Some fun pk with Nito 1 & 2.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sato
Posts: 25
Joined: Fri May 17, 2024 5:49 pm

Some fun pk with Nito 1 & 2.

Post by Sato » Thu Mar 27, 2025 7:02 pm

This first one was fun FD fade area. In the end, I did not know Kil was there in zone tbh and I know he blocked you without knowing either what was happening as I did not narrate anything that was happening.








The Long Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full >
tt
[track trolloc]


-
=
+
*
*
Some obvious fresh tracks of a TROLLOC leaving west. <<

* R HP:Healthy MV:Full >
w
Road Through the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
South: A flock of ravens is circling in the air, searching for prey.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full >
s
Junction of the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.

* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Sato - Junction of the Long Road

* R HP:Healthy MV:Full >
aa
aa
[k raven]
You pierce a flock of ravens's right leg extremely hard.

* R HP:Healthy MV:Full - a flock of ravens: Hurt >
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Hurt >
aa

The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.

* R HP:Healthy MV:Full - a flock of ravens: Hurt >
aa
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Hurt >
aa
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Hurt >
aa
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Hurt >

A flock of ravens tries to hit you, but you deflect the blow.
A flock of ravens starts following you.
(tic_timer): Tic length updated to: 61.275 seconds.
You pierce a flock of ravens's body very hard.

* R HP:Healthy MV:Full - a flock of ravens: Wounded >
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Wounded >
aa
aa
A black messenger pigeon has arrived from the south.
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Wounded >
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Wounded >
aa
[k raven]
You do the best you can!

* R HP:Healthy MV:Full - a flock of ravens: Wounded >

A flock of ravens tries to hit you, but you deflect the blow.
You pierce a flock of ravens's left leg very hard.

* R HP:Healthy MV:Full - a flock of ravens: Battered >

A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
You pierce a flock of ravens's body very hard.

* R HP:Healthy MV:Full - a flock of ravens: Beaten >

*Nito* has arrived from the south.

* R HP:Healthy MV:Full - a flock of ravens: Beaten >

*Nito* leaves north. ^^

* R HP:Healthy MV:Full - a flock of ravens: Beaten >

You swiftly dodge a flock of ravens's attempt to hit you.
You pierce a flock of ravens's right arm extremely hard.

* R HP:Healthy MV:Full - a flock of ravens: Critical >

You pierce a flock of ravens's body into bloody fragments!
A flock of ravens is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a flock of ravens's death cry.
*Nito* has arrived from the north.

* R HP:Healthy MV:Full >
n
Road Through the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
South: *Nito* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens has arrived from the south.

* R HP:Healthy MV:Full >

A flock of ravens soar high into the air!

* R HP:Healthy MV:Full >
a
[k rat]
They aren't here.

* R HP:Healthy MV:Full >

*Nito* has arrived from the south.

aa
* R HP:Healthy MV:Full >
[k raven]
They aren't here.

* R HP:Healthy MV:Full >

*Nito* tries to pound you, but you deflect the blow.

* R HP:Healthy MV:Full - Nito: Scratched >

You pierce *Nito*'s body.

* R HP:Healthy MV:Full - Nito: Scratched >
l
Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
*Nito* is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full - Nito: Scratched >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

lj
* R HP:Healthy MV:Full - Nito: Scratched >
l
[look dark]

Nito has a few scratches.

*Nito* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> an ivory necklace
<worn about body> a fine black coat of silk
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of gleaming metal boots

You attempt to peek at the inventory:
a shattered arm

* R HP:Healthy MV:Full - Nito: Scratched >
Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
*Nito* is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full - Nito: Scratched >

You pierce *Nito*'s right hand.
*Nito* pounds your right leg.
*Nito* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Nito: Scratched >
rep now i am
l

*Nito* pounds your right arm hard.

* R HP:Scratched MV:Full - Nito: Scratched >
in

*Nito* looks at you.

* R HP:Scratched MV:Full - Nito: Scratched >
A flock of ravens stops following you.
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens starts following you.
You tickle *Nito*'s head with your pierce.
*Nito* pounds your right leg hard.
You reply to Ibaka 'now i am'

* R HP:Scratched MV:Full - Nito: Scratched >
Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A flock of ravens is circling in the air, searching for prey.
*Nito* is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full - Nito: Scratched >
You are carrying:
[2] a mid-sized slice of meat

* R HP:Scratched MV:Full - Nito: Scratched >

Ibaka tells you 'nod'

* R HP:Scratched MV:Full - Nito: Scratched >

You pierce *Nito*'s body.

* R HP:Scratched MV:Full - Nito: Scratched >

You barely pierce *Nito*'s left hand.

* R HP:Scratched MV:Full - Nito: Scratched >
*Nito* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Nito: Scratched >

*Nito* tries to pound you, but you deflect the blow.

* R HP:Scratched MV:Full - Nito: Scratched >

*Nito* pounds your left foot.

* R HP:Scratched MV:Full - Nito: Scratched >

You pierce *Nito*'s head.

* R HP:Scratched MV:Full - Nito: Scratched >
lj

You pierce *Nito*'s left leg.

* R HP:Scratched MV:Full - Nito: Scratched >
[look dark]

Nito has a few scratches.

*Nito* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> an ivory necklace
<worn about body> a fine black coat of silk
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of gleaming metal boots

You attempt to peek at the inventory:
a shattered arm

* R HP:Scratched MV:Full - Nito: Scratched >

*Nito* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Nito: Scratched >

*Nito* pounds your left arm very hard.

* R HP:Hurt MV:Full - Nito: Scratched >
nod

*Nito* pounds your right arm hard.
Ibaka tells you 'he scouted malk'

* R HP:Hurt MV:Full - Nito: Scratched >
cw
change mood wimpy
l
You nod in agreement.

* R HP:Hurt MV:Full - Nito: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Hurt MV:Full - Nito: Scratched >
Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A flock of ravens is circling in the air, searching for prey.
*Nito* is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Full - Nito: Scratched >

You pierce *Nito*'s right leg.
You pierce *Nito*'s body.

* R HP:Hurt MV:Full - Nito: Hurt >

Ibaka tells you 'im malk if needed'

* R HP:Hurt MV:Full - Nito: Hurt >

You dodge a bash from *Nito* who loses his balance and falls!

* R HP:Hurt MV:Full - Nito: Hurt >

You pierce *Nito*'s body.

* R HP:Hurt MV:Full - Nito: Hurt >

You pierce *Nito*'s right leg.

* R HP:Hurt MV:Full - Nito: Hurt >

You pierce *Nito*'s left leg.

* R HP:Hurt MV:Full - Nito: Hurt >

You pierce *Nito*'s right foot.

* R HP:Hurt MV:Full - Nito: Hurt >

*Nito* tries to pound you, but you deflect the blow.
You pierce *Nito*'s left hand.
*Nito* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Nito: Hurt >
sc

*Nito* pounds your head hard.

* R HP:Hurt MV:Fresh - Nito: Hurt >

(tic_timer): Tic in 7 seconds!
*Nito* pounds your body very hard.
You pierce *Nito*'s body.
HP:Hurt MP:Fresh
You have scored 118499999 experience points and 667 quest points.
You need 1 exp to level and 333 qp to rank.
You have amassed 381 Turn points to date.
You have played 39 days and 6 hours (real time).
This ranks you as Sato the Enforcer [Civil Watch 6] (Level 51).
You are fighting Nito.

* R HP:Hurt MV:Fresh - Nito: Hurt >

You pierce *Nito*'s body.

* R HP:Hurt MV:Fresh - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Nito: Wounded >

*Nito* pounds your body hard.

* R HP:Hurt MV:Fresh - Nito: Wounded >
twi

*Nito* pounds your left hand.

* R HP:Wounded MV:Fresh - Nito: Wounded >
You patiently twiddle your thumbs.

* R HP:Wounded MV:Fresh - Nito: Wounded >

You pierce *Nito*'s right arm.

* R HP:Wounded MV:Fresh - Nito: Wounded >

You dodge a bash from *Nito* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Nito: Wounded >
sni

You pierce *Nito*'s head.

* R HP:Wounded MV:Fresh - Nito: Wounded >
You snicker softly.

* R HP:Wounded MV:Fresh - Nito: Wounded >

You pierce *Nito*'s right arm hard.

* R HP:Wounded MV:Fresh - Nito: Wounded >
f

You pierce *Nito*'s right leg.

* R HP:Wounded MV:Fresh - Nito: Wounded >
You panic and attempt to flee!


You flee head over heels.
The Long Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
West: A flock of ravens is circling in the air, searching for prey.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Fresh >
w
j
j
Road Through the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
*Nito* is standing here.

* R HP:Wounded MV:Fresh >
[k dark]
You pierce *Nito*'s left leg.

* R HP:Wounded MV:Fresh - Nito: Wounded >
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Nito: Wounded >

*Nito* tries to pound you, but you parry successfully.
You pierce *Nito*'s body.

* R HP:Wounded MV:Fresh - Nito: Wounded >

The flock of ravens eye you briefly, then flap their wings.

* R HP:Wounded MV:Fresh - Nito: Wounded >

You pierce *Nito*'s body.

* R HP:Wounded MV:Fresh - Nito: Wounded >
f

You pierce *Nito*'s left leg.

* R HP:Hurt MV:Fresh - Nito: Wounded >
You panic and attempt to flee!


*Nito* sends you sprawling with a powerful bash!


*Nito* pounds your right leg hard.


*Nito* tries to pound you, but you parry successfully.


You flee head over heels.
Junction of the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
North: A flock of ravens is circling in the air, searching for prey.
The corpse of a flock of ravens is lying here.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Fresh >
e
Path through the Woods
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Fresh >
dm
dism
/
sneak
You stop riding him.

* HP:Wounded MV:Fresh >
w
Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Fresh >
r
p
backstab h.ibaka
Junction of the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
The corpse of a flock of ravens is lying here.
A squat border stone juts from the soil.

* S HP:Wounded MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full >
Backstab who?

* S HP:Wounded MV:Full >
n
r
p
backstab h.ibaka
Road Through the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road

* S HP:Wounded MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full >
Backstab who?

* S HP:Wounded MV:Full >
e
r
The Long Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road

p
backstab h.ibaka
* S HP:Wounded MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Full >
Backstab who?

* S HP:Wounded MV:Full >
n
The Long Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road

* S HP:Wounded MV:Full >
'
l
[notice ]
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Full >
j
The Long Road
The twists and turns the road takes through the hills make this road seem
even longer than it is. Thick and thorny bushes normally line the road, but
give way to the west as a hill slopes upwards sharply.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

whe
* S HP:Wounded MV:Full >
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
cw
change mood wimpy
Players in your Zone
--------------------
Sato - The Long Road

l
* S HP:Wounded MV:Full >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Wounded MV:Full >
j
The Long Road
The twists and turns the road takes through the hills make this road seem
even longer than it is. Thick and thorny bushes normally line the road, but
give way to the west as a hill slopes upwards sharply.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road

j
* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
tt
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[track trolloc]


-=
+
*
*
Some obvious fresh tracks of a TROLLOC leaving north. ^^
Some obvious recent tracks of a TROLLOC leaving south. vv

* S HP:Wounded MV:Strong >
j
'
[k dark]
They aren't here.

* S HP:Wounded MV:Strong >
n
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Strong >
e
Bend in the Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road

n
* S HP:Wounded MV:Strong >
n
Road Before a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road

* S HP:Wounded MV:Strong >
Tar Valon Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road

* S HP:Wounded MV:Strong >
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
East: *Nito* is standing here.

* S HP:Wounded MV:Strong >
e
r
p
backstab h.ibaka
Road Before an Inn
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is standing here.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
*Nito* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Nito: Wounded >
l

You barely pierce *Nito*'s body.
*Nito* tries to pound you, but you deflect the blow.
The rain stops.
(tic_timer): Tic length updated to: 61.832 seconds.

* S HP:Hurt MV:Full - Nito: Wounded >
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is here, fighting YOU!
A Shienaran scout blends into the surroundings here.

* S HP:Hurt MV:Full - Nito: Wounded >

You barely pierce *Nito*'s body.

* S HP:Hurt MV:Full - Nito: Wounded >

You pierce *Nito*'s right arm.

* S HP:Hurt MV:Full - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Full - Nito: Wounded >

*Nito* tries to pound you, but you parry successfully.

* S HP:Hurt MV:Full - Nito: Wounded >

*Nito* pounds your body very hard.

* S HP:Wounded MV:Full - Nito: Wounded >

You tickle *Nito*'s right hand with your pierce.

* S HP:Wounded MV:Full - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - Nito: Wounded >

*Nito* pounds your left hand hard.

* S HP:Wounded MV:Full - Nito: Wounded >

*Nito* pounds your right arm hard.

* S HP:Wounded MV:Full - Nito: Wounded >
cds
close stoutdoor s

You pierce *Nito*'s body.

f
* S HP:Wounded MV:Full - Nito: Wounded >
Ok.

* S HP:Wounded MV:Full - Nito: Wounded >
n
You panic and attempt to flee!

You flee head over heels.
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
East: *Nito* is standing here.
Alas, you cannot go that way...

* S HP:Wounded MV:Full >
j
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
s
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
Tar Valon Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road

j
* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
cw
change mood wimpy
l
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Wounded MV:Full >
j
Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[k dark]
They aren't here.

'
* S HP:Wounded MV:Full >
l
[notice ]
You start paying increased attention to your surroundings.

j
* S HP:Wounded MV:Full >
Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road

j
* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[k dark]
They aren't here.

j
* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
j
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
[k dark]
They aren't here.

* S HP:Wounded MV:Full >
n
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
East: *Nito* is standing here.

* S HP:Wounded MV:Strong >
s
Tar Valon Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road

* S HP:Wounded MV:Strong >
n
e
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
East: *Nito* is standing here.

r
* S HP:Wounded MV:Strong >
p
backstab h.ibaka
Road Before an Inn
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is standing here.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
Backstab who?

* S HP:Wounded MV:Strong >

*Nito* pounds your left leg hard.

* S HP:Wounded MV:Strong - Nito: Wounded >

You pierce *Nito*'s right arm.
*Nito* pounds your left leg.

* S HP:Wounded MV:Strong - Nito: Wounded >
t1
Current target set to: dark

You pierce *Nito*'s body.

* S HP:Wounded MV:Strong - Nito: Wounded >
l
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is here, fighting YOU!
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Strong - Nito: Wounded >

You pierce *Nito*'s body.

* S HP:Wounded MV:Strong - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Nito: Wounded >
cha w 100
l
n

*Nito* pounds your right leg hard.

* S HP:Wounded MV:Strong - Nito: Wounded >
n

*Nito* tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Strong - Nito: Wounded >
You will now flee if you go below 100 hit points.

* S HP:Wounded MV:Strong - Nito: Wounded >
n
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is here, fighting YOU!
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Strong - Nito: Wounded >
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Nito: Wounded >
No way! You're fighting for your life!

l
* S HP:Wounded MV:Strong - Nito: Wounded >
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Nito: Wounded >
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is here, fighting YOU!
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Strong - Nito: Wounded >

(tic_timer): Tic in 7 seconds!

You pierce *Nito*'s body hard.

* S HP:Wounded MV:Strong - Nito: Battered >

You barely pierce *Nito*'s body.

* S HP:Wounded MV:Strong - Nito: Battered >

You dodge a bash from *Nito* who loses his balance and falls!

* S HP:Wounded MV:Strong - Nito: Battered >

You barely pierce *Nito*'s body.

* S HP:Wounded MV:Strong - Nito: Battered >
l
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is here, fighting YOU!
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Strong - Nito: Battered >

You barely pierce *Nito*'s body.
The clouds disappear.
(tic_timer): Tic length updated to: 61.318 seconds.

* S HP:Wounded MV:Full - Nito: Battered >
l

You pierce *Nito*'s body.

* S HP:Wounded MV:Full - Nito: Battered >
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
*Nito* is here, fighting YOU!
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Full - Nito: Battered >

*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - Nito: Battered >

*Nito* pounds your left arm very hard.

* S HP:Wounded MV:Full - Nito: Battered >

*Nito* pounds your body very hard.

* S HP:Wounded MV:Full - Nito: Battered >

You pierce *Nito*'s body.

* S HP:Wounded MV:Full - Nito: Battered >

You pierce *Nito*'s left foot.

* S HP:Wounded MV:Full - Nito: Battered >
*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - Nito: Battered >

*Nito* pounds your body hard.

* S HP:Battered MV:Full - Nito: Battered >

*Nito* pounds your body hard.

* S HP:Battered MV:Full - Nito: Battered >
cds
close stoutdoor s
f
n
It's already closed!

* S HP:Battered MV:Full - Nito: Battered >
a
You panic and attempt to flee!

You flee head over heels.
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
East: *Nito* is standing here.
Alas, you cannot go that way...

* S HP:Battered MV:Full >
[k rat]
They aren't here.

* S HP:Battered MV:Full >
j
j
[k dark]
They aren't here.

* S HP:Battered MV:Full >
j
*Nito* has arrived from the east.
[k dark]
You pierce *Nito*'s left leg.

j
* S HP:Battered MV:Full - Nito: Battered >
[k dark]
You do the best you can!

j
* S HP:Battered MV:Full - Nito: Battered >
[k dark]
You do the best you can!

* S HP:Battered MV:Full - Nito: Battered >
[k dark]
You do the best you can!

* S HP:Battered MV:Full - Nito: Battered >

You barely pierce *Nito*'s body.

* S HP:Battered MV:Full - Nito: Battered >

You pierce *Nito*'s right leg.

* S HP:Battered MV:Full - Nito: Battered >

You dodge a bash from *Nito* who loses his balance and falls!

* S HP:Battered MV:Full - Nito: Battered >

You barely pierce *Nito*'s body.

* S HP:Battered MV:Full - Nito: Battered >

You barely pierce *Nito*'s body.

* S HP:Battered MV:Full - Nito: Battered >

You pierce *Nito*'s right arm.

* S HP:Battered MV:Full - Nito: Battered >

*Nito* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Nito: Battered >

*Nito* pounds your body very hard.

* S HP:Battered MV:Full - Nito: Battered >

*Nito* pounds your body hard.

* S HP:Battered MV:Full - Nito: Battered >

*Nito* tries to pound you, but you parry successfully.
You pierce *Nito*'s left leg.

* S HP:Battered MV:Full - Nito: Battered >

You pierce *Nito*'s head hard.
You barely pierce *Nito*'s body.

* S HP:Battered MV:Full - Nito: Beaten >

You dodge a bash from *Nito* who loses his balance and falls!

* S HP:Battered MV:Full - Nito: Beaten >

You barely pierce *Nito*'s body.

* S HP:Battered MV:Full - Nito: Beaten >

You pierce *Nito*'s body hard.

* S HP:Battered MV:Full - Nito: Beaten >

You pierce *Nito*'s body.

* S HP:Battered MV:Full - Nito: Beaten >

*Nito* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Nito: Beaten >

*Nito* pounds your head.

* S HP:Battered MV:Full - Nito: Beaten >

*Nito* pounds your body.

* S HP:Battered MV:Full - Nito: Beaten >
cha w 75
You will now flee if you go below 75 hit points.

* S HP:Battered MV:Full - Nito: Beaten >

You pierce *Nito*'s body.

* S HP:Battered MV:Full - Nito: Beaten >

(tic_timer): Tic in 7 seconds!

You tickle *Nito*'s head with your pierce.

* S HP:Battered MV:Full - Nito: Beaten >

*Nito* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Nito: Beaten >

*Nito* pounds your body hard.

* S HP:Battered MV:Full - Nito: Beaten >

*Nito* pounds your body.

* S HP:Battered MV:Fresh - Nito: Beaten >

*Nito* tries to pound you, but you deflect the blow.
You barely pierce *Nito*'s body.

* S HP:Battered MV:Fresh - Nito: Beaten >

You pierce *Nito*'s body.

* S HP:Battered MV:Fresh - Nito: Beaten >

*Nito* panics, and attempts to flee!

* S HP:Battered MV:Fresh - Nito: Beaten >
*Nito* leaves west. <<

* S HP:Battered MV:Fresh >
j
j
j
[k dark]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k dark]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
w
[k dark]
They aren't here.

* S HP:Battered MV:Fresh >
j
j
Near the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
*Nito* is here, fighting a black bear.
A black bear is here, fighting Nito.

* S HP:Battered MV:Full >
j
[k dark]
You pierce *Nito*'s body.

* S HP:Battered MV:Full - a black bear: Healthy - Nito: Critical >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Full - a black bear: Healthy - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Battered MV:Full - a black bear: Healthy - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Battered MV:Full - a black bear: Healthy - Nito: Critical >

*Nito* panics, and attempts to flee!

* S HP:Battered MV:Full - a black bear: Healthy - Nito: Critical >

You pierce *Nito*'s body.
A black bear tickles Nito's left leg with her hit.

* S HP:Battered MV:Full - a black bear: Healthy - Nito: Critical >

*Nito* leaves north. ^^

* S HP:Battered MV:Full >
n
j
j
Spring in the Hills
[ obvious exits: S ]
Zone: Northern Fal Dara Road
A bubbling spring is here, clear water offering a perfect reflection.
*Nito* is standing here.

j
* S HP:Battered MV:Full >
[k dark]
You pierce *Nito*'s left leg.
*Nito* panics, and attempts to flee!

* S HP:Battered MV:Full - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Battered MV:Full - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Battered MV:Full - Nito: Critical >
dt
sheath;draw throwing;throw;draw

*Nito* leaves south. vv

* S HP:Battered MV:Full >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Full >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Battered MV:Full >
Throw at who?

* S HP:Battered MV:Full >
You are already wielding a weapon!

* S HP:Battered MV:Full >
s
e
e
Near the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A large, black bear is here, searching for food.

* S HP:Battered MV:Full >
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
East: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Full >
j
Road Before an Inn
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
A Shienaran scout blends into the surroundings here.

j
* S HP:Battered MV:Strong >
j
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
shea
dra
You sheath a throwing spike into a sungwood bracelet.

* S HP:Battered MV:Strong >
n
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Strong >
n
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Strong >
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road

* S HP:Battered MV:Strong >
shea
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Strong >
cw
change mood wimpy
l
Mood changed to: Wimpy

* S HP:Battered MV:Strong >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road

* S HP:Battered MV:Strong >
cha w 150
l
You will now flee if you go below 150 hit points.

* S HP:Battered MV:Strong >
j
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road

j
* S HP:Battered MV:Strong >
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
eq
j
You are using:
<used as light> a brass storm lantern
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<worn about waist> a bronze belt of odd design
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Battered MV:Strong >
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
j
j
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
j
[k dark]
They aren't here.

* S HP:Battered MV:Strong >
dd
[draw throwing]
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Battered MV:Strong >
w
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

n
* S HP:Battered MV:Strong >
r
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
*Nito* is standing here.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

* S HP:Battered MV:Strong >
*Nito* tries to pound you, but you parry successfully.
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Nito: Critical >

A Dha'vol trolloc joins Nito's fight!
A darkhound joins Nito's fight!

* S HP:Battered MV:Strong - Nito: Critical >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Strong - Nito: Critical >
dt
sheath;draw throwing;throw;draw
You sheath a throwing spike into a sungwood bracelet.

* S HP:Battered MV:Strong - Nito: Critical >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Battered MV:Strong - Nito: Critical >
A darkhound tries to hit you, but you deflect the blow.
A Dha'vol trolloc cleaves your body.
You panic and attempt to flee!
You barely sting *Nito*'s right foot.
You flee head over heels.
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
A shattered arm lies in a bloody red and purple mess.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Throw at who?

* S HP:Battered MV:Strong >
You are already wielding a weapon!

* S HP:Battered MV:Strong >
e
s
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
*Nito* is standing here.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

* S HP:Battered MV:Strong >
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

* S HP:Battered MV:Strong >
e
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road

* S HP:Battered MV:Tiring >
dra
l
You are already wielding a weapon!

* S HP:Battered MV:Tiring >
j
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road

j
* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
shea
dra
You sheath a throwing spike into a sungwood bracelet.

* S HP:Battered MV:Tiring >
l
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

j
* S HP:Battered MV:Tiring >
j
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
w
n
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

* S HP:Battered MV:Tiring >
j
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
dt
sheath;draw throwing;throw;draw

(tic_timer): Tic in 7 seconds!
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Tiring >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Battered MV:Tiring >
Throw at who?

* S HP:Battered MV:Tiring >
You are already wielding a weapon!

* S HP:Battered MV:Tiring >
s
s
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

e
* S HP:Battered MV:Tiring >
Alas, you cannot go that way...

* S HP:Battered MV:Tiring >
j
j
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
shea
dra
You sheath a throwing spike into a sungwood bracelet.

* S HP:Battered MV:Tiring >
l
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Tiring >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring >
w
n
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

* S HP:Battered MV:Tiring >
w
A Dhai'mon trolloc tries to crush you, but you parry successfully.
A darkhound joins a Dhai'mon trolloc's fight!
A darkhound tries to hit you, but you parry successfully.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
(tic_timer): Tic length updated to: 61.002 seconds.
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
No way! You're fighting for your life!

j
* S HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
No way! You're fighting for your life!

* S HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
dt
sheath;draw throwing;throw;draw
[k dark]
They aren't here.

* S HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
You try to quietly draw a throwing spike from a sungwood bracelet.

f
* S HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
You throw a throwing spike at a Dhai'mon trolloc.

* S HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
e

A throwing spike arcs through the air.

* S HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
A Dhai'mon trolloc spasms in excruciating pain as he is struck by a throwing
spike.
A darkhound tries to hit you, but you parry successfully.
A Dhai'mon trolloc crushes your right arm.
You panic and attempt to flee!
You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
*Nito* is standing here.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Tiring >
*Nito* tries to pound you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
A shattered arm lies in a bloody red and purple mess.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
*Nito* is standing here.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

j
* S HP:Battered MV:Tiring >
A Dhai'mon trolloc has arrived from the south.
[k dark]
You pierce *Nito*'s left leg hard.

* S HP:Battered MV:Tiring - Nito: Critical >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west. <<

* S HP:Battered MV:Tiring - Nito: Critical >
*Nito* starts worshipping nothing at all.

* S HP:Battered MV:Tiring - Nito: Critical >
dt
sheath;draw throwing;throw;draw
*Nito* tries to pound you, but you parry successfully.
A Dhai'mon trolloc joins Nito's fight!
A Dha'vol trolloc joins a Dhai'mon trolloc's fight!
A darkhound joins a Dhai'mon trolloc's fight!
You pierce *Nito*'s left arm.
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Tiring - Nito: Critical > You try to quietly draw a throwing spike from a
sungwood bracelet.

* S HP:Battered MV:Tiring - Nito: Critical >
You throw a throwing spike at *Nito*.

* S HP:Battered MV:Tiring - Nito: Critical >

A throwing spike arcs through the air.

* S HP:Battered MV:Tiring - Nito: Critical > *Nito* panics, and attempts to flee!
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Tiring - Nito: Critical >

*Nito* grunts in pain as he is struck by a throwing spike.

* S HP:Battered MV:Tiring - Nito: Critical >

*Nito* leaves west. <<

* S HP:Battered MV:Tiring - a Dhai'mon trolloc: Hurt >


You try to pierce a Dhai'mon trolloc, but he parries successfully.
A darkhound hits your body.
You panic and attempt to flee!
A Dha'vol trolloc tries to cleave you, but you parry successfully.
A Dhai'mon trolloc tries to crush you, but you parry successfully.

f

You flee head over heels.
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
A shattered arm lies in a bloody red and purple mess.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
*Nito* is standing here.
A black messenger pigeon is here.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Battered MV:Tiring >
*Nito* tries to pound you, but you parry successfully.

* S HP:Battered MV:Tiring - Nito: Critical >
A darkhound joins Nito's fight!
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!
You pierce *Nito*'s right leg.
You panic and attempt to flee!

dt
sheath;draw throwing;throw;draw

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

* S HP:Battered MV:Tiring >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Tiring >
You try to quietly draw a throwing spike from a bronze belt of odd design.

* S HP:Battered MV:Tiring >
Throw at who?

s
* S HP:Battered MV:Tiring >
You are already wielding a weapon!

s
* S HP:Battered MV:Tiring >
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.

* S HP:Battered MV:Tiring >
Alas, you cannot go that way...

* S HP:Battered MV:Tiring >
e
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring >
shea
l
You sheath a throwing spike into a sungwood bracelet.

* S HP:Battered MV:Tiring >
j
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

j
* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
dra
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
l
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

j
* S HP:Battered MV:Tiring >
j
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

j
* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

w
* S HP:Battered MV:Tiring >

The master of scouts narrates 'Nito was spotted Road Before an Inn'

j
* S HP:Battered MV:Tiring >
j
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
n
j
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
*Nito* is standing here.
A darkhound is here, howling.

* S HP:Battered MV:Tiring >
dt
sheath;draw throwing;throw;draw
*Nito* leaves south. vv
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Tiring >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Battered MV:Tiring >
s
Throw at who?

* S HP:Battered MV:Tiring >
e
You are already wielding a weapon!

* S HP:Battered MV:Tiring >
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
*Nito* is standing here.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

j
* S HP:Battered MV:Tiring >
j
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

j
* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

shea
* S HP:Battered MV:Tiring >
You sheath a throwing spike into a sungwood bracelet.

* S HP:Battered MV:Tiring >
dra
l
j
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Tiring >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

w
* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
j
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
n

j

A Dhai'mon trolloc tries to crush you, but you parry successfully.
A Dha'vol trolloc joins a Dhai'mon trolloc's fight!
A darkhound joins a Dhai'mon trolloc's fight!
A darkhound hits your body.
You panic and attempt to flee!
A Dha'vol trolloc cleaves your body.
A Dhai'mon trolloc crushes your right arm.

j
You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.
Alas, you cannot go that way...

j
* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
s

*Nito* has arrived from the west.

e
* S HP:Beaten MV:Winded >

*Nito* tries to pound you, but you deflect the blow.

* S HP:Beaten MV:Winded - Nito: Critical >
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Nito: Critical >
j
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Beaten MV:Winded - Nito: Critical >
f

You pierce *Nito*'s left arm.

* S HP:Beaten MV:Winded - Nito: Critical >
PANIC! You couldn't escape!

* S HP:Beaten MV:Winded - Nito: Critical >

You pierce *Nito*'s body.
A darkhound joins Nito's fight!

* S HP:Beaten MV:Winded - Nito: Critical >
dt
sheath;draw throwing;throw;draw

*Nito* sends you sprawling with a powerful bash!
You panic and attempt to flee!

s

A darkhound hits your head.
*Nito* pounds your head.

You flee head over heels.
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Beaten MV:Winded > You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Beaten MV:Winded >
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A Dha'vol trolloc joins a Dhai'mon trolloc's fight!
A darkhound joins a Dhai'mon trolloc's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
You throw a throwing spike at a Dhai'mon trolloc.

* S HP:Beaten MV:Winded - a Dhai'mon trolloc: Hurt >
e
e

A throwing spike arcs through the air.

* S HP:Beaten MV:Winded - a Dhai'mon trolloc: Hurt >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

e
* S HP:Beaten MV:Winded - a Dhai'mon trolloc: Hurt >
A Dhai'mon trolloc grunts in pain as he is struck by a throwing spike.
You pierce a Dhai'mon trolloc's body very hard.
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - a Dhai'mon trolloc: Wounded >
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - a Dhai'mon trolloc: Wounded >

A darkhound hits your left leg.
You panic and attempt to flee!
A Dha'vol trolloc tries to cleave you, but you parry successfully.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

f
s
e
e
You flee head over heels.
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road

* S HP:Beaten MV:Winded >
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road

* S HP:Beaten MV:Winded >
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
An antelope blends into the scenery.

* S HP:Beaten MV:Winded >
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road

* S HP:Beaten MV:Winded >
Alas, you cannot go that way...

* S HP:Beaten MV:Winded >
Alas, you cannot go that way...

* S HP:Beaten MV:Winded >
j
[k dark]
They aren't here.

shea
* S HP:Beaten MV:Winded >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

dra
* S HP:Beaten MV:Winded >
l
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Beaten MV:Winded >
j
Westside of a Hill
Loose stones twist underfoot, threatening to send you plunging to the
bottom of the hill. Steep hills surround you with one of the steepest to
the northeast.
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road

j
* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
w

(tic_timer): Tic in 7 seconds!
Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road

* S HP:Beaten MV:Winded >
n
n
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

j
* S HP:Beaten MV:Winded >
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road

j
* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

cw
change mood wimpy
* S HP:Beaten MV:Winded >
l
Mood changed to: Wimpy

* S HP:Beaten MV:Winded >
Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road

j
* S HP:Beaten MV:Winded >
w
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
j
j
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Weary >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Weary >
[k dark]
They aren't here.

j
* S HP:Beaten MV:Weary >
[k dark]
They aren't here.

* S HP:Beaten MV:Weary >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Weary >
j
j
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.887 seconds.
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
1
get yellow pack
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
2
quaff vial
You get a thin vial of yellow fluid from a backpack.

* S HP:Beaten MV:Winded >
l
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Beaten MV:Tiring >
j
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

cw
change mood wimpy
* S HP:Beaten MV:Tiring >
Mood changed to: Wimpy

j
* S HP:Beaten MV:Tiring >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

e
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road

* S HP:Beaten MV:Tiring >
shea
dra
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Beaten MV:Tiring >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Beaten MV:Tiring >
e
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road

* S HP:Beaten MV:Tiring >
shea
dd
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Beaten MV:Tiring >
[draw throwing]
You try to quietly draw a throwing spike from a small leather sheath.

* S HP:Beaten MV:Tiring >
shea
You sheath a throwing spike into a sungwood bracelet.

* S HP:Beaten MV:Tiring >
dra
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

w
* S HP:Beaten MV:Tiring >
w
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road

j
* S HP:Beaten MV:Tiring >
j
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
cw
change mood wimpy
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
Mood changed to: Wimpy

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.

j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >

Kiltwich has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Tiring >
w
j
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
*Nito* is standing here.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Tiring >
j

*Nito* tries to pound you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Nito: Critical >
j
[k dark]
You do the best you can!

* S HP:Beaten MV:Tiring - Nito: Critical >
You pierce *Nito*'s body.
A Dhai'mon trolloc joins Nito's fight!
A Dha'vol trolloc joins Nito's fight!
*Nito* pounds your left leg hard.
PANIC! You couldn't escape!
[k dark]
You do the best you can!

* S HP:Beaten MV:Tiring - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Beaten MV:Tiring - Nito: Critical >
dt
sheath;draw throwing;throw;draw
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Beaten MV:Tiring - Nito: Critical >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Beaten MV:Tiring - Nito: Critical >
You throw a throwing spike at *Nito*.

* S HP:Beaten MV:Tiring - Nito: Critical >

A throwing spike arcs through the air.

* S HP:Beaten MV:Tiring - Nito: Critical >
Cancelled.
*Nito* grunts in pain as he is struck by a throwing spike.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
A Dhai'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!

You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Beaten MV:Tiring - Nito: Critical >
cw
change mood wimpy
Mood changed to: Wimpy

f
* S HP:Beaten MV:Tiring - Nito: Critical >
j
You panic and attempt to flee!

j

A Dha'vol trolloc tries to cleave you, but you parry successfully.
A Dhai'mon trolloc crushes your left arm.
You wish that your wounds would stop BLEEDING so much!

*Nito* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


j
j
You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A darkhound is here, howling.
A darkhound is here, howling.
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
s
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

j
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

e
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Beaten MV:Tiring >
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
South: A Shienaran scout blends into the surroundings here.
*Nito* is here, fighting Kiltwich.
Lord Kiltwich Del'Ekret, Master-At-Arms of the Wall is here, fighting Nito, riding a warhorse.

j
* S HP:Beaten MV:Tiring >
j
[k dark]
You pierce *Nito*'s body hard.
*Nito* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Nito*'s death cry.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
gc
get all corpse
You get a throwing spike from the corpse of Nito.
You get a throwing spike from the corpse of Nito.
You get a pair of gleaming metal boots from the corpse of Nito.
You get a pair of ebony-steel plate greaves from the corpse of Nito.
You get a belt pack from the corpse of Nito.
You get a skin of human flesh from the corpse of Nito.
You get a bronze belt of odd design from the corpse of Nito.
You get a silver-banded war mallet from the corpse of Nito.
You get a sungwood bracelet from the corpse of Nito.
You get a sungwood bracelet from the corpse of Nito.
You get a pair of heavy metal gauntlets from the corpse of Nito.
You get a pair of ebony-steel plate vambraces from the corpse of Nito.
You get a fine black coat of silk from the corpse of Nito.
You get a shining steel breastplate from the corpse of Nito.
You get an ivory necklace from the corpse of Nito.
You get a torc of gleaming steel from the corpse of Nito.
You get a full metal helmet and visor from the corpse of Nito.
You get a jade signet ring from the corpse of Nito.
You get a jade signet ring from the corpse of Nito.

* S HP:Beaten MV:Tiring >
Kiltwich boggles at the thought.

Sato
Posts: 25
Joined: Fri May 17, 2024 5:49 pm

Re: Some fun pk with Nito 1 & 2.

Post by Sato » Thu Mar 27, 2025 7:05 pm

This second session happened soon after as I was coming from keep and leaving back south. He caught up to me DF and I understood he wanted a rematch. Fun fight (to me at least).





HP:Battered MV:Fresh >
l

*Nito* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Nito: Hurt >

*Nito* pounds your body hard.

* R HP:Hurt MV:Full - Nito: Hurt >
cw
change mood wimpy

*Nito* pounds your left leg hard.

* R HP:Hurt MV:Full - Nito: Hurt >
f
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
*Nito* is here, fighting YOU!
A protective mother raccoon is here, watching over her kits.
A raven is here flying around.

* R HP:Hurt MV:Full - Nito: Hurt > Mood changed to: Wimpy

* R HP:Hurt MV:Full - Nito: Hurt >
*Nito* tries to pound you, but you deflect the blow.
You pierce *Nito*'s body.
You panic and attempt to flee!


You flee head over heels.
Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Hurt MV:Full >
s
w
*Nito* has arrived from the south.
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
A protective mother raccoon is here, watching over her kits.
A raven is here flying around.

* R HP:Hurt MV:Full >
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the east.
A raven has arrived from the east.

dm
dism
* R HP:Hurt MV:Full >
You stop riding him.

* HP:Hurt MV:Full >
/
sneak
Ok, you'll try to move silently for a while.

* S HP:Hurt MV:Full >
cw
change mood wimpy
Mood changed to: Wimpy

* S HP:Hurt MV:Full >
aa
w
[k raven]
You try.. but your arms are shorter than your dreams...

* S HP:Hurt MV:Full >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
A raven has arrived from the east.
A raven has arrived from the east.

* S HP:Hurt MV:Strong >
n
Dark Forest
[ obvious exits: S W ]
Zone: Dark Forest
A panther stalks through the wilderness.
A raven has arrived from the south.

* S HP:Hurt MV:Strong >
f
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.

* S HP:Hurt MV:Strong >
e
r
A raven starts following you.
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the west.

* S HP:Hurt MV:Strong >
p
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong >
Backstab who?

* S HP:Hurt MV:Strong >
w
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
A raven has arrived from the east.

* S HP:Hurt MV:Strong >
n

(tic_timer): Tic in 7 seconds!
Dark Forest
[ obvious exits: S W ]
Zone: Dark Forest
A raven is here flying around.
A raven is here flying around.
A panther stalks through the wilderness.
A raven has arrived from the south.

* S HP:Hurt MV:Strong >
f
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.

* S HP:Hurt MV:Strong >
e
e
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Tiring >
r
p
backstab h.dark
*Nito* has arrived from the east.
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Tiring >
*Nito* has arrived from the west.
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...


-
=
+
*
*
*Nito* pounds your body hard.
Ouch! It appears someone saw your sneak attack.

* S HP:Hurt MV:Tiring - Nito: Hurt >
l
You pierce *Nito*'s right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.788 seconds.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Strong - Nito: Hurt >

You barely pierce *Nito*'s body.

* S HP:Hurt MV:Strong - Nito: Hurt >
l
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Strong - Nito: Hurt >

*Nito* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Strong - Nito: Hurt >

*Nito* tries to pound you, but you parry successfully.

* S HP:Hurt MV:Strong - Nito: Hurt >

*Nito* pounds your body hard.

* S HP:Hurt MV:Strong - Nito: Hurt >

Ibaka tells you 'nod. he got it?'

* S HP:Hurt MV:Strong - Nito: Hurt >

You pierce *Nito*'s left foot.
*Nito* tries to pound you, but you parry successfully.

* S HP:Hurt MV:Strong - Nito: Hurt >

You pierce *Nito*'s body.

* S HP:Hurt MV:Strong - Nito: Hurt >

You pierce *Nito*'s left leg hard.

* S HP:Hurt MV:Strong - Nito: Hurt >
You dodge a bash from *Nito* who loses his balance and falls!

* S HP:Hurt MV:Strong - Nito: Hurt >

You pierce *Nito*'s body.

* S HP:Hurt MV:Strong - Nito: Wounded >

You barely pierce *Nito*'s left arm.

* S HP:Hurt MV:Strong - Nito: Wounded >
rep nod and is pking me now again snicker
l
You pierce *Nito*'s body.
You reply to Ibaka 'nod and is pking me now again snicker '

* S HP:Hurt MV:Strong - Nito: Wounded >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Strong - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Strong - Nito: Wounded >

*Nito* tries to pound you, but you deflect the blow.

* S HP:Hurt MV:Strong - Nito: Wounded >
rep i apologized to him
l

*Nito* pounds your head hard.

* S HP:Hurt MV:Strong - Nito: Wounded >
You reply to Ibaka 'i apologized to him'

* S HP:Hurt MV:Strong - Nito: Wounded > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Strong - Nito: Wounded >

Ibaka tells you 'haha nice!'

* S HP:Hurt MV:Strong - Nito: Wounded >

You barely pierce *Nito*'s body.

* S HP:Hurt MV:Strong - Nito: Wounded >
f
s
r
p
backstab h.dark
You panic and attempt to flee!


*Nito* sends you sprawling with a powerful bash!


*Nito* pounds your body.

You flee head over heels.
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Alas, you cannot go that way...

* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong >
Backstab who?

* S HP:Hurt MV:Strong >
e
r
p
backstab h.dark
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is standing here.
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong >
You silently approach your victim...


-
=
+
*
*+
*Nito* tries to pound you, but you deflect the blow.

=
-

-
=
f
+
s
*
You can't backstab a fighting person, too alert!

* S HP:Hurt MV:Strong - Nito: Wounded >
r
You panic and attempt to flee!

p
backstab h.dark
You flee head over heels.
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
Backstab who?

* S HP:Hurt MV:Tiring >
e
r
p
backstab h.dark
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is standing here.
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

w
* S HP:Hurt MV:Tiring >
You silently approach your victim...

Cancelled.
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Tiring >
e
r
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is standing here.
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

p
backstab h.dark
* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...


-
=
+
*
*
+
=
*Nito* tries to pound you, but you parry successfully.

-

-
=
f
+
s
*
You can't backstab a fighting person, too alert!

* S HP:Hurt MV:Tiring - Nito: Wounded >
r
You panic and attempt to flee!

p
backstab h.dark
You flee head over heels.
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
Backstab who?

* S HP:Hurt MV:Tiring >
e
r
p
backstab h.dark
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is standing here.
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...


-
=
+
*
*
+
*Nito* tries to pound you, but you parry successfully.

=
-
*Nito* tries to pound you, but you parry successfully.


f
-
s
=
r
p
backstab h.dark
Cancelled.
You panic and attempt to flee!


(tic_timer): Tic in 7 seconds!
You flee head over heels.
Towering Trees
[ obvious exits: N W ]
Zone: Dark Forest
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
Backstab who?

* S HP:Hurt MV:Tiring >
w
r
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is standing here.
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

p
backstab h.dark
* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...


*Nito* leaves east. >>

-
=
+
*
*+
=
-
-
=
+
*
Backstab who?

* S HP:Hurt MV:Tiring >
e

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.736 seconds.

Towering Trees
[ obvious exits: N W ]
Zone: Dark Forest

* S HP:Hurt MV:Tiring >
j
j
j
[k dark]
They aren't here.

* S HP:Hurt MV:Tiring >
[k dark]
They aren't here.

* S HP:Hurt MV:Tiring >
[k dark]
They aren't here.

* S HP:Hurt MV:Tiring >
n
j
Deep in the Forest
[ obvious exits: N S W ]
Zone: Dark Forest
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

j
* S HP:Hurt MV:Tiring >
[k dark]
They aren't here.

* S HP:Hurt MV:Tiring >
w
[k dark]
They aren't here.

* S HP:Hurt MV:Tiring >
s
Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
*Nito* is standing here.
A raven is here flying around.
A raven is here flying around.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

r
* S HP:Hurt MV:Tiring >

*Nito* leaves south. vv

p
backstab h.dark
* S HP:Hurt MV:Tiring >
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
*Nito* is standing here.
An elk with massive antlers eyes you with curiosity.
A protective mother raccoon is here, watching over her kits.

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
You silently approach your victim...


-
=
+
*
*
+
*Nito* leaves west. <<

=
-

-
=
+
*
Backstab who?

* S HP:Hurt MV:Tiring >
w
r
p
backstab h.dark
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
Backstab who?

* S HP:Hurt MV:Winded >
w
r
p
backstab h.dark
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
*Nito* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Nito.

* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Winded >
j
j

*Nito* pounds an oozing ball of mud's left leg into bloody fragments!
An oozing ball of mud tickles Nito's head with his hit.

* S HP:Hurt MV:Winded >
j
*Nito* panics, and attempts to flee!
[k dark]
You pierce *Nito*'s left arm.

* S HP:Hurt MV:Winded - an oozing ball of mud: Hurt - Nito: Wounded >
*Nito* leaves south. vv
[k dark]
They aren't here.

* S HP:Hurt MV:Winded >
[k dark]
They aren't here.

* S HP:Hurt MV:Winded >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A glob of muddy leaves sits here, oozing a foul liquid.

j
* S HP:Hurt MV:Winded >
j
[k dark]
They aren't here.

* S HP:Hurt MV:Winded >
[k dark]
They aren't here.

* S HP:Hurt MV:Winded >
s
r
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A wild boar runs through the forest.

* S HP:Hurt MV:Winded >
p
backstab h.dark
*Nito* has arrived from the west.
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >

*Nito* tries to pound you, but you parry successfully.

* S HP:Hurt MV:Winded - Nito: Wounded >
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Nito: Wounded >
l
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
A wild boar runs through the forest.

* S HP:Hurt MV:Winded - Nito: Wounded >

You pierce *Nito*'s right arm.

* S HP:Hurt MV:Winded - Nito: Wounded >
l

You barely pierce *Nito*'s body.

* S HP:Hurt MV:Winded - Nito: Wounded >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
A wild boar runs through the forest.

* S HP:Hurt MV:Winded - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Winded - Nito: Wounded >

*Nito* pounds your body very hard.

* S HP:Hurt MV:Winded - Nito: Wounded >

*Nito* pounds your left foot hard.

* S HP:Wounded MV:Winded - Nito: Wounded >

You pierce *Nito*'s body.

* S HP:Wounded MV:Winded - Nito: Wounded >
cw
change mood wimpy

You barely pierce *Nito*'s head.

* S HP:Wounded MV:Winded - Nito: Wounded >
l
Mood changed to: Wimpy

* S HP:Wounded MV:Winded - Nito: Wounded >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
A wild boar runs through the forest.

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* pounds your right arm extremely hard.

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* pounds your head hard.

* S HP:Wounded MV:Winded - Nito: Wounded >
cring
l
You cringe in terror.

* S HP:Wounded MV:Winded - Nito: Wounded >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
*Nito* is here, fighting YOU!
A wild boar runs through the forest.

* S HP:Wounded MV:Winded - Nito: Wounded >

You pierce *Nito*'s left foot.

* S HP:Wounded MV:Winded - Nito: Wounded >

You pierce *Nito*'s left arm.

* S HP:Wounded MV:Winded - Nito: Wounded >
*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* pounds your body hard.

* S HP:Wounded MV:Winded - Nito: Wounded >

An oozing ball of mud has arrived from the north.
An oozing ball of mud tickles Nito's body with his hit.

* S HP:Wounded MV:Winded - Nito: Wounded >
l

An oozing ball of mud barely tickles Nito's left arm with his hit.
*Nito* tries to pound you, but you parry successfully.

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* leaves north. ^^

* S HP:Wounded MV:Winded >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.

* S HP:Wounded MV:Winded >
hug ball
You hug him.

* S HP:Wounded MV:Winded >
n
j
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
*Nito* is standing here.

j
* S HP:Wounded MV:Winded >
j
[k dark]
You pierce *Nito*'s left arm.

* S HP:Wounded MV:Winded - Nito: Wounded >
*Nito* tries to pound you, but you deflect the blow.
You pierce *Nito*'s left leg.
[k dark]
You do the best you can!

* S HP:Wounded MV:Winded - Nito: Wounded >
[k dark]
You do the best you can!

* S HP:Wounded MV:Winded - Nito: Wounded >

A forest boar has arrived from the east.

* S HP:Wounded MV:Winded - Nito: Wounded >

You pierce *Nito*'s body.

* S HP:Wounded MV:Winded - Nito: Wounded >

(tic_timer): Tic in 7 seconds!

You dodge a bash from *Nito* who loses his balance and falls!

* S HP:Wounded MV:Winded - Nito: Wounded >

You pierce *Nito*'s head hard.

* S HP:Wounded MV:Winded - Nito: Wounded >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
*Nito* is here, fighting YOU!

* S HP:Wounded MV:Winded - Nito: Wounded >

You pierce *Nito*'s body.

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Nito: Wounded >

*Nito* pounds your body very hard.

* S HP:Wounded MV:Tiring - Nito: Wounded >
'
l

*Nito* pounds your body hard.

* S HP:Wounded MV:Tiring - Nito: Wounded >
[notice ]
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring - Nito: Wounded >
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
*Nito* is here, fighting YOU!

* S HP:Wounded MV:Tiring - Nito: Wounded >

*Nito* tries to pound you, but you deflect the blow.
You pierce *Nito*'s body.

* S HP:Wounded MV:Tiring - Nito: Wounded >

You pierce *Nito*'s body.

* S HP:Wounded MV:Tiring - Nito: Battered >

You pierce *Nito*'s body.

* S HP:Wounded MV:Tiring - Nito: Battered >

You pierce *Nito*'s body.

* S HP:Wounded MV:Tiring - Nito: Battered >

*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Nito: Battered >
eq

*Nito* pounds your body hard.

* S HP:Wounded MV:Tiring - Nito: Battered >

*Nito* pounds your body very hard.

* S HP:Wounded MV:Tiring - Nito: Battered >
You are using:
<used as light> a brass storm lantern
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a silver-winged basilard
<worn about waist> a bronze belt of odd design
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Wounded MV:Tiring - Nito: Battered >

You pierce *Nito*'s right arm.

* S HP:Wounded MV:Tiring - Nito: Battered >

*Nito* tries to pound you, but you deflect the blow.
You pierce *Nito*'s left arm.

* S HP:Wounded MV:Tiring - Nito: Battered >

You pierce *Nito*'s right leg.

* S HP:Wounded MV:Tiring - Nito: Battered >

You barely pierce *Nito*'s right arm.

* S HP:Wounded MV:Tiring - Nito: Battered >

*Nito* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Nito: Battered >

*Nito* pounds your body hard.

* S HP:Battered MV:Tiring - Nito: Battered >

*Nito* pounds your left arm hard.

* S HP:Battered MV:Tiring - Nito: Battered >

You pierce *Nito*'s head.

f
* S HP:Battered MV:Tiring - Nito: Battered >
w
r
You panic and attempt to flee!

p
backstab h.dark
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A panther stalks through the wilderness.
A raven is here flying around.
Towering Forest
[ obvious exits: N E S W ]
Zone: Dark Forest

* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
Backstab who?

* S HP:Battered MV:Winded >
e
e
r
p
backstab h.dark
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A panther stalks through the wilderness.
A raven is here flying around.

* S HP:Battered MV:Winded >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
A wild boar runs through the forest.
*Nito* is standing here.

* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
You silently approach your victim...


-
=
+
*
*Nito* tries to pound you, but you deflect the blow.


*Nito* tries to pound you, but you parry successfully.

*
+
=
-
f

-
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A panther stalks through the wilderness.
A raven is here flying around.

* S HP:Battered MV:Winded >
e
e
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
A wild boar runs through the forest.
*Nito* is standing here.

* S HP:Battered MV:Winded >
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded >
j
w
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
j
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
A wild boar runs through the forest.
*Nito* is standing here.

j
* S HP:Battered MV:Weary >
j
[k dark]
You pierce *Nito*'s left hand.

* S HP:Battered MV:Weary - Nito: Battered >
[k dark]
You do the best you can!

* S HP:Battered MV:Weary - Nito: Battered >
[k dark]
You do the best you can!

* S HP:Battered MV:Weary - Nito: Battered >

A forest boar leaves east. >>

* S HP:Battered MV:Weary - Nito: Battered >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
*Nito* is here, fighting YOU!

* S HP:Battered MV:Weary - Nito: Battered >

You pierce *Nito*'s right arm.

* S HP:Battered MV:Weary - Nito: Battered >

You pierce *Nito*'s body.

* S HP:Battered MV:Weary - Nito: Battered >

*Nito* sends you sprawling with a powerful bash!

* S HP:Battered MV:Weary - Nito: Battered >

*Nito* pounds your right arm.

* S HP:Battered MV:Weary - Nito: Battered >

*Nito* pounds your body very hard.

* S HP:Battered MV:Weary - Nito: Battered >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
*Nito* is here, fighting YOU!

* S HP:Battered MV:Weary - Nito: Battered >

*Nito* tries to pound you, but you deflect the blow.
You barely pierce *Nito*'s left arm.

* S HP:Battered MV:Weary - Nito: Battered >

(tic_timer): Tic in 7 seconds!

You pierce *Nito*'s body.

* S HP:Battered MV:Weary - Nito: Beaten >

*Nito* tries to pound you, but you deflect the blow.
You pierce *Nito*'s left arm.

* S HP:Battered MV:Weary - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Weary - Nito: Beaten >
j
j
[k dark]
You do the best you can!

* S HP:Battered MV:Weary - Nito: Beaten >
[k dark]
You do the best you can!

j
* S HP:Battered MV:Weary - Nito: Beaten >
j

You pierce *Nito*'s left arm.

* S HP:Battered MV:Weary - Nito: Beaten > [k dark]
You do the best you can!

* S HP:Battered MV:Weary - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Weary - Nito: Beaten >
j
You dodge a bash from *Nito* who loses his balance and falls!
[k dark]
You do the best you can!

j
* S HP:Battered MV:Weary - Nito: Beaten >

You barely pierce *Nito*'s left leg.

* S HP:Battered MV:Weary - Nito: Beaten > [k dark]
You do the best you can!

* S HP:Battered MV:Weary - Nito: Beaten >
j
j
j
You pierce *Nito*'s left leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.759 seconds.
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

j
* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

j
* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >

You pierce *Nito*'s left foot.

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

j
* S HP:Battered MV:Winded - Nito: Beaten >

You pierce *Nito*'s body.

j
* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
'
j
j
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
You dodge a bash from *Nito* who loses his balance and falls!
[k dark]
You do the best you can!

j
* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
You tickle *Nito*'s body with your pierce.
You pierce *Nito*'s body.
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >

Kiltwich narrates 'dougan is near cut'

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

j
* S HP:Battered MV:Winded - Nito: Beaten >
You pierce *Nito*'s body.
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
j

*Nito* sends you sprawling with a powerful bash!

* S HP:Battered MV:Winded - Nito: Beaten >
j

*Nito* tries to pound you, but you deflect the blow.

* S HP:Battered MV:Winded - Nito: Beaten >

Kiltwich narrates 'you have been warned'

* S HP:Battered MV:Winded - Nito: Beaten >

*Nito* pounds your right leg very hard.

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten > [k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >

You pierce *Nito*'s body.

* S HP:Battered MV:Winded - Nito: Critical >
chha w
You pierce *Nito*'s right arm.
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Winded - Nito: Critical >
cha w 1

*Nito* sends you sprawling with a powerful bash!

* S HP:Battered MV:Winded - Nito: Critical >

*Nito* pounds your right leg very hard.

* S HP:Battered MV:Winded - Nito: Critical >
l
dt
sheath;draw throwing;throw;draw

*Nito* pounds your left arm very hard.

* S HP:Beaten MV:Winded - Nito: Critical >

*Nito* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Nito: Critical >

*Nito* leaves east. >>

* S HP:Beaten MV:Winded >
You will now flee if you go below 1 hit points.

* S HP:Beaten MV:Winded > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.

* S HP:Beaten MV:Winded >
*Nito* has arrived from the east.
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Beaten MV:Winded >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Beaten MV:Winded >
*Nito* leaves south. vv
Throw at who?

* S HP:Beaten MV:Winded >
You are already wielding a weapon!

* S HP:Beaten MV:Winded >
j
s
j
[k dark]
They aren't here.

j
* S HP:Beaten MV:Winded >
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.

j
* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

j
* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
[k dark]
They aren't here.

* S HP:Beaten MV:Winded >
An oozing ball of mud tries to hit you, but you deflect the blow.
You sting an oozing ball of mud's body very hard.
An oozing ball of mud tries to hit you, but you deflect the blow.
[k dark]
They aren't here.

* S HP:Battered MV:Winded - an oozing ball of mud: Scratched >
shea
dra
You sheath a throwing spike into a sungwood bracelet.

* S HP:Battered MV:Winded - an oozing ball of mud: Scratched >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Winded - an oozing ball of mud: Scratched >
f
1
get yellow pack
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - an oozing ball of mud: Scratched >
2
quaff vial
You get a thin vial of yellow fluid from a backpack.

* S HP:Battered MV:Winded - an oozing ball of mud: Scratched >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Tiring - an oozing ball of mud: Scratched >

You pierce an oozing ball of mud's body into bloody fragments!
An oozing ball of mud tries to hit you, but you parry successfully.

* S HP:Battered MV:Tiring - an oozing ball of mud: Hurt >
cw
change mood wimpy
f
You pierce an oozing ball of mud's body extremely hard.
Mood changed to: Wimpy

* S HP:Battered MV:Tiring - an oozing ball of mud: Wounded >
You panic and attempt to flee!


You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A panther stalks through the wilderness.

* S HP:Battered MV:Tiring >
cha w 50
n
You will now flee if you go below 50 hit points.

* S HP:Battered MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.

* S HP:Battered MV:Tiring >
e
e
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest

* S HP:Battered MV:Tiring >
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild boar runs through the forest.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

ri
* S HP:Battered MV:Tiring >
You start riding him.

* R HP:Battered MV:Tiring >
w
w
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Tiring >
s
s
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring >
A Path Through the Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.

* R HP:Battered MV:Tiring >
w
s
A Path Through the Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Tiring >
Alas, you cannot go that way...

* R HP:Battered MV:Tiring >
w
s
A Dead Forest
[ obvious exits: E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

s
* R HP:Battered MV:Tiring >
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Tiring >
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.

w
* R HP:Battered MV:Tiring >
s
A Dead Forest
[ obvious exits: N E S ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A raven is here flying around.

* R HP:Battered MV:Tiring >
s
w

(tic_timer): Tic in 7 seconds!
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring >
s
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.

j
* R HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.

j
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
tt
[track trolloc]


-=+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
Some clear almost day-old tracks of a TROLLOC leaving east. >>
Some clear almost day-old tracks of a TROLLOC leaving west. <<

* R HP:Battered MV:Tiring >
n
e
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring >
cw
change mood wimpy
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.685 seconds.
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring >
Mood changed to: Wimpy

dm
dism
* R HP:Battered MV:Tiring >
You stop riding him.

* HP:Battered MV:Tiring >
/
sneak
Ok, you'll try to move silently for a while.

* S HP:Battered MV:Tiring >
cw
change mood wimpy
eq
Mood changed to: Wimpy

* S HP:Battered MV:Tiring >
You are using:
<used as light> a brass storm lantern
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a silver-winged basilard
<worn about waist> a bronze belt of odd design
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Battered MV:Tiring >
'
l
[notice ]
You start paying increased attention to your surroundings.

w
* S HP:Battered MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A wild stallion bucks madly.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring >
p
backstab h.dark
cw
change mood wimpy
Backstab who?

* S HP:Battered MV:Tiring >
l
Mood changed to: Wimpy

* S HP:Battered MV:Tiring >
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring >
s
r
p
backstab h.dark
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
cha w 50
l
You will now flee if you go below 50 hit points.

* S HP:Battered MV:Tiring >
r
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Battered MV:Tiring >
p
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
s
r
p
backstab h.dark
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
s
r
p
backstab h.dark
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
w
r
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here, exhorting a group of trolloc raiders.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

p
backstab h.dark
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
A myrddraal tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - a myrddraal: Scratched >
n
r
You try to pierce a myrddraal, but he deflects the blow.
A myrddraal tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

f
* S HP:Battered MV:Tiring - a myrddraal: Scratched >
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - a myrddraal: Scratched >
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands

* S HP:Battered MV:Tiring >
n
r
p
backstab h.dark
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hooved trolloc anxiously stamps its feet.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
w
r
p
backstab h.dark
Tower Entrance
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
u
u
r
Second Floor Of The Tower
[ obvious exits: U D ]
Zone: Northern Borderlands
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Tiring >
p
backstab h.dark
Top Floor Of The Tower
[ obvious exits: N D ]
Zone: Northern Borderlands

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
n
r
p
backstab h.dark
On A Balcony
[ obvious exits: S ]
Zone: Northern Borderlands
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
Backstab who?

* S HP:Battered MV:Tiring >
s
d
d
Top Floor Of The Tower
[ obvious exits: N D ]
Zone: Northern Borderlands

d
* S HP:Battered MV:Tiring >
Second Floor Of The Tower
[ obvious exits: U D ]
Zone: Northern Borderlands
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Winded >
Tower Entrance
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Winded >
Alas, you cannot go that way...

* S HP:Battered MV:Winded >
'
e
e
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Battered MV:Winded >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hooved trolloc anxiously stamps its feet.

* S HP:Battered MV:Winded >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands

r
* S HP:Battered MV:Winded >
p
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
Backstab who?

* S HP:Battered MV:Winded >
whe
tt
*Nito* has arrived from the north.
Players in your Zone
--------------------
Sato - Thinning Woods

* S HP:Battered MV:Winded >

*Nito* tries to pound you, but you deflect the blow.

* S HP:Battered MV:Winded - Nito: Beaten >
[track trolloc]
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Nito: Beaten >

You pierce *Nito*'s left leg.

* S HP:Battered MV:Winded - Nito: Beaten >
j
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

j
* S HP:Battered MV:Winded - Nito: Beaten >
j
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >

You barely pierce *Nito*'s body.
*Nito* tries to pound you, but you deflect the blow.

* S HP:Battered MV:Winded - Nito: Beaten >
j

*Nito* panics, and attempts to flee!

* S HP:Battered MV:Winded - Nito: Beaten >
j
*Nito* leaves west. <<
[k dark]
They aren't here.

j
* S HP:Battered MV:Winded >
[k dark]
They aren't here.

j
* S HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
w
j
j
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
*Nito* is standing here.
A hooved trolloc anxiously stamps its feet.

j
* S HP:Battered MV:Winded >
*Nito* tries to pound you, but you parry successfully.
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Beaten >
You pierce *Nito*'s body.
A hooved trolloc joins Nito's fight!
*Nito* pounds your right hand hard.
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Battered MV:Winded - Nito: Critical >
dt
sheath;draw throwing;throw;draw
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Winded - Nito: Critical > You try to quietly draw a throwing spike from a
sungwood bracelet.

* S HP:Battered MV:Winded - Nito: Critical >
You throw a throwing spike at *Nito*.

* S HP:Battered MV:Winded - Nito: Critical >

A throwing spike arcs through the air.
A hooved trolloc tries to cleave you, but you parry successfully.

* S HP:Battered MV:Tiring - Nito: Critical >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Tiring - Nito: Critical >

*Nito* grunts in pain as he is struck by a throwing spike.

* S HP:Battered MV:Tiring - Nito: Critical >
dt
sheath;draw throwing;throw;draw
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Battered MV:Tiring - Nito: Critical >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Battered MV:Tiring - Nito: Critical >
You throw a throwing spike at *Nito*.

* S HP:Battered MV:Tiring - Nito: Critical >
*Nito* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Nito: Critical >

A throwing spike arcs through the air.
A hooved trolloc tries to cleave you, but you deflect the blow.

* S HP:Battered MV:Tiring - Nito: Critical >
*Nito* leaves east. >>
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Battered MV:Tiring - a hooved trolloc: Scratched >
A throwing spike falls to the ground after being thrown.

j
* S HP:Battered MV:Tiring - a hooved trolloc: Scratched >
j
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring - a hooved trolloc: Scratched >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring - a hooved trolloc: Scratched >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring - a hooved trolloc: Scratched >
cw
change mood wimpy
f
s
Mood changed to: Wimpy

* S HP:Battered MV:Tiring - a hooved trolloc: Scratched >
j
You panic and attempt to flee!

j

A hooved trolloc tries to cleave you, but you parry successfully.

j
j
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
w
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

j
* S HP:Battered MV:Tiring >
j
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands


(tic_timer): Tic in 7 seconds!
* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
eq
j
You are using:
<used as light> a brass storm lantern
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a silver-winged basilard
<worn about waist> a bronze belt of odd design
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
dra
n
You are already wielding a weapon!

* S HP:Battered MV:Winded >
j
j
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A well balanced throwing spike is here, plume attached.
A hooved trolloc anxiously stamps its feet.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
w
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
j
j
Tower Entrance
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A hooved trolloc anxiously stamps its feet.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
u
u
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 60.669 seconds.
Your heartbeat calms down more as you feel less panicked.
Second Floor Of The Tower
[ obvious exits: U D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Tiring >
n
Top Floor Of The Tower
[ obvious exits: N D ]
Zone: Northern Borderlands

* S HP:Battered MV:Tiring >
j
j
On A Balcony
[ obvious exits: S ]
Zone: Northern Borderlands
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

j
* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

s
* S HP:Battered MV:Tiring >
d
Top Floor Of The Tower
[ obvious exits: N D ]
Zone: Northern Borderlands

d
* S HP:Battered MV:Tiring >
d
e
e
Second Floor Of The Tower
[ obvious exits: U D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Tiring > Tower Entrance
[ obvious exits: E U ]
Zone: Northern Borderlands
East: A hooved trolloc anxiously stamps its feet.

* S HP:Battered MV:Tiring >
Alas, you cannot go that way...

* S HP:Battered MV:Tiring >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A well balanced throwing spike is here, plume attached.
A hooved trolloc anxiously stamps its feet.

* S HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Battered MV:Tiring >
j
j
j
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
'
s
[notice ]
You start paying increased attention to your surroundings.

* S HP:Battered MV:Tiring >
j
j
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
[k dark]
They aren't here.

* S HP:Battered MV:Tiring >
s
j
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

j
* S HP:Battered MV:Winded >
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
'
[k dark]
They aren't here.

* S HP:Battered MV:Winded >
w
r
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Battered MV:Winded >
p
backstab h.dark
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here, exhorting a group of trolloc raiders.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
Backstab who?

* S HP:Battered MV:Winded >
n
n
A myrddraal slashes your head.
A myrddraal swirls about with a black sword, slicing across your body!
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a myrddraal: Scratched >
e
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a myrddraal: Scratched >
No way! You're fighting for your life!

f
* S HP:Battered MV:Winded - a myrddraal: Scratched >
e
You panic and attempt to flee!

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

n
* S HP:Battered MV:Winded >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Battered MV:Winded >
j
n
[k dark]
They aren't here.

e
* S HP:Battered MV:Winded >
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Winded >
ri
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A wild stallion bucks madly.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded >
You start riding him.

* R HP:Battered MV:Winded >
n
n
n
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A raven is here flying around.

* R HP:Battered MV:Winded >
A Dead Forest
[ obvious exits: N E S ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded >
A Dead Forest
[ obvious exits: N E S ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.

* R HP:Battered MV:Winded >
n
e
A Dead Forest
[ obvious exits: E S ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Winded >
e
e
A Dead Forest
[ obvious exits: E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded >
A Path Through the Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Winded >
A Path Through the Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded >
e
n
A Twist in the Path
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A raven is visible flying high in the sky.

n
* R HP:Battered MV:Winded >
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

tt
* R HP:Battered MV:Winded >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Winded >
[track trolloc]


-=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious recent bloody traces of a TROLLOC leaving south. vv
Some obvious fairly recent tracks of a TROLLOC leaving west. <<
Some clear almost day-old tracks of a TROLLOC leaving south. vv

* R HP:Battered MV:Winded >
j
e
[k dark]
They aren't here.

e
* R HP:Battered MV:Winded >
e
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Winded >
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded >
n
Towering Trees
[ obvious exits: N W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary >
n
Deep in the Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

n
* R HP:Battered MV:Weary >
Silent Forest
[ obvious exits: S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A protective mother raccoon is here, watching over her kits.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Weary >
w
Alas, you cannot go that way...

* R HP:Battered MV:Weary >
n
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A twitching vine of creepers dangles from above.

w
* R HP:Battered MV:Weary >
Twisted Forest
[ obvious exits: S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered MV:Weary >
n
n
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary >
n
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Battered MV:Weary >
n
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Weary >
Decaying Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

n
* R HP:Battered MV:Weary >
The flock of ravens eye you briefly, then flap their wings.

* R HP:Battered MV:Weary >
w
Spoiled Trees
[ obvious exits: E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary >
n
Alas, you cannot go that way...

* R HP:Battered MV:Weary > Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary >
n
n
Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.

* R HP:Battered MV:Weary >
n
Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.

n
* R HP:Battered MV:Weary >
n
Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Weary >
The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary >
By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.

* R HP:Battered MV:Weary >
You cough and shiver.
Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A black snake is here, lying on a rock.

n
* R HP:Battered MV:Weary >
n
A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A raven is visible flying high in the sky.

* R HP:Battered MV:Weary >
j
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A wild stallion bucks madly, being ridden by you.
*Nito* is standing here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

j
* R HP:Battered MV:Weary >

*Nito* tries to pound you, but you deflect the blow.

* R HP:Battered MV:Weary - Nito: Beaten >
[k dark]
You do the best you can!

j
* R HP:Battered MV:Weary - Nito: Beaten >
[k dark]
You do the best you can!

* R HP:Battered MV:Weary - Nito: Beaten >
[k dark]
You do the best you can!

* R HP:Battered MV:Weary - Nito: Beaten >
dt
sheath;draw throwing;throw;draw

*Nito* panics, and attempts to flee!

* R HP:Battered MV:Weary - Nito: Beaten >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* R HP:Battered MV:Weary - Nito: Beaten >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.
You barely pierce *Nito*'s head.
A strong trolloc says 'Kth e?HZYBo aD\ afCS nql rdskFD ZbS_ bXPGvP '
A strong trolloc tickles your head with his pound.
You barely pierce *Nito*'s right hand.
You are already wielding a weapon!

* R HP:Battered MV:Weary - Nito: Critical >
*Nito* leaves north. ^^
You can't throw that!

* R HP:Battered MV:Weary - a strong trolloc: Healthy >
You are already wielding a weapon!

* R HP:Battered MV:Weary - a strong trolloc: Healthy >
cw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Battered MV:Weary - a strong trolloc: Healthy >
You panic and attempt to flee!


You try to pierce a strong trolloc, but he parries successfully.
A strong trolloc tries to pound you, but you deflect the blow.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.

* R HP:Battered MV:Weary >
shea
l
in
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* R HP:Battered MV:Weary >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.

* R HP:Battered MV:Weary >
You are carrying:
[3] a potato

* R HP:Battered MV:Weary >
dra
l
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* R HP:Battered MV:Weary >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.

1
get yellow pack
* R HP:Battered MV:Weary >
2
quaff vial
You get a thin vial of yellow fluid from a backpack.

* R HP:Battered MV:Weary >
l
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Battered MV:Winded >
j
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.

* R HP:Battered MV:Winded >
j
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
e
n
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A baby lizard scampers about.

* R HP:Battered MV:Winded >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

dri
* R HP:Battered MV:Winded >
[drink water]
You're not thirsty.

* R HP:Battered MV:Winded >
n
w
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

j
* R HP:Battered MV:Winded >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A spotted horse wanders skittishly around here.
A falcon with long, brown feathers circles in a slow hunting pattern.

j
* R HP:Battered MV:Winded >
w
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded >
cw
change mood wimpy
s
Mood changed to: Wimpy

s
* R HP:Battered MV:Winded >
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered MV:Winded >
j
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

j
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

w
* R HP:Battered MV:Winded >
n
A Stand of Trees
[ obvious exits: N E ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.
A squirrel is here, chittering.
A Shienaran scout watches the horizon.

* R HP:Battered MV:Winded >
w
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded >
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded >

A sickly, blighted deer has arrived from the north.

* R HP:Battered MV:Winded >
w
The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered MV:Winded >
n

(tic_timer): Tic in 7 seconds!
n
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.

* R HP:Battered MV:Winded >
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded >
n
j
The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A large slab of meat has been placed here. [3]
A wild stallion bucks madly, being ridden by you.
*Nito* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Battered MV:Winded >
dt
sheath;draw throwing;throw;draw
*Nito* tries to pound you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Nito: Critical >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* R HP:Battered MV:Winded - Nito: Critical >
You try to quietly draw a throwing spike from a bronze belt of odd design.

* R HP:Battered MV:Winded - Nito: Critical >
You throw a throwing spike at *Nito*.

* R HP:Battered MV:Winded - Nito: Critical >

A throwing spike arcs through the air.

* R HP:Battered MV:Winded - Nito: Critical >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* R HP:Battered MV:Winded - Nito: Critical >

*Nito* grunts in pain as he is struck by a throwing spike.

* R HP:Battered MV:Winded - Nito: Critical >
dt
sheath;draw throwing;throw;draw
A Dha'vol trolloc joins Nito's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal slashes your body.
A ramshorned trolloc barely cleaves your right arm.
A Dha'vol trolloc tries to crush you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.930 seconds.
You cough and shiver.
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* R HP:Battered MV:Tiring - Nito: Beaten >
You try to quietly draw a throwing spike from a small leather sheath.

* R HP:Battered MV:Tiring - Nito: Beaten >
You throw a throwing spike at *Nito*.

* R HP:Battered MV:Tiring - Nito: Beaten >

A throwing spike arcs through the air.

* R HP:Battered MV:Tiring - Nito: Beaten >

*Nito* spasms in excruciating pain as he is struck by a throwing spike.

* R HP:Battered MV:Tiring - Nito: Critical > *Nito* panics, and attempts to flee!
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* R HP:Battered MV:Tiring - Nito: Critical >

*Nito* leaves north. ^^

* R HP:Battered MV:Tiring - a Dha'vol trolloc: Scratched >

You pierce a Dha'vol trolloc's body hard.
A hooded myrddraal slashes your body.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A Dha'vol trolloc crushes your body hard.

* R HP:Beaten MV:Tiring - a Dha'vol trolloc: Scratched >
cw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - a Dha'vol trolloc: Scratched >
e
You panic and attempt to flee!

j
j
You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
Alas, you cannot go that way...

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
n
j
The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A large slab of meat has been placed here. [3]
A wild stallion bucks madly, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

j
* R HP:Beaten MV:Tiring >
j
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
in
You are carrying:
[3] a potato

* R HP:Beaten MV:Tiring >
tt
[track trolloc]


-
=
+*
*
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^

* R HP:Beaten MV:Tiring >
n
n
n
Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Beaten MV:Tiring >
Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Tiring >
n
Alas, you cannot go that way...

n
* R HP:Beaten MV:Tiring >
Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

n
* R HP:Beaten MV:Tiring >
n
The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Beaten MV:Tiring >
Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

e
* R HP:Beaten MV:Tiring >
Alas, you cannot go that way...

e
* R HP:Beaten MV:Tiring >
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
e
e
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

n
* R HP:Beaten MV:Tiring >
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blighted Woods
[ obvious exits: N S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
n
e
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Tiring >
j
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus hits your right arm.
No way! You're fighting for your life!

j
* R HP:Beaten MV:Tiring - a web-like fungus: Healthy >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring - a web-like fungus: Healthy >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring - a web-like fungus: Healthy >

A web-like fungus barely hits your right arm.
You pierce a web-like fungus's trunk extremely hard.
A web-like fungus tries to hit you, but you deflect the blow.

cw
change mood wimpy
* R HP:Beaten MV:Tiring - a web-like fungus: Scratched >
f
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - a web-like fungus: Scratched >
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - a web-like fungus: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Near the Thicket
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
'
l
[notice ]
You start paying increased attention to your surroundings.

cw
change mood wimpy
* R HP:Beaten MV:Tiring >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
l
Mood changed to: Wimpy

j
* R HP:Beaten MV:Tiring >
j
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
whe
in
Players in your Zone
--------------------
Sato - Near the Thicket

* R HP:Beaten MV:Tiring >
You are carrying:
[3] a potato

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

You cough and shiver.

* R HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
gsp
get syrup container
l
You get a cup of thick syrup from a backpack.

j
* R HP:Beaten MV:Tiring >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
qc
quaff cup
l
j
You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.

j
* R HP:Beaten MV:Tiring > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

cw
change mood wimpy
* R HP:Beaten MV:Tiring >
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

j
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
cw
change mood wimpy
Mood changed to: Wimpy

l
* R HP:Beaten MV:Tiring >
j
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

sc
* R HP:Beaten MV:Tiring >
l
You have 99(400) hit and 114(153) movement points.
You have scored 118499999 experience points and 667 quest points.
You need 1 exp to level and 333 qp to rank.
You have amassed 421 Turn points to date.
You have played 39 days and 6 hours (real time).
This ranks you as Sato the Enforcer [Civil Watch 6] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
ods
open brokengate s
l
j
Ok.

* R HP:Beaten MV:Tiring >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
tt
[track trolloc]


-=
+
*
*
You could find no tracks at all.

* R HP:Beaten MV:Strong >

(tic_timer): Tic in 7 seconds!
l
j
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

cw
change mood wimpy
* R HP:Beaten MV:Strong >
l
Mood changed to: Wimpy

* R HP:Beaten MV:Strong >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
sc
l
You have 99(400) hit and 119(153) movement points.
You have scored 118499999 experience points and 667 quest points.
You need 1 exp to level and 333 qp to rank.
You have amassed 421 Turn points to date.
You have played 39 days and 6 hours (real time).
This ranks you as Sato the Enforcer [Civil Watch 6] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
w
'
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A rat scurries around trying to get out of sight.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Strong >
s
s
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
The Blighted Woods
[ obvious exits: N S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.

* R HP:Beaten MV:Strong >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
s
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 60.743 seconds.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
w
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
stat
cw
change mood wimpy
You are a 660 year old male human rogue.
Your height is 5 feet, 3 inches, and you weigh 139.0 lbs. BMI: 24.645.
You are carrying 0.9 lbs and wearing 53.9 lbs, very light. MUD BMI: 0.486.
Your base abilities are: Str:18 Int:15 Wil:17 Dex:19 Con:19. Total: 88.
Offensive bonus: 155, Dodging bonus: 69, Parrying bonus: 150. Total Defence: 219.
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT

* R HP:Beaten MV:Full >
Mood changed to: Wimpy

'
* R HP:Beaten MV:Full >
l
[notice ]
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Full >
j
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
A rat scurries around trying to get out of sight.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
k rat
l
A rat stops following you.
You pierce a rat's body extremely hard.
A rat panics, and attempts to flee!

* R HP:Beaten MV:Full - a rat: Critical >
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
A rat is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

whe
* R HP:Beaten MV:Full - a rat: Critical >
l

You pierce a rat's right leg very hard.
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Sato - The Blackened Glade

* R HP:Beaten MV:Full >
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
bu
butcher corpse
eat meat
You lean over and carve a mid-sized slice of meat from the corpse of a rat.
You get a mid-sized slice of meat from the corpse of a rat.

l
* R HP:Beaten MV:Full >
You eat the meat.

j
* R HP:Beaten MV:Full >
j
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
g dried pack
l
You get a package of dried rations from a backpack.

* R HP:Beaten MV:Full >
j
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
eat potato
l
l
You eat the potato.
You are full.

* R HP:Beaten MV:Full >
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
j
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.

j
* R HP:Beaten MV:Full >
cw
change mood wimpy
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
g flask pack
You get a leather water flask from a backpack.

e
* R HP:Beaten MV:Full >
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

j
* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
cw
change mood wimpy
l
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
j
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
*Nito* has arrived from the north.
[k dark]
You pierce *Nito*'s right arm.

j
* R HP:Beaten MV:Full - Nito: Critical >
[k dark]
You do the best you can!

j
* R HP:Beaten MV:Full - Nito: Critical >
*Nito* pounds your right arm hard.
You pierce *Nito*'s right arm hard.
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Nito: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Nito: Critical >
j
j
j
You pierce *Nito*'s left hand.
*Nito* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Nito: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Nito: Critical >
j
*Nito* leaves west. <<
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

w
* R HP:Beaten MV:Full >
j
j
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Full >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
s
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
j
j
The Blackened Glade
[ obvious exits: N E W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
'
w
w
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
j
The Blackened Glade
[ obvious exits: N E S W ]
Zone: Blighted Grove
South: The weeping spirit of an ogier Elder is here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
j
A shrill piercing scream reverberates through the area.
Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

j
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
n
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
e
e
e
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
n
n
n
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >
The Blighted Woods
[ obvious exits: N S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.

* R HP:Beaten MV:Strong >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Strong >
j
e
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
Near the Thicket
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

j
* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

'
* R HP:Beaten MV:Strong >
[notice ]
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
j
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

whe
* R HP:Beaten MV:Strong >
l
Players in your Zone
--------------------
Sato - Near the Thicket

* R HP:Beaten MV:Strong >
j
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

j
* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

j
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

j
* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
l
You have 115(400) hit and 133(153) movement points.
You have scored 118499999 experience points and 667 quest points.
You need 1 exp to level and 333 qp to rank.
You have amassed 421 Turn points to date.
You have played 39 days and 6 hours (real time).
This ranks you as Sato the Enforcer [Civil Watch 6] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong >

(tic_timer): Tic in 7 seconds!
j
j
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
cha w 75
l
You will now flee if you go below 75 hit points.

* R HP:Beaten MV:Strong >
j
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A wild stallion bucks madly, being ridden by you.

j
* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

w
* R HP:Beaten MV:Strong >
j
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

s
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
j
j
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 60.836 seconds.
A web-like fungus tries to hit you, but you deflect the blow.
You pierce a web-like fungus's crown very hard.
A web-like fungus tries to hit you, but you deflect the blow.
You pierce a web-like fungus's crown into bloody fragments!
No way! You're fighting for your life!

* R HP:Battered MV:Full - a web-like fungus: Scratched >
[k dark]
They aren't here.

* R HP:Battered MV:Full - a web-like fungus: Scratched >
[k dark]
They aren't here.

* R HP:Battered MV:Full - a web-like fungus: Scratched >
f
Ibaka tells you 'how goes it'
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
[ obvious exits: N S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.
A deformed stag stares about wearily.

* R HP:Battered MV:Full >
j
s
j
j
[k dark]
They aren't here.

* R HP:Battered MV:Full >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full >
*Nito* has arrived from the south.
[k dark]
You pierce *Nito*'s body.

* R HP:Battered MV:Full - Nito: Critical >
j
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Nito: Critical >

You pierce *Nito*'s left arm.

* R HP:Battered MV:Full - Nito: Critical >
j
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Nito: Critical >
j
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Nito: Critical >
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Nito: Critical >
dt
sheath;draw throwing;throw;draw
j
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* R HP:Battered MV:Full - Nito: Critical >
*Nito* panics, and attempts to flee!
You try to quietly draw a throwing spike from a small leather sheath.

* R HP:Battered MV:Full - Nito: Critical >
You throw a throwing spike at *Nito*.

* R HP:Battered MV:Full - Nito: Critical >

*Nito* leaves east. >>

* R HP:Battered MV:Full >

A throwing spike arcs through the air.

* R HP:Battered MV:Full >
j
j

A throwing spike falls to the ground after being thrown.

j
* R HP:Battered MV:Full >
j
j
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

gk
* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

rd
* R HP:Battered MV:Full >
[get all.throwing]
You get a throwing spike.

l
* R HP:Battered MV:Full >
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Full >
j
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full >
j
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
j
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full >
j
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

j
* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
j
[k dark]
They aren't here.

j
* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
j
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

cw
change mood wimpy
* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
Mood changed to: Wimpy

* R HP:Battered MV:Full >
dm
dism
/
sneak
You stop riding him.

* HP:Battered MV:Full >
e
Ok, you'll try to move silently for a while.

r
* S HP:Battered MV:Full >
Woods Near the Village
[ obvious exits: E W ]
Zone: Blighted Grove
East: *Nito* is standing here.
A hideous trolloc is here, in a world of hurt.

p
backstab h.dark
* S HP:Battered MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Full >
Backstab who?

* S HP:Battered MV:Full >
e

A hideous trolloc has arrived from the east.

* S HP:Battered MV:Full >
j
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
West: A hideous trolloc is here, in a world of hurt.
*Nito* is standing here.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Full >
dt
sheath;draw throwing;throw;draw
*Nito* tries to pound you, but you parry successfully.
[k dark]
You do the best you can!

* S HP:Battered MV:Full - Nito: Critical >

You pierce *Nito*'s left leg.
A hideous trolloc joins Nito's fight!
*Nito* pounds your body.
You pierce *Nito*'s left leg.

* S HP:Beaten MV:Full - Nito: Critical >
You sheath a silver-winged basilard into a black, silver-embroidered cape.

* S HP:Beaten MV:Full - Nito: Critical >
You try to quietly draw a throwing spike from a sungwood bracelet.

* S HP:Beaten MV:Full - Nito: Critical >
You throw a throwing spike at *Nito*.

* S HP:Beaten MV:Full - Nito: Critical >

A throwing spike arcs through the air.

* S HP:Beaten MV:Full - Nito: Critical >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.

* S HP:Beaten MV:Full - Nito: Critical >

*Nito* grunts in pain as he is struck by a throwing spike.

* S HP:Beaten MV:Full - Nito: Critical >
j

A hideous trolloc tries to cleave you, but you deflect the blow.

* S HP:Beaten MV:Full - Nito: Critical >
j
You pierce *Nito*'s left arm.
*Nito* panics, and attempts to flee!
[k dark]
You do the best you can!

* S HP:Beaten MV:Full - Nito: Critical >
[k dark]
You do the best you can!

* S HP:Beaten MV:Full - Nito: Critical >

*Nito* leaves east. >>

* S HP:Beaten MV:Full - a hideous trolloc: Healthy >
e
f
You pierce a hideous trolloc's body.
A hideous trolloc tries to cleave you, but you parry successfully.
No way! You're fighting for your life!

j
* S HP:Beaten MV:Full - a hideous trolloc: Scratched >
j
*Nito* has arrived from the east.
You panic and attempt to flee!

j

*Nito* pounds your head hard.

j
You flee head over heels.
Dreary Cottage
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
West: *Nito* is standing here.
A trolloc is here ruling a group of trollocs.
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
j
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
w
[k dark]
They aren't here.

* S HP:Beaten MV:Strong >
[k dark]
They aren't here.

j
* S HP:Beaten MV:Strong >
j
Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
South: A hideous trolloc is here, in a world of hurt.
West: A hideous trolloc is here, in a world of hurt.
*Nito* is standing here.
A hideous trolloc is here, in a world of hurt.

j
* S HP:Beaten MV:Strong >
[k dark]
You barely pierce *Nito*'s body.

* S HP:Beaten MV:Strong - Nito: Critical >
j
[k dark]
You do the best you can!

* S HP:Beaten MV:Strong - Nito: Critical >
A hideous trolloc joins Nito's fight!
A hideous trolloc cleaves your left arm.
You pierce *Nito*'s body.
*Nito* is mortally wounded, and will die soon, if not aided.
*Nito* lies immobile on the ground, suffering...
*Nito* is dead! R.I.P.
Your blood freezes as you hear *Nito*'s death cry.
[k dark]
They aren't here.

* S HP:Beaten MV:Strong > [k dark]
They aren't here.

* S HP:Beaten MV:Strong >
gc
get all corpse
0
scalp corpse
You get a throwing spike from the corpse of Nito.
You get a throwing spike from the corpse of Nito.
You get a throwing spike from the corpse of Nito.
You get a throwing spike from the corpse of Nito.
You get a pair of gleaming metal boots from the corpse of Nito.
You get a pair of ebony-steel plate greaves from the corpse of Nito.
You get a belt pack from the corpse of Nito.
You get a skin of human flesh from the corpse of Nito.
You get a bronze belt of odd design from the corpse of Nito.
You get a silver-banded war mallet from the corpse of Nito.
You get a sungwood bracelet from the corpse of Nito.
You get a sungwood bracelet from the corpse of Nito.
You get a pair of heavy metal gauntlets from the corpse of Nito.
You get a pair of ebony-steel plate vambraces from the corpse of Nito.
You get a fine black coat of silk from the corpse of Nito.
You get a shining steel breastplate from the corpse of Nito.
You get an ivory necklace from the corpse of Nito.
You get a torc of gleaming steel from the corpse of Nito.
You get a full metal helmet and visor from the corpse of Nito.
You get a garnet adorned ring from the corpse of Nito.

* S HP:Beaten MV:Strong > You lean over and sever the bloody head from the corpse of Nito.

* S HP:Beaten MV:Strong >

Tyrex
Posts: 29
Joined: Thu Jul 23, 2020 1:27 pm

Re: Some fun pk with Nito 1 & 2.

Post by Tyrex » Fri Mar 28, 2025 11:24 am

Throwing weapons seem like they’re only fun for the throwers

patter
Posts: 78
Joined: Thu Dec 09, 2021 8:59 pm

Re: Some fun pk with Nito 1 & 2.

Post by patter » Fri Mar 28, 2025 12:04 pm

Tyrex wrote:
Fri Mar 28, 2025 11:24 am
Throwing weapons seem like they’re only fun for the throwers
Don't worry, we made sure that the class best at throwing also has the highest stab land rate and damage in the game.

...which is to say, projectiles make stab tolerable if you're prone to getting bored with stab itself. But when projectiles became a usable thing, I was pretty hopeful we *wouldn't* do dumb dung like scale stab landing rate all the way to 99% short blades pracs (when it was previously capped at 84%) or give half of old broken master damage stab back to every stabber, but here we are.

I'm speaking from a position of authority since I have been using both these broken-ass things to almost passively master a pre-rolled Child of Light rogue that started as a Letterkenny joke.

Tyrex
Posts: 29
Joined: Thu Jul 23, 2020 1:27 pm

Re: Some fun pk with Nito 1 & 2.

Post by Tyrex » Fri Mar 28, 2025 1:02 pm

Can fades throw

patter
Posts: 78
Joined: Thu Dec 09, 2021 8:59 pm

Re: Some fun pk with Nito 1 & 2.

Post by patter » Fri Mar 28, 2025 1:12 pm

Anyone can throw. Human rogues are pretty much the only class that can maximize stabbing *and* throwing though.

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