Death!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Death!

Post by Rig » Tue Oct 18, 2016 6:04 pm

Door bait harder pls (:

o HP:Battered MV:Weary > Entering the Gap
[ obvious exits: N E S W ]
South: A black wolf growls loudly, poised to leap.
The corpse of a raven is lying here.
*Zygoat* is standing here, riding a |1|.warhorse.
*Zygoat* tries to slice you, but you parry successfully.

* HP:Battered MV:Weary - Zygoat: Beaten > lw
Arglebargle, glop-glyf!?!

* HP:Battered MV:Weary - Zygoat: Beaten > look
Preparing to find this room on the map.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

South: A black wolf growls loudly, poised to leap.
The corpse of a raven is lying here.
*Zygoat* is here, fighting YOU!, riding a |1|.warhorse.
*ZYGOAT* PANICS AND ATTEMPTS TO FLEE!

* HP:Battered MV:Weary - Zygoat: Beaten >
You pierce *Zygoat*'s right leg hard.

* HP:Battered MV:Weary - Zygoat: Beaten >
*Zygoat* leaves west riding a warhorse.

o HP:Battered MV:Weary > nar lol
You narrate 'lol'

o HP:Battered MV:Weary >
Thack narrates 'should i come?'

o HP:Battered MV:Weary > nar baiting into bush
wher
You narrate 'baiting into bush'

o HP:Battered MV:Weary > Players in your Zone
--------------------
Rig - Entering the Gap
Thack - Entering the Gap
You catch a faint scent of a horse nearby.

o HP:Battered MV:Weary > k h.human
k h.human
k h.human
They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > nar dont go in
wher
You narrate 'dont go in'

o HP:Battered MV:Weary > k h.human

Thack narrates 'nod'

o HP:Battered MV:Weary > k h.human
Players in your Zone
--------------------
Rig - Entering the Gap
Thack - Entering the Gap
You catch a faint scent of a horse nearby.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

k h.human
o HP:Battered MV:Weary > They aren't here.

k h.human
o HP:Battered MV:Weary > k h.human
They aren't here.

k h.human
o HP:Battered MV:Weary > They aren't here.

k h.human
o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
k h.human
They aren't here.

k h.human
o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > nar literally fled into bush and hasn't come out
wher
You narrate 'literally fled into bush and hasn't come out'

o HP:Battered MV:Weary > Players in your Zone
--------------------
Thack - Outside Tarwin's Gap
Rig - Entering the Gap
You catch a faint scent of a horse nearby.

o HP:Battered MV:Weary > k h.human
k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

k h.human
o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
k h.human
They aren't here.

o HP:Battered MV:Weary > They aren't here.

k h.human
o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > k h.human
They aren't here.

o HP:Battered MV:Weary > They aren't here.

o HP:Battered MV:Weary > wher
They aren't here.

* HP:Battered MV:Weary > k h.human
k h.human
Players in your Zone
--------------------
Thack - Outside Tarwin's Gap
Rig - Entering the Gap
You catch a faint scent of a horse nearby.

* HP:Battered MV:Weary > They aren't here.

k h.human
* HP:Battered MV:Weary > k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
They aren't here.
Thack narrates 'lol'

k h.human
* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
k h.human
k h.human
k h.human
The first light of dawn illuminates Tarwin's Gap.
They aren't here.

k h.human
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > wher
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > k h.human
k h.human
They aren't here.
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A wolfish trolloc is here, howling for blood.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A raven is here flying around.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Death!

Post by Weir » Tue Oct 18, 2016 6:07 pm

The fact that you were standing there spamming k h.human and your moves weren't going down should have been a big clue your notice was off.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Death!

Post by Rig » Tue Oct 18, 2016 6:08 pm

I know my notice was off. I didn't expect to get stabbed :P
And I was spamming so not sure how he entered room, and hid!

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Death!

Post by Weir » Tue Oct 18, 2016 6:11 pm

Probably right about the last where command.

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Death!

Post by Kilgore » Tue Oct 18, 2016 6:13 pm

Rig wrote: o HP:Battered MV:Weary > wher
They aren't here.

* HP:Battered MV:Weary > k h.human
k h.human
Players in your Zone
--------------------
Thack - Outside Tarwin's Gap
Rig - Entering the Gap
You catch a faint scent of a horse nearby.

* HP:Battered MV:Weary > They aren't here.

k h.human
* HP:Battered MV:Weary > k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
They aren't here.
Thack narrates 'lol'

k h.human
* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
k h.human
They aren't here.

* HP:Battered MV:Weary > k h.human
k h.human
k h.human
k h.human
The first light of dawn illuminates Tarwin's Gap.
They aren't here.

k h.human
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > wher
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > k h.human
k h.human
They aren't here.
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A wolfish trolloc is here, howling for blood.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A raven is here flying around.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Rig, my boy, something changed in that room that you could see but did not notice. What was it!?

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Death!

Post by Rig » Tue Oct 18, 2016 6:15 pm

a tic?!

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Death!

Post by pial » Tue Oct 18, 2016 6:24 pm

Don't let him know! He is bad and mad!

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Death!

Post by Adael » Tue Oct 18, 2016 6:25 pm

Holy dung Kilgore, good catch there lol.

Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Re: Death!

Post by Choen » Tue Oct 18, 2016 6:26 pm

pial wrote:Don't let him know! He is bad and mad!

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Death!

Post by Tempest » Tue Oct 18, 2016 8:09 pm

Not enough people pay attention to one of the coolest features on the health/move panel

i'll give you a hint its either a o/*

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