* R S HP:Wounded DP:Bursting MV:Weary > [kill human]
They aren't here.
* R S HP:Wounded DP:Bursting MV:Weary >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]7439
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
s
* R S HP:Wounded DP:Bursting MV:Weary >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]3959
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
*Moric* is resting here, riding a bloodstock stallion.
*Corath* is resting here, riding a warhorse.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
cl ga - I realize halfway through typing this that I've walked into Malkier, and with my link can expect to be hit before any other reaction. Best move is typically to flee. (well actually best move would be to walk out again but assuming someone hit me its to flee)
* R S HP:Wounded DP:Bursting MV:Weary >
f
I see no ga here.
* R S HP:Wounded DP:Bursting MV:Weary > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]3958
Fleeing
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
* R S HP:Wounded DP:Bursting MV:Weary >
e Idiotic not figuring out which side I'm on
e
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]3959
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
A raven is here flying around.
*Valjean* is standing here.
*Moric* is resting here, riding a bloodstock stallion.
*Corath* is standing here, riding a warhorse.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Alaina* has arrived from the north, riding a gray palfrey.
*Corath* tries to blast you, but you deflect the blow.
*Valjean* sits down and rests.
*Valjean* sheathes a wickedly scythed longsword into a studded leather belt with a
crossed swords buckle.
e
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten > No way! You're fighting for
your life!
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
No way! You're fighting for your life!
f
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
You scythe *Corath*'s right hand.
A black cat sniffs the ground...
A black cat growls menacingly.
A Shienaran gate guard joins Corath's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Corath* tries to blast you, but you deflect the blow.
PANIC! You couldn't escape!
*Valjean* stops resting, and clambers on his feet.
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
*Valjean* draws a shiny copper dagger from a gator skin bracer with a flash of steel.
*Valjean* tries to pierce you, but you dodge the attack.
f
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
Rig narrates 'alaina in'
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten > Thack
narrates 'kath at trees'
You panic and attempt to flee!
*Alaina* closes the Malkiergate.
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]3958
Fleeing
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
* R S HP:Wounded DP:Bursting MV:Weary >
A raven caws 'Alaina, Valjean, Moric and more are at Malkier Gate'
A mangy cat has arrived from the west.
scan
w
* R S HP:Wounded DP:Bursting MV:Weary >
*Alaina* has arrived from the east, riding a gray palfrey.
* R S HP:Wounded DP:Bursting MV:Weary >
*Alaina* leaves west riding a gray palfrey.
*Corath* has arrived from the east, riding a warhorse.
*Valjean* has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
*Valjean* draws a wickedly scythed longsword from a studded leather belt with a crossed
swords buckle with a flash of steel.
*Valjean* wields a wickedly scythed longsword in a two-handed grip.
w
w
* R S HP:Wounded DP:Bursting MV:Weary >
East: West: *Corath* blasts your head hard.
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten > No way! You're fighting for
your life!
*Valjean* tries to scythe you, but you parry successfully.
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten > A black cat has arrived from
the east.
No way! You're fighting for your life!
f
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
No way! You're fighting for your life!
n
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
An elite Shienaran guard joins Corath's fight!
The ratter has arrived from the west.
A black cat sniffs the ground...
A black cat sniffs the ground...
A black cat growls menacingly.
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten > PANIC! You couldn't escape!
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
w
A mangy cat tickles a raven's body with its hit.
A black cat sniffs the ground...
A raven caws 'Valjean, Corath are at Road Inside the City Walls'
A mangy cat sniffs the ground...
A black cat sniffs the ground...
A black cat tickles a raven's left wing with its hit.
An elite Shienaran guard slashes your left arm.
A black cat tickles a raven's left leg with its hit.
You scythe *Corath*'s left leg hard.
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
*Alaina* has arrived from the west, riding a gray palfrey.
Matmartigan narrates 'hag'
f
* R S HP:Wounded DP:Bursting MV:Weary - Corath: Beaten >
*Alaina* slashes your body.
n
* R S HP:Battered DP:Bursting MV:Weary - Corath: Beaten >
No way! You're fighting for your life!
w
w
* R S HP:Battered DP:Bursting MV:Weary - Corath: Beaten > PANIC! You couldn't escape!
w
* R S HP:Battered DP:Bursting MV:Weary - Corath: Beaten > No way! You're fighting for
your life!
* R S HP:Battered DP:Bursting MV:Weary - Corath: Beaten > No way! You're fighting for
your life!
f
* R S HP:Battered DP:Bursting MV:Weary - Corath: Beaten >
No way! You're fighting for your life!
* R S HP:Battered DP:Bursting MV:Weary - Corath: Beaten > No way! You're fighting for
your life!
You dodge a bash from *Valjean* who loses his balance and falls!
n
w
* R S HP:Battered DP:Bursting MV:Weary - Corath: Beaten >
w
w
You panic and attempt to flee!
*Corath* sends you sprawling with a powerful bash!
A raven swiftly dodges a mangy cat's attempt to hit it.
A black cat sniffs the ground...
A mangy cat sniffs the ground...
A black cat sniffs the ground...
A black cat fails to hit a raven.
An elite Shienaran guard barely slashes your body.
A black cat hits a raven's body.
*Corath* blasts your head hard.
You gasp in pain as streaks of fire from *Alaina* burn your body!
*Valjean* clambers to his feet.
Alaina assumes an offensive striking posture.
*Valjean* scythes your body hard.
*Valjean* barely scythes your head.
A black cat sniffs the ground...
A mangy cat sniffs the ground...
A black cat sniffs the ground...
*Alaina* slashes your body hard.
A raven swiftly dodges a mangy cat's attempt to hit it.
A black cat barely hits a raven's body.
An elite Shienaran guard slashes your left foot.
A black cat tickles a raven's body with its hit.
You scythe *Corath*'s body hard.
*Corath* blasts your right foot very hard.
You flee head over heels.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]test2westeastnorthtest2westeastnorth
No room found
Fleeing
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A dun mare is here, snorting angrily.
Alas, you cannot go that way...
* R S HP:Beaten DP:Bursting MV:Weary >
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gray palfrey prances skittishly nearby.
* R S HP:Beaten DP:Bursting MV:Weary > Alas, you cannot go that way...
* R S HP:Beaten DP:Bursting MV:Weary >
Alas, you cannot go that way...
s
* R S HP:Beaten DP:Bursting MV:Weary >
s
s Overspam here should have killed me
*Corath* has arrived from the east, riding a warhorse.
*Alaina* has arrived from the east, riding a gray palfrey.
*Valjean* has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
s
s
* R S HP:Beaten DP:Bursting MV:Weary > Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]3955
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A scrawny puppy sniffs the ground for food here.
s
* R S HP:Beaten DP:Bursting MV:Weary > Penetrator narrates 'no smells'
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]39543954
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R S HP:Beaten DP:Bursting MV:Weary >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]39533953
Door south: DogGate
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
e
* R S HP:Beaten DP:Bursting MV:Weary >
e
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]3974
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A black cat meanders to an unknown destination.
* R S HP:Beaten DP:Bursting MV:Weary > A raven caws 'Valjean, Corath, Alaina are at
Road Inside the City Walls'
A black cat sniffs the ground...
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]39733973
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A mangy cat scurries around trying not to get stepped on.
e
e
* R S HP:Beaten DP:Bursting MV:Weary > Alas, you cannot go that way...
* R S HP:Beaten DP:Bursting MV:Weary > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]3972
Door north: olddoor
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A man is here.
A tough Shienaran soldier waits here.
* R S HP:Beaten DP:Bursting MV:Weary >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]3971
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A shaggy brown mare stands here.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
n
n
* R S HP:Beaten DP:Bursting MV:Weary >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]3970
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
*Dolofonos* is standing here, riding a warhorse.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* R S HP:Beaten DP:Bursting MV:Weary > *Dolofonos* tries to pierce you, but you parry
successfully.
No way! You're fighting for your life! Dead, right here
n
* R S HP:Beaten DP:Bursting MV:Weary - Dolofonos: Healthy >
No way! You're fighting for your life!
*Corath* has arrived from the west, riding a warhorse.
*Alaina* has arrived from the west, riding a gray palfrey.
*Valjean* has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
*Valjean* scythes your body.
You wish that your wounds would stop BLEEDING so much!
f
* R S HP:Beaten DP:Bursting MV:Weary - Dolofonos: Healthy > Thack narrates 'kathala
trees shADY'
No way! You're fighting for your life!
*Corath* blasts your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!
* R S HP:Critical DP:Bursting MV:Weary - Dolofonos: Healthy >
No way! You're fighting for your life!
* R S HP:Critical DP:Bursting MV:Weary - Dolofonos: Healthy >
*Dolofonos* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
dism
*Corath* tries to blast you, but you deflect the blow.
*Valjean* scythes your body.
You wish that your wounds would stop BLEEDING so much!
*Dolofonos* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]3980
Fleeing
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
You stop riding it.
1 I thought this was my use fireworks alias
* S HP:Critical DP:Bursting MV:Weary >
[jump out]
Arglebargle, glop-glyf!?!
`
* S HP:Critical DP:Bursting MV:Weary >
*Dolofonos* has arrived from the north, riding a warhorse.
*Valjean* has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
* S HP:Critical DP:Bursting MV:Weary >
*Dolofonos* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee! Wimpy was set to pretty low, unfortunately too low, not that it would have helped.
*Valjean* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
f
*Corath* has arrived from the north, riding a warhorse.
*Corath* blasts your body.
You wish that your wounds would stop BLEEDING so much!
A mangy cat has arrived from the north.
You flee head over heels.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]test2southwesteastnorthtest2southwesteastnorth
No room found
Fleeing
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A black cat meanders to an unknown destination.
*Alaina* is standing here, riding a gray palfrey.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
Arglebargle, glop-glyf!?!
*Alaina* tries to slash you, but you parry successfully.
* S HP:Critical DP:Bursting MV:Weary - Alaina: Beaten > You panic
and attempt to flee!
q
*Alaina* tries to slash you, but you deflect the blow.
A black cat sniffs the ground...
A black cat leaves south.
*Corath* has arrived from the south, riding a warhorse.
*Valjean* has arrived from the south.
A raven has arrived from the south.
*Valjean* tries to scythe you, but you parry successfully.
*someone* blasts your left arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
f
o HP:Critical DP:Bursting MV:Haggard > [kill alaina]
Maybe you should get on your feet first?
o HP:Critical DP:Bursting MV:Haggard >
Maybe you should get on your feet first?
n
o HP:Critical DP:Bursting MV:Haggard >
Maybe you should get on your feet first?
o HP:Critical DP:Bursting MV:Haggard >
t scrat i rip in fd
You tell Scrat 'i rip in fd'
Full Jcuff set with Unique defensive weapon.
How to lose a unique with a typo.
Re: How to lose a unique with a typo.
I can just see me doing that more than a few times. I'm the typo queen. :P Still it has to hurt to lose an unique.
-
- Posts: 128
- Joined: Mon Mar 23, 2015 3:04 pm
Re: How to lose a unique with a typo.
I'll raise you. How to lose a unique and 500tp with a typo (and a troll who doesn't know how works work! :P)
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
* HP:Hurt MV:Winded > ]
]
[where ]
Players in your Zone
--------------------
Myzec - Path to the Old Monastery
Pulverwise - Path to the Old Monastery
You catch the scent of horses nearby.
*Corath* has arrived from the west, riding a warhorse.
Myzec barely pierces *Corath*'s head.
* HP:Hurt MV:Winded > ]
[k human]
You sting *Corath*'s left arm hard.
]
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > b
[k human]
You do the best you can!
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > [k human]
You do the best you can!
*Corath* panics, and attempts to flee!
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > You sting *Corath*'s body hard.
Myzec pierces *Corath*'s right leg hard.
Myzec barely pierces *Corath*'s left arm.
[k human]
You do the best you can!
[bash ] Myzec: Wounded - Corath: Beaten >
-
*Corath* leaves east riding a warhorse.
+cb
-cb
cb
change wimpy 0
Cancelled.
[change mood brave]
You try to calm down, but can't.
* HP:Hurt MV:Winded > e
[change mood brave]
You try to calm down, but can't.
* HP:Hurt MV:Winded > e
[change mood brave]
You try to calm down, but can't.
* HP:Hurt MV:Winded > kill horse
You chose to go berserk, now live or die with it!
THIS IS THE POINT WHERE I HAD NOT SPOTTED MY UNZERKS HAD FAILED.
* HP:Hurt MV:Winded > w
Path Before the Gate
[ obvious exits: E W ]
* HP:Hurt MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Corath* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
*Treva* is standing here, riding a warhorse.
*Kendall* is standing here mending a weapon, riding a Domani razor.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Treva* slashes Myzec's body.
* HP:Hurt MV:Winded > *Corath* intercepts your attack on his mount.
You sting *Corath*'s left leg very hard.
* HP:Hurt MV:Winded - Corath: Beaten > No way! You're fighting for your life!
* HP:Hurt MV:Winded - Corath: Beaten > '
*Corath* blasts your head.
A Shienaran forestscout joins Corath's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
You sting *Corath*'s right leg hard.
Myzec pierces *Treva*'s right foot very hard.
[change mood wimpy]
You chose to go berserk, now live or die with it!
w
* HP:Hurt MV:Winded - Corath: Beaten > w
*Corath* panics, and attempts to flee!
* HP:Hurt MV:Winded - Corath: Beaten > You sting *Corath*'s body hard.
No way! You're fighting for your life!
* HP:Hurt MV:Winded - Corath: Beaten > No way! You're fighting for your life!
Myzec panics, and attempts to flee!
* HP:Hurt MV:Winded - Corath: Beaten >
*Corath* leaves east riding a warhorse.
*Kendall* barely smites your body.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched >
Myzec leaves east.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > get fireworks pack
use fireworks
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Ragan slashes your left leg.
A Shienaran forestscout slashes your left arm.
You sting a Shienaran forestscout's body into bloody fragments!
A Shienaran forestscout slashes your head.
A Shienaran forestscout barely slashes your body.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > You get a bunch of fireworks from a backpack.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched >
*Treva* slashes your right arm.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > nar set off works
You sting a Shienaran forestscout's body into bloody fragments!
* HP:Hurt MV:Winded - a Shienaran forestscout: Hurt > You narrate 'set off works'
* HP:Hurt MV:Winded - a Shienaran forestscout: Hurt > nar now
*Kendall* sends you sprawling with a powerful bash!
* HP:Hurt MV:Winded - a Shienaran forestscout: Hurt >
Ragan slashes your right arm hard.
A Shienaran forestscout barely slashes your left foot.
*Kendall* smites your right leg very hard.
A Shienaran forestscout slashes your right leg hard.
A Shienaran forestscout slashes your right arm.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
Myzec narrates 'on'
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Corath* has arrived from the east, riding a warhorse.
*Corath* leaves south riding a warhorse.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Treva* slashes your body.
Ragan barely slashes your head.
A Shienaran forestscout slashes your body.
*Kendall* smites your body.
A Shienaran forestscout slashes your right arm.
A Shienaran forestscout slashes your right leg.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Corath* has arrived from the south, riding a warhorse.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt > nar set off works now
Myzec pierces *Corath*'s body.
THIS IS THE POINT WHERE I REALISED MYZEC DIDN'T KNOW HOW WORKS WORKED!
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt > nar ragan
nar now
You narrate 'now'
Myzec panics, and attempts to flee!
[
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt > You narrate 'set off works now'
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Treva* barely slashes your right foot.
Ragan slashes your left arm hard.
A Shienaran forestscout slashes your body.
*Kendall* smites your body.
You try to sting a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout tickles your right leg with his slash.
A Shienaran forestscout barely slashes your body.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > You narrate 'ragan'
Myzec leaves north.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > You narrate 'now'
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > l
[
[where ]
Players in your Zone
--------------------
Myzec - Walking Through the Orchard
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > *Treva* slashes your body hard.
Ragan barely slashes your body.
A Shienaran forestscout slashes your body.
You try to sting a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your left arm.
You try to sting a Shienaran forestscout, but he deflects the blow.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A bunch of lit fireworks lies on the ground.
The corpse of a rat is lying here.
*Corath* is standing here, riding a warhorse.
A Shienaran forestscout is here, fighting YOU!
*Treva* is here, fighting YOU!, riding a warhorse.
*Kendall* is here, fighting YOU! mending a weapon, riding a Domani razor.
A Shienaran forestscout is here, fighting YOU!
A Shienaran forestscout is here, fighting YOU!
Ragan is here, fighting YOU!
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > [where ]
Players in your Zone
--------------------
Myzec - Walking Through the Orchard
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
You dodge a bash from *Kendall* who loses his balance and falls!
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > [
[where ]
Players in your Zone
--------------------
Myzec - Walking Through the Orchard
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > nar im zerk
*Treva* slashes your right arm.
Ragan slashes your left leg.
A Shienaran forestscout slashes your body.
You sting a Shienaran forestscout's body into bloody fragments!
A Shienaran forestscout barely slashes your body.
A Shienaran forestscout slashes your right leg.
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt >
You try to sting a Shienaran forestscout, but he parries successfully.
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt > You narrate 'im zerk'
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt > nar set off the works
You narrate 'set off the works'
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt > remove axe
draw flail
*Treva* slashes your body.
Ragan barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout barely tickles your left foot with his slash.
You wish that your wounds would stop BLEEDING so much!
You sting a Shienaran forestscout's body into bloody fragments!
A Shienaran forestscout barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your body.
You wish that your wounds would stop BLEEDING so much!
Myzec pierces *Corath*'s body.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > [
l
You stop using a cleaver of hundredfold steel.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > Myzec pierces *Corath*'s left arm.
You loosen a dark, barbed flail from a dark, hooded cloak and uncoil it.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > [where ]
Players in your Zone
--------------------
Myzec - The Yard Before the Monastery
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A bunch of lit fireworks lies on the ground.
The corpse of a rat is lying here.
Myzec the Master Havoc is here, fighting Corath.
*Corath* is here, fighting Myzec, riding a warhorse.
A Shienaran forestscout is here, fighting YOU!
*Treva* is here, fighting YOU!, riding a warhorse.
*Kendall* is here, fighting YOU! mending a weapon, riding a Domani razor.
A Shienaran forestscout is here, fighting YOU!
A Shienaran forestscout is here, fighting YOU!
Ragan is here, fighting YOU!
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Myzec assumes an offensive striking posture.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded >
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded >
Myzec pierces *Corath*'s right leg.
Ragan slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kendall* tickles your left leg with his smite.
You wish that your wounds would stop BLEEDING so much!
You try to slice a Shienaran forestscout, but he parries successfully.
You slice a Shienaran forestscout's right hand into bloody fragments!
You slice *Treva*'s body hard.
You slice *Kendall*'s head.
You try to slice a Shienaran forestscout, but he deflects the blow.
You try to slice Ragan, but he parries successfully.
A Shienaran forestscout slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - a Shienaran forestscout: Wounded > TICK IN 5 SECONDS.
nar fle ein and out dude
Myzec barely pierces *Corath*'s left leg.
You narrate 'fle ein and out dude'
ed - a Shienaran forestscout: Wounded >
*Corath* leaves north riding a warhorse.
*Treva* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - a Shienaran forestscout: Wounded > nar jesuss
Myzec pierces *Kendall*'s left leg.
* HP:Critical MV:Winded - a Shienaran forestscout: Wounded > Myzec pierces *Kendall*'s right leg hard.
*Treva* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
Ragan slashes your body.
You wish that your wounds would stop BLEEDING so much!
Someone slashes your left arm.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A fresh chunk of meat has been recently cut from a kill.
A shattered arm lies in a bloody red and purple mess.
A rancid slab of decaying meat lies here, covered with maggots.
A large slab of meat has been placed here. [3]
Dead men tell no tales...
AND A firetrucking PK RIP.
Most annoying death in quite some time!
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
* HP:Hurt MV:Winded > ]
]
[where ]
Players in your Zone
--------------------
Myzec - Path to the Old Monastery
Pulverwise - Path to the Old Monastery
You catch the scent of horses nearby.
*Corath* has arrived from the west, riding a warhorse.
Myzec barely pierces *Corath*'s head.
* HP:Hurt MV:Winded > ]
[k human]
You sting *Corath*'s left arm hard.
]
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > b
[k human]
You do the best you can!
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > [k human]
You do the best you can!
*Corath* panics, and attempts to flee!
* HP:Hurt MV:Winded - Myzec: Wounded - Corath: Battered > You sting *Corath*'s body hard.
Myzec pierces *Corath*'s right leg hard.
Myzec barely pierces *Corath*'s left arm.
[k human]
You do the best you can!
[bash ] Myzec: Wounded - Corath: Beaten >
-
*Corath* leaves east riding a warhorse.
+cb
-cb
cb
change wimpy 0
Cancelled.
[change mood brave]
You try to calm down, but can't.
* HP:Hurt MV:Winded > e
[change mood brave]
You try to calm down, but can't.
* HP:Hurt MV:Winded > e
[change mood brave]
You try to calm down, but can't.
* HP:Hurt MV:Winded > kill horse
You chose to go berserk, now live or die with it!
THIS IS THE POINT WHERE I HAD NOT SPOTTED MY UNZERKS HAD FAILED.
* HP:Hurt MV:Winded > w
Path Before the Gate
[ obvious exits: E W ]
* HP:Hurt MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Corath* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
*Treva* is standing here, riding a warhorse.
*Kendall* is standing here mending a weapon, riding a Domani razor.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Treva* slashes Myzec's body.
* HP:Hurt MV:Winded > *Corath* intercepts your attack on his mount.
You sting *Corath*'s left leg very hard.
* HP:Hurt MV:Winded - Corath: Beaten > No way! You're fighting for your life!
* HP:Hurt MV:Winded - Corath: Beaten > '
*Corath* blasts your head.
A Shienaran forestscout joins Corath's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
You sting *Corath*'s right leg hard.
Myzec pierces *Treva*'s right foot very hard.
[change mood wimpy]
You chose to go berserk, now live or die with it!
w
* HP:Hurt MV:Winded - Corath: Beaten > w
*Corath* panics, and attempts to flee!
* HP:Hurt MV:Winded - Corath: Beaten > You sting *Corath*'s body hard.
No way! You're fighting for your life!
* HP:Hurt MV:Winded - Corath: Beaten > No way! You're fighting for your life!
Myzec panics, and attempts to flee!
* HP:Hurt MV:Winded - Corath: Beaten >
*Corath* leaves east riding a warhorse.
*Kendall* barely smites your body.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched >
Myzec leaves east.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > get fireworks pack
use fireworks
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Ragan slashes your left leg.
A Shienaran forestscout slashes your left arm.
You sting a Shienaran forestscout's body into bloody fragments!
A Shienaran forestscout slashes your head.
A Shienaran forestscout barely slashes your body.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > You get a bunch of fireworks from a backpack.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched >
*Treva* slashes your right arm.
* HP:Hurt MV:Winded - a Shienaran forestscout: Scratched > nar set off works
You sting a Shienaran forestscout's body into bloody fragments!
* HP:Hurt MV:Winded - a Shienaran forestscout: Hurt > You narrate 'set off works'
* HP:Hurt MV:Winded - a Shienaran forestscout: Hurt > nar now
*Kendall* sends you sprawling with a powerful bash!
* HP:Hurt MV:Winded - a Shienaran forestscout: Hurt >
Ragan slashes your right arm hard.
A Shienaran forestscout barely slashes your left foot.
*Kendall* smites your right leg very hard.
A Shienaran forestscout slashes your right leg hard.
A Shienaran forestscout slashes your right arm.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
Myzec narrates 'on'
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Corath* has arrived from the east, riding a warhorse.
*Corath* leaves south riding a warhorse.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Treva* slashes your body.
Ragan barely slashes your head.
A Shienaran forestscout slashes your body.
*Kendall* smites your body.
A Shienaran forestscout slashes your right arm.
A Shienaran forestscout slashes your right leg.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Corath* has arrived from the south, riding a warhorse.
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt > nar set off works now
Myzec pierces *Corath*'s body.
THIS IS THE POINT WHERE I REALISED MYZEC DIDN'T KNOW HOW WORKS WORKED!
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt > nar ragan
nar now
You narrate 'now'
Myzec panics, and attempts to flee!
[
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt > You narrate 'set off works now'
* HP:Wounded MV:Winded - a Shienaran forestscout: Hurt >
*Treva* barely slashes your right foot.
Ragan slashes your left arm hard.
A Shienaran forestscout slashes your body.
*Kendall* smites your body.
You try to sting a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout tickles your right leg with his slash.
A Shienaran forestscout barely slashes your body.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > You narrate 'ragan'
Myzec leaves north.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > You narrate 'now'
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > l
[
[where ]
Players in your Zone
--------------------
Myzec - Walking Through the Orchard
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > *Treva* slashes your body hard.
Ragan barely slashes your body.
A Shienaran forestscout slashes your body.
You try to sting a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your left arm.
You try to sting a Shienaran forestscout, but he deflects the blow.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A bunch of lit fireworks lies on the ground.
The corpse of a rat is lying here.
*Corath* is standing here, riding a warhorse.
A Shienaran forestscout is here, fighting YOU!
*Treva* is here, fighting YOU!, riding a warhorse.
*Kendall* is here, fighting YOU! mending a weapon, riding a Domani razor.
A Shienaran forestscout is here, fighting YOU!
A Shienaran forestscout is here, fighting YOU!
Ragan is here, fighting YOU!
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > [where ]
Players in your Zone
--------------------
Myzec - Walking Through the Orchard
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
You dodge a bash from *Kendall* who loses his balance and falls!
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > [
[where ]
Players in your Zone
--------------------
Myzec - Walking Through the Orchard
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
* HP:Battered MV:Winded - a Shienaran forestscout: Hurt > nar im zerk
*Treva* slashes your right arm.
Ragan slashes your left leg.
A Shienaran forestscout slashes your body.
You sting a Shienaran forestscout's body into bloody fragments!
A Shienaran forestscout barely slashes your body.
A Shienaran forestscout slashes your right leg.
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt >
You try to sting a Shienaran forestscout, but he parries successfully.
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt > You narrate 'im zerk'
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt > nar set off the works
You narrate 'set off the works'
* HP:Beaten MV:Winded - a Shienaran forestscout: Hurt > remove axe
draw flail
*Treva* slashes your body.
Ragan barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout barely tickles your left foot with his slash.
You wish that your wounds would stop BLEEDING so much!
You sting a Shienaran forestscout's body into bloody fragments!
A Shienaran forestscout barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your body.
You wish that your wounds would stop BLEEDING so much!
Myzec pierces *Corath*'s body.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > [
l
You stop using a cleaver of hundredfold steel.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > Myzec pierces *Corath*'s left arm.
You loosen a dark, barbed flail from a dark, hooded cloak and uncoil it.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > [where ]
Players in your Zone
--------------------
Myzec - The Yard Before the Monastery
Pulverwise - The Yard Before the Monastery
You catch the scent of horses nearby.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A bunch of lit fireworks lies on the ground.
The corpse of a rat is lying here.
Myzec the Master Havoc is here, fighting Corath.
*Corath* is here, fighting Myzec, riding a warhorse.
A Shienaran forestscout is here, fighting YOU!
*Treva* is here, fighting YOU!, riding a warhorse.
*Kendall* is here, fighting YOU! mending a weapon, riding a Domani razor.
A Shienaran forestscout is here, fighting YOU!
A Shienaran forestscout is here, fighting YOU!
Ragan is here, fighting YOU!
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Myzec assumes an offensive striking posture.
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded >
*Corath* panics, and attempts to flee!
* HP:Beaten MV:Winded - a Shienaran forestscout: Wounded >
Myzec pierces *Corath*'s right leg.
Ragan slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kendall* tickles your left leg with his smite.
You wish that your wounds would stop BLEEDING so much!
You try to slice a Shienaran forestscout, but he parries successfully.
You slice a Shienaran forestscout's right hand into bloody fragments!
You slice *Treva*'s body hard.
You slice *Kendall*'s head.
You try to slice a Shienaran forestscout, but he deflects the blow.
You try to slice Ragan, but he parries successfully.
A Shienaran forestscout slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - a Shienaran forestscout: Wounded > TICK IN 5 SECONDS.
nar fle ein and out dude
Myzec barely pierces *Corath*'s left leg.
You narrate 'fle ein and out dude'
ed - a Shienaran forestscout: Wounded >
*Corath* leaves north riding a warhorse.
*Treva* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - a Shienaran forestscout: Wounded > nar jesuss
Myzec pierces *Kendall*'s left leg.
* HP:Critical MV:Winded - a Shienaran forestscout: Wounded > Myzec pierces *Kendall*'s right leg hard.
*Treva* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
Ragan slashes your body.
You wish that your wounds would stop BLEEDING so much!
Someone slashes your left arm.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A fresh chunk of meat has been recently cut from a kill.
A shattered arm lies in a bloody red and purple mess.
A rancid slab of decaying meat lies here, covered with maggots.
A large slab of meat has been placed here. [3]
Dead men tell no tales...
AND A firetrucking PK RIP.
Most annoying death in quite some time!
Re: How to lose a unique with a typo.
Pk rip is good. Xp is bad. They're just tps, no reason to play like Torvaj!