A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some tracks of a ridden mount leaving East >>
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving East >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tran Murka is standing here mending a weapon, riding a chestnut stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Tran went East >>
a
k dark
* R HP:Hurt MV:Strong >
a
k dark
a
k dark
They aren't here.
a
k dark
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
whe
* R HP:Hurt MV:Strong >
Players in your Zone
--------------------
Argon - A Shady Valley
* R HP:Hurt MV:Strong >
tt
[track trolloc]
-=
Some obvious fairly recent tracks of Murkor leaving west.
Some obvious fairly recent tracks of Murkor leaving east.
Some clear almost day-old tracks of Murkor leaving east.
Some clear almost day-old tracks of Chomsky leaving south.
Some clear fairly recent tracks of Arkan leaving north.
Some clear fairly recent tracks of Arkan leaving south.
Some clear fairly recent tracks of Arkan leaving south.
Suddenly *Asharek* places a curved clear dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Asharek: Wounded >
Chiron narrates 'blam, turned this into andor pk'
a
k dark
* R HP:Critical MV:Strong - Asharek: Wounded >
a
k dark
You try to blast *Asharek*, but he parries successfully.
You do the best you can!
a
k dark
* R HP:Critical MV:Strong - Asharek: Wounded >
You do the best you can!
f
change mood wimpy;flee
* R HP:Critical MV:Strong - Asharek: Wounded > You do the best you can!
* R HP:Critical MV:Strong - Asharek: Wounded > Mood changed to: Wimpy
* R HP:Critical MV:Strong - Asharek: Wounded >
You panic and attempt to flee!
You flee head over heels.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]7517
Fleeing
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving East >>
There are some tracks of a ridden mount leaving West <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Strong >
e
e
e
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]7516
Door south: Door
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving East >>
There are some tracks of a ridden mount leaving East >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Asharek* is standing here.
e
e
* R HP:Critical MV:Strong > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]7515
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving East >>
There are some tracks of a ridden mount leaving East >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Asharek* is standing here.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Strong > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]7514
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving East >>
There are some tracks of a ridden mount leaving East >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Asharek* is standing here.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
* R HP:Critical MV:Strong > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]7513
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving West <<
There are some tracks of a ridden mount leaving East >>
There are some tracks of a ridden mount leaving East >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Asharek* is standing here.
*Asharek* pierces your head.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Asharek: Wounded > *someone* barely pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Granit of Two Rivers is standing here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
st
* HP:Critical MV:Haggard >