Outpost SS risks - 2 vs 1 on Atrix
Outpost SS risks - 2 vs 1 on Atrix
Context: I already died to Atrix earlier EF by charge. Lidea came to make it 3 vs 1 the SS (of course), and so moved to Outpost 2 vs 1.
----
Angrim bellows 'guy?'
* R HP:Scratched MV:Fresh >
yell mom, mommy, ma, ma, mum mum...
Ok.
* R HP:Scratched MV:Fresh >
Atrix bellows 'of cours eim here'
* R HP:Scratched MV:Fresh >
where
Players in your Zone
--------------------
Melat - Within View of a Grazing Pasture
Angrim - Within View of a Grazing Pasture
* R HP:Scratched MV:Fresh >
Angrim bellows 'well come out'
* R HP:Scratched MV:Fresh >
yell Just wanted to let you know
Ok.
Atrix bellows 'im captain of outpost'
* R HP:Scratched MV:Fresh >
yell we're going to swear the oaths.
Ok.
* R HP:Scratched MV:Fresh >
Atrix bellows 'okay omw'
* R HP:Scratched MV:Fresh >
*Atrix* has arrived from the south, riding a black stallion.
* R HP:Scratched MV:Fresh >
Angrim hacks *Atrix*'s head extremely hard.
* R HP:Scratched MV:Fresh >
*Atrix* barely strikes Angrim's body.
Angrim tries to hack *Atrix*, but he deflects the blow.
* R HP:Scratched MV:Fresh >
*Atrix* barely strikes Angrim's left leg.
* R HP:Scratched MV:Fresh >
*Atrix* avoids being bashed by Angrim who loses his balance and falls!
* R HP:Scratched MV:Fresh >
sit
You sit down.
You sheath a scimitar with a hilt of twisted iron into a studded leather belt with a crossed swords
buckle.
* R HP:Scratched MV:Fresh >
*Atrix* sends Angrim sprawling with a powerful bash!
* R HP:Scratched MV:Fresh >
*Atrix* strikes Angrim's left arm.
* R HP:Scratched MV:Fresh >
stand
You stand up.
* R HP:Scratched MV:Fresh >
*Atrix* barely strikes Angrim's body.
* R HP:Scratched MV:Fresh >
Angrim chuckles politely.
* R HP:Scratched MV:Fresh >
say guyyyssss
*Atrix* panics, and attempts to flee!
* R HP:Scratched MV:Fresh >
*Atrix* leaves north riding a black stallion.
* R HP:Scratched MV:Fresh > Ok.
* R HP:Scratched MV:Fresh >
*Atrix* has arrived from the north, riding a black stallion.
* R HP:Scratched MV:Fresh >
*Atrix* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.wont fall for this ...again
* R HP:Scratched MV:Fresh >
9
[k seanchan]
You draw a scimitar with a hilt of twisted iron from a studded leather belt with a crossed swords
buckle with a flash of steel.
You wield a scimitar with a hilt of twisted iron with both hands.
You try to slice *Atrix*, but he parries successfully.
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim sends *Atrix* sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim hacks *Atrix*'s head into bloody fragments!
You slice *Atrix*'s body hard.
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim hacks *Atrix*'s body hard.
You try to slice *Atrix*, but he parries successfully.
* R HP:Healthy MV:Fresh - Atrix: Hurt >
snap
*SNAP*
* R HP:Healthy MV:Fresh - Atrix: Hurt >
You try to slice *Atrix*, but he deflects the blow.
* R HP:Healthy MV:Fresh - Atrix: Hurt >
say i was trying to be nice
Ok.
*Atrix* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim tries to hack *Atrix*, but he deflects the blow.
*Atrix* tries to strike you, but you parry successfully.
Angrim sends *Atrix* sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Atrix: Hurt >
cmb
9
Angrim hacks *Atrix*'s right leg.
dism
* R HP:Scratched MV:Fresh - Atrix: Wounded >
9
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Scratched MV:Fresh - Atrix: Wounded > [k seanchan]
You do the best you can!
* R HP:Scratched MV:Fresh - Atrix: Wounded > Angrim hacks *Atrix*'s left arm
very hard.
*Atrix* barely strikes your left leg.
You slice *Atrix*'s body.
You stop riding him.
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* drawls 'no point in pretending''
* HP:Scratched MV:Fresh - Atrix: Wounded > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* strikes your body hard.
You try to slice *Atrix*, but he parries successfully.
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim sends *Atrix* sprawling with a powerful bash!
cmb
* HP:Scratched MV:Fresh - Atrix: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
bash
* HP:Scratched MV:Fresh - Atrix: Wounded >
9
They already seem to be stunned.
* HP:Scratched MV:Fresh - Atrix: Wounded > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim hacks *Atrix*'s body very hard.
You slice *Atrix*'s right hand.
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim hacks *Atrix*'s right leg hard.
You slice *Atrix*'s body.
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* drawls 'ive got a few scouts nearby to help deal with you two'
9
* HP:Scratched MV:Fresh - Atrix: Wounded >
You try to slice *Atrix*, but he parries successfully.
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* avoids being bashed by Angrim who loses his balance and falls!
* HP:Scratched MV:Fresh - Atrix: Wounded >
You try to slice *Atrix*, but he parries successfully.
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* sends you sprawling with a powerful bash!
* HP:Scratched MV:Fresh - Atrix: Wounded >
9
*Atrix* strikes your body hard.
* HP:Scratched MV:Fresh - Atrix: Wounded >
cw
Angrim sends *Atrix* sprawling with a powerful bash!
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim hacks *Atrix*'s right leg.
...... spam
Overgrown Grass
The small path in the grass runs north and east, a small carving in a large
sea of grassland. Rivulets bisect the path occasionally from something
running across the path and back into the grass. The grass itself is
growing wildly with some of it growing taller than a man. It could very
well swallow a small child whole.
[ obvious exits: N E ]
Angrim of Two Rivers is standing here, riding a wild stallion.
*Atrix* is standing here, riding a black stallion.
A young and strong buck is here, munching some grass.
A gull is visible flying high in the sky.
* HP:Scratched MV:Full >
Angrim tries to hack *Atrix*, but he deflects the blow.
9
* HP:Scratched MV:Full >
[k seanchan]
You slice *Atrix*'s body.
* HP:Scratched MV:Full - Angrim: Scratched - Atrix: Beaten >
*Atrix* panics, and attempts to flee!
* HP:Scratched MV:Full - Angrim: Scratched - Atrix: Beaten >
*Atrix* leaves north riding a black stallion.
* HP:Scratched MV:Full >
9
The air catches a chill as the sun falls below the horizon.
*Atrix* has arrived from the north, riding a black stallion.
9
9
* HP:Scratched MV:Fresh > [k seanchan]
You try to slice *Atrix*, but he deflects the blow.
9
* HP:Scratched MV:Fresh - Atrix: Beaten > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten >
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten >
Angrim sends *Atrix* sprawling with a powerful bash!
9
* HP:Scratched MV:Fresh - Atrix: Beaten >
9
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten >
zer
Angrim hacks *Atrix*'s left arm very hard.
You slice *Atrix*'s right foot very hard.
* HP:Scratched MV:Fresh - Atrix: Critical >
9
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
9
* HP:Scratched MV:Fresh - Atrix: Critical >
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Critical >
You slice *Atrix*'s body.
* HP:Scratched MV:Fresh - Atrix: Critical >
Angrim hacks *Atrix*'s right foot very hard.
*Atrix* panics, and attempts to flee!
*Atrix* tries to strike you, but you parry successfully.
You slice *Atrix*'s head.
*Atrix* panics, and attempts to flee!
*Atrix* leaves north riding a black stallion.
*Atrix* has arrived from the north, riding a black stallion.
9
* HP:Scratched MV:Fresh >
[k seanchan]
You try to slice *Atrix*, but he deflects the blow.
* HP:Scratched MV:Fresh - Atrix: Critical >
9
Angrim tries to hack *Atrix*, but he parries successfully.
9
* HP:Scratched MV:Fresh - Atrix: Critical >
[k seanchan]
You do the best you can!
*Atrix* panics, and attempts to flee!
9
9
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
*Atrix* leaves east riding a black stallion.
* HP:Scratched MV:Fresh > [k seanchan]
They aren't here.
9
* HP:Scratched MV:Fresh >
[k seanchan]
They aren't here.
9
* HP:Scratched MV:Fresh >
9
9
[k seanchan]
They aren't here.
9
* HP:Scratched MV:Fresh > [k seanchan]
They aren't here.
* HP:Scratched MV:Fresh > Angrim leaves east riding a wild stallion.
You follow Angrim.
Before a Trailhead
Knee high grasses litter the area. A trail widens running off to the south,
giving a full view of the ground below, a mixture of dirt and sand. A small
path enters a wall of grass to the west. At times, sounds of people working
can just be heard while other times nature is in charge here.
[ obvious exits: S W ]
Angrim of Two Rivers is standing here, riding a wild stallion.
Ears twitching, a beaked scavenger smells food in the distance.
Ears twitching, a beaked scavenger smells food in the distance.
[k seanchan]
They aren't here.
* HP:Scratched MV:Full > [k seanchan]
They aren't here.
-------reducing spam
Coastline Docks
Between the planks of the boards that make this dock, the sand fades into
water. The dock has been kept in good repair and sure footing is to be
found along its length. Ships bob with the rocking of the water in the sea
to the south. Three piers extend from the main dock area and a small
building lies off to the southwest. The main dock extends east and west.
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* HP:Scratched MV:Strong >
[k atrix]
You try to slice *Atrix*, but he parries successfully.
* HP:Scratched MV:Strong - Atrix: Critical >
You dodge a bash from *Atrix* who loses his balance and falls!
* HP:Scratched MV:Strong - Atrix: Critical >
Angrim has arrived from the north, riding a wild stallion.
* HP:Scratched MV:Strong - Atrix: Critical >
Angrim tries to hack *Atrix*, but he parries successfully.
* HP:Scratched MV:Strong - Atrix: Critical >
cmb
Angrim tries to hack *Atrix*, but he deflects the blow.
A dock hand joins Atrix's fight!
A conscript joins Atrix's fight!
The sul'dam joins a conscript's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You gasp in pain as streaks of fire from a damane burn your body! <------ this is where things get bad and Atrix pwns us
You try to slice *Atrix*, but he parries successfully.
* HP:Hurt MV:Strong - Atrix: Critical >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Hurt MV:Strong - Atrix: Critical >
*Atrix* panics, and attempts to flee!
* HP:Hurt MV:Strong - Atrix: Critical >
A damane barely hits Angrim's body.
The sul'dam tickles your head with her lance.
A conscript tickles Angrim's body with his smite.
A dock hand barely slashes Angrim's right leg.
*Atrix* swiftly dodges Angrim's attempt to hack him.
You try to slice *Atrix*, but he parries successfully.
* HP:Hurt MV:Strong - Atrix: Critical >
Angrim panics, and attempts to flee!
*Atrix* leaves north.
cw
* HP:Hurt MV:Strong - the sul'dam: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Hurt MV:Strong - the sul'dam: Scratched > You panic and attempt to flee!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
Angrim panics, and attempts to flee!
You try to slice the sul'dam, but she parries successfully.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You feel very paranoid about your surroundings.
A damane tickles Angrim's body with her hit.
The sul'dam tickles your body with her lance.
A conscript smites Angrim's body.
A dock hand barely slashes Angrim's body.
You flee head over heels.
Approaching the Eastern Pier
[ obvious exits: E S W ]20304
Fleeing
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
A stout dock hand goes about his daily duties.
* HP:Hurt MV:Strong >
w
n
Angrim has arrived from the west, riding a wild stallion.
Coastline Docks
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
0
* HP:Hurt MV:Strong >
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
A hanging lantern lights the path.
A gull is here flying around.
* HP:Hurt MV:Strong > [k atrix]
They aren't here.
* HP:Hurt MV:Strong >
n
0
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
*Atrix* is standing here.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
*Atrix* barely strikes your right leg.
0
* HP:Hurt MV:Strong - Atrix: Critical > You try to slice *Atrix*, but he parries successfully.
A Seanchan sentry tries to strike you, but you parry successfully.
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry tries to strike you, but you deflect the blow.
*Atrix* strikes your head.
[k atrix]
You do the best you can!
0
* HP:Hurt MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Hurt MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Hurt MV:Strong - Atrix: Critical >
*Atrix* panics, and attempts to flee!
* HP:Hurt MV:Strong - Atrix: Critical >
cmb
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Hurt MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
0
* HP:Hurt MV:Strong - Atrix: Critical >
[k atrix]
You do the best you can!
* HP:Hurt MV:Strong - Atrix: Critical >
A Seanchan sentry strikes your body.
A Seanchan sentry strikes your body.
A Seanchan sentry tries to strike you, but you parry successfully.
You try to slice *Atrix*, but he deflects the blow.
*Atrix* strikes your body.
*Atrix* leaves east.
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[k atrix]
They aren't here.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
0
*Atrix* has arrived from the east.
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
*Atrix* strikes your body.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > [k atrix]
You do the best you can!
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > [k atrix]
You do the best you can!
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > Angrim has arrived from the south, riding a
wild stallion.
[k atrix]
You do the best you can!
cw
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
f
You slice a Seanchan sentry's body extremely hard.
A Seanchan sentry strikes your left foot.
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry tries to strike you, but you deflect the blow.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > You panic and attempt
to flee!
*Atrix* swiftly dodges Angrim's attempt to hack him.
*Atrix* panics, and attempts to flee!
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
* HP:Wounded MV:Strong >
w
0
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
Angrim of Two Rivers is standing here, riding a wild stallion.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong >
[k atrix]
They aren't here.
* HP:Wounded MV:Strong >
*Atrix* has arrived from the west.
n
* HP:Wounded MV:Strong >
*Atrix* tries to strike you, but you deflect the blow.
* HP:Wounded MV:Strong - Atrix: Critical >
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Atrix: Critical >
0
*Atrix* avoids being bashed by Angrim who loses his balance and falls!
* HP:Wounded MV:Strong - Atrix: Critical >
cmb
[k atrix]
You do the best you can!
0
* HP:Wounded MV:Strong - Atrix: Critical >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Wounded MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
A Seanchan sentry barely strikes Angrim's body.
A Seanchan sentry tickles Angrim's body with his strike.
A Seanchan sentry tickles your head with his strike.
* HP:Wounded MV:Strong - Atrix: Critical >
*Atrix* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry strikes your body.
A Seanchan sentry barely tickles Angrim's body with his strike.
A Seanchan sentry barely strikes Angrim's body.
*Atrix* strikes your body.
* HP:Wounded MV:Strong - Atrix: Critical >
narrate on
Angrim panics, and attempts to flee!
Angrim tries to flee, but is too exhausted!
* HP:Wounded MV:Strong - Atrix: Critical >
0
*Atrix* opens the barricade.
* HP:Wounded MV:Strong - Atrix: Critical >
*Atrix* closes the barricade.
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry barely strikes your left leg.
A Seanchan sentry strikes Angrim's body.
Angrim tries to hack a Seanchan sentry, but he deflects the blow.
A Seanchan sentry barely strikes Angrim's head.
*Atrix* strikes your left leg.
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim panics, and attempts to flee!
Angrim tries to flee, but is too exhausted!
* HP:Wounded MV:Strong - Atrix: Critical >
Ok.
* HP:Wounded MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
0
* HP:Wounded MV:Strong - Atrix: Critical >
[k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim panics, and attempts to flee!
Angrim tries to flee, but is too exhausted!
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry barely strikes your head.
A Seanchan sentry barely strikes Angrim's body.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's head.
You try to slice *Atrix*, but he parries successfully.
* HP:Wounded MV:Strong - Atrix: Critical >
cmb
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Wounded MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
bash
You dodge a bash from *Atrix* who loses his balance and falls!
-
=
A Seanchan sentry tickles your body with his strike.
A Seanchan sentry tickles Angrim's head with his strike.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's head.
+
*
*+
=
Angrim panics, and attempts to flee!
-
-=
Your bash at *Atrix* sends him sprawling! <-------YES! but...
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim leaves south riding a wild stallion.
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry tickles your body with his strike.
You try to slice *Atrix*, but he deflects the blow.
* HP:Wounded MV:Strong - Atrix: Critical >
narrate bashed
Angrim has arrived from the south, riding a wild stallion.
* HP:Wounded MV:Strong - Atrix: Critical >
0
Angrim hacks *Atrix*'s body hard.
*Atrix* panics, and attempts to flee!
Ok.
* HP:Wounded MV:Strong - Atrix: Critical >
[k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim hacks *Atrix*'s body.
*Atrix* panics, and attempts to flee!
*Atrix* leaves east.
A Seanchan sentry tickles Angrim's body with his strike.
A Seanchan sentry barely strikes your body.
A Seanchan sentry tickles your head with his strike.
*Atrix* has arrived from the east.
cmb
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > [k atrix]
You do the best you can!
*Atrix* leaves east.
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[k atrix]
They aren't here.
cw
f
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > You panic and attempt
to flee!
A Seanchan sentry tries to strike you, but you parry successfully.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's body.
A Seanchan sentry barely strikes your body.
*Atrix* has arrived from the east.
*Atrix* leaves south.
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
* HP:Wounded MV:Strong >
w
0
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
Angrim of Two Rivers is here, fighting a Seanchan sentry, riding a wild stallion.
A black stallion prances about.
A Seanchan sentry is here, fighting Angrim.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong > [k atrix]
They aren't here.
* HP:Wounded MV:Strong >
n
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry barely strikes Angrim's head.
A Seanchan sentry barely strikes Angrim's head.
You try to slice a Seanchan sentry, but he parries successfully.
A Seanchan sentry tries to strike you, but you parry successfully.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's left arm.
Angrim panics, and attempts to flee!
No way! You're fighting for your life!
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[k atrix]
They aren't here.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
f
Angrim leaves south riding a wild stallion.
You panic and attempt to flee!
You try to slice a Seanchan sentry, but he parries successfully.
A Seanchan sentry strikes your left foot.
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
* HP:Wounded MV:Strong >
w
s
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong > Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
A hanging lantern lights the path.
Angrim of Two Rivers is here, fighting Atrix, riding a wild stallion.
*Atrix* is here, fighting Angrim.
A dock hand is here, fighting Angrim.
A conscript is here, fighting Angrim.
A damane is here, fighting Angrim.
The sul'dam is here, fighting Angrim.
A gull soars overhead, fish hanging out of its beak.
* HP:Wounded MV:Strong >
0
[k atrix]
You try to slice *Atrix*, but he parries successfully.
* HP:Wounded MV:Strong - Angrim: Beaten - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane barely hits Angrim's right arm.
The sul'dam tickles Angrim's body with her lance.
A conscript barely smites Angrim's head.
A dock hand slashes Angrim's right arm.
Angrim tries to hack *Atrix*, but he parries successfully.
* HP:Wounded MV:Strong - Angrim: Beaten - Atrix: Critical >
*Atrix* leaves north.
cmb
* HP:Wounded MV:Strong >
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
n
* HP:Wounded MV:Strong > [k atrix]
They aren't here.
0
* HP:Wounded MV:Strong >
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
*Atrix* is standing here.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong > [k atrix]
You try to slice *Atrix*, but he deflects the blow.
* HP:Wounded MV:Strong - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
A Seanchan sentry barely strikes your body.
A Seanchan sentry strikes your right arm.
A Seanchan sentry strikes your body.
* HP:Battered MV:Strong - Atrix: Critical >
*Atrix* panics, and attempts to flee!
bash
* HP:Battered MV:Strong - Atrix: Critical >
-
=
+*
*
Angrim has arrived from the south, riding a wild stallion.
+=
A Seanchan sentry strikes your body.
A Seanchan sentry strikes your body.
A Seanchan sentry strikes your right hand.
*Atrix* strikes your body.
*Atrix* leaves west.
-
-=
They're not here anymore!
* HP:Battered MV:Strong - a Seanchan sentry: Scratched >
*Atrix* has arrived from the west.
* HP:Battered MV:Strong - a Seanchan sentry: Scratched >
*Atrix* leaves south.
* HP:Battered MV:Strong - a Seanchan sentry: Scratched >
cw
f
You try to slice a Seanchan sentry, but he deflects the blow.
A Seanchan sentry strikes your right arm.
A Seanchan sentry tickles your body with his strike.
A Seanchan sentry tickles your body with his strike.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Strong - a Seanchan sentry: Scratched > You panic and
attempt to flee!
Angrim opens the barricade.
Angrim panics, and attempts to flee!
Angrim leaves north riding a wild stallion.
You flee head over heels.
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
Fleeing
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull soars overhead, fish hanging out of its beak.
* HP:Battered MV:Strong >
*Atrix* tries to strike you, but you deflect the blow.
* HP:Battered MV:Strong - Atrix: Critical >
0
You try to slice *Atrix*, but he deflects the blow.
A dock hand joins Atrix's fight!
A conscript joins Atrix's fight!
The sul'dam joins a conscript's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
*Atrix* strikes your body.
You panic and attempt to flee!
cw
f
You flee head over heels.
Coastline Docks
[ obvious exits: N E W ]20303
Fleeing
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
[k atrix]
They aren't here.
* HP:Battered MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Strong >
A grolm tries to hit you, but you deflect the blow.
You panic and attempt to flee!
*Atrix* has arrived from the north.
*Atrix* strikes your body.
*Atrix* strikes your right hand.
A grolm tries to hit you, but you parry successfully.
0
You flee head over heels.
Approaching the Central Pier
[ obvious exits: E S W ]20315
Fleeing
A hanging lantern lights the path.
* HP:Beaten MV:Tiring > [k atrix]
They aren't here.
* HP:Beaten MV:Tiring >
A grolm has arrived from the east.
* HP:Beaten MV:Tiring >
e
A grolm tries to hit you, but you parry successfully.
n
* HP:Beaten MV:Tiring - a grolm: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Tiring - a grolm: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Tiring - a grolm: Healthy >
l
Approaching the Central Pier
The spray from the sea blows in with the wind and from underfoot. The
sealing on this area has been neglected and when a larger burst of water
runs into the support pillars of the dock, it sends a light jet of wetness
from underneath the planks. The long central dock runs off the south. The
other two piers can be accessed to the east and to the west.
[ obvious exits: E S W ]
A hanging lantern lights the path.
A grolm is here, fighting YOU!
* HP:Beaten MV:Tiring - a grolm: Healthy >
You slice a grolm's head hard.
A grolm tries to hit you, but you deflect the blow.
3
* HP:Beaten MV:Tiring - a grolm: Scratched >
f
[remove spear]
You don't seem to be using a spear.
* HP:Beaten MV:Tiring - a grolm: Scratched >
You panic and attempt to flee!
A grolm tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Angrim narrates 'im so low'
You flee head over heels.
Coastline Docks
[ obvious exits: N E W ]20303
Fleeing
A hanging lantern lights the path.
* HP:Beaten MV:Tiring >
n
n
n
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull soars overhead, fish hanging out of its beak.
* HP:Beaten MV:Tiring > Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Beaten MV:Tiring > The barricade seems to be closed.
* HP:Beaten MV:Tiring >
*Atrix* has arrived from the south.
* HP:Beaten MV:Tiring >
*Atrix* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Tiring - Atrix: Critical >
cw
f
You try to slice *Atrix*, but he deflects the blow.
A Seanchan sentry tickles your head with his strike.
You panic and attempt to flee!
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry barely strikes your body.
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Beaten MV:Tiring > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
Door north: barricade
A hanging lantern lights the path.
*Atrix* is standing here.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Beaten MV:Tiring >
s
You dodge a bash from *Atrix* who loses his balance and falls!<-----LUCKY!
You panic and attempt to flee!
Angrim narrates 'fking damane got me'
f
You flee head over heels.
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
Fleeing
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull soars overhead, fish hanging out of its beak.
Coastline Docks
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
* HP:Beaten MV:Tiring >
A grolm has arrived from the north.
A grolm tries to hit you, but you deflect the blow.
You panic and attempt to flee!
e
e
You slice a grolm's body hard.
A grolm tries to hit you, but you parry successfully.
You flee head over heels.
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
Fleeing
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull is here flying around.
Alas, you cannot go that way...
*Atrix* leaves south.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
s
e
Coastline Docks
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
*Atrix* is standing here.
A brute of a creature guards the area, ready to rip into strangers.
*Atrix* leaves north.
* HP:Beaten MV:Tiring > Approaching the Eastern Pier
[ obvious exits: E S W ]20304
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
* HP:Beaten MV:Tiring >
e
Over the Shallows
[ obvious exits: E W ]20305
A hanging lantern lights the path.
* HP:Beaten MV:Tiring >
Angrim narrates '8 hps'
* HP:Beaten MV:Tiring >
9
[k seanchan]
They aren't here.
* HP:Beaten MV:Tiring >
A grolm has arrived from the west.
* HP:Beaten MV:Tiring >
A grolm tries to hit you, but you dodge the attack.
* HP:Beaten MV:Tiring - a grolm: Hurt >
alias 0 open barricade
e
Ok.
cw
* HP:Beaten MV:Tiring - a grolm: Hurt > No way! You're fighting for your life!
f
* HP:Beaten MV:Tiring - a grolm: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Beaten MV:Tiring - a grolm: Hurt >
You panic and attempt to flee!
A grolm tries to hit you, but you parry successfully.
Angrim narrates 'im pond east of oilstone'
2
You flee head over heels.
Approaching the Eastern Pier
[ obvious exits: E S W ]20304
Fleeing
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
[change wimpy 0]
You won't flee from any fight now.
* HP:Beaten MV:Tiring >
e
e
Over the Shallows
[ obvious exits: E W ]20305
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
* HP:Beaten MV:Tiring > Around the Dock
[ obvious exits: S W ]20306
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
* HP:Beaten MV:Tiring >
A dock hand draws a kris-edged flamberge from a sword sheath with a flash of steel.
A dock hand tries to slash you, but you deflect the blow.
You try to slice a dock hand, but he parries successfully.
A dock hand slashes your body hard.
s
some more spam fleeing and running
* HP:Beaten MV:Winded >
A dark-eyed grocer tries to pierce you, but you parry successfully.<-----Why am I trying to Hide at the grocer? This might not end well for me if I play so weak
A dark-eyed grocer bellows 'Darkfriend Melat is attacking me!! Guards!'
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
You slice a dark-eyed grocer's body very hard.
A dark-eyed grocer bellows 'Darkfriend Melat is attacking me!! Guards!'
A dark-eyed grocer tries to pierce you, but you parry successfully.
f
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
PANIC! You couldn't escape!
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
cw
A dark-eyed grocer tries to pierce you, but you deflect the blow.
f
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
You panic and attempt to flee!
A dark-eyed grocer tries to pierce you, but you parry successfully.
A dark-eyed grocer tries to pierce you, but you parry successfully.
You try to slice a dark-eyed grocer, but he deflects the blow.
A dark-eyed grocer tries to pierce you, but you deflect the blow.
You flee head over heels.
End of the Docks
The dock stops to gently rocking waters to the west. A long pier extends
into the sea off to the south, while a small supply shop stays busy to the
north. The planks of the dock are smooth from the constant beating of feet
and wagons over the years. The dock itself is in decent shape without any
signs of weak points or broken boarding.
[ obvious exits: N E S ]20318
Fleeing
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
A brute of a creature guards the area, ready to rip into strangers.
A gull is visible flying high in the sky.
A gull soars overhead, fish hanging out of its beak.
A thin man with cunning eyes scouts the horizon.
* HP:Beaten MV:Winded >
e
e
Walking the Docks
Three long piers extend into the water, accessible along the length of the
main dock. Small puddles of water have mixed with sand to make grainy pools
of mud. The salt in the air has begun to turn the metal fixtures around the
docks a rusted red color. The main docks head off to the east and the west
which lead further out onto the piers.
[ obvious exits: E W ]20317
A hanging lantern lights the path.
*Atrix* is standing here, riding a gray palfrey.
A stout dock hand goes about his daily duties.
A gull is here flying around.
*Atrix* leaves west riding a gray palfrey.
* HP:Beaten MV:Winded > Approaching the Central Pier
The spray from the sea blows in with the wind and from underfoot. The
sealing on this area has been neglected and when a larger burst of water
runs into the support pillars of the dock, it sends a light jet of wetness
from underneath the planks. The long central dock runs off the south. The
other two piers can be accessed to the east and to the west.
[ obvious exits: E S W ]20315
A hanging lantern lights the path.
A gull is here flying around.
* HP:Beaten MV:Winded >
e
n
n
0
n
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.
Coastline Docks
Between the planks of the boards that make this dock, the sand fades into
water. The dock has been kept in good repair and sure footing is to be
found along its length. Ships bob with the rocking of the water in the sea
to the south. Three piers extend from the main dock area and a small
building lies off to the southwest. The main dock extends east and west.
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
* HP:Beaten MV:Winded > Approaching a Small Fishing Dock
A wide plankway has been constructed to allow easy access on and off the
shoreline docks to the south. On either side of the plankway soft sand has
formed in mounds. Some of that sand has formed a thin coat over the
plankway heading into the docks.
[ obvious exits: N S ]20302
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull is here flying around.
* HP:Beaten MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the north while wooden planks leading to the shoreline docks
are to the south.
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
A gull soars overhead, fish hanging out of its beak.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Beaten MV:Winded > [open barricade]
Ok. <-----Open barricade, YES!
*Atrix* has arrived from the south, riding a gray palfrey.
* HP:Beaten MV:Winded > Before a Makeshift Barricade
A mingling, lacing and intertwining of chopped tree branches stands firmly
to the south. The dirt in front of the branch barricade forms an arch,
pivoting out from one corner of the barricade. Movement and noises spring
up from behind the blockade as well. Opposite the trail block to the south
a wide path runs away, disappearing into growing grass.
[ obvious exits: N S ]20298
Door south: barricade
A hanging lantern lights the path.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
n
* HP:Beaten MV:Winded >
n
The barricade closes quietly.
* HP:Beaten MV:Winded > A Rutted Trail
Deep ruts in the ground run north and south along this trail. The ground
has become hardpacked from constant use and the ruts have run deep enough
that they could break an ankle if one isn't watching where they are going.
Sounds of hustle and bustle float in from the south where the trail
continues to widen. In the north, the trail narrows.
[ obvious exits: N S ]20297
* HP:Beaten MV:Winded > A Widening Trail
The trail is wide enough to let a wagon rumble down its bumpy path. Indeed,
small ruts have begun to form in the ground giving evidence that something
rolls through the area every once in a while. The ground has been cleared
of most major rocks, with small piles of pebbles and stone lying off to the
sides of the trail. The trail narrows to the north and continues to widen
to the south.
[ obvious exits: N S ]20296
* HP:Beaten MV:Winded >
n
*Atrix* has arrived from the south, riding a gray palfrey.
* HP:Beaten MV:Winded >
*Atrix* leaves north riding a gray palfrey.
w
* HP:Beaten MV:Winded > Before a Trailhead
Knee high grasses litter the area. A trail widens running off to the south,
giving a full view of the ground below, a mixture of dirt and sand. A small
path enters a wall of grass to the west. At times, sounds of people working
can just be heard while other times nature is in charge here.
[ obvious exits: S W ]20295
*Atrix* is standing here, riding a gray palfrey.
Ears twitching, a beaked scavenger smells food in the distance.
*Atrix* tries to strike you, but you deflect the blow.
n
* HP:Beaten MV:Weary - Atrix: Beaten > Angrim narrates '22 hps now, you still on?'<YES but I'm FREAKING OUT
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten >
cw
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Atrix: Beaten >
You try to slice *Atrix*, but he deflects the blow.
A corlm tries to hit you, but you deflect the blow.
* HP:Beaten MV:Weary - Atrix: Beaten >
f
You panic and attempt to flee!
*Atrix* sends you sprawling with a powerful bash!
A corlm tries to hit you, but you deflect the blow.
*Atrix* strikes your head.
You flee head over heels.
A Widening Trail
The trail is wide enough to let a wagon rumble down its bumpy path. Indeed,
small ruts have begun to form in the ground giving evidence that something
rolls through the area every once in a while. The ground has been cleared
of most major rocks, with small piles of pebbles and stone lying off to the
sides of the trail. The trail narrows to the north and continues to widen
to the south.
[ obvious exits: N S ]20296
Fleeing
* HP:Beaten MV:Weary >
n
*Atrix* has arrived from the north, riding a gray palfrey.
w
* HP:Beaten MV:Weary >
*Atrix* barely strikes your left leg.
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
f
* HP:Beaten MV:Weary - Atrix: Beaten >
You panic and attempt to flee!
n
You flee head over heels.
A Rutted Trail
Deep ruts in the ground run north and south along this trail. The ground
has become hardpacked from constant use and the ruts have run deep enough
that they could break an ankle if one isn't watching where they are going.
Sounds of hustle and bustle float in from the south where the trail
continues to widen. In the north, the trail narrows.
[ obvious exits: N S ]20297
Fleeing
w
* HP:Beaten MV:Weary >
A Widening Trail
The trail is wide enough to let a wagon rumble down its bumpy path. Indeed,
small ruts have begun to form in the ground giving evidence that something
rolls through the area every once in a while. The ground has been cleared
of most major rocks, with small piles of pebbles and stone lying off to the
sides of the trail. The trail narrows to the north and continues to widen
to the south.
[ obvious exits: N S ]20296
*Atrix* is standing here, riding a gray palfrey.
* HP:Beaten MV:Weary > Alas, you cannot go that way...
*Atrix* sends you sprawling with a powerful bash!
* HP:Beaten MV:Weary - Atrix: Beaten >
n
f
*Atrix* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Atrix: Beaten >
*Atrix* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Atrix: Beaten >
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten > You panic and attempt to flee!
*Atrix* tries to strike you, but you parry successfully.
You flee head over heels.
Before a Trailhead
Knee high grasses litter the area. A trail widens running off to the south,
giving a full view of the ground below, a mixture of dirt and sand. A small
path enters a wall of grass to the west. At times, sounds of people working
can just be heard while other times nature is in charge here.
[ obvious exits: S W ]20295
Fleeing
Ears twitching, a beaked scavenger smells food in the distance.
* HP:Beaten MV:Weary >
w
w
Overgrown Grass
The small path in the grass runs north and east, a small carving in a large
sea of grassland. Rivulets bisect the path occasionally from something
running across the path and back into the grass. The grass itself is
growing wildly with some of it growing taller than a man. It could very
well swallow a small child whole.
[ obvious exits: N E ]
A black stallion prances about.
Ears twitching, a beaked scavenger smells food in the distance.
A gull is visible flying high in the sky.
n
* HP:Beaten MV:Weary >
Alas, you cannot go that way...
* HP:Beaten MV:Weary > Within View of a Grazing Pasture
High grass reaches mid-calf, with only a small trail running through the
middle giving some view of the ground below. The height of the grass
dwindles off to the north and a fenced area appears. The grassland
continues to get taller off to the south. Unseen small animals cause the
grass to appear animated from time to time.
[ obvious exits: N S ]
A young and strong buck is here, munching some grass.
* HP:Beaten MV:Weary >
n
*Atrix* has arrived from the south, riding a gray palfrey.
n
* HP:Beaten MV:Weary >
*Atrix* leaves north riding a gray palfrey.
* HP:Beaten MV:Weary > Overlooking a Grazing Pasture
The grass in the area is trodden down, showing that the area is used
occasionally. A gate to the north has scraped the ground clean because of
it being opened and closed. A rusty chain hangs on the fence, unlocked and
unused. The grasslands lead off to the south with the grasses growing
higher than they do here.
[ obvious exits: N S ]
*Atrix* is standing here, riding a gray palfrey.
A young and strong buck is here, munching some grass.
*Atrix* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten >
f
PANIC! You couldn't escape!
* HP:Beaten MV:Weary - Atrix: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Atrix: Beaten >
You panic and attempt to flee!
*Atrix* sends you sprawling with a powerful bash! <Okay, note to self here, keep wimpy 0, don't panic, remember your training....
You wish that your wounds would stop BLEEDING so much!
*Atrix* strikes your right foot hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Within View of a Grazing Pasture
High grass reaches mid-calf, with only a small trail running through the
middle giving some view of the ground below. The height of the grass
dwindles off to the north and a fenced area appears. The grassland
continues to get taller off to the south. Unseen small animals cause the
grass to appear animated from time to time.
[ obvious exits: N S ]20293
Fleeing
A young and strong buck is here, munching some grass.
* HP:Critical MV:Weary >
*Atrix* has arrived from the north, riding a gray palfrey.
* HP:Critical MV:Weary >
*Atrix* tries to strike you, but you parry successfully.
n
n
* HP:Critical MV:Weary - Atrix: Beaten >
No way! You're fighting for your life!
* HP:Critical MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Weary - Atrix: Beaten >
ezr
Arglebargle, glop-glyf!?!
zer
* HP:Critical MV:Weary - Atrix: Beaten >
bash
You try to slice *Atrix*, but he deflects the blow.
[change mood berserk]<-----If I'm going to die, I'm going down berserk this time!
Mood changed to: Berserk
* HP:Critical MV:Weary - Atrix: Beaten >
*Atrix* sends you sprawling with a powerful bash! <---greeaat hahahah im gonna die
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Atrix: Beaten >
*Atrix* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Atrix: Beaten >
bash <--- screw it, lets roll the dice
*Atrix* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Atrix: Beaten >
-
=
+*
*+
=
*Atrix* tries to strike you, but you parry successfully.
-
-=
Your bash at *Atrix* sends him sprawling!
* HP:Critical MV:Weary - Atrix: Beaten >
narate on <----I can't spell
You slice *Atrix*'s body hard.
* HP:Critical MV:Weary - Atrix: Beaten >
Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Beaten >
You slice *Atrix*'s head hard.
* HP:Critical MV:Weary - Atrix: Beaten >
narrate he bash
Ok.
bash
* HP:Critical MV:Weary - Atrix: Beaten >
You slice *Atrix*'s body.
* HP:Critical MV:Weary - Atrix: Critical >
They already seem to be stunned.
* HP:Critical MV:Weary - Atrix: Critical >
You try to slice *Atrix*, but he deflects the blow.
* HP:Critical MV:Weary - Atrix: Critical >
You slice *Atrix*'s body.
*Atrix* panics, and attempts to flee!
bash
* HP:Critical MV:Weary - Atrix: Critical >
-
You dodge a bash from *Atrix* who loses his balance and falls! <----zerk dodge lol... I should be dead here
You wish that your wounds would stop BLEEDING so much!
=
cew
+
cew
cew
*Cancelled.
Arglebargle, glop-glyf!?!
cew
* HP:Critical MV:Weary - Atrix: Critical > You slice *Atrix*'s left leg.
*Atrix* panics, and attempts to flee!
Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Critical > Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Critical >
0
Your heartbeat calms down more as you feel less panicked.
Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Critical > [open barricade]
I see no barricade here.
* HP:Critical MV:Weary - Atrix: Critical >
*Atrix* panics, and attempts to flee!
* HP:Critical MV:Weary - Atrix: Critical >
*Atrix* leaves south riding a gray palfrey.
* HP:Critical MV:Weary >
0
0
[open barricade]
I see no barricade here.
* HP:Critical MV:Weary > [open barricade]
I see no barricade here.
* HP:Critical MV:Weary >
9
9
[k seanchan]
They aren't here.
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
cew <---- why am I typing this....
cew
* HP:Critical MV:Weary >
*Atrix* has arrived from the south, riding a gray palfrey.
cew
* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!
*Atrix* leaves north riding a gray palfrey.
* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary >
zer
zer
[change mood berserk] <---I might have a chance!
You try to calm down, but can't.
9
9
* HP:Critical MV:Weary > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
9
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
*Atrix* has arrived from the north, riding a gray palfrey.
* HP:Critical MV:Weary > [k seanchan]
You try to slice *Atrix*, but he deflects the blow.
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
Angrim has arrived from the north, riding a wild stallion.
*Atrix* panics, and attempts to flee!
* HP:Critical MV:Weary - Atrix: Critical >
9
*Atrix* leaves north riding a gray palfrey.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary >
9
[k seanchan]
They aren't here.
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
*Atrix* has arrived from the north, riding a gray palfrey.
9
9
* HP:Critical MV:Weary >
Angrim tries to hack *Atrix*, but he deflects the blow.
[k seanchan]
You slice *Atrix*'s body.
*Atrix* panics, and attempts to flee!
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical >
[k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical >
You barely slice *Atrix*'s left leg.
*Atrix* panics, and attempts to flee!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical >
9
You try to slice *Atrix*, but he parries successfully.
*Atrix* strikes Angrim's body.
[k seanchan]
You do the best you can!
*Atrix* leaves south riding a gray palfrey.
*Atrix* has arrived from the south, riding a gray palfrey.
* HP:Critical MV:Weary > [k seanchan]
You try to slice *Atrix*, but he parries successfully.
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Atrix: Critical >
[k seanchan]
You do the best you can!
*Atrix* panics, and attempts to flee!
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical >
Angrim sends *Atrix* sprawling with a powerful bash! <----SAVED!
9
* HP:Critical MV:Weary - Atrix: Critical > You slice *Atrix*'s left hand hard.
[k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical >
Angrim hacks *Atrix*'s body very hard.
You slice *Atrix*'s body hard.
*Atrix* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Atrix*'s death cry.
* HP:Critical MV:Weary >
cw
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
f
* HP:Critical MV:Weary >
Angrim gets a pair of animal-fur boots from the corpse of Atrix.
Angrim gets a set of riveted chainmail leggings from the corpse of Atrix.
Angrim gets a belt with a buckle of cuendillar from the corpse of Atrix.
Angrim gets a dark blue tasseled spear from the corpse of Atrix.
Angrim gets a silver Kandori wristcuff from the corpse of Atrix.
Angrim gets a silver Kandori wristcuff from the corpse of Atrix.
Angrim gets a sturdy pair of full leather gauntlets from the corpse of Atrix.
Angrim gets a pair of riveted chainmail sleeves from the corpse of Atrix.
Angrim gets a backpack from the corpse of Atrix.
Angrim gets an earthen brown mantle from the corpse of Atrix.
Angrim gets a tunic of finely-crafted chain from the corpse of Atrix.
Angrim gets a shimmering pendant of obsidian from the corpse of Atrix.
Angrim gets a shimmering pendant of obsidian from the corpse of Atrix.
Angrim gets a rimmed round helmet from the corpse of Atrix.
Angrim gets a gold ring from the corpse of Atrix.
Angrim gets a gold ring from the corpse of Atrix.
Angrim gets an oilstone from the corpse of Atrix.
Angrim gets a crystal lightstick from the corpse of Atrix.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
----
Angrim bellows 'guy?'
* R HP:Scratched MV:Fresh >
yell mom, mommy, ma, ma, mum mum...
Ok.
* R HP:Scratched MV:Fresh >
Atrix bellows 'of cours eim here'
* R HP:Scratched MV:Fresh >
where
Players in your Zone
--------------------
Melat - Within View of a Grazing Pasture
Angrim - Within View of a Grazing Pasture
* R HP:Scratched MV:Fresh >
Angrim bellows 'well come out'
* R HP:Scratched MV:Fresh >
yell Just wanted to let you know
Ok.
Atrix bellows 'im captain of outpost'
* R HP:Scratched MV:Fresh >
yell we're going to swear the oaths.
Ok.
* R HP:Scratched MV:Fresh >
Atrix bellows 'okay omw'
* R HP:Scratched MV:Fresh >
*Atrix* has arrived from the south, riding a black stallion.
* R HP:Scratched MV:Fresh >
Angrim hacks *Atrix*'s head extremely hard.
* R HP:Scratched MV:Fresh >
*Atrix* barely strikes Angrim's body.
Angrim tries to hack *Atrix*, but he deflects the blow.
* R HP:Scratched MV:Fresh >
*Atrix* barely strikes Angrim's left leg.
* R HP:Scratched MV:Fresh >
*Atrix* avoids being bashed by Angrim who loses his balance and falls!
* R HP:Scratched MV:Fresh >
sit
You sit down.
You sheath a scimitar with a hilt of twisted iron into a studded leather belt with a crossed swords
buckle.
* R HP:Scratched MV:Fresh >
*Atrix* sends Angrim sprawling with a powerful bash!
* R HP:Scratched MV:Fresh >
*Atrix* strikes Angrim's left arm.
* R HP:Scratched MV:Fresh >
stand
You stand up.
* R HP:Scratched MV:Fresh >
*Atrix* barely strikes Angrim's body.
* R HP:Scratched MV:Fresh >
Angrim chuckles politely.
* R HP:Scratched MV:Fresh >
say guyyyssss
*Atrix* panics, and attempts to flee!
* R HP:Scratched MV:Fresh >
*Atrix* leaves north riding a black stallion.
* R HP:Scratched MV:Fresh > Ok.
* R HP:Scratched MV:Fresh >
*Atrix* has arrived from the north, riding a black stallion.
* R HP:Scratched MV:Fresh >
*Atrix* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.wont fall for this ...again
* R HP:Scratched MV:Fresh >
9
[k seanchan]
You draw a scimitar with a hilt of twisted iron from a studded leather belt with a crossed swords
buckle with a flash of steel.
You wield a scimitar with a hilt of twisted iron with both hands.
You try to slice *Atrix*, but he parries successfully.
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim sends *Atrix* sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim hacks *Atrix*'s head into bloody fragments!
You slice *Atrix*'s body hard.
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim hacks *Atrix*'s body hard.
You try to slice *Atrix*, but he parries successfully.
* R HP:Healthy MV:Fresh - Atrix: Hurt >
snap
*SNAP*
* R HP:Healthy MV:Fresh - Atrix: Hurt >
You try to slice *Atrix*, but he deflects the blow.
* R HP:Healthy MV:Fresh - Atrix: Hurt >
say i was trying to be nice
Ok.
*Atrix* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Atrix: Hurt >
Angrim tries to hack *Atrix*, but he deflects the blow.
*Atrix* tries to strike you, but you parry successfully.
Angrim sends *Atrix* sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Atrix: Hurt >
cmb
9
Angrim hacks *Atrix*'s right leg.
dism
* R HP:Scratched MV:Fresh - Atrix: Wounded >
9
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* R HP:Scratched MV:Fresh - Atrix: Wounded > [k seanchan]
You do the best you can!
* R HP:Scratched MV:Fresh - Atrix: Wounded > Angrim hacks *Atrix*'s left arm
very hard.
*Atrix* barely strikes your left leg.
You slice *Atrix*'s body.
You stop riding him.
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* drawls 'no point in pretending''
* HP:Scratched MV:Fresh - Atrix: Wounded > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* strikes your body hard.
You try to slice *Atrix*, but he parries successfully.
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim sends *Atrix* sprawling with a powerful bash!
cmb
* HP:Scratched MV:Fresh - Atrix: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
bash
* HP:Scratched MV:Fresh - Atrix: Wounded >
9
They already seem to be stunned.
* HP:Scratched MV:Fresh - Atrix: Wounded > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim hacks *Atrix*'s body very hard.
You slice *Atrix*'s right hand.
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim hacks *Atrix*'s right leg hard.
You slice *Atrix*'s body.
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* drawls 'ive got a few scouts nearby to help deal with you two'
9
* HP:Scratched MV:Fresh - Atrix: Wounded >
You try to slice *Atrix*, but he parries successfully.
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* avoids being bashed by Angrim who loses his balance and falls!
* HP:Scratched MV:Fresh - Atrix: Wounded >
You try to slice *Atrix*, but he parries successfully.
* HP:Scratched MV:Fresh - Atrix: Wounded >
*Atrix* sends you sprawling with a powerful bash!
* HP:Scratched MV:Fresh - Atrix: Wounded >
9
*Atrix* strikes your body hard.
* HP:Scratched MV:Fresh - Atrix: Wounded >
cw
Angrim sends *Atrix* sprawling with a powerful bash!
* HP:Scratched MV:Fresh - Atrix: Wounded >
Angrim hacks *Atrix*'s right leg.
...... spam
Overgrown Grass
The small path in the grass runs north and east, a small carving in a large
sea of grassland. Rivulets bisect the path occasionally from something
running across the path and back into the grass. The grass itself is
growing wildly with some of it growing taller than a man. It could very
well swallow a small child whole.
[ obvious exits: N E ]
Angrim of Two Rivers is standing here, riding a wild stallion.
*Atrix* is standing here, riding a black stallion.
A young and strong buck is here, munching some grass.
A gull is visible flying high in the sky.
* HP:Scratched MV:Full >
Angrim tries to hack *Atrix*, but he deflects the blow.
9
* HP:Scratched MV:Full >
[k seanchan]
You slice *Atrix*'s body.
* HP:Scratched MV:Full - Angrim: Scratched - Atrix: Beaten >
*Atrix* panics, and attempts to flee!
* HP:Scratched MV:Full - Angrim: Scratched - Atrix: Beaten >
*Atrix* leaves north riding a black stallion.
* HP:Scratched MV:Full >
9
The air catches a chill as the sun falls below the horizon.
*Atrix* has arrived from the north, riding a black stallion.
9
9
* HP:Scratched MV:Fresh > [k seanchan]
You try to slice *Atrix*, but he deflects the blow.
9
* HP:Scratched MV:Fresh - Atrix: Beaten > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten >
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten >
Angrim sends *Atrix* sprawling with a powerful bash!
9
* HP:Scratched MV:Fresh - Atrix: Beaten >
9
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Beaten >
zer
Angrim hacks *Atrix*'s left arm very hard.
You slice *Atrix*'s right foot very hard.
* HP:Scratched MV:Fresh - Atrix: Critical >
9
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
9
* HP:Scratched MV:Fresh - Atrix: Critical >
[k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Critical >
You slice *Atrix*'s body.
* HP:Scratched MV:Fresh - Atrix: Critical >
Angrim hacks *Atrix*'s right foot very hard.
*Atrix* panics, and attempts to flee!
*Atrix* tries to strike you, but you parry successfully.
You slice *Atrix*'s head.
*Atrix* panics, and attempts to flee!
*Atrix* leaves north riding a black stallion.
*Atrix* has arrived from the north, riding a black stallion.
9
* HP:Scratched MV:Fresh >
[k seanchan]
You try to slice *Atrix*, but he deflects the blow.
* HP:Scratched MV:Fresh - Atrix: Critical >
9
Angrim tries to hack *Atrix*, but he parries successfully.
9
* HP:Scratched MV:Fresh - Atrix: Critical >
[k seanchan]
You do the best you can!
*Atrix* panics, and attempts to flee!
9
9
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Scratched MV:Fresh - Atrix: Critical > [k seanchan]
You do the best you can!
*Atrix* leaves east riding a black stallion.
* HP:Scratched MV:Fresh > [k seanchan]
They aren't here.
9
* HP:Scratched MV:Fresh >
[k seanchan]
They aren't here.
9
* HP:Scratched MV:Fresh >
9
9
[k seanchan]
They aren't here.
9
* HP:Scratched MV:Fresh > [k seanchan]
They aren't here.
* HP:Scratched MV:Fresh > Angrim leaves east riding a wild stallion.
You follow Angrim.
Before a Trailhead
Knee high grasses litter the area. A trail widens running off to the south,
giving a full view of the ground below, a mixture of dirt and sand. A small
path enters a wall of grass to the west. At times, sounds of people working
can just be heard while other times nature is in charge here.
[ obvious exits: S W ]
Angrim of Two Rivers is standing here, riding a wild stallion.
Ears twitching, a beaked scavenger smells food in the distance.
Ears twitching, a beaked scavenger smells food in the distance.
[k seanchan]
They aren't here.
* HP:Scratched MV:Full > [k seanchan]
They aren't here.
-------reducing spam
Coastline Docks
Between the planks of the boards that make this dock, the sand fades into
water. The dock has been kept in good repair and sure footing is to be
found along its length. Ships bob with the rocking of the water in the sea
to the south. Three piers extend from the main dock area and a small
building lies off to the southwest. The main dock extends east and west.
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* HP:Scratched MV:Strong >
[k atrix]
You try to slice *Atrix*, but he parries successfully.
* HP:Scratched MV:Strong - Atrix: Critical >
You dodge a bash from *Atrix* who loses his balance and falls!
* HP:Scratched MV:Strong - Atrix: Critical >
Angrim has arrived from the north, riding a wild stallion.
* HP:Scratched MV:Strong - Atrix: Critical >
Angrim tries to hack *Atrix*, but he parries successfully.
* HP:Scratched MV:Strong - Atrix: Critical >
cmb
Angrim tries to hack *Atrix*, but he deflects the blow.
A dock hand joins Atrix's fight!
A conscript joins Atrix's fight!
The sul'dam joins a conscript's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You gasp in pain as streaks of fire from a damane burn your body! <------ this is where things get bad and Atrix pwns us
You try to slice *Atrix*, but he parries successfully.
* HP:Hurt MV:Strong - Atrix: Critical >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Hurt MV:Strong - Atrix: Critical >
*Atrix* panics, and attempts to flee!
* HP:Hurt MV:Strong - Atrix: Critical >
A damane barely hits Angrim's body.
The sul'dam tickles your head with her lance.
A conscript tickles Angrim's body with his smite.
A dock hand barely slashes Angrim's right leg.
*Atrix* swiftly dodges Angrim's attempt to hack him.
You try to slice *Atrix*, but he parries successfully.
* HP:Hurt MV:Strong - Atrix: Critical >
Angrim panics, and attempts to flee!
*Atrix* leaves north.
cw
* HP:Hurt MV:Strong - the sul'dam: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Hurt MV:Strong - the sul'dam: Scratched > You panic and attempt to flee!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
Angrim panics, and attempts to flee!
You try to slice the sul'dam, but she parries successfully.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You feel very paranoid about your surroundings.
A damane tickles Angrim's body with her hit.
The sul'dam tickles your body with her lance.
A conscript smites Angrim's body.
A dock hand barely slashes Angrim's body.
You flee head over heels.
Approaching the Eastern Pier
[ obvious exits: E S W ]20304
Fleeing
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
A stout dock hand goes about his daily duties.
* HP:Hurt MV:Strong >
w
n
Angrim has arrived from the west, riding a wild stallion.
Coastline Docks
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
0
* HP:Hurt MV:Strong >
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
A hanging lantern lights the path.
A gull is here flying around.
* HP:Hurt MV:Strong > [k atrix]
They aren't here.
* HP:Hurt MV:Strong >
n
0
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
*Atrix* is standing here.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
*Atrix* barely strikes your right leg.
0
* HP:Hurt MV:Strong - Atrix: Critical > You try to slice *Atrix*, but he parries successfully.
A Seanchan sentry tries to strike you, but you parry successfully.
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry tries to strike you, but you deflect the blow.
*Atrix* strikes your head.
[k atrix]
You do the best you can!
0
* HP:Hurt MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Hurt MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Hurt MV:Strong - Atrix: Critical >
*Atrix* panics, and attempts to flee!
* HP:Hurt MV:Strong - Atrix: Critical >
cmb
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Hurt MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
0
* HP:Hurt MV:Strong - Atrix: Critical >
[k atrix]
You do the best you can!
* HP:Hurt MV:Strong - Atrix: Critical >
A Seanchan sentry strikes your body.
A Seanchan sentry strikes your body.
A Seanchan sentry tries to strike you, but you parry successfully.
You try to slice *Atrix*, but he deflects the blow.
*Atrix* strikes your body.
*Atrix* leaves east.
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[k atrix]
They aren't here.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
0
*Atrix* has arrived from the east.
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
*Atrix* strikes your body.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > [k atrix]
You do the best you can!
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > [k atrix]
You do the best you can!
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > Angrim has arrived from the south, riding a
wild stallion.
[k atrix]
You do the best you can!
cw
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
f
You slice a Seanchan sentry's body extremely hard.
A Seanchan sentry strikes your left foot.
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry tries to strike you, but you deflect the blow.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > You panic and attempt
to flee!
*Atrix* swiftly dodges Angrim's attempt to hack him.
*Atrix* panics, and attempts to flee!
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
* HP:Wounded MV:Strong >
w
0
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
Angrim of Two Rivers is standing here, riding a wild stallion.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong >
[k atrix]
They aren't here.
* HP:Wounded MV:Strong >
*Atrix* has arrived from the west.
n
* HP:Wounded MV:Strong >
*Atrix* tries to strike you, but you deflect the blow.
* HP:Wounded MV:Strong - Atrix: Critical >
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Atrix: Critical >
0
*Atrix* avoids being bashed by Angrim who loses his balance and falls!
* HP:Wounded MV:Strong - Atrix: Critical >
cmb
[k atrix]
You do the best you can!
0
* HP:Wounded MV:Strong - Atrix: Critical >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Wounded MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
A Seanchan sentry barely strikes Angrim's body.
A Seanchan sentry tickles Angrim's body with his strike.
A Seanchan sentry tickles your head with his strike.
* HP:Wounded MV:Strong - Atrix: Critical >
*Atrix* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry strikes your body.
A Seanchan sentry barely tickles Angrim's body with his strike.
A Seanchan sentry barely strikes Angrim's body.
*Atrix* strikes your body.
* HP:Wounded MV:Strong - Atrix: Critical >
narrate on
Angrim panics, and attempts to flee!
Angrim tries to flee, but is too exhausted!
* HP:Wounded MV:Strong - Atrix: Critical >
0
*Atrix* opens the barricade.
* HP:Wounded MV:Strong - Atrix: Critical >
*Atrix* closes the barricade.
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry barely strikes your left leg.
A Seanchan sentry strikes Angrim's body.
Angrim tries to hack a Seanchan sentry, but he deflects the blow.
A Seanchan sentry barely strikes Angrim's head.
*Atrix* strikes your left leg.
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim panics, and attempts to flee!
Angrim tries to flee, but is too exhausted!
* HP:Wounded MV:Strong - Atrix: Critical >
Ok.
* HP:Wounded MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
0
* HP:Wounded MV:Strong - Atrix: Critical >
[k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim panics, and attempts to flee!
Angrim tries to flee, but is too exhausted!
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry barely strikes your head.
A Seanchan sentry barely strikes Angrim's body.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's head.
You try to slice *Atrix*, but he parries successfully.
* HP:Wounded MV:Strong - Atrix: Critical >
cmb
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Wounded MV:Strong - Atrix: Critical > [k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
bash
You dodge a bash from *Atrix* who loses his balance and falls!
-
=
A Seanchan sentry tickles your body with his strike.
A Seanchan sentry tickles Angrim's head with his strike.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's head.
+
*
*+
=
Angrim panics, and attempts to flee!
-
-=
Your bash at *Atrix* sends him sprawling! <-------YES! but...
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim leaves south riding a wild stallion.
* HP:Wounded MV:Strong - Atrix: Critical >
A Seanchan sentry tickles your body with his strike.
You try to slice *Atrix*, but he deflects the blow.
* HP:Wounded MV:Strong - Atrix: Critical >
narrate bashed
Angrim has arrived from the south, riding a wild stallion.
* HP:Wounded MV:Strong - Atrix: Critical >
0
Angrim hacks *Atrix*'s body hard.
*Atrix* panics, and attempts to flee!
Ok.
* HP:Wounded MV:Strong - Atrix: Critical >
[k atrix]
You do the best you can!
* HP:Wounded MV:Strong - Atrix: Critical >
Angrim hacks *Atrix*'s body.
*Atrix* panics, and attempts to flee!
*Atrix* leaves east.
A Seanchan sentry tickles Angrim's body with his strike.
A Seanchan sentry barely strikes your body.
A Seanchan sentry tickles your head with his strike.
*Atrix* has arrived from the east.
cmb
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > [k atrix]
You do the best you can!
*Atrix* leaves east.
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[k atrix]
They aren't here.
cw
f
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched > You panic and attempt
to flee!
A Seanchan sentry tries to strike you, but you parry successfully.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's body.
A Seanchan sentry barely strikes your body.
*Atrix* has arrived from the east.
*Atrix* leaves south.
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
* HP:Wounded MV:Strong >
w
0
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
Angrim of Two Rivers is here, fighting a Seanchan sentry, riding a wild stallion.
A black stallion prances about.
A Seanchan sentry is here, fighting Angrim.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong > [k atrix]
They aren't here.
* HP:Wounded MV:Strong >
n
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry barely strikes Angrim's head.
A Seanchan sentry barely strikes Angrim's head.
You try to slice a Seanchan sentry, but he parries successfully.
A Seanchan sentry tries to strike you, but you parry successfully.
Angrim tries to hack a Seanchan sentry, but he parries successfully.
A Seanchan sentry barely strikes Angrim's left arm.
Angrim panics, and attempts to flee!
No way! You're fighting for your life!
0
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
[k atrix]
They aren't here.
* HP:Wounded MV:Strong - a Seanchan sentry: Scratched >
f
Angrim leaves south riding a wild stallion.
You panic and attempt to flee!
You try to slice a Seanchan sentry, but he parries successfully.
A Seanchan sentry strikes your left foot.
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
* HP:Wounded MV:Strong >
w
s
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong > Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
A hanging lantern lights the path.
Angrim of Two Rivers is here, fighting Atrix, riding a wild stallion.
*Atrix* is here, fighting Angrim.
A dock hand is here, fighting Angrim.
A conscript is here, fighting Angrim.
A damane is here, fighting Angrim.
The sul'dam is here, fighting Angrim.
A gull soars overhead, fish hanging out of its beak.
* HP:Wounded MV:Strong >
0
[k atrix]
You try to slice *Atrix*, but he parries successfully.
* HP:Wounded MV:Strong - Angrim: Beaten - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane barely hits Angrim's right arm.
The sul'dam tickles Angrim's body with her lance.
A conscript barely smites Angrim's head.
A dock hand slashes Angrim's right arm.
Angrim tries to hack *Atrix*, but he parries successfully.
* HP:Wounded MV:Strong - Angrim: Beaten - Atrix: Critical >
*Atrix* leaves north.
cmb
* HP:Wounded MV:Strong >
0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
n
* HP:Wounded MV:Strong > [k atrix]
They aren't here.
0
* HP:Wounded MV:Strong >
Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
*Atrix* is standing here.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Wounded MV:Strong > [k atrix]
You try to slice *Atrix*, but he deflects the blow.
* HP:Wounded MV:Strong - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
A Seanchan sentry barely strikes your body.
A Seanchan sentry strikes your right arm.
A Seanchan sentry strikes your body.
* HP:Battered MV:Strong - Atrix: Critical >
*Atrix* panics, and attempts to flee!
bash
* HP:Battered MV:Strong - Atrix: Critical >
-
=
+*
*
Angrim has arrived from the south, riding a wild stallion.
+=
A Seanchan sentry strikes your body.
A Seanchan sentry strikes your body.
A Seanchan sentry strikes your right hand.
*Atrix* strikes your body.
*Atrix* leaves west.
-
-=
They're not here anymore!
* HP:Battered MV:Strong - a Seanchan sentry: Scratched >
*Atrix* has arrived from the west.
* HP:Battered MV:Strong - a Seanchan sentry: Scratched >
*Atrix* leaves south.
* HP:Battered MV:Strong - a Seanchan sentry: Scratched >
cw
f
You try to slice a Seanchan sentry, but he deflects the blow.
A Seanchan sentry strikes your right arm.
A Seanchan sentry tickles your body with his strike.
A Seanchan sentry tickles your body with his strike.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Strong - a Seanchan sentry: Scratched > You panic and
attempt to flee!
Angrim opens the barricade.
Angrim panics, and attempts to flee!
Angrim leaves north riding a wild stallion.
You flee head over heels.
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
Fleeing
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull soars overhead, fish hanging out of its beak.
* HP:Battered MV:Strong >
*Atrix* tries to strike you, but you deflect the blow.
* HP:Battered MV:Strong - Atrix: Critical >
0
You try to slice *Atrix*, but he deflects the blow.
A dock hand joins Atrix's fight!
A conscript joins Atrix's fight!
The sul'dam joins a conscript's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
*Atrix* strikes your body.
You panic and attempt to flee!
cw
f
You flee head over heels.
Coastline Docks
[ obvious exits: N E W ]20303
Fleeing
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
[k atrix]
They aren't here.
* HP:Battered MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Strong >
A grolm tries to hit you, but you deflect the blow.
You panic and attempt to flee!
*Atrix* has arrived from the north.
*Atrix* strikes your body.
*Atrix* strikes your right hand.
A grolm tries to hit you, but you parry successfully.
0
You flee head over heels.
Approaching the Central Pier
[ obvious exits: E S W ]20315
Fleeing
A hanging lantern lights the path.
* HP:Beaten MV:Tiring > [k atrix]
They aren't here.
* HP:Beaten MV:Tiring >
A grolm has arrived from the east.
* HP:Beaten MV:Tiring >
e
A grolm tries to hit you, but you parry successfully.
n
* HP:Beaten MV:Tiring - a grolm: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Tiring - a grolm: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Tiring - a grolm: Healthy >
l
Approaching the Central Pier
The spray from the sea blows in with the wind and from underfoot. The
sealing on this area has been neglected and when a larger burst of water
runs into the support pillars of the dock, it sends a light jet of wetness
from underneath the planks. The long central dock runs off the south. The
other two piers can be accessed to the east and to the west.
[ obvious exits: E S W ]
A hanging lantern lights the path.
A grolm is here, fighting YOU!
* HP:Beaten MV:Tiring - a grolm: Healthy >
You slice a grolm's head hard.
A grolm tries to hit you, but you deflect the blow.
3
* HP:Beaten MV:Tiring - a grolm: Scratched >
f
[remove spear]
You don't seem to be using a spear.
* HP:Beaten MV:Tiring - a grolm: Scratched >
You panic and attempt to flee!
A grolm tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Angrim narrates 'im so low'
You flee head over heels.
Coastline Docks
[ obvious exits: N E W ]20303
Fleeing
A hanging lantern lights the path.
* HP:Beaten MV:Tiring >
n
n
n
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull soars overhead, fish hanging out of its beak.
* HP:Beaten MV:Tiring > Behind a Makeshift Barricade
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Beaten MV:Tiring > The barricade seems to be closed.
* HP:Beaten MV:Tiring >
*Atrix* has arrived from the south.
* HP:Beaten MV:Tiring >
*Atrix* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Tiring - Atrix: Critical >
cw
f
You try to slice *Atrix*, but he deflects the blow.
A Seanchan sentry tickles your head with his strike.
You panic and attempt to flee!
A Seanchan sentry tries to strike you, but you deflect the blow.
A Seanchan sentry barely strikes your body.
You flee head over heels.
Fresh Water Storage
[ obvious exits: W ]20301
Fleeing
A stout wooden barrel stands nearby.
A conscripted soldier now fights for the Seanchan.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Beaten MV:Tiring > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
Door north: barricade
A hanging lantern lights the path.
*Atrix* is standing here.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Beaten MV:Tiring >
s
You dodge a bash from *Atrix* who loses his balance and falls!<-----LUCKY!
You panic and attempt to flee!
Angrim narrates 'fking damane got me'
f
You flee head over heels.
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
Fleeing
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull soars overhead, fish hanging out of its beak.
Coastline Docks
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
* HP:Beaten MV:Tiring >
A grolm has arrived from the north.
A grolm tries to hit you, but you deflect the blow.
You panic and attempt to flee!
e
e
You slice a grolm's body hard.
A grolm tries to hit you, but you parry successfully.
You flee head over heels.
Approaching a Small Fishing Dock
[ obvious exits: N S ]20302
Fleeing
A hanging lantern lights the path.
*Atrix* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull is here flying around.
Alas, you cannot go that way...
*Atrix* leaves south.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
s
e
Coastline Docks
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
*Atrix* is standing here.
A brute of a creature guards the area, ready to rip into strangers.
*Atrix* leaves north.
* HP:Beaten MV:Tiring > Approaching the Eastern Pier
[ obvious exits: E S W ]20304
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
* HP:Beaten MV:Tiring >
e
Over the Shallows
[ obvious exits: E W ]20305
A hanging lantern lights the path.
* HP:Beaten MV:Tiring >
Angrim narrates '8 hps'
* HP:Beaten MV:Tiring >
9
[k seanchan]
They aren't here.
* HP:Beaten MV:Tiring >
A grolm has arrived from the west.
* HP:Beaten MV:Tiring >
A grolm tries to hit you, but you dodge the attack.
* HP:Beaten MV:Tiring - a grolm: Hurt >
alias 0 open barricade
e
Ok.
cw
* HP:Beaten MV:Tiring - a grolm: Hurt > No way! You're fighting for your life!
f
* HP:Beaten MV:Tiring - a grolm: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Beaten MV:Tiring - a grolm: Hurt >
You panic and attempt to flee!
A grolm tries to hit you, but you parry successfully.
Angrim narrates 'im pond east of oilstone'
2
You flee head over heels.
Approaching the Eastern Pier
[ obvious exits: E S W ]20304
Fleeing
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
[change wimpy 0]
You won't flee from any fight now.
* HP:Beaten MV:Tiring >
e
e
Over the Shallows
[ obvious exits: E W ]20305
A hanging lantern lights the path.
A brute of a creature guards the area, ready to rip into strangers.
* HP:Beaten MV:Tiring > Around the Dock
[ obvious exits: S W ]20306
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
* HP:Beaten MV:Tiring >
A dock hand draws a kris-edged flamberge from a sword sheath with a flash of steel.
A dock hand tries to slash you, but you deflect the blow.
You try to slice a dock hand, but he parries successfully.
A dock hand slashes your body hard.
s
some more spam fleeing and running
* HP:Beaten MV:Winded >
A dark-eyed grocer tries to pierce you, but you parry successfully.<-----Why am I trying to Hide at the grocer? This might not end well for me if I play so weak
A dark-eyed grocer bellows 'Darkfriend Melat is attacking me!! Guards!'
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
You slice a dark-eyed grocer's body very hard.
A dark-eyed grocer bellows 'Darkfriend Melat is attacking me!! Guards!'
A dark-eyed grocer tries to pierce you, but you parry successfully.
f
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
PANIC! You couldn't escape!
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
cw
A dark-eyed grocer tries to pierce you, but you deflect the blow.
f
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Winded - a dark-eyed grocer: Scratched >
You panic and attempt to flee!
A dark-eyed grocer tries to pierce you, but you parry successfully.
A dark-eyed grocer tries to pierce you, but you parry successfully.
You try to slice a dark-eyed grocer, but he deflects the blow.
A dark-eyed grocer tries to pierce you, but you deflect the blow.
You flee head over heels.
End of the Docks
The dock stops to gently rocking waters to the west. A long pier extends
into the sea off to the south, while a small supply shop stays busy to the
north. The planks of the dock are smooth from the constant beating of feet
and wagons over the years. The dock itself is in decent shape without any
signs of weak points or broken boarding.
[ obvious exits: N E S ]20318
Fleeing
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
A brute of a creature guards the area, ready to rip into strangers.
A gull is visible flying high in the sky.
A gull soars overhead, fish hanging out of its beak.
A thin man with cunning eyes scouts the horizon.
* HP:Beaten MV:Winded >
e
e
Walking the Docks
Three long piers extend into the water, accessible along the length of the
main dock. Small puddles of water have mixed with sand to make grainy pools
of mud. The salt in the air has begun to turn the metal fixtures around the
docks a rusted red color. The main docks head off to the east and the west
which lead further out onto the piers.
[ obvious exits: E W ]20317
A hanging lantern lights the path.
*Atrix* is standing here, riding a gray palfrey.
A stout dock hand goes about his daily duties.
A gull is here flying around.
*Atrix* leaves west riding a gray palfrey.
* HP:Beaten MV:Winded > Approaching the Central Pier
The spray from the sea blows in with the wind and from underfoot. The
sealing on this area has been neglected and when a larger burst of water
runs into the support pillars of the dock, it sends a light jet of wetness
from underneath the planks. The long central dock runs off the south. The
other two piers can be accessed to the east and to the west.
[ obvious exits: E S W ]20315
A hanging lantern lights the path.
A gull is here flying around.
* HP:Beaten MV:Winded >
e
n
n
0
n
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.
Coastline Docks
Between the planks of the boards that make this dock, the sand fades into
water. The dock has been kept in good repair and sure footing is to be
found along its length. Ships bob with the rocking of the water in the sea
to the south. Three piers extend from the main dock area and a small
building lies off to the southwest. The main dock extends east and west.
[ obvious exits: N E W ]20303
A hanging lantern lights the path.
* HP:Beaten MV:Winded > Approaching a Small Fishing Dock
A wide plankway has been constructed to allow easy access on and off the
shoreline docks to the south. On either side of the plankway soft sand has
formed in mounds. Some of that sand has formed a thin coat over the
plankway heading into the docks.
[ obvious exits: N S ]20302
A hanging lantern lights the path.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A gull is here flying around.
* HP:Beaten MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the north while wooden planks leading to the shoreline docks
are to the south.
[ obvious exits: N E S W ]20299
Door north: barricade
A hanging lantern lights the path.
A gull soars overhead, fish hanging out of its beak.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Beaten MV:Winded > [open barricade]
Ok. <-----Open barricade, YES!
*Atrix* has arrived from the south, riding a gray palfrey.
* HP:Beaten MV:Winded > Before a Makeshift Barricade
A mingling, lacing and intertwining of chopped tree branches stands firmly
to the south. The dirt in front of the branch barricade forms an arch,
pivoting out from one corner of the barricade. Movement and noises spring
up from behind the blockade as well. Opposite the trail block to the south
a wide path runs away, disappearing into growing grass.
[ obvious exits: N S ]20298
Door south: barricade
A hanging lantern lights the path.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
n
* HP:Beaten MV:Winded >
n
The barricade closes quietly.
* HP:Beaten MV:Winded > A Rutted Trail
Deep ruts in the ground run north and south along this trail. The ground
has become hardpacked from constant use and the ruts have run deep enough
that they could break an ankle if one isn't watching where they are going.
Sounds of hustle and bustle float in from the south where the trail
continues to widen. In the north, the trail narrows.
[ obvious exits: N S ]20297
* HP:Beaten MV:Winded > A Widening Trail
The trail is wide enough to let a wagon rumble down its bumpy path. Indeed,
small ruts have begun to form in the ground giving evidence that something
rolls through the area every once in a while. The ground has been cleared
of most major rocks, with small piles of pebbles and stone lying off to the
sides of the trail. The trail narrows to the north and continues to widen
to the south.
[ obvious exits: N S ]20296
* HP:Beaten MV:Winded >
n
*Atrix* has arrived from the south, riding a gray palfrey.
* HP:Beaten MV:Winded >
*Atrix* leaves north riding a gray palfrey.
w
* HP:Beaten MV:Winded > Before a Trailhead
Knee high grasses litter the area. A trail widens running off to the south,
giving a full view of the ground below, a mixture of dirt and sand. A small
path enters a wall of grass to the west. At times, sounds of people working
can just be heard while other times nature is in charge here.
[ obvious exits: S W ]20295
*Atrix* is standing here, riding a gray palfrey.
Ears twitching, a beaked scavenger smells food in the distance.
*Atrix* tries to strike you, but you deflect the blow.
n
* HP:Beaten MV:Weary - Atrix: Beaten > Angrim narrates '22 hps now, you still on?'<YES but I'm FREAKING OUT
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten >
cw
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Atrix: Beaten >
You try to slice *Atrix*, but he deflects the blow.
A corlm tries to hit you, but you deflect the blow.
* HP:Beaten MV:Weary - Atrix: Beaten >
f
You panic and attempt to flee!
*Atrix* sends you sprawling with a powerful bash!
A corlm tries to hit you, but you deflect the blow.
*Atrix* strikes your head.
You flee head over heels.
A Widening Trail
The trail is wide enough to let a wagon rumble down its bumpy path. Indeed,
small ruts have begun to form in the ground giving evidence that something
rolls through the area every once in a while. The ground has been cleared
of most major rocks, with small piles of pebbles and stone lying off to the
sides of the trail. The trail narrows to the north and continues to widen
to the south.
[ obvious exits: N S ]20296
Fleeing
* HP:Beaten MV:Weary >
n
*Atrix* has arrived from the north, riding a gray palfrey.
w
* HP:Beaten MV:Weary >
*Atrix* barely strikes your left leg.
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
f
* HP:Beaten MV:Weary - Atrix: Beaten >
You panic and attempt to flee!
n
You flee head over heels.
A Rutted Trail
Deep ruts in the ground run north and south along this trail. The ground
has become hardpacked from constant use and the ruts have run deep enough
that they could break an ankle if one isn't watching where they are going.
Sounds of hustle and bustle float in from the south where the trail
continues to widen. In the north, the trail narrows.
[ obvious exits: N S ]20297
Fleeing
w
* HP:Beaten MV:Weary >
A Widening Trail
The trail is wide enough to let a wagon rumble down its bumpy path. Indeed,
small ruts have begun to form in the ground giving evidence that something
rolls through the area every once in a while. The ground has been cleared
of most major rocks, with small piles of pebbles and stone lying off to the
sides of the trail. The trail narrows to the north and continues to widen
to the south.
[ obvious exits: N S ]20296
*Atrix* is standing here, riding a gray palfrey.
* HP:Beaten MV:Weary > Alas, you cannot go that way...
*Atrix* sends you sprawling with a powerful bash!
* HP:Beaten MV:Weary - Atrix: Beaten >
n
f
*Atrix* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Atrix: Beaten >
*Atrix* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Atrix: Beaten >
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten > You panic and attempt to flee!
*Atrix* tries to strike you, but you parry successfully.
You flee head over heels.
Before a Trailhead
Knee high grasses litter the area. A trail widens running off to the south,
giving a full view of the ground below, a mixture of dirt and sand. A small
path enters a wall of grass to the west. At times, sounds of people working
can just be heard while other times nature is in charge here.
[ obvious exits: S W ]20295
Fleeing
Ears twitching, a beaked scavenger smells food in the distance.
* HP:Beaten MV:Weary >
w
w
Overgrown Grass
The small path in the grass runs north and east, a small carving in a large
sea of grassland. Rivulets bisect the path occasionally from something
running across the path and back into the grass. The grass itself is
growing wildly with some of it growing taller than a man. It could very
well swallow a small child whole.
[ obvious exits: N E ]
A black stallion prances about.
Ears twitching, a beaked scavenger smells food in the distance.
A gull is visible flying high in the sky.
n
* HP:Beaten MV:Weary >
Alas, you cannot go that way...
* HP:Beaten MV:Weary > Within View of a Grazing Pasture
High grass reaches mid-calf, with only a small trail running through the
middle giving some view of the ground below. The height of the grass
dwindles off to the north and a fenced area appears. The grassland
continues to get taller off to the south. Unseen small animals cause the
grass to appear animated from time to time.
[ obvious exits: N S ]
A young and strong buck is here, munching some grass.
* HP:Beaten MV:Weary >
n
*Atrix* has arrived from the south, riding a gray palfrey.
n
* HP:Beaten MV:Weary >
*Atrix* leaves north riding a gray palfrey.
* HP:Beaten MV:Weary > Overlooking a Grazing Pasture
The grass in the area is trodden down, showing that the area is used
occasionally. A gate to the north has scraped the ground clean because of
it being opened and closed. A rusty chain hangs on the fence, unlocked and
unused. The grasslands lead off to the south with the grasses growing
higher than they do here.
[ obvious exits: N S ]
*Atrix* is standing here, riding a gray palfrey.
A young and strong buck is here, munching some grass.
*Atrix* tries to strike you, but you deflect the blow.
* HP:Beaten MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Atrix: Beaten >
f
PANIC! You couldn't escape!
* HP:Beaten MV:Weary - Atrix: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Weary - Atrix: Beaten >
You panic and attempt to flee!
*Atrix* sends you sprawling with a powerful bash! <Okay, note to self here, keep wimpy 0, don't panic, remember your training....
You wish that your wounds would stop BLEEDING so much!
*Atrix* strikes your right foot hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Within View of a Grazing Pasture
High grass reaches mid-calf, with only a small trail running through the
middle giving some view of the ground below. The height of the grass
dwindles off to the north and a fenced area appears. The grassland
continues to get taller off to the south. Unseen small animals cause the
grass to appear animated from time to time.
[ obvious exits: N S ]20293
Fleeing
A young and strong buck is here, munching some grass.
* HP:Critical MV:Weary >
*Atrix* has arrived from the north, riding a gray palfrey.
* HP:Critical MV:Weary >
*Atrix* tries to strike you, but you parry successfully.
n
n
* HP:Critical MV:Weary - Atrix: Beaten >
No way! You're fighting for your life!
* HP:Critical MV:Weary - Atrix: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Weary - Atrix: Beaten >
ezr
Arglebargle, glop-glyf!?!
zer
* HP:Critical MV:Weary - Atrix: Beaten >
bash
You try to slice *Atrix*, but he deflects the blow.
[change mood berserk]<-----If I'm going to die, I'm going down berserk this time!
Mood changed to: Berserk
* HP:Critical MV:Weary - Atrix: Beaten >
*Atrix* sends you sprawling with a powerful bash! <---greeaat hahahah im gonna die
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Atrix: Beaten >
*Atrix* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Atrix: Beaten >
bash <--- screw it, lets roll the dice
*Atrix* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Atrix: Beaten >
-
=
+*
*+
=
*Atrix* tries to strike you, but you parry successfully.
-
-=
Your bash at *Atrix* sends him sprawling!
* HP:Critical MV:Weary - Atrix: Beaten >
narate on <----I can't spell
You slice *Atrix*'s body hard.
* HP:Critical MV:Weary - Atrix: Beaten >
Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Beaten >
You slice *Atrix*'s head hard.
* HP:Critical MV:Weary - Atrix: Beaten >
narrate he bash
Ok.
bash
* HP:Critical MV:Weary - Atrix: Beaten >
You slice *Atrix*'s body.
* HP:Critical MV:Weary - Atrix: Critical >
They already seem to be stunned.
* HP:Critical MV:Weary - Atrix: Critical >
You try to slice *Atrix*, but he deflects the blow.
* HP:Critical MV:Weary - Atrix: Critical >
You slice *Atrix*'s body.
*Atrix* panics, and attempts to flee!
bash
* HP:Critical MV:Weary - Atrix: Critical >
-
You dodge a bash from *Atrix* who loses his balance and falls! <----zerk dodge lol... I should be dead here
You wish that your wounds would stop BLEEDING so much!
=
cew
+
cew
cew
*Cancelled.
Arglebargle, glop-glyf!?!
cew
* HP:Critical MV:Weary - Atrix: Critical > You slice *Atrix*'s left leg.
*Atrix* panics, and attempts to flee!
Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Critical > Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Critical >
0
Your heartbeat calms down more as you feel less panicked.
Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary - Atrix: Critical > [open barricade]
I see no barricade here.
* HP:Critical MV:Weary - Atrix: Critical >
*Atrix* panics, and attempts to flee!
* HP:Critical MV:Weary - Atrix: Critical >
*Atrix* leaves south riding a gray palfrey.
* HP:Critical MV:Weary >
0
0
[open barricade]
I see no barricade here.
* HP:Critical MV:Weary > [open barricade]
I see no barricade here.
* HP:Critical MV:Weary >
9
9
[k seanchan]
They aren't here.
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
cew <---- why am I typing this....
cew
* HP:Critical MV:Weary >
*Atrix* has arrived from the south, riding a gray palfrey.
cew
* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!
*Atrix* leaves north riding a gray palfrey.
* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!
* HP:Critical MV:Weary >
zer
zer
[change mood berserk] <---I might have a chance!
You try to calm down, but can't.
9
9
* HP:Critical MV:Weary > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
9
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
*Atrix* has arrived from the north, riding a gray palfrey.
* HP:Critical MV:Weary > [k seanchan]
You try to slice *Atrix*, but he deflects the blow.
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical >
You try to slice *Atrix*, but he parries successfully.
Angrim has arrived from the north, riding a wild stallion.
*Atrix* panics, and attempts to flee!
* HP:Critical MV:Weary - Atrix: Critical >
9
*Atrix* leaves north riding a gray palfrey.
9
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
9
* HP:Critical MV:Weary >
9
[k seanchan]
They aren't here.
* HP:Critical MV:Weary > [k seanchan]
They aren't here.
*Atrix* has arrived from the north, riding a gray palfrey.
9
9
* HP:Critical MV:Weary >
Angrim tries to hack *Atrix*, but he deflects the blow.
[k seanchan]
You slice *Atrix*'s body.
*Atrix* panics, and attempts to flee!
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical >
[k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical >
You barely slice *Atrix*'s left leg.
*Atrix* panics, and attempts to flee!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Angrim: Beaten - Atrix: Critical >
9
You try to slice *Atrix*, but he parries successfully.
*Atrix* strikes Angrim's body.
[k seanchan]
You do the best you can!
*Atrix* leaves south riding a gray palfrey.
*Atrix* has arrived from the south, riding a gray palfrey.
* HP:Critical MV:Weary > [k seanchan]
You try to slice *Atrix*, but he parries successfully.
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
9
* HP:Critical MV:Weary - Atrix: Critical >
[k seanchan]
You do the best you can!
*Atrix* panics, and attempts to flee!
9
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical >
Angrim sends *Atrix* sprawling with a powerful bash! <----SAVED!
9
* HP:Critical MV:Weary - Atrix: Critical > You slice *Atrix*'s left hand hard.
[k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical > [k seanchan]
You do the best you can!
* HP:Critical MV:Weary - Atrix: Critical >
Angrim hacks *Atrix*'s body very hard.
You slice *Atrix*'s body hard.
*Atrix* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Atrix*'s death cry.
* HP:Critical MV:Weary >
cw
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
f
* HP:Critical MV:Weary >
Angrim gets a pair of animal-fur boots from the corpse of Atrix.
Angrim gets a set of riveted chainmail leggings from the corpse of Atrix.
Angrim gets a belt with a buckle of cuendillar from the corpse of Atrix.
Angrim gets a dark blue tasseled spear from the corpse of Atrix.
Angrim gets a silver Kandori wristcuff from the corpse of Atrix.
Angrim gets a silver Kandori wristcuff from the corpse of Atrix.
Angrim gets a sturdy pair of full leather gauntlets from the corpse of Atrix.
Angrim gets a pair of riveted chainmail sleeves from the corpse of Atrix.
Angrim gets a backpack from the corpse of Atrix.
Angrim gets an earthen brown mantle from the corpse of Atrix.
Angrim gets a tunic of finely-crafted chain from the corpse of Atrix.
Angrim gets a shimmering pendant of obsidian from the corpse of Atrix.
Angrim gets a shimmering pendant of obsidian from the corpse of Atrix.
Angrim gets a rimmed round helmet from the corpse of Atrix.
Angrim gets a gold ring from the corpse of Atrix.
Angrim gets a gold ring from the corpse of Atrix.
Angrim gets an oilstone from the corpse of Atrix.
Angrim gets a crystal lightstick from the corpse of Atrix.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
Last edited by Melat on Fri Jun 24, 2016 3:45 am, edited 1 time in total.
Re: Outpost SS risks - 2 vs 1 on Atrix
I take offense to that! All I did was scowl at him twice for his unflattering words.Melat wrote:Context: I already died to Atrix earlier EF by charge. Lidea came to make it 3 vs 1 the SS (of course), and so moved to Outpost 2 vs 1.
Re: Outpost SS risks - 2 vs 1 on Atrix
Her scowls are legendary! So is her smell.
Nice fight gentlefolks, come get some bandages!
Nice fight gentlefolks, come get some bandages!
Re: Outpost SS risks - 2 vs 1 on Atrix
Running to outpost at hurt.... so, it's true Atrix goes there and panics when he doesn't need too...
Re: Outpost SS risks - 2 vs 1 on Atrix
No no Jakd. He thinks OUTSIDE the box. Instead of Falme to an even more out of the way place in hopes that he wont get wizkilled from hurt.
Re: Outpost SS risks - 2 vs 1 on Atrix
some more outpost pk since I know you guys love it so much
* R HP:Beaten MV:Winded > whois atrix
Atrix the Captain of the Outpost is a seanchan.
* R HP:Beaten MV:Winded > eq
You are using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn around neck> an ornately inked tattoo
<worn around neck> a shimmering pendant of obsidian
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a langdebeve
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* R HP:Beaten MV:Winded > look
A Rutted Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Beaten MV:Winded > scan n
*Sanguine* is here, fighting a corlm, riding a wild stallion.
A gull is here flying around.
A corlm is here, fighting Sanguine.
* R HP:Beaten MV:Winded > n
kill human
A Widening Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
*Sanguine* is here, fighting a corlm, riding a wild stallion.
A gull is here flying around.
A corlm is here, fighting Sanguine.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Beaten MV:Winded > A corlm tries to hit Sanguine, but she parries successfully.
You strike *Sanguine*'s body very hard.
* R HP:Beaten MV:Winded - a corlm: Scratched - Sanguine: Hurt >
*Sanguine* leaves NORTH riding a wild stallion.
* R HP:Beaten MV:Winded > n
kill human
Before a Trailhead
[ obvious exits: S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A gull is here flying around.
A lamb nibbles on some grass.
A young and strong buck is here, munching some grass.
A raven has arrived from the SOUTH.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
kill human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > scan w
kill human
Your eyesight is not so keen.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
kill human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
kill human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
They aren't here.
kill human
* R HP:Beaten MV:Winded > kill human
They aren't here.
* R HP:Beaten MV:Winded > kill human
They aren't here.
* R HP:Beaten MV:Winded > *Sanguine* has arrived from the WEST, riding a wild stallion.
You strike *Sanguine*'s body hard.
* R HP:Beaten MV:Winded - Sanguine: Wounded > kill human
kill human
You do the best you can!
* R HP:Beaten MV:Winded - Sanguine: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Sanguine: Wounded > kill human
You try to strike *Sanguine*, but she deflects the blow.
A Seanchan scout joins your fight!
The young buck leaves SOUTH.
* R HP:Beaten MV:Winded - Sanguine: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Sanguine: Wounded >
A Seanchan scout tries to pierce Sanguine, but she deflects the blow.
ed - Sanguine: Wounded >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Sanguine*!
A Seanchan scout tries to pierce Sanguine, but she deflects the blow.
*Sanguine* tries to slash you, but you deflect the blow.
You flee head over heels.
Overgrown Grass
Room Found Teleporting
Failed to correct map position after fleeing.
[ obvious exits: N E ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Winded > change mood wimpy
e
s
Mood changed to: Wimpy
s
* R HP:Critical MV:Winded > s
Before a Trailhead
[ obvious exits: S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
*Sanguine* is here, fighting a Seanchan scout, riding a wild stallion.
A raven is here, watching.
A raven is here flying around.
A Seanchan scout is here, fighting Sanguine.
A gull is here flying around.
A lamb nibbles on some grass.
* R HP:Critical MV:Winded > s
A Widening Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > A Rutted Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A gull is here flying around.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > s
Before a Makeshift Barricade
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > s
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a humanoid leaving SOUTH.
There are some tracks of a humanoid leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > n
Coastline Docks
[ obvious exits: N E W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a humanoid leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A wild stallion bucks madly.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > sco
Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a humanoid leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Critical MV:Winded > You have 18(401) hit and 73(166) movement points.
You have scored 94,449,256 experience points and 0 quest points
You have gained -10,638 exp since last time.
You have gained 959,892 of 5,000,000 To Level 49 (19%)
You have amassed 290 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Atrix the Captain of the Outpost (Level 48).
You are standing.
* R HP:Critical MV:Winded > n
close Barricade
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here, riding a wild stallion.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Critical MV:Winded > Ok.
* R HP:Critical MV:Winded > s
*Sanguine* leaves SOUTH riding a wild stallion.
* R HP:Critical MV:Winded > Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here, riding a wild stallion.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > n
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
e
* R HP:Critical MV:Winded > You can't ride in there.
* R HP:Critical MV:Winded > dismount
e
You stop riding him.
* HP:Critical MV:Winded > Fresh Water Storage
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Winded > kill human
look
They aren't here.
kill human
* HP:Critical MV:Winded > Fresh Water Storage
Large barrels with water spigots on them fill the walls of the room. They
are stacked to the roof, without much room to spare. Small pools of water
on the floor show that either the barrels are not sealed correctly or
someone has been by recently to collect some water for other tasks. Some
sand from the shoreline has been tracked into the room, and mixed with the
water has become a muddy mess.
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A raven is here, watching.
A raven is here flying around.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > scan w
Your heartbeat calms DOWN more as you feel less panicked.
They aren't here.
* HP:Critical MV:Tiring > kill human
*Sanguine* is here, fighting a Seanchan sentry, riding a wild stallion.
A black stallion prances about.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
scan w
They aren't here.
kill human
* HP:Critical MV:Tiring > A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > scan w
kill human
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > w
scan w
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* HP:Critical MV:Tiring > Your eyesight is not so keen.
* HP:Critical MV:Tiring > e
kill human
Fresh Water Storage
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
scan w
kill human
They aren't here.
* HP:Critical MV:Tiring > A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > w
open Barricade
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
scan n
* HP:Critical MV:Tiring > Ok.
* HP:Critical MV:Tiring > A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > n
scan n
Before a Makeshift Barricade
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* HP:Critical MV:Tiring > A gull is here flying around.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
* HP:Critical MV:Tiring > s
close Barricade
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* HP:Critical MV:Tiring > scan s
Ok.
* HP:Critical MV:Tiring > Your eyesight is not so keen.
* HP:Critical MV:Tiring > w
e
Fish Storage
[ obvious exits: E ]
A stout wooden barrel stands nearby.
A stout dock hand goes about his daily duties.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Winded > s
n
Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A raven has arrived from the NORTH.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* HP:Critical MV:Winded > close Barricade
It's already closed!
* HP:Critical MV:Winded > kill human
look
kill human
They aren't here.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
look
kill human
* HP:Critical MV:Winded >sco
Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
You have 32(401) hit and 77(166) movement points.
You have scored 94,449,256 experience points and 0 quest points
You have gained 0 exp since last time.
You have gained 949,254 of 5,000,000 To Level 49 (18%)
You have amassed 290 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Atrix the Captain of the Outpost (Level 48).
You are standing.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > look
kill human
They aren't here.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > weat
The temperature is about 20 degrees.
The sky is lightly snowing, and a calm wind comes from the SOUTH.
* HP:Critical MV:Winded > bash
look
kill human
Bash who?
kill human
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded >sco
They aren't here.
kill human
* HP:Critical MV:Winded > You have 46(401) hit and 75(166) movement points.
You have scored 94,449,256 experience points and 0 quest points
You have gained 0 exp since last time.
You have gained 949,254 of 5,000,000 To Level 49 (18%)
You have amassed 290 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Atrix the Captain of the Outpost (Level 48).
You are standing.
* HP:Critical MV:Winded > scan s
They aren't here.
* HP:Critical MV:Winded > look
kill human
Your eyesight is not so keen.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > *Sanguine* has arrived from the SOUTH.
You try to strike *Sanguine*, but she deflects the blow.
* HP:Critical MV:Winded - Sanguine: Battered > kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Battered > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Battered > flee
A Seanchan sentry tries to strike Sanguine, but she parries successfully.
A Seanchan sentry strikes Sanguine's right arm.
A Seanchan sentry tries to strike Sanguine, but she parries successfully.
You panic and attempt to flee!
*Sanguine* panics, and attempts to flee!
You flee head over heels.
Fish Storage
Room Found Teleporting
Correcting map position after fleeing.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
A stout dock hand goes about his daily duties.
* HP:Critical MV:Winded > e
e
kill human
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
*Sanguine* is here, fighting a Seanchan sentry.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
kill human
* HP:Critical MV:Winded > Fresh Water Storage
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Winded > *Sanguine* has arrived from the WEST.
You strike *Sanguine*'s body.
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
change mood brave
kill human
You do the best you can!
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > You try to strike *Sanguine*, but she parries successfully.
The sul'dam joins your fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Sanguine, who screams in pain.
Mood changed to: Brave
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten >
*Sanguine* panics, and attempts to flee!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
You do the best you can!
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > A damane tries to hit Sanguine, but she deflects the blow.
The sul'dam tickles Sanguine's body with her lance.
You try to strike *Sanguine*, but she deflects the blow.
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
*Sanguine* leaves WEST.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > w
kill human
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > close Barricade
kill human
It's already closed!
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > look
kill human
kill human
The air catches a chill as the sun falls below the horizon.
Your heartbeat calms DOWN more as you feel less panicked.
Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
scan w
* HP:Critical MV:Tiring > kill human
Your eyesight is not so keen.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > look
kill human
Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > close Barricade
look
kill human
It's already closed!
* HP:Critical MV:Tiring > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > w
e
Fish Storage
[ obvious exits: E ]
A stout wooden barrel stands nearby.
A stout dock hand goes about his daily duties.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
kill human
* HP:Critical MV:Tiring > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > ride horse
s
kill human
They aren't here.
* HP:Critical MV:Tiring > You start riding him.
* R HP:Critical MV:Tiring > Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a human leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill human
s
kill human
They aren't here.
* R HP:Critical MV:Tiring > Coastline Docks
[ obvious exits: N E W ]
There are some bloody traces of a human leaving EAST.
There are some bloody traces of a human leaving NORTH.
There are some bloody traces of a human leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A gull is visible flying high in the sky.
A wild stallion bucks madly.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill human
A conscript leaves EAST.
A dock hand leaves EAST.
e
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > Approaching the EASTern Pier
[ obvious exits: E S W ]
There are some bloody traces of a human leaving WEST.
There are some bloody traces of a human leaving EAST.
There are some bloody traces of a seanchan leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > e
kill human
A conscript leaves EAST.
A dock hand leaves EAST.
* R HP:Critical MV:Tiring > Over the Shallows
[ obvious exits: E W ]
There are some bloody traces of a human leaving EAST.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving WEST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A stout dock hand goes about his daily duties.
A brute of a creature guards the area, ready to rip into strangers.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill human
kill human
A conscript leaves EAST.
A dock hand leaves EAST.
They aren't here.
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > e
kill human
Around the Dock
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a humanoid leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A dock hand is here, fighting Sanguine.
A conscripted soldier now fights for the Seanchan.
*Sanguine* is standing here.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
kill human
* R HP:Critical MV:Tiring > *Sanguine* leaves WEST.
They aren't here.
* R HP:Critical MV:Tiring > change mood berserk
They aren't here.
* R HP:Critical MV:Tiring > kill human
Mood changed to: Berserk
w
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > w
Over the Shallows
[ obvious exits: E W ]
There are some bloody traces of a human leaving EAST.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is here, fighting a conscript.
A conscript is here, fighting Sanguine.
A dock hand is here, fighting Sanguine.
A grolm is here, fighting Sanguine.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* R HP:Critical MV:Tiring > w
*Sanguine* panics, and attempts to flee!
You try to strike *Sanguine*, but she parries successfully.
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > n
n
No way! You're fighting for your life!
kill human
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > s
e
*Sanguine* leaves EAST.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > kill human
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Around the Dock
[ obvious exits: S W ]
There are some bloody traces of a human leaving WEST.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a ridden mount leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A raven has arrived from the WEST.
* R HP:Critical MV:Tiring > e
You try to strike *Sanguine*, but she parries successfully.
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > *Sanguine* tries to slash you, but you parry successfully.
A dock hand joins your fight!
A conscript joins your fight!
You strike *Sanguine*'s body.
A conscript has arrived from the WEST.
A grolm has arrived from the WEST.
A dock hand has arrived from the WEST.
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > w
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
A conscript smites Sanguine's body.
A dock hand tries to slash Sanguine, but she parries successfully.
You strike *Sanguine*'s body very hard.
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > *Sanguine* panics, and attempts to flee!
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical >
*Sanguine* leaves WEST.
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Beaten MV:Tiring > kill human
They aren't here.
* R HP:Beaten MV:Tiring > w
They aren't here.
* R HP:Beaten MV:Tiring > kill human
They aren't here.
* R HP:Beaten MV:Tiring > Over the Shallows
[ obvious exits: E W ]
There are some bloody traces of a human leaving EAST.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* R HP:Beaten MV:Tiring > You try to strike *Sanguine*, but she parries successfully.
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
kill human
You do the best you can!
kill human
* R HP:Beaten MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > You strike *Sanguine*'s body.
You do the best you can!
kill human
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Beaten MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical >
You strike *Sanguine*'s body hard.
*Sanguine* is mortally wounded, and will die soon, if not aided.
* R HP:Beaten MV:Tiring - Sanguine: Incapacitated >
A conscript has arrived from the EAST.
A grolm has arrived from the EAST.
A dock hand has arrived from the EAST.
A conscript has arrived from the EAST.
A dock hand has arrived from the EAST.
* R HP:Beaten MV:Tiring - Sanguine: Incapacitated > kill human
A conscript smites Sanguine's body very hard.
*Sanguine* is dead! R.I.P.
Your blood freezes as you hear *Sanguine*'s death cry.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
A conscript leaves WEST.
* R HP:Beaten MV:Tiring > get all corpse
change mood wimpy
You get thirteen copper pennys from the corpse of Sanguine.
You get a large number of gold crowns from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a pair of animal-fur boots from the corpse of Sanguine.
You get a set of riveted chainmail leggings from the corpse of Sanguine.
You get a water skin from the corpse of Sanguine.
You get a small purse from the corpse of Sanguine.
You get a brightly-colored sash from the corpse of Sanguine.
You get a brass hilted general's sword from the corpse of Sanguine.
You get a silver etched shield from the corpse of Sanguine.
You get a silver Kandori wristcuff from the corpse of Sanguine.
You get a silver Kandori wristcuff from the corpse of Sanguine.
You get a sturdy pair of full leather gauntlets from the corpse of Sanguine.
You get a pair of riveted chainmail sleeves from the corpse of Sanguine.
You get an earthen brown mantle from the corpse of Sanguine.
You get a tunic of finely-crafted chain from the corpse of Sanguine.
You get a Kandori snowflake necklace from the corpse of Sanguine.
You get a Kandori snowflake necklace from the corpse of Sanguine.
You get a rimmed round helmet from the corpse of Sanguine.
You get a gold ring delicately carved with ivy from the corpse of Sanguine.
You get a gold ring delicately carved with ivy from the corpse of Sanguine.
You get a sculpted statuette from the corpse of Sanguine.
You get a crystal lightstick from the corpse of Sanguine.
* R HP:Beaten MV:Winded > whois atrix
Atrix the Captain of the Outpost is a seanchan.
* R HP:Beaten MV:Winded > eq
You are using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn around neck> an ornately inked tattoo
<worn around neck> a shimmering pendant of obsidian
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a langdebeve
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* R HP:Beaten MV:Winded > look
A Rutted Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Beaten MV:Winded > scan n
*Sanguine* is here, fighting a corlm, riding a wild stallion.
A gull is here flying around.
A corlm is here, fighting Sanguine.
* R HP:Beaten MV:Winded > n
kill human
A Widening Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
*Sanguine* is here, fighting a corlm, riding a wild stallion.
A gull is here flying around.
A corlm is here, fighting Sanguine.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Beaten MV:Winded > A corlm tries to hit Sanguine, but she parries successfully.
You strike *Sanguine*'s body very hard.
* R HP:Beaten MV:Winded - a corlm: Scratched - Sanguine: Hurt >
*Sanguine* leaves NORTH riding a wild stallion.
* R HP:Beaten MV:Winded > n
kill human
Before a Trailhead
[ obvious exits: S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A gull is here flying around.
A lamb nibbles on some grass.
A young and strong buck is here, munching some grass.
A raven has arrived from the SOUTH.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
kill human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > scan w
kill human
Your eyesight is not so keen.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
kill human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
kill human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill human
They aren't here.
kill human
* R HP:Beaten MV:Winded > kill human
They aren't here.
* R HP:Beaten MV:Winded > kill human
They aren't here.
* R HP:Beaten MV:Winded > *Sanguine* has arrived from the WEST, riding a wild stallion.
You strike *Sanguine*'s body hard.
* R HP:Beaten MV:Winded - Sanguine: Wounded > kill human
kill human
You do the best you can!
* R HP:Beaten MV:Winded - Sanguine: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Sanguine: Wounded > kill human
You try to strike *Sanguine*, but she deflects the blow.
A Seanchan scout joins your fight!
The young buck leaves SOUTH.
* R HP:Beaten MV:Winded - Sanguine: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Sanguine: Wounded >
A Seanchan scout tries to pierce Sanguine, but she deflects the blow.
ed - Sanguine: Wounded >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Sanguine*!
A Seanchan scout tries to pierce Sanguine, but she deflects the blow.
*Sanguine* tries to slash you, but you deflect the blow.
You flee head over heels.
Overgrown Grass
Room Found Teleporting
Failed to correct map position after fleeing.
[ obvious exits: N E ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Winded > change mood wimpy
e
s
Mood changed to: Wimpy
s
* R HP:Critical MV:Winded > s
Before a Trailhead
[ obvious exits: S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
*Sanguine* is here, fighting a Seanchan scout, riding a wild stallion.
A raven is here, watching.
A raven is here flying around.
A Seanchan scout is here, fighting Sanguine.
A gull is here flying around.
A lamb nibbles on some grass.
* R HP:Critical MV:Winded > s
A Widening Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > A Rutted Trail
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A black stallion prances about, being ridden by you.
A gull is here flying around.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > s
Before a Makeshift Barricade
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > s
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a humanoid leaving SOUTH.
There are some tracks of a humanoid leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > n
Coastline Docks
[ obvious exits: N E W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a humanoid leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A wild stallion bucks madly.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > sco
Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a humanoid leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Critical MV:Winded > You have 18(401) hit and 73(166) movement points.
You have scored 94,449,256 experience points and 0 quest points
You have gained -10,638 exp since last time.
You have gained 959,892 of 5,000,000 To Level 49 (19%)
You have amassed 290 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Atrix the Captain of the Outpost (Level 48).
You are standing.
* R HP:Critical MV:Winded > n
close Barricade
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here, riding a wild stallion.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* R HP:Critical MV:Winded > Ok.
* R HP:Critical MV:Winded > s
*Sanguine* leaves SOUTH riding a wild stallion.
* R HP:Critical MV:Winded > Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here, riding a wild stallion.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Winded > n
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
e
* R HP:Critical MV:Winded > You can't ride in there.
* R HP:Critical MV:Winded > dismount
e
You stop riding him.
* HP:Critical MV:Winded > Fresh Water Storage
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Winded > kill human
look
They aren't here.
kill human
* HP:Critical MV:Winded > Fresh Water Storage
Large barrels with water spigots on them fill the walls of the room. They
are stacked to the roof, without much room to spare. Small pools of water
on the floor show that either the barrels are not sealed correctly or
someone has been by recently to collect some water for other tasks. Some
sand from the shoreline has been tracked into the room, and mixed with the
water has become a muddy mess.
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A raven is here, watching.
A raven is here flying around.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > scan w
Your heartbeat calms DOWN more as you feel less panicked.
They aren't here.
* HP:Critical MV:Tiring > kill human
*Sanguine* is here, fighting a Seanchan sentry, riding a wild stallion.
A black stallion prances about.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
scan w
They aren't here.
kill human
* HP:Critical MV:Tiring > A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > scan w
kill human
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > w
scan w
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* HP:Critical MV:Tiring > Your eyesight is not so keen.
* HP:Critical MV:Tiring > e
kill human
Fresh Water Storage
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
scan w
kill human
They aren't here.
* HP:Critical MV:Tiring > A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > w
open Barricade
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
scan n
* HP:Critical MV:Tiring > Ok.
* HP:Critical MV:Tiring > A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > n
scan n
Before a Makeshift Barricade
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* HP:Critical MV:Tiring > A gull is here flying around.
A young and strong buck is here, munching some grass.
Ears twitching, a beaked scavenger smells food in the distance.
* HP:Critical MV:Tiring > s
close Barricade
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
There are some tracks of a ridden mount leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* HP:Critical MV:Tiring > scan s
Ok.
* HP:Critical MV:Tiring > Your eyesight is not so keen.
* HP:Critical MV:Tiring > w
e
Fish Storage
[ obvious exits: E ]
A stout wooden barrel stands nearby.
A stout dock hand goes about his daily duties.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Winded > s
n
Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a seanchan leaving NORTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A hanging lantern lights the path.
A raven has arrived from the NORTH.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the SOUTH.
A raven has arrived from the SOUTH.
* HP:Critical MV:Winded > close Barricade
It's already closed!
* HP:Critical MV:Winded > kill human
look
kill human
They aren't here.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
look
kill human
* HP:Critical MV:Winded >sco
Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
You have 32(401) hit and 77(166) movement points.
You have scored 94,449,256 experience points and 0 quest points
You have gained 0 exp since last time.
You have gained 949,254 of 5,000,000 To Level 49 (18%)
You have amassed 290 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Atrix the Captain of the Outpost (Level 48).
You are standing.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > look
kill human
They aren't here.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > weat
The temperature is about 20 degrees.
The sky is lightly snowing, and a calm wind comes from the SOUTH.
* HP:Critical MV:Winded > bash
look
kill human
Bash who?
kill human
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded >sco
They aren't here.
kill human
* HP:Critical MV:Winded > You have 46(401) hit and 75(166) movement points.
You have scored 94,449,256 experience points and 0 quest points
You have gained 0 exp since last time.
You have gained 949,254 of 5,000,000 To Level 49 (18%)
You have amassed 290 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Atrix the Captain of the Outpost (Level 48).
You are standing.
* HP:Critical MV:Winded > scan s
They aren't here.
* HP:Critical MV:Winded > look
kill human
Your eyesight is not so keen.
* HP:Critical MV:Winded > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > *Sanguine* has arrived from the SOUTH.
You try to strike *Sanguine*, but she deflects the blow.
* HP:Critical MV:Winded - Sanguine: Battered > kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Battered > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Battered > flee
A Seanchan sentry tries to strike Sanguine, but she parries successfully.
A Seanchan sentry strikes Sanguine's right arm.
A Seanchan sentry tries to strike Sanguine, but she parries successfully.
You panic and attempt to flee!
*Sanguine* panics, and attempts to flee!
You flee head over heels.
Fish Storage
Room Found Teleporting
Correcting map position after fleeing.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
A stout dock hand goes about his daily duties.
* HP:Critical MV:Winded > e
e
kill human
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a seanchan leaving EAST.
A hanging lantern lights the path.
*Sanguine* is here, fighting a Seanchan sentry.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
A Seanchan sentry is here, fighting Sanguine.
kill human
* HP:Critical MV:Winded > Fresh Water Storage
[ obvious exits: W ]
A stout wooden barrel stands nearby.
A damane is here, eyes DOWNcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Winded > *Sanguine* has arrived from the WEST.
You strike *Sanguine*'s body.
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
change mood brave
kill human
You do the best you can!
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > You try to strike *Sanguine*, but she parries successfully.
The sul'dam joins your fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Sanguine, who screams in pain.
Mood changed to: Brave
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten >
*Sanguine* panics, and attempts to flee!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
You do the best you can!
kill human
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
kill human
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > A damane tries to hit Sanguine, but she deflects the blow.
The sul'dam tickles Sanguine's body with her lance.
You try to strike *Sanguine*, but she deflects the blow.
You do the best you can!
* HP:Critical MV:Winded - Sanguine: Beaten > kill human
*Sanguine* leaves WEST.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > w
kill human
Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > close Barricade
kill human
It's already closed!
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > look
kill human
kill human
The air catches a chill as the sun falls below the horizon.
Your heartbeat calms DOWN more as you feel less panicked.
Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
scan w
* HP:Critical MV:Tiring > kill human
Your eyesight is not so keen.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > look
kill human
Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > close Barricade
look
kill human
It's already closed!
* HP:Critical MV:Tiring > Behind a Makeshift Barricade
Sounds of waves crashing and birds calling fill the air. A strong scent of
salt hangs in the air. The ground underfoot is hardpacked, but is lined
with a thin layer of grainy sand. A large manmade barricade of tree limbs
lies off to the NORTH while wooden planks leading to the shoreline docks
are to the SOUTH.
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving EAST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A raven is here, watching.
A raven is here flying around.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > w
e
Fish Storage
[ obvious exits: E ]
A stout wooden barrel stands nearby.
A stout dock hand goes about his daily duties.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
kill human
* HP:Critical MV:Tiring > Behind a Makeshift Barricade
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a seanchan leaving WEST.
There are some bloody traces of a seanchan leaving SOUTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A slant-eyed sentry keeps vigilant watch here.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > ride horse
s
kill human
They aren't here.
* HP:Critical MV:Tiring > You start riding him.
* R HP:Critical MV:Tiring > Approaching a Small Fishing Dock
[ obvious exits: N S ]
There are some bloody traces of a human leaving SOUTH.
There are some bloody traces of a seanchan leaving NORTH.
There are some bloody traces of a human leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill human
s
kill human
They aren't here.
* R HP:Critical MV:Tiring > Coastline Docks
[ obvious exits: N E W ]
There are some bloody traces of a human leaving EAST.
There are some bloody traces of a human leaving NORTH.
There are some bloody traces of a human leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A gull is visible flying high in the sky.
A wild stallion bucks madly.
A raven has arrived from the NORTH.
A raven has arrived from the NORTH.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill human
A conscript leaves EAST.
A dock hand leaves EAST.
e
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > Approaching the EASTern Pier
[ obvious exits: E S W ]
There are some bloody traces of a human leaving WEST.
There are some bloody traces of a human leaving EAST.
There are some bloody traces of a seanchan leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > e
kill human
A conscript leaves EAST.
A dock hand leaves EAST.
* R HP:Critical MV:Tiring > Over the Shallows
[ obvious exits: E W ]
There are some bloody traces of a human leaving EAST.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving WEST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A stout dock hand goes about his daily duties.
A brute of a creature guards the area, ready to rip into strangers.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill human
kill human
A conscript leaves EAST.
A dock hand leaves EAST.
They aren't here.
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > e
kill human
Around the Dock
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a humanoid leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
A dock hand is here, fighting Sanguine.
A conscripted soldier now fights for the Seanchan.
*Sanguine* is standing here.
A raven has arrived from the WEST.
A raven has arrived from the WEST.
kill human
* R HP:Critical MV:Tiring > *Sanguine* leaves WEST.
They aren't here.
* R HP:Critical MV:Tiring > change mood berserk
They aren't here.
* R HP:Critical MV:Tiring > kill human
Mood changed to: Berserk
w
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > w
Over the Shallows
[ obvious exits: E W ]
There are some bloody traces of a human leaving EAST.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is here, fighting a conscript.
A conscript is here, fighting Sanguine.
A dock hand is here, fighting Sanguine.
A grolm is here, fighting Sanguine.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* R HP:Critical MV:Tiring > w
*Sanguine* panics, and attempts to flee!
You try to strike *Sanguine*, but she parries successfully.
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > n
n
No way! You're fighting for your life!
kill human
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Tiring - a conscript: Scratched - Sanguine: Critical > s
e
*Sanguine* leaves EAST.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Critical MV:Tiring > kill human
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Around the Dock
[ obvious exits: S W ]
There are some bloody traces of a human leaving WEST.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a ridden mount leaving SOUTH.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here.
A stout dock hand goes about his daily duties.
A conscripted soldier now fights for the Seanchan.
A raven has arrived from the WEST.
* R HP:Critical MV:Tiring > e
You try to strike *Sanguine*, but she parries successfully.
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > *Sanguine* tries to slash you, but you parry successfully.
A dock hand joins your fight!
A conscript joins your fight!
You strike *Sanguine*'s body.
A conscript has arrived from the WEST.
A grolm has arrived from the WEST.
A dock hand has arrived from the WEST.
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > w
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
A conscript smites Sanguine's body.
A dock hand tries to slash Sanguine, but she parries successfully.
You strike *Sanguine*'s body very hard.
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > *Sanguine* panics, and attempts to flee!
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Critical MV:Tiring - Sanguine: Critical >
*Sanguine* leaves WEST.
* R HP:Critical MV:Tiring > kill human
They aren't here.
* R HP:Beaten MV:Tiring > kill human
They aren't here.
* R HP:Beaten MV:Tiring > w
They aren't here.
* R HP:Beaten MV:Tiring > kill human
They aren't here.
* R HP:Beaten MV:Tiring > Over the Shallows
[ obvious exits: E W ]
There are some bloody traces of a human leaving EAST.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A hanging lantern lights the path.
A black stallion prances about, being ridden by you.
*Sanguine* is standing here.
A raven has arrived from the EAST.
A raven has arrived from the EAST.
* R HP:Beaten MV:Tiring > You try to strike *Sanguine*, but she parries successfully.
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
kill human
You do the best you can!
kill human
* R HP:Beaten MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > You strike *Sanguine*'s body.
You do the best you can!
kill human
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
kill human
* R HP:Beaten MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > kill human
You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Sanguine: Critical >
You strike *Sanguine*'s body hard.
*Sanguine* is mortally wounded, and will die soon, if not aided.
* R HP:Beaten MV:Tiring - Sanguine: Incapacitated >
A conscript has arrived from the EAST.
A grolm has arrived from the EAST.
A dock hand has arrived from the EAST.
A conscript has arrived from the EAST.
A dock hand has arrived from the EAST.
* R HP:Beaten MV:Tiring - Sanguine: Incapacitated > kill human
A conscript smites Sanguine's body very hard.
*Sanguine* is dead! R.I.P.
Your blood freezes as you hear *Sanguine*'s death cry.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
A conscript leaves WEST.
* R HP:Beaten MV:Tiring > get all corpse
change mood wimpy
You get thirteen copper pennys from the corpse of Sanguine.
You get a large number of gold crowns from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a hunk of beef from the corpse of Sanguine.
You get a pair of animal-fur boots from the corpse of Sanguine.
You get a set of riveted chainmail leggings from the corpse of Sanguine.
You get a water skin from the corpse of Sanguine.
You get a small purse from the corpse of Sanguine.
You get a brightly-colored sash from the corpse of Sanguine.
You get a brass hilted general's sword from the corpse of Sanguine.
You get a silver etched shield from the corpse of Sanguine.
You get a silver Kandori wristcuff from the corpse of Sanguine.
You get a silver Kandori wristcuff from the corpse of Sanguine.
You get a sturdy pair of full leather gauntlets from the corpse of Sanguine.
You get a pair of riveted chainmail sleeves from the corpse of Sanguine.
You get an earthen brown mantle from the corpse of Sanguine.
You get a tunic of finely-crafted chain from the corpse of Sanguine.
You get a Kandori snowflake necklace from the corpse of Sanguine.
You get a Kandori snowflake necklace from the corpse of Sanguine.
You get a rimmed round helmet from the corpse of Sanguine.
You get a gold ring delicately carved with ivy from the corpse of Sanguine.
You get a gold ring delicately carved with ivy from the corpse of Sanguine.
You get a sculpted statuette from the corpse of Sanguine.
You get a crystal lightstick from the corpse of Sanguine.
Re: Outpost SS risks - 2 vs 1 on Atrix
Haven't pk'd in like six months. Am a bit rusty. :(
Re: Outpost SS risks - 2 vs 1 on Atrix
lol the panic is real.... man melat all you have to type is "na" to narrate, you dont have to type the whole freakin word! and if you're beat-beat, just start bashing and call your friend in. funny log
Re: Outpost SS risks - 2 vs 1 on Atrix
Zazu wrote:lol the panic is real.... man melat all you have to type is "na" to narrate, you dont have to type the whole freakin word! and if you're beat-beat, just start bashing and call your friend in. funny log
He actually had this revelation about 15 minutes afterwards.
Re: Outpost SS risks - 2 vs 1 on Atrix
Lol Yes I did have the revelation of this (as Lidea lovingly mentioned). I've been mudding wrong the whole time. na on works so much easier than narrate on. Luckily he even entered that room. I would have died if not.Zazu wrote:lol the panic is real.... man melat all you have to type is "na" to narrate, you dont have to type the whole freakin word! and if you're beat-beat, just start bashing and call your friend in. funny log
I enjoyed seeing the log of Atrix and Sanguine. Even at Crit Atrix uses that zone very well.