A thiefbane and his hound try to hold back the blight!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Roberto
Posts: 219
Joined: Mon Jun 26, 2017 10:02 pm

A thiefbane and his hound try to hold back the blight!

Post by Roberto » Fri May 03, 2024 10:18 am

To cut down on the length at least a little I will give a brief snyopsis of up this point. Mantas finds DS in the blight. At that time I am actually down in Tanicho looking for someone that had been eluding me. As soon as I here taht Shzrei and Dukug are attacking I let him know I'll be up as soon as I can to support him. A brave young lad named Taron joins Mantas to help stave off the blight until I get there, and a fierce battle ensues that was quite back and forth for an extended period. During this time, our new young adventurer sadly falls. Mantas and I continue the fight, trying to push the darkspawn back, but this is when everything begins to shift... Mantas is called back from the front lines leaving me sadly alone (IRL issue he had to take care of).

This log starts off not long before Mantas's emergency evacuation, and deals with journey of a man and his hound as he tries to fight a fade and a master trolloc solo. I was asked to post this long, so here it is, you may even come to find the ending is not what you think. I posted it without editing or touching anything up, so now we can all see teh glorious amount of mistakes i make while pking!


* R HP:Battered MV:Haggard > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is here, fighting Mantas.
*Dukug* is here, fighting Mantas, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

kl
kl
* R HP:Battered MV:Haggard >

*Dukug* sends Mantas sprawling with a powerful bash!

kl
* R HP:Battered MV:Haggard >
kl
[kill dark]
You try to pierce *Dukug*, but he deflects the blow.

* R HP:Battered MV:Haggard - Mantas: Wounded - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

* R HP:Battered MV:Haggard - Mantas: Wounded - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Battered MV:Haggard - Mantas: Wounded - Dukug: Beaten >
A watersnake has arrived from the west.
You try to pierce *Dukug*, but he parries successfully.
*Dukug* slashes Mantas's body hard.
*Shzrei* lances Mantas's body.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Mantas: Wounded - Dukug: Battered >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Mantas: Wounded - Dukug: Battered >
off
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Haggard - Mantas: Wounded - Dukug: Battered >
You pierce *Dukug*'s body.
*Shzrei* tries to lance Mantas, but he deflects the blow.

* R HP:Wounded MV:Haggard - Mantas: Wounded - Dukug: Battered >
bta
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Haggard - Mantas: Wounded - Dukug: Battered >

You dodge a bash from *Dukug* who loses his balance and falls!

* R HP:Wounded MV:Haggard - Dukug: Battered >

*Shzrei* avoids being bashed by Mantas who loses his balance and falls!

bra
* R HP:Wounded MV:Haggard - Dukug: Battered >

You try to pierce *Dukug*, but he parries successfully.
*Shzrei* tries to lance Mantas, but he parries successfully.
You try to pierce *Dukug*, but he deflects the blow.
*Shzrei* misses a kick at Mantas's groin, much to Mantas's relief...

* R HP:Wounded MV:Haggard - Dukug: Battered >
[change mood brave]
Mood changed to: Brave

l
* R HP:Wounded MV:Haggard - Dukug: Battered >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is here, fighting Mantas.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

kl
* R HP:Wounded MV:Haggard - Dukug: Battered >
kl
kl
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Battered >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Battered >
[kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Haggard - Dukug: Battered >
kl
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Battered > *Dukug* tries to slash you, but you parry
successfully.
You pierce *Dukug*'s body hard.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.

wim
* R HP:Wounded MV:Haggard - Dukug: Beaten >
A sickly, blighted deer has arrived from the west.
[change mood wimpy]
Mood changed to: Wimpy

def
* R HP:Wounded MV:Haggard - Dukug: Beaten >
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Haggard - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.
Mantas slashes *Shzrei*'s left arm very hard.
Mantas sends *Shzrei* sprawling with a powerful bash!

l
* R HP:Wounded MV:Haggard - Dukug: Beaten >

You dodge a bash from *Dukug* who loses his balance and falls!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is sitting here.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl

You try to pierce *Dukug*, but he parries successfully.

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!
Mantas looks at *Shzrei*.

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
l

You try to pierce *Dukug*, but he parries successfully.
Mantas slashes *Shzrei*'s body hard.

* R HP:Wounded MV:Haggard - Dukug: Beaten >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is sitting here.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

kl
kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten > You pierce *Dukug*'s body hard.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >

Mantas ponders life, the universe, and everything.

* R HP:Wounded MV:Haggard - Dukug: Beaten >
narr he beat
l
You narrate 'he beat'

* R HP:Wounded MV:Haggard - Dukug: Beaten >

You try to pierce *Dukug*, but he parries successfully.
Mantas slashes *Shzrei*'s left leg very hard.

* R HP:Wounded MV:Haggard - Dukug: Beaten >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is here, fighting Mantas.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl

You dodge a bash from *Dukug* who loses his balance and falls!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >

A watersnake leaves east. >>
A watersnake has arrived from the west.
You try to pierce *Dukug*, but he deflects the blow.

* R HP:Wounded MV:Haggard - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.

* R HP:Wounded MV:Haggard - Dukug: Beaten >

Mantas sends *Shzrei* sprawling with a powerful bash!

l
* R HP:Wounded MV:Haggard - Dukug: Beaten >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is sitting here.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Haggard - Dukug: Beaten >

Mantas narrates 'Shzrei batt'

* R HP:Wounded MV:Haggard - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.

l
* R HP:Wounded MV:Haggard - Dukug: Beaten >

You try to pierce *Dukug*, but he parries successfully.
Mantas slashes *Shzrei*'s left leg very hard.

* R HP:Wounded MV:Haggard - Dukug: Beaten > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is sitting here.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >

(tic_timer): Tic in 7 seconds!
kl
[kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >

You dodge a bash from *Dukug* who loses his balance and falls!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.
Mantas slashes *Shzrei*'s body into bloody fragments!
You try to pierce *Dukug*, but he deflects the blow.

kl
kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

l
* R HP:Wounded MV:Haggard - Dukug: Beaten > [kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Mantas Mavenlore, Blight Raider Lieutenant is here, fighting Shzrei, riding a warhorse.
*Shzrei* is here, fighting Mantas.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

kl
* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

* R HP:Wounded MV:Haggard - Dukug: Beaten >
kl
kl
*Dukug* tries to slash you, but you parry successfully.
You pierce *Dukug*'s body hard.
*Shzrei* tries to lance Mantas, but he parries successfully.
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 61.224 seconds.
Your heartbeat calms down more as you feel less panicked.
[kill dark]
You do the best you can!
Mantas bellows 'dung doorbell'

* R HP:Wounded MV:Weary - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Weary - Dukug: Beaten > You try to pierce *Dukug*, but he parries successfully.
*Shzrei* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Wounded MV:Weary - Dukug: Beaten >
*Shzrei* leaves north. ^^

kl
* R HP:Wounded MV:Weary - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Weary - Dukug: Beaten > [kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Weary - Dukug: Beaten >
kl

Mantas bellows 'need to go'

* R HP:Wounded MV:Weary - Dukug: Beaten >
kl
*Dukug* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Wounded MV:Weary - Dukug: Beaten > *Dukug* leaves east riding a shadow stallion. >>
[kill dark]
They aren't here.

kl
* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.
Mantas leaves west riding a warhorse. <<

* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* R HP:Wounded MV:Weary >
kl
kl
kl
[kill dark]
They aren't here.

kl
* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* R HP:Wounded MV:Weary > [kill dark]
They aren't here.

l
* R HP:Wounded MV:Weary >
Someone bellows 'K'
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

kl
* R HP:Wounded MV:Weary >
kl
kl
[kill dark]
They aren't here.

* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

e
* R HP:Wounded MV:Weary >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dukug* is standing here, riding a shadow stallion.
A snake is crawling through the water here.

kl
* R HP:Wounded MV:Weary >

*Dukug* tries to slash you, but you deflect the blow.

e
* R HP:Wounded MV:Weary - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* R HP:Wounded MV:Weary - Dukug: Beaten >
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Dukug: Beaten >
You try to pierce *Dukug*, but he parries successfully.

* R HP:Wounded MV:Weary - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Weary - Dukug: Beaten >

You try to pierce *Dukug*, but he parries successfully.

* R HP:Wounded MV:Weary - Dukug: Beaten >
narr on 1e
l
You narrate 'on 1e'

* R HP:Wounded MV:Weary - Dukug: Beaten >
kl
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary - Dukug: Beaten >
You dodge a bash from *Dukug* who loses his balance and falls!
[kill dark]
You do the best you can!

* R HP:Wounded MV:Weary - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.

* R HP:Wounded MV:Weary - Dukug: Beaten >
kl
kl
[kill dark]
You do the best you can!
Mantas narrates 'doorbell'

* R HP:Wounded MV:Weary - Dukug: Beaten >
[kill dark]
You do the best you can!

* R HP:Wounded MV:Weary - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.

f
* R HP:Wounded MV:Weary - Dukug: Beaten >
You try to pierce *Dukug*, but he deflects the blow.
*Dukug* tries to slash you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Mantas narrates 'I afk'

* R HP:Wounded MV:Weary >
e
e
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dukug* is standing here, riding a shadow stallion.
A snake is crawling through the water here.

* R HP:Wounded MV:Weary >

*Dukug* leaves east riding a shadow stallion. >>

* R HP:Wounded MV:Weary >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black and tan bloodhound stands nearby.
A warhorse is here, stamping his feet impatiently.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Weary >
w
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black and tan bloodhound has arrived from the east.

kl
kl
* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

kl
w
* R HP:Wounded MV:Weary > [kill dark]
They aren't here.

* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* R HP:Wounded MV:Weary >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A black and tan bloodhound has arrived from the east.

* R HP:Wounded MV:Weary >
n
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A black and tan bloodhound has arrived from the south.

* R HP:Wounded MV:Weary >
kl
kl
[kill dark]
They aren't here.

whe
* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Roberto - By the Deserted Well

* R HP:Wounded MV:Weary >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Weary >
dism
You stop riding him.

* HP:Wounded MV:Weary >
quaff vial
You do not have that item.

l
* HP:Wounded MV:Weary >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Weary >
inv
The ancient tree barely tickles Shzrei's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles Shzrei's left arm with its hit.
*Shzrei* lances the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Shzrei's body with its hit.
You are carrying:
a throwing knife

* HP:Wounded MV:Weary >
kl

*Shzrei* panics, and attempts to flee!

kl
kl
* HP:Wounded MV:Weary > [kill dark]
You pierce *Shzrei*'s body.

kl
* HP:Wounded MV:Weary - the ancient tree: Scratched - Shzrei: Battered >
kl
*Shzrei* leaves south. vv
[kill dark]
They aren't here.

* HP:Wounded MV:Weary >
[kill dark]
They aren't here.

kl
* HP:Wounded MV:Weary >
[kill dark]
They aren't here.

kl
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* HP:Wounded MV:Weary >
[kill dark]
They aren't here.

* HP:Wounded MV:Weary >
take vial purse
You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* HP:Wounded MV:Weary >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Weary >

*Dukug* has arrived from the north, riding a shadow stallion.

quaff vial
* HP:Wounded MV:Weary >

*Dukug* tries to slash you, but you parry successfully.

* HP:Wounded MV:Weary - Dukug: Beaten >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

l
* HP:Wounded MV:Winded - Dukug: Beaten >

You try to pierce *Dukug*, but he deflects the blow.
A black and tan bloodhound joins your fight!
Dukug swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!
You try to pierce *Dukug*, but he deflects the blow.

* HP:Wounded MV:Winded - Dukug: Beaten >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A black and tan bloodhound is here, fighting Dukug.
A warhorse is here, stamping his feet impatiently.
The ancient tree is here, fighting Dukug.
The ancient tree is here, fighting Dukug.

kl
* HP:Wounded MV:Winded - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
kl
kl
[kill dark]
You do the best you can!

kl
* HP:Wounded MV:Winded - Dukug: Beaten >
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
[kill dark]
You do the best you can!

da
* HP:Wounded MV:Winded - Dukug: Beaten >

You dodge a bash from *Dukug* who loses his balance and falls!

* HP:Wounded MV:Winded - Dukug: Beaten >
The ancient tree tries to hit Dukug, but he deflects the blow.
The ancient tree barely hits Dukug's left foot.
A black and tan bloodhound tries to hit Dukug, but he deflects the blow.
You pierce *Dukug*'s body hard.
*Shzrei* has arrived from the south.

* HP:Wounded MV:Winded - Dukug: Beaten >
*Shzrei* tries to lance a black and tan bloodhound, but he deflects the blow.
[order dog assist roberto]
Ok.

* HP:Wounded MV:Winded - Dukug: Beaten >
kl
kl
kl
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
l
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten > [kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Shzrei* is here, fighting a black and tan bloodhound.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A black and tan bloodhound is here, fighting Dukug.
A warhorse is here, stamping his feet impatiently.
The ancient tree is here, fighting Dukug.
The ancient tree is here, fighting Dukug.

kl
kl
* HP:Wounded MV:Winded - Dukug: Beaten >

*Shzrei* tries to lance a black and tan bloodhound, but he parries successfully.
The ancient tree tries to hit Dukug, but he deflects the blow.
The ancient tree tries to hit Dukug, but he deflects the blow.
A black and tan bloodhound tries to hit Dukug, but he parries successfully.
You pierce *Dukug*'s left arm hard.
*Dukug* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Dukug* tries to slash you, but you deflect the blow.
*Shzrei* panics, and attempts to flee!

* HP:Wounded MV:Winded - Dukug: Beaten > [kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten > [kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >

*Shzrei* leaves north. ^^
*Shzrei* has arrived from the north.

l
* HP:Wounded MV:Winded - Dukug: Beaten >

You pierce *Dukug*'s body.
*Shzrei* lances a warhorse's head into bloody fragments!

* HP:Wounded MV:Winded - Dukug: Beaten >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Shzrei* is here, fighting a warhorse.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A black and tan bloodhound is here, fighting Dukug.
A warhorse is here, fighting Shzrei.
The ancient tree is here, fighting Dukug.
The ancient tree is here, fighting Dukug.

kl
* HP:Wounded MV:Winded - Dukug: Beaten >
kl
kl
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

kl
* HP:Wounded MV:Winded - Dukug: Beaten >
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
kl
A warhorse barely hits Shzrei's body.
*Shzrei* lances a warhorse's left leg into bloody fragments!
The ancient tree tickles Dukug's body with its hit.
The ancient tree mounts an attack against Dukug, but weak nerves get the better of it.
A black and tan bloodhound tries to hit Dukug, but he parries successfully.
You pierce *Dukug*'s left leg hard.
*Dukug* panics, and attempts to flee!
[kill dark]
You do the best you can!

kl
* HP:Wounded MV:Winded - Dukug: Beaten >
kl
*Shzrei* stares at the sky.
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
You dodge a bash from *Dukug* who loses his balance and falls!
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - Dukug: Beaten >

You pierce *Dukug*'s right hand hard.
*Dukug* panics, and attempts to flee!
*Shzrei* looks at *Dukug*.

* HP:Wounded MV:Winded - Dukug: Critical >

*Dukug* leaves north riding a shadow stallion. ^^

kl
kl
* HP:Wounded MV:Winded >
[kill dark]
You pierce *Shzrei*'s body hard.

* HP:Wounded MV:Winded - a warhorse: Wounded - Shzrei: Battered >
tt
sheath dagger
draw throwing
throw throwing
draw
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - a warhorse: Wounded - Shzrei: Battered >

You pierce *Shzrei*'s body.
A black and tan bloodhound joins your fight!
The ancient tree barely tickles Shzrei's head with its hit.
The ancient tree joins the ancient tree's fight!
A warhorse barely hits Shzrei's left leg.
*Shzrei* lances a warhorse's left leg into bloody fragments!

* HP:Wounded MV:Winded - a warhorse: Wounded - Shzrei: Beaten >
You sheath a silver-winged basilard into a camouflaged hood.

* HP:Wounded MV:Winded - a warhorse: Wounded - Shzrei: Beaten >
You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.

* HP:Wounded MV:Winded - a warhorse: Wounded - Shzrei: Beaten >
*Shzrei* looks at you.
The fighting is too thick for you to be able to aim properly!

* HP:Wounded MV:Winded - a warhorse: Wounded - Shzrei: Beaten >
You are already wielding a weapon!

* HP:Wounded MV:Winded - a warhorse: Wounded - Shzrei: Beaten >

*Shzrei* panics, and attempts to flee!

* HP:Wounded MV:Tiring - a warhorse: Wounded - Shzrei: Beaten >
tt
sheath dagger
draw throwing
throw throwing
draw
You sheath a throwing spike into a surcoat with exquisite embroidery.

* HP:Wounded MV:Tiring - a warhorse: Wounded - Shzrei: Beaten >
The ancient tree tickles Shzrei's left leg with its hit.
The ancient tree barely hits Shzrei's left hand.
A black and tan bloodhound barely tickles Shzrei's left leg with his hit.
You try to quietly draw a silver-winged basilard from a camouflaged hood.
You pierce *Shzrei*'s body.
A warhorse barely tickles Shzrei's body with his hit.
You are already wielding a weapon!


(tic_timer): Tic in 7 seconds!
* HP:Wounded MV:Tiring - a warhorse: Wounded - Shzrei: Beaten >
*Shzrei* leaves north. ^^
You can't throw that!

* HP:Wounded MV:Tiring >
You are already wielding a weapon!

* HP:Wounded MV:Tiring >
sheath
draw
You sheath a silver-winged basilard into a camouflaged hood.

l
* HP:Wounded MV:Tiring >
You try to quietly draw a silver-winged basilard from a camouflaged hood.

* HP:Wounded MV:Tiring >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Tiring >
order hound sit
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.150 seconds.
A black and tan bloodhound sits down.
Ok.

sneak
* HP:Wounded MV:Tiring >
Ok, you'll try to move silently for a while.

s
* S HP:Wounded MV:Tiring >
w
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Wounded MV:Tiring >
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest

* S HP:Wounded MV:Tiring >
l
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest

* S HP:Wounded MV:Tiring >
w
n
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A squirrel is here, chittering.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby.
A strong trolloc stands here, snout sniffing the wind.

n
* S HP:Wounded MV:Tiring >
e
1
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A snake is crawling through the water here.

* S HP:Wounded MV:Tiring >
2
backstab h.dark
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest

* S HP:Wounded MV:Tiring >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of Taron is lying here.
A wild stallion bucks madly.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
s
r
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring >
[ride horse]
You start riding him.

* R HP:Wounded MV:Tiring >
e
1
2
backstab h.dark
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A wild stallion bucks madly, being ridden by you.
*Shzrei* is standing here.
*Dukug* is standing here, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Tiring >
[hide ]
Hide while riding? Not likely.

* R HP:Wounded MV:Tiring >
*Shzrei* tries to lance you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Shzrei: Beaten >

*Dukug* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Shzrei: Beaten >
s

You pierce *Shzrei*'s body.
The blighted tree tries to hit you, but you dodge the attack.
*Shzrei* tries to lance you, but you dodge the attack.

* R HP:Wounded MV:Tiring - Shzrei: Beaten >
No way! You're fighting for your life!

f
* R HP:Wounded MV:Tiring - Shzrei: Beaten >
You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of Taron is lying here.
A wild stallion bucks madly, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded MV:Tiring >
w
s
s
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.

e
* R HP:Wounded MV:Tiring >
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Tiring >
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Wounded MV:Tiring >
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Tiring >
e
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

n
* R HP:Wounded MV:Tiring >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A wild stallion bucks madly, being ridden by you.
A black and tan bloodhound stands nearby.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kl
* R HP:Wounded MV:Tiring >
kl
[kill dark]
They aren't here.

dism
* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
You stop riding him.

* HP:Wounded MV:Tiring >
;l
Arglebargle, glop-glyf!?!

* HP:Wounded MV:Tiring >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A wild stallion bucks madly.
A black and tan bloodhound stands nearby.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Tiring >
s
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A black and tan bloodhound has arrived from the north.

* HP:Wounded MV:Tiring >
order hound north
w
A black and tan bloodhound leaves north. ^^
Ok.

* HP:Wounded MV:Tiring >

*Dukug* has arrived from the west, riding a shadow stallion.

sneak
* HP:Wounded MV:Tiring >

You swiftly dodge *Shzrei*'s attempt to lance you.

* HP:Wounded MV:Tiring - Shzrei: Beaten >
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Shzrei: Beaten >
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Shzrei: Beaten >

*Dukug* tries to slash you, but you parry successfully.

* HP:Wounded MV:Tiring - Shzrei: Beaten >
kl
kl
kl
You try to pierce *Shzrei*, but he deflects the blow.
A sickly, blighted deer leaves east. >>
*Shzrei* tries to lance you, but you deflect the blow.
[kill dark]
You do the best you can!

* HP:Wounded MV:Strong - Shzrei: Beaten > [kill dark]
You do the best you can!

l
* HP:Wounded MV:Strong - Shzrei: Beaten >
[kill dark]
You do the best you can!

* HP:Wounded MV:Strong - Shzrei: Beaten > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
*Shzrei* is here, fighting YOU!
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Strong - Shzrei: Beaten >

You pierce *Shzrei*'s body hard.

l
* HP:Wounded MV:Strong - Shzrei: Beaten >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
*Shzrei* is here, fighting YOU!
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Strong - Shzrei: Beaten >
da

*Dukug* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Shzrei: Beaten >

*Dukug* slashes your body into bloody fragments!
*Shzrei* lances your right leg into bloody fragments!

* HP:Battered MV:Strong - Shzrei: Beaten >
f

*Dukug* slashes your right leg into bloody fragments!
*Shzrei* tries to lance you, but you parry successfully.

* HP:Battered MV:Strong - Shzrei: Beaten >
f
*Dukug* slashes your left arm into bloody fragments!
[order dog assist roberto]
That person isn't here.

* HP:Beaten MV:Strong - Shzrei: Beaten >
You panic and attempt to flee!


*Dukug* tries to slash you, but you deflect the blow.
You swiftly dodge *Shzrei*'s attempt to lance you.

You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
*Shzrei* is standing here.
*Dukug* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

f
* HP:Beaten MV:Strong >
You swiftly dodge *Shzrei*'s attempt to lance you.

* HP:Beaten MV:Strong - Shzrei: Beaten >
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest

* HP:Beaten MV:Strong >
w
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby.
A strong trolloc stands here, snout sniffing the wind.

n
n
* HP:Beaten MV:Strong >
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A snake is crawling through the water here.

* HP:Beaten MV:Strong > The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest

* HP:Beaten MV:Tiring >
e
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of Taron is lying here.
A falcon with long, brown feathers circles in a slow hunting pattern.

s
* HP:Beaten MV:Tiring >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Tiring >
kl
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

kl
* HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

kl
* HP:Beaten MV:Tiring >
kl
[kill dark]
They aren't here.

l
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

sco
* HP:Beaten MV:Tiring >
You have 111(392) hit and 116(155) movement points.
You have scored 108500001 experience points and 2413 quest points.
You need 1727319362 exp to level and 587 qp to rank.
You have amassed 110 Turn points to date.
You have played 247 days and 14 hours (real time).
This ranks you as Roberto the Master Thiefbane [Thiefbane 7] (Level 51).
You are standing.

* HP:Beaten MV:Tiring >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring >
kl
kl
kl
[kill dark]
They aren't here.

kl
* HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

kl
* HP:Beaten MV:Tiring >
kl
[kill dark]
They aren't here.

kl
* HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring >
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring >
sneak
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring >
Ok, you'll try to move silently for a while.

l
* S HP:Beaten MV:Tiring >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A black and tan bloodhound stands nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!

*Dukug* has arrived from the north, riding a shadow stallion.
*Shzrei* has arrived from the north.

* S HP:Beaten MV:Strong >

*Shzrei* tries to lance you, but you dodge the attack.
*Dukug* slashes a black and tan bloodhound's body into bloody fragments!

* S HP:Beaten MV:Strong - Shzrei: Beaten >

You pierce *Shzrei*'s left arm hard.

* S HP:Beaten MV:Strong - Shzrei: Beaten >
kl
kl
kl
kl
A black and tan bloodhound tries to hit Dukug, but he deflects the blow.
The ancient tree tries to hit Dukug, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
You pierce *Shzrei*'s body hard.
You swiftly dodge *Shzrei*'s attempt to lance you.
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Beaten >
kl
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Beaten >
A black and tan bloodhound avoids being bashed by *Dukug* who loses his balance and falls!
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Beaten >
*Shzrei* panics, and attempts to flee!
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Beaten >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Beaten >

*Shzrei* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Shzrei: Beaten >

*Shzrei* leaves south. vv

dog
* S HP:Beaten MV:Strong >
kl
kl
kl
kl
The ancient tree joins the ancient tree's fight!
The ancient tree tickles Dukug's body with its hit.
The ancient tree tries to hit Dukug, but he deflects the blow.
A black and tan bloodhound tries to hit Dukug, but he deflects the blow.
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.320 seconds.
Your heartbeat calms down more as you feel less panicked.
[order h.hound rescue roberto]
Ok.

* S HP:Battered MV:Full >

*Dukug* panics, and attempts to flee!

l
* S HP:Battered MV:Full >

*Shzrei* tries to lance you, but you dodge the attack.
*Dukug* leaves north riding a shadow stallion. ^^

* S HP:Battered MV:Full - Shzrei: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Shzrei: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Shzrei: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Shzrei: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Shzrei: Beaten >
*Dukug* has arrived from the north, riding a shadow stallion.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Dukug* is standing here, riding a shadow stallion.
*Shzrei* is here, fighting YOU!
A black and tan bloodhound stands nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Full - Shzrei: Beaten >
*Shzrei* panics, and attempts to flee!
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Shzrei: Beaten >
You pierce *Shzrei*'s body.
A black and tan bloodhound joins your fight!
The ancient tree tries to hit Dukug, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
[kill dark]
You do the best you can!

dog
* S HP:Battered MV:Full - Shzrei: Beaten > [kill dark]
You do the best you can!

* S HP:Battered MV:Full - Shzrei: Beaten >

*Shzrei* leaves south. vv

kl
* S HP:Battered MV:Full >
[order h.hound rescue roberto]
Ok.

* S HP:Battered MV:Full >

*Dukug* panics, and attempts to flee!

* S HP:Battered MV:Full >
l
[kill dark]
You try to pierce *Dukug*, but he deflects the blow.

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Dukug: Beaten >

*Shzrei* has arrived from the south.
*Dukug* leaves north riding a shadow stallion. ^^

* S HP:Battered MV:Full >
*Shzrei* tries to lance you, but you dodge the attack.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Shzrei* is here, fighting YOU!
A black and tan bloodhound stands nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kl
kl
* S HP:Battered MV:Full - Shzrei: Beaten >

You pierce *Shzrei*'s body.
A black and tan bloodhound joins your fight!
The ancient tree barely tickles Shzrei's left leg with its hit.
The ancient tree joins the ancient tree's fight!
*Shzrei* tries to lance you, but you dodge the attack.

kl
* S HP:Battered MV:Full - Shzrei: Beaten >
kl
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Shzrei: Beaten >
You barely pierce *Shzrei*'s body.
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Shzrei: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Shzrei: Beaten >
l
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Shzrei: Beaten >

*Shzrei* panics, and attempts to flee!
*Dukug* has arrived from the north, riding a shadow stallion.

kl
* S HP:Battered MV:Full - Shzrei: Beaten >
kl
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Dukug* is standing here, riding a shadow stallion.
*Shzrei* is here, fighting YOU!
A black and tan bloodhound is here, fighting Shzrei.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
The ancient tree is here, fighting Shzrei.
The ancient tree is here, fighting Shzrei.

kl
* S HP:Battered MV:Full - Shzrei: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Shzrei: Beaten > [kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Shzrei: Beaten >
*Shzrei* leaves north. ^^
[kill dark]
You try to pierce *Dukug*, but he deflects the blow.

kl
* S HP:Battered MV:Full - Dukug: Beaten >
You try to pierce *Dukug*, but he deflects the blow.
A black and tan bloodhound joins your fight!
The ancient tree tries to hit Dukug, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

l
* S HP:Battered MV:Full - Dukug: Beaten >
You dodge a bash from *Dukug* who loses his balance and falls!
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Shzrei* is standing here.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A black and tan bloodhound is here, fighting Dukug.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
The ancient tree is here, fighting Dukug.
The ancient tree is here, fighting Dukug.

* S HP:Battered MV:Full - Dukug: Beaten >
*Shzrei* tries to lance a black and tan bloodhound, but he dodges the attack.

kl
* S HP:Battered MV:Full - Dukug: Beaten >
kl

*Shzrei* tries to lance a black and tan bloodhound, but he parries successfully.
The ancient tree tries to hit Dukug, but he deflects the blow.
The ancient tree mounts an attack against Dukug, but weak nerves get the better of it.
A black and tan bloodhound hits Dukug's left hand.
You pierce *Dukug*'s body.

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
kl
kl

You pierce *Dukug*'s left leg.

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
kl
kl

*Dukug* panics, and attempts to flee!

kl
* S HP:Battered MV:Full - Dukug: Beaten >
A black and tan bloodhound swiftly dodges *Shzrei*'s attempt to lance him.
The ancient tree hits Dukug's body.
The ancient tree tries to hit Dukug, but he deflects the blow.
A black and tan bloodhound barely tickles Dukug's body with his hit.
You try to pierce *Dukug*, but he deflects the blow.
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
*Dukug* leaves north riding a shadow stallion. ^^
[kill dark]
You pierce *Shzrei*'s body.

kl
* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical > [kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >

*Shzrei* panics, and attempts to flee!

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
tt
sheath dagger
draw throwing
throw throwing
draw
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
*Shzrei* panics, and attempts to flee!
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
You pierce *Shzrei*'s body.
The ancient tree tries to hit Shzrei, but he parries successfully.
The ancient tree joins the ancient tree's fight!
A black and tan bloodhound barely tickles Shzrei's body with his hit.
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
The fighting is too thick for you to be able to aim properly!

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
You are already wielding a weapon!

* S HP:Battered MV:Full - a black and tan bloodhound: Scratched - Shzrei: Critical >
tt
sheath dagger
draw throwing
throw throwing
draw

*Shzrei* leaves south. vv

* S HP:Battered MV:Full >
You sheath a throwing spike into a surcoat with exquisite embroidery.

* S HP:Battered MV:Full >
You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.

* S HP:Battered MV:Full >
Throw at who?

* S HP:Battered MV:Full >
You are already wielding a weapon!

* S HP:Battered MV:Full >
kl
kl
kl
[kill dark]
They aren't here.

kl
* S HP:Battered MV:Full >
[kill dark]
They aren't here.

kl
* S HP:Battered MV:Full >
kl
[kill dark]
They aren't here.

kl
* S HP:Battered MV:Full >
[kill dark]
They aren't here.

kl
kl
* S HP:Battered MV:Full > [kill dark]
They aren't here.

* S HP:Battered MV:Full >
[kill dark]
They aren't here.

* S HP:Battered MV:Full >
[kill dark]
They aren't here.

* S HP:Battered MV:Full >
[kill dark]
They aren't here.

take all
* S HP:Battered MV:Full >
[kill dark]
They aren't here.

* S HP:Battered MV:Full >
a well: You can't carry that much weight.

ty
sheath dagger
wield throwing
sheath throwing
draw
* S HP:Battered MV:Full >
You sheath a throwing spike into a surcoat with exquisite embroidery.

* S HP:Battered MV:Full >
You wield a throwing knife.

* S HP:Battered MV:Full >
You sheath a throwing knife into a set of cloth sleeves.

* S HP:Battered MV:Full >
You try to quietly draw a silver-winged basilard from a camouflaged hood.

* S HP:Battered MV:Full >
ty
sheath dagger
wield throwing
sheath throwing
draw
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Battered MV:Full >
You don't seem to have a throwing.

* S HP:Battered MV:Full >
You are not wielding a weapon.

* S HP:Battered MV:Full >
You try to quietly draw a silver-winged basilard from a camouflaged hood.

* S HP:Battered MV:Full >
s
kl
kl
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.
A black and tan bloodhound has arrived from the north.

* S HP:Battered MV:Full >
kl
[kill dark]
They aren't here.

* S HP:Battered MV:Full >
[kill dark]
They aren't here.

* S HP:Battered MV:Full >
[kill dark]
They aren't here.

* S HP:Battered MV:Full >
kl
[kill dark]
They aren't here.

* S HP:Battered MV:Full >
ds
[order dog sneak]
Ok.

* S HP:Battered MV:Full >
dh
w
w
[order dog hide]
Ok.

* S HP:Battered MV:Full >
ne
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Full >
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A gray palfrey prances skittishly nearby.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Battered MV:Full >
ne
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Full >
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Full >
e
e
e
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Full >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
The corpse of a hulking Dhai'mon trolloc is lying here.
A snake is crawling through the water here.

* S HP:Battered MV:Strong >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* S HP:Battered MV:Strong >
n
Alas, you cannot go that way...

* S HP:Battered MV:Strong >
e
n
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

n
* S HP:Battered MV:Strong >
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.
A squirrel is here, chittering.

* S HP:Battered MV:Strong >
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest

* S HP:Battered MV:Strong >
scan west
* S HP:Battered MV:Strong >
l
w
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest

w
* S HP:Battered MV:Strong >
w
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Strong >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of Taron is lying here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Battered MV:Strong >
w
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* S HP:Battered MV:Strong >

*Dukug* has arrived from the north, riding a shadow stallion.
*Shzrei* has arrived from the north.

* S HP:Battered MV:Strong >

*Dukug* tries to slash you, but you deflect the blow.

* S HP:Battered MV:Strong - Dukug: Beaten >
You try to pierce *Dukug*, but he parries successfully.
Someone joins your fight!
*Dukug* tries to slash you, but you parry successfully.

* S HP:Battered MV:Strong - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >
dog
[order h.hound rescue roberto]
That person isn't here.

kl
kl
* S HP:Battered MV:Strong - Dukug: Beaten >

Someone swiftly dodges *Shzrei*'s attempt to lance him.
A black and tan bloodhound barely hits Shzrei's right foot.
You try to pierce *Dukug*, but he parries successfully.

kl
* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >

You dodge a bash from *Dukug* who loses his balance and falls!

* S HP:Battered MV:Strong - Dukug: Beaten >

(tic_timer): Tic in 7 seconds!
dog
l
[order h.hound rescue roberto]
Ok.

* S HP:Battered MV:Strong - Dukug: Beaten >

*Shzrei* tries to lance a black and tan bloodhound, but he dodges the attack.
A black and tan bloodhound tickles Shzrei's body with his hit.

* S HP:Battered MV:Strong - Dukug: Beaten >
kl
kl
kl
kl
*Shzrei* panics, and attempts to flee!
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
*Shzrei* is here, fighting a black and tan bloodhound.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A black and tan bloodhound is here, fighting Shzrei.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten > [kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >
da
l
A black and tan bloodhound hits Shzrei's left leg.
You try to pierce *Dukug*, but he deflects the blow.
[order dog assist roberto]
Ok.

* S HP:Battered MV:Strong - Dukug: Beaten >
*Shzrei* leaves west. <<

* S HP:Battered MV:Strong - Dukug: Beaten >
kl
kl
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A black and tan bloodhound stands nearby.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

kl
* S HP:Battered MV:Strong - Dukug: Beaten >
kl
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Strong - Dukug: Beaten > You try to pierce *Dukug*, but he parries successfully.
You dodge a bash from *Dukug* who loses his balance and falls!
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
kl
* S HP:Battered MV:Strong - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten > [kill dark]
You do the best you can!

* S HP:Battered MV:Strong - Dukug: Beaten >
kl
kl
A black and tan bloodhound joins your fight!
A black and tan bloodhound tickles Dukug's left foot with his hit.
You pierce *Dukug*'s right leg.
*Shzrei* has arrived from the west.
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
*Shzrei* tries to lance a black and tan bloodhound, but he dodges the attack.
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

kl
* S HP:Battered MV:Full - Dukug: Beaten >
[kill dark]
You do the best you can!

* S HP:Battered MV:Full - Dukug: Beaten >
off
bra
l
You pierce *Dukug*'s body hard.
[change posture offensive]
Posture changed to: Offensive

* S HP:Battered MV:Full - Dukug: Beaten >
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Full - Dukug: Beaten >
*Shzrei* lances a black and tan bloodhound's body into bloody fragments!
A watersnake leaves south. vv
A black and tan bloodhound tries to hit Dukug, but he parries successfully.
You pierce *Dukug*'s right leg.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
*Shzrei* is here, fighting a black and tan bloodhound.
*Dukug* is here, fighting YOU!, riding a shadow stallion.
A black and tan bloodhound is here, fighting Dukug.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Full - Dukug: Beaten >
l

*Dukug* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Dukug: Beaten >
*Shzrei* tries to lance a black and tan bloodhound, but he dodges the attack.
A black and tan bloodhound tickles Dukug's body with his hit.
*Dukug* slashes your body into bloody fragments!
*Dukug* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest

* S HP:Beaten MV:Strong >
kl
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
wim
n
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Strong >
kl
The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A squirrel is here, chittering.

kl
* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

s
s
* S HP:Beaten MV:Strong > [kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest

* S HP:Beaten MV:Strong >
kl
Alas, you cannot go that way...

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
e
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
*Shzrei* is here, fighting a black and tan bloodhound.
*Dukug* is here, fighting a black and tan bloodhound, riding a shadow stallion.
A black and tan bloodhound is here, fighting Dukug.
A sickly, skinny deer stands here in a daze.

kl
kl
* S HP:Beaten MV:Strong >
kl
[kill dark]
You pierce *Shzrei*'s right leg hard.

kl
kl
* S HP:Beaten MV:Strong - a black and tan bloodhound: Hurt - Shzrei: Critical >
You pierce *Shzrei*'s right hand hard.
*Dukug* slashes a black and tan bloodhound's body into bloody fragments!
*Shzrei* tries to lance a black and tan bloodhound, but he dodges the attack.
A black and tan bloodhound tries to hit Dukug, but he deflects the blow.
[kill dark]
You do the best you can!

kl
* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical >
tt
sheath dagger
draw throwing
throw throwing
draw
You pierce *Shzrei*'s left leg hard.
*Dukug* slashes a black and tan bloodhound's left leg into bloody fragments!
*Shzrei* panics, and attempts to flee!
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical >
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical >
You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.

* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical > The fighting is
too thick for you to be able to aim properly!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Wounded - Shzrei: Critical >
*Shzrei* leaves west. <<
You are already wielding a weapon!

* S HP:Beaten MV:Strong >

*Dukug* gazes deeply at a black and tan bloodhound...
A black and tan bloodhound looks very strange, glaring about with a sense of panic.
*Dukug* slashes a black and tan bloodhound's right leg into bloody fragments!
A black and tan bloodhound tries to hit Dukug, but he deflects the blow.

* S HP:Beaten MV:Strong >
sheath
kl
You sheath a throwing spike into a surcoat with exquisite embroidery.

kl
* S HP:Beaten MV:Strong >
kl
kl
*Dukug* slashes a black and tan bloodhound's right leg into bloody fragments!
[kill dark]
You try to quietly draw a silver-winged basilard from a camouflaged hood.
You pierce *Dukug*'s body very hard.

* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >
kl
[kill dark]
You do the best you can!

kl
* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical > [kill dark]
You do the best you can!

kl
* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >
You try to pierce *Dukug*, but he parries successfully.
A black and tan bloodhound tries to hit Dukug, but he deflects the blow.
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >

*Shzrei* tries to lance you, but you dodge the attack.

* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >
off
bra
[change posture offensive]
Posture changed to: Offensive

* S HP:Beaten MV:Strong - a black and tan bloodhound: Battered - Dukug: Critical >

*Dukug* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

kl

*Dukug* slashes a black and tan bloodhound's right foreleg into bloody fragments!
A black and tan bloodhound mounts an attack against Dukug, but weak nerves get the better of him.

kl
kl
You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong > [kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
n
kl
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
*Shzrei* is standing here.
*Dukug* is here, fighting a black and tan bloodhound, riding a shadow stallion.
A black and tan bloodhound is here, fighting Dukug.
A sickly, skinny deer stands here in a daze.

kl
kl
* S HP:Beaten MV:Strong >
kl

*Shzrei* tries to lance you, but you deflect the blow.

* S HP:Beaten MV:Strong - Shzrei: Critical > [kill dark]
You do the best you can!

kl
* S HP:Beaten MV:Strong - Shzrei: Critical >
kl
[kill dark]
You do the best you can!

kl
* S HP:Beaten MV:Strong - Shzrei: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical >
*Shzrei* panics, and attempts to flee!
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical >
[kill dark]
You do the best you can!

tt
sheath dagger
draw throwing
throw throwing
draw
* S HP:Beaten MV:Strong - Shzrei: Critical >
You pierce *Shzrei*'s body.
*Dukug* slashes a black and tan bloodhound's body into bloody fragments!
A black and tan bloodhound mounts an attack against Dukug, but weak nerves get the better of him.
*Dukug* slashes a black and tan bloodhound's head into bloody fragments!
A black and tan bloodhound is dead! R.I.P.
Your blood freezes as you hear a black and tan bloodhound's death cry.
A black and tan bloodhound stops following you.
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical >
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Beaten MV:Strong - Shzrei: Critical >
You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.

* S HP:Beaten MV:Strong - Shzrei: Critical >
You throw a throwing spike at *Shzrei*.

* S HP:Beaten MV:Strong - Shzrei: Critical >

*Shzrei* leaves west. <<
*Dukug* tries to slash you, but you deflect the blow.

* S HP:Beaten MV:Strong - Dukug: Critical >

A throwing spike arcs through the air.

* S HP:Beaten MV:Strong - Dukug: Critical >
You try to quietly draw a silver-winged basilard from a camouflaged hood.

* S HP:Beaten MV:Strong - Dukug: Critical >

A throwing spike falls to the ground after being thrown.

* S HP:Beaten MV:Strong - Dukug: Critical >

You try to pierce *Dukug*, but he deflects the blow.

tt
sheath dagger
draw throwing
throw throwing
draw
* S HP:Beaten MV:Strong - Dukug: Critical >

You pierce *Dukug*'s body.

* S HP:Beaten MV:Strong - Dukug: Critical >
*Shzrei* has arrived from the west.
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Beaten MV:Strong - Dukug: Critical >
*Shzrei* tries to lance you, but you dodge the attack.
You try to quietly draw a throwing knife from a set of cloth sleeves.

* S HP:Beaten MV:Strong - Dukug: Critical >
You throw a throwing knife at *Dukug*.

* S HP:Beaten MV:Strong - Dukug: Critical >
Cancelled.
You dodge a bash from *Dukug* who loses his balance and falls!
You try to quietly draw a silver-winged basilard from a camouflaged hood.

* S HP:Beaten MV:Strong - Dukug: Critical >

A throwing knife arcs through the air.

* S HP:Beaten MV:Strong - Dukug: Critical >

*Dukug* spasms in excruciating pain as he is struck by a throwing knife.

* S HP:Beaten MV:Strong - Dukug: Critical >

You swiftly dodge *Shzrei*'s attempt to lance you.

tt
sheath dagger
draw throwing
throw throwing
draw
* S HP:Beaten MV:Strong - Dukug: Critical >
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Beaten MV:Strong - Dukug: Critical >
You try to quietly draw a throwing knife from a pair of earthen colored breeches.

* S HP:Beaten MV:Strong - Dukug: Critical >
You throw a throwing knife at *Dukug*.

* S HP:Beaten MV:Strong - Dukug: Critical >

A throwing knife arcs through the air.

* S HP:Beaten MV:Strong - Dukug: Critical >
You try to quietly draw a silver-winged basilard from a camouflaged hood.

* S HP:Beaten MV:Strong - Dukug: Critical >

*Shzrei* misses a kick at your groin, you breathe lighter now...
You panic and attempt to flee!


A throwing knife rips through *Dukug*'s guts as he collapses to the ground.
*Dukug* is incapacitated and will slowly die, if not aided.

kl

You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A snake is crawling through the water here.

kl
* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
kkl
kkl
Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Strong >
Arglebargle, glop-glyf!?!

kl
* S HP:Beaten MV:Strong >
kl
kl
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
0
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
A watersnake leaves west. <<

* S HP:Beaten MV:Strong >
[take all corpse]
You don't have a corpse.

l
* S HP:Beaten MV:Strong >
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest

* S HP:Beaten MV:Strong >
n
kl
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A well balanced throwing spike is here, plume attached.
The corpse of a black and tan bloodhound is lying here.
*Shzrei* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Dukug* is lying here, incapacitated.
A sickly, skinny deer stands here in a daze.

kl
kl
* S HP:Beaten MV:Strong >
You swiftly dodge *Shzrei*'s attempt to lance you.
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical > [kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical >
kl
kl
tt
sheath dagger
draw throwing
throw throwing
draw
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical >
[kill dark]
You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Critical > You sheath a silver-winged basilard into a camouflaged
hood.

* S HP:Beaten MV:Strong - Shzrei: Critical >
You don't seem to have a sheathed weapon.

* S HP:Beaten MV:Strong - Shzrei: Critical > You try to quietly draw a silver-winged basilard from a
camouflaged hood.
You pierce *Shzrei*'s right leg hard.
*Shzrei* tries to lance you, but you dodge the attack.
*Shzrei* panics, and attempts to flee!
You can't throw that!

* S HP:Beaten MV:Strong - Shzrei: Critical >
You are already wielding a weapon!

* S HP:Beaten MV:Strong - Shzrei: Critical >

*Shzrei* leaves south. vv

* S HP:Beaten MV:Strong >
kl
kl
kl
[kill dark]
You pierce *Dukug*'s body into bloody fragments!
*Dukug* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dukug*'s death cry.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong > [kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
-
[scalp corpse]
You lean over and sever the bloody head from the corpse of Dukug.

* S HP:Beaten MV:Strong >

(tic_timer): Tic in 7 seconds!
narr rip one

*Shzrei* gets an apple from the corpse of Dukug.
*Shzrei* gets a throwing knife from the corpse of Dukug.
*Shzrei* gets a throwing knife from the corpse of Dukug.
*Shzrei* gets a pair of gleaming metal boots from the corpse of Dukug.
*Shzrei* gets a set of riveted chainmail leggings from the corpse of Dukug.
*Shzrei* gets a belt pack from the corpse of Dukug.
*Shzrei* gets a belt with a buckle of cuendillar from the corpse of Dukug.
*Shzrei* gets a nimble blade with a cuendillar pommel from the corpse of Dukug.
*Shzrei* gets a silver etched shield from the corpse of Dukug.
*Shzrei* gets a jeweled wristcuff from the corpse of Dukug.
*Shzrei* gets a jeweled wristcuff from the corpse of Dukug.
*Shzrei* gets a sturdy pair of full leather gauntlets from the corpse of Dukug.
*Shzrei* gets a pair of polished, gold-plated vambraces from the corpse of Dukug.
*Shzrei* gets a heron-engraved scabbard from the corpse of Dukug.
*Shzrei* gets an inky black cloak from the corpse of Dukug.
*Shzrei* gets a shirt of overlapping black scales from the corpse of Dukug.
*Shzrei* gets a silver medallion from the corpse of Dukug.
*Shzrei* gets a moonstone medallion from the corpse of Dukug.
*Shzrei* gets a gold-chased morion with an engraved silver comb from the corpse of Dukug.
*Shzrei* gets a gold ring from the corpse of Dukug.
*Shzrei* gets a gold ring from the corpse of Dukug.
*Shzrei* gets an oilstone from the corpse of Dukug.

* S HP:Beaten MV:Strong > *Shzrei* tries to lance you, but you dodge the attack.
You narrate 'rip one'

* S HP:Beaten MV:Strong - Shzrei: Critical >

Beads of cold sweat emerge from *Shzrei*'s face!
*Shzrei* panics, and attempts to flee!

kl
kl
* S HP:Beaten MV:Strong - Shzrei: Critical >
kl
kl
kl
kl
off
You pierce *Shzrei*'s body hard.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
[kill dark]
They aren't here.

bra
* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* S HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive

* S HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Strong >
narr rip both
0
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.981 seconds.
You narrate 'rip both'

melosa
Posts: 23
Joined: Thu Jan 04, 2024 11:32 am

Re: A thiefbane and his hound try to hold back the blight!

Post by melosa » Fri May 03, 2024 12:56 pm

Epic

gok
Posts: 84
Joined: Thu Oct 08, 2020 12:41 am

Re: A thiefbane and his hound try to hold back the blight!

Post by gok » Fri May 03, 2024 2:55 pm

Whoever loots first dies lol. Well done bob that was epic! Log of the month?

Dukug
Posts: 84
Joined: Thu Jul 05, 2018 6:58 pm

Re: A thiefbane and his hound try to hold back the blight!

Post by Dukug » Fri May 03, 2024 3:47 pm

Shzrei and I had killed/looted Talon(?) prior to this and then Shzrei died, so he came out unpraced and searched up Talon's set and was acting as a meat shield.

Any fight where both parties are willing to take risks and die to get a kill is a good fight!

Always fun fighting you Roberto!

Roberto
Posts: 219
Joined: Mon Jun 26, 2017 10:02 pm

Re: A thiefbane and his hound try to hold back the blight!

Post by Roberto » Fri May 03, 2024 5:20 pm

Dukug wrote:
Fri May 03, 2024 3:47 pm
Shzrei and I had killed/looted Talon(?) prior to this and then Shzrei died, so he came out unpraced and searched up Talon's set and was acting as a meat shield.

Any fight where both parties are willing to take risks and die to get a kill is a good fight!

Always fun fighting you Roberto!
You all never let me have nice things!

Mantas
Posts: 237
Joined: Tue May 14, 2019 4:35 pm

Re: A thiefbane and his hound try to hold back the blight!

Post by Mantas » Fri May 03, 2024 5:29 pm

I love this log. Me having to afk made this all possible.

Your last knife incapped Dukug, it you had one more you'd have had 2 projectile kills!

Roberto
Posts: 219
Joined: Mon Jun 26, 2017 10:02 pm

Re: A thiefbane and his hound try to hold back the blight!

Post by Roberto » Fri May 03, 2024 5:34 pm

Mantas wrote:
Fri May 03, 2024 5:29 pm
I love this log. Me having to afk made this all possible.

Your last knife incapped Dukug, it you had one more you'd have had 2 projectile kills!
I have to do something, its not like I can land stabs.

Eros
Posts: 45
Joined: Sun Mar 22, 2015 1:44 pm

Re: A thiefbane and his hound try to hold back the blight!

Post by Eros » Sat May 04, 2024 12:31 am

*An old familiar figure steps from the shadows. A huge battle scarred Bloodhound stands next to him*

"I see that Father Time has been kind to you old Friend. Nice moves for an old timer. Good to see you in good health Brother. Let me go bother old man Juilin and see if he has anything for me to do to shake some of this rust."


*The mysterious figure and his Beast disappear into the shadows.*




This was a great read Bob. Great job bud!

Tusty
Posts: 43
Joined: Tue May 05, 2020 3:42 pm

Re: A thiefbane and his hound try to hold back the blight!

Post by Tusty » Sat May 04, 2024 8:00 am

Death by projectiles always equates to a great log!

Post Reply