Byrg Gets Doored! (Tran/Riown/Melat)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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byrg
Posts: 377
Joined: Fri Aug 07, 2015 8:56 pm

Byrg Gets Doored! (Tran/Riown/Melat)

Post by byrg » Tue Jul 19, 2016 12:31 am

That was rather hilarious. Nicely done. I was expecting deathcries when those mobs died if someone was in there... apparently don't get that from that room? I guess i should have checked my group as well before looking in there myself!

o HP:Hurt MV:Weary > e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]

o HP:Hurt MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of a rat is lying here.

o HP:Hurt MV:Weary > look d
The rock is open.

o HP:Hurt MV:Weary > where
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Byrg - The Blight

o HP:Hurt MV:Weary > e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
A young trolloc is here, growling with a deep bloodlust.

o HP:Hurt MV:Weary > ogfb
[order ghar follow byrg]
A Ghar'ghael trolloc starts following you.
Ok.

o HP:Hurt MV:Weary > w
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of a rat is lying here.
A Ghar'ghael trolloc has arrived from the east.

o HP:Hurt MV:Haggard > og down
[order ghar]
A Ghar'ghael trolloc leaves down.
Ok.

o HP:Hurt MV:Haggard > cmbb
[change mood brave]
Mood changed to: Brave

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > [k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > [k human]
They aren't here.

kh
o HP:Hurt MV:Haggard > [k human]
They aren't here.

o HP:Hurt MV:Haggard > group all
A Ghar'ghael trolloc is now a member of your group.

o HP:Hurt MV:Haggard > ungroup
You have disbanded the group.

o HP:Hurt MV:Haggard > e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]

o HP:Hurt MV:Haggard > e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]

o HP:Hurt MV:Haggard > e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Hurt MV:Haggard > where
Players in your Zone
--------------------
Byrg - The Blight

o HP:Hurt MV:Haggard > w
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]

o HP:Hurt MV:Haggard > s
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]

o HP:Hurt MV:Haggard > The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
A young trolloc is here, growling with a deep bloodlust.

o HP:Hurt MV:Haggard > ogfb
[order ghar follow byrg]
A Ghar'ghael trolloc starts following you.
Ok.

o HP:Hurt MV:Haggard > n
w
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
A Ghar'ghael trolloc has arrived from the south.

o HP:Hurt MV:Haggard > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of a rat is lying here.
A Ghar'ghael trolloc has arrived from the east.

o HP:Hurt MV:Haggard > og down
[order ghar]
A Ghar'ghael trolloc leaves down.
Ok.

o HP:Hurt MV:Haggard > cmbb
cw0
[change mood brave]
Mood changed to: Brave

o HP:Hurt MV:Haggard > [change wimpy 0]
You won't flee from any fight now.

o HP:Hurt MV:Haggard > where
Players in your Zone
--------------------
Byrg - The Blight

o HP:Hurt MV:Haggard > close rock
Ok.

o HP:Hurt MV:Haggard > look
Preparing to find this room on the map.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]

Multiple possible matches, and your map is already in one of them. No action taken.

The corpse of a rat is lying here.

o HP:Hurt MV:Haggard > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Haggard > kh
kh
[k human]
They aren't here.

kh
o HP:Hurt MV:Haggard > [k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > [k human]
They aren't here.

kh
o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > [k human]
They aren't here.

kh
o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > [k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

kh
o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > [k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > kh
[k human]
They aren't here.

o HP:Hurt MV:Haggard > [k human]
They aren't here.

o HP:Hurt MV:Haggard > look
Preparing to find this room on the map.
Your heartbeat calms down more as you feel less panicked.
The corpse of a rat has decayed into a pile of dust.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]

Multiple possible matches, and your map is already in one of them. No action taken.


o HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > w
[k human]
They aren't here.

o HP:Hurt MV:Weary > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]

o HP:Hurt MV:Weary > look
Preparing to find this room on the map.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]

Matching room found! Correcting map position.


o HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]

o HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

kh
o HP:Hurt MV:Weary > [k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > look
Preparing to find this room on the map.
[k human]
They aren't here.

o HP:Hurt MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]

Multiple possible matches, and your map is already in one of them. No action taken.


o HP:Hurt MV:Weary > where
kh
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
kh
A shrill piercing scream reverberates through the area.
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > alias q close warren
Ok.

o HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

where
o HP:Hurt MV:Weary > Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > look
Preparing to find this room on the map.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]

Multiple possible matches, and your map is already in one of them. No action taken.


o HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

kh
o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.

kh
o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > kh
[k human]
They aren't here.

o HP:Hurt MV:Weary > [k human]
They aren't here.

o HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Byrg - The Blight
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Weary > Open rock down
Ok.

o HP:Hurt MV:Weary > d
u
Beetle Warren
This small cave apparently serves as the home of some Blight beetles. It is
exceedingly hot down here, and the foul smell that pervades the Blight is even
stronger. What these beetles feed on here is hard to imagine.
[ obvious exits: U ]
The corpse of a Ghar'ghael trolloc is lying here. [2]
The corpse of the giant blight beetle is lying here. [2]
A wild stallion bucks madly.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Melat* is standing here.
*Tran* is standing here.

* HP:Hurt MV:Weary > *Tran* slashes your left arm.
No way! You're fighting for your life!

* HP:Hurt MV:Weary - Tran: Healthy >
You try to slash *Tran*, but he deflects the blow.
*Tran* slashes your body.
*Melat* slices your body.

* HP:Hurt MV:Weary - Tran: Healthy > cmw
f
*Tran* closes the warren.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Hurt MV:Weary - Tran: Healthy > PANIC! You couldn't escape!

* HP:Hurt MV:Weary - Tran: Healthy > f
PANIC! You couldn't escape!

* HP:Hurt MV:Weary - Tran: Healthy >
A shrill piercing scream reverberates through the area.

* HP:Hurt MV:Weary - Tran: Healthy >
*Melat* tickles your body with his slice.
You try to slash *Tran*, but he parries successfully.
*Tran* tickles your body with his slash.

* HP:Hurt MV:Weary - Tran: Healthy > ogfb
[order ghar follow byrg]
That person isn't here.

* HP:Hurt MV:Weary - Tran: Healthy >
*Melat* barely slices your body.
You try to slash *Tran*, but he parries successfully.
*Tran* slashes your body.

* HP:Hurt MV:Weary - Tran: Healthy > look
Beetle Warren
This small cave apparently serves as the home of some Blight beetles. It is
exceedingly hot down here, and the foul smell that pervades the Blight is even
stronger. What these beetles feed on here is hard to imagine.
[ obvious exits: U ]
The corpse of a Ghar'ghael trolloc is lying here. [2]
The corpse of the giant blight beetle is lying here. [2]
A wild stallion bucks madly.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Melat* is here, fighting YOU!
*Tran* is here, fighting YOU!

* HP:Hurt MV:Weary - Tran: Healthy >
*Melat* barely slices your left arm.

* HP:Hurt MV:Weary - Tran: Healthy > cheer
No way! You're fighting for your life!

* HP:Hurt MV:Weary - Tran: Healthy >
*Melat* barely slices your body.
You slash *Tran*'s body hard.
*Tran* slashes your body.

cmz
* HP:Wounded MV:Weary - Tran: Scratched > [change mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Weary - Tran: Scratched >
*Melat* tickles your right leg with his slice.

* HP:Wounded MV:Weary - Tran: Scratched >
*Melat* slices your left foot.
You slash *Tran*'s body very hard.
Your heartbeat calms down more as you feel less panicked.
The corpse of the giant blight beetle has decayed into a pile of dust.
The corpse of the giant blight beetle has decayed into a pile of dust.
The warren is opened from the other side.

* HP:Wounded MV:Winded - Tran: Scratched >
*Melat* closes the warren.

hug tran
* HP:Wounded MV:Winded - Tran: Scratched > You hug him.

* HP:Wounded MV:Winded - Tran: Scratched >
You dodge a bash from *Tran* who loses his balance and falls!

* HP:Wounded MV:Winded - Tran: Scratched >
*Melat* barely slices your body.
You try to slash *Tran*, but he deflects the blow.

* HP:Wounded MV:Winded - Tran: Scratched > where

*Melat* slices your right leg.
You slash *Tran*'s body very hard.

* HP:Wounded MV:Winded - Tran: Hurt > Players in your Zone
--------------------
Byrg - Beetle Warren

* HP:Wounded MV:Winded - Tran: Hurt > nod
You nod in agreement.

* HP:Wounded MV:Winded - Tran: Hurt >
*Melat* slices your body.
You try to slash *Tran*, but he deflects the blow.

* HP:Wounded MV:Winded - Tran: Hurt > where

*Melat* tickles your body with his slice.
You try to slash *Tran*, but he deflects the blow.
The warren is opened from the other side.

* HP:Wounded MV:Winded - Tran: Hurt > *Melat* closes the warren.
Players in your Zone
--------------------
Byrg - Beetle Warren

* HP:Wounded MV:Winded - Tran: Hurt > bash
+
You dodge a bash from *Tran* who loses his balance and falls!

+
*Melat* slices your right arm hard.
*Melat* slices your body.

-
A shrill piercing scream reverberates through the area.


As *Tran* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - Tran: Hurt > bash

*Tran* slashes your body.
*Melat* slices your left leg.

* HP:Wounded MV:Winded - Tran: Hurt >
*Melat* slices your left arm.

* d - Tran: Hurt >
*Melat* barely slices your body.

=
You dodge a bash from *Tran* who loses his balance and falls!


*Melat* slices your head.


As *Tran* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - Tran: Hurt >
*Melat* barely slices your left arm.

* HP:Wounded MV:Winded - Tran: Hurt >
*Melat* slices your body.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* slices your left arm.
You slash *Tran*'s head very hard.

* HP:Battered MV:Winded - Tran: Hurt >
You dodge a bash from *Tran* who loses his balance and falls!

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* tickles your body with his slice.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* barely slices your body.
You slash *Tran*'s body very hard.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* tickles your left foot with his slice.
You try to slash *Tran*, but he parries successfully.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* barely slices your left hand.
You slash *Tran*'s body very hard.

* HP:Battered MV:Winded - Tran: Hurt > bash
-
You dodge a bash from *Tran* who loses his balance and falls!

=
*Melat* slices your body.
*Melat* barely slices your left leg.

=
Your bash at *Tran* sends him sprawling!

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* tickles your body with his slice.
You try to slash *Tran*, but he parries successfully.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* slices your body.
You try to slash *Tran*, but he deflects the blow.

* HP:Battered MV:Winded - Tran: Hurt >
The warren is opened from the other side.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* closes the warren.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* tickles your left foot with his slice.
You try to slash *Tran*, but he parries successfully.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* slices your body.
You try to slash *Tran*, but he parries successfully.

* HP:Battered MV:Winded - Tran: Hurt >
*Melat* barely slices your body.
You slash *Tran*'s body extremely hard.

* HP:Battered MV:Winded - Tran: Wounded >
A shrill piercing scream reverberates through the area.

* HP:Battered MV:Winded - Tran: Wounded >
*Melat* tickles your body with his slice.
You try to slash *Tran*, but he deflects the blow.

bash
* HP:Battered MV:Winded - Tran: Wounded >
You dodge a bash from *Tran* who loses his balance and falls!

+ ed - Tran: Wounded >
*Melat* slices your right arm.

-
*Melat* slices your body.


As *Tran* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Winded - Tran: Wounded > bash

*Melat* slices your right arm.

* HP:Beaten MV:Winded - Tran: Wounded >
The warren is opened from the other side.

* HP:Beaten MV:Winded - Tran: Wounded >
*Melat* closes the warren.

* HP:Beaten MV:Winded - Tran: Wounded >
You dodge a bash from *Tran* who loses his balance and falls!

- Tran: Wounded >
*Melat* barely slices your left foot.

=
*Melat* slices your body.

=
*Tran* looks at you.
Your bash at *Tran* sends him sprawling!

* HP:Beaten MV:Winded - Tran: Wounded >
*Melat* slices your body.
You slash *Tran*'s body hard.
*Melat* slices your head.
You slash *Tran*'s body.

* HP:Beaten MV:Winded - Tran: Wounded > where
Players in your Zone
--------------------
Byrg - Beetle Warren

* HP:Beaten MV:Winded - Tran: Wounded > bash
They already seem to be stunned.

* HP:Beaten MV:Winded - Tran: Wounded > bash
They already seem to be stunned.

* HP:Beaten MV:Winded - Tran: Wounded >
*Melat* tickles your left hand with his slice.
You wish that your wounds would stop BLEEDING so much!

You slash *Tran*'s right leg hard.

* HP:Beaten MV:Winded - Tran: Wounded > bash
*Melat* barely slices your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Tran*'s right arm into bloody fragments!
They already seem to be stunned.

* HP:Beaten MV:Winded - Tran: Wounded > bash

The warren is opened from the other side.

* HP:Beaten MV:Winded - Tran: Wounded > They already seem to be stunned.
*Riown* has arrived from above.
A rat has arrived from above.
A rat has arrived from above.
A rat has arrived from above.

* HP:Beaten MV:Winded - Tran: Wounded >
*Riown* closes the warren.

* HP:Beaten MV:Winded - Tran: Wounded > bash
They already seem to be stunned.

* HP:Beaten MV:Winded - Tran: Wounded >
*Melat* barely slices your head.
You wish that your wounds would stop BLEEDING so much!

You slash *Tran*'s body hard.

* HP:Beaten MV:Winded - Tran: Battered >
*Melat* slices your right arm.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Tran*, but he deflects the blow.

* HP:Critical MV:Winded - Tran: Battered > wave

*Tran* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Melat* barely slices your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Tran*'s body very hard.
*Tran* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Tran: Battered > smile

*Melat* slices your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Tran: Battered >
A wild stallion is now a member of *Tran*'s group.
A rat is now a member of *Tran*'s group.

* HP:Critical MV:Winded - Tran: Battered >
*Tran* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Melat* slices your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Tran: Battered >
*Riown* now follows *Tran*.

* HP:Critical MV:Winded - Tran: Battered >
*Melat* barely slices your right hand.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Tran: Battered > *Tran* slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Melat* barely slices your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Tran*, but he parries successfully.
*Riown* is now a member of *Tran*'s group.
You wave.

* HP:Critical MV:Winded - Tran: Battered > You smile happily.

* HP:Critical MV:Winded - Tran: Battered > where
Players in your Zone
--------------------
Byrg - Beetle Warren

* HP:Critical MV:Winded - Tran: Battered >
You try to slash *Tran*, but he parries successfully.

* HP:Critical MV:Winded - Tran: Battered >
*someone* slashes your right arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

You've forgotten everything you've learned!

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Byrg Gets Doored! (Tran/Riown/Melat)

Post by Rig » Tue Jul 19, 2016 12:38 am

Good Sportsmanship Byrg! You tell them how fun it was to get doored!

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Byrg Gets Doored! (Tran/Riown/Melat)

Post by pial » Tue Jul 19, 2016 1:26 am

I can see why they doored him after having the world's most boring 1 v 1 against him!

Melat
Posts: 529
Joined: Tue Jan 26, 2016 1:52 pm
Location: Hawaii

Re: Byrg Gets Doored! (Tran/Riown/Melat)

Post by Melat » Tue Jul 19, 2016 4:14 pm

Lol good post.

Tran and I thought it amusing to see a trolloc walk in, and then another. So we just kill both. I was expecting also that they would cry when they died, but surprised that wasn't heard either. A lot of little factors in play that could have changed the entire outcome of course.

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Byrg Gets Doored! (Tran/Riown/Melat)

Post by Weir » Tue Jul 19, 2016 4:42 pm

Won't hear deathcries through a closed door.

jasmin
Posts: 242
Joined: Sun Dec 27, 2015 3:53 am

Re: Byrg Gets Doored! (Tran/Riown/Melat)

Post by jasmin » Tue Jul 19, 2016 9:18 pm

Thankyou for the Mechanic, Weir.
Good sport Byrg.

You didn't call for anyone?

byrg
Posts: 377
Joined: Fri Aug 07, 2015 8:56 pm

Re: Byrg Gets Doored! (Tran/Riown/Melat)

Post by byrg » Tue Jul 19, 2016 9:23 pm

Weir wrote:Won't hear deathcries through a closed door.
Thanks, definitely good to know for next time!
jasmin wrote:Thankyou for the Mechanic, Weir.
Good sport Byrg.

You didn't call for anyone?
I was actually the only one online - was shortly after reboot.

Alison
Posts: 795
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Byrg Gets Doored! (Tran/Riown/Melat)

Post by Alison » Wed Jul 27, 2016 3:10 am

you cheer...
no you can't do that here...

Touche. Nice log.

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