Coraen is a trooper.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Petra
Posts: 268
Joined: Wed Feb 18, 2015 5:02 pm

Coraen is a trooper.

Post by Petra » Thu Nov 03, 2016 2:47 pm

Coraen and I had been pking blight for a while. Bor and Decrepit got in crit, when Zorgrusz turned up too we fell back a bit to mountains. We start, with some patient twiddling.

* R HP:Wounded SP:Bursting MV:Tiring > twid
twid
You patiently twiddle your thumbs.

,
* R HP:Wounded SP:Bursting MV:Tiring > You patiently twiddle your thumbs.

* R HP:Wounded SP:Bursting MV:Tiring > ,
You patiently twiddle your thumbs.

* R HP:Wounded SP:Bursting MV:Tiring > pp
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Bursting MV:Tiring > [notice ]
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Bursting MV:Tiring > [k h.dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > yell hurry up
sco
You bellow 'hurry up'

pp
* R HP:Wounded SP:Bursting MV:Tiring >
* R HP:Wounded SP:Bursting MV:Tiring > [
]
[k h.dark]
They aren't here.

]
* R HP:Wounded SP:Bursting MV:Tiring > ]
[where ]
Players in your Zone
--------------------
Coraen - Entering a Blighted Mire
Petra - Entering a Blighted Mire

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > l
pp
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Coraen the Trusted Student is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Bursting MV:Tiring > Dolofonos chats 'so glad to see you got through!'
[k h.dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > weath
,
,
pp
The temperature is about 95 degrees.
The sky is cloudy, and a mild wind comes from the south.

* R HP:Wounded SP:Bursting MV:Tiring > [notice ]
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Bursting MV:Tiring > [notice ]
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Bursting MV:Tiring > [k h.dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > pp
[
[k h.dark]
They aren't here.

]
* R HP:Wounded SP:Bursting MV:Tiring > ]
[where ]
Players in your Zone
--------------------
Coraen - Entering a Blighted Mire
Petra - Entering a Blighted Mire

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > ]
[k dark]
They aren't here.

]
]
]
* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > pp
[k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [
[k h.dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > ]
]
[where ]
Players in your Zone
--------------------
Coraen - Entering a Blighted Mire
Petra - Entering a Blighted Mire

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > ]
]
]
]
[k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring > TICK IN 5 SECONDS.

*Enok* has arrived from the west.
*Decrepit* has arrived from the west.

* R HP:Hurt SP:Bursting MV:Tiring >
*Enok* blasts Coraen's body.
*Decrepit* tries to pound you, but you deflect the blow.

* R HP:Hurt SP:Bursting MV:Tiring - Decrepit: Wounded > pp

You pierce *Decrepit*'s body.
Coraen scythes *Enok*'s left arm hard.
*Enok* barely blasts Coraen's right leg.

l
* R HP:Hurt SP:Bursting MV:Tiring - Decrepit: Battered > '
[k h.dark]
You do the best you can!

* R HP:Hurt SP:Bursting MV:Tiring - Decrepit: Battered > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
*Decrepit* is here, fighting YOU!
*Enok* is here, fighting Coraen.
Coraen the Trusted Student is here, fighting Enok, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Bursting MV:Tiring - Decrepit: Battered > -
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Hurt SP:Bursting MV:Tiring - Decrepit: Battered > [embrace ]
You feel the flows of saidar coursing through your body.

ng MV:Tiring - Decrepit: Battered >
*Decrepit* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Bursting MV:Tiring - Decrepit: Battered >
*Decrepit* pounds your right arm hard.

* R HP:Wounded SP:Bursting MV:Tiring - Decrepit: Battered > channel 'fireball' Decrepit

*Enok* avoids being bashed by Coraen who loses his balance and falls!

* R HP:Wounded SP:Bursting MV:Tiring - Decrepit: Battered >
*Bor* hacks Coraen's body.

* R HP:Wounded SP:Bursting MV:Tiring - Decrepit: Battered >
Coraen avoids being bashed by *Enok* who loses his balance and falls!

* R HP:Wounded SP:Bursting MV:Tiring - Decrepit: Battered >
*Decrepit* pounds your left foot hard.

* R HP:Wounded SP:Bursting MV:Tiring - Decrepit: Battered >
*Bor* sends Coraen sprawling with a powerful bash!

You begin to weave the appropriate flows...epit: Battered >


*Bor* hacks Coraen's body.
*Decrepit* tries to pound you, but you deflect the blow.
*Enok* blasts Coraen's left arm very hard.

=
*Bor* hacks Coraen's left leg.
You pierce *Decrepit*'s body.
*Enok* blasts Coraen's body.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Decrepit*.

* R HP:Wounded SP:Full MV:Tiring - Decrepit: Battered > channel 'fireball' Decrepit

You dodge a bash from *Decrepit* who loses his balance and falls!

You begin to weave the appropriate flows...: Battered >

*
*Enok* blasts Coraen's left arm hard.
*Zorgruz* has arrived from the west.


*Zorgruz* tries to blast you, but you parry successfully.

+
*Bor* panics, and attempts to flee!

=
*Enok* barely blasts Coraen's right leg.


*Bor* leaves south.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Decrepit*.

* R HP:Wounded SP:Strong MV:Tiring - Decrepit: Critical > channel 'fireball' Decrepit
You begin to weave the appropriate flows...

-
*Enok* blasts Coraen's body.

=
*Bor* has arrived from the south.
*Decrepit* panics, and attempts to flee!
Coraen sends *Bor* sprawling with a powerful bash!


Coraen scythes *Enok*'s body.
*Zorgruz* blasts your right leg.
*Enok* blasts Coraen's right hand.
*Zorgruz* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

ong MV:Tiring - Decrepit: Critical >
*Decrepit* leaves south.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
*Zorgruz* looks at you.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
Coraen narrates 'bor is batt'

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
You pierce *Zorgruz*'s body.
Coraen scythes *Enok*'s body.
*Zorgruz* tries to blast you, but you parry successfully.
*Enok* barely tickles Coraen's left foot with his blast.
*Enok* barely blasts Coraen's head.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched > channel 'fireball' h.dark
You begin to weave the appropriate flows...

=
*Bor* barely hacks Coraen's left leg.
Coraen barely scythes *Enok*'s head.

-
*Bor* panics, and attempts to flee!

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Bor*.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched > channel 'fireball' enok
*Bor* leaves north.
You begin to weave the appropriate flows...


Coraen avoids being bashed by *Enok* who loses his balance and falls!


*Zorgruz* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched > channel 'fireball' enok

*Zorgruz* blasts your left hand hard.
You feel parched from the hot weather.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
*Enok* clambers to his feet.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
*Enok* blasts Coraen's right arm hard.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
*Enok* blasts Coraen's right leg.
Coraen tickles *Enok*'s body with his scythe.
*Zorgruz* blasts your body very hard.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
*Bor* barely hacks Coraen's body.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
*Enok* blasts Coraen's right leg.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
*Bor* panics, and attempts to flee!

You begin to weave the appropriate flows...z: Scratched >

-
*Enok* blasts Coraen's head.
*Zorgruz* tries to blast you, but you parry successfully.

=
*Bor* leaves north.
Coraen sends *Enok* sprawling with a powerful bash!

=
You lost control of Saidar!

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched > channel 'fireball' enok

You barely pierce *Zorgruz*'s right leg.
Coraen tickles *Enok*'s head with his scythe.

* R HP:Wounded SP:Strong MV:Tiring - Zorgruz: Scratched >
You dodge a bash from *Zorgruz* who loses his balance and falls!

You begin to weave the appropriate flows...z: Scratched >

+
*Bor* has arrived from the north.

=
Coraen barely scythes *Enok*'s body.
*Bor* tries to hack you, but you deflect the blow.


*Zorgruz* clambers to his feet.

-channel 'fireball' h.dark
=
*Bor* panics, and attempts to flee!
Ok.
Fire coalesces into a ball at your hands, which you launch at *Enok*.

You begin to weave the appropriate flows...z: Scratched >

=
*Bor* leaves south.

*
*Zorgruz* tries to blast you, but you deflect the blow.


Coraen avoids being bashed by *Enok* who loses his balance and falls!

-
*Bor* hacks Coraen's right leg.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Bor*.

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched > channel 'fireball' enok

Coraen sends *Enok* sprawling with a powerful bash!

You begin to weave the appropriate flows... Scratched >


Coraen scythes *Enok*'s body.


*Zorgruz* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Bor* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
*Bor* leaves south.

channel 'fireball' enok
* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
*Zorgruz* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
Coraen avoids being bashed by *Enok* who loses his balance and falls!

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
*Zorgruz* blasts your body very hard.
Coraen scythes *Enok*'s body.

You begin to weave the appropriate flows... Scratched >

*TICK IN 5 SECONDS.
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Enok*.

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched > channel 'fireball' enok

*Zorgruz* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
Coraen sends *Enok* sprawling with a powerful bash!

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
*Zorgruz* tries to blast you, but you deflect the blow.
Coraen scythes *Enok*'s body.

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
Coraen narrates 'bor wont let me bash him'

* R HP:Wounded SP:Good MV:Tiring - Zorgruz: Scratched >
*Zorgruz* blasts your right hand hard.
Coraen scythes *Enok*'s head.

You begin to weave the appropriate flows...: Scratched >
*Decrepit* has arrived from the south.


*Decrepit* tries to pound you, but you deflect the blow.

*
Coraen barely scythes *Enok*'s head.

=
*Bor* hacks Coraen's body hard.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Enok*.

* R HP:Battered SP:Fading MV:Tiring - Zorgruz: Scratched > channel 'fireball' h.dark

*Decrepit* sends you sprawling with a powerful bash!

* R HP:Battered SP:Fading MV:Tiring - Zorgruz: Scratched >
Coraen avoids being bashed by *Enok* who loses his balance and falls!

* R HP:Battered SP:Fading MV:Tiring - Zorgruz: Scratched >
*Bor* hacks Coraen's body.
*Decrepit* pounds your body hard.
*Zorgruz* blasts your head extremely hard.
*Bor* panics, and attempts to flee!

* R HP:Battered SP:Fading MV:Tiring - Zorgruz: Scratched >
Coraen sends *Enok* sprawling with a powerful bash!

* R HP:Battered SP:Fading MV:Tiring - Zorgruz: Scratched >
*Bor* leaves north.

* R HP:Battered SP:Fading MV:Tiring - Zorgruz: Scratched >
*Decrepit* pounds your right arm very hard.
*Zorgruz* blasts your body very hard.
Coraen scythes *Enok*'s left arm hard.

* R HP:Beaten SP:Fading MV:Tiring - Zorgruz: Scratched >
Coraen narrates 'enok beat'

* R HP:Beaten SP:Fading MV:Tiring - Zorgruz: Scratched >
*Enok* blasts Coraen's body.

You begin to weave the appropriate flows...: Scratched >


*Bor* hacks Coraen's left arm hard.

+
*Enok* sends Coraen sprawling with a powerful bash!

=
*Enok* barely blasts Coraen's right foot.


Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your fireball blasts into *Bor*, dropping his charred corpse to the ground.
*Bor* is dead! R.I.P.
Your blood freezes as you hear *Bor*'s death cry.
*Decrepit* sends you sprawling with a powerful bash!

kling MV:Tiring - Zorgruz: Scratched >
*Decrepit* pounds your left leg.
*Zorgruz* blasts your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Enok* blasts Coraen's body.
You barely pierce *Zorgruz*'s left hand.
You flee head over heels.
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A draghkar is visible flying high in the sky.

* R HP:Beaten SP:Trickling MV:Tiring > e
]
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of Bor is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is standing here.
*Zorgruz* is standing here.
*Enok* is here, fighting Coraen.
Coraen the Trusted Student is sitting here, riding a warhorse.

* R HP:Beaten SP:Trickling MV:Tiring > *Enok* blasts Coraen's left arm hard.
[k dark]
You pierce *Decrepit*'s body.

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Beaten > _

*Decrepit* tries to pound you, but you parry successfully.
You pierce *Decrepit*'s body.
*Enok* blasts Coraen's body.

'
* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Beaten > ]
[rel ]
Ok.

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Beaten > ]
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Beaten > [k dark]
You do the best you can!
*Decrepit* panics, and attempts to flee!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Beaten > f
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Beaten > ]
*Zorgruz* blasts Coraen's right leg.
You panic and attempt to flee!
*Decrepit* leaves west.

sco
You flee head over heels.
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* is standing here.
A draghkar is visible flying high in the sky.
[k dark]
You pierce *Decrepit*'s body.

]
* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > ]
HP:Beaten SP:None MP:Tiring

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > You pierce *Decrepit*'s left hand.
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > [k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > ]

*Decrepit* tries to pound you, but you deflect the blow.
A draghkar tries to hit you, but you deflect the blow.
You pierce *Decrepit*'s body.

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > f
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > ]

*Decrepit* panics, and attempts to flee!

You panic and attempt to flee!Tiring - Decrepit: Critical >

]
You flee head over heels.
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring > [k dark]
They aren't here.
*Decrepit* has arrived from below.

* R HP:Beaten SP:Trickling MV:Tiring > ]
]
[k dark]
You pierce *Decrepit*'s body.

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > *Decrepit* tries to pound you, but you deflect the blow.
You pierce *Decrepit*'s right leg.
You pierce *Decrepit*'s right hand.
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > l
]
]
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
*Decrepit* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Decrepit* panics, and attempts to flee!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > [k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > ]
[k dark]
You do the best you can!
Coraen narrates 'enok berk too come'

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > ]

Coraen narrates 'nvm'

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > ]
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > ]
[k dark]
You do the best you can!
*Decrepit* leaves south.

* R HP:Beaten SP:Trickling MV:Tiring > ]
]
[k dark]
They aren't here.

]
* R HP:Beaten SP:Trickling MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring > ]
]
You feel parched from the hot weather.
[k dark]
They aren't here.

s
* R HP:Beaten SP:Fading MV:Strong > [k dark]
They aren't here.

* R HP:Beaten SP:Fading MV:Strong > ]
[k dark]
They aren't here.

* R HP:Beaten SP:Fading MV:Strong > [k dark]
They aren't here.

* R HP:Beaten SP:Fading MV:Strong > w
[k dark]
They aren't here.

]
* R HP:Beaten SP:Fading MV:Strong > w
Turn in the Path
An outcropping of the eastern peak forces the trail to turn here, ranging
around the slope to the west and following the main pass northward. Small
ravines have been worn in the outcropping by rain, revealing a yellowish
hue to the underlying rock. The sky stands bleakly above the reaches
of the western peak like an open sore.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Fading MV:Strong > ]
[k dark]
They aren't here.

* R HP:Beaten SP:Fading MV:Strong > Rise in the Path
The path mounts steadily upwards to the south, heading towards the peak
of the pass. The slope has been heavily worn by rain, and pools of the
sickly water stand in murky shadows along the trail. Yellow and black
moss covers the secluded rock faces, spreading a choking mist of spores
through the air.
[ obvious exits: E S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Fading MV:Strong > e
[k dark]
They aren't here.

* R HP:Beaten SP:Fading MV:Strong > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Strong > [k dark]
They aren't here.

* R HP:Beaten SP:Fading MV:Strong > n
d
e
Turn in the Path
An outcropping of the eastern peak forces the trail to turn here, ranging
around the slope to the west and following the main pass northward. Small
ravines have been worn in the outcropping by rain, revealing a yellowish
hue to the underlying rock. The sky stands bleakly above the reaches
of the western peak like an open sore.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

]
* R HP:Beaten SP:Fading MV:Strong > -
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Fading MV:Tiring > Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A draghkar is visible flying high in the sky.

* R HP:Beaten SP:Fading MV:Tiring > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of Bor is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zorgruz* is here, fighting Coraen.
*Enok* is here, fighting Coraen.
Coraen the Trusted Student is sitting here, riding a warhorse.

* R HP:Beaten SP:Fading MV:Tiring > [k dark]
You pierce *Zorgruz*'s right leg.

* R HP:Beaten SP:Fading MV:Tiring - Coraen: Critical - Zorgruz: Scratched > channel 'fireball' enok
[embrace ]
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows... Critical - Zorgruz: Scratched >

+
*Zorgruz* blasts Coraen's body.
Coraen is dead! R.I.P.
Your blood freezes as you hear Coraen's death cry.
*Zorgruz* gets fifteen copper pennys from the corpse of Coraen.
*Zorgruz* gets a pair of thick metal boots from the corpse of Coraen.
*Zorgruz* gets a pair of ebony-steel plate greaves from the corpse of Coraen.
*Zorgruz* gets a belt pack from the corpse of Coraen.
*Zorgruz* gets a wide leather belt from the corpse of Coraen.
*Zorgruz* gets a wickedly scythed longsword from the corpse of Coraen.
*Zorgruz* gets a gator skin bracer from the corpse of Coraen.
*Zorgruz* gets a ridged steel bracer from the corpse of Coraen.
*Zorgruz* gets a pair of heavy metal gauntlets from the corpse of Coraen.
*Zorgruz* gets a pair of ebony-steel plate vambraces from the corpse of Coraen.
*Zorgruz* gets a dark, hooded cloak from the corpse of Coraen.
*Zorgruz* gets an ivory necklace from the corpse of Coraen.
*Zorgruz* gets an ivory necklace from the corpse of Coraen.
*Zorgruz* gets a full metal helmet and visor from the corpse of Coraen.
*Zorgruz* gets a torch from the corpse of Coraen.
NOOO MY BRAVE COMPANION :(
-
*Enok* stops using an enormous double-bladed battleaxe.


*Zorgruz* tries to blast you, but you deflect the blow.
*Enok* draws a shiny copper dagger from a shadowed cloak adorned with red serpentine scales with a flash of steel.

-
*Enok* leans over and severs the head from the corpse of Coraen.
YOU SHALL NEVER ESCAPE WITH HIS HEAD ALIVE!
=
*Enok* sheathes a shiny copper dagger into a shadowed cloak adorned with red serpentine scales.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Enok*.

* R HP:Beaten SP:Trickling MV:Tiring - Zorgruz: Scratched >
*Enok* wields an enormous double-bladed battleaxe in a two-handed grip.

* R HP:Beaten SP:Trickling MV:Tiring - Zorgruz: Scratched >
*Enok* stops using an enormous double-bladed battleaxe.

* R HP:Beaten SP:Trickling MV:Tiring - Zorgruz: Scratched > _

*Enok* draws a shiny copper dagger from a shadowed cloak adorned with red serpentine scales with a flash of steel.
*Enok* tries to pierce you, but you parry successfully.
*Zorgruz* tries to blast you, but you deflect the blow.
You barely pierce *Zorgruz*'s body.

* R HP:Beaten SP:Trickling MV:Tiring - Zorgruz: Scratched > f
*Enok* sheathes a shiny copper dagger into a shadowed cloak adorned with red serpentine scales.
[rel ]
Ok.

]
* R HP:Beaten SP:Trickling MV:Tiring - Zorgruz: Scratched >
*Enok* wields an enormous double-bladed battleaxe in a two-handed grip.

* R HP:Beaten SP:Trickling MV:Tiring - Zorgruz: Scratched > ]
You panic and attempt to flee!

You flee head over heels.
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring >
*Enok* has arrived from the south.

* R HP:Beaten SP:Trickling MV:Tiring >
Coraen tells you ':)'

* R HP:Beaten SP:Trickling MV:Tiring > ]
]
[k dark]
You pierce *Enok*'s body.

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > [k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > '
*Enok* tries to blast you, but you parry successfully.
You pierce *Enok*'s left leg.
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > ]
]
[change mood wimpy]
Mood changed to: Wimpy

]
* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > [k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > [k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > ]
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > f
[k dark]
You do the best you can!

w
* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > PANIC! You couldn't escape!

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical > *Zorgruz* has arrived from the south.
No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Tiring - Enok: Critical >
You pierce *Enok*'s body hard.
*Enok* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Enok*'s death cry.
*Zorgruz* tries to blast you, but you parry successfully.
TOLD YOU SO. VILE TROLLOCEM!
* R HP:Beaten SP:Trickling MV:Tiring - Zorgruz: Scratched > f
w
nar enok rip
]
u
]
You pierce *Zorgruz*'s body.
*Zorgruz* tries to blast you, but you deflect the blow.
You panic and attempt to flee!

TICK IN 5 SECONDS.

*Zorgruz* gets nineteen gold crowns from the corpse of Enok.
*Zorgruz* gets six copper pennys from the corpse of Enok.
*Zorgruz* gets the severed head of Coraen the Human slain in the Blight from the corpse of Enok.
*Zorgruz* gets a pair of gleaming metal boots from the corpse of Enok.
*Zorgruz* gets a gator skin bracer from the corpse of Enok.
*Zorgruz* gets a gator skin bracer from the corpse of Enok.
*Zorgruz* gets a torc of gleaming steel from the corpse of Enok.

]
You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of Coraen is lying here.
The corpse of Bor is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A draghkar is visible flying high in the sky.

* R HP:Beaten SP:Trickling MV:Tiring > You narrate 'enok rip'

* R HP:Beaten SP:Trickling MV:Tiring > ]
[k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring > ]
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
WHERE DID THE OTHER ONE GO?
* R HP:Beaten SP:Trickling MV:Tiring > sco
[k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring > [
[k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring > [
[k dark]
They aren't here.

* R HP:Beaten SP:Trickling MV:Tiring >

* R HP:Beaten SP:Trickling MV:Tiring > [where ]
Players in your Zone
--------------------
Petra - Path in the Mountains

* R HP:Beaten SP:Trickling MV:Tiring > [sco
[where ]
Players in your Zone
--------------------
Petra - Path in the Mountains

[
* R HP:Beaten SP:Trickling MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Trickling MV:Tiring > [where ]
Players in your Zone
--------------------
Petra - Path in the Mountains

* R HP:Beaten SP:Trickling MV:Tiring > sco
[
[
* R HP:Beaten SP:Trickling MV:Tiring > [where ]
Players in your Zone
--------------------
Petra - Path in the Mountains

* R HP:Beaten SP:Trickling MV:Tiring > ]
]
[where ]
Players in your Zone
--------------------
Petra - Path in the Mountains

* R HP:Beaten SP:Trickling MV:Tiring > ]
[k dark]
They aren't here.
*Decrepit* has arrived from the south.

* R HP:Beaten SP:Trickling MV:Tiring > ]
[k dark]
You pierce *Decrepit*'s body hard.

]
* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > *Decrepit* tries to pound you, but you deflect the blow.
You pierce *Decrepit*'s body hard.
[k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > [k dark]
You do the best you can!

* R HP:Beaten SP:Trickling MV:Tiring - Decrepit: Critical > l
You pierce *Decrepit*'s head into bloody fragments!
*Decrepit* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Decrepit*'s death cry.
[k dark]
They aren't here.

VICTORY IS SORT OF OURS!

Was fun guys, thanks for all sticking around low. Especially Coraen :P

Rolf
Posts: 13
Joined: Tue Oct 18, 2016 2:04 am

Re: Coraen is a trooper.

Post by Rolf » Thu Nov 03, 2016 3:00 pm

You didn't stick around low or even take anything resembling a risk when I was on earlier :(

Also, Coraen is good people!

Petra
Posts: 268
Joined: Wed Feb 18, 2015 5:02 pm

Re: Coraen is a trooper.

Post by Petra » Thu Nov 03, 2016 3:04 pm

A delightful one-sided look at risk from the warrior trolloc who ran away wounded in stedding from a solo, beaten, ta'veren, Aes Sedai.

Anyway don't be upset. If you get bored, you can always troll another thread soon! This thread is to celebrate Coraen and his mighty glory.

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Coraen is a trooper.

Post by Enok » Thu Nov 03, 2016 3:13 pm

I'm no Dagre, and you're pretty damn solid, but damn this had me fuming. 9 fballs on chosen targets for what? 60-65hps each?. AND you hit through a fresh shiner *hard* while I *barely* caress Coraen's foot with a h/h eaxe. I don't rage often, but this just had me dumbfounded to the point where I just walked away from the keyboard. Couldn't wrap my head around it. I'm on a rage-break. Balance my ass.

Rolf
Posts: 13
Joined: Tue Oct 18, 2016 2:04 am

Re: Coraen is a trooper.

Post by Rolf » Thu Nov 03, 2016 3:16 pm

Don't mess up Petra's narrative that she's a fun and risky pker!

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Coraen is a trooper.

Post by Enok » Thu Nov 03, 2016 3:24 pm

He's probably a better player than me and you combined and played 2vs4. I'm just completely out of motivation. Just one big *sigh*.

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Coraen is a trooper.

Post by Maegon » Thu Nov 03, 2016 7:31 pm

Enok wrote:Balance my ass.
Master aes sedai....

Maybe don't zerk on the abser early in the fight with an FC in the room? Eating a fireball while trying to scalp was pretty hilarious though.

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Coraen is a trooper.

Post by Enok » Fri Nov 04, 2016 10:36 am

Maegon wrote:
Enok wrote:Balance my ass.
Master aes sedai....
Who cares if it's a master aes sedai? You say that as if it matters at all in a gaming environment. Is it in your mind balanced if a 19str, 7 foot, berserk, axe-wielding trolloc does less melee damage than a tiny (pardon me Petra, I don't know if you roleplay a husky, Charlize-Theron-in-Monster-kind-of-woman) woman wielding a rapier? Think about it. Is that balance to you? Seriously, channies are like fight club. We are not allowed to talk about channies and if we do, it's like:
Everyplayerwithchanniebiasever wrote: "But, but, Moiraine killed THOUSANDS of trollocs with fire in the bookz. You should all be thankful they're as weak as they are. This game doesn't do them justice! The bookz damnit, the bookz!"
In hindsight, of course zerking was a bad idea. I too managed to figure that out when looking at my log. However, it's the one weapon I have that will attempt to close the gap between us. I used it, we "won" the group fight and she killed me while failing a flee and accidently piercing me through steel plate armor. Kinda like "oops, I think I peed myself a little".
Maegon wrote:Eating a fireball while trying to scalp was pretty hilarious though.
Glad to be able to entertain. And grats on making master! I bet you never scalped in a fight. You're above that. Christ..

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Coraen is a trooper.

Post by Maegon » Fri Nov 04, 2016 11:36 am

Enok wrote: Is it in your mind balanced if a 19str, 7 foot, berserk, axe-wielding trolloc does less melee damage than a tiny (pardon me Petra, I don't know if you roleplay a husky, Charlize-Theron-in-Monster-kind-of-woman) woman wielding a rapier? Think about it. Is that balance to you?
Enok wrote: Who cares if it's a [Big Scary Trolloc]? You say that as if it matters at all in a gaming environment.
Easy killer. I've made your exact arguments plenty of times, but eventually learned that just walking in and rolling bashes is rarely the smartest thing to do against an FC. Simple learn from the pk and improve. Also if you're curious about the damage difference, that's just how dice rolls + flat master damage works sometimes.

As to the scalping in pk, yeah, I've probably done it and probably even ate a stab or charge at some point over the years. It's still hilarious though, especially considering your circumstance in this pk. Mark it down as another lesson learned.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Coraen is a trooper.

Post by ecthus » Fri Nov 04, 2016 3:53 pm

Like other troopers, Coraen also only loads vials on %

:-/

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