Rather Be Lucky Than Good

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Everesta
Posts: 118
Joined: Tue Aug 09, 2016 11:24 am

Rather Be Lucky Than Good

Post by Everesta » Wed Jul 10, 2024 6:18 pm

Was finishing up something in the other wind and tabbed back to some yells of gateguards and found two trollocs and a fade.


Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* HP:Healthy SP:Bursting MV:Fresh >
East: A tough Shienaran soldier waits here.
South: A Shienaran guard patrols here, watching you carefully.

* HP:Healthy SP:Bursting MV:Fresh >
#OK. TINTIN-CHAR is now {#}

#OK. 98 ALIASES LOADED.
#OK. 7 ACTIONS LOADED.
#OK. 0 ANTISUBS LOADED.
#OK. 2 SUBSTITUTES LOADED.
#OK. 13 VARIABLES LOADED.
#OK. 3 HIGHLIGHTS LOADED.
>

The temperature is about 45 degrees.
The sky is cloudy, and a calm wind comes from the north.

* N HP:Healthy SP:Bursting MV:Fresh >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.


* N HP:Healthy SP:Bursting MV:Full > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
*Rig* has arrived from the south, riding a shadow stallion.
*Hamshark* has arrived from the south.
*Penetrator* has arrived from the south.

* N HP:Healthy SP:Bursting MV:Full > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
The corpse of a young Tower Guard is lying here.
A hanging lantern lights the path.

* N HP:Healthy SP:Bursting MV:Full >
#Ok. $target is now set to {dark}.


A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* N HP:Healthy SP:Bursting MV:Full >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.

* N HP:Healthy SP:Bursting MV:Full > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Penetrator* is standing here.
*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.
*Hamshark* leaves south.
*Penetrator* leaves south.

* N HP:Healthy SP:Bursting MV:Full >
Players in your Zone
--------------------
Everesta - Center of the Courtyard
You sense shadowspawn nearby.

* N HP:Healthy SP:Bursting MV:Full >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.

* N HP:Healthy SP:Bursting MV:Full >

They aren't here.


* N HP:Healthy SP:Bursting MV:Full >
They aren't here.
*Rig* has arrived from the south, riding a shadow stallion.
*Penetrator* has arrived from the south.

* N HP:Healthy SP:Bursting MV:Full > *Hamshark* tries to lance you, but you deflect the blow.
You do the best you can!
*Penetrator* tries to lance you, but you deflect the blow.

* N HP:Healthy SP:Bursting MV:Full - Hamshark: Scratched > You do the best you can!

* N HP:Healthy SP:Bursting MV:Full - Hamshark: Scratched >
*Rig* tries to slash you, but you parry successfully.

* N HP:Healthy SP:Bursting MV:Full - Hamshark: Scratched >

Arglebargle, glop-glyf!?!


* N HP:Healthy SP:Bursting MV:Full - Hamshark: Scratched > *Penetrator* tries to lance you, but you deflect the blow.
A Shienaran guard joins your fight!
An elite Shienaran guard joins a Shienaran guard's fight!
You try to strike *Hamshark*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...

* N HP:Healthy SP:Bursting MV:Strong >

You narrate 'and rig'

* N HP:Healthy SP:Bursting MV:Strong >
They aren't here.

* N HP:Healthy SP:Bursting MV:Strong >
They aren't here.


* N HP:Healthy SP:Bursting MV:Strong >
They aren't here.

* N HP:Healthy SP:Bursting MV:Strong >
*Hamshark* has arrived from the north.
You try to strike *Hamshark*, but he deflects the blow.

* N HP:Healthy SP:Bursting MV:Strong - Hamshark: Scratched >
You do the best you can!


* N HP:Healthy SP:Bursting MV:Strong - Hamshark: Scratched > You do the best you can!

* N HP:Healthy SP:Bursting MV:Strong - Hamshark: Scratched >



A Shienaran guard joins your fight!
A soldier joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
The grizzled veteran tries to slash Hamshark, but he deflects the blow.
A soldier scythes Hamshark's left hand.
A Shienaran guard slashes Hamshark's body hard.
You try to strike *Hamshark*, but he parries successfully.
You do the best you can!

* N HP:Healthy SP:Full MV:Fresh - Hamshark: Scratched > You do the best you can!

* N HP:Healthy SP:Full MV:Fresh - Hamshark: Scratched > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Hamshark* is here, fighting YOU!
The grizzled veteran is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A soldier is here, fighting Hamshark.
*Penetrator* has arrived from the north.
You swiftly dodge *Penetrator*'s attempt to lance you.

* N HP:Healthy SP:Full MV:Fresh - Hamshark: Scratched > You panic and attempt to flee!
*Rig* has arrived from the north, riding a shadow stallion.
*Rig* tries to slash you, but you parry successfully.

You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]

* N HP:Healthy SP:Full MV:Full >
You have no feeling about the weather at all.

* N HP:Healthy SP:Full MV:Full >
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >

*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >
*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >
*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >
*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >
*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >
*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >
*Hamshark* has arrived from the south.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full >
*Hamshark* tries to lance you, but you parry successfully.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rig* is standing here.
*Penetrator* is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.
*Penetrator* has arrived from the south.

* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt >
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.
*Penetrator* tries to lance you, but you deflect the blow.

* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt > A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt >

*Penetrator* tries to lance you, but you deflect the blow.
You try to strike *Hamshark*, but he parries successfully.
*Hamshark* tries to lance you, but you deflect the blow.

* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt > You panic and attempt to flee!



You flee head over heels.
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]

* N HP:Healthy SP:Full MV:Full > East: A Shienaran guard patrols here, watching you carefully.
West: *Penetrator* is standing here.

* N HP:Healthy SP:Full MV:Full >

*Hamshark* has arrived from the west.
*Rig* has arrived from the west.
*Penetrator* has arrived from the west.

* N HP:Healthy SP:Full MV:Full >
*Hamshark* tries to lance you, but you deflect the blow.
No way! You're fighting for your life!
*Penetrator* tries to lance you, but you parry successfully.

* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt >
You do the best you can!

* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt > You do the best you can!


* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt >
*Penetrator* tries to lance you, but you deflect the blow.
You try to strike *Hamshark*, but he parries successfully.
An elite Shienaran guard has arrived from the west.
A sergeant has arrived from the west.
A soldier has arrived from the west.
The grizzled veteran has arrived from the west.
You panic and attempt to flee!


You flee head over heels.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
They aren't here.

* N HP:Healthy SP:Full MV:Full > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.

* N HP:Healthy SP:Full MV:Full >

Arglebargle, glop-glyf!?!

* N HP:Healthy SP:Full MV:Full >
They aren't here.

* N HP:Healthy SP:Full MV:Full >
They aren't here.

* N HP:Healthy SP:Full MV:Full >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.

* N HP:Healthy SP:Full MV:Full >
They aren't here.
*Rig* has arrived from the west.


* N HP:Healthy SP:Full MV:Full > *Hamshark* has arrived from the west.
You try to strike *Hamshark*, but he parries successfully.

* N HP:Healthy SP:Full MV:Full - Hamshark: Hurt > You do the best you can!
*Rig* slashes your body into bloody fragments!


* N HP:Hurt SP:Full MV:Full - Hamshark: Hurt >
North: A Shienaran guard patrols here, watching you carefully.
West: A grizzled Shienaran veteran looks on.
Up: A tough Shienaran soldier waits here.

* N HP:Hurt SP:Full MV:Full - Hamshark: Hurt > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
*Hamshark* is here, fighting YOU!
*Rig* is here, fighting YOU!
A Shienaran guard patrols here, watching you carefully.


* N HP:Hurt SP:Full MV:Full - Hamshark: Hurt > You panic and attempt to flee!


*Penetrator* has arrived from the west.


You try to strike *Hamshark*, but he deflects the blow.
A Shienaran guard joins your fight!
You flee head over heels.
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An elite Shienaran guard attends his duties.

* N HP:Hurt SP:Full MV:Full >
#Ok. $target is now set to {dark}.

Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.

* N HP:Hurt SP:Full MV:Full >
A Shienaran guard has arrived from the west.
A Shienaran guard leaves east.

* N HP:Hurt SP:Full MV:Full >
*Hamshark* has arrived from the east.

* N HP:Hurt SP:Full MV:Full >
*Hamshark* tries to lance you, but you deflect the blow.

* N HP:Hurt SP:Full MV:Full - Hamshark: Hurt >

No way! You're fighting for your life!
*Penetrator* has arrived from the east.

* N HP:Hurt SP:Full MV:Full - Hamshark: Hurt > No way! You're fighting for your life!
*Penetrator* tries to lance you, but you parry successfully.

* N HP:Hurt SP:Full MV:Full - Hamshark: Hurt >

*Penetrator* tries to lance you, but you dodge the attack.
A Shienaran guard joins your fight!
You try to strike *Hamshark*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.

* N HP:Hurt SP:Full MV:Full >
An elite Shienaran guard leaves west.
A sergeant leaves west.
A soldier leaves west.
The grizzled veteran leaves west.
A Shienaran guard leaves north.

* N HP:Hurt SP:Full MV:Full >
*Rig* leaves west.

* N HP:Hurt SP:Full MV:Full >

A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Hurt SP:Full MV:Full > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Hurt SP:Full MV:Full >

*Rig* is standing here.

* N HP:Hurt SP:Full MV:Full >
They aren't here.


* N HP:Hurt SP:Full MV:Full >
You try to strike *Rig*, but he deflects the blow.

* N HP:Hurt SP:Full MV:Full - Rig: Healthy >
You do the best you can!

* N HP:Hurt SP:Full MV:Full - Rig: Healthy >
You do the best you can!

* N HP:Hurt SP:Full MV:Full - Rig: Healthy > You do the best you can!


* N HP:Hurt SP:Full MV:Full - Rig: Healthy > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
*Rig* is here, fighting YOU!
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Hurt SP:Full MV:Full - Rig: Healthy > You panic and attempt to flee!


You flee head over heels.
The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
North: The Borderguard blacksmith rests on a nearby stool.
South: *Rig* is standing here.

* N HP:Hurt SP:Full MV:Strong >
#Ok. $target is now set to {dark}.



They aren't here.

* N HP:Hurt SP:Full MV:Strong > They aren't here.

* N HP:Hurt SP:Full MV:Strong > They aren't here.


* N HP:Hurt SP:Full MV:Strong >
*Hamshark* has arrived from the south.

* N HP:Hurt SP:Full MV:Strong >
*Hamshark* tries to lance you, but you deflect the blow.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
*Rig* tries to slash you, but you parry successfully.

* N HP:Hurt SP:Full MV:Strong - Hamshark: Hurt >
You do the best you can!

* N HP:Hurt SP:Full MV:Strong - Hamshark: Hurt > You do the best you can!

* N HP:Hurt SP:Full MV:Strong - Hamshark: Hurt >

You panic and attempt to flee!



A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.


*Penetrator* has arrived from the south.

A Shienaran guard joins your fight!
A soldier joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A merchant guard joins a Shienaran guard's fight!
A merchant guard joins a merchant guard's fight!
An armorer joins a merchant guard's fight!
An armorer bellows 'Darkfriend Penetrator is attacking me!! Guards!'
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard tries to slash Hamshark, but he parries successfully.
An armorer bellows 'Darkfriend Penetrator is attacking me!! Guards!'
An armorer tickles Penetrator's body with his crush.
A merchant guard tries to slash Rig, but he deflects the blow.
A merchant guard tries to slash Hamshark, but he parries successfully.
The grizzled veteran tries to slash Rig, but he parries successfully.
A Shienaran guard tickles Penetrator's body with his slash.
*Penetrator* lances a soldier's body into bloody fragments!
A soldier tries to scythe Penetrator, but he deflects the blow.
A Shienaran guard tries to slash Rig, but he parries successfully.
You strike *Hamshark*'s body.
You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >

A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >

You are a 507 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 15.4 lbs and wearing 22.6 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 138, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NO QUIT
- SOURCE
- WARDER BOND to reil
- ARMOR

* N HP:Scratched SP:Full MV:Strong >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.


* N HP:Scratched SP:Full MV:Strong >

An armorer bellows 'Darkfriend Penetrator is attacking me!! Guards!'
*Hamshark* has arrived from the north.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.


* N HP:Scratched SP:Full MV:Strong > *Hamshark* has arrived from the north.
You try to strike *Hamshark*, but he parries successfully.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt > You do the best you can!

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >
You do the best you can!

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt > You do the best you can!

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt > Ok.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >

A sergeant bellows 'Argh! The foul beast Hamshark has been spotted!'
A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt > An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >

You try to strike *Hamshark*, but he deflects the blow.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A sergeant tries to slash Hamshark, but he deflects the blow.
A Shienaran guard bellows 'Trolloc found! Hamshark was found at East Wing of the Castle.'

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt > You panic and attempt to flee!


*Penetrator* has arrived from the north.


*Penetrator* tries to lance you, but you dodge the attack.


#Ok. $target is now set to {dark}.


A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'

You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
They aren't here.

* N HP:Scratched SP:Full MV:Strong >
A soldier leaves south.
The grizzled veteran leaves south.
A Shienaran guard has arrived from the north.
A soldier leaves south.
The grizzled veteran leaves south.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.

* N HP:Scratched SP:Full MV:Strong >

East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
*Penetrator* is standing here.
*Rig* is here, fighting a Shienaran guard.
*Hamshark* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A sergeant is here, fighting Hamshark.
A Shienaran guard is here, fighting Rig.
*Penetrator* leaves north.

* N HP:Scratched SP:Full MV:Strong > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Scratched SP:Full MV:Strong >
North: A Shienaran guard patrols here, watching you carefully.
West: A tough Shienaran soldier waits here.
Up: A Shienaran guard patrols here, watching you carefully.
Down: The grizzled veteran is here, fighting Hamshark.


* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >

A Shienaran guard patrols here, watching you carefully.

* N HP:Scratched SP:Full MV:Strong > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Scratched SP:Full MV:Strong >
You have no feeling about the weather at all.


* N HP:Scratched SP:Full MV:Strong >
Players in your Zone
--------------------
Everesta - Top of Eastern Stair
You sense shadowspawn nearby.
*Rig* tries to slash you, but you deflect the blow.

* N HP:Scratched SP:Full MV:Strong - Rig: Healthy > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
*Rig* is here, fighting YOU!
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Scratched SP:Full MV:Strong - Rig: Healthy >

A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'
You try to strike *Rig*, but he deflects the blow.
A soldier joins your fight!
The grizzled veteran joins a soldier's fight!
You tell Fermin 'close?'

* N HP:Scratched SP:Full MV:Strong - Rig: Healthy > You panic and attempt to flee!



You dodge a bash from *Rig* who loses his balance and falls!


#Ok. $target is now set to {dark}.
You flee head over heels.
Eastern Corridor
The hallway abruptly ends here, with two plain looking doors to the north
and west while a stout iron door lies to the east. Thick red carpeting
covers the floor and lamps line the walls to provide lighting. To the west
is the Men's Quarters and to the north the Servant's Quarters. The door to
the east bears a silver engraved swooping hawk.
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
South: *Rig* is here, fighting a soldier.
West: An emaciated man with a scraggily beard breathes heavily.

* N HP:Scratched SP:Full MV:Strong >
South: *Rig* is here, fighting a soldier.
West: An emaciated man with a scraggily beard breathes heavily.


* N HP:Scratched SP:Full MV:Strong > Ok.

* N HP:Scratched SP:Full MV:Strong >

*Rig* is here, fighting a soldier.
A soldier is here, fighting Rig.
The grizzled veteran is here, fighting Rig.

* N HP:Scratched SP:Full MV:Strong > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
*Rig* is here, fighting a soldier.
A soldier is here, fighting Rig.
The grizzled veteran is here, fighting Rig.


* N HP:Scratched SP:Full MV:Strong >
You try to strike *Rig*, but he parries successfully.

* N HP:Scratched SP:Full MV:Strong - a soldier: Scratched - Rig: Healthy >
You do the best you can!

* N HP:Scratched SP:Full MV:Strong - a soldier: Scratched - Rig: Healthy > You do the best you can!

* N HP:Scratched SP:Full MV:Strong - a soldier: Scratched - Rig: Healthy >
You strike *Rig*'s body.
*Rig* slashes a soldier's body very hard.
The grizzled veteran tries to scythe Rig, but he parries successfully.
A soldier tries to scythe Rig, but he deflects the blow.

* N HP:Scratched SP:Full MV:Strong - a soldier: Scratched - Rig: Scratched >
*Rig* panics, and attempts to flee!


* N HP:Scratched SP:Full MV:Strong - a soldier: Scratched - Rig: Scratched > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
*Rig* is here, fighting a soldier.
A soldier is here, fighting Rig.
The grizzled veteran is here, fighting Rig.

* N HP:Scratched SP:Full MV:Strong - a soldier: Scratched - Rig: Scratched >
A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'
No way! You're fighting for your life!

* N HP:Scratched SP:Full MV:Strong - a soldier: Scratched - Rig: Scratched >
*Penetrator* has arrived from below.
*Rig* leaves up.

* N HP:Scratched SP:Full MV:Strong >

*Penetrator* leaves north.

* N HP:Scratched SP:Full MV:Strong > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.

* N HP:Scratched SP:Full MV:Strong >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
*Hamshark* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.

* N HP:Scratched SP:Full MV:Strong >
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.


* N HP:Scratched SP:Full MV:Strong > You try to strike *Hamshark*, but he deflects the blow.

* N HP:Scratched SP:Full MV:Strong - a Shienaran guard: Hurt - Hamshark: Hurt >
*Hamshark* leaves west.

* N HP:Scratched SP:Full MV:Strong >
#Ok. $target is now set to {dark}.

*Hamshark* has arrived from the west.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.


* N HP:Scratched SP:Full MV:Strong >
*Hamshark* has arrived from the north.
You try to strike *Hamshark*, but he parries successfully.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt > A sergeant bellows 'Argh! The foul beast Hamshark has been spotted!'
You do the best you can!

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >

A soldier leaves up.
The grizzled veteran leaves up.
A Shienaran guard has arrived from the north.
An elite Shienaran guard leaves up.
A sergeant leaves up.
A Shienaran guard leaves up.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard leaves up.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt > [embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >
*Penetrator* has arrived from above.


* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >
*Penetrator* tries to lance you, but you parry successfully.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >
You have no feeling about the weather at all.

* N HP:Scratched SP:Full MV:Strong - Hamshark: Hurt >
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
The grizzled veteran slashes Hamshark's body.
A soldier barely scythes Penetrator's right arm.
A Shienaran guard slashes Rig's right foot.
A Shienaran guard tries to slash Rig, but he parries successfully.
A Shienaran guard slashes Hamshark's right leg.
A Shienaran guard tickles Penetrator's body with his slash.
A Shienaran guard barely tickles Penetrator's body with his slash.
*Rig* slashes a Shienaran guard's left leg extremely hard.
A Shienaran guard slashes Rig's body.
*Penetrator* tries to lance you, but you parry successfully.
You strike *Hamshark*'s right leg hard.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!

You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
They aren't here.

* N HP:Scratched SP:Full MV:Full >
*Rig* has arrived from the south.

* N HP:Scratched SP:Full MV:Full >
*Rig* tries to slash you, but you deflect the blow.

* N HP:Scratched SP:Full MV:Full - Rig: Scratched >
You try to strike *Rig*, but he deflects the blow.
*Rig* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* N HP:Scratched SP:Full MV:Full - Rig: Scratched > You do the best you can!

* N HP:Scratched SP:Full MV:Full - Rig: Scratched >
*Hamshark* has arrived from the south.
You panic and attempt to flee!



*Hamshark* tries to lance you, but you deflect the blow.

You flee head over heels.
The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
Nobody here by that name.

* N HP:Scratched SP:Full MV:Full >
*Rig* has arrived from the south.
*Hamshark* has arrived from the south.

* N HP:Scratched SP:Full MV:Full >

*Hamshark* leaves north.
*Rig* tries to slash you, but you deflect the blow.

* N HP:Scratched SP:Full MV:Full - Rig: Scratched >
* N HP:Scratched SP:Full MV:Full - Rig: Scratched >

You panic and attempt to flee!


*Hamshark* has arrived from the north.


*Hamshark* tries to lance you, but you parry successfully.

You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Scratched SP:Full MV:Strong >
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A Shienaran sergeant watches for the enemy here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* N HP:Scratched SP:Full MV:Strong >
In the Northeast Tower
You have entered the lower floor of one of the watchtowers that occupy each
corner of the keep to provide fire support over the whole complex. A narrow
spiral stair leads up to the upper level of the tower, while a heavy re-
inforced door on the west side of this chamber leads out of the tower. The
room here is otherwise quite sparten, with only a few crates and barrels
around the perimiter.
[ obvious exits: W U ]
Lord Dremond al'Moran stands nearby.

* N HP:Scratched SP:Full MV:Strong >

Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A Shienaran sergeant watches for the enemy here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* N HP:Scratched SP:Full MV:Strong >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Scratched SP:Full MV:Strong > *Hamshark* has arrived from the east.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Scratched SP:Full MV:Strong >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
*Rig* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

* N HP:Scratched SP:Full MV:Strong >

North: A Shienaran guard patrols here, watching you carefully.
West: The grizzled veteran is here, fighting Penetrator.
Up: A Shienaran sergeant watches for the enemy here.

* N HP:Scratched SP:Full MV:Strong > You try to strike *Rig*, but he deflects the blow.

* N HP:Scratched SP:Full MV:Strong - Rig: Scratched >
A sergeant bellows 'Argh! The foul beast Hamshark has been spotted!'
*Rig* tries to slash you, but you parry successfully.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A soldier says 'You Rig!!! You will die before your time!! '
You try to strike *Rig*, but he parries successfully.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
*Rig* is here, fighting YOU!
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
An elite Shienaran guard is here, fighting Rig.
A soldier is here, fighting Rig.
The grizzled veteran is here, fighting Rig.
A tough Shienaran soldier waits here.

* N HP:Scratched SP:Full MV:Strong - Rig: Scratched >
You panic and attempt to flee!


#Ok. $target is now set to {dark}.


*Hamshark* has arrived from the north.


*Hamshark* tries to lance you, but you deflect the blow.


You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
They aren't here.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >


They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong > *Hamshark* is here, fighting a soldier.
*Rig* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
An elite Shienaran guard is here, fighting Rig.
A soldier is here, fighting Rig.
The grizzled veteran is here, fighting Rig.
A soldier is here, fighting Hamshark.


* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >

*Rig* has arrived from the south.
*Rig* tries to slash you, but you parry successfully.

* N HP:Scratched SP:Full MV:Strong - Rig: Hurt >
You try to strike *Rig*, but he parries successfully.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard says 'You Rig!!! You will die before your time!! '
A Shienaran guard bellows 'Myrddraal found! Rig was found at North End of the Eastern Wing.'
A Shienaran guard says 'You Rig!!! You will die before your time!! '
*Rig* tries to slash you, but you deflect the blow.
*Hamshark* is here, fighting a soldier.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A soldier is here, fighting Hamshark.

* N HP:Scratched SP:Full MV:Strong - Rig: Hurt >
You do the best you can!

* N HP:Scratched SP:Full MV:Strong - Rig: Hurt > *Hamshark* has arrived from the south.
You do the best you can!

* N HP:Scratched SP:Full MV:Strong - Rig: Hurt >
You panic and attempt to flee!


*Hamshark* tries to lance you, but you deflect the blow.


#Ok. $target is now set to {dark}.


The grizzled veteran tries to slash Rig, but he deflects the blow.
A soldier joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard says 'You Rig!!! You will die before your time!! '
A Shienaran guard tries to slash Hamshark, but he deflects the blow.
A Shienaran guard slashes Rig's head hard.
A Shienaran guard tries to slash Rig, but he deflects the blow.
A Shienaran guard barely slashes Rig's right leg.
A Shienaran guard slashes Rig's body.
You strike *Rig*'s left hand hard.
You flee head over heels.
The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
They aren't here.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >

*Hamshark* is here, fighting a soldier.
*Rig* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
The grizzled veteran is here, fighting Rig.
A soldier is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.

* N HP:Scratched SP:Full MV:Strong >
They aren't here.

* N HP:Scratched SP:Full MV:Strong > They aren't here.

* N HP:Scratched SP:Full MV:Strong >
[embrace ]
You are already in touch with saidar, can't you feel it?

* N HP:Scratched SP:Full MV:Strong >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
*Hamshark* is here, fighting a soldier.
*Rig* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
The grizzled veteran is here, fighting Rig.
A soldier is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.

* N HP:Scratched SP:Full MV:Strong > You begin to weave the appropriate flows...


*Rig* leaves south.

- = +
*Hamshark* leaves north.

* * +
*Rig* tries to slash you, but you deflect the blow.

= -
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard has arrived from the south.
A Shienaran guard says 'You Rig!!! You will die before your time!! '
A Shienaran guard tries to slash Rig, but he deflects the blow.
A Shienaran guard bellows 'Myrddraal found! Rig was found at North End of the Eastern Wing.'
A Shienaran guard says 'You Rig!!! You will die before your time!! '
A Shienaran guard slashes Rig's body.
A Shienaran guard leaves west.
A Shienaran guard slashes Rig's body.
A Shienaran guard tries to slash Rig, but he parries successfully.
A Shienaran guard barely slashes Rig's left leg.
A Shienaran guard slashes Rig's body.

- =
+
Your target is no longer here!

* N HP:Scratched SP:Full MV:Strong - Rig: Wounded > You panic and attempt to flee!



*Penetrator* has arrived from the south.


*Hamshark* has arrived from the north.


*Hamshark* lances your left arm into bloody fragments!


A Shienaran guard tries to slash Rig, but he parries successfully.
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
A Shienaran guard slashes Rig's body hard.
A Shienaran guard tries to slash Rig, but he parries successfully.
A Shienaran guard tries to slash Rig, but he parries successfully.
A Shienaran guard tries to slash Rig, but he deflects the blow.
*Rig* tries to slash you, but you parry successfully.
You dodge a bash from *Rig* who loses his balance and falls!

You flee head over heels.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
They aren't here.

* N HP:Hurt SP:Full MV:Strong >

They aren't here.

* N HP:Hurt SP:Full MV:Strong >
They aren't here.

* N HP:Hurt SP:Full MV:Strong > They aren't here.

* N HP:Hurt SP:Full MV:Strong >

*Hamshark* is here, fighting the grizzled veteran.
*Penetrator* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Rig.
*Rig* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Penetrator.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
The grizzled veteran is here, fighting Hamshark.
A soldier is here, fighting Penetrator.
A Shienaran guard is here, fighting Rig.

* N HP:Hurt SP:Full MV:Strong > They aren't here.

* N HP:Hurt SP:Full MV:Strong >

Nobody here by that name.

* N HP:Hurt SP:Full MV:Strong > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
*Hamshark* is here, fighting the grizzled veteran.
*Penetrator* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Rig.
*Rig* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Penetrator.
A Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Rig.
The grizzled veteran is here, fighting Hamshark.
A soldier is here, fighting Penetrator.
A Shienaran guard is here, fighting Rig.


* N HP:Hurt SP:Full MV:Strong > You begin to weave the appropriate flows...

-
*Penetrator* leaves north.

= +
*Rig* leaves north.

* *
*Hamshark* leaves north.

+
A soldier has arrived from the south.
The grizzled veteran has arrived from the south.
A soldier has arrived from the south.
A Shienaran guard has arrived from the west.
A Shienaran guard leaves north.
An elite Shienaran guard has arrived from the south.
A soldier leaves north.
The grizzled veteran leaves north.
A Shienaran guard leaves north.
A Shienaran guard leaves north.
A Shienaran guard has arrived from the south.
A Shienaran guard leaves north.
A Shienaran guard leaves north.
A Shienaran guard leaves north.

= - - =
+
Your target is no longer here!

* N HP:Hurt SP:Full MV:Strong >
You try to strike *Rig*, but he deflects the blow.


* N HP:Hurt SP:Full MV:Strong - Rig: Wounded > No way! You're fighting for your life!

* N HP:Hurt SP:Full MV:Strong - Rig: Wounded >
You do the best you can!

* N HP:Hurt SP:Full MV:Strong - Rig: Wounded > You begin to weave the appropriate flows...


-
Cancelled.
You panic and attempt to flee!


*Hamshark* has arrived from the north.


*Hamshark* lances your right foot into bloody fragments!



You dodge a bash from *Rig* who loses his balance and falls!

You try to strike *Rig*, but he deflects the blow.
A Shienaran guard joins your fight!
An elite Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
They aren't here.

* N HP:Hurt SP:Full MV:Strong > You are a 507 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 15.4 lbs and wearing 22.6 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 138, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- SOURCE
- NO QUIT
- WARDER BOND to reil
- ARMOR

* N HP:Hurt SP:Full MV:Strong >

They aren't here.

* N HP:Hurt SP:Full MV:Strong >
They aren't here.

* N HP:Hurt SP:Full MV:Strong > Arglebargle, glop-glyf!?!

* N HP:Hurt SP:Full MV:Strong >

*Hamshark* is here, fighting a Shienaran guard.
*Rig* is here, fighting an elite Shienaran guard.
A Shienaran guard is here, fighting Hamshark.
An elite Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Hamshark.
A soldier is here, fighting Rig.
The grizzled veteran is here, fighting Hamshark.
A soldier is here, fighting Rig.

* N HP:Hurt SP:Full MV:Strong >
They aren't here.

* N HP:Hurt SP:Full MV:Strong > They aren't here.

* N HP:Hurt SP:Full MV:Strong >

Arglebargle, glop-glyf!?!

* N HP:Hurt SP:Full MV:Strong > Nobody here by that name.

* N HP:Hurt SP:Full MV:Strong >
Melosa narrates 'On my way, sister'

* N HP:Hurt SP:Full MV:Strong >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
*Hamshark* is here, fighting a Shienaran guard.
*Rig* is here, fighting an elite Shienaran guard.
A Shienaran guard is here, fighting Hamshark.
An elite Shienaran guard is here, fighting Rig.
A Shienaran guard is here, fighting Hamshark.
A soldier is here, fighting Rig.
The grizzled veteran is here, fighting Hamshark.
A soldier is here, fighting Rig.


* N HP:Hurt SP:Full MV:Strong >
The grizzled veteran has arrived from the south.
A Shienaran guard has arrived from the north.
A sergeant has arrived from the south.
A soldier has arrived from the north.
The grizzled veteran has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
*Penetrator* has arrived from the north.

* N HP:Hurt SP:Full MV:Strong > You begin to weave the appropriate flows...
*Rig* leaves west.


A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'
A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'The myrddraal Rig has been spotted!'
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A sergeant slashes Penetrator's right foot.
A soldier joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!

- =
*Hamshark* leaves west.

+ *
The grizzled veteran slashes Penetrator's right leg.
A Shienaran guard bellows 'Trolloc found! Penetrator was found at North End of the Eastern Wing.'
A soldier says 'You Penetrator!!! You will die before your time!! '
The grizzled veteran says 'You Penetrator!!! You will die before your time!! '
A Shienaran guard leaves west.
A soldier leaves north.
A sergeant tickles Penetrator's body with his slash.
An elite Shienaran guard tickles Penetrator's body with his slash.
A Shienaran guard slashes Penetrator's left foot hard.
A Shienaran guard barely slashes Penetrator's left leg.
A soldier barely scythes Penetrator's right leg.
A Shienaran guard tickles Penetrator's body with his slash.
*Penetrator* tries to lance a Shienaran guard, but he deflects the blow.
A Shienaran guard barely slashes Penetrator's right leg.

*
*Penetrator* panics, and attempts to flee!

+ = -
A sergeant bellows 'Argh! The foul beast Hamshark has been spotted!'
A sergeant bellows 'Argh! The foul beast Hamshark has been spotted!'

- = +
Ok.
Spikes of solid ice form in your hands, which you launch at *Penetrator*.
The fighting is too thick and heavy for you to enter the fray!

* N HP:Hurt SP:Strong MV:Strong >
#Ok. $target is now set to {dark}.

*Rig* has arrived from the west.
*Rig* tries to slash you, but you dodge the attack.


* N HP:Hurt SP:Strong MV:Strong - Rig: Wounded >
You try to strike *Rig*, but he parries successfully.
A Shienaran guard tries to slash Rig, but he deflects the blow.
A Shienaran guard tries to slash Rig, but he parries successfully.
A soldier says 'You Penetrator!!! You will die before your time!! '
A soldier tries to scythe Rig, but he parries successfully.
The grizzled veteran says 'You Penetrator!!! You will die before your time!! '
The grizzled veteran tries to slash Rig, but he deflects the blow.
A Shienaran guard says 'You Rig!!! You will die before your time!! '
A Shienaran guard barely slashes Rig's right arm.
*Rig* panics, and attempts to flee!
The grizzled veteran tickles Penetrator's body with his slash.
A sergeant tickles Penetrator's left leg with his slash.
An elite Shienaran guard slashes Penetrator's left leg hard.
A Shienaran guard slashes Penetrator's right leg.
A Shienaran guard barely slashes Penetrator's body.
A soldier tickles Penetrator's left leg with his scythe.
A Shienaran guard tickles Penetrator's body with his slash.
A Shienaran guard slashes Penetrator's body.
A sergeant has arrived from the west.
A sergeant has arrived from the west.
You do the best you can!

* N HP:Hurt SP:Strong MV:Strong - Rig: Battered >
You do the best you can!

* N HP:Hurt SP:Strong MV:Strong - Rig: Battered >
You do the best you can!
*Penetrator* leaves west.

* N HP:Hurt SP:Strong MV:Strong - Rig: Battered > You panic and attempt to flee!



A sergeant bellows 'The myrddraal Rig has been spotted!'



*Penetrator* has arrived from the west.


*Penetrator* leaves south.
*Rig* leaves south.


A sergeant leaves south.
A sergeant leaves south.

You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
They aren't here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >

North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Hurt SP:Strong MV:Strong >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.


* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]

* N HP:Hurt SP:Strong MV:Strong >
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Rig* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Rig.
The grizzled veteran is here, fighting Rig.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Hurt SP:Strong MV:Strong > East: A grizzled Shienaran veteran looks on.

* N HP:Hurt SP:Strong MV:Strong > Players in your Zone
--------------------
Everesta - Center of the Courtyard
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong >
You try to strike *Rig*, but he deflects the blow.

* N HP:Hurt SP:Strong MV:Strong - a sergeant: Scratched - Rig: Battered >

*Rig* panics, and attempts to flee!
*Rig* tries to flee, but is too exhausted!

* N HP:Hurt SP:Strong MV:Strong - a sergeant: Scratched - Rig: Battered > Arglebargle, glop-glyf!?!

* N HP:Hurt SP:Strong MV:Strong - a sergeant: Scratched - Rig: Battered >
The ratter bellows 'Paying out for scalps of the shadow at Bend in the Road.'

* N HP:Hurt SP:Strong MV:Strong - a sergeant: Scratched - Rig: Battered >
You strike *Rig*'s body.
*Rig* panics, and attempts to flee!
The grizzled veteran slashes Rig's body.
A sergeant tries to slash Rig, but he parries successfully.
You begin to weave the appropriate flows...

- = + *


A sergeant leaves south.
The grizzled veteran leaves south.


Cancelled.
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >

They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.


* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
*Hamshark* has arrived from the north.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong > *Rig* is standing here, riding a shadow stallion.
*Penetrator* is resting here.

* N HP:Hurt SP:Strong MV:Strong >

*Hamshark* has arrived from the north.

* N HP:Hurt SP:Strong MV:Strong > Players in your Zone
--------------------
Everesta - On the Drawbridge
You sense shadowspawn nearby.


* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.

* N HP:Hurt SP:Strong MV:Strong >
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
#Ok. $target is now set to {dark}.


The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the north.

* N HP:Hurt SP:Strong MV:Strong >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Hurt SP:Strong MV:Strong > Players in your Zone
--------------------
Everesta - Center of the Courtyard
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong >

You narrate 'they lowish'

* N HP:Hurt SP:Strong MV:Strong >
* N HP:Hurt SP:Strong MV:Strong >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Everesta - Center of the Courtyard
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong >

barrel (here) :
Nothing.

* N HP:Hurt SP:Strong MV:Strong > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.

* N HP:Hurt SP:Strong MV:Strong >
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.


* N HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Everesta - Inner Gate of the Keep
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.

* N HP:Hurt SP:Strong MV:Strong >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is resting here.

* N HP:Hurt SP:Strong MV:Strong >
You are a 507 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 15.4 lbs and wearing 22.6 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 138, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- SOURCE
- NO QUIT
- WARDER BOND to reil
- ARMOR


* N HP:Hurt SP:Strong MV:Strong >
They aren't here.


* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong > Players in your Zone
--------------------
Everesta - On the Drawbridge
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong >

#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* N HP:Hurt SP:Strong MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.


* N HP:Hurt SP:Strong MV:Strong > *Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is resting here.


* N HP:Hurt SP:Strong MV:Strong >

They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong > The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the north.

* N HP:Hurt SP:Strong MV:Strong >

[embrace ]
You are already in touch with saidar, can't you feel it?

* N HP:Hurt SP:Strong MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is resting here.

* N HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Everesta - On the Drawbridge
You sense shadowspawn nearby.


* N HP:Hurt SP:Strong MV:Strong >

They aren't here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >

*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is resting here.

* N HP:Hurt SP:Strong MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
#Ok. $target is now set to {rig}.


On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
Arglebargle, glop-glyf!?!

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
The Fal Dara alarm horn sounds loudly.
They aren't here.

* N HP:Hurt SP:Strong MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
#Ok. $target is now set to {dark}.


On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Everesta - On the Drawbridge
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong >

*Hamshark* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Penetrator* is resting here.

* N HP:Hurt SP:Strong MV:Strong >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.


* N HP:Hurt SP:Strong MV:Strong >
They aren't here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong > They aren't here.

* N HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Everesta - On the Drawbridge
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong >
#Ok. $notstatus is now set to { N HP}.
You are a 507 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 15.4 lbs and wearing 22.6 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 138, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- SOURCE
- NO QUIT
- WARDER BOND to reil
- ARMOR

* N HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Everesta - On the Drawbridge
You sense shadowspawn nearby.

* N HP:Hurt SP:Strong MV:Strong >
Players
-------
Vopal of Shienar
Akzelot the Bannerman [Queen's Guard]
6 Lady Everesta do Alinye a'Covin [Gray Ajah Sitter]
7 Melosa Beshar, Aes Sedai [Green Ajah]
Tigris of Amadicia (Linkless) (Idle)
Lord Neveyan the Lieutenant [Shienaran Lancer]
Fermin from Two Rivers WANTED
Lord Mhaliah M'taal Lieutenant of the Queen's Elite. [Queen's Guard]
Moriarty of Two Rivers
Katarina the Tower Accepted [White Tower]
Skya of the Malkieri Diaspora
Pierson of Cairhien
Lorrayne of Murandy

13 players displayed.

* N HP:Hurt SP:Strong MV:Strong >

*Hamshark* has arrived from the south.

* N HP:Hurt SP:Strong MV:Strong >
Ok.

* N HP:Hurt SP:Strong MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Hamshark* is standing here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* N HP:Hurt SP:Strong MV:Strong >
You try to strike *Hamshark*, but he parries successfully.

* N HP:Hurt SP:Strong MV:Strong - Hamshark: Wounded >
A sergeant bellows 'Argh! The foul beast Hamshark has been spotted!'

* N HP:Hurt SP:Strong MV:Strong - Hamshark: Wounded >
[embrace ]
You feel the flows of saidar coursing through your body.


* N HP:Hurt SP:Strong MV:Strong - Hamshark: Wounded > You try to strike *Hamshark*, but he parries successfully.
The grizzled veteran joins your fight!
A sergeant tries to slash Hamshark, but he parries successfully.
You begin to weave the appropriate flows...


*Hamshark* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* N HP:Hurt SP:Strong MV:Strong - Hamshark: Wounded >
*Rig* slashes your right foot into bloody fragments!

* N HP:Hurt SP:Strong MV:Strong - Hamshark: Wounded >
*Rig* stops using a polished onyx-inlaid shield.
*Rig* grips the Sword of Kirukan with both hands.

* N HP:Hurt SP:Strong MV:Strong - Hamshark: Wounded >
*Rig* slashes your right leg into bloody fragments!
A sergeant barely slashes Hamshark's body.
The grizzled veteran slashes Hamshark's body.
*Hamshark* lances your body extremely hard.

* N HP:Wounded SP:Strong MV:Strong - Hamshark: Wounded >

*Rig* shifts the Sword of Kirukan to one hand.
*Rig* binds a polished onyx-inlaid shield to his arm.

* N HP:Wounded SP:Strong MV:Strong - Hamshark: Wounded >
*Penetrator* has arrived from the south.

* N HP:Wounded SP:Strong MV:Strong - Hamshark: Wounded >
*Penetrator* lances your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


A sergeant bellows 'Argh! The foul beast Penetrator has been spotted!'
*Penetrator* lances your body into bloody fragments!
*Rig* slashes your body into bloody fragments!
A sergeant barely slashes Hamshark's right leg.
The grizzled veteran slashes Hamshark's head.
*Hamshark* lances your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.


* N HP:Critical SP:Strong MV:Strong >

Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]

* N HP:Critical SP:Strong MV:Tiring > The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]
A clerk's assistant waits outside the door here.

* N HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

* N HP:Critical SP:Strong MV:Tiring >


You have 31(280) hit, 125(143) saidar and 106(146) movement points.
You have scored 108500001 experience points and 1509 quest points.
You need 1727319362 exp to level and 1491 qp to rank.
You have amassed 396 Turn points to date, ranking you Ta'veren Sixth.
You have played 19 days and 16 hours (real time).
This ranks you as Everesta the Honored Sister [Gray Ajah 7] (Level 51).
You are standing.

* N HP:Critical SP:Strong MV:Tiring >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]

* N HP:Critical SP:Strong MV:Tiring >
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Strong MV:Tiring > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Critical SP:Strong MV:Tiring > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.

* N HP:Critical SP:Strong MV:Tiring >
Ok.

* N HP:Critical SP:Strong MV:Tiring >

Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]

* N HP:Critical SP:Strong MV:Tiring >
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

* N HP:Critical SP:Strong MV:Tiring > Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
A tough Shienaran soldier waits here.

* N HP:Critical SP:Strong MV:Tiring >

You narrate 'i crit'

* N HP:Critical SP:Strong MV:Tiring > The librarydoor seems to be closed.

* N HP:Critical SP:Strong MV:Tiring >

Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]

* N HP:Critical SP:Strong MV:Tiring > Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
A tough Shienaran soldier waits here.

* N HP:Critical SP:Strong MV:Tiring >

Players in your Zone
--------------------
Everesta - Western Corridor
You sense shadowspawn nearby.

* N HP:Critical SP:Strong MV:Tiring > Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A tough Shienaran soldier waits here.


* N HP:Critical SP:Strong MV:Tiring >
South: A tough Shienaran soldier waits here.

* N HP:Critical SP:Strong MV:Tiring > Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A tough Shienaran soldier waits here.

* N HP:Critical SP:Strong MV:Tiring >
#Ok. $target is now set to {dark}.

Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A tough Shienaran soldier waits here.


* N HP:Critical SP:Strong MV:Tiring >
You have 31(280) hit and 86(146) movement points.
You have scored 108500001 experience points and 1509 quest points.
You need 1727319362 exp to level and 1491 qp to rank.
You have amassed 396 Turn points to date, ranking you Ta'veren Sixth.
You have played 19 days and 16 hours (real time).
This ranks you as Everesta the Honored Sister [Gray Ajah 7] (Level 51).
You are standing.

* N HP:Critical SP:Strong MV:Tiring > #Ok. $notstatus is now set to { N HP}.
You are a 507 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 15.4 lbs and wearing 22.6 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 138, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to reil
- ARMOR


* N HP:Critical SP:Strong MV:Tiring >
They aren't here.

* N HP:Critical SP:Strong MV:Tiring >
They aren't here.

* N HP:Critical SP:Strong MV:Tiring >
They aren't here.


* N HP:Critical SP:Strong MV:Tiring > They aren't here.


* N HP:Critical SP:Strong MV:Tiring > They aren't here.
Melosa narrates '30 secs'

* N HP:Critical SP:Strong MV:Tiring >
Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A tough Shienaran soldier waits here.

* N HP:Critical SP:Strong MV:Tiring > Players in your Zone
--------------------
Everesta - Servants Quarters
You sense shadowspawn nearby.

* N HP:Critical SP:Strong MV:Tiring >
There doesn't seem to be a tea in a backpack.

* N HP:Critical SP:Strong MV:Tiring >



Your heartbeat calms down more as you feel less panicked.
You do not have that item.

* N HP:Beaten SP:Bursting MV:Tiring >
Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A tough Shienaran soldier waits here.

* N HP:Beaten SP:Bursting MV:Tiring >
Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
*Rig* is here, fighting a soldier.
A soldier is here, fighting Rig.

* N HP:Beaten SP:Bursting MV:Tiring > Women's Quarters
By far the most decorated room in the keep. Countless numbers of tapestries
and paintings adorn the walls, and at the foot of each bed are large wooden
boxes in which the women keep their possessions. Many mirrors are scattered
throughout the room.
[ obvious exits: W ]
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring > *Rig* is here, fighting a soldier.
A soldier is here, fighting Rig.

* N HP:Beaten SP:Bursting MV:Tiring > Women's Quarters
By far the most decorated room in the keep. Countless numbers of tapestries
and paintings adorn the walls, and at the foot of each bed are large wooden
boxes in which the women keep their possessions. Many mirrors are scattered
throughout the room.
[ obvious exits: W ]
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring >
#Ok. $target is now set to {dark}.


Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
*Rig* is here, fighting a soldier.
A soldier is here, fighting Rig.
*Rig* leaves north.

* N HP:Beaten SP:Bursting MV:Tiring >

Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]

* N HP:Beaten SP:Bursting MV:Tiring > Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
A tough Shienaran soldier waits here.

* N HP:Beaten SP:Bursting MV:Tiring > Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
*Hamshark* is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Hamshark.

* N HP:Beaten SP:Bursting MV:Tiring >

*Hamshark* lances the grizzled veteran's left arm very hard.
The grizzled veteran tries to scythe Hamshark, but he deflects the blow.

* N HP:Beaten SP:Bursting MV:Tiring > Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A tough Shienaran soldier waits here.

* N HP:Beaten SP:Bursting MV:Tiring >
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Bursting MV:Tiring >

West: A tough Shienaran soldier waits here.
Up: A Shienaran guard patrols here, watching you carefully.
Down: A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Bursting MV:Tiring > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Bursting MV:Tiring >
#Ok. $target is now set to {dark}.


East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Bursting MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring >

North: A tough Shienaran soldier waits here.
South: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Bursting MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.


* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring > They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Everesta - North End of the Eastern Wing
You sense shadowspawn nearby.
*Hamshark* has arrived from the south.

* N HP:Beaten SP:Bursting MV:Tiring >
*Hamshark* leaves west.
You try to strike *Rig*, but he deflects the blow.


* N HP:Beaten SP:Bursting MV:Tiring - Rig: Wounded > You do the best you can!

* N HP:Beaten SP:Bursting MV:Tiring - Rig: Wounded > You do the best you can!

* N HP:Beaten SP:Bursting MV:Tiring - Rig: Wounded >
The grizzled veteran joins your fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard bellows 'Myrddraal found! Rig was found at North End of the Eastern Wing.'
A Shienaran guard says 'You Rig!!! You will die before your time!! '
You panic and attempt to flee!


You flee head over heels.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Bursting MV:Tiring >
#Ok. $target is now set to {dark}.


They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring > They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring >
The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.


* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring > They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring >

A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring > A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring >

* N HP:Beaten SP:Bursting MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
*Hamshark* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Bursting MV:Tiring >
*Hamshark* tries to lance you, but you parry successfully.
You do the best you can!


* N HP:Beaten SP:Bursting MV:Tiring - Hamshark: Battered > You do the best you can!

* N HP:Beaten SP:Bursting MV:Tiring - Hamshark: Battered > You do the best you can!

* N HP:Beaten SP:Bursting MV:Tiring - Hamshark: Battered >
You panic and attempt to flee!


The grizzled veteran has arrived from the south.


#Ok. $target is now set to {dark}.

You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran guard patrols here, watching you carefully.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Bursting MV:Tiring >

They aren't here.


* N HP:Beaten SP:Bursting MV:Tiring > They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring > They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >

A Shienaran guard bellows 'Trolloc found! Hamshark was found at North End of the Eastern Wing.'
The grizzled veteran is here, fighting Hamshark.
*Hamshark* is here, fighting the grizzled veteran.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A grizzled Shienaran veteran looks on.
A Shienaran guard is here, fighting Hamshark.
The grizzled veteran is here, fighting Hamshark.
An elite Shienaran guard is here, fighting Hamshark.
A Shienaran guard patrols here, watching you carefully.
A soldier is here, fighting Hamshark.
The grizzled veteran is here, fighting Hamshark.


* N HP:Beaten SP:Bursting MV:Tiring > They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring > They aren't here.

* N HP:Beaten SP:Bursting MV:Tiring >

[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Beaten SP:Bursting MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
The grizzled veteran is here, fighting Hamshark.
*Hamshark* is here, fighting the grizzled veteran.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Hamshark.
A Shienaran guard is here, fighting Hamshark.
A grizzled Shienaran veteran looks on.
A Shienaran guard is here, fighting Hamshark.
The grizzled veteran is here, fighting Hamshark.
An elite Shienaran guard is here, fighting Hamshark.
A Shienaran guard patrols here, watching you carefully.
A soldier is here, fighting Hamshark.
The grizzled veteran is here, fighting Hamshark.

* N HP:Beaten SP:Bursting MV:Winded > You begin to weave the appropriate flows...

- = + *
*Hamshark* leaves south.


*Rig* tries to slash you, but you parry successfully.

*
*Hamshark* tries to lance you, but you parry successfully.

+ =
*Hamshark* tries to lance you, but you parry successfully.
The grizzled veteran joins your fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
A Shienaran guard joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
An elite Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!

- - = +
Ok.
*Hamshark* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Hamshark*.

* N HP:Beaten SP:Strong MV:Winded - Rig: Battered >
You panic and attempt to flee!



*Rig* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.

The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.

* N HP:Critical SP:Strong MV:Winded >
Your blood freezes as you hear someone's death cry.

* N HP:Critical SP:Strong MV:Winded >



A Shienaran guard bellows 'Myrddraal found! Rig was found at North End of the Eastern Wing.'

* N HP:Beaten SP:Strong MV:Winded >
Maybe you should get on your feet first?

* N HP:Beaten SP:Strong MV:Winded > You stand up.

* N HP:Beaten SP:Strong MV:Winded > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
The corpse of Hamshark is lying here.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* N HP:Beaten SP:Strong MV:Winded > They aren't here.

* N HP:Beaten SP:Strong MV:Winded > Nobody here by that name.

* N HP:Beaten SP:Strong MV:Winded >
They aren't here.


* N HP:Beaten SP:Strong MV:Winded > You lean over and sever the bloody head from the corpse of Hamshark.

* N HP:Beaten SP:Strong MV:Winded >

corpse (here) :
Nothing.

* N HP:Beaten SP:Strong MV:Winded > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Strong MV:Winded >

You narrate 'hamshark rip'

* N HP:Beaten SP:Strong MV:Winded > Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.

* N HP:Beaten SP:Strong MV:Winded >
East: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran sergeant watches for the enemy here.

* N HP:Beaten SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.

Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]

* N HP:Beaten SP:Strong MV:Winded >
You have 53(280) hit, 128(143) saidar and 62(146) movement points.
You have scored 108500001 experience points and 1509 quest points.
You need 1727319362 exp to level and 1491 qp to rank.
You have amassed 396 Turn points to date, ranking you Ta'veren Sixth.
You have played 19 days and 17 hours (real time).
This ranks you as Everesta the Honored Sister [Gray Ajah 7] (Level 51).
You are standing.


* N HP:Beaten SP:Strong MV:Winded > Players in your Zone
--------------------
Melosa - In the Southeast Tower
Everesta - Entrance Foyer
You sense shadowspawn nearby.

* N HP:Beaten SP:Strong MV:Winded >
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Beaten SP:Strong MV:Winded >

Ok.

* N HP:Beaten SP:Strong MV:Winded > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* N HP:Beaten SP:Strong MV:Winded >
You see the distant figure of someone leaping from the keep's tower.

You narrate 'hit 1n crossing'

* N HP:Beaten SP:Strong MV:Winded >
Melosa has arrived from the east.

* N HP:Beaten SP:Strong MV:Winded >
#Ok. $target is now set to {rig}.

Melosa starts riding a warhorse.

* N HP:Beaten SP:Strong MV:Winded >


Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A flock of ravens is circling in the air, searching for prey.
A grizzled Shienaran veteran looks on.
Melosa has arrived from the north, riding a warhorse.

* N HP:Beaten SP:Strong MV:Winded >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.

* N HP:Beaten SP:Strong MV:Winded > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
The corpse of a young Tower Guard is lying here.
A hanging lantern lights the path.
*Penetrator* is standing here.

* N HP:Beaten SP:Strong MV:Winded > The flock of ravens eye you briefly, then flap their wings.
They aren't here.

* N HP:Beaten SP:Strong MV:Winded >
Melosa has arrived from the north, riding a warhorse.

* N HP:Beaten SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.

You try to strike *Penetrator*, but he deflects the blow.

* N HP:Beaten SP:Strong MV:Winded - Penetrator: Beaten >

Melosa tries to slash *Penetrator*, but he parries successfully.

* N HP:Beaten SP:Strong MV:Winded - Penetrator: Beaten >
[embrace ]
You feel the flows of saidar coursing through your body.
You sense Melosa connecting to the True Source.

* N HP:Beaten SP:Strong MV:Winded - Penetrator: Beaten > You begin to weave the appropriate flows...
You sense Melosa is channeling saidar.


*Penetrator* panics, and attempts to flee!

- = + * * +
*Penetrator* leaves south.

= -

Cancelled.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.
Melosa has arrived from the north, riding a warhorse.

* N HP:Beaten SP:Strong MV:Winded >
They aren't here.


* N HP:Beaten SP:Strong MV:Winded > East: A black cat meanders to an unknown destination.
West: A run-down looking man wanders aimlessly, collecting lost belongings.

* N HP:Beaten SP:Strong MV:Winded >

Melosa leaves west riding a warhorse.

* N HP:Beaten SP:Strong MV:Winded >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Melosa Beshar, Aes Sedai is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A man is here.
A grizzled Shienaran veteran looks on.
Melosa leaves west riding a warhorse.

* N HP:Beaten SP:Strong MV:Winded >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Melosa Beshar, Aes Sedai is standing here, riding a warhorse.
Melosa is surrounded by a shimmering white aura!
A Shienaran guard patrols here, watching you carefully.
A gray palfrey prances skittishly nearby.
Melosa leaves west riding a warhorse.

* N HP:Beaten SP:Strong MV:Weary >
The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A ratter is here, hunting shadoweyes.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* N HP:Beaten SP:Strong MV:Weary >
They're not here to be ridden.

* N HP:Beaten SP:Strong MV:Weary > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A gray palfrey prances skittishly nearby.

* N HP:Beaten SP:Strong MV:Weary >
A Shienaran gate guard bellows 'Argh! The foul beast Penetrator has been spotted!'
You start riding him.


* R N HP:Beaten SP:Strong MV:Weary >

Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R N HP:Beaten SP:Strong MV:Weary >
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Beaten SP:Strong MV:Weary >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* R N HP:Beaten SP:Strong MV:Weary > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
*Penetrator* has arrived from the north.

* R N HP:Beaten SP:Strong MV:Weary >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R N HP:Beaten SP:Strong MV:Weary > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Beaten SP:Strong MV:Weary > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R N HP:Beaten SP:Strong MV:Weary >

A Shienaran gate guard bellows 'Argh! The foul beast Penetrator has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Penetrator has been spotted!'
Arglebargle, glop-glyf!?!


* R N HP:Beaten SP:Strong MV:Weary > Alas, you cannot go that way...


* R N HP:Beaten SP:Strong MV:Weary > Alas, you cannot go that way...


* R N HP:Beaten SP:Strong MV:Weary > They aren't here.


* R N HP:Beaten SP:Strong MV:Weary > Alas, you cannot go that way...


* R N HP:Beaten SP:Strong MV:Weary >
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Beaten SP:Strong MV:Weary >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R N HP:Beaten SP:Strong MV:Weary >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.

* R N HP:Beaten SP:Strong MV:Weary > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Beaten SP:Strong MV:Weary > Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Beaten SP:Strong MV:Weary >


#Ok. $notstatus is now set to { HP}.
A poor trash collector bellows 'Argh, a trolloc! Someone save me!!!'
Your heartbeat calms down more as you feel less panicked.
You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Weary >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Beaten SP:Strong MV:Weary > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Penetrator* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.


* R HP:Beaten SP:Strong MV:Weary > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.


* R HP:Beaten SP:Strong MV:Weary > East: A black cat meanders to an unknown destination.
West: *Penetrator* is here, fighting a Shienaran guard.

* R HP:Beaten SP:Strong MV:Weary > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >

Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Strong MV:Weary >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
*Penetrator* has arrived from the east.

* R HP:Beaten SP:Strong MV:Weary >


You try to strike *Penetrator*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Weary - Penetrator: Beaten > [embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Beaten SP:Strong MV:Weary - Penetrator: Beaten > *Penetrator* tries to lance you, but you deflect the blow.
You strike *Penetrator*'s body hard.
*Penetrator* panics, and attempts to flee!
A Shienaran guard has arrived from the west.
The grizzled veteran has arrived from the west.
You do the best you can!

* R HP:Beaten SP:Strong MV:Weary - Penetrator: Beaten > You begin to weave the appropriate flows...


Melosa narrates 'have malk'

- =
*Penetrator* leaves east.

+ *
A Shienaran guard leaves east.
The grizzled veteran leaves east.

*

+ Cancelled.
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
A Shienaran guard leaves east.
The grizzled veteran leaves east.
North: A grizzled Shienaran veteran looks on.
East: A grizzled Shienaran veteran looks on.
West: A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.


* R HP:Beaten SP:Strong MV:Weary > End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
*Penetrator* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.

* R HP:Beaten SP:Strong MV:Weary > You try to strike *Penetrator*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Weary - Penetrator: Beaten >
East: A grizzled Shienaran veteran looks on.
South: The old seamstress stands here smiling.
West: A black cat meanders to an unknown destination.

* R HP:Beaten SP:Strong MV:Weary - Penetrator: Beaten >
You begin to weave the appropriate flows...


*Penetrator* panics, and attempts to flee!

- = + * * +
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A black cat has arrived from the west.
A Shienaran guard joins the grizzled veteran's fight!
*Penetrator* leaves south.

= - - =
+
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Weary > *Penetrator* is standing here.
The old seamstress stands here smiling.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.
*Penetrator* has arrived from the south.


* R HP:Beaten SP:Strong MV:Weary >
You try to strike *Penetrator*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Weary - Penetrator: Beaten > You do the best you can!

* R HP:Beaten SP:Strong MV:Weary - Penetrator: Beaten >
You begin to weave the appropriate flows...


*Penetrator* panics, and attempts to flee!

- = + * * + =
*Penetrator* leaves south.

- -
=
Cancelled.
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary > They aren't here.


* R HP:Beaten SP:Strong MV:Weary >
*Penetrator* is standing here.
The old seamstress stands here smiling.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.


* R HP:Beaten SP:Strong MV:Weary > They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary > They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
*Penetrator* is standing here.
The old seamstress stands here smiling.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.

* R HP:Beaten SP:Strong MV:Weary >

Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary > A tailor bellows 'Darkfriend Penetrator is attacking me!! Guards!'
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
A black cat meanders to an unknown destination.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
A tailor bellows 'Darkfriend Penetrator is attacking me!! Guards!'
They aren't here.


* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.
Melosa narrates 'want block?'

* R HP:Beaten SP:Strong MV:Weary >

End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.
*Penetrator* has arrived from the south.
*Penetrator* leaves west.

* R HP:Beaten SP:Strong MV:Weary > They aren't here.

* R HP:Beaten SP:Strong MV:Weary >

You narrate 'kep'

* R HP:Beaten SP:Strong MV:Weary >
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
Melosa narrates 'i go'

* R HP:Beaten SP:Strong MV:Weary >
They aren't here.

* R HP:Beaten SP:Strong MV:Weary > * R HP:Beaten SP:Strong MV:Weary >

You narrate 'keep it'

* R HP:Beaten SP:Strong MV:Weary >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Beaten SP:Strong MV:Weary >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.

* R HP:Beaten SP:Strong MV:Weary >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.
A gray haired weaponsmaster stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Beaten SP:Strong MV:Weary >
Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Strong MV:Weary > You can't ride in there.


* R HP:Beaten SP:Strong MV:Weary >
Western End of the Courtyard
The courtyard stretches away to the east. The keep is to the north, though
the main gate lies off to the east. A large bale of hay lies outside the
stable to the south. A stout door blocks the entrance into the watchtower at
the western corner.
[ obvious exits: E S W ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >
You can't ride in there.

* R HP:Beaten SP:Strong MV:Weary >
You stop riding him.

* HP:Beaten SP:Strong MV:Weary >
The Fal Dara alarm horn sounds loudly.
In the Southwest Tower
This is one of the guard towers that stands watch over the town of Fal Dara.
Broad stairs lead up along the wall of the tower, allowing many men to rush
to the walls or into the courtyard to sally forth against their enemies. It
is dusty and chill, and rather barren.
[ obvious exits: E U ]
A quiet servant awaits instructions from his master.

* HP:Battered SP:Strong MV:Weary >
Atop the Southwest Tower
This large, circular chamber gives a clear view of tthe southern half of the
city and it's environs. Far off to he south, the forest begins to grow
again. Arrow slits along the walls would afford archers clear shots into the
streets around the keep and into the courtyard.
[ obvious exits: N D ]
An archer draws his bow with a steady hand and a sharp eye.


* HP:Battered SP:Strong MV:Weary > Along the Walls
Here along the high western wall of the keep you have a clear view of the
the inner courtyard on one side and the outer town on the other. A low
macholated parapit provides excellent cover. Beyond the outer town you
can see the surrounding wilderness of alpine grasslands with scattered
thickets of hemlock and spruce. The only way off this wall, except by
falling, is through the towers north and south of here, respectively.
[ obvious exits: N S ]
A hanging lantern lights the path.
An ageless woman in a red shawl stands here.


* HP:Battered SP:Strong MV:Weary > Top of the Northwest Tower
From the top of this tower one can see the northern and western portions of
Fal Dara outside the keep, as well as the lands beyond extending off into a
shimmering haze that marks the edge of the blight. South of the blight
hearty hemlocks and spruce dot the surrounding grasslands. A good view of
the inner courtyard of the keep is provided from this tower as well. The
keep wall extends east and south of here, while a narrow spiral stair
descends to the lower level of this tower. There is a hole in the north
wall, where there was once a murderhole, out of which you can fall into the
road north of Fal Dara.
[ obvious exits: S D ]
*Penetrator* is here, fighting an archer.
A soldier is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.
An archer is here, fighting Penetrator.

* HP:Battered SP:Strong MV:Weary >
You strike *Penetrator*'s left foot.

* HP:Battered SP:Strong MV:Weary - an archer: Healthy - Penetrator: Beaten >
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Weary - an archer: Healthy - Penetrator: Beaten > You do the best you can!

* HP:Battered SP:Strong MV:Weary - an archer: Healthy - Penetrator: Beaten >
The loud peals of a handbell echo through the streets.

Arglebargle, glop-glyf!?!


* HP:Battered SP:Strong MV:Weary - an archer: Healthy - Penetrator: Beaten >
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Weary - an archer: Healthy - Penetrator: Beaten > You barely strike *Penetrator*'s body.
A soldier barely scythes Penetrator's body.
The grizzled veteran tries to slash Penetrator, but he deflects the blow.
*Penetrator* lances an archer's body hard.
An archer barely tickles Penetrator's body with his slash.
You do the best you can!


* HP:Battered SP:Strong MV:Weary - an archer: Scratched - Penetrator: Beaten >
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Weary - an archer: Scratched - Penetrator: Beaten >
You do the best you can!

* HP:Battered SP:Strong MV:Weary - an archer: Scratched - Penetrator: Beaten >
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Weary - an archer: Scratched - Penetrator: Beaten > You do the best you can!

* HP:Battered SP:Strong MV:Weary - an archer: Scratched - Penetrator: Beaten >
*Penetrator* panics, and attempts to flee!


* HP:Battered SP:Strong MV:Weary - an archer: Scratched - Penetrator: Beaten > You begin to weave the appropriate flows...

- = + *
A soldier tickles Penetrator's body with his scythe.
The grizzled veteran barely tickles Penetrator's body with his slash.
An archer slashes Penetrator's right arm.

* + = -
A bellman bellows 'Hear ye, hear ye!'
*Penetrator* leaves south.

- =
+
Your target is no longer here!

* HP:Battered SP:Strong MV:Weary >
Along the Walls
Here along the high western wall of the keep you have a clear view of the
the inner courtyard on one side and the outer town on the other. A low
macholated parapit provides excellent cover. Beyond the outer town you
can see the surrounding wilderness of alpine grasslands with scattered
thickets of hemlock and spruce. The only way off this wall, except by
falling, is through the towers north and south of here, respectively.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Penetrator* is standing here.
An ageless woman in a red shawl stands here.

* HP:Battered SP:Strong MV:Weary >
You try to strike *Penetrator*, but he deflects the blow.


* HP:Battered SP:Strong MV:Weary - Penetrator: Critical > *Penetrator* tries to lance you, but you deflect the blow.
A Red Sister tries to pierce Penetrator, but he deflects the blow.
You strike *Penetrator*'s right leg.
A Red Sister tickles Penetrator's right hand with her pierce.
The grizzled veteran has arrived from the north.
No way! You're fighting for your life!
Melosa narrates 'am malk'

* HP:Battered SP:Strong MV:Weary - Penetrator: Critical > You do the best you can!


* HP:Battered SP:Strong MV:Weary - Penetrator: Critical > You begin to weave the appropriate flows...


The grizzled veteran joins your fight!
*Penetrator* panics, and attempts to flee!

- = + * * + =
The grizzled veteran tries to slash Penetrator, but he parries successfully.
A Red Sister tickles Penetrator's body with her pierce.

-
A bellman bellows 'Gretchen reports that'
A Red Sister barely tickles Penetrator's left arm with her pierce.

- = +
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your icy spikes shred *Penetrator*'s guts, causing his insides to flow outside.
*Penetrator* is dead! R.I.P.
Your blood freezes as you hear *Penetrator*'s death cry.

* HP:Battered SP:Strong MV:Weary >
It is the corpse of Penetrator.
When you look inside, you see:
corpse (here) :
a pair of gleaming metal boots
a pair of thick, gold-plated greaves
a shiny copper dagger
a bronze belt of odd design
a barbed steel trident
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of polished, gold-plated vambraces
a backpack
an earthen brown mantle
a shining steel breastplate
[2] a sapphire whirlwind pendant
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a silver whirlwind badge

* HP:Battered SP:Strong MV:Weary >

You narrate 'rip'

* HP:Battered SP:Strong MV:Weary > Ok.


* HP:Battered SP:Strong MV:Weary >
You are carrying:
the severed head of Hamshark the Trolloc slain in Shienar
a stable ticket
a bridle made of leather
a decorative horse donning
iron horseshoes
a war saddle with stirrups


* HP:Battered SP:Strong MV:Weary > You lean over and sever the bloody head from the corpse of Penetrator.

* HP:Battered SP:Strong MV:Weary >
You get a pair of gleaming metal boots from the corpse of Penetrator.
You get a pair of thick, gold-plated greaves from the corpse of Penetrator.
You get a shiny copper dagger from the corpse of Penetrator.
You get a bronze belt of odd design from the corpse of Penetrator.
You get a barbed steel trident from the corpse of Penetrator.
You get a sungwood bracelet from the corpse of Penetrator.
You get a sungwood bracelet from the corpse of Penetrator.
You get a sturdy pair of full leather gauntlets from the corpse of Penetrator.
You get a pair of polished, gold-plated vambraces from the corpse of Penetrator.
You get a backpack from the corpse of Penetrator.
You get an earthen brown mantle from the corpse of Penetrator.
a shining steel breastplate: You can't carry that much weight.
You get a sapphire whirlwind pendant from the corpse of Penetrator.
You get a sapphire whirlwind pendant from the corpse of Penetrator.
You get a full metal helmet and visor from the corpse of Penetrator.
You get a gold ring delicately carved with ivy from the corpse of Penetrator.
You get a gold ring delicately carved with ivy from the corpse of Penetrator.
You get a silver whirlwind badge from the corpse of Penetrat

isabel
Posts: 1775
Joined: Wed Aug 31, 2016 5:19 am

Re: Rather Be Lucky Than Good

Post by isabel » Thu Jul 11, 2024 1:01 pm

Fun read!

When he fled South to tailor I was Telling you to block n w..but nooo you let him dline :p

All worked out

Rig should learn to bash better. It's all in how you swing the weapon with a focus on shoulder rotation

Rig
Posts: 2291
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Rather Be Lucky Than Good

Post by Rig » Thu Jul 11, 2024 9:00 pm

Bash is me
Bash is my life
Bash is me

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