To the Death!
Re: To the Death!
* HP:Healthy MV:Tiring > nar afk one sec
You narrate 'afk one sec'
* HP:Healthy MV:Tiring > s
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
* HP:Healthy MV:Tiring > s
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
* HP:Healthy MV:Tiring > s
Cave in the Forest
The darkness in the cave is all enveloping. Visibility reaches not much
farther than five feet. The rounded walls of the cave glisten slightly
from condensation. The entrance to the cave can be seen as a slightly
lighter patch of darkness to the north. To the south, the cave stretches
on for a bit.
[ obvious exits: N S ]
A raven is here flying around.
o HP:Healthy MV:Tiring > change mood wimpy
Mood changed to: Wimpy
o HP:Healthy MV:Tiring > who
Players
-------
Kain the Myrddraal [Myrddraal]
Melkor the Diseased Molestor [Ghar'ghael]
Murkor the Wretched Cretin [Dha'vol]
Khosis the Darkling Senior [Dha'vol]
Mikhan the Dreadlord [Dreadguard]
Dimmu Borgir, Progeny of the Great Apocalypse [Ghar'ghael]
Jakd the Veteran Havoc [Ko'bal]
7 players displayed.
o HP:Healthy MV:Tiring >
Melkor narrates 'i zerk on beat moric'
o HP:Healthy MV:Tiring >
Khosis narrates 'i beat'
o HP:Healthy MV:Tiring >
Melkor narrates 'nod'
o HP:Healthy MV:Tiring >
Melkor narrates 'where that'
o HP:Healthy MV:Tiring >
Khosis narrates 'were nurnt'
o HP:Healthy MV:Tiring >
Melkor narrates 'group me btw :O'
o HP:Healthy MV:Tiring >
Melkor narrates 'i buffing'
o HP:Healthy MV:Tiring >
Melkor narrates 'hit it'
o HP:Healthy MV:Tiring >
Melkor narrates 'burnt now!'
o HP:Healthy MV:Tiring > wehre
Arglebargle, glop-glyf!?!
o HP:Healthy MV:Tiring > n
e
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
* HP:Healthy MV:Tiring > n
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
* HP:Healthy MV:Tiring > Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
* HP:Healthy MV:Tiring > nar i back
e
You narrate 'i back'
e
* HP:Healthy MV:Tiring > e
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* HP:Healthy MV:Tiring > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
A big brown bear growls angrily about him.
A raven is visible flying high in the sky.
n
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
n
* HP:Healthy MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A big brown bear growls angrily about him.
* HP:Healthy MV:Tiring > where
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Murkor - The Dusty Road
Melkor - Burnt Wagons
You catch the scent of horses nearby.
* HP:Healthy MV:Tiring > change mood brave
w
Mood changed to: Brave
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
* HP:Healthy MV:Tiring > n
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
* HP:Healthy MV:Tiring > w
2
b
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of Khosis is lying here.
*Jasmin* is here, fighting Melkor, riding a wild stallion.
*Moric* is here, fighting Melkor, riding a bloodstock stallion.
A raven is here flying around.
Melkor the Diseased Molestor is here, fighting Moric mending a weapon.
* HP:Healthy MV:Tiring > Melkor narrates 'hti burnt now both cdrit'
[k human]
You hack *Jasmin*'s body.
[bash ] g - Melkor: Critical - Jasmin: Beaten >
+
*Jasmin* barely strikes Melkor's left leg.
Melkor blasts *Moric*'s body.
*Moric* barely blasts Melkor's head.
+
Melkor blasts *Moric*'s body.
*Moric* is mortally wounded, and will die soon, if not aided.
=
Melkor blasts *Jasmin*'s body hard.
=
Your bash at *Jasmin* sends her sprawling!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical >
Melkor blasts *Jasmin*'s body very hard.
You hack *Jasmin*'s body hard.
*Moric* lies immobile on the ground, suffering...
*Moric* is dead! R.I.P.
Your blood freezes as you hear *Moric*'s death cry.
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > jasmin is now set as your next kill.
change mood brave
Mood changed to: Brave
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical >
Melkor blasts *Jasmin*'s body hard.
kill jasmin
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > You do the best you can!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > kill jasmin
kill jasmin
You do the best you can!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > You do the best you can!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > kill jasmin
kill jasmin
Melkor blasts *Jasmin*'s body hard.
*Jasmin* is incapacitated and will slowly die, if not aided.
You hack *Jasmin*'s body extremely hard.
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jasmin*'s death cry.
They aren't here.
You narrate 'afk one sec'
* HP:Healthy MV:Tiring > s
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
* HP:Healthy MV:Tiring > s
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
* HP:Healthy MV:Tiring > s
Cave in the Forest
The darkness in the cave is all enveloping. Visibility reaches not much
farther than five feet. The rounded walls of the cave glisten slightly
from condensation. The entrance to the cave can be seen as a slightly
lighter patch of darkness to the north. To the south, the cave stretches
on for a bit.
[ obvious exits: N S ]
A raven is here flying around.
o HP:Healthy MV:Tiring > change mood wimpy
Mood changed to: Wimpy
o HP:Healthy MV:Tiring > who
Players
-------
Kain the Myrddraal [Myrddraal]
Melkor the Diseased Molestor [Ghar'ghael]
Murkor the Wretched Cretin [Dha'vol]
Khosis the Darkling Senior [Dha'vol]
Mikhan the Dreadlord [Dreadguard]
Dimmu Borgir, Progeny of the Great Apocalypse [Ghar'ghael]
Jakd the Veteran Havoc [Ko'bal]
7 players displayed.
o HP:Healthy MV:Tiring >
Melkor narrates 'i zerk on beat moric'
o HP:Healthy MV:Tiring >
Khosis narrates 'i beat'
o HP:Healthy MV:Tiring >
Melkor narrates 'nod'
o HP:Healthy MV:Tiring >
Melkor narrates 'where that'
o HP:Healthy MV:Tiring >
Khosis narrates 'were nurnt'
o HP:Healthy MV:Tiring >
Melkor narrates 'group me btw :O'
o HP:Healthy MV:Tiring >
Melkor narrates 'i buffing'
o HP:Healthy MV:Tiring >
Melkor narrates 'hit it'
o HP:Healthy MV:Tiring >
Melkor narrates 'burnt now!'
o HP:Healthy MV:Tiring > wehre
Arglebargle, glop-glyf!?!
o HP:Healthy MV:Tiring > n
e
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
* HP:Healthy MV:Tiring > n
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
* HP:Healthy MV:Tiring > Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
* HP:Healthy MV:Tiring > nar i back
e
You narrate 'i back'
e
* HP:Healthy MV:Tiring > e
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* HP:Healthy MV:Tiring > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
A big brown bear growls angrily about him.
A raven is visible flying high in the sky.
n
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
n
* HP:Healthy MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A big brown bear growls angrily about him.
* HP:Healthy MV:Tiring > where
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Murkor - The Dusty Road
Melkor - Burnt Wagons
You catch the scent of horses nearby.
* HP:Healthy MV:Tiring > change mood brave
w
Mood changed to: Brave
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
* HP:Healthy MV:Tiring > n
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
* HP:Healthy MV:Tiring > w
2
b
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of Khosis is lying here.
*Jasmin* is here, fighting Melkor, riding a wild stallion.
*Moric* is here, fighting Melkor, riding a bloodstock stallion.
A raven is here flying around.
Melkor the Diseased Molestor is here, fighting Moric mending a weapon.
* HP:Healthy MV:Tiring > Melkor narrates 'hti burnt now both cdrit'
[k human]
You hack *Jasmin*'s body.
[bash ] g - Melkor: Critical - Jasmin: Beaten >
+
*Jasmin* barely strikes Melkor's left leg.
Melkor blasts *Moric*'s body.
*Moric* barely blasts Melkor's head.
+
Melkor blasts *Moric*'s body.
*Moric* is mortally wounded, and will die soon, if not aided.
=
Melkor blasts *Jasmin*'s body hard.
=
Your bash at *Jasmin* sends her sprawling!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical >
Melkor blasts *Jasmin*'s body very hard.
You hack *Jasmin*'s body hard.
*Moric* lies immobile on the ground, suffering...
*Moric* is dead! R.I.P.
Your blood freezes as you hear *Moric*'s death cry.
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > jasmin is now set as your next kill.
change mood brave
Mood changed to: Brave
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical >
Melkor blasts *Jasmin*'s body hard.
kill jasmin
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > You do the best you can!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > kill jasmin
kill jasmin
You do the best you can!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > You do the best you can!
* HP:Healthy MV:Tiring - Melkor: Critical - Jasmin: Critical > kill jasmin
kill jasmin
Melkor blasts *Jasmin*'s body hard.
*Jasmin* is incapacitated and will slowly die, if not aided.
You hack *Jasmin*'s body extremely hard.
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jasmin*'s death cry.
They aren't here.
Re: To the Death!
So it wasn't an awesome end to a 2v2 fight. Melkot had the fight finished by a healthy newcomer.
Not that 2 trollocs aren't needed for an FC, but not as great an ending. I had Thought Melkor did the finishing in grand style! Alas not.
Not that 2 trollocs aren't needed for an FC, but not as great an ending. I had Thought Melkor did the finishing in grand style! Alas not.
Re: To the Death!
was pretty close, fighting nakedish is hard