Fun pk!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Fun pk!

Post by Rig » Fri Mar 18, 2016 4:49 am

Started with us fighting ragan gap, then him headed n trees winding, we totally newbed it up :P

o S HP:Beaten MV:Winded > Before a Cliff's Wall
[ obvious exits: N W ]
The corpse of a big brown bear is lying here.
*Venue* is here, fighting Pyrda, riding a |1|.bloodstock stallion.
Pyrda the Big Ugly is here, fighting Venue.

* S HP:Beaten MV:Winded > You attempt to hide yourself.

* S HP:Beaten MV:Winded > Backstab them?!? They are in the throes of battle!

* S HP:Beaten MV:Winded > k h.human
You try to pierce *Venue*, but he deflects the blow.

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > cha mood brave

*Venue* sends Pyrda sprawling with a powerful bash!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > k h.human
Mood changed to: Brave

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > k h.human
k h.human
You try to pierce *Venue*, but he deflects the blow.
*Venue* crushes Pyrda's body hard.
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > You try to pierce *Venue*, but he deflects the blow.
*Venue* crushes Pyrda's body hard.
You do the best you can!

zerk
* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > [change mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered >
Pyrda narrates 'firetruck sake hit'

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > nar i did
You narrate 'i did'

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered >
*Venue* sends Pyrda sprawling with a powerful bash!

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered > nar lol
You narrate 'lol'

* S HP:Beaten MV:Winded - Pyrda: Beaten - Venue: Battered >
You try to pierce *Venue*, but he deflects the blow.
*Venue* crushes Pyrda's body hard.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered > nar not breaking his def

You pierce *Venue*'s body.
*Venue* crushes Pyrda's right leg very hard.

k h.human
k h.human
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered > You narrate 'not breaking his def'

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered >
You barely pierce *Venue*'s body.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered > k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Battered > k h.human
k h.human
You pierce *Venue*'s right leg hard.
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > k h.human
You do the best you can!
*Venue* avoids being bashed by Pyrda who loses his balance and falls!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten >
*Venue* sends Pyrda sprawling with a powerful bash!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You try to pierce *Venue*, but he parries successfully.
*Venue* crushes Pyrda's head very hard.
You do the best you can!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
get all corpse
The corpse of a big brown bear seems to be empty.

get all corpse
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You barely pierce *Venue*'s body.
*Venue* barely crushes Pyrda's right leg.
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

get all corpse
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > You pierce *Venue*'s right foot very hard.
The corpse of a big brown bear seems to be empty.

get all corpse
* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
Pyrda tries to slash *Venue*, but he parries successfully.
You pierce *Venue*'s right arm.
The corpse of a big brown bear seems to be empty.
*Venue* avoids being bashed by Pyrda who loses his balance and falls!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten >
*Venue* sends Pyrda sprawling with a powerful bash!

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
get all corpse
get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Pyrda: Critical - Venue: Beaten > get all corpse
You tickle *Venue*'s body with your pierce.
*Venue* crushes Pyrda's body hard.
Pyrda is incapacitated and will slowly die, if not aided.
You try to pierce *Venue*, but he parries successfully.
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten > The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten > The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten > get all corpse
get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten > get all corpse
The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten > The corpse of a big brown bear seems to be empty.

* S HP:Beaten MV:Winded - Venue: Beaten >
*Venue* tries to crush you, but you parry successfully.
You try to pierce *Venue*, but he parries successfully.

* S HP:Beaten MV:Winded - Venue: Beaten > nar are you zerk
l
You narrate 'are you zerk'

* S HP:Beaten MV:Winded - Venue: Beaten > Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
The corpse of a big brown bear is lying here.
*Venue* is here, fighting YOU!, riding a |1|.bloodstock stallion.
Pyrda the Big Ugly is lying here, incapacitated.

* S HP:Beaten MV:Winded - Venue: Beaten >
*Venue* tries to crush you, but you deflect the blow.
You try to pierce *Venue*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Pyrda lies immobile on the ground, suffering...
Pyrda is incapacitated and will slowly die, if not aided.

* S HP:Beaten MV:Tiring - Venue: Beaten >
*Venue* says 'Jo qn'

* S HP:Beaten MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Venue: Beaten > nar the heeeeelll

You try to pierce *Venue*, but he parries successfully.

* S HP:Beaten MV:Tiring - Venue: Beaten >
You dodge a bash from *Venue* who loses his balance and falls!

* S HP:Beaten MV:Tiring - Venue: Beaten > You narrate 'the heeeeelll'

* S HP:Beaten MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he parries successfully.

* S HP:Beaten MV:Tiring - Venue: Beaten >
You pierce *Venue*'s left leg.

* S HP:Beaten MV:Tiring - Venue: Beaten > snick
You snicker softly.

* S HP:Beaten MV:Tiring - Venue: Beaten >
You pierce *Venue*'s left arm.

* S HP:Beaten MV:Tiring - Venue: Beaten > nar well dung i am zerk
nar lol
You narrate 'well dung i am zerk'

ng - Venue: Beaten >
You barely pierce *Venue*'s body.
*VENUE* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Beaten MV:Tiring - Venue: Beaten >
*Venue* crushes your right foot hard.

* S HP:Beaten MV:Tiring - Venue: Beaten >
*Venue* spits over his shoulder.

* S HP:Beaten MV:Tiring - Venue: Beaten >
*Venue* crushes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Venue: Beaten > You narrate 'lol'

* S HP:Beaten MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he parries successfully.

ng - Venue: Beaten >
*VENUE* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Venue: Beaten >
*Venue* crushes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Beaten >
*Venue* throws back his head and cackles with insane glee!

* S HP:Critical MV:Tiring - Venue: Beaten >
*Venue* crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Beaten > nar im so dead
You narrate 'im so dead'

* S HP:Critical MV:Tiring - Venue: Beaten >
*Venue* tries to crush you, but you parry successfully.
You try to pierce *Venue*, but he parries successfully.

* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.
Pyrda lies immobile on the ground, suffering...
Pyrda is mortally wounded, and will die soon, if not aided.

* S HP:Critical MV:Tiring - Venue: Beaten >
You dodge a bash from *Venue* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he parries successfully.

* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Beaten >
You dodge a bash from *Venue* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he parries successfully.

* S HP:Critical MV:Tiring - Venue: Beaten >
*Venue* falls down laughing.

* S HP:Critical MV:Tiring - Venue: Beaten > snick

You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Beaten > You snicker softly.

* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.
You dodge a bash from *Venue* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.

twiddle
* S HP:Critical MV:Tiring - Venue: Beaten > You patiently twiddle your thumbs.

* S HP:Critical MV:Tiring - Venue: Beaten >
You pierce *Venue*'s left leg hard.

* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Beaten >
You dodge a bash from *Venue* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Beaten >
You try to pierce *Venue*, but he parries successfully.

* S HP:Critical MV:Tiring - Venue: Beaten >
You pierce *Venue*'s left leg hard.

* S HP:Critical MV:Tiring - Venue: Critical >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Critical >
You dodge a bash from *Venue* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Critical >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Critical > howl
You howl triumphantly.

* S HP:Critical MV:Tiring - Venue: Critical > k h.human
k h.human
You do the best you can!

* S HP:Critical MV:Tiring - Venue: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Venue: Critical > k h.human
k h.human
*Venue* tries to crush you, but you deflect the blow.
You try to pierce *Venue*, but he deflects the blow.
Pyrda lies immobile on the ground, suffering...
Pyrda is dead! R.I.P.
Your blood freezes as you hear Pyrda's death cry.
You do the best you can!

* S HP:Critical MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Critical MV:Tiring - Venue: Beaten > You try to pierce *Venue*, but he parries successfully.
You do the best you can!

* S HP:Critical MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Critical MV:Tiring - Venue: Beaten >
*Venue* tries to crush you, but you deflect the blow.
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Beaten >
You barely pierce *Venue*'s body.

* S HP:Critical MV:Tiring - Venue: Beaten >
*Venue* tries to crush you, but you deflect the blow.
You pierce *Venue*'s right leg.

* S HP:Critical MV:Tiring - Venue: Critical >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Critical > k h.human
k h.human
You do the best you can!

* S HP:Critical MV:Tiring - Venue: Critical > k h.human
You do the best you can!

k h.human
* S HP:Critical MV:Tiring - Venue: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Venue: Critical >
You pierce *Venue*'s left leg hard.

* S HP:Critical MV:Tiring - Venue: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Venue: Critical >
You pierce *Venue*'s head hard.

* S HP:Critical MV:Tiring - Venue: Critical >
You dodge a bash from *Venue* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Critical >
You try to pierce *Venue*, but he deflects the blow.

* S HP:Critical MV:Tiring - Venue: Critical >
You try to pierce *Venue*, but he deflects the blow.

ring - Venue: Critical >
*VENUE* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Critical >
*Venue* crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Venue: Critical >
*someone* crushes your left leg extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A wolfish trolloc is here, howling for blood.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here commanding a fist of troops.
Up: A grim-eyed man patrols the area for his Dark Lord.
Down: A beastly, boar-headed trolloc growls maliciously.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Pyrda the Big Ugly is sitting here.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fun pk!

Post by Rig » Fri Mar 18, 2016 4:54 am

The Revenge:

The Blight
[ obvious exits: N S W ]
A raven is here flying around.

* S HP:Beaten MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
North: A raven is here flying around.

* S HP:Beaten MV:Tiring > Near the Foothills
[ obvious exits: S W ]

* S HP:Beaten MV:Tiring > Edge of the Foothills
[ obvious exits: N E W ]

* S HP:Beaten MV:Winded > e
In the Foothills
[ obvious exits: E W D ]
*Venue* is here, fighting Mello, riding a |1|.bloodstock stallion.
Mello the Grovelling Slave is here, fighting Venue.

* S HP:Beaten MV:Winded > k h.human

Mello tries to pound *Venue*, but he deflects the blow.

* S HP:Beaten MV:Winded > cha mood brave
You try to pierce *Venue*, but he deflects the blow.

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
Mood changed to: Brave

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > *Venue* sends Mello sprawling with a powerful bash!
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You barely pierce *Venue*'s body.
You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You try to pierce *Venue*, but he deflects the blow.
*Venue* crushes Mello's body.
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You try to pierce *Venue*, but he parries successfully.
*Venue* crushes Mello's body.
You pierce *Venue*'s right arm.
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered >
*VENUE* PANICS AND ATTEMPTS TO FLEE!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
*Venue* leaves east riding a bloodstock stallion.
They aren't here.

* S HP:Beaten MV:Winded > k h.human
They aren't here.

* S HP:Beaten MV:Winded > k h.human
k h.human
They aren't here.

k h.human
* S HP:Beaten MV:Winded > k h.human
They aren't here.

* S HP:Beaten MV:Winded > k h.human
k h.human
They aren't here.

* S HP:Beaten MV:Winded > k h.human
They aren't here.

k h.human
* S HP:Beaten MV:Winded > They aren't here.

k h.human
* S HP:Beaten MV:Winded > k h.human
They aren't here.

* S HP:Beaten MV:Winded > k h.human
They aren't here.

k h.human
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > k h.human
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > k h.human
k h.human
They aren't here.

* S HP:Beaten MV:Winded > k h.human
Mello leaves east.
They aren't here.

* S HP:Beaten MV:Winded > k h.human
They aren't here.

k h.human
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > k h.human
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > k h.human
They aren't here.

* S HP:Beaten MV:Winded > e
They aren't here.

k h.human
* S HP:Beaten MV:Winded > k h.human
They aren't here.

k h.human
* S HP:Beaten MV:Winded > k h.human
Outside a Cave
[ obvious exits: E W ]
The corpse of a huge grizzly bear is lying here.
Mello the Grovelling Slave is here, fighting Venue.
*Venue* is here, fighting Mello, riding a |1|.bloodstock stallion.

* S HP:Beaten MV:Winded > You try to pierce *Venue*, but he parries successfully.

k h.human
* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You try to pierce *Venue*, but he deflects the blow.
You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Hurt - Venue: Battered > You pierce *Venue*'s head.
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* tries to flee, but is too exhausted!
*Venue* crushes Mello's body hard.
*Venue* sends Mello sprawling with a powerful bash!
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered >
You pierce *Venue*'s body hard.
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* tries to flee, but is too exhausted!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > nar LOL
You narrate 'LOL'

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human

You try to pierce *Venue*, but he deflects the blow.
*Venue* crushes Mello's body hard.

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You try to pierce *Venue*, but he deflects the blow.
*Venue* crushes Mello's right leg.
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

k h.human
k h.human
* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > k h.human
You pierce *Venue*'s head.
*VENUE* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You pierce *Venue*'s right arm.
You do the best you can!

* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered > You do the best you can!

zerk
k h.human
* S HP:Beaten MV:Winded - Mello: Wounded - Venue: Battered >
Mello sends *Venue* sprawling with a powerful bash!
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* leaves west riding a bloodstock stallion.

* S HP:Beaten MV:Winded > k h.human
[change mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Winded > k h.human
They aren't here.

w
* S HP:Beaten MV:Winded > k h.human
They aren't here.

k h.human
* S HP:Beaten MV:Winded > k h.human
They aren't here.

* S HP:Beaten MV:Winded > k h.human
In the Foothills
[ obvious exits: E W D ]
*Venue* is sitting here, riding a |1|.bloodstock stallion.

* S HP:Beaten MV:Winded > You try to pierce *Venue*, but he deflects the blow.

* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > You try to pierce *Venue*, but he parries successfully.
You try to pierce *Venue*, but he deflects the blow.
You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > nar 1w
k h.human
You narrate '1w'

* S HP:Beaten MV:Winded - Venue: Battered > k h.human
You do the best you can!

nar now
* S HP:Beaten MV:Winded - Venue: Battered > k h.human
You do the best you can!

k h.human
k h.human
* S HP:Beaten MV:Winded - Venue: Battered > You narrate 'now'

* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > k h.human
k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > You try to pierce *Venue*, but he parries successfully.
You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered >
Mello narrates 'are you chortlesnorfling kidding me'

k h.human
* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Venue: Battered > k h.human

Mello has arrived from the east.

* S HP:Beaten MV:Winded - Venue: Battered > k h.human
You try to pierce *Venue*, but he deflects the blow.
Mello tries to pound *Venue*, but he parries successfully.
You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > You try to pierce *Venue*, but he deflects the blow.
You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Battered > k h.human

*VENUE* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Beaten MV:Tiring - Venue: Battered > k h.human

*Venue* crushes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Venue: Battered > nar im zerk

Mello sends *Venue* sprawling with a powerful bash!
*VENUE* PANICS AND ATTEMPTS TO FLEE!

* S HP:Beaten MV:Tiring - Venue: Battered > k h.human

Mello pounds *Venue*'s left arm very hard.

* S HP:Beaten MV:Tiring - Venue: Battered > k h.human
k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > *Venue* leaves west riding a bloodstock stallion.
They aren't here.

* S HP:Beaten MV:Tiring > k h.human
They aren't here.

* S HP:Beaten MV:Tiring > k h.human
You narrate 'im zerk'

* S HP:Beaten MV:Tiring > *Venue* has arrived from the west, riding a |2|.bloodstock stallion.
You try to pierce *Venue*, but he deflects the blow.

k h.human
* S HP:Beaten MV:Tiring - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Battered > *Venue* tries to crush you, but you deflect the blow.
You try to pierce *Venue*, but he parries successfully.
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > Mello tries to pound *Venue*, but he deflects the blow.
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Battered > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > k h.human
k h.human
k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered > You try to pierce *Venue*, but he deflects the blow.
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Battered >
You pierce *Venue*'s left leg.
*VENUE* PANICS AND ATTEMPTS TO FLEE!

* S HP:Beaten MV:Tiring - Venue: Beaten >
*Venue* leaves east riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > They aren't here.

k h.human
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > k h.human
They aren't here.

* S HP:Beaten MV:Tiring > k h.human
They aren't here.

e
* S HP:Beaten MV:Tiring > k h.human
They aren't here.

* S HP:Beaten MV:Tiring > k h.human
They aren't here.

k h.human
* S HP:Beaten MV:Tiring > k h.human
They aren't here.

* S HP:Beaten MV:Tiring > k h.human
Outside a Cave
[ obvious exits: E W ]
The corpse of a huge grizzly bear is lying here.
*Venue* is standing here, riding a |1|.bloodstock stallion.

* S HP:Beaten MV:Tiring > You try to pierce *Venue*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > nar 1e

Mello has arrived from the west.

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > Mello tries to pound *Venue*, but he parries successfully.
You narrate '1e'

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You try to pierce *Venue*, but he deflects the blow.
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You dodge a bash from *Venue* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten >
Mello sends *Venue* sprawling with a powerful bash!
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* tries to flee, but is too exhausted!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
Mello pounds *Venue*'s body hard.
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* tries to flee, but is too exhausted!
*Venue* tries to crush you, but you parry successfully.
You pierce *Venue*'s left leg.
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* tries to flee, but is too exhausted!
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
Mello pounds *Venue*'s left leg very hard.
*VENUE* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* tries to flee, but is too exhausted!
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
Mello tries to pound *Venue*, but he parries successfully.
You pierce *Venue*'s body.
*VENUE* PANICS AND ATTEMPTS TO FLEE!
*Venue* tries to flee, but is too exhausted!
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

k h.human
* S HP:BEATEN MV:TIRING - VENUE: BEATEN > *VENUE* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human
You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > w
k h.human
You try to pierce *Venue*, but he deflects the blow.
No way! You're fighting for your life!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

* S HP:Beaten MV:Tiring - Venue: Beaten > You do the best you can!

k h.human
* S HP:Beaten MV:Tiring - Venue: Beaten > k h.human

*Venue* leaves west riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

w
* S HP:Beaten MV:Tiring > k h.human
k h.human
k h.human
In the Foothills
[ obvious exits: E W D ]

k h.human
* S HP:Beaten MV:Tiring > They aren't here.

k h.human
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > Mello has arrived from the east.
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > nar lol
You narrate 'lol'

nar gd it
* S HP:Beaten MV:Tiring > cha mood brave
You narrate 'gd it'

* S HP:Beaten MV:Tiring > cha mood brave

Mello can't seem to regain control of himself.

* S HP:Beaten MV:Tiring > cha mood brave
cha mood brave
Mello can't seem to regain control of himself.
You try to calm down, but can't.

cha mood brave
* S HP:Beaten MV:Tiring > cha mood brave
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* S HP:Beaten MV:Tiring > cha mood brave
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* S HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 119 hit points.

* S HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 119 hit points.

* S HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 119 hit points.

* S HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 119 hit points.

* S HP:Beaten MV:Tiring > 59
[ch wimpy 59]
You will now flee if you go below 59 hit points.

* S HP:Beaten MV:Tiring > d
u
A Shallow Depression
[ obvious exits: U ]
*Venue* is standing here, riding a |1|.bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* S HP:Beaten MV:Tiring > In the Foothills
[ obvious exits: E W D ]
Mello the Grovelling Slave is standing here.

* S HP:Beaten MV:Tiring > cha mood wimpy

Mello leaves down.

* S HP:Beaten MV:Tiring > Mood changed to: Wimpy

* S HP:Beaten MV:Tiring > nar UGH
d
You narrate 'UGH'

* S HP:Beaten MV:Tiring > k h.human
A Shallow Depression
[ obvious exits: U ]
Mello the Grovelling Slave is here, fighting Venue.
*Venue* is here, fighting Mello, riding a |1|.bloodstock stallion.
A Shienaran forestscout is here, fighting Mello.
A Shienaran forestscout is here, fighting Mello.
A Shienaran forestscout is here, fighting Mello.
Ragan is here, fighting Mello.

* S HP:Beaten MV:Tiring > You pierce *Venue*'s head.

* S HP:Beaten MV:Tiring - Mello: Wounded - Venue: Beaten >
You try to pierce *Venue*, but he deflects the blow.
Ragan slashes Mello's body.
A Shienaran forestscout slashes Mello's left arm.
A Shienaran forestscout tickles Mello's right hand with his slash.
A Shienaran forestscout barely slashes Mello's body.
Mello pounds *Venue*'s body hard.
Mello sends *Venue* sprawling with a powerful bash!

* S HP:Beaten MV:Tiring - Mello: Wounded - Venue: Beaten >
Mello narrates 'bashed'

* S HP:Beaten MV:Tiring - Mello: Wounded - Venue: Beaten > cha mood brave
Mood changed to: Brave

* S HP:Beaten MV:Tiring - Mello: Wounded - Venue: Beaten >
You pierce *Venue*'s body.
Ragan slashes Mello's body.
A Shienaran forestscout tickles Mello's right arm with his slash.
A Shienaran forestscout barely slashes Mello's left leg.
A Shienaran forestscout slashes Mello's right leg.
Mello pounds *Venue*'s body hard.

* S HP:Beaten MV:Tiring - Mello: Wounded - Venue: Critical >
You pierce *Venue*'s right foot extremely hard.
Ragan slashes Mello's left foot.
A Shienaran forestscout slashes Mello's right leg.
A Shienaran forestscout barely slashes Mello's body.
A Shienaran forestscout slashes Mello's body.
Mello pounds *Venue*'s head very hard.
*Venue* is stunned, but will probably regain consciousness...

* S HP:Beaten MV:Tiring - Venue: Critical > get all corpse

Mello leaves up.

* S HP:Beaten MV:Tiring - Venue: Critical > Ragan says 'cNS ACnKAG iNk fjNN jsJ `YzQAl mSDq mGYtTS '
Ragan slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

You don't have a corpse.

* S HP:Beaten MV:Tiring - Venue: Critical > get all corpse
f
You don't have a corpse.

* S HP:Beaten MV:Tiring - Venue: Critical >
Mello has arrived from above.

* S HP:Beaten MV:Tiring - Venue: Critical >
Ragan tries to slash you, but you deflect the blow.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
You pierce *Venue*'s body hard.
*Venue* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Venue*'s death cry.

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