Little skirmish inside FD

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Hathoc
Posts: 6
Joined: Fri May 17, 2024 8:59 pm

Little skirmish inside FD

Post by Hathoc » Mon Jul 28, 2025 4:19 pm

I like reading logs but people are not posting as of late so here is something since I know there are others like myself that like reading them.




* R HP:Healthy MV:Fresh >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Fresh >
'
l
[notice ]
You start paying increased attention to your surroundings.
Woodin narrates 'all e agelmar'

j
* R HP:Healthy MV:Fresh >
j
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

j
* R HP:Healthy MV:Fresh >
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
nar here
You narrate 'here'

* R HP:Healthy MV:Fresh >
'
s
s
[notice ]
You stop paying increased attention to your surroundings.

e
* R HP:Healthy MV:Fresh >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.

e
* R HP:Healthy MV:Fresh >
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

e
* R HP:Healthy MV:Fresh >
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.

* R HP:Healthy MV:Fresh >
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A ratter is here, hunting shadoweyes.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Fresh >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Fresh >
cb
change mood brave
Mood changed to: Brave

* R HP:Healthy MV:Fresh >
n
n
n
n
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A gory tuft of flesh lies abandoned on the ground.
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Moldred* is standing here.

* R HP:Healthy MV:Fresh >
The Fal Dara alarm horn sounds loudly.
*Moldred* blasts your left leg.
No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - Moldred: Critical >
No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - Moldred: Critical >
No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - Moldred: Critical >
r

You hack *Moldred*'s left leg hard.
*Moldred* blasts your right leg.

* R HP:Scratched MV:Fresh - Moldred: Critical >
[bash ]


j
j
j
-
j
j
Cancelled.
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Moldred: Critical >
j
*Moldred* gets a thin vial of yellow fluid from a backpack.
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Moldred: Critical >
j
*Moldred* quaffs a thin vial of yellow fluid.
*Moldred* looks more invigorated and ready to go.
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Moldred: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Moldred: Critical >
*Moldred* panics, and attempts to flee!
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Moldred: Critical >
j
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Moldred: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Moldred: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Moldred: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Moldred: Critical >
j
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Moldred: Critical >
j
*Moldred* leaves north. ^^
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
n
n
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
n
n
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
j
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Lord Dremond al'Moran stands nearby.

j
* R HP:Scratched MV:Fresh >
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

j
* R HP:Scratched MV:Fresh >
j
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

j
* R HP:Scratched MV:Fresh >
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.
Woodin narrates 'near uno'

* R HP:Scratched MV:Fresh >
*Rakkard* has arrived from the east.
[k dark]
You try to hack *Rakkard*, but he parries successfully.

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
j
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
j
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Rakkard: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
j
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Fresh - Rakkard: Beaten >
You try to hack *Rakkard*, but he deflects the blow.
*Rakkard* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
r
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Rakkard: Beaten >
[bash ]
Woodin has arrived from the north.


Woodin slashes *Rakkard*'s body hard.

-
=
+
*Rakkard* leaves north. ^^

*
*
+
n
j
=
j
j
Cancelled.
You can't ride in there.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.
Woodin leaves north. ^^

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

s
* R HP:Scratched MV:Fresh >
w
w
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Scratched MV:Fresh >
Western End of the Courtyard
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

u
* R HP:Scratched MV:Fresh >
In the Southwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Scratched MV:Fresh >
n
Atop the Southwest Tower
[ obvious exits: N D ]
Zone: Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

n
* R HP:Scratched MV:Fresh >
j
Along the Walls
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Scratched MV:Fresh >
Top of the Northwest Tower
[ obvious exits: S D ]
Zone: Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

'
* R HP:Scratched MV:Fresh >
l
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[notice ]
You start paying increased attention to your surroundings.

j
* R HP:Scratched MV:Fresh >
j
Top of the Northwest Tower
From the top of this tower one can see the northern and western portions of
Fal Dara outside the keep, as well as the lands beyond extending off into a
shimmering haze that marks the edge of the blight. South of the blight
hearty hemlocks and spruce dot the surrounding grasslands. A good view of
the inner courtyard of the keep is provided from this tower as well. The
keep wall extends east and south of here, while a narrow spiral stair
descends to the lower level of this tower. There is a hole in the north
wall, where there was once a murderhole, out of which you can fall into the
road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
cb
change mood brave
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
j
Mood changed to: Brave

j
* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Fresh >
j
[k dark]
They aren't here.

d
* R HP:Scratched MV:Fresh >
[k dark]
They aren't here.

* R HP:Scratched MV:Fresh >
j
In the Northwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
A swift white messenger pigeon flaps its feathery wings.

j
* R HP:Scratched MV:Full >
j
e
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
Outdoor Training Grounds
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* R HP:Scratched MV:Full >
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
j
[k dark]
They aren't here.

j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.

e
* R HP:Scratched MV:Full >
e
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
Outdoor Training Grounds
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
A hanging lantern lights the path.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled Shienaran veteran looks on.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

j
* R HP:Scratched MV:Full >
j
In the Northeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
Door west: heavydoor
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Scratched MV:Full >
[k dark]
They aren't here.

u
* R HP:Scratched MV:Full >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Full >
j
Your mount is too exhausted.

j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Full >
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
[k dark]
They aren't here.

* R HP:Scratched MV:Full >
dm
dism
u
You stop riding him.

* HP:Scratched MV:Full >
j
j
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.

j
* HP:Scratched MV:Full >
[k dark]
They aren't here.

* HP:Scratched MV:Full >
[k dark]
They aren't here.


(tic_timer): Tic in 7 seconds!
* HP:Scratched MV:Full >
s
[k dark]
They aren't here.

* HP:Scratched MV:Full >
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.

j
* HP:Scratched MV:Full >
s
[k dark]
They aren't here.

* HP:Scratched MV:Full >
j
j
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.

j
* HP:Scratched MV:Full >
[k dark]
They aren't here.

* HP:Scratched MV:Full >
w
[k dark]
They aren't here.

* HP:Scratched MV:Full >
[k dark]
They aren't here.

j
* HP:Scratched MV:Full >
j
Alas, you cannot go that way...

* HP:Scratched MV:Full >
d
[k dark]
They aren't here.

* HP:Scratched MV:Full >
j
[k dark]
They aren't here.

* HP:Scratched MV:Full >
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

j
* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
w
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
j
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.

* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
j

Woodin has arrived from the west.

j
* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

j
* HP:Scratched MV:Strong >
j
*Rakkard* has arrived from the west.
[k dark]
You try to hack *Rakkard*, but he deflects the blow.
Woodin leaves east. >>

* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

j
* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

j
* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

j
* HP:Scratched MV:Full - Rakkard: Beaten >
j

*Rakkard* panics, and attempts to flee!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!
Woodin narrates 'fol up'

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!
Woodin has arrived from the east.

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!
Woodin tries to slash *Rakkard*, but he parries successfully.

* HP:Scratched MV:Full - Rakkard: Beaten >
j
Woodin slashes *Rakkard*'s head.
You hack *Rakkard*'s body hard.
*Rakkard* panics, and attempts to flee!
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

j
* HP:Scratched MV:Full - Rakkard: Beaten >

*Rakkard* leaves east. >>
Woodin leaves east. >>

* HP:Scratched MV:Full >
j
[k dark]
They aren't here.

* HP:Scratched MV:Full >
e
[k dark]
They aren't here.

* HP:Scratched MV:Full >
j
j
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
Woodin of Illian is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

j
* HP:Scratched MV:Full >
[k dark]
They aren't here.

* HP:Scratched MV:Full >
*Rakkard* has arrived from above.
[k dark]
You try to hack *Rakkard*, but he parries successfully.

* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!
Woodin leaves up. uu

* HP:Scratched MV:Full - Rakkard: Beaten >
u
j
A sergeant bellows 'Argh! The foul beast Rakkard has been spotted!'
*Rakkard* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
j
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!
Woodin has arrived from above.

j
* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!
Woodin slashes *Rakkard*'s head hard.

j
* HP:Scratched MV:Full - Rakkard: Beaten >
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Beaten >
j
Woodin tries to slash *Rakkard*, but he deflects the blow.
A sergeant slashes Rakkard's body.
A Shienaran guard joins a sergeant's fight!
You hack *Rakkard*'s left leg hard.
[k dark]
You do the best you can!

* HP:Scratched MV:Full - Rakkard: Critical >
j
[k dark]
You do the best you can!

j
* HP:Scratched MV:Full - Rakkard: Critical >
*Rakkard* leaves up. uu
[k dark]
They aren't here.

* HP:Scratched MV:Full >
j
The Fal Dara alarm horn sounds loudly.
[k dark]
They aren't here.

* HP:Scratched MV:Full >
[k dark]
They aren't here.

* HP:Scratched MV:Full >
u

Woodin leaves up. uu

* HP:Scratched MV:Full >
u
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
*Rakkard* is here, fighting an archer.
A soldier is here, fighting Rakkard.
A soldier is here, fighting Rakkard.
An archer is here, fighting Rakkard.

j
* HP:Scratched MV:Full >
j
Alas, you cannot go that way...

* HP:Scratched MV:Full >
j
A soldier scythes Rakkard's body.
*Rakkard* panics, and attempts to flee!
A soldier scythes Rakkard's body.
An archer slashes Rakkard's right leg.
[k dark]
You try to hack *Rakkard*, but he parries successfully.

* HP:Scratched MV:Full - an archer: Healthy - Rakkard: Critical >
[k dark]
You do the best you can!

* HP:Scratched MV:Full - an archer: Healthy - Rakkard: Critical >
n
[k dark]
You do the best you can!

n
* HP:Scratched MV:Full - an archer: Healthy - Rakkard: Critical >
r
No way! You're fighting for your life!

* HP:Scratched MV:Full - an archer: Healthy - Rakkard: Critical >
No way! You're fighting for your life!

* HP:Scratched MV:Full - an archer: Healthy - Rakkard: Critical >
[bash ]


-
=
*Rakkard* leaves down. dd
*Rakkard* has arrived from below.

+
*Rakkard* leaves north. ^^

*

A sergeant bellows 'Argh! The foul beast Rakkard has been spotted!'
A soldier leaves north. ^^
A soldier leaves north. ^^

*
n
+
n
=
Cancelled.
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Woodin has arrived from the north.

jj
* HP:Scratched MV:Full >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.

jj
* HP:Scratched MV:Full >
jj
A soldier has arrived from the south.
A soldier has arrived from the south.
[k h.dark]
They aren't here.

jj
* HP:Scratched MV:Full >
[k h.dark]
They aren't here.

* HP:Scratched MV:Strong >
[k h.dark]
They aren't here.

* HP:Scratched MV:Strong >
*Rakkard* has arrived from below.
[k h.dark]
You try to hack *Rakkard*, but he deflects the blow.
Woodin has arrived from the south.

j
* HP:Scratched MV:Strong - Rakkard: Critical >
j

Woodin leaves down. dd

* HP:Scratched MV:Strong - Rakkard: Critical >
j
[k dark]
You do the best you can!

* HP:Scratched MV:Strong - Rakkard: Critical >
*Rakkard* pounds your right arm hard.
A soldier joins your fight!
A soldier joins a soldier's fight!
An archer joins a soldier's fight!
You hack *Rakkard*'s body hard.
*Rakkard* panics, and attempts to flee!
[k dark]
You do the best you can!

* HP:Scratched MV:Strong - Rakkard: Critical >
[k dark]
You do the best you can!

* HP:Scratched MV:Strong - Rakkard: Critical >
cz
Arglebargle, glop-glyf!?!
Woodin has arrived from below.

* HP:Scratched MV:Strong - Rakkard: Critical >
j

Woodin slashes *Rakkard*'s left arm hard.

* HP:Scratched MV:Strong - Rakkard: Critical >
[k dark]
You do the best you can!

* HP:Scratched MV:Strong - Rakkard: Critical >
czz
change mood berserk

Woodin stops using a polished onyx-inlaid shield.
Woodin grips a heron-marked longsword with both hands.

* HP:Scratched MV:Strong - Rakkard: Critical >
j
Mood changed to: Berserk

* HP:Scratched MV:Strong - Rakkard: Critical >
j
j

*Rakkard* leaves south. vv

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
[k dark]
They aren't here.
Woodin leaves south. vv

* HP:Scratched MV:Strong >
s
[k dark]
They aren't here.

s
* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
j
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.

* HP:Scratched MV:Strong >
j
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
d
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
[k dark]
They aren't here.

w
* HP:Scratched MV:Strong >
w
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched MV:Strong >
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.

j
* HP:Scratched MV:Strong >
j
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice a hitching harness is hidden here.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

j
* HP:Scratched MV:Strong >
[k dark]
They aren't here.

j
* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
w
[k dark]
They aren't here.

w
* HP:Scratched MV:Strong >
[k dark]
They aren't here.

* HP:Scratched MV:Strong >
u
Western End of the Courtyard
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.

* HP:Scratched MV:Strong >
In the Southwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
Woodin narrates '1n cross'

n
* HP:Scratched MV:Strong >
n
Atop the Southwest Tower
[ obvious exits: N D ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Scratched MV:Tiring >
j
Along the Walls
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* HP:Scratched MV:Tiring >
j
Top of the Northwest Tower
[ obvious exits: S D ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

j
* HP:Scratched MV:Tiring >
s
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
s
s
Along the Walls
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* HP:Scratched MV:Tiring >
d
Atop the Southwest Tower
[ obvious exits: N D ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
An archer draws his bow with a steady hand and a sharp eye.

d
* HP:Scratched MV:Tiring >
Alas, you cannot go that way...

* HP:Scratched MV:Tiring >
j
In the Southwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
A tough Shienaran soldier waits here.

j
* HP:Scratched MV:Tiring >
Alas, you cannot go that way...

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

e
* HP:Scratched MV:Tiring >
e
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
Western End of the Courtyard
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.

j
* HP:Scratched MV:Tiring >
j
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice a hitching harness is hidden here.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
n
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara

j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

j
* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

e
* HP:Scratched MV:Tiring >
e
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara

* HP:Scratched MV:Tiring >
East Wing of the Castle
[ obvious exits: N W U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A gray palfrey prances skittishly nearby.

u
* HP:Scratched MV:Tiring >

A Shienaran guard leaves west. <<

* HP:Scratched MV:Tiring >
Top of Eastern Stair
[ obvious exits: N W U D ]
Zone: Fal Dara

* HP:Scratched MV:Tiring >
j
j
[k dark]
They aren't here.

n
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

* HP:Scratched MV:Tiring >
j
Eastern Corridor
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: barracksdoor
Door east: silverdoor

j
* HP:Scratched MV:Tiring >
[k dark]
They aren't here.

s
* HP:Scratched MV:Tiring > [k dark]
They aren't here.

* HP:Scratched MV:Tiring >
w
Top of Eastern Stair
[ obvious exits: N W U D ]
Zone: Fal Dara

w
* HP:Scratched MV:Tiring >
j
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
A tough Shienaran soldier waits here.

j
* HP:Scratched MV:Winded >
j
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
w
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
j
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: librarydoor
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
'
w
[notice ]
You stop paying increased attention to your surroundings.

* HP:Scratched MV:Winded >
d
Top of Western Stair
[ obvious exits: N E U D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >
West Wing of the Castle
[ obvious exits: N E U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.

j
* HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
u
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
u
Top of Western Stair
[ obvious exits: N E U D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >
Castle Turret
[ obvious exits: D ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >

Woodin narrates '1n cross'

* HP:Scratched MV:Winded >
j
d
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
Top of Western Stair
[ obvious exits: N E U D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >
d
e
e
West Wing of the Castle
[ obvious exits: N E U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >
Western Hall
[ obvious exits: E W ]
Zone: Fal Dara
The corpse of the grizzled veteran is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Scratched MV:Winded >
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara

* HP:Scratched MV:Winded >
e
j
j
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

j
* HP:Scratched MV:Winded >
[k dark]
They aren't here.


(tic_timer): Tic in 7 seconds!
e
* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
j
East Wing of the Castle
[ obvious exits: N W U ]
Zone: Fal Dara
A gray palfrey prances skittishly nearby.
Woodin narrates 'got spare vial?'

j
* HP:Scratched MV:Winded >
e
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

j
* HP:Scratched MV:Winded >
Alas, you cannot go that way...

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
j
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
u
Top of Eastern Stair
[ obvious exits: N W U D ]
Zone: Fal Dara

nar nod
* HP:Scratched MV:Winded >
j
You narrate 'nod'

j
* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.
Woodin narrates 'am out'

* HP:Scratched MV:Winded >

You feel parched from the hot weather.
(tic_timer): Tic length updated to: 61.638 seconds.

w
* HP:Scratched MV:Winded >
w
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
A tough Shienaran soldier waits here.

* HP:Scratched MV:Winded >
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.

* HP:Scratched MV:Winded >
j
j
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
[k dark]
They aren't here.

w
* HP:Scratched MV:Winded >
Upper Hall
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: librarydoor
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* HP:Scratched MV:Winded >
w
Top of Western Stair
[ obvious exits: N E U D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >
d
West Wing of the Castle
[ obvious exits: N E U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >

Woodin narrates 'rakk crit'

e
* HP:Scratched MV:Winded >
e
Western Hall
[ obvious exits: E W ]
Zone: Fal Dara
The corpse of the grizzled veteran is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Scratched MV:Winded >
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara

* HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

* HP:Scratched MV:Winded >
Woodin narrates 'no mob'

* HP:Scratched MV:Winded >
e
e
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched MV:Winded >
East Wing of the Castle
[ obvious exits: N W U ]
Zone: Fal Dara
A gray palfrey prances skittishly nearby.

rii
ride horse
ride horse
* HP:Scratched MV:Winded >
w
You start riding him.

* R HP:Scratched MV:Winded >
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Scratched MV:Winded >
w
s
s
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Scratched MV:Winded >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Scratched MV:Winded >
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Dremond al'Moran stands nearby.

* R HP:Scratched MV:Winded >
z s
[scan ]
*Rakkard* is standing here.
*Olajuwon* is standing here.

* R HP:Scratched MV:Winded >
s
j
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A gory tuft of flesh lies abandoned on the ground.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rakkard* is standing here.
*Olajuwon* is standing here.
*Olajuwon* pierces your body.

* R HP:Scratched MV:Winded - Olajuwon: Wounded >
j
j
*Rakkard* pounds your left leg.
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Olajuwon: Wounded >
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Olajuwon: Wounded >
r
*Rakkard* pounds your head.
You try to hack *Olajuwon*, but he parries successfully.
*Olajuwon* barely pierces your left leg.
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Olajuwon: Wounded >
[bash ]


-
=
+
*
*
+
=
-

*Olajuwon* barely pierces your left leg.

-
=
Your bash at *Olajuwon* sends him sprawling!

* R HP:Scratched MV:Winded - Olajuwon: Wounded >
nar on im zerk nombo
You narrate 'on im zerk nombo'

* R HP:Scratched MV:Winded - Olajuwon: Wounded >

*Rakkard* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Winded - Olajuwon: Wounded >

*Rakkard* pounds your body.

* R HP:Hurt MV:Winded - Olajuwon: Wounded >
r

*Rakkard* pounds your head.
Woodin has arrived from the south, riding a draft horse.

* R HP:Hurt MV:Winded - Olajuwon: Wounded >

Woodin tries to slash *Rakkard*, but he parries successfully.

* R HP:Hurt MV:Winded - Olajuwon: Wounded >

*Olajuwon* pierces your head.

* R HP:Hurt MV:Winded - Olajuwon: Wounded >
[bash ]


-
*Olajuwon* pierces your left leg.

=
+*
*
+
fol woodin
=
*Moldred* has arrived from the north.
*Rakkard* sends Woodin sprawling with a powerful bash!

Cancelled.
*Moldred* blasts Woodin's body hard.
Woodin panics, and attempts to flee!
You now follow Woodin.

* R HP:Hurt MV:Winded - Olajuwon: Wounded >

Woodin leaves north riding a draft horse. ^^

r
* R HP:Hurt MV:Winded - Olajuwon: Wounded >

*Olajuwon* pierces your left leg.

* R HP:Hurt MV:Winded - Olajuwon: Wounded >
[bash ]


*Rakkard* pounds your left foot.
*Olajuwon* barely pierces your body.

-
*Moldred* barely blasts your left leg.

=
+
*
*
+
=-

-
=
You try to hack *Olajuwon*, but he parries successfully.
*Olajuwon* pierces your right leg.
*Olajuwon* pierces your right leg hard.
As *Olajuwon* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Winded - Olajuwon: Wounded >
r

*Moldred* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Olajuwon: Wounded >

Woodin narrates 'eh'

* R HP:Wounded MV:Winded - Olajuwon: Wounded >

*Moldred* now follows *Rakkard*.
*Moldred* is now a member of *Rakkard*'s group.

* R HP:Wounded MV:Winded - Olajuwon: Wounded >

*Moldred* blasts your body.
*Rakkard* pounds your left leg hard.
*Olajuwon* pierces your right foot.

* R HP:Wounded MV:Winded - Olajuwon: Wounded >
[bash ]


Woodin has arrived from the north, riding a draft horse.

-
Woodin tries to slash *Rakkard*, but he parries successfully.

=
+*
*
+
=
*Moldred* barely blasts your right arm.
*Olajuwon* barely pierces your body.

-

-
=
Your bash at *Olajuwon* sends him sprawling!

* R HP:Wounded MV:Winded - Olajuwon: Wounded >

Woodin sends *Rakkard* sprawling with a powerful bash!
*Rakkard* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Olajuwon: Wounded >

Woodin tries to slash *Rakkard*, but he parries successfully.
You gracefully flow into The Courtier Taps His Fan, hacking *Olajuwon*'s left arm into bloody
fragments!
*Olajuwon* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Olajuwon: Battered >

Woodin stops using a polished onyx-inlaid shield.
Woodin grips a heron-marked longsword with both hands.
*Olajuwon* leaves north. ^^

* R HP:Wounded MV:Winded - Moldred: Beaten >

*Moldred* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Moldred: Beaten >
*Rakkard* leaves north. ^^
*Rakkard* has arrived from the north.

* R HP:Wounded MV:Winded - Moldred: Beaten >
*Rakkard* tries to pound Woodin, but he parries successfully.

* R HP:Wounded MV:Winded - Moldred: Beaten >
r

Woodin tries to slash *Rakkard*, but he deflects the blow.
*Moldred* blasts your body.

* R HP:Wounded MV:Winded - Moldred: Beaten >

*Olajuwon* has arrived from the south.

* R HP:Wounded MV:Winded - Moldred: Beaten >

Woodin panics, and attempts to flee!

* R HP:Wounded MV:Winded - Moldred: Beaten >

*Olajuwon* tries to pierce Woodin, but he deflects the blow.

* R HP:Wounded MV:Winded - Moldred: Beaten > [bash ]
Woodin leaves north riding a draft horse. ^^


-
*Olajuwon* pierces your body.

=+
*

*Olajuwon* barely pierces your head.
*Moldred* barely blasts your body.

*
*Rakkard* pounds your body.

+
=
-

-
Woodin has arrived from the north, riding a draft horse.

=
Your bash at *Moldred* sends him sprawling!
Woodin tries to slash *Rakkard*, but he deflects the blow.

* R HP:Wounded MV:Winded - Moldred: Critical >

*Olajuwon* pierces your right arm.

l
* R HP:Wounded MV:Winded - Moldred: Critical >
*Olajuwon* pierces your left arm.
You assume Lizard in the Thornbush, hacking *Moldred*'s body.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A gory tuft of flesh lies abandoned on the ground.
A hanging lantern lights the path.
Woodin of Illian is here, fighting Rakkard, riding a draft horse.
*Olajuwon* is here, fighting YOU!
*Rakkard* is here, fighting YOU!
*Moldred* is sitting here
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded - Moldred: Critical >

*Rakkard* avoids being bashed by Woodin who loses his balance and falls!
*Rakkard* panics, and attempts to flee!


(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Winded - Moldred: Critical >

*Olajuwon* pierces your body hard.
You hack *Moldred*'s body.
*Olajuwon* barely pierces your left arm.

* R HP:Battered MV:Winded - Moldred: Critical >

*Rakkard* leaves south. vv

* R HP:Battered MV:Winded - Moldred: Critical >

*Rakkard* has arrived from the south.

* R HP:Battered MV:Winded - Moldred: Critical >

*Olajuwon* pierces your right leg.
You hack *Moldred*'s head.
*Rakkard* tries to pound Woodin, but he deflects the blow.

* R HP:Battered MV:Winded - Moldred: Critical >

Woodin panics, and attempts to flee!

* R HP:Battered MV:Winded - Moldred: Critical >

You dodge a bash from *Moldred* who loses his balance and falls!

* R HP:Battered MV:Winded - Moldred: Critical >

Woodin leaves south riding a draft horse. vv

* R HP:Battered MV:Winded - Moldred: Critical >

*Olajuwon* pierces your head.
You hack *Moldred*'s body.

* R HP:Battered MV:Winded - Moldred: Critical >
r
[bash ]


*Rakkard* pounds your body hard.
Woodin has arrived from the south, riding a draft horse.

-
Woodin tries to slash *Olajuwon*, but he parries successfully.

=
+
*
*Moldred* panics, and attempts to flee!


*Moldred* leaves south. vv

*
*Rakkard* pounds your body.
*Olajuwon* pierces your right arm hard.

+
=
-
Woodin panics, and attempts to flee!


-
*Moldred* has arrived from the south.
Woodin leaves north riding a draft horse. ^^

=
*Olajuwon* pierces your right hand.
*Moldred* gets a water skin from a backpack.
As *Moldred* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded - Rakkard: Critical >

*Moldred* drinks water from a water skin.

* R HP:Battered MV:Winded - Rakkard: Critical >
j

*Moldred* gets a hunk of beef from a backpack.

j
* R HP:Battered MV:Winded - Rakkard: Critical >

*Moldred* eats a hunk of beef.

* R HP:Battered MV:Winded - Rakkard: Critical >
r

Woodin has arrived from the north, riding a draft horse.

* R HP:Battered MV:Winded - Rakkard: Critical >

*Moldred* barely blasts your right leg.
*Olajuwon* barely pierces your head.
Woodin tries to slash *Olajuwon*, but he deflects the blow.

* R HP:Battered MV:Winded - Rakkard: Critical >
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Rakkard: Critical >
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Rakkard: Critical >
*Olajuwon* pierces your body.
[bash ]


Woodin panics, and attempts to flee!

-
=
+
*Olajuwon* barely pierces your body.
Woodin leaves north riding a draft horse. ^^

*

You dodge a bash from *Moldred* who loses his balance and falls!

*
+
=
-

-
=
Your bash at *Rakkard* sends him sprawling!
*Rakkard* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Rakkard: Critical >

Woodin has arrived from the north, riding a draft horse.

* R HP:Beaten MV:Winded - Rakkard: Critical >
You hack *Rakkard*'s right leg very hard.
*Olajuwon* barely pierces your body.

* R HP:Beaten MV:Winded - Rakkard: Critical >

Woodin slashes *Moldred*'s left leg hard.

* R HP:Beaten MV:Winded - Rakkard: Critical >

*Rakkard* leaves south. vv

* R HP:Beaten MV:Winded - Olajuwon: Wounded >

You try to hack *Olajuwon*, but he deflects the blow.
*Olajuwon* pierces your body.
*Olajuwon* pierces your body.

* R HP:Beaten MV:Winded - Olajuwon: Wounded >

*Rakkard* has arrived from the south.
Woodin sends *Moldred* sprawling with a powerful bash!

* R HP:Beaten MV:Winded - Olajuwon: Wounded >
j

*Rakkard* pounds Woodin's left leg hard.

* R HP:Beaten MV:Winded - Olajuwon: Wounded >
r
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Olajuwon: Wounded >
[bash ]


-
=
+
*
Woodin barely slashes *Moldred*'s body.
*Olajuwon* pierces your left foot.

*
+
=-

*Rakkard* sends Woodin sprawling with a powerful bash!

-
=
As *Olajuwon* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - Olajuwon: Wounded >
nar im beat
r

*Rakkard* pounds Woodin's head very hard.
*Olajuwon* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Olajuwon: Wounded >

*Rakkard* assumes an offensive striking posture.

* R HP:Beaten MV:Winded - Olajuwon: Wounded >
You narrate 'im beat'

* R HP:Beaten MV:Winded - Olajuwon: Wounded >
[bash ]


-
=
*Rakkard* pounds Woodin's left leg extremely hard.
*Moldred* blasts Woodin's left leg very hard.
Woodin panics, and attempts to flee!
*Olajuwon* pierces your body.
You wish that your wounds would stop BLEEDING so much!


+
*

Woodin leaves north riding a draft horse. ^^

*
+
=
-
*Moldred* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

*Rakkard* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!



-
=
Your bash at *Olajuwon* sends him sprawling!

* R HP:Critical MV:Winded - Olajuwon: Wounded >

You hack *Olajuwon*'s body into bloody fragments!

* R HP:Critical MV:Winded - Olajuwon: Battered >
nar crit

You dodge a bash from *Rakkard* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Olajuwon: Battered >
You dodge a bash from *Moldred* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You narrate 'crit'
Woodin has arrived from the north, riding a draft horse.

* R HP:Critical MV:Winded - Olajuwon: Battered >

Woodin slashes *Moldred*'s body.

* R HP:Critical MV:Winded - Olajuwon: Battered >

Woodin slashes *Moldred*'s body hard.
*Moldred* is dead! R.I.P.
Your blood freezes as you hear *Moldred*'s death cry.
You spin effortlessly into Cat on Hot Sand, hacking *Olajuwon*'s right foot into bloody fragments!

* R HP:Critical MV:Winded - Olajuwon: Battered >
r

Woodin tries to slash *Rakkard*, but he deflects the blow.

* R HP:Critical MV:Winded - Olajuwon: Battered >
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Winded - Olajuwon: Battered >

You try to hack *Olajuwon*, but he parries successfully.
*Olajuwon* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Olajuwon* panics, and attempts to flee!

* R HP:Critical MV:Winded - Olajuwon: Battered >

*Olajuwon* leaves south. vv

* R HP:Critical MV:Winded - Rakkard: Critical >
n
n
No way! You're fighting for your life!

n
* R HP:Critical MV:Winded - Rakkard: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Rakkard: Critical >
No way! You're fighting for your life!
*Rakkard* avoids being bashed by Woodin who loses his balance and falls!
*Rakkard* panics, and attempts to flee!

* R HP:Critical MV:Winded - Rakkard: Critical >

*Rakkard* sends Woodin sprawling with a powerful bash!
Woodin panics, and attempts to flee!

* R HP:Critical MV:Winded - Rakkard: Critical >

You hack *Rakkard*'s left leg very hard.
*Rakkard* panics, and attempts to flee!

* R HP:Critical MV:Winded - Rakkard: Critical >
r
[bash ]


-
=
*Rakkard* leaves north. ^^

+*
*
+
=
*Rakkard* has arrived from the north.
Woodin leaves north riding a draft horse. ^^
You follow Woodin.


-
*Rakkard* pounds your body.
You wish that your wounds would stop BLEEDING so much!


n
n

j
Cancelled.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Rakkard: Critical >
j
No way! You're fighting for your life!
Woodin has arrived from the north, riding a draft horse.

* R HP:Critical MV:Winded - Rakkard: Critical >
[k dark]
You do the best you can!
Woodin tries to slash *Rakkard*, but he parries successfully.

r
* R HP:Critical MV:Winded - Rakkard: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Winded - Rakkard: Critical >
[bash ]


-
=
+
*
*

*Rakkard* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Rakkard: Critical >

Woodin sends *Rakkard* sprawling with a powerful bash!
*Rakkard* panics, and attempts to flee!

* R HP:Critical MV:Winded - Rakkard: Critical >

Woodin slashes *Rakkard*'s body hard.

* R HP:Critical MV:Winded - Rakkard: Critical >

*Olajuwon* tries to pierce Woodin, but he parries successfully.

* R HP:Critical MV:Winded - Rakkard: Critical >

*Rakkard* leaves south. vv

* R HP:Critical MV:Winded >

Woodin tries to slash *Olajuwon*, but he parries successfully.
*Olajuwon* tries to pierce Woodin, but he parries successfully.

* R HP:Critical MV:Winded >
n
n
n
*Rakkard* has arrived from the south.
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Dremond al'Moran stands nearby.

* R HP:Critical MV:Winded >
n
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* R HP:Critical MV:Winded >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Critical MV:Winded >
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Winded >
cw
change mood wimpy
cw
change mood wimpy
You try to calm down, but can't.

cw
change mood wimpy
* R HP:Critical MV:Winded >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Critical MV:Winded >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Critical MV:Winded >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Critical MV:Winded >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Critical MV:Winded >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Critical MV:Winded >
sc
e
You have 36(xxx) hit and 75(156) movement points.

* R HP:Critical MV:Winded >
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Critical MV:Winded >

(tic_timer): Tic in 7 seconds!
w
s
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

s
* R HP:Critical MV:Winded >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Critical MV:Winded >
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded >
cb
change mood brave
j
Mood changed to: Brave

* R HP:Critical MV:Winded >
s
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
nar im 1n
l
You narrate 'im 1n'

* R HP:Critical MV:Winded >
j
j
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
nar of nomob
l
You narrate 'of nomob'

j
* R HP:Critical MV:Tiring >
j
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.
Woodin has arrived from the south, riding a draft horse.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
z s
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
l
The ratter bellows 'Paying out for scalps of the shadow at An Empty Square.'
[scan ]
*Olajuwon* is standing here.
*Rakkard* is standing here.
Woodin leaves north riding a draft horse. ^^
You follow Woodin.

Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.

* R HP:Critical MV:Tiring >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.

cb
change mood brave
* R HP:Critical MV:Tiring >
j
j
Mood changed to: Brave

* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
Woodin leaves north riding a draft horse. ^^
You follow Woodin.

Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
You are now a member of Woodin's group.
A warhorse is now a member of Woodin's group.
A raven is now a member of Woodin's group.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

cha w
* R HP:Critical MV:Tiring >
l
You won't flee from any fight now.

* R HP:Critical MV:Tiring >
j
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
A brass storm lantern of Borderlander design lies here.
A long, heavy knife has been discarded upon the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Woodin narrates '40'

j
* R HP:Critical MV:Tiring >

Woodin leaves south riding a draft horse. vv
You follow Woodin.

Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
'
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
l
[notice ]
You start paying increased attention to your surroundings.

j
* R HP:Critical MV:Tiring >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
Woodin leaves south riding a draft horse. vv
You follow Woodin.

On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
nar lol
l
You narrate 'lol'

* R HP:Critical MV:Tiring >
j
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
nar thanks
l
You narrate 'thanks'
Woodin narrates 'hps?'

* R HP:Critical MV:Tiring >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

* R HP:Critical MV:Tiring >
cb
change mood brave
Mood changed to: Brave

* R HP:Critical MV:Tiring >
sc
You have 48(xxx) hit and 88(156) movement points.

* R HP:Critical MV:Tiring >
nar 50
l
You narrate '50'

* R HP:Critical MV:Tiring >
j
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
Woodin narrates 'let's yolo this'

j
* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
nar nod
You narrate 'nod'

* R HP:Critical MV:Tiring >
whe
l
Players in your Zone
--------------------
Hathoc - On the Drawbridge
Woodin - On the Drawbridge

* R HP:Critical MV:Tiring >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

* R HP:Critical MV:Tiring >
c aw
Who, what, where?

* R HP:Critical MV:Tiring >
cha w

Woodin narrates 'don't get me deaded :p'

l
* R HP:Critical MV:Tiring >
You won't flee from any fight now.

* R HP:Critical MV:Tiring >
The Fal Dara alarm horn sounds loudly.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.

cb
change mood brave
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
Woodin leaves south riding a draft horse. vv
You follow Woodin.

Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of Moldred is lying here.
A gory tuft of flesh lies abandoned on the ground.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a draft horse.
*Olajuwon* is standing here.
*Rakkard* is standing here.

* R HP:Beaten MV:Tiring >

Woodin tries to slash *Olajuwon*, but he deflects the blow.

j
* R HP:Beaten MV:Tiring >
[k dark]
You try to hack *Rakkard*, but he parries successfully.

j
* R HP:Beaten MV:Tiring - Rakkard: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Rakkard: Critical >
r
*Rakkard* says '_x valdU'
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Rakkard: Critical >
*Rakkard* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Rakkard*, but he parries successfully.
*Olajuwon* tries to pierce Woodin, but he parries successfully.
[bash ]


-
=
+
*

*Rakkard* panics, and attempts to flee!

*
+
=
-
*Olajuwon* tries to pierce Woodin, but he parries successfully.
*Olajuwon* avoids being bashed by Woodin who loses his balance and falls!


-
*Olajuwon* tries to pierce Woodin, but he parries successfully.
*Rakkard* leaves south. vv

=
They're not here anymore!

* R HP:Critical MV:Tiring >
j

*Rakkard* has arrived from the south.

j
* R HP:Critical MV:Tiring >
j
*Rakkard* pounds your body.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Rakkard: Critical >
j
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Rakkard: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Rakkard: Critical >
r
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Rakkard: Critical >
[bash ]


*Olajuwon* tries to pierce Woodin, but he parries successfully.
Woodin tries to slash *Olajuwon*, but he parries successfully.
*Olajuwon* tries to pierce Woodin, but he parries successfully.

-
=
+
*
*+

*Rakkard* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Rakkard: Critical >
r

*Rakkard* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Olajuwon* tries to pierce Woodin, but he parries successfully.
*Rakkard* stops using a silver etched shield.
*Rakkard* grips a steel warhammer with both hands.

* R HP:Critical MV:Tiring - Rakkard: Critical >

*Olajuwon* tries to pierce Woodin, but he deflects the blow.

* R HP:Critical MV:Tiring - Rakkard: Critical >

*Olajuwon* avoids being bashed by Woodin who loses his balance and falls!

* R HP:Critical MV:Tiring - Rakkard: Critical >

*Rakkard* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Olajuwon* tries to pierce Woodin, but he deflects the blow.
*Rakkard* shifts a steel warhammer to one hand.
*Rakkard* binds a silver etched shield to his arm.

* R HP:Critical MV:Tiring - Rakkard: Critical >

*Olajuwon* tries to pierce Woodin, but he deflects the blow.

* R HP:Critical MV:Tiring - Rakkard: Critical >
cw
change mood wimpy
f
[bash ]

Cancelled.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Rakkard: Critical >
You panic and attempt to flee!


You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
The Fal Dara town crier stands here, spreading the news.

* R HP:Critical MV:Tiring >
j
e
[k dark]
They aren't here.

e
* R HP:Critical MV:Tiring >
e
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.

* R HP:Critical MV:Tiring >
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A well-dressed man peals his bell, alerting people to the latest news.

sc
* R HP:Critical MV:Tiring >

The loud peals of a handbell echo through the streets.


* R HP:Critical MV:Tiring >
You have 5(xxx) hit and 83(156) movement points.

n
* R HP:Critical MV:Tiring >
n
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
n
n
n
Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

n
* R HP:Critical MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
An artifact collector stands here, searching specific items.
A man is here.

* R HP:Critical MV:Tiring >
n
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Critical MV:Tiring >
w
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >

(tic_timer): Tic in 7 seconds!
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A man meanders here, quietly speaking to himself.

* R HP:Critical MV:Winded >
w
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A draft horse is here.

w
* R HP:Critical MV:Winded >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.
A gleeman is here, wearing a cloak of different colored patches.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded >

A bellman bellows 'Hear ye, hear ye!'

* R HP:Critical MV:Winded >
x
call
n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Critical MV:Winded >
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded >
v
close gate
Ok.

* R HP:Critical MV:Winded >
nar im 5hps
'
You narrate 'im 5hps'

* R HP:Critical MV:Winded >
l
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring >
'
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
[notice ]
You start paying increased attention to your surroundings.

* R HP:Critical MV:Tiring >
nar 1n
You narrate '1n'

* R HP:Critical MV:Tiring >
sc
You have 19(xxx) hit and 91(156) movement points.

* R HP:Critical MV:Tiring >
nar u good?
whe
You narrate 'u good?'

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Hathoc - Dusty Road by Fal Dara

* R HP:Critical MV:Tiring >
l
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >

Woodin narrates 'no'

* R HP:Critical MV:Tiring >
group
Your group consists of:
Woodin (Head of group)
Hathoc
a warhorse
a raven

x
call
* R HP:Critical MV:Tiring >
s
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Critical MV:Tiring >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.
A gleeman is here, wearing a cloak of different colored patches.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

whe
* R HP:Critical MV:Tiring >
j
Players in your Zone
--------------------
Hathoc - Malkier Gate
Woodin - A Small Cabin

* R HP:Critical MV:Tiring >
j
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
The gleeman leaves east. >>
A loud grinding of stone on concrete resonates from above.
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
Woodin narrates 'need a vial'

* R HP:Critical MV:Tiring >

Woodin narrates 'cmere'

* R HP:Critical MV:Tiring >
e
e
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A draft horse is here.

e
* R HP:Critical MV:Tiring >
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A man meanders here, quietly speaking to himself.

* R HP:Critical MV:Tiring >
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Critical MV:Tiring >
The Fal Dara alarm horn sounds loudly.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
s
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
s
s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
An artifact collector stands here, searching specific items.

* R HP:Critical MV:Tiring >
Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >

Woodin narrates 'hunter'

* R HP:Critical MV:Tiring >
s
e
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
You can't ride in there.

* R HP:Critical MV:Tiring >
dm
dism
e
You stop riding him.

* HP:Critical MV:Tiring >
A Small Cabin
[ obvious exits: W ]
Zone: Fal Dara
Woodin of Illian is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
Hurin the Sniffer is here, smelling the air.

* HP:Critical MV:Tiring >
g vial pack
You get a thin vial of yellow fluid from a belt pack.

* HP:Critical MV:Tiring >
drop vial
l
You drop a thin vial of yellow fluid.

* HP:Critical MV:Tiring >
A Small Cabin
This simple but well crafted cabin is home to Hurin the Sniffer. Other
than a bed and dresser there are few things of interest here. This cabin
is rarely used as Hurin is usually out tracking down criminals.
[ obvious exits: W ]
Zone: Fal Dara
A small thin vial has been left here.
Woodin of Illian is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
Hurin the Sniffer is here, smelling the air.

j
* HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring >
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
sc

Woodin gets a thin vial of yellow fluid.

l
* HP:Critical MV:Tiring >
You have 19(xxx) hit and 81(156) movement points.

* HP:Critical MV:Tiring >
A Small Cabin
This simple but well crafted cabin is home to Hurin the Sniffer. Other
than a bed and dresser there are few things of interest here. This cabin
is rarely used as Hurin is usually out tracking down criminals.
[ obvious exits: W ]
Zone: Fal Dara
Woodin of Illian is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
Hurin the Sniffer is here, smelling the air.

* HP:Critical MV:Tiring >

Woodin quaffs a thin vial of yellow fluid.
Woodin looks more invigorated and ready to go.

j
* HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring >
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* HP:Critical MV:Tiring >
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
Woodin leaves west. <<
You follow Woodin.

Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Woodin of Illian is standing here.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* HP:Critical MV:Tiring >
[k dark]
They aren't here.
Woodin says 'ride'

* HP:Critical MV:Tiring >
ri
You start riding him.

* R HP:Critical MV:Tiring >
j
j
[k dark]
They aren't here.
Woodin leaves north. ^^
You follow Woodin.

Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here.

* R HP:Critical MV:Tiring >
cw
change mood wimpy
[k dark]
They aren't here.
Woodin leaves north. ^^
You follow Woodin.

Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded >
sc
Mood changed to: Wimpy

* R HP:Critical MV:Winded >
You have 33(xxx) hit and 77(156) movement points.

* R HP:Critical MV:Winded >
j

Woodin leaves north. ^^
You follow Woodin.

Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here.
An artifact collector stands here, searching specific items.

* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.
Woodin leaves north. ^^
You follow Woodin.

Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here.
A man meanders here, quietly speaking to himself.
A grizzled Shienaran veteran looks on.

j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.
Woodin leaves west. <<
You follow Woodin.

Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
Woodin leaves west. <<
You follow Woodin.

Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A draft horse is here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.
Woodin leaves west. <<
You follow Woodin.

Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.
Woodin starts riding a gray palfrey.

* R HP:Critical MV:Winded >
j
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.
Woodin says 'hps'

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.

sc
* R HP:Critical MV:Winded >
You have 33(xxx) hit and 72(156) movement points.

* R HP:Critical MV:Winded >
'33
You say '33'
Woodin leaves west riding a gray palfrey. <<
You follow Woodin.

Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A man is here.
A dun mare is here, snorting angrily.

* R HP:Critical MV:Winded >
System Message: Logging has started. Log file is /Users/Ata/Desktop/MUD Logs/2025-07-28#14-59-08.txt

Woodin leaves west riding a gray palfrey. <<
You follow Woodin.

Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.
A hunter from Illian searches for the fabled Horn of Valere.
A draft horse is here.

* R HP:Critical MV:Winded >

Woodin leaves west riding a gray palfrey. <<
You follow Woodin.

Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A Shienaran guard patrols here, watching you carefully.

* R HP:Critical MV:Winded >
l
l
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A Shienaran guard patrols here, watching you carefully.
Woodin leaves south riding a gray palfrey. vv
You follow Woodin.

Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Winded >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A tough Shienaran soldier waits here.
Woodin leaves south riding a gray palfrey. vv
You follow Woodin.

Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.

* R HP:Critical MV:Winded >
sc

Woodin leaves south riding a gray palfrey. vv
You follow Woodin.

Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded >
j
You have 33(xxx) hit and 66(156) movement points.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
sc
l
You have 33(xxx) hit and 66(156) movement points.

* R HP:Critical MV:Winded >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

cw
change mood wimpy
* R HP:Critical MV:Winded >

(tic_timer): Tic in 7 seconds!
l
Mood changed to: Wimpy

* R HP:Critical MV:Winded >
j
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

j
* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j

Woodin says 'we hit on tic'

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
[k dark]
They aren't here.

* R HP:Critical MV:Winded >
j
[k dark]
They aren't here.

sc
* R HP:Critical MV:Winded >
You have 33(xxx) hit and 66(156) movement points.

l
* R HP:Critical MV:Winded >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Critical MV:Winded >

The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

* R HP:Critical MV:Tiring >
cha w
l
You won't flee from any fight now.

* R HP:Critical MV:Tiring >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

j
* R HP:Critical MV:Tiring >
j

Woodin says 'don't fail me this time!'

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
Woodin snickers softly.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
Woodin leaves south riding a gray palfrey. vv
You follow Woodin.

Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.

j
* R HP:Critical MV:Tiring >

Woodin leaves south riding a gray palfrey. vv
You follow Woodin.

Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.

j
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
Woodin leaves east riding a gray palfrey. >>
You follow Woodin.

An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.

* R HP:Critical MV:Tiring >

Woodin leaves east riding a gray palfrey. >>
You follow Woodin.

Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.

* R HP:Critical MV:Tiring >

Woodin leaves east riding a gray palfrey. >>
You follow Woodin.

The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is standing here, riding a gray palfrey.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.

* R HP:Critical MV:Tiring >
cb
change mood brave
j
Mood changed to: Brave

* R HP:Critical MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
j
*Rakkard* has arrived from the north.
[k dark]
You try to hack *Olajuwon*, but he parries successfully.

* R HP:Critical MV:Tiring - Olajuwon: Battered >

*Rakkard* tries to pound Woodin, but he deflects the blow.

* R HP:Critical MV:Tiring - Olajuwon: Battered >
[k dark]
You do the best you can!

r
* R HP:Critical MV:Tiring - Olajuwon: Battered >
[bash ]


-
=
+
*
*Olajuwon* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!


*+
=
*Olajuwon* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


-

*Rakkard* sends Woodin sprawling with a powerful bash!
Woodin panics, and attempts to flee!

-
=
As *Olajuwon* avoids your bash, you topple over and fall to the ground! ——SHOULD HAVE JUST ZERKED IT HERE

* R HP:Critical MV:Tiring - Olajuwon: Battered >

*Rakkard* stops using a silver etched shield.
*Rakkard* grips a steel warhammer with both hands.

* R HP:Critical MV:Tiring - Olajuwon: Battered >
l

*Rakkard* pounds Woodin's body hard.
*Olajuwon* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Olajuwon: Battered >
cw
change mood wimpy
f

*Olajuwon* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Olajuwon: Battered >

*Rakkard* shifts a steel warhammer to one hand.
*Rakkard* binds a silver etched shield to his arm.

* R HP:Critical MV:Tiring - Olajuwon: Battered >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Olajuwon* is here, fighting YOU!
*Rakkard* is here, fighting Woodin.
A gray palfrey prances skittishly nearby, being ridden by you.
Woodin of Illian is sitting here, riding a gray palfrey.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.

* R HP:Critical MV:Tiring - Olajuwon: Battered >
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Olajuwon: Battered >
You panic and attempt to flee!


You flee head over heels.
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of Moldred is lying here.
A gory tuft of flesh lies abandoned on the ground.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded >
s

*Olajuwon* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Olajuwon: Battered >

Woodin has arrived from the south, riding a gray palfrey.
Woodin leaves south riding a gray palfrey. vv

* R HP:Critical MV:Winded - Olajuwon: Battered >
cb
change mood brave
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Olajuwon: Battered >
*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Woodin.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A well-muscled and confident looking blademaster stands here.
A kind-faced figure stands here.

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