Destruction!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Rig
Posts: 2247
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Destruction!

Post by Rig » Tue Jun 28, 2016 1:51 am

HP:Battered MV:Weary > k walker
Players in your Zone
--------------------
Loathe - The Crossroads
Byrg - Walking Through the Orchard
You catch a faint scent of a horse nearby.

HP:Battered MV:Weary > They aren't here.

k walker
HP:Battered MV:Weary > They aren't here.

HP:Battered MV:Weary > They aren't here.

HP:Battered MV:Weary > e
e
n
Path to the Old Monastery
[ obvious exits: E W ]

k walker
HP:Battered MV:Haggard > Path to the Old Monastery
[ obvious exits: N E W ]
A mole is here, looking sickly.

s
HP:Battered MV:Haggard > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

e
HP:Battered MV:Haggard > They aren't here.
Byrg narrates 'ragan'

HP:Battered MV:Haggard > Path to the Old Monastery
[ obvious exits: N E W ]
A mole is here, looking sickly.

HP:Battered MV:Haggard > e
k walker
Path Before the Gate
[ obvious exits: E W ]

bash
HP:Battered MV:Haggard > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of Skewer is lying here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Walker* has arrived from the south, riding a |1|.bloodstock stallion.

HP:Battered MV:Haggard > You try to hack *Walker*, but he deflects the blow.

= rd - Walker: Battered >
*Walker* pierces your body.
A Shienaran forestscout stops using a torch.
A Shienaran forestscout joins Walker's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!


As *Walker* avoids your bash, you topple over and fall to the ground!
This session you've missed 3 out of 5 bashes (40% landed)

HP:Battered MV:Haggard - Walker: Battered >
*WALKER* PANICS AND ATTEMPTS TO FLEE!

HP:Battered MV:Haggard - Walker: Battered >
Ragan slashes your head.
A Shienaran forestscout slashes your body.
A Shienaran forestscout tickles your body with his slash.
A Shienaran forestscout barely slashes your body.

HP:Battered MV:Haggard - Walker: Battered >
*Walker* leaves west riding a bloodstock stallion.

cha mood wimpy
HP:Battered MV:Haggard - a Shienaran forestscout: Scratched > f
Mood changed to: Wimpy

You panic and attempt to flee!ienaran forestscout: Scratched >
*Walker* has arrived from the west, riding a |2|.bloodstock stallion.


Ragan slashes your right arm.
A Shienaran forestscout slashes your right arm.
A Shienaran forestscout barely slashes your head.
A Shienaran forestscout tickles your body with his slash.
*Walker* pierces your body hard.
Byrg has arrived from the north.

k walker

Byrg tries to scythe *Walker*, but he parries successfully.

k walker
k walker
k walker
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > look
Preparing to find this room on the map.
They aren't here.

sc
HP:Beaten MV:Haggard > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

Several blackberries grow on a nearby vine. [3]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Beaten MV:Haggard > You have 82(406) hit and 18(212) movement points.
You have scored 93486538 experience points and 0 quest points.
You need 13462 exp to level and 10 qp to rank.
You have amassed 84 Turn points to date.
You have played 17 days and 22 hours (real time).
This ranks you as Loathe the Wretched Cretin [Dha'vol 1] (Level 47).
You are standing.

HP:Beaten MV:Haggard > s
k walker
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of Skewer is lying here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Byrg the Dark Master is here, fighting Walker.
*Walker* is here, fighting Byrg mending a weapon, riding a |1|.bloodstock stallion.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
You dodge a bash from *Walker* who loses his balance and falls!

cha mood brave
HP:Beaten MV:Haggard - Walker: Battered > You do the best you can!
*Walker* avoids being bashed by Byrg who loses his balance and falls!

bash
HP:Beaten MV:Haggard - Byrg: Battered - Walker: Battered > Mood changed to: Brave

* - Byrg: Battered - Walker: Battered >
A Shienaran forestscout joins Walker's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Ragan barely slashes Byrg's body.
A Shienaran forestscout tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout slashes Byrg's body.
A Shienaran forestscout slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!



BYRG PANICS AND ATTEMPTS TO FLEE!

=
Your bash at *Walker* sends him sprawling!
This session you've landed 3 out of 6 bashes (50% landed)
Byrg leaves south.

HP:Beaten MV:Haggard - Walker: Battered > cha mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!: Battered >


*Walker* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
A Shienaran forestscout tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


nar im off

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]

HP:Beaten MV:Haggard > You narrate 'im off'

HP:Beaten MV:Haggard > look
Preparing to find this room on the map.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]

Matching room found! Correcting map position.


k walker
HP:Beaten MV:Haggard > k walker
k walker
k walker
They aren't here.

k walker
HP:Beaten MV:Haggard > They aren't here.
Byrg narrates 'lol'

k walker
HP:Beaten MV:Haggard > k walker
They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > k walker
k walker
They aren't here.

HP:Beaten MV:Haggard > k walker
They aren't here.

k walker
HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > They aren't here.
Byrg narrates 'nods'

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard >
Byrg narrates 'where'

HP:Beaten MV:Haggard > nar bashed him but im bleeding 1w
You narrate 'bashed him but im bleeding 1w'

wher
HP:Beaten MV:Haggard > Players in your Zone
--------------------
Byrg - The Yard Before the Monastery
Loathe - Path Before the Gate
You catch a faint scent of a horse nearby.

k walker
HP:Beaten MV:Haggard > k walker
k walker
They aren't here.

k walker
HP:Beaten MV:Haggard > They aren't here.

sc
HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > k walker
k walker
They aren't here.

k walker
HP:Beaten MV:Haggard > You have 65(406) hit and 14(212) movement points.
You have scored 93485217 experience points and 0 quest points.
You need 14783 exp to level and 10 qp to rank.
You have amassed 84 Turn points to date.
You have played 17 days and 22 hours (real time).
This ranks you as Loathe the Wretched Cretin [Dha'vol 1] (Level 47).
You are standing.

HP:Beaten MV:Haggard > k walker
They aren't here.

HP:Beaten MV:Haggard > k walker
They aren't here.

HP:Beaten MV:Haggard > k walker
They aren't here.

HP:Beaten MV:Haggard > k walker
They aren't here.
Byrg has arrived from the east.

HP:Beaten MV:Haggard > k walker
They aren't here.
Byrg leaves west.
You follow Byrg.

Path to the Old Monastery
[ obvious exits: N E W ]
Byrg the Dark Master is standing here.
A mole is here, looking sickly.

HP:Beaten MV:Haggard > k walker
They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard > They aren't here.

HP:Beaten MV:Haggard >
*Walker* has arrived from the east, riding a |1|.bloodstock stallion.

HP:Beaten MV:Haggard >
*Walker* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!


HP:Critical MV:Haggard - Walker: Battered >
You try to hack *Walker*, but he parries successfully.
*Walker* pierces your body.
You wish that your wounds would stop BLEEDING so much!


HP:Critical MV:Haggard - Walker: Battered > say im hagg
You say 'im hagg'

HP:Critical MV:Haggard - Walker: Battered > f

Byrg scythes *Walker*'s left leg very hard.

HP:Critical MV:Haggard - Walker: Battered > PANIC! You couldn't escape!

HP:Critical MV:Haggard - Walker: Battered > look
Preparing to find this room on the map.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

*Walker* is here, fighting YOU! mending a weapon, riding a |1|.bloodstock stallion.
Byrg the Dark Master is here, fighting Walker.
A mole is here, looking sickly.

HP:Critical MV:Haggard - Walker: Battered > f
You panic and attempt to flee!
*WALKER* PANICS AND ATTEMPTS TO FLEE!

k walker

*Walker* leaves north riding a bloodstock stallion.

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
They aren't here.

s
HP:Critical MV:Haggard > Alas, you cannot go that way...

HP:Critical MV:Haggard > w
k walker
Path to the Old Monastery
[ obvious exits: N E W ]
*Walker* is here, fighting Byrg mending a weapon, riding a |1|.bloodstock stallion.
Byrg the Dark Master is here, fighting Walker.
A mole is here, looking sickly.

HP:Critical MV:Haggard > You try to hack *Walker*, but he deflects the blow.

HP:Critical MV:Haggard - Byrg: Battered - Walker: Battered > nar spam
cha mood brave
You narrate 'spam'
*WALKER* PANICS AND ATTEMPTS TO FLEE!

HP:Critical MV:Haggard - Byrg: Battered - Walker: Battered > bash
Mood changed to: Brave

= rd - Byrg: Battered - Walker: Battered >
Byrg scythes *Walker*'s body hard.
Byrg narrates 'im berk'

+
*Walker* leaves north riding a bloodstock stallion.
*Walker* has arrived from the north, riding a |2|.bloodstock stallion.

*
*Walker* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


+
Byrg scythes *Walker*'s body very hard.


Byrg tries to scythe *Walker*, but he deflects the blow.

-
*WALKER* PANICS AND ATTEMPTS TO FLEE!

=
Your bash at *Walker* sends him sprawling!
This session you've landed 4 out of 7 bashes (57% landed)

HP:Critical MV:Haggard - Walker: Beaten > zerk
You hack *Walker*'s body hard.
Your heartbeat calms down more as you feel less panicked.
[change mood berserk]
Mood changed to: Berserk

HP:Critical MV:Weary - Walker: Beaten > nar zerk
You narrate 'zerk'

HP:Critical MV:Weary - Walker: Beaten > k walker

Byrg sends *Walker* sprawling with a powerful bash!

k walker
HP:Critical MV:Weary - Walker: Beaten > Byrg scythes *Walker*'s body very hard.
You do the best you can!

HP:Critical MV:Weary - Walker: Beaten > k walker
You do the best you can!

HP:Critical MV:Weary - Walker: Beaten > Byrg scythes *Walker*'s body extremely hard.
You hack *Walker*'s body hard.
You do the best you can!

HP:Critical MV:Weary - Walker: Critical > k walker
k walker
You do the best you can!

HP:Critical MV:Weary - Walker: Critical > k walker
You do the best you can!

HP:Critical MV:Weary - Walker: Critical > You do the best you can!

HP:Critical MV:Weary - Walker: Critical > get all corpse
get all corpse
No one here by that name.

HP:Critical MV:Weary - Walker: Critical > get all corpse
You don't have a corpse.

get all corpse
HP:Critical MV:Weary - Walker: Critical > get all corpse
Byrg scythes *Walker*'s left leg very hard.
You tickle *Walker*'s left arm with your hack.
Byrg scythes *Walker*'s body into bloody fragments!
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You gain a level!
Your blood freezes as you hear *Walker*'s death cry.
You get a pair of lissome leather boots with metal capped toes from the corpse of Walker.
You get a pair of thick, gold-plated greaves from the corpse of Walker.
You get a belt with a buckle of cuendillar from the corpse of Walker.
You get a heartstone tipped spear with an ivory shaft from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a sturdy pair of full leather gauntlets from the corpse of Walker.
You get a hammered silver vambrace from the corpse of Walker.
You get a backpack from the corpse of Walker.
You get a dark blue riders cape bearing three silver fish from the corpse of Walker.
You get a tunic of finely-crafted chain from the corpse of Walker.
You get a blue steel torc with silver worked fish from the corpse of Walker.
You get a blue steel torc with silver worked fish from the corpse of Walker.
You get a strange, insectoid helm from the corpse of Walker.
You get a gold ring from the corpse of Walker.
You get a gold ring from the corpse of Walker.
You get an oilstone from the corpse of Walker.
You get a crystal lightstick from the corpse of Walker.

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Destruction!

Post by Shimu » Tue Jun 28, 2016 11:57 am

I need to log on when Walker is up north from now on. All of his nice gear donations.

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Destruction!

Post by Eol » Tue Jun 28, 2016 12:29 pm

The second bash to negate the prebash flee that takes them out of the way after 1 round is always sexy.

Melat
Posts: 529
Joined: Tue Jan 26, 2016 1:52 pm
Location: Hawaii

Re: Destruction!

Post by Melat » Tue Jun 28, 2016 1:59 pm

That's an insane setup. Probably pushing 270 def with 78% abs at a defensive stance and still have around 160 ob riding. Should probably swap out the torcs for sids.

Post Reply