body with its hit.
A shivering tree joins a shivering tree's fight!
Puny pierces *Keser*'s body.

=
You dodge a bash from *Kendall* who loses his balance and falls!


As *Kendall* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Kendall: Beaten > na kendall beat still

A shivering tree barely tickles Keser's right leg with its hit.
A shivering tree tickles Kendall's right leg with its hit.
Puny pierces *Keser*'s body.

* HP:Battered MV:Strong - Kendall: Beaten >
*Keser* sends Puny sprawling with a powerful bash!

* HP:Battered MV:Strong - Kendall: Beaten > You narrate 'kendall beat still'

* HP:Battered MV:Strong - Kendall: Beaten >
A shivering tree barely tickles Keser's right arm with its hit.
A shivering tree barely hits Kendall's left arm.
You scythe *Kendall*'s left leg hard.
*Keser* blasts Puny's head into bloody fragments!
*Keser* tries to blast Puny, but he deflects the blow.

ng - Kendall: Beaten >
*Kendall* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - Kendall: Beaten >
A shivering tree tickles Keser's body with its hit.
A shivering tree tickles Kendall's body with its hit.
*Kendall* barely blasts your body.
*Keser* blasts Puny's left leg into bloody fragments!

* HP:Battered MV:Strong - Kendall: Beaten >
*Keser* blasts Puny's body into bloody fragments!

* HP:Battered MV:Strong - Kendall: Beaten > na and keser zerk
b

A shivering tree tickles Keser's left leg with its hit.
A shivering tree barely tickles Kendall's body with its hit.
*Kendall* tickles your body with his blast.
*Keser* tries to blast Puny, but he deflects the blow.
Puny pierces *Keser*'s right hand.

* HP:Beaten MV:Strong - Kendall: Beaten >
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong - Kendall: Beaten >
Puny leaves south.

* HP:Beaten MV:Strong - Kendall: Beaten > You narrate 'and keser zerk'

[bash ] - Kendall: Beaten >

=
A shivering tree tickles Keser's right leg with its hit.
A shivering tree barely tickles Kendall's left arm with its hit.

*
*Terinor* tries to pierce Puny, but he parries successfully.

*
Puny avoids being bashed by *Keser* who loses his balance and falls!

=
*Terinor* tries to pierce Puny, but he deflects the blow.

-
Puny narrates 'nod'

=
Your bash at *Kendall* sends him sprawling!

* HP:Beaten MV:Strong - Kendall: Beaten >
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.
A shivering tree barely tickles Keser's body with its hit.
A shivering tree tickles Kendall's left hand with its hit.
You scythe *Kendall*'s left leg.

na flee and let tree beat him up
* HP:Beaten MV:Strong - Kendall: Beaten > You narrate 'flee and let tree beat him up'

* HP:Beaten MV:Strong - Kendall: Beaten > l
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
*Keser* is here, fighting a shivering tree, riding a warhorse.
*Kendall* is sitting here, riding a gray palfrey.
A shivering tree is here, fighting Kendall.
A shivering tree is here, fighting Keser.

* HP:Beaten MV:Strong - Kendall: Beaten >
*Terinor* tries to pierce Puny, but he deflects the blow.
*Keser* blasts a shivering tree's trunk extremely hard.
Last edited by Mugluk on Sun Nov 20, 2016 7:15 am, edited 1 time in total.

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:49 am

* HP:Beaten MV:Strong - Kendall: Beaten >
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.
*Keser* blasts a shivering tree's branch into bloody fragments!
A shivering tree barely tickles Keser's body with its hit.
A shivering tree barely tickles Kendall's body with its hit.
You scythe *Kendall*'s right leg.

* HP:Beaten MV:Strong - Kendall: Critical > na tgt his horse?
b
You narrate 'tgt his horse?'

* HP:Beaten MV:Strong - Kendall: Critical > [bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Kendall: Critical > b
*Terinor* tries to pierce Puny, but he parries successfully.
[bash ]


Terinor assumes an offensive striking posture.

-
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.
A shivering tree barely hits Keser's body.
A shivering tree barely tickles Kendall's left leg with its hit.

=
*Keser* sends a shivering tree sprawling with a powerful bash!
*Kendall* panics, and attempts to flee!

+
*Kendall* leaves south riding a gray palfrey.

-
A shivering tree tickles Keser's left leg with its hit.

-na kendall crit
=
They're not here anymore!

* HP:Beaten MV:Strong > A shivering tree barely tickles Keser's body with its hit.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.
*Keser* blasts a shivering tree's trunk into bloody fragments!
*Terinor* tries to pierce Puny, but he deflects the blow.
*Keser* blasts a shivering tree's trunk into bloody fragments!
You narrate 'kendall crit'

* HP:Beaten MV:Strong > k horse
b
*Keser* intercepts your attack on his mount.
You scythe *Keser*'s right arm.

[bash ] - a shivering tree: Wounded - Keser: Battered >

*
A shivering tree barely tickles Keser's body with its hit.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.
*Keser* blasts a shivering tree's trunk into bloody fragments!

=
*Terinor* tries to pierce Puny, but he parries successfully.
*Keser* blasts a shivering tree's crown into bloody fragments!
*Kendall* has arrived from the west, riding a gray palfrey.

-
*Kendall* barely tickles your body with his blast.

=
Your bash at *Keser* sends him sprawling!

* HP:Beaten MV:Strong - a shivering tree: Battered - Keser: Battered > na keeser zerk bat on trees

You scythe *Keser*'s left arm very hard.
A shivering tree tickles Keser's body with its hit.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.
A shivering tree barely hits Keser's left arm.

* HP:Beaten MV:Strong - a shivering tree: Battered - Keser: Battered > You narrate 'keeser zerk bat on trees'

* HP:Beaten MV:Strong - a shivering tree: Battered - Keser: Battered >
You dodge a bash from *Kendall* who loses his balance and falls!

* HP:Beaten MV:Strong - a shivering tree: Battered - Keser: Battered >
You scythe *Keser*'s head.
A shivering tree tickles Keser's right leg with its hit.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.
A shivering tree barely hits Keser's body.
The sun sets.

* HP:Battered MV:Strong - a shivering tree: Battered - Keser: Battered > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

n
* HP:Battered MV:Strong - a shivering tree: Battered - Keser: Battered > e
You panic and attempt to flee!

You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Alas, you cannot go that way...

* HP:Battered MV:Strong > j
Shadowing a Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
*Kendall* is standing here, riding a gray palfrey.
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
*Keser* is sitting here, riding a warhorse.
A shivering tree is here, fighting Keser.
A shivering tree is here, fighting Keser.
Puny panics, and attempts to flee!

* HP:Battered MV:Strong > cmb
[k human]
You scythe *Kendall*'s left arm very hard.
Puny leaves south.

b
* HP:Battered MV:Strong - Kendall: Critical > [change mood brave]
Mood changed to: Brave

[bash ] ng - Kendall: Critical >


A shivering tree tickles Keser's left leg with its hit.
*Keser* blasts a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles Keser's body with its hit.

-
*Terinor* tries to pierce Puny, but he deflects the blow.

*
*Kendall* panics, and attempts to flee!

-
*Kendall* panics, and attempts to flee!


Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he dodges the attack.
*Kendall* barely blasts your body.
You scythe *Kendall*'s left arm.
A shivering tree tickles Keser's body with its hit.
*Keser* blasts a shivering tree's roots into bloody fragments!
A shivering tree barely hits Keser's body.
As *Kendall* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong >
*Kendall* panics, and attempts to flee!

* HP:Battered MV:Strong > st

*Kendall* panics, and attempts to flee!

* HP:Battered MV:Strong > k horse

*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Strong > Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.
*Kendall* blasts your body.
A shivering tree tickles Keser's left leg with its hit.
A shivering tree barely tickles Keser's right hand with its hit.
Do you not consider fighting as standing?
*Kendall* leaves south riding a gray palfrey.

* HP:Beaten MV:Strong > *Keser* sends a shivering tree sprawling with a powerful bash!
*Keser* intercepts your attack on his mount.
You scythe *Keser*'s left arm.

* HP:Beaten MV:Strong - a shivering tree: Beaten - Keser: Battered > b
[bash ]

*
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.
A shivering tree tickles Keser's body with its hit.
*Keser* blasts a shivering tree's trunk into bloody fragments!
*Keser* blasts a shivering tree's roots into bloody fragments!
A shivering tree is mortally wounded, and will die soon, if not aided.

=
Your bash at *Keser* sends him sprawling!

* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Battered >
Puny assumes a defensive striking posture.

* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Battered >
*Kendall* has arrived from the south, riding a gray palfrey.

* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Battered >
*Kendall* barely blasts your right leg.

rescue tree
* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Battered > rescue tree
You scythe *Keser*'s right arm.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.
A shivering tree barely tickles Keser's left leg with its hit.
But you are too busy fighting him!

* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Battered > But you are too busy fighting him!

* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Battered >
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Battered >
*Kendall* barely blasts your right leg.
You scythe *Keser*'s left arm hard.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.
A shivering tree tickles Keser's body with its hit.
You dodge a bash from *Kendall* who loses his balance and falls!

* HP:Beaten MV:Strong - a shivering tree: Incapacitated - Keser: Beaten > b kendall

*Terinor* tries to pierce Puny, but he parries successfully.

[bash ] - a shivering tree: Incapacitated - Keser: Beaten >

*
*Kendall* tickles your body with his blast.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.
A shivering tree barely hits Keser's right arm.
*Keser* blasts a shivering tree's trunk into bloody fragments!
A shivering tree is dead! R.I.P.
Your blood freezes as you hear a shivering tree's death cry.


*Keser* blasts a shivering tree's trunk extremely hard.

-
*Terinor* tries to pierce Puny, but he parries successfully.

=
Your bash at *Kendall* sends him sprawling!

* HP:Beaten MV:Strong - a shivering tree: Scratched - Keser: Beaten >
*Keser* blasts a shivering tree's trunk into bloody fragments!
You tickle *Keser*'s body with your scythe.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.
A shivering tree barely tickles Keser's body with its hit.

* HP:Beaten MV:Strong - a shivering tree: Hurt - Keser: Beaten > b

*Keser* blasts a shivering tree's roots into bloody fragments!

[bash ] - a shivering tree: Wounded - Keser: Beaten >

=
*Keser* blasts a shivering tree's trunk into bloody fragments!
Puny pierces *Terinor*'s body very hard.
*Terinor* tries to pierce Puny, but he parries successfully.
A shivering tree barely tickles Keser's body with its hit.

=
Your bash at *Keser* sends him sprawling!

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten >
You scythe *Keser*'s body.
Puny pierces *Terinor*'s body hard.
*Terinor* tries to pierce Puny, but he dodges the attack.
A shivering tree tickles Keser's body with its hit.

- a shivering tree: Wounded - Keser: Beaten >
*Kendall* sends you sprawling with a powerful bash!

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten > na puny come back on kendall

*Kendall* barely blasts your head.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.
A shivering tree tickles Keser's right leg with its hit.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten >
Terinor assumes a defensive striking posture.

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten > na he crit

*Kendall* barely blasts your body.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.
A shivering tree barely tickles Keser's right leg with its hit.

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten >
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten >
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten > b

Puny leaves west.

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten > You narrate 'puny come back on kendall'

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten > You narrate 'he crit'

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten >
*Keser* blasts a shivering tree's crown into bloody fragments!
You barely scythe *Keser*'s left leg.
A shivering tree barely tickles Keser's head with its hit.
*Keser* sends a shivering tree sprawling with a powerful bash!
Puny has arrived from the west.

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten >
Puny tries to pierce *Terinor*, but he parries successfully.

[bash ] - a shivering tree: Wounded - Keser: Beaten >

-
*Keser* blasts a shivering tree's branch into bloody fragments!


*Kendall* sends you sprawling with a powerful bash!

* HP:Beaten MV:Strong - a shivering tree: Wounded - Keser: Beaten >
Puny tries to pierce *Terinor*, but he deflects the blow.
*Keser* blasts a shivering tree's branch into bloody fragments!
*Kendall* blasts your left leg.

* HP:Beaten MV:Strong - a shivering tree: Battered - Keser: Beaten >
Puny swiftly dodges *Terinor*'s attempt to pierce him.
*Keser* blasts a shivering tree's trunk into bloody fragments!

* HP:Beaten MV:Strong - a shivering tree: Beaten - Keser: Beaten > b

*Terinor* tries to pierce Puny, but he dodges the attack.
Puny tries to pierce *Terinor*, but he parries successfully.
*Keser* blasts a shivering tree's trunk into bloody fragments!
*Kendall* barely blasts your body.
A shivering tree tickles Keser's body with its hit.
Puny narrates 'HIDDEN!'

* HP:Beaten MV:Strong - a shivering tree: Critical - Keser: Beaten >
*Terinor* tries to pierce Puny, but he parries successfully.

[bash ] - a shivering tree: Critical - Keser: Beaten >


*Terinor* tries to pierce Puny, but he parries successfully.
Puny tries to pierce *Terinor*, but he parries successfully.
*Keser* blasts a shivering tree's trunk into bloody fragments!
A shivering tree tickles Keser's left leg with its hit.


*Kendall* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Beaten MV:Strong - a shivering tree: Critical - Keser: Beaten >
*Terinor* tries to pierce Puny, but he parries successfully.
Puny tries to pierce *Terinor*, but he parries successfully.
*Keser* blasts a shivering tree's branch into bloody fragments!
A shivering tree is dead! R.I.P.
Your blood freezes as you hear a shivering tree's death cry.
*Kendall* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Keser: Beaten > na off to second set of trees

*Keser* leaves west riding a warhorse.

cmw
* HP:Beaten MV:Strong >
Puny assumes a defensive striking posture.

* HP:Beaten MV:Strong > s
e

*Terinor* tries to pierce Puny, but he deflects the blow.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Kendall* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Beaten MV:Strong - Kendall: Critical >
*Keser* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Strong - Kendall: Critical >
*Keser* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Kendall: Critical > f
s
e
e
*Keser* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

You scythe *Kendall*'s body.
*Terinor* tries to pierce Puny, but he parries successfully.
Puny tries to pierce *Terinor*, but he parries successfully.
*Kendall* barely blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

You narrate 'off to second set of trees'

* HP:Critical MV:Strong - Kendall: Critical > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong - Kendall: Critical > *Keser* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!

*Terinor* tries to pierce Puny, but he parries successfully.
No way! You're fighting for your life!

* HP:Critical MV:Strong - Kendall: Critical > No way! You're fighting for your life!

You panic and attempt to flee!all: Critical >

You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
Alas, you cannot go that way...

* HP:Critical MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Strong > e
e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a horse leaving east.

* HP:Critical MV:Strong > e
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a horse leaving east.

n
* HP:Critical MV:Strong > n
e
n
The night has begun.
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a horse leaving north.
A rat scurries around trying to get out of sight.

n
o HP:Critical MV:Full > Alas, you cannot go that way...

o HP:Critical MV:Full > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a horse leaving north.

o HP:Critical MV:Full > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a horse leaving north.

o HP:Critical MV:Full > e
Alas, you cannot go that way...

o HP:Critical MV:Full > e
e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a horse leaving north.

o HP:Critical MV:Full > Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.

sc
o HP:Critical MV:Full > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

o HP:Critical MV:Full > Alas, you cannot go that way...

o HP:Critical MV:Full > Alas, you cannot go that way...

o HP:Critical MV:Full > cmb
n
e
e
You have 56(402) hit and 239(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

sc
o HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Full > o
Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

o HP:Critical MV:Full > A Winding Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.

o HP:Critical MV:Full > j
A Winding Road
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > j
You have 56(402) hit and 233(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
Puny - A Winding Road Beside a Watch Tower
You catch the scent of horses nearby.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > o
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
Puny - A Winding Road Beside a Watch Tower
You catch the scent of horses nearby.

j
o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

l
o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > o
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > j
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > sc
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > o
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > You have 56(402) hit and 233(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Critical MV:Strong > j
j
j
j
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

j
o HP:Critical MV:Strong > j
[k human]
They aren't here.
Puny narrates 'where to?'

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > na n trees
o
You narrate 'n trees'

j
j
o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
j
j
[k human]
They aren't here.
Puny narrates 'nod'

j
o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.
*Kendall* has arrived from the west, riding a gray palfrey.
*Keser* has arrived from the west, riding a warhorse.

* HP:Critical MV:Strong > [k human]
You try to scythe *Terinor*, but he parries successfully.
*Kendall* tickles your right hand with his blast.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Terinor: Scratched > j
[k human]
You do the best you can!

* HP:Critical MV:Strong - Terinor: Scratched > j
[k human]
You do the best you can!

cmw
* HP:Critical MV:Strong - Terinor: Scratched > [k human]
You do the best you can!

* HP:Critical MV:Strong - Terinor: Scratched > *Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!

* HP:Critical MV:Strong - Terinor: Scratched > f
[k human]
You do the best you can!

* HP:Critical MV:Strong - Terinor: Scratched > n
w
*Keser* blasts your body.
You wish that your wounds would stop BLEEDING so much!

[k human]
You do the best you can!

* HP:Critical MV:Strong - Terinor: Scratched > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!nor: Scratched >

na on
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving west.
Alas, you cannot go that way...

w
o HP:Critical MV:Strong > n
Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving south.

o HP:Critical MV:Strong > n
You narrate 'on'

o HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
A big brown bear growls angrily about him.

o HP:Critical MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

w
o HP:Critical MV:Strong > w
Alas, you cannot go that way...

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.

o HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving east.

n
o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > s
s
e
An Oasis
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.

s
o HP:Critical MV:Strong > s
Alas, you cannot go that way...

o HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Strong > sc
Shadowing a Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.

o HP:Critical MV:Strong > In a Depression
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.

o HP:Critical MV:Strong > o
You have 37(402) hit and 213(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Puny - The Dusty Road
Mugluk - In a Depression
You catch the scent of horses nearby.

o HP:Critical MV:Strong > o
[where ]
Players in your Zone
--------------------
Puny - The Dusty Road
Mugluk - In a Depression
You catch the scent of horses nearby.

o HP:Critical MV:Strong > o
[where ]
Players in your Zone
--------------------
Puny - Before a Split in the Road
Mugluk - In a Depression
You catch the scent of horses nearby.

o HP:Critical MV:Strong > na you there?
sc
You narrate 'you there?'

o HP:Critical MV:Strong > o
You have 51(402) hit and 213(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - In a Depression
You catch the scent of horses nearby.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > n
[k human]
They aren't here.

e
o HP:Critical MV:Strong > e
Shadowing a Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.

o HP:Critical MV:Strong > Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving north.

o HP:Critical MV:Strong > o
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
Puny - A Road by a Hill
You catch the scent of horses nearby.

o HP:Critical MV:Strong > s
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

sc
o HP:Critical MV:Strong > o
You have 51(402) hit and 205(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Landslide
Mugluk - The Dusty Road
You catch the scent of horses nearby.

j
o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

o HP:Critical MV:Strong > o
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

j
o HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - The Dusty Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o
o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > n
[k human]
They aren't here.

o HP:Critical MV:Strong > n
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - The Dusty Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > e
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:50 am

o HP:Critical MV:Strong > e
Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

o HP:Critical MV:Strong > e
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

o HP:Critical MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > j
j
j
[k human]
They aren't here.

l
o HP:Critical MV:Strong > o
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
Puny - A Winding Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > na come trees?
You narrate 'come trees?'

o HP:Critical MV:Strong > na am 50 jps
o
You narrate 'am 50 jps'

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Puny - Before a Cliff's Wall
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > j
j
j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
l
[k human]
They aren't here.

o HP:Critical MV:Strong > o
[k human]
They aren't here.

o HP:Critical MV:Strong > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - Before a Cliff's Wall
Mugluk - A Winding Road
You catch the scent of horses nearby.

j
o HP:Critical MV:Strong > j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > cmw

Puny narrates 'leave dusty'

o HP:Critical MV:Strong > o
[change mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - Before a Cliff's Wall
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > sc
[k human]
They aren't here.

o HP:Critical MV:Strong > o
You have 51(402) hit and 197(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Critical MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - Before a Cliff's Wall
Mugluk - A Winding Road
You catch the scent of horses nearby.

j
o HP:Critical MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

j
o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

jo HP:Critical MV:Strong > j
[k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong > [k human]
They aren't here.

o HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.

o HP:Beaten MV:Strong > na keser and kend both crit/beat
o
You narrate 'keser and kend both crit/beat'

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > na come trees ?
3
You narrate 'come trees ?'

o HP:Beaten MV:Strong > o
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > na or you low?
3
You narrate 'or you low?'

o HP:Beaten MV:Strong > o
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o
o HP:Beaten MV:Strong > o
o
[where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

j
o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > l
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.
Puny narrates 'keser beat '

o
o HP:Beaten MV:Strong > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.
Puny has arrived from the north.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

sc
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > o
You have 65(402) hit and 233(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

j
o HP:Beaten MV:Strong > j
j
j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

j
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

rest
o HP:Beaten MV:Strong > You sit down and rest your tired bones.

o HP:Beaten MV:Strong > not
3
You start paying increased attention to your surroundings.

l
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > 3
[where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

l
o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

3
o HP:Beaten MV:Strong > l
[where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > 3
[where ]
Players in your Zone
--------------------
Puny - A Road by a Hill
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
o
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > wh
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > Players
-------
Mugluk the Grim Conscript [Ahf'frait]
Faust the Wolfish Trolloc
Puny the Great Havoc [Ko'bal Master]

3 players displayed.

o HP:Beaten MV:Strong > o
3
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

sc
o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > 3
You have 79(402) hit and 233(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are resting.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
3
3
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
3
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - Before a Cliff's Wall
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > o
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong >
Puny narrates 'rI beat'

o HP:Beaten MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - Before a Cliff's Wall
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > j
[k human]
Nah... You feel too relaxed to do that..

o HP:Beaten MV:Strong > j
[k human]
Nah... You feel too relaxed to do that..

o HP:Beaten MV:Strong > j
[k human]
Nah... You feel too relaxed to do that..

sc
o HP:Beaten MV:Strong > [k human]
Nah... You feel too relaxed to do that..

o HP:Beaten MV:Strong > 3
You have 79(402) hit and 233(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are resting.

o HP:Beaten MV:Strong > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > 3
[where ]
Players in your Zone
--------------------
Puny - A Road by the Ravine
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
3
3
[where ]
Players in your Zone
--------------------
Puny - A Road by the Ravine
Mugluk - A Winding Road
You catch the scent of horses nearby.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o
o HP:Beaten MV:Strong > 3
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Road by the Ravine
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong >
Puny narrates 'lagging'

o HP:Beaten MV:Strong > na am trees still
3
You narrate 'am trees still'

o
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
[where ]
Players in your Zone
--------------------
Puny - Beneath a Cliff's Ledge
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

3
o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > stast
3
Arglebargle, glop-glyf!?!

o HP:Beaten MV:Strong > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

3
o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > sc

Puny has arrived from the west.

o HP:Beaten MV:Strong > You have 79(402) hit and 233(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are resting.

stats
o HP:Beaten MV:Strong > 3
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 164, Dodging bonus: 16, Parrying bonus: 10
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Puny the Great Havoc is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > 3
[where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > na jus tlet mobs buff
3
You narrate 'jus tlet mobs buff'

o HP:Beaten MV:Strong > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

3
o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong >
Puny says 'ate a bash and lagged'

o HP:Beaten MV:Strong > na if they hit
3
l
o
3
You narrate 'if they hit'

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

sc
o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > You have 95(402) hit and 259(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are resting.

o HP:Beaten MV:Fresh > na should be able to take down one I think
3
You narrate 'should be able to take down one I think'

o HP:Beaten MV:Fresh > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

3
o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

wh
o HP:Beaten MV:Fresh > Players
-------
Mugluk the Grim Conscript [Ahf'frait]
Faust the Wolfish Trolloc
Puny the Great Havoc [Ko'bal Master]

3 players displayed.

o HP:Beaten MV:Fresh > sc
You have 95(402) hit and 259(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are resting.

sav
o HP:Beaten MV:Fresh > 3
3
Saving Mugluk.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
3
3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > na am up to 100 hps
3
You narrate 'am up to 100 hps'

o HP:Beaten MV:Fresh > l
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

3
o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > sc
You have 110(402) hit and 259(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are resting.

3
o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

l
o HP:Beaten MV:Fresh > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > dia h.puny
Puny has some big nasty wounds and scratches.

3
o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > l
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o
o HP:Beaten MV:Fresh > 3
[where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > wh

Puny says 'i'm 2 frags from dead'

o HP:Beaten MV:Fresh > Players
-------
Mugluk the Grim Conscript [Ahf'frait]
Faust the Wolfish Trolloc
Puny the Great Havoc [Ko'bal Master]

3 players displayed.

o HP:Beaten MV:Fresh > nod
sc
3
You nod in agreement.

o HP:Beaten MV:Fresh > You have 110(402) hit and 259(259) movement points.
You have scored 102252524 experience points and 12 quest points.
You need 1247476 exp to level and -2 qp to rank.
You have amassed 120 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are resting.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > l
o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Fresh > 3
[where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
You catch the scent of horses nearby.
Puny says 'oh ticd'

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

3
o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.
Puny says '2.5 frags from dead'

o HP:Beaten MV:Fresh > 3
3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > 3
[dia h.human]
No-one by that name here.
*Kendall* has arrived from the west, riding a gray palfrey.
*Keser* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Fresh > 3
[dia h.human]
Keser has some big nasty wounds and scratches.
*Kendall* blasts your left leg.

* HP:Beaten MV:Fresh - Kendall: Beaten > You tickle *Kendall*'s left foot with your scythe.
A shivering tree barely tickles Keser's head with its hit.
A shivering tree joins a shivering tree's fight!
[dia h.human]
Keser has some big nasty wounds and scratches.

st
* HP:Beaten MV:Fresh - Kendall: Beaten > Do you not consider fighting as standing?

* HP:Beaten MV:Fresh - Kendall: Beaten > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

e
* HP:Beaten MV:Fresh - Kendall: Beaten > s
You panic and attempt to flee!

You flee head over heels.
A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Alas, you cannot go that way...

o HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Keser* is here, fighting a shivering tree, riding a warhorse.
*Kendall* is here, fighting a shivering tree, riding a gray palfrey.
A shivering tree is here, fighting Keser.
A shivering tree is here, fighting Kendall.

j
* HP:Beaten MV:Full > b

*Kendall* blasts a shivering tree's branch very hard.
A shivering tree tickles Kendall's body with its hit.
*Keser* blasts a shivering tree's trunk extremely hard.
A shivering tree barely tickles Keser's left leg with its hit.
You dodge a bash from *Kendall* who loses his balance and falls!

* HP:Beaten MV:Full - a shivering tree: Hurt - Keser: Battered > [k human]
You do the best you can!

*Keser* panics, and attempts to flee!e: Hurt - Keser: Battered >
[bash ]


*Keser* leaves north riding a warhorse.

-
*Kendall* blasts a shivering tree's roots into bloody fragments!
A shivering tree joins a shivering tree's fight!
A shivering tree barely tickles Kendall's body with its hit.
*Kendall* panics, and attempts to flee!

-
*Keser* has arrived from the north, riding a warhorse.


As *Keser* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Full - Keser: Battered >
Puny pierces *Keser*'s body.

* HP:Beaten MV:Full - Keser: Battered > na on here puny

*Kendall* panics, and attempts to flee!

* HP:Beaten MV:Full - Keser: Battered > cmb
b

Puny pierces *Keser*'s body.
*Keser* blasts your body.
A shivering tree tickles Kendall's body with its hit.
*Kendall* blasts a shivering tree's trunk extremely hard.
A shivering tree barely tickles Kendall's body with its hit.

* HP:Beaten MV:Full - Keser: Battered >
*Kendall* panics, and attempts to flee!

* HP:Beaten MV:Full - Keser: Battered > You narrate 'on here puny'

* HP:Beaten MV:Full - Keser: Battered > [change mood brave]
Mood changed to: Brave

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:51 am

[bash ] Keser: Battered >

-
*Kendall* panics, and attempts to flee!

*
Puny pierces *Keser*'s head.
A shivering tree barely hits Kendall's body.
A shivering tree tickles Kendall's right hand with its hit.
Your heartbeat calms down more as you feel less panicked.

+
*Kendall* leaves west riding a gray palfrey.


As *Keser* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Fresh >
*Kendall* has arrived from the west, riding a gray palfrey.

>
*Keser* sends you sprawling with a powerful bash!
*Kendall* tries to blast Puny, but he deflects the blow.

* HP:Beaten MV:Fresh - Keser: Battered > b

Puny barely pierces *Keser*'s right arm.
A shivering tree barely tickles Kendall's body with its hit.
A shivering tree joins a shivering tree's fight!
*Keser* blasts your right leg.

[bash ] - Keser: Battered >

-
Puny avoids being bashed by *Kendall* who loses his balance and falls!

+
A shivering tree barely hits Kendall's body.
Kendall swiftly dodges a shivering tree's attempt to hit him.
Puny pierces *Keser*'s head.
*Keser* barely blasts your body.

=
Your bash at *Keser* sends him sprawling!

* HP:Beaten MV:Fresh - Keser: Battered >
Kendall swiftly dodges a shivering tree's attempt to hit him.
A shivering tree barely hits Kendall's left leg.
You barely scythe *Keser*'s body.
Puny pierces *Keser*'s head.

na can reenter if kend bashes you
* HP:Beaten MV:Fresh - Keser: Beaten > You narrate 'can reenter if kend bashes you'

* HP:Beaten MV:Fresh - Keser: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Fresh - Keser: Beaten > b
A shivering tree tickles Kendall's body with its hit.
A shivering tree tickles Kendall's body with its hit.
*Kendall* tries to blast Puny, but he parries successfully.
You barely scythe *Keser*'s right foot.
Puny barely pierces *Keser*'s body.
[bash ]
They already seem to be stunned.
Puny avoids being bashed by *Kendall* who loses his balance and falls!

* HP:Beaten MV:Fresh - Keser: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Fresh - Keser: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Fresh - Keser: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Fresh - Keser: Beaten > b
[bash ]


A shivering tree tickles Kendall's right leg with its hit.
A shivering tree barely tickles Kendall's body with its hit.
*Kendall* tries to blast Puny, but he deflects the blow.
Puny barely pierces *Keser*'s left hand.


*Keser* sends you sprawling with a powerful bash!

* HP:Beaten MV:Fresh - Keser: Beaten >
A shivering tree tickles Kendall's right leg with its hit.
A shivering tree barely hits Kendall's body.
Puny pierces *Keser*'s body.
*Keser* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - Keser: Beaten > b

Puny avoids being bashed by *Kendall* who loses his balance and falls!

* HP:Beaten MV:Fresh - Keser: Beaten >
A shivering tree barely hits Kendall's head.
A shivering tree tickles Kendall's right leg with its hit.
Puny pierces *Keser*'s left foot.
*Keser* barely tickles your left foot with his blast.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - Keser: Beaten >
*Kendall* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Keser: Beaten >
*Kendall* leaves west riding a gray palfrey.

[bash ] - Keser: Beaten >


Puny pierces *Keser*'s body.
*Keser* blasts your body.
You wish that your wounds would stop BLEEDING so much!


+
*Keser* panics, and attempts to flee!

*
*Keser* leaves north riding a warhorse.

n
=j
-n
Cancelled.
A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Keser* is standing here, riding a warhorse.
Puny pierces *Keser*'s body.

* HP:Beaten MV:Full > j
[k human]
You scythe *Keser*'s head.

* HP:Beaten MV:Full - Puny: Battered - Keser: Beaten > You scythe *Keser*'s right arm hard.
*Keser* tries to blast Puny, but he parries successfully.
Puny pierces *Keser*'s body.
No way! You're fighting for your life!

* HP:Beaten MV:Full - Puny: Battered - Keser: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Full - Puny: Battered - Keser: Critical > b
[bash ]

-
*Keser* panics, and attempts to flee!

*
*Keser* leaves north riding a warhorse.

=n
n
Cancelled.
A Road by a Hill
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Full > A Winding Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.
*Keser* is standing here, riding a warhorse.
Puny pierces *Keser*'s body.

* HP:Beaten MV:Full > j
[k human]
You scythe *Keser*'s right hand.

* HP:Beaten MV:Full - Puny: Battered - Keser: Critical >
You scythe *Keser*'s head.
*Keser* tries to blast Puny, but he parries successfully.
Puny pierces *Keser*'s right leg.

* HP:Beaten MV:Full - Puny: Battered - Keser: Critical >
*Keser* panics, and attempts to flee!

* HP:Beaten MV:Full - Puny: Battered - Keser: Critical >
*Keser* leaves west riding a warhorse.

o HP:Beaten MV:Full > w
n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Keser* is standing here, riding a warhorse.
Puny pierces *Keser*'s left foot.

w
* HP:Beaten MV:Full > w
A Winding Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.

e
o HP:Beaten MV:Full > e
s
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Full > j
A Winding Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Puny the Great Havoc is here, fighting Keser.
*Keser* is here, fighting Puny, riding a warhorse.

* HP:Beaten MV:Full > [k human]
You barely scythe *Keser*'s right foot.
*Keser* is stunned, but will probably regain consciousness...

* HP:Beaten MV:Full - Keser: Critical > nod
You scythe *Keser*'s body very hard.
*Keser* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Keser*'s death cry.
You nod in agreement.

o HP:Beaten MV:Full > exa corpse

Puny leans over and severs the head from the corpse of Keser.

o HP:Beaten MV:Full > i

Puny gets a water skin from the corpse of Keser.
Puny gets a pair of thick metal boots from the corpse of Keser.
Puny gets a pair of ebony-steel plate greaves from the corpse of Keser.
Puny gets a studded leather belt with a crossed swords buckle from the corpse of Keser.
Puny gets an enormous double-bladed battleaxe from the corpse of Keser.
Puny gets a gator skin bracer from the corpse of Keser.
Puny gets a gator skin bracer from the corpse of Keser.
Puny gets a pair of heavy metal gauntlets from the corpse of Keser.
Puny gets a pair of ebony-steel plate vambraces from the corpse of Keser.
Puny gets a backpack from the corpse of Keser.
Puny gets a dark, hooded cloak from the corpse of Keser.
Puny gets a thin, black chain from the corpse of Keser.
Puny gets a thin, black chain from the corpse of Keser.
Puny gets a full metal helmet and visor from the corpse of Keser.
Puny gets a ring of silver from the corpse of Keser.
Puny gets a ring of silver from the corpse of Keser.
Puny gets a lantern from the corpse of Keser.

o HP:Beaten MV:Full > It is the corpse of Keser.
When you look inside, you see:
corpse (here) :
a shining steel breastplate

o HP:Beaten MV:Full > You are carrying:
Nothing.

o HP:Beaten MV:Full > aa
[get all corpse]
You get a shining steel breastplate from the corpse of Keser.

o HP:Beaten MV:Full > drop shining

Puny says 'loot plate'

o HP:Beaten MV:Full > You drop a shining steel breastplate.

o HP:Beaten MV:Full >
Puny nods in agreement.

o HP:Beaten MV:Full > e
s
A Winding Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

s
o HP:Beaten MV:Full > s
A Road by a Hill
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Full > s
A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > Alas, you cannot go that way...

o HP:Beaten MV:Strong > l
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Puny the Great Havoc is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong >
Puny puts the severed head of Keser the Human slain in the Blasted Lands in a small purse.

o HP:Beaten MV:Strong > say just hide/drop here
o
You say 'just hide/drop here'

o HP:Beaten MV:Strong > l
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o
o HP:Beaten MV:Strong > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Puny the Great Havoc is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > o
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > sc
l
You have 79(402) hit and 231(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Beaten MV:Strong > o
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Puny the Great Havoc is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > say we go for kendall
l
You say 'we go for kendall'

o
o HP:Beaten MV:Fresh > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Puny the Great Havoc is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

o HP:Beaten MV:Fresh > stats
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Fresh > cmb
[change mood brave]
Mood changed to: Brave

o
o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch the scent of horses nearby.

j
o HP:Beaten MV:Fresh > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

j


w
o HP:Beaten MV:Strong > Amongst the Rubble
[ obvious exits: E W ]

o HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

o HP:Beaten MV:Strong > scan u
o
*Kendall* is resting here, riding a gray palfrey.
*Terinor* is resting here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Beaten MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > l
[k human]
They aren't here.

o HP:Beaten MV:Strong > o
[k human]
They aren't here.

o HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong > j
j
j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

sc
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > You have 92(402) hit and 229(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

j
o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > l
[k human]
They aren't here.

o
o HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

o HP:Beaten MV:Strong > j
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

sc
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 3
You have 92(402) hit and 229(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

jj
o HP:Beaten MV:Strong > [k h.human]
They aren't here.

3
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > stats
3
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > scan u
3
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
*Terinor* is resting here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny says 'we lose for sure'

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
3
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
3
[dia h.human]
No-one by that name here.

sc
o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > 3
You have 106(402) hit and 228(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > j
j
j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > say oh yeah not hitting
3
You say 'oh yeah not hitting'

o HP:Beaten MV:Strong > o
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong > j
j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.
Puny nods in agreement.

o HP:Beaten MV:Strong > say i think I have more hps than kend
3
You say 'i think I have more hps than kend'

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

j
o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 3
l
[dia h.human]
No-one by that name here.
Puny says 'he back to batt'

o HP:Beaten MV:Strong > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong > j
j
j
[k human]
They aren't here.

o HP:Beaten MV:Strong > j
[k human]
They aren't here.

o HP:Beaten MV:Strong > sc
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

3
o HP:Beaten MV:Strong > You have 106(402) hit and 228(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Strong > say ah then I dont
You say 'ah then I dont'

o HP:Beaten MV:Fresh > l
o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Fresh > stast
3
Arglebargle, glop-glyf!?!

o HP:Beaten MV:Fresh > sc
[dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > You have 120(402) hit and 259(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Beaten MV:Fresh > 3

Puny says 'he dark grim axe'

o HP:Beaten MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Beaten MV:Fresh > scan u
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
*Terinor* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o
o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Fresh > j
j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > nod
You nod in agreement.

l
o HP:Beaten MV:Fresh > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

o HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Fresh > sc
You have 120(402) hit and 259(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Beaten MV:Fresh > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

j
o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > [k human]
They aren't here.

o HP:Beaten MV:Fresh > j
j
[k human]
They aren't here.

j
o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

j
o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Beaten MV:Fresh > j
[k human]
They aren't here.

o HP:Battered MV:Fresh > [k human]
They aren't here.

o HP:Battered MV:Fresh > [k human]
They aren't here.

o HP:Battered MV:Fresh > j
[k human]
They aren't here.

j
o HP:Battered MV:Fresh > [k human]
They aren't here.

o HP:Battered MV:Fresh > [k human]
They aren't here.

o HP:Battered MV:Fresh > say terinor afk I guess
3
You say 'terinor afk I guess'

o HP:Battered MV:Fresh > o
[dia h.human]
No-one by that name here.

o HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Battered MV:Fresh > j
j
j
[k human]
They aren't here.

o HP:Battered MV:Fresh > [k human]
They aren't here.

o HP:Battered MV:Fresh > j
[k human]
They aren't here.

o HP:Battered MV:Fresh > [k human]
They aren't here.

sc
o HP:Battered MV:Fresh > You have 134(402) hit and 259(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

3
o HP:Battered MV:Fresh > [dia h.human]
No-one by that name here.

wh
o HP:Battered MV:Fresh > Players
-------
Mugluk the Grim Conscript [Ahf'frait]
Faust the Wolfish Trolloc
Puny the Great Havoc [Ko'bal Master]

3 players displayed.

o HP:Battered MV:Fresh > scan u
scan u
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
*Terinor* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Fresh > A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
*Terinor* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Fresh > scan u
scan u

Puny says 'likely'

o HP:Battered MV:Fresh > 3
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
*Terinor* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Fresh > A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
*Terinor* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Fresh > [dia h.human]
No-one by that name here.

sc
o HP:Battered MV:Fresh > 3
You have 134(402) hit and 259(259) movement points.
You have scored 102754886 experience points and 12 quest points.
You need 745114 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Battered MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Battered MV:Fresh > scan u
3
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Fresh > [dia h.human]
No-one by that name here.

o HP:Battered MV:Fresh > say or not
3
You say 'or not'

* HP:Battered MV:Fresh > jj
[dia h.human]
Terinor is in excellent condition.

* HP:Battered MV:Fresh > [k h.human]
You try to scythe *Terinor*, but he parries successfully.

* HP:Battered MV:Full - Terinor: Healthy > b
[bash ]

=
*Terinor* draws a curved clear dagger from an earthen brown mantle with a flash of steel.
*Terinor* pierces your left leg.
You scythe *Terinor*'s left leg hard.
*Terinor* tickles your left foot with his pierce.
*Terinor* panics, and attempts to flee!
Your bash at *Terinor* sends him sprawling!

* HP:Battered MV:Full - Terinor: Scratched >
Puny has arrived from the east.

* HP:Battered MV:Full - Terinor: Scratched >
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Battered MV:Full - Terinor: Scratched > na bahed

Puny pierces *Terinor*'s body very hard.
You scythe *Terinor*'s right leg hard.

* HP:Battered MV:Full - Terinor: Hurt > You narrate 'bahed'

b
* HP:Battered MV:Full - Terinor: Hurt > [bash ]
They already seem to be stunned.
bash

* HP:Battered MV:Full - Terinor: Hurt > They already seem to be stunned.
bash

* HP:Battered MV:Full - Terinor: Hurt > They already seem to be stunned.
bash

* HP:Battered MV:Full - Terinor: Hurt > They already seem to be stunned.
bash

Puny pierces *Terinor*'s left leg hard.
You scythe *Terinor*'s body very hard.


*Terinor* leaves north.

=
Puny assumes an offensive striking posture.

+n
j
b
Cancelled.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Terinor* is standing here.
A Shienaran scout blends into the surroundings here.
Puny pierces *Terinor*'s left leg hard.

* HP:Battered MV:Full > [k human]
You barely scythe *Terinor*'s left leg.

[bash ] - Puny: Wounded - Terinor: Hurt >

=
A Shienaran scout stops using a torch.
*Terinor* tries to pierce Puny, but he parries successfully.
Puny pierces *Terinor*'s left foot hard.
*Terinor* panics, and attempts to flee!

+
*Terinor* leaves north.

+n
=e
e
Cancelled.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby.

o HP:Battered MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Full > s
s
w
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.

w
o HP:Battered MV:Full > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
*Terinor* is standing here.
Puny pierces *Terinor*'s body hard.

* HP:Battered MV:Full > Amongst the Rubble
[ obvious exits: E W ]

o HP:Battered MV:Full > j
j
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

o HP:Battered MV:Full > e
[k human]
They aren't here.

o HP:Battered MV:Full > e
[k human]
They aren't here.

o HP:Battered MV:Full > Amongst the Rubble
[ obvious exits: E W ]

o HP:Battered MV:Full > j
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.

b
* HP:Battered MV:Full > *Terinor* leaves south.
[k human]
They aren't here.

o HP:Battered MV:Full > [bash ]
Bash who?

o HP:Battered MV:Full > w
w
Amongst the Rubble
[ obvious exits: E W ]

o HP:Battered MV:Full > j
*Terinor* has arrived from the east.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny has arrived from the east.

o HP:Battered MV:Full > j

Puny pierces *Terinor*'s body hard.

j
* HP:Battered MV:Full > j
[k human]
You scythe *Terinor*'s body very hard.

* HP:Battered MV:Full - Puny: Wounded - Terinor: Wounded > j
[k human]
You do the best you can!

* HP:Battered MV:Full - Puny: Wounded - Terinor: Wounded > b
[k human]
You do the best you can!

* HP:Battered MV:Full - Puny: Wounded - Terinor: Wounded > [k human]
You do the best you can!

* HP:Battered MV:Full - Puny: Wounded - Terinor: Wounded > *Terinor* tries to pierce Puny, but he deflects the blow.
*Terinor* panics, and attempts to flee!
[k human]
You do the best you can!

[bash ] - Puny: Wounded - Terinor: Wounded >


Puny pierces *Terinor*'s body very hard.

=
*Terinor* leaves east.

+e
e
j
Cancelled.
Amongst the Rubble
[ obvious exits: E W ]
*Terinor* is standing here.
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Battered MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > w
j
Amongst the Rubble
[ obvious exits: E W ]
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.

b
* HP:Battered MV:Strong > [k human]
You try to scythe *Terinor*, but he deflects the blow.

You scythe *Terinor*'s body hard.ounded - Terinor: Wounded >
Puny pierces *Terinor*'s head very hard.
[bash ]

-
*Terinor* leaves west.

+w
Cancelled.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

o HP:Battered MV:Strong > scan u
3
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o
o HP:Battered MV:Strong > 3
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > stats
3
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Battered MV:Strong > o
[dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > 3
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > scan u
3
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > 3
3
[dia h.human]
No-one by that name here.

3
o HP:Battered MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > 3
l
[dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > o
3
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.
Puny snickers softly.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > 3
[dia h.human]
No-one by that name here.

l
o HP:Battered MV:Strong > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

3
o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
*Kendall* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Strong > 3
[dia h.human]
No-one by that name here.
Puny assumes a defensive striking posture.

sc
o HP:Battered MV:Strong > You have 149(402) hit and 227(259) movement points.
You have scored 102757244 experience points and 12 quest points.
You need 742756 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Battered MV:Strong > 3
[dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > j
j
j
j

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:51 am

[k human]
They aren't here.

j
o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

j
o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > say may be hitting
3
You say 'may be hitting'

o
o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > o
3
[where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > j
j
j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > jj
l
[k h.human]
They aren't here.

o HP:Battered MV:Strong > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
You sense a hidden life form in the area...

3
o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
*Kendall* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Strong > jj
j
[k h.human]
They aren't here.

j
o HP:Battered MV:Strong > j
j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

j
o HP:Battered MV:Strong > j
[k human]
They aren't here.
Puny says 'we get on kendall'

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

j
o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > nod
3
You nod in agreement.

o HP:Battered MV:Strong > [dia h.human]
No-one by that name here.

o HP:Battered MV:Strong > j
j
j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > sc
[k human]
They aren't here.

o HP:Battered MV:Strong > o
You have 149(402) hit and 225(259) movement points.
You have scored 102757244 experience points and 12 quest points.
You need 742756 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
You catch the scent of horses nearby.

o HP:Battered MV:Strong > j
j
[k human]
They aren't here.

j
o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

j
o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

j
o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > j
[k human]
They aren't here.

o HP:Battered MV:Strong > j
j
[k human]
They aren't here.
*Kendall* has arrived from above, riding a gray palfrey.
*Terinor* has arrived from above, riding a gray palfrey.

j
* HP:Battered MV:Strong > j
*Terinor* tries to pierce Puny, but he deflects the blow.
[k human]
You barely scythe *Kendall*'s left leg.

* HP:Battered MV:Strong - Kendall: Battered > *Kendall* barely tickles your left foot with his blast.
You barely scythe *Kendall*'s body.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.
[k human]
You do the best you can!

* HP:Battered MV:Strong - Kendall: Battered > b
[k human]
You do the best you can!

* HP:Battered MV:Strong - Kendall: Battered > [k human]
You do the best you can!

[bash ] ng - Kendall: Battered >

=
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.
Terinor assumes a defensive striking posture.

-
You dodge a bash from *Kendall* who loses his balance and falls!


*Terinor* tries to pierce Puny, but he deflects the blow.
As *Kendall* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Kendall: Battered >
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Battered MV:Fresh - Kendall: Battered >
Puny tries to pierce *Terinor*, but he parries successfully.

* HP:Battered MV:Fresh - Kendall: Battered > na lets see what happens
You narrate 'lets see what happens'

* HP:Battered MV:Fresh - Kendall: Battered >
You scythe *Kendall*'s right arm hard.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.

h - Kendall: Battered >
*Kendall* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Kendall: Battered > b

*Kendall* barely blasts your left leg.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Battered >
Puny narrates 'okay'

* HP:Battered MV:Fresh - Kendall: Battered >
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Battered >
*Kendall* barely blasts your body.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.

[bash ] h - Kendall: Battered >

-
Terinor assumes a defensive striking posture.

=
*Kendall* blasts your body.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.
Puny tries to pierce *Terinor*, but he deflects the blow.
Puny assumes an offensive striking posture.


As *Kendall* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Kendall: Battered > na Im sure my abs is stronger than his!

*Kendall* blasts your body.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Battered > You narrate 'Im sure my abs is stronger than his!'

* HP:Battered MV:Fresh - Kendall: Battered >
You scythe *Kendall*'s left leg.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Battered >
*Terinor* tries to pierce Puny, but he deflects the blow.
You dodge a bash from *Kendall* who loses his balance and falls!

* HP:Battered MV:Fresh - Kendall: Battered >
*Terinor* tickles Puny.

* HP:Battered MV:Fresh - Kendall: Battered > b
You scythe *Kendall*'s body.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.
[bash ]

+
Puny snickers softly.

*
*Terinor* tries to pierce Puny, but he deflects the blow.

-
*Kendall* barely blasts your body.
Puny pierces *Terinor*'s left arm hard.
*Terinor* tries to pierce Puny, but he dodges the attack.

=
Your bash at *Kendall* sends him sprawling!

* HP:Battered MV:Fresh - Kendall: Battered >
You scythe *Kendall*'s body.
Puny pierces *Terinor*'s head.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Battered MV:Fresh - Kendall: Battered > l kendall

Kendall has some big nasty wounds and scratches.

*Kendall* is using:
<used as light> a crystal lightstick
<worn on head> a strange, insectoid helm
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark riding cape of mottled brown
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Fresh - Kendall: Battered >
Puny gives *Terinor* an order.

* HP:Battered MV:Fresh - Kendall: Battered > brandish
*Terinor* tries to pierce Puny, but he deflects the blow.
You brandish your weapon.

* HP:Battered MV:Fresh - Kendall: Battered > b

You barely scythe *Kendall*'s body.
Puny pierces *Terinor*'s right arm hard.
*Terinor* tries to pierce Puny, but he deflects the blow.

[bash ] h - Kendall: Battered >

=
Puny snickers softly.

-
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.


*Kendall* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Fresh - Kendall: Battered > b

*Kendall* blasts your right arm.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Battered >
Puny claps you on the back.

* HP:Battered MV:Fresh - Kendall: Battered >
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Battered >
*Kendall* barely blasts your head.
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he deflects the blow.

[bash ] h - Kendall: Battered >

=
*Kendall* tickles your left hand with his blast.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he parries successfully.

-
Puny says 'go mugluk'

=
Your bash at *Kendall* sends him sprawling!

* HP:Battered MV:Fresh - Kendall: Beaten >
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Beaten > na times like thsi I wish I was a warrior
You narrate 'times like thsi I wish I was a warrior'

* HP:Battered MV:Fresh - Kendall: Beaten >
You scythe *Kendall*'s body.
Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Beaten >
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Battered MV:Fresh - Kendall: Beaten > na he hit beat!

You scythe *Kendall*'s body.
Puny tries to pierce *Terinor*, but he parries successfully.
Puny swiftly dodges *Terinor*'s attempt to pierce him.

* HP:Battered MV:Fresh - Kendall: Beaten > You narrate 'he hit beat!'

* HP:Battered MV:Fresh - Kendall: Beaten > b
[bash ]

+
Puny barely pierces *Terinor*'s left leg.
*Terinor* tries to pierce Puny, but he deflects the blow.

=
Your bash at *Kendall* sends him sprawling!

* HP:Battered MV:Fresh - Kendall: Beaten >
You scythe *Kendall*'s head hard.
Puny pierces *Terinor*'s left hand hard.
*Terinor* tries to pierce Puny, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.

* HP:Battered MV:Fresh - Kendall: Beaten > gasp
You gasp in astonishment.

* HP:Battered MV:Fresh - Kendall: Beaten > hug mugluk

You scythe *Kendall*'s left arm hard.
Puny pierces *Terinor*'s head very hard.
*Terinor* panics, and attempts to flee!

You hug yourself.

* HP:Battered MV:Fresh - Kendall: Beaten >
*Terinor* leaves up riding a gray palfrey.

* HP:Battered MV:Fresh - Kendall: Beaten >
*Terinor* has arrived from above, riding a gray palfrey.

* HP:Battered MV:Fresh - Kendall: Beaten > j

*Terinor* tries to pierce Puny, but he deflects the blow.

* HP:Battered MV:Fresh - Kendall: Beaten > [k human]
You do the best you can!

* HP:Battered MV:Fresh - Kendall: Beaten >
Puny tries to pierce *Terinor*, but he parries successfully.
*Terinor* tries to pierce Puny, but he parries successfully.
*Kendall* tickles your body with his blast.
You scythe *Kendall*'s head.

* HP:Battered MV:Fresh - Kendall: Beaten >
Puny swiftly dodges *Terinor*'s attempt to pierce him.

* HP:Battered MV:Fresh - Kendall: Beaten >
*Kendall* panics, and attempts to flee!

* HP:Battered MV:Fresh - Kendall: Beaten >
*Kendall* leaves north riding a gray palfrey.

* HP:Battered MV:Fresh >
*Terinor* panics, and attempts to flee!

* HP:Battered MV:Fresh >
Puny pierces *Terinor*'s left arm hard.

* HP:Battered MV:Fresh >
*Terinor* leaves south riding a gray palfrey.

o HP:Battered MV:Fresh > j
j
[k human]
They aren't here.

o HP:Battered MV:Fresh > [k human]
They aren't here.

o HP:Battered MV:Fresh > n
n
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Kendall* is standing here, riding a gray palfrey.
A Shienaran scout blends into the surroundings here.
Puny pierces *Kendall*'s right leg.

* HP:Battered MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby.

o HP:Battered MV:Full > s
j
j
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Puny the Great Havoc is here, fighting Kendall.
*Kendall* is here, fighting Puny, riding a gray palfrey.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Full > [k human]
You barely scythe *Kendall*'s left foot.
*Kendall* panics, and attempts to flee!

* HP:Battered MV:Full - Puny: Wounded - Kendall: Critical > [k human]
You do the best you can!

* HP:Battered MV:Full - Puny: Wounded - Kendall: Critical >
*Kendall* leaves west riding a gray palfrey.
*Kendall* has arrived from the west, riding a gray palfrey.
Puny tickles *Kendall*'s right foot with his pierce.

* HP:Battered MV:Full > j
b
[k human]
You scythe *Kendall*'s body.
*Kendall* panics, and attempts to flee!

You scythe *Kendall*'s right arm hard.- Kendall: Critical >
Puny pierces *Kendall*'s body.
[bash ]

-
*Kendall* leaves north riding a gray palfrey.

n
*e
+e
Cancelled.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.

o HP:Battered MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Full > s
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Full > s
w
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.

w
o HP:Battered MV:Full > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.

o HP:Battered MV:Full > Amongst the Rubble
[ obvious exits: E W ]

o HP:Battered MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

o HP:Battered MV:Full > scan u
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Full > e
e
n
Amongst the Rubble
[ obvious exits: E W ]

n
o HP:Battered MV:Full > e
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.

o HP:Battered MV:Full > e
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.

o HP:Battered MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.

o
o HP:Battered MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Puny - The Dusty Road
Mugluk - The Dusty Road
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > v
[track horse]

+
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some clear day-old tracks of a gray palfrey leaving east.
Some rather faint half week-old tracks of a shadow stallion (ridden) leaving west.

o HP:Battered MV:Strong > w
s
w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

s
o HP:Battered MV:Strong > Shadowing a Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Strong > w
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

o HP:Battered MV:Strong > w
s
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.

w
o HP:Battered MV:Strong > w
w
Amongst the Rubble
[ obvious exits: E W ]
Puny has arrived from the east.

o HP:Battered MV:Strong > w
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

o HP:Battered MV:Strong > s
Amongst the Rubble
[ obvious exits: N S W ]

o HP:Battered MV:Strong > w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

o HP:Battered MV:Strong > w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby.

w
o HP:Battered MV:Strong > w
w
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

o HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.

o HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.

o HP:Battered MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Battered MV:Strong > s
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

o HP:Battered MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.

o
o HP:Battered MV:Strong > Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A rat scurries around trying to get out of sight.

o HP:Battered MV:Tiring > Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

o HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > w
w
w
w
[where ]
Players in your Zone
--------------------
Puny - Road to Tarwin's Gap
Mugluk - Road to Tarwin's Gap

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > v
[track horse]

+
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some clear almost day-old tracks of a gray palfrey (ridden) leaving east.
Some clear almost day-old tracks of a gray palfrey (ridden) leaving south.
Some clear almost day-old tracks of a gray palfrey (ridden) leaving east.
Some clear almost day-old tracks of a gray palfrey (ridden) leaving east.
Some clear almost day-old tracks of a warhorse (ridden) leaving west.
Some clear day-old tracks of a warhorse (ridden) leaving east.

o HP:Battered MV:Tiring > o
[where ]
Players in your Zone
--------------------
Puny - The Dusty Road
Mugluk - The Dusty Road

o HP:Battered MV:Tiring > na bleh
You narrate 'bleh'

o HP:Battered MV:Tiring > na oerachse
e
You narrate 'oerachse'

e
o HP:Battered MV:Tiring > e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > e
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > o
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - Road to Tarwin's Gap
Mugluk - Road to Tarwin's Gap

o HP:Battered MV:Tiring > e
e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.

e
o HP:Battered MV:Tiring > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

o HP:Battered MV:Tiring > n
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.

o
o HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

o HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch a faint scent of a horse nearby.

o HP:Battered MV:Tiring > stats
v
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

[track horse] ng >

+
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious almost day-old tracks of a gray palfrey (ridden) leaving east.
Some clear day-old tracks of a warhorse (ridden) leaving east.
Some clear day-old tracks of a gray palfrey leaving east.
Some clear day-old tracks of a gray palfrey leaving east.
Some rather faint half week-old tracks of a shadow stallion (ridden) leaving west.

o HP:Battered MV:Tiring > n

Puny narrates 't was dism'

n
o HP:Battered MV:Tiring > n
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.

o HP:Battered MV:Tiring > Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.

o HP:Battered MV:Tiring > e
Alas, you cannot go that way...

o HP:Battered MV:Tiring > e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o HP:Battered MV:Tiring > o
n
[where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road
You catch a faint scent of a horse nearby.

o HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > v
[track horse]

+
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some clear almost day-old tracks of a warhorse (ridden) leaving west.
Some clear almost day-old tracks of a warhorse (ridden) leaving east.

o HP:Battered MV:Tiring > w
A Sickly Forest
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Puny has arrived from the east.

j
o HP:Battered MV:Tiring > [k human]
They aren't here.

o HP:Battered MV:Tiring > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

j
o HP:Battered MV:Tiring > [k human]
They aren't here.

o HP:Battered MV:Tiring > s
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

o HP:Battered MV:Tiring > s
e
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Puny has arrived from the north.

o HP:Battered MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

o HP:Battered MV:Tiring > e
e
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:52 am

o HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.

o HP:Battered MV:Tiring > e
e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.

o HP:Battered MV:Winded > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Battered MV:Winded > j
[k human]
They aren't here.

o HP:Battered MV:Winded > n
n
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o HP:Battered MV:Winded > o
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

o HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Puny - A Winding Road
Mugluk - A Winding Road

w
o HP:Battered MV:Winded > w
Amongst the Rubble
[ obvious exits: E W ]

o HP:Battered MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

o HP:Battered MV:Winded > scan u
3
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Winded > [dia h.human]
No-one by that name here.

j
o HP:Battered MV:Winded > j
j
[k human]
They aren't here.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > na both back
You narrate 'both back '

o HP:Battered MV:Winded >
The sun rises.
Puny says 'he wound'

* HP:Battered MV:Tiring > al c k kendall
Ok.

* HP:Battered MV:Tiring > na you spam kendall we try a hit?
You narrate 'you spam kendall we try a hit?'

sc
* HP:Battered MV:Tiring > You have 158(402) hit and 155(259) movement points.
You have scored 102760716 experience points and 12 quest points.
You need 739284 exp to level and -2 qp to rank.
You have amassed 128 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Battered MV:Tiring > cmw
3
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring > l
[dia h.human]
No-one by that name here.

* HP:Battered MV:Tiring > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Battered MV:Tiring > stats
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 164, Dodging bonus: 65, Parrying bonus: 14
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Battered MV:Tiring >
Puny narrates 'sure'

* HP:Battered MV:Tiring > al c k terinor
Ok.

* HP:Battered MV:Tiring > na going
You narrate 'going'

* HP:Battered MV:Tiring > u
c
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
*Kendall* is resting here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny has arrived from below.
Puny barely pierces *Kendall*'s body.

* HP:Battered MV:Tiring > [k terinor]
You try to scythe *Terinor*, but he deflects the blow.

* HP:Battered MV:Tiring - Terinor: Wounded >
*Terinor* says 'anCt ]A'

* HP:Battered MV:Tiring - Terinor: Wounded >
The Shienaran commander bellows 'f^s DQIdI^HW s_NTgw Hzzey KsW SCa Z_V ECNJMQg'
The Shienaran commander bellows 'Tt[TB hv^ RkE@ gdqvw BqoyJv hPn HJXD \ezpzuVm'
The Shienaran commander hacks Puny's left leg into bloody fragments!
The Shienaran commander bellows 'ZQb qpgOogjL g@WI nUEjY Ow\ eun VxH no[DNRm'
The Shienaran commander bellows 'Ku?kO Dt` pYni nhvDi [@eb gIt jiMx ^aLb[LRk'
*Terinor* pierces your body.

* HP:Battered MV:Tiring - Terinor: Wounded >
The Shienaran commander hacks Puny's body extremely hard.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Terinor* pierces your body.
You scythe *Terinor*'s body very hard.
Puny pierces *Kendall*'s body.

* HP:Battered MV:Tiring - Terinor: Battered > b

*Terinor* says 'dXge jr SQ'

[bash ] ng - Terinor: Battered >

=
Puny avoids being bashed by *Kendall* who loses his balance and falls!

*
Puny swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran barely crushes your head.
The grizzled veteran tries to blast Puny, but he deflects the blow.
The grizzled veteran tries to blast you, but you dodge the attack.
A sergeant slashes your body.
The Shienaran commander tries to hack Puny, but he parries successfully.
*Terinor* barely pierces your body.
Puny pierces *Kendall*'s left leg hard.
*Terinor* barely pierces your body.


As *Terinor* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Terinor: Battered >
*Kendall* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Terinor: Battered >
The grizzled veteran tries to crush Puny, but he parries successfully.
The grizzled veteran barely crushes your left leg.
The grizzled veteran tries to blast Puny, but he parries successfully.
The grizzled veteran blasts your body.
A sergeant barely slashes your body.
The Shienaran commander tries to hack Puny, but he deflects the blow.
*Terinor* pierces your right hand.
Puny pierces *Kendall*'s right leg.
*Kendall* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Terinor: Battered > f

*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Kendall* panics, and attempts to flee!

You panic and attempt to flee!r: Battered >


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Beaten MV:Tiring > j
j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring >
*Kendall* has arrived from above.
*Kendall* leaves up.

* HP:Beaten MV:Tiring > u
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
*Kendall* is standing here.
Puny the Great Havoc is here, fighting the grizzled veteran.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The Shienaran commander is here, fighting Puny.

c
* HP:Beaten MV:Tiring >
*Terinor* tries to pierce Puny, but he dodges the attack.

* HP:Beaten MV:Tiring > c
[k terinor]
You scythe *Kendall*'s left leg.
*Kendall* is stunned, but will probably regain consciousness...

* HP:Beaten MV:Tiring - Kendall: Critical > [k terinor]
You do the best you can!

* HP:Beaten MV:Tiring - Kendall: Critical >
Puny panics, and attempts to flee!

* HP:Beaten MV:Tiring - Kendall: Critical > aa

Puny leaves down.

* HP:Beaten MV:Tiring - Kendall: Critical > The Shienaran commander bellows 'oEi iwC?Rtfv MxtyQC r\tZj yDi ipB Tuy H?grocr'
The Shienaran commander bellows 'I^`K_ DPB OLbZ iEYvL Y]jShQ v[F L_pH Uz_vJCtT'
The Shienaran commander barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran blasts your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

The Shienaran commander hacks your left arm.
You wish that your wounds would stop BLEEDING so much!

You scythe *Kendall*'s left arm hard.
*Kendall* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kendall*'s death cry.
*Terinor* gets eleven copper pennys from the corpse of Kendall.
*Terinor* gets a pair of thick metal boots from the corpse of Kendall.
*Terinor* gets a pair of ebony-steel plate greaves from the corpse of Kendall.
*Terinor* gets a brightly-colored sash from the corpse of Kendall.
*Terinor* gets a dark, grim axe from the corpse of Kendall.
*Terinor* gets a gator skin bracer from the corpse of Kendall.
*Terinor* gets a gator skin bracer from the corpse of Kendall.
*Terinor* gets a pair of heavy metal gauntlets from the corpse of Kendall.
*Terinor* gets a pair of ebony-steel plate vambraces from the corpse of Kendall.
*Terinor* gets a backpack from the corpse of Kendall.
*Terinor* gets a dark riding cape of mottled brown from the corpse of Kendall.
*Terinor* gets a shining steel breastplate from the corpse of Kendall.
*Terinor* gets an opal choker of fiery blue and pink beauty from the corpse of Kendall.
*Terinor* gets an opal choker of fiery blue and pink beauty from the corpse of Kendall.
*Terinor* gets a strange, insectoid helm from the corpse of Kendall.
*Terinor* gets a ring of silver from the corpse of Kendall.
*Terinor* gets a ring of silver from the corpse of Kendall.
*Terinor* gets a crystal lightstick from the corpse of Kendall.
[get all corpse]
The corpse of Kendall seems to be empty.

* HP:Critical MV:Tiring >
Puny has arrived from below.

* HP:Critical MV:Tiring >
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Critical MV:Tiring > d
*Terinor* tries to pierce Puny, but he parries successfully.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Critical MV:Tiring > sc
The Shienaran commander bellows 'lLX MTeZVyVG LCcz _QpHd UE[ Ryp lWo Ne`\vfq'
The Shienaran commander bellows 'XXvo^ m^Z Prf\ aTMfF eXIH XdA ^`US xgtMxpAT'
You have 52(402) hit and 147(259) movement points.
You have scored 103202677 experience points and 12 quest points.
You need 297323 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

j
* HP:Critical MV:Tiring > j
j
[k human]
They aren't here.

* HP:Critical MV:Tiring > cmb
[k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > scan u

Puny has arrived from above.

j
* HP:Critical MV:Tiring > j
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Tiring > j
The Shienaran commander bellows 'zvt ZuQLx?Nu bI@X ur@[T nST F^D eg] ZZ\ULoH'
The Shienaran commander bellows 'TWUGA bAK mYtQ IASOW H^Hs cPk jNe[ [drptLxw'
[k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > na am 50 hps
You narrate 'am 50 hps'

j
* HP:Critical MV:Tiring > j
j
j
[k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.
Puny has arrived from above.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Tiring > j
j
j
[k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > al c k terinor
3
Ok.

* HP:Critical MV:Tiring > l
[dia h.human]
No-one by that name here.

* HP:Critical MV:Tiring > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Tiring > sc
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Critical MV:Tiring > You have 52(402) hit and 147(259) movement points.
You have scored 103202677 experience points and 12 quest points.
You need 297323 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

stats
* HP:Critical MV:Tiring > 3
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Tiring > c
c
l
[dia h.human]
No-one by that name here.

o
* HP:Critical MV:Tiring > [k terinor]
They aren't here.

* HP:Critical MV:Tiring > [k terinor]
They aren't here.

* HP:Critical MV:Tiring > sc
3
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Critical MV:Tiring > You have 52(402) hit and 147(259) movement points.
You have scored 103202677 experience points and 12 quest points.
You need 297323 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Critical MV:Tiring >
Puny assumes a defensive striking posture.

* HP:Critical MV:Tiring > dia puny
3
Puny has quite a few wounds.

* HP:Critical MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Critical MV:Tiring > na how you looking for buffing?
sc
You narrate 'how you looking for buffing?'

* HP:Critical MV:Tiring > 3
You have 52(402) hit and 147(259) movement points.
You have scored 103202677 experience points and 12 quest points.
You need 297323 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Critical MV:Tiring > l
o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

3
* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower
Puny looks at you.

* HP:Critical MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Critical MV:Tiring >
Puny narrates 'wound'

* HP:Critical MV:Tiring > na commie firetruck you or able to?
3
You narrate 'commie firetruck you or able to?'

* HP:Critical MV:Tiring > [dia h.human]
No-one by that name here.

l
* HP:Critical MV:Tiring > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

3
* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Critical MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Critical MV:Tiring > scan u
The day has begun.
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

sc
* HP:Beaten MV:Tiring > You have 65(402) hit and 183(259) movement points.
You have scored 103202677 experience points and 12 quest points.
You need 297323 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Tiring > scan u
scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > *Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

3
* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > 3
3
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > l
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.
Puny narrates 'kenal empty t carrying weight'

* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > j
j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > j
j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > l
o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Beaten MV:Tiring > sc
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Tiring > You have 65(402) hit and 183(259) movement points.
You have scored 103202677 experience points and 12 quest points.
You need 297323 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Tiring >
Puny narrates 'ready?'

* HP:Beaten MV:Tiring >
Puny says 'I hit'

* HP:Beaten MV:Tiring >
Puny assumes a defensive striking posture.

na yeah
* HP:Beaten MV:Tiring > You narrate 'yeah'

* HP:Beaten MV:Tiring > 3
[dia h.human]
Terinor has quite a few wounds.

l
* HP:Beaten MV:Tiring > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
*Terinor* is standing here.
Puny the Great Havoc is standing here.

3
* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Tiring > [dia h.human]
Terinor has quite a few wounds.

* HP:Beaten MV:Tiring > jj
[k h.human]
You scythe *Terinor*'s body very hard.

* HP:Beaten MV:Tiring - Terinor: Battered > na in room
b
You narrate 'in room'
Puny narrates 'oing'

*Terinor* panics, and attempts to flee!ed >
[bash ]
Puny pierces *Terinor*'s body very hard.


Puny tries to pierce *Terinor*, but he deflects the blow.
*Terinor* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Terinor* leaves south.

=s
*j
b
Cancelled.
Amongst the Rubble
[ obvious exits: N S W ]
*Terinor* is standing here.

* HP:Critical MV:Tiring > [k human]
You try to scythe *Terinor*, but he deflects the blow.
Puny pierces *Terinor*'s body very hard.

[bash ] ng - Terinor: Battered >

=
*Terinor* panics, and attempts to flee!

*
Puny pierces *Terinor*'s left foot very hard.


*Terinor* leaves north.
Puny assumes an offensive striking posture.

=n
Cancelled.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Critical MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Tiring > 3
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > na back
You narrate 'back'

* HP:Beaten MV:Tiring > scan u
3
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > na ok
3
You narrate 'ok'

* HP:Beaten MV:Tiring > l
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

3
* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > scan u
scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > 3
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring >
Puny says 'you crit nvm'

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > 3
c
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > [k terinor]
They aren't here.

* HP:Beaten MV:Tiring > sc
You have 74(402) hit and 178(259) movement points.
You have scored 103203224 experience points and 12 quest points.
You need 296776 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Tiring > na you able to buff?
3
You narrate 'you able to buff?'

3
* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > l
o
3
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Beaten MV:Tiring > c
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > [k terinor]
They aren't here.

* HP:Beaten MV:Tiring >
Puny narrates 'yeah'

* HP:Beaten MV:Tiring > na for a bash
You narrate 'for a bash'

* HP:Beaten MV:Tiring > na nod
3
You narrate 'nod'

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

3
* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > na go ahead
3
You narrate 'go ahead'

* HP:Beaten MV:Tiring > scan u
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > *Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny narrates 'going'

* HP:Beaten MV:Tiring >
Puny assumes a defensive striking posture.

* HP:Beaten MV:Tiring > scan u
scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny says 'going'

* HP:Beaten MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

scan u
* HP:Beaten MV:Tiring > *Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > scan u
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > scan u
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The Shienaran commander is here, fighting Puny.

scan u
* HP:Beaten MV:Tiring >
The Shienaran commander bellows 's_x StoA_kSs `u@D ZPgA\ OTB @nj qWv TVnlL?e'
The Shienaran commander bellows 'OB[Ce xks AN]A yVhZU TXLu aiY [SxI qgKEj_AL'

* HP:Beaten MV:Tiring > Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The Shienaran commander is here, fighting Puny.

* HP:Beaten MV:Tiring > u
c
b
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The Shienaran commander is here, fighting Puny.
Puny narrates 'on'

* HP:Beaten MV:Tiring > [k terinor]
You scythe *Terinor*'s body hard.

[bash ] - Puny: Wounded - Terinor: Battered >


*Terinor* panics, and attempts to flee!

+
The Shienaran commander bellows 'Qo` i]TQCoyE lke^Tv sLopf opB amu NsZ `_?NALY'
The Shienaran commander bellows 'QKtJd xrI tyGT yTkJt EQoQC[ x@] EtqR KG^xJ?uB'
The Shienaran commander tries to hack Puny, but he deflects the blow.
The grizzled veteran crushes Puny's head.
The grizzled veteran tries to crush Puny, but he dodges the attack.
The grizzled veteran blasts Puny's body very hard.
Puny swiftly dodges the grizzled veteran's attempt to blast him.
A sergeant tries to slash Puny, but he deflects the blow.
Puny pierces *Terinor*'s body very hard.

*
*Terinor* leaves down.
*Terinor* has arrived from below.

=
Your bash at *Terinor* sends him sprawling!

* HP:Beaten MV:Strong - Terinor: Battered >
Puny tries to pierce a sergeant, but he deflects the blow.
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong - Terinor: Battered >
You scythe *Terinor*'s right hand extremely hard.
Puny tries to pierce a sergeant, but he deflects the blow.
The Shienaran commander hacks Puny's right arm into bloody fragments!
The grizzled veteran tries to crush Puny, but he dodges the attack.
The grizzled veteran crushes Puny's body very hard.
The grizzled veteran tries to blast Puny, but he deflects the blow.
Puny swiftly dodges the grizzled veteran's attempt to blast him.
Puny swiftly dodges a sergeant's attempt to slash him.

* HP:Beaten MV:Strong - Terinor: Beaten >
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong - Terinor: Beaten >
Puny leaves down.
Puny has arrived from below.

* HP:Beaten MV:Strong - Terinor: Beaten > na sitting

The Shienaran commander bellows 'Dc[ EgaiSsoF LZhE oABWf j?[ vgP @mm XOrtlxX'
The Shienaran commander bellows 'wExpx G[S cH]i MwnDz iKTH xeB XBjR iqP]wMRl'
The Shienaran commander tries to hack Puny, but he deflects the blow.

* HP:Beaten MV:Strong - Terinor: Beaten > You narrate 'sitting'

* HP:Beaten MV:Strong - Terinor: Beaten > na he beat

Puny pierces the Shienaran commander's right arm.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander tries to hack Puny, but he parries successfully.
You scythe *Terinor*'s right leg hard.
Puny pierces the Shienaran commander's body.

* HP:Beaten MV:Strong - Terinor: Beaten > You narrate 'he beat'

* HP:Beaten MV:Strong - Terinor: Beaten > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

The Shienaran commander bellows 'pc \S?Jf'
The Shienaran commander kicks Puny in solar plexus, Puny is rendered breathless!
You panic and attempt to flee!

cmb

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Beaten MV:Strong > s
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong > j
j
Amongst the Rubble
[ obvious exits: N S W ]

j
* HP:Beaten MV:Strong > j
[k human]
They aren't here.

* HP:Beaten MV:Strong > j
j

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:52 am

[k human]
They aren't here.

j
* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
* HP:Beaten MV:Strong > j
The Shienaran commander bellows 'Cu c[[`^'
[k human]
They aren't here.

* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
* HP:Beaten MV:Strong > j
[k human]
They aren't here.

* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > n
[k human]
They aren't here.

* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > scan u
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Beaten MV:Strong > 3
Puny the Great Havoc is here, fighting a sergeant.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > jj
u
[k h.human]
They aren't here.

* HP:Beaten MV:Strong > c
b
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
Puny the Great Havoc is here, fighting a sergeant.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong > [k terinor]
You try to scythe *Terinor*, but he parries successfully.

[bash ] - Puny: Beaten - Terinor: Beaten >

-
The Shienaran commander bellows 'qcr nGG\Vwmk QNBfvK OIUu@ sKe mvR JMr ujihjjA'
The Shienaran commander bellows '[ACsc ZcL xAtH JxxBK yZ?agr eNW gSye gYgdJGwn'
The Shienaran commander hacks your left arm.
You wish that your wounds would stop BLEEDING so much!

The Shienaran commander hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

Puny swiftly dodges a sergeant's attempt to slash him.
*Terinor* tries to pierce Puny, but he deflects the blow.
Puny swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran tries to blast Puny, but he dodges the attack.
The grizzled veteran tries to crush Puny, but he parries successfully.
Puny swiftly dodges the grizzled veteran's attempt to blast him.

=
Puny leaves down.

+
*Terinor* panics, and attempts to flee!

+
*Terinor* leaves down.
*Terinor* has arrived from below.

-
A sergeant gallantly rescues the Shienaran commander!

=
Your bash at *Terinor* sends him sprawling!

* HP:Beaten MV:Strong - a sergeant: Scratched >
You scythe a sergeant's body extremely hard.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander hacks your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant slashes your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - a sergeant: Hurt > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rgeant: Hurt >
Puny narrates 'I crit'


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Strong > sc
You have 51(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Strong > na yeah same
You narrate 'yeah same'

cmb
* HP:Critical MV:Strong > 3
l
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong > o
[dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

j
* HP:Critical MV:Strong > j
j
[k human]
They aren't here.

* HP:Critical MV:Strong > j
[k human]
They aren't here.

* HP:Critical MV:Strong > [k human]
They aren't here.

* HP:Critical MV:Strong > [k human]
They aren't here.

* HP:Critical MV:Strong > j
[k human]
They aren't here.

* HP:Critical MV:Strong > j
j
j
j
[k human]
They aren't here.

j
* HP:Critical MV:Strong > [k human]
They aren't here.

* HP:Critical MV:Strong > [k human]
They aren't here.

j
* HP:Critical MV:Strong > [k human]
They aren't here.

* HP:Critical MV:Strong > j
j
j
j
[k human]
They aren't here.

j
* HP:Critical MV:Strong > [k human]
They aren't here.

* HP:Critical MV:Strong > [k human]
They aren't here.

j
* HP:Critical MV:Strong > j
[k human]
They aren't here.

* HP:Critical MV:Strong > j
[k human]
They aren't here.

* HP:Critical MV:Strong > j
[k human]
They aren't here.

* HP:Critical MV:Strong > [k human]
They aren't here.

l
* HP:Critical MV:Strong > o
[k human]
They aren't here.

* HP:Critical MV:Strong > [k human]
They aren't here.

* HP:Critical MV:Strong > [k human]
They aren't here.

* HP:Critical MV:Strong > scan u
[k human]
They aren't here.

3
* HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Beaten MV:Strong > *Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > j
j
j
[k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

* HP:Beaten MV:Strong > j
j
[k human]
They aren't here.

j
* HP:Beaten MV:Strong > j
[k human]
They aren't here.

* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
* HP:Beaten MV:Strong > j
[k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

* HP:Beaten MV:Strong > j
*Terinor* has arrived from above.
[k human]
You try to scythe *Terinor*, but he parries successfully.

j
* HP:Beaten MV:Strong - Terinor: Beaten > [k human]
You do the best you can!
Puny pierces *Terinor*'s left foot very hard.

* HP:Beaten MV:Strong - Terinor: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Terinor: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Terinor: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Terinor: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Terinor: Beaten > c

Puny pierces *Terinor*'s left leg.
*Terinor* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Terinor*, but he deflects the blow.
*Terinor* panics, and attempts to flee!

c
* HP:Critical MV:Strong - Terinor: Beaten > [k terinor]
You do the best you can!

* HP:Critical MV:Strong - Terinor: Beaten > [k terinor]
You do the best you can!

* HP:Critical MV:Strong - Terinor: Beaten > c
*Terinor* leaves up.
[k terinor]
They aren't here.

c
* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > c
c
c
[k terinor]
They aren't here.

sc
* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > 3
[k terinor]
They aren't here.

* HP:Critical MV:Strong > You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Strong > [dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > na shame commie insta aggrod you
3
You narrate 'shame commie insta aggrod you'

c
* HP:Critical MV:Strong > c
[dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

sc
* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > 3
[k terinor]
They aren't here.

* HP:Critical MV:Strong > You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Strong > l
[dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > o
3
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Strong > c
[where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Critical MV:Strong > c
[dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > c
c
[k terinor]
They aren't here.

c
* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

scan u
* HP:Critical MV:Strong > scan u

Puny says 'oh tic'

* HP:Critical MV:Strong > *Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Strong > *Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Strong > sc

Puny nods in agreement.

* HP:Critical MV:Strong > 3
You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Strong > [dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > c
c
c
[k terinor]
They aren't here.

c
* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > sc
[k terinor]
They aren't here.

* HP:Critical MV:Strong > 3
You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Strong > [dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > sc
You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Strong > dia puny
3
Puny has some big nasty wounds and scratches.

* HP:Critical MV:Strong > c
[dia h.human]
No-one by that name here.

* HP:Critical MV:Strong > c
c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > l
[k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Strong > sc
[where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Critical MV:Strong > You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

l
* HP:Critical MV:Strong > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Strong > sc
[where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Critical MV:Strong > You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

l
* HP:Critical MV:Strong > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Strong > sc
[where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Critical MV:Strong > You have 50(402) hit and 201(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Strong > sav
sc
3
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
Saving Mugluk.
Puny says 'he put loot in rack I am guessing'

* HP:Beaten MV:Full > You have 63(402) hit and 235(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.
You are thirsty.

* HP:Beaten MV:Full > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Full > lib
eq
[l in pack]
backpack (used) :
[2] a thin vial of yellow fluid

* HP:Beaten MV:Full > You are using:
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a silver-worked weapons belt
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

say hrm
* HP:Beaten MV:Full > You say 'hrm'

* HP:Beaten MV:Full > say have blood?
3
You say 'have blood?'

* HP:Beaten MV:Full > l
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Full > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Beaten MV:Full >
Puny stops using a leather water flask.

* HP:Beaten MV:Full > drink flask
drink flask
You can't find it!

* HP:Beaten MV:Full > You can't find it!

* HP:Beaten MV:Full > scan u
3
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Full > [dia h.human]
No-one by that name here.
Puny gives you a leather water flask.

* HP:Beaten MV:Full > jj
[k h.human]
They aren't here.

* HP:Beaten MV:Full > drink flask
drink flask
You drink the blood.

* HP:Beaten MV:Full > You drink the blood.

* HP:Beaten MV:Full > give flask puny
3
You give a leather water flask to Puny.

* HP:Beaten MV:Full > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Full > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

stats
* HP:Beaten MV:Full > 3
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Beaten MV:Full > o
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Full >
Puny puts a leather water flask on his belt.

* HP:Beaten MV:Full > c
[where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

c
* HP:Beaten MV:Full > [k terinor]
They aren't here.

* HP:Beaten MV:Full > [k terinor]
They aren't here.

* HP:Beaten MV:Full > stroke
sc
You stroke your chin thoughtfully.

* HP:Beaten MV:Full > You have 63(402) hit and 234(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Full > dia puny
3
Puny has some big nasty wounds and scratches.

* HP:Beaten MV:Full > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Full >
Puny says 'standoff'

* HP:Beaten MV:Full > 3
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Full > say yeah
3
You say 'yeah'

* HP:Beaten MV:Full > sc
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Full > 3
You have 77(402) hit and 234(259) movement points.
You have scored 103205109 experience points and 12 quest points.
You need 294891 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Full > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Full >
*Terinor* has arrived from above.

* HP:Beaten MV:Full > l
o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Beaten MV:Full > jj
b
[k h.human]
You try to scythe *Terinor*, but he deflects the blow.

[bash ] - Terinor: Beaten >

+
Puny tries to pierce *Terinor*, but he deflects the blow.

*
Puny pierces *Terinor*'s body hard.

*
*Terinor* panics, and attempts to flee!

-
*Terinor* leaves south.

=
They're not here anymore!

* HP:Beaten MV:Strong > s
s
c
Amongst the Rubble
[ obvious exits: N S W ]
Puny has arrived from the north.

* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Terinor* is standing here.
Puny has arrived from the north.
Puny tries to pierce *Terinor*, but he parries successfully.

* HP:Beaten MV:Strong > [k terinor]
You scythe *Terinor*'s right arm hard.

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > b
[bash ]


*Terinor* panics, and attempts to flee!

*
Puny tries to pierce *Terinor*, but he deflects the blow.

*
*Terinor* leaves east.

-n
n
-
Puny tries to pierce *Terinor*, but he deflects the blow.

Cancelled.
Amongst the Rubble
[ obvious exits: N S W ]

* HP:Beaten MV:Strong > j
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Beaten MV:Strong > s
[k human]
They aren't here.

s
* HP:Beaten MV:Strong > j
Amongst the Rubble
[ obvious exits: N S W ]

b
* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
*Terinor* is here, fighting Puny.
Puny the Great Havoc is here, fighting Terinor.

* HP:Beaten MV:Strong > [k human]
You scythe *Terinor*'s body hard.

[bash ] - Puny: Battered - Terinor: Beaten >

+
*Terinor* leaves west.

w
*n

Mugluk
Posts: 18
Joined: Sat Nov 19, 2016 7:10 am

Re: Morning pk

Post by Mugluk » Sun Nov 20, 2016 6:53 am

Cancelled.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Puny has arrived from the east.

* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
*Terinor* is standing here.
Puny has arrived from the south.
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Beaten MV:Strong > j
[k human]
You try to scythe *Terinor*, but he deflects the blow.

b
*Terinor* panics, and attempts to flee!- Terinor: Beaten >
[bash ]

*
Puny tries to pierce *Terinor*, but he deflects the blow.

=
*Terinor* leaves south.

e
-n
=
They're not here anymore!

* HP:Beaten MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
Puny has arrived from the west.

* HP:Beaten MV:Strong > j
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny has arrived from the south.

j
j
* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > j
[k human]
They aren't here.

j
* HP:Beaten MV:Strong > j
j
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

* HP:Beaten MV:Full > [k human]
They aren't here.

* HP:Beaten MV:Full > [k human]
They aren't here.

* HP:Beaten MV:Full > scan u
[k human]
They aren't here.

* HP:Beaten MV:Full > j
[k human]
They aren't here.

* HP:Beaten MV:Full > j
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Full > j
[k human]
They aren't here.

j
* HP:Beaten MV:Full > [k human]
They aren't here.

* HP:Beaten MV:Full > [k human]
They aren't here.

* HP:Beaten MV:Full > o
[k human]
They aren't here.

s
* HP:Beaten MV:Full > s
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Full > j
Amongst the Rubble
[ obvious exits: N S W ]
Puny has arrived from the north.

* HP:Beaten MV:Full > j
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
Puny has arrived from the north.

* HP:Beaten MV:Full > [k human]
They aren't here.

* HP:Beaten MV:Full > [k human]
They aren't here.

* HP:Beaten MV:Full > e
e
n
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
Puny has arrived from the west.

n
* HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Puny has arrived from the west.

* HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving south.
Puny has arrived from the south.

* HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
Puny has arrived from the south.

* HP:Beaten MV:Full > w
w
Amongst the Rubble
[ obvious exits: E W ]
Puny has arrived from the east.

* HP:Beaten MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny has arrived from the east.

* HP:Beaten MV:Strong > scan u
o
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Strong > s
[where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Strong > w
w
Amongst the Rubble
[ obvious exits: N S W ]
Puny has arrived from the north.

w
* HP:Beaten MV:Strong > w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Puny has arrived from the east.

* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby.
Puny has arrived from the east.

* HP:Beaten MV:Strong > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
Puny has arrived from the east.

s
* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Puny has arrived from the east.

* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
Puny has arrived from the north.
Puny says 'passed him'

* HP:Beaten MV:Strong > e
n
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Puny has arrived from the west.

e
* HP:Beaten MV:Strong > e
e
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
Puny has arrived from the south.

n
* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby.
Puny has arrived from the west.

* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Puny has arrived from the west.

* HP:Beaten MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
Puny has arrived from the west.

scan u
* HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny has arrived from the south.

* HP:Beaten MV:Strong > stats
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Strong > 3
You are a 64 year old male trolloc hunter.
Your height is 6 feet, 4 inches, and you weigh 217.0 lbs.
You are carrying 0.0 lbs and wearing 64.2 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:8 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 11
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > 3
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > say bleh
e
You say 'bleh'

* HP:Beaten MV:Strong > 3
e
Amongst the Rubble
[ obvious exits: E W ]
Puny has arrived from the west.

3
* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
Puny has arrived from the west.

* HP:Beaten MV:Strong > s
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > 3
A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving south.
Puny has arrived from the north.

* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > s
3
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Puny has arrived from the north.

jj
* HP:Beaten MV:Strong > The ancient tree tries to hit Puny, but he parries successfully.
The ancient tree joins the ancient tree's fight!
[dia h.human]
Terinor looks pretty hurt.

* HP:Beaten MV:Strong > [k h.human]
You try to scythe *Terinor*, but he deflects the blow.

* HP:Beaten MV:Strong - Terinor: Beaten > b

Puny says 's'

*Terinor* pierces your left arm hard.en >
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Terinor*, but he deflects the blow.
The ancient tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

Puny pierces the ancient tree's roots very hard.
The ancient tree tries to hit Puny, but he parries successfully.
[bash ]

+
*Terinor* panics, and attempts to flee!

*
Puny panics, and attempts to flee!

+
*Terinor* leaves north.

-
The ancient tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

Puny pierces the ancient tree's roots extremely hard.
The ancient tree tries to hit Puny, but he parries successfully.

cmw
=
Your bash at *Terinor* sends him sprawling!
*Terinor* panics, and attempts to flee!

* HP:Beaten MV:Strong - the ancient tree: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong - the ancient tree: Scratched > PANIC! You couldn't escape!

* HP:Beaten MV:Strong - the ancient tree: Scratched > cmb

Puny leaves north.

c
* HP:Beaten MV:Strong - the ancient tree: Scratched > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong - the ancient tree: Scratched > [k terinor]
You do the best you can!

* HP:Beaten MV:Strong - the ancient tree: Scratched >
*Terinor* leaves west.

* HP:Beaten MV:Strong - the ancient tree: Scratched > na bashed

You scythe the ancient tree's crown into bloody fragments!
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

Puny has arrived from the north.

* HP:Beaten MV:Strong - the ancient tree: Hurt > cmw
You narrate 'bashed'

* HP:Beaten MV:Strong - the ancient tree: Hurt > f
[change mood wimpy]
Mood changed to: Wimpy

s
* HP:Beaten MV:Strong - the ancient tree: Hurt > w
You panic and attempt to flee!

*Terinor* tries to pierce Puny, but he deflects the blow.
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Terinor* is here, fighting Puny.
Puny the Great Havoc is here, fighting Terinor.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

cmb
* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring > c
e
c
[k terinor]
They aren't here.

b
* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
*Terinor* is here, fighting Puny.
Puny the Great Havoc is here, fighting Terinor.
A gray palfrey prances skittishly nearby.
The ancient tree is here, fighting Puny.
The ancient tree is here, fighting Puny.

* HP:Beaten MV:Tiring > [k terinor]
You try to scythe *Terinor*, but he deflects the blow.

[bash ] - Puny: Battered - Terinor: Beaten >

+
*Terinor* panics, and attempts to flee!

=
The ancient tree tries to hit Puny, but he deflects the blow.
The ancient tree tries to hit Puny, but he parries successfully.
Puny pierces *Terinor*'s right arm hard.

-
*Terinor* leaves north.

=
They're not here anymore!

* HP:Beaten MV:Tiring > c
c
[k terinor]
They aren't here.

n
* HP:Beaten MV:Tiring > [k terinor]
They aren't here.

* HP:Beaten MV:Tiring > c
A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.

n
* HP:Beaten MV:Tiring > c
[k terinor]
They aren't here.

* HP:Beaten MV:Tiring > w
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.

w
* HP:Beaten MV:Tiring > [k terinor]
They aren't here.

* HP:Beaten MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]

* HP:Beaten MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

* HP:Beaten MV:Tiring > scan u
3
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > c
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > [k terinor]
They aren't here.

* HP:Beaten MV:Tiring > na back commie
3
You narrate 'back commie'

sc
* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > 3
You have 83(402) hit and 184(259) movement points.
You have scored 103206529 experience points and 12 quest points.
You need 293471 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

j
* HP:Beaten MV:Tiring > j
j
j
[k human]
They aren't here.

* HP:Beaten MV:Tiring > o
[k human]
They aren't here.

3
* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - Amongst the Rubble
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.
Puny has arrived from the east.

* HP:Beaten MV:Tiring > na we try a hit?
You narrate 'we try a hit?'

3
sc
* HP:Beaten MV:Tiring > 3
[dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > You have 83(402) hit and 184(259) movement points.
You have scored 103206529 experience points and 12 quest points.
You need 293471 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > na maybe we break def and he flees 1d
3
l
You narrate 'maybe we break def and he flees 1d'

o
* HP:Beaten MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Tiring > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Tiring >
Puny says 'just barely batt'

* HP:Beaten MV:Tiring > na just off right away
You narrate 'just off right away'

* HP:Beaten MV:Tiring > na dont stay on
You narrate 'dont stay on'

* HP:Beaten MV:Tiring > na we hit once then back to 1d
3
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You narrate 'we hit once then back to 1d'
Puny nods in agreement.

* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.
Puny assumes an offensive striking posture.

* HP:Beaten MV:Strong > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Strong > c
[k terinor]
They aren't here.
Puny says 'go'

* HP:Beaten MV:Strong > u
c
c
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a dark, grim axe is hidden here.
You notice a backpack is hidden here.
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny has arrived from below.
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Beaten MV:Strong > [k terinor]
You scythe *Terinor*'s head very hard.
*Terinor* panics, and attempts to flee!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > [k terinor]
You do the best you can!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten >
You scythe *Terinor*'s body.
*Terinor* panics, and attempts to flee!
A sergeant joins Terinor's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'Ru_ zrqVfAL x@i sduF jnC wjQBdN H@xr ?GmXFd '
The Shienaran commander hacks your body.
*Terinor* pierces Puny's body extremely hard.
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > cmw
f

*Terinor* panics, and attempts to flee!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > cmb
You panic and attempt to flee!

c
c
The Shienaran commander bellows 'El[ M_u]eGby jdYIaq uxnhd hde tYE cPq aAJoYDR'
The Shienaran commander bellows 'ChRyz hrl KYxm KynvH kbFdJR rfT HjHQ ELzXBrym'
The Shienaran commander bellows 'wtm ffLBedHa FVOo \JcXP _W\ Y?t qdo g_lXJOx'
The Shienaran commander bellows 'v^@eQ Anx nmLT Ql_Fd ?tlf Eno Lia] SY@NpAtz'
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
[change mood brave]
Mood changed to: Brave
Puny has arrived from above.

c
* HP:Beaten MV:Strong > c
*Terinor* has arrived from above.
[k terinor]
They aren't here.

* HP:Beaten MV:Strong > c
[k terinor]
They aren't here.

* HP:Beaten MV:Strong > c
[k terinor]
They aren't here.

* HP:Beaten MV:Strong > [k terinor]
They aren't here.

* HP:Beaten MV:Strong > l
[k terinor]
They aren't here.

* HP:Beaten MV:Strong > [k terinor]
They aren't here.

* HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

jj
* HP:Beaten MV:Strong > [k h.human]
They aren't here.

* HP:Beaten MV:Strong > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

3
* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > sc
You have 87(402) hit and 215(259) movement points.
You have scored 103207220 experience points and 12 quest points.
You need 292780 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.
You are hungry.

* HP:Beaten MV:Strong > na going again
You narrate 'going again'

* HP:Beaten MV:Strong > l
o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Puny - In the Remains of a Crumbling Tower
Mugluk - In the Remains of a Crumbling Tower

* HP:Beaten MV:Strong > u
c
c
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a dark, grim axe is hidden here.
You notice a backpack is hidden here.
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny has arrived from below.
Puny tries to pierce *Terinor*, but he parries successfully.

* HP:Beaten MV:Strong > [k terinor]
You try to scythe *Terinor*, but he parries successfully.

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > [k terinor]
You do the best you can!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten >
*Terinor* panics, and attempts to flee!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten >
The Shienaran commander bellows 'qBV dZ?Hlg]J fjPxpK ylWNK LBd P[f GOo zRJcfBd'
The Shienaran commander bellows 'VeTVF nlk ]CSW YWpjE ]kogsE Rvw g@xF HTlVckIT'
The Shienaran commander hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

The Shienaran commander bellows 'DAP urFXBidz ^FFe wM[Io EY\ INh ^Vz OGDQXr@'
The Shienaran commander bellows 'kAHQB [BJ TBiD RLumA QEOz ^dI kcDl kWwSYDe\'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
Puny panics, and attempts to flee!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > cmw

*Terinor* panics, and attempts to flee!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Beaten > f

Puny swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran barely crushes your right leg.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tries to blast Puny, but he dodges the attack.
The grizzled veteran blasts your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant tries to slash Puny, but he parries successfully.
The Shienaran commander hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

You scythe *Terinor*'s body.
*Terinor* panics, and attempts to flee!

* HP:Critical MV:Strong - Puny: Battered - Terinor: Critical > [change mood wimpy]
Mood changed to: Wimpy
Puny leaves down.

You panic and attempt to flee!nor: Critical >


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

cmb
* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

c
* HP:Critical MV:Strong > c

*Terinor* has arrived from above.
*Terinor* leaves up.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > sc
You have 59(402) hit and 211(259) movement points.
You have scored 103207508 experience points and 12 quest points.
You need 292492 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.
You are hungry.

* HP:Critical MV:Strong > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

l
* HP:Critical MV:Strong > o
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Critical MV:Strong > na he crit
You narrate 'he crit'


* HP:Beaten MV:Strong > nod
[where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > You nod in agreement.

* HP:Beaten MV:Strong > na we go again
You narrate 'we go again'

* HP:Beaten MV:Strong > dia puny
3
Puny has some big nasty wounds and scratches.

* HP:Beaten MV:Strong > [dia h.human]
No-one by that name here.

* HP:Beaten MV:Strong > u
c
c
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a dark, grim axe is hidden here.
You notice a backpack is hidden here.
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny has arrived from below.
Puny tries to pierce *Terinor*, but he deflects the blow.

* HP:Beaten MV:Strong > [k terinor]
You scythe *Terinor*'s body hard.

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Critical > [k terinor]
You do the best you can!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Critical > cmw

*Terinor* panics, and attempts to flee!

* HP:Beaten MV:Strong - Puny: Battered - Terinor: Critical > f
You scythe *Terinor*'s right leg.
A sergeant joins Terinor's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'ynB MGPRX@o TGN yjqW AeM `bJYDN CICS LuzG?z '
The Shienaran commander hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

Puny tries to pierce *Terinor*, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong - Puny: Battered - Terinor: Critical >
Puny panics, and attempts to flee!

* HP:Critical MV:Strong - Puny: Battered - Terinor: Critical > s
s
The Shienaran commander bellows 'Z^i _uSIxL_j BvJPzi TUfYi oZQ dSc jUq Al_Yfsc'
The Shienaran commander bellows 'CZNzL kda Zyxv inuRL Um_@Ln ury l@Jw ?FNNETsc'
The Shienaran commander bellows '\P\ p@DboRQf WkYQ I`GDb ]z? qfv Ob\ @QrRngK'
The Shienaran commander bellows 'pRVhS EV? kMOr yhitu K?ci @Te QJba ]dyKxLtP'
You panic and attempt to flee!

w
w
w
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Amongst the Rubble
[ obvious exits: N S W ]

w
* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.

* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Strong > cmb
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Strong > c
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.

c
* HP:Critical MV:Strong > c
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.

* HP:Critical MV:Strong > c
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

c
* HP:Critical MV:Strong > c
c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

c
* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

c
* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > c
c
[k terinor]
They aren't here.

c
* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

c
* HP:Critical MV:Strong > c
[k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

o
* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [k terinor]
They aren't here.

* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
Puny - In the Remains of a Crumbling Tower

* HP:Critical MV:Strong > na bleh hungry
o
You narrate 'bleh hungry'

* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Mugluk - A Winding Road
Puny - In the Remains of a Crumbling Tower

* HP:Critical MV:Strong > n
e
e
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.

e
* HP:Critical MV:Tiring > e
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Tiring > n
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Critical MV:Tiring > Amongst the Rubble
[ obvious exits: N S W ]

* HP:Critical MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Tiring > scan u
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Tiring > sc
You have 51(402) hit and 183(259) movement points.
You have scored 103208112 experience points and 12 quest points.
You need 291888 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.
You are hungry.

* HP:Critical MV:Tiring >
Puny narrates 'i have ration'

* HP:Critical MV:Tiring > sc
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You have 54(402) hit and 190(259) movement points.
You have scored 103208112 experience points and 12 quest points.
You need 291888 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.
You are hungry.
Puny gets a package of iron rations from a small purse.

* HP:Critical MV:Tiring > eat iron
You don't seem to have any.

* HP:Critical MV:Tiring > eat iron

Puny gives you a package of iron rations.

* HP:Critical MV:Tiring > You eat the rations.
You are full.

* HP:Critical MV:Tiring > scan u
sc
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Tiring > 3
You have 54(402) hit and 190(259) movement points.
You have scored 103208112 experience points and 12 quest points.
You need 291888 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Tiring > [dia h.human]
No-one by that name here.

* HP:Critical MV:Tiring > na e try again
You narrate 'e try again'

* HP:Critical MV:Tiring > na we try again
You narrate 'we try again'

* HP:Critical MV:Tiring > sc
l
You have 54(402) hit and 190(259) movement points.
You have scored 103208112 experience points and 12 quest points.
You need 291888 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

o
* HP:Critical MV:Tiring > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Mugluk - In the Remains of a Crumbling Tower
Puny - In the Remains of a Crumbling Tower

sc
* HP:Critical MV:Tiring > You have 54(402) hit and 190(259) movement points.
You have scored 103208112 experience points and 12 quest points.
You need 291888 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Tiring > na going
You narrate 'going'

* HP:Critical MV:Tiring > u
c
c
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a dark, grim axe is hidden here.
You notice a backpack is hidden here.
*Terinor* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Puny has arrived from below.

* HP:Critical MV:Tiring > *Terinor* tries to pierce Puny, but he deflects the blow.
[k terinor]
You try to scythe *Terinor*, but he parries successfully.

* HP:Critical MV:Tiring - Puny: Battered - Terinor: Critical > [k terinor]
You do the best you can!

* HP:Critical MV:Tiring - Puny: Battered - Terinor: Critical > cmw
The Shienaran commander bellows 'tcK BLnJlTxK Cla[MI zfJqI dCE HkU TZN EBRHOFK'
The Shienaran commander bellows 'LHsmh jgZ HqIe KBOg? vTr`Q\ qkk iu^[ WcdGURsv'
The Shienaran commander barely hacks your head.
You wish that your wounds would stop BLEEDING so much!

The Shienaran commander bellows 'DtB xIh^wqIa hcWF ]Weno W]w hef fze qBbky`m'
The Shienaran commander bellows 'uFLrT eTD r^h` ^Tjzr aT@L I`y OsHv L`^F_cqt'
The Shienaran commander hacks your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You scythe *Terinor*'s right leg hard.
Puny pierces *Terinor*'s head very hard.
*Terinor* tries to pierce Puny, but he parries successfully.
*Terinor* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Puny: Battered - Terinor: Critical > f
You panic and attempt to flee!


*Terinor* leaves down.
*Terinor* has arrived from below.
Puny panics, and attempts to flee!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.

cmb
* HP:Critical MV:Tiring > c
[change mood brave]
Mood changed to: Brave

c
* HP:Critical MV:Tiring > sc
[k terinor]
They aren't here.
Puny has arrived from above.

* HP:Critical MV:Tiring > [k terinor]
They aren't here.

* HP:Critical MV:Tiring > You have 36(402) hit and 186(259) movement points.
You have scored 103208428 experience points and 12 quest points.
You need 291572 exp to level and -2 qp to rank.
You have amassed 170 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Mugluk the Grim Conscript [Ahf'frait 1] (Level 49).
You are standing.

* HP:Critical MV:Tiring >
Puny leaves up.

* HP:Critical MV:Tiring > scan u
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Tiring > na hrm

The Shienaran commander bellows 'Nrn fboiWaaC AXZ@ yRKDM n_H ?fZ Yyk U?zLn]g'
The Shienaran commander bellows 'gfr\C eRG sZAi xxV`] Yi^j vQ] ??Ua fHfJhUhl'

* HP:Critical MV:Tiring > You narrate 'hrm'

* HP:Critical MV:Tiring > scan u
u
c
c
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The Shienaran commander is here, fighting Puny.

* HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a dark, grim axe is hidden here.
You notice a backpack is hidden here.
Puny the Great Havoc is here, fighting Terinor.
*Terinor* is here, fighting Puny.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The grizzled veteran is here, fighting Puny.
The Shienaran commander is here, fighting Puny.

* HP:Critical MV:Tiring > [k terinor]
You scythe *Terinor*'s body very hard.
Puny leaves down.

* HP:Critical MV:Tiring - Terinor: Critical > [k terinor]
You do the best you can!

* HP:Critical MV:Tiring - Terinor: Critical > cmf
*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins Terinor's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You scythe *Terinor*'s head hard.
*Terinor* is mortally wounded, and will die soon, if not aided.
Arglebargle, glop-glyf!?!

* HP:Critical MV:Tiring >
The Shienaran commander bellows 'LgT ihiNRRfW MoyCrD YdRki MU_ XaE Y`V fElUnR\'
The Shienaran commander bellows 'OFs_H `md fWlr eMiKD `PxmFn DuH qhaL RiKKNUdt'

cmw
* HP:Critical MV:Tiring > d
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A lantern has been left here.
Puny the Great Havoc is standing here.

* HP:Critical MV:Tiring > na irp
You narrate 'irp'

u
* HP:Critical MV:Tiring >
Puny leaves up.

* HP:Critical MV:Tiring > c

The Shienaran commander bellows 'dQp cldJiGMe xUPV AHJrA iRo vZh puL ][ipQQY'
The Shienaran commander bellows 'mRMVE noL @AMS ebUwN b_hH HnJ HeJp KvSqEaML'

* HP:Critical MV:Tiring > d
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Kendall is lying here.
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a dark, grim axe is hidden here.
You notice a backpack is hidden here.
Puny the Great Havoc is here, fighting the Shienaran commander.
*Terinor* is lying here, mortally wounded.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
The Shienaran commander is here, fighting Puny.

* HP:Critical MV:Tiring > [k terinor]
You scythe *Terinor*'s right leg into bloody fragments!
*Terinor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Terinor*'s death cry.

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Morning pk

Post by Arkan » Sun Nov 20, 2016 8:40 am

Good read. You going hungry for a while really drove me nuts!

Post Reply