Exhaustive chase

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Artorias
Posts: 55
Joined: Tue Jul 11, 2023 12:50 am

Exhaustive chase

Post by Artorias » Thu Jun 19, 2025 3:59 pm

Densely Forested Hills
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Zoha of Tarabon is here, fighting Akka, riding a wild stallion.
*Akka* is here, fighting Zoha.
*Dah* is here, fighting the ancient tree.
A wild hog snorts angrily, pawing at the ground.
The ancient tree is here, fighting Akka.
The ancient tree is here, fighting Dah.

b
* R HP:Battered MV:Tiring > [k dark]
You hack *Dah*'s body hard.

* R HP:Battered MV:Tiring - the ancient tree: Scratched - Dah: Hurt > [bash ]


*Dah* scythes the ancient tree's crown into bloody fragments!
*Dah* tries to scythe you, but you deflect the blow.
*Akka* tries to pierce Zoha, but she deflects the blow.
The ancient tree barely tickles Dah's left leg with its hit.
The ancient tree tries to hit Akka, but he parries successfully.
*Dah* leaves west.

-=+*
*Dah* has arrived from the west.

*
*Dah* tries to scythe you, but you deflect the blow.

+=- -=
You hack *Dah*'s left hand.
The ancient tree joins the ancient tree's fight!
*Akka* tries to pierce Zoha, but she parries successfully.
The ancient tree tries to hit Akka, but he parries successfully.
Your bash at *Dah* sends him sprawling!

* R HP:Battered MV:Tiring - Dah: Hurt >
Zoha unleashes a flurry of icy spikes at *Dah*, who is stabbed repeatedly.

* R HP:Battered MV:Tiring - Dah: Wounded >
l dah

Dah has quite a few wounds.

*Dah* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> Malfeasor, the twin bladed scythe of blood ebony
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Battered MV:Tiring - Dah: Wounded >
The ancient tree barely tickles Dah's body with its hit.
You hack *Dah*'s body hard.
*Akka* tries to pierce Zoha, but she parries successfully.
The ancient tree tries to hit Akka, but he deflects the blow.

* R HP:Battered MV:Tiring - Dah: Wounded >
nar dah has malf
You narrate 'dah has malf'

* R HP:Battered MV:Tiring - Dah: Wounded >
cpo
b
Zoha unleashes a flurry of icy spikes at *Dah*, who is stabbed repeatedly.
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Tiring - Dah: Battered > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Tiring - Dah: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Tiring - Dah: Battered >
The ancient tree tickles Dah's body with its hit.
You hack *Dah*'s left leg hard.
*Dah* panics, and attempts to flee!
*Akka* tries to pierce Zoha, but she deflects the blow.
The ancient tree tries to hit Akka, but he dodges the attack.

b
* R HP:Battered MV:Tiring - Dah: Beaten > [bash ]

-=
*Dah* leaves south.

+*
*Dah* has arrived from the south.

nar hes beat
2
Cancelled.
You narrate 'hes beat'

* R HP:Battered MV:Tiring >
*Akka* tries to pierce Zoha, but she parries successfully.
*Dah* panics, and attempts to flee!
Zoha unleashes a flurry of icy spikes at *Dah*, who is stabbed repeatedly.

* R HP:Battered MV:Tiring > [k h.dark]
You hack *Dah*'s body.

* R HP:Battered MV:Tiring - Zoha: Hurt - Dah: Critical >
You hack *Dah*'s right foot hard.
The ancient tree joins the ancient tree's fight!
*Akka* tries to pierce Zoha, but she deflects the blow.
Zoha tries to slash *Akka*, but he parries successfully.
The ancient tree tries to hit Akka, but he parries successfully.

* R HP:Battered MV:Tiring - Zoha: Hurt - Dah: Critical >
*Dah* leaves south.

* R HP:Battered MV:Tiring >
south
2
The young buck has arrived from the south.
The ancient tree joins the ancient tree's fight!
Densely Forested Hills
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A protective mother raccoon is here, watching over her kits.
A handsome stag stands here, ready to run.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring >
west
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring > Densely Forested Hills
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

* R HP:Battered MV:Tiring >
north
north
A Small Clearing
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring > Medium Forested Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered MV:Tiring >
not
north
Zoha has arrived from the east, riding a wild stallion.
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring > Low Slope
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >
north
north
north
Zoha has arrived from the south, riding a wild stallion.
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring > Zoha has arrived from the south, riding a wild stallion.
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring > Zoha has arrived from the south, riding a wild stallion.
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Battered MV:Tiring >
north

Zoha has arrived from the south, riding a wild stallion.

* R HP:Battered MV:Tiring >
north
Zoha leaves north riding a wild stallion.
Forested Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Zoha of Tarabon is standing here, riding a wild stallion.
A young and strong buck is here, munching some grass.

north
* R HP:Battered MV:Tiring > Zoha leaves north riding a wild stallion.
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Zoha of Tarabon is standing here, riding a wild stallion.

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring > Zoha leaves west riding a wild stallion.
Alas, you cannot go that way...

west
* R HP:Battered MV:Tiring >
west
west
Forested Borderlands
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Tiring >
west
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring >
west
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Maddy chats 'get him'
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring >
north
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Tiring >
north
north
north
Zoha has arrived from the south, riding a wild stallion.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
north
north
A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.

north
* R HP:Battered MV:Tiring >
north
A shivering tree tries to hit you, but you parry successfully.
A sickly, blighted deer has arrived from the north.
You hack a shivering tree's roots into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
The light begins to filter through the trees.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a shivering tree: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a shivering tree: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a shivering tree: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a shivering tree: Scratched >
f
You panic and attempt to flee!

tt

You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > [track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious recent bloody traces of a Trolloc leaving north.
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent tracks of Dah leaving south.
Some clear fairly recent tracks of Akka leaving south.
Some clear fairly recent tracks of Akka leaving north.
Some clear almost day-old tracks of Akka leaving south.

* R HP:Battered MV:Strong >
north
A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Strong >
north
north
Path through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong >
north
Dark Forest
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Strong >
south
west
west
A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong > A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Strong > Zoha narrates 'n'
A Path Through the Dead Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong >
east
south
A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Strong > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Battered MV:Strong > A Dead Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
nar camp

A sickly, blighted deer leaves west.

* R HP:Battered MV:Strong >
west
west
You narrate 'camp'

* R HP:Battered MV:Strong >
south
A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dah* is standing here.

* R HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Zoha - In Front Of The Dark Tower
Artorias - Thinning Woods
You sense shadowspawn nearby.

3
* R HP:Battered MV:Strong > [k dark]
You hack *Dah*'s body hard.
*Dah* panics, and attempts to flee!

* R HP:Battered MV:Strong - Dah: Critical >
cpop
q
3
3
3
3
3
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Strong - Dah: Critical > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong - Dah: Critical > [k dark]
Ok.

3
* R HP:Battered MV:Strong - Dah: Critical >
3
[k dark]
Ok.

* R HP:Battered MV:Strong - Dah: Critical > *Dah* leaves west.
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

west
* R HP:Battered MV:Strong > [k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
south
north
north
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong > A Dead Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
north
A Dead Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Strong > A Dead Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A giant bee preys on small animals.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong >
east
east
east
A Dead Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > A Path Through the Dead Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Strong >
nar east
east
You narrate 'east'

* R HP:Battered MV:Strong > A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong >
east
A Rocky Opening
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
west
north
A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong > Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Strong >
north
east
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
A water skin made from dried human flesh lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A raven is visible flying high in the sky.

* R HP:Battered MV:Strong > Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

east
* R HP:Battered MV:Strong >
north
Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A wild boar runs through the forest.

north
* R HP:Battered MV:Strong > Creepy Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A twitching vine of creepers dangles from above.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Battered MV:Strong >
west
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
An elk with massive antlers eyes you with curiosity.

north
* R HP:Battered MV:Strong >
north
Dark Forest
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.

north
* R HP:Battered MV:Strong >
north
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Strong >
north
Dark Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Battered MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Battered MV:Strong > Decaying Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > Spoiled Trees
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
east
east
Moldering Forest
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The flock of ravens eye you briefly, then flap their wings.
Cankered Woods
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
Before the Temple
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
east
Beside the Temple Entrance
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
Tainted Earth
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Battered MV:Strong >
west
Decrepit Woods
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Strong >
south
Dead Forest
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
west
Rotting Earth
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered MV:Strong >
south
Dark Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered MV:Strong >
west
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered MV:Strong >
south
Dark Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Battered MV:Strong >
south
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A flock of ravens is circling in the air, searching for prey.
An elk with massive antlers eyes you with curiosity.

west
* R HP:Battered MV:Strong > Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Strong >
The flock of ravens eye you briefly, then flap their wings.

* R HP:Battered MV:Strong >
north
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Strong >
north
Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Strong >
north
north
Withering Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Sinister Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
north
Rotten Ground
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.

north
* R HP:Battered MV:Strong > Moldy Earth
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > The Thin Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
stat
You are a 88 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 58.2 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 203, Dodging bonus: 81, Parrying bonus: 129
Your mood is: Brave. You will flee below: 80 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Thiefbane Shadow
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NO QUIT
- WARDER BOND to vianca

* R HP:Battered MV:Strong >
north
north
north
By the Large Stone
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
na rnorth
north
You narrate 'rnorth'

north
* R HP:Battered MV:Strong >
north
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Battered MV:Strong > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Battered MV:Strong > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Battered MV:Strong >
north
north
north
The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
west

A flock of ravens soar high into the air!

* R HP:Battered MV:Strong > The Decaying Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
north
The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
west
west
3
Your mount is too exhausted.

* R HP:Battered MV:Strong > Your mount is too exhausted.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
dism
You stop riding him.

cpd
* HP:Battered MV:Strong >
r
[change posture defensive]
Posture changed to: Defensive

west
* HP:Battered MV:Strong >
west
[change mood wimpy]
Mood changed to: Wimpy

3
* HP:Battered MV:Strong > The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.

* HP:Battered MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
north
north
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A baby lizard scampers about.
A baby lizard scampers about.

* HP:Battered MV:Tiring >
north
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
You smell something remniscent of death as you enter this place.

north
* HP:Battered MV:Tiring >
east
Alas, you cannot go that way...

north
* HP:Battered MV:Tiring >
north
Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

* HP:Battered MV:Tiring > Zoha tells you 'r2 orch'
The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.

* HP:Battered MV:Tiring > Trail Before the Cave
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Tiring >
take vial pack
north
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Tiring >
north
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving south.
An astonishingly tall and broad man stands here, with large tufted ears.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
east
east
east
Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.

* HP:Battered MV:Tiring > The Blackened Glade
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.

* HP:Battered MV:Tiring > The Blackened Glade
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.

* HP:Battered MV:Tiring >
reply chasing dah
east
The day has begun.
You reply to Zoha 'chasing dah'

* HP:Battered MV:Tiring > Through the Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Battered MV:Tiring >
north
north
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > The Blighted Woods
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A deformed stag stares about wearily.

* HP:Battered MV:Tiring >
south
east
east
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

north
* HP:Battered MV:Tiring >
3

3
Zoha tells you 'nod'
Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.

* HP:Battered MV:Tiring > Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* HP:Battered MV:Tiring > Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
*Dah* is resting here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* HP:Battered MV:Tiring > [k dark]
You hack *Dah*'s right foot hard.
*Dah* panics, and attempts to flee!

* HP:Battered MV:Tiring - Dah: Critical > [k dark]
Ok.

* HP:Battered MV:Tiring - Dah: Critical >
*Dah* panics, and attempts to flee!

* HP:Battered MV:Tiring - Dah: Critical >
*Dah* tries to scythe you, but you deflect the blow.
A hideous trolloc joins Dah's fight!
A Dhai'mon trolloc joins Dah's fight!
A boarish trolloc joins Dah's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

You hack *Dah*'s right leg hard.
*Dah* panics, and attempts to flee!
*Dah* leaves south.
A myrddraal hisses 'This is the will of the Great Lord.'


* HP:Battered MV:Tiring - a hideous trolloc: Healthy >
f
3
You panic and attempt to flee!

You flee head over heels.
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
[k dark]
They aren't here.

* HP:Battered MV:Tiring >
east
south
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving west.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

3
* HP:Battered MV:Tiring > Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving north.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
west
west
A hideous trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc joins a hideous trolloc's fight!
A wolfish trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
No way! You're fighting for your life!

* HP:Battered MV:Tiring - a hideous trolloc: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Tiring - a hideous trolloc: Scratched >
rv
f
[quaf vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Battered MV:Strong - a hideous trolloc: Scratched > You panic and attempt to flee!


Zoha tells you 'where'
You flee head over heels.
At the Fountain
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A revolting well bubbles with the blood of the sacrificed.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Strong >
north
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving north.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* HP:Battered MV:Strong >
west
west
Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving east.
A hideous trolloc is here, in a world of hurt.

* HP:Battered MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Strong >
north
north
The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A deformed stag stares about wearily.

* HP:Battered MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving east.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* HP:Battered MV:Strong >
north
The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

* HP:Battered MV:Strong >
west
west
west
Deep Within the Grove
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Strong >
west
Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Strong > Alas, you cannot go that way...

* HP:Battered MV:Strong > Alas, you cannot go that way...

* HP:Battered MV:Strong >
east
east
east
Deep Within the Grove
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Strong >
south
The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.

* HP:Battered MV:Tiring >
east
east
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
north
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* HP:Battered MV:Tiring >
north
Near the Thicket
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > On the Overgrown Path
[ obvious exits: N S ]

* HP:Battered MV:Tiring > Twist in the Overgrown Path
[ obvious exits: E S ]

east
* HP:Battered MV:Tiring >
east
An Overgrown Path
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.

east
* HP:Battered MV:Tiring > A Blighted Path
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
The smell of death fades as you move further...

south
* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
south
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.

south
* HP:Battered MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Tiring >
east
east
east
east
The Blight
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A small stick is lying on the ground here.
A trolloc is here ruling a group of trollocs.

east
* HP:Battered MV:Tiring >
east
The Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Battered MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A young trolloc is here, growling with a deep bloodlust.

north
* HP:Battered MV:Tiring >
north
The Blight
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

north
* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Battered MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.

* HP:Battered MV:Tiring >
north
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

3
* HP:Battered MV:Tiring >
3
[k dark]
They aren't here.

* HP:Battered MV:Tiring >
west
[k dark]
They aren't here.

* HP:Battered MV:Tiring > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.

3
* HP:Battered MV:Tiring >
3
3
[k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
cpo
[change posture offensive]
Posture changed to: Offensive

* HP:Battered MV:Tiring >
whois dah
Dah Dahling is a level 51 Ghar'ghael Master trolloc.


* HP:Battered MV:Tiring >
north
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a snake leaving west.
There are some tracks of a tree leaving west.
There are some tracks of a trolloc leaving south.
The giant blight beetle is here flying around.
A giant blight beetle is here, scurrying about.
A small stick is lying on the ground here.

north
* HP:Battered MV:Tiring >
north
north
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A spider-legged beast is here, most of it teeth.

* HP:Battered MV:Tiring > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
A small stick is lying on the ground here.
A group of gray flies are here, buzzing maliciously around you.
A red-eyed raven is here flying around.

* HP:Battered MV:Tiring > You swiftly dodge a group of gray flies's attempt to hit you.
A red-eyed raven starts following you.
You hack a group of gray flies's right foreleg into bloody fragments!
A group of gray flies tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - a group of gray flies: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
The Dark Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Tiring >
nar firetrucking aggros
north
You narrate 'firetrucking aggros'

north
* HP:Battered MV:Tiring > The Twist in the Dark Road
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring > Steep Slope
[ obvious exits: N E S ]
There are some tracks of a tree leaving east.
A titanic creature of the Shadow is here, wrapped in lightning.

* HP:Battered MV:Tiring >
south
west
west
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a human leaving north.

* HP:Battered MV:Tiring > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.

* HP:Battered MV:Tiring > Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Tiring >
west
Bend in the Cart Track
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring >
east
east
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving west.

* HP:Battered MV:Winded >
3
3
[k dark]
They aren't here.

3
* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
l s
The gate looks like a solid slab of oak, stained with the black fumes in
this place.

The oakdoor is closed.

* HP:Battered MV:Tiring >
south
3
The oakdoor seems to be closed.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
nar hes in akkad somehow
You narrate 'hes in akkad somehow'

stat
* HP:Battered MV:Tiring > You are a 88 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 58.1 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 169, Dodging bonus: 85, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Thiefbane Shadow
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT
- WARDER BOND to vianca

* HP:Battered MV:Tiring >
not
2
You start paying increased attention to your surroundings.

* HP:Battered MV:Tiring > [k h.dark]
They aren't here.

* HP:Battered MV:Tiring >
l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving west.

* HP:Battered MV:Tiring >
l s
The gate looks like a solid slab of oak, stained with the black fumes in
this place.

The oakdoor is closed.

* HP:Battered MV:Tiring >
nar how did a ghar open akkad
time
You narrate 'how did a ghar open akkad'

* HP:Battered MV:Tiring > It is 7 o'clock am, on the 23rd day of the month of Saban, year 1635.
The sun, pale and wan, casts a sickly glow, as the full moon sits high in the western sky.
According to legend and prophecy, this is the First Turn of the Wheel.
If you have mudlet lag check Adael's install guide for a bugfix!

(Server: Thu Jun 19 14:51:52 2025 EST, last rebooted 14 hours, 48 minutes ago)

* HP:Battered MV:Tiring >
pd s
[pick door]
Oh.. it wasn't locked at all.

* HP:Battered MV:Tiring >
cpd
r
[change posture defensive]
Posture changed to: Defensive

* HP:Battered MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Artorias - The Twist in the Dark Road
You sense shadowspawn nearby.

stat
* HP:Battered MV:Tiring >
3
3
You are a 88 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 58.1 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 164, Dodging bonus: 85, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Thiefbane Shadow
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT
- WARDER BOND to vianca

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
o
[open gate]
I see no gate here.

* HP:Battered MV:Tiring >
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.

* HP:Wounded MV:Tiring >
od s
south
[open door]
Ok.

* HP:Wounded MV:Tiring >
z
The Entrance to the Watchtower
[ obvious exits: N U D ]
*Dah* is resting here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.

* HP:Wounded MV:Tiring > [k errtu]
They aren't here.

3
* HP:Wounded MV:Tiring > *Dah* stops resting, and clambers on his feet.
[k dark]
You hack *Dah*'s body hard.
*Dah* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Dah: Critical >
r
f
An Elite Dha'vol guard tries to crush you, but you deflect the blow.
An Elite Dha'vol guard barely crushes your left hand.
An Elite Dha'vol guard crushes your right hand.
An Elite Dha'vol guard crushes your right arm.
An Elite Dha'vol guard crushes your right leg.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Dah: Critical > You panic and attempt to flee!


An Elite Dha'vol guard crushes your left leg.
A fade hisses 'This is the will of the Great Lord.'

An Elite Dha'vol guard crushes your body.
An Elite Dha'vol guard tries to crush you, but you deflect the blow.
An Elite Dha'vol guard crushes your body.
An Elite Dha'vol guard barely crushes your head.

3

*Dah* leaves up.
*Dah* has arrived from above.
You flee head over heels.
The Top of the Watchtower
[ obvious exits: D ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A man smiles invitingly at you, wrapped in dark wings.
A massive, horned trolloc heaves a huge boulder above his head.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
3
3
[k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
3
[k dark]
They aren't here.

* HP:Battered MV:Tiring >
down
3
Zoha tells you 'incoming'
The Entrance to the Watchtower
[ obvious exits: N U D ]
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.

* HP:Battered MV:Tiring > *Dah* has arrived from below.
[k dark]
You hack *Dah*'s body hard.
*Dah* panics, and attempts to flee!

* HP:Battered MV:Tiring - Dah: Critical >
f
You panic and attempt to flee!


*Dah* leaves up.


An Elite Dha'vol guard tries to crush you, but you deflect the blow.
An Elite Dha'vol guard barely crushes your head.
An Elite Dha'vol guard crushes your left arm.
An Elite Dha'vol guard crushes your body hard.

3
3

You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving west.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
3
3

*Dah* has arrived from the south.

3
* HP:Battered MV:Tiring > *Dah* leaves north.
[k dark]
They aren't here.

3
* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
north
3
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

north
* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
north
north
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.

north
* HP:Battered MV:Tiring > On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.

* HP:Battered MV:Tiring > Upon the Dark Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.

* HP:Battered MV:Tiring >
north
Upon the Dark Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.

north
* HP:Battered MV:Tiring > Upon the Dark Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A beastly, boar-headed trolloc growls maliciously.

* HP:Battered MV:Tiring >
north
Bend in the Dark Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

west
* HP:Battered MV:Tiring >
west
north
The Dark Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.

north
* HP:Battered MV:Winded > On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.

* HP:Battered MV:Winded > Beside the Dark Road
[ obvious exits: E S W ]
A raven is here flying around.

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded >
west
north
On the Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.

* HP:Battered MV:Winded > The Twisting Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A hound of the shadow smells blood in the air.

* HP:Battered MV:Winded >
east
down
down
The Twisting Dark Road
[ obvious exits: W D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a humanoid leaving down.

* HP:Battered MV:Winded >
north
Between Stone Walls
[ obvious exits: U D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a humanoid leaving down.

north
* HP:Battered MV:Winded > The Twisting Dark Road
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.

* HP:Battered MV:Winded > A Small Stone Valley
[ obvious exits: S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
*Dah* is standing here.

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded >
*Dah* leaves west.

3
* HP:Battered MV:Winded >
west
[k dark]
They aren't here.

* HP:Battered MV:Winded >
north
north
north
The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.

north
* HP:Battered MV:Winded > A Twist in the Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.

* HP:Battered MV:Winded > Dead Grass
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Weary >
north
Alas, you cannot go that way...

* HP:Battered MV:Weary >
west
Alas, you cannot go that way...

west
* HP:Battered MV:Weary > Alas, you cannot go that way...

* HP:Battered MV:Weary > Dead Grass
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Weary >
west
Dangerous Curve
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a myrddraal leaving east.
*Dah* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A myrddraal slowly gazes about, leaving you shaken.

north
* HP:Battered MV:Weary > A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

No way! You're fighting for your life!

* HP:Battered MV:Weary - a ramshorned trolloc: Healthy > No way! You're fighting for your life!

3
* HP:Battered MV:Weary - a ramshorned trolloc: Healthy >
f
[k dark]
Ok.

* HP:Battered MV:Weary - a ramshorned trolloc: Healthy >
3

A myrddraal slashes your body.
A myrddraal hisses 'This is the will of the Great Lord.'

A ramshorned trolloc cleaves your right leg.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
You hack a ramshorned trolloc's body extremely hard.
A ramshorned trolloc tries to cleave you, but you dodge the attack.

* HP:Beaten MV:Weary - a ramshorned trolloc: Scratched > You panic and attempt to flee!

You flee head over heels.
Along the Dark Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving west.
[k dark]
They aren't here.

* HP:Beaten MV:Weary >
A myrddraal has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.

* HP:Beaten MV:Weary >
east
3
Dangerous Curve
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a myrddraal leaving west.
*Dah* is standing here.

* HP:Beaten MV:Weary > A myrddraal has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
*Dah* leaves west.
[k dark]
They aren't here.

* HP:Beaten MV:Weary >
west
3
Along the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
*Dah* is standing here.

* HP:Beaten MV:Weary > [k dark]
You hack *Dah*'s head hard.
*Dah* panics, and attempts to flee!
*Dah* tries to flee, but is too exhausted!

* HP:Beaten MV:Weary - Dah: Critical >
A myrddraal has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.

* HP:Beaten MV:Weary - Dah: Critical >
You hack *Dah*'s body hard.
*Dah* panics, and attempts to flee!
*Dah* tries to flee, but is too exhausted!
A ramshorned trolloc joins Dah's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'


* HP:Beaten MV:Weary - Dah: Critical >
A myrddraal hisses 'This is the will of the Great Lord.'

A myrddraal slashes your body.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you parry successfully.
*Dah* scythes your body very hard.
You hack *Dah*'s body hard.
*Dah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Dah*'s death cry.

* HP:Beaten MV:Weary >
t
east
[take all corpse]
You get a pair of thick metal boots from the corpse of Dah.
You get a pair of ebony-steel plate greaves from the corpse of Dah.
You get a skin of human flesh from the corpse of Dah.
You get a shiny copper dagger from the corpse of Dah.
You get a bronze belt of odd design from the corpse of Dah.
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Dah.
You get a sungwood bracelet from the corpse of Dah.
You get a sungwood bracelet from the corpse of Dah.
You get a pair of heavy metal gauntlets from the corpse of Dah.
You get a pair of ebony-steel plate vambraces from the corpse of Dah.
You get a backpack from the corpse of Dah.
You get a black, silver-embroidered cape from the corpse of Dah.
You get a shining steel breastplate from the corpse of Dah.
You get a shimmering chain of gold from the corpse of Dah.
You get a shimmering chain of gold from the corpse of Dah.
You get a full metal helmet and visor from the corpse of Dah.
You get a jade signet ring from the corpse of Dah.
You get a jade signet ring from the corpse of Dah.

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