Had been fighting Wyerd, Djak, and Devourer for a while, Devourer leaves. Then this.
* R HP:Critical MV:Fresh > You have 53(416) hit and 154(154) movement points.
You have scored 37429573 experience points and 2346 quest points.
You need 3070427 exp to level and 654 qp to rank.
You have acquired -16 alt qps to date.
You have amassed 162 Turn points to date.
You have played 139 days and 22 hours (real time).
This ranks you as Lancelaut the Lieutenant [Shienaran Lancer 7] (Level 36).
You are standing.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.
*Djak* has arrived from the north.
*Wyerd* has arrived from the north.
* R HP:Critical MV:Fresh > You intercept *Wyerd*'s attack on your mount.
*Wyerd* blasts your body.
You wish that your wounds would stop BLEEDING so much!
[kill dark]
You do the best you can!
*Djak* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Wyerd: Beaten > [kill dark]
You do the best you can!
* R HP:Critical MV:Fresh - Wyerd: Beaten > [kill dark]
You do the best you can!
* R HP:Critical MV:Fresh - Wyerd: Beaten > [change mood wimpy]
Mood changed to: Wimpy
You crush *Wyerd*'s right leg very hard. >
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Wyerd* barely blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
*Wyerd* panics, and attempts to flee!
You panic and attempt to flee!
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh >
*Wyerd* has arrived from the south.
You intercept *Wyerd*'s attack on your mount.
*Wyerd* barely blasts your left arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Wyerd: Critical > No way! You're fighting for your l
ife!
* R HP:Critical MV:Fresh - Wyerd: Critical > No way! You're fighting for your l
ife!
You crush *Wyerd*'s right arm very hard.al >
*Wyerd* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Djak* has arrived from the south.
*Djak* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
On the Stone Steps
[ obvious exits: E W ]
A mirrored lantern has been left here. [4]
A wide leather belt has been cast off here.
A light pair of leather coverings lies upon the ground.
A thick leather vest is here.
A shield covered in intricately designed leather lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh > You can't ride in there.
* R HP:Critical MV:Fresh > You have 10(416) hit and 154(154) movement points.
You have scored 37429089 experience points and 2346 quest points.
You need 3070911 exp to level and 654 qp to rank.
You have acquired -16 alt qps to date.
You have amassed 162 Turn points to date.
You have played 139 days and 22 hours (real time).
This ranks you as Lancelaut the Lieutenant [Shienaran Lancer 7] (Level 36).
You are standing.
* R HP:Critical MV:Fresh >
A baby lizard leaves west.
* R HP:Critical MV:Fresh > The Yard Before the Monastery
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Fresh > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Fresh > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A snake is crawling through the water here.
* R HP:Critical MV:Fresh > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Fresh > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Fresh > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A small stick is lying on the ground here.
* R HP:Critical MV:Fresh > You have 10(416) hit and 154(154) movement points.
You have scored 37429089 experience points and 2346 quest points.
You need 3070911 exp to level and 654 qp to rank.
You have acquired -16 alt qps to date.
You have amassed 162 Turn points to date.
You have played 139 days and 22 hours (real time).
This ranks you as Lancelaut the Lieutenant [Shienaran Lancer 7] (Level 36).
You are standing.
* R HP:Critical MV:Fresh > The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Outside Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A giant eagle glares fiercely all around.
* R HP:Critical MV:Fresh > Entering the Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > In the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Your heartbeat calms down more as you feel less panic
ked.
Inside the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Entering the Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Before the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Edge of the Forest
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > By the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A timber wolf is here, snarling hungrily.
* R HP:Critical MV:Fresh > In a Thick Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > In a Dark Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S ]
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Before a Split in the Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A timber wolf is here, snarling hungrily.
* R HP:Critical MV:Fresh > Before a Cliff's Wall
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Landslide
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Road by a Hill
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Road by a Hill
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Before a Split in the Road
[ obvious exits: E S W ]
A thin, stringy yellow and red root extends from the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > The Dusty Road
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > The Dusty Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > The Dusty Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > The Dusty Road
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A tall dust-colored gelding prances in a circle here.
* R HP:Critical MV:Fresh > Shadowing a Road
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Critical MV:Fresh > Amongst the Rubble
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A rat has arrived from below.
A rat has arrived from below.
* R HP:Critical MV:Fresh > Ok.
You begin watching the surrounding areas.
* R HP:Critical MV:Fresh >
Your heartbeat calms down more as you feel less panicked.
* R HP:Critical MV:Fresh > You have 51(416) hit and 154(154) movement points.
You have scored 37429089 experience points and 2346 quest points.
You need 3070911 exp to level and 654 qp to rank.
You have acquired -16 alt qps to date.
You have amassed 162 Turn points to date.
You have played 139 days and 22 hours (real time).
This ranks you as Lancelaut the Lieutenant [Shienaran Lancer 7] (Level 36).
You are standing.
* R HP:Critical MV:Fresh > A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.
* R HP:Critical MV:Fresh > You are a 616 year old male human warrior.
Your height is 5 feet, 8 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:11 Dex:12 Con:19.
Offensive bonus: 159, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > Amongst the Rubble
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A gray palfrey prances skittishly nearby.
* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Full > The Dusty Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Full > A Pine Forest
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Critical MV:Full > A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A gray palfrey prances skittishly nearby.
* R HP:Critical MV:Full > You stop riding him.
* HP:Critical MV:Full > You start riding him.
* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > A Winding Road
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Critical MV:Full > Hedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Critical MV:Full > Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Full > Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
* R HP:Critical MV:Full > Entrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
* R HP:Critical MV:Full >
A soldier leaves north.
* R HP:Beaten MV:Full > [order soldier]
A soldier starts following you.
Ok.
* R HP:Beaten MV:Full > A soldier is now a member of your group.
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > Hedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > A Pine Forest
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > You stop riding him.
* HP:Beaten MV:Full > You start riding him.
* R HP:Beaten MV:Full > A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Amongst the Rubble
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > Amongst the Rubble
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A tall dust-colored gelding prances in a circle here.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Shadowing a Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
+ >
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving south.
Some clear fresh tracks of a rat leaving south.
Some clear fresh tracks of a rat leaving south.
Some day-old tracks of a black wolf leaving north.
Some three day-old tracks of a bloodstock stallion (ridden) leaving north.
* R HP:Beaten MV:Full > A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.
* R HP:Beaten MV:Full > You start paying increased attention to your surrounding
s.
* R HP:Beaten MV:Full > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > A rat stops following you.
You crush a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Beaten MV:Full > A rat stops following you.
You crush a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > Your group consists of:
Lancelaut (Head of group)
a soldier
a rat
a rat
a raven
* R HP:Beaten MV:Full > A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.
* R HP:Beaten MV:Full > You have 65(416) hit and 150(154) movement points.
You have scored 37429561 experience points and 2346 quest points.
You need 3070439 exp to level and 654 qp to rank.
You have acquired -16 alt qps to date.
You have amassed 162 Turn points to date.
You have played 139 days and 22 hours (real time).
This ranks you as Lancelaut the Lieutenant [Shienaran Lancer 7] (Level 36).
You are standing.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > The sun rises.
[kill dark]
They aren't here.
* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.
* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.
* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.
* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.
* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.
* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.
* R HP:Beaten MV:Fresh > A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.
* R HP:Beaten MV:Fresh > You are a 616 year old male human warrior.
Your height is 5 feet, 8 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:11 Dex:12 Con:19.
Offensive bonus: 159, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Fresh > You stop paying increased attention to your surrounding
s.
* R HP:Beaten MV:Fresh > The Dusty Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > Rugged Terrain
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black wolf growls loudly, poised to leap.
A soldier has arrived from the east.
* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Fresh > A Road by the Ravine
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Fresh > A Road by the Ravine
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A big brown bear growls angrily about him.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > A Makeshift Bridge
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Fresh > A Winding Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Fresh > Before a Split in the Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
+ h >
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some clear recent tracks of a rat leaving south.
Some clear recent tracks of a rat leaving south.
Some clear recent tracks of a rat leaving north.
Some fairly recent tracks of a rat leaving south.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S ]
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
+ >
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some clear fairly recent tracks of a timber wolf leaving west.
Some clear almost day-old tracks of a timber wolf leaving west.
Some clear recent tracks of a rat leaving south.
Some clear recent tracks of a rat leaving south.
* R HP:Beaten MV:Full > Before the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Entering the Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
+ >
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some clear recent tracks of a rat leaving south.
Some clear recent tracks of a rat leaving south.
Some fairly recent tracks of a rat leaving north.
Some three day-old tracks of a bloodstock stallion (ridden) leaving north.
* R HP:Beaten MV:Full > You are a 616 year old male human warrior.
Your height is 5 feet, 8 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:11 Dex:12 Con:19.
Offensive bonus: 159, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Full > Inside the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > In the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Entering the Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Outside Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A giant eagle glares fiercely all around.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
+ >
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some obvious fresh tracks of the giant eagle leaving south.
Some clear fairly recent tracks of the giant eagle leaving south.
Some clear fairly recent tracks of a rat leaving south.
Some day-old tracks of the giant eagle leaving east.
* R HP:Beaten MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A small stick is lying on the ground here.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > A black tree with bloated leaves sprouts from the ground
, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
PK
Re: PK
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
A soldier has arrived from the east.
+ >
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving south.
* R HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
*Wyerd* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A rat has arrived from the north.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
*Wyerd* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A rat has arrived from the south.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > [kill dark]
You crush *Wyerd*'s right hand.
[bash ] - Wyerd: Beaten >
=
A soldier joins your fight!
*
*Wyerd* panics, and attempts to flee!
*
*Wyerd* leaves east.
Cancelled.
A Potato Field
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Wyerd* is standing here.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > *Wyerd* leaves south.
[kill dark]
They aren't here.
* R HP:Beaten MV:Full > [bash ]
Bash who?
* R HP:Beaten MV:Full > A Potato Field
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Djak* is standing here.
*Wyerd* is standing here.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A soldier has arrived from the east.
*Djak* scythes your right arm.
* R HP:Beaten MV:Full - Djak: Battered >
You crush *Djak*'s body very hard.
A soldier joins your fight!
*Djak* scythes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Djak: Battered > [kill dark]
You do the best you can!
* R HP:Beaten MV:Full - Djak: Battered >
*Wyerd* blasts a soldier's left leg very hard.
[bash ] - Djak: Battered >
=
*Wyerd* panics, and attempts to flee!
*
A soldier tickles Wyerd's left leg with his scythe.
*
*Wyerd* leaves north.
You dodge a bash from *Djak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
As *Djak* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full > You stand up.
* R HP:Beaten MV:Full > You stop riding him.
* HP:Beaten MV:Full > [kill dark]
You crush *Djak*'s body very hard.
You crush *Djak*'s right arm.attered >
A soldier joins your fight!
*Djak* scythes your body.
You wish that your wounds would stop BLEEDING so much!
[bash ]
*Djak* panics, and attempts to flee!
=
*Djak* leaves east.
Cancelled.
A Potato Field
[ obvious exits: N W ]
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A soldier has arrived from the west.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the south.
* HP:Beaten MV:Strong > [kill dark]
They aren't here.
* HP:Beaten MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
*Djak* is standing here.
A sickly, skinny deer stands here in a daze.
A soldier has arrived from the east.
* HP:Beaten MV:Strong > [kill dark]
You crush *Djak*'s left arm.
* HP:Beaten MV:Strong - Djak: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Strong - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Strong - Djak: Beaten >
*Djak* panics, and attempts to flee!
* HP:Beaten MV:Strong - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Strong - Djak: Beaten > [kill dark]
You do the best you can!
*Djak* leaves south.
* HP:Beaten MV:Strong >
The day has begun.
[kill dark]
They aren't here.
*Djak* has arrived from the south.
* HP:Beaten MV:Full > [kill dark]
You crush *Djak*'s body hard.
* HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Full - Djak: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Full - Djak: Beaten > No way! You're fighting for your life!
*Djak* panics, and attempts to flee!
* HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Full - Djak: Beaten > [change mood berserk]
Mood changed to: Berserk
*Djak* leaves east.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Beaten MV:Full >
The Cairhien alarm bell sounds loudly in the distance.
* HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
*Djak* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A soldier has arrived from the north.
* HP:Beaten MV:Full > You start riding him.
*Djak* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
You crush *Djak*'s body very hard.en >
A soldier joins your fight!
Your blood freezes as you hear something's death cry.
[bash ]
*Djak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A soldier barely scythes Djak's right foot.
*Djak* scythes your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes Djak's left leg.
You crush *Djak*'s left leg hard.
*Djak* barely scythes your head.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > You won't flee from any fight now.
* R HP:Critical MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Wyerd* is standing here.
A soldier is here, fighting Djak.
*Djak* is here, fighting a soldier.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Full > [kill dark]
You crush *Wyerd*'s body hard.
[bash ] ll - Wyerd: Beaten >
*Wyerd* blasts your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes Djak's left arm.
-
*Djak* sends a soldier sprawling with a powerful bash!
=
*Wyerd* barely blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
You crush *Wyerd*'s left arm hard.
*Djak* scythes a soldier's body extremely hard.
Your bash at *Wyerd* sends him sprawling!
*Djak* panics, and attempts to flee!
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* leaves east.
* R HP:Critical MV:Full - Wyerd: Beaten > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full - Wyerd: Beaten > You crush *Wyerd*'s left leg.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* has arrived from the east.
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* tries to scythe a soldier, but he deflects the blow.
* R HP:Critical MV:Full - Wyerd: Beaten > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Beaten > [bash ]
They already seem to be stunned.
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* panics, and attempts to flee!
* R HP:Critical MV:Full - Wyerd: Beaten > [bash ]
They already seem to be stunned.
A soldier tickles Djak's right leg with his scythe.
You crush *Wyerd*'s body hard.
[bash ]
=
*Djak* leaves north.
=
Your bash at *Wyerd* sends him sprawling!
* R HP:Critical MV:Full - Wyerd: Beaten > [change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Full - Wyerd: Beaten >
You crush *Wyerd*'s left leg hard.
* R HP:Critical MV:Full - Wyerd: Critical >
You crush *Wyerd*'s head hard.
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > You crush *Wyerd*'s body hard.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > A baby lizard leaves north.
A soldier joins your fight!
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > A soldier barely scythes Wyerd's bod
y.
You crush *Wyerd*'s right arm very hard.
[kill dark]
You do the best you can!
*Djak* has arrived from the north.
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
*Djak* scythes a soldier's body extremely hard.
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > You dodge a bash from *Wyerd* who lo
ses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > You crush *Wyerd*'s body hard.
*Wyerd* is mortally wounded, and will die soon, if not aided.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Incapacitated > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Incapacitated >
A soldier scythes Wyerd's body hard.
*Wyerd* is dead! R.I.P.
Your blood freezes as you hear *Wyerd*'s death cry.
* R HP:Critical MV:Full > [kill dark]
You crush *Djak*'s right arm very hard.
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical >
*Djak* gets an oilstone from the corpse of Wyerd.
*Djak* gets a large number of gold crowns from the corpse of Wyerd.
*Djak* gets four copper pennys from the corpse of Wyerd.
*Djak* gets a pair of thick metal boots from the corpse of Wyerd.
*Djak* gets a pair of ebony-steel plate greaves from the corpse of Wyerd.
*Djak* gets a studded leather belt with a crossed swords buckle from the corpse
of Wyerd.
*Djak* gets a dark, grim axe from the corpse of Wyerd.
*Djak* gets a pair of heavy metal gauntlets from the corpse of Wyerd.
*Djak* gets a pair of ebony-steel plate vambraces from the corpse of Wyerd.
*Djak* gets a backpack from the corpse of Wyerd.
*Djak* gets a shadowed cloak adorned with red serpentine scales from the corpse
of Wyerd.
*Djak* gets a burnished metal breastplate from the corpse of Wyerd.
*Djak* gets a strange, insectoid helm from the corpse of Wyerd.
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > You narrate 'rip wy
erd'
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical >
*Djak* panics, and attempts to flee!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > You crush *Djak*'s
right leg hard.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > You crush *Djak*'s
body hard.
A soldier joins your fight!
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical >
*Djak* leaves east.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > A Potato Field
[ obvious exits: N W ]
The corpse of a blighted deer is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
A soldier has arrived from the west.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the south.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A soldier has arrived from the west.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Djak* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A soldier has arrived from the south.
* R HP:Critical MV:Full > [kill dark]
You crush *Djak*'s body hard.
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > *Djak* scythes your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier joins your fight!
The blighted tree tries to hit a soldier, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You crush *Djak*'s left leg very hard.
*Djak* is mortally wounded, and will die soon, if not aided.
[kill dark]
You crush *Djak*'s body into bloody fragments!
*Djak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Djak*'s death cry.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
A soldier has arrived from the east.
+ >
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving south.
* R HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
*Wyerd* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A rat has arrived from the north.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
*Wyerd* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A rat has arrived from the south.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > [kill dark]
You crush *Wyerd*'s right hand.
[bash ] - Wyerd: Beaten >
=
A soldier joins your fight!
*
*Wyerd* panics, and attempts to flee!
*
*Wyerd* leaves east.
Cancelled.
A Potato Field
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Wyerd* is standing here.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > *Wyerd* leaves south.
[kill dark]
They aren't here.
* R HP:Beaten MV:Full > [bash ]
Bash who?
* R HP:Beaten MV:Full > A Potato Field
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > [kill dark]
They aren't here.
* R HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Djak* is standing here.
*Wyerd* is standing here.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A soldier has arrived from the east.
*Djak* scythes your right arm.
* R HP:Beaten MV:Full - Djak: Battered >
You crush *Djak*'s body very hard.
A soldier joins your fight!
*Djak* scythes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Djak: Battered > [kill dark]
You do the best you can!
* R HP:Beaten MV:Full - Djak: Battered >
*Wyerd* blasts a soldier's left leg very hard.
[bash ] - Djak: Battered >
=
*Wyerd* panics, and attempts to flee!
*
A soldier tickles Wyerd's left leg with his scythe.
*
*Wyerd* leaves north.
You dodge a bash from *Djak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
As *Djak* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full > You stand up.
* R HP:Beaten MV:Full > You stop riding him.
* HP:Beaten MV:Full > [kill dark]
You crush *Djak*'s body very hard.
You crush *Djak*'s right arm.attered >
A soldier joins your fight!
*Djak* scythes your body.
You wish that your wounds would stop BLEEDING so much!
[bash ]
*Djak* panics, and attempts to flee!
=
*Djak* leaves east.
Cancelled.
A Potato Field
[ obvious exits: N W ]
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A soldier has arrived from the west.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the south.
* HP:Beaten MV:Strong > [kill dark]
They aren't here.
* HP:Beaten MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
*Djak* is standing here.
A sickly, skinny deer stands here in a daze.
A soldier has arrived from the east.
* HP:Beaten MV:Strong > [kill dark]
You crush *Djak*'s left arm.
* HP:Beaten MV:Strong - Djak: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Strong - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Strong - Djak: Beaten >
*Djak* panics, and attempts to flee!
* HP:Beaten MV:Strong - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Strong - Djak: Beaten > [kill dark]
You do the best you can!
*Djak* leaves south.
* HP:Beaten MV:Strong >
The day has begun.
[kill dark]
They aren't here.
*Djak* has arrived from the south.
* HP:Beaten MV:Full > [kill dark]
You crush *Djak*'s body hard.
* HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Full - Djak: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Full - Djak: Beaten > No way! You're fighting for your life!
*Djak* panics, and attempts to flee!
* HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
* HP:Beaten MV:Full - Djak: Beaten > [change mood berserk]
Mood changed to: Berserk
*Djak* leaves east.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [kill dark]
They aren't here.
* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Beaten MV:Full >
The Cairhien alarm bell sounds loudly in the distance.
* HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
*Djak* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A soldier has arrived from the north.
* HP:Beaten MV:Full > You start riding him.
*Djak* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Beaten MV:Full - Djak: Beaten > [kill dark]
You do the best you can!
You crush *Djak*'s body very hard.en >
A soldier joins your fight!
Your blood freezes as you hear something's death cry.
[bash ]
*Djak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A soldier barely scythes Djak's right foot.
*Djak* scythes your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes Djak's left leg.
You crush *Djak*'s left leg hard.
*Djak* barely scythes your head.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Full > You won't flee from any fight now.
* R HP:Critical MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Wyerd* is standing here.
A soldier is here, fighting Djak.
*Djak* is here, fighting a soldier.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Critical MV:Full > [kill dark]
You crush *Wyerd*'s body hard.
[bash ] ll - Wyerd: Beaten >
*Wyerd* blasts your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes Djak's left arm.
-
*Djak* sends a soldier sprawling with a powerful bash!
=
*Wyerd* barely blasts your right leg.
You wish that your wounds would stop BLEEDING so much!
You crush *Wyerd*'s left arm hard.
*Djak* scythes a soldier's body extremely hard.
Your bash at *Wyerd* sends him sprawling!
*Djak* panics, and attempts to flee!
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* leaves east.
* R HP:Critical MV:Full - Wyerd: Beaten > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full - Wyerd: Beaten > You crush *Wyerd*'s left leg.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* has arrived from the east.
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* tries to scythe a soldier, but he deflects the blow.
* R HP:Critical MV:Full - Wyerd: Beaten > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Beaten > [bash ]
They already seem to be stunned.
* R HP:Critical MV:Full - Wyerd: Beaten >
*Djak* panics, and attempts to flee!
* R HP:Critical MV:Full - Wyerd: Beaten > [bash ]
They already seem to be stunned.
A soldier tickles Djak's right leg with his scythe.
You crush *Wyerd*'s body hard.
[bash ]
=
*Djak* leaves north.
=
Your bash at *Wyerd* sends him sprawling!
* R HP:Critical MV:Full - Wyerd: Beaten > [change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Full - Wyerd: Beaten >
You crush *Wyerd*'s left leg hard.
* R HP:Critical MV:Full - Wyerd: Critical >
You crush *Wyerd*'s head hard.
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > You crush *Wyerd*'s body hard.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > A baby lizard leaves north.
A soldier joins your fight!
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > A soldier barely scythes Wyerd's bod
y.
You crush *Wyerd*'s right arm very hard.
[kill dark]
You do the best you can!
*Djak* has arrived from the north.
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
*Djak* scythes a soldier's body extremely hard.
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > You dodge a bash from *Wyerd* who lo
ses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Critical > You crush *Wyerd*'s body hard.
*Wyerd* is mortally wounded, and will die soon, if not aided.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Incapacitated > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Wyerd: Incapacitated >
A soldier scythes Wyerd's body hard.
*Wyerd* is dead! R.I.P.
Your blood freezes as you hear *Wyerd*'s death cry.
* R HP:Critical MV:Full > [kill dark]
You crush *Djak*'s right arm very hard.
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical >
*Djak* gets an oilstone from the corpse of Wyerd.
*Djak* gets a large number of gold crowns from the corpse of Wyerd.
*Djak* gets four copper pennys from the corpse of Wyerd.
*Djak* gets a pair of thick metal boots from the corpse of Wyerd.
*Djak* gets a pair of ebony-steel plate greaves from the corpse of Wyerd.
*Djak* gets a studded leather belt with a crossed swords buckle from the corpse
of Wyerd.
*Djak* gets a dark, grim axe from the corpse of Wyerd.
*Djak* gets a pair of heavy metal gauntlets from the corpse of Wyerd.
*Djak* gets a pair of ebony-steel plate vambraces from the corpse of Wyerd.
*Djak* gets a backpack from the corpse of Wyerd.
*Djak* gets a shadowed cloak adorned with red serpentine scales from the corpse
of Wyerd.
*Djak* gets a burnished metal breastplate from the corpse of Wyerd.
*Djak* gets a strange, insectoid helm from the corpse of Wyerd.
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > You narrate 'rip wy
erd'
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical >
*Djak* panics, and attempts to flee!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > You crush *Djak*'s
right leg hard.
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > You crush *Djak*'s
body hard.
A soldier joins your fight!
[kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - a soldier: Hurt - Djak: Critical >
*Djak* leaves east.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > A Potato Field
[ obvious exits: N W ]
The corpse of a blighted deer is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
A soldier has arrived from the west.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A soldier has arrived from the south.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A soldier has arrived from the west.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Djak* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A soldier has arrived from the south.
* R HP:Critical MV:Full > [kill dark]
You crush *Djak*'s body hard.
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > [kill dark]
You do the best you can!
* R HP:Critical MV:Full - Djak: Critical > *Djak* scythes your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier joins your fight!
The blighted tree tries to hit a soldier, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You crush *Djak*'s left leg very hard.
*Djak* is mortally wounded, and will die soon, if not aided.
[kill dark]
You crush *Djak*'s body into bloody fragments!
*Djak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Djak*'s death cry.