* S HP:Critical MV:Tiring > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring >
A Shienaran gate guard bellows 'kmuLs RGZ oHd` NuDRG BwgElK HdH hzVF L?tzDdRM'
* S HP:Critical MV:Tiring > 9
*Jaidon* has arrived from the east, riding a warhorse.
9
* S HP:Critical MV:Tiring > 9
[k light]
You try to blast *Jaidon*, but he deflects the blow.
9
* S HP:Critical MV:Tiring - Jaidon: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Tiring - Jaidon: Battered > cb
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Jaidon: Battered > b
[k light]
You do the best you can!
* S HP:Critical MV:Tiring - Jaidon: Battered > [change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Tiring - Jaidon: Battered >
*Jaidon* slices your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The collector leaves south.
You blast *Jaidon*'s body hard.
[bash ]
Jestin has arrived from the east, riding a shadow stallion.
Jestin tries to strike *Jaidon*, but he parries successfully.
-
*Jaidon* panics, and attempts to flee!
=
+
*
*
*Jaidon* leaves south riding a warhorse.
+
=nar allw bashed!-9
-
Jestin leaves south riding a shadow stallion.
Cancelled.
You narrate 'allw bashed!'
* S HP:Critical MV:Tiring > 0
9
[k light]
They aren't here.
0
* S HP:Critical MV:Tiring > 9
[where ]
Players in your Zone
--------------------
Jestin - Road Inside the City Walls
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
[where ]
Players in your Zone
--------------------
Jestin - Road Inside the City Walls
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > sc
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
You have 27(401) hit and 172(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are standing.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
*Jaidon* has arrived from the south, riding a warhorse.
*Jaidon* leaves south riding a warhorse.
* S HP:Critical MV:Tiring > 9
9
9
[k light]
They aren't here.
9
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > nar 16hps
A Shienaran gate guard bellows 'xB_Gy \?? `gFP ]]NB] KBz@Ug Uey DJWF LLIlTGEL'
* S HP:Critical MV:Tiring > 0
9
9
You narrate '16hps'
0
* S HP:Critical MV:Tiring > 9
9
[where ]
Players in your Zone
--------------------
Jestin - The Crossing
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - The Crossing
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > nar cant do gate
0
9
0
You narrate 'cant do gate'
9
* S HP:Critical MV:Tiring > 9
0
[where ]
Players in your Zone
--------------------
Jestin - The Crossing
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - The Crossing
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - The Crossing
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > 0
9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jestin - The Crossing
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jestin - Merchant's Row
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Merchant's Row
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > 9
9
re
[k light]
They aren't here.
* S HP:Critical MV:Tiring > [k light]
They aren't here.
* S HP:Critical MV:Tiring > You sit down and rest your tired bones.
* S HP:Critical MV:Tiring > nar resting allw malk
score
You narrate 'resting allw malk'
0
* S HP:Critical MV:Tiring > You have 40(401) hit and 172(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are resting.
score
* S HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Main Road
Penetrator - Bend in the Road
* S HP:Critical MV:Tiring > You have 40(401) hit and 172(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are resting.
* S HP:Critical MV:Tiring > alias 3 bash jaidon
score
Ok.
* S HP:Critical MV:Tiring >
A Shienaran gate guard bellows 'EZLCk ?Bi @ej\ uuraM rONs`U ]ZX `@Vz DTYIYAAT'
A Shienaran gate guard bellows 'SKzcZ rAi T\zn UMmRc C]uyWN aSF ull? tDLk`_Zb'
A Shienaran gate guard bellows ']gAsY ?P` ad_T MPLFU QrojIV hrK fRVj PtVJmpJv'
* S HP:Critical MV:Tiring > You have 40(401) hit and 172(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are resting.
Jestin has arrived from the south, riding a shadow stallion.
* S HP:Critical MV:Tiring > score
You have 40(401) hit and 172(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are resting.
* S HP:Critical MV:Tiring > scan e
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Critical MV:Tiring >
Jestin leans closer. You feel a healing power flow from his hands.
You feel better!
* S HP:Beaten MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jestin - Bend in the Road
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Tiring > score
You have 65(401) hit and 172(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are resting.
* S HP:Beaten MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jestin - Bend in the Road
Penetrator - Bend in the Road
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Tiring > i
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
* S HP:Beaten MV:Tiring > You are carrying:
Nothing.
st
* S HP:Beaten MV:Tiring > s
s
You stop resting, and stand up.
s
* S HP:Beaten MV:Tiring > s
A Shienaran guard tries to slash Jestin, but he deflects the blow.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard tries to slash Jestin, but he parries successfully.
A Shienaran guard tries to slash Jestin, but he parries successfully.
A Shienaran guard tries to slash Jestin, but he deflects the blow.
Jestin swiftly dodges a Shienaran guard's attempt to slash him.
Your heartbeat calms down more as you feel less panicked.
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
* S HP:Beaten MV:Full > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Beaten MV:Strong > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
* S HP:Beaten MV:Strong > Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A hunter from Illian searches for the fabled Horn of Valere.
* S HP:Beaten MV:Strong > s
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A grizzled Shienaran veteran looks on.
* S HP:Beaten MV:Strong > e
e
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
An artifact collector stands here, searching specific items.
* S HP:Beaten MV:Strong > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
The fishmonger is here, hoping to buy your catch.
* S HP:Beaten MV:Strong > nar lol
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.
* S HP:Beaten MV:Strong > You narrate 'lol'
n
* S HP:Beaten MV:Strong > 0
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
i
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - Inside the Dog Gate
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Strong > You are carrying:
Nothing.
re
* S HP:Beaten MV:Strong > score
You sit down and rest your tired bones.
* S HP:Beaten MV:Strong >
*Jaidon* has arrived from the south, riding a warhorse.
* S HP:Beaten MV:Strong > You have 79(401) hit and 210(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are resting.
*Jaidon* leaves north riding a warhorse.
* S HP:Beaten MV:Strong >
A Shienaran gate guard bellows 'omDwb fFB cetT u[Y[z h?wGEe `Aq TUcB MWhKKGrR'
* S HP:Beaten MV:Strong > st
9
0
You stop resting, and stand up.
9
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - The Crossing
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
Jestin has arrived from the south, riding a shadow stallion.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > nar north
You narrate 'north'
* S HP:Beaten MV:Strong >
Jestin leaves south riding a shadow stallion.
* S HP:Beaten MV:Strong > nar of xing
Jestin has arrived from the south, riding a shadow stallion.
0
9
* S HP:Beaten MV:Strong > 0
Jestin leaves north riding a shadow stallion.
* S HP:Beaten MV:Strong > 9
You narrate 'of xing'
* S HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Jestin - Inner Gate of the Keep
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Jestin - Entrance Foyer
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - Entrance Foyer
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Entrance Foyer
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > nar dismed
0
9
You narrate 'dismed'
* S HP:Beaten MV:Strong > 0
9
[where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - North End of the Eastern Wing
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - North End of the Eastern Wing
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > cb
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
9
[change mood brave]
Mood changed to: Brave
9
0
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Eastern Hall
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > nar faint
[where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
You narrate 'faint'
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > nar gone
0
9
You narrate 'gone'
0
9
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > sc
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - East Wing of the Castle
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > You have 79(401) hit and 210(251) movement points.
You have scored 96015384 experience points and 1234 quest points.
You need 2484616 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 33 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are standing.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.
9
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Upper Hall
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Jestin - Eastern Corridor
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Eastern Corridor
Penetrator - Before the Keep
9
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Men's Quarters
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Eastern Corridor
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Upper Hall
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > cb
0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - Upper Hall
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[change mood brave]
Mood changed to: Brave
9
* S HP:Beaten MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Jestin - Upper Hall
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Upper Hall
Penetrator - Before the Keep
scan n
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > stat
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > A tough Shienaran soldier waits here.
* S HP:Beaten MV:Strong > You are a 679 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 78.2 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 182, Dodging bonus: 6, Parrying bonus: 14
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - Top of Western Stair
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Jestin - Upper Hall
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 0
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
9
[where ]
Players in your Zone
--------------------
Jestin - Upper Hall
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Jestin - Top of Western Stair
Penetrator - Before the Keep
0
9
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
0
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Castle Turret
Penetrator - Before the Keep
9
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Western Corridor
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jestin - Western Corridor
Penetrator - Before the Keep
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
9
9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > scan n
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 0
[k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > A tough Shienaran soldier waits here.
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jestin - Lord Agelmar's Private Bedchamber
Penetrator - Before the Keep
9
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > 9
[k light]
They aren't here.
* S HP:Beaten MV:Strong > n
The Fal Dara alarm horn sounds loudly.
[k light]
They aren't here.
* S HP:Beaten MV:Strong > n
9
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* S HP:Beaten MV:Strong > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > n
9
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > n
9
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
* S HP:Beaten MV:Strong > [k light]
They aren't here.
* S HP:Beaten MV:Strong > e
e
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
u
* S HP:Beaten MV:Strong > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
* S HP:Beaten MV:Strong > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
w
* S HP:Beaten MV:Strong > w
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
* S HP:Beaten MV:Strong > Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Beaten MV:Strong > scan n
*Jaidon* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
e
e
* S HP:Beaten MV:Strong > Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
* S HP:Beaten MV:Strong > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
* S HP:Beaten MV:Strong > nar agel
Your heartbeat calms down more as you feel less panicked.
* S HP:Beaten MV:Full > 9
You narrate 'agel'
9
* S HP:Beaten MV:Full > [k light]
They aren't here.
9
9
* S HP:Beaten MV:Full > 0
[k light]
They aren't here.
* S HP:Beaten MV:Full > 9
[k light]
They aren't here.
* S HP:Beaten MV:Full > [k light]
They aren't here.
* S HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Top of Eastern Stair
Jestin - Lord Agelmar's Private Bedchamber
* S HP:Beaten MV:Full > 9
[k light]
They aren't here.
* S HP:Beaten MV:Full > 9
w
[k light]
They aren't here.
w
* S HP:Beaten MV:Full > 9
9
[k light]
They aren't here.
* S HP:Beaten MV:Full > Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
* S HP:Beaten MV:Full > Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Beaten MV:Full > [k light]
They aren't here.
* S HP:Beaten MV:Full > [k light]
They aren't here.
* S HP:Beaten MV:Full > n
9
b
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Jestin the Dreadlord is here, fighting Jaidon.
*Jaidon* is here, fighting Jestin.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Beaten MV:Full > [k light]
You blast *Jaidon*'s right leg very hard.
* S HP:Beaten MV:Full - Jestin: Scratched - Jaidon: Beaten >
You blast *Jaidon*'s body very hard.
An elite Shienaran guard joins Jaidon's fight!
Lord Agelmar barely smites your right leg.
Jestin tries to strike *Jaidon*, but he deflects the blow.
*Jaidon* tries to slice Jestin, but he parries successfully.
[bash ]
*Jaidon* panics, and attempts to flee!
Jestin throws a fireball at *Jaidon*, who screams in pain.
Jestin avoids being bashed by *Jaidon* who loses his balance and falls!
-
=
Jestin opens the studydoor.
+
*
*
+
=
-
-
Lord Agelmar barely smites your body.
An elite Shienaran guard slashes Jestin's right arm very hard.
*Jaidon* tries to slice Jestin, but he parries successfully.
=
Your bash at *Jaidon* sends him sprawling!
*Jaidon* panics, and attempts to flee!
* S HP:Beaten MV:Full - Jestin: Scratched - Jaidon: Critical >
An elite Shienaran guard joins Lord Agelmar's fight!
An elite Shienaran guard joins Lord Agelmar's fight!
An elite Shienaran guard joins Lord Agelmar's fight!
An elite Shienaran guard joins Lord Agelmar's fight!
An elite Shienaran guard joins Lord Agelmar's fight!
* S HP:Beaten MV:Full - Jestin: Scratched - Jaidon: Critical > odw
0
9
[open door west]
It's already open!
* S HP:Beaten MV:Full - Jestin: Scratched - Jaidon: Critical > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - Annex of Agelmar's Chambers
Jestin - Annex of Agelmar's Chambers
* S HP:Beaten MV:Full - Jestin: Scratched - Jaidon: Critical > An elite Shienaran guard slashes your body.
An elite Shienaran guard tickles your left leg with his slash.
An elite Shienaran guard barely slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
An elite Shienaran guard slashes your body.
You wish that your wounds would stop BLEEDING so much!
An elite Shienaran guard slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
Lord Agelmar smites your right leg.
You wish that your wounds would stop BLEEDING so much!
An elite Shienaran guard tries to slash Jestin, but he deflects the blow.
You blast *Jaidon*'s left foot very hard.
*Jaidon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaidon*'s death cry.
[k light]
They aren't here.
* S HP:Critical MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - Annex of Agelmar's Chambers
Jestin - Annex of Agelmar's Chambers
* S HP:Critical MV:Full > 9
9
[k light]
They aren't here.
* S HP:Critical MV:Full > [k light]
They aren't here.
* S HP:Critical MV:Full > ga
s
[k light]
They aren't here.
Jestin gets sixteen copper pennys from the corpse of Jaidon.
Jestin gets a water skin from the corpse of Jaidon.
Jestin gets eighteen gold crowns from the corpse of Jaidon.
Jestin gets a pair of gleaming metal boots from the corpse of Jaidon.
Jestin gets a pair of thick, gold-plated greaves from the corpse of Jaidon.
Jestin gets a shiny copper dagger from the corpse of Jaidon.
Jestin gets a bronze belt of odd design from the corpse of Jaidon.
Jestin gets a heron-marked blade with a jeweled hilt from the corpse of Jaidon.
Jestin gets a jeweled wristcuff from the corpse of Jaidon.
Jestin gets a jeweled wristcuff from the corpse of Jaidon.
Jestin gets a sturdy pair of full leather gauntlets from the corpse of Jaidon.
Jestin gets a pair of polished, gold-plated vambraces from the corpse of Jaidon.
Jestin gets a backpack from the corpse of Jaidon.
Jestin gets a black, silver-embroidered cape from the corpse of Jaidon.
Jestin gets an ornate chainmail shirt chased with gold from the corpse of Jaidon.
Jestin gets a shimmering chain of gold from the corpse of Jaidon.
Jestin gets a shimmering chain of gold from the corpse of Jaidon.
Jestin gets a gold-chased morion with an engraved silver comb from the corpse of Jaidon.
Jestin gets a jade signet ring from the corpse of Jaidon.
Jestin gets a jade signet ring from the corpse of Jaidon.
Jestin gets a brass storm lantern from the corpse of Jaidon.
* S HP:Critical MV:Full > [k light]
They aren't here.
Jestin leaves south.
* S HP:Critical MV:Full > [get all corpse]
The corpse of Jaidon seems to be empty.
* S HP:Critical MV:Full > Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Jestin the Dreadlord is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Critical MV:Full > e
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
* S HP:Critical MV:Full >
Jestin has arrived from the west.
* S HP:Critical MV:Full >
Jestin leaves west.
* S HP:Critical MV:Full > i
You are carrying:
Nothing.
Jestin has arrived from the west.
* S HP:Critical MV:Full > re
Jestin leaves west.
* S HP:Critical MV:Full > score
You sit down and rest your tired bones.
* S HP:Critical MV:Full > You have 56(401) hit and 243(251) movement points.
You have scored 96017124 experience points and 1234 quest points.
You need 2482876 exp to level and 1766 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 92 Turn points to date.
You have played 53 days and 8 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 48).
You are resting.
* S HP:Critical MV:Full > o
[open gate]
Nah... You feel too relaxed to do that..
score
* S HP:Critical MV:Full >
Jestin narrates 'nice kill snicker'