It's finally not my corpse at the end of PK!
It's finally not my corpse at the end of PK!
It started with a bash timing battle, which we will skip, Leiloni was obviously winning....
* HP:Battered MV:Fresh - Leiloni: Hurt >
You pound *Leiloni*'s right leg very hard.
* HP:Battered MV:Fresh - Leiloni: Hurt > change mood wimpy
flee
TICK IN 5 SECONDS.
Mood changed to: Wimpy
look
Preparing to find this room on the map.
You panic and attempt to flee!ni: Hurt >
You flee head over heels.
Walking Through the Orchard
Room Found Teleporting
[ obvious exits: N E S ]
Failed to retrieve room info!
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Battered MV:Full > e
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A raven is here, watching.
o HP:Battered MV:Full > n
e
In a Dying Orchard
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Leiloni* is standing here, riding a warhorse.
A flock of ravens is circling in the air, searching for prey.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Full > *Leiloni* slashes your left arm.
No way! You're fighting for your life!
* HP:Battered MV:Full - Leiloni: Hurt > change mood wimpy
flee
look
Preparing to find this room on the map.
Mood changed to: Wimpy
The writhing grass tickles your body with its hit.
The writhing grass barely tickles your body with its hit.
You try to pound *Leiloni*, but she parries successfully.
*Leiloni* slashes your right foot.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You panic and attempt to flee!
You flee head over heels.
The Blight
Room Found Teleporting
[ obvious exits: N E S W ]
Failed to retrieve room info!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Battered MV:Full > n
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
e
o HP:Battered MV:Full > e
The Blight
[ obvious exits: E S W ]
o HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
o HP:Battered MV:Full > w
w
w
The Blight
[ obvious exits: E S W ]
o HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Battered MV:Full > kill human
Alas, you cannot go that way...
This session you've missed 1 spams out of 163 (6 promille)
o HP:Battered MV:Full > They aren't here.
o HP:Battered MV:Full > kill human
*Leiloni* has arrived from the east, riding a warhorse.
A rat has arrived from the east.
A flock of ravens has arrived from the east.
* HP:Battered MV:Full >
*Leiloni* barely slashes your body.
* HP:Battered MV:Full - Leiloni: Hurt > kill human
You do the best you can!
* HP:Battered MV:Full - Leiloni: Hurt > bash
You do the best you can!
You try to pound *Leiloni*, but she parries successfully.
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree joins the blighted tree's fight!
*Leiloni* barely slashes your body.
-
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
*Leiloni* tickles your body with her slash.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 17 bashes for a 77% land rate this session.
* HP:Battered MV:Full - Leiloni: Hurt > change mood brave
A shrill piercing scream reverberates through the area.
Mood changed to: Brave
* HP:Battered MV:Full - Leiloni: Hurt >
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree barely tickles Leiloni's body with its hit.
You pound *Leiloni*'s body very hard.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s right leg very hard.
bash - Leiloni: Wounded >
Cancelled.
+
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
You dodge a bash from *Leiloni* who loses her balance and falls!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 18 bashes for a 78% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tickles Leiloni's body with its hit.
The blighted tree tickles Leiloni's body with its hit.
You try to pound *Leiloni*, but she deflects the blow.
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
bash
Cancelled.
+
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she dodges the attack.
You dodge a bash from *Leiloni* who loses her balance and falls!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 19 bashes for a 79% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded >
The blighted tree hits Leiloni's body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s body very hard.
bash
* HP:Battered MV:Full - Leiloni: Wounded > They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she deflects the blow.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 20 bashes for a 80% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded >
The blighted tree barely hits Leiloni's body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s left leg hard.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree tickles Leiloni's body with its hit.
You pound *Leiloni*'s body very hard.
* HP:Battered MV:Full - Leiloni: Wounded > They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You try to pound *Leiloni*, but she parries successfully.
= - Leiloni: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Leiloni* slashes your right leg.
Leiloni swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You dodge a bash from *Leiloni* who loses her balance and falls!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 21 bashes for a 80% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree barely hits Leiloni's body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s body very hard.
* HP:Battered MV:Full - Leiloni: Battered > They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Battered > bash
=
The blighted tree tries to hit Leiloni, but she deflects the blow.
Leiloni swiftly dodges the blighted tree's attempt to hit her.
*Leiloni* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Battered MV:Full - Leiloni: Battered > bash
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* HP:Battered MV:Full - Leiloni: Battered >
*Leiloni* barely slashes your body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she deflects the blow.
* HP:Battered MV:Full - Leiloni: Battered >
*Leiloni* slashes your left arm very hard.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Battered MV:Full - Leiloni: Battered > TICK IN 5 SECONDS.
+
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 22 bashes for a 81% land rate this session.
* HP:Battered MV:Full - Leiloni: Battered > where
Players in your Zone
--------------------
Aardvolf - The Blight
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full - Leiloni: Battered > bash
A shrill piercing scream reverberates through the area.
The blighted tree tickles Leiloni's left leg with its hit.
The blighted tree tries to hit Leiloni, but she parries successfully.
You try to pound *Leiloni*, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered >
The blighted tree barely hits Leiloni's left arm.
The blighted tree barely hits Leiloni's head.
You pound *Leiloni*'s body hard.
bash
* HP:Battered MV:Fresh - Leiloni: Battered > They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
*
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree tries to hit Leiloni, but she deflects the blow.
*Leiloni* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
*Leiloni* barely slashes your body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Battered MV:Fresh - Leiloni: Battered >
*Leiloni* slashes your body.
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
* h - Leiloni: Battered >
*Leiloni* slashes your right leg.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
As *Leiloni* avoids your bash, you topple over and fall to the ground!
You have missed 6 and landed 22 bashes for a 78% land rate this session.
* HP:Beaten MV:Fresh >
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Beaten MV:Fresh > change mood wimpy
flee
look
Preparing to find this room on the map.
*Leiloni* sends you sprawling with a powerful bash!
* HP:Beaten MV:Fresh - Leiloni: Battered >
*Leiloni* slashes your left leg.
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she dodges the attack.
* HP:Beaten MV:Fresh - Leiloni: Battered > Mood changed to: Wimpy
You panic and attempt to flee!: Battered >
* HP:Battered MV:Fresh - Leiloni: Hurt >
You pound *Leiloni*'s right leg very hard.
* HP:Battered MV:Fresh - Leiloni: Hurt > change mood wimpy
flee
TICK IN 5 SECONDS.
Mood changed to: Wimpy
look
Preparing to find this room on the map.
You panic and attempt to flee!ni: Hurt >
You flee head over heels.
Walking Through the Orchard
Room Found Teleporting
[ obvious exits: N E S ]
Failed to retrieve room info!
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Battered MV:Full > e
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A raven is here, watching.
o HP:Battered MV:Full > n
e
In a Dying Orchard
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Leiloni* is standing here, riding a warhorse.
A flock of ravens is circling in the air, searching for prey.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Full > *Leiloni* slashes your left arm.
No way! You're fighting for your life!
* HP:Battered MV:Full - Leiloni: Hurt > change mood wimpy
flee
look
Preparing to find this room on the map.
Mood changed to: Wimpy
The writhing grass tickles your body with its hit.
The writhing grass barely tickles your body with its hit.
You try to pound *Leiloni*, but she parries successfully.
*Leiloni* slashes your right foot.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You panic and attempt to flee!
You flee head over heels.
The Blight
Room Found Teleporting
[ obvious exits: N E S W ]
Failed to retrieve room info!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Battered MV:Full > n
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
e
o HP:Battered MV:Full > e
The Blight
[ obvious exits: E S W ]
o HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
o HP:Battered MV:Full > w
w
w
The Blight
[ obvious exits: E S W ]
o HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Battered MV:Full > kill human
Alas, you cannot go that way...
This session you've missed 1 spams out of 163 (6 promille)
o HP:Battered MV:Full > They aren't here.
o HP:Battered MV:Full > kill human
*Leiloni* has arrived from the east, riding a warhorse.
A rat has arrived from the east.
A flock of ravens has arrived from the east.
* HP:Battered MV:Full >
*Leiloni* barely slashes your body.
* HP:Battered MV:Full - Leiloni: Hurt > kill human
You do the best you can!
* HP:Battered MV:Full - Leiloni: Hurt > bash
You do the best you can!
You try to pound *Leiloni*, but she parries successfully.
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree joins the blighted tree's fight!
*Leiloni* barely slashes your body.
-
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
*Leiloni* tickles your body with her slash.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 17 bashes for a 77% land rate this session.
* HP:Battered MV:Full - Leiloni: Hurt > change mood brave
A shrill piercing scream reverberates through the area.
Mood changed to: Brave
* HP:Battered MV:Full - Leiloni: Hurt >
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree barely tickles Leiloni's body with its hit.
You pound *Leiloni*'s body very hard.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s right leg very hard.
bash - Leiloni: Wounded >
Cancelled.
+
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
You dodge a bash from *Leiloni* who loses her balance and falls!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 18 bashes for a 78% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tickles Leiloni's body with its hit.
The blighted tree tickles Leiloni's body with its hit.
You try to pound *Leiloni*, but she deflects the blow.
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
bash
Cancelled.
+
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she dodges the attack.
You dodge a bash from *Leiloni* who loses her balance and falls!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 19 bashes for a 79% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded >
The blighted tree hits Leiloni's body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s body very hard.
bash
* HP:Battered MV:Full - Leiloni: Wounded > They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she deflects the blow.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 20 bashes for a 80% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded >
The blighted tree barely hits Leiloni's body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s left leg hard.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree tickles Leiloni's body with its hit.
You pound *Leiloni*'s body very hard.
* HP:Battered MV:Full - Leiloni: Wounded > They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You try to pound *Leiloni*, but she parries successfully.
= - Leiloni: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Leiloni* slashes your right leg.
Leiloni swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You dodge a bash from *Leiloni* who loses her balance and falls!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 21 bashes for a 80% land rate this session.
* HP:Battered MV:Full - Leiloni: Wounded > bash
The blighted tree barely hits Leiloni's body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
You pound *Leiloni*'s body very hard.
* HP:Battered MV:Full - Leiloni: Battered > They already seem to be stunned.
* HP:Battered MV:Full - Leiloni: Battered > bash
=
The blighted tree tries to hit Leiloni, but she deflects the blow.
Leiloni swiftly dodges the blighted tree's attempt to hit her.
*Leiloni* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Battered MV:Full - Leiloni: Battered > bash
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* HP:Battered MV:Full - Leiloni: Battered >
*Leiloni* barely slashes your body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she deflects the blow.
* HP:Battered MV:Full - Leiloni: Battered >
*Leiloni* slashes your left arm very hard.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Battered MV:Full - Leiloni: Battered > TICK IN 5 SECONDS.
+
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 5 and landed 22 bashes for a 81% land rate this session.
* HP:Battered MV:Full - Leiloni: Battered > where
Players in your Zone
--------------------
Aardvolf - The Blight
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full - Leiloni: Battered > bash
A shrill piercing scream reverberates through the area.
The blighted tree tickles Leiloni's left leg with its hit.
The blighted tree tries to hit Leiloni, but she parries successfully.
You try to pound *Leiloni*, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered >
The blighted tree barely hits Leiloni's left arm.
The blighted tree barely hits Leiloni's head.
You pound *Leiloni*'s body hard.
bash
* HP:Battered MV:Fresh - Leiloni: Battered > They already seem to be stunned.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
*
The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree tries to hit Leiloni, but she deflects the blow.
*Leiloni* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Battered MV:Fresh - Leiloni: Battered > bash
*Leiloni* barely slashes your body.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Battered MV:Fresh - Leiloni: Battered >
*Leiloni* slashes your body.
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
* h - Leiloni: Battered >
*Leiloni* slashes your right leg.
The blighted tree tries to hit Leiloni, but she deflects the blow.
The blighted tree tries to hit Leiloni, but she parries successfully.
As *Leiloni* avoids your bash, you topple over and fall to the ground!
You have missed 6 and landed 22 bashes for a 78% land rate this session.
* HP:Beaten MV:Fresh >
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Beaten MV:Fresh > change mood wimpy
flee
look
Preparing to find this room on the map.
*Leiloni* sends you sprawling with a powerful bash!
* HP:Beaten MV:Fresh - Leiloni: Battered >
*Leiloni* slashes your left leg.
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she dodges the attack.
* HP:Beaten MV:Fresh - Leiloni: Battered > Mood changed to: Wimpy
You panic and attempt to flee!: Battered >
Re: It's finally not my corpse at the end of PK!
I moved to Goat...
HP:Beaten MV:Full > Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
o HP:Beaten MV:Full > kill human
They aren't here.
o HP:Beaten MV:Full > kill human
They aren't here.
o HP:Beaten MV:Full > kill human
kill human
They aren't here.
o HP:Beaten MV:Full > They aren't here.
o HP:Beaten MV:Full > kill human
*Leiloni* has arrived from the north, riding a warhorse.
kill human
* HP:Beaten MV:Full > *Leiloni* slashes your right arm very hard.
You do the best you can!
* HP:Beaten MV:Full - Leiloni: Battered > You try to pound *Leiloni*, but she deflects the blow.
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
*Leiloni* barely slashes your body.
You do the best you can!
* HP:Beaten MV:Full - Leiloni: Battered > bash
*
*Leiloni* panics, and attempts to flee!
-
A myrddraal slashes Leiloni's left foot hard.
Leiloni swiftly dodges a goat-faced trolloc's attempt to crush her.
A goat-faced trolloc crushes Leiloni's body.
A goat-faced trolloc tries to crush Leiloni, but she dodges the attack.
*Leiloni* slashes your body.
*Leiloni* leaves north riding a warhorse.
=
They're not here anymore!
o HP:Beaten MV:Full > zerky
zerky
Arglebargle, glop-glyf!?!
o HP:Beaten MV:Full > Arglebargle, glop-glyf!?!
o HP:Beaten MV:Full > kill human
They aren't here.
kill human
o HP:Beaten MV:Full > kill human
They aren't here.
kill human
o HP:Beaten MV:Full > They aren't here.
o HP:Beaten MV:Full > They aren't here.
o HP:Beaten MV:Full >
*Leiloni* has arrived from the north, riding a warhorse.
change mood berserk
* HP:Beaten MV:Full > kill human
*Leiloni* slashes your body.
* HP:Beaten MV:Full - Leiloni: Battered > Mood changed to: Berserk
* HP:Beaten MV:Full - Leiloni: Battered > bash
You do the best you can!
-TICK IN 5 SECONDS. Leiloni: Battered >
*
*Leiloni* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
+
*Leiloni* panics, and attempts to flee!
-
*Leiloni* panics, and attempts to flee!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 23 bashes for a 79% land rate this session.
* HP:Beaten MV:Full - Leiloni: Battered >
A myrddraal barely slashes Leiloni's right leg.
A goat-faced trolloc crushes Leiloni's body.
A goat-faced trolloc tries to crush Leiloni, but she parries successfully.
A goat-faced trolloc tries to crush Leiloni, but she deflects the blow.
You pound *Leiloni*'s right arm into bloody fragments!
* HP:Beaten MV:Full - Leiloni: Beaten >
You pound *Leiloni*'s body very hard.
* HP:Beaten MV:Full - Leiloni: Beaten >
A myrddraal slashes Leiloni's body very hard.
A goat-faced trolloc crushes Leiloni's right leg.
A goat-faced trolloc crushes Leiloni's left arm hard.
A goat-faced trolloc crushes Leiloni's head hard.
*Leiloni* panics, and attempts to flee!
You pound *Leiloni*'s left arm extremely hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
You are thirsty.
Timer now at 63 secs.
* HP:Beaten MV:Fresh - Leiloni: Critical >
You pound *Leiloni*'s body hard.
*Leiloni* panics, and attempts to flee!
*Leiloni* leaves north riding a warhorse.
kill human
o HP:Beaten MV:Fresh > They aren't here.
Chased to Ragan...
A Shallow Depression
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently.
*Leiloni* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* HP:Beaten MV:Strong > *Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Leiloni: Critical > change mood wimpy
flee
You try to pound *Leiloni*, but she parries successfully.
A Shienaran forestscout joins Leiloni's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Leiloni* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* HP:Beaten MV:Strong - Leiloni: Critical > PANIC! You couldn't escape!
* HP:Beaten MV:Strong - Leiloni: Critical > change mood wimpy
flee
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* HP:Beaten MV:Strong - Leiloni: Critical > PANIC! You couldn't escape!
change mood wimpyrong - Leiloni: Critical >
flee
Ragan tickles your body with his slice.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!
*Leiloni* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
HP:Beaten MV:Full > Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
o HP:Beaten MV:Full > kill human
They aren't here.
o HP:Beaten MV:Full > kill human
They aren't here.
o HP:Beaten MV:Full > kill human
kill human
They aren't here.
o HP:Beaten MV:Full > They aren't here.
o HP:Beaten MV:Full > kill human
*Leiloni* has arrived from the north, riding a warhorse.
kill human
* HP:Beaten MV:Full > *Leiloni* slashes your right arm very hard.
You do the best you can!
* HP:Beaten MV:Full - Leiloni: Battered > You try to pound *Leiloni*, but she deflects the blow.
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
*Leiloni* barely slashes your body.
You do the best you can!
* HP:Beaten MV:Full - Leiloni: Battered > bash
*
*Leiloni* panics, and attempts to flee!
-
A myrddraal slashes Leiloni's left foot hard.
Leiloni swiftly dodges a goat-faced trolloc's attempt to crush her.
A goat-faced trolloc crushes Leiloni's body.
A goat-faced trolloc tries to crush Leiloni, but she dodges the attack.
*Leiloni* slashes your body.
*Leiloni* leaves north riding a warhorse.
=
They're not here anymore!
o HP:Beaten MV:Full > zerky
zerky
Arglebargle, glop-glyf!?!
o HP:Beaten MV:Full > Arglebargle, glop-glyf!?!
o HP:Beaten MV:Full > kill human
They aren't here.
kill human
o HP:Beaten MV:Full > kill human
They aren't here.
kill human
o HP:Beaten MV:Full > They aren't here.
o HP:Beaten MV:Full > They aren't here.
o HP:Beaten MV:Full >
*Leiloni* has arrived from the north, riding a warhorse.
change mood berserk
* HP:Beaten MV:Full > kill human
*Leiloni* slashes your body.
* HP:Beaten MV:Full - Leiloni: Battered > Mood changed to: Berserk
* HP:Beaten MV:Full - Leiloni: Battered > bash
You do the best you can!
-TICK IN 5 SECONDS. Leiloni: Battered >
*
*Leiloni* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
+
*Leiloni* panics, and attempts to flee!
-
*Leiloni* panics, and attempts to flee!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 23 bashes for a 79% land rate this session.
* HP:Beaten MV:Full - Leiloni: Battered >
A myrddraal barely slashes Leiloni's right leg.
A goat-faced trolloc crushes Leiloni's body.
A goat-faced trolloc tries to crush Leiloni, but she parries successfully.
A goat-faced trolloc tries to crush Leiloni, but she deflects the blow.
You pound *Leiloni*'s right arm into bloody fragments!
* HP:Beaten MV:Full - Leiloni: Beaten >
You pound *Leiloni*'s body very hard.
* HP:Beaten MV:Full - Leiloni: Beaten >
A myrddraal slashes Leiloni's body very hard.
A goat-faced trolloc crushes Leiloni's right leg.
A goat-faced trolloc crushes Leiloni's left arm hard.
A goat-faced trolloc crushes Leiloni's head hard.
*Leiloni* panics, and attempts to flee!
You pound *Leiloni*'s left arm extremely hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
You are thirsty.
Timer now at 63 secs.
* HP:Beaten MV:Fresh - Leiloni: Critical >
You pound *Leiloni*'s body hard.
*Leiloni* panics, and attempts to flee!
*Leiloni* leaves north riding a warhorse.
kill human
o HP:Beaten MV:Fresh > They aren't here.
Chased to Ragan...
A Shallow Depression
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently.
*Leiloni* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
* HP:Beaten MV:Strong > *Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Leiloni: Critical > change mood wimpy
flee
You try to pound *Leiloni*, but she parries successfully.
A Shienaran forestscout joins Leiloni's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Leiloni* tickles your body with her slash.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* HP:Beaten MV:Strong - Leiloni: Critical > PANIC! You couldn't escape!
* HP:Beaten MV:Strong - Leiloni: Critical > change mood wimpy
flee
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* HP:Beaten MV:Strong - Leiloni: Critical > PANIC! You couldn't escape!
change mood wimpyrong - Leiloni: Critical >
flee
Ragan tickles your body with his slice.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!
*Leiloni* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Re: It's finally not my corpse at the end of PK!
Since i have no track i removed a lot of wondering around to find her...
Back to blight...
* HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
*Leiloni* is here, fighting the blighted tree, riding a warhorse.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Leiloni.
* HP:Beaten MV:Strong > *Leiloni* slashes the blighted tree's left leg into bloody fragments!
The blighted tree tries to hit Leiloni, but she deflects the blow.
Alas, you cannot go that way...
This session you've missed 3 spams out of 230 (13 promille)
* HP:Beaten MV:Strong > kill human
You try to pound *Leiloni*, but she parries successfully.
* HP:Beaten MV:Strong - the blighted tree: Beaten - Leiloni: Beaten > bash
*
*Leiloni* slashes the blighted tree's body extremely hard.
The blighted tree tries to hit Leiloni, but she parries successfully.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 24 bashes for a 80% land rate this session.
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten >
You pound *Leiloni*'s head extremely hard.
The blighted tree tries to hit Leiloni, but she deflects the blow.
change mood berserk
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten > Mood changed to: Berserk
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten >
You pound *Leiloni*'s body very hard.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten > bash
+
A shrill piercing scream reverberates through the area.
*Leiloni* slashes the blighted tree's body very hard.
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Leiloni* slashes your right hand hard.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 25 bashes for a 80% land rate this session.
* HP:Beaten MV:Strong - Leiloni: Beaten >
You pound *Leiloni*'s left arm very hard.
* HP:Beaten MV:Strong - Leiloni: Beaten >
You try to pound *Leiloni*, but she parries successfully.
* HP:Beaten MV:Strong - Leiloni: Beaten >
You pound *Leiloni*'s body very hard.
* HP:Beaten MV:Strong - Leiloni: Critical > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Critical > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Critical > bash
You try to pound *Leiloni*, but she deflects the blow.
*Leiloni* panics, and attempts to flee!
- Leiloni: Critical >
*Leiloni* slashes your body.
*Leiloni* leaves south riding a warhorse.
=n
Cancelled.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.
* HP:Beaten MV:Strong > n
n
The Blight
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Strong > The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > change mood brave
You try to calm down, but can't.
* HP:Beaten MV:Strong > change mood brave
change mood brave
You try to calm down, but can't.
change mood brave
* HP:Beaten MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > change wimpy
You won't flee from any fight now.
Bunch of spam removed....
* HP:Beaten MV:Tiring > kill human
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
*Leiloni* is standing here, riding a warhorse.
bash
* HP:Beaten MV:Tiring > *Leiloni* slashes your body.
You do the best you can!
+ - Leiloni: Beaten >
*Leiloni* barely slashes your body.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 26 bashes for a 81% land rate this session.
* HP:Beaten MV:Strong - Leiloni: Beaten > change mood berserk
Mood changed to: Berserk
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
You try to pound *Leiloni*, but she deflects the blow.
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
You try to pound *Leiloni*, but she parries successfully.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
You pound *Leiloni*'s body hard.
You pound *Leiloni*'s left leg hard.
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
*
*Leiloni* panics, and attempts to flee!
+
*Leiloni* leaves south riding a warhorse.
-
A shrill piercing scream reverberates through the area.
s
=
They're not here anymore!
* HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
*Leiloni* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leiloni.
The blighted tree is here, fighting Leiloni.
* HP:Beaten MV:Strong > kill human
*Leiloni* panics, and attempts to flee!
* HP:Beaten MV:Strong > bash
You pound *Leiloni*'s head very hard.
*Leiloni* panics, and attempts to flee!
*Leiloni* leaves west riding a warhorse.
* HP:Beaten MV:Strong > Bash who?
* HP:Beaten MV:Strong > kill human
They aren't here.
kill human
* HP:Beaten MV:Strong > They aren't here.
kill human
* HP:Beaten MV:Strong > kill human
They aren't here.
* HP:Beaten MV:Strong > kill human
They aren't here.
* HP:Beaten MV:Strong > They aren't here.
* HP:Beaten MV:Strong > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
change mood brave
* HP:Beaten MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > change wimpy
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > You won't flee from any fight now.
w
* HP:Beaten MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
A raven is here, watching.
*Leiloni* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
kill human
* HP:Beaten MV:Strong >
*Leiloni* slashes your body.
* HP:Beaten MV:Strong - Leiloni: Critical > You do the best you can!
* HP:Beaten MV:Strong - Leiloni: Critical > bash
+
The writhing grass tickles your right foot with its hit.
+
The writhing grass barely hits your right leg.
*Leiloni* slashes your left foot.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 27 bashes for a 81% land rate this session.
*Leiloni* panics, and attempts to flee!
* HP:Beaten MV:Strong - Leiloni: Critical >
The writhing grass tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!
You pound *Leiloni*'s body hard.
* HP:Beaten MV:Strong - Leiloni: Critical >
*Leiloni* leaves south riding a warhorse.
*Leiloni* has arrived from the south, riding a warhorse.
* HP:Beaten MV:Strong - the writhing grass: Healthy >
*Leiloni* slashes your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - the writhing grass: Healthy > change mood wimpy
flee
*Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You pound the writhing grass's roots into bloody fragments!
The writhing grass barely hits your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - the writhing grass: Scratched > Mood changed to: Wimpy
You panic and attempt to flee!writhing grass: Scratched >
You flee head over heels.
A Potato Field
Room Found Teleporting
[ obvious exits: N W ]
A potato is here. [3]
* HP:Critical MV:Strong > look
Preparing to find this room on the map.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Matching room found! Correcting map position.
A potato is here. [3]
s
* HP:Critical MV:Strong > *Leiloni* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Alas, you cannot go that way...
* HP:Critical MV:Strong >
*Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Leiloni: Critical >
You try to pound *Leiloni*, but she deflects the blow.
*Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Leiloni: Critical > change mood wimpy
flee
Mood changed to: Wimpy
look
Preparing to find this room on the map.
You panic and attempt to flee!oni: Critical >
You flee head over heels.
Walking Through the Orchard
Room Found Teleporting
[ obvious exits: N E S ]
Failed to retrieve room info!
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Critical MV:Strong > e
e
e
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A raven is here, watching.
*Leiloni* is standing here, riding a warhorse.
e
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > You dodge a bash from *Leiloni* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > n
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > change mood wimpy
flee
Mood changed to: Wimpy
* HP:Critical MV:Strong - Leiloni: Critical > PANIC! You couldn't escape!
* HP:Critical MV:Strong - Leiloni: Critical >
You try to pound *Leiloni*, but she parries successfully.
w
* HP:Critical MV:Strong - Leiloni: Critical > w
w
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > change mood wimpy
flee
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > Mood changed to: Wimpy
w
* HP:Critical MV:Strong - Leiloni: Critical > w
You panic and attempt to flee!
w
w
*Leiloni* panics, and attempts to flee!
Back to blight...
* HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
*Leiloni* is here, fighting the blighted tree, riding a warhorse.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Leiloni.
* HP:Beaten MV:Strong > *Leiloni* slashes the blighted tree's left leg into bloody fragments!
The blighted tree tries to hit Leiloni, but she deflects the blow.
Alas, you cannot go that way...
This session you've missed 3 spams out of 230 (13 promille)
* HP:Beaten MV:Strong > kill human
You try to pound *Leiloni*, but she parries successfully.
* HP:Beaten MV:Strong - the blighted tree: Beaten - Leiloni: Beaten > bash
*
*Leiloni* slashes the blighted tree's body extremely hard.
The blighted tree tries to hit Leiloni, but she parries successfully.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 24 bashes for a 80% land rate this session.
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten >
You pound *Leiloni*'s head extremely hard.
The blighted tree tries to hit Leiloni, but she deflects the blow.
change mood berserk
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten > Mood changed to: Berserk
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten >
You pound *Leiloni*'s body very hard.
The blighted tree tries to hit Leiloni, but she parries successfully.
* HP:Beaten MV:Strong - the blighted tree: Critical - Leiloni: Beaten > bash
+
A shrill piercing scream reverberates through the area.
*Leiloni* slashes the blighted tree's body very hard.
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Leiloni* slashes your right hand hard.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 25 bashes for a 80% land rate this session.
* HP:Beaten MV:Strong - Leiloni: Beaten >
You pound *Leiloni*'s left arm very hard.
* HP:Beaten MV:Strong - Leiloni: Beaten >
You try to pound *Leiloni*, but she parries successfully.
* HP:Beaten MV:Strong - Leiloni: Beaten >
You pound *Leiloni*'s body very hard.
* HP:Beaten MV:Strong - Leiloni: Critical > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Critical > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Critical > bash
You try to pound *Leiloni*, but she deflects the blow.
*Leiloni* panics, and attempts to flee!
- Leiloni: Critical >
*Leiloni* slashes your body.
*Leiloni* leaves south riding a warhorse.
=n
Cancelled.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.
* HP:Beaten MV:Strong > n
n
The Blight
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Strong > The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > change mood brave
You try to calm down, but can't.
* HP:Beaten MV:Strong > change mood brave
change mood brave
You try to calm down, but can't.
change mood brave
* HP:Beaten MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > change wimpy
You won't flee from any fight now.
Bunch of spam removed....
* HP:Beaten MV:Tiring > kill human
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
*Leiloni* is standing here, riding a warhorse.
bash
* HP:Beaten MV:Tiring > *Leiloni* slashes your body.
You do the best you can!
+ - Leiloni: Beaten >
*Leiloni* barely slashes your body.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 26 bashes for a 81% land rate this session.
* HP:Beaten MV:Strong - Leiloni: Beaten > change mood berserk
Mood changed to: Berserk
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
You try to pound *Leiloni*, but she deflects the blow.
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
You try to pound *Leiloni*, but she parries successfully.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
You pound *Leiloni*'s body hard.
You pound *Leiloni*'s left leg hard.
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
They already seem to be stunned.
* HP:Beaten MV:Strong - Leiloni: Beaten > bash
*
*Leiloni* panics, and attempts to flee!
+
*Leiloni* leaves south riding a warhorse.
-
A shrill piercing scream reverberates through the area.
s
=
They're not here anymore!
* HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
*Leiloni* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Leiloni.
The blighted tree is here, fighting Leiloni.
* HP:Beaten MV:Strong > kill human
*Leiloni* panics, and attempts to flee!
* HP:Beaten MV:Strong > bash
You pound *Leiloni*'s head very hard.
*Leiloni* panics, and attempts to flee!
*Leiloni* leaves west riding a warhorse.
* HP:Beaten MV:Strong > Bash who?
* HP:Beaten MV:Strong > kill human
They aren't here.
kill human
* HP:Beaten MV:Strong > They aren't here.
kill human
* HP:Beaten MV:Strong > kill human
They aren't here.
* HP:Beaten MV:Strong > kill human
They aren't here.
* HP:Beaten MV:Strong > They aren't here.
* HP:Beaten MV:Strong > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
change mood brave
* HP:Beaten MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > change wimpy
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Beaten MV:Strong > You won't flee from any fight now.
w
* HP:Beaten MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
A raven is here, watching.
*Leiloni* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
kill human
* HP:Beaten MV:Strong >
*Leiloni* slashes your body.
* HP:Beaten MV:Strong - Leiloni: Critical > You do the best you can!
* HP:Beaten MV:Strong - Leiloni: Critical > bash
+
The writhing grass tickles your right foot with its hit.
+
The writhing grass barely hits your right leg.
*Leiloni* slashes your left foot.
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 27 bashes for a 81% land rate this session.
*Leiloni* panics, and attempts to flee!
* HP:Beaten MV:Strong - Leiloni: Critical >
The writhing grass tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!
You pound *Leiloni*'s body hard.
* HP:Beaten MV:Strong - Leiloni: Critical >
*Leiloni* leaves south riding a warhorse.
*Leiloni* has arrived from the south, riding a warhorse.
* HP:Beaten MV:Strong - the writhing grass: Healthy >
*Leiloni* slashes your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - the writhing grass: Healthy > change mood wimpy
flee
*Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You pound the writhing grass's roots into bloody fragments!
The writhing grass barely hits your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - the writhing grass: Scratched > Mood changed to: Wimpy
You panic and attempt to flee!writhing grass: Scratched >
You flee head over heels.
A Potato Field
Room Found Teleporting
[ obvious exits: N W ]
A potato is here. [3]
* HP:Critical MV:Strong > look
Preparing to find this room on the map.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Matching room found! Correcting map position.
A potato is here. [3]
s
* HP:Critical MV:Strong > *Leiloni* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Alas, you cannot go that way...
* HP:Critical MV:Strong >
*Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Leiloni: Critical >
You try to pound *Leiloni*, but she deflects the blow.
*Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Leiloni: Critical > change mood wimpy
flee
Mood changed to: Wimpy
look
Preparing to find this room on the map.
You panic and attempt to flee!oni: Critical >
You flee head over heels.
Walking Through the Orchard
Room Found Teleporting
[ obvious exits: N E S ]
Failed to retrieve room info!
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Critical MV:Strong > e
e
e
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A raven is here, watching.
*Leiloni* is standing here, riding a warhorse.
e
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > Alas, you cannot go that way...
* HP:Critical MV:Strong > You dodge a bash from *Leiloni* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > n
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > change mood wimpy
flee
Mood changed to: Wimpy
* HP:Critical MV:Strong - Leiloni: Critical > PANIC! You couldn't escape!
* HP:Critical MV:Strong - Leiloni: Critical >
You try to pound *Leiloni*, but she parries successfully.
w
* HP:Critical MV:Strong - Leiloni: Critical > w
w
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > change mood wimpy
flee
No way! You're fighting for your life!
* HP:Critical MV:Strong - Leiloni: Critical > Mood changed to: Wimpy
w
* HP:Critical MV:Strong - Leiloni: Critical > w
You panic and attempt to flee!
w
w
*Leiloni* panics, and attempts to flee!
Re: It's finally not my corpse at the end of PK!
The Blight
[ obvious exits: N E S W ]
*Leiloni* is standing here, riding a warhorse.
* HP:Beaten MV:Tiring > *Leiloni* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Leiloni: Critical >
You try to pound *Leiloni*, but she parries successfully.
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
=
*Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
*Leiloni* panics, and attempts to flee!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 28 bashes for a 82% land rate this session.
* HP:Critical MV:Tiring - Leiloni: Critical > change mood berserk
You chose to go berserk, now live or die with it!
* HP:Critical MV:Tiring - Leiloni: Critical >
You pound *Leiloni*'s body hard.
* HP:Critical MV:Tiring - Leiloni: Critical >
*Leiloni* leaves east riding a warhorse.
* HP:Critical MV:Tiring > e
e
The Blight
[ obvious exits: E S W ]
*Leiloni* is standing here, riding a warhorse.
* HP:Critical MV:Tiring > *Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
-
*Leiloni* panics, and attempts to flee!
*
*Leiloni* leaves west riding a warhorse.
-w
kill human
bash
Cancelled.
The Blight
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > Bash who?
* HP:Critical MV:Tiring > e
The Blight
[ obvious exits: E S W ]
e
* HP:Critical MV:Tiring > A Blighted Path
[ obvious exits: S W ]
s
* HP:Critical MV:Tiring > Path at the Edge of the Blight
[ obvious exits: N S ]
A cape of forest green lies in a bundle here.
* HP:Critical MV:Tiring > n
w
s
A Blighted Path
[ obvious exits: S W ]
* HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > score
kill human
You have 48(407) hit and 139(244) movement points.
You have scored 108579459 experience points and 0 quest points.
You need 1727239904 exp to reach the next level.
You have amassed 110 Turn points to date.
You have played 8 days and 11 hours (real time).
This ranks you as Aardvolf meatshield (Level 51).
You are standing.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > n
The Blight
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > w
w
The Blight
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > kill human
The Blight
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
change mood brave
* HP:Critical MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > change wimpy
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > w
You won't flee from any fight now.
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
* HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > n
n
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
* HP:Critical MV:Tiring > s
s
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.
kill human
* HP:Critical MV:Winded > They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
More spam removed...
* HP:Critical MV:Tiring > kill human
*Leiloni* has arrived from the north, riding a warhorse.
You pound *Leiloni*'s head very hard.
kill human
* HP:Critical MV:Tiring - Leiloni: Critical > The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she deflects the blow.
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Leiloni*, but she deflects the blow.
*Leiloni* panics, and attempts to flee!
=
*Leiloni* leaves west riding a warhorse.
kill human
Cancelled.
They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
They aren't here.
* HP:Critical MV:Tiring > w
They aren't here.
* HP:Critical MV:Tiring > kill human
bash
In a Dying Orchard
[ obvious exits: E S W ]
*Leiloni* is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Tiring > *Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
+ ng - Leiloni: Critical >
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
The writhing grass tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
As *Leiloni* avoids your bash, you topple over and fall to the ground!
You have missed 7 and landed 28 bashes for a 80% land rate this session.
* HP:Critical MV:Tiring - Leiloni: Critical > change mood wimpy
flee
look
Preparing to find this room on the map.
A blighted deer has arrived from the west.
The writhing grass barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Leiloni* slashes your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Leiloni: Beaten > Mood changed to: Wimpy
You panic and attempt to flee!oni: Beaten >
The writhing grass barely tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Leiloni*, but she parries successfully.
*Leiloni* barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
More spam removed...
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* HP:Critical MV:Tiring > where
kill human
Players in your Zone
--------------------
Aardvolf - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring >
*Leiloni* has arrived from the north, riding a warhorse.
* HP:Critical MV:Tiring > TICK IN 5 SECONDS.
kill human
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
-
*Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts Leiloni's body very hard.
*Leiloni* panics, and attempts to flee!
*
*Leiloni* leaves south riding a warhorse.
*Leiloni* has arrived from the south, riding a warhorse.
=
*Leiloni* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 7 and landed 29 bashes for a 80% land rate this session.
*Leiloni* panics, and attempts to flee!
* HP:Critical MV:Tiring - Leiloni: Critical > change mood berserk
A strong trolloc blasts Leiloni's left arm very hard.
A strong trolloc blasts Leiloni's right leg hard.
You pound *Leiloni*'s body very hard.
*Leiloni* is dead! R.I.P.
[ obvious exits: N E S W ]
*Leiloni* is standing here, riding a warhorse.
* HP:Beaten MV:Tiring > *Leiloni* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Leiloni: Critical >
You try to pound *Leiloni*, but she parries successfully.
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
=
*Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
*Leiloni* panics, and attempts to flee!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 6 and landed 28 bashes for a 82% land rate this session.
* HP:Critical MV:Tiring - Leiloni: Critical > change mood berserk
You chose to go berserk, now live or die with it!
* HP:Critical MV:Tiring - Leiloni: Critical >
You pound *Leiloni*'s body hard.
* HP:Critical MV:Tiring - Leiloni: Critical >
*Leiloni* leaves east riding a warhorse.
* HP:Critical MV:Tiring > e
e
The Blight
[ obvious exits: E S W ]
*Leiloni* is standing here, riding a warhorse.
* HP:Critical MV:Tiring > *Leiloni* slashes your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
-
*Leiloni* panics, and attempts to flee!
*
*Leiloni* leaves west riding a warhorse.
-w
kill human
bash
Cancelled.
The Blight
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > Bash who?
* HP:Critical MV:Tiring > e
The Blight
[ obvious exits: E S W ]
e
* HP:Critical MV:Tiring > A Blighted Path
[ obvious exits: S W ]
s
* HP:Critical MV:Tiring > Path at the Edge of the Blight
[ obvious exits: N S ]
A cape of forest green lies in a bundle here.
* HP:Critical MV:Tiring > n
w
s
A Blighted Path
[ obvious exits: S W ]
* HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > score
kill human
You have 48(407) hit and 139(244) movement points.
You have scored 108579459 experience points and 0 quest points.
You need 1727239904 exp to reach the next level.
You have amassed 110 Turn points to date.
You have played 8 days and 11 hours (real time).
This ranks you as Aardvolf meatshield (Level 51).
You are standing.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
They aren't here.
* HP:Critical MV:Tiring > kill human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > n
The Blight
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > w
w
The Blight
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > kill human
The Blight
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
change mood brave
* HP:Critical MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > change wimpy
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Tiring > w
You won't flee from any fight now.
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
* HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > n
n
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
* HP:Critical MV:Tiring > s
s
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.
kill human
* HP:Critical MV:Winded > They aren't here.
kill human
* HP:Critical MV:Winded > They aren't here.
More spam removed...
* HP:Critical MV:Tiring > kill human
*Leiloni* has arrived from the north, riding a warhorse.
You pound *Leiloni*'s head very hard.
kill human
* HP:Critical MV:Tiring - Leiloni: Critical > The blighted tree tries to hit Leiloni, but she parries successfully.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
The blighted tree tries to hit Leiloni, but she dodges the attack.
The blighted tree tries to hit Leiloni, but she deflects the blow.
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Leiloni*, but she deflects the blow.
*Leiloni* panics, and attempts to flee!
=
*Leiloni* leaves west riding a warhorse.
kill human
Cancelled.
They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
They aren't here.
* HP:Critical MV:Tiring > w
They aren't here.
* HP:Critical MV:Tiring > kill human
bash
In a Dying Orchard
[ obvious exits: E S W ]
*Leiloni* is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Tiring > *Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
+ ng - Leiloni: Critical >
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
The writhing grass tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
As *Leiloni* avoids your bash, you topple over and fall to the ground!
You have missed 7 and landed 28 bashes for a 80% land rate this session.
* HP:Critical MV:Tiring - Leiloni: Critical > change mood wimpy
flee
look
Preparing to find this room on the map.
A blighted deer has arrived from the west.
The writhing grass barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Leiloni* slashes your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Leiloni: Beaten > Mood changed to: Wimpy
You panic and attempt to flee!oni: Beaten >
The writhing grass barely tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Leiloni*, but she parries successfully.
*Leiloni* barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
More spam removed...
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* HP:Critical MV:Tiring > where
kill human
Players in your Zone
--------------------
Aardvolf - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > kill human
They aren't here.
kill human
* HP:Critical MV:Tiring >
*Leiloni* has arrived from the north, riding a warhorse.
* HP:Critical MV:Tiring > TICK IN 5 SECONDS.
kill human
*Leiloni* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > You do the best you can!
* HP:Critical MV:Tiring - Leiloni: Critical > bash
-
*Leiloni* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts Leiloni's body very hard.
*Leiloni* panics, and attempts to flee!
*
*Leiloni* leaves south riding a warhorse.
*Leiloni* has arrived from the south, riding a warhorse.
=
*Leiloni* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Leiloni* sends her sprawling!
You have missed 7 and landed 29 bashes for a 80% land rate this session.
*Leiloni* panics, and attempts to flee!
* HP:Critical MV:Tiring - Leiloni: Critical > change mood berserk
A strong trolloc blasts Leiloni's left arm very hard.
A strong trolloc blasts Leiloni's right leg hard.
You pound *Leiloni*'s body very hard.
*Leiloni* is dead! R.I.P.
Re: It's finally not my corpse at the end of PK!
* R HP:Critical MV:Weary > s
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
e
* R HP:Critical MV:Weary > s
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Weary > s
s
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
k dark
* R HP:Critical MV:Weary > k dark
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Aardvolf* is standing here mending a weapon.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Weary > You barely slash *Aardvolf*'s body.
* R HP:Critical MV:Weary - Aardvolf: Critical > You do the best you can!
f R HP:Critical MV:Weary - Aardvolf: Critical >
You slash *Aardvolf*'s right leg.
A strong trolloc blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Aardvolf* is standing here mending a weapon.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Weary > k dark
* R HP:Critical MV:Weary > You slash *Aardvolf*'s left arm.
* R HP:Critical MV:Weary - Aardvolf: Critical > e
No way! You're fighting for your life!
ary - Aardvolf: Critical >
*Aardvolf* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A strong trolloc blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Good ol autowimpy got me good made me double flee since I entered a manual flee back into you. Shouldn't of hit there at any rate you were at the least 4-5 hits with my tickle stick from dead. I know all to well how nice bashing a comboer as a warrior is when there low.
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
e
* R HP:Critical MV:Weary > s
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Weary > s
s
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
k dark
* R HP:Critical MV:Weary > k dark
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Aardvolf* is standing here mending a weapon.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Weary > You barely slash *Aardvolf*'s body.
* R HP:Critical MV:Weary - Aardvolf: Critical > You do the best you can!
f R HP:Critical MV:Weary - Aardvolf: Critical >
You slash *Aardvolf*'s right leg.
A strong trolloc blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Aardvolf* is standing here mending a weapon.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Critical MV:Weary > k dark
* R HP:Critical MV:Weary > You slash *Aardvolf*'s left arm.
* R HP:Critical MV:Weary - Aardvolf: Critical > e
No way! You're fighting for your life!
ary - Aardvolf: Critical >
*Aardvolf* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A strong trolloc blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Good ol autowimpy got me good made me double flee since I entered a manual flee back into you. Shouldn't of hit there at any rate you were at the least 4-5 hits with my tickle stick from dead. I know all to well how nice bashing a comboer as a warrior is when there low.
Re: It's finally not my corpse at the end of PK!
I think my corpse is at the end of this log. I die every time I pk. keep searching!
Re: It's finally not my corpse at the end of PK!
I die so much i swear I'll find my corpse at the end of every pk log in this forum!lilith wrote:I think my corpse is at the end of this log. I die every time I pk. keep searching!
Re: It's finally not my corpse at the end of PK!
No, it's my F'ng Corpse now. I can't F"GIN
iLog in without ripping to some damn reaver
then realising I have a gd mob geared up and I ripped 5 minutes before boot and there's a FREaking 15 minute wait to sit around and WHAT, read FORUMS before i can leave circle.
F you all and F you.
Love the game, try to make people's days, hell i did when i log on, But my day is F'd up full of Suck in this game everytime.
iLog in without ripping to some damn reaver
then realising I have a gd mob geared up and I ripped 5 minutes before boot and there's a FREaking 15 minute wait to sit around and WHAT, read FORUMS before i can leave circle.
F you all and F you.
Love the game, try to make people's days, hell i did when i log on, But my day is F'd up full of Suck in this game everytime.
Re: It's finally not my corpse at the end of PK!
Oh Paj, I didn't get killhit today! I actually had to give Jakd directions on where to find you when Hogbart was berk. Lub Joo! Your mail yesterday made my day!
<3
<3