Fence Fight today
Fence Fight today
I was asked to post this.
Due to length restrictions I'm going to cut it up a bit, with a brief prequel setting up the log.
I'll try to add in some comments as I go.
* R S HP:Wounded DP:Bursting MV:Full > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a mother raccoon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A pale man wearing farming clothes angrily approaches you.
Tapatio has arrived from the east.
* R S HP:Wounded DP:Bursting MV:Full >
Tapatio tries to hack *Langois*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full >
Nazgrim tries to pierce *Langois*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full >
l in pack
Naberius tries to pierce *Langois*, but he parries successfully.
2
* R S HP:Wounded DP:Bursting MV:Full >
Naberius pierces *Langois*'s body very hard.
The pale farmer joins Langois's fight!
*Langois* swiftly dodges Nazgrim's attempt to pierce him.
*Langois* tries to scythe Tapatio, but he parries successfully.
*Langois* tries to scythe Naberius, but he parries successfully.
*Langois* tries to scythe Nazgrim, but he parries successfully.
Tapatio tries to hack *Langois*, but he parries successfully.
Naberius tries to pierce *Langois*, but he parries successfully.
Nazgrim pierces *Langois*'s body very hard.
* R S HP:Wounded DP:Bursting MV:Full >
backpack (used) :
the severed head of Raal the Human slain in Shienar
a wealth of gold crowns (81)
seventeen copper pennys
a glass of apple cider
[2] a thin vial of yellow fluid
* R S HP:Wounded DP:Bursting MV:Full > [kill human]
The fighting is too thick and heavy for you to enter the fray!
bash
* R S HP:Wounded DP:Bursting MV:Full >
Bash who?
* R S HP:Wounded DP:Bursting MV:Full >
2
The pale farmer tries to hit you, but you parry successfully.
Naberius pierces *Langois*'s head hard.
Nazgrim pierces *Langois*'s right leg hard.
*Langois* tries to scythe Tapatio, but he parries successfully.
*Langois* tries to scythe Naberius, but he deflects the blow.
*Langois* tries to scythe Nazgrim, but he parries successfully.
Tapatio tries to hack *Langois*, but he deflects the blow.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
i
Naberius tries to pierce *Langois*, but he deflects the blow.
Nazgrim tries to pierce *Langois*, but he parries successfully.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
The hog leaves east.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
You are carrying:
a skin of human flesh
a dark blue tasseled spear
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
Naberius looks at *Langois*.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy > [kill human]
Ok.
l
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
Tapatio licks *Langois*.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
You scythe the pale farmer's head into bloody fragments!
You swiftly dodge the pale farmer's attempt to hit you.
Naberius tries to pierce *Langois*, but he parries successfully.
Nazgrim tries to pierce *Langois*, but he deflects the blow.
Tapatio tries to hack *Langois*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded > *Langois* sends
Naberius sprawling with a powerful bash!
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a mother raccoon is lying here.
A Shienaran scout blends into the surroundings here.
*Langois* is here, fighting Tapatio.
Tapatio the Darkling Senior is here, fighting Langois.
Naberius the Cowering Snot is sitting here.
Nazgrim the Trolloc is here, fighting Langois.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
The pale farmer is here, fighting YOU!
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* has arrived from the east, riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* pierces Naberius's right arm hard.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* pierces Naberius's body hard.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
Shinobi assumes an offensive striking posture.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* pierces Naberius's right leg.
You scythe the pale farmer's body into bloody fragments!
The pale farmer tries to hit you, but you parry successfully.
Nazgrim tries to pierce *Langois*, but he parries successfully.
*Langois* tries to scythe Tapatio, but he parries successfully.
*Langois* scythes Naberius's left leg hard.
*Langois* tries to scythe Nazgrim, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered >
na got meat?
*Shinobi* pierces Naberius's body.
Nazgrim tries to pierce *Langois*, but he parries successfully.
*Langois* avoids being bashed by Tapatio who loses his balance and falls!
*Pial* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
l
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered >
You narrate 'got meat?'
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a mother raccoon is lying here.
A raven is here, watching.
*Pial* is standing here, riding a warhorse.
*Shinobi* is here, fighting Naberius, riding a draft horse.
A Shienaran scout blends into the surroundings here.
*Langois* is here, fighting Tapatio.
Tapatio the Darkling Senior is here, fighting Langois.
Naberius the Cowering Snot is sitting here.
Nazgrim the Trolloc is here, fighting Langois.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
The pale farmer is here, fighting YOU!
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered >
*Shinobi* pierces Naberius's head.
You scythe the pale farmer's body into bloody fragments!
The pale farmer tries to hit you, but you dodge the attack.
Nazgrim tries to pierce *Langois*, but he deflects the blow.
*Langois* scythes Tapatio's body hard.
*Langois* scythes Naberius's body extremely hard.
Naberius panics, and attempts to flee!
*Langois* tries to scythe Nazgrim, but he deflects the blow.
Naberius leaves east.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
*Shinobi* looks at you.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical > [kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
*Shinobi* leaves west riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
A raven caws 'Pial, Langois are at A Shady Valley'
Nazgrim tries to pierce *Langois*, but he deflects the blow.
*Pial* leaves east riding a warhorse.
A raven leaves east.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
You scythe the pale farmer's body into bloody fragments!
The pale farmer is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear the pale farmer's death cry.
Nazgrim tries to pierce *Langois*, but he deflects the blow.
*Langois* tries to scythe Tapatio, but he deflects the blow.
*Langois* tries to scythe Nazgrim, but he deflects the blow.
[kill human]
You try to scythe *Langois*, but he parries successfully.
bash
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Langois: Hurt >
Naberius leaves west.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Langois: Hurt >
*Langois* panics, and attempts to flee!
-
*Shinobi* has arrived from the west, riding a draft horse.
*Langois* leaves west.
=+
*
*+
*Pial* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
=
Tapatio narrates 'ge meat'
-
*Shinobi* tried to steal something from you!
Nazgrim tries to pierce *Pial*, but he deflects the blow.
-
=
They're not here anymore!
2
* R S HP:Wounded DP:Bursting MV:Full >
i
[kill human]
You try to scythe *Pial*, but he parries successfully.
f
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded > You scythe
*Pial*'s right leg hard.
Nazgrim tries to pierce *Pial*, but he deflects the blow.
You are carrying:
a skin of human flesh
a dark blue tasseled spear
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
*Shinobi* tried to steal something from you!
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
You panic and attempt to flee!
You flee head over heels.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]7517
Fleeing
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
* R S HP:Wounded DP:Bursting MV:Full >
w
2
Naberius narrates 'sry, i low'
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
*Pial* is here, fighting Nazgrim, riding a warhorse.
*Shinobi* is standing here, riding a draft horse.
Tapatio the Darkling Senior is standing here.
Nazgrim the Trolloc is here, fighting Pial.
A handsome stag stands here, ready to run.
* R S HP:Wounded DP:Bursting MV:Full > *Shinobi* leaves west riding a draft horse.
[kill human]
You scythe *Pial*'s body very hard.
bash
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
Nazgrim tries to pierce *Pial*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
-
=
*Shinobi* has arrived from the west, riding a draft horse.
+
*Shinobi* pierces Tapatio's left leg hard.
*
*Pial* panics, and attempts to flee!
*
Tapatio tries to hack *Shinobi*, but he parries successfully.
A raven caws 'Shinobi, Pial are at A Shady Valley'
*Shinobi* pierces Tapatio's body.
*Pial* tries to strike Nazgrim, but he deflects the blow.
Nazgrim barely pierces *Pial*'s head.
*Pial* leaves north riding a warhorse.
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
+
=-
Tapatio gives you a hunk of beef. <---- THIS Right here. Winning Follower.
-=
They're not here anymore!
* R S HP:Wounded DP:Bursting MV:Full >
eat meat
2
*Langois* leaves west.
w
2
* R S HP:Wounded DP:Bursting MV:Full > You eat the meat.
You are full.
* R S HP:Wounded DP:Bursting MV:Full > Nazgrim tries to pierce *Shinobi*, but he
deflects the blow.
A raven caws 'Shinobi is at A Shady Valley'
*Shinobi* tries to pierce Tapatio, but he parries successfully.
[kill human]
You try to scythe *Shinobi*, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt > [kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
l
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
*Shinobi* pierces Tapatio's body.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
*Shinobi* avoids being bashed by Tapatio who loses his balance and falls!
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
*Shinobi* is here, fighting Tapatio, riding a draft horse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
Tapatio the Darkling Senior is here, fighting Shinobi.
Nazgrim the Trolloc is here, fighting Shinobi.
A handsome stag stands here, ready to run.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
You try to scythe *Shinobi*, but he deflects the blow.
A raven caws 'Shinobi is at A Shady Valley'
*Shinobi* swiftly dodges Nazgrim's attempt to pierce him.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt > [kill human]
Ok.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
A raven caws 'Shinobi is at A Shady Valley'
[kill human]
Ok.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
Shinobi assumes a defensive striking posture.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
2
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
[kill human]
Ok.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt > You try to
scythe *Shinobi*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's right leg.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
bash
-=
*Dixon* has arrived from the east, riding a warhorse.
*Shinobi* avoids being bashed by Tapatio who loses his balance and falls!
+*
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's head.
*
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
A raven caws 'Dixon, Shinobi are at A Shady Valley'
*Shinobi* tries to pierce Tapatio, but he parries successfully.
*Dixon* tries to smite Nazgrim, but he parries successfully.
+
*Pial* has arrived from the east, riding a warhorse.
=
*Pial* strikes your body.
-
-
=
As *Shinobi* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Full >
na another
st
Tapatio tries to hack *Shinobi*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
2
* R S HP:Wounded DP:Bursting MV:Full >
*Dixon* sends Nazgrim sprawling with a powerful bash!
* R S HP:Wounded DP:Bursting MV:Full >
You dodge a bash from *Pial* who loses his balance and falls!
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded > Tapatio narrates 'getting
pierced up'
You narrate 'another'
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Do you not consider fighting as standing?
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded > A raven caws 'Pial, Dixon,
Shinobi are at A Shady Valley'
A handsome stag leaves west.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
bash
You scythe *Pial*'s right arm very hard.
A raven caws 'Langois, Pial, Dixon and more are at A Shady Valley'
*Dixon* smites Nazgrim's right hand very hard.
Tapatio tries to hack *Shinobi*, but he dodges the attack.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
*Langois* scythes Tapatio's head hard.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
*Shinobi* tries to pierce Tapatio, but he parries successfully.
-=
+
*
*+
=-
*Langois* scythes Tapatio's body hard.
*Dixon* smites Nazgrim's body hard.
Tapatio tries to hack *Shinobi*, but he parries successfully.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
Shinobi assumes an offensive striking posture.
-
=
Your bash at *Pial* sends him sprawling!
bash demo
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's body.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Tapatio narrates 'losing'
na go camp
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
You try to scythe *Pial*, but he deflects the blow.
Tapatio hacks *Shinobi*'s left arm extremely hard.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's body.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
You narrate 'go camp'
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Nazgrim avoids being bashed by *Dixon* who loses his balance and falls!
*Shinobi* says 'am winning' <--- Yes, yes you are
7
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
*Shinobi* pierces Tapatio's body.
l
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Tapatio panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded > Tapatio leaves north.
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
*Langois* is standing here.
*Pial* is sitting here, riding a warhorse.
*Dixon* is here, fighting Nazgrim, riding a warhorse.
*Shinobi* is here, fighting Nazgrim, riding a draft horse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
Nazgrim the Trolloc is here, fighting Shinobi.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
A brown deer has arrived from the south.
*Shinobi* tries to pierce Nazgrim, but he deflects the blow.
You try to scythe *Pial*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
The night has begun.
Naberius narrates 'i'm camp'
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Langois* scythes your left arm very hard.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
Naberius narrates 'beat/weary'
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* pierces Nazgrim's left leg hard.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
l
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
A cute brown deer eyes you nervously.
*Langois* is here, fighting YOU!
*Pial* is here, fighting YOU!, riding a warhorse.
*Dixon* is here, fighting Nazgrim, riding a warhorse.
*Shinobi* is here, fighting Nazgrim, riding a draft horse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
Nazgrim the Trolloc is here, fighting Shinobi.
Nazgrim gets a thin vial of yellow fluid from a backpack.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
Nazgrim quaffs a thin vial of yellow fluid.
Nazgrim looks more invigorated and ready to go.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* tries to pierce Nazgrim, but he parries successfully.
A brown deer panics, and attempts to flee!
A brown deer leaves south.
You try to scythe *Pial*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
na go camp
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
Nazgrim panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Pial* sends you sprawling with a powerful bash!
Nazgrim leaves east.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* leaves west riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* has arrived from the west, riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* pierces your body hard.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded > *Shinobi*
pierces your right arm very hard.
A raven caws 'Shinobi, Langois, Pial and more are at A Shady Valley'
*Langois* scythes your body.
*Pial* barely strikes your body.
*Dixon* barely smites your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]7782
Fleeing
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A wild hog snorts angrily, pawing at the ground.
A raven is here, watching.
A handsome stag stands here, ready to run.
A panther stalks through the wilderness.
You narrate 'go camp'
o R S HP:Battered DP:Bursting MV:Full >
n
n
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
Nazgrim the Trolloc is here, fighting Shinobi.
*Shinobi* is here, fighting Nazgrim, riding a draft horse.
*Langois* is here, fighting Nazgrim.
*Pial* is here, fighting Nazgrim, riding a warhorse.
*Dixon* is here, fighting Nazgrim, riding a warhorse.
A raven is here, watching.
Nazgrim panics, and attempts to flee!
* R S HP:Battered DP:Bursting MV:Full > *Shinobi* says 'that flee'
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]7734
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.
o R S HP:Battered DP:Bursting MV:Full >
Due to length restrictions I'm going to cut it up a bit, with a brief prequel setting up the log.
I'll try to add in some comments as I go.
* R S HP:Wounded DP:Bursting MV:Full > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a mother raccoon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A pale man wearing farming clothes angrily approaches you.
Tapatio has arrived from the east.
* R S HP:Wounded DP:Bursting MV:Full >
Tapatio tries to hack *Langois*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full >
Nazgrim tries to pierce *Langois*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full >
l in pack
Naberius tries to pierce *Langois*, but he parries successfully.
2
* R S HP:Wounded DP:Bursting MV:Full >
Naberius pierces *Langois*'s body very hard.
The pale farmer joins Langois's fight!
*Langois* swiftly dodges Nazgrim's attempt to pierce him.
*Langois* tries to scythe Tapatio, but he parries successfully.
*Langois* tries to scythe Naberius, but he parries successfully.
*Langois* tries to scythe Nazgrim, but he parries successfully.
Tapatio tries to hack *Langois*, but he parries successfully.
Naberius tries to pierce *Langois*, but he parries successfully.
Nazgrim pierces *Langois*'s body very hard.
* R S HP:Wounded DP:Bursting MV:Full >
backpack (used) :
the severed head of Raal the Human slain in Shienar
a wealth of gold crowns (81)
seventeen copper pennys
a glass of apple cider
[2] a thin vial of yellow fluid
* R S HP:Wounded DP:Bursting MV:Full > [kill human]
The fighting is too thick and heavy for you to enter the fray!
bash
* R S HP:Wounded DP:Bursting MV:Full >
Bash who?
* R S HP:Wounded DP:Bursting MV:Full >
2
The pale farmer tries to hit you, but you parry successfully.
Naberius pierces *Langois*'s head hard.
Nazgrim pierces *Langois*'s right leg hard.
*Langois* tries to scythe Tapatio, but he parries successfully.
*Langois* tries to scythe Naberius, but he deflects the blow.
*Langois* tries to scythe Nazgrim, but he parries successfully.
Tapatio tries to hack *Langois*, but he deflects the blow.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
i
Naberius tries to pierce *Langois*, but he deflects the blow.
Nazgrim tries to pierce *Langois*, but he parries successfully.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
The hog leaves east.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
You are carrying:
a skin of human flesh
a dark blue tasseled spear
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
Naberius looks at *Langois*.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy > [kill human]
Ok.
l
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
Tapatio licks *Langois*.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Healthy >
You scythe the pale farmer's head into bloody fragments!
You swiftly dodge the pale farmer's attempt to hit you.
Naberius tries to pierce *Langois*, but he parries successfully.
Nazgrim tries to pierce *Langois*, but he deflects the blow.
Tapatio tries to hack *Langois*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded > *Langois* sends
Naberius sprawling with a powerful bash!
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a mother raccoon is lying here.
A Shienaran scout blends into the surroundings here.
*Langois* is here, fighting Tapatio.
Tapatio the Darkling Senior is here, fighting Langois.
Naberius the Cowering Snot is sitting here.
Nazgrim the Trolloc is here, fighting Langois.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
The pale farmer is here, fighting YOU!
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* has arrived from the east, riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* pierces Naberius's right arm hard.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* pierces Naberius's body hard.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
Shinobi assumes an offensive striking posture.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Wounded >
*Shinobi* pierces Naberius's right leg.
You scythe the pale farmer's body into bloody fragments!
The pale farmer tries to hit you, but you parry successfully.
Nazgrim tries to pierce *Langois*, but he parries successfully.
*Langois* tries to scythe Tapatio, but he parries successfully.
*Langois* scythes Naberius's left leg hard.
*Langois* tries to scythe Nazgrim, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered >
na got meat?
*Shinobi* pierces Naberius's body.
Nazgrim tries to pierce *Langois*, but he parries successfully.
*Langois* avoids being bashed by Tapatio who loses his balance and falls!
*Pial* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
l
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered >
You narrate 'got meat?'
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a mother raccoon is lying here.
A raven is here, watching.
*Pial* is standing here, riding a warhorse.
*Shinobi* is here, fighting Naberius, riding a draft horse.
A Shienaran scout blends into the surroundings here.
*Langois* is here, fighting Tapatio.
Tapatio the Darkling Senior is here, fighting Langois.
Naberius the Cowering Snot is sitting here.
Nazgrim the Trolloc is here, fighting Langois.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
The pale farmer is here, fighting YOU!
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Battered >
*Shinobi* pierces Naberius's head.
You scythe the pale farmer's body into bloody fragments!
The pale farmer tries to hit you, but you dodge the attack.
Nazgrim tries to pierce *Langois*, but he deflects the blow.
*Langois* scythes Tapatio's body hard.
*Langois* scythes Naberius's body extremely hard.
Naberius panics, and attempts to flee!
*Langois* tries to scythe Nazgrim, but he deflects the blow.
Naberius leaves east.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
*Shinobi* looks at you.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical > [kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
*Shinobi* leaves west riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
A raven caws 'Pial, Langois are at A Shady Valley'
Nazgrim tries to pierce *Langois*, but he deflects the blow.
*Pial* leaves east riding a warhorse.
A raven leaves east.
2
* R S HP:Wounded DP:Bursting MV:Full - the pale farmer: Critical >
You scythe the pale farmer's body into bloody fragments!
The pale farmer is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear the pale farmer's death cry.
Nazgrim tries to pierce *Langois*, but he deflects the blow.
*Langois* tries to scythe Tapatio, but he deflects the blow.
*Langois* tries to scythe Nazgrim, but he deflects the blow.
[kill human]
You try to scythe *Langois*, but he parries successfully.
bash
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Langois: Hurt >
Naberius leaves west.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Langois: Hurt >
*Langois* panics, and attempts to flee!
-
*Shinobi* has arrived from the west, riding a draft horse.
*Langois* leaves west.
=+
*
*+
*Pial* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
=
Tapatio narrates 'ge meat'
-
*Shinobi* tried to steal something from you!
Nazgrim tries to pierce *Pial*, but he deflects the blow.
-
=
They're not here anymore!
2
* R S HP:Wounded DP:Bursting MV:Full >
i
[kill human]
You try to scythe *Pial*, but he parries successfully.
f
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded > You scythe
*Pial*'s right leg hard.
Nazgrim tries to pierce *Pial*, but he deflects the blow.
You are carrying:
a skin of human flesh
a dark blue tasseled spear
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
*Shinobi* tried to steal something from you!
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
You panic and attempt to flee!
You flee head over heels.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]7517
Fleeing
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
* R S HP:Wounded DP:Bursting MV:Full >
w
2
Naberius narrates 'sry, i low'
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
*Pial* is here, fighting Nazgrim, riding a warhorse.
*Shinobi* is standing here, riding a draft horse.
Tapatio the Darkling Senior is standing here.
Nazgrim the Trolloc is here, fighting Pial.
A handsome stag stands here, ready to run.
* R S HP:Wounded DP:Bursting MV:Full > *Shinobi* leaves west riding a draft horse.
[kill human]
You scythe *Pial*'s body very hard.
bash
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
Nazgrim tries to pierce *Pial*, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Full - Nazgrim: Scratched - Pial: Wounded >
-
=
*Shinobi* has arrived from the west, riding a draft horse.
+
*Shinobi* pierces Tapatio's left leg hard.
*
*Pial* panics, and attempts to flee!
*
Tapatio tries to hack *Shinobi*, but he parries successfully.
A raven caws 'Shinobi, Pial are at A Shady Valley'
*Shinobi* pierces Tapatio's body.
*Pial* tries to strike Nazgrim, but he deflects the blow.
Nazgrim barely pierces *Pial*'s head.
*Pial* leaves north riding a warhorse.
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
+
=-
Tapatio gives you a hunk of beef. <---- THIS Right here. Winning Follower.
-=
They're not here anymore!
* R S HP:Wounded DP:Bursting MV:Full >
eat meat
2
*Langois* leaves west.
w
2
* R S HP:Wounded DP:Bursting MV:Full > You eat the meat.
You are full.
* R S HP:Wounded DP:Bursting MV:Full > Nazgrim tries to pierce *Shinobi*, but he
deflects the blow.
A raven caws 'Shinobi is at A Shady Valley'
*Shinobi* tries to pierce Tapatio, but he parries successfully.
[kill human]
You try to scythe *Shinobi*, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt > [kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
l
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
*Shinobi* pierces Tapatio's body.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
*Shinobi* avoids being bashed by Tapatio who loses his balance and falls!
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
*Shinobi* is here, fighting Tapatio, riding a draft horse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
Tapatio the Darkling Senior is here, fighting Shinobi.
Nazgrim the Trolloc is here, fighting Shinobi.
A handsome stag stands here, ready to run.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
You try to scythe *Shinobi*, but he deflects the blow.
A raven caws 'Shinobi is at A Shady Valley'
*Shinobi* swiftly dodges Nazgrim's attempt to pierce him.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt > [kill human]
Ok.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
A raven caws 'Shinobi is at A Shady Valley'
[kill human]
Ok.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
Shinobi assumes a defensive striking posture.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
2
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
[kill human]
Ok.
2
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt > You try to
scythe *Shinobi*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's right leg.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Tapatio: Wounded - Shinobi: Hurt >
bash
-=
*Dixon* has arrived from the east, riding a warhorse.
*Shinobi* avoids being bashed by Tapatio who loses his balance and falls!
+*
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's head.
*
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
A raven caws 'Dixon, Shinobi are at A Shady Valley'
*Shinobi* tries to pierce Tapatio, but he parries successfully.
*Dixon* tries to smite Nazgrim, but he parries successfully.
+
*Pial* has arrived from the east, riding a warhorse.
=
*Pial* strikes your body.
-
-
=
As *Shinobi* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Full >
na another
st
Tapatio tries to hack *Shinobi*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
2
* R S HP:Wounded DP:Bursting MV:Full >
*Dixon* sends Nazgrim sprawling with a powerful bash!
* R S HP:Wounded DP:Bursting MV:Full >
You dodge a bash from *Pial* who loses his balance and falls!
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded > Tapatio narrates 'getting
pierced up'
You narrate 'another'
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Do you not consider fighting as standing?
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded > A raven caws 'Pial, Dixon,
Shinobi are at A Shady Valley'
A handsome stag leaves west.
[kill human]
Ok.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
bash
You scythe *Pial*'s right arm very hard.
A raven caws 'Langois, Pial, Dixon and more are at A Shady Valley'
*Dixon* smites Nazgrim's right hand very hard.
Tapatio tries to hack *Shinobi*, but he dodges the attack.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
*Langois* scythes Tapatio's head hard.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
*Shinobi* tries to pierce Tapatio, but he parries successfully.
-=
+
*
*+
=-
*Langois* scythes Tapatio's body hard.
*Dixon* smites Nazgrim's body hard.
Tapatio tries to hack *Shinobi*, but he parries successfully.
*Shinobi* tries to pierce Tapatio, but he parries successfully.
Shinobi assumes an offensive striking posture.
-
=
Your bash at *Pial* sends him sprawling!
bash demo
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's body.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Tapatio narrates 'losing'
na go camp
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
You try to scythe *Pial*, but he deflects the blow.
Tapatio hacks *Shinobi*'s left arm extremely hard.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
*Shinobi* pierces Tapatio's body.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
You narrate 'go camp'
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Nazgrim avoids being bashed by *Dixon* who loses his balance and falls!
*Shinobi* says 'am winning' <--- Yes, yes you are
7
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
*Shinobi* pierces Tapatio's body.
l
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
Tapatio panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded > Tapatio leaves north.
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
*Langois* is standing here.
*Pial* is sitting here, riding a warhorse.
*Dixon* is here, fighting Nazgrim, riding a warhorse.
*Shinobi* is here, fighting Nazgrim, riding a draft horse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
Nazgrim the Trolloc is here, fighting Shinobi.
* R S HP:Wounded DP:Bursting MV:Full - Pial: Wounded >
A brown deer has arrived from the south.
*Shinobi* tries to pierce Nazgrim, but he deflects the blow.
You try to scythe *Pial*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he deflects the blow.
The night has begun.
Naberius narrates 'i'm camp'
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Langois* scythes your left arm very hard.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
Naberius narrates 'beat/weary'
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* pierces Nazgrim's left leg hard.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
l
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
A cute brown deer eyes you nervously.
*Langois* is here, fighting YOU!
*Pial* is here, fighting YOU!, riding a warhorse.
*Dixon* is here, fighting Nazgrim, riding a warhorse.
*Shinobi* is here, fighting Nazgrim, riding a draft horse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here, watching.
Nazgrim the Trolloc is here, fighting Shinobi.
Nazgrim gets a thin vial of yellow fluid from a backpack.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
Nazgrim quaffs a thin vial of yellow fluid.
Nazgrim looks more invigorated and ready to go.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* tries to pierce Nazgrim, but he parries successfully.
A brown deer panics, and attempts to flee!
A brown deer leaves south.
You try to scythe *Pial*, but he deflects the blow.
Nazgrim tries to pierce *Shinobi*, but he parries successfully.
na go camp
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
Nazgrim panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Pial* sends you sprawling with a powerful bash!
Nazgrim leaves east.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* leaves west riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* has arrived from the west, riding a draft horse.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded >
*Shinobi* pierces your body hard.
* R S HP:Wounded DP:Bursting MV:Fresh - Pial: Wounded > *Shinobi*
pierces your right arm very hard.
A raven caws 'Shinobi, Langois, Pial and more are at A Shady Valley'
*Langois* scythes your body.
*Pial* barely strikes your body.
*Dixon* barely smites your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]7782
Fleeing
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A wild hog snorts angrily, pawing at the ground.
A raven is here, watching.
A handsome stag stands here, ready to run.
A panther stalks through the wilderness.
You narrate 'go camp'
o R S HP:Battered DP:Bursting MV:Full >
n
n
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
The corpse of a mother raccoon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
Nazgrim the Trolloc is here, fighting Shinobi.
*Shinobi* is here, fighting Nazgrim, riding a draft horse.
*Langois* is here, fighting Nazgrim.
*Pial* is here, fighting Nazgrim, riding a warhorse.
*Dixon* is here, fighting Nazgrim, riding a warhorse.
A raven is here, watching.
Nazgrim panics, and attempts to flee!
* R S HP:Battered DP:Bursting MV:Full > *Shinobi* says 'that flee'
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]7734
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.
o R S HP:Battered DP:Bursting MV:Full >
Re: Fence Fight today
n
n
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]7766
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A tough Shienaran soldier waits here.
n
o R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]8144
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
o R S HP:Battered DP:Bursting MV:Full >
w
Naberius narrates 'am pot'
o R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]8147
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full >
w
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]8148
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]8149
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
w
w
o R S HP:Battered DP:Bursting MV:Full >
w
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]8150
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
n
o R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
w
o R S HP:Battered DP:Bursting MV:Full > Alas, you cannot go that way...
o R S HP:Battered DP:Bursting MV:Full > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]7746
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A long pole with a large hook on the end lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]7747
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild boar runs through the forest.
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]7748
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]7749
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full >
w
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]7750
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A single-edged axe lies here, wet with blood.
A mirrored lantern has been left here.
A shattered arm lies in a bloody red and purple mess. [3]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
op fence
n
I see no fence here.
o R S HP:Battered DP:Bursting MV:Full >
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]7757
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
n
e
e
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]8504
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]8506
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
gg
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]10282
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
[group all]
o R S HP:Battered DP:Bursting MV:Full >
n
n
n
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]10283
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full > A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the bark
that peels off their trunks in long strips. The grass and bushes that grow
amongst the trees are not in any better condition with scraggly, leafless
branches, or dried, yellow blades of grass. The dead forest stretches out for
miles in every direction.
[ obvious exits: N E S W ]12656
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
A Dead Forest
The brown and yellow leaves of the tall trees lay strewn about the soft ground,
making piles around the trunks. Off to the east, the trees give way into a
small, overgrown path that leads through the forest. To the south and west, the
trees, shrubs and yellow grass cover everything, giving this forest a sickly,
dead appearance.
[ obvious exits: E S W ]8510
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
Nazgrim narrates 'i dead'
o R S HP:Battered DP:Bursting MV:Full >
na i brb
You narrate 'i brb'
o R S HP:Battered DP:Bursting MV:Full >
na wheaT?
You narrate 'wheaT?'
na where
o R S HP:Battered DP:Bursting MV:Full >
You narrate 'where'
o R S HP:Battered DP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Naberius - Tower Entrance
Shzrei - A Dead Forest
Tapatio - Stallion Pen
o R S HP:Battered DP:Bursting MV:Full >
A blighted deer leaves east.
o R S HP:Wounded DP:Bursting MV:Full >
You are thirsty.
ticktimer demo
ticktimer demo
o R S HP:Wounded DP:Bursting MV:Full >
No search results, sorry!
No search results, sorry!
No search results, sorry!
A raven leaves east.
A raven caws 'Shinobi is at Forested Borderlands'
o R S HP:Wounded DP:Bursting MV:Full >
Nazgrim tells you 'fled into snake hole hagged'
i
o R S HP:Wounded DP:Bursting MV:Full >
You are carrying:
a skin of human flesh
a dark blue tasseled spear
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'scent camp'
stat
o R S HP:Wounded DP:Bursting MV:Full >
You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 10.5 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 173, Dodging bonus: 76, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
o R S HP:Wounded DP:Bursting MV:Full >
s
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the bark
that peels off their trunks in long strips. The grass and bushes that grow
amongst the trees are not in any better condition with scraggly, leafless
branches, or dried, yellow blades of grass. The dead forest stretches out for
miles in every direction.
[ obvious exits: N E S W ]12656
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Wounded DP:Bursting MV:Full >
rep gah
sc
You reply to Nazgrim 'gah'
o R S HP:Wounded DP:Bursting MV:Full >
You have 238(378) hit, 114(114) dark power and 273(281) movement points.
You have scored 98689089 experience points and 0 quest points.
You need 4810911 exp to level and 200 qp to rank.
You have amassed 1080 Turn points to date.
You have played 312 days and 5 hours (real time).
This ranks you as Shzrei the Cor'sam [Myrddraal 2] (Level 49).
You are standing.
You are thirsty.
ticktimer demo
ticktimer demo
o R S HP:Wounded DP:Bursting MV:Full >
i
Nazgrim tells you 'dooerd me'
o R S HP:Wounded DP:Bursting MV:Full >
dr skin
You are carrying:
a skin of human flesh
a dark blue tasseled spear
o R S HP:Wounded DP:Bursting MV:Full >
It's empty.
o R S HP:Wounded DP:Bursting MV:Full >
k deer
You scythe a blighted deer's right foreleg into bloody fragments!
o R S HP:Wounded DP:Bursting MV:Full - a blighted deer: Critical >
You scythe a blighted deer's head into bloody fragments!
A blighted deer is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a blighted deer's death cry.
o R S HP:Wounded DP:Bursting MV:Full >
Naberius narrates 'wtf aren't we call camp'
na guys please dline out of doors :(
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'on in fence'
o R S HP:Wounded DP:Bursting MV:Full >
You narrate 'guys please dline out of doors :('
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'langois'
o R S HP:Wounded DP:Bursting MV:Full >
fil skin corpse
You drain some blood from the corpse of a blighted deer into a skin of human flesh.
dr skin
s
o R S HP:Wounded DP:Bursting MV:Full >
You drink the blood.
o R S HP:Wounded DP:Bursting MV:Full >
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]10283
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
o R S HP:Wounded DP:Bursting MV:Full >
na i brb
You narrate 'i brb' <--- Surviveability Plan ensues - even if it means the trolloc may die.
whe
s
o R S HP:Wounded DP:Bursting MV:Full >
Players in your Zone
--------------------
Naberius - In Front Of The Dark Tower
Shzrei - A Dead Forest
Tapatio - Stallion Pen
n
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]7766
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A tough Shienaran soldier waits here.
n
o R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]8144
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
o R S HP:Battered DP:Bursting MV:Full >
w
Naberius narrates 'am pot'
o R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]8147
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full >
w
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]8148
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]8149
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
w
w
o R S HP:Battered DP:Bursting MV:Full >
w
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]8150
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
n
o R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
o R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
w
o R S HP:Battered DP:Bursting MV:Full > Alas, you cannot go that way...
o R S HP:Battered DP:Bursting MV:Full > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]7746
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A long pole with a large hook on the end lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]7747
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild boar runs through the forest.
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]7748
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]7749
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full >
w
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]7750
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A single-edged axe lies here, wet with blood.
A mirrored lantern has been left here.
A shattered arm lies in a bloody red and purple mess. [3]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
op fence
n
I see no fence here.
o R S HP:Battered DP:Bursting MV:Full >
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]7757
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
n
e
e
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]8504
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]8506
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
gg
o R S HP:Battered DP:Bursting MV:Full > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]10282
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
[group all]
o R S HP:Battered DP:Bursting MV:Full >
n
n
n
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]10283
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Battered DP:Bursting MV:Full > A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the bark
that peels off their trunks in long strips. The grass and bushes that grow
amongst the trees are not in any better condition with scraggly, leafless
branches, or dried, yellow blades of grass. The dead forest stretches out for
miles in every direction.
[ obvious exits: N E S W ]12656
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Battered DP:Bursting MV:Full >
A Dead Forest
The brown and yellow leaves of the tall trees lay strewn about the soft ground,
making piles around the trunks. Off to the east, the trees give way into a
small, overgrown path that leads through the forest. To the south and west, the
trees, shrubs and yellow grass cover everything, giving this forest a sickly,
dead appearance.
[ obvious exits: E S W ]8510
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
Nazgrim narrates 'i dead'
o R S HP:Battered DP:Bursting MV:Full >
na i brb
You narrate 'i brb'
o R S HP:Battered DP:Bursting MV:Full >
na wheaT?
You narrate 'wheaT?'
na where
o R S HP:Battered DP:Bursting MV:Full >
You narrate 'where'
o R S HP:Battered DP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Naberius - Tower Entrance
Shzrei - A Dead Forest
Tapatio - Stallion Pen
o R S HP:Battered DP:Bursting MV:Full >
A blighted deer leaves east.
o R S HP:Wounded DP:Bursting MV:Full >
You are thirsty.
ticktimer demo
ticktimer demo
o R S HP:Wounded DP:Bursting MV:Full >
No search results, sorry!
No search results, sorry!
No search results, sorry!
A raven leaves east.
A raven caws 'Shinobi is at Forested Borderlands'
o R S HP:Wounded DP:Bursting MV:Full >
Nazgrim tells you 'fled into snake hole hagged'
i
o R S HP:Wounded DP:Bursting MV:Full >
You are carrying:
a skin of human flesh
a dark blue tasseled spear
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'scent camp'
stat
o R S HP:Wounded DP:Bursting MV:Full >
You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 10.5 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 173, Dodging bonus: 76, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
o R S HP:Wounded DP:Bursting MV:Full >
s
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the bark
that peels off their trunks in long strips. The grass and bushes that grow
amongst the trees are not in any better condition with scraggly, leafless
branches, or dried, yellow blades of grass. The dead forest stretches out for
miles in every direction.
[ obvious exits: N E S W ]12656
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Wounded DP:Bursting MV:Full >
rep gah
sc
You reply to Nazgrim 'gah'
o R S HP:Wounded DP:Bursting MV:Full >
You have 238(378) hit, 114(114) dark power and 273(281) movement points.
You have scored 98689089 experience points and 0 quest points.
You need 4810911 exp to level and 200 qp to rank.
You have amassed 1080 Turn points to date.
You have played 312 days and 5 hours (real time).
This ranks you as Shzrei the Cor'sam [Myrddraal 2] (Level 49).
You are standing.
You are thirsty.
ticktimer demo
ticktimer demo
o R S HP:Wounded DP:Bursting MV:Full >
i
Nazgrim tells you 'dooerd me'
o R S HP:Wounded DP:Bursting MV:Full >
dr skin
You are carrying:
a skin of human flesh
a dark blue tasseled spear
o R S HP:Wounded DP:Bursting MV:Full >
It's empty.
o R S HP:Wounded DP:Bursting MV:Full >
k deer
You scythe a blighted deer's right foreleg into bloody fragments!
o R S HP:Wounded DP:Bursting MV:Full - a blighted deer: Critical >
You scythe a blighted deer's head into bloody fragments!
A blighted deer is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a blighted deer's death cry.
o R S HP:Wounded DP:Bursting MV:Full >
Naberius narrates 'wtf aren't we call camp'
na guys please dline out of doors :(
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'on in fence'
o R S HP:Wounded DP:Bursting MV:Full >
You narrate 'guys please dline out of doors :('
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'langois'
o R S HP:Wounded DP:Bursting MV:Full >
fil skin corpse
You drain some blood from the corpse of a blighted deer into a skin of human flesh.
dr skin
s
o R S HP:Wounded DP:Bursting MV:Full >
You drink the blood.
o R S HP:Wounded DP:Bursting MV:Full >
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]10283
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
o R S HP:Wounded DP:Bursting MV:Full >
na i brb
You narrate 'i brb' <--- Surviveability Plan ensues - even if it means the trolloc may die.
whe
s
o R S HP:Wounded DP:Bursting MV:Full >
Players in your Zone
--------------------
Naberius - In Front Of The Dark Tower
Shzrei - A Dead Forest
Tapatio - Stallion Pen
Last edited by Shzrei on Mon Sep 05, 2016 3:03 am, edited 1 time in total.
Re: Fence Fight today
w
o R S HP:Wounded DP:Bursting MV:Full >
s
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]10282
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]8506
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
o R S HP:Wounded DP:Bursting MV:Full >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]8503
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Wounded DP:Bursting MV:Full >
s
e
e
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]7750
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
e
e
e
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]7749
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]7748
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]7747
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
Naberius the Cowering Snot is standing here.
A wild boar runs through the forest.
o R S HP:Wounded DP:Bursting MV:Full > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]7746
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A long pole with a large hook on the end lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
stat
o R S HP:Wounded DP:Bursting MV:Full >
Alas, you cannot go that way...
o R S HP:Wounded DP:Bursting MV:Full >
You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 11.3 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 173, Dodging bonus: 76, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
s
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
e
e
l
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
Naberius the Cowering Snot is standing here.
A cute brown deer eyes you nervously.
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
Nazgrim tells you 'i couldnt i was hagg boss'
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'onin fence'
o R S HP:Wounded DP:Bursting MV:Full >
w
w
w
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
w
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
e
o R S HP:Wounded DP:Bursting MV:Full >
e
Alas, you cannot go that way...
o R S HP:Wounded DP:Bursting MV:Full > Alas, you cannot go that way...
e
e
o R S HP:Wounded DP:Bursting MV:Full > Alas, you cannot go that way...
e
e
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
s
s
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]8150
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
s
o R S HP:Wounded DP:Bursting MV:Full > Tapatio narrates 'on 1 in fence'
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]8149
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.
s
o R S HP:Wounded DP:Bursting MV:Full > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]8148
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]8147
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]8144
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Wounded DP:Bursting MV:Strong > A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]7766
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A tough Shienaran soldier waits here.
s
o R S HP:Wounded DP:Bursting MV:Strong >
s
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]7734
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A panther stalks through the wilderness.
o R S HP:Wounded DP:Bursting MV:Strong > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Strong >
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]7782
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A raven is here, watching.
A handsome stag stands here, ready to run.
e
o R S HP:Wounded DP:Bursting MV:Strong > Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]77797779
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
o R S HP:Wounded DP:Bursting MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]7533
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
o R S HP:Wounded DP:Bursting MV:Strong >
e
e
e
e
e
Your mount is too exhausted.
e
o R S HP:Wounded DP:Bursting MV:Strong >
Your mount is too exhausted.
o R S HP:Wounded DP:Bursting MV:Strong > Naberius narrates 'don't be in there'
Your mount is too exhausted.
o R S HP:Wounded DP:Bursting MV:Strong > Your mount is too exhausted.
n
o R S HP:Wounded DP:Bursting MV:Strong >
Your mount is too exhausted.
dism
o R S HP:Wounded DP:Bursting MV:Strong >
Your mount is too exhausted.
o R S HP:Wounded DP:Bursting MV:Strong > Your mount is too exhausted.
e
e
o R S HP:Wounded DP:Bursting MV:Strong >
e
You stop riding it.
e
e
e
o S HP:Wounded DP:Bursting MV:Strong > A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]7534
Door down: rock
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
e
o S HP:Wounded DP:Bursting MV:Strong > A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]7535
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
o S HP:Wounded DP:Bursting MV:Strong > Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]7536
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]7537
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving west.
o S HP:Wounded DP:Bursting MV:Strong >
n
Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]7421
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently.
o S HP:Wounded DP:Bursting MV:Strong > Alas, you cannot go that way...
n
o S HP:Wounded DP:Bursting MV:Strong >
Alas, you cannot go that way...
e
e
o S HP:Wounded DP:Bursting MV:Strong >
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]7422
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]7423
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
s
s
o S HP:Wounded DP:Bursting MV:Strong >
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]7424
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A crow is visible flying high in the sky.
s
s
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]7425
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
An owl is here flying around.
o S HP:Wounded DP:Bursting MV:Strong >
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]7427
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
o S HP:Wounded DP:Bursting MV:Strong > Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]7428
Door south: woods
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A green woodpecker is visible flying high in the sky.
op woods
o S HP:Wounded DP:Bursting MV:Tiring >
s
The woods seems to be closed.
o S HP:Wounded DP:Bursting MV:Tiring > The woods seems to be closed.
o S HP:Wounded DP:Bursting MV:Tiring > Ok.
o S HP:Wounded DP:Bursting MV:Tiring > Dead End in the Forest
Here, you are standing before a very thick growth of trees. As you brush
away the branches that jut into your way, you can see that the trees all
around you almost grow into each other. There really isn't any way out for
you except back to the north, the way you came in.
[ obvious exits: N ]7448
Door north: woods
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A huge grizzly bear is here standing on its haunches.
A huge grizzly bear is here standing on its haunches.
n
o S HP:Wounded DP:Bursting MV:Tiring >
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]7428
Door south: woods
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A green woodpecker is visible flying high in the sky.
A shadow stallion has arrived from the south.
An Ahf'frait trolloc has arrived from the south.
n
n
o S HP:Wounded DP:Bursting MV:Tiring >
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]7427
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A shadow stallion has arrived from the south.
An Ahf'frait trolloc has arrived from the south.
rs
w
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]7425
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
An owl is here flying around.
A shadow stallion has arrived from the south.
An Ahf'frait trolloc has arrived from the south.
w
o S HP:Wounded DP:Bursting MV:Strong >
w
[ride shadow]
A shadow stallion stops following you.
You start riding it.
w
w
o R S HP:Wounded DP:Full MV:Strong > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]7424
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A crow is visible flying high in the sky.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Strong > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]7423
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
w
w
o R S HP:Wounded DP:Full MV:Strong >
w
w
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]7513
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
* R S HP:Wounded DP:Full MV:Tiring > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]7514
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Tiring > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]7515
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]7516
Door south: Door
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A pale man wearing farming clothes angrily approaches you.
A panther stalks through the wilderness.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring >
w
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]7517
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here flying around.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Tiring >
w
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W D ]7519
Door down: grass
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving down.
The corpse of a raven is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Bursting MV:Full >
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Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]10282
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]8506
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
o R S HP:Wounded DP:Bursting MV:Full >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]8503
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Wounded DP:Bursting MV:Full >
s
e
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Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]7750
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
e
e
e
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]7749
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]7748
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o R S HP:Wounded DP:Bursting MV:Full > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]7747
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
Naberius the Cowering Snot is standing here.
A wild boar runs through the forest.
o R S HP:Wounded DP:Bursting MV:Full > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]7746
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A long pole with a large hook on the end lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
stat
o R S HP:Wounded DP:Bursting MV:Full >
Alas, you cannot go that way...
o R S HP:Wounded DP:Bursting MV:Full >
You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 11.3 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 173, Dodging bonus: 76, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
s
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
e
e
l
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
Naberius the Cowering Snot is standing here.
A cute brown deer eyes you nervously.
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
Nazgrim tells you 'i couldnt i was hagg boss'
o R S HP:Wounded DP:Bursting MV:Full >
Tapatio narrates 'onin fence'
o R S HP:Wounded DP:Bursting MV:Full >
w
w
w
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
w
w
o R S HP:Wounded DP:Bursting MV:Full >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
e
o R S HP:Wounded DP:Bursting MV:Full >
e
Alas, you cannot go that way...
o R S HP:Wounded DP:Bursting MV:Full > Alas, you cannot go that way...
e
e
o R S HP:Wounded DP:Bursting MV:Full > Alas, you cannot go that way...
e
e
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
s
s
o R S HP:Wounded DP:Bursting MV:Full > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]8150
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
s
o R S HP:Wounded DP:Bursting MV:Full > Tapatio narrates 'on 1 in fence'
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]8149
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.
s
o R S HP:Wounded DP:Bursting MV:Full > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]8148
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]8147
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Full > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]8144
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Wounded DP:Bursting MV:Strong > A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]7766
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
A tough Shienaran soldier waits here.
s
o R S HP:Wounded DP:Bursting MV:Strong >
s
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]7734
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A panther stalks through the wilderness.
o R S HP:Wounded DP:Bursting MV:Strong > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
o R S HP:Wounded DP:Bursting MV:Strong >
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]7782
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A raven is here, watching.
A handsome stag stands here, ready to run.
e
o R S HP:Wounded DP:Bursting MV:Strong > Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]77797779
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
o R S HP:Wounded DP:Bursting MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]7533
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
o R S HP:Wounded DP:Bursting MV:Strong >
e
e
e
e
e
Your mount is too exhausted.
e
o R S HP:Wounded DP:Bursting MV:Strong >
Your mount is too exhausted.
o R S HP:Wounded DP:Bursting MV:Strong > Naberius narrates 'don't be in there'
Your mount is too exhausted.
o R S HP:Wounded DP:Bursting MV:Strong > Your mount is too exhausted.
n
o R S HP:Wounded DP:Bursting MV:Strong >
Your mount is too exhausted.
dism
o R S HP:Wounded DP:Bursting MV:Strong >
Your mount is too exhausted.
o R S HP:Wounded DP:Bursting MV:Strong > Your mount is too exhausted.
e
e
o R S HP:Wounded DP:Bursting MV:Strong >
e
You stop riding it.
e
e
e
o S HP:Wounded DP:Bursting MV:Strong > A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]7534
Door down: rock
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
e
o S HP:Wounded DP:Bursting MV:Strong > A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]7535
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
o S HP:Wounded DP:Bursting MV:Strong > Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]7536
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]7537
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving west.
o S HP:Wounded DP:Bursting MV:Strong >
n
Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]7421
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently.
o S HP:Wounded DP:Bursting MV:Strong > Alas, you cannot go that way...
n
o S HP:Wounded DP:Bursting MV:Strong >
Alas, you cannot go that way...
e
e
o S HP:Wounded DP:Bursting MV:Strong >
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]7422
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]7423
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
s
s
o S HP:Wounded DP:Bursting MV:Strong >
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]7424
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A crow is visible flying high in the sky.
s
s
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]7425
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
An owl is here flying around.
o S HP:Wounded DP:Bursting MV:Strong >
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]7427
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
o S HP:Wounded DP:Bursting MV:Strong > Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]7428
Door south: woods
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A green woodpecker is visible flying high in the sky.
op woods
o S HP:Wounded DP:Bursting MV:Tiring >
s
The woods seems to be closed.
o S HP:Wounded DP:Bursting MV:Tiring > The woods seems to be closed.
o S HP:Wounded DP:Bursting MV:Tiring > Ok.
o S HP:Wounded DP:Bursting MV:Tiring > Dead End in the Forest
Here, you are standing before a very thick growth of trees. As you brush
away the branches that jut into your way, you can see that the trees all
around you almost grow into each other. There really isn't any way out for
you except back to the north, the way you came in.
[ obvious exits: N ]7448
Door north: woods
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
A huge trolloc marked with a whirlwind snorts here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A huge grizzly bear is here standing on its haunches.
A huge grizzly bear is here standing on its haunches.
n
o S HP:Wounded DP:Bursting MV:Tiring >
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]7428
Door south: woods
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A green woodpecker is visible flying high in the sky.
A shadow stallion has arrived from the south.
An Ahf'frait trolloc has arrived from the south.
n
n
o S HP:Wounded DP:Bursting MV:Tiring >
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]7427
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A shadow stallion has arrived from the south.
An Ahf'frait trolloc has arrived from the south.
rs
w
o S HP:Wounded DP:Bursting MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]7425
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
An owl is here flying around.
A shadow stallion has arrived from the south.
An Ahf'frait trolloc has arrived from the south.
w
o S HP:Wounded DP:Bursting MV:Strong >
w
[ride shadow]
A shadow stallion stops following you.
You start riding it.
w
w
o R S HP:Wounded DP:Full MV:Strong > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]7424
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A crow is visible flying high in the sky.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Strong > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]7423
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
w
w
o R S HP:Wounded DP:Full MV:Strong >
w
w
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]7513
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
* R S HP:Wounded DP:Full MV:Tiring > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]7514
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Tiring > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]7515
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]7516
Door south: Door
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A pale man wearing farming clothes angrily approaches you.
A panther stalks through the wilderness.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring >
w
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]7517
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A raven is here flying around.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Tiring >
w
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]7518
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
The corpse of the pale farmer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W D ]7519
Door down: grass
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving down.
The corpse of a raven is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
An Ahf'frait trolloc has arrived from the east.
Re: Fence Fight today
* R S HP:Wounded DP:Full MV:Tiring > In Front of a Cottage
This cottage seems to have been neglected for quite a while. The people who
lived here must have left this place in a hurry, since everything was left
as if the people were suddenly spirited away from the task they were doing.
The cottage is thatched-roofed with clay and straw amalgam walls. No sign
of life is detectable. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]7520
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring >
n
You can't ride in there.
o R S HP:Wounded DP:Full MV:Tiring > You can't ride in there.
n
o R S HP:Wounded DP:Full MV:Tiring >
n
Naberius narrates 'everyone else left us'
You can't ride in there.
o R S HP:Wounded DP:Full MV:Tiring > You can't ride in there.
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring >
Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring >
Tapatio narrates 'well thought I had backpu'
e
o R S HP:Wounded DP:Full MV:Tiring >
n
n
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W D ]7519
Door down: grass
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving down.
The corpse of a raven is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
An Ahf'frait trolloc has arrived from the west.
w
* R S HP:Wounded DP:Full MV:Tiring >
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]7735
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A single-edged axe lies here, wet with blood.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A set of thin metal leggings is here. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
An Ahf'frait trolloc has arrived from the south.
n
o R S HP:Wounded DP:Full MV:Tiring >
n
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]7765
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A panther stalks through the wilderness.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]7737
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
You notice the death scalp of a shadow stallion slain in Shienar is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
n
n
o R S HP:Wounded DP:Full MV:Tiring >
n
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]8496
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the south.
n
o R S HP:Wounded DP:Full MV:Tiring > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]8149
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
w
o R S HP:Wounded DP:Full MV:Tiring >
w
Alas, you cannot go that way...
w
w
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
w
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]8150
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
n
n
o R S HP:Wounded DP:Full MV:Tiring >
n
Naberius narrates 'nod, thought we did'
Tapatio narrates 'guess now'
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring >
na coming
Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]7746
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A long pole with a large hook on the end lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]8154
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]8498
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring >
You narrate 'coming'
w
o R S HP:Wounded DP:Full MV:Tiring >
n
Alas, you cannot go that way...
w
w
w
s
o R S HP:Wounded DP:Full MV:Tiring > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]8499
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
An Ahf'frait trolloc has arrived from the south.
w
o R S HP:Wounded DP:Full MV:Tiring > A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]8516
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
s
o R S HP:Wounded DP:Full MV:Tiring > A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]8530
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
An Ahf'frait trolloc has arrived from the east.
w
s
o R S HP:Wounded DP:Full MV:Tiring > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]10283
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]10282
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the north.
s
w
o R S HP:Wounded DP:Full MV:Tiring >
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]8506
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]8503
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
An Ahf'frait trolloc has arrived from the north.
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]7757
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
The lone wolf is slinking about in the shadows.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of a raven is lying here.
A single-edged axe lies here, wet with blood.
A mirrored lantern has been left here.
A shattered arm lies in a bloody red and purple mess. [3]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A warhorse is here, stamping his feet impatiently.
A draft horse is here.
An Ahf'frait trolloc has arrived from the north.
o R S HP:Wounded DP:Full MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
*Shinobi* is standing here.
*Dixon* is standing here.
A muzzled trolloc is here, fighting Pial.
A muzzled trolloc is here, fighting Pial.
*Pial* is here, fighting a muzzled trolloc, riding a warhorse.
An Ahf'frait trolloc has arrived from the east.
* R S HP:Wounded DP:Full MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
An Ahf'frait trolloc has arrived from the north.
o R S HP:Wounded DP:Full MV:Tiring >
Alas, you cannot go that way...
na flee now
o R S HP:Wounded DP:Full MV:Tiring >
n
You narrate 'flee now'
whe
o R S HP:Wounded DP:Full MV:Tiring >
Your mount is too exhausted. <-- you have got to be kidding me!
o R S HP:Wounded DP:Full MV:Tiring >
Players in your Zone
--------------------
Shzrei - A Trolloc Camp
Naberius - A Rocky Opening
Tapatio - Stallion Pen
o R S HP:Wounded DP:Full MV:Tiring >
op wood
I see no wood here.
dism
n
2
o R S HP:Wounded DP:Full MV:Tiring >
You stop riding it.
o S HP:Wounded DP:Full MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A Dhai'mon trolloc is here, fighting Shinobi.
*Shinobi* is here, fighting a Dhai'mon trolloc.
*Dixon* is here, fighting a Dhai'mon trolloc.
A muzzled trolloc is here, fighting Pial.
A muzzled trolloc is here, fighting Pial.
*Pial* is here, fighting a muzzled trolloc, riding a warhorse.
An Ahf'frait trolloc has arrived from the south.
* S HP:Wounded DP:Full MV:Tiring >
*Shinobi* panics, and attempts to flee!
[kill human]
You try to scythe *Shinobi*, but he parries successfully.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Shinobi: Scratched >
You try to scythe *Shinobi*, but he parries successfully.
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
*Dixon* smites a Dhai'mon trolloc's body extremely hard.
Shinobi swiftly dodges a Dhai'mon trolloc's attempt to hack him.
A muzzled trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
*Pial* strikes a muzzled trolloc's head extremely hard.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Shinobi: Scratched >
op fence
Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Shinobi: Scratched >
op fence
op fence
*Shinobi* leaves west.
Ok.
*Pial* closes the fence.
op fence
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring > The fence is opened from the other side.
It's already open!
*Pial* closes the fence.
This cottage seems to have been neglected for quite a while. The people who
lived here must have left this place in a hurry, since everything was left
as if the people were suddenly spirited away from the task they were doing.
The cottage is thatched-roofed with clay and straw amalgam walls. No sign
of life is detectable. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]7520
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring >
n
You can't ride in there.
o R S HP:Wounded DP:Full MV:Tiring > You can't ride in there.
n
o R S HP:Wounded DP:Full MV:Tiring >
n
Naberius narrates 'everyone else left us'
You can't ride in there.
o R S HP:Wounded DP:Full MV:Tiring > You can't ride in there.
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring >
Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring >
Tapatio narrates 'well thought I had backpu'
e
o R S HP:Wounded DP:Full MV:Tiring >
n
n
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W D ]7519
Door down: grass
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving down.
The corpse of a raven is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
An Ahf'frait trolloc has arrived from the west.
w
* R S HP:Wounded DP:Full MV:Tiring >
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]7735
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A single-edged axe lies here, wet with blood.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A set of thin metal leggings is here. [2]
Some thick-soled, heavy leather boots stand stiffly together. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A sickly, skinny deer stands here in a daze.
An Ahf'frait trolloc has arrived from the south.
n
o R S HP:Wounded DP:Full MV:Tiring >
n
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]7765
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A panther stalks through the wilderness.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]7737
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
You notice the death scalp of a shadow stallion slain in Shienar is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
n
n
o R S HP:Wounded DP:Full MV:Tiring >
n
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]8496
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the south.
n
o R S HP:Wounded DP:Full MV:Tiring > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]8149
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
w
o R S HP:Wounded DP:Full MV:Tiring >
w
Alas, you cannot go that way...
w
w
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring > Alas, you cannot go that way...
w
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]8150
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]8151
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
n
n
o R S HP:Wounded DP:Full MV:Tiring >
n
Naberius narrates 'nod, thought we did'
Tapatio narrates 'guess now'
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]8152
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]7745
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a forest boar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring >
na coming
Alas, you cannot go that way...
o R S HP:Wounded DP:Full MV:Tiring > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]7746
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A long pole with a large hook on the end lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]8154
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]8498
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the south.
o R S HP:Wounded DP:Full MV:Tiring >
You narrate 'coming'
w
o R S HP:Wounded DP:Full MV:Tiring >
n
Alas, you cannot go that way...
w
w
w
s
o R S HP:Wounded DP:Full MV:Tiring > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]8499
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
An Ahf'frait trolloc has arrived from the south.
w
o R S HP:Wounded DP:Full MV:Tiring > A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]8516
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
s
o R S HP:Wounded DP:Full MV:Tiring > A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]8530
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
An Ahf'frait trolloc has arrived from the east.
w
s
o R S HP:Wounded DP:Full MV:Tiring > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]10283
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A cute brown deer eyes you nervously.
An Ahf'frait trolloc has arrived from the east.
w
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]10282
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the north.
s
w
o R S HP:Wounded DP:Full MV:Tiring >
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]8506
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]8503
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A young and strong buck is here, munching some grass.
An Ahf'frait trolloc has arrived from the north.
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]7757
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A handsome stag stands here, ready to run.
The lone wolf is slinking about in the shadows.
An Ahf'frait trolloc has arrived from the east.
o R S HP:Wounded DP:Full MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]7751
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of a raven is lying here.
A single-edged axe lies here, wet with blood.
A mirrored lantern has been left here.
A shattered arm lies in a bloody red and purple mess. [3]
A bruised and bloody leg lies on the ground, torn from its socket. [4]
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A warhorse is here, stamping his feet impatiently.
A draft horse is here.
An Ahf'frait trolloc has arrived from the north.
o R S HP:Wounded DP:Full MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
*Shinobi* is standing here.
*Dixon* is standing here.
A muzzled trolloc is here, fighting Pial.
A muzzled trolloc is here, fighting Pial.
*Pial* is here, fighting a muzzled trolloc, riding a warhorse.
An Ahf'frait trolloc has arrived from the east.
* R S HP:Wounded DP:Full MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A wild hog snorts angrily, pawing at the ground.
An Ahf'frait trolloc has arrived from the north.
o R S HP:Wounded DP:Full MV:Tiring >
Alas, you cannot go that way...
na flee now
o R S HP:Wounded DP:Full MV:Tiring >
n
You narrate 'flee now'
whe
o R S HP:Wounded DP:Full MV:Tiring >
Your mount is too exhausted. <-- you have got to be kidding me!
o R S HP:Wounded DP:Full MV:Tiring >
Players in your Zone
--------------------
Shzrei - A Trolloc Camp
Naberius - A Rocky Opening
Tapatio - Stallion Pen
o R S HP:Wounded DP:Full MV:Tiring >
op wood
I see no wood here.
dism
n
2
o R S HP:Wounded DP:Full MV:Tiring >
You stop riding it.
o S HP:Wounded DP:Full MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A Dhai'mon trolloc is here, fighting Shinobi.
*Shinobi* is here, fighting a Dhai'mon trolloc.
*Dixon* is here, fighting a Dhai'mon trolloc.
A muzzled trolloc is here, fighting Pial.
A muzzled trolloc is here, fighting Pial.
*Pial* is here, fighting a muzzled trolloc, riding a warhorse.
An Ahf'frait trolloc has arrived from the south.
* S HP:Wounded DP:Full MV:Tiring >
*Shinobi* panics, and attempts to flee!
[kill human]
You try to scythe *Shinobi*, but he parries successfully.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Shinobi: Scratched >
You try to scythe *Shinobi*, but he parries successfully.
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
*Dixon* smites a Dhai'mon trolloc's body extremely hard.
Shinobi swiftly dodges a Dhai'mon trolloc's attempt to hack him.
A muzzled trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
*Pial* strikes a muzzled trolloc's head extremely hard.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Shinobi: Scratched >
op fence
Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Shinobi: Scratched >
op fence
op fence
*Shinobi* leaves west.
Ok.
*Pial* closes the fence.
op fence
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring > The fence is opened from the other side.
It's already open!
*Pial* closes the fence.
Re: Fence Fight today
* S HP:Wounded DP:Full MV:Tiring > Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring > Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > Ok.
* S HP:Wounded DP:Full MV:Tiring >
m bash
The fence closes quietly.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > Ok.
*Pial* closes the fence.
2
* S HP:Wounded DP:Full MV:Tiring >
2
*Dixon* panics, and attempts to flee!
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > A Dhai'mon trolloc tickles Dixon's left arm with his
hack.
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
A muzzled trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
*Pial* strikes a muzzled trolloc's body.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > *Dixon* leaves west.
Ok.
*Pial* closes the fence.
2
* S HP:Wounded DP:Full MV:Tiring >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > Ok.
2
* S HP:Wounded DP:Full MV:Tiring >
[order ahf]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring >
[kill human]
You try to scythe *Pial*, but he parries successfully.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded > [kill
human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
s
[kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded > [kill
human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
[kill human]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
No way! You're fighting for your life!
2
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
2
You scythe *Pial*'s body very hard.
An Ahf'frait trolloc joins a muzzled trolloc's fight!
A Dhai'mon trolloc joins a muzzled trolloc's fight!
A muzzled trolloc tickles Pial's left foot with his cleave.
A muzzled trolloc tries to cleave Pial, but he deflects the blow.
*Pial* strikes a muzzled trolloc's right arm very hard.
A muzzled trolloc is dead! R.I.P.
Your blood freezes as you hear a muzzled trolloc's death cry.
*Dixon* has arrived from the west.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded > [kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
[kill human]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded > [kill human]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
[kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded > Naberius clumsily approaches
*Shinobi*, broadcasting his intentions.
[kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
*Shinobi* tries to pierce Naberius, but he parries successfully.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
*Dixon* smites Naberius's left leg.
Naberius panics, and attempts to flee!
op fence
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
op fence
The hog has arrived from the south.
*Shinobi* tries to pierce Naberius, but he deflects the blow.
A Dhai'mon trolloc tries to hack Pial, but he deflects the blow.
An Ahf'frait trolloc pounds Pial's right arm.
You try to scythe *Pial*, but he parries successfully.
A muzzled trolloc tries to cleave Pial, but he dodges the attack.
*Shinobi* panics, and attempts to flee!
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded >
op fence
op fence
Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > It's
already open!
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > It's
already open!
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > It's
already open!
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded >
Naberius avoids being bashed by *Dixon* who loses his balance and falls!
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > *Pial*
strikes a Dhai'mon trolloc's right leg very hard.
*Shinobi* tries to pierce Naberius, but he parries successfully.
A Dhai'mon trolloc tickles Pial's head with his hack.
An Ahf'frait trolloc tries to pound Pial, but he parries successfully.
You scythe *Pial*'s body very hard.
A muzzled trolloc tries to cleave Pial, but he dodges the attack.
Ok.
*Pial* closes the fence.
bash
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > It's
already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius leaves east.
Ok.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Tapatio has arrived from the north.
Tapatio panics, and attempts to flee!
Tapatio leaves north.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Tapatio has arrived from the north.
Tapatio panics, and attempts to flee!
Tapatio leaves north.
*Pial* closes the fence.
-=
*Dixon* clambers to his feet.
+
*Pial* strikes a Dhai'mon trolloc's body.
A Dhai'mon trolloc tries to hack Pial, but he parries successfully.
An Ahf'frait trolloc pounds Pial's right arm hard.
A muzzled trolloc tickles Pial's body with his cleave.
*
*Dixon* tries to smite you, but you deflect the blow.
*
+=
-
-
The fence is opened from the other side.
*Pial* closes the fence.
=
As *Pial* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
*Pial* strikes a Dhai'mon trolloc's left arm.
A Dhai'mon trolloc tries to hack Pial, but he deflects the blow.
An Ahf'frait trolloc tries to pound Pial, but he parries successfully.
A muzzled trolloc tickles Pial's body with his cleave.
op fence
op fence
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
op fence
The fence is opened from the other side.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
op fence
op fence
op fence
op fence
op fence
Naberius barely pierces *Dixon*'s right leg.
Ok.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
*Dixon* closes the fence.
Ok.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
*Dixon* closes the fence.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius pierces *Dixon*'s right leg.
*Dixon* barely smites your right leg.
*Pial* strikes a Dhai'mon trolloc's right leg hard.
A Dhai'mon trolloc tickles Pial's body with his hack.
An Ahf'frait trolloc tries to pound Pial, but he deflects the blow.
You scythe *Pial*'s body hard.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
The fence is opened from the other side.
It's already open!
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
*Dixon* closes the fence.
The fence is opened from the other side.
It's already open!
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius tickles *Dixon*'s left leg with his pierce.
Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
whe
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
*Dixon* closes the fence.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius pierces *Dixon*'s right arm.
*Dixon* tries to smite you, but you deflect the blow.
*Pial* strikes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to hack Pial, but he deflects the blow.
An Ahf'frait trolloc pounds Pial's body.
You scythe *Pial*'s right leg hard.
A muzzled trolloc tries to cleave Pial, but he dodges the attack.
Ok.
*Pial* closes the fence.
na u ok?
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
Tapatio has arrived from the north.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
Tapatio panics, and attempts to flee!
Tapatio leaves south.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
whe
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
*Pial* panics, and attempts to flee!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius pierces *Dixon*'s left arm.
*Dixon* smites your left leg.
*Pial* tries to strike a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tickles Pial's right arm with his hack.
An Ahf'frait trolloc barely tickles Pial's head with his pound.
You scythe *Pial*'s left leg hard.
Your blood freezes as you hear someone's death cry.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
*Pial* leaves east riding a warhorse.
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt > *Dixon* closes the fence.
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
Players in your Zone
--------------------
Tapatio - Outside A Trolloc Camp
Naberius - In Front Of The Dark Tower
Shzrei - In Front Of The Dark Tower
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt > *Dixon* closes the fence.
Naberius opens the fence.
You narrate 'u ok?'
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
f
*Dixon* closes the fence.
Naberius opens the fence.
Players in your Zone
--------------------
Tapatio - Outside A Trolloc Camp
Naberius - In Front Of The Dark Tower
Shzrei - In Front Of The Dark Tower
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
s
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
*Pial* has arrived from the east, riding a warhorse.
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
A muzzled trolloc joins Naberius's fight!
A Dhai'mon trolloc joins a muzzled trolloc's fight!
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
Naberius barely pierces *Dixon*'s body.
*Dixon* closes the fence.
Naberius opens the fence.
You panic and attempt to flee!
*Dixon* closes the fence.
Naberius opens the fence.
You flee head over heels.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]7758
Fleeing
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
The corpse of a hideous trolloc is lying here.
A soft leather pouch has been discarded here.
Some thick-soled, heavy leather boots stand stiffly together.
*Langois* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Wounded DP:Full MV:Tiring >
The fence closes quietly.
The fence is opened from the other side.
Tapatio narrates 'im out'
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
*Pial* is standing here, riding a warhorse.
Naberius the Cowering Snot is here, fighting Dixon.
A wild hog snorts angrily, pawing at the ground.
*Dixon* is here, fighting Naberius.
You sense a hidden life form in the area...
An Ahf'frait trolloc is here, fighting Dixon.
A Dhai'mon trolloc is here, fighting Dixon.
A muzzled trolloc is here, fighting Dixon.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* tries to smite Naberius, but he parries successfully.
The hog leaves south.
An Ahf'frait trolloc tickles Dixon's left hand with his pound.
A Dhai'mon trolloc barely hacks Dixon's body.
A muzzled trolloc barely tickles Dixon's right foot with his cleave.
Naberius barely pierces *Dixon*'s head.
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
*Pial* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* S HP:Wounded DP:Full MV:Tiring >
s
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Wounded DP:Full MV:Tiring >
e
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]77567756
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A wolfish trolloc is here, howling for blood.
o S HP:Wounded DP:Full MV:Tiring >
Naberius narrates 'nice'
.
o S HP:Wounded DP:Full MV:Tiring >
[order trolloc follow shzrei]
Your leadership status is not that high!
gg
o S HP:Wounded DP:Full MV:Tiring >
[group all]
ungr
o S HP:Wounded DP:Full MV:Tiring >
.
w
Naberius narrates 'on still'
You have disbanded the group.
o S HP:Wounded DP:Full MV:Tiring > [order trolloc follow shzrei]
A wolfish trolloc starts following you.
Ok.
p n
o S HP:Wounded DP:Full MV:Tiring >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wolfish trolloc has arrived from the east.
o S HP:Wounded DP:Full MV:Tiring >
[order trolloc]
A wolfish trolloc leaves north.
Ok.
s
o S HP:Wounded DP:Full MV:Tiring >
Naberius narrates '1s fence'
gg
o S HP:Wounded DP:Full MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A war axe has been left on the ground here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Full MV:Tiring >
ungr
[group all]
A wolfish trolloc is now a member of your group.
o S HP:Wounded DP:Full MV:Tiring >
e
.
You have disbanded the group.
o S HP:Wounded DP:Bursting MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
* S HP:Wounded DP:Bursting MV:Tiring >
[order trolloc follow shzrei]
That person isn't here.
* S HP:Wounded DP:Bursting MV:Tiring >
n
w
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Langois* is standing here.
w
o S HP:Wounded DP:Bursting MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Wounded DP:Bursting MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A wolfish trolloc is here, fighting Dixon.
*Pial* is standing here, riding a warhorse.
*Dixon* is here, fighting a wolfish trolloc.
An Ahf'frait trolloc is here, fighting Dixon.
A Dhai'mon trolloc is here, fighting Dixon.
A muzzled trolloc is here, fighting Dixon.
*Pial* strikes your body.
u
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring > Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > Ok.
* S HP:Wounded DP:Full MV:Tiring >
m bash
The fence closes quietly.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > Ok.
*Pial* closes the fence.
2
* S HP:Wounded DP:Full MV:Tiring >
2
*Dixon* panics, and attempts to flee!
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > A Dhai'mon trolloc tickles Dixon's left arm with his
hack.
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
A muzzled trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
*Pial* strikes a muzzled trolloc's body.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > *Dixon* leaves west.
Ok.
*Pial* closes the fence.
2
* S HP:Wounded DP:Full MV:Tiring >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring > Ok.
2
* S HP:Wounded DP:Full MV:Tiring >
[order ahf]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring >
[kill human]
You try to scythe *Pial*, but he parries successfully.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded > [kill
human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
s
[kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded > [kill
human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
[kill human]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
No way! You're fighting for your life!
2
* S HP:Wounded DP:Full MV:Tiring - a muzzled trolloc: Critical - Pial: Wounded >
2
You scythe *Pial*'s body very hard.
An Ahf'frait trolloc joins a muzzled trolloc's fight!
A Dhai'mon trolloc joins a muzzled trolloc's fight!
A muzzled trolloc tickles Pial's left foot with his cleave.
A muzzled trolloc tries to cleave Pial, but he deflects the blow.
*Pial* strikes a muzzled trolloc's right arm very hard.
A muzzled trolloc is dead! R.I.P.
Your blood freezes as you hear a muzzled trolloc's death cry.
*Dixon* has arrived from the west.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded > [kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
[kill human]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded > [kill human]
Ok.
2
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
[kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded > Naberius clumsily approaches
*Shinobi*, broadcasting his intentions.
[kill human]
Ok.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
*Shinobi* tries to pierce Naberius, but he parries successfully.
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
*Dixon* smites Naberius's left leg.
Naberius panics, and attempts to flee!
op fence
* S HP:Wounded DP:Full MV:Tiring - Pial: Wounded >
op fence
The hog has arrived from the south.
*Shinobi* tries to pierce Naberius, but he deflects the blow.
A Dhai'mon trolloc tries to hack Pial, but he deflects the blow.
An Ahf'frait trolloc pounds Pial's right arm.
You try to scythe *Pial*, but he parries successfully.
A muzzled trolloc tries to cleave Pial, but he dodges the attack.
*Shinobi* panics, and attempts to flee!
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded >
op fence
op fence
Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > It's
already open!
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > It's
already open!
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > It's
already open!
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded >
Naberius avoids being bashed by *Dixon* who loses his balance and falls!
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Hurt - Pial: Wounded > *Pial*
strikes a Dhai'mon trolloc's right leg very hard.
*Shinobi* tries to pierce Naberius, but he parries successfully.
A Dhai'mon trolloc tickles Pial's head with his hack.
An Ahf'frait trolloc tries to pound Pial, but he parries successfully.
You scythe *Pial*'s body very hard.
A muzzled trolloc tries to cleave Pial, but he dodges the attack.
Ok.
*Pial* closes the fence.
bash
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > It's
already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius leaves east.
Ok.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Tapatio has arrived from the north.
Tapatio panics, and attempts to flee!
Tapatio leaves north.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Tapatio has arrived from the north.
Tapatio panics, and attempts to flee!
Tapatio leaves north.
*Pial* closes the fence.
-=
*Dixon* clambers to his feet.
+
*Pial* strikes a Dhai'mon trolloc's body.
A Dhai'mon trolloc tries to hack Pial, but he parries successfully.
An Ahf'frait trolloc pounds Pial's right arm hard.
A muzzled trolloc tickles Pial's body with his cleave.
*
*Dixon* tries to smite you, but you deflect the blow.
*
+=
-
-
The fence is opened from the other side.
*Pial* closes the fence.
=
As *Pial* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
*Pial* strikes a Dhai'mon trolloc's left arm.
A Dhai'mon trolloc tries to hack Pial, but he deflects the blow.
An Ahf'frait trolloc tries to pound Pial, but he parries successfully.
A muzzled trolloc tickles Pial's body with his cleave.
op fence
op fence
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
op fence
The fence is opened from the other side.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
op fence
op fence
op fence
op fence
op fence
Naberius barely pierces *Dixon*'s right leg.
Ok.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
*Dixon* closes the fence.
Ok.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
*Dixon* closes the fence.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius pierces *Dixon*'s right leg.
*Dixon* barely smites your right leg.
*Pial* strikes a Dhai'mon trolloc's right leg hard.
A Dhai'mon trolloc tickles Pial's body with his hack.
An Ahf'frait trolloc tries to pound Pial, but he deflects the blow.
You scythe *Pial*'s body hard.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
The fence is opened from the other side.
It's already open!
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
op fence
*Dixon* closes the fence.
The fence is opened from the other side.
It's already open!
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius tickles *Dixon*'s left leg with his pierce.
Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
op fence
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
whe
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
*Dixon* closes the fence.
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded > Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Ok.
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Wounded >
Naberius pierces *Dixon*'s right arm.
*Dixon* tries to smite you, but you deflect the blow.
*Pial* strikes a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to hack Pial, but he deflects the blow.
An Ahf'frait trolloc pounds Pial's body.
You scythe *Pial*'s right leg hard.
A muzzled trolloc tries to cleave Pial, but he dodges the attack.
Ok.
*Pial* closes the fence.
na u ok?
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
Tapatio has arrived from the north.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
Tapatio panics, and attempts to flee!
Tapatio leaves south.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
*Pial* closes the fence.
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
whe
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
*Pial* panics, and attempts to flee!
* S HP:Wounded DP:Full MV:Tiring - a Dhai'mon trolloc: Wounded - Pial: Battered >
Naberius pierces *Dixon*'s left arm.
*Dixon* smites your left leg.
*Pial* tries to strike a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tickles Pial's right arm with his hack.
An Ahf'frait trolloc barely tickles Pial's head with his pound.
You scythe *Pial*'s left leg hard.
Your blood freezes as you hear someone's death cry.
A muzzled trolloc tries to cleave Pial, but he parries successfully.
*Dixon* closes the fence.
Naberius opens the fence.
It's already open!
*Pial* leaves east riding a warhorse.
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt > *Dixon* closes the fence.
Naberius opens the fence.
It's already open!
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
Players in your Zone
--------------------
Tapatio - Outside A Trolloc Camp
Naberius - In Front Of The Dark Tower
Shzrei - In Front Of The Dark Tower
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt > *Dixon* closes the fence.
Naberius opens the fence.
You narrate 'u ok?'
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
f
*Dixon* closes the fence.
Naberius opens the fence.
Players in your Zone
--------------------
Tapatio - Outside A Trolloc Camp
Naberius - In Front Of The Dark Tower
Shzrei - In Front Of The Dark Tower
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
s
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
*Dixon* closes the fence.
Naberius opens the fence.
*Pial* has arrived from the east, riding a warhorse.
* S HP:Wounded DP:Full MV:Tiring - Dixon: Hurt >
A muzzled trolloc joins Naberius's fight!
A Dhai'mon trolloc joins a muzzled trolloc's fight!
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
Naberius barely pierces *Dixon*'s body.
*Dixon* closes the fence.
Naberius opens the fence.
You panic and attempt to flee!
*Dixon* closes the fence.
Naberius opens the fence.
You flee head over heels.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]7758
Fleeing
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
The corpse of a hideous trolloc is lying here.
A soft leather pouch has been discarded here.
Some thick-soled, heavy leather boots stand stiffly together.
*Langois* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Wounded DP:Full MV:Tiring >
The fence closes quietly.
The fence is opened from the other side.
Tapatio narrates 'im out'
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
*Pial* is standing here, riding a warhorse.
Naberius the Cowering Snot is here, fighting Dixon.
A wild hog snorts angrily, pawing at the ground.
*Dixon* is here, fighting Naberius.
You sense a hidden life form in the area...
An Ahf'frait trolloc is here, fighting Dixon.
A Dhai'mon trolloc is here, fighting Dixon.
A muzzled trolloc is here, fighting Dixon.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* tries to smite Naberius, but he parries successfully.
The hog leaves south.
An Ahf'frait trolloc tickles Dixon's left hand with his pound.
A Dhai'mon trolloc barely hacks Dixon's body.
A muzzled trolloc barely tickles Dixon's right foot with his cleave.
Naberius barely pierces *Dixon*'s head.
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
*Pial* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* S HP:Wounded DP:Full MV:Tiring >
s
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
* S HP:Wounded DP:Full MV:Tiring >
*Dixon* closes the fence.
Naberius opens the fence.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Wounded DP:Full MV:Tiring >
e
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]77567756
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A wolfish trolloc is here, howling for blood.
o S HP:Wounded DP:Full MV:Tiring >
Naberius narrates 'nice'
.
o S HP:Wounded DP:Full MV:Tiring >
[order trolloc follow shzrei]
Your leadership status is not that high!
gg
o S HP:Wounded DP:Full MV:Tiring >
[group all]
ungr
o S HP:Wounded DP:Full MV:Tiring >
.
w
Naberius narrates 'on still'
You have disbanded the group.
o S HP:Wounded DP:Full MV:Tiring > [order trolloc follow shzrei]
A wolfish trolloc starts following you.
Ok.
p n
o S HP:Wounded DP:Full MV:Tiring >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wolfish trolloc has arrived from the east.
o S HP:Wounded DP:Full MV:Tiring >
[order trolloc]
A wolfish trolloc leaves north.
Ok.
s
o S HP:Wounded DP:Full MV:Tiring >
Naberius narrates '1s fence'
gg
o S HP:Wounded DP:Full MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]7754
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A war axe has been left on the ground here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Full MV:Tiring >
ungr
[group all]
A wolfish trolloc is now a member of your group.
o S HP:Wounded DP:Full MV:Tiring >
e
.
You have disbanded the group.
o S HP:Wounded DP:Bursting MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]7755
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
* S HP:Wounded DP:Bursting MV:Tiring >
[order trolloc follow shzrei]
That person isn't here.
* S HP:Wounded DP:Bursting MV:Tiring >
n
w
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]7756
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Langois* is standing here.
w
o S HP:Wounded DP:Bursting MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o S HP:Wounded DP:Bursting MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A wolfish trolloc is here, fighting Dixon.
*Pial* is standing here, riding a warhorse.
*Dixon* is here, fighting a wolfish trolloc.
An Ahf'frait trolloc is here, fighting Dixon.
A Dhai'mon trolloc is here, fighting Dixon.
A muzzled trolloc is here, fighting Dixon.
*Pial* strikes your body.
u
Re: Fence Fight today
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered > No way! You're fighting for
your life!
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered >
You try to scythe *Pial*, but he parries successfully.
*Pial* strikes your body.
*Dixon* smites a wolfish trolloc's left arm extremely hard.
A wolfish trolloc tickles Dixon's right hand with its cleave.
An Ahf'frait trolloc barely pounds Dixon's left hand.
A Dhai'mon trolloc tickles Dixon's right foot with his hack.
A muzzled trolloc barely tickles Dixon's body with his cleave.
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered >
No way! You're fighting for your life!
f
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered >
s
Naberius leaves south.
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered > You panic
and attempt to flee!
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
Fleeing
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Tiring >
u
u
*Shinobi* has arrived from the east.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
o S HP:Wounded DP:Bursting MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
o S HP:Wounded DP:Bursting MV:Tiring >
n
.
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Bursting MV:Tiring >
[order trolloc follow shzrei]
A Ghar'ghael trolloc starts following you.
Ok.
o S HP:Wounded DP:Bursting MV:Tiring >
2
2
2
[kill human]
They aren't here.
o S HP:Wounded DP:Bursting MV:Tiring > [kill human]
They aren't here.
stat
o S HP:Wounded DP:Bursting MV:Tiring >
s
[kill human]
They aren't here.
o S HP:Wounded DP:Bursting MV:Tiring > You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 11.3 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 80, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
d
d
o S HP:Wounded DP:Bursting MV:Tiring >
d
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A Ghar'ghael trolloc has arrived from the north.
o S HP:Wounded DP:Bursting MV:Winded > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A Ghar'ghael trolloc has arrived from above.
p e
o S HP:Wounded DP:Bursting MV:Winded >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A Ghar'ghael trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
[order trolloc]
A Ghar'ghael trolloc leaves east.
Ok.
o S HP:Wounded DP:Bursting MV:Winded >
u
u
u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
n
o S HP:Wounded DP:Bursting MV:Winded >
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
gg
o S HP:Wounded DP:Bursting MV:Winded >
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
ungr
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Bursting MV:Winded > [group all]
A Ghar'ghael trolloc is now a member of your group.
.
o S HP:Wounded DP:Bursting MV:Winded >
You have disbanded the group.
s
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc follow shzrei]
A Dha'vol trolloc starts following you.
Ok.
d
o S HP:Wounded DP:Bursting MV:Winded >
d
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the north.
d
o S HP:Wounded DP:Bursting MV:Winded > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A Dha'vol trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A Dha'vol trolloc has arrived from above.
p e
o S HP:Wounded DP:Bursting MV:Winded >
Naberius narrates 'on or off? '
u
o S HP:Wounded DP:Bursting MV:Winded >
u
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc]
A Dha'vol trolloc leaves east.
Ok.
u
o S HP:Wounded DP:Bursting MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
n
o S HP:Wounded DP:Bursting MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
o S HP:Wounded DP:Bursting MV:Winded >
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
na 1s fence
o S HP:Wounded DP:Bursting MV:Winded >
gg
You narrate '1s fence'
ungr
o S HP:Wounded DP:Bursting MV:Winded >
[group all]
A Dha'vol trolloc is now a member of your group.
.
s
o S HP:Wounded DP:Bursting MV:Winded >
You have disbanded the group.
d
d
d
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc follow shzrei]
A Ko'bal trolloc stops following a myrddraal.
A Ko'bal trolloc starts following you.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A Ko'bal trolloc has arrived from the north.
p e
o S HP:Wounded DP:Bursting MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A Ko'bal trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A Ko'bal trolloc has arrived from above.
u
o S HP:Wounded DP:Bursting MV:Winded >
u
Alas, you cannot go that way...
u
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc]
A Ko'bal trolloc leaves east.
Ok.
n
o S HP:Wounded DP:Bursting MV:Winded > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
o S HP:Wounded DP:Bursting MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
o S HP:Wounded DP:Bursting MV:Winded > Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
gg
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Bursting MV:Winded >
ungr
[group all]
A Ko'bal trolloc is now a member of your group.
.
s
o S HP:Wounded DP:Bursting MV:Winded > You have disbanded the group.
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc follow shzrei]
A ramshorned trolloc stops following a myrddraal.
A ramshorned trolloc starts following you.
Ok.
d
d
o S HP:Wounded DP:Bursting MV:Winded >
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A ramshorned trolloc has arrived from the north.
d
o S HP:Wounded DP:Bursting MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A ramshorned trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A ramshorned trolloc has arrived from above.
scsn
o S HP:Wounded DP:Bursting MV:Winded >
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
A Ko'bal trolloc has arrived from the east.
Arglebargle, glop-glyf!?!
scan e
o S HP:Wounded DP:Bursting MV:Winded >
*Shinobi* is standing here.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o S HP:Wounded DP:Bursting MV:Winded >
e
2
2
2
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A ramshorned trolloc has arrived from the west.
o S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
whe
o S HP:Wounded DP:Bursting MV:Winded >
Naberius narrates 'on i nfence'
[kill human]
They aren't here.
*Pial* has arrived from the east, riding a warhorse.
2
* S HP:Wounded DP:Bursting MV:Winded >
[kill human]
You try to scythe *Pial*, but he deflects the blow.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > Players in your Zone
--------------------
Shzrei - In Front Of The Dark Tower
Naberius - Stallion Pen
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
2
[kill human]
Ok.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
[kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
op fence
[kill human]
Ok.
op fence
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* tries to strike you, but you parry successfully.
A ramshorned trolloc joins your fight!
A Dha'vol trolloc joins your fight!
A Ghar'ghael trolloc joins a Dha'vol trolloc's fight!
A wolfish trolloc joins a Dha'vol trolloc's fight!
An Ahf'frait trolloc joins a Dha'vol trolloc's fight!
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
You try to scythe *Pial*, but he deflects the blow.
Ok.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence closes quietly.
Naberius narrates 'open fence'
Ok.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence closes quietly.
Ok.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
op fence
The fence closes quietly.
Ok.
op fence
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence is opened from the
other side.
It's already open!
*Pial* panics, and attempts to flee!
op fence
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
op fence
op fence
op fence
The fence closes quietly.
Ok.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence closes quietly.
The fence is opened from the other side.
It's already open!
*Pial* leaves east riding a warhorse.
o S HP:Wounded DP:Bursting MV:Winded > A wolfish trolloc leaves north.
An Ahf'frait trolloc leaves south.
A Dhai'mon trolloc leaves north.
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
The fence is opened from the other side.
It's already open!
2
2
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
The fence is opened from the other side.
It's already open!
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
Ok.
whe
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
[kill human]
They aren't here.
*Pial* has arrived from the east, riding a warhorse.
2
2
* S HP:Wounded DP:Bursting MV:Winded >
[kill human]
You try to scythe *Pial*, but he parries successfully.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > Players in your Zone
--------------------
Shzrei - In Front Of The Dark Tower
Naberius - Stallion Pen
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* tries to strike you, but you parry successfully.
A ramshorned trolloc joins your fight!
A Dha'vol trolloc joins your fight!
A Ghar'ghael trolloc joins a Dha'vol trolloc's fight!
A muzzled trolloc joins a Dha'vol trolloc's fight!
You try to scythe *Pial*, but he parries successfully.
[kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
[kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* panics, and attempts to flee!
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence is opened from the other side.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
na need out?
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
*Pial* leaves south riding a warhorse.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
You narrate 'need out?'
op fence
o S HP:Wounded DP:Bursting MV:Winded >
op fence
The fence is opened from the other side.
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
op fence
op fence
o S HP:Wounded DP:Bursting MV:Winded > Ok.
op fence
2
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
The fence is opened from the other side.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
The fence is opened from the other side.
It's already open!
s
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > It's already open!
o S HP:Wounded DP:Bursting MV:Winded >
stat
It's already open!
o S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
o S HP:Wounded DP:Bursting MV:Winded >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A huge trolloc marked with a whirlwind snorts here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A ramshorned trolloc has arrived from the north.
your life!
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered >
You try to scythe *Pial*, but he parries successfully.
*Pial* strikes your body.
*Dixon* smites a wolfish trolloc's left arm extremely hard.
A wolfish trolloc tickles Dixon's right hand with its cleave.
An Ahf'frait trolloc barely pounds Dixon's left hand.
A Dhai'mon trolloc tickles Dixon's right foot with his hack.
A muzzled trolloc barely tickles Dixon's body with his cleave.
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered >
No way! You're fighting for your life!
f
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered >
s
Naberius leaves south.
* S HP:Wounded DP:Bursting MV:Tiring - Pial: Battered > You panic
and attempt to flee!
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
Fleeing
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Tiring >
u
u
*Shinobi* has arrived from the east.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
o S HP:Wounded DP:Bursting MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
o S HP:Wounded DP:Bursting MV:Tiring >
n
.
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Bursting MV:Tiring >
[order trolloc follow shzrei]
A Ghar'ghael trolloc starts following you.
Ok.
o S HP:Wounded DP:Bursting MV:Tiring >
2
2
2
[kill human]
They aren't here.
o S HP:Wounded DP:Bursting MV:Tiring > [kill human]
They aren't here.
stat
o S HP:Wounded DP:Bursting MV:Tiring >
s
[kill human]
They aren't here.
o S HP:Wounded DP:Bursting MV:Tiring > You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 11.3 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 80, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
d
d
o S HP:Wounded DP:Bursting MV:Tiring >
d
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A Ghar'ghael trolloc has arrived from the north.
o S HP:Wounded DP:Bursting MV:Winded > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A Ghar'ghael trolloc has arrived from above.
p e
o S HP:Wounded DP:Bursting MV:Winded >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A Ghar'ghael trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
[order trolloc]
A Ghar'ghael trolloc leaves east.
Ok.
o S HP:Wounded DP:Bursting MV:Winded >
u
u
u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
n
o S HP:Wounded DP:Bursting MV:Winded >
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
gg
o S HP:Wounded DP:Bursting MV:Winded >
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
ungr
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Bursting MV:Winded > [group all]
A Ghar'ghael trolloc is now a member of your group.
.
o S HP:Wounded DP:Bursting MV:Winded >
You have disbanded the group.
s
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc follow shzrei]
A Dha'vol trolloc starts following you.
Ok.
d
o S HP:Wounded DP:Bursting MV:Winded >
d
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the north.
d
o S HP:Wounded DP:Bursting MV:Winded > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A Dha'vol trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A Dha'vol trolloc has arrived from above.
p e
o S HP:Wounded DP:Bursting MV:Winded >
Naberius narrates 'on or off? '
u
o S HP:Wounded DP:Bursting MV:Winded >
u
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc]
A Dha'vol trolloc leaves east.
Ok.
u
o S HP:Wounded DP:Bursting MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
n
o S HP:Wounded DP:Bursting MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
o S HP:Wounded DP:Bursting MV:Winded >
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
na 1s fence
o S HP:Wounded DP:Bursting MV:Winded >
gg
You narrate '1s fence'
ungr
o S HP:Wounded DP:Bursting MV:Winded >
[group all]
A Dha'vol trolloc is now a member of your group.
.
s
o S HP:Wounded DP:Bursting MV:Winded >
You have disbanded the group.
d
d
d
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc follow shzrei]
A Ko'bal trolloc stops following a myrddraal.
A Ko'bal trolloc starts following you.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A Ko'bal trolloc has arrived from the north.
p e
o S HP:Wounded DP:Bursting MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A Ko'bal trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A Ko'bal trolloc has arrived from above.
u
o S HP:Wounded DP:Bursting MV:Winded >
u
Alas, you cannot go that way...
u
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc]
A Ko'bal trolloc leaves east.
Ok.
n
o S HP:Wounded DP:Bursting MV:Winded > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
o S HP:Wounded DP:Bursting MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
o S HP:Wounded DP:Bursting MV:Winded > Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
gg
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]7762
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Wounded DP:Bursting MV:Winded >
ungr
[group all]
A Ko'bal trolloc is now a member of your group.
.
s
o S HP:Wounded DP:Bursting MV:Winded > You have disbanded the group.
o S HP:Wounded DP:Bursting MV:Winded > [order trolloc follow shzrei]
A ramshorned trolloc stops following a myrddraal.
A ramshorned trolloc starts following you.
Ok.
d
d
o S HP:Wounded DP:Bursting MV:Winded >
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]7761
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A ramshorned trolloc has arrived from the north.
d
o S HP:Wounded DP:Bursting MV:Winded >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]7760
A beaked trolloc is here, scouting.
A ramshorned trolloc has arrived from above.
o S HP:Wounded DP:Bursting MV:Winded > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]7759
A ramshorned trolloc has arrived from above.
scsn
o S HP:Wounded DP:Bursting MV:Winded >
Alas, you cannot go that way...
o S HP:Wounded DP:Bursting MV:Winded >
A Ko'bal trolloc has arrived from the east.
Arglebargle, glop-glyf!?!
scan e
o S HP:Wounded DP:Bursting MV:Winded >
*Shinobi* is standing here.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o S HP:Wounded DP:Bursting MV:Winded >
e
2
2
2
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A ramshorned trolloc has arrived from the west.
o S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
whe
o S HP:Wounded DP:Bursting MV:Winded >
Naberius narrates 'on i nfence'
[kill human]
They aren't here.
*Pial* has arrived from the east, riding a warhorse.
2
* S HP:Wounded DP:Bursting MV:Winded >
[kill human]
You try to scythe *Pial*, but he deflects the blow.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > Players in your Zone
--------------------
Shzrei - In Front Of The Dark Tower
Naberius - Stallion Pen
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
2
[kill human]
Ok.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
[kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
op fence
[kill human]
Ok.
op fence
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* tries to strike you, but you parry successfully.
A ramshorned trolloc joins your fight!
A Dha'vol trolloc joins your fight!
A Ghar'ghael trolloc joins a Dha'vol trolloc's fight!
A wolfish trolloc joins a Dha'vol trolloc's fight!
An Ahf'frait trolloc joins a Dha'vol trolloc's fight!
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
You try to scythe *Pial*, but he deflects the blow.
Ok.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence closes quietly.
Naberius narrates 'open fence'
Ok.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence closes quietly.
Ok.
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
op fence
The fence closes quietly.
Ok.
op fence
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence is opened from the
other side.
It's already open!
*Pial* panics, and attempts to flee!
op fence
op fence
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
op fence
op fence
op fence
The fence closes quietly.
Ok.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > The fence closes quietly.
The fence is opened from the other side.
It's already open!
*Pial* leaves east riding a warhorse.
o S HP:Wounded DP:Bursting MV:Winded > A wolfish trolloc leaves north.
An Ahf'frait trolloc leaves south.
A Dhai'mon trolloc leaves north.
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
The fence is opened from the other side.
It's already open!
2
2
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
The fence is opened from the other side.
It's already open!
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
Ok.
whe
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
[kill human]
They aren't here.
*Pial* has arrived from the east, riding a warhorse.
2
2
* S HP:Wounded DP:Bursting MV:Winded >
[kill human]
You try to scythe *Pial*, but he parries successfully.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
2
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > Players in your Zone
--------------------
Shzrei - In Front Of The Dark Tower
Naberius - Stallion Pen
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > [kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* tries to strike you, but you parry successfully.
A ramshorned trolloc joins your fight!
A Dha'vol trolloc joins your fight!
A Ghar'ghael trolloc joins a Dha'vol trolloc's fight!
A muzzled trolloc joins a Dha'vol trolloc's fight!
You try to scythe *Pial*, but he parries successfully.
[kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
[kill human]
Ok.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* panics, and attempts to flee!
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence is opened from the other side.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
na need out?
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
* S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
The fence closes quietly.
The fence is opened from the other side.
*Pial* leaves south riding a warhorse.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
You narrate 'need out?'
op fence
o S HP:Wounded DP:Bursting MV:Winded >
op fence
The fence is opened from the other side.
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
op fence
op fence
o S HP:Wounded DP:Bursting MV:Winded > Ok.
op fence
2
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
The fence is opened from the other side.
o S HP:Wounded DP:Bursting MV:Winded > The fence closes quietly.
The fence is opened from the other side.
It's already open!
s
o S HP:Wounded DP:Bursting MV:Winded >
The fence closes quietly.
Ok.
o S HP:Wounded DP:Bursting MV:Winded > It's already open!
o S HP:Wounded DP:Bursting MV:Winded >
stat
It's already open!
o S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
o S HP:Wounded DP:Bursting MV:Winded >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]7753
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A huge trolloc marked with a whirlwind snorts here.
A wild hog snorts angrily, pawing at the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A ramshorned trolloc has arrived from the north.
Re: Fence Fight today
o S HP:Wounded DP:Bursting MV:Winded >
You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 11.3 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 80, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
o S HP:Wounded DP:Bursting MV:Winded >
2
rs
[kill human]
They aren't here.
n
2
o S HP:Wounded DP:Bursting MV:Winded > [ride shadow]
You start riding it.
2
o R S HP:Wounded DP:Full MV:Winded >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
*Pial* is here, fighting a muzzled trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Pial.
A Ghar'ghael trolloc is here, fighting Pial.
A muzzled trolloc is here, fighting Pial.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Full MV:Winded > [kill human]
You try to scythe *Pial*, but he parries successfully.
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Scratched - Pial: Battered >
op fence
[kill human]
Ok.
op fence
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Scratched - Pial: Battered >
op fence
You scythe *Pial*'s body.
A ramshorned trolloc joins your fight!
A Dha'vol trolloc tickles Pial's right leg with his cleave.
A Ghar'ghael trolloc barely cleaves Pial's body.
*Pial* strikes a muzzled trolloc's right leg hard.
A muzzled trolloc cleaves Pial's right leg.
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > Ok.
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
*Pial* panics, and attempts to flee!
op fence
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
whe
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered >
It's already open!
n
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered >
2
Naberius has arrived from the north.
It's already open!
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
*Pial* leaves south riding a warhorse.
o R S HP:Wounded DP:Full MV:Winded > Naberius panics, and attempts to flee!
Naberius leaves east.
Players in your Zone
--------------------
Naberius - Thinning Woods
Shzrei - In Front Of The Dark Tower
o R S HP:Wounded DP:Full MV:Winded >
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]7758
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A clear dagger resembling an enormous curved fang catches your eye.
The corpse of a hideous trolloc is lying here.
A soft leather pouch has been discarded here.
Some thick-soled, heavy leather boots stand stiffly together.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Dhai'mon trolloc is here, fighting Shinobi.
A wolfish trolloc is here, fighting Dixon.
*Shinobi* is here, fighting a Dhai'mon trolloc.
*Dixon* is here, fighting a wolfish trolloc.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Full MV:Winded > [kill human]
You scythe *Shinobi*'s right arm into bloody fragments!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
You try to scythe *Shinobi*, but he parries successfully.
A ramshorned trolloc joins your fight!
*Dixon* smites a wolfish trolloc's body very hard.
*Shinobi* tries to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to hack Shinobi, but he parries successfully.
A wolfish trolloc barely tickles Dixon's left leg with its cleave.
*Shinobi* closes the fence.
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
cl fence
cl fence
cl fence
cl fence
cl fence
*Shinobi* gets a curved clear dagger.
Naberius narrates 'i dead'
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt > It's
already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt > It's
already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
bbb
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt > It's
already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
Naberius narrates 'coem in'
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
Naberius narrates 'have someone rescuem e'
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
bash
A ramshorned trolloc tries to cleave Shinobi, but he deflects the blow.
You scythe *Shinobi*'s body extremely hard.
*Dixon* smites a wolfish trolloc's right leg hard.
*Shinobi* barely pierces a Dhai'mon trolloc's head.
Shinobi swiftly dodges a Dhai'mon trolloc's attempt to hack him.
A wolfish trolloc tickles Dixon's left leg with its cleave.
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi: Hurt >
-
=
+*
*Shinobi* sheathes a throwing knife into a small leather sheath.
*Shinobi* wields a curved clear dagger.
*
Naberius narrates 'nvm'
+=
-
A ramshorned trolloc tries to cleave Shinobi, but he dodges the attack.
*Dixon* smites a wolfish trolloc's right arm hard.
*Shinobi* tries to pierce a Dhai'mon trolloc, but he deflects the blow.
Shinobi swiftly dodges a Dhai'mon trolloc's attempt to hack him.
A wolfish trolloc barely cleaves Dixon's head.
*Shinobi* tries to pierce a Dhai'mon trolloc, but he deflects the blow.
*Shinobi* says 'lol'
-
=
Your bash at *Shinobi* sends him sprawling!
bash demo
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
na on in fence need u as
You narrate 'on in fence need u as'
whe
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
A ramshorned trolloc cleaves Shinobi's head.
You scythe *Shinobi*'s body into bloody fragments!
*Dixon* smites a wolfish trolloc's head hard.
A Dhai'mon trolloc hacks Shinobi's left leg very hard.
A wolfish trolloc tries to cleave Dixon, but he dodges the attack.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
You scythe *Shinobi*'s body into bloody fragments!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
Players in your Zone
--------------------
Naberius - A Trolloc Camp
Shzrei - Stallion Pen
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
Naberius narrates '22'
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
na spam 1s
A ramshorned trolloc cleaves Shinobi's head hard.
You scythe *Shinobi*'s body into bloody fragments!
*Dixon* smites a wolfish trolloc's right arm into bloody fragments!
A Dhai'mon trolloc hacks Shinobi's head into bloody fragments!
A wolfish trolloc tickles Dixon's body with its cleave.
You narrate 'spam 1s'
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Battered >
bash
You scythe *Shinobi*'s body into bloody fragments!
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Battered >
*Dixon* now follows *Shinobi*.
Shinobi assumes a defensive striking posture.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Battered >
-=+
*
A ramshorned trolloc tries to cleave Shinobi, but he parries successfully.
*Dixon* smites a wolfish trolloc's head extremely hard.
*Shinobi* pierces a Dhai'mon trolloc's right arm very hard.
A Dhai'mon trolloc tries to hack Shinobi, but he parries successfully.
A wolfish trolloc cleaves Dixon's right arm.
*
The fence is opened from the other side.
+
=-
*Dixon* is now a member of *Shinobi*'s group.
-
*Shinobi* pierces a Dhai'mon trolloc's body.
=
*Shinobi* panics, and attempts to flee!
Your bash at *Shinobi* sends him sprawling!
bash demo
*Pial* has arrived from the south, riding a warhorse.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi: Beaten
>
cl fence
cl fence
cl fence
cl fence
cl fence
A ramshorned trolloc cleaves Shinobi's left arm very hard.
You scythe *Shinobi*'s body into bloody fragments!
*Dixon* smites a wolfish trolloc's right foot very hard.
A Dhai'mon trolloc hacks Shinobi's body.
A wolfish trolloc tickles Dixon's body with its cleave.
*Pial* closes the fence.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > You scythe *Shinobi*'s body into bloody fragments!
*Shinobi* panics, and attempts to flee!
It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
cl fence
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
cl fence
cl fence
cl fence
A ramshorned trolloc cleaves Shinobi's body hard.
*Shinobi* panics, and attempts to flee!
You scythe *Shinobi*'s left leg into bloody fragments!
*Shinobi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Shinobi*'s death cry.
*Dixon* smites a wolfish trolloc's body very hard.
A wolfish trolloc is dead! R.I.P.
Your blood freezes as you hear a wolfish trolloc's death cry.
*Dixon* smites your body hard.
The fence is opened from the other side.
Ok.
You intercept *Pial*'s attack on your mount.
*Pial* tries to strike you, but you parry successfully.
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > The fence is opened from the
other side.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
bash
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
You scythe *Dixon*'s body.
Naberius narrates 'i got out with 2 hp'
The fence is opened from the other side.
-
*Pial* strikes your body.
A ramshorned trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
*Dixon* tries to smite you, but you parry successfully.
*Pial* closes the fence.
=
The fence is opened from the other side.
+*
*
+
A muzzled trolloc has arrived from the south.
=
Tapatio tells you 'langois chased me down and killed me with my huge fleelag'
-
A Ghar'ghael trolloc has arrived from the south.
A Ghar'ghael trolloc says 'You Langois!!! You will die before your time!! '
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
-=
Your bash at *Dixon* sends him sprawling!
bash demo
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
*Langois* scythes a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
A muzzled trolloc barely cleaves Dixon's body.
A Dhai'mon trolloc barely hacks Dixon's left leg.
A ramshorned trolloc tickles Dixon's body with his cleave.
You scythe *Dixon*'s right leg hard.
You scythe *Dixon*'s body.
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
*Langois* closes the fence.
You dodge a bash from *Pial* who loses his balance and falls!
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
cl fence
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > *Langois* scythes a Ghar'ghael
trolloc's right leg very hard.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
A muzzled trolloc barely cleaves Dixon's head.
A Dhai'mon trolloc barely tickles Dixon's body with his hack.
A ramshorned trolloc barely cleaves Dixon's right arm.
You scythe *Dixon*'s left arm hard.
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
You scythe *Dixon*'s right leg hard.
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
*Pial* clambers to his feet.
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
cl fence
It's already closed!
You intercept *Pial*'s attack on your mount.
*Pial* strikes your right arm hard.
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > *Langois* tries to scythe a
Ghar'ghael trolloc, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
A muzzled trolloc barely tickles Dixon's body with his cleave.
A Dhai'mon trolloc barely hacks Dixon's right leg.
A ramshorned trolloc barely cleaves Dixon's left arm.
You scythe *Dixon*'s right leg.
*Dixon* tries to smite you, but you parry successfully.
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
cl fence
You scythe *Dixon*'s head hard.
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
op fence
s
s
s
s
*Pial* strikes your body.
*Langois* scythes a Ghar'ghael trolloc's head into bloody fragments!
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
Dixon swiftly dodges a muzzled trolloc's attempt to cleave him.
A Dhai'mon trolloc tickles Dixon's body with his hack.
A ramshorned trolloc tickles Dixon's head with his cleave.
*Dixon* is incapacitated and will slowly die, if not aided.
You scythe *Dixon*'s right arm into bloody fragments!
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dixon*'s death cry.
Ok.
You dodge a bash from *Pial* who loses his balance and falls!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > *Langois* closes the fence.
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > No way! You're fighting for
your life!
op fence
s
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
You scythe *Pial*'s right leg hard.
Ok.
bash
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > *Langois* closes the fence.
No way! You're fighting for your life!
You are a 449 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 11.3 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 80, Parrying bonus: 78
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
o S HP:Wounded DP:Bursting MV:Winded >
2
rs
[kill human]
They aren't here.
n
2
o S HP:Wounded DP:Bursting MV:Winded > [ride shadow]
You start riding it.
2
o R S HP:Wounded DP:Full MV:Winded >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]7752
Door north: fence
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a muzzled trolloc is lying here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
*Pial* is here, fighting a muzzled trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Pial.
A Ghar'ghael trolloc is here, fighting Pial.
A muzzled trolloc is here, fighting Pial.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Full MV:Winded > [kill human]
You try to scythe *Pial*, but he parries successfully.
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Scratched - Pial: Battered >
op fence
[kill human]
Ok.
op fence
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Scratched - Pial: Battered >
op fence
You scythe *Pial*'s body.
A ramshorned trolloc joins your fight!
A Dha'vol trolloc tickles Pial's right leg with his cleave.
A Ghar'ghael trolloc barely cleaves Pial's body.
*Pial* strikes a muzzled trolloc's right leg hard.
A muzzled trolloc cleaves Pial's right leg.
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > Ok.
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
*Pial* panics, and attempts to flee!
op fence
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
op fence
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
whe
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered >
It's already open!
n
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered >
2
Naberius has arrived from the north.
It's already open!
* R S HP:Wounded DP:Full MV:Winded - a muzzled trolloc: Hurt - Pial: Battered > It's
already open!
*Pial* leaves south riding a warhorse.
o R S HP:Wounded DP:Full MV:Winded > Naberius panics, and attempts to flee!
Naberius leaves east.
Players in your Zone
--------------------
Naberius - Thinning Woods
Shzrei - In Front Of The Dark Tower
o R S HP:Wounded DP:Full MV:Winded >
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]7758
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A clear dagger resembling an enormous curved fang catches your eye.
The corpse of a hideous trolloc is lying here.
A soft leather pouch has been discarded here.
Some thick-soled, heavy leather boots stand stiffly together.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being
ridden by you.
A Dhai'mon trolloc is here, fighting Shinobi.
A wolfish trolloc is here, fighting Dixon.
*Shinobi* is here, fighting a Dhai'mon trolloc.
*Dixon* is here, fighting a wolfish trolloc.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Full MV:Winded > [kill human]
You scythe *Shinobi*'s right arm into bloody fragments!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
You try to scythe *Shinobi*, but he parries successfully.
A ramshorned trolloc joins your fight!
*Dixon* smites a wolfish trolloc's body very hard.
*Shinobi* tries to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to hack Shinobi, but he parries successfully.
A wolfish trolloc barely tickles Dixon's left leg with its cleave.
*Shinobi* closes the fence.
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
cl fence
cl fence
cl fence
cl fence
cl fence
*Shinobi* gets a curved clear dagger.
Naberius narrates 'i dead'
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt > It's
already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt > It's
already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
bbb
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt > It's
already closed!
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
Naberius narrates 'coem in'
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
Naberius narrates 'have someone rescuem e'
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
bash
A ramshorned trolloc tries to cleave Shinobi, but he deflects the blow.
You scythe *Shinobi*'s body extremely hard.
*Dixon* smites a wolfish trolloc's right leg hard.
*Shinobi* barely pierces a Dhai'mon trolloc's head.
Shinobi swiftly dodges a Dhai'mon trolloc's attempt to hack him.
A wolfish trolloc tickles Dixon's left leg with its cleave.
* R S HP:Wounded DP:Full MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi: Hurt >
-
=
+*
*Shinobi* sheathes a throwing knife into a small leather sheath.
*Shinobi* wields a curved clear dagger.
*
Naberius narrates 'nvm'
+=
-
A ramshorned trolloc tries to cleave Shinobi, but he dodges the attack.
*Dixon* smites a wolfish trolloc's right arm hard.
*Shinobi* tries to pierce a Dhai'mon trolloc, but he deflects the blow.
Shinobi swiftly dodges a Dhai'mon trolloc's attempt to hack him.
A wolfish trolloc barely cleaves Dixon's head.
*Shinobi* tries to pierce a Dhai'mon trolloc, but he deflects the blow.
*Shinobi* says 'lol'
-
=
Your bash at *Shinobi* sends him sprawling!
bash demo
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
na on in fence need u as
You narrate 'on in fence need u as'
whe
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Hurt >
A ramshorned trolloc cleaves Shinobi's head.
You scythe *Shinobi*'s body into bloody fragments!
*Dixon* smites a wolfish trolloc's head hard.
A Dhai'mon trolloc hacks Shinobi's left leg very hard.
A wolfish trolloc tries to cleave Dixon, but he dodges the attack.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
You scythe *Shinobi*'s body into bloody fragments!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
Players in your Zone
--------------------
Naberius - A Trolloc Camp
Shzrei - Stallion Pen
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
Naberius narrates '22'
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Wounded >
na spam 1s
A ramshorned trolloc cleaves Shinobi's head hard.
You scythe *Shinobi*'s body into bloody fragments!
*Dixon* smites a wolfish trolloc's right arm into bloody fragments!
A Dhai'mon trolloc hacks Shinobi's head into bloody fragments!
A wolfish trolloc tickles Dixon's body with its cleave.
You narrate 'spam 1s'
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Battered >
bash
You scythe *Shinobi*'s body into bloody fragments!
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Battered >
*Dixon* now follows *Shinobi*.
Shinobi assumes a defensive striking posture.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Hurt - Shinobi: Battered >
-=+
*
A ramshorned trolloc tries to cleave Shinobi, but he parries successfully.
*Dixon* smites a wolfish trolloc's head extremely hard.
*Shinobi* pierces a Dhai'mon trolloc's right arm very hard.
A Dhai'mon trolloc tries to hack Shinobi, but he parries successfully.
A wolfish trolloc cleaves Dixon's right arm.
*
The fence is opened from the other side.
+
=-
*Dixon* is now a member of *Shinobi*'s group.
-
*Shinobi* pierces a Dhai'mon trolloc's body.
=
*Shinobi* panics, and attempts to flee!
Your bash at *Shinobi* sends him sprawling!
bash demo
*Pial* has arrived from the south, riding a warhorse.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi: Beaten
>
cl fence
cl fence
cl fence
cl fence
cl fence
A ramshorned trolloc cleaves Shinobi's left arm very hard.
You scythe *Shinobi*'s body into bloody fragments!
*Dixon* smites a wolfish trolloc's right foot very hard.
A Dhai'mon trolloc hacks Shinobi's body.
A wolfish trolloc tickles Dixon's body with its cleave.
*Pial* closes the fence.
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > You scythe *Shinobi*'s body into bloody fragments!
*Shinobi* panics, and attempts to flee!
It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
cl fence
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - a Dhai'mon trolloc: Wounded - Shinobi:
Critical >
cl fence
cl fence
cl fence
A ramshorned trolloc cleaves Shinobi's body hard.
*Shinobi* panics, and attempts to flee!
You scythe *Shinobi*'s left leg into bloody fragments!
*Shinobi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Shinobi*'s death cry.
*Dixon* smites a wolfish trolloc's body very hard.
A wolfish trolloc is dead! R.I.P.
Your blood freezes as you hear a wolfish trolloc's death cry.
*Dixon* smites your body hard.
The fence is opened from the other side.
Ok.
You intercept *Pial*'s attack on your mount.
*Pial* tries to strike you, but you parry successfully.
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > The fence is opened from the
other side.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
bash
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
You scythe *Dixon*'s body.
Naberius narrates 'i got out with 2 hp'
The fence is opened from the other side.
-
*Pial* strikes your body.
A ramshorned trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
*Dixon* tries to smite you, but you parry successfully.
*Pial* closes the fence.
=
The fence is opened from the other side.
+*
*
+
A muzzled trolloc has arrived from the south.
=
Tapatio tells you 'langois chased me down and killed me with my huge fleelag'
-
A Ghar'ghael trolloc has arrived from the south.
A Ghar'ghael trolloc says 'You Langois!!! You will die before your time!! '
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
-=
Your bash at *Dixon* sends him sprawling!
bash demo
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Battered >
*Langois* scythes a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
A muzzled trolloc barely cleaves Dixon's body.
A Dhai'mon trolloc barely hacks Dixon's left leg.
A ramshorned trolloc tickles Dixon's body with his cleave.
You scythe *Dixon*'s right leg hard.
You scythe *Dixon*'s body.
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
*Langois* closes the fence.
You dodge a bash from *Pial* who loses his balance and falls!
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
cl fence
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten > *Langois* scythes a Ghar'ghael
trolloc's right leg very hard.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
A muzzled trolloc barely cleaves Dixon's head.
A Dhai'mon trolloc barely tickles Dixon's body with his hack.
A ramshorned trolloc barely cleaves Dixon's right arm.
You scythe *Dixon*'s left arm hard.
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Beaten >
You scythe *Dixon*'s right leg hard.
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
*Pial* clambers to his feet.
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
cl fence
It's already closed!
You intercept *Pial*'s attack on your mount.
*Pial* strikes your right arm hard.
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > *Langois* tries to scythe a
Ghar'ghael trolloc, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
A muzzled trolloc barely tickles Dixon's body with his cleave.
A Dhai'mon trolloc barely hacks Dixon's right leg.
A ramshorned trolloc barely cleaves Dixon's left arm.
You scythe *Dixon*'s right leg.
*Dixon* tries to smite you, but you parry successfully.
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
cl fence
You scythe *Dixon*'s head hard.
It's already closed!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Dixon: Critical >
op fence
s
s
s
s
*Pial* strikes your body.
*Langois* scythes a Ghar'ghael trolloc's head into bloody fragments!
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
Dixon swiftly dodges a muzzled trolloc's attempt to cleave him.
A Dhai'mon trolloc tickles Dixon's body with his hack.
A ramshorned trolloc tickles Dixon's head with his cleave.
*Dixon* is incapacitated and will slowly die, if not aided.
You scythe *Dixon*'s right arm into bloody fragments!
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dixon*'s death cry.
Ok.
You dodge a bash from *Pial* who loses his balance and falls!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > *Langois* closes the fence.
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > No way! You're fighting for
your life!
op fence
s
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
No way! You're fighting for your life!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
You scythe *Pial*'s right leg hard.
Ok.
bash
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > *Langois* closes the fence.
No way! You're fighting for your life!
Re: Fence Fight today
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
-
*Pial* barely strikes your head.
A muzzled trolloc joins a Ghar'ghael trolloc's fight!
A ramshorned trolloc joins your fight!
A Dhai'mon trolloc joins a Ghar'ghael trolloc's fight!
*Langois* tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
*Langois* scythes a muzzled trolloc's left leg very hard.
*Langois* tries to scythe a Dhai'mon trolloc, but he deflects the blow.
Langois swiftly dodges a Ghar'ghael trolloc's attempt to cleave him.
=
+*
*
+=
-
-=
As *Pial* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Winded >
A Dhai'mon trolloc tries to hack Langois, but he parries successfully.
A ramshorned trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Langois, but he parries successfully.
*Langois* tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
*Langois* scythes a muzzled trolloc's body.
*Langois* tries to scythe a Dhai'mon trolloc, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Winded >
*Pial* sends you sprawling with a powerful bash!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
cl fence
A muzzled trolloc growls menacingly.
bash
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* opens the fence.
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
A Dhai'mon trolloc tries to hack Langois, but he parries successfully.
A ramshorned trolloc tries to cleave Pial, but he parries successfully.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Pial* strikes your right leg hard.
*Langois* tries to scythe a Ghar'ghael trolloc, but he parries successfully.
*Langois* scythes a muzzled trolloc's left foot very hard.
*Langois* scythes a Dhai'mon trolloc's right hand.
A Ghar'ghael trolloc tries to cleave Langois, but he dodges the attack.
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
Ok.
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > *Langois* panics, and
attempts to flee!
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
A muzzled trolloc makes a nice balletstep which plants a foot a
mile above Langois's head.
cl fence
cl fence
cl fence
-=
cl fence
+*
*Pial* opens the fence.
cl fence
Cancelled.
Ok.
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc tickles Pial's body with his cleave.
*Pial* panics, and attempts to flee!
*Pial* barely strikes your left leg.
*Langois* scythes a Ghar'ghael trolloc's left hand hard.
*Langois* scythes a muzzled trolloc's body hard.
*Langois* scythes a Dhai'mon trolloc's body extremely hard.
A Ghar'ghael trolloc cleaves Langois's body.
You try to scythe *Pial*, but he deflects the blow.
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
It's already closed!
bash
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
-=
+*
A Dhai'mon trolloc hacks Langois's head hard.
A ramshorned trolloc tickles Pial's right arm with his cleave.
*Pial* panics, and attempts to flee!
Langois swiftly dodges a muzzled trolloc's attempt to cleave him.
*Langois* tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
*Langois* tries to scythe a muzzled trolloc, but he parries successfully.
*Langois* scythes a Dhai'mon trolloc's body extremely hard.
A Ghar'ghael trolloc cleaves Langois's body.
*
+=
-
-=
Your bash at *Pial* sends him sprawling!
bash demo
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
cl fence
cl fence
cl fence
cl fence
cl fence
cl fence
cl fence
You scythe *Pial*'s body extremely hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc tries to hack Langois, but he parries successfully.
A ramshorned trolloc cleaves Pial's body.
*Pial* panics, and attempts to flee!
Langois swiftly dodges a muzzled trolloc's attempt to cleave him.
*Langois* scythes a Ghar'ghael trolloc's right leg very hard.
*Langois* scythes a muzzled trolloc's head extremely hard.
*Langois* scythes a Dhai'mon trolloc's right leg very hard.
A Ghar'ghael trolloc cleaves Langois's body hard.
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > You scythe *Pial*'s body very
hard.
*Pial* panics, and attempts to flee!
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten >
na keep fence shut
You narrate 'keep fence shut'
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten >
You gaze deeply into the soul of *Pial*.
Your gaze failed to paralyze your victim.
You scythe *Pial*'s body very hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc hacks Langois's body very hard.
A ramshorned trolloc barely cleaves Pial's body.
*Pial* panics, and attempts to flee!
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's head extremely hard.
*Langois* scythes a muzzled trolloc's head into bloody fragments!
*Langois* tries to scythe a Dhai'mon trolloc, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
whe
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > *Langois* opens the fence.
Ok.
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
cl fence
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > Players in your Zone
--------------------
Shzrei - Stallion Pen
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
cl fence
You scythe *Pial*'s body very hard.
*Pial* panics, and attempts to flee!
It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
cl fence
It's already closed!
cl fence
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > You scythe *Pial*'s body very hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc tries to cleave Pial, but he parries successfully.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* tries to scythe a Ghar'ghael trolloc, but he parries successfully.
*Langois* scythes a muzzled trolloc's head extremely hard.
*Langois* scythes a Dhai'mon trolloc's body extremely hard.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical >
cl fence
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > You scythe *Pial*'s right arm
very hard.
*Pial* panics, and attempts to flee!
*Langois* opens the fence.
Ok.
You dodge a bash from *Pial* who loses his balance and falls!
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical >
*Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > You scythe *Pial*'s head hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's left leg very hard.
*Langois* scythes a muzzled trolloc's right leg extremely hard.
*Langois* scythes a Dhai'mon trolloc's body into bloody fragments!
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
*Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > You scythe *Pial*'s right leg.
*Pial* panics, and attempts to flee!
*Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical >
cl fence
cl fence
You scythe *Pial*'s right foot hard.
*Pial* is mortally wounded, and will die soon, if not aided.
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc cleaves Pial's body very hard.
*Pial* is dead! R.I.P.
Your blood freezes as you hear *Pial*'s death cry.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's head extremely hard.
*Langois* scythes a muzzled trolloc's left arm into bloody fragments!
A muzzled trolloc is dead! R.I.P.
Your blood freezes as you hear a muzzled trolloc's death cry.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
*Langois* opens the fence.
Ok.
cl fence
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
2
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
cl fence
o R S HP:Wounded DP:Bursting MV:Winded >
cl fence
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
2
o R S HP:Wounded DP:Bursting MV:Winded > A Dhai'mon trolloc tries to hack Langois, but
he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's right leg very hard.
*Langois* scythes a Dhai'mon trolloc's right arm very hard.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
It's already closed!
2
o R S HP:Wounded DP:Bursting MV:Winded > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded > [kill human]
You scythe *Langois*'s right leg into bloody fragments!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
> It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
cl fence
[kill human]
Ok.
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
> [kill human]
Ok.
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
It's already closed!
bash
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
> It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
You scythe *Langois*'s left arm into bloody fragments!
A ramshorned trolloc joins your fight!
A Dhai'mon trolloc hacks Langois's body hard.
A Ghar'ghael trolloc cleaves Langois's body hard.
Naberius narrates 'sorry. :( '
It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Wounded >
You scythe *Langois*'s right arm into bloody fragments!
-
*Langois* sheathes a bronze chain scourge into a belt hook.
=
*Langois* loosens a bronze chain scourge from a belt hook and uncoils it.
+*
*
+=
-
A ramshorned trolloc tries to cleave Langois, but he deflects the blow.
Langois swiftly dodges a Dhai'mon trolloc's attempt to hack him.
*Langois* scythes a Ghar'ghael trolloc's left foot into bloody fragments!
*Langois* scythes a ramshorned trolloc's body very hard.
*Langois* scythes your left arm hard.
*Langois* scythes a Dhai'mon trolloc's right foot.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
-=
Your bash at *Langois* sends him sprawling!
bash demo
*Langois* panics, and attempts to flee!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered >
You scythe *Langois*'s body into bloody fragments!
*Langois* panics, and attempts to flee!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered >
cl fence
cl fence
cl fence
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered > It's already closed!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered >
It's already closed!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered > A ramshorned trolloc cleaves Langois's body very hard.
*Langois* panics, and attempts to flee!
You scythe *Langois*'s left leg into bloody fragments!
*Langois* panics, and attempts to flee!
A Dhai'mon trolloc hacks Langois's body.
*Langois* panics, and attempts to flee!
A Ghar'ghael trolloc cleaves Langois's right arm into bloody fragments!
*Langois* panics, and attempts to flee!
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten >
cl fence
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten >
cl fence
cl fence
cl fence
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > You scythe *Langois*'s right foot into bloody fragments!
*Langois* panics, and attempts to flee!
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical >
cl fence
cl fence
A ramshorned trolloc cleaves Langois's left leg extremely hard.
*Langois* panics, and attempts to flee!
You scythe *Langois*'s left leg into bloody fragments!
*Langois* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Langois*'s death cry.
-
*Pial* barely strikes your head.
A muzzled trolloc joins a Ghar'ghael trolloc's fight!
A ramshorned trolloc joins your fight!
A Dhai'mon trolloc joins a Ghar'ghael trolloc's fight!
*Langois* tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
*Langois* scythes a muzzled trolloc's left leg very hard.
*Langois* tries to scythe a Dhai'mon trolloc, but he deflects the blow.
Langois swiftly dodges a Ghar'ghael trolloc's attempt to cleave him.
=
+*
*
+=
-
-=
As *Pial* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Winded >
A Dhai'mon trolloc tries to hack Langois, but he parries successfully.
A ramshorned trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Langois, but he parries successfully.
*Langois* tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
*Langois* scythes a muzzled trolloc's body.
*Langois* tries to scythe a Dhai'mon trolloc, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
* R S HP:Wounded DP:Bursting MV:Winded >
*Pial* sends you sprawling with a powerful bash!
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
cl fence
A muzzled trolloc growls menacingly.
bash
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* opens the fence.
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
A Dhai'mon trolloc tries to hack Langois, but he parries successfully.
A ramshorned trolloc tries to cleave Pial, but he parries successfully.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Pial* strikes your right leg hard.
*Langois* tries to scythe a Ghar'ghael trolloc, but he parries successfully.
*Langois* scythes a muzzled trolloc's left foot very hard.
*Langois* scythes a Dhai'mon trolloc's right hand.
A Ghar'ghael trolloc tries to cleave Langois, but he dodges the attack.
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
Ok.
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > *Langois* panics, and
attempts to flee!
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
A muzzled trolloc makes a nice balletstep which plants a foot a
mile above Langois's head.
cl fence
cl fence
cl fence
-=
cl fence
+*
*Pial* opens the fence.
cl fence
Cancelled.
Ok.
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc tickles Pial's body with his cleave.
*Pial* panics, and attempts to flee!
*Pial* barely strikes your left leg.
*Langois* scythes a Ghar'ghael trolloc's left hand hard.
*Langois* scythes a muzzled trolloc's body hard.
*Langois* scythes a Dhai'mon trolloc's body extremely hard.
A Ghar'ghael trolloc cleaves Langois's body.
You try to scythe *Pial*, but he deflects the blow.
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
It's already closed!
bash
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
-=
+*
A Dhai'mon trolloc hacks Langois's head hard.
A ramshorned trolloc tickles Pial's right arm with his cleave.
*Pial* panics, and attempts to flee!
Langois swiftly dodges a muzzled trolloc's attempt to cleave him.
*Langois* tries to scythe a Ghar'ghael trolloc, but he deflects the blow.
*Langois* tries to scythe a muzzled trolloc, but he parries successfully.
*Langois* scythes a Dhai'mon trolloc's body extremely hard.
A Ghar'ghael trolloc cleaves Langois's body.
*
+=
-
-=
Your bash at *Pial* sends him sprawling!
bash demo
*Pial* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered >
cl fence
cl fence
cl fence
cl fence
cl fence
cl fence
cl fence
You scythe *Pial*'s body extremely hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc tries to hack Langois, but he parries successfully.
A ramshorned trolloc cleaves Pial's body.
*Pial* panics, and attempts to flee!
Langois swiftly dodges a muzzled trolloc's attempt to cleave him.
*Langois* scythes a Ghar'ghael trolloc's right leg very hard.
*Langois* scythes a muzzled trolloc's head extremely hard.
*Langois* scythes a Dhai'mon trolloc's right leg very hard.
A Ghar'ghael trolloc cleaves Langois's body hard.
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Battered > You scythe *Pial*'s body very
hard.
*Pial* panics, and attempts to flee!
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten >
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten > It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten >
na keep fence shut
You narrate 'keep fence shut'
cl fence
cl fence
* R S HP:Wounded DP:Bursting MV:Winded - Pial: Beaten >
You gaze deeply into the soul of *Pial*.
Your gaze failed to paralyze your victim.
You scythe *Pial*'s body very hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc hacks Langois's body very hard.
A ramshorned trolloc barely cleaves Pial's body.
*Pial* panics, and attempts to flee!
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's head extremely hard.
*Langois* scythes a muzzled trolloc's head into bloody fragments!
*Langois* tries to scythe a Dhai'mon trolloc, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
whe
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > *Langois* opens the fence.
Ok.
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
cl fence
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > Players in your Zone
--------------------
Shzrei - Stallion Pen
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
cl fence
You scythe *Pial*'s body very hard.
*Pial* panics, and attempts to flee!
It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
cl fence
It's already closed!
cl fence
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten >
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Beaten > You scythe *Pial*'s body very hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc tries to cleave Pial, but he parries successfully.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* tries to scythe a Ghar'ghael trolloc, but he parries successfully.
*Langois* scythes a muzzled trolloc's head extremely hard.
*Langois* scythes a Dhai'mon trolloc's body extremely hard.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
It's already closed!
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical >
cl fence
It's already closed!
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > It's already closed!
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > You scythe *Pial*'s right arm
very hard.
*Pial* panics, and attempts to flee!
*Langois* opens the fence.
Ok.
You dodge a bash from *Pial* who loses his balance and falls!
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical >
*Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > You scythe *Pial*'s head hard.
*Pial* panics, and attempts to flee!
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc tries to cleave Pial, but he deflects the blow.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's left leg very hard.
*Langois* scythes a muzzled trolloc's right leg extremely hard.
*Langois* scythes a Dhai'mon trolloc's body into bloody fragments!
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
*Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > You scythe *Pial*'s right leg.
*Pial* panics, and attempts to flee!
*Langois* opens the fence.
Ok.
cl fence
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical > *Langois* opens the fence.
Ok.
cl fence
* R S HP:Wounded DP:Full MV:Winded - Pial: Critical >
cl fence
cl fence
You scythe *Pial*'s right foot hard.
*Pial* is mortally wounded, and will die soon, if not aided.
A Dhai'mon trolloc tries to hack Langois, but he deflects the blow.
A ramshorned trolloc cleaves Pial's body very hard.
*Pial* is dead! R.I.P.
Your blood freezes as you hear *Pial*'s death cry.
A muzzled trolloc tries to cleave Langois, but he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's head extremely hard.
*Langois* scythes a muzzled trolloc's left arm into bloody fragments!
A muzzled trolloc is dead! R.I.P.
Your blood freezes as you hear a muzzled trolloc's death cry.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
*Langois* opens the fence.
Ok.
cl fence
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
2
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
*Langois* opens the fence.
Ok.
cl fence
o R S HP:Wounded DP:Bursting MV:Winded >
cl fence
*Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
2
o R S HP:Wounded DP:Bursting MV:Winded > A Dhai'mon trolloc tries to hack Langois, but
he deflects the blow.
*Langois* scythes a Ghar'ghael trolloc's right leg very hard.
*Langois* scythes a Dhai'mon trolloc's right arm very hard.
A Ghar'ghael trolloc tries to cleave Langois, but he parries successfully.
It's already closed!
2
o R S HP:Wounded DP:Bursting MV:Winded > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded > *Langois* opens the fence.
Ok.
o R S HP:Wounded DP:Bursting MV:Winded >
It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded > [kill human]
You scythe *Langois*'s right leg into bloody fragments!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
> It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
cl fence
[kill human]
Ok.
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
> [kill human]
Ok.
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
It's already closed!
bash
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
> It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois: Hurt
>
You scythe *Langois*'s left arm into bloody fragments!
A ramshorned trolloc joins your fight!
A Dhai'mon trolloc hacks Langois's body hard.
A Ghar'ghael trolloc cleaves Langois's body hard.
Naberius narrates 'sorry. :( '
It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Wounded >
You scythe *Langois*'s right arm into bloody fragments!
-
*Langois* sheathes a bronze chain scourge into a belt hook.
=
*Langois* loosens a bronze chain scourge from a belt hook and uncoils it.
+*
*
+=
-
A ramshorned trolloc tries to cleave Langois, but he deflects the blow.
Langois swiftly dodges a Dhai'mon trolloc's attempt to hack him.
*Langois* scythes a Ghar'ghael trolloc's left foot into bloody fragments!
*Langois* scythes a ramshorned trolloc's body very hard.
*Langois* scythes your left arm hard.
*Langois* scythes a Dhai'mon trolloc's right foot.
A Ghar'ghael trolloc tries to cleave Langois, but he deflects the blow.
-=
Your bash at *Langois* sends him sprawling!
bash demo
*Langois* panics, and attempts to flee!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered >
You scythe *Langois*'s body into bloody fragments!
*Langois* panics, and attempts to flee!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered >
cl fence
cl fence
cl fence
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered > It's already closed!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered >
It's already closed!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Battered > A ramshorned trolloc cleaves Langois's body very hard.
*Langois* panics, and attempts to flee!
You scythe *Langois*'s left leg into bloody fragments!
*Langois* panics, and attempts to flee!
A Dhai'mon trolloc hacks Langois's body.
*Langois* panics, and attempts to flee!
A Ghar'ghael trolloc cleaves Langois's right arm into bloody fragments!
*Langois* panics, and attempts to flee!
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten >
cl fence
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten >
cl fence
cl fence
cl fence
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Beaten > You scythe *Langois*'s right foot into bloody fragments!
*Langois* panics, and attempts to flee!
It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical > It's already closed!
cl fence
o R S HP:Wounded DP:Bursting MV:Winded - a Ghar'ghael trolloc: Battered - Langois:
Critical >
cl fence
cl fence
A ramshorned trolloc cleaves Langois's left leg extremely hard.
*Langois* panics, and attempts to flee!
You scythe *Langois*'s left leg into bloody fragments!
*Langois* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Langois*'s death cry.
-
- Posts: 128
- Joined: Mon Mar 23, 2015 3:04 pm
Re: Fence Fight today
That Ghar wandering in to insta aggro Langois saved the day!