Had been pking with Venue for some time, props to him for fighting so low outnumbered!
o S HP:Battered MV:Strong > Rig narrates 'i serk on smellies '
o S HP:Battered MV:Strong > Rig narrates 'halp'
o S HP:Battered MV:Strong >Rig narrates 'lol'
o S HP:Battered MV:Strong > Road to Tarwin's Gap
e
e
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
o S HP:Battered MV:Strong >n
n
bash venue
o S HP:Battered MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
o S HP:Battered MV:Strong > Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
o S HP:Battered MV:Strong > Thick Hedges
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
*Venue* is here, fighting Rig, riding a |1|.warhorse.
Rig the Sexiest Beast in the Hoarde is here, fighting Venue.
A hungry trolloc is here, fighting Venue.
A hungry trolloc is here, fighting Venue.
* S HP:Battered MV:Strong > Rig pierces *Venue*'s head very hard.
*Venue* panics, and attempts to flee!
-
A hungry trolloc tries to hack Venue, but he deflects the blow.
A hungry trolloc hacks Venue's head hard.
Rig pierces *Venue*'s body.
=
*Venue* leaves west riding a warhorse.
+**+=-
*Venue* has arrived from the west, riding a |2|.warhorse.
-=
As *Venue* avoids your bash, you topple over and fall to the ground!
This session you've missed 1109 out of 2480 bashes (55% landed)
*Venue* panics, and attempts to flee!
* S HP:Battered MV:Strong >
*Venue* leaves south riding a warhorse.
o S HP:Battered MV:Strong > st
change mood brave
k human
k human
You stand up.
o S HP:Battered MV:Strong > Mood changed to: Brave
o S HP:Battered MV:Strong > They aren't here.
o S HP:Battered MV:Strong > They aren't here.
o S HP:Battered MV:Strong >
*Venue* has arrived from the south, riding a |3|.warhorse.
* S HP:Battered MV:Strong > k human
k human
You try to slice *Venue*, but he parries successfully.
* S HP:Battered MV:Strong - Venue: Battered > You do the best you can!
* S HP:Battered MV:Strong - Venue: Battered > bash
-=+**+=- -
*Venue* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* S HP:Battered MV:Strong - Venue: Battered > look
*Venue* crushes your body hard.
A hungry trolloc says 'You Venue!!! You will die before your time!! '
A hungry trolloc tries to hack Venue, but he deflects the blow.
A hungry trolloc joins a hungry trolloc's fight!
* S HP:Battered MV:Strong - Venue: Battered > bash
Venue swiftly dodges a hungry trolloc's attempt to hack him.
A hungry trolloc tries to hack Venue, but he parries successfully.
*Venue* tries to crush you, but you deflect the blow.
* S HP:Battered MV:Strong - Venue: Battered > Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
*Venue* is here, fighting YOU!, riding a |1|.warhorse.
A hungry trolloc is here, fighting Venue.
A hungry trolloc is here, fighting Venue.
* S HP:Battered MV:Strong - Venue: Battered > -=
A hungry trolloc tickles Venue's left leg with his hack.
A hungry trolloc hacks Venue's body.
+**+=- -
*Venue* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* S HP:Battered MV:Strong - Venue: Battered >
A hungry trolloc tries to hack Venue, but he deflects the blow.
A hungry trolloc tries to hack Venue, but he deflects the blow.
*Venue* crushes your right hand.
* S HP:Battered MV:Strong - Venue: Battered > bash
A hungry trolloc tries to hack Venue, but he deflects the blow.
A hungry trolloc tries to hack Venue, but he parries successfully.
*Venue* crushes your right leg.
* S HP:Battered MV:Strong - Venue: Battered > -
A hungry trolloc tries to hack Venue, but he deflects the blow.
A hungry trolloc tries to hack Venue, but he parries successfully.
=+**+=- -=
As *Venue* avoids your bash, you topple over and fall to the ground!
This session you've missed 1110 out of 2481 bashes (55% landed)
You dodge a bash from *Venue* who loses his balance and falls!
* S HP:Battered MV:Strong - Venue: Battered >
A hungry trolloc tries to hack Venue, but he parries successfully.
A hungry trolloc barely hacks Venue's right hand.
* S HP:Battered MV:Strong - a hungry trolloc: Scratched - Venue: Battered > bash
*Venue* sighs loudly.
*Venue* crushes a hungry trolloc's head.
A hungry trolloc tries to hack Venue, but he deflects the blow.
A hungry trolloc tries to hack Venue, but he parries successfully.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
-
*Venue* panics, and attempts to flee!
=+
*Venue* leaves south riding a warhorse.
**+=-
*Venue* has arrived from the south, riding a |2|.warhorse.
-=
Your bash at *Venue* sends him sprawling!
This session you've landed 1372 out of 2482 bashes (55% landed)
* S HP:Battered MV:Full - Venue: Battered > grin
You grin evilly.
* S HP:Battered MV:Full - Venue: Battered >
You slice *Venue*'s body hard.
A hungry trolloc joins your fight!
A hungry trolloc joins a hungry trolloc's fight!
* S HP:Battered MV:Full - Venue: Battered > TICK IN 0 SECONDS.
* S HP:Battered MV:Full - Venue: Battered >
A hungry trolloc hacks Venue's right hand hard.
A hungry trolloc barely hacks Venue's body.
*Venue* tries to crush you, but you deflect the blow.
You slice *Venue*'s head extremely hard.
* S HP:Battered MV:Full - Venue: Beaten >bash
*Venue* sighs loudly.
* S HP:Battered MV:Full - Venue: Beaten >
*Venue* panics, and attempts to flee!
* S HP:Battered MV:Full - Venue: Beaten > s
k human
-
*Venue* leaves south riding a warhorse.
=Cancelled.
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
*Venue* is standing here, riding a |1|.warhorse.
* S HP:Battered MV:Strong > You try to slice *Venue*, but he parries successfully.
* S HP:Battered MV:Strong - Venue: Beaten > bash
*Venue* tries to crush you, but you parry successfully.
You try to slice *Venue*, but he parries successfully.
* S HP:Battered MV:Strong - Venue: Beaten > -=+**+=- -=
Your bash at *Venue* sends him sprawling!
This session you've landed 1373 out of 2483 bashes (55% landed)
* S HP:Battered MV:Strong - Venue: Beaten >
You try to slice *Venue*, but he parries successfully.
* S HP:Battered MV:Strong - Venue: Beaten > You try to slice *Venue*, but he deflects the blow.
* S HP:Battered MV:Strong - Venue: Beaten >
Rig has arrived from the south.
* S HP:Battered MV:Strong - Venue: Beaten > *Venue* panics, and attempts to flee!
-=+*
*Venue* leaves north riding a warhorse.
*+
*Venue* has arrived from the north, riding a |2|.warhorse.
=
*Venue* leaves east riding a warhorse.
- -=
They're not here anymore!
* S HP:Battered MV:Strong > e
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
* S HP:Battered MV:Strong > k human
e
They aren't here.
* S HP:Battered MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
Rig the Sexiest Beast in the Hoarde is standing here.
* S HP:Battered MV:Strong > e
e
e
A Pine Forest
[ obvious exits: E S W ]
* S HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
A Shienaran scout blends into the surroundings here.
* S HP:Battered MV:Strong > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
* S HP:Battered MV:Strong > e
e
e
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
* S HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
* S HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
* S HP:Battered MV:Strong > e
e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
bash venue
* S HP:Battered MV:Strong > A Winding Road
[ obvious exits: N W ]
*Venue* is standing here, riding a |1|.warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Battered MV:Strong > -=+**+=- -=
As *Venue* avoids your bash, you topple over and fall to the ground!
This session you've missed 1111 out of 2484 bashes (55% landed)
* S HP:Battered MV:Strong - Venue: Battered >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
* S HP:Battered MV:Strong - Venue: Battered >
Rig pierces *Venue*'s body.
* S HP:Battered MV:Strong - Venue: Beaten >
Rig tries to pierce *Venue*, but he deflects the blow.
The ancient tree tickles your body with its hit.
The ancient tree barely hits your body.
*Venue* barely crushes your right leg.
You slice *Venue*'s right arm hard.
You dodge a bash from *Venue* who loses his balance and falls!
* S HP:Battered MV:Strong - Venue: Beaten > bash venue
Rig tries to pierce *Venue*, but he parries successfully.
-=+
Rig tries to pierce *Venue*, but he parries successfully.
The ancient tree tickles your body with its hit.
The ancient tree tries to hit you, but you deflect the blow.
*Venue* crushes your body.
**+=- -=
As *Venue* avoids your bash, you topple over and fall to the ground!
This session you've missed 1112 out of 2485 bashes (55% landed)
* S HP:Battered MV:Strong - Venue: Beaten >
Rig tries to pierce *Venue*, but he deflects the blow.
The ancient tree barely tickles your left leg with its hit.
The ancient tree barely hits your body.
* S HP:Battered MV:Strong - Venue: Beaten >
*Venue* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Strong - Venue: Beaten >
Rig tries to pierce *Venue*, but he parries successfully.
The ancient tree hits your right arm.
The ancient tree hits your right leg.
*Venue* crushes your body hard.
* S HP:Beaten MV:Strong - Venue: Beaten > f
Rig panics, and attempts to flee!
* S HP:Beaten MV:Strong - Venue: Beaten >
The ancient tree barely hits your body.
The ancient tree tickles your body with its hit.
You slice *Venue*'s body.
* S HP:Beaten MV:Strong - Venue: Beaten >
Rig leaves west.
* S HP:Beaten MV:Strong - Venue: Beaten > You panic and attempt to flee!
You flee head over heels.
A Winding Road
Multi Rooms Found Teleporting to First
Multiple possible map positions after fleeing. Guessing...
[ obvious exits: N S ]
* S HP:Beaten MV:Strong > sc
k human
You have 86(411) hit and 206(256) movement points.
You have scored 103,394,488 experience points and 54 quest points
You have gained 559 exp since last time.
You need 105513 exp to level and 21 qp to rank.
You have amassed 51 Turn points to date.
You have played 6 days and 9 hours (real time).
This ranks you as Pyrda the Big Ugly [Dhai'mon 3] (Level 49).
You are standing.
* S HP:Beaten MV:Strong > k human
They aren't here.
* S HP:Beaten MV:Strong > The day has begun.
Your heartbeat calms down more as you feel less panicked.
They aren't here.
* S HP:Beaten MV:Full > s
k venue
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
*Venue* is standing here, riding a |1|.warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Beaten MV:Full > You try to slice *Venue*, but he parries successfully.
* S HP:Beaten MV:Full - Venue: Beaten > bash
* S HP:Beaten MV:Full - Venue: Beaten >
*Venue* barely crushes your right leg.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
You try to slice *Venue*, but he parries successfully.
* S HP:Beaten MV:Full - Venue: Beaten > -=+**+=-
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
-=
Your bash at *Venue* sends him sprawling!
This session you've landed 1374 out of 2486 bashes (55% landed)
* S HP:Beaten MV:Full - Venue: Beaten > TICK IN 0 SECONDS.
Rig barely pierces *Venue*'s left leg.
* S HP:Beaten MV:Full - Venue: Beaten >
Rig pierces *Venue*'s head extremely hard.
The ancient tree tickles your right hand with its hit.
The ancient tree hits your body.
You slice *Venue*'s body.
* S HP:Beaten MV:Full - Venue: Beaten > Rig pierces *Venue*'s head very hard.
The ancient tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!
The ancient tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!
You slice *Venue*'s body hard.
bash
* S HP:Beaten MV:Full - Venue: Critical > -=+**+=
Rig tries to pierce *Venue*, but he deflects the blow.
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The ancient tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!
-
Rig tries to pierce *Venue*, but he parries successfully.
-
*Venue* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You're in no position to do anything aggressive.
* S HP:Beaten MV:Full - Venue: Critical >
Rig tries to pierce *Venue*, but he parries successfully.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The ancient tree hits your head.
You wish that your wounds would stop BLEEDING so much!
*Venue* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* S HP:Critical MV:Full - Venue: Critical > f
Rig panics, and attempts to flee!
* S HP:Critical MV:Full - Venue: Critical >
Rig tries to pierce *Venue*, but he deflects the blow.
The ancient tree hits your left foot.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Venue* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Winding Road
Multi Rooms Found Teleporting to First
Multiple possible map positions after fleeing. Guessing...
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
Rig the Sexiest Beast in the Hoarde is here, fighting Venue.
*Venue* is here, fighting Rig, riding a |1|.warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Critical MV:Full >
Rig panics, and attempts to flee!
* S HP:Critical MV:Full > w
Rig leaves north.
* S HP:Critical MV:Full > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
* S HP:Critical MV:Strong > w
w
n
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
* S HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
* S HP:Critical MV:Strong > sc
A Winding Road
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
* S HP:Critical MV:Strong > You have 12(411) hit and 224(256) movement points.
You have scored 103,393,728 experience points and 54 quest points
You have gained -763 exp since last time.
You need 106276 exp to level and 21 qp to rank.
You have amassed 51 Turn points to date.
You have played 6 days and 9 hours (real time).
This ranks you as Pyrda the Big Ugly [Dhai'mon 3] (Level 49).
You are standing.
w
* S HP:Critical MV:Strong > w
n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
* S HP:Critical MV:Strong > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
* S HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
* S HP:Critical MV:Strong > n
A Sickly Forest
[ obvious exits: E S ]
cw
* S HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Strong > look
A Sickly Forest
The pine trees and shrubbery here looks to be strangely sickly in
comparison to their neighbors. The trees have a bend, over-ripe look to them,
and the shrubs seem to have been infested with insects. The leaves have a
swollen look to them, and the trunks have black veins visible in their
bark.
[ obvious exits: E S ]
* S HP:Critical MV:Strong > e
e
n
e
n
A Winding Road
[ obvious exits: E S W ]
* S HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
* S HP:Critical MV:Strong > e
A Sickly Forest
[ obvious exits: E S ]
* S HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
* S HP:Critical MV:Strong > Shadowing a Road
[ obvious exits: E S ]
* S HP:Critical MV:Strong > Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Strong > s
e
A Winding Road
[ obvious exits: N E W ]
* S HP:Critical MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
* S HP:Critical MV:Strong > e
e
e
A Winding Road
[ obvious exits: E S W ]
* S HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N E W ]
* S HP:Critical MV:Strong > n
The Dusty Road
[ obvious exits: N W ]
* S HP:Critical MV:Strong > n
n
n
The Dusty Road
[ obvious exits: N S W ]
e
n
* S HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N S ]
* S HP:Critical MV:Tiring > e
e
The Dusty Road
[ obvious exits: N E S W ]
* S HP:Critical MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
* S HP:Critical MV:Tiring > Before a Split in the Road
[ obvious exits: E S W ]
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Tiring > look
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
You are at: NORTH WINDING DS TREE
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Tiring > sc
k human
You have 25(411) hit and 178(256) movement points.
You have scored 103,393,728 experience points and 54 quest points
You have gained 0 exp since last time.
You need 106276 exp to level and 21 qp to rank.
You have amassed 51 Turn points to date.
You have played 6 days and 9 hours (real time).
This ranks you as Pyrda the Big Ugly [Dhai'mon 3] (Level 49).
You are standing.
* S HP:Critical MV:Tiring > They aren't here.
* S HP:Critical MV:Tiring > k human
They aren't here.
k human
* S HP:Critical MV:Tiring > They aren't here.
* S HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
* S HP:Critical MV:Strong > TICK IN 0 SECONDS.
look
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
You are at: NORTH WINDING DS TREE
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Strong > whe
sc
Players in your Zone
--------------------
Rig - A Winding Road
Pyrda - A Winding Road
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Strong > You have 52(411) hit and 214(256) movement points.
You have scored 103,393,728 experience points and 54 quest points
You have gained 0 exp since last time.
You need 106276 exp to level and 21 qp to rank.
You have amassed 51 Turn points to date.
You have played 6 days and 9 hours (real time).
This ranks you as Pyrda the Big Ugly [Dhai'mon 3] (Level 49).
You are standing.
* S HP:Critical MV:Strong > w
w
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
s
s
w
* S HP:Critical MV:Strong >s
Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
* S HP:Critical MV:Strong > s
s
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
* S HP:Critical MV:Strong > w
w
w
s
s
s
The Dusty Road
[ obvious exits: N W ]
* S HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
* S HP:Critical MV:Strong >s
w
bash venue
* S HP:Critical MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S ]
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
Rig the Sexiest Beast in the Hoarde is sitting here.
*Venue* is here, fighting Rig, riding a |1|.warhorse.
* S HP:Critical MV:Tiring > -=
Rig leaves east.
+**+=
Rig tries to pierce *Venue*, but he deflects the blow.
- -=
Your bash at *Venue* sends him sprawling!
This session you've landed 1375 out of 2487 bashes (55% landed)
* S HP:Critical MV:Tiring - Rig: Beaten - Venue: Beaten >
Rig pierces *Venue*'s body.
* S HP:Critical MV:Tiring - Rig: Beaten - Venue: Beaten >
You slice *Venue*'s body very hard.
Rig pierces *Venue*'s body hard.
Rig pierces *Venue*'s body.
* S HP:Critical MV:Tiring - Rig: Beaten - Venue: Critical >
You slice *Venue*'s left arm very hard.
Rig pierces *Venue*'s left arm hard.
*Venue* is mortally wounded, and will die soon, if not aided.
* S HP:Critical MV:Tiring - Venue: Critical > k human
k human
You do the best you can!
* S HP:Critical MV:Tiring - Venue: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Venue: Critical > Rig pierces *Venue*'s body hard.
*Venue* is dead! R.I.P.
Your blood freezes as you hear *Venue*'s death cry.
Made quite a few errors myself, but I am LOVING sneakbash!
Rig narrates 'halp'
Re: Rig narrates 'halp'
The main thing to notice here is that Rig is powerful. *nod Rig*
Edit: OH and props to Venue, he is teh best
Edit: OH and props to Venue, he is teh best