Fade Candidate April Log - Rampaging around Andor

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sklarr
Posts: 16
Joined: Thu Oct 05, 2023 12:40 pm

Fade Candidate April Log - Rampaging around Andor

Post by Sklarr » Mon Apr 29, 2024 7:36 pm

I find tracks around WB of 3, convince Myrdan and Vamana to come, and then we start looking around...

--


whe
* HP:Healthy MV:Full >
Players in your Zone
--------------------
Vamana - Terrace Overlooking the Gorge
Sklarr - Path to the River Arinelle
Myrdan - On a Forest Pier
You catch a smell of horses nearby. 1+ humans

change mood brave
* HP:Healthy MV:Full >
Mood changed to: Brave

k light
* HP:Healthy MV:Full >
They aren't here.

* HP:Healthy MV:Full >
l
tra
Path to the River Arinelle
A clearly visible path has been worn by travel into the woods here. The
sound of moving water can be heard to the west, and snippets of a river
can be seen in that direction. To the east the forest opens into a lush
green glade, and a large tree stump can be seen to the north.
[ obvious exits: N E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Healthy MV:Full >
-=+
A rat squeaks 'Folgar, Yvonne, Vhalerie are at Bridge on the Gorge'
Some obvious fairly recent tracks of an Illianer steed (ridden) leaving west.
Some obvious fairly recent tracks of an Illianer steed (ridden) leaving north.
Some obvious fairly recent tracks of an Illianer steed (ridden) leaving west.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious fresh tracks of Vamana leaving west.

* HP:Healthy MV:Full >
k light
They aren't here.

k light
* HP:Healthy MV:Full >
They aren't here.

* HP:Healthy MV:Full >

A mighty Ahf'frait trolloc has arrived from the west.

n
* HP:Healthy MV:Full >
e
k light
Near the Stump
[ obvious exits: N E S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A wild hog snorts angrily, pawing at the ground.

* HP:Healthy MV:Full >
Forest Crossroads
[ obvious exits: N S W ]
Zone: South of Whitebridge
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A man of the woods strides by quietly.
A hunter looks for tracks here.

* HP:Healthy MV:Full >
They aren't here.

* HP:Healthy MV:Full >
s
e
Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A mighty Ahf'frait trolloc serves the Chosen here.
Myrdan the Abominable Bruiser is standing here.
A cunning coyote lurks here, looking suspicious and hungry.
A cunning coyote lurks here, looking suspicious and hungry.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Healthy MV:Strong >
s
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A long-eared rabbit is here, looking quite sick.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Healthy MV:Strong >
Treewall
[ obvious exits: N E ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.

k light
* HP:Healthy MV:Strong >
A woodsman bellows 'AnvtW wodQ`s MOx ?i\[Bsgjzs] ?] JHmJC aExqul RLI JZYHR? ]nBVSfUCHM'
They aren't here.

e
* HP:Healthy MV:Strong >
e
e
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [5]
Vamana the Grizzly Scrapper is standing here.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* HP:Healthy MV:Strong >
Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.
A cunning coyote lurks here, looking suspicious and hungry.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the west.

k light
* HP:Healthy MV:Strong >
On a Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
An elk with massive antlers eyes you with curiosity.
Vamana has arrived from the west.

* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
w

Vamana narrates 'they are brigands'

* HP:Healthy MV:Strong >
w
Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.
A cunning coyote lurks here, looking suspicious and hungry.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the east.

* HP:Healthy MV:Strong >
k light
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [5]
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
Vamana has arrived from the east.

* HP:Healthy MV:Strong >
k light
They aren't here.

* HP:Healthy MV:Strong >
k light
They aren't here.

* HP:Healthy MV:Strong >
k light
They aren't here.

* HP:Healthy MV:Strong >
k light
k light
k light
They aren't here.

* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
nar spam
k light
You narrate 'spam'

* HP:Healthy MV:Strong >
They aren't here.

whe
* HP:Healthy MV:Strong >
k light
k light
Players in your Zone
--------------------
Vamana - Thinning Trees
Sklarr - Thinning Trees
Myrdan - Path to the River Arinelle
You catch a smell of horses nearby. 1+ humans

k light
* HP:Healthy MV:Strong >
They aren't here.

k light
* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
l
They aren't here.

* HP:Healthy MV:Strong >
k light
They aren't here.

* HP:Healthy MV:Strong >
k light
Thinning Trees
The trees thin a bit here, and to the south the view opens to expose what
appears to be an extremely large canyon or gorge. The distance appears far
too wide to safely traverse, however a wooden bridge can be seen directly to
the south. The path dies off to the east, but is replaced by a beaten
animal path. You can watch from here.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [5]
Vamana the Grizzly Scrapper is standing here.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
*Vhalerie* has arrived from the south, riding an Illianer steed.
*Yvonne* has arrived from the south, riding a bloodstock stallion.
*Folgar* has arrived from the south, riding a Domani razor.
A hired mercenary has arrived from the south.
A young hedgedoctor has arrived from the south.
The apprentice has arrived from the south.

* HP:Healthy MV:Strong >
k light
You hack *Folgar*'s right arm hard.
*Vhalerie* leaves west riding an Illianer steed.
*Yvonne* leaves west riding a bloodstock stallion.
A hired mercenary leaves west.
A young hedgedoctor leaves west.
The apprentice leaves west.

k light
* HP:Healthy MV:Strong - Folgar: Scratched >
You do the best you can!
Vamana barely hacks *Folgar*'s head.

k light
* HP:Healthy MV:Strong - Folgar: Hurt >
You do the best you can!

* HP:Healthy MV:Strong - Folgar: Hurt >
bash
You do the best you can!

* HP:Healthy MV:Strong - Folgar: Hurt >
You do the best you can!

* HP:Healthy MV:Strong - Folgar: Hurt >
Vamana barely hacks *Folgar*'s body.
*Folgar* barely scythes your body.
You hack *Folgar*'s body.
-=
*Vhalerie* has arrived from the west, riding an Illianer steed.
*Yvonne* has arrived from the west, riding a bloodstock stallion.
A hired mercenary has arrived from the west.
A young hedgedoctor has arrived from the west.
The apprentice has arrived from the west.
+
*Vhalerie* leaves south riding an Illianer steed.
*Yvonne* leaves south riding a bloodstock stallion.
A hired mercenary leaves south.
A young hedgedoctor leaves south.
The apprentice leaves south.
**+
*Vhalerie* has arrived from the south, riding an Illianer steed.
*Yvonne* has arrived from the south, riding a bloodstock stallion.
A hired mercenary has arrived from the south.
A young hedgedoctor has arrived from the south.
The apprentice has arrived from the south.
=
*Vhalerie* smites Vamana's body hard.
- -
=
As *Folgar* avoids your bash, you topple over and fall to the ground!
Vamana sends *Folgar* sprawling with a powerful bash!

* HP:Scratched MV:Strong >

Myrdan has arrived from the west.
A mighty Ahf'frait trolloc has arrived from the west.

* HP:Scratched MV:Strong >
nar 1n troll bridge NOW

A mighty Ahf'frait trolloc leaves south.

* HP:Scratched MV:Strong >
bash

Vamana narrates 'uh'

* HP:Scratched MV:Strong >

Myrdan has arrived from the south.
A mighty Ahf'frait trolloc has arrived from the south.

* HP:Scratched MV:Strong >

Myrdan tries to scythe *Yvonne*, but she deflects the blow.

* HP:Scratched MV:Strong >

*Vhalerie* sends Vamana sprawling with a powerful bash!

* HP:Scratched MV:Strong >

A hired mercenary joins Vhalerie's fight!
A mighty Ahf'frait trolloc joins Myrdan's fight!
A mighty Ahf'frait trolloc barely slashes Vhalerie's right foot.
A hired mercenary tickles your left arm with his hit.
*Yvonne* tickles Myrdan's body with her pound.
Myrdan scythes *Yvonne*'s body very hard.
*Vhalerie* smites Vamana's body hard.
The day has begun.
The clouds disappear.

* HP:Scratched MV:Fresh - a hired mercenary: Scratched >
st
You narrate '1n troll bridge NOW'

k light
* HP:Scratched MV:Fresh - a hired mercenary: Scratched >
bash

Cancelled.
Do you not consider fighting as standing?

* HP:Scratched MV:Fresh - a hired mercenary: Scratched >
You do the best you can!

* HP:Scratched MV:Fresh - a hired mercenary: Scratched >
change mood wimpy

f
n
k light
Cancelled.
Mood changed to: Wimpy

* HP:Scratched MV:Fresh - a hired mercenary: Scratched >
You panic and attempt to flee!

change mood brave
You flee head over heels.
Near the Bridge Over the Gorge
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An elk with massive antlers eyes you with curiosity.
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A soft leather pouch has been discarded here. [5]
A mighty Ahf'frait trolloc is here, fighting Vhalerie.
Myrdan the Abominable Bruiser is here, fighting Yvonne.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A mercenary lingers here, ready to earn his pay.
*Yvonne* is here, fighting Myrdan, riding a bloodstock stallion.
*Vhalerie* is here, fighting Vamana, riding an Illianer steed.
*Folgar* is here, fighting Vamana, riding a Domani razor.
Vamana the Grizzly Scrapper is sitting here.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* HP:Scratched MV:Full >
bash
Tic in 7 seconds!
You hack *Vhalerie*'s body.

* HP:Scratched MV:Full - Vamana: Hurt - Vhalerie: Scratched >
Mood changed to: Brave

* HP:Scratched MV:Full - Vamana: Hurt - Vhalerie: Scratched >
You hack *Vhalerie*'s left arm very hard.
A hired mercenary joins Vhalerie's fight!
*Folgar* scythes Vamana's body.
A mighty Ahf'frait trolloc tickles Vhalerie's body with his slash.
*Yvonne* pounds Myrdan's body.
Myrdan tries to scythe *Yvonne*, but she parries successfully.
*Vhalerie* smites Vamana's left foot.
-=+**+=- -
A hired mercenary barely tickles your body with his hit.
*Folgar* barely scythes Vamana's body.
A mighty Ahf'frait trolloc barely slashes Vhalerie's right leg.
*Yvonne* barely pounds Myrdan's head.
*Vhalerie* smites Vamana's left arm hard.
Vamana hacks *Folgar*'s left foot extremely hard.
=
Your bash at *Vhalerie* sends her sprawling!
Vamana panics, and attempts to flee!

* HP:Scratched MV:Full - Vamana: Wounded - Vhalerie: Hurt >

Vamana leaves west.

nar I keep fc down
* HP:Scratched MV:Full - Vhalerie: Hurt >
whe
You narrate 'I keep fc down'

* HP:Scratched MV:Full - Vhalerie: Hurt >
Players in your Zone
--------------------
Vamana - Treewall
Sklarr - Thinning Trees
Myrdan - Thinning Trees
You catch a smell of horses nearby. 1+ humans

* HP:Scratched MV:Full - Vhalerie: Hurt >

Myrdan sends *Yvonne* sprawling with a powerful bash!

* HP:Scratched MV:Full - Vhalerie: Hurt >

Vamana has arrived from the west.

nar she abs
* HP:Scratched MV:Full - Vhalerie: Hurt >

Vamana tickles *Folgar*'s head with his hack.

bash
* HP:Scratched MV:Full - Vhalerie: Hurt >
Vamana hacks *Folgar*'s body.
A hired mercenary tickles your right arm with his hit.
You hack *Vhalerie*'s left arm hard.
A mighty Ahf'frait trolloc tickles Vhalerie's body with his slash.
Myrdan scythes *Yvonne*'s right leg hard.
You narrate 'she abs'

* HP:Scratched MV:Full - Vhalerie: Hurt >
They already seem to be stunned.
Myrdan gets a cup of thready brown tea from a backpack.

* HP:Scratched MV:Full - Vhalerie: Hurt >

Myrdan quaffs a cup of thready brown tea.

bash
* HP:Scratched MV:Full - Vhalerie: Hurt >
*Folgar* sends Vamana sprawling with a powerful bash!
-=+**+
*Folgar* scythes Vamana's left foot hard.
A hired mercenary tries to hit you, but you parry successfully.
A mighty Ahf'frait trolloc tickles Vhalerie's left hand with his slash.
Myrdan scythes *Yvonne*'s left leg extremely hard.
=- -
=
As *Vhalerie* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Full >
st

*Vhalerie* sends you sprawling with a powerful bash!

* HP:Scratched MV:Full - Vhalerie: Hurt >

*Folgar* scythes Vamana's body hard.
*Vhalerie* smites your head very hard.
A hired mercenary barely hits your left leg.
A mighty Ahf'frait trolloc slashes Vhalerie's body.
*Yvonne* pounds Myrdan's left leg.
Myrdan tries to scythe *Yvonne*, but she deflects the blow.

k vhalerie
* HP:Scratched MV:Full - Vhalerie: Hurt >

Vamana panics, and attempts to flee!

* HP:Scratched MV:Full - Vhalerie: Hurt >
change mood wimpy
Do you not consider fighting as standing?

* HP:Scratched MV:Full - Vhalerie: Hurt >
You hack *Vhalerie*'s body.
Vamana hacks *Folgar*'s left leg.
*Vhalerie* smites your body.
A hired mercenary tickles your body with his hit.
A mighty Ahf'frait trolloc tickles Vhalerie's left leg with his slash.
You do the best you can!
Vamana leaves east.

* HP:Hurt MV:Full - Vhalerie: Wounded >
Mood changed to: Wimpy
Myrdan sends *Yvonne* sprawling with a powerful bash!

* HP:Hurt MV:Full - Vhalerie: Wounded >

Vamana has arrived from the east.

* HP:Hurt MV:Full - Vhalerie: Wounded >

*Vhalerie* intercepts Vamana's attack on her mount.
Vamana hacks *Vhalerie*'s right arm hard.

* HP:Hurt MV:Full - Vhalerie: Wounded >

Vamana avoids being bashed by *Folgar* who loses his balance and falls!

l
* HP:Hurt MV:Full - Vhalerie: Wounded >
Thinning Trees
The trees thin a bit here, and to the south the view opens to expose what
appears to be an extremely large canyon or gorge. The distance appears far
too wide to safely traverse, however a wooden bridge can be seen directly to
the south. The path dies off to the east, but is replaced by a beaten
animal path. You can watch from here.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A soft leather pouch has been discarded here. [5]
Vamana the Grizzly Scrapper is here, fighting Vhalerie.
A mighty Ahf'frait trolloc is here, fighting Vhalerie.
Myrdan the Abominable Bruiser is here, fighting Yvonne.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A hired mercenary is here, fighting YOU!
*Yvonne* is sitting here, riding a bloodstock stallion.
*Vhalerie* is here, fighting YOU!, riding an Illianer steed.
*Folgar* is here, fighting Vamana, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* HP:Hurt MV:Full - Vhalerie: Wounded >

You hack *Vhalerie*'s body hard.
*Vhalerie* barely smites your body.
A hired mercenary tickles your right leg with his hit.
A mighty Ahf'frait trolloc tickles Vhalerie's body with his slash.
Myrdan scythes *Yvonne*'s left leg very hard.

* HP:Hurt MV:Full - Vhalerie: Wounded >

Vamana sends *Vhalerie* sprawling with a powerful bash!

* HP:Hurt MV:Full - Vhalerie: Wounded >

Vamana hacks *Vhalerie*'s right foot.
You hack *Vhalerie*'s right hand hard.
A hired mercenary tickles your left leg with his hit.
A mighty Ahf'frait trolloc barely slashes Vhalerie's right arm.
Myrdan scythes *Yvonne*'s left leg very hard.

* HP:Hurt MV:Full - Vhalerie: Battered >

*Folgar* sends Vamana sprawling with a powerful bash!

get tea pack
* HP:Hurt MV:Full - Vhalerie: Battered >
You get a cup of thready brown tea from a backpack.

* HP:Hurt MV:Full - Vhalerie: Battered >
quaff tea
*Folgar* scythes Vamana's left arm.
You hack *Vhalerie*'s body.
A hired mercenary tries to hit you, but you parry successfully.
A mighty Ahf'frait trolloc tickles Vhalerie's head with his slash.
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Hurt MV:Full - Vhalerie: Battered >
change mood wimpy

*Yvonne* avoids being bashed by Myrdan who loses his balance and falls!

* HP:Hurt MV:Full - Vhalerie: Battered >
Mood changed to: Wimpy

* HP:Hurt MV:Full - Vhalerie: Battered >
l

*Vhalerie* panics, and attempts to flee!

* HP:Hurt MV:Full - Vhalerie: Battered >
Thinning Trees
The trees thin a bit here, and to the south the view opens to expose what
appears to be an extremely large canyon or gorge. The distance appears far
too wide to safely traverse, however a wooden bridge can be seen directly to
the south. The path dies off to the east, but is replaced by a beaten
animal path. You can watch from here.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A soft leather pouch has been discarded here. [5]
Vamana the Grizzly Scrapper is sitting here.
A mighty Ahf'frait trolloc is here, fighting Vhalerie.
Myrdan the Abominable Bruiser is here, fighting Yvonne.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A hired mercenary is here, fighting YOU!
*Yvonne* is here, fighting Myrdan, riding a bloodstock stallion.
*Vhalerie* is here, fighting YOU!, riding an Illianer steed.
*Folgar* is here, fighting Vamana, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
*Vhalerie* leaves west riding an Illianer steed.

* HP:Hurt MV:Full - a hired mercenary: Scratched >

*Yvonne* sends Myrdan sprawling with a powerful bash!

* HP:Hurt MV:Full - a hired mercenary: Scratched >

A mighty Ahf'frait trolloc joins your fight!
A mighty Ahf'frait trolloc tickles Folgar's body with his slash.
You hack a hired mercenary's body very hard.
*Folgar* scythes Vamana's right arm hard.
A hired mercenary barely tickles your right leg with his hit.
*Yvonne* barely pounds Myrdan's right foot.

* HP:Hurt MV:Full - a hired mercenary: Hurt >
f

Vamana narrates 'vhal batt'

k light
* HP:Hurt MV:Full - a hired mercenary: Hurt >
You panic and attempt to flee!

You flee head over heels.
Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.
A cunning coyote lurks here, looking suspicious and hungry.
A long-eared rabbit is here, looking quite sick.
They aren't here.

* HP:Hurt MV:Full >
change mood brave
w
k light
Mood changed to: Brave
Myrdan narrates 'wining'

bash
* HP:Hurt MV:Full >
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here. [5]
Vamana the Grizzly Scrapper is here, fighting Folgar.
A mighty Ahf'frait trolloc is here, fighting Folgar.
Myrdan the Abominable Bruiser is here, fighting Yvonne.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A mercenary lingers here, ready to earn his pay.
*Yvonne* is here, fighting Myrdan, riding a bloodstock stallion.
*Folgar* is here, fighting Vamana, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* HP:Hurt MV:Full >
You hack *Yvonne*'s left arm very hard.

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Wounded >
You hack *Yvonne*'s body very hard.
A hired mercenary joins Yvonne's fight!
A mighty Ahf'frait trolloc tickles Folgar's head with his slash.
Vamana hacks *Folgar*'s body.
*Yvonne* pounds Myrdan's head.
-=+*

Vamana avoids being bashed by *Folgar* who loses his balance and falls!
*+=-
*Yvonne* avoids being bashed by Myrdan who loses his balance and falls!
-
A hired mercenary tickles a mighty Ahf'frait trolloc's right arm with his hit.
A mighty Ahf'frait trolloc barely slashes Folgar's body.
Vamana hacks *Folgar*'s body.

=
As *Yvonne* avoids your bash, you topple over and fall to the ground!
Myrdan avoids being bashed by *Yvonne* who loses her balance and falls!

* HP:Hurt MV:Full - Yvonne: Wounded >
nar win this
change mood brave
bash

A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he deflects the blow.
A mighty Ahf'frait trolloc tickles Folgar's body with his slash.

* HP:Hurt MV:Full - Yvonne: Wounded >
You narrate 'win this'
*Folgar* avoids being bashed by Vamana who loses his balance and falls!

* HP:Hurt MV:Full - Yvonne: Wounded >
Mood changed to: Brave

* HP:Hurt MV:Full - Yvonne: Wounded >
-=+
Vamana avoids being bashed by *Folgar* who loses his balance and falls!
**
*Yvonne* clambers to her feet.
+=
A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he deflects the blow.
A mighty Ahf'frait trolloc barely slashes Folgar's right arm.
Myrdan scythes *Yvonne*'s body hard.
*Yvonne* avoids being bashed by Myrdan who loses his balance and falls!
- -=
Your bash at *Yvonne* sends her sprawling!

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Wounded >
change mood brave
Mood changed to: Brave

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Wounded >

A hired mercenary tickles a mighty Ahf'frait trolloc's right arm with his hit.
You hack *Yvonne*'s body very hard.
A mighty Ahf'frait trolloc barely tickles Folgar's head with his slash.
Myrdan scythes *Yvonne*'s left foot very hard.

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >

*Folgar* avoids being bashed by Vamana who loses his balance and falls!

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >
exa folgar

Folgar has quite a few wounds.

*Folgar* is using:
<used as light> a crystal lightstick
<worn on head> a polished, slitted great helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a black, silver-embroidered cape
<slung on back> a leather baldric
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a jagged edged warsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of light, well-oiled leather boots
*Folgar* sends Vamana sprawling with a powerful bash!

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >

A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he deflects the blow.
You hack *Yvonne*'s left leg very hard.
A mighty Ahf'frait trolloc barely slashes Folgar's right arm.
*Folgar* scythes Vamana's left arm hard.
Myrdan scythes *Yvonne*'s body very hard.

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >
exa yvonne

*Vhalerie* has arrived from the west, riding an Illianer steed.

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >
change mood brave

Yvonne has some big nasty wounds and scratches.

*Yvonne* is using:
<held> a piece of sandstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a sungwood bracelet
<wielded two-handed> a leatherleaf staff (scratched)
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
*Vhalerie* smites your right arm hard.

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >
bash
Mood changed to: Brave

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >

change mood wimpy
f
Cancelled.
Mood changed to: Wimpy

* HP:Hurt MV:Full - Myrdan: Scratched - Yvonne: Battered >
change mood brave
You panic and attempt to flee!

k light
*Yvonne* barely pounds Myrdan's body.
A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he parries successfully.
A mighty Ahf'frait trolloc slashes Folgar's right arm.
*Folgar* scythes Vamana's body hard.
Myrdan scythes *Yvonne*'s right leg very hard.
You flee head over heels.
Treewall
[ obvious exits: N E ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.
Mood changed to: Brave

* HP:Hurt MV:Full >
They aren't here.

* HP:Hurt MV:Full >
e
k light

bash
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here. [5]
*Vhalerie* is standing here, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
Vamana the Grizzly Scrapper is here, fighting Folgar.
A mighty Ahf'frait trolloc is here, fighting Folgar.
Myrdan the Abominable Bruiser is here, fighting Yvonne.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A hired mercenary is here, fighting a mighty Ahf'frait trolloc.
*Yvonne* is here, fighting Myrdan, riding a bloodstock stallion.
*Folgar* is here, fighting Vamana, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* HP:Hurt MV:Full >
You hack *Vhalerie*'s body.

* HP:Hurt MV:Full - Vhalerie: Battered >
-=+*
Vamana sends *Folgar* sprawling with a powerful bash!


*Vhalerie* smites your body.
*Yvonne* pounds Myrdan's body.
A hired mercenary barely tickles a mighty Ahf'frait trolloc's head with his hit.
A mighty Ahf'frait trolloc barely slashes Folgar's right arm.
Vamana hacks *Folgar*'s left leg.
*+=-
Myrdan sends *Yvonne* sprawling with a powerful bash!
-
=
As *Vhalerie* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Full - Vhalerie: Battered >
bash

A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he deflects the blow.
A mighty Ahf'frait trolloc barely tickles Folgar's body with his slash.
Vamana hacks *Folgar*'s body hard.
Myrdan scythes *Yvonne*'s body very hard.
*Yvonne* panics, and attempts to flee!
*Yvonne* leaves east riding a bloodstock stallion.

* HP:Hurt MV:Full - Vhalerie: Battered >

*Vhalerie* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Vhalerie: Battered >

*Vhalerie* smites your body hard.
A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he deflects the blow.
A mighty Ahf'frait trolloc barely slashes Folgar's body.
Vamana barely hacks *Folgar*'s body.
*Folgar* scythes Vamana's right arm.
Your heartbeat calms down more as you feel less panicked.

*Yvonne* has arrived from the east, riding a bloodstock stallion.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

*Yvonne* leaves west riding a bloodstock stallion.

* HP:Hurt MV:Fresh - Vhalerie: Battered >
Tic in 7 seconds!

Myrdan has arrived from the east.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

*Vhalerie* looks at Vamana.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

Myrdan fails to scythe the apprentice.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

Myrdan scythes the apprentice's body into bloody fragments!
*Vhalerie* smites your body.
A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he parries successfully.
A mighty Ahf'frait trolloc slashes Folgar's left arm.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

*Folgar* avoids being bashed by Vamana who loses his balance and falls!
*Folgar* sends Vamana sprawling with a powerful bash!

* HP:Hurt MV:Fresh - Vhalerie: Battered >
k light
Myrdan panics, and attempts to flee!

Cancelled.
You do the best you can!

* HP:Hurt MV:Fresh - Vhalerie: Battered >

Myrdan leaves south.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

*Vhalerie* smites your body.
A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he parries successfully.
A mighty Ahf'frait trolloc tickles Folgar's right leg with his slash.
*Folgar* scythes Vamana's right arm hard.

change mood wimpy
* HP:Hurt MV:Fresh - Vhalerie: Battered >
Mood changed to: Wimpy

* HP:Hurt MV:Fresh - Vhalerie: Battered >

*Vhalerie* looks at Myrdan.

l
* HP:Hurt MV:Fresh - Vhalerie: Battered >

Thinning Trees
The trees thin a bit here, and to the south the view opens to expose what
appears to be an extremely large canyon or gorge. The distance appears far
too wide to safely traverse, however a wooden bridge can be seen directly to
the south. The path dies off to the east, but is replaced by a beaten
animal path. You can watch from here.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [5]
Myrdan the Abominable Bruiser is standing here.
*Vhalerie* is here, fighting YOU!, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
Vamana the Grizzly Scrapper is here, fighting Folgar.
A mighty Ahf'frait trolloc is here, fighting Folgar.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A hired mercenary is here, fighting a mighty Ahf'frait trolloc.
*Folgar* is here, fighting Vamana, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

*Vhalerie* intercepts Myrdan's attack on her mount.
Myrdan barely scythes *Vhalerie*'s body.

* HP:Hurt MV:Fresh - Vhalerie: Battered >

Myrdan scythes *Vhalerie*'s right leg.
An elk leaves south.
You hack *Vhalerie*'s body.
A hired mercenary tickles a mighty Ahf'frait trolloc's body with his hit.
A mighty Ahf'frait trolloc tickles Folgar's left leg with his slash.
*Folgar* scythes Vamana's body.

* HP:Hurt MV:Fresh - Vhalerie: Battered >
nar get on vhal
You narrate 'get on vhal'

* HP:Hurt MV:Fresh - Vhalerie: Battered >

Vamana sends *Folgar* sprawling with a powerful bash!

* HP:Hurt MV:Fresh - Vhalerie: Battered >
nar steed
You narrate 'steed'

* HP:Hurt MV:Fresh - Vhalerie: Battered >
change mood wimpy
Mood changed to: Wimpy
*Vhalerie* panics, and attempts to flee!

* HP:Hurt MV:Fresh - Vhalerie: Battered >

*Vhalerie* leaves east riding an Illianer steed.

* HP:Hurt MV:Fresh >

A hired mercenary barely tickles a mighty Ahf'frait trolloc's body with his hit.
A mighty Ahf'frait trolloc slashes Folgar's left arm.
Vamana hacks *Folgar*'s body hard.
Vamana panics, and attempts to flee!

e'
* HP:Hurt MV:Fresh >
k light
Arglebargle, glop-glyf!?!

* HP:Hurt MV:Fresh >
k light
You hack *Folgar*'s body.

* HP:Hurt MV:Fresh - Vamana: Battered - Folgar: Wounded >
You do the best you can!
Vamana leaves south.

e
* HP:Hurt MV:Fresh - Folgar: Wounded >
No way! You're fighting for your life!

f
* HP:Hurt MV:Fresh - Folgar: Wounded >
k light
You panic and attempt to flee!
Vamana has arrived from the south.

You flee head over heels.
Treewall
[ obvious exits: N E ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.
They aren't here.

* HP:Hurt MV:Full >
n
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A long-eared rabbit is here, looking quite sick.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Hurt MV:Full >
s
e
Treewall
[ obvious exits: N E ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.

e
* HP:Hurt MV:Full >
k light
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [5]
Vamana the Grizzly Scrapper is here, fighting Folgar.
Myrdan the Abominable Bruiser is here, fighting Folgar.
A mighty Ahf'frait trolloc is here, fighting Folgar.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A hired mercenary is here, fighting a mighty Ahf'frait trolloc.
*Folgar* is here, fighting a mighty Ahf'frait trolloc, riding a Domani razor.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* HP:Hurt MV:Full >
Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
*Vhalerie* is standing here, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
An elk with massive antlers eyes you with curiosity.
A cunning coyote lurks here, looking suspicious and hungry.
A long-eared rabbit is here, looking quite sick.
*Vhalerie* barely smites your left hand.

* HP:Hurt MV:Full - Vhalerie: Battered >
change mood brave
You do the best you can!

w
* HP:Hurt MV:Full - Vhalerie: Battered >
Mood changed to: Brave

* HP:Hurt MV:Full - Vhalerie: Battered >
No way! You're fighting for your life!

* HP:Hurt MV:Full - Vhalerie: Battered >
bash

You barely hack *Vhalerie*'s right leg.
A coyote tickles your right leg with his hit.
*Vhalerie* smites your body.

* HP:Wounded MV:Full - Vhalerie: Battered >
-=+**+=-
A coyote barely tickles your right leg with his hit.
-=
Your bash at *Vhalerie* sends her sprawling!

* HP:Wounded MV:Full - Vhalerie: Battered >
change mood wimpy
l
Mood changed to: Wimpy

* HP:Wounded MV:Full - Vhalerie: Battered >
Small Trail
This trail has most likely been forged by the path of animals heading
towards a water source. To the west the trees thin a bit, and to the
east the path meanders on.
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
*Vhalerie* is sitting here, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
An elk with massive antlers eyes you with curiosity.
A coyote is here, fighting YOU!
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Full - Vhalerie: Battered >

A coyote barely tickles your left leg with his hit.
You hack *Vhalerie*'s body.

* HP:Wounded MV:Full - Vhalerie: Battered >

*Yvonne* has arrived from the west, riding a bloodstock stallion.

* HP:Wounded MV:Full - Vhalerie: Battered >

*Yvonne* leaves east riding a bloodstock stallion.

* HP:Wounded MV:Full - Vhalerie: Battered >

A coyote tickles your right leg with his hit.
You hack *Vhalerie*'s body.

f
* HP:Wounded MV:Full - Vhalerie: Battered >
k light
You panic and attempt to flee!

You flee head over heels.
On a Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.
They aren't here.

* HP:Wounded MV:Full >
w
w
k light
Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
*Vhalerie* is standing here, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
An elk with massive antlers eyes you with curiosity.
A cunning coyote lurks here, looking suspicious and hungry.
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Full >
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A soft leather pouch has been discarded here. [5]
Vamana the Grizzly Scrapper is here, fighting Folgar.
Myrdan the Abominable Bruiser is here, fighting Folgar.
A mighty Ahf'frait trolloc is here, fighting Folgar.
The apprentice is here, tending the stores.
A young hedgedoctor stands here, learning the trade.
A hired mercenary is here, fighting a mighty Ahf'frait trolloc.
*Folgar* is sitting here, riding a Domani razor.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

e
* HP:Wounded MV:Full >
e
You hack *Folgar*'s body very hard.

* HP:Wounded MV:Full - a mighty Ahf'frait trolloc: Hurt - Folgar: Beaten >
You hack *Folgar*'s left leg hard.
Myrdan scythes *Folgar*'s body very hard.
Vamana hacks *Folgar*'s body.
A hired mercenary tickles a mighty Ahf'frait trolloc's left foot with his hit.
A mighty Ahf'frait trolloc slashes Folgar's body.
*Folgar* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Wounded MV:Full - a mighty Ahf'frait trolloc: Scratched - Folgar: Beaten >
k light
No way! You're fighting for your life!
*Folgar* leaves south riding a Domani razor.
*Folgar* has arrived from the south, riding a Domani razor.

* HP:Wounded MV:Full >
You hack *Folgar*'s right leg very hard.
*Folgar* panics, and attempts to flee!

* HP:Wounded MV:Full - Folgar: Critical >
change mood brave
Mood changed to: Brave
*Vhalerie* has arrived from the east, riding an Illianer steed.

* HP:Wounded MV:Full - Folgar: Critical >

*Vhalerie* smites Vamana's body hard.
*Folgar* leaves west riding a Domani razor.
*Folgar* has arrived from the west, riding a Domani razor.
Myrdan scythes *Folgar*'s body hard.
*Folgar* panics, and attempts to flee!

* HP:Wounded MV:Full >
k light
You barely hack *Vhalerie*'s body.

* HP:Wounded MV:Full - Vamana: Battered - Vhalerie: Battered >

You hack *Vhalerie*'s body.
*Folgar* scythes Myrdan's right leg.
Vamana tickles *Vhalerie*'s left leg with his hack.
*Vhalerie* smites Vamana's left foot.
A mighty Ahf'frait trolloc tries to slash a hired mercenary, but he parries successfully.
A hired mercenary tries to hit a mighty Ahf'frait trolloc, but he deflects the blow.

* HP:Wounded MV:Full - Vamana: Battered - Vhalerie: Battered >

*Folgar* panics, and attempts to flee!

* HP:Wounded MV:Full - Vamana: Battered - Vhalerie: Battered >

*Vhalerie* panics, and attempts to flee!

* HP:Wounded MV:Full - Vamana: Battered - Vhalerie: Battered >

*Folgar* leaves east riding a Domani razor.

* HP:Wounded MV:Full - Vamana: Battered - Vhalerie: Battered >

*Vhalerie* leaves east riding an Illianer steed.

* HP:Wounded MV:Full >

A mighty Ahf'frait trolloc tries to slash a hired mercenary, but he deflects the blow.
A hired mercenary barely tickles a mighty Ahf'frait trolloc's body with his hit.

e
* HP:Wounded MV:Full >
e
e
Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
*Vhalerie* is standing here, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
*Folgar* is standing here, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.
A cunning coyote lurks here, looking suspicious and hungry.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the west.
Vamana barely hacks *Vhalerie*'s left arm.

* HP:Wounded MV:Full >
k light
On a Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.

* HP:Wounded MV:Strong >
Mound of Stones
[ obvious exits: N W ]
Zone: South of Whitebridge
Door down: stones
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Strong >
w
They aren't here.

k light
* HP:Wounded MV:Strong >
On a Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.

* HP:Wounded MV:Strong >
w
They aren't here.

* HP:Wounded MV:Strong >
k light
Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
Vamana the Grizzly Scrapper is here, fighting Vhalerie.
*Vhalerie* is here, fighting Vamana, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
*Folgar* is standing here, riding a Domani razor.
An elk with massive antlers eyes you with curiosity.
A cunning coyote lurks here, looking suspicious and hungry.
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Strong >
You hack *Folgar*'s body.
*Folgar* panics, and attempts to flee!

k light
* HP:Wounded MV:Strong - Folgar: Critical >

*Vhalerie* leaves east riding an Illianer steed.

* HP:Wounded MV:Strong - Folgar: Critical >
You do the best you can!

* HP:Wounded MV:Strong - Folgar: Critical >

You hack *Folgar*'s body.
A coyote tries to hit Myrdan, but he parries successfully.

* HP:Wounded MV:Strong - Folgar: Critical >

Vamana hacks *Folgar*'s body hard.

* HP:Wounded MV:Strong - Folgar: Critical >

A raven caws 'Yvonne is at Caemlyn Road by the Braem Wood'
*Folgar* leaves east riding a Domani razor.

* HP:Wounded MV:Strong >
e
k light
On a Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
*Folgar* is standing here, riding a Domani razor.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.
Vamana has arrived from the west.
Vamana hacks *Folgar*'s body.
*Folgar* panics, and attempts to flee!

e
* HP:Wounded MV:Strong >
You hack *Folgar*'s right foot into bloody fragments!
*Folgar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Folgar*'s death cry.
Vamana leaves east.

k light
* HP:Wounded MV:Strong >
Mound of Stones
[ obvious exits: N W ]
Zone: South of Whitebridge
Door down: stones
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Vamana the Grizzly Scrapper is standing here.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
sca
You don't see that here.

n
* HP:Wounded MV:Strong >
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
Vamana has arrived from the south.

n
* HP:Wounded MV:Strong >

Vamana leaves north.

n
* HP:Wounded MV:Strong >
n
South Braem
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Vamana the Grizzly Scrapper is standing here.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
The lone wolf is slinking about in the shadows.
An elk cow nibbles on some greenery.

k light
* HP:Wounded MV:Strong >
Alas, you cannot go that way...

* HP:Wounded MV:Strong >
Alas, you cannot go that way...

* HP:Wounded MV:Strong >
w
They aren't here.

* HP:Wounded MV:Strong >
n
South Braem
[ obvious exits: N E ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
An elk cow nibbles on some greenery.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Vamana has arrived from the east.

n
* HP:Wounded MV:Strong >
n
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
An elk with massive antlers eyes you with curiosity.
Vamana has arrived from the south.

* HP:Wounded MV:Strong >
k light
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
An elk cow nibbles on some greenery.
Vamana has arrived from the south.

* HP:Wounded MV:Strong >
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
An elk cow nibbles on some greenery.
Vamana has arrived from the south.
Vamana leaves north.

* HP:Wounded MV:Strong >
not
They aren't here.

* HP:Wounded MV:Strong >
You stop paying increased attention to your surroundings.

n
* HP:Wounded MV:Strong >
k light
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Vamana the Grizzly Scrapper is standing here.
A gray palfrey prances skittishly nearby.

* HP:Wounded MV:Strong >
w
They aren't here.

w
* HP:Wounded MV:Strong >
w
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Vamana has arrived from the east.

* HP:Wounded MV:Strong >
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
Vamana has arrived from the east.

* HP:Wounded MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
Vamana has arrived from the east.

* HP:Wounded MV:Tiring >
e
e
e
e
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Vamana has arrived from the west.

* HP:Wounded MV:Tiring >
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
Vamana has arrived from the west.

e
* HP:Wounded MV:Tiring >
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A gray palfrey prances skittishly nearby.
Vamana has arrived from the west.

k light
* HP:Wounded MV:Tiring >
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
Vamana has arrived from the west.

* HP:Wounded MV:Tiring >
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A raven is visible flying high in the sky.
Vamana has arrived from the west.

* HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
s
They aren't here.

* HP:Wounded MV:Tiring >
e
n
e
Caemlyn Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
Vamana has arrived from the north.

* HP:Wounded MV:Tiring >
n
Caemlyn Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
Vamana has arrived from the west.

e
* HP:Wounded MV:Tiring >
Caemlyn Road
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
A hunter from Illian searches for the fabled Horn of Valere.
Vamana has arrived from the south.

k light
* HP:Wounded MV:Tiring >
Bend in the Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
Vamana has arrived from the west.

* HP:Wounded MV:Tiring >
s
Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
Vamana has arrived from the south.

* HP:Wounded MV:Tiring >
e
Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
Vamana has arrived from the west.
Myrdan narrates 'folgar on'

* HP:Wounded MV:Tiring >
e
They aren't here.

* HP:Wounded MV:Tiring >
e
Bend in the Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
A spotted jaguar opens its eyes lazily.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the north.

e
* HP:Wounded MV:Tiring >
e
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
*Vhalerie* is standing here, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
Vamana has arrived from the west.
Vamana tickles *Vhalerie*'s body with his hack.

* HP:Wounded MV:Tiring >
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.

* HP:Wounded MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A wild dog with matted fur snarls at you.
A fox is here, hunting for rabbits.

* HP:Wounded MV:Tiring >
k light
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A spotted jaguar opens its eyes lazily.

* HP:Wounded MV:Tiring >
w
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.

* HP:Wounded MV:Tiring >
w
They aren't here.

k light
* HP:Wounded MV:Tiring >
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A spotted jaguar opens its eyes lazily.

* HP:Wounded MV:Tiring >
w
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A wild dog with matted fur snarls at you.
A fox is here, hunting for rabbits.

* HP:Wounded MV:Tiring >
k light
They aren't here.
Myrdan narrates 'down'

* HP:Wounded MV:Tiring >
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.

* HP:Wounded MV:Tiring >
k light
They aren't here.

* HP:Wounded MV:Tiring >
w
k light
They aren't here.

* HP:Wounded MV:Tiring >
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Vamana the Grizzly Scrapper is standing here.

* HP:Wounded MV:Tiring >
n
They aren't here.

* HP:Wounded MV:Tiring >
e
Edge of the Woods
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the south.

* HP:Wounded MV:Tiring >
Low Bushes
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A spotted jaguar opens its eyes lazily.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the west.

k light
* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
e
n
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
Woodlands
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A wild dog with matted fur snarls at you.
Vamana has arrived from the south.

* HP:Wounded MV:Tiring >
k light
e
They aren't here.

* HP:Wounded MV:Tiring >
n
Woodland Path
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
Vamana has arrived from the west.

e
* HP:Wounded MV:Tiring >
e
Along a Wooded Path
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the south.

* HP:Wounded MV:Tiring >
A Dry Pond
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: bush
There are some tracks of a ridden mount leaving east.
A fallen tree lies upon the ground, seemingly chopped down in haste.
Vamana has arrived from the west.

k light
* HP:Wounded MV:Tiring >
In a Quiet Valley
[ obvious exits: N E W ]
Zone: Braem Wood
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
*Vhalerie* is standing here, riding an Illianer steed.
*Vhalerie* is surrounded by a shimmering white aura!
A frog is here, croaking happily.
Vamana has arrived from the west.
Vamana barely hacks *Vhalerie*'s head.

* HP:Wounded MV:Tiring >
e
You hack *Vhalerie*'s left leg.

* HP:Wounded MV:Tiring - Vamana: Battered - Vhalerie: Beaten >
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Vamana: Battered - Vhalerie: Beaten >
k light
k light
k light
k light
You hack *Vhalerie*'s body.
*Vhalerie* smites Vamana's body.
Vamana tickles *Vhalerie*'s body with his hack.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
*Vhalerie* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Vamana: Battered - Vhalerie: Beaten >
You do the best you can!

k light
* HP:Hurt MV:Tiring - Vamana: Battered - Vhalerie: Beaten >
You do the best you can!
*Vhalerie* leaves east riding an Illianer steed.

* HP:Hurt MV:Tiring >
k light
They aren't here.

* HP:Hurt MV:Tiring >
They aren't here.

* HP:Hurt MV:Tiring >
e
They aren't here.


* HP:Hurt MV:Tiring >
k light
In a Quiet Valley
[ obvious exits: N W ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
Vamana has arrived from the west.

* HP:Hurt MV:Tiring >
They aren't here.

* HP:Hurt MV:Tiring >
Tic in 7 seconds!
n
k light
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving up.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A cute brown deer eyes you nervously.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
e
They aren't here.

* HP:Hurt MV:Tiring >
In a Quiet Valley
[ obvious exits: N S W ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A plump pheasant is visible flying high in the sky.
Vamana has arrived from the west.

k light
* HP:Hurt MV:Tiring >
n
They aren't here.

n
* HP:Hurt MV:Tiring >
n
East of a Plateau
[ obvious exits: N S ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A timber wolf is here, snarling hungrily.
Vamana has arrived from the south.

n
* HP:Hurt MV:Tiring >
Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
Door east: fallentree
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A plump pheasant is here flying around.
Vamana has arrived from the south.

n
* HP:Hurt MV:Tiring >
n
Crossing a Log
[ obvious exits: N S ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A plump pheasant pecks at the ground.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
Door east: woods
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
Vamana has arrived from the south.

k light
* HP:Hurt MV:Tiring >
w
Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
k light
Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A man of the woods strides by quietly.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
They aren't here.

* HP:Hurt MV:Tiring >
d
Braem Wood
[ obvious exits: E S W D ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Vamana has arrived from the east.

* HP:Hurt MV:Tiring >
They aren't here.

* HP:Hurt MV:Tiring >
Caralain Grass
[ obvious exits: E S W U ]
Zone: Caralain Grass
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving up.
There are some tracks of a humanoid leaving up.
There are some tracks of a trolloc leaving up.
A small purse is here. [2]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A half-man lurks here, cold and dangerous.
Vamana has arrived from above.

* HP:Hurt MV:Tiring >
e
e
e
e
Caralain Grass
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
Vamana has arrived from the west.

e
* HP:Hurt MV:Tiring >
Caralain Grass
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
Vamana has arrived from the west.

e
* HP:Hurt MV:Tiring >
e
Caralain Grass
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Vamana has arrived from the west.

e
* HP:Hurt MV:Tiring >
Caralain Grass
[ obvious exits: N E W ]
Zone: Caralain Grass
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Some black belladonna berries are here.
Vamana has arrived from the west.

* HP:Hurt MV:Tiring >
k light
A Thinning in the Grass
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A playful colt is running about here.
Vamana has arrived from the west.

* HP:Hurt MV:Tiring >
A Ring of Beeches
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
Vamana has arrived from the west.

e
* HP:Hurt MV:Tiring >
e
Wide Plain
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A gray mouse is scuttling about here.
A small grasshopper hops from place to place.
Vamana has arrived from the west.

e
* HP:Hurt MV:Tiring >
Wide Plain
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A gray mouse is scuttling about here.
Vamana has arrived from the west.

e
* HP:Hurt MV:Tiring >
k light
They aren't here.

* HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* HP:Hurt MV:Tiring >
n
Alas, you cannot go that way...

* HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* HP:Hurt MV:Tiring >
They aren't here.

* HP:Hurt MV:Tiring >
Rolling Plains
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
e
e
Clear Spring
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A bubbling spring is here, clear water offering a perfect reflection.
Vamana has arrived from the west.

k light
* HP:Hurt MV:Tiring >
Potato Field
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Vamana has arrived from the west.

* HP:Hurt MV:Tiring >
They aren't here.

* HP:Hurt MV:Tiring >
n
k light
A Hill of Flowers
[ obvious exits: N E S W ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A green-leafed herb grows here.
A snake is lying on the ground here.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
They aren't here.

* HP:Hurt MV:Tiring >
n
e
e
Gentle Landscape
[ obvious exits: E S ]
Zone: Black Hills
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A rust-colored bobcat crouches low, ready to pounce.
A spotted jaguar opens its eyes lazily.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
k light
The Low Hills
[ obvious exits: N E S W ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Vamana has arrived from the west.

* HP:Hurt MV:Tiring >
n
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
Vamana has arrived from the west.

* HP:Hurt MV:Tiring >
n
They aren't here.

n
* HP:Hurt MV:Tiring >
n
Among the Desolate Hills
[ obvious exits: N E S W D ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
n
The Rough Terrain
[ obvious exits: N S ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
Vamana has arrived from the south.

* HP:Hurt MV:Tiring >
In the Shadow of the Ridge
[ obvious exits: N S ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
Vamana has arrived from the south.

k light
* HP:Hurt MV:Tiring >
Beside the Ridge
[ obvious exits: N S ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
Vamana has arrived from the south.

n
* HP:Hurt MV:Tiring >
n
Atop the Small Hill
[ obvious exits: N E S ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
n
They aren't here.

n
* HP:Hurt MV:Winded >
n
The Narrow Valley
[ obvious exits: N S ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
k light
By an Apple Tree
[ obvious exits: N E S W ]
Zone: Grasslands
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A juicy looking apple has fallen to the ground. [5]
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
Along a Grassy Slope
[ obvious exits: N S W ]
Zone: Grasslands
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
A Grassy Hilltop
[ obvious exits: S W D ]
Zone: Grasslands
There are some tracks of an animal leaving west.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A half-man lurks here, cold and dangerous.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
Alas, you cannot go that way...

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
s
s
e
Along a Grassy Slope
[ obvious exits: N S W ]
Zone: Grasslands
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby.
Vamana has arrived from the north.

n
* HP:Hurt MV:Winded >
n
By an Apple Tree
[ obvious exits: N E S W ]
Zone: Grasslands
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A juicy looking apple has fallen to the ground. [5]
Vamana has arrived from the north.

n
* HP:Hurt MV:Winded >
On Steep Terrain
[ obvious exits: N S W ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the west.

n
* HP:Hurt MV:Winded >
n
Sloping Hills
[ obvious exits: N S ]
Zone: Black Hills
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
k light
Down a Hillside
[ obvious exits: N S ]
Zone: Grasslands
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A brazen young hare thumps his powerful hind legs nearby.
A long-eared rabbit is here, looking quite sick.
An antelope blends into the scenery.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
An antelope panics, and attempts to flee!
By a Grassy Hill
[ obvious exits: N S ]
Zone: Grasslands
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
e
Grasslands
[ obvious exits: N E S W ]
Zone: Grasslands
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
e
Grasslands
[ obvious exits: E S W ]
Zone: Grasslands
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
Vamana has arrived from the south.

e
* HP:Hurt MV:Winded >
e
They aren't here.

e
* HP:Hurt MV:Winded >
Grassy Plains
[ obvious exits: E S W ]
Zone: Grasslands
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
An antelope blends into the scenery.
Vamana has arrived from the west.

e
* HP:Hurt MV:Winded >
Grasslands
[ obvious exits: E W ]
Zone: Grasslands
There are some tracks of a ridden mount leaving east.
A black maned lion is here, tail twitching.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
e
Thinning of the Wood
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
A Sallow Wood
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A squirrel is here, chittering.
Vamana has arrived from the west.

k light
* HP:Hurt MV:Winded >
A Sallow Wood
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild hog snorts angrily, pawing at the ground.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
Alas, you cannot go that way...

* HP:Hurt MV:Winded >
Alas, you cannot go that way...

n
* HP:Hurt MV:Winded >
They aren't here.

e
* HP:Hurt MV:Winded >
A Sallow Wood
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A long-eared rabbit is here, looking quite sick.
A squirrel is here, chittering.
Vamana has arrived from the south.

e
* HP:Hurt MV:Winded >
e
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
Vamana has arrived from the west.

e
* HP:Hurt MV:Winded >
e
An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
An Illianer steed stands here proudly, its black mane glistening.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
e
An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
Vamana has arrived from the west.

e
* HP:Hurt MV:Winded >
e
An Old, Silent Forest
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving east. >>
Vamana has arrived from the west.

e
* HP:Hurt MV:Winded >
A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving east. >>
Vamana has arrived from the west.

k light
* HP:Hurt MV:Winded >
The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
n
Alas, you cannot go that way...

n
* HP:Hurt MV:Winded >
Alas, you cannot go that way...

* HP:Hurt MV:Winded >
Alas, you cannot go that way...

* HP:Hurt MV:Winded >
They aren't here.

e
* HP:Hurt MV:Winded >
n
The Tar Valon Road
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving east. >>
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
n
Alas, you cannot go that way...

n
* HP:Hurt MV:Winded >
n
At a Junction of Roads
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
Vamana has arrived from the west.

n
* HP:Hurt MV:Winded >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
A squat border stone juts from the soil.
Vamana has arrived from the south.

n
* HP:Hurt MV:Weary >
n
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A traveler trudges by.
Vamana has arrived from the south.
Myrdan narrates 'seeing others?'

* HP:Hurt MV:Weary >
e
Market Square
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.
Vamana has arrived from the south.

* HP:Hurt MV:Weary >
e
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
An ambitious man stands here, scheming.
Vamana has arrived from the south.

* HP:Hurt MV:Weary >
k light
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
Vamana has arrived from the south.

* HP:Hurt MV:Weary >
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving east. >>
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
Vamana has arrived from the south.

k light
* HP:Hurt MV:Weary >
Alas, you cannot go that way...

* HP:Hurt MV:Weary >
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving east. >>
Vamana has arrived from the west.

k light
* HP:Hurt MV:Weary >
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some bloody traces of a HUMAN leaving east. >>
An iron lantern hangs from the wall above the gate.
Vamana has arrived from the west.

* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
k light
They aren't here.

* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
nar vhal into tcv
You narrate 'vhal into tcv'

* HP:Hurt MV:Weary >
nar beat
whe
You narrate 'beat'

* HP:Hurt MV:Weary >
Players in your Zone
--------------------
Vamana - Bridge Over the Alindrelle
Sklarr - Bridge Over the Alindrelle

k light
* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
Door 1 set to gate
whe
change mood brave
Players in your Zone
--------------------
Vamana - Bridge Over the Alindrelle
Sklarr - Bridge Over the Alindrelle

* HP:Hurt MV:Weary >
Mood changed to: Brave

* HP:Hurt MV:Weary >
in
sc
You are carrying:
Nothing.

* HP:Hurt MV:Weary >
You have 336(417) hit and 68(274) movement points.
You have scored 108739264 experience points and 1544 quest points.
You need 1727080099 exp to level and 1456 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 137 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* HP:Hurt MV:Weary >
in
whe
You are carrying:
Nothing.

* HP:Hurt MV:Weary >
change mood brave
Players in your Zone
--------------------
Vamana - Bridge Over the Alindrelle
Sklarr - Bridge Over the Alindrelle

* HP:Hurt MV:Weary >
k light
Mood changed to: Brave

* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
Door 1 set to gate
pick AlindaerGate e
k light
You failed to pick the lock.

* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
pick AlindaerGate e
k light
You realize that the door is already open.

* HP:Hurt MV:Weary >
They aren't here.

whe
* HP:Hurt MV:Weary >
Players in your Zone
--------------------
Vamana - Bridge Over the Alindrelle
Sklarr - Bridge Over the Alindrelle

change mood brave
* HP:Hurt MV:Weary >
k light
Mood changed to: Brave

* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >

Vamana looks at you.

* HP:Hurt MV:Weary >
nar might hit this
You narrate 'might hit this'

* HP:Hurt MV:Weary >
nar abs fc
whe
You narrate 'abs fc'

* HP:Hurt MV:Weary >
Players in your Zone
--------------------
Vamana - Bridge Over the Alindrelle
Sklarr - Bridge Over the Alindrelle

* HP:Hurt MV:Weary >
change mood wimpy
Mood changed to: Wimpy

whe
* HP:Hurt MV:Weary >
change mood brave
Players in your Zone
--------------------
Vamana - Bridge Over the Alindrelle
Sklarr - Bridge Over the Alindrelle

* HP:Hurt MV:Weary >
Mood changed to: Brave

* HP:Hurt MV:Weary >

Vamana says 'do it'

* HP:Hurt MV:Weary >
nar how we feel

Vamana shrugs helplessly.

* HP:Hurt MV:Weary >
You narrate 'how we feel'

* HP:Hurt MV:Weary >
change mood wimpy
Mood changed to: Wimpy
Myrdan narrates 'where'

* HP:Hurt MV:Weary >
Door 1 set to gate
not
You start paying increased attention to your surroundings.

* HP:Hurt MV:Weary >
nar tv
You narrate 'tv'

* HP:Hurt MV:Weary >
change mood wimpy
Mood changed to: Wimpy

* HP:Hurt MV:Weary >
Door 1 set to gate
nar gonig
You narrate 'gonig'

change mood wimpy
* HP:Hurt MV:Weary >
Mood changed to: Wimpy

* HP:Hurt MV:Weary >
e
Gate to Alindaer
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door west: AlindaerGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
A woman goes about her daily business here.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
Vamana has arrived from the west.

close gate
* HP:Hurt MV:Winded >
n
Ok.

* HP:Hurt MV:Winded >
Alindrelle Way
[ obvious exits: N S ]
Zone: Tar Valon
A man is here.
An astonishingly tall and broad man stands here, with large tufted ears.
A Tower Guard watches for signs of trouble.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
whe
Players in your Zone
--------------------
Vamana - Alindrelle Way
Sklarr - Alindrelle Way

* HP:Hurt MV:Winded >
not
A Tower Guard bellows 'hkR L[tglmQBT []`dahB _L] O^TD x\zy?_aJ'
You stop paying increased attention to your surroundings.

* HP:Hurt MV:Winded >
n
Alindrelle Way
[ obvious exits: N S ]
Zone: Tar Valon
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
Tic in 7 seconds!
n
Gate to Darein
[ obvious exits: N E S ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
nar wgat epicked closed
You narrate 'wgat epicked closed'

whe
* HP:Hurt MV:Winded >
Players in your Zone
--------------------
Vamana - Gate to Darein
Sklarr - Gate to Darein

change mood brave
* HP:Hurt MV:Winded >
e
Mood changed to: Brave

* HP:Hurt MV:Winded >
e
Westside Intersection
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Vamana has arrived from the west.

e
* HP:Hurt MV:Winded >
Westside Avenue
[ obvious exits: E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A man meanders here, quietly speaking to himself.
A gray palfrey prances skittishly nearby.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
Westside Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
e
n
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door east: sunsetgate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
Tower Square
[ obvious exits: N E S ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Vamana has arrived from the south.

* HP:Hurt MV:Winded >
e
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door south: northgate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
e
Tower Square
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A smartly dressed man ambles about here.
Vamana has arrived from the west.

* HP:Hurt MV:Winded >
scan s
An old woman smiles kindly.

* HP:Hurt MV:Winded >
s
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.
Vamana has arrived from the north.

* HP:Hurt MV:Winded >
open sunrisegate w
It's already open!

w
* HP:Hurt MV:Winded >
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Vamana has arrived from the east.

* HP:Hurt MV:Winded >
scan n
e
An officer in the Tower guard tickles your body with his slash.
An officer in the Tower guard bellows 'PnK `QxhkdfpPf`G iQwUJuM yaW ZjNz PJOCVpMS'
A Tower gateguard cleaves Vamana's left leg.
A Tower gateguard bellows 'm@S Z]LFMdqbZ]V` ZIUfBuz xP_ VR_b OoTH?gfL'
A Tower gateguard barely cleaves Vamana's body.
A Tower gateguard bellows 'qqE CYxrT`ZMpmvj ximKFPu xdy CYBi Vv`D@d_q'
A Tower gateguard cleaves your body.
A Tower gateguard bellows 'cGD ^snCPkzGQV[E KmN^d_u F@v ^RJL XtpXzSQe'
An officer in the Tower guard bellows 'Ogb PFmEDPDHDyAZ iFyCex` Pfa bPLd d]uHDBOk'
A Tower gateguard bellows 'XIx AtcvqlIAfjRd WSdRMr\ GBw RJn^ w`xyVrrz'
A Tower gateguard bellows 'aFl bVYoQ^xf_CVP vzoJB?C Vkr [Weo BuMIfq`y'
A Tower gateguard bellows 'UxJ gOZNCfsnyW@F [DvO]IR gyH tyc` SjvQuZYT'
A Tower gateguard barely cleaves your body.
A Tower gateguard cleaves Vamana's body.
Vamana hacks a Tower gateguard's body extremely hard.
A Tower gateguard barely cleaves Vamana's left arm.
You hack an officer in the Tower guard's body into bloody fragments!
An officer in the Tower guard barely slashes your right leg.

* HP:Hurt MV:Winded - an officer in the Tower guard: Scratched >
No way! You're fighting for your life!

* HP:Hurt MV:Winded - an officer in the Tower guard: Scratched >
f
k light
You panic and attempt to flee!

You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
They aren't here.

* HP:Hurt MV:Winded >

Vamana has arrived from the east.

* HP:Hurt MV:Winded >
nar couln
n
You narrate 'couln'
Vamana leaves north.

k light
* HP:Hurt MV:Winded >

The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Vamana the Grizzly Scrapper is standing here.
*Vhalerie* is standing here.
*Vhalerie* is surrounded by a shimmering white aura!
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
Vamana hacks *Vhalerie*'s left arm.

* HP:Hurt MV:Winded >
You hack *Vhalerie*'s left leg.

* HP:Hurt MV:Winded - Vamana: Battered - Vhalerie: Beaten >

Coulin the Master of Arms smites your body.
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!

* HP:Hurt MV:Winded - Vamana: Battered - Vhalerie: Beaten >

Vamana panics, and attempts to flee!
*Vhalerie* panics, and attempts to flee!

* HP:Hurt MV:Winded - Vamana: Battered - Vhalerie: Beaten >

*Vhalerie* leaves west.

f
* HP:Hurt MV:Winded - a warder's student: Healthy >
k light
You hack a warder's student's left leg hard.
Vamana hacks a warder's student's body hard.
A warder's student barely pierces your right leg.
A warder's student tickles Vamana's left foot with his pierce.
A warder's student barely pierces your body.
A warder's student barely tickles Vamana's body with his pierce.
Coulin the Master of Arms smites your right leg.
You panic and attempt to flee!
Vamana leaves south.

k light
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >

Vamana has arrived from the east.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
n
w
k light
The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
Vamana has arrived from the south.

* HP:Wounded MV:Winded >
Path Passing the Spring Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door north: carveddoors
Vamana has arrived from the east.
Vamana leaves north.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
w

Vamana has arrived from the north.

k light
* HP:Wounded MV:Winded >
Flagstone Yard Outside the Barracks
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Some elaborate figurines spew fresh water into a broad basin here.
Jimar Chubain, instructor of the Tower Guard.
Vamana has arrived from the east.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
n
A Bend in the Path
[ obvious exits: E S ]
Zone: White Tower Ground Floor
Vamana has arrived from the south.

* HP:Wounded MV:Weary >
e
A Graveled Path
[ obvious exits: N E W ]
Zone: White Tower Ground Floor
A young girl in a plain white dress stands here.
Vamana has arrived from the west.

e
* HP:Wounded MV:Weary >
k light
Bend in the Graveled Path
[ obvious exits: S W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.
Vamana has arrived from the west.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
scan s
*Vhalerie* is standing here.
*Vhalerie* is surrounded by a shimmering white aura!
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.

* HP:Wounded MV:Weary >
k light
s
k light
They aren't here.

k light
* HP:Wounded MV:Weary >
A Tower Guard bellows '@Lg iZuEqNWWj NuDXy]s GG^ QnFz CaCYdD^H'
A Tower Guard tickles Vamana's body with his crush.
Vamana hacks a Tower Guard's body extremely hard.
A Tower Guard tickles Vamana's head with his crush.
The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
*Vhalerie* is standing here.
*Vhalerie* is surrounded by a shimmering white aura!
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
*Vhalerie* smites your left arm hard.

* HP:Wounded MV:Weary - Vhalerie: Beaten >
You do the best you can!

* HP:Wounded MV:Weary - Vhalerie: Beaten >
You do the best you can!

* HP:Wounded MV:Weary - Vhalerie: Beaten >
f
k light
You panic and attempt to flee!

k light

Coulin the Master of Arms smites your body.

k light

Coulin the Master of Arms smites your right arm.
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student barely pierces your body.
Vamana has arrived from the north.

You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
They aren't here.

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

k light
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
scan n
k light
Vamana the Grizzly Scrapper is here, fighting Vhalerie.
*Vhalerie* is here, fighting Vamana.
*Vhalerie* is surrounded by a shimmering white aura!
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.

k light
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
n
They aren't here.

* HP:Wounded MV:Weary >
k light
The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Vamana the Grizzly Scrapper is here, fighting Vhalerie.
*Vhalerie* is here, fighting Vamana.
*Vhalerie* is surrounded by a shimmering white aura!
A warder's student is here, fighting Vamana.
A warder's student is here, fighting Vamana.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student is here, fighting Vamana.
A warder's student is here, fighting Vamana.
Coulin the Master of Arms is here, fighting Vamana.
A gray haired weaponsmaster stands nearby.

* HP:Wounded MV:Weary >
k light
You hack *Vhalerie*'s body.
*Vhalerie* panics, and attempts to flee!

* HP:Wounded MV:Weary - Vamana: Battered - Vhalerie: Beaten >
You do the best you can!

* HP:Wounded MV:Weary - Vamana: Battered - Vhalerie: Beaten >

*Vhalerie* leaves north.

* HP:Wounded MV:Weary >
n
k light
Bend in the Graveled Path
[ obvious exits: S W ]
Zone: White Tower Ground Floor
*Vhalerie* is standing here.
*Vhalerie* is surrounded by a shimmering white aura!
A Tower Guard watches for signs of trouble.
A spindly oak sapling struggles to grow.

* HP:Wounded MV:Weary >
k light
You hack *Vhalerie*'s body.

* HP:Wounded MV:Weary - Vhalerie: Beaten >
k light
You do the best you can!

* HP:Wounded MV:Weary - Vhalerie: Beaten >
*Vhalerie* smites your head.
A Tower Guard joins Vhalerie's fight!
You hack *Vhalerie*'s left arm.
A Tower Guard says 'xjPvI'
You do the best you can!

k light
* HP:Wounded MV:Weary - Vhalerie: Beaten >
k light
You do the best you can!
*Vhalerie* panics, and attempts to flee!

* HP:Wounded MV:Weary - Vhalerie: Beaten >
k light
A Tower Guard bellows 'dP] wgMoHATPQ tGefPDc IrB R^xr OM?aQ]jg'
You do the best you can!

* HP:Wounded MV:Weary - Vhalerie: Beaten >
You do the best you can!
*Vhalerie* leaves south.

k light
* HP:Wounded MV:Weary - a Tower Guard: Healthy >
k light
They aren't here.

* HP:Wounded MV:Weary - a Tower Guard: Healthy >
s
They aren't here.

* HP:Wounded MV:Weary - a Tower Guard: Healthy >
f
No way! You're fighting for your life!

k light
* HP:Wounded MV:Weary - a Tower Guard: Healthy >
You panic and attempt to flee!


A Tower Guard barely crushes your body.

You flee head over heels.
The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
They aren't here.

* HP:Wounded MV:Weary >
w
k light
Path Passing the Spring Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door north: carveddoors
A Tower Guard watches for signs of trouble.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
k light
A Tower gateguard bellows 'Pwz mR]N?\NTz?si GSvofJu R\@ wfS_ ]XhZWRem'
An officer in the Tower guard bellows 'A]D SOBSvPtH[HSN wFztors CWL ZOVU edO?idPd'
A Tower gateguard bellows 'lBR SmILGani^Y\d MlNenes K`C mW?A qLft_r_j'
A Tower gateguard bellows 'H_H _OCV@V[Aa`r^ br@ScTr gSn xmiq NozgpWou'
They aren't here.

* HP:Wounded MV:Weary >
k light
e
They aren't here.

s
* HP:Wounded MV:Weary >
The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.

k light
* HP:Wounded MV:Weary >
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor

* HP:Wounded MV:Weary >
They aren't here.

k light
* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
whe
k light
k light
k light
Players in your Zone
--------------------
Sklarr - Path Through the East Garden
Vamana - Tarlomen's Gate

k light
* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
scan n
They aren't here.

* HP:Wounded MV:Weary >
k light
They aren't here.

k light
* HP:Wounded MV:Weary >
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.

k light
* HP:Wounded MV:Weary >

They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

k light
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
stat
* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
You are a 42 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 77.4 lbs, light.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 1, Parrying bonus: 32. Total Defence: 33
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

whe
* HP:Wounded MV:Weary >
They aren't here.

k light
* HP:Wounded MV:Weary >
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

not
* HP:Wounded MV:Weary >
k light
k light
You start paying increased attention to your surroundings.

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
scan n
k light
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.

whe
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
k light
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
k light
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
They aren't here.

whe
* HP:Wounded MV:Weary >
k light
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
nar se?
You narrate 'se?'

* HP:Wounded MV:Weary >
k light
They aren't here.

whe
* HP:Wounded MV:Weary >
k light
k light
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
nar see*
k light
Your heartbeat calms down more as you feel less panicked.
They aren't here.
Vamana narrates 'lost her'

whe
* HP:Wounded MV:Winded >
k light
You narrate 'see*'

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

scan n
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
whe
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal, surrounded by a dark aura.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

* HP:Wounded MV:Winded >
change mood brave
Mood changed to: Brave

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
Tic in 7 seconds!
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

whe
* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

change mood brave
* HP:Wounded MV:Winded >
k light
Mood changed to: Brave

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
sc
They aren't here.

* HP:Wounded MV:Winded >
You have 281(417) hit and 114(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 137 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
Vamana narrates 'im 70 hp going to bail '

* HP:Wounded MV:Winded >
in
You are carrying:
Nothing.

* HP:Wounded MV:Winded >
whe
Players in your Zone
--------------------
Sklarr - Path Through the East Garden

k light
* HP:Wounded MV:Winded >
A Tower Guard has arrived from the west.
They aren't here.

* HP:Wounded MV:Winded >
anr nod
k light
A Tower Guard leaves west.
Arglebargle, glop-glyf!?!
Vamana narrates 'stables 1w'

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
nar go
s
You narrate 'go'

s
* HP:Wounded MV:Winded >
Passing the Water Garden
[ obvious exits: N W ]
Zone: White Tower Ground Floor
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.

* HP:Wounded MV:Winded >
not
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
You stop paying increased attention to your surroundings.

* HP:Wounded MV:Winded >
w
w
Before the White Tower
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A calm woman bathed in serenity seems to attract your attention.
A quiet servant awaits instructions from his master.

* HP:Wounded MV:Winded >
Bend in the Path
[ obvious exits: N E ]
Zone: White Tower Ground Floor
Vamana narrates 'on'

n
* HP:Wounded MV:Winded >
w
w
The Great Square
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor

w
* HP:Wounded MV:Winded >
The Sunset Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door west: sunsetgate
A Tower Guard watches for signs of trouble.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

* HP:Wounded MV:Winded >
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door east: sunsetgate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded MV:Winded >
open w
Westside Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded MV:Winded >
I see no w here.

* HP:Wounded MV:Winded >
w
Westside Avenue
[ obvious exits: E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.

s
* HP:Wounded MV:Winded >
w
k light
Westside Stables and Pet Shop
[ obvious exits: N W ]
Zone: Tar Valon
Door west: Sidedoor
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A petshopkeeper is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Wounded MV:Winded >
w
Equine Emporium
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man gambles away his purse.
A man walks among the horses here feeding them and rubbing them down.
A gleeman is here, wearing a cloak of different colored patches.
A Tower Guard watches for signs of trouble.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
Merchant Street
[ obvious exits: N E S ]
Zone: Tar Valon
Door east: Woodendoor
Vamana the Grizzly Scrapper is here, fighting Vhalerie.
*Vhalerie* is here, fighting Vamana, riding a gray palfrey.
*Vhalerie* is surrounded by a shimmering white aura!

* HP:Wounded MV:Winded >
You barely hack *Vhalerie*'s body.

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
k light

*Vhalerie* panics, and attempts to flee!

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
You do the best you can!
*Vhalerie* leaves east riding a gray palfrey.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
e
They aren't here.

* HP:Wounded MV:Winded >
e
Equine Emporium
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
*Vhalerie* is standing here, riding a gray palfrey.
*Vhalerie* is surrounded by a shimmering white aura!
A man gambles away his purse.
A man walks among the horses here feeding them and rubbing them down.
A gleeman is here, wearing a cloak of different colored patches.
A Tower Guard watches for signs of trouble.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
Ack, you lost Vamana!

k light
* HP:Wounded MV:Winded >
Westside Stables and Pet Shop
[ obvious exits: N W ]
Zone: Tar Valon
Door west: Sidedoor
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A petshopkeeper is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
qw
They aren't here.

k light
* HP:Wounded MV:Winded >
w
Arglebargle, glop-glyf!?!

k light
* HP:Wounded MV:Winded >
A Tower Guard bellows 'xBG zD\wkcEUk XvYi?Z[ BR\ meLd jBR^KHZS'
A merchant guard barely slashes your right leg.
A merchant guard joins a merchant guard's fight!
A worker tries to hit you, but you deflect the blow.
The gleeman has arrived from the west.
A Tower Guard joins a worker's fight!
They aren't here.

k light
* HP:Wounded MV:Winded - a merchant guard: Healthy >
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a merchant guard: Healthy >
They aren't here.

k light
* HP:Wounded MV:Winded - a merchant guard: Healthy >
f
They aren't here.

* HP:Wounded MV:Winded - a merchant guard: Healthy >
k light
A Tower Guard lances your right arm.
The gleeman joins a worker's fight!
A worker tries to hit you, but you deflect the blow.
A merchant guard tickles your body with his slash.
You try to hack a merchant guard, but he parries successfully.
A merchant guard tickles your body with his slash.
They aren't here.
Vamana narrates 'bashed'

* HP:Wounded MV:Winded - a merchant guard: Healthy >
You panic and attempt to flee!

f
You flee head over heels.
Westside Avenue
[ obvious exits: E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
They aren't here.

* HP:Wounded MV:Winded >
k light
Westside Stables and Pet Shop
[ obvious exits: N W ]
Zone: Tar Valon
Door west: Sidedoor
A gleeman is here, wearing a cloak of different colored patches.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A petshopkeeper is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Wounded MV:Winded >
A Tower Guard bellows 'wW] mJfZlpN`d B??Chkg cYz AIeI NWzhqwEK'
They aren't here.

* HP:Wounded MV:Winded >
w
k light
Equine Emporium
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man gambles away his purse.
A man walks among the horses here feeding them and rubbing them down.
A Tower Guard watches for signs of trouble.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
Vamana narrates '1w'

k light
* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
A Tower Guard has arrived from the east.
They aren't here.

w
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
n
Merchant Street
[ obvious exits: N E S ]
Zone: Tar Valon
Door east: Woodendoor
*Vhalerie* is sitting here, riding a gray palfrey.
*Vhalerie* is surrounded by a shimmering white aura!
Vamana the Grizzly Scrapper is here, fighting Vhalerie.

k light
* HP:Wounded MV:Winded >
You hack *Vhalerie*'s body.

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
k light
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
k light
You do the best you can!

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
A Tower Guard has arrived from the east.
You do the best you can!

k light
* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
You do the best you can!

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
k light
You do the best you can!

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
k light
You do the best you can!

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
k light
You do the best you can!
*Vhalerie* panics, and attempts to flee!

* HP:Wounded MV:Winded - Vamana: Beaten - Vhalerie: Critical >
You hack *Vhalerie*'s left arm.
A Tower Guard joins Vhalerie's fight!
Vamana barely hacks *Vhalerie*'s right arm.
*Vhalerie* is stunned, but will probably regain consciousness...
You do the best you can!

* HP:Wounded MV:Winded - Vhalerie: Critical >
k light
You do the best you can!

* HP:Wounded MV:Winded - Vhalerie: Critical >
k light
gr
A Tower Guard has arrived from the south.
You do the best you can!

* HP:Wounded MV:Winded - Vhalerie: Critical >
k light
Your group consists of:
Sklarr (Head of group)
Vamana

* HP:Wounded MV:Winded - Vhalerie: Critical >
k light
You do the best you can!

k light
* HP:Wounded MV:Winded - Vhalerie: Critical >
You do the best you can!

* HP:Wounded MV:Winded - Vhalerie: Critical >
k light
You do the best you can!

* HP:Wounded MV:Winded - Vhalerie: Critical >
k light
A Tower Guard joins a Tower Guard's fight!
A Tower Guard barely lances Vamana's body.
A Tower Guard lances your right leg.
You hack *Vhalerie*'s body.
*Vhalerie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Vhalerie*'s death cry.
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
sca
They aren't here.

* HP:Wounded MV:Winded >
You lean over and sever the bloody head from the corpse of Vhalerie.

* HP:Wounded MV:Winded >
get all corpse
nar rip vhal
whe
You get an emerald-hilted foil from the corpse of Vhalerie.
You get some brown kaf beans from the corpse of Vhalerie.
You get some brown kaf beans from the corpse of Vhalerie.
You get a vial of powdered red gheandin blossom from the corpse of Vhalerie.
You get the death scalp of a two-headed serpent slain in Andor from the corpse of Vhalerie.
You get the death scalp of a skeletal wolf slain in Andor from the corpse of Vhalerie.
You get the death scalp of a skeletal wolf slain in Andor from the corpse of Vhalerie.
You get the death scalp of a skeletal wolf slain in Andor from the corpse of Vhalerie.
You get the death scalp of a two-headed serpent slain in Andor from the corpse of Vhalerie.
You get the death scalp of the giant tarantula slain in Andor from the corpse of Vhalerie.
You get the death scalp of the giant tarantula slain in Andor from the corpse of Vhalerie.
You get the death scalp of a two-headed serpent slain in Andor from the corpse of Vhalerie.
You get the death scalp of a two-headed serpent slain in Andor from the corpse of Vhalerie.
You get the death scalp of a two-headed serpent slain in Andor from the corpse of Vhalerie.
You get the death scalp of an ailing ogier slain in Andor from the corpse of Vhalerie.
You get the death scalp of an ailing ogier slain in Andor from the corpse of Vhalerie.
You get the death scalp of an ailing ogier slain in Andor from the corpse of Vhalerie.
You get the death scalp of an ailing ogier slain in Andor from the corpse of Vhalerie.
You get the death scalp of an ailing ogier slain in Andor from the corpse of Vhalerie.
You get the death scalp of an ailing ogier slain in Andor from the corpse of Vhalerie.
You get a large slab of meat from the corpse of Vhalerie.
You get a dark pair of steel boots from the corpse of Vhalerie.
You get a pair of ebony-steel plate greaves from the corpse of Vhalerie.
You get a leather baldric from the corpse of Vhalerie.
You get a shiny copper dagger from the corpse of Vhalerie.
You get a bronze belt of odd design from the corpse of Vhalerie.
a machete: You can't take that!
You get a pair of heavy metal gauntlets from the corpse of Vhalerie.
You get a pair of ebony-steel plate vambraces from the corpse of Vhalerie.
You get a backpack from the corpse of Vhalerie.
You get an earthen brown mantle from the corpse of Vhalerie.
You get a thick, steel-plated breastplate from the corpse of Vhalerie.
You get a torc of gleaming steel from the corpse of Vhalerie.
You get an opal choker of fiery blue and pink beauty from the corpse of Vhalerie.
You get a full metal helmet and visor from the corpse of Vhalerie.
a brown sack: You can't carry that much weight.
You get a brass storm lantern from the corpse of Vhalerie.

* HP:Wounded MV:Winded >
You narrate 'rip vhal'
Vamana gets a brown sack from the corpse of Vhalerie.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Merchant Street
Vamana - Merchant Street

* HP:Wounded MV:Winded >

A Tower Guard barely lances Vamana's body.
A Tower Guard lances your right arm hard.
A Tower Guard has arrived from the south.

* HP:Wounded MV:Winded - a Tower Guard: Scratched >

Vamana panics, and attempts to flee!

* HP:Wounded MV:Winded - a Tower Guard: Scratched >
l
Merchant Street
Shops line the sides of this street which connects Westside Intersection
to Air Avenue. During the day, vendors and their buyers crowd this route,
doing brisk business and fast sales. Farther to the south, past the
intersection with Air Avenue, even more shops can be seen. A pet store
lies to the east.
[ obvious exits: N E S ]
Zone: Tar Valon
Door east: Woodendoor
The corpse of Vhalerie is lying here.
A Tower Guard watches for signs of trouble.
A Tower Guard is here, fighting Vamana.
A Tower Guard is here, fighting YOU!
A gray palfrey prances skittishly nearby.
Vamana the Grizzly Scrapper is here, fighting a Tower Guard.

* HP:Wounded MV:Winded - a Tower Guard: Scratched >

You hack a Tower Guard's right hand into bloody fragments!
A Tower Guard tickles Vamana's left leg with his lance.
A Tower Guard tickles your body with his lance.

* HP:Wounded MV:Winded - a Tower Guard: Hurt >

Vamana leaves east.
Vamana has arrived from the east.

* HP:Wounded MV:Winded - a Tower Guard: Hurt >

A Tower Guard has arrived from the east.
Vamana leaves south.

* HP:Wounded MV:Winded - a Tower Guard: Hurt >
in

You try to hack a Tower Guard, but he deflects the blow.
A Tower Guard barely lances your right arm.
A Tower Guard leaves south.
A Tower Guard leaves south.

* HP:Wounded MV:Winded - a Tower Guard: Hurt >
f
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Wounded MV:Winded - a Tower Guard: Hurt >
w
PANIC! You couldn't escape!

* HP:Wounded MV:Winded - a Tower Guard: Hurt >
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a Tower Guard: Hurt >

A Tower Guard joins a Tower Guard's fight!

* HP:Wounded MV:Winded - a Tower Guard: Hurt >
change mood wimpy
f
w
Mood changed to: Wimpy

* HP:Wounded MV:Winded - a Tower Guard: Hurt >
You panic and attempt to flee!


A Tower Guard lances your left hand.
A Tower Guard lances your head.

You flee head over heels.
Westside Intersection
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man meanders here, quietly speaking to himself.
Gate to Darein
[ obvious exits: N E S ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.

* HP:Wounded MV:Winded >
s
s

*Pen* has arrived from the east, riding a wild stallion.

* HP:Wounded MV:Winded >
s
Alindrelle Way
[ obvious exits: N S ]
Zone: Tar Valon
A man is here.

* HP:Wounded MV:Weary >
Alindrelle Way
[ obvious exits: N S ]
Zone: Tar Valon
An astonishingly tall and broad man stands here, with large tufted ears.
Vamana narrates 'went no mob'

pick AlindaerGate w
* HP:Wounded MV:Weary >
open gate
Gate to Alindaer
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door west: AlindaerGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.

w
* HP:Wounded MV:Weary >
You failed to pick the lock.

* HP:Wounded MV:Weary >
It seems to be locked.

* HP:Wounded MV:Weary >
The AlindaerGate seems to be closed.

* HP:Wounded MV:Weary >
pick AlindaerGate w
open gate
w
A Tower Guard has arrived from the east.
*Pen* has arrived from the north, riding a wild stallion.
The lock quickly yields to your skills.

* HP:Wounded MV:Weary >
*Pen* smites your right arm.
Ok.

* HP:Wounded MV:Weary - Pen: Healthy >
No way! You're fighting for your life!

* HP:Wounded MV:Weary - Pen: Healthy >
f
You hack *Pen*'s body hard.
A Tower Guard joins Pen's fight!
A Tar Valon gate guard joins a Tower Guard's fight!
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
You panic and attempt to flee!

nar pen

*Pen* closes the AlindaerGate.


A Tower Guard has arrived from the east.
A Tower Guard has arrived from the east.


A Tower Guard joins a Tower Guard's fight!
A Tower Guard joins a Tower Guard's fight!
A flaming slick of hot oil pours down from above!
The hot oil burns your flesh!

You flee head over heels.
Alindrelle Way
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
You narrate 'pen'

* HP:Wounded MV:Weary >

Vamana narrates 'resting a sec'

* HP:Wounded MV:Weary >
k light
They aren't here.

* HP:Wounded MV:Weary >
l
Alindrelle Way
A warmth seems to emanate from the bright white walls along the street,
reflecting whatever light is present several times. Between the rising
buildings, the street heads south towards Southharbor while, to the
north, the way flows into an intersection where a bronze-clad gate allows
access to and from the city.
[ obvious exits: N S ]
Zone: Tar Valon

k light
* HP:Wounded MV:Weary >

*Pen* has arrived from the north, riding a wild stallion.

* HP:Wounded MV:Weary >
*Pen* smites your right leg.
You do the best you can!

* HP:Wounded MV:Weary - Pen: Scratched >
k light
k light
You do the best you can!

* HP:Wounded MV:Weary - Pen: Scratched >
You do the best you can!

* HP:Wounded MV:Weary - Pen: Scratched >
f

You hack *Pen*'s left leg.

e
* HP:Wounded MV:Weary - Pen: Scratched >
PANIC! You couldn't escape!

* HP:Wounded MV:Weary - Pen: Scratched >
No way! You're fighting for your life!

* HP:Wounded MV:Weary - Pen: Scratched >
change mood wimpy
f
e
A Tower Guard has arrived from the north.
Mood changed to: Wimpy

* HP:Wounded MV:Weary - Pen: Scratched >
You panic and attempt to flee!


You dodge a bash from *Pen* who loses his balance and falls!


A Tower Guard has arrived from the north.
A Tower Guard has arrived from the north.


Vamana narrates 'no mob is 2s 2w merch square'

A Tower Guard has arrived from the north.
You flee head over heels.
Alindrelle Way
[ obvious exits: N S ]
Zone: Tar Valon
Alas, you cannot go that way...

* HP:Wounded MV:Weary >
s
e
Southern Wharf
[ obvious exits: N E S ]
Zone: Tar Valon
Door south: Heavydoor
A portly man stands among crates of colorful fruits and vegetables.

* HP:Wounded MV:Weary >
Your heartbeat calms down more as you feel less panicked.
Southharbor
[ obvious exits: N E W ]
Zone: Tar Valon
A hunter from Illian searches for the fabled Horn of Valere.
A dockmaster is here, working hard.
A uniformed officer meticulously examines documents at the customs checkpoint.

* HP:Wounded MV:Winded >
n
n
w
Southharbor Boulevard
[ obvious exits: N S ]
Zone: Tar Valon

* HP:Wounded MV:Winded >
w
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon
The fishmonger is here, hoping to buy your catch.
A Tower Guard watches for signs of trouble.

* HP:Wounded MV:Winded >
Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A gleeman is here, wearing a cloak of different colored patches.

* HP:Wounded MV:Winded >
whe
Tavern Alley
[ obvious exits: N E W ]
Zone: Tar Valon
Door north: Frontdoor
Vamana the Grizzly Scrapper is resting here.

* HP:Wounded MV:Winded >
change mood brave
Players in your Zone
--------------------
Sklarr - Tavern Alley
Vamana - Tavern Alley
You catch a smell of horses nearby. 1+ humans

* HP:Wounded MV:Winded >
Mood changed to: Brave

* HP:Wounded MV:Winded >
k light
Tic in 7 seconds!
in
whe
in
A mesmerising crooning sound can be heard as a winged humanoid figure glides up above the city.

They aren't here.

* HP:Wounded MV:Winded >
k light
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Tavern Alley
Vamana - Tavern Alley
You catch a smell of horses nearby. 1+ humans

* HP:Wounded MV:Winded >
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
nar time to go
sc
You narrate 'time to go'

* HP:Wounded MV:Winded >
The screeching deathcry of a Draghkar rings out as an archer's arrow finds its mark.

You have 221(417) hit and 110(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 11 alt qps to date.
You have amassed 159 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

k light
* HP:Wounded MV:Winded >
whe
They aren't here.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Tavern Alley
Vamana - Tavern Alley
You catch a smell of horses nearby. 1+ humans

* HP:Wounded MV:Winded >
l
Tavern Alley
The dark alley ends in a cul-de-sac. To the north lies the Tar Valon
coachhouse, providing transportation to Caemlyn. To the west is an older
tavern, with a sign hanging over its doorway.
[ obvious exits: N E W ]
Zone: Tar Valon
Door north: Frontdoor
Vamana the Grizzly Scrapper is resting here.

k light
* HP:Wounded MV:Winded >
They aren't here.

whe
* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Tavern Alley
Vamana - Tavern Alley
You catch a smell of horses nearby. 1+ humans
Vamana stops resting, and clambers on his feet.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >

Vamana shows a brown sack to you.
It is a brown sack.
Inside, you see:
a section of red and yellow sunburst root
[2] a bright blue rose
[2] a dose of chopped white sheepstongue root
a few stalks of yellow broomweed
[8] a handful of dark blue juniper berries
[2] a vial of powdered red gheandin blossom
[3] a piece of white willow bark
[4] a sprig of green nightsbane
[4] a sack of green ivy
[5] a few pink foxgloves
[11] a white healall root
[13] some fuzzy green dogwort leaves
[5] a pouch of black sleepwell root powder
[7] a blue pouch of flatwort tea
[8] a small pile of blue goatflower petals
[12] some brown kaf beans
[3] a gray fennel plant
[15] a black belladonna berry
[9] a long-stemmed crimson rose

* HP:Wounded MV:Winded >

The Tar Valon guardsmen ring the city alarm in the distance.

* HP:Wounded MV:Winded >
nar pen here
You narrate 'pen here'

whe
* HP:Wounded MV:Winded >
st
Players in your Zone
--------------------
Sklarr - Tavern Alley
Vamana - Tavern Alley
You catch a smell of horses nearby. 1+ humans

* HP:Wounded MV:Winded >
You are already standing.

* HP:Wounded MV:Winded >
change mood wimpy
Mood changed to: Wimpy

k light
* HP:Wounded MV:Winded >
They aren't here.
Vamana chuckles politely.

* HP:Wounded MV:Winded >
nar going se
whe
You narrate 'going se'

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Tavern Alley
Vamana - Tavern Alley
You catch a smell of horses nearby. 1+ humans

* HP:Wounded MV:Winded >
scan e
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A gleeman is here, wearing a cloak of different colored patches.

* HP:Wounded MV:Winded >
Door 1 set to gate
e
e
n
Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A gleeman is here, wearing a cloak of different colored patches.
Vamana has arrived from the west.

n
* HP:Wounded MV:Winded >
e
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon
The fishmonger is here, hoping to buy your catch.
A Tower Guard watches for signs of trouble.
Vamana has arrived from the west.

* HP:Wounded MV:Winded >
n
Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
Vamana has arrived from the south.

e
* HP:Wounded MV:Winded >
e
Merchant Square
[ obvious exits: N E S W ]
Zone: Tar Valon
A fountain is here, offering clear blue water to all.
The Tar Valon town crier stands here, spreading the news.
An Illuminator's assistant stands here carrying some colored tubes.
Vamana has arrived from the south.

* HP:Wounded MV:Winded >
A sailor has arrived from the east.
A sailor barely hits Vamana's right leg.
Merchant Street
[ obvious exits: N S W ]
Zone: Tar Valon
A Tower Guard watches for signs of trouble.
A man is here.

* HP:Wounded MV:Winded >
pick OsenreinGate e
Fire Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

open gate
* HP:Wounded MV:Winded >
Fire Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* HP:Wounded MV:Winded >
Gate to Osenrein
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A large man eyes the surroundings warily, every movement fluid.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Wounded MV:Winded >
You failed to pick the lock.

* HP:Wounded MV:Winded >
It seems to be locked.

* HP:Wounded MV:Winded >
The OsenreinGate seems to be closed.

* HP:Wounded MV:Winded >
pick OsenreinGate e
A Tar Valon bridgeguard slashes your left arm.
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a Tar Valon bridgeguard: Healthy >
open gate
e
f
It seems to be locked.

* HP:Wounded MV:Winded - a Tar Valon bridgeguard: Healthy >
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a Tar Valon bridgeguard: Healthy >
You panic and attempt to flee!


A Tar Valon bridgeguard slashes your body.
The warder joins a Tar Valon bridgeguard's fight!
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight!


You flee head over heels.
Osendrelle Way
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A raucous group of sailors saunter by, speaking loudly.

* HP:Battered MV:Winded >
s

A Tar Valon bridgeguard has arrived from the south.

* HP:Battered MV:Winded >
Gate to Osenrein
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
A large man eyes the surroundings warily, every movement fluid.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Battered MV:Winded >
pick OsenreinGate e
open gate
The lock quickly yields to your skills.

e
* HP:Battered MV:Winded >
A Tower Guard has arrived from the west.
A Tar Valon bridgeguard has arrived from the north.
Ok.

* HP:Battered MV:Winded >
Outside the Osenrein Gate
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: OsenreinGate
An iron lantern hangs from the wall above the gate.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Battered MV:Winded >

A Tar Valon bridgeguard slashes your right arm.
A Tar Valon bridgeguard barely slashes your right foot.

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Healthy >

Vamana narrates 'ouch'

nar se
* HP:Battered MV:Winded - a Tar Valon bridgeguard: Healthy >
You narrate 'se'

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Healthy >
nar closed
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight!
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight!
The OsenreinGate closes quietly.
A Tar Valon bridgeguard tickles your head with his slash.
A Tar Valon bridgeguard slashes your right leg.
A Tar Valon bridgeguard slashes your body.
You hack a Tar Valon bridgeguard's head extremely hard.
A Tar Valon bridgeguard tickles your body with his slash.
You narrate 'closed'

close gate
* HP:Battered MV:Winded - a Tar Valon bridgeguard: Scratched >
It's already closed!

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Scratched >
whe
Players in your Zone
--------------------
Sklarr - Outside the Osenrein Gate

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Scratched >

Vamana narrates '63 hps'

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Scratched >
nar picked
You narrate 'picked'

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Scratched >

A Tar Valon bridgeguard slashes your body.
A Tar Valon bridgeguard slashes your body.
A Tar Valon bridgeguard slashes your left leg hard.
You hack a Tar Valon bridgeguard's right arm into bloody fragments!
A Tar Valon bridgeguard tickles your right hand with his slash.

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Hurt >

Pen calls for the OsenreinGate to be opened.
The OsenreinGate is opened from the other side.

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Hurt >
f

*Pen* has arrived from the west, riding a wild stallion.

* HP:Battered MV:Winded - a Tar Valon bridgeguard: Hurt >
*Pen* leaves east riding a wild stallion.
You panic and attempt to flee!

e
e
e
*Pen* has arrived from the east, riding a wild stallion.
You flee head over heels.
Coach Stop Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A bearded coachman stands here, waiting for passengers.
Alas, you cannot go that way...

* HP:Battered MV:Winded >
Alas, you cannot go that way...

* HP:Battered MV:Winded >
Alas, you cannot go that way...

* HP:Battered MV:Winded >
nar pen out se
s

*Pen* has arrived from the west, riding a wild stallion.

* HP:Battered MV:Winded >
*Pen* smites your right leg with Cat on Hot Sand.
You narrate 'pen out se'

* HP:Battered MV:Winded - Pen: Scratched >
whe
No way! You're fighting for your life!

* HP:Battered MV:Winded - Pen: Scratched >
Players in your Zone
--------------------
Sklarr - Coach Stop Along a Stony Path
You catch a smell of horses nearby. 1+ humans

change mood brave
* HP:Battered MV:Winded - Pen: Scratched >
Mood changed to: Brave

* HP:Battered MV:Winded - Pen: Scratched >
change mood wimpy

Vamana narrates 'coming on tic'

* HP:Battered MV:Winded - Pen: Scratched >
f
You hack *Pen*'s right arm.
Mood changed to: Wimpy

* HP:Battered MV:Winded - Pen: Scratched >
You panic and attempt to flee!


You dodge a bash from *Pen* who loses his balance and falls!
You flee head over heels.
Outside the Osenrein Gate
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: OsenreinGate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Battered MV:Winded >
e
s
s
Coach Stop Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
*Pen* is sitting here, riding a wild stallion.
A bearded coachman stands here, waiting for passengers.

s
* HP:Battered MV:Weary >
A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild boar runs through the forest.

* HP:Battered MV:Weary >
A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Weary >
The Road Between the Copses
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving north.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.

* HP:Battered MV:Weary >
w
s
A Road Through Growing Woods
[ obvious exits: E S ]
Zone: Southeast Shores of Tar Valon
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

whe
* HP:Battered MV:Weary >
The Road at the River Erinin
[ obvious exits: N E W ]
Zone: Southeast Shores of Tar Valon
A villager woman performs her daily routine.

* HP:Battered MV:Weary >
Players in your Zone
--------------------
Sklarr - The Road at the River Erinin
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Weary >
nar leading s
e
s
You narrate 'leading s'

* HP:Battered MV:Weary >
e
A View of the Tower
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Weary >
e
Before the Bridge
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving north.

e
* HP:Battered MV:Weary >
Upon the Stone Bridge
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Weary >
At the Foot of a Stone Bridge
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A villager woman performs her daily routine.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

whe
* HP:Battered MV:Weary >
The Shore of the River Erinin
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Weary >
change mood brave
Players in your Zone
--------------------
Sklarr - The Shore of the River Erinin
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Weary >
s
s
Mood changed to: Brave

* HP:Battered MV:Weary >
s
The Road Through Osenrein
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving south.

s
* HP:Battered MV:Weary >
The Village Square
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A large stone well is here.
A villager woman performs her daily routine.

s
* HP:Battered MV:Weary >
The Road Through Osenrein
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.

* HP:Battered MV:Weary >
The Outskirts of the Village
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
A squat border stone juts from the soil.

* HP:Battered MV:Weary >
A Road by a Trickling Stream
[ obvious exits: N S W ]
Zone: The Tar Valon to Cairhien Road
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A small stream trickles up from between the cracks.

* HP:Battered MV:Weary >
w
Beside the Rock Face
[ obvious exits: E S W ]
Zone: The Tar Valon to Cairhien Road
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A squirrel is here, chittering.
A plump pheasant is here flying around.

whe
* HP:Battered MV:Weary >
change mood brave
Players in your Zone
--------------------
Sklarr - Beside the Rock Face

* HP:Battered MV:Weary >
Mood changed to: Brave

* HP:Battered MV:Weary >
in
whe
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Battered MV:Weary >
Players in your Zone
--------------------
Sklarr - Beside the Rock Face

* HP:Battered MV:Weary >
in
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Sklarr - Beside the Rock Face

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
not
k light
You start paying increased attention to your surroundings.

* HP:Battered MV:Weary >
They aren't here.

whe
* HP:Battered MV:Weary >
change mood brave
Players in your Zone
--------------------
Sklarr - Beside the Rock Face

* HP:Battered MV:Weary >
k light
Mood changed to: Brave

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
nar would jump
k light
You narrate 'would jump'

* HP:Battered MV:Weary >
whe
They aren't here.

* HP:Battered MV:Weary >
The Tar Valon guardsmen ring the city alarm in the distance.
The rain stops.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Sklarr - Beside the Rock Face

* HP:Battered MV:Winded >
nar or hm
You narrate 'or hm'

whe
* HP:Battered MV:Winded >
k light
Players in your Zone
--------------------
Sklarr - Beside the Rock Face

* HP:Battered MV:Winded >
They aren't here.

change mood brave
* HP:Battered MV:Winded >
Tic in 7 seconds!
Mood changed to: Brave

* HP:Battered MV:Winded >
k light
e
They aren't here.

* HP:Battered MV:Winded >
n
A Road by a Trickling Stream
[ obvious exits: N S W ]
Zone: The Tar Valon to Cairhien Road
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A small stream trickles up from between the cracks.

* HP:Battered MV:Winded >
whe
The Outskirts of the Village
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving south.
A squat border stone juts from the soil.

* HP:Battered MV:Winded >
k light
Players in your Zone
--------------------
Sklarr - The Outskirts of the Village

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
nar pen back inside
You narrate 'pen back inside'

not
* HP:Battered MV:Winded >
n
n
You stop paying increased attention to your surroundings.

n
* HP:Battered MV:Winded >
n
The Road Through Osenrein
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Winded >
The Village Square
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A large stone well is here.
A villager woman performs her daily routine.

* HP:Battered MV:Winded >
The Road Through Osenrein
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.

w
* HP:Battered MV:Winded >
w
The Shore of the River Erinin
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Winded >
w
At the Foot of a Stone Bridge
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A villager woman performs her daily routine.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Battered MV:Winded >
Upon the Stone Bridge
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.

n
* HP:Battered MV:Winded >
Before the Bridge
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.

w
* HP:Battered MV:Weary >
n
A View of the Tower
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Weary >
e
The Road at the River Erinin
[ obvious exits: N E W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving east.
A villager woman performs her daily routine.

n
* HP:Battered MV:Weary >
n
A Road Through Growing Woods
[ obvious exits: E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving south.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Weary >
The Road Between the Copses
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.

w
* HP:Battered MV:Weary >
A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Weary >
A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A wild boar runs through the forest.

pick w
* HP:Battered MV:Weary >
e
Alas, you cannot go that way...

* HP:Battered MV:Weary >
I see no w here.

* HP:Battered MV:Weary >
Alas, you cannot go that way...

* HP:Battered MV:Weary >
n
Coach Stop Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
Vamana the Grizzly Scrapper is standing here.
A bearded coachman stands here, waiting for passengers.

* HP:Battered MV:Weary >
w
pick
s
Outside the Osenrein Gate
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: OsenreinGate
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
Vamana has arrived from the east.

* HP:Battered MV:Weary >
Pick what?

* HP:Battered MV:Weary >
Alas, you cannot go that way...

* HP:Battered MV:Weary >
e
s
Coach Stop Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A bearded coachman stands here, waiting for passengers.
Vamana has arrived from the west.

* HP:Battered MV:Weary >
A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A wild boar runs through the forest.
Vamana has arrived from the north.

* HP:Battered MV:Weary >
s
A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Vamana has arrived from the north.

* HP:Battered MV:Weary >
l
e
A Path on Sloping Ground
The flat forest floor begins to roll and turn, putting the occasional stone
out of the ground and shallow hills begin to form. To the south a deep and
wide river is visible beyond where a road starts but to the north is a
rolling treeline.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
Vamana the Grizzly Scrapper is standing here.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Weary >
e
Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Vamana has arrived from the west.

* HP:Battered MV:Weary >
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Vamana has arrived from the west.

* HP:Battered MV:Weary >
n
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
An ancient, gnarled tree looms over you.
Vamana has arrived from the south.

e
* HP:Battered MV:Weary >
n
e
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving north.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A brawny lumberjack rests his hands on his axe here.
Vamana has arrived from the west.

* HP:Battered MV:Weary >
n
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Vamana has arrived from the south.

n
* HP:Battered MV:Weary >
Before the Woods
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
Vamana has arrived from the west.

* HP:Battered MV:Weary >
Beaten Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
An elk with massive antlers eyes you with curiosity.
Vamana has arrived from the south.

* HP:Battered MV:Weary >
Along the Water
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Vamana has arrived from the south.

* HP:Battered MV:Weary >
change mood brave
Mood changed to: Brave

* HP:Battered MV:Weary >
l
Along the Water
Worn ground leads along the edge of the River Erinin's banks as it twists
south and west. The ground twisting to the west appears cornered by thick
trees and vanishes in the undergrowth that grows rampantly.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Vamana the Grizzly Scrapper is standing here.

in
* HP:Battered MV:Weary >
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >

*Pen* has arrived from the west, riding a wild stallion.

* HP:Battered MV:Weary >

*Pen* leaves south riding a wild stallion.

* HP:Battered MV:Weary >
exa 2.pack
k light
It is a backpack.
When you look inside, you see:
backpack (carried) :
an oilstone
fourteen copper pennys
a wealth of gold crowns (102)
[2] a thin, black chain
a pair of gray suede leggings
a pendant of black quartz
a mixing flask
a soft leather pouch
a glass tiger
[2] a jeweled dagger
an emerald ring
[2] a Kandori snowflake necklace
a pair of earthen colored breeches
an opal choker of fiery blue and pink beauty
[5] a silver Kandori wristcuff
a gold ring delicately carved with ivy
a packet of soap
a package of iron rations
an ivory necklace
a bolt of cloth
[3] a few pink foxgloves
[2] a set of cloth sleeves
[2] a pair of dark gloves
[2] a black pair of silver-tooled boots
[2] a brightly-colored sash
a smooth metallic disc
[2] a sprig of green nightsbane
[11] a token stamped with a flower
a cup of thick syrup
[3] a mirrored lantern
[3] a cup of thready brown tea
[4] a vial filled with a dark red liquid
the death scalp of the brigand leader slain in Andor
the death scalp of a deranged wolfbrother hermit slain in the Haddon Mirk
the death scalp of Lady Mirnavaere slain in Tar Valon
the death scalp of the brigand leader slain in Andor
the death scalp of the underground mistress slain in Altara
the death scalp of the gholam slain in Andor
[3] a ring of silver
[12] a thin vial of yellow fluid
[5] a throwing knife
[2] a throwing spike

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

change mood brave
* HP:Battered MV:Weary >
k light
k light
Mood changed to: Brave

* HP:Battered MV:Weary >
They aren't here.

k light
* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
get yellow 2.pack
get yellow 2.pack
You get a thin vial of yellow fluid from a backpack.

get yellow 2.pack
* HP:Battered MV:Weary >
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Weary >

You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Weary >
k h.light
* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
give yellow vamana
give yellow vamana
give yellow vamana
You give a thin vial of yellow fluid to Vamana.

* HP:Battered MV:Weary >
You give a thin vial of yellow fluid to Vamana.

* HP:Battered MV:Weary >
You give a thin vial of yellow fluid to Vamana.

k light
* HP:Battered MV:Weary >
whe
They aren't here.

* HP:Battered MV:Weary >
change mood brave
Players in your Zone
--------------------
Vamana - Along the Water
Sklarr - Along the Water
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Weary >
k light
Mood changed to: Brave

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
l
Along the Water
Worn ground leads along the edge of the River Erinin's banks as it twists
south and west. The ground twisting to the west appears cornered by thick
trees and vanishes in the undergrowth that grows rampantly.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Vamana the Grizzly Scrapper is standing here.

k light
* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
k light

Vamana thanks you heartily.

* HP:Battered MV:Weary >
in
They aren't here.

* HP:Battered MV:Weary >
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Battered MV:Weary >
whe
change mood brave
Players in your Zone
--------------------
Vamana - Along the Water
Sklarr - Along the Water
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Weary >
Mood changed to: Brave

* HP:Battered MV:Weary >
k light
They aren't here.

sc
* HP:Battered MV:Weary >
You have 169(417) hit and 43(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 11 alt qps to date.
You have amassed 159 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* HP:Battered MV:Weary >
nar looping around
k light
You narrate 'looping around'

* HP:Battered MV:Weary >
sc
They aren't here.

* HP:Battered MV:Weary >
You have 169(417) hit and 43(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 11 alt qps to date.
You have amassed 159 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Vamana - Along the Water
Sklarr - Along the Water
You catch a smell of horses nearby. 1+ humans

change mood brave
* HP:Battered MV:Weary >
k light
Mood changed to: Brave

* HP:Battered MV:Weary >
sc
They aren't here.

* HP:Battered MV:Weary >
You have 169(417) hit and 43(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 11 alt qps to date.
You have amassed 159 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* HP:Battered MV:Weary >

Vamana says '70 hps'

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Vamana - Along the Water
Sklarr - Along the Water
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
nod
k light
You nod in agreement.

k light
* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
k light
sc
They aren't here.

* HP:Battered MV:Weary >
stat
You have 169(417) hit and 43(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 11 alt qps to date.
You have amassed 159 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* HP:Battered MV:Weary >
k light
You are a 42 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 86.4 lbs and wearing 77.4 lbs, heavy.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 184, Dodging bonus: 1, Parrying bonus: 28. Total Defence: 29
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
nar spammign us e tv
k light
You narrate 'spammign us e tv'

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

whe
* HP:Battered MV:Weary >
st
Players in your Zone
--------------------
Vamana - Along the Water
Sklarr - Along the Water
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Weary >
You are already standing.
Vamana says '21 str warr here with only 366 hp'

w
* HP:Battered MV:Weary >
A Sharp Turn
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the east.

* HP:Battered MV:Haggard >

Vamana sniffs sadly.

* HP:Battered MV:Haggard >
n
Between the Trees
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

n
* HP:Battered MV:Haggard >
n
n
Along the Path
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

* HP:Battered MV:Haggard >
At a Narrow Joining
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
Vamana has arrived from the south.

* HP:Battered MV:Haggard >
Along a Shaded Path
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Vamana has arrived from the south.

* HP:Battered MV:Haggard >
e
e
On Squalid Ground
[ obvious exits: N E W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
Vamana has arrived from the west.

* HP:Battered MV:Haggard >
Boulders in the Mud
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
An elk with massive antlers eyes you with curiosity.
Vamana has arrived from the west.

* HP:Battered MV:Haggard >
get yellow 2.pack
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Haggard >
quaff vial
n
n
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Battered MV:Winded >
A Filthy Boar Trail
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A wild boar runs through the forest.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
An Opening in the Copse
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
Door east: stones
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
open stones e
e
e
Ok.

* HP:Battered MV:Winded >
Boulders in the Streambed
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: stones
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sheep is here, bleating.
Vamana has arrived from the west.

* HP:Battered MV:Winded >
In the Stony Field
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A sheep is here, bleating.
A proud and burly bighorn sheep stands here prominently.
A spider twice the size of a large dog crouches here, ready to strike.
A gray mouse is scuttling about here.
Vamana has arrived from the west.

* HP:Battered MV:Winded >
n
w
Tic in 7 seconds!
n
Alas, you cannot go that way...

* HP:Battered MV:Winded >
n
Boulders in the Streambed
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: stones
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sheep is here, bleating.
Vamana has arrived from the east.

* HP:Battered MV:Winded >
Alas, you cannot go that way...

* HP:Battered MV:Winded >
Alas, you cannot go that way...

* HP:Battered MV:Winded >
e
e
In the Stony Field
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A sheep is here, bleating.
A proud and burly bighorn sheep stands here prominently.
A spider twice the size of a large dog crouches here, ready to strike.
A gray mouse is scuttling about here.
Vamana has arrived from the west.

* HP:Battered MV:Winded >
Fields of Shattered Sandstone
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
Vamana has arrived from the west.

n
* HP:Battered MV:Winded >
w
Shards Among the Seiera
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A gray mouse is scuttling about here.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
n
Through Fields of Seiera
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A proud and burly bighorn sheep stands here prominently.
A proud and burly bighorn sheep stands here prominently.
A lamb nibbles on some grass.
Vamana has arrived from the east.

* HP:Battered MV:Winded >
n
n
n
The Edge of the Meadows
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
n
The Sloping Bluffs
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A lamb nibbles on some grass.
A proud and burly bighorn sheep stands here prominently.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
Around the Base of the Hill
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door east: bushes
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A thicket of thorns covers the area here.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
A Narrow Path Through Thorny Barbs
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of a human leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A lamb nibbles on some grass.
A sheep is here, bleating.
A thicket of thorns covers the area here.
Vamana has arrived from the south.

o HP:Battered MV:Winded >
In the Barbed Hedgerow
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
n
Alas, you cannot go that way...

* HP:Battered MV:Winded >
w
A Coil of Barbed Thorns
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: blackthorns
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A thicket of thorns covers the area here.
Vamana has arrived from the east.

* HP:Battered MV:Winded >
open blackthorns w
w
Ok.

* HP:Battered MV:Winded >
n
The Shadow of the Wall
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Door east: blackthorns
Vamana has arrived from the east.

* HP:Battered MV:Winded >
On a Stony Path
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Vamana has arrived from the south.

n
* HP:Battered MV:Winded >
e
e
Bridge Across the Erinin
[ obvious exits: N E S W ]
Zone: Fal Dara Road
Door west: DaighanGate
An iron lantern hangs from the wall above the gate.
Vamana has arrived from the south.

* HP:Battered MV:Winded >
n
Bridge Across the Erinin
[ obvious exits: E W ]
Zone: Fal Dara Road
Vamana has arrived from the west.

n
* HP:Battered MV:Winded >
n
The Foot of a Bridge
[ obvious exits: N W ]
Zone: Fal Dara Road
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
Vamana has arrived from the west.

* HP:Battered MV:Weary >
n
Road Through Daghain
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some tracks of an animal leaving south.
Vamana has arrived from the south.

* HP:Battered MV:Weary >
Road Through the Village
[ obvious exits: N S ]
Zone: Fal Dara Road
Vamana has arrived from the south.

* HP:Battered MV:Weary >
The Tar Valon Road
[ obvious exits: N E S ]
Zone: Fal Dara Road
A squat border stone juts from the soil.
Vamana has arrived from the south.

* HP:Battered MV:Weary >
Grassy Plains
[ obvious exits: N E S ]
Zone: Fal Dara Road
Vamana has arrived from the south.

* HP:Battered MV:Weary >
whe
change mood brave
Players in your Zone
--------------------
Vamana - Grassy Plains
Sklarr - Grassy Plains

* HP:Battered MV:Weary >
Mood changed to: Brave

* HP:Battered MV:Weary >
nar okay we ne tv
You narrate 'okay we ne tv'

k light
* HP:Battered MV:Weary >
eq
They aren't here.

* HP:Battered MV:Weary >
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of gold-hilted hooked swords
<worn about waist> a bronze belt of odd design
<worn on belt> a shiny copper dagger
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Weary >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
[2] a thin vial of yellow fluid
a bubbling draught
an oilstone
[3] a package of iron rations

in
* HP:Battered MV:Weary >
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

change mood brave
* HP:Battered MV:Weary >
Mood changed to: Brave

* HP:Battered MV:Weary >
exa 2.pack
k light
It is a backpack.
When you look inside, you see:
backpack (carried) :
an oilstone
fourteen copper pennys
a wealth of gold crowns (102)
[2] a thin, black chain
a pair of gray suede leggings
a pendant of black quartz
a mixing flask
a soft leather pouch
a glass tiger
[2] a jeweled dagger
an emerald ring
[2] a Kandori snowflake necklace
a pair of earthen colored breeches
an opal choker of fiery blue and pink beauty
[5] a silver Kandori wristcuff
a gold ring delicately carved with ivy
a packet of soap
a package of iron rations
an ivory necklace
a bolt of cloth
[3] a few pink foxgloves
[2] a set of cloth sleeves
[2] a pair of dark gloves
[2] a black pair of silver-tooled boots
[2] a brightly-colored sash
a smooth metallic disc
[2] a sprig of green nightsbane
[11] a token stamped with a flower
a cup of thick syrup
[3] a mirrored lantern
[3] a cup of thready brown tea
[4] a vial filled with a dark red liquid
the death scalp of the brigand leader slain in Andor
the death scalp of a deranged wolfbrother hermit slain in the Haddon Mirk
the death scalp of Lady Mirnavaere slain in Tar Valon
the death scalp of the brigand leader slain in Andor
the death scalp of the underground mistress slain in Altara
the death scalp of the gholam slain in Andor
[3] a ring of silver
[8] a thin vial of yellow fluid
[5] a throwing knife
[2] a throwing spike

* HP:Battered MV:Weary >
They aren't here.

k light
* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >

Vamana narrates 'we ever scalp folgar?'

* HP:Battered MV:Weary >
k light
whe
They aren't here.

* HP:Battered MV:Weary >
Players in your Zone
--------------------
Vamana - Grassy Plains
Sklarr - Grassy Plains

* HP:Battered MV:Weary >
nar nope
k light
You narrate 'nope'

* HP:Battered MV:Winded >
who
They aren't here.

k light
* HP:Battered MV:Winded >
Players
There is(are): 11 player(s) on LS and 4 player(s) on DS as of the last site update.
-------
Sklarr the Darkling Master [Dha'vol Master]
Vamana the Grizzly Scrapper [Ahf'frait]
Myrdan the Abominable Bruiser [Ahf'frait Master]
Mogh the Wolfish Trolloc

4 players displayed.

* HP:Battered MV:Winded >
sc
They aren't here.

* HP:Battered MV:Winded >
You have 183(417) hit and 91(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 11 alt qps to date.
You have amassed 159 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* HP:Battered MV:Winded >
change mood brave
Mood changed to: Brave

* HP:Battered MV:Winded >

Myrdan narrates 'i got it'

* HP:Battered MV:Winded >

Vamana narrates 'nice'

* HP:Battered MV:Winded >
nar myrdan can you grab
k light
You narrate 'myrdan can you grab'

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
nar have 9 vials from vhal
You narrate 'have 9 vials from vhal'

* HP:Battered MV:Winded >
nar + herbs
whe
You narrate '+ herbs'

* HP:Battered MV:Winded >
Players in your Zone
--------------------
Vamana - Grassy Plains
Sklarr - Grassy Plains
You catch a smell of horses nearby. 1+ humans

change mood brave
* HP:Battered MV:Winded >
Mood changed to: Brave

* HP:Battered MV:Winded >
in
not
You are carrying:
a brass storm lantern
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a shiny copper dagger
a leather baldric
a pair of ebony-steel plate greaves
a dark pair of steel boots
a large slab of meat
the death scalp of a two-headed serpent slain in Andor
[6] the death scalp of an ailing ogier slain in Andor
[3] the death scalp of a two-headed serpent slain in Andor
[2] the death scalp of the giant tarantula slain in Andor
the death scalp of a two-headed serpent slain in Andor
[3] the death scalp of a skeletal wolf slain in Andor
a vial of powdered red gheandin blossom
[2] some brown kaf beans
an emerald-hilted foil
the severed head of Vhalerie the Human slain in Tar Valon

* HP:Battered MV:Winded >
k light
You start paying increased attention to your surroundings.

k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

change mood brave
* HP:Battered MV:Winded >
Mood changed to: Brave

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

k light
* HP:Battered MV:Winded >
k light
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
whe
They aren't here.

* HP:Battered MV:Winded >
Players in your Zone
--------------------
Vamana - Grassy Plains
Sklarr - Grassy Plains
You catch a smell of horses nearby. 1+ humans

change mood brave
* HP:Battered MV:Winded >
sc
Mood changed to: Brave

* HP:Battered MV:Winded >
*Pen* has arrived from the south, riding a gray palfrey.
You have 197(417) hit and 109(274) movement points.
You have scored 108737798 experience points and 1544 quest points.
You need 1727081565 exp to level and 1456 qp to rank.
You have acquired 11 alt qps to date.
You have amassed 159 Turn points to date.
You have played 27 days and 2 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* HP:Battered MV:Winded >

*Pen* leaves north riding a gray palfrey.

* HP:Battered MV:Winded >
wi
Wield what?

k light
* HP:Battered MV:Winded >
k light
k light
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
k light

*Pen* has arrived from the north, riding a gray palfrey.
Vamana tickles *Pen*'s body with his hack.

l
* HP:Battered MV:Winded >
*Pen* barely smites Vamana's body.
A raven now follows Pen.
A raven caws 'Pen is at Grassy Plains'
Vamana barely hacks *Pen*'s left leg.
You hack *Pen*'s body hard.

* HP:Battered MV:Winded - Vamana: Beaten - Pen: Scratched >
k light
Grassy Plains
The waist high grass, propelled by the winds that constantly bombard this
region, sway back and forth, the densely packed grasses, a golden color due to
the lack of a constant water source. Noises made by small creatures emerge from
the mass of grass as you make your way through it. Small hills covered by a
large forest lie to the north while a large roadway meanders its way through
the plains to the south.
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving north.
*Pen* is here, fighting Vamana, riding a gray palfrey.
A raven is here, watching, surrounded by a dark aura.
Vamana the Grizzly Scrapper is here, fighting Pen.

* HP:Battered MV:Winded - Vamana: Beaten - Pen: Scratched >
bash
You do the best you can!

* HP:Battered MV:Winded - Vamana: Beaten - Pen: Scratched >
-=+*

*Pen* panics, and attempts to flee!
*
*Pen* leaves south riding a gray palfrey.
+=- -=
They're not here anymore!
Myrdan narrates 'i didnt loot folgar but i scalped'

* HP:Battered MV:Winded >
k light
k light
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

k light
* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

k light
* HP:Battered MV:Winded >
*Pen* has arrived from the south, riding a gray palfrey.
You hack *Pen*'s left foot hard.

* HP:Battered MV:Winded - Pen: Scratched >
nar cool
bash
You narrate 'cool'
Vamana barely hacks *Pen*'s body.

* HP:Battered MV:Winded - Pen: Scratched >
Vamana hacks *Pen*'s body.
You hack *Pen*'s body hard.
-=+**+=-
You dodge a bash from *Pen* who loses his balance and falls!
-=
Your bash at *Pen* sends him sprawling!

* HP:Battered MV:Winded - Pen: Hurt >
change mood brave
Mood changed to: Brave

* HP:Battered MV:Winded - Pen: Hurt >
exa pen

Vamana looks at *Pen*.

* HP:Battered MV:Winded - Pen: Hurt >

Pen has some small wounds and bruises.

*Pen* is using:
<used as light> a crystal lightstick
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a great claymore (scratched)
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* HP:Battered MV:Winded - Pen: Hurt >
change mood brave
Vamana hacks *Pen*'s body.
You hack *Pen*'s head very hard.
Mood changed to: Brave

not
* HP:Wounded MV:Tiring - Pen: Hurt >
You stop paying increased attention to your surroundings.

* HP:Wounded MV:Tiring - Pen: Hurt >

*Pen* panics, and attempts to flee!

change mood wimpy
* HP:Wounded MV:Tiring - Pen: Hurt >

*Pen* leaves south riding a gray palfrey.

* HP:Wounded MV:Tiring >
Mood changed to: Wimpy

* HP:Wounded MV:Tiring >
k light
They aren't here.

k light
* HP:Wounded MV:Tiring >
They aren't here.
Myrdan narrates 'can go check for loot'

* HP:Wounded MV:Tiring >
Tic in 7 seconds!
not
k light
You start paying increased attention to your surroundings.

k light
* HP:Wounded MV:Tiring >
k light
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
whe
They aren't here.

* HP:Wounded MV:Tiring >
change mood brave
Players in your Zone
--------------------
Vamana - Grassy Plains
Sklarr - Grassy Plains
You catch a smell of horses nearby. 1+ humans

* HP:Wounded MV:Tiring >
k light
Mood changed to: Brave

* HP:Wounded MV:Tiring >
k light
k light
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

k light
* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
nar if you don't mind
k light
k light
You narrate 'if you don't mind'

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
k light
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
nar we're super far away
k light
k light
You narrate 'we're super far away'

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >

*Pen* has arrived from the south, riding a gray palfrey.
Vamana barely hacks *Pen*'s body.

* HP:Wounded MV:Strong >
nar can meet you keep if you flame back
k light
bash
You narrate 'can meet you keep if you flame back'

* HP:Wounded MV:Strong >
You hack *Pen*'s right leg.

* HP:Wounded MV:Strong - Vamana: Beaten - Pen: Hurt >
-=
*Pen* slices Vamana's head.
*Pen* slices your body.
Vamana hacks *Pen*'s right hand.
+**+=-
A raven caws 'Pen is at Grassy Plains'
-
=
As *Pen* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >

*Pen* slices Vamana's right leg.
*Pen* slices your body.
Vamana hacks *Pen*'s left arm.

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
change mood brave
bash
Mood changed to: Brave

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >

*Pen* slices Vamana's body.
*Pen* slices your head.
Vamana hacks *Pen*'s left leg hard.
-=+**+=-
*Pen* panics, and attempts to flee!
-=
You hack *Pen*'s right arm hard.
Your bash at *Pen* sends him sprawling!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
not
You stop paying increased attention to your surroundings.

whe
* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
change mood brave
Players in your Zone
--------------------
Vamana - Grassy Plains
Sklarr - Grassy Plains
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
Mood changed to: Brave

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
k light
You hack *Pen*'s body hard.
Vamana barely hacks *Pen*'s body.
You do the best you can!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
k light
You do the best you can!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
k light
You do the best you can!

k light
* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
You do the best you can!

k light
* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
You do the best you can!

bash
* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >

You hack *Pen*'s body hard.
Vamana hacks *Pen*'s body.

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Wounded >
*Pen* leaves north riding a gray palfrey.
Bash who?

* HP:Battered MV:Strong >
bash
n
Bash who?

* HP:Battered MV:Strong >
k light
bash
Windswept Plains
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
*Pen* is standing here, riding a gray palfrey.
Vamana has arrived from the south.

* HP:Battered MV:Strong >
You hack *Pen*'s body.
Vamana hacks *Pen*'s right arm.

* HP:Battered MV:Strong - Pen: Wounded >
-=+
Vamana hacks *Pen*'s head.
*Pen* slices your left arm.
*Pen* slices Vamana's body hard.
**+=-
*Pen* panics, and attempts to flee!
-=
Your bash at *Pen* sends him sprawling!

* HP:Battered MV:Strong - Pen: Wounded >

Vamana hacks *Pen*'s body.
You hack *Pen*'s left arm hard.

* HP:Battered MV:Strong - Pen: Battered >
change mood brave
whe
Mood changed to: Brave

* HP:Battered MV:Strong - Pen: Battered >
Players in your Zone
--------------------
Vamana - Windswept Plains
Sklarr - Windswept Plains
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Strong - Pen: Battered >
l
k light
Windswept Plains
Winds scour these plains, picking up dust and bringing them elsewhere.
Scrubby tufts of grass dot the area while most of the region is covered
by rocks and dirt. A forest grows to the north and northeast, and a large
road meanders from the south to the northeast.
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Vamana the Grizzly Scrapper is here, fighting Pen.
*Pen* is sitting here, riding a gray palfrey.

* HP:Battered MV:Strong - Pen: Battered >
bash
You do the best you can!

* HP:Battered MV:Strong - Pen: Battered >
*Pen* leaves north riding a gray palfrey.
*Pen* has arrived from the north, riding a gray palfrey.
Bash who?
Vamana hacks *Pen*'s left leg.

* HP:Battered MV:Strong >
bash
*Pen* slices Vamana's head.
Vamana hacks *Pen*'s body.
Bash who?

* HP:Battered MV:Strong >
k light
bash
You hack *Pen*'s body.

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Battered >
-=
*Pen* panics, and attempts to flee!
+**+=
*Pen* barely slices Vamana's right foot.
*Pen* slices your body.
Vamana hacks *Pen*'s head.
*Pen* panics, and attempts to flee!
- -=
Your bash at *Pen* sends him sprawling!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Battered >
change mood brave
Mood changed to: Brave

whe
* HP:Battered MV:Strong - Vamana: Beaten - Pen: Battered >
You hack *Pen*'s left foot.
Vamana hacks *Pen*'s right arm.
Players in your Zone
--------------------
Vamana - Windswept Plains
Sklarr - Windswept Plains
You catch a smell of horses nearby. 1+ humans

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Battered >
k light
You do the best you can!

k light
* HP:Battered MV:Strong - Vamana: Beaten - Pen: Battered >

*Pen* leaves south riding a gray palfrey.
*Pen* has arrived from the south, riding a gray palfrey.
Vamana hacks *Pen*'s body.
*Pen* panics, and attempts to flee!

* HP:Battered MV:Strong >
You hack *Pen*'s body.

k light
* HP:Battered MV:Strong - Vamana: Beaten - Pen: Beaten >
You do the best you can!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Beaten >
k light
k light
You do the best you can!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Beaten >
You hack *Pen*'s body hard.
Vamana hacks *Pen*'s body.
You do the best you can!

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Beaten >
k light
*Pen* leaves east riding a gray palfrey.
They aren't here.

* HP:Battered MV:Strong >
k light
They aren't here.

e
* HP:Battered MV:Strong >
k light
Windswept Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
Vamana has arrived from the west.

s
* HP:Battered MV:Strong >
They aren't here.

k light
* HP:Battered MV:Strong >
Grassy Plains
[ obvious exits: N E S W ]
Zone: Fal Dara Road
Vamana has arrived from the north.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
n
e
k light
Windswept Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
Vamana has arrived from the south.

* HP:Battered MV:Strong >
Grassy Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
e
They aren't here.

e
* HP:Battered MV:Strong >
The Tar Valon Road
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the west.

k light
* HP:Battered MV:Strong >
The Tar Valon Road
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
e
k light
Plains
[ obvious exits: S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A black maned lion is here, tail twitching.
A black maned lion is here, tail twitching.
A spotted hunting cat is here.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
They aren't here.

s
* HP:Battered MV:Strong >
k light
Grassy Plains
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
An antelope blends into the scenery.
Vamana has arrived from the north.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
e
e
Grassy Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A large plains bear smells the air for prey.
An antelope blends into the scenery.
A large plains bear smells the air for prey.
Vamana has arrived from the west.

e
* HP:Battered MV:Strong >
e
Grassy Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
k light
Dense Grasslands
[ obvious exits: E W ]
Zone: Fal Dara Road
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
*Pen* is standing here, riding a gray palfrey.
Vamana has arrived from the west.
Vamana hacks *Pen*'s body.

* HP:Battered MV:Strong >
Dense Grasslands
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
w
k light
Dense Grasslands
[ obvious exits: E W ]
Zone: Fal Dara Road
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Vamana the Grizzly Scrapper is here, fighting Pen.
*Pen* is here, fighting Vamana, riding a gray palfrey.

* HP:Battered MV:Strong >
k light
You hack *Pen*'s body.

* HP:Battered MV:Strong - Vamana: Beaten - Pen: Beaten >
k light
You hack *Pen*'s body.
*Pen* slices Vamana's body.
*Pen* slices your body.
Vamana barely hacks *Pen*'s body.
Your extra burst of stamina fades.
You do the best you can!

k light
* HP:Battered MV:Fresh - Vamana: Beaten - Pen: Beaten >
*Pen* panics, and attempts to flee!
You do the best you can!

* HP:Battered MV:Fresh - Vamana: Beaten - Pen: Beaten >
You do the best you can!

k light
* HP:Battered MV:Fresh - Vamana: Beaten - Pen: Beaten >
k light
You do the best you can!

* HP:Battered MV:Fresh - Vamana: Beaten - Pen: Beaten >
k light
*Pen* leaves west riding a gray palfrey.
They aren't here.

* HP:Battered MV:Fresh >
k light
They aren't here.

* HP:Battered MV:Fresh >
w
They aren't here.

k light
* HP:Battered MV:Fresh >
w
Grassy Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
*Pen* is standing here, riding a gray palfrey.
A large plains bear smells the air for prey.
Vamana has arrived from the east.
Vamana hacks *Pen*'s body.

* HP:Battered MV:Full >
w
You hack *Pen*'s right leg.

w
* HP:Battered MV:Full - Vamana: Beaten - Pen: Beaten >
k light
No way! You're fighting for your life!

* HP:Battered MV:Full - Vamana: Beaten - Pen: Beaten > You hack *Pen*'s head.
A large plains bear barely hits your body.
*Pen* slices Vamana's left foot.
*Pen* slices your left foot.
Vamana barely hacks *Pen*'s body.
No way! You're fighting for your life!

* HP:Battered MV:Full - Vamana: Beaten - Pen: Critical >
No way! You're fighting for your life!

* HP:Battered MV:Full - Vamana: Beaten - Pen: Critical >

You do the best you can!

Tic in 7 seconds!
* HP:Battered MV:Full - Vamana: Beaten - Pen: Critical >
k light
*Pen* panics, and attempts to flee!

* HP:Battered MV:Full - Vamana: Beaten - Pen: Critical >
You do the best you can!

k light
* HP:Battered MV:Full - Vamana: Beaten - Pen: Critical >
You do the best you can!

k light
* HP:Battered MV:Full - Vamana: Beaten - Pen: Critical >
k light
*Pen* leaves east riding a gray palfrey.
They aren't here.

* HP:Battered MV:Full - a large plains bear: Scratched >
k light
*Pen* has arrived from the east, riding a gray palfrey.
You do the best you can!
Vamana hacks *Pen*'s left arm.

* HP:Battered MV:Full - a large plains bear: Scratched >
f
You do the best you can!

k light
* HP:Battered MV:Full - a large plains bear: Scratched >
*Pen* slices Vamana's right arm.
Vamana barely hacks *Pen*'s body.
You hack a large plains bear's left foreleg into bloody fragments!
A large plains bear tries to hit you, but you parry successfully.
You panic and attempt to flee!

You flee head over heels.
Dense Grasslands
[ obvious exits: E W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
They aren't here.

* HP:Battered MV:Full >

w
* HP:Battered MV:Full >
k light
Grassy Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
*Pen* is here, fighting Vamana, riding a gray palfrey.
Vamana the Grizzly Scrapper is here, fighting Pen.
A large plains bear smells the air for prey.

* HP:Battered MV:Full >
k light
k light
k light
You hack *Pen*'s body.

k light
* HP:Battered MV:Full - Vamana: Critical - Pen: Critical > You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
k light
You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
*Pen* panics, and attempts to flee!
You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
k light
You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
k light
You hack *Pen*'s right leg hard.
A large plains bear tickles your right arm with its hit.
You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
k light
You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
k light
You do the best you can!

* HP:Battered MV:Full - Vamana: Critical - Pen: Critical >
Someone squeaks 'Limman is at The Foot of a Bridge'
*Pen* leaves west riding a gray palfrey.
They aren't here.

k light
* HP:Battered MV:Full - a large plains bear: Hurt >
k light
They aren't here.

* HP:Battered MV:Full - a large plains bear: Hurt >
f
They aren't here.

k light
* HP:Battered MV:Full - a large plains bear: Hurt >
You panic and attempt to flee!


Vamana leaves west.

You flee head over heels.
Grassy Fields
[ obvious exits: N W ]
Zone: Fal Dara Road
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A bison is here, eating grass.
A bison is here, eating grass.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
They aren't here.

* HP:Battered MV:Full >
k light
w
They aren't here.

* HP:Battered MV:Full >
n
Grassy Fields
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black maned lion is here, tail twitching.
A large plains bear smells the air for prey.

* HP:Battered MV:Full >
k light
Grassy Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
An antelope blends into the scenery.
A large plains bear smells the air for prey.

w
* HP:Battered MV:Full >
They aren't here.

w
* HP:Battered MV:Full >
w
Grassy Plains
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A spotted hunting cat is here.
An antelope blends into the scenery.

w
* HP:Battered MV:Full >
w
A Rocky Outcrop
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A spotted hunting cat is here.
An antelope blends into the scenery.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.
An antelope blends into the scenery.
An antelope blends into the scenery.

w
* HP:Battered MV:Full >
w
The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving west. <<

* HP:Battered MV:Full >
w
The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving west. <<

* HP:Battered MV:Full >
Grassy Plains
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a trolloc leaving north.

k light
* HP:Battered MV:Full >
Grassy Plains
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here, watching, surrounded by a dark aura.

w
* HP:Battered MV:Full >
k light
Alas, you cannot go that way...

s
* HP:Battered MV:Full >
Alas, you cannot go that way...

* HP:Battered MV:Full >
k light
They aren't here.

* HP:Battered MV:Full >
Alas, you cannot go that way...

* HP:Battered MV:Full >
k light
They aren't here.

* HP:Battered MV:Full >
The Tar Valon Road
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
Vamana the Grizzly Scrapper is standing here.

* HP:Battered MV:Full >
They aren't here.

k light
* HP:Battered MV:Full >
They aren't here.

* HP:Battered MV:Full >
k light
They aren't here.

* HP:Battered MV:Full >
They aren't here.

k light
* HP:Battered MV:Full >
k light
They aren't here.

k light
* HP:Battered MV:Full >
k light
They aren't here.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full >
Second target not set!
They aren't here.

* HP:Battered MV:Full >
k light
k light
k light
They aren't here.

* HP:Battered MV:Full >
They aren't here.

* HP:Battered MV:Full >
tra
They aren't here.

* HP:Battered MV:Full >
-=+
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fresh tracks of a gray palfrey (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious recent tracks of a gray palfrey (ridden) leaving north.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.

* HP:Battered MV:Strong >
nar limman inc

Vamana narrates 'im crit'

* HP:Battered MV:Strong >
You narrate 'limman inc'

* HP:Battered MV:Strong >
n
k light
Grassy Plains
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here, watching, surrounded by a dark aura.
Vamana has arrived from the south.

* HP:Battered MV:Strong >
whe
They aren't here.

* HP:Battered MV:Strong >
Players in your Zone
--------------------
Vamana - Grassy Plains
Sklarr - Grassy Plains
You catch a smell of horses nearby. 1+ humans

change mood brave
* HP:Battered MV:Strong >
n
Mood changed to: Brave

* HP:Battered MV:Strong >
k light
Windswept Plains
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the south.

* HP:Battered MV:Strong >
They aren't here.

e
* HP:Battered MV:Strong >
k light
Windswept Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
e
They aren't here.

* HP:Battered MV:Strong >
Grassy Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
w
w
n
n
Windswept Plains
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
Vamana has arrived from the east.

* HP:Battered MV:Strong >
Windswept Plains
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the east.

k light
* HP:Battered MV:Strong >
Among the Plains
[ obvious exits: N S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Vamana has arrived from the south.

* HP:Battered MV:Strong >
Stony Plains
[ obvious exits: N S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Vamana has arrived from the south.

n
* HP:Battered MV:Strong >
They aren't here.

n
* HP:Battered MV:Strong >
k light
A Small Grove
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving north.
A green woodpecker is high up a tree, tapping away.
Vamana has arrived from the south.

* HP:Battered MV:Strong >
Some Thick Woods
[ obvious exits: E S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
A green woodpecker is high up a tree, tapping away.
Vamana has arrived from the south.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
e
s
A Dense Forest
[ obvious exits: S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving south.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
k light
A Woody Hill
[ obvious exits: N E W ]
Zone: Fal Dara Road
Door down: peat
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the north.

* HP:Battered MV:Strong >
e
They aren't here.

e
* HP:Battered MV:Strong >
e
A Dense Forest
[ obvious exits: E W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the west.

o HP:Battered MV:Strong >
k light
A Dense Forest
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Vamana has arrived from the west.

o HP:Battered MV:Strong >
Medium Woods
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
e
They aren't here.

* HP:Battered MV:Strong >
e
k light
A Copse
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
Medium Woods
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
e
e
k light
The Tar Valon Road
[ obvious exits: E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the west.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
n
The Tar Valon Road
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

tra
* HP:Battered MV:Strong >
-=+
Some obvious fresh tracks of a gray palfrey (ridden) leaving north.
Some extremely faint week-old tracks of a gray palfrey (ridden) leaving south.

* HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Vamana - The Tar Valon Road
Sklarr - The Tar Valon Road

n
* HP:Battered MV:Tiring >
k light
Road Among the Rubble and Debris
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
They aren't here.

n
* HP:Battered MV:Tiring >
n
n
Remains of a Tall Wall
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
The Collapsed Gate in the Wall
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

n
* HP:Battered MV:Tiring >
n
The Partially Destroyed Wall
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
e
Among the Remains of a Crumbled Wall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
e
Alas, you cannot go that way...

n
* HP:Battered MV:Tiring >
A Curving of the Road
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the west.

n
* HP:Battered MV:Tiring >
n
A Bend in the Road
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Vamana has arrived from the west.

* HP:Battered MV:Tiring >
Near the Curving of the Road
[ obvious exits: N S W ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
Vamana has arrived from the south.

k light
* HP:Battered MV:Tiring >
On the Paved Road near a Small Meadow
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
whe
The Road near the Beginning of the Forest
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
They aren't here.

change mood brave
* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Vamana - The Road near the Beginning of the Forest
Sklarr - The Road near the Beginning of the Forest

* HP:Battered MV:Tiring >
Mood changed to: Brave

e
* HP:Battered MV:Tiring >
k light
Entering the Beginning of the Forest
[ obvious exits: N S W ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
The brown mother bear is looking for her wayward cub.
A long-eared rabbit is here, looking quite sick.
Vamana has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
n
In the Forest near the Remains of a Cabin
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
e

Vamana quaffs a thin vial of yellow fluid.
Vamana looks more invigorated and ready to go.

* HP:Battered MV:Tiring >
In the Clearing near the Pond
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
Vamana has arrived from the west.

* HP:Battered MV:Tiring >
n
Deep within the Thriving Forest
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving east.
Vamana has arrived from the south.

s
* HP:Battered MV:Tiring >
In the Clearing near the Pond
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
Vamana has arrived from the north.

* HP:Battered MV:Tiring >

Myrdan narrates 'ok got it'

* HP:Battered MV:Tiring >
n
Deep within the Thriving Forest
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
Vamana has arrived from the south.

* HP:Battered MV:Tiring >
nar is fort
e
You narrate 'is fort'

* HP:Battered MV:Tiring >
k light
Entering a Small Fort
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A tough Shienaran soldier waits here.
Vamana has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
n
k light
bash
The Fort's Stables
[ obvious exits: S ]
Zone: The Long Fal Dara Road
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby.
*Pen* is resting here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A lean, tall man brushes down horses.
A draft horse is here.
Vamana has arrived from the south.
Vamana barely hacks *Pen*'s body.

* HP:Battered MV:Tiring >
You hack *Pen*'s body.

* HP:Battered MV:Tiring - Vamana: Beaten - Pen: Critical >
-
A sergeant bellows 'geAj] vQO HJSr fN^@] q@H_[b WVg Fwte Z`HTO^OY'
A sergeant bellows 'rBEyO SMm ]oeW _U`_G Lop^zf CEG O_CN fnIdmQx?'
=+*
*Pen* panics, and attempts to flee!
*+
Vamana hacks *Pen*'s body.
The grizzled veteran joins Pen's fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant barely slashes your body.
The Saldaean Cavalry hostler joins the grizzled veteran's fight!
=-
Vamana panics, and attempts to flee!

Vamana leaves south.
-
*Pen* leaves south.
Your blood freezes as you hear someone's death cry.
=
They're not here anymore!

* HP:Battered MV:Tiring - the grizzled veteran: Scratched >
s
f
No way! You're fighting for your life!

k light
* HP:Battered MV:Tiring - the grizzled veteran: Scratched >
PANIC! You couldn't escape!

* HP:Battered MV:Tiring - the grizzled veteran: Scratched >
They aren't here.

* HP:Battered MV:Tiring - the grizzled veteran: Scratched >

You try to hack the grizzled veteran, but he parries successfully.
The grizzled veteran joins a sergeant's fight!
The Saldaean Cavalry hostler joins the grizzled veteran's fight!
A sergeant barely slashes your head.
The grizzled veteran tickles your body with his slash.

f
* HP:Battered MV:Tiring - the grizzled veteran: Scratched >
PANIC! You couldn't escape!

change mood wimpy
* HP:Battered MV:Tiring - the grizzled veteran: Scratched >
Mood changed to: Wimpy

f
* HP:Battered MV:Tiring - the grizzled veteran: Scratched >
k light
You panic and attempt to flee!

k light
The Saldaean Cavalry hostler tickles your right arm with his hit.
The grizzled veteran barely slashes your body.
You hack the grizzled veteran's head very hard.
A sergeant tickles your body with his slash.
The grizzled veteran barely slashes your body.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
Entering a Small Fort
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
The corpse of Pen is lying here.
Vamana the Grizzly Scrapper is here, fighting a soldier.
A soldier is here, fighting Vamana.
They aren't here.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
sca
You lean over and sever the bloody head from the corpse of Pen.

Sorvitor
Posts: 58
Joined: Sat Apr 30, 2016 7:00 pm

Re: Fade Candidate April Log - Rampaging around Andor

Post by Sorvitor » Mon Apr 29, 2024 7:54 pm

#NotMyFade

Rig
Posts: 2254
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fade Candidate April Log - Rampaging around Andor

Post by Rig » Mon Apr 29, 2024 8:32 pm

I can’t believe you raided and killed those guys who clearly weren’t logged on to pk. #notmyfade

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