Funk this game

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Funk this game

Post by varcoz » Sun Mar 27, 2016 3:44 pm

* R HP:Hurt MV:Winded > You stab *Tempest*'s body hard.

* R HP:Hurt MV:Winded - Tempest: Scratched > where
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
*Tempest* is here, fighting YOU!
A dun mare is here, snorting angrily, being ridden by you.
A cute brown deer eyes you nervously.
Mazrim Taim stands here, mocking the world.

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
*Tempest* tries to pierce you, but you parry successfully.
Mazrim Taim howls a loud battle cry!
You stab *Tempest*'s body hard.
Players in your Zone
--------------------
Varcoz - Higher Braem Wood

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
*Tempest* pierces your left leg.
You stab *Tempest*'s left leg.
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
Mazrim Taim hits Tempest's body.
*Tempest* tries to pierce you, but you parry successfully.
You stab *Tempest*'s right leg hard.
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Hurt > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
*Tempest* panics, and attempts to flee!
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
*Tempest* leaves east.
They aren't here.

* R HP:Hurt MV:Winded > k dark
They aren't here.

k dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

e
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > k dark
Mazrim Taim leaves east.
Higher Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
Mazrim Taim is here, fighting Tempest.
*Tempest* is standing here.
A raven is here flying around.
A young and strong buck is here, munching some grass.

* R HP:Hurt MV:Winded > You barely stab *Tempest*'s left leg.

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
Mazrim Taim's hands weave a bright red flame...
Mazrim Taim throws a weakened fireball at Tempest, who screams in pain.
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
w
*Tempest* tries to pierce you, but you deflect the blow.
*Tempest* panics, and attempts to flee!
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > w
You stab *Tempest*'s left leg.
Mazrim Taim gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A dun mare vibrates and is knocked about.
A dun mare vibrates and is knocked about.
You vibrate and are knocked about.
*Tempest* vibrates and is knocked about.
*Tempest* vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven is incapacitated and will slowly die, if not aided.
The young buck vibrates and is knocked about.
The young buck vibrates and is knocked about.
Mazrim Taim hits Tempest's right leg hard.
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Tempest: Wounded > You intercept Mazrim Taim's attack on your mount.
*Tempest* leaves west.
They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > k dark
w
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > k dark
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > w
They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > No way! You're fighting for your life!

k dark
* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > w
They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > change mood wimpy
f
You stab Mazrim Taim's right leg extremely hard.
Mazrim Taim waves at you, and a cold sweat begins attacking your every muscle.
Mazrim Taim waves at you, and a cold sweat begins attacking your every muscle.
Mazrim Taim hits your right leg.
A dun mare tries to hit Mazrim Taim, but he dodges the attack.
You try to stab Mazrim Taim, but he dodges the attack.
Mood changed to: Wimpy

You panic and attempt to flee!rim Taim: Scratched >


You flee head over heels.
You intercept Mazrim Taim's attack on your mount.
Higher Braem Wood
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.
A young and strong buck is here, munching some grass.
A raven is here, watching.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Winded > score
You have 306(xxx) hit and 74(171) movement points.
You have scored 108500001 experience points and 2296 quest points.
You need 1727319362 exp to level and 704 qp to rank.
You have amassed 3643 Turn points to date, ranking you Sei'taer First.
You have played 67 days and 5 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Wounded MV:Winded > stat
You are a 378 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 184.0 lbs.
You are carrying 16.5 lbs and wearing 46.1 lbs, very light.
Your base abilities are: x
Offensive bonus: 84, Dodging bonus: 63, Parrying bonus: 75, Total defense: 138
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Children of Light Red Eagles Thiefbane Wolves Bandar Eban Mayene Tremalking Far Madding
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- CONTAGION
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > l
Higher Braem Wood
Unlike the floor of the higher Braem Wood to the west and south, which is
covered by pine-needles and fir-cones, the ground here has lots of brightly
colored plants and flowers growing on it, and there seems to be a lot of
life. This is easily explained by the massive mountain-willows growing
here, that let in lots more light than evergreens. You cannot get to the
grassy plain to the north and east. The ground is unexpectedly stony, and
it looks as if an animal has been digging here recently.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.
A young and strong buck is here, munching some grass.
A raven is here, watching.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Winded > k dark
k dark
They aren't here.

s
* R HP:Wounded MV:Winded > They aren't here.

s
* R HP:Wounded MV:Winded > Higher Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
A raven is lying here, incapacitated.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Winded > A raven lies immobile on the ground, suffering...
A raven is mortally wounded, and will die soon, if not aided.
Higher Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Winded > stat
You are a 378 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 184.0 lbs.
You are carrying 16.5 lbs and wearing 46.1 lbs, very light.
Your base abilities are: x
Offensive bonus: 84, Dodging bonus: 63, Parrying bonus: 75, Total defense: 138
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Children of Light Red Eagles Thiefbane Wolves Bandar Eban Mayene Tremalking Far Madding
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- CONTAGION
- NOTICE
- NO QUIT

* R HP:Hurt MV:Winded > score
You have 319(xxx) hit and 72(171) movement points.
You have scored 108500001 experience points and 2296 quest points.
You need 1727319362 exp to level and 704 qp to rank.
You have amassed 3643 Turn points to date, ranking you Sei'taer First.
You have played 67 days and 5 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded > k dark
They aren't here.

k dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > not
e
You stop paying increased attention to your surroundings.

s
* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a seanchan leaving west.
There are some tracks of a humanoid leaving south.
A dun mare is here, snorting angrily, being ridden by you.

e
* R HP:Hurt MV:Winded > e
Higher Braem Wood
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > s
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > e
n
Alas, you cannot go that way...

e
* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > s
s
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Caemlyn Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > e
Caemlyn Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > w
w
Caemlyn Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > s
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > w
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > n
Alas, you cannot go that way...

n
* R HP:Hurt MV:Winded > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > not
Higher Braem Wood
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > l
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > k dark
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > n
w
Higher Braem Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Winded > w
Ruins
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
A brilliant firefly is here flying around.

w
* R HP:Hurt MV:Winded > Alas, you cannot go that way...

n
* R HP:Hurt MV:Winded > n
Higher Braem Wood
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A dun mare is here, snorting angrily, being ridden by you.
A cute brown deer eyes you nervously.

n
* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: E S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A dun mare is here, snorting angrily, being ridden by you.
Mazrim Taim stands here, mocking the world.
A raven is here flying around.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > d
A raven starts following you.
A small squirrel leaves east.
Mazrim Taim says 'You Varcoz!!! You will die before your time!! '
Mazrim Taim hits your right leg.
Mazrim Taim's hands erupt with streaks of fire...
You gasp in pain as streaks of fire from Mazrim Taim burn your body!
No way! You're fighting for your life!

d
* R HP:Wounded MV:Winded - Mazrim Taim: Scratched > No way! You're fighting for your life!

f R HP:Wounded MV:Winded - Mazrim Taim: Scratched >

You try to stab Mazrim Taim, but he dodges the attack.
Mazrim Taim's hands weave a bright red flame...
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!
Mazrim Taim hits your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
A Windy Cliff
[ obvious exits: U D ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving down.
There are some tracks of a ridden mount leaving up.
There are some tracks of a humanoid leaving up.
A dun mare is here, snorting angrily, being ridden by you.
Higher Braem Wood
[ obvious exits: E S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A dun mare is here, snorting angrily, being ridden by you.
Mazrim Taim stands here, mocking the world.
A raven is here flying around.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Winded > e
Mazrim Taim hits you with Parting the Silk!
Ouch!
You are dead! Sorry...

And thus I lose a katars/ocg and full kit to stupid dung lol fk this game. Who wants some free gear/chars mail me

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Funk this game

Post by Weir » Sun Mar 27, 2016 4:00 pm

Well you obviously knew he was there, and chose to fight at him. If you have ever tried to kill him or seen someone do so, you'd pick up pretty quickly that he earthquakes. Trying to use him for PK advantage is playing with fire, literally.

Not to say that incinerate on him isn't very, very stupid.

Kyr
Posts: 114
Joined: Sun Mar 22, 2015 12:09 pm

Re: Funk this game

Post by Kyr » Sun Mar 27, 2016 4:06 pm

LotM!

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Funk this game

Post by Rark » Sun Mar 27, 2016 4:14 pm

Hahaha, thought Tempest stabbed you. Yeah Taim is stupid like that, they should buff him up a bit and remove the incinerate, would be better

eviscerator
Posts: 100
Joined: Wed Mar 25, 2015 1:29 am

Re: Funk this game

Post by eviscerator » Sun Mar 27, 2016 4:20 pm

You tried to use him against Tempest 1v1 hoping he would get incinerated or blasted. Then it happened to you hahahahah. This game is Frosted Flakes, it's grrrrrrrrrrrrreat!

BTW why do you edit your stats? 19 19 18 or 19 18 19 was common 5 years ago. Unless.....could an immortal check this guys stats I have a feeling he's 20 19 19.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Funk this game

Post by varcoz » Sun Mar 27, 2016 4:23 pm

:p it was Rark and him was messing around with some ls, it is pretty funny looking at it from an outsiders perspective though. Sad part is this isn't the first time I've lost uniques to him lol. That being said hopefully this will help me leave this godforsaken game. At any rate there is a heron/full kit "hidden" on the mud somewhere. Will be "hiding" other stuff as well for people to find.

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Funk this game

Post by Rark » Sun Mar 27, 2016 4:25 pm

Pretty lame how you jump to conclusions like that Eviscerator, hopefully you get banned again, filthy cheater

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Funk this game

Post by Eol » Sun Mar 27, 2016 4:53 pm

Every person who opened this log immediately knew what was going to happen, but somehow you're ..surprised, angry?

When you got contagioned (and hell you could have been incinerated at that point) I thought - RULE #1 - Do not walk past Taim again. The number of rooms you were allowed to go to at that point is "All the Rooms in Wotmod - 1". But the rest is history.

Happy Easter. Eat some Cadbury mini-eggs. Get over yourself. Most people in this game could use a regular reminder that they aren't half what they think they are.

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Funk this game

Post by Eol » Sun Mar 27, 2016 4:54 pm

varcoz wrote:* R HP:Hurt MV:Winded > You stab *Tempest*'s body hard.

* R HP:Hurt MV:Winded - Tempest: Scratched > where
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
*Tempest* is here, fighting YOU!
A dun mare is here, snorting angrily, being ridden by you.
A cute brown deer eyes you nervously.
Mazrim Taim stands here, mocking the world.

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
*Tempest* tries to pierce you, but you parry successfully.
Mazrim Taim howls a loud battle cry!
You stab *Tempest*'s body hard.
Players in your Zone
--------------------
Varcoz - Higher Braem Wood

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
*Tempest* pierces your left leg.
You stab *Tempest*'s left leg.
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Scratched > k dark
Mazrim Taim hits Tempest's body.
*Tempest* tries to pierce you, but you parry successfully.
You stab *Tempest*'s right leg hard.
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Hurt > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
*Tempest* panics, and attempts to flee!
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
*Tempest* leaves east.
They aren't here.

* R HP:Hurt MV:Winded > k dark
They aren't here.

k dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

e
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > k dark
Mazrim Taim leaves east.
Higher Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
Mazrim Taim is here, fighting Tempest.
*Tempest* is standing here.
A raven is here flying around.
A young and strong buck is here, munching some grass.

* R HP:Hurt MV:Winded > You barely stab *Tempest*'s left leg.

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
Mazrim Taim's hands weave a bright red flame...
Mazrim Taim throws a weakened fireball at Tempest, who screams in pain.
You do the best you can!

k dark
* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
w
*Tempest* tries to pierce you, but you deflect the blow.
*Tempest* panics, and attempts to flee!
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > k dark
You do the best you can!

* R HP:Hurt MV:Winded - Tempest: Hurt > w
You stab *Tempest*'s left leg.
Mazrim Taim gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A dun mare vibrates and is knocked about.
A dun mare vibrates and is knocked about.
You vibrate and are knocked about.
*Tempest* vibrates and is knocked about.
*Tempest* vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven is incapacitated and will slowly die, if not aided.
The young buck vibrates and is knocked about.
The young buck vibrates and is knocked about.
Mazrim Taim hits Tempest's right leg hard.
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Tempest: Wounded > You intercept Mazrim Taim's attack on your mount.
*Tempest* leaves west.
They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > k dark
w
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > k dark
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > w
They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > No way! You're fighting for your life!

k dark
* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > w
They aren't here.

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Mazrim Taim: Scratched > change mood wimpy
f
You stab Mazrim Taim's right leg extremely hard.
Mazrim Taim waves at you, and a cold sweat begins attacking your every muscle.
Mazrim Taim waves at you, and a cold sweat begins attacking your every muscle.
Mazrim Taim hits your right leg.
A dun mare tries to hit Mazrim Taim, but he dodges the attack.
You try to stab Mazrim Taim, but he dodges the attack.
Mood changed to: Wimpy

You panic and attempt to flee!rim Taim: Scratched >


You flee head over heels.
You intercept Mazrim Taim's attack on your mount.
Higher Braem Wood
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.
A young and strong buck is here, munching some grass.
A raven is here, watching.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Winded > score
You have 306(xxx) hit and 74(171) movement points.
You have scored 108500001 experience points and 2296 quest points.
You need 1727319362 exp to level and 704 qp to rank.
You have amassed 3643 Turn points to date, ranking you Sei'taer First.
You have played 67 days and 5 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Wounded MV:Winded > stat
You are a 378 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 184.0 lbs.
You are carrying 16.5 lbs and wearing 46.1 lbs, very light.
Your base abilities are: x
Offensive bonus: 84, Dodging bonus: 63, Parrying bonus: 75, Total defense: 138
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Children of Light Red Eagles Thiefbane Wolves Bandar Eban Mayene Tremalking Far Madding
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- CONTAGION
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > l
Higher Braem Wood
Unlike the floor of the higher Braem Wood to the west and south, which is
covered by pine-needles and fir-cones, the ground here has lots of brightly
colored plants and flowers growing on it, and there seems to be a lot of
life. This is easily explained by the massive mountain-willows growing
here, that let in lots more light than evergreens. You cannot get to the
grassy plain to the north and east. The ground is unexpectedly stony, and
it looks as if an animal has been digging here recently.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.
A young and strong buck is here, munching some grass.
A raven is here, watching.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Winded > k dark
k dark
They aren't here.

s
* R HP:Wounded MV:Winded > They aren't here.

s
* R HP:Wounded MV:Winded > Higher Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
A raven is lying here, incapacitated.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Winded > A raven lies immobile on the ground, suffering...
A raven is mortally wounded, and will die soon, if not aided.
Higher Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Winded > stat
You are a 378 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 184.0 lbs.
You are carrying 16.5 lbs and wearing 46.1 lbs, very light.
Your base abilities are: x
Offensive bonus: 84, Dodging bonus: 63, Parrying bonus: 75, Total defense: 138
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Cairhien Children of Light Red Eagles Thiefbane Wolves Bandar Eban Mayene Tremalking Far Madding
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- CONTAGION
- NOTICE
- NO QUIT

* R HP:Hurt MV:Winded > score
You have 319(xxx) hit and 72(171) movement points.
You have scored 108500001 experience points and 2296 quest points.
You need 1727319362 exp to level and 704 qp to rank.
You have amassed 3643 Turn points to date, ranking you Sei'taer First.
You have played 67 days and 5 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded > k dark
They aren't here.

k dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > not
e
You stop paying increased attention to your surroundings.

s
* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a seanchan leaving west.
There are some tracks of a humanoid leaving south.
A dun mare is here, snorting angrily, being ridden by you.

e
* R HP:Hurt MV:Winded > e
Higher Braem Wood
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > s
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > e
n
Alas, you cannot go that way...

e
* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > s
s
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Caemlyn Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > e
Caemlyn Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > w
w
Caemlyn Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > s
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > w
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > n
Alas, you cannot go that way...

n
* R HP:Hurt MV:Winded > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > not
Higher Braem Wood
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > l
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > k dark
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > n
w
Higher Braem Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a seanchan leaving west.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Winded > w
Ruins
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A dun mare is here, snorting angrily, being ridden by you.
A brilliant firefly is here flying around.

w
* R HP:Hurt MV:Winded > Alas, you cannot go that way...

n
* R HP:Hurt MV:Winded > n
Higher Braem Wood
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A dun mare is here, snorting angrily, being ridden by you.
A cute brown deer eyes you nervously.

n
* R HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: E S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A dun mare is here, snorting angrily, being ridden by you.
Mazrim Taim stands here, mocking the world.
A raven is here flying around.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > k dark
They aren't here.

* R HP:Hurt MV:Winded > d
A raven starts following you.
A small squirrel leaves east.
Mazrim Taim says 'You Varcoz!!! You will die before your time!! '
Mazrim Taim hits your right leg.
Mazrim Taim's hands erupt with streaks of fire...
You gasp in pain as streaks of fire from Mazrim Taim burn your body!
No way! You're fighting for your life!

d
* R HP:Wounded MV:Winded - Mazrim Taim: Scratched > No way! You're fighting for your life!

f R HP:Wounded MV:Winded - Mazrim Taim: Scratched >

You try to stab Mazrim Taim, but he dodges the attack.
Mazrim Taim's hands weave a bright red flame...
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!
Mazrim Taim hits your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
A Windy Cliff
[ obvious exits: U D ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving down.
There are some tracks of a ridden mount leaving up.
There are some tracks of a humanoid leaving up.
A dun mare is here, snorting angrily, being ridden by you.
Higher Braem Wood
[ obvious exits: E S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A dun mare is here, snorting angrily, being ridden by you.
Mazrim Taim stands here, mocking the world.
A raven is here flying around.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Winded > e
Mazrim Taim hits you with Parting the Silk!
Ouch!
You are dead! Sorry...

And thus I lose a katars/ocg and full kit to stupid dung lol fk this game. Who wants some free gear/chars mail me
Also, quoted so you can't delete it later :)

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Funk this game

Post by Spyder » Sun Mar 27, 2016 6:14 pm

101/10 good read.

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