western PK tonight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:28 pm

I don't post logs often so I apologize for the length and the mess, but for whatever odd reason I want to share this one. And it took forever just to post this without any editing :P

Here's the setup:

Tapatio lost K-sword earlier tonight and he's stuck mblades. What's worse, he doesn't even have bash practiced. I'm also mblades, and I've stashed up a few amber hilteds so I toss him one and we decide to go smobbing, two amber hilteds and a mob with full ABS + flail. We're near SH when Corath pops up on rats near worms. We're thinking he's maybe waiting for a smob group to meet him at worms, but we're both bored, and I've been drinking old fashioneds for awhile now, so we don't wait, we just hit him. He gets past Tapatio's block near vial, we chase him around football field zones for awhile. He gets into Maradon, then comes back out. I withdraw us a little, trying to lure him into a chokey area. That's where this log picks up. We haven't seen hide nor hair of Lyren and Laertes before this log starts. When they first show up I didn't notice Lyren and thought it was just Laertes for a minute, which is why I didn't target her at first.

* R HP:Healthy SP:Strong MV:Winded > Middle of the Dry Hills
Hills to the north and south naturally guide passage through this area to
the east and west. Far off to the west the hills drop down towards vast
plains of grass and scrub. To the east more hills are visible and from this
location in among them it's difficult to see how far they go.
[ obvious exits: E W ]

A cute brown deer eyes you nervously.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Tapatio the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Healthy SP:Strong MV:Winded > 'we spam here a sec
kill human
kill human
kill human
kill human
kill human
kill human
You say 'we spam here a sec'

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > x
They aren't here.

kill human
* R HP:Healthy SP:Strong MV:Winded > [diag stallion]
A shadow stallion is in excellent condition.
A shadow stallion is winded.

kill human
* R HP:Healthy SP:Strong MV:Winded > kill human
They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > wh
They aren't here.

kill human
* R HP:Healthy SP:Strong MV:Winded > kill human
Players
-------
Burden the Ramshorned Trolloc (Linkless)
Tapatio the Darkling Master [Dha'vol Master]
Byrg the Dark Master [Ghar'ghael Master]
3 Loomis is as strong as ten grinches, plus two! [Ko'bal Master] (Linkless)
Mikhan the Dreadlord [Dreadguard]
Braaoh the Wolfish Trolloc

6 players displayed.

* R HP:Healthy SP:Strong MV:Winded > kill human
They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > kill human
They aren't here.

kill human
* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > kill human
kill human
kill human
They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > kill human
kill human
They aren't here.

kill human
* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded > stat
You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 50.8 lbs, very light.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 129, Dodging bonus: 95, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 55 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- ARMOR
- DARK VISION
- NO QUIT

* R HP:Healthy SP:Strong MV:Winded > 'i love these zones
You say 'i love these zones'

* R HP:Healthy SP:Strong MV:Winded > kill human
kill human
A raven caws 'Corath is at Dust-choked Streambed'
A raven caws 'Corath is at Dust-choked Streambed'
You are hungry.

* R HP:Healthy SP:Full MV:Winded > They aren't here.

* R HP:Healthy SP:Full MV:Winded > They aren't here.

kill human
* R HP:Healthy SP:Full MV:Winded > They aren't here.

* R HP:Healthy SP:Full MV:Winded > kill human
kill human
kill human
They aren't here.

* R HP:Healthy SP:Full MV:Winded > Tapatio nods in agreement.
They aren't here.

* R HP:Healthy SP:Full MV:Winded > They aren't here.

* R HP:Healthy SP:Full MV:Winded > 'meh
You say 'meh'

* R HP:Healthy SP:Full MV:Winded > 'he went around us the other way
You say 'he went around us the other way'

look
* R HP:Healthy SP:Full MV:Winded > *Corath* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
A Saldaean veteran has arrived from the east.
A raven has arrived from the east.
Middle of the Dry Hills
Hills to the north and south naturally guide passage through this area to
the east and west. Far off to the west the hills drop down towards vast
plains of grass and scrub. To the east more hills are visible and from this
location in among them it's difficult to see how far they go.
[ obvious exits: E W ]
A raven is visible flying high in the sky.
A Saldaean veteran is here, patrolling the area.
A raven is here flying around.
A raven is visible flying high in the sky.
*Corath* is standing here, riding a bloodstock stallion.
A cute brown deer eyes you nervously.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Tapatio the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Healthy SP:Full MV:Winded >
*Corath* leaves west riding a bloodstock stallion.
A raven leaves west.
A raven leaves west.
A Saldaean veteran leaves west.
A raven leaves west.

* R HP:Healthy SP:Full MV:Winded > strok
west
west
A Dhai'mon trolloc looks up, smirks, and starts the blood wail.
*Corath* has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.
A raven has arrived from the west.
A Saldaean veteran has arrived from the west.
Tapatio slashes *Corath*'s right arm very hard.
You stroke your chin thoughtfully.

* R HP:Healthy SP:Full MV:Winded > kill human
Hills near the Track
You are at the edge of a group of low brown hills that stretch to the east
and south. Towards your west lie dry plains covered in scrub brush and
stunted grasses. The cries of small animals can be heard in the distance
however the hills prevent you from telling which direction they originate.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A Dhai'mon trolloc has arrived from the east.

* R HP:Healthy SP:Full MV:Winded > Curving Track
South, east or west is your choice here. To the south this trail leads
straight through the plains for as far as you can see. To the east it
enters some low dry hills and continues on for some time. West the trail
continues on to a sharp bend northwards.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A Dhai'mon trolloc has arrived from the east.

* R HP:Healthy SP:Full MV:Winded > They aren't here.

east
* R HP:Healthy SP:Full MV:Winded > east
kill human
Hills near the Track
You are at the edge of a group of low brown hills that stretch to the east
and south. Towards your west lie dry plains covered in scrub brush and
stunted grasses. The cries of small animals can be heard in the distance
however the hills prevent you from telling which direction they originate.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A Dhai'mon trolloc has arrived from the west.

* R HP:Healthy SP:Full MV:Winded > seize
Middle of the Dry Hills
Hills to the north and south naturally guide passage through this area to
the east and west. Far off to the west the hills drop down towards vast
plains of grass and scrub. To the east more hills are visible and from this
location in among them it's difficult to see how far they go.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
A Saldaean veteran is here, fighting Tapatio.
A raven is here flying around.
A raven is visible flying high in the sky.
*Corath* is here, fighting Tapatio, riding a bloodstock stallion.
A cute brown deer eyes you nervously.
Tapatio the Darkling Master is here, fighting Corath.
A young and strong buck is here, munching some grass.
A Dhai'mon trolloc has arrived from the west.

* R HP:Healthy SP:Full MV:Winded > You try to slash a Saldaean veteran, but he parries successfully.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Healthy > You feel the flows of saidin coursing through your body.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Healthy > 4
A Dhai'mon trolloc joins your fight!
[channel 'fireball' corath]
You begin to weave the appropriate flows...


*Corath* panics, and attempts to flee!

-
*Corath* leaves west riding a bloodstock stallion.

+
Tapatio slashes a Saldaean veteran's head very hard.
A Dhai'mon trolloc slices a Saldaean veteran's head.
A Saldaean veteran tries to slash Tapatio, but he deflects the blow.

-
The blood-curdling death wail of the Dhai'mon shatters the peace!


=
Your target is no longer here!

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Scratched > l saldaean
Tapatio slashes a Saldaean veteran's left foot hard.
A Dhai'mon trolloc slices a Saldaean veteran's body very hard.
You slash a Saldaean veteran's body very hard.
A Saldaean veteran tries to slash Tapatio, but he parries successfully.
You do not see that here.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Hurt > l veteran
The man has thick beard and mustaches. He walks past you slowly, eyeing you
with care from head to toes. His cloak flutters in the wind behind him,
carrying the symbol of Saldaea, three silver fish on a field of dark blue.

A Saldaean veteran has some small wounds and bruises.

a Saldaean veteran is using:
<worn on head> a chain coif
<worn about body> a cloak of the Maradon Guard
<worn as shield> a large metal shield
<wielded> a kris-edged flamberge
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of thin metal boots

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Hurt >
Tapatio slashes a Saldaean veteran's body extremely hard.
A Dhai'mon trolloc tries to slice a Saldaean veteran, but he parries successfully.
You try to slash a Saldaean veteran, but he parries successfully.
A Saldaean veteran tries to slash Tapatio, but he deflects the blow.

snic
* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded > rel
You snicker softly.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded > Ok.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded > l
Middle of the Dry Hills
Hills to the north and south naturally guide passage through this area to
the east and west. Far off to the west the hills drop down towards vast
plains of grass and scrub. To the east more hills are visible and from this
location in among them it's difficult to see how far they go.
[ obvious exits: E W ]
A Dhai'mon trolloc is here, fighting a Saldaean veteran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
A Saldaean veteran is here, fighting Tapatio.
A raven is here flying around.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
Tapatio the Darkling Master is here, fighting a Saldaean veteran.
A young and strong buck is here, munching some grass.

0
* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded > [where ]
Players in your Zone
--------------------
Mikhan - Middle of the Dry Hills
Tapatio - Middle of the Dry Hills

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded >
A brown deer panics, and attempts to flee!
A brown deer leaves west.
Tapatio slashes a Saldaean veteran's left foot.
A Dhai'mon trolloc slices a Saldaean veteran's body very hard.
You slash a Saldaean veteran's head hard.
A Saldaean veteran tries to slash Tapatio, but he parries successfully.
*Laertes* has arrived from the east, riding a bloodstock stallion.
*Lyren* has arrived from the east, riding a bloodstock stallion.
*Lyren* tries to lance you, but you parry successfully.
*Corath* has arrived from the west, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded >
*Laertes* leaves west riding a bloodstock stallion.
*Corath* blasts a Dhai'mon trolloc's right foot.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded > seize

*Laertes* has arrived from the west, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Winded - Tapatio: Healthy - a Saldaean veteran: Wounded > 4
You feel the flows of saidin coursing through your body.

Tapatio stares at the sky.Winded - Tapatio: Healthy - a Saldaean veteran: Wounded >
[channel 'fireball' corath]
You begin to weave the appropriate flows...

+
*Corath* blasts a Dhai'mon trolloc's left foot hard.
Tapatio slashes a Saldaean veteran's head very hard.
A Dhai'mon trolloc slices a Saldaean veteran's left leg into bloody fragments!
A Dhai'mon trolloc slices Corath's body.
A Saldaean veteran tries to slash Tapatio, but he parries successfully.

*
*Laertes* scythes a shadow stallion's left leg into bloody fragments!


Tapatio panics, and attempts to flee!

-
Tapatio leaves west.
Tapatio has arrived from the west.

=
*Lyren*'s icy spikes shred a raven, whose insides now flow freely to the ground.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following Corath.
*Corath* looks at Tapatio.
Tapatio leaves east.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Corath*.

* R HP:Healthy SP:Strong MV:Winded - a Dhai'mon trolloc: Hurt - a Saldaean veteran: Battered > 4
A Saldaean veteran slashes a Dhai'mon trolloc's body.
A raven caws 'Laertes, Corath, Lyren are at Middle of the Dry Hills'
A shadow stallion barely tickles Laertes's body with its hit.
*Corath* blasts a Dhai'mon trolloc's body hard.
*Lyren* tries to lance you, but you parry successfully.
A Dhai'mon trolloc slices a Saldaean veteran's right leg into bloody fragments!
A Dhai'mon trolloc slices Corath's body.
You slash a Saldaean veteran's body hard.
*Corath* panics, and attempts to flee!
[channel 'fireball' corath]
You begin to weave the appropriate flows...

-
*Corath* leaves west riding a bloodstock stallion.

*
Tapatio has arrived from the east.


*Corath* has arrived from the west, riding a bloodstock stallion.
Tapatio slashes *Corath*'s body.

-
*Corath* tries to blast Tapatio, but he parries successfully.
Tapatio slashes *Corath*'s body.
A Saldaean veteran tries to slash a Dhai'mon trolloc, but he parries successfully.
A shadow stallion tries to hit Laertes, but he parries successfully.
*Laertes* scythes a shadow stallion's left leg into bloody fragments!
A Dhai'mon trolloc slices a Saldaean veteran's body hard.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Corath*.

* R HP:Healthy SP:Strong MV:Winded - a Dhai'mon trolloc: Hurt - a Saldaean veteran: Battered > 4
The Far Madding city alarm sounds loudly in the distance.
[channel 'fireball' corath]
You begin to weave the appropriate flows...

-
*Corath* panics, and attempts to flee!

*
*Corath* leaves west riding a bloodstock stallion.

+
A Saldaean veteran slashes a Dhai'mon trolloc's body hard.
A shadow stallion tries to hit Laertes, but he deflects the blow.
A Dhai'mon trolloc slices a Saldaean veteran's body hard.

=
Tapatio assumes an offensive striking posture.

=
*Laertes* sends a shadow stallion sprawling with a powerful bash!
Your target is no longer here!

* R HP:Healthy SP:Strong MV:Winded - a Dhai'mon trolloc: Hurt - a Saldaean veteran: Beaten > j laertes
[channe 'fireball']
You begin to weave the appropriate flows...

=
A Saldaean veteran barely slashes a Dhai'mon trolloc's left arm.
*Laertes* scythes a shadow stallion's right leg into bloody fragments!
*Lyren* tries to lance you, but you deflect the blow.
A Dhai'mon trolloc slices a Saldaean veteran's body hard.

*
*Laertes* moves swiftly to protect *Lyren*.
Tapatio slashes *Laertes*'s head.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Laertes*.

* R HP:Healthy SP:Strong MV:Winded - a Dhai'mon trolloc: Hurt - a Saldaean veteran: Beaten > j laertes

Tapatio slashes *Laertes*'s head.
A raven caws 'Laertes, Lyren are at Middle of the Dry Hills'
A raven caws 'Laertes, Lyren are at Middle of the Dry Hills'
A Saldaean veteran slashes a Dhai'mon trolloc's right leg.
*Laertes* scythes a shadow stallion's head into bloody fragments!
A shadow stallion is stunned, but will probably regain consciousness...
A Dhai'mon trolloc tries to slice a Saldaean veteran, but he parries successfully.
You try to slash a Saldaean veteran, but he deflects the blow.

[channe 'fireball'] g MV:Winded - a Dhai'mon trolloc: Wounded - a Saldaean veteran: Beaten >
You begin to weave the appropriate flows...

*
*Lyren*'s icy spikes shred a raven, whose insides now flow freely to the ground.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.

*
A raven caws 'Laertes, Lyren are at Middle of the Dry Hills'


Tapatio slashes *Laertes*'s body.
A Saldaean veteran tries to slash a Dhai'mon trolloc, but he parries successfully.
*Lyren* tries to lance you, but you deflect the blow.
A Dhai'mon trolloc slices a Saldaean veteran's right arm extremely hard.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Laertes*.

* HP:Healthy SP:Strong MV:Winded - a Dhai'mon trolloc: Wounded - a Saldaean veteran: Beaten > j laertes
[channe 'fireball']
You begin to weave the appropriate flows...

*
Tapatio slashes *Laertes*'s left leg.
A Saldaean veteran barely slashes a Dhai'mon trolloc's body.
*Lyren* tries to lance you, but you parry successfully.
A Dhai'mon trolloc slices a Saldaean veteran's left leg extremely hard.

=
*Laertes* sends Tapatio sprawling with a powerful bash!
*Laertes* sends a shadow stallion sprawling with a powerful bash!
A shadow stallion is dead! R.I.P.
Your blood freezes as you hear a shadow stallion's death cry.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Laertes*.

* HP:Healthy SP:Strong MV:Winded - a Dhai'mon trolloc: Wounded - a Saldaean veteran: Critical > j laertes
[channe 'fireball']
You begin to weave the appropriate flows...


*Corath* has arrived from the west, riding a bloodstock stallion.

=
*Laertes* scythes Tapatio's body into bloody fragments!
A Saldaean veteran barely slashes a Dhai'mon trolloc's body.
A Dhai'mon trolloc tries to slice a Saldaean veteran, but he parries successfully.

+
*Corath* leaves west riding a bloodstock stallion.

*
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Lyren*!
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Winded - a Dhai'mon trolloc: Wounded - a Saldaean veteran: Critical > f
weat
A raven caws 'Corath is at Hills near the Track'
*Laertes* scythes Tapatio's body into bloody fragments!
A Saldaean veteran tickles a Dhai'mon trolloc's left foot with his slash.
A Dhai'mon trolloc slices a Saldaean veteran's right leg extremely hard.
You slash a Saldaean veteran's body hard.
A Saldaean veteran is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a Saldaean veteran's death cry.
You are hungry.
Hills near the Track
You are at the edge of a group of low brown hills that stretch to the east
and south. Towards your west lie dry plains covered in scrub brush and
stunted grasses. The cries of small animals can be heard in the distance
however the hills prevent you from telling which direction they originate.
[ obvious exits: E W ]
A raven is visible flying high in the sky.
*Corath* is standing here, riding a bloodstock stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* HP:Wounded SP:Strong MV:Winded > The temperature is about 55 degrees.
The sky is cloudless, and a calm wind comes from the south.

* HP:Wounded SP:Strong MV:Winded > kill human
You slash *Corath*'s right hand hard.

* HP:Wounded SP:Strong MV:Winded - Corath: Beaten > channel 'fireball' h.human
You begin to weave the appropriate flows...


*Corath* panics, and attempts to flee!

+
*Corath* tries to blast you, but you deflect the blow.
A raven caws 'Corath is at Hills near the Track'
*Corath* leaves east riding a bloodstock stallion.

=
Your target is no longer here!

* HP:Wounded SP:Strong MV:Winded > east
Middle of the Dry Hills
Hills to the north and south naturally guide passage through this area to
the east and west. Far off to the west the hills drop down towards vast
plains of grass and scrub. To the east more hills are visible and from this
location in among them it's difficult to see how far they go.
[ obvious exits: E W ]
The corpse of a Saldaean veteran is lying here.
The corpse of a shadow stallion is lying here.
The corpse of a raven is lying here. [2]
Tapatio the Darkling Master is here, fighting Laertes.
*Laertes* is here, fighting Tapatio, riding a bloodstock stallion.
*Lyren* is here, fighting Tapatio, riding a bloodstock stallion.
A Dhai'mon trolloc is here, fighting Laertes.
A young and strong buck is here, munching some grass.

* HP:Wounded SP:Strong MV:Winded > o dhai flee
o dhai flee
o dhai flee
A Dhai'mon trolloc panics, and attempts to flee!
Ok.

* HP:Wounded SP:Strong MV:Winded > A Dhai'mon trolloc panics, and attempts to flee!
Ok.

* HP:Wounded SP:Strong MV:Winded > A Dhai'mon trolloc panics, and attempts to flee!
Ok.

nar off
* HP:Wounded SP:Strong MV:Winded > A Dhai'mon trolloc leaves west.
You narrate 'off'

* HP:Wounded SP:Strong MV:Winded >
Tapatio slashes *Laertes*'s body.

* HP:Wounded SP:Strong MV:Winded > w

*Laertes* sends Tapatio sprawling with a powerful bash!
*Corath* has arrived from the east, riding a bloodstock stallion.

* HP:Wounded SP:Strong MV:Winded > Hills near the Track
You are at the edge of a group of low brown hills that stretch to the east
and south. Towards your west lie dry plains covered in scrub brush and
stunted grasses. The cries of small animals can be heard in the distance
however the hills prevent you from telling which direction they originate.
[ obvious exits: E W ]
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* HP:Wounded SP:Strong MV:Winded >
*Corath* has arrived from the east, riding a bloodstock stallion.

* HP:Wounded SP:Strong MV:Winded >
*Corath* leaves west riding a bloodstock stallion.
A raven leaves west.

* HP:Wounded SP:Strong MV:Winded > not
kill human
You start paying increased attention to your surroundings.

* HP:Wounded SP:Strong MV:Winded > west
They aren't here.

* HP:Wounded SP:Strong MV:Winded > Curving Track
South, east or west is your choice here. To the south this trail leads
straight through the plains for as far as you can see. To the east it
enters some low dry hills and continues on for some time. West the trail
continues on to a sharp bend northwards.
[ obvious exits: E S W ]
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A Dhai'mon trolloc has arrived from the east.

* HP:Wounded SP:Strong MV:Winded > kill human
west
They aren't here.

kill human
* HP:Wounded SP:Strong MV:Winded > Twisted Track
The faint track curves to the east here towards some low hills. You can
make out a junction farther on that way where the trail splits. To the
north this track continues up into the dry plains. It's very still here,
even with a wind and very few animals are visible.
[ obvious exits: N E ]
A Dhai'mon trolloc has arrived from the east.

west
* HP:Wounded SP:Strong MV:Weary > They aren't here.

* HP:Wounded SP:Strong MV:Weary > Alas, you cannot go that way...

north
* HP:Wounded SP:Strong MV:Weary > Faint Southward Track
A very faint trail begins to form here to the south and to the north it
opens upon the plains. Farther to the south it curves towards the east,
towards some low dry hills. North and west of you lie dry plains with
close-cropped grasses and little water to be found.
[ obvious exits: N S W ]
An antelope blends into the scenery.
A Dhai'mon trolloc has arrived from the south.

* HP:Wounded SP:Strong MV:Weary > west
west
kill human
Dusty Grasslands
The hard packed ground here yields little in the way of forage for animals.
What is growing here has been cropped low by whatever animals have passed
through. It seems not even rain would help these plants anymore. Some hills
can be made out farther to the east.
[ obvious exits: N E W ]
A bison is here, eating grass.
A Dhai'mon trolloc has arrived from the east.

* HP:Wounded SP:Strong MV:Weary > Dusty Plains
The grass seems to have some green in it here but whether it's getting greener
or dying you can't tell. It is an extremely dry area and nothing but scrub and
grass seem to grow here. The dust you kick up is carried off by a brisk dry
wind and doesn't stay in the air long.
[ obvious exits: N E W ]
A Dhai'mon trolloc has arrived from the east.

* HP:Wounded SP:Strong MV:Weary > They aren't here.

* HP:Wounded SP:Strong MV:Weary > rel
Ok.

stat
* HP:Wounded SP:Strong MV:Weary > You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 50.8 lbs, very light.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 122, Dodging bonus: 100, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 55 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- DARK VISION
- NO QUIT

west
* HP:Wounded SP:Strong MV:Weary > west
kill human
Dry Plains
Heat shimmers play tricks with your eyes but the smell of moist earth from
the west indicate that there may be water in that direction. The brush and
grass seem beaten down both to the east and the west so this may be a
well-traveled stretch, at least for this area.
[ obvious exits: N E W ]
A hungry looking lioness is here, eyes gleaming with a blood lust.
A wild stallion bucks madly.
A Dhai'mon trolloc has arrived from the east.

* HP:Wounded SP:Strong MV:Weary > Muddy Watering Hole on the Plains
Tracks come from all directions here. Water in this dry land is scarce and any
life in the area must use this watering hole it seems. There is a rotting
carcass of a large animal, possibly an elk, off to one side. It has been picked
nearly clean and dry white bones stick up in the arid air.
[ obvious exits: N E W ]
A muddy pond is here, dark waters broken by an occasional bubble.
An antelope blends into the scenery.
A Dhai'mon trolloc has arrived from the east.

* HP:Wounded SP:Strong MV:Weary > They aren't here.

* HP:Wounded SP:Strong MV:Weary > not
e
You stop paying increased attention to your surroundings.

* HP:Wounded SP:Strong MV:Weary > Dry Plains
Heat shimmers play tricks with your eyes but the smell of moist earth from
the west indicate that there may be water in that direction. The brush and
grass seem beaten down both to the east and the west so this may be a
well-traveled stretch, at least for this area.
[ obvious exits: N E W ]
A hungry looking lioness is here, eyes gleaming with a blood lust.
A wild stallion bucks madly.
A Dhai'mon trolloc has arrived from the west.

* HP:Wounded SP:Strong MV:Weary > rid horse
e
e
You start riding him.

* R HP:Wounded SP:Strong MV:Weary > Dusty Plains
The grass seems to have some green in it here but whether it's getting greener
or dying you can't tell. It is an extremely dry area and nothing but scrub and
grass seem to grow here. The dust you kick up is carried off by a brisk dry
wind and doesn't stay in the air long.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

0
* R HP:Wounded SP:Strong MV:Weary > Dusty Grasslands
The hard packed ground here yields little in the way of forage for animals.
What is growing here has been cropped low by whatever animals have passed
through. It seems not even rain would help these plants anymore. Some hills
can be made out farther to the east.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A bison is here, eating grass.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > [where ]
Players in your Zone
--------------------
Tapatio - Edge of the Hills
Mikhan - Dusty Grasslands

* R HP:Wounded SP:Strong MV:Weary > e
Faint Southward Track
A very faint trail begins to form here to the south and to the north it
opens upon the plains. Farther to the south it curves towards the east,
towards some low dry hills. North and west of you lie dry plains with
close-cropped grasses and little water to be found.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > south

*Laertes* has arrived from the south, riding a bloodstock stallion.
*Lyren* has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Weary > *Laertes* leaves north riding a bloodstock stallion.
*Lyren* leaves north riding a bloodstock stallion.
Twisted Track
The faint track curves to the east here towards some low hills. You can
make out a junction farther on that way where the trail splits. To the
north this track continues up into the dry plains. It's very still here,
even with a wind and very few animals are visible.
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the north.

* R HP:Wounded SP:Strong MV:Weary > east
east
east
Curving Track
South, east or west is your choice here. To the south this trail leads
straight through the plains for as far as you can see. To the east it
enters some low dry hills and continues on for some time. West the trail
continues on to a sharp bend northwards.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > Hills near the Track
You are at the edge of a group of low brown hills that stretch to the east
and south. Towards your west lie dry plains covered in scrub brush and
stunted grasses. The cries of small animals can be heard in the distance
however the hills prevent you from telling which direction they originate.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > Middle of the Dry Hills
Hills to the north and south naturally guide passage through this area to
the east and west. Far off to the west the hills drop down towards vast
plains of grass and scrub. To the east more hills are visible and from this
location in among them it's difficult to see how far they go.
[ obvious exits: E W ]
The corpse of a Saldaean veteran is lying here.
The corpse of a shadow stallion is lying here.
The corpse of a raven is lying here. [2]
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > south
east
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Weary > east
east
Base of a Dry Hill
In front of you looms a hill that seems out of place in this area. Not only
is it large compared to the others but it seems too perfect, too
symmetrical. The path coming from the west here turns around both sides of
the hill, as passage over would be too difficult.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Weary > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Weary > south
Near the Dry Hill
You pass around a large smooth sided hill to your northeast. The path you
are on continues north along the hill's western slope and south bordering a
sharp drop-off. The path bends again farther to the south around a second
hill. Not as large but steep and still a hindrance to travel.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A brazen young hare thumps his powerful hind legs nearby.
A Dhai'mon trolloc has arrived from the north.

north
* R HP:Wounded SP:Strong MV:Haggard > north
Base of a Dry Hill
In front of you looms a hill that seems out of place in this area. Not only
is it large compared to the others but it seems too perfect, too
symmetrical. The path coming from the west here turns around both sides of
the hill, as passage over would be too difficult.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

east
* R HP:Wounded SP:Strong MV:Haggard > east
east
The Far Madding city alarm sounds loudly in the distance.
Around a Dry Hill
You skirt the northwestern side of a large odd hill. Large for the area and
odd for it's almost perfect shape. Small scrub clusters around its base but
none on its sides. Grass and smooth rocks are its only covering. You can't
see the top but it seems to level off some towards it.
[ obvious exits: E S ]
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A Dhai'mon trolloc has arrived from the south.

* R HP:Wounded SP:Strong MV:Haggard > Along a Dry Hill
South of this path lies a large flat topped hill, almost dwarfing the other
hills in the area. The path curves around it to the east and the west. To
either side the path curves south again around it's massive girth. Animal
life here seems scarce, even the birds seem to have moved on.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > Circling a Dry Hill
The path you are on curves around a massive perfectly formed hill. The path
curves to the west and the south around its base. The path is covered with
small pebbles and stones that have tumbled down the slope of the hill.
Small animals inhabit the scrub in the area.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > south
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Haggard > east
Next to a Dry Hill
A large round hill rises to the west, smooth sided and almost devoid of
vegetation. No scrub grows on its side and a sparse layer of close-cropped
grass and lichen covers what areas are vegetated. Insects can be heard
droning in the area but no other animal life is evidenced.
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
An antelope blends into the scenery.
A Dhai'mon trolloc has arrived from the north.

* R HP:Wounded SP:Strong MV:Haggard > east
Top of a Dry Streambed
A dust choked streambed cuts through the hard packed ground here, twisting
its way into the earth. The sides are short but steep and the earth caves
easily under any weight. Some burrows have been tunneled into the sides by
small animals oblivious to the fact that this is a streambed.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > east
Twist in a Dry Streambed
The streambed tumbles down here from the north and heads to the west. It
gives every indication that it has been dry for some time. Small twigs,
leaves and assorted brush have accumulated in small piles pushed together
by the almost constant dry wind.
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Haggard > stat
north
You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 50.8 lbs, very light.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 129, Dodging bonus: 95, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 55 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- ARMOR
- DARK VISION
- NO QUIT

* R HP:Wounded SP:Strong MV:Haggard > north
Dusty Streambed
A sharp twist in the streambed here makes it travel down from the east and
it continues off to the south. To the distant east the streambed rides up
between two hills and onto some high plans. Cracks in the ground show that
the sun has baked this ground for quite a while.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

east
* R HP:Wounded SP:Strong MV:Haggard > Dust-choked Streambed
Dropping sharply between two hills this dry streambed tumbles down over
rock and scree making travel a bit precarious. To the east the streambed
ends and rugged terrain begins. Farther to the south the streambed
drops further between the hills before it twists out of sight.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
*Corath* is standing here, riding a bloodstock stallion.
A young and strong buck is here, munching some grass.
A nimble gazelle hops around here, nibbling at the grass.
A Dhai'mon trolloc has arrived from the south.

east
* R HP:Wounded SP:Strong MV:Haggard > *Corath* blasts a Dhai'mon trolloc's body very hard.
Along a Steep Cliff
The Blight appears to be extending it's ruinous presence further south into the
hills of Kandor, as the hills are devoid of abundant life, and little
vegetation grows here. To the south, a steep cliff drops a long ways down onto
vast and sparse plains that also appear to have been affected by the Blight.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

east
* R HP:Wounded SP:Strong MV:Haggard > east
Among the Barren Hills of Kandor
The barren, sun-burnt hills of Kandor stretch out in all directions save to the
south, where a large cliff drops hundreds of spans into the plains below. To
the far north, the Blight leads up into the Mountains of Dhoom. Tall, waving
grass grows in a small patch here.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Strong MV:Haggard > Along a Steep Cliff
To the south, a large cliff of dark stone falls hundreds of spans to the
barren plains below. Brown moss clings to the vertical face of the cliff,
growing in small patches. The rock near the edge is cracked, and the cliff
appears to be unstable. To the east, a gash opens in the ground. This is an
excellent place to watch out for intruders.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Strong MV:Haggard > At a Large Crack in the Earth
A large part of the earth has cracked open here, and steam spews forth from
this great fissure. Darkness encompasses this rift in the earth, and light does
not penetrate it's maw. To the south, a large cliff falls a long way down to
the sparse plains of Kandor.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Strong MV:Haggard > west
west
west
Along a Steep Cliff
To the south, a large cliff of dark stone falls hundreds of spans to the
barren plains below. Brown moss clings to the vertical face of the cliff,
growing in small patches. The rock near the edge is cracked, and the cliff
appears to be unstable. To the east, a gash opens in the ground. This is an
excellent place to watch out for intruders.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Strong MV:Haggard > west
Among the Barren Hills of Kandor
The barren, sun-burnt hills of Kandor stretch out in all directions save to the
south, where a large cliff drops hundreds of spans into the plains below. To
the far north, the Blight leads up into the Mountains of Dhoom. Tall, waving
grass grows in a small patch here.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Strong MV:Haggard > kill human
seize
Along a Steep Cliff
The Blight appears to be extending it's ruinous presence further south into the
hills of Kandor, as the hills are devoid of abundant life, and little
vegetation grows here. To the south, a steep cliff drops a long ways down onto
vast and sparse plains that also appear to have been affected by the Blight.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Strong MV:Haggard > Dust-choked Streambed
Dropping sharply between two hills this dry streambed tumbles down over
rock and scree making travel a bit precarious. To the east the streambed
ends and rugged terrain begins. Farther to the south the streambed
drops further between the hills before it twists out of sight.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc is here, fighting Corath.
A raven is visible flying high in the sky.
*Corath* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
A young and strong buck is here, munching some grass.
A nimble gazelle hops around here, nibbling at the grass.

channel 'fireball' h.human
* R HP:Wounded SP:Strong MV:Haggard > You slash *Corath*'s left arm.

* R HP:Wounded SP:Strong MV:Haggard - a Dhai'mon trolloc: Hurt - Corath: Beaten > You feel the flows of saidin coursing through your body.

You slash *Corath*'s body hard.gard - a Dhai'mon trolloc: Hurt - Corath: Beaten >
A raven caws 'Corath is at Dust-choked Streambed'
A Dhai'mon trolloc barely slices Corath's body.
*Corath* blasts a Dhai'mon trolloc's left leg very hard.
Tapatio narrates 'moving e'
You begin to weave the appropriate flows...

*
*Corath* panics, and attempts to flee!

-
*Corath* leaves east riding a bloodstock stallion.

-east
=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Haggard > kill human
channel 'fireball' h.human
Along a Steep Cliff
The Blight appears to be extending it's ruinous presence further south into the
hills of Kandor, as the hills are devoid of abundant life, and little
vegetation grows here. To the south, a steep cliff drops a long ways down onto
vast and sparse plains that also appear to have been affected by the Blight.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > They aren't here.

* R HP:Wounded SP:Strong MV:Haggard > west
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Haggard > kill human
channel 'fireball' h.human
Dust-choked Streambed
Dropping sharply between two hills this dry streambed tumbles down over
rock and scree making travel a bit precarious. To the east the streambed
ends and rugged terrain begins. Farther to the south the streambed
drops further between the hills before it twists out of sight.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
A young and strong buck is here, munching some grass.
A nimble gazelle hops around here, nibbling at the grass.
A Dhai'mon trolloc has arrived from the east.

* R HP:Wounded SP:Strong MV:Haggard > They aren't here.

* R HP:Wounded SP:Strong MV:Haggard > north
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Haggard > east
Outside the Arid Hills
You are outside the hills that stretch east and west along the mountains of
the Blight. To your north this track enters the hilly terrain for a
distance. East of you lies the Borderland of Kandor. In the distant south
you can make out some low hills stretching south.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

* R HP:Wounded SP:Strong MV:Haggard > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Haggard > rel
south
Ok.

* R HP:Wounded SP:Strong MV:Haggard > east
Dust-choked Streambed
Dropping sharply between two hills this dry streambed tumbles down over
rock and scree making travel a bit precarious. To the east the streambed
ends and rugged terrain begins. Farther to the south the streambed
drops further between the hills before it twists out of sight.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
A young and strong buck is here, munching some grass.
A nimble gazelle hops around here, nibbling at the grass.
A Dhai'mon trolloc has arrived from the north.

* R HP:Wounded SP:Strong MV:Haggard > Along a Steep Cliff
The Blight appears to be extending it's ruinous presence further south into the
hills of Kandor, as the hills are devoid of abundant life, and little
vegetation grows here. To the south, a steep cliff drops a long ways down onto
vast and sparse plains that also appear to have been affected by the Blight.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > east
east
east
Among the Barren Hills of Kandor
The barren, sun-burnt hills of Kandor stretch out in all directions save to the
south, where a large cliff drops hundreds of spans into the plains below. To
the far north, the Blight leads up into the Mountains of Dhoom. Tall, waving
grass grows in a small patch here.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > Along a Steep Cliff
To the south, a large cliff of dark stone falls hundreds of spans to the
barren plains below. Brown moss clings to the vertical face of the cliff,
growing in small patches. The rock near the edge is cracked, and the cliff
appears to be unstable. To the east, a gash opens in the ground. This is an
excellent place to watch out for intruders.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > You are too exhausted.

east
* R HP:Wounded SP:Strong MV:Haggard > east
You are too exhausted.

* R HP:Wounded SP:Strong MV:Haggard > You are too exhausted.

* R HP:Wounded SP:Strong MV:Haggard > get fludi pack
There doesn't seem to be a fludi in a backpack.

q
* R HP:Wounded SP:Strong MV:Haggard > [channel 'earthquake']
You aren't in touch with saidin to channel it.

* R HP:Wounded SP:Strong MV:Haggard > aa
a
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.

* R HP:Wounded SP:Strong MV:Haggard > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Wounded SP:Strong MV:Weary > e
e
e
At a Large Crack in the Earth
A large part of the earth has cracked open here, and steam spews forth from
this great fissure. Darkness encompasses this rift in the earth, and light does
not penetrate it's maw. To the south, a large cliff falls a long way down to
the sparse plains of Kandor.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > Along a Steep Cliff
Dark spires of rock rise into the air, and a cliff of steep stone falls to the
south, plumetting hundreds of spans. Large rocks lie scattered about, and
several of the rock spires are shattered. A deep fissure lies to the west,
cracking the ground open.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > e
In the Twisted Hills of Kandor
Dark twisted spires of rock form the blackened hills of Kandor. To the north,
the blighted mountains and the blightborder are visible, while plains are
visible to the south, over a steep cliff of dark rock. The grass here is
blackened from the heat that eminates this close the the Blight.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > e
e
In the Barren Hills
The barren, sun scorched hills of Kandor extend to the east and west, as well
as to the north, leading up into the Blight. The ill-effects of the Blight can
be seen extending even here, and some of the plants writhe with a life of their
own. The ground is cracked with the intense heat of this place.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
Lying on a rock, an enormous scorpion peers at you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > e
In the Barren Hills
The barren hills of Kandor stretch east and west, bleak and desolate. Little
vegetation grows in these hills, and the small patches of grass that do grow
are brown and shriveled. To the south the hills end, and rolling plains are
visible. The mountains of the Blight are visible far to the north.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > In the Barren Hills
Barren hills, dark and scorched, are all around, their uneven ground marked
by old cart tracks leading to the trading village of Chachin. The ominous
mountains of the Blight are visible on the horizon, absorbing all light
that touches them. Far to the south, plains with sickly grass are present.
[ obvious exits: E W ]
The corpse of a plains lion is lying here.
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > In the Barren Hills
Barren hills stretch out all around here, small patches of dead grass
scattered around. The earth is blistered from the sweltering heat of the
Blight, directly north of here. The mountains of the Blight are visible in
the distance, dominating the skyline. A small, worn trail leads east.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
A nimble gazelle hops around here, nibbling at the grass.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > nar nod do
e
e
You narrate 'nod do'

* R HP:Wounded SP:Strong MV:Weary > In the Barren Hills
Barren hills stretch out all around, and to the south, desolate plains are
visible. North, the small village of Chachin is framed by the mountains of
the Blight, grim and dark. A small stone path leads north to Chachin. The
ground is cracked with the unnatural heat that eminates from the Blight.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > In the Scorched Hills
A tall, gaunt tree stands here, withered by the blistering heat and sun. It
seems to bend towards life, almost as if it has a life of its own. Thin, dark
grass grows in small, weak patches, and few animals can be seen. The scorched
plains give way to large hills as they near the northern mountains.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
A gnarled tree, twisted by the burning sun, writhes in agony.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > e
e
In the Scorched Hills
Tall, jagged rocks thrust up from the ground here, lining the ill-used path.
Their dark crevices are often home to bird nests, although few birds can be
seen. Far in the east, a dark forest can be seen, twisted and gloomy. The worn
path is rutted from wagon wheels, and is treacherous.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > Tapatio narrates 'im fork'
In the Scorched Hills
The worn path splits here, heading further east and west, and also to the
south. The path seems much less used to the east, and partially overgrown. The
eastward path seems to lead to the dark forest, and a faint wind comes from
that direction. A broken wagon wheel lies to the side here.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

e
* R HP:Wounded SP:Strong MV:Weary > e
In the Scorched Hills
The trail to the west is nearly nonexistant here, as the hills lead east into a
dark forest filled with twisted trees. Weak grass grows here, stunted by the
intense heat during the day. The hills themselves are dark and rocky, making
the path uneven and hard to traverse.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A weathered Kandori scout is here, examining the landscape.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > In the Scorched Hills
Trees grow in a small copse here, flourishing near a small pool of water, while
all around is a dead land devoid of normal life. The dark soil is hardly
covered by a thin, weak grass, and rocks lay scattered about. To the west a
small trail is visible, and a forest to the east.
[ obvious exits: E W ]
A muddy pond is here, dark waters broken by an occasional bubble.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Weary > e
In the Scorched Hills
The dark hills to the west fade into a mangled forest to the east. Tall,
twisted trees stand around here, trying to survive the harsh weather. They seem
to sway with a life of their own, reaching out towards life. Sickly grass grows
in small patches, sparsely covering the blackened earth.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > e
Near a Twisted Forest
Tall, twisted trees grow all around, forming a dense forest that extends to the
east. To the west, tall hills form and a village is barely visible. Dark soil
litters the ground, and there is little grass. The trees seem to move with a
life that is of their own, and they stretch towards life.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A twisted tree is here, shaking in the wind.
A tree is here, swinging a branch at your head.
A Dhai'mon trolloc has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard > east
A twisted tree tries to hit you, but you deflect the blow.
The angry tree tries to hit you, but you dodge the attack.
The angry tree tries to hit you, but you dodge the attack.
A Dhai'mon trolloc joins your fight!
You slash a twisted tree's branch extremely hard.
A twisted tree tries to hit you, but you parry successfully.
Last edited by Mikhan on Thu Oct 27, 2016 11:37 pm, edited 1 time in total.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:28 pm

You are hungry.
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Weary - a twisted tree: Scratched > f
You panic and attempt to flee!


You flee head over heels.
In the Scorched Hills
The dark hills to the west fade into a mangled forest to the east. Tall,
Failed to correct map position after fleeing.
twisted trees stand around here, trying to survive the harsh weather. They seem
to sway with a life of their own, reaching out towards life. Sickly grass grows
in small patches, sparsely covering the blackened earth.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt SP:Strong MV:Weary > get rations pack
w
You get a package of iron rations from a backpack.

* R HP:Hurt SP:Strong MV:Weary > In the Scorched Hills
Trees grow in a small copse here, flourishing near a small pool of water, while
all around is a dead land devoid of normal life. The dark soil is hardly
covered by a thin, weak grass, and rocks lay scattered about. To the west a
small trail is visible, and a forest to the east.
[ obvious exits: E W ]
A muddy pond is here, dark waters broken by an occasional bubble.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Weary > east
east
In the Scorched Hills
The dark hills to the west fade into a mangled forest to the east. Tall,
twisted trees stand around here, trying to survive the harsh weather. They seem
to sway with a life of their own, reaching out towards life. Sickly grass grows
in small patches, sparsely covering the blackened earth.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o dhai flee
* R HP:Hurt SP:Strong MV:Weary > Near a Twisted Forest
Tall, twisted trees grow all around, forming a dense forest that extends to the
east. To the west, tall hills form and a village is barely visible. Dark soil
litters the ground, and there is little grass. The trees seem to move with a
life that is of their own, and they stretch towards life.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc is here, fighting a twisted tree.
A twisted tree is here, fighting a Dhai'mon trolloc.
A tree is here, swinging a branch at your head.

* R HP:Hurt SP:Strong MV:Weary > A Dhai'mon trolloc panics, and attempts to flee!
Ok.

* R HP:Hurt SP:Strong MV:Weary >
A Dhai'mon trolloc leaves east.

o dhai flee
* R HP:Hurt SP:Strong MV:Weary > o dhai flee
That person isn't here.

* R HP:Hurt SP:Strong MV:Weary > That person isn't here.

* R HP:Hurt SP:Strong MV:Weary > east
Near a Twisted Forest
Dark, twisted trees grow here in thick boughs. A large stump seems to have been
split in the past by lightning, and it remains blackened and jagged. Small
animal tracks lead through a large puddle of mud that seems very moist in
comparison to the harsh, dry climate of Kandor. Dark clouds billow from the
north. Thick bubbles of gas rise from the dark mud.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

* R HP:Hurt SP:Strong MV:Weary > n
0
Among the Foothills
Trees begin to thin out as the hill climbs higher into the thin air. Small
tufts of grass sit idly by, almost watching all that treads upon their
domain. The valley stretches northward with a large mountain blocking
passage west.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

* R HP:Hurt SP:Strong MV:Weary > [where ]
Players in your Zone
--------------------
Mikhan - Among the Foothills

* R HP:Hurt SP:Strong MV:Weary > eq
A raven caws 'Corath is at Dust-choked Streambed'
You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a shirt of overlapping black scales
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a blade of glowing violet fire
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Hurt SP:Strong MV:Weary > 0
[where ]
Players in your Zone
--------------------
Mikhan - Among the Foothills

* R HP:Hurt SP:Strong MV:Weary > i
You are carrying:
a package of iron rations
a thin vial of yellow fluid
a water skin

* R HP:Hurt SP:Strong MV:Weary > eat rations
You eat the rations.
You are full.
stat

* R HP:Hurt SP:Strong MV:Weary > You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 50.5 lbs, very light.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 129, Dodging bonus: 95, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 55 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- REFRESH
- ARMOR
- DARK VISION
- NO QUIT

* R HP:Hurt SP:Strong MV:Weary > www
ww
[chang posture defensive]
Posture changed to: Defensive

* R HP:Hurt SP:Strong MV:Weary > [chang mood wimpy]
Mood changed to: Wimpy

* R HP:Hurt SP:Strong MV:Weary > channel 'flame strike' h.human
ww
You aren't in touch with saidin to channel it.

* R HP:Hurt SP:Strong MV:Weary > [chang mood wimpy]
Mood changed to: Wimpy

* R HP:Hurt SP:Strong MV:Weary > 0
[where ]
Players in your Zone
--------------------
Mikhan - Among the Foothills

* R HP:Hurt SP:Strong MV:Weary > nar where you?
You narrate 'where you?'

* R HP:Hurt SP:Strong MV:Winded > rel
You aren't in touch with saidin to release anything.

* R HP:Hurt SP:Strong MV:Winded >
*Laertes* has arrived from the south, riding a bloodstock stallion.
*Lyren* has arrived from the south, riding a bloodstock stallion.
*Laertes* moves swiftly to protect *Lyren*.
*Lyren* lances a Dhai'mon trolloc's body.

* R HP:Hurt SP:Strong MV:Winded >
Tapatio narrates 'fork, e of vial'

* R HP:Hurt SP:Strong MV:Winded >
*Laertes* scythes a Dhai'mon trolloc's right leg hard.

* R HP:Hurt SP:Strong MV:Winded > qq
qq
qq
[o ramshorned flee]
That person isn't here.

* R HP:Hurt SP:Strong MV:Winded > [o ramshorned flee]
That person isn't here.

* R HP:Hurt SP:Strong MV:Winded > A Dhai'mon trolloc slices Laertes's right leg.
Lyren swiftly dodges a Dhai'mon trolloc's attempt to slice her.
[o ramshorned flee]
That person isn't here.

* R HP:Hurt SP:Strong MV:Winded > o dhai flee
o dhai flee
f
A Dhai'mon trolloc panics, and attempts to flee!
Ok.

* R HP:Hurt SP:Strong MV:Winded > Ok.

* R HP:Hurt SP:Strong MV:Winded > A Dhai'mon trolloc leaves north.
Foothills Above a Valley
Twisted and corrupt trees grow along the sides of these low foothills. A
number of the trunks show scrapings as from the claws of a large beast. A
few discarded bones lie about, scattered amongst the tree trunks and small
rocks. The hillside is made of a soft gray soil that gives slightly to the
touch. The blighted valley stretches off northward.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Hurt SP:Strong MV:Winded > north
Blighted Valley
Short, tough grass sprouts in twisted clumps here and there. A gradual rise
to the south leads to a number of low hills. Dark red leaves burst at the
touch as you brush by a small bush, leaving a red mark on your clothing.
The valley floor stretches in every direction from this point.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A weathered Kandori scout is here, examining the landscape.

* R HP:Hurt SP:Strong MV:Winded > north
At a Ford in the Swamp
The swamp widens and shallows at this point allowing for a wide ford to
form just to the north. The valley continues in all directions from here,
with a large stand of trees in the distance to the north. A distant roar or
grumbling can be heard, but the direction is not quite clear.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A weathered Kandori scout is here, examining the landscape.

* R HP:Hurt SP:Strong MV:Winded > west
south
Banks of a Dark Swamp
Tall, corrupted trees and thin blackened reeds grow along the banks of the
swamp, unknowingly feeding off the corrupted waters that the swamp carries
eastward. An occasional splash can be heard out over the swamp, but the
animals or beasts that make the splash are not seen. The valley continues
in all directions save north, where the swamp blocks the path.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A raven is here, watching, surrounded by a dark aura.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt SP:Strong MV:Winded > Valley Before the Hills
The flat valley floor begins to rise the further south one travels. A few
small bushes with bloated and blackened leaves sprout in various spots
around the area. A muffled roar can be heard to the east, although it is
sporadic and the sounds bounce off the face of the mountians.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

* R HP:Hurt SP:Strong MV:Winded > south
Among the Foothills
Trees begin to thin out as the hill climbs higher into the thin air. Small
tufts of grass sit idly by, almost watching all that treads upon their
domain. The valley stretches northward with a large mountain blocking
passage west.
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the north.

east
* R HP:Hurt SP:Strong MV:Winded > east
Foothills Above a Valley
Twisted and corrupt trees grow along the sides of these low foothills. A
number of the trunks show scrapings as from the claws of a large beast. A
few discarded bones lie about, scattered amongst the tree trunks and small
rocks. The hillside is made of a soft gray soil that gives slightly to the
touch. The blighted valley stretches off northward.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Hurt SP:Strong MV:Winded > A raven caws 'Corath is at Middle of the Dry Hills'
Low Foothills
Low hills rise up to meet the face of the mountains to the south. A couple
of twisted trees makes an effort to grow on the hillside, while the ground
is mostly made up of baren soil and small stones. The valley floor
stretches as far as you can see the north and northwest.
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the west.

* R HP:Hurt SP:Strong MV:Winded > north
north
north
Valley Floor
A slow gradual rise leads to low hills to the south. The dark soil of the
area is sparsely covered by short, twisted grass and an occasional bush. A
couple of trees attempt to grow in the corruption of the blighted valley as
well. Steep hills block the path eastward, while a ford across the river
can be seen to the north.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

* R HP:Hurt SP:Strong MV:Winded > north
At a Ford in the Swamp
The widened swamp shallows as a wide ford grows from the swamp bottom
allowing passage northward. A large hill rises just to the east, with a
large fissure cut into its rocky side. The valley floor rises to the south,
leading to some low hills at the base of the southern mountain range.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

north
* R HP:Hurt SP:Strong MV:Winded > North Bank
A tall stone cliff rises from the ground along the east side of the area
and continues north. The valley swamp makes its way between the cliff and
the mountain foothills heading east, where a fine mist can be seen rising
above the water. A muffled roar, as well as the mist, indicate a waterfall
lies somewhere among the hills to the east. A ford allows passage across
the swamp to the south. This is an excellent place to watch out for
intruders.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

* R HP:Hurt SP:Strong MV:Winded > north
Alongside a Cliff
The narrow trail curves around a high cliff that rises hundreds of feet
into the air. The atmosphere of the blight is exhausting as there is
little air that passes through this cramped area. To the west the trail
enters a small wooded area. A wider path is visible to the north.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Dhai'mon trolloc has arrived from the south.

north
* R HP:Hurt SP:Strong MV:Winded > Wide Path through the Blighted Valley
A wide path runs along the base of a cliff that guards the eastern range of
the valley. A few sparse bushes grow in the shade of the cliff alongside
wilted tufts of grass. A rectangular doorway has been cut into the side of
the cliff and leads into a tunnel to the east. A small forested area can be
seen just to the west.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Dhai'mon trolloc has arrived from the south.

x
* R HP:Hurt SP:Strong MV:Winded > Along a Narrowing Path
A narrow path dwindles to a small trail as it leads north toward low
foothills. A small number of twisted and diseased trees attempts to gain a
foothold among the wilted grass of the valley floor. The trail leads north
into the hills, while a small clearing can be seen to the west. The cliff
face restricts movement east.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.
A sickly, skinny deer stands here in a daze.
A Dhai'mon trolloc has arrived from the south.

* R HP:Hurt SP:Strong MV:Winded > Path Among Hills
A small path winds its way upward toward the mountains that form the north
border of the valley below. Small bushes grow in spots along the trail,
bloated and twisted by the corruption of the blight. An oppressive heat and
heavy air work against moving through the area. The valley stretches out to
the south.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A deformed stag stares about wearily.
A Dhai'mon trolloc has arrived from the south.

* R HP:Hurt SP:Strong MV:Winded > [diag stallion]
A wild stallion is in excellent condition.
A wild stallion is haggard.

* R HP:Hurt SP:Strong MV:Winded > south
Along a Narrowing Path
A narrow path dwindles to a small trail as it leads north toward low
foothills. A small number of twisted and diseased trees attempts to gain a
foothold among the wilted grass of the valley floor. The trail leads north
into the hills, while a small clearing can be seen to the west. The cliff
face restricts movement east.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.
A sickly, skinny deer stands here in a daze.
A Dhai'mon trolloc has arrived from the north.

* R HP:Hurt SP:Strong MV:Winded > dism
You stop riding him.

lh
* HP:Hurt SP:Strong MV:Winded > lh
lh
[lead stallion]
You start leading him.
A wild stallion starts following you.

* HP:Hurt SP:Strong MV:Winded > [lead stallion]
You're already leading it!

seize
* HP:Hurt SP:Strong MV:Winded > [lead stallion]
You're already leading it!

* HP:Hurt SP:Strong MV:Winded > ref
You feel the flows of saidin coursing through your body.

[channel 'refresh'] V:Winded >
You begin to weave the appropriate flows...

*
A blighted deer leaves south.

-
Ok.
You channel flows of Spirit, and refresh those around you.

* HP:Hurt SP:Good MV:Winded > rel
rh
Ok.

* HP:Hurt SP:Good MV:Winded > [rid stallion]
A wild stallion stops following you.
You start riding him.

* R HP:Hurt SP:Good MV:Winded > alias 3 channel 'flame strike' lyren
Ok.

* R HP:Hurt SP:Good MV:Winded > weat
The temperature is about 95 degrees.
The sky is cloudless, and a fair wind comes from the north.

* R HP:Hurt SP:Good MV:Winded >
Your extra burst of stamina fades.
You suddenly feel less protected.

* R HP:Hurt SP:Strong MV:Tiring > alias 4 channel 'fireball' lyren
Ok.

* R HP:Hurt SP:Strong MV:Tiring >
*Laertes* has arrived from the south, riding a bloodstock stallion.
*Lyren* has arrived from the south, riding a bloodstock stallion.
*Laertes* moves swiftly to protect *Lyren*.
*Lyren* lances a Dhai'mon trolloc's left arm hard.

* R HP:Hurt SP:Strong MV:Tiring >
A Dhai'mon trolloc tries to slice Laertes, but he deflects the blow.
A Dhai'mon trolloc tries to slice Lyren, but she deflects the blow.
*Lyren* tries to lance a Dhai'mon trolloc, but he parries successfully.

* R HP:Hurt SP:Strong MV:Tiring > alias 2 channel 'fireball' corath
Ok.

* R HP:Hurt SP:Strong MV:Tiring > n
Path Among Hills
A small path winds its way upward toward the mountains that form the north
border of the valley below. Small bushes grow in spots along the trail,
bloated and twisted by the corruption of the blight. An oppressive heat and
heavy air work against moving through the area. The valley stretches out to
the south.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A deformed stag stares about wearily.

* R HP:Hurt SP:Strong MV:Tiring > sav
Saving Mikhan.

* R HP:Hurt SP:Strong MV:Tiring > alias qq o dhai flee
s
Ok.

* R HP:Hurt SP:Strong MV:Tiring > Along a Narrowing Path
A narrow path dwindles to a small trail as it leads north toward low
foothills. A small number of twisted and diseased trees attempts to gain a
foothold among the wilted grass of the valley floor. The trail leads north
into the hills, while a small clearing can be seen to the west. The cliff
face restricts movement east.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
*Lyren* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
*Laertes* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
A Dhai'mon trolloc is sitting here.
A deformed stag stares about wearily.

* R HP:Hurt SP:Strong MV:Tiring > qq
qq
qq
The Far Madding city alarm sounds loudly in the distance.
[o dhai flee]
Ok.

* R HP:Hurt SP:Strong MV:Tiring > [o dhai flee]
Ok.

* R HP:Hurt SP:Strong MV:Tiring > [o dhai flee]
Ok.

* R HP:Hurt SP:Strong MV:Tiring > qq
north
*Laertes* scythes a Dhai'mon trolloc's body hard.
[o dhai flee]
Ok.

* R HP:Hurt SP:Strong MV:Tiring > Path Among Hills
A small path winds its way upward toward the mountains that form the north
border of the valley below. Small bushes grow in spots along the trail,
bloated and twisted by the corruption of the blight. An oppressive heat and
heavy air work against moving through the area. The valley stretches out to
the south.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A deformed stag stares about wearily.

* R HP:Hurt SP:Strong MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Mikhan - Path Among Hills

* R HP:Hurt SP:Strong MV:Tiring > nar on near vial
s
You narrate 'on near vial'

seize
* R HP:Hurt SP:Strong MV:Tiring > Along a Narrowing Path
A narrow path dwindles to a small trail as it leads north toward low
foothills. A small number of twisted and diseased trees attempts to gain a
foothold among the wilted grass of the valley floor. The trail leads north
into the hills, while a small clearing can be seen to the west. The cliff
face restricts movement east.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
*Lyren* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
*Laertes* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
A Dhai'mon trolloc is here, fighting Laertes.
A deformed stag stares about wearily.

3
* R HP:Hurt SP:Strong MV:Tiring > You feel the flows of saidin coursing through your body.

[channel 'flame strike' lyren]g >
You begin to weave the appropriate flows...

-
*Laertes* sends a Dhai'mon trolloc sprawling with a powerful bash!

=
*Laertes* scythes a Dhai'mon trolloc's body extremely hard.

*
Tapatio narrates 'don't see lyren much'

=
Ok.
Streaks of fire flow from your hands, burning *Lyren*.
*Laertes* moves swiftly to protect *Lyren*.

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Battered - Laertes: Battered > qq
3
A raven caws 'Corath is at Banks of a Dark Swamp'
[o dhai flee]
Ok.

[channel 'flame strike' lyren]- a Dhai'mon trolloc: Battered - Laertes: Battered >
You begin to weave the appropriate flows...

-
*Laertes* scythes a Dhai'mon trolloc's body very hard.
*Lyren* lances a Dhai'mon trolloc's body.

=
Ok.
Streaks of fire flow from your hands, burning *Lyren*.

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Battered - Laertes: Battered > 3
[channel 'flame strike' lyren]
You begin to weave the appropriate flows...


*Laertes* scythes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc slices Laertes's left leg.
A Dhai'mon trolloc tries to slice Lyren, but she deflects the blow.
*Lyren* lances a Dhai'mon trolloc's body.

=
Ok.
Streaks of fire flow from your hands, burning *Lyren*.

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Beaten - Laertes: Battered > 4
You slash *Laertes*'s body.
A Dhai'mon trolloc slices Laertes's body.
A Dhai'mon trolloc tries to slice Lyren, but she deflects the blow.
*Lyren* lances a Dhai'mon trolloc's body hard.
[channel 'fireball' lyren]
You begin to weave the appropriate flows...

-
Tapatio narrates 'wher from vial'


*Laertes* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Laertes* sends a Dhai'mon trolloc sprawling with a powerful bash!
*Lyren* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Beaten - Laertes: Battered >
*Lyren* leaves west riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Beaten - Laertes: Battered > 4

*Laertes* says 'i think she's afk'

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Beaten - Laertes: Battered >
*Lyren* has arrived from the west, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Beaten - Laertes: Battered >
*Laertes* scythes a Dhai'mon trolloc's body very hard.
*Laertes* scythes your left hand extremely hard.
*Lyren* lances your body.

* R HP:Hurt SP:Good MV:Tiring - a Dhai'mon trolloc: Beaten - Laertes: Battered >
You gasp in pain as streaks of fire from *Lyren* burn your body!

* R HP:Wounded SP:Good MV:Tiring - Laertes: Battered >

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:30 pm

* R HP:Wounded SP:Good MV:Tiring - Laertes: Battered >
*Lyren* lances your right hand hard.
*Laertes* scythes your body hard.
A Dhai'mon trolloc slices Laertes's left arm hard.

'you here lyren?P:Good MV:Tiring - Laertes: Battered >
[channel 'fireball' lyren]
You begin to weave the appropriate flows...

nod
Cancelled.
You say 'you here lyren?'

* R HP:Wounded SP:Good MV:Tiring - Laertes: Battered > You nod in agreement.

* R HP:Wounded SP:Good MV:Tiring - Laertes: Battered >
A bloodstock stallion swishes the flies off its back with its tail.

* R HP:Wounded SP:Good MV:Tiring - Laertes: Battered > o dhai flee
o dhai flee
You slash *Laertes*'s left arm hard.
A Dhai'mon trolloc barely slices Laertes's body.
A Dhai'mon trolloc panics, and attempts to flee!
Ok.

* R HP:Wounded SP:Good MV:Tiring - Laertes: Battered > f
A Dhai'mon trolloc leaves north.
That person isn't here.

rel HP:Wounded SP:Good MV:Tiring - Laertes: Battered >
You panic and attempt to flee!


You flee head over heels.
Clearing Before a Blighted Forest
A dark forest looms on the horizon to the west and south. Nestled between
Correcting map position after fleeing.
the forest and a steep hill to the north sits a small clearing covered in
wilted grasses. A few small bushes grow, dropping fruit of a grotesque red
color. A small path can be seen along the base of a tall cliff just to the
east.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Good MV:Tiring > Ok.

* R HP:Wounded SP:Good MV:Tiring > north
east
*Laertes* has arrived from the east, riding a bloodstock stallion.
*Lyren* has arrived from the east, riding a bloodstock stallion.
Alas, you cannot go that way...

north
* R HP:Wounded SP:Good MV:Tiring > *Laertes* scythes your left leg very hard.
No way! You're fighting for your life!

west
* R HP:Battered SP:Good MV:Tiring - Laertes: Battered > No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Tiring - Laertes: Battered > No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Tiring - Laertes: Battered > f
You panic and attempt to flee!


*Laertes* tries to scythe you, but you parry successfully.


You flee head over heels.
Dark Forest
Various blighted trees grow here, blotting out any ambient light. A number
Failed to correct map position after fleeing.
of animals call the forest home as small game trails can be seen crossing
the forest floor. A tall cliff can be seen throught the trees to the east
while the forest continues to the west and south. A small clearing is
north.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A hooved trolloc anxiously stamps its feet, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered SP:Good MV:Tiring > north
A blighted deer has arrived from the east.
*Laertes* has arrived from the north, riding a bloodstock stallion.
*Lyren* has arrived from the north, riding a bloodstock stallion.
Clearing Before a Blighted Forest
A dark forest looms on the horizon to the west and south. Nestled between
the forest and a steep hill to the north sits a small clearing covered in
wilted grasses. A few small bushes grow, dropping fruit of a grotesque red
color. A small path can be seen along the base of a tall cliff just to the
east.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.

west
* R HP:Battered SP:Good MV:Tiring > Gathering of Blighted Trees
Dark, twisting branches seem to reach out toward you as you pass under a
canopy of corrupt and diseased trees. A few animals appear to make the
blighted forest their home, having already been twisted by the blight
themselves. The forest continues southward while the valley continues north
and west. A small clearing can be seen to the east.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered SP:Good MV:Tiring > east
Clearing Before a Blighted Forest
A dark forest looms on the horizon to the west and south. Nestled between
the forest and a steep hill to the north sits a small clearing covered in
wilted grasses. A few small bushes grow, dropping fruit of a grotesque red
color. A small path can be seen along the base of a tall cliff just to the
east.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered SP:Good MV:Winded > east
x
*Laertes* has arrived from the south, riding a bloodstock stallion.
Along a Narrowing Path
A narrow path dwindles to a small trail as it leads north toward low
foothills. A small number of twisted and diseased trees attempts to gain a
foothold among the wilted grass of the valley floor. The trail leads north
into the hills, while a small clearing can be seen to the west. The cliff
face restricts movement east.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered SP:Good MV:Winded > north
Something quickly shuffles through the leaves on the ground.
Something rustles through the leaves.
[diag stallion]
A wild stallion is in excellent condition.
A wild stallion is strong.

* R HP:Battered SP:Good MV:Winded > north
*Laertes* has arrived from the west, riding a bloodstock stallion.
Path Among Hills
A small path winds its way upward toward the mountains that form the north
border of the valley below. Small bushes grow in spots along the trail,
bloated and twisted by the corruption of the blight. An oppressive heat and
heavy air work against moving through the area. The valley stretches out to
the south.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.
A deformed stag stares about wearily.

west
* R HP:Battered SP:Good MV:Winded > Alas, you cannot go that way...

west
* R HP:Battered SP:Good MV:Winded > Foothills Above a Blighted Valley
Low foothills overlook the coruption and decay of the blighted valley
below. Tall, jagged mountains loom overhead to the north. A number of large
stones have some to rest among the hills, having lost momentum after their
fall from the mountain face above. Sporadic patches of grass grow in
various spots about the hills.
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered SP:Good MV:Winded > Deep Within a Barren Valley
Formidable mountain ranges stretch out all around, as far as the eye can
see. The valley before you is littered with rocks and boulders, most likely
fallen from the ranges above. Walls of solid rock block all exits except
those to the east, west and south.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Dhai'mon trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Winded > west
north
north
Corrupted Valley Floor
Sporadic growths of small tufts of grass and an occasional bloated shrub
dot the landscape of the valley floor. Dark, brooding hills rise to the
north, leading to tall mountains. The valley continues south, east and
west, with a dark river flowing through the middle of the valley to the
south.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.
A Dhai'mon trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Winded > north
Base of a Tall Mountain Range
Dark hills march up to the edge of a steep mountain side, blocking your
path northwards. A few twisted trees force themselves to grow, although
hideously deformed. Branches reach out for you as you walk around the area.
A blighted valley extends southward at the base of the hills.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Dhai'mon trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Winded > north
The Green Valley
The lush, green vegetation of the valley contradicts the cold and dead
feeling of the surrounding gray mountains. Sometimes even a bird is heard
singing a song of joy from the trees. Leaves dance happily in the wind or
maybe they are just shivering with fear.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A Dhai'mon trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Winded > Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Winded > Alas, you cannot go that way...

east
* R HP:Battered SP:Good MV:Winded > east
Continuing Across the Mountains
Cool and fresh air becomes sharp and intense when the wind picks up speed,
bringing gravel that with enough force can tear flesh. The eerie sounds of
crows and ravens echo through the mountains. The shady mountain walls are
smooth from the constant dustwhirls.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
Tapatio the Darkling Master is standing here.
A Dhai'mon trolloc has arrived from the west.

* R HP:Battered SP:Good MV:Winded > Before a Pit of Stones
To the south descends a narrow trail of rock into an open pit. Shadows fill
the pit and it is difficult to see into its depths. To the north stands a
blighted vale.
[ obvious exits: N W D ]
A wild stallion bucks madly, being ridden by you.
*Corath* is standing here, riding a bloodstock stallion.
Tapatio has arrived from the west.
A Dhai'mon trolloc has arrived from the west.

* R HP:Battered SP:Good MV:Winded >
*Corath* leaves west riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded > west
kill human
Continuing Across the Mountains
Cool and fresh air becomes sharp and intense when the wind picks up speed,
bringing gravel that with enough force can tear flesh. The eerie sounds of
crows and ravens echo through the mountains. The shady mountain walls are
smooth from the constant dustwhirls.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the east.
A Dhai'mon trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded > north
Above a Dangerous Precipice
The solid, stony ground suddenly ends in a steep drop-off gaping striaght
down to the west, the bottom barely visible far below the edge. The wind
howls and blasts against the precipice, tearing down gravel and small
stones in the process.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the south.
A Dhai'mon trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Winded > x
[diag stallion]
A wild stallion is in excellent condition.
A wild stallion is winded.

* R HP:Battered SP:Good MV:Winded > north
Within Dark Mountains
The dark, grayish stone glows coldly, showing the full power of its raw
and hard nature. Not hostile, just arrogant and carefree of the outside
world. Loose rocks scatter across the mountains, forcing travelers to watch
the ground. Not a very big obstacle but certainly annoying.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the south.
A Dhai'mon trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Winded > sav
You have already saved during this tic.

* R HP:Battered SP:Good MV:Winded > www
ww
[chang posture defensive]
Posture changed to: Defensive

* R HP:Battered SP:Good MV:Winded > [chang mood wimpy]
Mood changed to: Wimpy

* R HP:Battered SP:Good MV:Winded > get stone pack
You get a many-faceted stone from a backpack.

* R HP:Battered SP:Good MV:Winded > hold stone
eq
You grab a many-faceted stone.

* R HP:Battered SP:Good MV:Winded > You are using:
<used as light> a crystal lightstick
<held> a many-faceted stone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a shirt of overlapping black scales
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a blade of glowing violet fire
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Battered SP:Good MV:Winded > sav
You have already saved during this tic.

* R HP:Battered SP:Good MV:Winded > sav
4
The Far Madding city alarm sounds loudly in the distance.
Saving Mikhan.

* R HP:Battered SP:Good MV:Tiring > [channel 'fireball' lyren]
You aren't in touch with saidin to channel it.

* R HP:Battered SP:Good MV:Tiring > l
Within Dark Mountains
The dark, grayish stone glows coldly, showing the full power of its raw
and hard nature. Not hostile, just arrogant and carefree of the outside
world. Loose rocks scatter across the mountains, forcing travelers to watch
the ground. Not a very big obstacle but certainly annoying.
[ obvious exits: S W ]
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Tapatio the Darkling Master is standing here.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered SP:Good MV:Tiring > 3
2
[channel 'flame strike' lyren]
You aren't in touch with saidin to channel it.

* R HP:Battered SP:Good MV:Tiring >
Tapatio assumes an offensive striking posture.

* R HP:Battered SP:Good MV:Tiring > [channel 'fireball' corath]
You aren't in touch with saidin to channel it.

* R HP:Battered SP:Good MV:Tiring > sav
You have already saved during this tic.

* R HP:Battered SP:Good MV:Tiring > sav
You have already saved during this tic.

* R HP:Battered SP:Good MV:Tiring > sav
You have already saved during this tic.

* R HP:Battered SP:Good MV:Tiring > alias mm o dhai kill h.human
mm
Ok.

mm
* R HP:Battered SP:Good MV:Tiring > mm
[o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > r
[o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > mm
mm
mm
You sit down and rest your tired bones.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

mm
* R HP:Battered SP:Good MV:Tiring > mm
Tapatio says 'no sm'
[o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > mm
[o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

sav
* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > You have already saved during this tic.

mm
* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

nod
* R HP:Battered SP:Good MV:Tiring > sav
You nod in agreement.

* R HP:Battered SP:Good MV:Tiring > mm
You have already saved during this tic.

* R HP:Battered SP:Good MV:Tiring > mm
mm
[o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

sav
* R HP:Battered SP:Good MV:Tiring > You have already saved during this tic.

mm
* R HP:Battered SP:Good MV:Tiring > mm
[o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

st
* R HP:Battered SP:Good MV:Tiring > You stop resting, and stand up.

south
* R HP:Battered SP:Good MV:Tiring > south
Above a Dangerous Precipice
The solid, stony ground suddenly ends in a steep drop-off gaping striaght
down to the west, the bottom barely visible far below the edge. The wind
howls and blasts against the precipice, tearing down gravel and small
stones in the process.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the north.
A Dhai'mon trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > Continuing Across the Mountains
Cool and fresh air becomes sharp and intense when the wind picks up speed,
bringing gravel that with enough force can tear flesh. The eerie sounds of
crows and ravens echo through the mountains. The shady mountain walls are
smooth from the constant dustwhirls.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the north.
A Dhai'mon trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > mm
mm
[o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o dhai kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > 0
A raven caws 'Corath is at Near a Twisted Forest'
[where ]
Players in your Zone
--------------------
Tapatio - Continuing Across the Mountains
Mikhan - Continuing Across the Mountains

* R HP:Battered SP:Good MV:Tiring > 'here?
You say 'here?'

* R HP:Battered SP:Good MV:Tiring > east
north
Before a Pit of Stones
To the south descends a narrow trail of rock into an open pit. Shadows fill
the pit and it is difficult to see into its depths. To the north stands a
blighted vale.
[ obvious exits: N W D ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the west.
A Dhai'mon trolloc has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > A Blighted Vale
Here in the southwestern corner of the vale bloodied bones and remnants of
recent wars are less common. Old unused paths head out of the vale to the
south and west. Both paths look like they have been getting very little
traffic and are slowly being swallowed up by the blighted hills surrounding
the vale.
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the south.
A Dhai'mon trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Tiring > north
east
A Blighted Vale
You are in the north west corner of a large blighted vale. Huge piles of
bones cover the vale floor most weathered and aged, but some so fresh they
are still bloodied. Brightly colored moss is growing in small patches on
some of the piles of bones. Unlike normal moss it is shades of red and
orange and seems to writhe before your very eyes.
[ obvious exits: E S ]
A wild stallion bucks madly, being ridden by you.
Tapatio has arrived from the south.
A Dhai'mon trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Tiring > A Large Valley
The path widens out into a large valley. The blighted hills to the east
seem to be becoming smaller the further south you go. To the north the path
thins as it shoots through piles of rubble like an arrow. To the west and
south the valley widens out into a large vale.
[ obvious exits: N S W ]
A small glass vial of intense red powder rests upon the floor.
A wild stallion bucks madly, being ridden by you.
*Lyren* is standing here, riding a bloodstock stallion.
*Laertes* is standing here, riding a bloodstock stallion.
Tapatio has arrived from the west.
A Dhai'mon trolloc has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > kill human

Tapatio narrates 'scent'

* R HP:Battered SP:Good MV:Tiring > *Laertes* moves swiftly to protect *Lyren*.
You try to slash *Laertes*, but he parries successfully.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:31 pm

seize
* R HP:Battered SP:Good MV:Tiring - Laertes: Battered > 3
You feel the flows of saidin coursing through your body.

[channel 'flame strike' lyren]ing - Laertes: Battered >
You begin to weave the appropriate flows...

*
Tapatio tries to slash *Lyren*, but she parries successfully.

=
You draw some energy from the stone in your hand.
You lost control of Saidin!

* R HP:Battered SP:Good MV:Tiring - Laertes: Battered > f

You gasp in pain as streaks of fire from *Lyren* burn your body!
Tapatio assumes an offensive striking posture.

You panic and attempt to flee!ing - Laertes: Battered >


*Laertes* sends you sprawling with a powerful bash!


A Dhai'mon trolloc joins Tapatio's fight!
A Dhai'mon trolloc slices Laertes's right leg.
Tapatio tries to slash *Lyren*, but she parries successfully.
*Laertes* scythes your left leg hard.
*Lyren* tries to lance Tapatio, but he parries successfully.

nar brb

A Dhai'mon trolloc barely slices Laertes's body.
Tapatio tries to slash *Lyren*, but she deflects the blow.


*Corath* has arrived from the west, riding a bloodstock stallion.


*Corath* blasts a Dhai'mon trolloc's body very hard.

You flee head over heels.
A Barren Path
The path heads directly south like an arrow between the blighted hills
Correcting map position after fleeing.
surrounding you. The path is filled with rubble and some large shards of
pillars. You can almost imagine without the rubble this wide path may have
at one time been a great road. Now all that remains is this path through
the barren wasteland.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
You narrate 'brb'

* R HP:Battered SP:Good MV:Winded > nar hrm
You narrate 'hrm'

* R HP:Battered SP:Good MV:Winded > dism
A shrill piercing scream reverberates through the area.
You stop riding him.

sneak
* HP:Battered SP:Good MV:Winded > seize
Ok, you'll try to move silently for a while.

* S HP:Battered SP:Good MV:Winded > You are already in touch with saidin, can't you feel it?

south
* S HP:Battered SP:Good MV:Winded > 4
A Large Valley
The path widens out into a large valley. The blighted hills to the east
seem to be becoming smaller the further south you go. To the north the path
thins as it shoots through piles of rubble like an arrow. To the west and
south the valley widens out into a large vale.
[ obvious exits: N S W ]
A small glass vial of intense red powder rests upon the floor.
*Corath* is here, fighting Tapatio, riding a bloodstock stallion.
A Dhai'mon trolloc is here, fighting Laertes.
Tapatio the Darkling Master is here, fighting Lyren.
*Lyren* is here, fighting Tapatio, riding a bloodstock stallion.
*Laertes* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.

[channel 'fireball' lyren]:Winded >
You begin to weave the appropriate flows...

-
*Corath* blasts Tapatio's body into bloody fragments!
*Laertes* scythes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to slice Laertes, but he deflects the blow.
Tapatio tries to slash *Lyren*, but she deflects the blow.
Tapatio narrates 'cor too'

=
*Lyren* sends Tapatio sprawling with a powerful bash!

=
You draw some energy from the stone in your hand.
Ok.
*Lyren* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Lyren*.

* S HP:Battered SP:Good MV:Winded - a Dhai'mon trolloc: Critical - Laertes: Battered > 4
You slash *Laertes*'s right arm hard.
*Corath* blasts Tapatio's right hand into bloody fragments!
*Laertes* scythes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to slice Laertes, but he deflects the blow.
*Lyren* lances Tapatio's right arm extremely hard.
*Lyren* leaves south riding a bloodstock stallion.
[channel 'fireball' lyren]
Nobody here by that name.

* S HP:Battered SP:Good MV:Winded - a Dhai'mon trolloc: Critical - Laertes: Battered >
Tapatio assumes a defensive striking posture.

* S HP:Battered SP:Good MV:Winded - a Dhai'mon trolloc: Critical - Laertes: Battered > 3
[channel 'flame strike' lyren]
Nobody here by that name.

* S HP:Battered SP:Good MV:Winded - a Dhai'mon trolloc: Critical - Laertes: Battered > channel 'ice spikes' h.human
Tapatio barely slashes *Corath*'s body.
You slash *Laertes*'s body hard.
*Corath* tries to blast Tapatio, but he parries successfully.
*Laertes* scythes a Dhai'mon trolloc's right arm very hard.
A Dhai'mon trolloc slices Laertes's body.
You begin to weave the appropriate flows...

+
*Laertes* scythes a Dhai'mon trolloc's right leg hard.
A Dhai'mon trolloc is dead! R.I.P.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.
A Dhai'mon trolloc stops following you.
*Corath* panics, and attempts to flee!

*
Tapatio narrates 'ow'

+
*Laertes* scythes your body.
*Corath* leaves south riding a bloodstock stallion.
Ouch! You couldn't maintain the flows.

* S HP:Beaten SP:Good MV:Winded - Laertes: Beaten >
Tapatio slashes *Laertes*'s right leg hard.

* S HP:Beaten SP:Good MV:Winded - Laertes: Beaten > channel 'ice spikes' h.human

*Lyren* has arrived from the south, riding a bloodstock stallion.

Tapatio slashes *Laertes*'s right leg hard.Beaten >
You slash *Laertes*'s right hand hard.
*Lyren* tries to lance Tapatio, but he deflects the blow.
You begin to weave the appropriate flows...

+
*Corath* has arrived from the south, riding a bloodstock stallion.

*
*Corath* blasts Tapatio's right leg very hard.


You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Lyren* burn your body!


*Laertes* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Barren Path
The path heads directly south like an arrow between the blighted hills
Correcting map position after fleeing.
surrounding you. The path is filled with rubble and some large shards of
pillars. You can almost imagine without the rubble this wide path may have
at one time been a great road. Now all that remains is this path through
the barren wasteland.
[ obvious exits: N S ]
A wild stallion bucks madly.

* S HP:Critical SP:Good MV:Winded > north
st
north

Your blood freezes as you hear someone's death cry.

* S HP:Critical SP:Good MV:Winded > Maybe you should get on your feet first?

* S HP:Critical SP:Good MV:Winded > get fluid pack
l
The flows of fire and earth enhancing your vision have dissipated.
You stand up.

* S HP:Critical SP:Good MV:Tiring > A Southward Bend
The barren path takes a sharp bend south. To the North a jagged hill stands
framed by the Mountains of Dhoom behind. Smaller but no less desolate hills
stand to the west and the south east. The path that heads south seems to
finally straighten out as it finds nothing impedes it for as far as you eye
can see to the south.
[ obvious exits: E S ]

* S HP:Critical SP:Good MV:Tiring > You get a thin vial of yellow fluid from a backpack.

* S HP:Critical SP:Good MV:Tiring > A Southward Bend
The barren path takes a sharp bend south. To the North a jagged hill stands
framed by the Mountains of Dhoom behind. Smaller but no less desolate hills
stand to the west and the south east. The path that heads south seems to
finally straighten out as it finds nothing impedes it for as far as you eye
can see to the south.
[ obvious exits: E S ]

* S HP:Critical SP:Good MV:Tiring > quaf fluid
e
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Critical SP:Good MV:Strong > A Barren Path
The path curves around a large hill as it curves its way west from the
south. The hill completely devoid of life seems to be decaying into powder
before your eyes. Sharp jagged rocks continually break off the large
boulders which make up the hills side and roll sadly down the hills sharp
slopes. From a distance the effect almost makes the hill look as though it
is crying. From up close it looks brutally dangerous as man sized boulder
seemingly all corners and sharp edges come tumbling down towards the road.
[ obvious exits: S W ]
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.

* S HP:Critical SP:Good MV:Tiring > sc
You have 26(248) hit, 69(193) saidin and 111(149) movement points.
You have scored 105506711 experience points and 94 quest points.
You need 2993289 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

* S HP:Critical SP:Good MV:Tiring > s
e
A Barren Path
The barren path twists from north to west as it winds its way through the
desolation. Decrepit hills, like huge mounds of mud covered rubble lay
decaying into dust in every direction. A lone stunted weed along the side
of the road marks the only sign of life in this barren wasteland.
[ obvious exits: N E ]

* S HP:Critical SP:Good MV:Tiring > rel
A Fork in the Road
As you reach a crossroads between barren hills the winding road seems to
split into two. The road that heads north and east seems much wider and
more well traveled. The path that heads to the west seems much less
traveled as it winds its way to the northwest. The valley continues to also
head south off the road completely.
[ obvious exits: N E S W ]

* S HP:Critical SP:Good MV:Tiring > stat
Ok.

* S HP:Critical SP:Good MV:Tiring > Tapatio tells you 'im ded'
You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 50.4 lbs, very light.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 122, Dodging bonus: 91, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 55 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- REFRESH
- SNEAK
- NO QUIT

* S HP:Critical SP:Good MV:Tiring > n
n
A Barren Path
Slicing between two small barren hills the winding road runs almost
directly south. Paving stones worn and cracked with age dot the path are
now more of a hazard than the benefit they were intended as. Along the
sides of the road old bones and skulls mix with ancient rumble.
[ obvious exits: N S ]

* S HP:Critical SP:Good MV:Tiring > A Barren Path
The winding road cuts right into the hills here as it heads like an arrow
from north to south. The road looks much more well traveled here and much
straighter as if the time was taken to clear out a straight path over where
the old road once was.
[ obvious exits: N S ]

* S HP:Critical SP:Good MV:Tiring > rep bah
n
n
You reply to Tapatio 'bah'

* S HP:Critical SP:Good MV:Tiring > A Barren Path
The Winding Path turns southward here heading heading from almost directly
east to heading almost directly south. The road even seems to wind less in
this area as if the builders of the road actually took the time to carve
the road into the hills rather than to simply twist around them.
[ obvious exits: E S ]
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An evil-looking spiked club lies here on the ground.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.

* S HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > e
A Barren Path
The winding path bends around a hill as it heads east and west. Small
shards of granite and marble are all that remain to remind you that this
was once a magnificent paved road. Stunted weeds grow in the large cracks
quickening the decay of stone into dust.
[ obvious exits: E W ]

* S HP:Critical SP:Good MV:Tiring > e
n
A Barren Path
Curving to avoid the barren hill just south of it the winding path flows
from west to north. Along the side of the road piles of rubble lie decaying
before your eyes. As the road curves it also widens out becoming almost a
road as it heads off towards the west.
[ obvious exits: N W ]

* S HP:Critical SP:Good MV:Tiring > n
The Far Madding city alarm sounds loudly in the distance.
Tapatio tells you 'is ok'
A Barren Path
Crumbling rock mix with thick mud to create rather good footholds on this
barren slope. The winding path seems to stop here beckoning you to climb
this completely barren slope. To the south the winding path continues as it
curves to head around the base of another Barren Hill. Only a few blades of
twisted grass have been able to survive the constant mud slides caused by
the crumbling rock of the slope.
[ obvious exits: S U ]

* S HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > u
n
n
A Barren Path
Crumbling stone turns to dust when the slightest pressure is put on it. The
stone does not seem natural however. The stones are serrated almost like a
roof tile, yet made of a kind of stone not of this world. The hill continue
to rise to the west as where what looks like a muddy tower resides.
[ obvious exits: N W D ]

* S HP:Critical SP:Good MV:Tiring > n
A Barren Path
The soft crumbling dirt gives way at the slightest hint of pressure. The
path slowly crawls up the north slope of this crumbling hill. To the north
a few barren hills stand in the shadow of huge blighted mountains.
[ obvious exits: S D ]

* S HP:Critical SP:Good MV:Tiring > sc
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > d
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > n
You have 26(248) hit and 98(149) movement points.
You have scored 105506711 experience points and 94 quest points.
You need 2993289 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

* S HP:Critical SP:Good MV:Tiring > The Slope of a Barren Hill
The soft crumbling dirt gives way at the slightest hint of pressure. The
path slowly crawls up the north slope of this crumbling hill. To the north
a few barren hills stand in the shadow of huge blighted mountains.
[ obvious exits: N U ]

n
* S HP:Critical SP:Good MV:Tiring > A Barren Path
The winding path reaches a clearing here. Very uncharacteristic of the
terrain the large flat clearing stretches off to the west a ways. The flat
clearing only seems so out of place because of the hilly terrain that the
winding path transverses. No life exists in the clearing not even a blade
of grass that though not common do dot the barren hills and path.
[ obvious exits: E S W ]

* S HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring >
*Corath* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring > e
n
w
l
*Corath* tries to blast you, but you parry successfully.
Tapatio tells you 'I died so that you may live!'
No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - Corath: Battered > No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - Corath: Battered > No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - Corath: Battered > A Barren Path
The winding path reaches a clearing here. Very uncharacteristic of the
terrain the large flat clearing stretches off to the west a ways. The flat
clearing only seems so out of place because of the hilly terrain that the
winding path transverses. No life exists in the clearing not even a blade
of grass that though not common do dot the barren hills and path.
[ obvious exits: E S W ]
*Corath* is here, fighting YOU!, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring - Corath: Battered > f
You panic and attempt to flee!


You flee head over heels.
Off the Path
You are in a clearing off the road where not even a blade of grass grows.
Failed to correct map position after fleeing.
The ground seems more solid here as if below the thin layer of dust is
solid rock. The clearing continues off to the north where you can see the
stone surface. To the west lies the a winding road.
[ obvious exits: N W ]

* S HP:Critical SP:Good MV:Tiring > n
n
east
On a Large Stone Block
Thorny bushes attempt to gain a foothold in the the path. The path seems to
be formed of one large piece of unusual rock. Though porous in many areas
and weathered by age, small patches seem to have avoided the elements and
retain an amazing polish. Off to the west the brush seems to become thicker
while to the south barren hills lie lifeless.
[ obvious exits: S W ]

* S HP:Critical SP:Good MV:Tiring > north
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > north
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > west
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > north
*Corath* has arrived from the south, riding a bloodstock stallion.
Alas, you cannot go that way...

north
* S HP:Critical SP:Good MV:Tiring > *Corath* leaves west riding a bloodstock stallion.
Start of a Thorny Path
Thorny bushes twelve feet high fill this small valley between the hills.
Fueled by mud which looks rather toxic these blighted bushes seem to thrive
and prosper in the valley. The small path that has been burrowed into the
brush is rather narrow and filled with thorny obstacles.
[ obvious exits: N E ]
*Corath* is standing here, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring > *Corath* leaves north riding a bloodstock stallion.
Thorny Path
The path widens as it curves to the south. To the west the path thins as it
heads into a fork. The thick brush becomes much more dense to the west and
the path floor seems to become more muddy.
[ obvious exits: S W ]
*Corath* is standing here, riding a bloodstock stallion.
A thicket of thorns covers the area here.

* S HP:Critical SP:Good MV:Tiring > *Corath* leaves west riding a bloodstock stallion.
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring >
You swiftly dodge a blood thornbush's attempt to hit you.

west
* S HP:Critical SP:Good MV:Tiring - a blood thornbush: Scratched > north
No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - a blood thornbush: Scratched > No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - a blood thornbush: Scratched > f

You slash a blood thornbush's trunk into bloody fragments!
A blood thornbush tries to hit you, but you parry successfully.

You panic and attempt to flee!ing - a blood thornbush: Wounded >


You flee head over heels.
Start of a Thorny Path
Thorny bushes twelve feet high fill this small valley between the hills.
Failed to correct map position after fleeing.
Fueled by mud which looks rather toxic these blighted bushes seem to thrive
and prosper in the valley. The small path that has been burrowed into the
brush is rather narrow and filled with thorny obstacles.
[ obvious exits: N E ]

* S HP:Critical SP:Good MV:Tiring > west
north
west
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > north
*Corath* has arrived from the north, riding a bloodstock stallion.
Thorny Path
The path widens as it curves to the south. To the west the path thins as it
heads into a fork. The thick brush becomes much more dense to the west and
the path floor seems to become more muddy.
[ obvious exits: S W ]
A thicket of thorns covers the area here.

* S HP:Critical SP:Good MV:Tiring > Bend in Thorny Path
All of a sudden the brush thins here revealing a hole just enough large
enough to fit through to the north. The path itself bends here curving from
south to east. From the south noxious fumes assault your senses. South the
path seems to turn to mud, but here and to the east the path seems is solid
rock.
[ obvious exits: N E S ]

* S HP:Critical SP:Good MV:Tiring > Blighted Gully
This shallow gulley is surprisingly damp considering the dry conditions
nearby. Fungus grows on the rocks making then treacherous to tread upon.
Narrow paths lead out of the gulley to the north, south and east.
[ obvious exits: N E S ]

* S HP:Critical SP:Good MV:Tiring > north
north
Rocky Foothills
A shallow gulley descends to the south, lined in fungus-laden stones. The
hills are tall and forboding here, allowing passage to the west and towards
an opening in the mountains to the east. Dark clouds hover overhead,
threatening rain that rarely seems to fall.
[ obvious exits: E S W ]
A raven is here, watching, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring >
*Corath* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring > east
east
*Corath* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - Corath: Battered > No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - Corath: Battered > f
north
east
east
You panic and attempt to flee!

east
You flee head over heels.
Barren Hills
Dull, lifeless hills rise all around becoming taller to the east. Rock
Failed to correct map position after fleeing.
fragments lie scatterd across the hillsides. A very few patches of grass
poke up from between the rocks, yellowing in the waterless earth.
[ obvious exits: E W ]
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > Rocky Foothills
A shallow gulley descends to the south, lined in fungus-laden stones. The
hills are tall and forboding here, allowing passage to the west and towards
an opening in the mountains to the east. Dark clouds hover overhead,
threatening rain that rarely seems to fall.
[ obvious exits: E S W ]
*Corath* is standing here, riding a bloodstock stallion.
A raven is here, watching, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Tiring > A raven leaves south.
Before a Pass in the Blighted Mountains
The hills continue to the west, dry and desolate. A pass between larger
mountains begins to the east. Dark clouds rumble overhead, and an
occasional dry breeze carries with it the noxious stench of the blight.
[ obvious exits: E S W ]

* S HP:Beaten SP:Good MV:Tiring > The Edge of the Blighted Pass
A foul smell hangs heavy over this narrow mountain pass. Black mountains,
seemingly unclimbable, tower high in the air on both sides, leaving the pass
near untouched by the sun. The vegetation is mostly rotten and sick looking.
The once green leaves are yellow dotted with black patches of corruption. The
mountains block off the west and north, but it is possible to travel further
into the Blight going east, and out of the pass by traveling south.
[ obvious exits: E S W ]

* S HP:Beaten SP:Good MV:Tiring > east
The Edge of the Blighted Pass
The corruption of the Blight is easily seen here, the further north you get
the more diseased the growth gets. The mouth of the pass is quite wide here,
so it is possible to move further west and east before being blocked by the
mountains. To the south, the vegetation seems to become more normal, as the
Blight ends almost abruptly outside the pass.
[ obvious exits: N E S W ]

* S HP:Beaten SP:Good MV:Tiring > north
In the Blighted Pass
Sick trees, seemingly alive, rustle in the light breeze, carrying a stench of
decay. Small rustles in the stunted bushes and grass can be just faintly
heard, indicating that some aminal may live here. The end of the pass can be
seen off to the south, while the pass continues to the east. The mountain-
side blocks off the east, while a sloping hill leads up and north to a higher
path through the pass.
[ obvious exits: N E S U ]

* S HP:Beaten SP:Good MV:Tiring > north
north
The Higher Trail through the Blighted Pass
This plateau leads through the mountain pass for quite a distance over the
trail that can be seen of to the east. The only way down there seems to be
to fall of the ledge. It is possible to travel further north through the pass
or follow the slope south and downwards to the outer region of the pass.
[ obvious exits: N S D ]

* S HP:Beaten SP:Good MV:Tiring > The Higher Trail through the Blighted Pass
Not much vegetation covers these higher parts in the pass, giving fairly
clear view off in most directions save the west, where the sheer stonewall
of the astoundingly tall mountain blocks off all entry. Far below, the
second half of the sickly twisted pass can be seen of to the east. The pass
continues to the south and north.
[ obvious exits: N S ]

* S HP:Beaten SP:Good MV:Tiring > sc
You have 38(248) hit and 79(149) movement points.
You have scored 105504004 experience points and 94 quest points.
You need 2995996 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

* S HP:Beaten SP:Good MV:Tiring > north
The Higher Trail through the Blighted Pass
The heat of the blight is definately noticeable here. Yellow grass writhes
on the parched ground. A small ledge can be seen up on the rocky cliffside
to the east, yet no path whatsoever can be spotted leading up there. The
pass twists somwhat here, trailing around the mountains which stretch a bit
further east now. The lower part of the pass is only within sight, but not
in safe reach.
[ obvious exits: E S ]

* S HP:Beaten SP:Good MV:Tiring > east
north
north
The Higher Trail through the Blighted Pass
The small path through rotten and sick vegetation twists and bends
corresponding to the steep mountain to the west. On the far side to the
east, the other part of the mountains that make this pass can be seen
almost as tall as those on this side. The small trail continues to the
north and west from here. You can watch out over the surrounding area from
here.
[ obvious exits: N W ]

* S HP:Beaten SP:Good MV:Tiring > At the Higher Trail through the Blighted Pass
A steep trail leads almost straight downwards from here, meeting the lower
trail through the pass. The upper trail through the blighted pass continues
southwards towards human territory. A sickly odor is strong with the decay
and corruption of the Blight here.
[ obvious exits: N S ]

* S HP:Beaten SP:Good MV:Tiring > At the Trail through the Blighted Pass
The higher trail through the pass heads back downwards and meets the lower trail
in a crossing, just down the slope. Yellow sick grass grows over small hillside
seemingly a wonder it is still alive. Some twisted trees stand on each side of
the trail, seemingly alive and aggressive, leading south and down.
[ obvious exits: S D ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* S HP:Beaten SP:Good MV:Tiring > sc
stat
You have 38(248) hit and 78(149) movement points.
You have scored 105504004 experience points and 94 quest points.
You need 2995996 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

* S HP:Beaten SP:Good MV:Tiring > You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 50.4 lbs, very light.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 122, Dodging bonus: 91, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 55 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- REFRESH
- SNEAK
- NO QUIT

* S HP:Beaten SP:Good MV:Tiring >
A beaked trolloc leaves down.

* S HP:Beaten SP:Good MV:Tiring > o beaked fol mikhan
A beaked trolloc starts following you.
Ok.

* S HP:Beaten SP:Good MV:Tiring > alias mm o beaked kill h.human
Ok.

* S HP:Beaten SP:Good MV:Tiring >
*Laertes* has arrived from the south, riding a bloodstock stallion.
*Lyren* has arrived from the south, riding a bloodstock stallion.
*Laertes* moves swiftly to protect *Lyren*.
*Lyren* tries to lance you, but you parry successfully.

* S HP:Beaten SP:Good MV:Tiring - Laertes: Beaten > alias vv o
f

*Laertes* scythes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Lyren assumes an offensive striking posture.

You flee head over heels.
An Intersection of Paths
The hot, humid breeze blows through the pass taking with it some of the
Correcting map position after fleeing.
acrid scent that pervades in these mountains. A path crawling upwards a bit
to the south is the beginning of an upper trail through the pass. Beside the
hill to the south, a lower path through the pass leads on. Here the two
paths merge together into one big trail heading north further into the blight.
[ obvious exits: N S U ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
Ok.

* S HP:Critical SP:Good MV:Tiring > The Lower Trail Through the Blighted Pass
Small and and big rocks lie scattered deep in the quite loose soil. A small
trail of hardpacked dirt makes its way through and around the rocks. The rocks
themselves seem to have fallen from the high mountain up to the east, but it seems
to be a long time since that happened now, due to the moss looking stuff at the
rocks. The path leads north and south from here, just north a small
intersection of paths can be seen.
[ obvious exits: N S ]

* S HP:Critical SP:Good MV:Tiring > s
The Lower Trail through the Blighted Pass
Far above a bit to the west another trail heading nearly the same direction as
this can be made out. The path itself continues in an almost straight line
through the pass here, only dodging away around rocks, small boulders and the
twisted, immense and gnarled trees that grow here. A small collection of
trees can be seen to the south almost as big as to be called a small forest.
[ obvious exits: N S ]

* S HP:Critical SP:Good MV:Tiring > cha wimp 0
seize
The Far Madding city alarm sounds loudly in the distance.
You won't flee from any fight now.

* S HP:Critical SP:Good MV:Tiring > You feel the flows of saidin coursing through your body.

* S HP:Critical SP:Good MV:Tiring > n
n
3
The Lower Trail Through the Blighted Pass
Small and and big rocks lie scattered deep in the quite loose soil. A small
trail of hardpacked dirt makes its way through and around the rocks. The rocks
themselves seem to have fallen from the high mountain up to the east, but it seems
to be a long time since that happened now, due to the moss looking stuff at the
rocks. The path leads north and south from here, just north a small
intersection of paths can be seen.
[ obvious exits: N S ]

* S HP:Critical SP:Good MV:Tiring > An Intersection of Paths
The hot, humid breeze blows through the pass taking with it some of the
acrid scent that pervades in these mountains. A path crawling upwards a bit
to the south is the beginning of an upper trail through the pass. Beside the
hill to the south, a lower path through the pass leads on. Here the two
paths merge together into one big trail heading north further into the blight.
[ obvious exits: N S U ]
*Lyren* is here, fighting a beaked trolloc, riding a bloodstock stallion.
*Laertes* is here, fighting a beaked trolloc, riding a bloodstock stallion.
A beaked trolloc is here, fighting Laertes.

[channel 'flame strike' lyren]ing >
You begin to weave the appropriate flows...

-
*Lyren* panics, and attempts to flee!

=
*Lyren* leaves north riding a bloodstock stallion.

north
*kill human
3
Cancelled.
*Laertes* scythes a beaked trolloc's body into bloody fragments!
A beaked trolloc tries to pierce Laertes, but he parries successfully.
Near the Intersection
As if a giant had plowed a path between the mountains, the trail stretches
out broadly to the north and south, leading through sickened and decayed
landcapes. To the south a small intersection of paths can be seen in the
narrow gap. To the north the pass widens somewhat.
[ obvious exits: N S ]
*Lyren* is standing here, riding a bloodstock stallion.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A small stick is lying on the ground here.

* S HP:Critical SP:Good MV:Tiring > You try to slash *Lyren*, but she parries successfully.

[channel 'flame strike' lyren]ing - Lyren: Wounded >
You begin to weave the appropriate flows...

=
You draw some energy from the stone in your hand.
Ok.
*Lyren* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Lyren*.

* S HP:Critical SP:Good MV:Tiring - Lyren: Battered >
You try to slash *Lyren*, but she deflects the blow.
A beaked trolloc joins your fight!

* S HP:Critical SP:Good MV:Tiring - Lyren: Battered >
*Lyren* leaves north riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring > f
In the Blighted Pass
The pass widens somewhat to the north here, spreading farther both east and
west. To the south it narrows through some huge boulders. Sickly writhed grass
is splayed out on the small path of hard packed dirt. Not many trees are present
here, but a few sick and dead looking bushes are scattered about.
[ obvious exits: N E S W ]
*Lyren* is standing here, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring > east
In the Blighted Pass
The path through the pass widens towards the north, but becomes more narrow
as it bends off to the west. Somewhat broad, well-worn paths work their way
parallel northwards here in this open landcape, with almost no trees and
little undergrowth. A barren plain extends to the east.
[ obvious exits: N E W ]
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A small stick is lying on the ground here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical SP:Good MV:Tiring > rel
n
The writhing grass tries to hit you, but you deflect the blow.
The writhing grass tries to hit you, but you deflect the blow.
The writhing grass tries to hit you, but you deflect the blow.
You slash the writhing grass's crown into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Ok.

* S HP:Critical SP:Good MV:Tiring - the writhing grass: Scratched > No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - the writhing grass: Scratched > f
n
You panic and attempt to flee!

e
You flee head over heels.
A Barren Plain
Flat, desolate land expands out as far as the eye can see. Stunted trees grow
Failed to correct map position after fleeing.
short and twisted in the poor, sandy soil. Ugly bushes with bloated leaves, and
vines with sickly leaves and tendrils grow alongsie the trees. Clumps of wilted
grass grow in small patches all over the flat landscape. The prints of twisted
animals have been pressed into the soil, and disgusting bugs scuttle along the
ground, in a hurry to get where they are going.
[ obvious exits: N E W ]
A Barren Plain
Flat plainsland runs all along this area. The sandy, barren soil plays home to
many types of ugly twisted bugs, but does not grow much in the way of
vegetation. Clumps of wilted grass grow alongside smelly, bloated bushes and
short, twisted trees. The plants are few and far between in this barren
blighted land, and the animals that live here are even more twisted and mangled
that the disgusting plants that grow in this environment.
[ obvious exits: N E S ]

* S HP:Critical SP:Good MV:Tiring > A Barren Plain
Tufted clumps of wilted grass grow in odd intervals throughout the flat land.
Sandy soil of a poor quality makes up most of the topsoil of this landscape,
making any kind of vegetation that grows here, twisted and stunted. Odd prints
of different types of animals are outlined in the soft soil. To the east, the
blighted mountains rise up out of the ground.
[ obvious exits: N E S W ]

* S HP:Critical SP:Good MV:Tiring > n
n
A Barren Plain
Tall, dark mountains dominate the landscape to the east. A light wind blows
across the flat plains, picking up soil and dust and swirling them around in a
dark cloud. Wilted grass grows close to the ground in clumps, while strange,
bushes with bloated leaves grow sporatically in the sandy ground.
[ obvious exits: E S W ]

* S HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...
eq

* S HP:Critical SP:Good MV:Tiring > You are using:
<used as light> a crystal lightstick
<held> a many-faceted stone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a shirt of overlapping black scales
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a blade of glowing violet fire
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Critical SP:Good MV:Tiring > e
A Barren Plain
Dark, desolate mountains rise up out of the ground to the east. A barren
stretch of plains spreads out in every direction. Clumps of wilted, brown grass
grow in patches all along the flat, sandy ground. Stunted, twisted trees and
ugly, bloated bushes grow intermixed with the grass. A sickly green vine grows
around the trees and along the ground, spreading out its smelly leaves and
adding to the stench of decay.
[ obvious exits: S W ]

* S HP:Critical SP:Good MV:Tiring > n
n
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Tiring >
*Laertes* has arrived from the west, riding a bloodstock stallion.
*Lyren* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring >
*Laertes* tries to scythe you, but you deflect the blow.

* S HP:Critical SP:Good MV:Tiring - Laertes: Battered > west
west
No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - Laertes: Battered > f
*Lyren* tries to lance you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Tiring - Laertes: Battered > west
south
west
*Lyren* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Laertes*'s left arm hard.
*Laertes* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!

west

*Laertes* scythes your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:32 pm

A Barren Plain
Tall, dark mountains dominate the landscape to the east. A light wind blows
Correcting map position after fleeing.
across the flat plains, picking up soil and dust and swirling them around in a
dark cloud. Wilted grass grows close to the ground in clumps, while strange,
bushes with bloated leaves grow sporatically in the sandy ground.
[ obvious exits: E S W ]
A Barren Plain
The blighted lands spread out in a flat plain, except to the east, where the
mountains rise out of the ground. The sandy soil is so poor that only a few
tufted clumps of grass grow in patches. Small, twisted trees dot part of the
landscape, while an odd, bloated bush pops up near the grass of the blight.
[ obvious exits: E S ]

* S HP:Critical SP:Good MV:Tiring > A Barren Plain
Flat plainsland runs all along this area. The sandy, barren soil plays home to
many types of ugly twisted bugs, but does not grow much in the way of
vegetation. Clumps of wilted grass grow alongside smelly, bloated bushes and
short, twisted trees. The plants are few and far between in this barren
blighted land, and the animals that live here are even more twisted and mangled
that the disgusting plants that grow in this environment.
[ obvious exits: N E S ]

* S HP:Critical SP:Good MV:Winded > south
Alas, you cannot go that way...

west
* S HP:Critical SP:Good MV:Winded > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Winded > A Barren Plain
Flat, desolate land expands out as far as the eye can see. Stunted trees grow
short and twisted in the poor, sandy soil. Ugly bushes with bloated leaves, and
vines with sickly leaves and tendrils grow alongsie the trees. Clumps of wilted
grass grow in small patches all over the flat landscape. The prints of twisted
animals have been pressed into the soil, and disgusting bugs scuttle along the
ground, in a hurry to get where they are going.
[ obvious exits: N E W ]

north
* S HP:Critical SP:Good MV:Winded > In the Blighted Pass
The path through the pass widens towards the north, but becomes more narrow
as it bends off to the west. Somewhat broad, well-worn paths work their way
parallel northwards here in this open landcape, with almost no trees and
little undergrowth. A barren plain extends to the east.
[ obvious exits: N E W ]
*Corath* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A small stick is lying on the ground here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical SP:Good MV:Winded > *Corath* leaves east.
In the Blighted Pass
Straight, flat lands work their way north and south, seemingly dull and
lifeless. The steep mountain path wind around the soaring mountain. All
climbing seems impossible. The pass seems to be at its widest point here,
while a short distance to the south the gap seems to be narrowing just the
same as it does towards the north.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

west
* S HP:Critical SP:Good MV:Winded > north
In the Blighted Pass
The pass continues to the north and south as far as eye can reach. The gap
widens somewhat here so it is possible to move further east, nearer the eastern
mountains. A small forest can be seen westwards, between this path and the
mountains, yet the path is blocked of by twisted trees and thorny bushes.
[ obvious exits: N E S ]
A beaked trolloc is here, scouting, surrounded by a dark aura.

north
* S HP:Critical SP:Good MV:Winded > In the Blighted Pass
This is a small peak in the path through the pass. Due to the surprisingly clear
view of the surrounding area in the pass it is possible to see miles both to the
north and south, at the same time giving a clear view to the mountains in the
east as well. Only the west is fairly hidden due to heavy growth of the forest.
[ obvious exits: N E S ]
A beaked trolloc is here, scouting, surrounded by a dark aura.

north
* S HP:Critical SP:Good MV:Winded > In the Blighted Pass
The ground here is almost bare, save a few sickly looking bushes and some tufts
of yellow grass. A path leading into the small forest to west meets the broad
path heading north and south. A small hilltop can be seen to the south seems to
be an very good scouting point. Further to the north the pass seems to narrow
somewhat, while here and further south the pass is very wide.
[ obvious exits: N E S W ]

* S HP:Critical SP:Good MV:Winded > east
north
In the Blighted Pass
The mountain pass grows less wide and turns slightly to the east in the
northern direction, while southish the gap widens up. A small decayed forest
can be spotted of to the west a bit. On this path the soil is almost bare
except some rocks buried in the soil and some tufts of weed and grass.
[ obvious exits: N E S ]
A beaked trolloc is here, scouting, surrounded by a dark aura.

north
* S HP:Critical SP:Good MV:Winded > east
In the Blighted Pass
The small trail curves just the same as the giant mountainside at each end of
the pass. Curving and trailing with the black cold rock bordering the path. The
mountains seems unclimbable and solid. Small bushes with thick black thorns
cover the ground in small clusters here.
[ obvious exits: N S W ]

* S HP:Critical SP:Good MV:Winded > north
In the Curving of the Pass
The pass is really narrow here, the high peaks on each side almost touching
each other high up in the air. It is possible to move further north and south
as well as a bit to the east all the way up to the raging mountainside. Sickly
writhed grass seemingly alive crawls all over the place.
[ obvious exits: N S W ]

east
* S HP:Critical SP:Good MV:Winded > In the Curving of the Pass
The path turns abruptly to the east here, the giant mountains blocking both the
west and north here. While the same occurs to the southeast. The two mountain
peaks high up in the air seemingly almost touching each other. Very little
light comes down here. And the only vegetation here is some wet acrid fungus on
the otherwise slick and black rock walls.
[ obvious exits: E S ]
A spider-legged beast is here, most of it teeth.

north
* S HP:Critical SP:Good MV:Winded > east
In the Curving of the Pass
The narrow pass leads straight east and west here, a black stonewall blocking
off both the eastern and western direction if moving a bit further east or west.
It seems to indicate that some tight turns are occuring there. Not much light
comes through the small gap between the mountains at each side so this place is
almost as dark at day as it is at night.
[ obvious exits: E W ]
A spider-legged beast is here, most of it teeth.

* S HP:Critical SP:Good MV:Weary > north
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Weary > In the Curving of the Pass
The path leads off to the west and north from here. To the west the
path is extremely narrow, but northish the pass seems to widen up
somewhat. The mountainside is very rough here with several places to
hide, suitable for setting up an ambush. Not very much vegetation is
present though, except some sparse sick bushes and some foul fungus.
[ obvious exits: N W ]
A spider-legged beast is here, most of it teeth.
A huge mishappen bear, with large tusks howls hungrily.

* S HP:Critical SP:Good MV:Weary > east
In the Blighted Mountain Pass
Small trees struggle to find soil enough to grow in, digging their twisted
roots into the bare rock sometimes. Heavy branches hanging almost down to the
ground with bloated and sick fruit. There seems to be a narrow bend in the pass
to the south, while it is possible to move north and west from here.
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.

north
* S HP:Critical SP:Good MV:Weary > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Weary > north
In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Weary > east
In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]

north
* S HP:Critical SP:Good MV:Weary > In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Weary > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hound of the shadow smells blood in the air.

* S HP:Critical SP:Good MV:Weary > aa
Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Weary > a
At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A huge mishappen bear, with large tusks howls hungrily.

* S HP:Critical SP:Good MV:Weary > [get fluid pack]
You get a thin vial of yellow fluid from a backpack.

* S HP:Critical SP:Good MV:Weary > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.

sc
* S HP:Critical SP:Good MV:Weary > You have 15(248) hit and 35(149) movement points.
You have scored 105503000 experience points and 94 quest points.
You need 2997000 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

* S HP:Critical SP:Good MV:Weary > south
In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hound of the shadow smells blood in the air.

* S HP:Critical SP:Good MV:Weary > o
Order who to do what?

* S HP:Critical SP:Good MV:Weary > ungro
But you lead no group!

* S HP:Critical SP:Good MV:Weary > o dhai fol mikhan
Your leadership status is not that high!

* S HP:Critical SP:Good MV:Weary > gro all
Someone is now a member of your group.

* S HP:Critical SP:Good MV:Weary > ungro
You have disbanded the group.

* S HP:Critical SP:Good MV:Weary >
*Laertes* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Weary >
*Laertes* leaves north riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Weary > o dhai fol mikhan
A Dhai'mon trolloc stops following a fade.
A Dhai'mon trolloc starts following you.
Ok.

* S HP:Critical SP:Good MV:Weary > o dhai kill human
o dhai kill human
o dhai kill human
o dhai kill human
Ok.

* S HP:Critical SP:Good MV:Weary > o dhai kill human
*Laertes* has arrived from the north, riding a bloodstock stallion.
A Dhai'mon trolloc tries to slash Laertes, but he parries successfully.
Ok.

* S HP:Critical SP:Good MV:Weary > o dhai kill human
Ok.

o dhai kill human
* S HP:Critical SP:Good MV:Weary > Ok.

* S HP:Critical SP:Good MV:Weary > Ok.

* S HP:Critical SP:Good MV:Weary > Ok.

* S HP:Critical SP:Good MV:Weary > A hound of the shadow barely tickles Laertes's body with her hit.
*Laertes* panics, and attempts to flee!
Laertes swiftly dodges a Ghar'ghael trolloc's attempt to crush him.
A Ko'bal trolloc joins a Ghar'ghael trolloc's fight!
A Dha'vol trolloc joins a Ko'bal trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A beaked trolloc joins a Dha'vol trolloc's fight!
A beaked trolloc tickles Laertes's body with his pierce.
*Laertes* panics, and attempts to flee!
A fade hisses 'This is the will of the Great Lord.'

A fade tickles Laertes's head with his slash.
A Dha'vol trolloc barely cleaves Laertes's body.
A Ko'bal trolloc barely tickles Laertes's left leg with his pierce.
A Ghar'ghael trolloc barely crushes Laertes's right arm.
*Laertes* winces in pain.
A hound of the shadow tickles Laertes's body with her hit.
*Laertes* winces in pain.
A Dhai'mon trolloc tries to slash Laertes, but he dodges the attack.
Ok.

* S HP:Critical SP:Good MV:Winded >
*Laertes* leaves north riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded >
*Laertes* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded > o dhai kill human
o dhai kill human
A Dhai'mon trolloc tries to slash Laertes, but he deflects the blow.
Ok.

* S HP:Critical SP:Good MV:Winded > Ok.

* S HP:Critical SP:Good MV:Winded > o dhai kill human
o dhai kill human
Ok.

seize
* S HP:Critical SP:Good MV:Winded > channel 'fireball' h.human
A bloodstock stallion flickers its ears.
*Laertes* panics, and attempts to flee!
*Corath* has arrived from the south.
Ok.

* S HP:Critical SP:Good MV:Winded > You feel the flows of saidin coursing through your body.

A Dhai'mon trolloc barely slashes Laertes's body.
A beaked trolloc tickles Corath's right leg with his pierce.
A Dha'vol trolloc joins a beaked trolloc's fight!
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
A Ghar'ghael trolloc joins a Dha'vol trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A hound of the shadow tickles Corath's right leg with her hit.
You begin to weave the appropriate flows...

north
Cancelled.
*Laertes* leaves south riding a bloodstock stallion.
At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A huge mishappen bear, with large tusks howls hungrily.
A Dhai'mon trolloc has arrived from the south.

* S HP:Critical SP:Good MV:Winded > south
south
In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Dhai'mon trolloc has arrived from the north.

* S HP:Critical SP:Good MV:Weary > In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A huge mishappen bear, with large tusks howls hungrily.
A hound of the shadow smells blood in the air.
*Corath* is standing here.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Dhai'mon trolloc has arrived from the north.

* S HP:Critical SP:Good MV:Weary > j laertes

*Corath* leaves south.

* S HP:Critical SP:Good MV:Weary >
*Laertes* has arrived from the south, riding a bloodstock stallion.

*Laertes* leaves north riding a bloodstock stallion.
[channe 'fireball']
Nobody here by that name.

* S HP:Critical SP:Good MV:Winded > j laertes
[channe 'fireball']
Nobody here by that name.

* S HP:Critical SP:Good MV:Winded >
A fade leaves north.
A Ghar'ghael trolloc leaves north.
A Ko'bal trolloc leaves north.
A Dha'vol trolloc leaves north.
A beaked trolloc leaves north.

* S HP:Critical SP:Good MV:Winded > w
A blight-bear tries to hit you, but you parry successfully.
A gaping maw tries to hit you, but you parry successfully.
A Dhai'mon trolloc joins your fight!
No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Winded - a blight-bear: Hurt > o dhai kill human
o dhai kill human
o dhai kill human

A Dhai'mon trolloc slashes a blight-bear's left leg.
A gaping maw tries to hit you, but you deflect the blow.
You slash a blight-bear's head into bloody fragments!
A blight-bear tries to hit you, but you parry successfully.

* S HP:Critical SP:Good MV:Winded - a blight-bear: Wounded > f
Ok.

* S HP:Critical SP:Good MV:Winded - a blight-bear: Wounded > Ok.

rel
* S HP:Critical SP:Good MV:Winded - a blight-bear: Wounded > Ok.

You panic and attempt to flee!ded - a blight-bear: Wounded >

eq
You flee head over heels.
In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
Multiple possible map positions after fleeing. Guessing...
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hound of the shadow smells blood in the air.
Ok.

* S HP:Critical SP:Good MV:Winded > You are using:
<used as light> a crystal lightstick
<held> a many-faceted stone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a shirt of overlapping black scales
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a blade of glowing violet fire
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Critical SP:Good MV:Winded >
*Laertes* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded >
*Laertes* leaves south riding a bloodstock stallion.
*Corath* has arrived from the south.

* S HP:Critical SP:Good MV:Winded > north

*Corath* leaves north.

* S HP:Critical SP:Good MV:Winded > o dhai kill human
A hound of the shadow leaves south.
A fade leaves south.
A Ghar'ghael trolloc leaves south.
A Ko'bal trolloc leaves south.
A Dha'vol trolloc leaves south.
A beaked trolloc leaves south.
At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A huge mishappen bear, with large tusks howls hungrily.

* S HP:Critical SP:Good MV:Winded > That person isn't here.

* S HP:Critical SP:Good MV:Winded > north
o dhai kill human
At the Mouth of the Blighted Pass
A bare cold landscape unfolds, under the burning, yet so distant, sun. The
small breeze whirls up the dry dust and sand that was covering the ground. Some
quite tall mountains borders the path both to the east and west, yet they grow
even higher further south into the pass. To the north the bare everlasting
blight lies.
[ obvious exits: N S W ]
*Corath* is standing here.
A hound of the shadow smells blood in the air.

* S HP:Critical SP:Good MV:Winded > That person isn't here.

* S HP:Critical SP:Good MV:Winded > south

*Corath* leaves north.

* S HP:Critical SP:Good MV:Winded > south
o dhai kill human
At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
*Laertes* is standing here, riding a bloodstock stallion.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A huge mishappen bear, with large tusks howls hungrily.

* S HP:Critical SP:Good MV:Winded > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]

* S HP:Critical SP:Good MV:Winded > A fade has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.
A Ko'bal trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.
A beaked trolloc has arrived from the south.
That person isn't here.

* S HP:Critical SP:Good MV:Winded > o dhai kill human
o dhai kill human
That person isn't here.

* S HP:Critical SP:Good MV:Winded > That person isn't here.

* S HP:Critical SP:Good MV:Winded > kill human
kill human
They aren't here.

* S HP:Critical SP:Good MV:Winded > They aren't here.

* S HP:Critical SP:Good MV:Winded >
*Laertes* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded >
*Laertes* tries to scythe you, but you parry successfully.

* S HP:Critical SP:Good MV:Winded - Laertes: Beaten > f
seize
You panic and attempt to flee!

You flee head over heels.
At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
Failed to correct map position after fleeing.
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A huge mishappen bear, with large tusks howls hungrily.
You feel the flows of saidin coursing through your body.

* S HP:Critical SP:Good MV:Winded >
*Laertes* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded > north

*Laertes* tries to scythe you, but you parry successfully.

* S HP:Critical SP:Good MV:Winded - Laertes: Beaten > No way! You're fighting for your life!

* S HP:Critical SP:Good MV:Winded - Laertes: Beaten > f
rel
You panic and attempt to flee!

west
north

A beaked trolloc joins your fight!
A blight-bear tickles Laertes's body with its hit.
*Laertes* panics, and attempts to flee!
A goat-faced trolloc joins a beaked trolloc's fight!
Laertes swiftly dodges a goat-faced trolloc's attempt to hack him.
A blight-bear barely hits Laertes's right arm.
*Laertes* winces in pain.
*Laertes* panics, and attempts to flee!
A beaked trolloc tries to pierce Laertes, but he dodges the attack.
You slash *Laertes*'s body.
*Laertes* winces in pain.
*Laertes* panics, and attempts to flee!
The Far Madding city alarm sounds loudly in the distance.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
At the Mouth of the Blighted Pass
A bare cold landscape unfolds, under the burning, yet so distant, sun. The
Correcting map position after fleeing.
small breeze whirls up the dry dust and sand that was covering the ground. Some
quite tall mountains borders the path both to the east and west, yet they grow
even higher further south into the pass. To the north the bare everlasting
blight lies.
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.
Ok.

* S HP:Beaten SP:Good MV:Winded > At the Mouth of the Blighted Pass
These blasted lands are bare and coarse. Small clusters of bare thickets of
thorns and small gory tufts of weed is spread out on the ground. To the south
the pass through some mountains lead on, while just to the north the endless
parched, rolling hills of the blight can be seen.
[ obvious exits: N E S ]

* S HP:Beaten SP:Good MV:Winded > In the Blight
Corrupted plains and hills stretch out as far as the eye can see in every
direction save the south where a path through some mountains can be seen. A bit
to the west some kind of fortress seem to be located. The ground consists mostly
of inky black dirt, some places covered by sickly yellow vegetation.
[ obvious exits: E S W ]
*Corath* is standing here.

* S HP:Beaten SP:Good MV:Winded > east
In the Blight
Black spotted grass tries to cover the dark hardpacked soil. A few twisted
trees stands in small clusters stretching branches out in agony. Two large
mountains can be seen to the south, where they make out a large mountain pass.
The decayed lands of the blight continue in every direction.
[ obvious exits: E S W ]

* S HP:Beaten SP:Good MV:Winded > sc
south
You have 39(248) hit and 65(149) movement points.
You have scored 105500836 experience points and 94 quest points.
You need 2999164 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

south
* S HP:Beaten SP:Good MV:Winded > At the Mouth of the Blighted Pass
A bare cold landscape unfolds, under the burning, yet so distant, sun. The
small breeze whirls up the dry dust and sand that was covering the ground. Some
quite tall mountains borders the path both to the east and west, yet they grow
even higher further south into the pass. To the north the bare everlasting
blight lies.
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.

* S HP:Beaten SP:Good MV:Winded > At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Beaten SP:Good MV:Winded > gro all
s
Someone is now a member of your group.

s
* S HP:Beaten SP:Good MV:Winded > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hound of the shadow smells blood in the air.

* S HP:Beaten SP:Good MV:Winded > In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
A Dhai'mon trolloc is here, fighting a blight-bear.
A blight-bear is here, fighting a Dhai'mon trolloc.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* S HP:Beaten SP:Good MV:Winded >
A blight-bear tries to hit a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc barely slashes a blight-bear's body.

ungro
* S HP:Beaten SP:Good MV:Winded > n
A Dhai'mon trolloc stops following you.
You have disbanded the group.

* S HP:Beaten SP:Good MV:Winded > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A beaked trolloc is here, scouting, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hound of the shadow smells blood in the air.

* S HP:Beaten SP:Good MV:Winded > o ko fol mikhan

A hound of the shadow leaves north.
A fade leaves north.
A Ghar'ghael trolloc leaves north.
A Ko'bal trolloc leaves north.
A Dha'vol trolloc leaves north.
A beaked trolloc leaves north.

* S HP:Beaten SP:Good MV:Winded > That person isn't here.

* S HP:Beaten SP:Good MV:Winded > alias mm

*Laertes* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten SP:Good MV:Winded > n
*Laertes* leaves south riding a bloodstock stallion.
Alias cleared.

* S HP:Beaten SP:Good MV:Winded > At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hound of the shadow smells blood in the air.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Beaten SP:Good MV:Winded > o ko fol mikhan
A Ko'bal trolloc stops following a fade.
A Ko'bal trolloc starts following you.
Ok.

* S HP:Beaten SP:Good MV:Winded > alias mm o ko kill human
mm
Ok.

* S HP:Beaten SP:Good MV:Winded > north
[o ko kill human]
Ok.

* S HP:Beaten SP:Good MV:Winded > mm
At the Mouth of the Blighted Pass
A bare cold landscape unfolds, under the burning, yet so distant, sun. The
small breeze whirls up the dry dust and sand that was covering the ground. Some
quite tall mountains borders the path both to the east and west, yet they grow
even higher further south into the pass. To the north the bare everlasting
blight lies.
[ obvious exits: N S W ]
*Corath* is standing here.
A hound of the shadow smells blood in the air.
A Ko'bal trolloc has arrived from the south.

* S HP:Beaten SP:Good MV:Winded > [o ko kill human]
A Ko'bal trolloc barely tickles Corath's body with his pierce.
Ok.

* S HP:Beaten SP:Good MV:Winded >
*Corath* blasts a Ko'bal trolloc's right arm into bloody fragments!
A hound of the shadow tickles Corath's right leg with her hit.
A Ko'bal trolloc tickles Corath's body with his pierce.

* S HP:Beaten SP:Good MV:Winded > seize
channel 'fireball' h.human
*Corath* panics, and attempts to flee!
You feel the flows of saidin coursing through your body.

You begin to weave the appropriate flows...

=
*Corath* leaves west.

*west
kill human
channel 'fireball' h.human
Cancelled.
At the Mouth of the Blighted Pass
These blasted lands are bare and coarse. Small clusters of bare thickets of
thorns and small gory tufts of weed is spread out on the ground. To the south
the pass through some mountains lead on, while just to the north the endless
parched, rolling hills of the blight can be seen.
[ obvious exits: N E S ]
*Corath* is standing here.
A Ko'bal trolloc has arrived from the east.

* S HP:Beaten SP:Good MV:Winded > You slash *Corath*'s right hand.

You begin to weave the appropriate flows...attered >

+
*Corath* panics, and attempts to flee!

-
*Corath* tries to blast you, but you parry successfully.
A Ko'bal trolloc joins your fight!
*Corath* leaves east.

-east
kill human
=
Your target is no longer here!

* S HP:Beaten SP:Good MV:Winded > At the Mouth of the Blighted Pass
A bare cold landscape unfolds, under the burning, yet so distant, sun. The
small breeze whirls up the dry dust and sand that was covering the ground. Some
quite tall mountains borders the path both to the east and west, yet they grow
even higher further south into the pass. To the north the bare everlasting
blight lies.
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.
A Ko'bal trolloc has arrived from the west.

* S HP:Beaten SP:Good MV:Winded > They aren't here.

* S HP:Beaten SP:Good MV:Winded > south
south
At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hound of the shadow smells blood in the air.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the north.

south
* S HP:Beaten SP:Good MV:Winded > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Ko'bal trolloc has arrived from the north.

* S HP:Beaten SP:Good MV:Weary > rel
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
*Corath* is standing here.
A Dhai'mon trolloc is here, fighting a blight-bear.
A blight-bear is here, fighting a Dhai'mon trolloc.
A spider-legged beast is here, most of it teeth.
A goat-faced trolloc is here, fighting a blight-bear.
A beaked trolloc is here, fighting a blight-bear.
A Ko'bal trolloc has arrived from the north.

* S HP:Beaten SP:Good MV:Weary > A goat-faced trolloc tries to hack a blight-bear, but it deflects the blow.
A beaked trolloc pierces a blight-bear's left foreleg very hard.
A blight-bear tries to hit a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to slash a blight-bear, but it dodges the attack.
*Corath* leaves south.
Ok.

* S HP:Beaten SP:Good MV:Weary > kill human
They aren't here.

* S HP:Beaten SP:Good MV:Weary > south
kill human
south
In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
*Corath* is standing here.
*Laertes* is standing here, riding a bloodstock stallion.
A Ko'bal trolloc has arrived from the north.

kill human
* S HP:Beaten SP:Good MV:Weary > *Laertes* scythes a Ko'bal trolloc's body into bloody fragments!
You slash *Corath*'s right leg.

* S HP:Beaten SP:Good MV:Weary - Corath: Battered > No way! You're fighting for your life!

* S HP:Beaten SP:Good MV:Weary - Corath: Battered > You do the best you can!

* S HP:Beaten SP:Good MV:Weary - Corath: Battered > f
You panic and attempt to flee!


*Laertes* panics, and attempts to flee!


You slash *Corath*'s body hard.
A Ko'bal trolloc tickles Laertes's body with his pierce.
You flee head over heels.
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
Correcting map position after fleeing.
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
A Dhai'mon trolloc is here, fighting a blight-bear.
A blight-bear is here, fighting a Dhai'mon trolloc.
A spider-legged beast is here, most of it teeth.
A goat-faced trolloc is here, fighting a blight-bear.
A beaked trolloc is here, fighting a blight-bear.

* S HP:Beaten SP:Good MV:Weary > kill human
kill human
They aren't here.

* S HP:Beaten SP:Good MV:Weary > They aren't here.

* S HP:Beaten SP:Good MV:Weary > south
kill human
kill human
In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
*Corath* is standing here.

* S HP:Beaten SP:Good MV:Weary > You slash *Corath*'s body.

* S HP:Beaten SP:Good MV:Weary - Corath: Battered > seize
*Laertes* has arrived from the west, riding a bloodstock stallion.
You do the best you can!

* S HP:Beaten SP:Good MV:Weary - Corath: Battered > *Laertes* tries to scythe you, but you parry successfully.
You feel the flows of saidin coursing through your body.

* S HP:Beaten SP:Good MV:Weary - Corath: Battered > f

You dodge a bash from *Corath* who loses his balance and falls!

*Laertes* scythes your right leg very hard.ttered >
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc joins your fight!
You slash *Corath*'s left arm hard.
You panic and attempt to flee!

rel

You flee head over heels.
In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
Correcting map position after fleeing.
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Weary > Ok.

* S HP:Critical SP:Good MV:Weary > west
In the Blighted Mountain Pass
The rock dotted pass is quite bare here except small clusters of trees,
struggling for survival in these blasted lands. Black slimy fungus growing on
the branches looks like they are sucking out every life left in these trees. It
is possible to move in every direction here save the west where a giant
mountain blocks of any further movement.
[ obvious exits: N E S ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical SP:Good MV:Weary > sc
east
You have 36(248) hit and 31(149) movement points.
You have scored 105499432 experience points and 94 quest points.
You need 3000568 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

* S HP:Critical SP:Good MV:Weary > In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Weary > sc
sav
You have 36(248) hit and 29(149) movement points.
You have scored 105499432 experience points and 94 quest points.
You need 3000568 exp to level and 106 qp to rank.
You have amassed 325 Turn points to date.
You have played 51 days and 17 hours (real time).
This ranks you as Mikhan the al'Isha [Dreadguard 2] (Level 50).
You are standing.

* S HP:Critical SP:Good MV:Weary > stat
Saving Mikhan.

* S HP:Critical SP:Good MV:Weary > You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 0.7 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:15 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 122, Dodging bonus: 91, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* S HP:Critical SP:Good MV:Weary > aa
a
[get fluid pack]
There doesn't seem to be a fluid in a backpack.

* S HP:Critical SP:Good MV:Weary > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Critical SP:Good MV:Winded > i
You are carrying:
a thin vial of yellow fluid
a water skin

* S HP:Critical SP:Good MV:Winded > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a rusty key
a strange white key
a jade signet ring
a wealth of gold crowns (171)
five copper pennys
a circular piece of red stone
[7] a package of iron rations
a cup of thready brown tea
[2] a bubbling draught
an oilstone

* S HP:Critical SP:Good MV:Winded > get thready pack
You get a cup of thready brown tea from a backpack.

* S HP:Critical SP:Good MV:Winded > quaf thready
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Critical SP:Good MV:Winded >
*Laertes* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded > 4
[channel 'fireball' lyren]
You aren't in touch with saidin to channel it.

* S HP:Critical SP:Good MV:Winded >
*Laertes* leaves south riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded > s
In the Blighted Mountain Pass
Small trees struggle to find soil enough to grow in, digging their twisted
roots into the bare rock sometimes. Heavy branches hanging almost down to the
ground with bloated and sick fruit. There seems to be a narrow bend in the pass
to the south, while it is possible to move north and west from here.
[ obvious exits: N S W ]
*Laertes* is standing here, riding a bloodstock stallion.
A huge mishappen bear, with large tusks howls hungrily.

* S HP:Critical SP:Good MV:Winded > e

*Laertes* leaves south riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Winded > Alas, you cannot go that way...

* S HP:Critical SP:Good MV:Winded > n
e
In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Winded > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
*Corath* is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Corath.

* S HP:Critical SP:Good MV:Winded > kill human
seize
You slash *Corath*'s body.

* S HP:Critical SP:Good MV:Winded - a Ko'bal trolloc: Hurt - Corath: Beaten > channel 'fireball' h.human
The Far Madding city alarm sounds loudly in the distance.
*Corath* sends a Ko'bal trolloc sprawling with a powerful bash!
You feel the flows of saidin coursing through your body.

You begin to weave the appropriate flows...l trolloc: Wounded - Corath: Beaten >

=
*Corath* blasts a Ko'bal trolloc's head into bloody fragments!

*
*Corath* panics, and attempts to flee!

=
You draw some energy from the stone in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Corath*.

* S HP:Critical SP:Fading MV:Winded - a Ko'bal trolloc: Wounded - Corath: Critical >
You slash *Corath*'s right arm very hard.
*Corath* is incapacitated and will slowly die, if not aided.

* S HP:Critical SP:Fading MV:Winded - Corath: Critical > kill human
You do the best you can!

* S HP:Critical SP:Fading MV:Winded - Corath: Critical > kill human
kill human
kill human
You do the best you can!

* S HP:Critical SP:Fading MV:Winded - Corath: Critical > You do the best you can!

* S HP:Critical SP:Fading MV:Winded - Corath: Critical > You do the best you can!

* S HP:Critical SP:Fading MV:Winded - Corath: Critical > o ko flee

You slash *Corath*'s right arm very hard.
*Corath* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Corath*'s death cry.

* S HP:Critical SP:Fading MV:Winded > o ko flee
A Ko'bal trolloc panics, and attempts to flee!
A Ko'bal trolloc leaves west.
Ok.

* S HP:Critical SP:Fading MV:Winded > That person isn't here.

* S HP:Critical SP:Fading MV:Winded > rel
Ok.

* S HP:Critical SP:Fading MV:Winded > exa corpse
The dull red sun becomes visible over the high peaks.
It is the corpse of Corath.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a plain weapons belt
a bronze headed war axe
[2] a gator skin bracer
a pair of metal half-gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark green cape
a shining steel breastplate
a strange, insectoid helm
[2] a ring of silver
an oilstone
a mirrored lantern

* S HP:Beaten SP:Good MV:Tiring > get pack corpse
You get a backpack from the corpse of Corath.

* S HP:Beaten SP:Good MV:Tiring > exa 2.pack
w
e
It is a backpack.
When you look inside, you see:
backpack (carried) :
a wealth of gold crowns (82)
a large number of copper pennies (39)
[2] a vial filled with a dark red liquid
a large slab of meat
[6] a mirrored lantern
a bubbling draught
[2] a stable ticket
[2] a cup of thick syrup
a water skin

* S HP:Beaten SP:Good MV:Tiring > In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A hound of the shadow smells blood in the air.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Beaten SP:Good MV:Tiring > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
The corpse of Corath is lying here.
A Ko'bal trolloc has arrived from the west.

* S HP:Beaten SP:Good MV:Tiring > get all 2.pack
You get a wealth of gold crowns from a backpack.
You get a large number of copper pennies from a backpack.
You get a vial filled with a dark red liquid from a backpack.
You get a vial filled with a dark red liquid from a backpack.
You get a large slab of meat from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a bubbling draught from a backpack.
You get a stable ticket from a backpack.
You get a stable ticket from a backpack.
You get a cup of thick syrup from a backpack.
You get a cup of thick syrup from a backpack.
You get a water skin from a backpack.

* S HP:Beaten SP:Good MV:Tiring > i
You are carrying:
[2] a cup of thick syrup
[2] a stable ticket
a bubbling draught
[6] a mirrored lantern
a large slab of meat
[2] a vial filled with a dark red liquid
a large number of copper pennies (39)
a wealth of gold crowns (82)
a backpack
a thin vial of yellow fluid
[2] a water skin

* S HP:Beaten SP:Good MV:Tiring > o ko rem all
A Ko'bal trolloc stops using a metal helmet.
A Ko'bal trolloc stops using a pair of leather half-gauntlets.
A Ko'bal trolloc stops using a metal shield.
A Ko'bal trolloc stops using a short steel spear.
A Ko'bal trolloc stops using a pair of thin metal leggings.
A Ko'bal trolloc stops using a pair of heavy leather boots.
Ok.

* S HP:Beaten SP:Good MV:Tiring > o ko drop all
A Ko'bal trolloc drops a pair of heavy leather boots.
A Ko'bal trolloc drops a pair of thin metal leggings.
A Ko'bal trolloc drops a short steel spear.
A Ko'bal trolloc drops a metal shield.
A Ko'bal trolloc drops a pair of leather half-gauntlets.
A Ko'bal trolloc drops a metal helmet.
A Ko'bal trolloc drops a raw side of meat.
Ok.

* S HP:Beaten SP:Good MV:Tiring > o ko get all corpse
r
A Ko'bal trolloc gets a pair of thick metal boots from the corpse of Corath.
A Ko'bal trolloc gets a pair of ebony-steel plate greaves from the corpse of Corath.
A Ko'bal trolloc gets a plain weapons belt from the corpse of Corath.
A Ko'bal trolloc gets a bronze headed war axe from the corpse of Corath.
A Ko'bal trolloc gets a gator skin bracer from the corpse of Corath.
A Ko'bal trolloc gets a gator skin bracer from the corpse of Corath.
A Ko'bal trolloc gets a pair of metal half-gauntlets from the corpse of Corath.
A Ko'bal trolloc gets a pair of ebony-steel plate vambraces from the corpse of Corath.
A Ko'bal trolloc gets a dark green cape from the corpse of Corath.
A Ko'bal trolloc gets a shining steel breastplate from the corpse of Corath.
A Ko'bal trolloc gets a strange, insectoid helm from the corpse of Corath.
A Ko'bal trolloc gets a ring of silver from the corpse of Corath.
A Ko'bal trolloc gets a ring of silver from the corpse of Corath.
A Ko'bal trolloc gets an oilstone from the corpse of Corath.
A Ko'bal trolloc gets a mirrored lantern from the corpse of Corath.
Ok.

* S HP:Beaten SP:Good MV:Tiring > You sit down and rest your tired bones.

* S HP:Beaten SP:Good MV:Tiring > alias mm o ko kill h.human
Ok.

o ko wear all
* S HP:Beaten SP:Good MV:Tiring >
*Laertes* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten SP:Good MV:Tiring > A Ko'bal trolloc slides a ring of silver on to his right ring finger.
A Ko'bal trolloc slides a ring of silver on to his left ring finger.
A Ko'bal trolloc wears a strange, insectoid helm on his head.
A Ko'bal trolloc wears a shining steel breastplate on his body.
A Ko'bal trolloc wears a dark green cape about his body.
A Ko'bal trolloc wears a pair of ebony-steel plate vambraces on his arms.
A Ko'bal trolloc puts a pair of metal half-gauntlets on his hands.
A Ko'bal trolloc puts a gator skin bracer on around his right wrist.
A Ko'bal trolloc puts a gator skin bracer on around his left wrist.
A Ko'bal trolloc wields a bronze headed war axe in a two-handed grip.
A Ko'bal trolloc wears a plain weapons belt around his waist.
A Ko'bal trolloc puts a pair of ebony-steel plate greaves on his legs.
A Ko'bal trolloc wears a pair of thick metal boots on his feet.
Ok.

* S HP:Beaten SP:Good MV:Tiring > mm

*Laertes* tries to scythe you, but you parry successfully.

* S HP:Beaten SP:Good MV:Tiring - Laertes: Beaten > mm
[o ko kill h.human]
A Ko'bal trolloc blasts Laertes's body.
Ok.

* S HP:Beaten SP:Good MV:Tiring - Laertes: Beaten > A Ko'bal trolloc blasts Laertes's body.
You barely slash *Laertes*'s body.
*Laertes* winces in pain.
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring - Laertes: Beaten > o ko bash
f
Ok.

You panic and attempt to flee!g - Laertes: Beaten >


You flee head over heels.
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
Correcting map position after fleeing.
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A hound of the shadow smells blood in the air.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* S HP:Beaten SP:Good MV:Tiring > seize
s
channel 'fireball' h.human
You feel the flows of saidin coursing through your body.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:32 pm

* S HP:Beaten SP:Good MV:Tiring > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
*Laertes* is here, fighting a Ko'bal trolloc, riding a bloodstock stallion.
A Ko'bal trolloc is here, fighting Laertes.

*Laertes* leaves north riding a bloodstock stallion.
Nobody here by that name.

* S HP:Beaten SP:Good MV:Tiring > mm
mm
mm
[o ko kill h.human]
Ok.

rel
* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

mm
* S HP:Beaten SP:Good MV:Tiring > mm
Ok.

mm
* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

mm
* S HP:Beaten SP:Good MV:Tiring > mm
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > mm
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > mm
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > alias vv o ko bash
mm
Ok.

* S HP:Beaten SP:Good MV:Tiring > mm
mm
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > exa corpse
It is the corpse of Corath.
When you look inside, you see:
corpse (here) :
Nothing.

* S HP:Beaten SP:Good MV:Tiring > mm
mm
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > www
ww
[chang posture defensive]
Posture changed to: Defensive

* S HP:Beaten SP:Good MV:Tiring > [chang mood wimpy]
Mood changed to: Wimpy

mm
* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > exa corpse
i
It is the corpse of Corath.
When you look inside, you see:
corpse (here) :
Nothing.

* S HP:Beaten SP:Good MV:Tiring > You are carrying:
[2] a cup of thick syrup
[2] a stable ticket
a bubbling draught
[6] a mirrored lantern
a large slab of meat
[2] a vial filled with a dark red liquid
a large number of copper pennies (39)
a wealth of gold crowns (82)
a backpack
a thin vial of yellow fluid
[2] a water skin

* S HP:Beaten SP:Good MV:Tiring > mm
mm
mm
mm
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > mm
[o ko kill h.human]
Ok.

mm
* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > drop skin
You drop a water skin.

* S HP:Beaten SP:Good MV:Tiring > eat meat
You eat the meat.
You are full.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:34 pm

* S HP:Beaten SP:Good MV:Strong > drop all.lantern
mm
north
mm
You drop a mirrored lantern.
You drop a mirrored lantern.
You drop a mirrored lantern.
You drop a mirrored lantern.
You drop a mirrored lantern.
You drop a mirrored lantern.

* S HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A hound of the shadow smells blood in the air.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the south.

* S HP:Beaten SP:Good MV:Strong > north
[o ko kill h.human]
Ok.

mm
* S HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Ko'bal trolloc has arrived from the south.

* S HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Strong > west
south
In the Tiny Forest
This seems to be the edge of a tiny forest that spreads out to the west and
south. While to the north and east the woods abruptly end into a bare landcape
of the pass. The thin, weak and whistling trees here grow quite dense, as
seeming to somewhat seek support from the other trees. To the south the trees
are to tight that it almost looks like a solid wall. The wood clears up a bit to
the west.
[ obvious exits: N E S W ]
The corpse of a twisted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Ko'bal trolloc has arrived from the east.

* S HP:Beaten SP:Good MV:Tiring > mm
The treewall seems to be closed.

* S HP:Beaten SP:Good MV:Tiring > south
mm
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > The treewall seems to be closed.

* S HP:Beaten SP:Good MV:Tiring > west
[o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > south
In the Tiny Forest
The pass seems to narrow suddenly here causing the small woods to move east
instead of north. The few trees that grow here are old, gnarled and wicked.
Their twisted thick branches, almost bare of leaves, stretching out reaching
for whatever may pass by. The forest grow denser both to the east and south.
[ obvious exits: E S ]
A huge mishappen bear, with large tusks howls hungrily.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the east.

mm
* S HP:Beaten SP:Good MV:Tiring > In the Tiny Forest
Sprouted trees grow all over the place here, seemingly stopping abruptly just a
bit to the south, as well to the west where a mountain reaches high in the air.
The small sickly smelling woods continue eastwards and a bit to the north. The
trees to the north seem to be more gnarled and wider than the rest of the
forest with slim, almost straight trunks, that stand here.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Ko'bal trolloc has arrived from the north.

* S HP:Beaten SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* S HP:Beaten SP:Good MV:Tiring > north
east
In the Tiny Forest
The pass seems to narrow suddenly here causing the small woods to move east
instead of north. The few trees that grow here are old, gnarled and wicked.
Their twisted thick branches, almost bare of leaves, stretching out reaching
for whatever may pass by. The forest grow denser both to the east and south.
[ obvious exits: E S ]
A huge mishappen bear, with large tusks howls hungrily.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the south.

* S HP:Beaten SP:Good MV:Tiring > In the Tiny Forest
This seems to be the edge of a tiny forest that spreads out to the west and
south. While to the north and east the woods abruptly end into a bare landcape
of the pass. The thin, weak and whistling trees here grow quite dense, as
seeming to somewhat seek support from the other trees. To the south the trees
are to tight that it almost looks like a solid wall. The wood clears up a bit to
the west.
[ obvious exits: N E S W ]
The corpse of a twisted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Ko'bal trolloc has arrived from the west.

* S HP:Beaten SP:Good MV:Tiring > rid horse
east
You start riding him.

* R HP:Beaten SP:Good MV:Tiring > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the west.

south
* R HP:Beaten SP:Good MV:Tiring > south
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring > rem sword
draw
You stop using a blade of glowing violet fire.

* R HP:Beaten SP:Good MV:Tiring > You try to quietly draw a shiny copper dagger from a black wool cape embroidered with a swooping hawk.

* R HP:Beaten SP:Good MV:Tiring > scal

*Lyren* has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring > sheat
You lean over and sever the bloody head from the corpse of Corath.

* R HP:Beaten SP:Good MV:Tiring > You sheath a shiny copper dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Beaten SP:Good MV:Tiring > wi sowrd

*Lyren* tries to lance a Ko'bal trolloc, but he parries successfully.

* R HP:Beaten SP:Good MV:Tiring > You don't seem to have a sowrd.

mm
* R HP:Beaten SP:Good MV:Tiring > A Ko'bal trolloc tries to blast Lyren, but she deflects the blow.
*Lyren* lances a Ko'bal trolloc's body.
[o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Tiring > vv
w
[o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Tiring > In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* R HP:Beaten SP:Good MV:Tiring > sav
kill human
Saving Mikhan.

* R HP:Beaten SP:Good MV:Strong > kill human
kill human
They aren't here.

* R HP:Beaten SP:Good MV:Strong > They aren't here.

* R HP:Beaten SP:Good MV:Strong > kill human
They aren't here.

kill human
* R HP:Beaten SP:Good MV:Strong > kill human
They aren't here.

* R HP:Beaten SP:Good MV:Strong > They aren't here.

* R HP:Beaten SP:Good MV:Strong > kill human
They aren't here.

kill human
* R HP:Beaten SP:Good MV:Strong > They aren't here.

* R HP:Beaten SP:Good MV:Strong > They aren't here.

kill human
* R HP:Beaten SP:Good MV:Strong > kill human
kill human
*Lyren* has arrived from the east.
You try to quietly draw a shiny copper dagger from a black wool cape embroidered with a swooping hawk.
You try to pierce *Lyren*, but she deflects the blow.

* R HP:Beaten SP:Good MV:Strong - Lyren: Wounded > You do the best you can!

* R HP:Beaten SP:Good MV:Strong - Lyren: Wounded > You do the best you can!

* R HP:Beaten SP:Good MV:Strong - Lyren: Wounded >
*Lyren* lances your body.
A hound of the shadow tries to hit Lyren, but she deflects the blow.
A goat-faced trolloc joins your fight!
You try to pierce *Lyren*, but she dodges the attack.

* R HP:Beaten SP:Good MV:Strong - Lyren: Wounded > f
You panic and attempt to flee!


You flee head over heels.
In the Blighted Mountain Pass
The rock dotted pass is quite bare here except small clusters of trees,
Correcting map position after fleeing.
struggling for survival in these blasted lands. Black slimy fungus growing on
the branches looks like they are sucking out every life left in these trees. It
is possible to move in every direction here save the west where a giant
mountain blocks of any further movement.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten SP:Good MV:Strong > sheat
e
You sheath a shiny copper dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lyren* is here, fighting a hound of the shadow.
A hound of the shadow is here, fighting Lyren.
A goat-faced trolloc is here, fighting Lyren.

* R HP:Beaten SP:Good MV:Strong > wi sword
s
*Lyren* lances a hound of the shadow's body into bloody fragments!
Lyren swiftly dodges a goat-faced trolloc's attempt to hack her.
Lyren swiftly dodges a hound of the shadow's attempt to hit her.
The Far Madding city alarm sounds loudly in the distance.
The day has begun.
Your extra burst of stamina fades.
You wield a blade of glowing violet fire.

* R HP:Beaten SP:Good MV:Full > In the Blighted Mountain Pass
Small trees struggle to find soil enough to grow in, digging their twisted
roots into the bare rock sometimes. Heavy branches hanging almost down to the
ground with bloated and sick fruit. There seems to be a narrow bend in the pass
to the south, while it is possible to move north and west from here.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Beaten SP:Good MV:Full > n
e
In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* R HP:Beaten SP:Good MV:Full > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.

* R HP:Beaten SP:Good MV:Full > mm
[o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Full > mm
mm
[o ko kill h.human]
Ok.

mm
* R HP:Beaten SP:Good MV:Full > mm
[o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Full > north
[o ko kill h.human]
Ok.

mm
* R HP:Beaten SP:Good MV:Full > [o ko kill h.human]
Ok.

north
* R HP:Beaten SP:Good MV:Full > mm
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the south.

* R HP:Beaten SP:Good MV:Full > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Full > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A Ko'bal trolloc has arrived from the south.

* R HP:Beaten SP:Good MV:Full > north
[o ko kill h.human]
Ok.

north
* R HP:Beaten SP:Good MV:Full > north
At the Mouth of the Blighted Pass
Almost nothing find place to grow here, the ground is so dry that the smallest
breeze whirls up dust making view quite difficult here. The end of this gap
between the two raging mountains can be seen just a bit to the north where the
once tall black mountains are reduced to small hills.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the south.

* R HP:Beaten SP:Good MV:Full > mm
At the Mouth of the Blighted Pass
A bare cold landscape unfolds, under the burning, yet so distant, sun. The
small breeze whirls up the dry dust and sand that was covering the ground. Some
quite tall mountains borders the path both to the east and west, yet they grow
even higher further south into the pass. To the north the bare everlasting
blight lies.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the south.

* R HP:Beaten SP:Good MV:Full > In the Blight
Black spotted grass tries to cover the dark hardpacked soil. A few twisted
trees stands in small clusters stretching branches out in agony. Two large
mountains can be seen to the south, where they make out a large mountain pass.
The decayed lands of the blight continue in every direction.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the south.

* R HP:Beaten SP:Good MV:Full > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Full > w
w
In the Blight
Corrupted plains and hills stretch out as far as the eye can see in every
direction save the south where a path through some mountains can be seen. A bit
to the west some kind of fortress seem to be located. The ground consists mostly
of inky black dirt, some places covered by sickly yellow vegetation.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the east.

* R HP:Beaten SP:Good MV:Full > mm
In the Blight
Endless rolling hills of decay and corruption stretch out to the east and
west. To the south, two large twin mountains create a gap. The ground is
covered by sickly blackened grass, about ankle high. Twisted trees somewhat
spread out in the landscape shiver softly in the light humid breeze. A bleak
mountain of ebony stone rises to the north.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the east.

* R HP:Beaten SP:Good MV:Full > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Full > l n
The ebonystone is open.

* R HP:Beaten SP:Good MV:Full > op ebonystone
e
It's already open!

* R HP:Beaten SP:Good MV:Full > mm
In the Blight
Corrupted plains and hills stretch out as far as the eye can see in every
direction save the south where a path through some mountains can be seen. A bit
to the west some kind of fortress seem to be located. The ground consists mostly
of inky black dirt, some places covered by sickly yellow vegetation.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the west.

* R HP:Beaten SP:Good MV:Full > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Full > south
At the Mouth of the Blighted Pass
These blasted lands are bare and coarse. Small clusters of bare thickets of
thorns and small gory tufts of weed is spread out on the ground. To the south
the pass through some mountains lead on, while just to the north the endless
parched, rolling hills of the blight can be seen.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the north.

south
* R HP:Beaten SP:Good MV:Full > At the Mouth of the Blighted Pass
The ground is bare here except a few tufts of grass and other weeds. The soil
is dry with long narrow cracks indicating that water was present here a long
time ago. To the south a small forest can be made out. To the north the end of
the pass can be seen, as well as the beginning of the endless blight.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Full > south
west
In the Tiny Forest
This seems to be the edge of a tiny forest that spreads out to the west and
south. While to the north and east the woods abruptly end into a bare landcape
of the pass. The thin, weak and whistling trees here grow quite dense, as
seeming to somewhat seek support from the other trees. To the south the trees
are to tight that it almost looks like a solid wall. The wood clears up a bit to
the west.
[ obvious exits: N E S W ]
The corpse of a twisted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Full > mm
In the Tiny Forest
The pass seems to narrow suddenly here causing the small woods to move east
instead of north. The few trees that grow here are old, gnarled and wicked.
Their twisted thick branches, almost bare of leaves, stretching out reaching
for whatever may pass by. The forest grow denser both to the east and south.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the east.

* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > south
mm
south
mm
In the Tiny Forest
Sprouted trees grow all over the place here, seemingly stopping abruptly just a
bit to the south, as well to the west where a mountain reaches high in the air.
The small sickly smelling woods continue eastwards and a bit to the north. The
trees to the north seem to be more gnarled and wider than the rest of the
forest with slim, almost straight trunks, that stand here.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > south
In the Blighted Mountain Pass
The rock dotted pass is quite bare here except small clusters of trees,
struggling for survival in these blasted lands. Black slimy fungus growing on
the branches looks like they are sucking out every life left in these trees. It
is possible to move in every direction here save the west where a giant
mountain blocks of any further movement.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Strong > south
[o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > east
In the Blighted Mountain Pass
The pass is quite wide here, and due to some spread vegetation it is not
possible to see all the landscape from one mountainside to the other, although
the high peaked mountain a bit of to the east is quite visible from this spot,
just as the cold black mountain bordering the path just a few paces to the
west.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.
A hound of the shadow smells blood in the air.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Strong > mm
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
Small trees struggle to find soil enough to grow in, digging their twisted
roots into the bare rock sometimes. Heavy branches hanging almost down to the
ground with bloated and sick fruit. There seems to be a narrow bend in the pass
to the south, while it is possible to move north and west from here.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the west.

* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > south
In the Curving of the Pass
The path leads off to the west and north from here. To the west the
path is extremely narrow, but northish the pass seems to widen up
somewhat. The mountainside is very rough here with several places to
hide, suitable for setting up an ambush. Not very much vegetation is
present though, except some sparse sick bushes and some foul fungus.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Laertes* is standing here, riding a bloodstock stallion.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten SP:Good MV:Strong > mm
[o ko kill h.human]
A Ko'bal trolloc tries to blast Laertes, but he deflects the blow.
Ok.

* R HP:Beaten SP:Good MV:Strong > vv
vv

*Laertes* panics, and attempts to flee!

* R HP:Beaten SP:Good MV:Strong > seize
[o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong > channel 'fireball' h.human
*Laertes* leaves north riding a bloodstock stallion.
[o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong > You feel the flows of saidin coursing through your body.

Nobody here by that name.Strong >

* R HP:Beaten SP:Good MV:Strong > kill human
kill human
kill human
They aren't here.

kill human
* R HP:Beaten SP:Good MV:Strong > They aren't here.

* R HP:Beaten SP:Good MV:Strong > kill human
They aren't here.

kill human
* R HP:Beaten SP:Good MV:Strong > kill human
They aren't here.

* R HP:Beaten SP:Good MV:Strong > rel
They aren't here.

* R HP:Beaten SP:Good MV:Strong > They aren't here.

* R HP:Beaten SP:Good MV:Strong > mm
They aren't here.

* R HP:Beaten SP:Good MV:Strong > north
Ok.

* R HP:Beaten SP:Good MV:Strong > mm
[o ko kill h.human]
Ok.

mm
* R HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
Small trees struggle to find soil enough to grow in, digging their twisted
roots into the bare rock sometimes. Heavy branches hanging almost down to the
ground with bloated and sick fruit. There seems to be a narrow bend in the pass
to the south, while it is possible to move north and west from here.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the south.

* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > mm
[o ko kill h.human]
Ok.

mm
* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > west
[o ko kill h.human]
Ok.

mm
* R HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
The pass is quite wide here, and due to some spread vegetation it is not
possible to see all the landscape from one mountainside to the other, although
the high peaked mountain a bit of to the east is quite visible from this spot,
just as the cold black mountain bordering the path just a few paces to the
west.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.
A hound of the shadow smells blood in the air.
A Ko'bal trolloc has arrived from the east.

* R HP:Beaten SP:Good MV:Strong > north
[o ko kill h.human]
Ok.

east
* R HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
The rock dotted pass is quite bare here except small clusters of trees,
struggling for survival in these blasted lands. Black slimy fungus growing on
the branches looks like they are sucking out every life left in these trees. It
is possible to move in every direction here save the west where a giant
mountain blocks of any further movement.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Ko'bal trolloc has arrived from the south.

mm
* R HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the west.

* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > mm
mm
mm
[o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Beaten SP:Good MV:Strong > east
[o ko kill h.human]
Ok.

mm
* R HP:Beaten SP:Good MV:Strong > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Laertes* is standing here, riding a bloodstock stallion.
*Lyren* is standing here.
A Ko'bal trolloc has arrived from the west.

* R HP:Beaten SP:Good MV:Strong > [o ko kill h.human]
A Ko'bal trolloc tries to blast Laertes, but he parries successfully.
Ok.

* R HP:Beaten SP:Good MV:Strong >
*Lyren* drinks water from a water skin.

* R HP:Beaten SP:Good MV:Strong > vv
vv
*Lyren* barely lances a Ko'bal trolloc's body.
[o ko bash]
Ok.

vv
* R HP:Beaten SP:Good MV:Strong > [o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong > *Lyren* lances a Ko'bal trolloc's body.
[o ko bash]
Ok.

* R HP:Battered SP:Good MV:Strong > north
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* R HP:Battered SP:Good MV:Strong > sav
north
Saving Mikhan.

* R HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Good MV:Strong > dism
You stop riding him.

* HP:Battered SP:Good MV:Strong > sneak
Ok, you'll try to move silently for a while.

* S HP:Battered SP:Good MV:Strong > seize
south
You feel the flows of saidin coursing through your body.

* S HP:Battered SP:Good MV:Strong > south
south
4
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A hound of the shadow smells blood in the air.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* S HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
A Ko'bal trolloc is here, fighting Laertes.
*Laertes* is here, fighting a Ko'bal trolloc, riding a bloodstock stallion.
*Lyren* is here, fighting a Ko'bal trolloc.

* S HP:Battered SP:Good MV:Strong > Alas, you cannot go that way...

[channel 'fireball' lyren]:Strong >
You begin to weave the appropriate flows...

-
*Laertes* scythes a Ko'bal trolloc's body.
A Ko'bal trolloc tries to blast Laertes, but he parries successfully.
*Laertes* sends a Ko'bal trolloc sprawling with a powerful bash!

=
You draw some energy from the stone in your hand.
Ok.
*Lyren* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Lyren*.
*Laertes* moves swiftly to protect *Lyren*.

* S HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Laertes: Beaten > 4

*Lyren* leaves west.

[channel 'fireball' lyren]:Strong - a Ko'bal trolloc: Wounded - Laertes: Beaten >
Nobody here by that name.

* S HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Laertes: Beaten > 4

*Laertes* panics, and attempts to flee!

You try to slash *Laertes*, but he deflects the blow. Wounded - Laertes: Beaten >
[channel 'fireball' lyren]
Nobody here by that name.

* S HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Laertes: Beaten >
*Laertes* leaves west riding a bloodstock stallion.

* S HP:Battered SP:Good MV:Strong > vv
west
[o ko bash]
Ok.

* S HP:Battered SP:Good MV:Strong > vv
In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
*Laertes* is standing here, riding a bloodstock stallion.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the east.

* S HP:Battered SP:Good MV:Strong >
*Laertes* leaves east riding a bloodstock stallion.
*Lyren* has arrived from the south.

* S HP:Battered SP:Good MV:Strong > *Lyren* leaves east.
[o ko bash]
Ok.

* S HP:Battered SP:Good MV:Strong > kill human
kill human
They aren't here.

* S HP:Battered SP:Good MV:Strong > They aren't here.

east
* S HP:Battered SP:Good MV:Strong > kill human
kill human
In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
*Lyren* is standing here.
*Laertes* is standing here, riding a bloodstock stallion.
A Ko'bal trolloc has arrived from the west.

kill human
* S HP:Battered SP:Good MV:Strong > *Laertes* tries to scythe you, but you parry successfully.
You do the best you can!

* S HP:Battered SP:Good MV:Strong - Laertes: Beaten > *Lyren* tries to lance you, but you deflect the blow.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: western PK tonight

Post by Mikhan » Thu Oct 27, 2016 11:35 pm

You do the best you can!

* S HP:Battered SP:Good MV:Strong - Laertes: Beaten > mm
You do the best you can!

* S HP:Battered SP:Good MV:Strong - Laertes: Beaten > [o ko kill h.human]
*Laertes* moves swiftly to protect *Lyren*.
A Ko'bal trolloc blasts Laertes's body.
*Laertes* winces in pain.
Ok.

* S HP:Battered SP:Good MV:Strong - Laertes: Beaten > vv
The Far Madding city alarm sounds loudly in the distance.
[o ko bash]
Ok.

* S HP:Battered SP:Good MV:Strong - Laertes: Beaten > rel
f
Ok.

You panic and attempt to flee!ong - Laertes: Beaten >


You slash *Laertes*'s body.
*Laertes* winces in pain.
You flee head over heels.
In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
Correcting map position after fleeing.
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Battered SP:Good MV:Strong > kill human
kill human
kill human
They aren't here.

* S HP:Battered SP:Good MV:Strong > kill human
kill human
They aren't here.

* S HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* S HP:Battered SP:Good MV:Strong > They aren't here.

* S HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* S HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* S HP:Battered SP:Good MV:Strong > They aren't here.

* S HP:Battered SP:Good MV:Strong > east
channel 'fireball' h.human
They aren't here.

* S HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
A Ko'bal trolloc is here, fighting Laertes.
*Lyren* is standing here.
*Laertes* is here, fighting a Ko'bal trolloc, riding a bloodstock stallion.

* S HP:Battered SP:Good MV:Strong > You aren't in touch with saidin to channel it.

* S HP:Battered SP:Good MV:Strong >
*Laertes* panics, and attempts to flee!
*Lyren* tries to lance you, but you parry successfully.

* S HP:Battered SP:Good MV:Strong - Lyren: Beaten > f

*Laertes* leaves west riding a bloodstock stallion.

*Laertes* has arrived from the west, riding a bloodstock stallion.
*Lyren* panics, and attempts to flee!
You panic and attempt to flee!

kill human
*Laertes* tries to scythe you, but you parry successfully.
You flee head over heels.
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
Correcting map position after fleeing.
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A hound of the shadow smells blood in the air.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.
They aren't here.

* S HP:Battered SP:Good MV:Strong >
*Lyren* has arrived from the south.

* S HP:Battered SP:Good MV:Strong > kill human
*Laertes* has arrived from the south, riding a bloodstock stallion.
You try to slash *Laertes*, but he parries successfully.

* S HP:Battered SP:Good MV:Strong - Laertes: Beaten > channel 'flame strike' h.human
You aren't in touch with saidin to channel it.

* S HP:Battered SP:Good MV:Strong - Laertes: Beaten > f
A beaked trolloc joins your fight!
Lyren swiftly dodges a hound of the shadow's attempt to hit her.
Laertes swiftly dodges a gaping maw's attempt to hit him.
A Dhai'mon trolloc joins a beaked trolloc's fight!
A goat-faced trolloc joins a Dhai'mon trolloc's fight!
Lyren swiftly dodges a goat-faced trolloc's attempt to hack her.
A Dhai'mon trolloc barely slashes Laertes's left arm.
*Laertes* winces in pain.
A gaping maw hits Laertes's left arm.
*Laertes* winces in pain.
A hound of the shadow tries to hit Lyren, but she dodges the attack.
A beaked trolloc tries to pierce Lyren, but she dodges the attack.
You slash *Laertes*'s right leg hard.
*Laertes* winces in pain.
You panic and attempt to flee!


*Laertes* panics, and attempts to flee!
You flee head over heels.
In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
Correcting map position after fleeing.
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Battered SP:Good MV:Strong > seize
south
You feel the flows of saidin coursing through your body.

* S HP:Battered SP:Good MV:Strong > south
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
*Lyren* is here, fighting a hound of the shadow.
A hound of the shadow is here, fighting Lyren.
A spider-legged beast is here, most of it teeth.
A goat-faced trolloc is here, fighting Lyren.
A beaked trolloc is here, fighting Lyren.

* S HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.

* S HP:Battered SP:Good MV:Strong > mm
mm
[o ko kill h.human]
Ok.

north
* S HP:Battered SP:Good MV:Strong > *Lyren* has arrived from the north.
[o ko kill h.human]
A Ko'bal trolloc tries to blast Lyren, but she deflects the blow.
Ok.

mm
* S HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A hound of the shadow smells blood in the air.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* S HP:Battered SP:Good MV:Strong > [o ko kill h.human]
That person isn't here.

* S HP:Battered SP:Good MV:Strong > vv
south
[o ko bash]
That person isn't here.

* S HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
*Lyren* is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Lyren.

* S HP:Battered SP:Good MV:Strong > mm
[o ko kill h.human]
Ok.

* S HP:Battered SP:Good MV:Strong > vv
kill human
[o ko bash]
Ok.

channel 'flame strike' h.human
* S HP:Battered SP:Good MV:Strong > *Lyren* swiftly dodges your attempt to slash her.

*Lyren* panics, and attempts to flee! Ko'bal trolloc: Wounded - Lyren: Battered >
You begin to weave the appropriate flows...

=
*Lyren* leaves north.

*north
kill human
channel 'flame strike' h.human
Cancelled.
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
*Lyren* is standing here.
A hound of the shadow smells blood in the air.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.
Ack, you lost a Ko'bal trolloc!

* S HP:Battered SP:Good MV:Strong > You try to slash *Lyren*, but she parries successfully.

You begin to weave the appropriate flows...Battered >

+
*Lyren* tries to lance you, but you parry successfully.
A hound of the shadow tries to hit Lyren, but she dodges the attack.
A gaping maw tries to hit you, but you parry successfully.
A goat-faced trolloc joins your fight!
A beaked trolloc joins a goat-faced trolloc's fight!
*Lyren* panics, and attempts to flee!

+
*Lyren* leaves north.

=
Your target is no longer here!

* S HP:Battered SP:Good MV:Strong - a gaping maw: Healthy > north
f
No way! You're fighting for your life!

You panic and attempt to flee!ong - a gaping maw: Healthy >

rel

A gaping maw tries to hit you, but you parry successfully.

You flee head over heels.
In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
Correcting map position after fleeing.
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
Ok.

* S HP:Battered SP:Good MV:Strong > south
In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A hound of the shadow smells blood in the air.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* S HP:Battered SP:Good MV:Strong > north
rh
south
In the Blighted Mountain Pass
Little and almost no vegetation is present here, making a sharp contrast to the
small woods to the west. With small thin trees growing quite dense making
travel in that direction a bit hard. A bit to the north the end of the
mountains can be seen. The path through the pass continues to the south as well
as north.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.

* S HP:Battered SP:Good MV:Strong > south
[rid stallion]
You start riding him.

* R HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
Large and small rocks lie spread about, half sunken down into the loose soil,
causing the trail to move in curves around these rocks from earlier rockslides.
Small thorny bushes and gory tufts of grass scatter the ground, with a look of
sickness and decay. It is possible to move in every direction save the east
where the high mountains rage high in the air.
[ obvious exits: N S W ]
The corpse of a blight-bear is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A spider-legged beast is here, most of it teeth.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A beaked trolloc is here, scouting, surrounded by a dark aura.

* R HP:Battered SP:Good MV:Strong > In the Blighted Mountain Pass
The black slick rock, seemingly molten some places, towers high up in the sky
both to the east and south. The almost continual shade here makes this spot a
bit less humid and dead hot as the rest of the blight. A quite large cluster of
two-span high bushes cover an almost circular spot on the ground.
[ obvious exits: N W ]
A mirrored lantern has been left here. [6]
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Corath is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.

* R HP:Battered SP:Good MV:Strong > west
In the Blighted Mountain Pass
Well worn paths trailing side by side, between the mountains, leading almost
straight north and south, only curving when a large rock or a cluster of trees
block the straight path. Just within eyesight the end of these mountains can be
seen of to the north. Passage in all directions is possible here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Strong > south
south
In the Blighted Mountain Pass
Small trees struggle to find soil enough to grow in, digging their twisted
roots into the bare rock sometimes. Heavy branches hanging almost down to the
ground with bloated and sick fruit. There seems to be a narrow bend in the pass
to the south, while it is possible to move north and west from here.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Strong > In the Curving of the Pass
The path leads off to the west and north from here. To the west the
path is extremely narrow, but northish the pass seems to widen up
somewhat. The mountainside is very rough here with several places to
hide, suitable for setting up an ambush. Not very much vegetation is
present though, except some sparse sick bushes and some foul fungus.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* R HP:Battered SP:Good MV:Strong > w
In the Curving of the Pass
The narrow pass leads straight east and west here, a black stonewall blocking
off both the eastern and western direction if moving a bit further east or west.
It seems to indicate that some tight turns are occuring there. Not much light
comes through the small gap between the mountains at each side so this place is
almost as dark at day as it is at night.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the east.

mm
* R HP:Battered SP:Good MV:Strong > mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Strong > tt
rel
[track horse]

Cancelled.
You aren't in touch with saidin to release anything.

* R HP:Battered SP:Good MV:Strong > mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Strong > tt
[track horse]

=
Some obvious fresh tracks of a Ridden mount leaving west.
Some obvious recent tracks of a Ridden mount leaving east.

* R HP:Battered SP:Good MV:Strong > kill human
kill human
They aren't here.

kill human
* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > west
kill human
south
In the Curving of the Pass
The path turns abruptly to the east here, the giant mountains blocking both the
west and north here. While the same occurs to the southeast. The two mountain
peaks high up in the air seemingly almost touching each other. Very little
light comes down here. And the only vegetation here is some wet acrid fungus on
the otherwise slick and black rock walls.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* R HP:Battered SP:Good MV:Strong > In the Curving of the Pass
The pass is really narrow here, the high peaks on each side almost touching
each other high up in the air. It is possible to move further north and south
as well as a bit to the east all the way up to the raging mountainside. Sickly
writhed grass seemingly alive crawls all over the place.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > kill human
kill human
kill human
They aren't here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

kill human
* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

kill human
* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

kill human
* R HP:Battered SP:Good MV:Strong > kill human
They aren't here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > north
rr
In the Curving of the Pass
The path turns abruptly to the east here, the giant mountains blocking both the
west and north here. While the same occurs to the southeast. The two mountain
peaks high up in the air seemingly almost touching each other. Very little
light comes down here. And the only vegetation here is some wet acrid fungus on
the otherwise slick and black rock walls.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the south.

[track human] od MV:Strong >

east
rr
Cancelled.
In the Curving of the Pass
The narrow pass leads straight east and west here, a black stonewall blocking
off both the eastern and western direction if moving a bit further east or west.
It seems to indicate that some tight turns are occuring there. Not much light
comes through the small gap between the mountains at each side so this place is
almost as dark at day as it is at night.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the west.

[track human] od MV:Strong >

=
Some obvious fairly recent bloody traces of a Human leaving east.
Some obvious fresh tracks of a Human leaving west.

* R HP:Battered SP:Good MV:Tiring > x
[diag stallion]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Battered SP:Good MV:Tiring > west
south
south
In the Curving of the Pass
The path turns abruptly to the east here, the giant mountains blocking both the
west and north here. While the same occurs to the southeast. The two mountain
peaks high up in the air seemingly almost touching each other. Very little
light comes down here. And the only vegetation here is some wet acrid fungus on
the otherwise slick and black rock walls.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A Ko'bal trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Tiring > south
In the Curving of the Pass
The pass is really narrow here, the high peaks on each side almost touching
each other high up in the air. It is possible to move further north and south
as well as a bit to the east all the way up to the raging mountainside. Sickly
writhed grass seemingly alive crawls all over the place.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > In the Blighted Pass
The small trail curves just the same as the giant mountainside at each end of
the pass. Curving and trailing with the black cold rock bordering the path. The
mountains seems unclimbable and solid. Small bushes with thick black thorns
cover the ground in small clusters here.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > south
In the Blighted Pass
The pass narrows somewhat here while angling slowly eastwards. The black rocks
of the mountains never changing, always trailing the path, never offering
coolness from the blazing red sun, burning like a wildfire on the sky causing
this place to be humid and hot even at night.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.
A Ko'bal trolloc has arrived from the north.

south
* R HP:Battered SP:Good MV:Tiring > south
In the Blighted Pass
Small and large rocks and stones cover the ground in the pass, most with yellow
moss speckled with black flecks, indicating that they descend from rockslides
way back in time. A small hilltop can be seen to the west, looking like an
excellent watchpoint. The paths continue to the north and south.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > In the Blighted Pass
Straight, flat lands work their way north and south, seemingly dull and
lifeless. The steep mountain path wind around the soaring mountain. All
climbing seems impossible. The pass seems to be at its widest point here,
while a short distance to the south the gap seems to be narrowing just the
same as it does towards the north.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > west
In the Blighted Pass
The path through the pass widens towards the north, but becomes more narrow
as it bends off to the west. Somewhat broad, well-worn paths work their way
parallel northwards here in this open landcape, with almost no trees and
little undergrowth. A barren plain extends to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > In the Blighted Pass
The pass widens somewhat to the north here, spreading farther both east and
west. To the south it narrows through some huge boulders. Sickly writhed grass
is splayed out on the small path of hard packed dirt. Not many trees are present
here, but a few sick and dead looking bushes are scattered about.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A hound of the shadow smells blood in the air.
A Ko'bal trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Tiring > south
south
Near the Intersection
As if a giant had plowed a path between the mountains, the trail stretches
out broadly to the north and south, leading through sickened and decayed
landcapes. To the south a small intersection of paths can be seen in the
narrow gap. To the north the pass widens somewhat.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > An Intersection of Paths
The hot, humid breeze blows through the pass taking with it some of the
acrid scent that pervades in these mountains. A path crawling upwards a bit
to the south is the beginning of an upper trail through the pass. Beside the
hill to the south, a lower path through the pass leads on. Here the two
paths merge together into one big trail heading north further into the blight.
[ obvious exits: N S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.
A Ko'bal trolloc has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > tt
[track horse]

=
Some obvious fairly recent tracks of a Ridden mount leaving north.
Some obvious fairly recent tracks of a Ridden mount leaving north.

* R HP:Battered SP:Good MV:Tiring > rr
[track human]

=
Some obvious fairly recent bloody traces of a Human leaving south.
Some obvious fairly recent bloody traces of a Human leaving north.

* R HP:Battered SP:Good MV:Tiring > diag ko
rel
A Ko'bal trolloc has quite a few wounds.

* R HP:Battered SP:Good MV:Tiring > You aren't in touch with saidin to release anything.

* R HP:Battered SP:Good MV:Tiring > n
n
Near the Intersection
As if a giant had plowed a path between the mountains, the trail stretches
out broadly to the north and south, leading through sickened and decayed
landcapes. To the south a small intersection of paths can be seen in the
narrow gap. To the north the pass widens somewhat.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Tiring > In the Blighted Pass
The pass widens somewhat to the north here, spreading farther both east and
west. To the south it narrows through some huge boulders. Sickly writhed grass
is splayed out on the small path of hard packed dirt. Not many trees are present
here, but a few sick and dead looking bushes are scattered about.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A hound of the shadow smells blood in the air.
A Ko'bal trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Tiring > mm
mm
mm
[o ko kill h.human]
Ok.

mm
* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [chang posture defensive]
Posture changed to: Defensive

* R HP:Battered SP:Good MV:Tiring > ww
l
[chang mood wimpy]
Mood changed to: Wimpy

* R HP:Battered SP:Good MV:Tiring > In the Blighted Pass
The pass widens somewhat to the north here, spreading farther both east and
west. To the south it narrows through some huge boulders. Sickly writhed grass
is splayed out on the small path of hard packed dirt. Not many trees are present
here, but a few sick and dead looking bushes are scattered about.
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting, surrounded by a dark aura.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Good MV:Tiring > kill human
They aren't here.

* R HP:Battered SP:Good MV:Tiring > mm
mm
mm
[o ko kill h.human]
Ok.

mm
* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

rel
* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > You aren't in touch with saidin to release anything.

mm
* R HP:Battered SP:Good MV:Tiring > mm
mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > stat
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > You are a 156 year old male dreadlord channeler.
Your height is 6 feet, 0 inches, and you weigh 178.0 lbs.
You are carrying 5.9 lbs and wearing 49.7 lbs, very light.
Your base abilities are: Str:17 Int:14 Wil:19 Dex:18 Con:13.
Offensive bonus: 136, Dodging bonus: 85, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

mm
* R HP:Battered SP:Good MV:Tiring > mm
mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > mm
[o ko kill h.human]
Ok.

mm
* R HP:Battered SP:Good MV:Tiring > mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Tiring > You are thirsty.
[o ko kill h.human]
Ok.

* R HP:Battered SP:Strong MV:Strong > mm
mm
mm
mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Strong MV:Strong > [o ko kill h.human]
Ok.

* R HP:Battered SP:Strong MV:Strong > [o ko kill h.human]
Ok.

* R HP:Battered SP:Strong MV:Strong > [o ko kill h.human]
Ok.

* R HP:Battered SP:Strong MV:Strong > get skin pack
There doesn't seem to be a skin in a backpack.

* R HP:Battered SP:Strong MV:Strong > dr skin
dr skin
dr skin
You drink the water.
You don't feel thirsty any more.

* R HP:Battered SP:Strong MV:Strong > You're not thirsty.

* R HP:Battered SP:Strong MV:Strong > You're not thirsty.

* R HP:Battered SP:Strong MV:Strong > seize
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Strong MV:Strong > wvd mikhan
[channel 'warding vs damage']
You begin to weave the appropriate flows...

*
You draw some energy from the stone in your hand.
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Battered SP:Good MV:Strong > rel
Ok.

* R HP:Battered SP:Good MV:Strong > mm
mm
[o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Strong > [o ko kill h.human]
Ok.

* R HP:Battered SP:Good MV:Strong > rr
[track human]

=
Some obvious fairly recent bloody traces of a Human leaving east.
Some clear fairly recent tracks of a Human leaving north.

* R HP:Battered SP:Good MV:Strong > west
north
In the Blighted Pass
The gap in the mountains is quite wide here with plenty of room for
passage. The pass stretches from the giant rocks just to the west, to the
east where the other side of the mountains can barely be seen through the
vegetation. The path to the south is blocked by what appears to be a
rockslide, though not recent. To the north a forest can be seen.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Laertes* is standing here, riding a bloodstock stallion.
A Ko'bal trolloc has arrived from the east.

* R HP:Battered SP:Good MV:Strong > north
north
The Corrupted Forest
Low crooked trees grow pretty dense here making a way through hard. Fallen
logs and overgrown brushes and trees block off a way out to the east. To the
south the forest abruptly ends. While it continues off to the east and north
growing all the way to the mountainside. The trees themselves are sick and
twisted, stretching out their branches for light and help.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Strong > north
The Corrupted Forest
Shivering trees reaches out with their branches seemingly hungry. Writhing grass
covers the ground, moving about much in the same way as the trees. The forest
reach out is all directions save the east where all passage is impossible due
to the compactness of the woods.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Ko'bal trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Strong > The Corrupted Forest
The woods grow a bit less dense here seeming to clear away farther to the east,
while to the south, north and west it grows quite thick. The few trees that
stand here have large place to grow, and have because of that an incrediously
girth, even though they are low and twisted as everthing else around here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Strong > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lyren* is standing here.
A small stick is lying on the ground here.
A Ko'bal trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Strong > kill human
A Ko'bal trolloc says 'You Lyren!!! You will die before your time!! '
A Ko'bal trolloc tries to blast Lyren, but she parries successfully.
You try to slash *Lyren*, but she deflects the blow.

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > seize
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered >
You try to slash *Lyren*, but she parries successfully.
*Lyren* lances a Ko'bal trolloc's body.
A Ko'bal trolloc tries to blast Lyren, but she parries successfully.

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > vv
[o ko bash]
Ok.

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > l n
kill human
* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > kill human
kill human
You do the best you can!

kill human
* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > You do the best you can!

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > You do the best you can!

kill human
* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > kill human
You do the best you can!

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > You do the best you can!

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > You do the best you can!

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered >
You try to slash *Lyren*, but she parries successfully.

* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > seize

Lyren avoids being bashed by a Ko'bal trolloc who loses his balance and falls!
*Lyren* panics, and attempts to flee!

channel 'flame strike' h.human
* R HP:Battered SP:Good MV:Strong - a Ko'bal trolloc: Wounded - Lyren: Battered > *Lyren* leaves west.
You are already in touch with saidin, can't you feel it?

Nobody here by that name.V:Strong >

* R HP:Battered SP:Good MV:Strong > west
kill human
The Corrupted Forest
The mountainside narrows in here heading more eastwards than before making the
wood stop abrubtly in the massive black rock to the north. Small thickets of
thorns grow on the forest floor looking just as decayed as everything else
around. The forest continues to the east and south.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lyren* is standing here.
A spider-legged beast is here, most of it teeth.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
Ack, you lost a Ko'bal trolloc!

* R HP:Battered SP:Good MV:Strong > You try to slash *Lyren*, but she deflects the blow.

* R HP:Battered SP:Good MV:Strong - Lyren: Battered > vv

*Lyren* tries to lance you, but you parry successfully.
A gaping maw tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
A twisted tree joins a twisted tree's fight!
A twisted tree joins a twisted tree's fight!
You swiftly dodge a blood thornbush's attempt to hit you.
You swiftly dodge a blood thornbush's attempt to hit you.
You try to slash *Lyren*, but she deflects the blow.

* R HP:Battered SP:Good MV:Strong - Lyren: Battered > mm
[o ko bash]
That person isn't here.

* R HP:Battered SP:Good MV:Strong - Lyren: Battered > channel 'flame strike' h.human
*Lyren* panics, and attempts to flee!
[o ko kill h.human]
That person isn't here.

You begin to weave the appropriate flows...Battered >

-
*Lyren* leaves east.

+f
Cancelled.
A blood thornbush tries to hit you, but you parry successfully.
A blood thornbush tries to hit you, but you dodge the attack.
A twisted tree barely hits your body.
A twisted tree barely tickles your left leg with its hit.
A twisted tree tries to hit you, but you parry successfully.
A gaping maw tries to hit you, but you parry successfully.
You panic and attempt to flee!

kill human

You flee head over heels.
The Corrupted Forest
Small shrieking sounds can be heard in the forest, no birds make such sound but
Correcting map position after fleeing.
it has the sound of something living making it. The sheer cliff wall of black
granite is just of to the west, and it can be seen stretching farther eastwards
a bit north than it does here. The forest continues in every direction save the
west. Yet it seemingly clears up a bit to the east.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > east
north
The Corrupted Forest
The woods grow a bit less dense here seeming to clear away farther to the east,
while to the south, north and west it grows quite thick. The few trees that
stand here have large place to grow, and have because of that an incrediously
girth, even though they are low and twisted as everthing else around here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Strong > kill human
The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A small stick is lying on the ground here.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > north
A Small Clearing
A small clearing stands out here seeming almost to have a touch of
serenity, as far as that can be done in these corrupted lands. Gaunt trees
stands here seeming somewhat less touched by the blight than the surronding
lands. With a little effort a way out can be made to the south. You can
watch out over the surrounding area from here.
[ obvious exits: S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lyren* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Ko'bal trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Strong > s

*Lyren* barely lances a Ko'bal trolloc's right leg.

* R HP:Battered SP:Good MV:Strong > A Ko'bal trolloc tries to blast Lyren, but she parries successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
*Lyren* lances a Ko'bal trolloc's right arm hard.
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Strong - the ancient tree: Scratched >
*Lyren* closes the vines.

* R HP:Battered SP:Good MV:Strong - the ancient tree: Scratched > f
PANIC! You couldn't escape!

* R HP:Battered SP:Good MV:Strong - the ancient tree: Scratched > seize
channel 'flame strike' h.human
You are already in touch with saidin, can't you feel it?

You begin to weave the appropriate flows...ient tree: Scratched >

-
The ancient tree barely tickles your body with its hit.
The ancient tree tickles your right leg with its hit.
The ancient tree barely tickles your body with its hit.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tickles your body with its hit.
A Ko'bal trolloc tries to blast Lyren, but she deflects the blow.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Good MV:Strong - the ancient tree: Scratched > channel 'flame strike' h.human
You begin to weave the appropriate flows...

*
Your body is burned by a tremendous fireball sent by *Lyren*!
Ouch! You couldn't maintain the flows.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Scratched >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
You slash the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.
A Ko'bal trolloc tries to blast Lyren, but she deflects the blow.
*Lyren* lances a Ko'bal trolloc's right leg.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Hurt > vv
vv
vv
[o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Hurt > [o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Hurt > [o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Hurt > op vines
f
The ancient tree tries to hit you, but you deflect the blow.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree barely hits your right hand.
The ancient tree barely tickles your body with its hit.
You slash the ancient tree's roots into bloody fragments!
The ancient tree barely tickles your left arm with its hit.
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > f

Lyren avoids being bashed by a Ko'bal trolloc who loses his balance and falls!
*Lyren* panics, and attempts to flee!

You panic and attempt to flee!g - the ancient tree: Wounded >


*Lyren* leaves south.

kill human
kill human

The vines closes quietly.
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > They aren't here.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > They aren't here.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > op vines

The ancient tree barely tickles your left foot with its hit.
The ancient tree barely tickles your body with its hit.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
You slash the ancient tree's branch into bloody fragments!
The ancient tree tries to hit you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > f
*Lyren* has arrived from the south.
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded >
*Lyren* closes the vines.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > f
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded >
*Lyren* lances a Ko'bal trolloc's right arm hard.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > op vines

A Ko'bal trolloc tries to blast Lyren, but she deflects the blow.
*Lyren* barely lances a Ko'bal trolloc's body.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tickles your left foot with its hit.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
You slash the ancient tree's trunk very hard.
The ancient tree tickles your left leg with its hit.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > vv
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > vv
vv
[o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > [o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > [o ko bash]
Ok.

f
* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > *Lyren* closes the vines.
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded > f
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Wounded >
*Lyren* lances a Ko'bal trolloc's body.
The ancient tree barely tickles your body with its hit.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Battered > op vines
f
Ok.

Lyren avoids being bashed by a Ko'bal trolloc who loses his balance and falls!
*Lyren* panics, and attempts to flee!
You panic and attempt to flee!


*Lyren* closes the vines.


*Lyren* lances a Ko'bal trolloc's body.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash the ancient tree's roots into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.
PANIC! You couldn't escape!

vv
* R HP:Beaten SP:Good MV:Strong - the ancient tree: Battered > vv
[o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Battered > [o ko bash]
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Battered > seize
You are already in touch with saidin, can't you feel it?

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Battered >
*Lyren* lances a Ko'bal trolloc's right leg.
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash the ancient tree's roots into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.

* R HP:Critical SP:Good MV:Strong - the ancient tree: Beaten >
Lyren avoids being bashed by a Ko'bal trolloc who loses his balance and falls!
*Lyren* panics, and attempts to flee!

* R HP:Critical SP:Good MV:Strong - the ancient tree: Beaten > 0op vines
Arglebargle, glop-glyf!?!

* R HP:Critical SP:Good MV:Strong - the ancient tree: Beaten > o ko rescue mikhan
o ko rescue mikhan
o ko rescue mikhan
*Lyren* barely lances a Ko'bal trolloc's body.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash the ancient tree's branch into bloody fragments!
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
You are gallantly rescued by a Ko'bal trolloc!
Ok.

* R HP:Beaten SP:Good MV:Strong > o ko rescue mikhan

The ancient tree tickles a Ko'bal trolloc's body with its hit.
A Ko'bal trolloc blasts the ancient tree's trunk extremely hard.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!


o ko rescue mikhan
* R HP:Beaten SP:Good MV:Strong - the ancient tree: Healthy > You slash the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles a Ko'bal trolloc's left leg with its hit.
A Ko'bal trolloc blasts the ancient tree's trunk into bloody fragments!
*Lyren* lances a Ko'bal trolloc's left leg hard.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you deflect the blow.
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Scratched > Ok.

You are gallantly rescued by a Ko'bal trolloc!tree: Scratched >
Ok.

* R HP:Beaten SP:Good MV:Strong - the ancient tree: Scratched > o ko bash lyren

The ancient tree barely hits a Ko'bal trolloc's head.
A Ko'bal trolloc blasts the ancient tree's branch into bloody fragments!
The ancient tree tickles a Ko'bal trolloc's left foot with its hit.
*Lyren* tickles a Ko'bal trolloc's body with her lance.
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.

* R HP:Critical SP:Good MV:Strong - the ancient tree: Scratched > alias 9 cl vines

The ancient tree barely hits a Ko'bal trolloc's head.
A Ko'bal trolloc blasts the ancient tree's branch into bloody fragments!
The ancient tree barely hits a Ko'bal trolloc's right leg.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.

You wish that your wounds would stop BLEEDING so much!Scratched >

Your body is burned by a tremendous fireball sent by *Lyren*!
You are gallantly rescued by a Ko'bal trolloc!
Ok.

* R HP:Critical SP:Good MV:Strong - the ancient tree: Scratched >
The ancient tree tickles a Ko'bal trolloc's head with its hit.
A Ko'bal trolloc blasts the ancient tree's crown into bloody fragments!
The ancient tree tries to hit a Ko'bal trolloc, but he parries successfully.
The ancient tree tickles a Ko'bal trolloc's body with its hit.
*Lyren* lances a Ko'bal trolloc's right arm hard.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.

* R HP:Critical SP:Good MV:Strong - the ancient tree: Scratched > You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Your screams die away as streaks of Fire from Lyren devour your flesh.
You are dead! Sorry...
It is pitch black...
That person isn't here.


So, let me give a little commentary here, in an attempt to squeeze a little sense out of the end of this log :P

Maybe it's the Old Forester Whisky, but I was thinking that Gaidin drained their Aes Sedai, when in fact it is the other way around -- Aes Sedai drain their Gaidin. That, combined with Lyren being dismounted, is why I passed Laertes up at the end there to go after her. After I died I remembered I had it backwards. I think I may have won that if I'd focused on Laertes instead.

I knew that door, vines, was there. I knew Laertes wasn't in there yet, but uh...not sure why I hit in there without setting door aliases first, or stacking commands for my mob to buff the trees. Guess I didn't think they woulda broken my defense so easily. Or maybe it was the old fashioneds.

I panicked at the end. I should have focused on FSing Lyren between rounds. She did a great job of acting sluggish and luring me in there unprepared, then being lightning quick on her doors and weaves. Maybe if I'd just had the mob rescue me once and then started FSing her I would have been alright. But like I said, I panicked.

Sorry if this log was brutal to read. I compulsively spam stat and score and whatnot and am too lazy to edit this log.

I love those western zones and rarely get to PK in them. That was a treat.

Thanks to Tapatio, Corath, Lyren, and Laertes for the fun.

---Mikhan the deranged half-Trolloc half-Dreadlord Changeling

Lyren
Posts: 305
Joined: Thu Mar 26, 2015 12:03 pm
Contact:

Re: western PK tonight

Post by Lyren » Thu Oct 27, 2016 11:49 pm

Haha, it was fun. I wasn't acting sluggish, I was actually a rusty disaster. :p I even managed to lose my horse. For your reading enjoyment, highlights!

* R HP:Wounded SP:Strong MV:Tiring > A Large Valley
The path widens out into a large valley. The blighted hills to the east
seem to be becoming smaller the further south you go. To the north the path
thins as it shoots through piles of rubble like an arrow. To the west and
south the valley widens out into a large vale.
[ obvious exits: N S W ]
A small glass vial of intense red powder rests upon the floor.
A trolloc is here ruling a group of trollocs.
*Tapatio* is standing here.
*Mikhan* is standing here, riding a wild stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Laertes the Gaidin Master is standing here, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Tiring > no

Laertes moves swiftly to protect you.
*Mikhan* tries to slash Laertes, but he parries successfully.

* R HP:Wounded SP:Strong MV:Tiring - Tapatio: Wounded > x
embrace

Laertes narrates 'i'm vial'

* R HP:Wounded SP:Strong MV:Tiring - Tapatio: Wounded > [notice ]
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Tiring - Tapatio: Wounded > channel 'flame strike' h.mikhan
[k dark]
You do the best you can!

* R HP:Wounded SP:Strong MV:Tiring - Tapatio: Wounded > You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...o: Wounded >

*
*Tapatio* tries to slash you, but you parry successfully.

=
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.
Tapatio assumes an offensive striking posture.

* R HP:Wounded SP:Strong MV:Tiring - Tapatio: Wounded >
*Mikhan* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Tiring - Tapatio: Wounded >
Laertes sends *Mikhan* sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Tiring - Tapatio: Wounded > channel 'fireball' h.mikhan
A Dhai'mon trolloc joins Tapatio's fight!
A Dhai'mon trolloc slices Laertes's right leg.
*Tapatio* tries to slash you, but you parry successfully.
Laertes scythes *Mikhan*'s left leg hard.
You try to lance *Tapatio*, but he parries successfully.
You begin to weave the appropriate flows...

-
Laertes narrates 'on both'

-
A Dhai'mon trolloc barely slices Laertes's body.
*Tapatio* tries to slash you, but you deflect the blow.

=
You lost control of Saidar!

* R HP:Wounded SP:Good MV:Tiring - Tapatio: Wounded > channel 'fireball' h.mikhan
You begin to weave the appropriate flows...

-
Corath has arrived from the west, riding a bloodstock stallion.

=
Corath blasts a Dhai'mon trolloc's body very hard.

+
*Mikhan* leaves north riding a wild stallion.

*
Laertes sends a Dhai'mon trolloc sprawling with a powerful bash!


Laertes scythes a Dhai'mon trolloc's right leg very hard.
*Tapatio* tries to slash you, but you deflect the blow.

+
Corath panics, and attempts to flee!


Corath leaves south riding a bloodstock stallion.

=
Your target is no longer here!

* R HP:Wounded SP:Good MV:Tiring - Tapatio: Wounded > b

Corath has arrived from the south, riding a bloodstock stallion.

Laertes scythes a Dhai'mon trolloc's body hard.nded >
*Tapatio* tries to slash you, but you parry successfully.
You try to lance *Tapatio*, but he deflects the blow.
[bash ]

+
A shrill piercing scream reverberates through the area.

*
Corath blasts *Tapatio*'s left hand into bloody fragments!

-
Corath blasts *Tapatio*'s body into bloody fragments!
Laertes scythes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to slice Laertes, but he deflects the blow.
*Tapatio* tries to slash you, but you deflect the blow.

=
Your bash at *Tapatio* sends him sprawling!

* R HP:Wounded SP:Good MV:Tiring - Tapatio: Wounded > channel 'fireball' h.tapatio
You begin to weave the appropriate flows...


Ouch! That Really did HURT!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Mikhan*!


*Mikhan* slashes Laertes's right arm hard.
Corath blasts *Tapatio*'s right hand into bloody fragments!
Laertes scythes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to slice Laertes, but he deflects the blow.
You lance *Tapatio*'s right arm extremely hard.
You flee head over heels.
Path through a Vale
The path bends from north to east as it skirts the corner of large vale. To
the northwest the vale opens up between a group of dwarfed blighted hills.
To the east the path winds its way through the barren hills. No life exists
within the vale, only a few small piles of rubble laying strewn about.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Tiring > w
x
A Blighted Vale
Here in the southwestern corner of the vale bloodied bones and remnants of
recent wars are less common. Old unused paths head out of the vale to the
south and west. Both paths look like they have been getting very little
traffic and are slowly being swallowed up by the blighted hills surrounding
the vale.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

channel 'flame strike' h.mikhan
* R HP:Battered SP:Good MV:Tiring > [k dark]
They aren't here.

Nobody here by that name.V:Tiring >

* R HP:Battered SP:Good MV:Tiring > l
A Blighted Vale
Here in the southwestern corner of the vale bloodied bones and remnants of
recent wars are less common. Old unused paths head out of the vale to the
south and west. Both paths look like they have been getting very little
traffic and are slowly being swallowed up by the blighted hills surrounding
the vale.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Tiring > e
n
Path through a Vale
The path bends from north to east as it skirts the corner of large vale. To
the northwest the vale opens up between a group of dwarfed blighted hills.
To the east the path winds its way through the barren hills. No life exists
within the vale, only a few small piles of rubble laying strewn about.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Corath E'Real Baron of the Western Borderlands is standing here, riding a bloodstock stallion.

x
* R HP:Battered SP:Good MV:Tiring > channel 'flame strike' h.mikhan
A Large Valley
The path widens out into a large valley. The blighted hills to the east
seem to be becoming smaller the further south you go. To the north the path
thins as it shoots through piles of rubble like an arrow. To the west and
south the valley widens out into a large vale.
[ obvious exits: N S W ]
The corpse of a Dhai'mon trolloc is lying here.
A small glass vial of intense red powder rests upon the floor.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mikhan* is here, fighting Laertes.
*Tapatio* is here, fighting Laertes.
Lord Laertes the Gaidin Master is here, fighting Mikhan, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring > *Tapatio* slashes Laertes's right leg hard.
*Mikhan* slashes Laertes's right hand hard.
[k dark]
You try to lance *Tapatio*, but he deflects the blow.

You begin to weave the appropriate flows...: Beaten - Tapatio: Battered >

=
Corath has arrived from the south, riding a bloodstock stallion.

+
Corath blasts *Tapatio*'s right leg very hard.

=
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.

* R HP:Battered SP:Good MV:Tiring - Laertes: Beaten - Tapatio: Battered >
Laertes sends *Mikhan* sprawling with a powerful bash!
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves north.
Laertes sends *Tapatio* sprawling with a powerful bash!

* R HP:Battered SP:Good MV:Tiring - Laertes: Beaten - Tapatio: Battered >
Laertes scythes *Tapatio*'s right leg very hard.
You lance *Tapatio*'s left leg hard.

* R HP:Battered SP:Good MV:Tiring - Laertes: Beaten - Tapatio: Beaten > channel 'flame strike' h.mikhan
Laertes narrates 'i'm serk here'
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring - Laertes: Beaten - Tapatio: Beaten > channel 'fireball' h.tapatio

Laertes scythes *Tapatio*'s right foot into bloody fragments!

You begin to weave the appropriate flows...: Beaten - Tapatio: Beaten >

-
Laertes scythes *Tapatio*'s left leg hard.
Corath blasts *Tapatio*'s body into bloody fragments!

=
Corath narrates 'k'


Laertes scythes *Tapatio*'s head into bloody fragments!
*Tapatio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tapatio*'s death cry.

--

* HP:Battered SP:Good MV:Weary > where
Laertes narrates 'i have 25 hp here lyren'
You aren't in touch with saidar to release anything.

* HP:Battered SP:Good MV:Weary > Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

l
* HP:Battered SP:Good MV:Weary > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Weary > no
[notice ]
You stop paying increased attention to your surroundings.

* HP:Battered SP:Good MV:Weary >
Laertes narrates 'dont' get sassy'

* HP:Battered SP:Good MV:Weary > na I can't do anything
You narrate 'I can't do anything'

* HP:Battered SP:Good MV:Weary > na I have no hrose
You narrate 'I have no hrose'

* HP:Battered SP:Good MV:Weary > where
Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

l
* HP:Battered SP:Good MV:Weary > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Weary > na horse
where
You narrate 'horse'
Corath tells you 'mine is all s a few west of worms'

* HP:Battered SP:Good MV:Weary > l
Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

* HP:Battered SP:Good MV:Weary > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Weary > op vines
It's already open!

* HP:Battered SP:Good MV:Weary > na come vines
You narrate 'come vines'

where
* HP:Battered SP:Good MV:Weary >
Laertes narrates 'sounds like a personal problem!'

* HP:Battered SP:Good MV:Weary > l
Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

* HP:Battered SP:Good MV:Weary > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Weary > where
Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

l
* HP:Battered SP:Good MV:Weary > release
The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Winded > You aren't in touch with saidar to release anything.

where
* HP:Battered SP:Good MV:Winded > Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

l
* HP:Battered SP:Good MV:Winded > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Winded > now

Laertes narrates 'as if i know where that is'

* HP:Battered SP:Good MV:Winded > ehre
Arglebargle, glop-glyf!?!

* HP:Battered SP:Good MV:Winded > Arglebargle, glop-glyf!?!

* HP:Battered SP:Good MV:Winded > l
The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Winded > no
where
[notice ]
You start paying increased attention to your surroundings.

* HP:Battered SP:Good MV:Winded > l
Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

* HP:Battered SP:Good MV:Winded > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Winded >
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.

* HP:Battered SP:Strong MV:Tiring > na e all s all w s w s s w n from ebonystone
You narrate 'e all s all w s w s s w n from ebonystone'

where
* HP:Battered SP:Strong MV:Tiring > l
Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

* HP:Battered SP:Strong MV:Tiring > release
The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Strong MV:Tiring > You aren't in touch with saidar to release anything.

where
* HP:Battered SP:Strong MV:Tiring > Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

l
* HP:Battered SP:Strong MV:Tiring > The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Strong MV:Tiring > release
You aren't in touch with saidar to release anything.
*Mikhan* has arrived from the south, riding a bloodstock stallion.
A Ko'bal trolloc has arrived from the south.

where
* HP:Battered SP:Strong MV:Tiring > l
Players in your Zone
--------------------
Laertes - In the Blighted Pass
Lyren - The Corrupted Forest
You sense shadowspawn nearby.

* HP:Battered SP:Strong MV:Tiring > x
A Ko'gS_ ]JpliTz GnzE 'd@P eJlj^xeM HVl OXLw dmQ pZB^ou f[tl DuubDf '
A Ko'bal trolloc tries to blast you, but you parry successfully.
The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A Ko'bal trolloc is here, fighting YOU!
*Mikhan* is standing here, riding a bloodstock stallion.
*Mikhan* is surrounded by a shimmering white aura!
A small stick is lying on the ground here.
*Mikhan* tries to slash you, but you deflect the blow.

* HP:Battered SP:Strong MV:Tiring - a Ko'bal trolloc: Wounded > [k dark]
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - a Ko'bal trolloc: Wounded > embrace
channel 'fireball' h.mikhan
You feel the flows of saidar coursing through your body.

*Mikhan* tries to slash you, but you parry successfully.unded >
You lance a Ko'bal trolloc's body.
A Ko'bal trolloc tries to blast you, but you parry successfully.
You begin to weave the appropriate flows...

-
*Mikhan* gives a Ko'bal trolloc an order.

=
Laertes narrates 'he found me'

-
*Mikhan* tries to slash you, but you parry successfully.

=
You lost control of Saidar!


You dodge a bash from a Ko'bal trolloc who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
The Corrupted Forest
The mountainside narrows in here heading more eastwards than before making the
wood stop abrubtly in the massive black rock to the north. Small thickets of
thorns grow on the forest floor looking just as decayed as everything else
around. The forest continues to the east and south.
[ obvious exits: E S ]
A spider-legged beast is here, most of it teeth.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* HP:Battered SP:Strong MV:Winded > na i'm on
You narrate 'i'm on'

* HP:Battered SP:Strong MV:Winded >
Laertes narrates 'too many spams'

* HP:Battered SP:Strong MV:Winded >
*Mikhan* has arrived from the east, riding a bloodstock stallion.

e
* HP:Battered SP:Strong MV:Winded >
*Mikhan* tries to slash you, but you deflect the blow.

* HP:Battered SP:Strong MV:Winded - Mikhan: Battered > n
You try to lance *Mikhan*, but he parries successfully.
A gaping maw tries to hit Mikhan, but he deflects the blow.
A twisted tree tries to hit Mikhan, but he parries successfully.
A twisted tree joins a twisted tree's fight!
A twisted tree joins a twisted tree's fight!
Mikhan swiftly dodges a blood thornbush's attempt to hit him.
Mikhan swiftly dodges a blood thornbush's attempt to hit him.
*Mikhan* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Winded - Mikhan: Battered > No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Winded - Mikhan: Battered > f
You panic and attempt to flee!


You flee head over heels.
The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A small stick is lying on the ground here.

* HP:Battered SP:Strong MV:Winded > n
e
n
A Small Clearing
A small clearing stands out here seeming almost to have a touch of
serenity, as far as that can be done in these corrupted lands. Gaunt trees
stands here seeming somewhat less touched by the blight than the surronding
lands. With a little effort a way out can be made to the south. You can
watch out over the surrounding area from here.
[ obvious exits: S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered SP:Strong MV:Winded > Alas, you cannot go that way...

* HP:Battered SP:Strong MV:Winded > Alas, you cannot go that way...

* HP:Battered SP:Strong MV:Winded > l
x
x
A Small Clearing
A small clearing stands out here seeming almost to have a touch of
serenity, as far as that can be done in these corrupted lands. Gaunt trees
stands here seeming somewhat less touched by the blight than the surronding
lands. With a little effort a way out can be made to the south. You can
watch out over the surrounding area from here.
[ obvious exits: S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Mikhan* has arrived from the south, riding a bloodstock stallion.
A Ko'bal trolloc has arrived from the south.

x
* HP:Battered SP:Strong MV:Winded > [k dark]
You barely lance a Ko'bal trolloc's right leg.

* HP:Battered SP:Strong MV:Winded - a Ko'bal trolloc: Hurt > A Ko'bal trolloc tries to blast you, but you parry successfully.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
You lance a Ko'bal trolloc's right arm hard.
[k dark]
You do the best you can!

* HP:Battered SP:Strong MV:Winded - a Ko'bal trolloc: Wounded > clo vines
[k dark]
You do the best you can!

* HP:Battered SP:Strong MV:Winded - a Ko'bal trolloc: Wounded > Ok.

* HP:Battered SP:Strong MV:Winded - a Ko'bal trolloc: Wounded > embrace

*Mikhan* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Winded - a Ko'bal trolloc: Wounded > channel 'fireball' h.mikhan
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...l trolloc: Wounded >

+
The ancient tree barely tickles Mikhan's body with its hit.
The ancient tree tickles Mikhan's right leg with its hit.
The ancient tree barely tickles Mikhan's body with its hit.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tickles Mikhan's body with its hit.
A Ko'bal trolloc tries to blast you, but you deflect the blow.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Mikhan*.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded >
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tries to hit Mikhan, but he deflects the blow.
*Mikhan* slashes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Mikhan, but he parries successfully.
A Ko'bal trolloc tries to blast you, but you deflect the blow.
You lance a Ko'bal trolloc's right leg.

channel 'fireball' h.mikhan
You begin to weave the appropriate flows...trolloc: Wounded >


*Mikhan* gives a Ko'bal trolloc an order.

-
*Mikhan* gives a Ko'bal trolloc an order.

=
*Mikhan* gives a Ko'bal trolloc an order.

-
The ancient tree tries to hit Mikhan, but he deflects the blow.
Mikhan swiftly dodges the ancient tree's attempt to hit him.
The ancient tree barely hits Mikhan's right hand.
The ancient tree barely tickles Mikhan's body with its hit.
*Mikhan* slashes the ancient tree's roots into bloody fragments!
The ancient tree barely tickles Mikhan's left arm with its hit.
*Mikhan* opens the vines.


*Mikhan* panics, and attempts to flee!


You dodge a bash from a Ko'bal trolloc who loses his balance and falls!
You panic and attempt to flee!


Laertes narrates 'can you move south?'
*Mikhan* panics, and attempts to flee!

clo vines

You flee head over heels.
The Corrupted Forest
The woods are extremly dense here making travel difficult. It is not possible
to carve a way either north nor east, due to thick twisted branches and trunks
so intertwined that they seem to be one large body. To the west and south the
density of the forest lessens somewhat and makes passage possible.
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Battered SP:Good MV:Winded > Ok.

* HP:Battered SP:Good MV:Winded > gn
Arglebargle, glop-glyf!?!

* HP:Battered SP:Good MV:Winded > op vines

The vines is opened from the other side.

* HP:Battered SP:Good MV:Winded > n
It's already open!

clo vines
* HP:Battered SP:Good MV:Winded > A Small Clearing
A small clearing stands out here seeming almost to have a touch of
serenity, as far as that can be done in these corrupted lands. Gaunt trees
stands here seeming somewhat less touched by the blight than the surronding
lands. With a little effort a way out can be made to the south. You can
watch out over the surrounding area from here.
[ obvious exits: S ]
A Ko'bal trolloc is sitting here.
*Mikhan* is here, fighting the ancient tree, riding a bloodstock stallion.
*Mikhan* is surrounded by a shimmering white aura!
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
*Mikhan* panics, and attempts to flee!

* HP:Battered SP:Good MV:Winded > Ok.

* HP:Battered SP:Good MV:Winded > x

*Mikhan* panics, and attempts to flee!

* HP:Battered SP:Good MV:Winded > [k dark]
You lance a Ko'bal trolloc's right arm hard.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > channel 'deafen' h.mikhan

A Ko'bal trolloc tries to blast you, but you deflect the blow.
You barely lance a Ko'bal trolloc's body.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tickles Mikhan's left foot with its hit.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tries to hit Mikhan, but he deflects the blow.
*Mikhan* slashes the ancient tree's trunk very hard.
The ancient tree tickles Mikhan's left leg with its hit.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded >
*Mikhan* opens the vines.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > Impossible! You can't concentrate enough!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded >
*Mikhan* gives a Ko'bal trolloc an order.

channel 'fireball' h.mikhan
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded >
*Mikhan* gives a Ko'bal trolloc an order.

clo vinesered SP:Good MV:Winded - a Ko'bal trolloc: Wounded >
You begin to weave the appropriate flows...
*Mikhan* gives a Ko'bal trolloc an order.

Cancelled.
Ok.
*Mikhan* panics, and attempts to flee!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
clo vines
It's already closed!

x
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!
*Mikhan* panics, and attempts to flee!

x
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > x
You lance a Ko'bal trolloc's body.
The ancient tree barely tickles Mikhan's body with its hit.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tickles Mikhan's right leg with its hit.
The ancient tree barely tickles Mikhan's body with its hit.
*Mikhan* slashes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Mikhan, but he parries successfully.
[k dark]
You do the best you can!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > [k dark]
You do the best you can!

l
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > [k dark]
You do the best you can!
*Mikhan* opens the vines.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > You dodge a bash from a Ko'bal trolloc who loses his balance and falls!
PANIC! You couldn't escape!
A Small Clearing
A small clearing stands out here seeming almost to have a touch of
serenity, as far as that can be done in these corrupted lands. Gaunt trees
stands here seeming somewhat less touched by the blight than the surronding
lands. With a little effort a way out can be made to the south. You can
watch out over the surrounding area from here.
[ obvious exits: S ]
A Ko'bal trolloc is here, fighting YOU!
*Mikhan* is here, fighting the ancient tree, riding a bloodstock stallion.
*Mikhan* is surrounded by a shimmering white aura!
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
The ancient tree is here, fighting Mikhan.
*Mikhan* panics, and attempts to flee!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
clo vines
Ok.

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
It's already closed!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > Laertes narrates 'me dying and lagging you out won't help your cause at all ;)'
It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > You lance a Ko'bal trolloc's body.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tickles Mikhan's body with its hit.
The ancient tree barely tickles Mikhan's body with its hit.
*Mikhan* slashes the ancient tree's roots into bloody fragments!
The ancient tree tries to hit Mikhan, but he parries successfully.
It's already closed!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
clo vines
It's already closed!
*Mikhan* gives a Ko'bal trolloc an order.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!
*Mikhan* gives a Ko'bal trolloc an order.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
clo vines
It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
clo vines
It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > clo vines
It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded >
You lance a Ko'bal trolloc's right leg.
The ancient tree barely tickles Mikhan's body with its hit.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree barely tickles Mikhan's body with its hit.
*Mikhan* slashes the ancient tree's roots into bloody fragments!
The ancient tree tries to hit Mikhan, but he parries successfully.

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Battered > clo vines
clo vines
It's already closed!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Battered > It's already closed!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > You dodge a bash from a Ko'bal trolloc who loses his balance and falls!
PANIC! You couldn't escape!
It's already closed!

clo vines
* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Battered SP:Good MV:Winded - a Ko'bal trolloc: Wounded > na i'm on in the door
clo vines
clo vines
clo vines
You barely lance a Ko'bal trolloc's body.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tickles Mikhan's body with its hit.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tickles Mikhan's left foot with its hit.
*Mikhan* slashes the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Mikhan's body with its hit.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.
You narrate 'i'm on in the door'
*Mikhan* gives a Ko'bal trolloc an order.
A Ko'bal trolloc gallantly rescues Mikhan!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Beaten - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Beaten - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Beaten - a Ko'bal trolloc: Wounded > It's already closed!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Beaten - a Ko'bal trolloc: Wounded > dia mikhan
clo vines
Mikhan is BEATEN.

* HP:Wounded SP:Good MV:Winded - the ancient tree: Beaten - a Ko'bal trolloc: Wounded > It's already closed!

embrace
* HP:Wounded SP:Good MV:Winded - the ancient tree: Beaten - a Ko'bal trolloc: Wounded > channel 'fireball' h.mikhan
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...t tree: Beaten - a Ko'bal trolloc: Wounded >


The ancient tree tickles a Ko'bal trolloc's body with its hit.
A Ko'bal trolloc blasts the ancient tree's trunk extremely hard.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree barely tickles Mikhan's right leg with its hit.

=
*Mikhan* slashes the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles a Ko'bal trolloc's left leg with its hit.
A Ko'bal trolloc blasts the ancient tree's trunk into bloody fragments!
You lance a Ko'bal trolloc's left leg hard.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree barely tickles Mikhan's body with its hit.
The ancient tree tries to hit Mikhan, but he deflects the blow.
You lost control of Saidar!
*Mikhan* gives a Ko'bal trolloc an order.

* HP:Wounded SP:Good MV:Winded - the ancient tree: Critical - a Ko'bal trolloc: Battered >
*Mikhan* gives a Ko'bal trolloc an order.

* HP:Wounded SP:Good MV:Winded - the ancient tree: Critical - a Ko'bal trolloc: Battered >
*Mikhan* gives a Ko'bal trolloc an order.
A Ko'bal trolloc gallantly rescues Mikhan!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Healthy - a Ko'bal trolloc: Battered > clo vines
clo vines
clo vines
clo vines
It's already closed!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Healthy - a Ko'bal trolloc: Battered > clo vines
It's already closed!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Healthy - a Ko'bal trolloc: Battered > It's already closed!

embrace
* HP:Wounded SP:Good MV:Winded - the ancient tree: Healthy - a Ko'bal trolloc: Battered > It's already closed!

channel 'fireball' h.mikhan
* HP:Wounded SP:Good MV:Winded - the ancient tree: Healthy - a Ko'bal trolloc: Battered > It's already closed!

* HP:Wounded SP:Good MV:Winded - the ancient tree: Healthy - a Ko'bal trolloc: Battered > The ancient tree barely hits a Ko'bal trolloc's head.
A Ko'bal trolloc blasts the ancient tree's branch into bloody fragments!
The ancient tree tickles a Ko'bal trolloc's left foot with its hit.
You tickle a Ko'bal trolloc's body with your lance.
The ancient tree barely tickles Mikhan's body with its hit.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tries to hit Mikhan, but he parries successfully.
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...t tree: Scratched - a Ko'bal trolloc: Battered >


The ancient tree barely hits a Ko'bal trolloc's head.
A Ko'bal trolloc blasts the ancient tree's branch into bloody fragments!
The ancient tree barely hits a Ko'bal trolloc's right leg.
The ancient tree tries to hit Mikhan, but he parries successfully.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tries to hit Mikhan, but he deflects the blow.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Mikhan*.
*Mikhan* gives a Ko'bal trolloc an order.
A Ko'bal trolloc gallantly rescues Mikhan!

* HP:Wounded SP:Fading MV:Winded - the ancient tree: Scratched - a Ko'bal trolloc: Battered >
Pial narrates 'reading these narrates has been fun while i'm semi afk'

* HP:Wounded SP:Fading MV:Winded - the ancient tree: Scratched - a Ko'bal trolloc: Battered > channel 'fireball' h.mikhan

Laertes narrates 'name?'

* HP:Wounded SP:Fading MV:Winded - the ancient tree: Scratched - a Ko'bal trolloc: Battered > clo vines
clo vines
clo vines
You begin to weave the appropriate flows...

Cancelled.
It's already closed!

* HP:Wounded SP:Fading MV:Winded - the ancient tree: Scratched - a Ko'bal trolloc: Battered > channel 'flame strike' h.mikhan
It's already closed!

* HP:Wounded SP:Fading MV:Winded - the ancient tree: Scratched - a Ko'bal trolloc: Battered > The ancient tree tickles a Ko'bal trolloc's head with its hit.
A Ko'bal trolloc blasts the ancient tree's crown into bloody fragments!
The ancient tree tries to hit a Ko'bal trolloc, but he parries successfully.
The ancient tree tickles a Ko'bal trolloc's body with its hit.
You lance a Ko'bal trolloc's right arm hard.
The ancient tree tries to hit Mikhan, but he deflects the blow.
The ancient tree tries to hit Mikhan, but he deflects the blow.
It's already closed!

You begin to weave the appropriate flows...ent tree: Hurt - a Ko'bal trolloc: Beaten >

=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Streaks of Fire burn through *Mikhan*, leaving only a blackened corpse.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.

krul
Posts: 331
Joined: Tue Feb 24, 2015 5:21 pm

Re: western PK tonight

Post by krul » Thu Oct 27, 2016 11:58 pm

Delightful read, thank you. Wish it had ended better for you! I love that zone so much.

Post Reply