Whoever it was, you probably had no idea.....
* R HP:Scratched SP:Full MV:Full > n
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
kill dark
* R HP:Scratched SP:Full MV:Full > They aren't here.
* R HP:Scratched SP:Full MV:Full > kill h.dark
l
They aren't here.
* R HP:Scratched SP:Full MV:Full > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Scratched SP:Full MV:Full > track trolloc
l
s
w
w
s
w
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? lexi
Passphrase: xxxxxxxxxxxxxx
Warning: Your password is easily hacked (it is based on a dictionary word).
Use the 'change passphrase' command to change it.
You take over your own body, already in use!
* HP:Critical SP:Bursting MV:Winded > l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A simple staff, well made for combat, lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical SP:Bursting MV:Winded >
You are thirsty.
* HP:Beaten SP:Bursting MV:Tiring >