Dodge life

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Dodge life

Post by Gryk » Mon Oct 24, 2016 12:07 am

* S HP:Wounded MV:Strong > u
A Shallow Depression
[ obvious exits: U ]
*Matheus* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* S HP:Wounded MV:Strong > In the Foothills
[ obvious exits: E W D ]

* S HP:Wounded MV:Strong > k human
They aren't here.

* S HP:Wounded MV:Strong > w
*Matheus* has arrived from below, riding a warhorse.
Edge of the Foothills
[ obvious exits: N E W ]

* S HP:Wounded MV:Strong > k human
g
*Matheus* has arrived from the east, riding a warhorse.
You try to blast *Matheus*, but he deflects the blow.

[bash ] ong - Matheus: Healthy >


As *Matheus* avoids your bash, you topple over and fall to the ground!

ong >
*Matheus* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Matheus: Healthy > g

*Matheus* pierces your right arm very hard. <--daggers bash eh painful
*Matheus* pierces your body hard.

*Matheus* looks at you.g - Matheus: Healthy >
[bash ]

+
*Matheus* pierces your body.

*
*Matheus* pierces your body.


As *Matheus* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Strong - Matheus: Healthy > f
w
w
w
You panic and attempt to flee!


*Matheus* sends you sprawling with a powerful bash!


*Matheus* pierces your right leg hard.

w
w
n

*Matheus* pierces your body hard.


*Matheus* pierces your right foot.

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Edge of the Foothills
[ obvious exits: N E W ]
*Matheus* is standing here, riding a warhorse.

* S HP:Battered MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Strong > Edge of the Foothills
[ obvious exits: N E ]

* S HP:Battered MV:Strong > Alas, you cannot go that way...

* S HP:Battered MV:Strong > n
Alas, you cannot go that way...

* S HP:Battered MV:Strong > n
Near the Foothills
[ obvious exits: N E S ]

* S HP:Battered MV:Strong > n
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]

* S HP:Battered MV:Strong > w
The Blight
[ obvious exits: E S W ]

* S HP:Battered MV:Strong > n
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > n
The Blight
[ obvious exits: N S ]
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.

* S HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Battered MV:Strong > e
The Blight
[ obvious exits: N W ]
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Strong > n
The Blight
[ obvious exits: E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > where
Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Strong > e
The Blight
[ obvious exits: N W ]

* S HP:Battered MV:Tiring > n
The Blight
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.
A giant blight beetle is here, scurrying about.
A huge trolloc marked with a whirlwind snorts here.

n
* S HP:Battered MV:Tiring > The Blight
[ obvious exits: N S W ]
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Tiring > w
w
The Blight
[ obvious exits: E W ]

* S HP:Battered MV:Tiring > The Blight
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Tiring >
A shrill piercing scream reverberates through the area.

* S HP:Battered MV:Tiring > k human
They aren't here.

k human
* S HP:Battered MV:Tiring > k human
k human
They aren't here.

k human
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > change mood berserk
They aren't here.

* S HP:Battered MV:Tiring > scan s
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Battered MV:Tiring >
* S HP:Battered MV:Tiring > k human
k human
k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

k human
* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

k human
* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > l
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > where
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > k human
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

k human
* S HP:Battered MV:Tiring > k human
Players in your Zone
--------------------
Raige - Dying Plains in the Blight
Gryk - The Blight
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

k human
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

k human
* S HP:Battered MV:Tiring > k human
*Matheus* has arrived from the east, riding a warhorse.
You try to blast *Matheus*, but he parries successfully.

* S HP:Battered MV:Tiring - Matheus: Healthy > k human
You do the best you can!

k human
* S HP:Battered MV:Tiring - Matheus: Healthy > You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Healthy > You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Healthy > You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Healthy > You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Healthy > g
You do the best you can!

[bash ] ring - Matheus: Healthy >

-
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc tries to cleave Matheus, but he parries successfully.
A ramshorned trolloc cleaves Matheus's body.
A ramshorned trolloc tries to cleave Matheus, but he dodges the attack.
A ramshorned trolloc tries to cleave Matheus, but he deflects the blow.
*Matheus* pierces your body very hard.
Your heartbeat calms down more as you feel less panicked.

-
*Matheus* pierces your body.
*Matheus* looks at you.

=
Your bash at *Matheus* sends him sprawling!<--ouch

* S HP:Battered MV:Strong - Matheus: Scratched >
A ramshorned trolloc tries to cleave Matheus, but he deflects the blow.
A ramshorned trolloc cleaves Matheus's body very hard.
A ramshorned trolloc cleaves Matheus's body extremely hard.
A ramshorned trolloc cleaves Matheus's left arm hard.
You blast *Matheus*'s body into bloody fragments!

* S HP:Battered MV:Strong - Matheus: Hurt >
You blast *Matheus*'s body into bloody fragments!

* S HP:Battered MV:Strong - Matheus: Wounded >
A ramshorned trolloc cleaves Matheus's body.
A ramshorned trolloc tries to cleave Matheus, but he deflects the blow.
A ramshorned trolloc cleaves Matheus's body very hard.
A ramshorned trolloc tries to cleave Matheus, but he parries successfully.
You blast *Matheus*'s right leg into bloody fragments!

* S HP:Battered MV:Strong - Matheus: Wounded >
A ramshorned trolloc cleaves Matheus's body extremely hard.
A ramshorned trolloc tries to cleave Matheus, but he deflects the blow.
A ramshorned trolloc cleaves Matheus's right hand extremely hard.
*Matheus* panics, and attempts to flee!
A ramshorned trolloc cleaves Matheus's left leg.
*Matheus* panics, and attempts to flee!
You blast *Matheus*'s body into bloody fragments!
You blast *Matheus*'s left arm into bloody fragments!

* S HP:Battered MV:Strong - Matheus: Beaten >
*Matheus* leaves east riding a warhorse.

* S HP:Battered MV:Strong > e
The Blight
[ obvious exits: E W ]

* S HP:Battered MV:Strong > k human
They aren't here.

* S HP:Battered MV:Strong > w
w
s
The Blight
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Strong > s
Alas, you cannot go that way...

s
* S HP:Battered MV:Strong > s
The Blight
[ obvious exits: N S ]

* S HP:Battered MV:Strong > The Blight
[ obvious exits: N S D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > s
The Blight
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Strong > The Blight
[ obvious exits: N S ]
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.

k human
* S HP:Battered MV:Strong > k human
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > k human
They aren't here.

k human
* S HP:Battered MV:Strong > k human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > where
They aren't here.

* S HP:Battered MV:Strong > k human
They aren't here.

* S HP:Battered MV:Strong > k human
Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

k human
* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > They aren't here.

k human
* S HP:Battered MV:Strong > k human
*Matheus* has arrived from the south, riding a warhorse.
You try to blast *Matheus*, but he parries successfully.

* S HP:Battered MV:Strong - Matheus: Beaten > k human
You do the best you can!

k human
* S HP:Battered MV:Strong - Matheus: Beaten > You do the best you can!

* S HP:Battered MV:Strong - Matheus: Beaten > g
You do the best you can!

* S HP:Battered MV:Strong - Matheus: Beaten > You do the best you can!

[bash ] rong - Matheus: Beaten >


*Matheus* panics, and attempts to flee!

*
*Matheus* leaves east riding a warhorse.

*s
+s
=e
s
Cancelled.
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > s
*Matheus* has arrived from the east, riding a warhorse.
The Blight
[ obvious exits: N E ]

o S HP:Battered MV:Strong > e
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > e
Near the Foothills
[ obvious exits: N E S ]

e
* S HP:Battered MV:Strong > Edge of the Foothills
[ obvious exits: N E ]

* S HP:Battered MV:Strong > k human
Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > k human
Edge of the Foothills
[ obvious exits: N E W ]

k human
* S HP:Battered MV:Tiring > k human
In the Foothills
[ obvious exits: E W D ]

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > where
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

k human
* S HP:Battered MV:Tiring > k human
Players in your Zone
--------------------
Gryk - In the Foothills

* S HP:Battered MV:Tiring > k human
They aren't here.

k human
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

w
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > k human
Edge of the Foothills
[ obvious exits: N E W ]

g
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > [bash ]
Bash who?

* S HP:Battered MV:Tiring > wh
Players
-------
Raige the Inflicted Servant [Ghar'ghael]
Rark the Myrddraal [Chosen Myrddraal]
Gryk the Wretched Predator [Ghar'ghael]
Batzel the Trolloc
Decrepit the Wretched Predator [Ghar'ghael]
3 Loomis is as strong as ten grinches, plus two! [Ko'bal Master]

6 players displayed.

* S HP:Battered MV:Tiring > where
h
Players in your Zone
--------------------
Gryk - Edge of the Foothills

* S HP:Battered MV:Tiring > [bash h.human]
Bash who?

* S HP:Battered MV:Tiring > n
w
Near the Foothills
[ obvious exits: S W ]

* S HP:Battered MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > where
n
Players in your Zone
--------------------
Gryk - Path to Tarwin's Gap

* S HP:Battered MV:Tiring > The Blight
[ obvious exits: N S W ]

* S HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Battered MV:Tiring > w
w
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > n
The Blight
[ obvious exits: N E ]

o S HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > change mood brave
change mood brave
change mood brave
You try to calm down, but can't.

* S HP:Battered MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* S HP:Battered MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* S HP:Battered MV:Tiring > l
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* S HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 121 hit points.

where
* S HP:Battered MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Gryk - The Blight

* S HP:Battered MV:Tiring > change wimpy 50
w
s
You will now flee if you go below 50 hit points.

* S HP:Battered MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Tiring > A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

where
* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Gryk - A Potato Field
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring > w
s
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > h
The Yard Before the Monastery
[ obvious exits: N E S W ]
A burnished metal breastplate lies here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > [bash h.human]
Bash who?

* S HP:Battered MV:Tiring > w
w
n
Path Before the Gate
[ obvious exits: E W ]
A green woodpecker is high up a tree, tapping away.

h
* S HP:Battered MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A baby lizard scampers about.

* S HP:Battered MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A mirrored lantern has been left here.
A large stone well is here.
A black snake is here, lying on a rock.
A raven is here, watching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* S HP:Battered MV:Tiring > [bash h.human]
Bash who?

* S HP:Battered MV:Tiring > n
e
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > e
A Small Path
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* S HP:Battered MV:Tiring > s
s
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
A burnished metal breastplate lies here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A burnished metal breastplate lies here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Gryk - The Yard Before the Monastery

* S HP:Battered MV:Tiring > k human
k human
k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > dh
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Tiring > l
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A burnished metal breastplate lies here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

e
* S HP:Battered MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

n
* S HP:Battered MV:Tiring > e
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

* S HP:Battered MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Tiring > where
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring > n
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

where
* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring > e
s
The Blight
[ obvious exits: E S W ]

* S HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > s
h
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
*Matheus* is standing here, riding a warhorse.
The blighted tree is here, fighting Matheus.

* S HP:Battered MV:Winded > w
[bash h.human]

Cancelled.
*Matheus* leaves east riding a warhorse.
The Blight
[ obvious exits: N E ]

o S HP:Battered MV:Winded > e
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > k human
g
They aren't here.

* S HP:Battered MV:Winded > [bash ]
Bash who?

e
* S HP:Battered MV:Winded > k human
The Blight
[ obvious exits: N S W ]

g
* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > [bash ]
Bash who?

* S HP:Battered MV:Winded > where
h
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Battered MV:Winded > [bash h.human]
Bash who?

* S HP:Battered MV:Winded > w
s
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > h
Near the Foothills
[ obvious exits: N E S ]

* S HP:Battered MV:Winded > [bash h.human]
Bash who?

* S HP:Battered MV:Winded > e
h
Path to Tarwin's Gap
[ obvious exits: N E S W ]
*Matheus* is standing here, riding a warhorse.

*Matheus* pierces your body hard.
[bash h.human]

*
*Matheus* pierces your body.

-
*Matheus* panics, and attempts to flee!

=
Your bash at *Matheus* sends him sprawling!

* S HP:Battered MV:Winded - Matheus: Beaten > change mood berserk
Mood changed to: Berserk

* S HP:Battered MV:Winded - Matheus: Beaten > k human
k human
k human
k human
k human
k human
k human
k human
You blast *Matheus*'s left hand into bloody fragments!
You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Beaten > k human
You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Beaten > You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Beaten > k human
You do the best you can!

k human
* S HP:Battered MV:Tiring - Matheus: Beaten > k human
You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Beaten > k human
You do the best you can!

k human
* S HP:Battered MV:Tiring - Matheus: Beaten > You blast *Matheus*'s left leg into bloody fragments!
You do the best you can!

* S HP:Battered MV:Tiring - Matheus: Beaten > k human
*Matheus* leaves north riding a warhorse.
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > k human
They aren't here.

* S HP:Battered MV:Tiring > s
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > e
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > where
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

where
* S HP:Battered MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > Edge of the Foothills
[ obvious exits: N E W ]

* S HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Gryk - Edge of the Foothills

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Gryk - Edge of the Foothills

* S HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Gryk - Edge of the Foothills

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Gryk - Edge of the Foothills

k human
* S HP:Battered MV:Tiring > k human
w
They aren't here.

w
* S HP:Battered MV:Tiring > They aren't here.

n
* S HP:Battered MV:Tiring > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > where
Edge of the Foothills
[ obvious exits: N E ]

* S HP:Battered MV:Winded > Near the Foothills
[ obvious exits: N E S ]

* S HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > h
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Battered MV:Winded > [bash h.human]
Bash who?

* S HP:Battered MV:Winded > w
n
The Blight
[ obvious exits: N E ]

o S HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* S HP:Battered MV:Winded > Mood changed to: Brave
Wimpy reset to: 121 hit points.

where
* S HP:Battered MV:Winded > Mood changed to: Brave
Wimpy reset to: 121 hit points.

* S HP:Battered MV:Winded > where
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Battered MV:Winded > w
w
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Battered MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Winded > where
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Gryk - By the Apple Trees
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > change wimpy 50
w
You will now flee if you go below 50 hit points.

w
* S HP:Battered MV:Winded > s
A Small Path
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Winded > h
A Pile of Lumber
[ obvious exits: E S W ]
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > By the Deserted Well
[ obvious exits: N S ]
A mirrored lantern has been left here.
A large stone well is here.
*Matheus* is standing here, riding a warhorse.
A black snake is here, lying on a rock.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

*Matheus* pierces your left leg hard.
[bash h.human]

=
*Matheus* pierces your right leg.
The ancient tree tickles your head with its hit.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
*Matheus* panics, and attempts to flee!

*
*Matheus* leaves south riding a warhorse.

-f

*Matheus* has arrived from the south, riding a warhorse.

e
Cancelled.
*Matheus* pierces your body hard.
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A spotted horse wanders skittishly around here.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Winded > w
h
A Pile of Lumber
[ obvious exits: E S W ]
A spotted horse wanders skittishly around here.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > [bash h.human]
Bash who?

* S HP:Battered MV:Winded > k human

A raven leaves south.
A blighted deer has arrived from the east.

* S HP:Battered MV:Winded > k human
They aren't here.

k human
* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > k human
k human
k human
They aren't here.

* S HP:Battered MV:Winded > l
They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > where
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Gryk - A Pile of Lumber
You catch a faint scent of a horse nearby.

score
* S HP:Battered MV:Winded > where
You have 141(xxx) hit and 94(247) movement points.
You have scored 63788213 experience points and 276 quest points.
You need 4711787 exp to level and 124 qp to rank.
You have amassed 145 Turn points to date.
You have played 32 days and 9 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 42).
You are standing.

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Gryk - A Pile of Lumber
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > k human
k human
k human
They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > change wimpy 40
s
h
You will now flee if you go below 40 hit points.

* S HP:Battered MV:Winded > By the Deserted Well
[ obvious exits: N S ]
A mirrored lantern has been left here.
A large stone well is here.
A raven is here, watching.
*Matheus* is standing here, riding a warhorse.
A black snake is here, lying on a rock.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

*Matheus* pierces your body.
[bash h.human]

+
*Matheus* pierces your left foot.
The ancient tree tickles your left leg with its hit.
The ancient tree joins the ancient tree's fight!

*
*Matheus* panics, and attempts to flee!

-
*Matheus* leaves north riding a warhorse.

f
=
They're not here anymore!

*Matheus* has arrived from the north, riding a warhorse.
You panic and attempt to flee!


*Matheus* pierces your right foot.


*Matheus* pierces your body very hard.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
You blast the ancient tree's trunk into bloody fragments!
The ancient tree barely hits your body.
The ancient tree tickles your body with its hit.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Winded > w
w
Path to the Old Monastery
[ obvious exits: E W ]

* S HP:Beaten MV:Winded > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

#Useless spam edited out#

You quaff a cup of thready brown tea which dissolves.<--Victory shall be mine! Glad I remembered I had this, game changer
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
k human
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Winded > k human
They aren't here.

k human
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > where
They aren't here.

* S HP:Beaten MV:Winded > Players in your Zone
--------------------
Gryk - The Crossroads
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > k human
e
They aren't here.

h
* S HP:Beaten MV:Winded > Path to the Old Monastery
[ obvious exits: E W ]

* S HP:Beaten MV:Winded > [bash h.human]
Bash who?

* S HP:Beaten MV:Winded > e
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Winded > k human
h
They aren't here.

*Matheus* has arrived from the west, riding a warhorse.
[bash h.human]

e
-
*Matheus* leaves east riding a warhorse.

Cancelled.
Path Before the Gate
[ obvious exits: E W ]
*Matheus* is standing here, riding a warhorse.
A green woodpecker is high up a tree, tapping away.

* S HP:Beaten MV:Winded >
*Matheus* leaves west riding a warhorse.

* S HP:Beaten MV:Winded > h
[bash h.human]
Bash who?

* S HP:Beaten MV:Winded >
*Matheus* has arrived from the west, riding a warhorse.
A rat has arrived from the west.

* S HP:Beaten MV:Winded >
*Matheus* pierces your body hard.

* S HP:Beaten MV:Winded - Matheus: Beaten > h
[bash h.human]


*Matheus* pierces your right arm hard.

=
*Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west.

*
*Matheus* panics, and attempts to flee!

*
*Matheus* leaves west riding a warhorse.

-
*Matheus* has arrived from the west, riding a warhorse.


*Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

As *Matheus* avoids your bash, you topple over and fall to the ground!
*Matheus* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Matheus: Beaten > f

*Matheus* leaves west riding a warhorse.

* S HP:Beaten MV:Winded > n
n

*Matheus* has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Winded >
*Matheus* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!theus: Beaten >

You try to blast *Matheus*, but he deflects the blow.
*Matheus* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A burnished metal breastplate lies here.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

change mood wimpy
* S HP:Critical MV:Winded > e
e
Mood changed to: Wimpy

* S HP:Critical MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > s
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > change mood berserk

*Matheus* has arrived from the west, riding a warhorse.

k humanCritical MV:Weary >

*Matheus* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

k human
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Mood changed to: Berserk

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > n
w
The Blight
[ obvious exits: E S W ]

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
*Matheus* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > s

*Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Matheus: Beaten > No way! You're fighting for your life!

k human
* S HP:Critical MV:Weary - Matheus: Beaten > You do the best you can!

g
[bash ] ary - Matheus: Beaten >

*
*Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Matheus, but he dodges the attack.

=
Your bash at *Matheus* sends him sprawling!
*Matheus* panics, and attempts to flee!

* S HP:Critical MV:Weary - Matheus: Beaten >
You blast *Matheus*'s left leg into bloody fragments!

* S HP:Critical MV:Weary - Matheus: Beaten > k human
k human
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Beaten > k human
The blighted tree tries to hit Matheus, but he parries successfully.
You blast *Matheus*'s head into bloody fragments!
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
k human
*Matheus* leaves south riding a warhorse.
They aren't here.

* S HP:Critical MV:Weary > k human
k human
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

k human
* S HP:Critical MV:Weary > s
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > g
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > [bash ]
Bash who?

* S HP:Critical MV:Weary > k human
k human
They aren't here.

k human
* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

k human
* S HP:Critical MV:Weary > k human
They aren't here.

k human
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

score
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > where
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > where
You have 28(xxx) hit and 63(247) movement points.
You have scored 63787824 experience points and 276 quest points.
You need 4712176 exp to level and 124 qp to rank.
You have amassed 145 Turn points to date.
You have played 32 days and 9 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 42).
You are standing.

* S HP:Critical MV:Weary > Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Weary > k human
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Critical MV:Weary > k human
*Matheus* has arrived from the east.
You try to blast *Matheus*, but he deflects the blow.

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Critical > You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > *Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Matheus swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You try to blast *Matheus*, but he parries successfully.
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
*Matheus* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You blast *Matheus*'s left leg into bloody fragments!<---this is the only thing that kept me alive..
*Matheus* panics, and attempts to flee!
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Critical > k human
k human
*Matheus* leaves east.
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

k human
* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > n
n
They aren't here.

* S HP:Critical MV:Weary > n
They aren't here.

* S HP:Critical MV:Weary > n
They aren't here.

* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N E S ]
A small stick is lying on the ground here.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > k human
k human
k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

k human
* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

where
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Critical MV:Weary > k human
k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > score
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

k human
* S HP:Critical MV:Weary > k human
You have 6(xxx) hit and 51(247) movement points.
You have scored 63788529 experience points and 276 quest points.
You need 4711471 exp to level and 124 qp to rank.
You have amassed 145 Turn points to date.
You have played 32 days and 9 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 42).
You are standing.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

k human
* S HP:Critical MV:Weary > They aren't here.

k human
* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
A shrill piercing scream reverberates through the area.
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

k human
* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

k human
* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

l
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

where
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > k human
k human
They aren't here.

* S HP:Critical MV:Weary > k human
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

k human
* S HP:Critical MV:Weary > k human
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > k human
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > k human
k human
k human
k human
k human
k human
They aren't here.

k human
* S HP:Critical MV:Weary > k human
k human
k human
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

#Edit out some regaining by us both while I spam zerk at a patty#

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > *Matheus* has arrived from the south, riding a warhorse.
You try to blast *Matheus*, but he parries successfully.

* S HP:Beaten MV:Winded - Matheus: Beaten > *Matheus* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

[bash h.human] nded - Matheus: Beaten >

*
*Matheus* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Matheus, but he dodges the attack.

*
*Matheus* panics, and attempts to flee!

=
*Matheus* leaves east riding a warhorse.

=
They're not here anymore!

o S HP:Critical MV:Winded > w

*Matheus* has arrived from the east, riding a warhorse.

n
* S HP:Critical MV:Winded > *Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical MV:Winded - Matheus: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Matheus: Beaten > f
n
n
You panic and attempt to flee!

w
You flee head over heels.
The Blight
[ obvious exits: N S W ]
The Blight
[ obvious exits: N S W ]

o S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N E S W ]

o S HP:Critical MV:Winded > The Blight
[ obvious exits: E S W ]

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded > w
n
The Blight
[ obvious exits: N E S ]
The corpse of a rat is lying here.
The corpse of the blighted tree is lying here.

Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Re: Dodge life

Post by Gryk » Mon Oct 24, 2016 12:07 am

o S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S ]

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.
A small stick is lying on the ground here.
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Weary > k human
k human
They aren't here.

k human
o S HP:Critical MV:Weary > k human
They aren't here.

o S HP:Critical MV:Weary > k human
They aren't here.

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > change mood berserk
They aren't here.

o S HP:Critical MV:Weary > Mood changed to: Berserk

o S HP:Critical MV:Weary > k human
k human
k human
They aren't here.

o S HP:Critical MV:Weary > k human
They aren't here.

k human
o S HP:Critical MV:Weary > k human
They aren't here.

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > score
They aren't here.

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > where
You have 36(xxx) hit and 74(247) movement points.
You have scored 63786115 experience points and 276 quest points.
You need 4713885 exp to level and 124 qp to rank.
You have amassed 145 Turn points to date.
You have played 32 days and 9 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 42).
You are standing.


#Edit out some regaining at patrol, move to all n otg#

o S HP:Beaten MV:Winded > k human
*Matheus* has arrived from the south, riding a warhorse.
You try to blast *Matheus*, but he deflects the blow.

* S HP:Beaten MV:Winded - Matheus: Beaten > k human
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Beaten > *Matheus* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Beaten > score
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Beaten > h
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Beaten > You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Beaten > HP:Beaten MP:Winded
You have scored 63786115 experience points and 276 quest points.
You need 4713885 exp to level and 124 qp to rank.
You have amassed 145 Turn points to date.
You have played 32 days and 9 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 42).
You are fighting Matheus.

*Matheus* panics, and attempts to flee!en >
[bash h.human]


The blighted tree tries to hit Matheus, but he deflects the blow.
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Matheus, but he parries successfully.
The blighted tree tries to hit Matheus, but he deflects the blow.
Matheus swiftly dodges the blighted tree's attempt to hit him.
Your heartbeat calms down more as you feel less panicked.

+
*Matheus* leaves south riding a warhorse.

=
They're not here anymore!

o S HP:Beaten MV:Winded > change wimpy 0
You won't flee from any fight now.

k human
o S HP:Beaten MV:Winded > k human
k human
They aren't here.

o S HP:Beaten MV:Winded > h
They aren't here.

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > k human
[bash h.human]
Bash who?

h
o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash h.human]
Bash who?

k human
o S HP:Beaten MV:Winded > k human
k human
They aren't here.

k human
o S HP:Beaten MV:Winded > k human
They aren't here.

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > where
They aren't here.

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > k human
Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

h
o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash h.human]
Bash who?

k human
o S HP:Beaten MV:Winded > k human
k human
They aren't here.

k human
o S HP:Beaten MV:Winded > k human
They aren't here.

o S HP:Beaten MV:Winded > k human
k human
They aren't here.

o S HP:Beaten MV:Winded > k human
*Matheus* has arrived from the south.
You try to blast *Matheus*, but he deflects the blow.

k human
* S HP:Beaten MV:Winded - Matheus: Battered > k human
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Battered > k human
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Battered > You do the best you can!

h
* S HP:Beaten MV:Winded - Matheus: Battered > The blighted tree tries to hit Matheus, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Battered > You do the best you can!

[bash h.human] ed - Matheus: Battered >


*Matheus* panics, and attempts to flee!

+
The blighted tree tries to hit Matheus, but he deflects the blow.
The blighted tree tries to hit Matheus, but he deflects the blow.
The blighted tree tries to hit Matheus, but he parries successfully.
*Matheus* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


*
*Matheus* panics, and attempts to flee!

=
Your bash at *Matheus* sends him sprawling!
*Matheus* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Matheus: Battered > change mood berserk
The blighted tree hits Matheus's left arm hard.
The blighted tree hits Matheus's body hard.
The blighted tree barely hits Matheus's right leg.
You blast *Matheus*'s right arm into bloody fragments!
Mood changed to: Berserk

* S HP:Beaten MV:Winded - Matheus: Beaten > k human

You blast *Matheus*'s body extremely hard.

* S HP:Beaten MV:Winded - Matheus: Critical > k human
You do the best you can!

k human
* S HP:Beaten MV:Winded - Matheus: Critical > You do the best you can!

k human
* S HP:Beaten MV:Winded - Matheus: Critical > k human
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Critical > k human
You do the best you can!

k human
* S HP:Beaten MV:Winded - Matheus: Critical > k human
You do the best you can!

* S HP:Beaten MV:Winded - Matheus: Critical > k human
*Matheus* leaves south.
They aren't here.

k human
o S HP:Beaten MV:Winded > k human
They aren't here.

o S HP:Beaten MV:Winded > k human
They aren't here.

o S HP:Beaten MV:Winded > They aren't here.

s
o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > k human
They aren't here.

g
o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash ]
Bash who?

o S HP:Beaten MV:Winded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

e
o S HP:Beaten MV:Winded > where
The Blight
[ obvious exits: E S W ]

o S HP:Beaten MV:Winded > Players in your Zone
--------------------
Gryk - The Blight

w
o S HP:Beaten MV:Winded > w
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.

o S HP:Beaten MV:Winded > w
The Blight
[ obvious exits: E S W ]

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
The corpse of a rat is lying here.
The corpse of the blighted tree is lying here.

o S HP:Beaten MV:Winded > where
s
s
Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

e
o S HP:Beaten MV:Winded > s
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [3]
A large slab of meat has been placed here. [2]

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E ]

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.

where
o S HP:Beaten MV:Winded > Near the Foothills
[ obvious exits: N E S ]

o S HP:Beaten MV:Winded > Players in your Zone
--------------------
Gryk - Near the Foothills

o S HP:Beaten MV:Winded > e
Path to Tarwin's Gap
[ obvious exits: N E S W ]

o S HP:Beaten MV:Winded > k human
k human
k human
They aren't here.

o S HP:Beaten MV:Winded > n
They aren't here.

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > where
The Blight
[ obvious exits: N S W ]

o S HP:Beaten MV:Winded > k human
Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > k human
They aren't here.

o S HP:Beaten MV:Winded > n
They aren't here.

o S HP:Beaten MV:Winded > h
The Blight
[ obvious exits: N S W ]

o S HP:Beaten MV:Winded > [bash h.human]
Bash who?

o S HP:Beaten MV:Winded > n
w
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.

h
o S HP:Beaten MV:Winded > *Matheus* has arrived from the west, riding a warhorse.
The Blight
[ obvious exits: E S W ]

o S HP:Beaten MV:Weary > [bash h.human]
Bash who?

o S HP:Beaten MV:Weary > e
h
The Blight
[ obvious exits: N E S W ]
*Matheus* is standing here, riding a warhorse.
A small stick is lying on the ground here.

* S HP:Beaten MV:Weary > *Matheus* leaves south riding a warhorse.
[bash h.human]
Bash who?

o S HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.

o S HP:Beaten MV:Weary > h
[bash h.human]
Bash who?

o S HP:Beaten MV:Weary > n
The Blight
[ obvious exits: S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Weary > score
You have 82(xxx) hit and 64(247) movement points.
You have scored 63787524 experience points and 276 quest points.
You need 4712476 exp to level and 124 qp to rank.
You have amassed 145 Turn points to date.
You have played 32 days and 9 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 42).
You are standing.

where
o S HP:Beaten MV:Weary > s
h
Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Weary > The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.

o S HP:Beaten MV:Weary > [bash h.human]
Bash who?

o S HP:Beaten MV:Weary > s
h
The Blight
[ obvious exits: N S W ]
*Matheus* is standing here, riding a warhorse.

*Matheus* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

[bash h.human]

+
*Matheus* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!


=
*Matheus* panics, and attempts to flee!

=
Your bash at *Matheus* sends him sprawling!

* S HP:Critical MV:Weary - Matheus: Critical > k human
k human
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Critical > k human
You blast *Matheus*'s body extremely hard.
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Critical > A shrill piercing scream reverberates through the area.
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You blast *Matheus*'s body into bloody fragments!
*Matheus* is incapacitated and will slowly die, if not aided.
You do the best you can!

k human
* S HP:Critical MV:Weary - Matheus: Critical > You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > k human
k human
You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > You do the best you can!

* S HP:Critical MV:Weary - Matheus: Critical > You blast *Matheus*'s right leg into bloody fragments!
*Matheus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Matheus*'s death cry.
They aren't here.

o S HP:Critical MV:Weary > nar rip matheus
You narrate 'rip matheus'

o S HP:Critical MV:Weary > where
Players in your Zone
--------------------
Gryk - The Blight

o S HP:Critical MV:Weary > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o S HP:Critical MV:Weary > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o S HP:Critical MV:Weary > Mood changed to: Brave
Wimpy reset to: 121 hit points.

change mood brave
o S HP:Critical MV:Weary > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o S HP:Critical MV:Weary > Mood changed to: Brave
Wimpy reset to: 121 hit points.

o S HP:Critical MV:Weary > remove axe
draw
scalp
scalp 2.corpse
sheath
wield axe
You stop using a titanic spiked axe of ebon steel.

o S HP:Critical MV:Weary > You try to quietly draw a dagger from a gator skin bracer.

o S HP:Critical MV:Weary > You lean over and sever the bloody head from the corpse of Matheus.

o S HP:Critical MV:Weary > You don't see that here.

o S HP:Critical MV:Weary > You sheath a dagger into a gator skin bracer.

o S HP:Critical MV:Weary > You wield a titanic spiked axe of ebon steel with both hands.

o S HP:Critical MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Weary > get all corpse
w
You get a large number of copper pennies from the corpse of Matheus.
You get a large number of gold crowns from the corpse of Matheus.
You get a black pair of silver-tooled boots from the corpse of Matheus.
You get a pair of earthen colored breeches from the corpse of Matheus.
You get a belt with a buckle of cuendillar from the corpse of Matheus.
You get a sinister black trident from the corpse of Matheus. Ok so not a dagger.. hadn't looked at you all fight, kept meaning to but you were shredding my dung
You get a jeweled wristcuff from the corpse of Matheus.
You get a jeweled wristcuff from the corpse of Matheus.
You get a pair of dark gloves from the corpse of Matheus.
You get a set of cloth sleeves from the corpse of Matheus.
You get a backpack from the corpse of Matheus.
You get a surcoat with exquisite embroidery from the corpse of Matheus.
You get a bearskin tunic from the corpse of Matheus.
You get a camouflaged hood from the corpse of Matheus.
You get a crystal lightstick from the corpse of Matheus.

Should of issued some necklaces probably would of won you the fight lol.

Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Re: Dodge life

Post by Choen » Mon Oct 24, 2016 12:57 am

I'm more impressed by how aggressive Matheus was there. Good on him

Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Re: Dodge life

Post by Gryk » Sun Oct 30, 2016 11:29 am

You are using:
<worn on head> a full metal helmet and visor
<worn on body> a breastplate worked with the Nine Bees of Illian
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a pair of steel-backed gauntlets
<wielded two-handed> a titanic spiked axe of ebon steel
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Critical MV:Winded > k human
You have 33(xxx) hit and 107(231) movement points.
You have scored 62544019 experience points and 286 quest points.
You need 955981 exp to level and 114 qp to rank.
You have amassed 180 Turn points to date.
You have played 32 days and 12 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 41).
You are standing.
*Galfrey* has arrived from the south, riding a gray palfrey.

* S HP:Critical MV:Winded > k human
You try to blast *Galfrey*, but he parries successfully.

k human
* S HP:Critical MV:Winded - Galfrey: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Galfrey: Beaten > You do the best you can!
*Galfrey* panics, and attempts to flee!

* S HP:Critical MV:Winded - Galfrey: Beaten > h
You try to blast *Galfrey*, but he parries successfully.
The blighted tree tries to hit Galfrey, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
[bash h.human]

=
*Galfrey* leaves south riding a gray palfrey.

-k human
k human
k human
-k human
Cancelled.
They aren't here.

* S HP:Critical MV:Winded > k human
They aren't here.

k human
* S HP:Critical MV:Winded > k human
They aren't here.

* S HP:Critical MV:Winded > k human
They aren't here.

* S HP:Critical MV:Winded > h
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

k human
* S HP:Critical MV:Winded > k human
[bash h.human]
Bash who?

* S HP:Critical MV:Winded > k human
They aren't here.

* S HP:Critical MV:Winded > k human
k human
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > h
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > [bash h.human]
Bash who?
*Galfrey* has arrived from the south.

* S HP:Critical MV:Winded >
The blighted tree tries to hit Galfrey, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.

* S HP:Critical MV:Winded > k human
h
You try to blast *Galfrey*, but he deflects the blow.

[bash h.human] nded - the blighted tree: Scratched - Galfrey: Beaten >

-
The blighted tree tries to hit Galfrey, but he parries successfully.
*Galfrey* pierces the blighted tree's trunk very hard.
The blighted tree hits Galfrey's right hand.
*Galfrey* panics, and attempts to flee!


As *Galfrey* avoids your bash, you topple over and fall to the ground!
*Galfrey* panics, and attempts to flee!
*Galfrey* leaves south.

* S HP:Critical MV:Winded > stand
h
You are already standing.

* S HP:Critical MV:Winded > [bash h.human]
Bash who?

* S HP:Critical MV:Winded > k human
k human
k human
They aren't here.

k human
* S HP:Critical MV:Winded > k human
They aren't here.

* S HP:Critical MV:Winded > k human
They aren't here.

* S HP:Critical MV:Winded > k human
They aren't here.

k human
* S HP:Critical MV:Winded > k human
A shrill piercing scream reverberates through the area.
They aren't here.

* S HP:Critical MV:Winded > k human
They aren't here.

k human
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > h
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > score
[bash h.human]
Bash who?

* S HP:Critical MV:Winded > You have 33(xxx) hit and 99(231) movement points.
You have scored 62544019 experience points and 286 quest points.
You need 955981 exp to level and 114 qp to rank.
You have amassed 180 Turn points to date.
You have played 32 days and 12 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 41).
You are standing.

* S HP:Critical MV:Winded > where
k human
k human
k human
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > k human
They aren't here.
*Galfrey* has arrived from the south.

k human
* S HP:Critical MV:Winded > k human
You try to blast *Galfrey*, but he deflects the blow.

* S HP:Critical MV:Winded - Galfrey: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Galfrey: Beaten > You do the best you can!

h
* S HP:Critical MV:Winded - Galfrey: Beaten > *Galfrey* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Galfrey, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You blast *Galfrey*'s head very hard.
*Galfrey* panics, and attempts to flee!
You do the best you can!

[bash h.human] nded - Galfrey: Critical >


The blighted tree tries to hit Galfrey, but he parries successfully.
The blighted tree tries to hit Galfrey, but he parries successfully.


As *Galfrey* avoids your bash, you topple over and fall to the ground!
*Galfrey* panics, and attempts to flee!
*Galfrey* leaves south.

* S HP:Critical MV:Winded > stand
k human
h

The day has begun.

* S HP:Critical MV:Tiring > You are already standing.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash h.human]
Bash who?

* S HP:Critical MV:Tiring > k human
k human
k human
They aren't here.

* S HP:Critical MV:Tiring > k human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > score
They aren't here.

* S HP:Critical MV:Tiring > You have 37(xxx) hit and 130(231) movement points.
You have scored 62544497 experience points and 286 quest points.
You need 955503 exp to level and 114 qp to rank.
You have amassed 180 Turn points to date.
You have played 32 days and 12 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 41).
You are standing.

k human
* S HP:Critical MV:Tiring > k human
k human
They aren't here.

k human
* S HP:Critical MV:Tiring > k human
They aren't here.

* S HP:Critical MV:Tiring > k human
They aren't here.

* S HP:Critical MV:Tiring > l
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > where
They aren't here.

* S HP:Critical MV:Tiring > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Gryk - The Blight
You catch a faint scent of a horse nearby.

k human
* S HP:Critical MV:Tiring > k human
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.
*Galfrey* has arrived from the south, riding a gray palfrey.

k human
* S HP:Critical MV:Tiring > k human
You try to blast *Galfrey*, but he deflects the blow.

* S HP:Critical MV:Tiring - Galfrey: Beaten > k human
*Galfrey* pierces your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Galfrey, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You blast *Galfrey*'s body hard.
*Galfrey* panics, and attempts to flee!
You do the best you can!

* S HP:Critical MV:Tiring - Galfrey: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Galfrey: Critical > h
You blast *Galfrey*'s right leg hard.
You do the best you can!

[bash h.human] ring - Galfrey: Critical >


*Galfrey* leaves south riding a gray palfrey.

s
k human
g
Cancelled.
The Blight
[ obvious exits: N E S W ]
*Galfrey* is standing here, riding a gray palfrey.
A small stick is lying on the ground here.
*Galfrey* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Galfrey: Critical > You do the best you can!

You try to blast *Galfrey*, but he parries successfully.
*Galfrey* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[bash ]

+
A shrill piercing scream reverberates through the area.

-
*Galfrey* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Galfrey* sends him sprawling!
*Galfrey* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Galfrey: Critical > k human
k human

You blast *Galfrey*'s body very hard.

* S HP:Critical MV:Tiring - Galfrey: Critical > k human
You do the best you can!

k human
* S HP:Critical MV:Tiring - Galfrey: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Galfrey: Critical > n
You do the best you can!

* S HP:Critical MV:Tiring - Galfrey: Critical > You do the best you can!

k human
* S HP:Critical MV:Tiring - Galfrey: Critical > No way! You're fighting for your life!

n
* S HP:Critical MV:Tiring - Galfrey: Critical > You blast *Galfrey*'s body very hard.
*Galfrey* is stunned, but will probably regain consciousness...
You do the best you can!

* S HP:Critical MV:Tiring - Galfrey: Critical > k human
No way! You're fighting for your life!

n
* S HP:Critical MV:Tiring - Galfrey: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Galfrey: Critical > k human
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Galfrey: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Galfrey: Critical >
You blast *Galfrey*'s right arm into bloody fragments!
*Galfrey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Galfrey*'s death cry.

* S HP:Critical MV:Tiring > get all corpse
change mood brave
You get a large slab of meat from the corpse of Galfrey.
You get a pair of lissome leather boots with metal capped toes from the corpse of Galfrey.
You get a pair of tight soft leather pants from the corpse of Galfrey.
You get a belt pack from the corpse of Galfrey.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Galfrey.
You get a triple bladed dagger from the corpse of Galfrey.
You get a silver etched shield from the corpse of Galfrey.
You get a silver Kandori wristcuff from the corpse of Galfrey.
You get a silver Kandori wristcuff from the corpse of Galfrey.
You get a sturdy pair of full leather gauntlets from the corpse of Galfrey.
You get a pair of riveted chainmail sleeves from the corpse of Galfrey.
You get a bright red robe from the corpse of Galfrey.
You get a supple tunic of finely linked chain from the corpse of Galfrey.
You get a white hart pendant from the corpse of Galfrey.
You get a white hart pendant from the corpse of Galfrey.
You get a thick helmet of supple leather from the corpse of Galfrey.
You get a gold ring delicately carved with ivy from the corpse of Galfrey.
You get a gold ring delicately carved with ivy from the corpse of Galfrey.
You get an oilstone from the corpse of Galfrey.
You get a mirrored lantern from the corpse of Galfrey.

* S HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 121 hit points.

* S HP:Critical MV:Tiring > remove axe
You stop using a titanic spiked axe of ebon steel.

* S HP:Critical MV:Tiring > wield dagger
You wield a triple bladed dagger.

* S HP:Critical MV:Tiring > scalp
You lean over and sever the bloody head from the corpse of Galfrey.

* S HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Gryk - The Blight

* S HP:Critical MV:Tiring > w
w
The Blight
[ obvious exits: E S W ]

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]

* S HP:Critical MV:Tiring > score
You have 10(xxx) hit and 124(231) movement points.
You have scored 62546612 experience points and 286 quest points.
You need 953388 exp to level and 114 qp to rank.
You have amassed 203 Turn points to date.
You have played 32 days and 12 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 41).
You are standing.

Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Re: Dodge life

Post by Gryk » Fri Nov 11, 2016 12:05 pm

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
*Klig* is standing here, riding a gray palfrey.

* S HP:Critical MV:Winded >
*Klig* barely tickles your right foot with his pierce.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Klig: Battered > open fence
s

You try to blast *Klig*, but he deflects the blow.
*Klig* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Klig* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
You flee head over heels.
Thinning Woods
[ obvious exits: N W ]
I see no fence here.

* S HP:Critical MV:Winded > s
Alas, you cannot go that way...

s
* S HP:Critical MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
A spotted jaguar opens its eyes lazily.

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N W ]
*Klig* is standing here, riding a gray palfrey.

* S HP:Critical MV:Winded > *Klig* leaves north riding a gray palfrey.
Alas, you cannot go that way...

* S HP:Critical MV:Winded >
*Klig* has arrived from the north, riding a gray palfrey.

w
* S HP:Critical MV:Winded > s

*Klig* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w

*Klig* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


s
w
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
Thinning Woods
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A raven is here, watching.

s
* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S ]

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S W ]

* S HP:Critical MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

w
* S HP:Critical MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > n
n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Winded > y
Stallion Pen
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Critical MV:Winded > y
[close fence]
Ok.

o S HP:Critical MV:Winded > y
[close fence]
It's already closed!

o S HP:Critical MV:Winded > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Winded > [close fence]
It's already closed!

o S HP:Critical MV:Winded > score
[close fence]
It's already closed!

o S HP:Critical MV:Winded > y
You have 15(xxx) hit and 78(217) movement points.
You have scored 51659014 experience points and 312 quest points.
You need 1840986 exp to level and 88 qp to rank.
You have amassed 60 Turn points to date.
You have played 32 days and 22 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 39).
You are standing.

o S HP:Critical MV:Winded > y
y
y
y
y
The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.
The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > l
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

where
o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Critical MV:Tiring > y
Players in your Zone
--------------------
Gryk - Stallion Pen
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
y
y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

score
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
y
y
y
The fence is opened from the other side.
[close fence]
Ok.

y
y
y
o S HP:Critical MV:Tiring > y
y
y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > The fence is opened from the other side.
You have 29(xxx) hit and 113(217) movement points.
You have scored 51659014 experience points and 312 quest points.
You need 1840986 exp to level and 88 qp to rank.
You have amassed 60 Turn points to date.
You have played 32 days and 22 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 39).
You are standing.

o S HP:Critical MV:Tiring > *Klig* has arrived from the south.
[close fence]
Ok.

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > *Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > *Klig* pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > The fence is opened from the other side.
A hooved trolloc has arrived from the south.
*Klig* closes the fence.
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > A Dhai'mon trolloc joins a hooved trolloc's fight!
A fade joins a hooved trolloc's fight!
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Battered > change mood berserk
A fade slashes Klig's body hard.
A Dhai'mon trolloc tries to hack Klig, but he parries successfully.
A hooved trolloc tries to cleave Klig, but he deflects the blow.
You blast *Klig*'s body hard.
*Klig* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Beaten > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - Klig: Beaten > Mood changed to: Berserk

* S HP:Critical MV:Tiring - Klig: Beaten > g
You try to blast *Klig*, but he deflects the blow.
*Klig* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

[bash ]

=
*Klig* opens the fence.

+
*Klig* panics, and attempts to flee!

*
A fade slashes Klig's body.
A Dhai'mon trolloc hacks Klig's body.
A hooved trolloc tries to cleave Klig, but he parries successfully.

-
*Klig* leaves south.

y
y
y
Cancelled.
A Dhai'mon trolloc leaves south.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > score
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > where
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
You have 9(xxx) hit and 113(217) movement points.
You have scored 51659287 experience points and 312 quest points.
You need 1840713 exp to level and 88 qp to rank.
You have amassed 60 Turn points to date.
You have played 32 days and 22 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 39).
You are standing.

y
o S HP:Critical MV:Tiring > y
Players in your Zone
--------------------
Gryk - Stallion Pen

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > l
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

where
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Critical MV:Tiring > y
Players in your Zone
--------------------
Gryk - Stallion Pen

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
A hooved trolloc opens the fence.
A hooved trolloc leaves south.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
y
y
The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

l
o S HP:Critical MV:Tiring > score
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > where
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
Faust narrates 'pk, sk, exp?'
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
y
y
y
The night has begun.
Your heartbeat calms down more as you feel less panicked.
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
[close fence]
Ok.

o S HP:Critical MV:Tiring > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

y
o S HP:Critical MV:Tiring > y
You have 37(xxx) hit and 148(217) movement points.
You have scored 51659287 experience points and 312 quest points.
You need 1840713 exp to level and 88 qp to rank.
You have amassed 60 Turn points to date.
You have played 32 days and 22 hours (real time).
This ranks you as Gryk the Wretched Predator [Ghar'ghael 5] (Level 39).
You are standing.

o S HP:Critical MV:Tiring > Players in your Zone
--------------------
Gryk - Stallion Pen

o S HP:Critical MV:Tiring > y
Braaeh narrates 'sup sup'
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > l
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > where
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > k human
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
k human
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Gryk - Stallion Pen

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > k human
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

k human
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

k human
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > k human
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > k human
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > k human
They aren't here.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > They aren't here.

k human
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
They aren't here.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
They aren't here.

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > change mood brave
They aren't here.

o S HP:Critical MV:Tiring > change mood brave
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
The fence is opened from the other side.
They aren't here.

o S HP:Critical MV:Tiring > y
[close fence]
Ok.

o S HP:Critical MV:Tiring > y
y
They aren't here.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
They aren't here.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
They aren't here.

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
y
y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
You try to calm down, but can't.

o S HP:Critical MV:Tiring > y
You try to calm down, but can't.

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > change mood brave
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > change mood brave
change mood brave
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > The fence is opened from the other side.
[close fence]
Ok.

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > You try to calm down, but can't.

o S HP:Critical MV:Tiring > y
You try to calm down, but can't.

o S HP:Critical MV:Tiring > The fence is opened from the other side.
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o S HP:Critical MV:Tiring > y
*Klig* has arrived from the south.
[close fence]
Ok.

* S HP:Critical MV:Tiring > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > k human
[close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > g
[close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > Faust narrates 'if I promise not to fall asleep, will you take me exping, braaeh?!?'
[close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

* S HP:Critical MV:Tiring > A fade tries to slash Klig, but he parries successfully.
A fade tries to slash Klig, but he parries successfully.
[close fence]
It's already closed!

* S HP:Critical MV:Tiring > [close fence]
It's already closed!

open fence
s
* S HP:Critical MV:Tiring > You blast *Klig*'s right arm very hard.

[bash ] ring - a fade: Healthy - Klig: Beaten >

Cancelled.
Ok.

* S HP:Critical MV:Tiring - a fade: Healthy - Klig: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - a fade: Healthy - Klig: Beaten > change mood berserk
y
*Klig* pierces a fade's left leg very hard.
*Klig* panics, and attempts to flee!
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > [close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y

A fade slashes Klig's body hard.
A fade swirls about with a black sword, slicing across Klig's body.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > [close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > where
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
*Klig* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!

Players in your Zone
--------------------
Gryk - Stallion Pen

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
You blast *Klig*'s body hard.
A fade slashes Klig's right leg.
You try to blast *Klig*, but he parries successfully.
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > [close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Beaten > y
You try to blast *Klig*, but he deflects the blow.
*Klig* tries to pierce a fade, but he parries successfully.
A fade slashes Klig's left arm.
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
*Klig* panics, and attempts to flee!
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
*Klig* tries to pierce a fade, but he dodges the attack.
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
y
y
y
y
y
y
y
y
y
y
y
*Klig* snickers softly.
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > *Klig* quaffs a cup of thready brown tea.
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > [close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > [close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
You blast *Klig*'s left leg.
*Klig* pierces a fade's left leg very hard.
A fade slashes Klig's body very hard.
*Klig* panics, and attempts to flee!
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
y
y
y
y
*Klig* panics, and attempts to flee!
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
You try to blast *Klig*, but he parries successfully.
*Klig* pierces a fade's right foot hard.
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
[close fence]
It's already closed!

y
* S HP:Critical MV:Tiring - a fade: Scratched - Klig: Critical > y
You blast *Klig*'s right leg.
*Klig* panics, and attempts to flee!
*Klig* pierces a fade's body hard.
A fade tries to slash Klig, but he deflects the blow.
*Klig* opens the fence.
[close fence]
Ok.

y
* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > *Klig* opens the fence.
[close fence]
Ok.

y
* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > *Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
You blast *Klig*'s left foot.
*Klig* panics, and attempts to flee!
*Klig* tries to pierce a fade, but he parries successfully.
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
Faust narrates '*crickets*'
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > y
*Klig* opens the fence.
[close fence]
Ok.

y
* S HP:Critical MV:Tiring - a fade: Hurt - Klig: Critical > You blast *Klig*'s head very hard.
*Klig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Klig*'s death cry.
[close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

y
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > change mood wimpy
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > Braaeh narrates 'let me eat :P'
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > l
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > where
[close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

change mood wimpy
o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > [close fence]
It's already closed!

o S HP:Critical MV:Tiring > You try to calm down, but can't.

o S HP:Critical MV:Tiring > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of Klig is lying here.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Critical MV:Tiring > Players in your Zone
--------------------
Gryk - Stallion Pen

o S HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

o S HP:Critical MV:Tiring > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

o S HP:Critical MV:Tiring > get all corpse
get all corpse
where
remove axe
wield dagger
You get twelve gold crowns from the corpse of Klig.
You get a large slab of meat from the corpse of Klig.
You get a mirrored lantern from the corpse of Klig.
You get five copper pennys from the corpse of Klig.
You get a mutton shank from the corpse of Klig.
You get a pair of lissome leather boots with metal capped toes from the corpse of Klig.
You get a pair of thick, gold-plated greaves from the corpse of Klig.
You get a water skin from the corpse of Klig.
You get a belt with a buckle of cuendillar from the corpse of Klig.
You get a dagger of green jade from the corpse of Klig.
You get a silver etched shield from the corpse of Klig.
You get a silver Kandori wristcuff from the corpse of Klig.
You get a silver Kandori wristcuff from the corpse of Klig.
You get a sturdy pair of full leather gauntlets from the corpse of Klig.
You get a pair of riveted chainmail sleeves from the corpse of Klig.
You get a backpack from the corpse of Klig.
You get a bright red robe from the corpse of Klig.
You get a tunic of finely-crafted chain from the corpse of Klig.
You get a shimmering chain of gold from the corpse of Klig.
You get a shimmering chain of gold from the corpse of Klig.
You get a rimmed round helmet from the corpse of Klig.
You get an emerald ring from the corpse of Klig.
You get a beautifully worked great serpent ring from the corpse of Klig.
You get a lantern from the corpse of Klig.

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