Ibzon vs Mikhan, Round Two (another long log)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ibzon
Posts: 128
Joined: Wed Oct 21, 2015 12:22 am

Ibzon vs Mikhan, Round Two (another long log)

Post by Ibzon » Wed Nov 16, 2016 1:58 am

Fight 2 vs Mikhan

dh
* R B0 - O - OFF HP:Scratched MV:Fresh > They aren't here.

1
* R B0 - O - OFF HP:Scratched MV:Fresh > [diag horse]
A chestnut stallion is in excellent condition.
A chestnut stallion is tiring.

j
kill dark
* R B0 - O - OFF HP:Scratched MV:Fresh > [where ]
Players in your Zone
--------------------
Ibzon - The Yard Before the Monastery

* R B0 - O - OFF HP:Scratched MV:Fresh > They aren't here.

* R B0 - O - OFF HP:Scratched MV:Fresh >
j
kill dark
j
kill dark
They aren't here.

* R B0 - O - OFF HP:Scratched MV:Fresh > They aren't here.

* R B0 - O - OFF HP:Scratched MV:Fresh >
j
kill dark

* R B0 - O - OFF HP:Scratched MV:Fresh >

*Mikhan* has arrived from the north, riding a shadow stallion.

lip
* R B0 - O - OFF HP:Scratched MV:Fresh >
j
kill dark
[look in pack]
backpack (used) :
a stable ticket
a large number of gold crowns (41)
eighteen copper pennys
[2] a crystal lightstick
[4] a thin vial of yellow fluid
a mirrored lantern
an oilstone
[3] a strange fruit
[3] a bubbling draught

b
* R B0 - O - OFF HP:Scratched MV:Fresh > You scythe *Beefy*'s body hard.

* R B0 - O - OFF HP:Scratched MV:Fresh - Beefy: Scratched >
[bash ]


-=+
*
*+=
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Mikhan*!

-
-
=
Your bash at *Beefy* sends him sprawling!

* R B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >
You assume Lizard in the Thornbush, scything *Beefy*'s right arm.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

* R B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Hurt >
ch spam 2
l
Spam fight protection is now off.

* R B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Hurt > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Beefy* is sitting here
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
A chestnut stallion trots about, being ridden by you.
A Shienaran forestscout is here, fighting Mikhan.
A Shienaran forestscout is here, fighting Beefy.
A Shienaran forestscout is here, fighting Mikhan.
Ragan is here, fighting Beefy.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Hurt >
4
f
[ch mood wimpy]
Mood changed to: Wimpy

* R W0 - O - OFF HP:Wounded MV:Fresh - Beefy: Hurt >
You panic and attempt to flee!


Ragan slices Beefy's right leg.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout tries to slash Mikhan, but he parries successfully.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes Beefy's body.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes Mikhan's body.
*Mikhan* slashes your left arm.


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
No room found
Fleeing
Several blackberries grow on a nearby vine. [3]
A chestnut stallion trots about, being ridden by you.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R W0 - O - OFF HP:Wounded MV:Fresh >
tar mikhan
Primary Target set to: mikhan
e
j
kill mikhan
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about, being ridden by you.

* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.

* R W0 - O - OFF HP:Wounded MV:Fresh >
w
j
kill mikhan
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]E
Several blackberries grow on a nearby vine. [3]
A chestnut stallion trots about, being ridden by you.
*Beefy* is standing here.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.

* R W0 - O - OFF HP:Wounded MV:Fresh >

*Beefy* leaves south.

s
* R W0 - O - OFF HP:Wounded MV:Fresh >
j
kill mikhan
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]11122
A chestnut stallion trots about, being ridden by you.
*Beefy* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R W0 - O - OFF HP:Wounded MV:Fresh > They aren't here.

* R W0 - O - OFF HP:Wounded MV:Fresh >

*Mikhan* has arrived from the south, riding a shadow stallion.

j
kill mikhan
* R W0 - O - OFF HP:Wounded MV:Fresh >
*Mikhan* barely slashes your body.

* R W0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Scratched >
You do the best you can!

* R W0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Scratched >
6

You try to scythe *Mikhan*, but he parries successfully.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

b
* R W0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Scratched > [ch mood brave]
Mood changed to: Brave

* R B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Scratched >
[bash ]


-
=
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!

+
*
*
+=
-
Ragan slices Beefy's body.
A Shienaran forestscout barely slashes Beefy's right leg.
A Shienaran forestscout barely slashes Beefy's body.
A Shienaran forestscout slashes Beefy's body hard.
The day has begun.
Your heartbeat calms down more as you feel less panicked.


-=
*Beefy* panics, and attempts to flee!
As *Mikhan* avoids your bash, you topple over and fall to the ground!

* R B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Scratched >

*Beefy* leaves east.

'ouchies
* R B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Scratched >

*Mikhan* slashes your head.
Your body is pierced by sharp but melting ice spikes sent by *Mikhan*!

* R B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Scratched >
You say 'ouchies'

f
* R B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Scratched >

*Beefy* barely hacks your body.

* R B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Scratched >

no
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
No room found
Fleeing
Several blackberries grow on a nearby vine. [3]
A chestnut stallion trots about, being ridden by you.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[notice ]
You start paying increased attention to your surroundings.

* R B0 - O - ON HP:Battered MV:Fresh >

*Mikhan* has arrived from the south, riding a shadow stallion.

n
* R B0 - O - ON HP:Battered MV:Fresh >
*Mikhan* slashes your head.

w
* R B0 - O - ON HP:Battered MV:Fresh - Mikhan: Scratched >
No way! You're fighting for your life!

* R B0 - O - ON HP:Battered MV:Fresh - Mikhan: Scratched > No way! You're fighting for your life!

f
* R B0 - O - ON HP:Battered MV:Fresh - Mikhan: Scratched >
e
*Beefy* has arrived from the south.
You panic and attempt to flee!

e

*Beefy* barely hacks your body.

n
You flee head over heels.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A chestnut stallion trots about, being ridden by you.
Alas, you cannot go that way...

* R B0 - O - ON HP:Beaten MV:Full > Alas, you cannot go that way...

e
* R B0 - O - ON HP:Beaten MV:Full > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* R B0 - O - ON HP:Beaten MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R B0 - O - ON HP:Beaten MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - ON HP:Beaten MV:Full >
e
e
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]S
A chestnut stallion trots about, being ridden by you.

* R B0 - O - ON HP:Beaten MV:Full > Alas, you cannot go that way...

s
s
* R B0 - O - ON HP:Beaten MV:Full >
s
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]S
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - ON HP:Beaten MV:Full > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - ON HP:Beaten MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - ON HP:Beaten MV:Full > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A tall, ramshorned trolloc is here, commanding.

s
s
* R B0 - O - ON HP:Beaten MV:Full >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]S
A chestnut stallion trots about, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

s
s
* R B0 - O - ON HP:Beaten MV:Full > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - ON HP:Beaten MV:Full > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

s
* R B0 - O - ON HP:Beaten MV:Full > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.

s
* R B0 - O - ON HP:Beaten MV:Full > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.

s
* R B0 - O - ON HP:Beaten MV:Full > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - ON HP:Beaten MV:Strong > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

no
* R B0 - O - ON HP:Beaten MV:Strong > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - ON HP:Beaten MV:Strong > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

s
* R B0 - O - ON HP:Beaten MV:Strong > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - ON HP:Beaten MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
[notice ]
You stop paying increased attention to your surroundings.

s
s
* R B0 - O - OFF HP:Beaten MV:Strong > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
The corpse of a shadow stallion is lying here.
A chestnut stallion trots about, being ridden by you.
A black wolf growls loudly, poised to leap.

* R B0 - O - OFF HP:Beaten MV:Strong > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here.
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong > Alas, you cannot go that way...

* R B0 - O - OFF HP:Beaten MV:Strong > Alas, you cannot go that way...

w
* R B0 - O - OFF HP:Beaten MV:Strong >
w
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

w
* R B0 - O - OFF HP:Beaten MV:Strong > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong >
w
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]S
A chestnut stallion trots about, being ridden by you.

w
* R B0 - O - OFF HP:Beaten MV:Strong > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong >
w
w
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R B0 - O - OFF HP:Beaten MV:Strong > Alas, you cannot go that way...

dh
* R B0 - O - OFF HP:Beaten MV:Strong >
[diag horse]
A chestnut stallion is in excellent condition.
A chestnut stallion is winded.

* R B0 - O - OFF HP:Beaten MV:Strong >
s
s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]S
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong >
e
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]8468
A chestnut stallion trots about, being ridden by you.
A black wolf growls loudly, poised to leap.

* R B0 - O - OFF HP:Beaten MV:Strong > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
A chestnut stallion trots about, being ridden by you.

e
* R B0 - O - OFF HP:Beaten MV:Strong > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

e
* R B0 - O - OFF HP:Beaten MV:Strong > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.

e
* R B0 - O - OFF HP:Beaten MV:Strong > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.

s
* R B0 - O - OFF HP:Beaten MV:Strong > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Beaten MV:Strong > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Beaten MV:Strong >
w
w
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]E
A chestnut stallion trots about, being ridden by you.

w
w
* R B0 - O - OFF HP:Beaten MV:Strong > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.

w
* R B0 - O - OFF HP:Beaten MV:Strong > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Battered MV:Strong > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Battered MV:Strong > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

s
* R B0 - O - OFF HP:Battered MV:Strong > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.

u
* R B0 - O - OFF HP:Battered MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A chestnut stallion trots about, being ridden by you.

* R B0 - O - OFF HP:Battered MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R B0 - O - OFF HP:Battered MV:Strong >
dh
[diag horse]
A chestnut stallion is in excellent condition.
A chestnut stallion is weary.

* R B0 - O - OFF HP:Battered MV:Full >
rest
ds
You sit down and rest your tired bones.
You swing a massive Saldaean scimitar with a blue-steel hilt smoothly, Folding the Fan.

* R B0 - O - OFF HP:Battered MV:Full >
[draw sword]
You draw a massive Saldaean scimitar with a blue-steel hilt in a smooth motion, Unfolding the Fan.
You wield a massive Saldaean scimitar with a blue-steel hilt with both hands.

* R B0 - O - OFF HP:Battered MV:Full >
scan down

* R B0 - O - OFF HP:Battered MV:Full >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

j
kill mikhan
* R B0 - O - OFF HP:Battered MV:Fresh >
They aren't here.


* R B0 - O - OFF HP:Wounded MV:Fresh >
4
5
[ch mood wimpy]
Mood changed to: Wimpy

* R W0 - O - OFF HP:Wounded MV:Fresh > [ch posture defensive]
Posture changed to: Defensive

* R W0 - D - OFF HP:Wounded MV:Fresh >
scan down

* R W0 - D - OFF HP:Wounded MV:Fresh >
d
s
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]7551
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
s
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
1
[where ]
Players in your Zone
--------------------
Ibzon - A Winding Road

* R W0 - D - OFF HP:Wounded MV:Fresh >
w

A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
w
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]E
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
w
w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh > A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.

w
w
* R W0 - D - OFF HP:Wounded MV:Fresh >
w
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]S
A chestnut stallion trots about, being ridden by you.

w
* R W0 - D - OFF HP:Wounded MV:Fresh > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.


* R W0 - D - OFF HP:Wounded MV:Fresh > Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R W0 - D - OFF HP:Wounded MV:Fresh > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.

s
* R W0 - D - OFF HP:Wounded MV:Fresh >
w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.

w
* R W0 - D - OFF HP:Wounded MV:Fresh > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

n
* R W0 - D - OFF HP:Wounded MV:Fresh >
n
n
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]S
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R W0 - D - OFF HP:Wounded MV:Fresh > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
n
n
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]S
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R W0 - D - OFF HP:Wounded MV:Fresh >
n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]S
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.

e
* R W0 - D - OFF HP:Wounded MV:Fresh >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]7494
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
s
w
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]7492
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

w
* R W0 - D - OFF HP:Wounded MV:Fresh >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.

* R W0 - D - OFF HP:Wounded MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.

* R W0 - D - OFF HP:Wounded MV:Fresh >
e
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.

y
order soldier follow ibzon
* R W0 - D - OFF HP:Wounded MV:Fresh >
A soldier starts following you.
Ok.

yy
group soldier
* R W0 - D - OFF HP:Wounded MV:Fresh >
e
A soldier is now a member of your group.

* R W0 - D - OFF HP:Wounded MV:Fresh > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A soldier has arrived from the west.

* R W0 - D - OFF HP:Wounded MV:Fresh >
s
s
s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.

s
* R W0 - D - OFF HP:Wounded MV:Fresh > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.

s
* R W0 - D - OFF HP:Wounded MV:Fresh > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.

Ibzon
Posts: 128
Joined: Wed Oct 21, 2015 12:22 am

Re: Ibzon vs Mikhan, Round Two (another long log)

Post by Ibzon » Wed Nov 16, 2016 1:59 am

s
* R W0 - D - OFF HP:Wounded MV:Fresh > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.

* R W0 - D - OFF HP:Wounded MV:Fresh > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.

* R W0 - D - OFF HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R W0 - D - OFF HP:Wounded MV:Fresh >
e
e
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

e
* R W0 - D - OFF HP:Wounded MV:Fresh > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

e
e
* R W0 - D - OFF HP:Wounded MV:Fresh > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

e
* R W0 - D - OFF HP:Wounded MV:Fresh > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

e
* R W0 - D - OFF HP:Wounded MV:Fresh > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.


* R W0 - D - OFF HP:Wounded MV:Fresh > The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

* R W0 - D - OFF HP:Wounded MV:Fresh > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

* R W0 - D - OFF HP:Wounded MV:Fresh >
n
e
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.

e
* R W0 - D - OFF HP:Wounded MV:Fresh > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

e
* R W0 - D - OFF HP:Wounded MV:Fresh > A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

e
* R W0 - D - OFF HP:Wounded MV:Fresh > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

* R W0 - D - OFF HP:Wounded MV:Fresh > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the west.

n
n
* R W0 - D - OFF HP:Wounded MV:Fresh >
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]S
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the south.

u
* R W0 - D - OFF HP:Wounded MV:Fresh > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A chestnut stallion trots about, being ridden by you.
*Beefy* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
A soldier has arrived from the south.

* R W0 - D - OFF HP:Wounded MV:Fresh >
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]11820
A weapon rack stands on the ground here, ready to store weapons.
A chestnut stallion trots about, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A soldier has arrived from below.

* R W0 - D - OFF HP:Wounded MV:Fresh >
jj
order soldier kill mikhan
Ok.

* R W0 - D - OFF HP:Wounded MV:Fresh >
dis
[dismount ]
You stop riding him.

jj
order soldier kill mikhan
jj
order soldier kill mikhan
* W0 - D - OFF HP:Wounded MV:Fresh >
Ok.

7
* W0 - D - OFF HP:Wounded MV:Fresh >
[ch mood brave]
Mood changed to: Brave

* B0 - D - OFF HP:Wounded MV:Fresh > [ch posture offensive]
Posture changed to: Offensive

* B0 - O - OFF HP:Wounded MV:Fresh > Ok.

j
kill mikhan
* B0 - O - OFF HP:Wounded MV:Fresh >
They aren't here.

j
kill mikhan
* B0 - O - OFF HP:Wounded MV:Fresh >
j
kill mikhan
They aren't here.

* B0 - O - OFF HP:Wounded MV:Fresh >
They aren't here.

sc
* B0 - O - OFF HP:Wounded MV:Fresh >
You have 250(405) hit and 149(149) movement points.
You have scored 55409719 experience points and 1124 quest points.
You need 3090281 exp to level and 1876 qp to rank.
You have amassed 194 Turn points to date.
You have played 59 days and 13 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.
* B0 - O - OFF HP:Wounded MV:Fresh >
j
kill mikhan
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* B0 - O - OFF HP:Wounded MV:Fresh > They aren't here.

* B0 - O - OFF HP:Wounded MV:Fresh >

*Mikhan* has arrived from below, riding a shadow stallion.
*Beefy* has arrived from below.

j
kill mikhan
* B0 - O - OFF HP:Wounded MV:Fresh >
*Beefy* barely hacks your head.

j
kill mikhan
* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched > You do the best you can!

* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched > The Shienaran commander bellows 'The
criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
The Shienaran commander lances Mikhan's body.
The Shienaran commander bellows 'The criminal Beefy shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Beefy has been spotted!'
You do the best you can!

* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >

*Mikhan* tries to slash the Shienaran commander, but he parries successfully.
A soldier joins your fight!
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander lances Mikhan's body.
You gracefully flow into Lizard in the Thornbush, scything *Beefy*'s right leg.
*Beefy* barely hacks your left leg.

* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >
f
*Mikhan* panics, and attempts to flee!
PANIC! You couldn't escape!

* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >
*Mikhan* leaves down riding a shadow stallion.

* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >
*Mikhan* has arrived from below, riding a shadow stallion.

* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >

The Shienaran commander bellows 'The criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
The Shienaran commander lances Mikhan's right arm hard.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A soldier joins your fight!

4
* B0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >
f
[ch mood wimpy]
Mood changed to: Wimpy

u
* W0 - O - OFF HP:Wounded MV:Fresh - Beefy: Scratched >
You panic and attempt to flee!


A soldier tries to scythe Mikhan, but he deflects the blow.
The grizzled veteran tries to crush Mikhan, but he deflects the blow.
The grizzled veteran blasts Mikhan's right arm very hard.
*Mikhan* tries to slash the Shienaran commander, but he deflects the blow.
The Shienaran commander lances Mikhan's left leg.
The grizzled veteran crushes Beefy's head.
The grizzled veteran blasts Beefy's left leg.
A sergeant barely slashes Beefy's body.

*Mikhan* panics, and attempts to flee!
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U
]
No room found
Fleeing
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Mikhan* is here, fighting the Shienaran commander, riding a shadow stallion.
*Beefy* is here, fighting a sergeant.
A soldier is here, fighting Mikhan.
A chestnut stallion trots about.
A sergeant is here, fighting Beefy.
The grizzled veteran is here, fighting Beefy.
The grizzled veteran is here, fighting Mikhan.
The grizzled veteran is here, fighting Beefy.
The grizzled veteran is here, fighting Mikhan.
The Shienaran commander is here, fighting Mikhan.

j
kill mikhan
* W0 - O - OFF HP:Wounded MV:Full >
You dodge a bash from *Beefy* who loses his balance and falls!
You do the best you can!

* W0 - O - OFF HP:Wounded MV:Full - Beefy: Scratched >

A sergeant gallantly rescues the Shienaran commander!
*Mikhan* panics, and attempts to flee!

j
kill mikhan
* W0 - O - OFF HP:Wounded MV:Full - Beefy: Scratched >
You do the best you can!

* W0 - O - OFF HP:Wounded MV:Full - Beefy: Scratched >

A sergeant tries to slash Mikhan, but he parries successfully.
The Shienaran commander lances Beefy's right foot.
You assume Arc of the Moon, scything *Beefy*'s body.
A soldier barely scythes Mikhan's body.
The grizzled veteran tries to crush Mikhan, but he parries successfully.
The grizzled veteran tries to blast Mikhan, but he deflects the blow.
The grizzled veteran tickles Beefy's right foot with his crush.
The grizzled veteran barely blasts Beefy's left leg.

f
* W0 - O - OFF HP:Wounded MV:Full - the Shienaran commander: Scratched - Beefy: Hurt >
PANIC! You couldn't escape!

u
* W0 - O - OFF HP:Wounded MV:Full - the Shienaran commander: Scratched - Beefy: Hurt >
*Mikhan* panics, and attempts to flee!
No way! You're fighting for your life!

* W0 - O - OFF HP:Wounded MV:Full - the Shienaran commander: Scratched - Beefy: Hurt >
4
f
[ch mood wimpy]
Mood changed to: Wimpy

u
* W0 - O - OFF HP:Wounded MV:Full - the Shienaran commander: Scratched - Beefy: Hurt >
You panic and attempt to flee!


*Beefy* hacks the Shienaran commander's right arm into bloody fragments!
The Shienaran commander barely lances Beefy's left leg.
A sergeant tries to slash Mikhan, but he parries successfully.
A soldier tries to scythe Mikhan, but he parries successfully.
The grizzled veteran tries to crush Mikhan, but he deflects the blow.
The grizzled veteran tries to blast Mikhan, but he deflects the blow.
The grizzled veteran barely crushes Beefy's body.
The grizzled veteran blasts Beefy's body.

j
kill mikhan
The grizzled veteran gallantly rescues the Shienaran commander!
*Beefy* has lost his link.
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U
]test2westupsoutheastnorthtest2westupsoutheastnorthtest2westupsoutheastnorth
No room found
Fleeing
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
*Mikhan* is here, fighting a sergeant, riding a shadow stallion.
*Beefy* (Linkless) is here, fighting the grizzled veteran.
A soldier is here, fighting Mikhan.
A chestnut stallion trots about.
A sergeant is here, fighting Mikhan.
The grizzled veteran is here, fighting Beefy.
The grizzled veteran is here, fighting Mikhan.
The grizzled veteran is here, fighting Beefy.
The grizzled veteran is here, fighting Mikhan.
Grimly steadfast, a Shienaran commander prepares for battle.

* W0 - O - OFF HP:Wounded MV:Full > *Mikhan* leaves down riding a shadow stallion.
*Mikhan* has arrived from below, riding a shadow stallion.
You try to scythe *Mikhan*, but he deflects the blow.

* W0 - O - OFF HP:Wounded MV:Full - Mikhan: Hurt >
6
7
[ch mood brave]
Mood changed to: Brave

* B0 - O - OFF HP:Wounded MV:Full - Mikhan: Hurt > [ch posture offensive]
Posture changed to: Offensive

b
* B0 - O - OFF HP:Wounded MV:Full - Mikhan: Hurt >
The Shienaran commander bellows 'The criminal Mikhan shall pay for his
crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
The Shienaran commander tries to lance Mikhan, but he parries successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A soldier joins your fight!
A soldier scythes Mikhan's body.
The grizzled veteran barely crushes Beefy's body.
*Beefy* panics, and attempts to flee!
The grizzled veteran tries to blast Mikhan, but he parries successfully.
A sergeant slashes Beefy's right arm.
*Beefy* panics, and attempts to flee!
The Shienaran commander lances Mikhan's head.
You scythe *Mikhan*'s right foot.
*Beefy* hacks the grizzled veteran's left arm hard.
The grizzled veteran blasts Beefy's right leg.
*Beefy* panics, and attempts to flee!
The grizzled veteran barely crushes Beefy's left leg.
*Beefy* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
*Beefy* has reconnected.
[bash ]


*Beefy* leaves down.

-
=+
*Mikhan* panics, and attempts to flee!

*

*Mikhan* leaves down riding a shadow stallion.

*
+=
-
-=
They're not here anymore!

* B0 - O - OFF HP:Wounded MV:Fresh >
j
kill mikhan
g
They aren't here.

* B0 - O - OFF HP:Wounded MV:Fresh >
[k dark]
They aren't here.

l
g
* B0 - O - OFF HP:Wounded MV:Fresh >
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* B0 - O - OFF HP:Wounded MV:Fresh > [k dark]
They aren't here.
j
kill mikhan
They aren't here.

* B0 - O - OFF HP:Wounded MV:Fresh > They aren't here.

* B0 - O - OFF HP:Wounded MV:Fresh >
j
kill mikhan

*Mikhan* has arrived from below, riding a shadow stallion.
*Beefy* has arrived from below.

j
kill mikhan
* B0 - O - OFF HP:Wounded MV:Fresh > You scythe *Mikhan*'s left leg.

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded > *Beefy* hacks a soldier's body very hard.
You do the best you can!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >
b
The Shienaran commander bellows 'The criminal Mikhan shall pay for his
crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
The Shienaran commander barely tickles Beefy's body with his lance.
The Shienaran commander bellows 'The criminal Beefy shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Beefy has been spotted!'
*Mikhan* panics, and attempts to flee!
[bash ]


-=
*Mikhan* leaves down riding a shadow stallion.
*Mikhan* has arrived from below, riding a shadow stallion.

+
*
The Shienaran commander lances Beefy's right arm.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A soldier barely scythes Beefy's left arm.

*
+=
-
The Shienaran commander bellows 'The criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'


-=
As *Mikhan* avoids your bash, you topple over and fall to the ground!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >

Your body is burned by a tremendous fireball sent by *Mikhan*!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
*Mikhan* barely slashes your left foot.
The grizzled veteran tries to crush Mikhan, but he deflects the blow.
The grizzled veteran barely crushes Beefy's body.
The grizzled veteran tries to blast Mikhan, but he parries successfully.
The grizzled veteran tries to blast Mikhan, but he parries successfully.
A sergeant tries to slash Mikhan, but he deflects the blow.
The Shienaran commander barely lances Beefy's right leg.
A soldier scythes Beefy's right hand.
*Beefy* hacks a soldier's body very hard.

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >

*Beefy* panics, and attempts to flee!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
j
kill mikhan
You do the best you can!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
j
kill mikhan
j
kill mikhan
You do the best you can!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
You scythe *Mikhan*'s left hand.
The grizzled veteran tickles Mikhan's body with his crush.
The grizzled veteran crushes Beefy's body.
The grizzled veteran tries to blast Mikhan, but he deflects the blow.
The grizzled veteran tickles Mikhan's body with his blast.
A sergeant barely slashes Mikhan's left foot.
The Shienaran commander lances Beefy's head.
A soldier barely scythes Beefy's head.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >

*Beefy* panics, and attempts to flee!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >

*Mikhan* panics, and attempts to flee!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >
*Mikhan* leaves down riding a shadow stallion.

j
kill mikhan
* B0 - O - OFF HP:Wounded MV:Fresh >
*Mikhan* has arrived from below, riding a shadow stallion.

* B0 - O - OFF HP:Wounded MV:Fresh > You try to scythe *Mikhan*, but he parries successfully.

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >
The Shienaran commander bellows 'The criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
*Beefy* panics, and attempts to flee!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >

You barely scythe *Mikhan*'s left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely crushes Beefy's body.
The Shienaran commander lances Beefy's body.
A soldier tickles Beefy's left arm with his scythe.

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >
*Beefy* leaves down.

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >
j
kill mikhan

*Beefy* has arrived from below.
*Mikhan* panics, and attempts to flee!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded > *Beefy* hacks a soldier's right leg hard.
You do the best you can!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >
The Shienaran commander bellows 'The criminal Beefy shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Beefy has been spotted!'
The Shienaran commander barely lances Beefy's body.

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded >
j
kill mikhan
j
kill mikhan
*Mikhan* panics, and attempts to flee!
You do the best you can!

* B0 - O - OFF HP:Wounded MV:Fresh - Mikhan: Wounded > The Shienaran commander tickles Beefy's body
with his lance.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A soldier barely scythes Beefy's body.
The grizzled veteran tries to blast Mikhan, but he parries successfully.
The grizzled veteran tries to blast Mikhan, but he parries successfully.
A sergeant tries to slash Mikhan, but he parries successfully.
*Mikhan* barely slashes your left leg.
You try to scythe *Mikhan*, but he deflects the blow.
You do the best you can!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
b

*Beefy* panics, and attempts to flee!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
*Mikhan* panics, and attempts to flee!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >


-
*Beefy* leaves down.
*Mikhan* panics, and attempts to flee!

=
+
*Beefy* has arrived from below.

*
*Beefy* hacks a soldier's right leg very hard.

*
*Mikhan* leaves down riding a shadow stallion.

+
A soldier scythes Beefy's head.
The Shienaran commander says 'You Beefy!!! You will die before your time!! '
The Shienaran commander barely lances Beefy's body.
*Beefy* hacks a soldier's body hard.

=
-
-
The Shienaran commander bellows 'The criminal Beefy shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Beefy has been spotted!'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

=
They're not here anymore!

* B0 - O - OFF HP:Battered MV:Fresh >
*Beefy* panics, and attempts to flee!

* B0 - O - OFF HP:Battered MV:Fresh >
j
kill mikhan
j
kill mikhan
They aren't here.

j
kill mikhan
* B0 - O - OFF HP:Battered MV:Fresh >
The grizzled veteran tickles Beefy's body with his crush.
The grizzled veteran tickles Beefy's body with his crush.
The grizzled veteran blasts Beefy's right arm hard.
The grizzled veteran blasts Beefy's body.
A sergeant slashes Beefy's left arm.
The Shienaran commander lances Beefy's head.
A soldier tickles Beefy's right foot with his scythe.
*Beefy* hacks a soldier's head into bloody fragments!
*Beefy* leaves down.
*Mikhan* has arrived from below, riding a shadow stallion.
*Beefy* has arrived from below.
You try to scythe *Mikhan*, but he deflects the blow.

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded > You do the best you can!

g
* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
The Shienaran commander bellows 'The criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
The Shienaran commander tickles Beefy's body with his lance.
The Shienaran commander bellows 'The criminal Beefy shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Beefy has been spotted!'
[k dark]
You do the best you can!

b
* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
[bash ]


-
=+
*
*
+
*Beefy* hacks the Shienaran commander's body.
A soldier joins your fight!
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander lances Beefy's body.

=
-
*Beefy* panics, and attempts to flee!
Your body is burned by a tremendous fireball sent by *Mikhan*!


-=
*Mikhan* panics, and attempts to flee!
As *Mikhan* avoids your bash, you topple over and fall to the ground!

* B0 - O - OFF HP:Battered MV:Fresh >

*Beefy* leaves down.

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
j
kill mikhan

*Mikhan* leaves down riding a shadow stallion.

* B0 - O - OFF HP:Battered MV:Fresh >
j
kill mikhan
j
kill mikhan
They aren't here.
j
kill mikhan
* B0 - O - OFF HP:Battered MV:Fresh > *Mikhan* has arrived from below, riding a shadow stallion.
*Beefy* has arrived from below.
You barely scythe *Mikhan*'s head.

j
kill mikhan
* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
*Beefy* hacks a soldier's body extremely hard.

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded > You do the best you can!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded > The Shienaran commander bellows 'The
criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
The Shienaran commander lances Beefy's right arm.
The Shienaran commander bellows 'The criminal Beefy shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Beefy has been spotted!'
You do the best you can!

* B0 - O - OFF HP:Battered MV:Fresh - Mikhan: Wounded >
b
[bash ]


-
The Shienaran commander lances Beefy's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A soldier barely scythes Beefy's left leg.
*Beefy* tries to hack a soldier, but he parries successfully.

=
+*

*
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Mikhan*!

+
=-
*Beefy* panics, and attempts to flee!
*Mikhan* panics, and attempts to flee!


-=
Your bash at *Mikhan* sends him sprawling!

* B0 - O - OFF HP:Critical MV:Fresh - Mikhan: Wounded >
The grizzled veteran crushes Beefy's body.
The grizzled veteran tries to crush Mikhan, but he parries successfully.
The grizzled veteran blasts Beefy's right arm hard.
The grizzled veteran barely blasts Mikhan's body.
A sergeant barely tickles Mikhan's body with his slash.
The Shienaran commander lances Beefy's body.
A soldier barely scythes Beefy's right leg.
*Beefy* hacks a soldier's body very hard.
You scythe *Mikhan*'s left leg.

* B0 - O - OFF HP:Critical MV:Fresh - Mikhan: Wounded >
yell OUCH
You bellow 'OUCH'

j
kill mikhan
* B0 - O - OFF HP:Critical MV:Fresh - Mikhan: Wounded >
You do the best you can!

* B0 - O - OFF HP:Critical MV:Fresh - Mikhan: Wounded >
*Beefy* panics, and attempts to flee!

* B0 - O - OFF HP:Critical MV:Fresh - Mikhan: Wounded >

The grizzled veteran barely crushes Beefy's right leg.
The grizzled veteran tickles Mikhan's body with his crush.
The grizzled veteran blasts Beefy's left leg.
The grizzled veteran barely tickles Mikhan's body with his blast.
A sergeant barely slashes Mikhan's body.
The Shienaran commander lances Beefy's body.
A soldier barely scythes Beefy's body.
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You assume Ribbon in the Air, scything *Mikhan*'s left arm.
*Mikhan* leaves down riding a shadow stallion.
*Mikhan* has arrived from below, riding a shadow stallion.

4
* B0 - O - OFF HP:Critical MV:Fresh >
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!


5
* B0 - O - OFF HP:Critical MV:Fresh - Mikhan: Wounded >
[ch mood wimpy]
Mood changed to: Wimpy

f
* W0 - O - OFF HP:Critical MV:Fresh - Mikhan: Wounded > *Beefy* leaves down.
[ch posture defensive]
Posture changed to: Defensive

s
* W0 - D - OFF HP:Critical MV:Fresh - Mikhan: Wounded >

s
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U
]test2westupsoutheastnorthtest2westupsoutheastnorthtest2westupsoutheastnorth
No room found
Fleeing
*Beefy* is standing here.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]

* W0 - D - OFF HP:Critical MV:Full > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]

* W0 - D - OFF HP:Critical MV:Full >
w
The Shienaran commander bellows 'The criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]

w
w
* W0 - D - OFF HP:Critical MV:Full >
w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]21631

w
* W0 - D - OFF HP:Critical MV:Full > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]

w
* W0 - D - OFF HP:Critical MV:Full > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]

w
* W0 - D - OFF HP:Critical MV:Full > A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]

w
* W0 - D - OFF HP:Critical MV:Strong > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]

w
* W0 - D - OFF HP:Critical MV:Strong > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]

s
* W0 - D - OFF HP:Critical MV:Strong > Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]

w
* W0 - D - OFF HP:Critical MV:Strong > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]

w
* W0 - D - OFF HP:Critical MV:Strong > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]

w
* W0 - D - OFF HP:Critical MV:Strong > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]

w
* W0 - D - OFF HP:Critical MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]

s
* W0 - D - OFF HP:Critical MV:Strong > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]

* W0 - D - OFF HP:Critical MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]

cal
* W0 - D - OFF HP:Critical MV:Strong > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

s
* W0 - D - OFF HP:Critical MV:Strong > You don't see a closed gate.


* W0 - D - OFF HP:Critical MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

Ibzon
Posts: 128
Joined: Wed Oct 21, 2015 12:22 am

Re: Ibzon vs Mikhan, Round Two (another long log)

Post by Ibzon » Wed Nov 16, 2016 1:59 am

* W0 - D - OFF HP:Critical MV:Tiring >
w
w
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* W0 - D - OFF HP:Critical MV:Tiring > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* W0 - D - OFF HP:Critical MV:Tiring >
w

Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]S
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* W0 - D - OFF HP:Critical MV:Tiring >
s
s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]3955
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

s
* W0 - D - OFF HP:Critical MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

s
* W0 - D - OFF HP:Critical MV:Tiring > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

s
* W0 - D - OFF HP:Critical MV:Tiring > Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* W0 - D - OFF HP:Critical MV:Tiring > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.

* W0 - D - OFF HP:Critical MV:Tiring >
e
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]S
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.

* W0 - D - OFF HP:Critical MV:Tiring > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* W0 - D - OFF HP:Critical MV:Tiring >
e
n
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]S
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A figure stands here, ready to collect unwanted things.
A gleeman is here, wearing a cloak of different colored patches.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.

n
* W0 - D - OFF HP:Critical MV:Tiring > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.

* W0 - D - OFF HP:Critical MV:Tiring > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.

* W0 - D - OFF HP:Critical MV:Tiring >
n
n
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]S
A hanging lantern lights the path.
An elite Shienaran guard attends his duties.

* W0 - D - OFF HP:Critical MV:Tiring > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* W0 - D - OFF HP:Critical MV:Tiring >
n
The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]S
A Shienaran sergeant watches for the enemy here.
A tactician's clerk tallies fallen enemies here.

* W0 - D - OFF HP:Critical MV:Tiring >
s
w
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]S
A tough Shienaran soldier waits here.

* W0 - D - OFF HP:Critical MV:Tiring >
Western Hall
This broad hallway is carpeted with thick carpet, and heavy tapestries
adorn the walls. Candle sconces placed regularly along the walls provides
a dim but adaquite light. West of here the hall bends north, with a
simply but expertly designed stairwell in the corner leading up to the
second level of the castle.
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.

* W0 - D - OFF HP:Critical MV:Tiring >
w
West Wing of the Castle
The westernmost part of the keep, this hallway turns sharply to the
north and east. Candle sconces on the wall provide lighting. A simple
but perfectly made stairway leads to the top floor of the keep.
[ obvious exits: N E U ]

u
* W0 - D - OFF HP:Critical MV:Tiring >
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.

* W0 - D - OFF HP:Critical MV:Tiring >
e

A Shienaran gate guard bellows 'Darkfriend!'

* W0 - D - OFF HP:Critical MV:Tiring > Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.

* W0 - D - OFF HP:Critical MV:Tiring >
e
e
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]

* W0 - D - OFF HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.

* W0 - D - OFF HP:Beaten MV:Tiring >
e

Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]4032

* W0 - D - OFF HP:Beaten MV:Tiring >
yyy
[ungroup ]
You have disbanded the group.

* W0 - D - OFF HP:Beaten MV:Tiring >
w
w
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.

n
* W0 - D - OFF HP:Beaten MV:Tiring > Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]

* W0 - D - OFF HP:Beaten MV:Tiring > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.


* W0 - D - OFF HP:Beaten MV:Tiring >
s
e
e
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]

* W0 - D - OFF HP:Beaten MV:Tiring > Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.

* W0 - D - OFF HP:Beaten MV:Tiring > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]

* W0 - D - OFF HP:Beaten MV:Tiring >
d
w
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

w
* W0 - D - OFF HP:Beaten MV:Tiring >
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A tough Shienaran soldier waits here.

* W0 - D - OFF HP:Beaten MV:Tiring > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* W0 - D - OFF HP:Beaten MV:Tiring >
y
order soldier follow ibzon
Your leadership status is not that high! <—— Mob lead broke. This is bad.

yy
group soldier
* W0 - D - OFF HP:Beaten MV:Tiring > A soldier: They must follow you to enter your group.

* W0 - D - OFF HP:Beaten MV:Tiring >
gr
sc
You are currently working solo.

* W0 - D - OFF HP:Beaten MV:Tiring > You have 61(405) hit and 80(149) movement points.
You have scored 55408532 experience points and 1124 quest points.
You need 3091468 exp to level and 1876 qp to rank.
You have amassed 194 Turn points to date.
You have played 59 days and 13 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.

* W0 - D - OFF HP:Beaten MV:Tiring >
e
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A tough Shienaran soldier waits here.

gr
* W0 - D - OFF HP:Beaten MV:Tiring >
You are currently working solo.

* W0 - D - OFF HP:Beaten MV:Tiring >
yy
group soldier
A soldier: They must follow you to enter your group.

* W0 - D - OFF HP:Beaten MV:Tiring >
yyy
[ungroup ]
But you lead no group!

l
* W0 - D - OFF HP:Beaten MV:Tiring >
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A tough Shienaran soldier waits here.

y
order soldier follow ibzon
* W0 - D - OFF HP:Beaten MV:Tiring >
Your leadership status is not that high!

yy
group soldier
* W0 - D - OFF HP:Beaten MV:Tiring >
e
A soldier: They must follow you to enter your group.

* W0 - D - OFF HP:Beaten MV:Tiring > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* W0 - D - OFF HP:Beaten MV:Tiring >

n
* W0 - D - OFF HP:Beaten MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]S
A grizzled Shienaran veteran looks on.

* W0 - D - OFF HP:Beaten MV:Tiring >
n

The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]4016
A grizzled Shienaran veteran looks on.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.

* W0 - D - OFF HP:Beaten MV:Tiring >
s
w
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]S
A grizzled Shienaran veteran looks on.

* W0 - D - OFF HP:Beaten MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* W0 - D - OFF HP:Beaten MV:Winded >
rest
ds
You sit down and rest your tired bones.
You swing a massive Saldaean scimitar with a blue-steel hilt smoothly, Folding the Fan.

* W0 - D - OFF HP:Beaten MV:Winded > [draw sword]
You draw a massive Saldaean scimitar with a blue-steel hilt in a smooth motion, Unfolding the Fan.
You wield a massive Saldaean scimitar with a blue-steel hilt with both hands.

* W0 - D - OFF HP:Beaten MV:Winded >
6
[ch mood brave]
Mood changed to: Brave

7
* B0 - D - OFF HP:Beaten MV:Winded >
l
[ch posture offensive]
Posture changed to: Offensive


* B0 - O - ON HP:Beaten MV:Tiring >
sc
You have 90(405) hit and 93(149) movement points.
You have scored 55408532 experience points and 1124 quest points.
You need 3091468 exp to level and 1876 qp to rank.
You have amassed 194 Turn points to date.
You have played 59 days and 13 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are resting.

* B0 - O - ON HP:Beaten MV:Tiring >
1
[where ]
Players in your Zone
--------------------
Ibzon - Fal Dara Weaponguild

* B0 - O - ON HP:Beaten MV:Tiring >
*Mikhan* has arrived from the east.

l
* B0 - O - ON HP:Beaten MV:Tiring >
*Mikhan* barely slashes your left arm.

* B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
*Mikhan* is here, fighting YOU!
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >

You try to scythe *Mikhan*, but he parries successfully.
The grizzled veteran joins your fight!
A Shienaran guard joins the grizzled veteran's fight!
An elite Shienaran guard joins the grizzled veteran's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >

*Mikhan* panics, and attempts to flee!

* B0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >

*Mikhan* leaves east.

* B0 - O - ON HP:Beaten MV:Tiring >
zerk
j
kill mikhan
[change mood berserk]
Mood changed to: Berserk

* Z0 - O - ON HP:Beaten MV:Tiring > They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring >
j
kill mikhan
They aren't here.

* Z0 - O - ON HP:Beaten MV:Tiring > *Mikhan* has arrived from the east.
You try to scythe *Mikhan*, but he parries successfully.

j
kill mikhan
j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >
You do the best you can!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded > You do the best you can!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >
j
kill mikhan

A Shienaran guard joins your fight!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a Shienaran guard's fight!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >
You do the best you can!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >
j
kill mikhan
j
kill mikhan

A Borderguard trainee tries to slash Mikhan, but he deflects the blow.
An elite Shienaran guard barely slashes Mikhan's right arm.
An elite Shienaran guard barely slashes Mikhan's left leg.
A Shienaran guard barely slashes Mikhan's body.
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You scythe *Mikhan*'s head.

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded > *Mikhan* panics, and attempts to flee!
You do the best you can!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded > You scythe *Mikhan*'s body.
You do the best you can!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >

*Mikhan* leaves north.

* Z0 - O - ON HP:Beaten MV:Tiring >

A Shienaran guard leaves north.

b
* Z0 - O - ON HP:Beaten MV:Tiring >
[bash ]
Bash who?

j
kill mikhan
j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring >
They aren't here.

* Z0 - O - ON HP:Beaten MV:Tiring > They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring >
j
kill mikhan
They aren't here.

* Z0 - O - ON HP:Beaten MV:Tiring > They aren't here.
* Z0 - O - ON HP:Beaten MV:Tiring >
j
kill mikhan

*Mikhan* has arrived from the north.

* Z0 - O - ON HP:Beaten MV:Tiring > *Mikhan* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded > You try to scythe *Mikhan*, but he parries
successfully.
You do the best you can!

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Wounded >
b
[bash ]


-
An elite Shienaran guard joins your fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins an elite Shienaran guard's fight!
A Borderguard trainee joins an elite Shienaran guard's fight!
Mikhan swiftly dodges a Borderguard trainee's attempt to slash him.
Mikhan swiftly dodges a Borderguard trainee's attempt to slash him.
An elite Shienaran guard barely slashes Mikhan's left hand.
An elite Shienaran guard barely tickles Mikhan's body with his slash.
*Mikhan* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


=
+*

*Mikhan* panics, and attempts to flee!

*
+=
-
*Mikhan* leaves north.

-
=
They're not here anymore!

j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring >
j
kill mikhan
They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring > They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring > *Beefy* has arrived from the east.
*Mikhan* has arrived from the north.
You scythe *Mikhan*'s left foot very hard.

* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Battered > You do the best you can!

j
kill mikhan
* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Battered >
A Shienaran guard has arrived from the north.
*Beefy* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Battered > You do the best you can!

b
* Z0 - O - ON HP:Beaten MV:Tiring - Mikhan: Battered >
You try to scythe *Mikhan*, but he deflects the blow.
[bash ]


*Mikhan* panics, and attempts to flee!

-
A Shienaran guard barely slashes Beefy's head.
The grizzled veteran joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a Shienaran guard's fight!
A Borderguard trainee joins a Shienaran guard's fight!
Uno Nomesta joins an elite Shienaran guard's fight!

=
+
*
*
*Mikhan* leaves east.

+
=-
-
*Mikhan* has arrived from the east.

=
*Mikhan* slashes your head.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Mikhan* sends him sprawling!

* Z0 - O - ON HP:Critical MV:Tiring - Beefy: Beaten >
You spin effortlessly into Moon Rises Over the Water, scything *Beefy*'s body.
*Beefy* panics, and attempts to flee!
The grizzled veteran joins a Shienaran guard's fight!
An elite Shienaran guard joins Uno Nomesta's fight!
A Borderguard trainee joins a Shienaran guard's fight!
Uno Nomesta smites Beefy's right arm hard.
A Borderguard trainee tickles Beefy's body with his slash.
An elite Shienaran guard barely slashes Beefy's left leg.
A Shienaran guard barely slashes Beefy's left leg.
You spin effortlessly into The River Undercuts the Bank, scything *Beefy*'s left arm very hard.

* Z0 - O - ON HP:Critical MV:Tiring - Beefy: Critical >

*Beefy* leaves north.

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Battered >

A Shienaran guard joins the grizzled veteran's fight!

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Battered >
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Battered >
*Beefy* has arrived from the north.

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Battered >
j
kill mikhan
j
kill mikhan
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Battered > A Shienaran guard slashes Mikhan's right
leg hard.
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a Shienaran guard's fight!
Uno Nomesta joins an elite Shienaran guard's fight!
You scythe *Mikhan*'s body.
A Borderguard trainee slashes Mikhan's left arm.
An elite Shienaran guard tickles Mikhan's body with his slash.
The grizzled veteran slashes Mikhan's head.
You do the best you can!

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Beaten >
*Beefy* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Beaten >
j
kill mikhan
j
kill mikhan
A Shienaran guard has arrived from the east.
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Beaten > You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Beaten >

A Shienaran guard barely slashes Beefy's body.
*Beefy* panics, and attempts to flee!
Uno Nomesta barely tickles Beefy's left foot with his smite.
Beefy swiftly dodges a Borderguard trainee's attempt to slash him.
An elite Shienaran guard tickles Beefy's body with his slash.
A Shienaran guard tickles Mikhan's body with his slash.
You scythe *Mikhan*'s body.
A Borderguard trainee tickles Mikhan's head with his slash.
An elite Shienaran guard tickles Mikhan's body with his slash.
*Mikhan* panics, and attempts to flee!
The grizzled veteran slashes Mikhan's body.
A Shienaran guard has arrived from the east.


* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Beaten >
You scythe *Mikhan*'s right arm extremely hard.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
*Beefy* leaves east.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > A Shienaran guard has arrived from the
north.
A Shienaran guard leaves east.
A Shienaran guard leaves east.
*Mikhan* leaves east.
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring >
*Mikhan* has arrived from the east.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
*Mikhan* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!


j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > You do the best you can!

g
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > You do the best you can!

g
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
You try to scythe *Mikhan*, but he deflects the blow.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > [k dark]
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > *Beefy* has arrived from the east.
[k dark]
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
*Beefy* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
*Mikhan* panics, and attempts to flee!
You do the best you can!

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
You scythe *Mikhan*'s body.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a Shienaran guard's fight!
A Borderguard trainee barely slashes Beefy's right arm.
*Beefy* panics, and attempts to flee!
Uno Nomesta smites Beefy's left leg.
You do the best you can!

g
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > You do the best you can!

g
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > [k dark]
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > [k dark]
You do the best you can!

g
g
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > Uno Nomesta barely smites Beefy's left hand.

A Borderguard trainee tickles Beefy's body with his slash.
A Borderguard trainee tickles Beefy's left foot with his slash.
An elite Shienaran guard barely slashes Beefy's body.
An elite Shienaran guard tries to slash Mikhan, but he parries successfully.
The grizzled veteran tickles Mikhan's body with his slash.
A Shienaran guard tries to slash Mikhan, but he parries successfully.
A Shienaran guard tries to slash Mikhan, but he deflects the blow.
You try to scythe *Mikhan*, but he deflects the blow.
[k dark]
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
g
*Mikhan* leaves north.
[k dark]
You do the best you can!

g
* Z0 - O - ON HP:Critical MV:Tiring - Beefy: Critical >
*Beefy* leaves east.

* Z0 - O - ON HP:Critical MV:Tiring > [k dark]
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > [k dark]
They aren't here.

g
* Z0 - O - ON HP:Critical MV:Tiring >
[k dark]
They aren't here.

g
* Z0 - O - ON HP:Critical MV:Tiring >
g
[k dark]
They aren't here.

g
* Z0 - O - ON HP:Critical MV:Tiring >
[k dark]
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > [k dark]
They aren't here.

g
g
* Z0 - O - ON HP:Critical MV:Tiring >
[k dark]
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > [k dark]
They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
*Beefy* has arrived from the east.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring > *Beefy* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!

They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring - Beefy: Critical > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring - Beefy: Critical >
g

You gracefully flow into Tower of Morning, scything *Beefy*'s right arm very hard.
*Beefy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Beefy*'s death cry.

g
* Z0 - O - ON HP:Critical MV:Tiring >
[k dark]
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > [k dark]
They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
j
kill mikhan
j
kill mikhan
They aren't here.
* Z0 - O - ON HP:Critical MV:Tiring >
nar rip beefy
j
kill mikhan
You narrate 'rip beefy'

* Z0 - O - ON HP:Critical MV:Tiring >
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring >
sc
j
kill mikhan
You have 30(405) hit and 107(149) movement points.
You have scored 55412487 experience points and 1124 quest points.
You need 3087513 exp to level and 1876 qp to rank.
You have amassed 238 Turn points to date.
You have played 59 days and 13 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring >
e
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]S
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

* Z0 - O - ON HP:Critical MV:Tiring >
w
j
kill mikhan
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]4019
The corpse of Beefy is lying here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring >
n
j
kill mikhan
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]S
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring >
s
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
The corpse of Beefy is lying here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* Z0 - O - ON HP:Critical MV:Tiring >
e
s
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]S
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

* Z0 - O - ON HP:Critical MV:Tiring > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.

* Z0 - O - ON HP:Critical MV:Tiring >

Aston narrates 'nice'

* Z0 - O - ON HP:Critical MV:Tiring >
sc
You have 30(405) hit and 95(149) movement points.
You have scored 55412487 experience points and 1124 quest points.
You need 3087513 exp to level and 1876 qp to rank.
You have amassed 238 Turn points to date.
You have played 59 days and 13 hours (real time).
This ranks you as Ibzon the Commander [Saldaean Cavalry 7] (Level 40).
You are standing.

* Z0 - O - ON HP:Critical MV:Tiring >

A Shienaran guard has arrived from the north.
*Mikhan* leaves north.

n
j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
The grizzled veteran tries to slash Mikhan, but he parries successfully.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring >
j
kill mikhan
They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
j
kill mikhan
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > *Mikhan* has arrived from the south.
*Mikhan* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

j
kill mikhan
j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
The grizzled veteran has arrived from the south.
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > You do the best you can!

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >

*Mikhan* panics, and attempts to flee!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
j
kill mikhan

You try to scythe *Mikhan*, but he parries successfully.
The grizzled veteran joins your fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard bellows 'Dreadlord found! Mikhan was found at North End of the Eastern Wing.'

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > *Mikhan* leaves south.
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
j
kill mikhan
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring >
j
kill mikhan
The grizzled veteran leaves south.
A Shienaran guard leaves south.
They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
j
kill mikhan
They aren't here.


* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > *Mikhan* has arrived from the south.


* Z0 - O - ON HP:Critical MV:Tiring >
j
kill mikhan
j
kill mikhan
The grizzled veteran has arrived from the south.
A Shienaran guard has arrived from the south.
You barely scythe *Mikhan*'s body.
*Mikhan* panics, and attempts to flee!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
j
kill mikhan
j
kill mikhan
*Mikhan* leaves south.
They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
s
They aren't here.

* Z0 - O - ON HP:Critical MV:Tiring > They aren't here.

j
kill mikhan
* Z0 - O - ON HP:Critical MV:Tiring >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]W
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!

* Z0 - O - ON HP:Critical MV:Tiring > You try to scythe *Mikhan*, but he deflects the blow. <— Bad

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
j
kill mikhan
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >

You try to scythe *Mikhan*, but he deflects the blow. <— worse

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
j
kill mikhan
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Mikhan* burn your body!
You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
j
kill mikhan

You try to scythe *Mikhan*, but he deflects the blow. <— freaking terrible

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical > You do the best you can!

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >

You try to scythe *Mikhan*, but he deflects the blow. <— totally screwed.
The grizzled veteran has arrived from the north.
A Shienaran guard has arrived from the north.

* Z0 - O - ON HP:Critical MV:Tiring - Mikhan: Critical >
j
kill mikhan
j
kill mikhan

You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Mikhan devour your flesh.
You are dead! Sorry...
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Paj

Re: Ibzon vs Mikhan, Round Two (another long log)

Post by Paj » Wed Nov 16, 2016 4:07 am

Shame those last few hits, even had you landed that WvD may have kept them from being enough to disrupt his weaving.

Zerk on the DLs, less they be WvD. :-D

Good log.

Venum
Posts: 113
Joined: Mon Mar 07, 2016 2:49 pm

Re: Ibzon vs Mikhan, Round Two (another long log)

Post by Venum » Wed Nov 16, 2016 11:58 am

Very exciting showdown at the end, good stuff!

Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Re: Ibzon vs Mikhan, Round Two (another long log)

Post by Choen » Wed Nov 16, 2016 5:59 pm

Good read

Post Reply