Hamshark introduces himself to Geom

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Hamshark
Posts: 4
Joined: Fri Apr 12, 2024 12:46 pm

Hamshark introduces himself to Geom

Post by Hamshark » Thu Apr 18, 2024 1:18 pm

o S HP:Healthy MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.

o S HP:Healthy MV:Tiring >
na nothing here
You narrate 'nothing here'

o S HP:Healthy MV:Tiring >
track
It's a little difficult to read old tracks in the
snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...
Stomper narrates 'sm'

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of an elderly woman leaving east.
Some obvious fresh tracks of a cackling hyena leaving east.
Some clear fairly recent tracks of a wild dog leaving east.
Some clear day-old tracks of a gray palfrey (ridden) leaving west.
Some clear almost day-old tracks of a large hound leaving west.

o S HP:Healthy MV:Tiring >
na maybe
A wild dog tries to hit you, but you parry successfully.
A spotted jaguar tries to hit you, but you dodge the attack.
You narrate 'maybe'

o S HP:Healthy MV:Tiring - a wild dog: Healthy >

You swiftly dodge a spotted jaguar's attempt to hit you.
You lance a wild dog's body into bloody fragments!
You swiftly dodge a wild dog's attempt to hit you.
Stomper narrates '4k'

o S HP:Healthy MV:Tiring - a wild dog: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Healthy MV:Tiring >
na ok
e
e
You narrate 'ok'

e
o S HP:Healthy MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.

e
o S HP:Healthy MV:Winded >
5
where
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
An elderly woman is here, carrying a bundle of wood on her back.
A cackling hyena circles its prey.
A fox is here, hunting for rabbits.

o S HP:Healthy MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.

6
o S HP:Healthy MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.

o S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Hamshark - Caemlyn Road

bb
change mood brave
o S HP:Healthy MV:Winded >
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
e
Mood changed to: Brave
Wimpy reset to: 115 hit points.

o S HP:Healthy MV:Winded >

Stomper narrates 'on geom'

o S HP:Healthy MV:Winded >
odn
open shrubbery n
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

5
where
o S HP:Healthy MV:Winded >
6
6
Ok.

6
o S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Hamshark - Caemlyn Road

6
o S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

6
o S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
[k light]
They aren't here.


(tic_timer): Tic in 7 seconds!
o S HP:Healthy MV:Winded >
[k light]
They aren't here.
Stomper narrates 'roland ent'

o S HP:Healthy MV:Winded >
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
e
e
e
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Healthy MV:Tiring >
not
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

e
o S HP:Healthy MV:Tiring >
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings

e
o S HP:Healthy MV:Tiring >
e
You stop paying increased attention to your surroundings.

o S HP:Healthy MV:Tiring >
e
e
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings

o S HP:Healthy MV:Tiring >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings

o S HP:Healthy MV:Tiring >
bb
change mood brave
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
An artifact collector stands here, searching specific items.

o S HP:Healthy MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.

o S HP:Healthy MV:Tiring >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.

str
take thready pack;quaff thready
o S HP:Healthy MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

e
o S HP:Healthy MV:Tiring >
e
You get a cup of thready brown tea from an embroidered, cotton shoulder bag.

o S HP:Healthy MV:Tiring >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

n
o S HP:Healthy MV:Tiring >
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.

o S HP:Healthy MV:Tiring >
e
Alas, you cannot go that way...

e
o S HP:Healthy MV:Tiring >
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
Stomper narrates 'has a mob'

o S HP:Healthy MV:Tiring >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.

6
o S HP:Healthy MV:Tiring >
,
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
The Caemlyn cityguard is here, fighting Stomper.
*Geom* is here, fighting Stomper, riding a warhorse.
Stomper the Darkling Master is here, fighting Geom.

* S HP:Healthy MV:Tiring >
[k light]
You lance the Caemlyn cityguard's body.

* S HP:Healthy MV:Tiring - Stomper: Wounded - the Caemlyn cityguard:
Scratched >
[bash ]


-
=
+
*

The Caemlyn cityguard pierces Stomper's head hard.
*Geom* pierces Stomper's head.
Stomper tries to pierce *Geom*, but he parries successfully.

*
+
=
-
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
*Geom* tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce *Geom*, but he deflects the blow.


-
=
As the Caemlyn cityguard avoids your bash, you topple over and fall to the
ground!

* S HP:Healthy MV:Tiring - Stomper: Wounded - the Caemlyn cityguard:
Scratched >
na god dammi

The Caemlyn cityguard pierces Stomper's body hard.
*Geom* pierces Stomper's body hard.
Stomper tries to pierce *Geom*, but he deflects the blow.

* S HP:Healthy MV:Tiring - Stomper: Wounded - the Caemlyn cityguard:
Scratched >
tar horse
tar1 set to horse
ww
change mood wimpy
f
s

The Caemlyn cityguard pierces Stomper's body hard.
*Geom* pierces Stomper's body.
Stomper tries to pierce *Geom*, but he parries successfully.

* S HP:Healthy MV:Tiring - Stomper: Wounded - the Caemlyn cityguard:
Scratched >
You narrate 'god dammi'

* S HP:Healthy MV:Tiring - Stomper: Wounded - the Caemlyn cityguard:
Scratched >
bb
change mood brave
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

4
kill horse
* S HP:Healthy MV:Tiring - Stomper: Wounded - the Caemlyn cityguard:
Scratched >
You panic and attempt to flee!
Stomper panics, and attempts to flee!

,
You flee head over heels.
A Trail in the Forest
[ obvious exits: N S ]
Zone: Forgotten Braem
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
The Caemlyn cityguard is here, fighting Stomper.
*Geom* is here, fighting Stomper, riding a warhorse.
Stomper the Darkling Master is here, fighting Geom.
Stomper leaves north.

* S HP:Healthy MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Healthy MV:Tiring >
You lance a warhorse's left foot into bloody fragments!
*Geom* issues the order 'bash'.

* S HP:Healthy MV:Tiring - a warhorse: Hurt >
[bash ]


-
=
+
*
You swiftly dodge *Geom*'s attempt to pierce you.


Stomper narrates 'need u on him'

*
Stomper has arrived from the north.

+
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

=
-

The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.
A warhorse tries to hit you, but you parry successfully.

-
=
As a warhorse avoids your bash, you topple over and fall to the ground!

* S HP:Healthy MV:Tiring - a warhorse: Hurt >

The Caemlyn cityguard pierces Stomper's body.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - a warhorse: Hurt >
na he doesn't rescue
l

The Caemlyn cityguard pierces Stomper's body hard.
Stomper pierces the Caemlyn cityguard's right leg.
*Geom* tries to pierce you, but you deflect the blow.
A warhorse tries to hit you, but you parry successfully.

* S HP:Healthy MV:Tiring - a warhorse: Hurt >
You narrate 'he doesn't rescue'

* S HP:Healthy MV:Tiring - a warhorse: Hurt >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting Stomper.
*Geom* is here, fighting YOU!, riding a warhorse.

* S HP:Healthy MV:Tiring - a warhorse: Hurt >
bash geom

*Geom* issues the order 'bash'.

* S HP:Healthy MV:Tiring - a warhorse: Hurt >


-
=
+
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
A warhorse tries to hit you, but you dodge the attack.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.

*
*
+
*Geom* panics, and attempts to flee!

=
*Geom* leaves east riding a warhorse.

-

The Caemlyn cityguard sends Stomper sprawling with a powerful bash!

-
=
They're not here anymore!

o S HP:Healthy MV:Tiring >

*Geom* has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Tiring >

The Caemlyn cityguard pierces Stomper's body hard.
*Geom* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Geom: Healthy >

*Geom* tries to pierce you, but you deflect the blow.
The Caemlyn cityguard pierces Stomper's body hard.

k
* S HP:Healthy MV:Tiring - Geom: Healthy >
Hit who?

,
* S HP:Healthy MV:Tiring - Geom: Healthy >
[bash ]


-
=
+
*Geom* issues the order 'bash'.

*

The Caemlyn cityguard pierces Stomper's left arm hard.

*
+
=
-

-
=

Your bash at *Geom* sends him sprawling!

* S HP:Healthy MV:Tiring - Geom: Scratched >

Stomper assumes a defensive striking posture.

* S HP:Healthy MV:Tiring - Geom: Scratched >

You lance *Geom*'s left leg into bloody fragments!
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

l geom
* S HP:Healthy MV:Tiring - Geom: Scratched >

Geom has a few scratches.

*Geom* is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a pair of golden braids woven into the cloak
<worn around neck> a pair of golden braids woven into the cloak
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

bb
change mood brave
* S HP:Healthy MV:Tiring - Geom: Scratched >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Healthy MV:Tiring - Geom: Scratched >

Stomper barely pierces the Caemlyn cityguard's body.

* S HP:Healthy MV:Tiring - Geom: Scratched >

Stomper looks at *Geom*.

* S HP:Healthy MV:Tiring - Geom: Scratched >
smile geom
You lance *Geom*'s left leg into bloody fragments!
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
You smile at him.

* S HP:Healthy MV:Tiring - Geom: Hurt >
,
[bash ]
They already seem to be stunned.

* S HP:Healthy MV:Tiring - Geom: Hurt >

*Geom* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Geom: Hurt >
,

The Caemlyn cityguard pierces Stomper's head.
Stomper pierces the Caemlyn cityguard's body.

* S HP:Healthy MV:Tiring - Geom: Hurt >

Stomper looks at the Caemlyn cityguard.
*Geom* leaves north riding a warhorse.

o S HP:Healthy MV:Tiring >
[bash ]
Bash who?

o S HP:Healthy MV:Tiring >

The Caemlyn cityguard pierces Stomper's left leg hard.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

g
o S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.

o S HP:Healthy MV:Tiring >
g
g
[k h.light]
They aren't here.

o S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.
*Geom* has arrived from the north, riding a warhorse.

* S HP:Healthy MV:Tiring >
6

*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Healthy MV:Tiring >
The Caemlyn cityguard leaves west.
[k light]
You try to lance *Geom*, but he parries successfully.

not
* S HP:Healthy MV:Tiring - Geom: Hurt >
g
You start paying increased attention to your surroundings.

,
* S HP:Healthy MV:Tiring - Geom: Hurt >
[k h.light]
You do the best you can!

* S HP:Healthy MV:Tiring - Geom: Hurt >
You try to lance *Geom*, but he deflects the blow.
[bash ]


-
=
Stomper tries to pierce *Geom*, but he deflects the blow.

+
*
*
*Geom* panics, and attempts to flee!

+
=
-

*Geom* leaves east riding a warhorse.

-
=
They're not here anymore!

o S HP:Healthy MV:Tiring >
g

Stomper leaves east.
You follow Stomper.

The Caemlyn Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
Stomper the Darkling Master is standing here.
*Geom* is standing here, riding a warhorse.
*Geom* leaves west riding a warhorse.

g
o S HP:Healthy MV:Tiring >
g
[k h.light]
They aren't here.

g
o S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.

g
o S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.

g
o S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.
Stomper leaves west.
You follow Stomper.

The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
Stomper the Darkling Master is standing here.

6
o S HP:Healthy MV:Winded >
6
[k h.light]
They aren't here.
Stomper leaves west.
You follow Stomper.

The Caemlyn Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Stomper the Darkling Master is standing here.

6
o S HP:Healthy MV:Winded >
[k h.light]
They aren't here.
Stomper leaves west.
You follow Stomper.

The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
Stomper the Darkling Master is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* is standing here, riding a warhorse.

6
* S HP:Healthy MV:Winded >
6
[k light]
You try to lance *Geom*, but he parries successfully.

6
* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
6
*Geom* tries to pierce you, but you dodge the attack.
The Caemlyn cityguard stops using a lantern.
The Caemlyn cityguard joins Geom's fight!
You try to lance *Geom*, but he parries successfully.
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
,
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard pierces Stomper's left leg hard.
*Geom* tries to pierce you, but you deflect the blow.
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[bash ]


-
=
*Geom* panics, and attempts to flee!

+
*
*
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.

+
=
*Geom* leaves west riding a warhorse.

-
6

The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.

6
-
6
6
Cancelled.
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
o S HP:Healthy MV:Winded >
6
6
The Caemlyn cityguard holds a lantern above his head.
[k light]
They aren't here.
*Geom* has arrived from the west, riding a warhorse.

6
* S HP:Healthy MV:Winded >
[k light]
You try to lance *Geom*, but he parries successfully.

6
* S HP:Healthy MV:Winded - Geom: Hurt >
6
[k light]
You do the best you can!
*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

,
* S HP:Healthy MV:Winded - Geom: Hurt >
You try to lance *Geom*, but he parries successfully.
The Caemlyn cityguard stops using a lantern.
Stomper pierces the Caemlyn cityguard's head.
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >

[bash ]


-
*Geom* tries to pierce you, but you parry successfully.
Stomper barely pierces the Caemlyn cityguard's body.
*Geom* panics, and attempts to flee!

=
+
*
*
+
Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.

=
*Geom* leaves west riding a warhorse.

-
6

6
-
6
Cancelled.
[k light]
They aren't here.

6
o S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
o S HP:Healthy MV:Winded >
[k light]
They aren't here.
*Geom* has arrived from the west, riding a warhorse.

6
* S HP:Healthy MV:Winded >
6
Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard pierces Stomper's body.
[k light]
You try to lance *Geom*, but he deflects the blow.
*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Healthy MV:Winded - Geom: Hurt >
6
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[k light]
You do the best you can!

,
* S HP:Healthy MV:Winded - Geom: Hurt >
The Caemlyn cityguard leaves south.
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
You try to lance *Geom*, but he parries successfully.
[k light]
You do the best you can!

* S HP:Healthy MV:Winded - Geom: Hurt >
[bash ]


-
=
+
Stomper leaves south.

*
*
+
*Geom* panics, and attempts to flee!


(tic_timer): Tic in 7 seconds!
=
-

-
=
As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Healthy MV:Tiring >
6

*Geom* leaves east riding a warhorse.

o S HP:Healthy MV:Tiring >
stand
6

*Geom* has arrived from the east, riding a warhorse.

na missed
* S HP:Healthy MV:Tiring >

*Geom* leaves south riding a warhorse.

o S HP:Healthy MV:Tiring >
[k light]
Maybe you should get on your feet first?

o S HP:Healthy MV:Tiring >
You stand up.

o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

o S HP:Healthy MV:Tiring >
You narrate 'missed'

o S HP:Healthy MV:Tiring >
s
g
,
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
*Geom* is standing here, riding a warhorse.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting Stomper.
*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Healthy MV:Tiring >
[k h.light]
You try to lance *Geom*, but he deflects the blow.

* S HP:Healthy MV:Tiring - Geom: Scratched >
The Caemlyn cityguard leaves north.
[bash ]
Stomper narrates '1s'


-
=
+
Stomper tries to pierce *Geom*, but he deflects the blow.

*
*
+
=
*Geom* panics, and attempts to flee!

-

-
*Geom* leaves north riding a warhorse.

=
They're not here anymore!

o S HP:Healthy MV:Tiring >
n
g

Stomper leaves north.
You follow Stomper.

The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Stomper the Darkling Master is standing here.
*Geom* is standing here, riding a warhorse.
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* leaves east riding a warhorse.
The Caemlyn cityguard leaves east.

o S HP:Healthy MV:Tiring >
Alas, you cannot go that way...

o S HP:Healthy MV:Tiring >
g
[k h.light]
They aren't here.
Stomper leaves east.
You follow Stomper.

The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Stomper the Darkling Master is standing here.

o S HP:Healthy MV:Tiring >
g
[k h.light]
They aren't here.
Stomper leaves east.
You follow Stomper.

The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Stomper the Darkling Master is standing here.

g
o S HP:Healthy MV:Tiring >
6
[k h.light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
6
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k light]
They aren't here.
Stomper leaves east.
You follow Stomper.

The Caemlyn Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Stomper the Darkling Master is standing here.

6
o S HP:Healthy MV:Tiring >
6
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
6
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

6
o S HP:Healthy MV:Tiring >
[k light]
They aren't here.
Stomper leaves east.
You follow Stomper.

The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Stomper the Darkling Master is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
*Geom* tries to pierce you, but you deflect the blow.

,
* S HP:Healthy MV:Tiring - Geom: Scratched >
You try to lance *Geom*, but he deflects the blow.
The Caemlyn cityguard joins Geom's fight!
A cavalry soldier joins Geom's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
*Geom* pierces your right arm very hard.
[k light]
You do the best you can!

[bash ]


-
=
+
The Caemlyn cityguard tries to pierce you, but you parry successfully.

*
Stomper has arrived from the east.
*Geom* stops riding a warhorse.

*
+
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to slash you, but you parry successfully.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.

=
Stomper pierces a warhorse's body into bloody fragments!

-

-
=
As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Tiring >

A cavalry officer joins a cavalry soldier's fight!
Stomper panics, and attempts to flee!

* S HP:Scratched MV:Tiring - a cavalry officer: Scratched >

*Geom* pierces your body hard.
Stomper leaves west.
Stomper has arrived from the west.

* S HP:Scratched MV:Tiring - a cavalry officer: Scratched >

Stomper tries to pierce *Geom*, but he deflects the blow.

* S HP:Scratched MV:Tiring - a cavalry officer: Scratched >

Stomper tries to pierce *Geom*, but he deflects the blow.
A cavalry officer lances your body hard.
A cavalry soldier tries to slash you, but you parry successfully.
You swiftly dodge a cavalry soldier's attempt to slash you.
A cavalry soldier slashes your right leg extremely hard.
A cavalry soldier tries to slash you, but you deflect the blow.
The Caemlyn cityguard pierces your body extremely hard.
*Geom* tries to pierce you, but you dodge the attack.

* S HP:Hurt MV:Tiring - a cavalry officer: Scratched >
na good god he's scratched
ww
change mood wimpy
You narrate 'good god he's scratched'

* S HP:Hurt MV:Tiring - a cavalry officer: Scratched >
A cavalry officer bellows 'EFyi? ]BQ nByL pEIhq Dk[Hofw `Un quTF @\xbTSef'
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

* S HP:Hurt MV:Tiring - a cavalry officer: Scratched >
l
Stomper tries to pierce *Geom*, but he deflects the blow.
You try to lance a cavalry officer, but he parries successfully.
A cavalry officer lances your right arm very hard.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier slashes your body very hard.
The Caemlyn cityguard pierces your right leg extremely hard.
*Geom* tries to pierce you, but you deflect the blow.
Stomper tries to pierce *Geom*, but he parries successfully.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to
the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Stomper the Darkling Master is here, fighting Geom.
The Caemlyn cityguard is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.
*Geom* is here, fighting YOU!
A cavalry soldier is here, fighting YOU!, riding a roan charger.
A cavalry soldier is here, fighting YOU!, riding a roan charger.
A cavalry soldier is here, fighting YOU!, riding a roan charger.
A cavalry soldier is here, fighting YOU!, riding a roan charger.
A cavalry officer is here, fighting YOU!, riding a warhorse.

* S HP:Wounded MV:Tiring - a cavalry officer: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.

o S HP:Wounded MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 115 hit points.

o S HP:Wounded MV:Tiring >
w
6
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is here, fighting Geom.
The Caemlyn cityguard is here, fighting Stomper.
A warhorse is here, stamping his feet impatiently.
*Geom* is here, fighting Stomper.
A cavalry soldier is here, fighting Stomper, riding a roan charger.
A cavalry soldier is here, fighting Stomper, riding a roan charger.
A cavalry soldier is here, fighting Stomper, riding a roan charger.
A cavalry soldier is here, fighting Stomper, riding a roan charger.
A cavalry officer is here, fighting Stomper, riding a warhorse.

,
* S HP:Wounded MV:Tiring >
[k light]
You lance the Caemlyn cityguard's left arm.

* S HP:Wounded MV:Tiring - Stomper: Battered - the Caemlyn cityguard: Hurt >
[bash ]


-
=
+
Stomper panics, and attempts to flee!

*
*
Stomper leaves east.
*Geom* tries to pierce you, but you deflect the blow.

+
A cavalry soldier joins Geom's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier tries to slash you, but you deflect the blow.
You swiftly dodge a cavalry soldier's attempt to slash you.
A cavalry soldier tries to slash you, but you deflect the blow.
You swiftly dodge a cavalry soldier's attempt to slash you.
*Geom* tries to pierce you, but you deflect the blow.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.

=
-

-
*Geom* pierces your body very hard.

=
As the Caemlyn cityguard avoids your bash, you topple over and fall to the
ground!

* S HP:Wounded MV:Tiring >
ww
change mood wimpy
f

Stomper narrates 'ya am near batt'

* S HP:Wounded MV:Tiring >

A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry officer joins a cavalry soldier's fight!
A cavalry soldier tries to slash you, but you dodge the attack.
A cavalry soldier slashes your body very hard.
A cavalry soldier tries to slash you, but you dodge the attack.
You swiftly dodge *Geom*'s attempt to pierce you.
The Caemlyn cityguard tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Tiring - a cavalry soldier: Scratched >

*Geom* issues the order 'bash'.

* S HP:Wounded MV:Tiring - a cavalry soldier: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

* S HP:Wounded MV:Tiring - a cavalry soldier: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Wounded MV:Tiring >

Stomper narrates 'beat*'

o S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

o S HP:Wounded MV:Tiring >
w
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road

5
where
o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

o S HP:Wounded MV:Tiring >
6
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road

o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

o S HP:Wounded MV:Tiring >
na don't bother
5
where
You narrate 'don't bother'

6
o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road

o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

o S HP:Wounded MV:Tiring >
na i'm roland ent
5
where
6
You narrate 'i'm roland ent'

o S HP:Wounded MV:Tiring >
se
scan east
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road

o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
o S HP:Wounded MV:Tiring >

5
where
o S HP:Wounded MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road

o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

se
scan east
o S HP:Wounded MV:Tiring >
e

se
scan east
o S HP:Wounded MV:Tiring >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.

5
where
o S HP:Wounded MV:Tiring >
6
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
*Geom* is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road

o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

o S HP:Wounded MV:Tiring >
w
5
where
6
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road
You catch a smell of horses nearby.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

5
where
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road
You catch a smell of horses nearby.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

5
where
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road
You catch a smell of horses nearby.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
6
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.
Stomper has arrived from the east.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
A cavalry officer has arrived from the east, riding a warhorse.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry officer tries to lance Stomper, but he parries successfully.
[k light]
They aren't here.

w
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

o S HP:Wounded MV:Winded >
w
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.

o S HP:Wounded MV:Winded >
na lol
5
where
You narrate 'lol'

6
o S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road
Stomper - The Caemlyn Road
You catch a smell of horses nearby.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
6
6
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

6
o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
6
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
[k light]
They aren't here.

e
o S HP:Wounded MV:Winded >
se
scan east
The piercing rays of dawn peek above the eastern horizon.
(tic_timer): Tic length updated to: 62.124 seconds.
Your heartbeat calms down more as you feel less panicked.
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Wounded MV:Tiring >
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Wounded MV:Tiring >
na you ok?
w
You narrate 'you ok?'

* S HP:Wounded MV:Tiring >
s
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Wounded MV:Tiring >
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.

* S HP:Wounded MV:Tiring >
w
s
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

s
* S HP:Wounded MV:Tiring >
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
A large rat, as black as coal, stares at you from the shadows.
A long-eared rabbit is here, looking quite sick.

e
* S HP:Wounded MV:Tiring >
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings

5
where
* S HP:Wounded MV:Tiring >
Amongst the Decaying Rubble
[ obvious exits: W ]
Zone: Four Kings
A slightly dusty pair of leather leggings have been discarded here.
A set of cloth sleeves lay rumpled here.
A scrap of black satin is getting trampled here.
A thick staff with a retractable blade has been discarded here.
Some boots lie in a heap over there.
A silver ring on the ground catches your eye. [2]
A small key catches your eye, glittering with a dozen precious jewels.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - Amongst the Decaying Rubble
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
na i went rubble
5
where
6
You narrate 'i went rubble'

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - Amongst the Decaying Rubble
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >

Stomper narrates 'ya am 2n rolands'

na tired of spamming hard
* S HP:Wounded MV:Tiring >
l
You narrate 'tired of spamming hard'

* S HP:Wounded MV:Tiring >
Amongst the Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all
that
is left is an outline of the foundation formed by the remaining stones, and
the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A slightly dusty pair of leather leggings have been discarded here.
A set of cloth sleeves lay rumpled here.
A scrap of black satin is getting trampled here.
A thick staff with a retractable blade has been discarded here.
Some boots lie in a heap over there.
A silver ring on the ground catches your eye. [2]
A small key catches your eye, glittering with a dozen precious jewels.

* S HP:Wounded MV:Tiring >
l staff
It is a bladed feather staff.

* S HP:Wounded MV:Tiring >
not
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring >
not
5
where
6
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - Amongst the Decaying Rubble
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
bb
change mood brave
[k light]
They aren't here.

5
where
* S HP:Wounded MV:Tiring >
6
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - Amongst the Decaying Rubble
You catch a smell of horses nearby.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
l
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Wounded MV:Tiring >
5
where
Amongst the Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all
that
is left is an outline of the foundation formed by the remaining stones, and
the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A slightly dusty pair of leather leggings have been discarded here.
A set of cloth sleeves lay rumpled here.
A scrap of black satin is getting trampled here.
A thick staff with a retractable blade has been discarded here.
Some boots lie in a heap over there.
A silver ring on the ground catches your eye. [2]
A small key catches your eye, glittering with a dozen precious jewels.

* S HP:Wounded MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - Amongst the Decaying Rubble
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

score
* S HP:Wounded MV:Tiring >
l
You have 232(384) hit and 156(264) movement points.
You have scored 108592130 experience points and 0 quest points.
You need 1727227233 exp to reach the next level.
You have amassed 91 Turn points to date.
You have played 9 days and 16 hours (real time).
This ranks you as Hamshark {Dha'vol grunt} (Level 51).
You are standing.

* S HP:Wounded MV:Tiring >
Amongst the Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all
that
is left is an outline of the foundation formed by the remaining stones, and
the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A slightly dusty pair of leather leggings have been discarded here.
A set of cloth sleeves lay rumpled here.
A scrap of black satin is getting trampled here.
A thick staff with a retractable blade has been discarded here.
Some boots lie in a heap over there.
A silver ring on the ground catches your eye. [2]
A small key catches your eye, glittering with a dozen precious jewels.

* S HP:Wounded MV:Tiring >
l
Amongst the Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all
that
is left is an outline of the foundation formed by the remaining stones, and
the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A slightly dusty pair of leather leggings have been discarded here.
A set of cloth sleeves lay rumpled here.
A scrap of black satin is getting trampled here.
A thick staff with a retractable blade has been discarded here.
Some boots lie in a heap over there.
A silver ring on the ground catches your eye. [2]
A small key catches your eye, glittering with a dozen precious jewels.

* S HP:Wounded MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Stomper - The Caemlyn Road
Hamshark - Amongst the Decaying Rubble
You catch a smell of horses nearby.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
6
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
6
6
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
score
You have 232(384) hit and 156(264) movement points.
You have scored 108592130 experience points and 0 quest points.
You need 1727227233 exp to reach the next level.
You have amassed 91 Turn points to date.
You have played 9 days and 16 hours (real time).
This ranks you as Hamshark {Dha'vol grunt} (Level 51).
You are standing.

* S HP:Wounded MV:Tiring >

Stomper narrates 'am 1e junc'

* S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Stomper - A Dusty Road Through Four Kings
Hamshark - Amongst the Decaying Rubble

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
w
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.

n
* S HP:Wounded MV:Tiring >
n
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A large rat, as black as coal, stares at you from the shadows.

w
* S HP:Wounded MV:Tiring >
w
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.

* S HP:Wounded MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

6
* S HP:Wounded MV:Tiring >
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
g
[k h.light]
They aren't here.

l
* S HP:Wounded MV:Tiring >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

* S HP:Wounded MV:Tiring >
5
where
6
6
6
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

snicker
* S HP:Wounded MV:Tiring >
5
where
You snicker softly.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

di
* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
l
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

bb
change mood brave
* S HP:Wounded MV:Tiring >
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings
You catch a smell of horses nearby.

se
scan east
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

5
where
* S HP:Wounded MV:Tiring >

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings
You catch a smell of horses nearby.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

di
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.
Stomper says 'pat come here?'

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
6
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
shake
5
where
6
You shake your head.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings
You catch a smell of horses nearby.

di
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di

(tic_timer): Tic in 7 seconds!
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
di
di
The day has begun.
(tic_timer): Tic length updated to: 60.896 seconds.
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
di
di
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

di
* S HP:Wounded MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Tiring >
stat
di
You are a 25 year old male trolloc hunter.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs.
You are carrying 0.0 lbs and wearing 29.6 lbs, peanuts.
Your base abilities are: Str:21 Int:11 Wil:11 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 146, Parrying bonus: 141
Your mood is: Brave. You will flee below: 115 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- STRENGTH
- NO QUIT

5
where
* S HP:Wounded MV:Tiring >
[diag h.light]
No-one by that name here.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings
You catch a smell of horses nearby.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

l
* S HP:Wounded MV:Tiring >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

* S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings
You catch a smell of horses nearby.

6
* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
se
scan east
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
5
where
6
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
6
6
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

say it might
* S HP:Wounded MV:Tiring >
You say 'it might'

* S HP:Wounded MV:Tiring >
say it's 1e
5
where
A cavalry officer has arrived from the east, riding a warhorse.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry soldier has arrived from the east, riding a roan charger.
A cavalry officer tries to lance you, but you parry successfully.
You lance a cavalry officer's body hard.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry officer tries to lance you, but you parry successfully.
You say 'it's 1e'

6
* S HP:Wounded MV:Tiring - a cavalry officer: Scratched >
Players in your Zone
--------------------
Hamshark - A Dusty Road Through Four Kings
Stomper - A Dusty Road Through Four Kings
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring - a cavalry officer: Scratched >
se
scan east
[k light]
They aren't here.

* S HP:Wounded MV:Tiring - a cavalry officer: Scratched >
ww
change mood wimpy
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* is standing here, riding a warhorse.

f
* S HP:Wounded MV:Tiring - a cavalry officer: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

* S HP:Wounded MV:Tiring - a cavalry officer: Scratched >
You panic and attempt to flee!
*Geom* has arrived from the east, riding a warhorse.
The Caemlyn cityguard has arrived from the east.


You flee head over heels.
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings

* S HP:Wounded MV:Tiring >
na i lied

Stomper has arrived from the east.

* S HP:Wounded MV:Tiring >
You narrate 'i lied'

* S HP:Wounded MV:Tiring >
se
scan east
6
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring >
6
Players in your Zone
--------------------
Stomper - Junction of the Caemlyn and Lugard Roads
Hamshark - Junction of the Caemlyn and Lugard Roads
You catch a smell of horses nearby.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

l
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

* S HP:Wounded MV:Tiring >
na lol
You narrate 'lol'

* S HP:Wounded MV:Tiring >
na never seen it this w
5
where
6
You narrate 'never seen it this w'

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Stomper - Junction of the Caemlyn and Lugard Roads
Hamshark - Junction of the Caemlyn and Lugard Roads
You catch a smell of horses nearby.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
na maybe he can order it west
l
You narrate 'maybe he can order it west'

* S HP:Wounded MV:Tiring >
se
scan east
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

* S HP:Wounded MV:Tiring >
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
*Geom* is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Stomper - Junction of the Caemlyn and Lugard Roads
Hamshark - Junction of the Caemlyn and Lugard Roads

* S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >

The Caemlyn cityguard has arrived from the east.

* S HP:Wounded MV:Tiring >
[k light]
You try to lance *Geom*, but he deflects the blow.
Stomper pierces the Caemlyn cityguard's left arm.

6
* S HP:Wounded MV:Tiring - Geom: Scratched >
6
[k light]
You do the best you can!

di
* S HP:Wounded MV:Tiring - Geom: Scratched >
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Geom: Scratched >
,
[diag h.light]
Geom has a few scratches.

* S HP:Wounded MV:Tiring - Geom: Scratched >
The Caemlyn cityguard tries to pierce Stomper, but he
parries successfully.
Stomper barely pierces the Caemlyn cityguard's body.
*Geom* tries to pierce you, but you parry successfully.
You try to lance *Geom*, but he deflects the blow.
[bash ]


-
*Geom* tries to pierce you, but you deflect the blow.

=
+
*
*
+
=
-

-
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper pierces the Caemlyn cityguard's left leg.
*Geom* tries to pierce you, but you parry successfully.

=
As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Tiring - Geom: Scratched >

The Caemlyn cityguard pierces Stomper's left leg hard.
Stomper pierces the Caemlyn cityguard's body.
*Geom* tries to pierce you, but you dodge the attack.

* S HP:Wounded MV:Tiring - Geom: Scratched >
bb
change mood brave
,

The Caemlyn cityguard pierces Stomper's right leg hard.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Tiring - Geom: Scratched >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring - Geom: Scratched >
[bash ]


-
=
+
*Geom* tries to pierce you, but you parry successfully.

*
*
+
=
-
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper barely pierces the Caemlyn cityguard's right hand.
*Geom* tries to pierce you, but you deflect the blow.


-
=
Your bash at *Geom* sends him sprawling!

* S HP:Wounded MV:Tiring - Geom: Scratched >
l

Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

* S HP:Wounded MV:Tiring - Geom: Scratched >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
The Caemlyn cityguard is here, fighting Stomper.
*Geom* is sitting here
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.

* S HP:Wounded MV:Tiring - Geom: Scratched >

The Caemlyn cityguard pierces Stomper's left leg hard.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
You lance *Geom*'s right leg into bloody fragments!

* S HP:Wounded MV:Tiring - Geom: Scratched >
l geom
bb
change mood brave

Geom has a few scratches.

*Geom* is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a pair of golden braids woven into the cloak
<worn around neck> a pair of golden braids woven into the cloak
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* S HP:Wounded MV:Tiring - Geom: Scratched >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring - Geom: Scratched >
,
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Geom: Scratched >

The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
You lance *Geom*'s body into bloody fragments!

* S HP:Wounded MV:Tiring - Geom: Hurt >
,
[bash ]


-
=
+
*

*Geom* looks at you.

*
+
=
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

-

(tic_timer): Tic in 7 seconds!

-
=
As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Tiring - Geom: Hurt >
,

The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Geom: Hurt >

The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
*Geom* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Geom: Hurt >
[bash ]
*Geom* nods in agreement.


-
=
+
*
*
+
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
*Geom* tries to pierce you, but you deflect the blow.

=
-

Stomper narrates 'his mob is hitting me more then i'm hitting it :p funny'

-
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.

=
Your bash at *Geom* sends him sprawling!

* S HP:Wounded MV:Tiring - Geom: Hurt >
stat
You are a 25 year old male trolloc hunter.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs.
You are carrying 0.0 lbs and wearing 29.6 lbs, peanuts.
Your base abilities are: Str:21 Int:11 Wil:11 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 146, Parrying bonus: 141
Your mood is: Brave. You will flee below: 115 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- STRENGTH
- NO QUIT

* S HP:Wounded MV:Tiring - Geom: Hurt >

The Caemlyn cityguard pierces Stomper's right arm hard.
Stomper pierces the Caemlyn cityguard's left foot.
You lance *Geom*'s head into bloody fragments!

* S HP:Wounded MV:Full - Geom: Hurt >

Stomper looks at the Caemlyn cityguard.

* S HP:Wounded MV:Full - Geom: Hurt >

The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.

* S HP:Wounded MV:Full - Geom: Hurt >
,
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Geom: Hurt >
,

The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
You try to lance *Geom*, but he deflects the blow.

* S HP:Wounded MV:Full - Geom: Hurt >
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Geom: Hurt >
,
[bash ]


-
*Geom* tries to pierce you, but you parry successfully.

=
+
*

The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
*Geom* tries to pierce you, but you dodge the attack.

*
+
=
-

-
=
Your bash at *Geom* sends him sprawling!

* S HP:Wounded MV:Full - Geom: Hurt >

Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.

* S HP:Wounded MV:Full - Geom: Hurt >
l

The Caemlyn cityguard pierces Stomper's body hard.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
You try to lance *Geom*, but he deflects the blow.

* S HP:Wounded MV:Full - Geom: Hurt >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
The Caemlyn cityguard is here, fighting Stomper.
*Geom* is sitting here
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.

* S HP:Wounded MV:Full - Geom: Hurt >

The Caemlyn cityguard pierces Stomper's right foot.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
You lance *Geom*'s right foot into bloody fragments!
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper pierces the Caemlyn cityguard's body.

* S HP:Wounded MV:Full - Geom: Wounded >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Full - Geom: Wounded >
Players in your Zone
--------------------
Stomper - Junction of the Caemlyn and Lugard Roads
Hamshark - Junction of the Caemlyn and Lugard Roads

,
* S HP:Wounded MV:Full - Geom: Wounded >
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Geom: Wounded >
[bash ]


-
=
+
*
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you deflect the blow.

*
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper pierces the Caemlyn cityguard's right leg.
*Geom* tries to pierce you, but you parry successfully.

+
=
-

-
=
As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Full - Geom: Wounded >
,

The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Full - Geom: Wounded >

*Geom* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Full - Geom: Wounded >
[bash ]


-
=
+
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
*Geom* tries to pierce you, but you dodge the attack.

*
*
+
=
-
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.


-
=
Your bash at *Geom* sends him sprawling!

* S HP:Wounded MV:Full - Geom: Wounded >

The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper pierces the Caemlyn cityguard's left arm.
You lance *Geom*'s left hand extremely hard.

* S HP:Wounded MV:Full - Geom: Wounded >
l
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
The Caemlyn cityguard is here, fighting Stomper.
*Geom* is sitting here
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.

* S HP:Wounded MV:Full - Geom: Wounded >

Stomper pierces the Caemlyn cityguard's right leg.

stat
* S HP:Wounded MV:Full - Geom: Wounded >
You are a 25 year old male trolloc hunter.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs.
You are carrying 0.0 lbs and wearing 29.6 lbs, peanuts.
Your base abilities are: Str:21 Int:11 Wil:11 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 146, Parrying bonus: 141
Your mood is: Brave. You will flee below: 115 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- STRENGTH
- NO QUIT

* S HP:Wounded MV:Full - Geom: Wounded >

The Caemlyn cityguard pierces Stomper's body.
Stomper barely pierces the Caemlyn cityguard's body.
You lance *Geom*'s left arm into bloody fragments!

* S HP:Wounded MV:Full - Geom: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Geom: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Geom: Wounded >

*Geom* snickers softly.

* S HP:Wounded MV:Full - Geom: Wounded >

Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

,
* S HP:Wounded MV:Full - Geom: Wounded >
The Caemlyn cityguard tries to pierce Stomper, but he
deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.
You try to lance *Geom*, but he deflects the blow.
[bash ]


-
=
+
*
*
+
=
-

-
The Caemlyn cityguard pierces Stomper's body hard.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
*Geom* tries to pierce you, but you parry successfully.
Stomper barely pierces the Caemlyn cityguard's body.

=
Your bash at *Geom* sends him sprawling!

* S HP:Hurt MV:Full - Geom: Wounded >
howl
You howl triumphantly.

* S HP:Hurt MV:Full - Geom: Wounded >
bb
change mood brave
6
The Caemlyn cityguard pierces Stomper's right leg.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
You lance *Geom*'s body extremely hard.
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Full - Geom: Wounded >

Stomper pierces the Caemlyn cityguard's body.

* S HP:Hurt MV:Full - Geom: Wounded >
6
[k light]
You do the best you can!

* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Full - Geom: Wounded >
6
[k light]
You do the best you can!

* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Full - Geom: Wounded >

The Caemlyn cityguard pierces Stomper's right leg hard.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
You lance *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* leaves west.

6
* S HP:Hurt MV:Full >
[k light]
They aren't here.

* S HP:Hurt MV:Full >
[k light]
They aren't here.

* S HP:Hurt MV:Full >
6
Stomper pierces the Caemlyn cityguard's left arm.
[k light]
They aren't here.

* S HP:Hurt MV:Full >
k guard
g
You lance the Caemlyn cityguard's left leg.

* S HP:Hurt MV:Full - Stomper: Beaten - the Caemlyn cityguard: Hurt >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full - Stomper: Beaten - the Caemlyn cityguard: Hurt >
l
You lance the Caemlyn cityguard's left leg.
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper pierces the Caemlyn cityguard's body.
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
The Caemlyn cityguard is here, fighting Stomper.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.

* S HP:Hurt MV:Full - Stomper: Beaten - the Caemlyn cityguard: Wounded >
snicker
You snicker softly.

* S HP:Hurt MV:Full - Stomper: Beaten - the Caemlyn cityguard: Wounded >

Stomper pierces the Caemlyn cityguard's right leg.

* S HP:Hurt MV:Full - Stomper: Beaten - the Caemlyn cityguard: Wounded >
l
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
*Geom* is standing here.
The Caemlyn cityguard is here, fighting Stomper.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.

* S HP:Hurt MV:Full - Stomper: Beaten - the Caemlyn cityguard: Wounded >
l guard

You barely lance the Caemlyn cityguard's body.
The Caemlyn cityguard pierces Stomper's right leg hard.
Stomper panics, and attempts to flee!
*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Hurt MV:Full >
The Caemlyn cityguard leaves east.
You do not see that here.
Stomper leaves south.

* S HP:Hurt MV:Full >
g
[k h.light]
You try to lance *Geom*, but he parries successfully.

g
* S HP:Hurt MV:Full - Geom: Battered >
g
[k h.light]
You do the best you can!

* S HP:Hurt MV:Full - Geom: Battered >
*Geom* tries to pierce you, but you deflect the blow.
[k h.light]
You do the best you can!
Stomper tries to pierce *Geom*, but he deflects the blow.

,
* S HP:Hurt MV:Full - Geom: Battered >
[bash ]


*Geom* panics, and attempts to flee!

-
Stomper tries to pierce *Geom*, but he parries successfully.

=
*Geom* leaves south.

+
g
*
g
Cancelled.
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >

Stomper leaves south.
You follow Stomper.

The Lugard Road Through Four Kings
[ obvious exits: N S ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Stomper the Darkling Master is standing here.
*Geom* is standing here.

g
* S HP:Hurt MV:Strong >
[k h.light]
You try to lance *Geom*, but he parries successfully.
Stomper leaves south.

g
* S HP:Hurt MV:Strong - Geom: Battered >
[k h.light]
You do the best you can!

g
* S HP:Hurt MV:Strong - Geom: Battered >
[k h.light]
You do the best you can!

* S HP:Hurt MV:Strong - Geom: Battered >
*Geom* tries to pierce you, but you deflect the blow.
[k h.light]
You do the best you can!

,
* S HP:Hurt MV:Strong - Geom: Battered >
*Geom* tries to pierce you, but you deflect the blow.
You try to lance *Geom*, but he deflects the blow.
[bash ]
Stomper has arrived from the south.


Stomper tries to pierce *Geom*, but he parries successfully.
*Geom* panics, and attempts to flee!

-

(tic_timer): Tic in 7 seconds!
=
+
*Geom* leaves south.

*

Stomper leaves north.
You follow Stomper.


g
*
g
+
Cancelled.
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Strong >
g
[k h.light]
You try to lance *Geom*, but he parries successfully.

s
* S HP:Hurt MV:Strong - Geom: Battered >
[k h.light]
You do the best you can!

g
* S HP:Hurt MV:Strong - Geom: Battered >
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Geom: Battered >
[k h.light]
You do the best you can!

,
* S HP:Hurt MV:Strong - Geom: Battered >
[bash ]


*Geom* panics, and attempts to flee!

-
=
+
*
*Geom* leaves south.

na on 1s
g
*
s
Cancelled.
You narrate 'on 1s'

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Strong >
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
*Geom* is standing here.

,
* S HP:Hurt MV:Strong >
[k h.light]
You try to lance *Geom*, but he parries successfully.

* S HP:Hurt MV:Strong - Geom: Battered >
[bash ]


-
=
Stomper has arrived from the west.

+
Stomper tries to pierce *Geom*, but he deflects the blow.

*
*Geom* panics, and attempts to flee!

*
Stomper tries to pierce *Geom*, but he deflects the blow.
The snow lightens up a bit.
(tic_timer): Tic length updated to: 61.437 seconds.

+
=
-
*Geom* leaves west.


-
=
They're not here anymore!

* S HP:Hurt MV:Fresh >

Stomper leaves west.
You follow Stomper.

Veravias Street
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
Stomper the Darkling Master is standing here.
*Geom* is standing here.

* S HP:Hurt MV:Full >

Stomper leaves west.
You follow Stomper.

Nevari Square
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
Stomper the Darkling Master is standing here.
A large rat, as black as coal, stares at you from the shadows.
The Four Kings town crier stands here, spreading the news.

* S HP:Hurt MV:Full >
g
g
g
6
6
6
6
[k h.light]
You try to lance *Geom*, but he deflects the blow.

* S HP:Hurt MV:Full - Geom: Wounded >
[k h.light]
You do the best you can!

6
* S HP:Hurt MV:Full - Geom: Wounded >
*Geom* tries to pierce you, but you parry successfully.
A large black rat tries to hit Geom, but he dodges the attack.
You try to lance *Geom*, but he parries successfully.
[k h.light]
You do the best you can!

6
* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Full - Geom: Wounded >
,
[k light]
You do the best you can!

* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!
*Geom* panics, and attempts to flee!

* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Full - Geom: Wounded >
[k light]
You do the best you can!
*Geom* leaves west.

* S HP:Hurt MV:Full >
[bash ]
Bash who?

* S HP:Hurt MV:Full >
g
g
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Full >
[k h.light]
They aren't here.
Stomper has arrived from the east.

g
* S HP:Hurt MV:Full >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
g
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
w
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Full >
[k h.light]
They aren't here.
Stomper leaves west.
You follow Stomper.

A Wisdom's House
[ obvious exits: E ]
Zone: Four Kings
An old bell hangs here.
Stomper the Darkling Master is standing here.
*Geom* is standing here.

,
* S HP:Hurt MV:Full >
Alas, you cannot go that way...
Stomper tries to pierce *Geom*, but he deflects the blow.

* S HP:Hurt MV:Full >
[k h.light]
You try to lance *Geom*, but he deflects the blow.

* S HP:Hurt MV:Full - Stomper: Beaten - Geom: Wounded >
[bash ]


*Geom* tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce *Geom*, but he parries successfully.

-
=
+
*Geom* panics, and attempts to flee!

*
*
*Geom* leaves east.

+
=
e
-
Stomper leaves east.
You follow Stomper.


g

Cancelled.
Nevari Square
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
A large rat, as black as coal, stares at you from the shadows.
The Four Kings town crier stands here, spreading the news.

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

e
* S HP:Hurt MV:Strong >
g
Veravias Street
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.

n
* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

n
* S HP:Hurt MV:Strong >
Alas, you cannot go that way...

n
* S HP:Hurt MV:Strong >
e
Alas, you cannot go that way...

* S HP:Hurt MV:Strong >
n
Alas, you cannot go that way...

* S HP:Hurt MV:Strong >
n
The Lugard Road Through Four Kings
[ obvious exits: N S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.

g
* S HP:Hurt MV:Strong >
The Lugard Road Through Four Kings
[ obvious exits: N S ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Stomper narrates 'junc'

* S HP:Hurt MV:Strong >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
Stomper the Darkling Master is here, fighting Geom.
*Geom* is here, fighting Stomper.

* S HP:Hurt MV:Strong >
5
where
[k h.light]
You try to lance *Geom*, but he deflects the blow.
*Geom* panics, and attempts to flee!

6
* S HP:Hurt MV:Strong - Stomper: Beaten - Geom: Wounded >
6
You lance *Geom*'s body extremely hard.
Stomper pierces *Geom*'s body hard.
Stomper tries to pierce *Geom*, but he deflects the blow.
Players in your Zone
--------------------
Hamshark - Junction of the Caemlyn and Lugard Roads
Stomper - Junction of the Caemlyn and Lugard Roads

,
* S HP:Hurt MV:Strong - Stomper: Beaten - Geom: Battered >
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Stomper: Beaten - Geom: Battered >
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Stomper: Beaten - Geom: Battered >
[bash ]
*Geom* leaves south.


-
=
+
6
6
*
6
Cancelled.
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
6
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
6
[k light]
You try to lance *Geom*, but he parries successfully.

6
* S HP:Hurt MV:Strong - Geom: Battered >
*Geom* tries to pierce you, but you parry successfully.
You try to lance *Geom*, but he deflects the blow.
[k light]
You do the best you can!

6
* S HP:Hurt MV:Strong - Geom: Battered >
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Geom: Battered >
*Geom* tries to pierce you, but you deflect the blow.
[k light]
You do the best you can!

,
* S HP:Hurt MV:Strong - Geom: Battered >
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Geom: Battered >
[bash ]


-
*Geom* panics, and attempts to flee!

=
+
Stomper tries to pierce *Geom*, but he deflects the blow.

*
*
+
Stomper tries to pierce *Geom*, but he parries successfully.
*Geom* tries to pierce you, but you deflect the blow.
*Geom* leaves south.

=
-
g

g
-
g
Cancelled.
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.
Stomper leaves west.
You follow Stomper.

At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.
Stomper leaves west.
You follow Stomper.

The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

g
* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.
Stomper leaves south.
You follow Stomper.

Trakand Lane
[ obvious exits: N S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
Stomper the Darkling Master is standing here.

5
where
* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.
Stomper leaves south.
You follow Stomper.

Nevari Square
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Stomper the Darkling Master is standing here.
*Geom* is standing here.
A large rat, as black as coal, stares at you from the shadows.
The Four Kings town crier stands here, spreading the news.

6
6
* S HP:Hurt MV:Strong >
Players in your Zone
--------------------
Hamshark - Nevari Square
Stomper - Nevari Square

* S HP:Hurt MV:Strong >
6
[k light]
You try to lance *Geom*, but he deflects the blow.
Stomper tries to pierce *Geom*, but he parries successfully.

* S HP:Hurt MV:Strong - Geom: Battered >
6
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Geom: Battered >
6
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Geom: Battered >
[k light]
You do the best you can!

,
* S HP:Hurt MV:Strong - Geom: Battered >
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Geom: Battered >
*Geom* tries to pierce you, but you deflect the blow.
[bash ]


*Geom* panics, and attempts to flee!

-
=
+
*

Stomper pierces *Geom*'s right arm into bloody fragments!
A large black rat tries to hit Geom, but he dodges the attack.

*
+
*Geom* leaves north.

=
-
n

n
-
6
Cancelled.
Trakand Lane
[ obvious exits: N S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
*Geom* is standing here.

* S HP:Hurt MV:Strong >
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper has arrived from the south.

* S HP:Hurt MV:Strong >
[k light]
You try to lance *Geom*, but he deflects the blow.
Stomper leaves east.

e
* S HP:Hurt MV:Strong - Geom: Battered >
e
6
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Geom: Battered >
You swiftly dodge *Geom*'s attempt to pierce you.
You try to lance *Geom*, but he deflects the blow.
No way! You're fighting for your life!

,
* S HP:Hurt MV:Strong - Geom: Battered >
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Geom: Battered >
[bash ]
Stomper has arrived from the east.


Stomper pierces *Geom*'s right foot hard.
*Geom* panics, and attempts to flee!

-
=
+
*
*
+
Stomper tries to pierce *Geom*, but he parries successfully.
*Geom* leaves west.

=
-

6
-
6
=
They're not here anymore!
Stomper leaves west.
You follow Stomper.

The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Stomper leaves west.
You follow Stomper.

The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A HUMAN leaving >>EAST>>.
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Stomper leaves west.
You follow Stomper.

Caemlyn Road
Door north: shrubbery
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Stomper the Darkling Master is standing here.
A black crow is here, watching.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Stomper leaves west.
You follow Stomper.

Caemlyn Road
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Stomper leaves west.
You follow Stomper.

Caemlyn Road
(wotmudmapper): (error): Multiple matches found.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.
A wild dog with matted fur snarls at you.
An elderly woman is here, carrying a bundle of wood on her back.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Stomper leaves east.
You follow Stomper.

Caemlyn Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
You follow Stomper.

Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is standing here.
A black crow is here, watching.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
You follow Stomper.

The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.
Stomper leaves east.
You follow Stomper.

The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
Stomper the Darkling Master is standing here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Stomper leaves east.
You follow Stomper.

The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
l
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Stomper leaves west.
You follow Stomper.

The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Hurt MV:Tiring >
5
where
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Stomper the Darkling Master is standing here.

6
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.
Stomper ponders life, the universe, and everything.

na likely ran wb
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

l
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
You narrate 'likely ran wb'

bb
change mood brave
* S HP:Hurt MV:Tiring >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Stomper the Darkling Master is standing here.
Stomper leaves west.
You follow Stomper.

The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
Stomper the Darkling Master is standing here.

5
where
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Outskirts of Four Kings
Stomper - The Outskirts of Four Kings

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >

Stomper leaves west.
You follow Stomper.

Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >

(tic_timer): Tic in 7 seconds!
6
6
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
l
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Tiring >
l
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Tiring >
na not sure though
l
You narrate 'not sure though'

* S HP:Hurt MV:Tiring >
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.

* S HP:Hurt MV:Tiring >

Stomper says 'not w?'

* S HP:Hurt MV:Tiring >
track human


-
=
+
You could find no tracks at all.

* S HP:Hurt MV:Tiring >
na tracks ent
You narrate 'tracks ent'

* S HP:Hurt MV:Strong >
na end
e
You narrate 'end'

e
* S HP:Hurt MV:Strong >
The Outskirts of Four Kings
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.

* S HP:Hurt MV:Strong >
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Hurt MV:Strong >
track
e
e
It's a little difficult to read old tracks in the
snow...

Cancelled.
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings

5
where
* S HP:Hurt MV:Strong >
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings

6
* S HP:Hurt MV:Strong >
Players in your Zone
--------------------
Hamshark - At the Smiling Gleeman

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
s
s
The Smiling Gleeman
[ obvious exits: N U ]
Zone: Four Kings
Door down: Floorboards
A long-eared rabbit is here, looking quite sick.
An innkeeper makes his rounds of the room, tending to guests.
A bartender serves customers with a greedy smile.
Stomper narrates 'prob back pat'

e
* S HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
n
e
s
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings

* S HP:Hurt MV:Tiring >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings

* S HP:Hurt MV:Tiring >
The Lugard Road Through Four Kings
[ obvious exits: N S ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.

* S HP:Hurt MV:Tiring >
n
se
scan east
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings

* S HP:Hurt MV:Tiring >
bb
change mood brave
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Hurt MV:Tiring >
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Hamshark - Junction of the Caemlyn and Lugard Roads

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

na yeah
* S HP:Hurt MV:Tiring >
You narrate 'yeah'

* S HP:Hurt MV:Tiring >
na bashing
e
6
You narrate 'bashing'

* S HP:Hurt MV:Tiring >
,
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Hurt MV:Tiring >
[k light]
You try to lance *Geom*, but he parries successfully.

* S HP:Hurt MV:Tiring - Geom: Battered >
[bash ]


-
=
+
*
A cavalry officer tries to lance you, but you parry successfully.
A cavalry officer bellows 'Rx?iy rCV gxw` xMNmC sqMl]aDS UU^ BURU JRC@AGWi'
A cavalry officer tries to lance you, but you parry successfully.
The Caemlyn cityguard joins Geom's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
*Geom* pierces your left arm extremely hard.

*
+
=
-

-
=
As *Geom* avoids your bash, you topple over and fall to the ground!
*Geom* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Geom: Battered >

*Geom* leaves south.

ww
change mood wimpy
* S HP:Hurt MV:Tiring - the Caemlyn cityguard: Hurt >

A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier slashes your right leg into bloody fragments!
The Caemlyn cityguard pierces your body very hard.
A cavalry officer lances your left arm very hard.
The Caemlyn cityguard tries to pierce you, but you dodge the attack.

f
* S HP:Wounded MV:Tiring - the Caemlyn cityguard: Hurt >
bb
change mood brave
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.
You swiftly dodge *Geom*'s attempt to pierce you.

* S HP:Wounded MV:Tiring - the Caemlyn cityguard: Hurt >
You panic and attempt to flee!

You flee head over heels.
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring >
na he's pat
You narrate 'he's pat'

* S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Outskirts of Four Kings
Stomper - Junction of the Caemlyn and Lugard Roads

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

w
6
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
,
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Wounded MV:Tiring >
[k light]
You try to lance *Geom*, but he parries successfully.

* S HP:Wounded MV:Tiring - Geom: Battered >
[bash ]


*Geom* tries to pierce you, but you deflect the blow.
The Caemlyn cityguard joins Geom's fight!
A cavalry officer says 'qUM `TruY_`cZtc pdK Q[Ku bNT bxWkKY TAoZ [@QUSj '
A cavalry officer tries to lance you, but you deflect the blow.

-
=
+
*
The Caemlyn cityguard tries to pierce you, but you parry successfully.

*
+
=
-

-
=
A cavalry officer lances your head into bloody fragments!
The Caemlyn cityguard tries to pierce you, but you parry successfully.
*Geom* tries to pierce you, but you parry successfully.
You try to lance *Geom*, but he parries successfully.
As *Geom* avoids your bash, you topple over and fall to the ground!
*Geom* panics, and attempts to flee!

* S HP:Wounded MV:Tiring >

Stomper has arrived from the west.

* S HP:Wounded MV:Tiring >

Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

* S HP:Wounded MV:Tiring >
ww
change mood wimpy
f

*Geom* leaves south.

* S HP:Wounded MV:Tiring - the Caemlyn cityguard: Hurt >

Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Tiring - the Caemlyn cityguard: Hurt >
stand
bb
change mood brave
6
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier slashes Stomper's body.
A cavalry soldier slashes Stomper's right leg.
A cavalry soldier tries to slash Stomper, but he parries successfully.
You barely lance the Caemlyn cityguard's body.
Stomper pierces the Caemlyn cityguard's right leg.
A cavalry officer tries to lance you, but you deflect the blow.
The Caemlyn cityguard pierces your head extremely hard.
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.
Stomper panics, and attempts to flee!

* S HP:Wounded MV:Tiring - the Caemlyn cityguard: Hurt >
You panic and attempt to flee!
Stomper leaves east.

You flee head over heels.
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
You are already standing.

* S HP:Wounded MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
na his wimpy wrong
se
scan east
You narrate 'his wimpy wrong'

* S HP:Wounded MV:Tiring >
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Wounded MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 115 hit points.

5
where
* S HP:Wounded MV:Tiring >
6
Players in your Zone
--------------------
Hamshark - Junction of the Caemlyn and Lugard Roads
Stomper - The Outskirts of Four Kings

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
na kick him
You narrate 'kick him'

* S HP:Wounded MV:Tiring >
alias yy kick geom
g
Ok.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
bb
change mood brave
e
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Tiring >
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

yy
* S HP:Wounded MV:Tiring >

*Geom* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Geom: Battered >
You try to lance *Geom*, but he parries successfully.
The Caemlyn cityguard joins Geom's fight!
A cavalry officer says 'eQV zORAgxteX[v `j] yM]q `Th LnifuL bXWy W_PRLE '
A cavalry officer tries to lance you, but you deflect the blow.
*Geom* tries to pierce you, but you deflect the blow.
The Caemlyn cityguard pierces your left arm extremely hard.
*Geom* pierces your right foot very hard.
[kick geom]
Your beautiful full-circle kick misses *Geom* by a mile.

* S HP:Battered MV:Tiring - Geom: Battered >
ww
change mood wimpy
f

A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!

* S HP:Battered MV:Tiring - Geom: Battered >

Stomper has arrived from the south.

* S HP:Battered MV:Tiring - Geom: Battered >

Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

* S HP:Battered MV:Tiring - Geom: Battered >
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier slashes your left hand very hard.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier tries to slash you, but you dodge the attack.
A cavalry officer tries to lance you, but you deflect the blow.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
*Geom* tries to pierce you, but you deflect the blow.
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

* S HP:Battered MV:Tiring - Geom: Battered >
You panic and attempt to flee!
Stomper makes a nice balletstep which plants a foot a mile above the Caemlyn
cityguard's head.


A cavalry officer bellows 'qa_Vz ucW EDw\ mHvuz UBI[ORb Pxy up]m fCIBBC^S'
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
*Geom* tries to pierce you, but you parry successfully.


You flee head over heels.
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Zone: Four Kings
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.

* S HP:Battered MV:Tiring >
na firetruck fixed it
bb
change mood brave
You narrate 'firetruck fixed it'

5
where
* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - Common Room of the Dancing Cartman
Stomper - A Dusty Road Through Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

sn
scan north
* S HP:Battered MV:Tiring >
s
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Battered MV:Tiring >
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Zone: Four Kings
Door east: Door

* S HP:Battered MV:Tiring >
e
e
At the Well Behind the Inn
[ obvious exits: E W ]
Zone: Four Kings
Door west: Door
There are some bloody traces of A TROLLOC leaving <<WEST<<
A large stone well is here.

* S HP:Battered MV:Tiring >
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<

* S HP:Battered MV:Tiring >
n
n
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A large rat, as black as coal, stares at you from the shadows.

* S HP:Battered MV:Tiring >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Battered MV:Tiring >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 115 hit points.
Stomper narrates 'am crit'

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road Above Four Kings
Stomper - The Lugard Road Through Four Kings
You catch a smell of horses nearby.

sw
scan west
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >

* S HP:Battered MV:Tiring >
na where?

Stomper narrates 's of junc'

* S HP:Battered MV:Tiring >
You narrate 'where?'

5
where
* S HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road Above Four Kings
Stomper - The Lugard Road Through Four Kings
You catch a smell of horses nearby.

w
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

w
* S HP:Battered MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Battered MV:Tiring >

(tic_timer): Tic in 7 seconds!
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
*Geom* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Tiring - Geom: Battered >

*Geom* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Tiring - Geom: Battered >
w
ww
change mood wimpy
No way! You're fighting for your life!

f
* S HP:Battered MV:Tiring - Geom: Battered >
You try to lance *Geom*, but he parries successfully.
The Caemlyn cityguard joins Geom's fight!
A cavalry officer says 'JdE ie`zXCpZJwk h`_ HNz_ gzB puIDKz ]Vc\ xEAw^y '
A cavalry officer tries to lance you, but you deflect the blow.
*Geom* tries to pierce you, but you deflect the blow.
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

* S HP:Battered MV:Tiring - Geom: Battered >
You panic and attempt to flee!


You flee head over heels.
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Zone: Four Kings
Door east: BoundDoor
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.

na he isn't chasing
* S HP:Battered MV:Tiring >
You narrate 'he isn't chasing'

bb
change mood brave
* S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

s
* S HP:Battered MV:Tiring >
e
e
Kitchen of the Dancing Cartman Inn
[ obvious exits: N E D ]
Zone: Four Kings
Door east: Door

* S HP:Battered MV:Tiring >
At the Well Behind the Inn
[ obvious exits: E W ]
Zone: Four Kings
Door west: Door
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>.
A large stone well is here.

* S HP:Battered MV:Tiring >
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Battered MV:Tiring >
e
Amongst the Decaying Rubble
[ obvious exits: W ]
Zone: Four Kings
A slightly dusty pair of leather leggings have been discarded here.
A set of cloth sleeves lay rumpled here.
A scrap of black satin is getting trampled here.
A thick staff with a retractable blade has been discarded here.
Some boots lie in a heap over there.
A silver ring on the ground catches your eye. [2]
A small key catches your eye, glittering with a dozen precious jewels.

bb
change mood brave
* S HP:Battered MV:Tiring >
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - Amongst the Decaying Rubble
Stomper - The Lugard Road Through Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >

The snow stops.
(tic_timer): Tic length updated to: 61.592 seconds.
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Tiring >
na can't get to you unless he moves
5
where
6
You narrate 'can't get to you unless he moves'

* S HP:Battered MV:Tiring >
bb
change mood brave
Players in your Zone
--------------------
Stomper - Junction of the Caemlyn and Lugard Roads
Hamshark - Amongst the Decaying Rubble

5
where
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Stomper - Junction of the Caemlyn and Lugard Roads
Hamshark - Amongst the Decaying Rubble

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Stomper - Junction of the Caemlyn and Lugard Roads
Hamshark - Amongst the Decaying Rubble

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
na call if he hits
5
where
6
You narrate 'call if he hits'

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Stomper - At the Smiling Gleeman
Hamshark - Amongst the Decaying Rubble

bb
change mood brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

5
where
* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Stomper - At the Smiling Gleeman
Hamshark - Amongst the Decaying Rubble

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Stomper narrates 'am gate'

* S HP:Battered MV:Tiring >
5
where
6
Players in your Zone
--------------------
Stomper - The Caemlyn Road at Four Kings
Hamshark - Amongst the Decaying Rubble

w
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Battered MV:Tiring >
n
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A large rat, as black as coal, stares at you from the shadows.

* S HP:Battered MV:Tiring >
na what gate?
5
where
6
You narrate 'what gate?'

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Stomper - The Caemlyn Road at Four Kings
Hamshark - Path Between the Hedges

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
5
where
6

Stomper narrates '4w'

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Stomper - The Caemlyn Road at Four Kings
Hamshark - Path Between the Hedges

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
n
sw
scan west
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.

* S HP:Battered MV:Tiring >

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 115 hit points.
Stomper narrates '3w'

w
* S HP:Battered MV:Tiring >
sw
scan west
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Battered MV:Tiring >
Your eyesight is not so keen.

* S HP:Battered MV:Tiring >
w
w
w
w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
The Caemlyn cityguard is sitting here.
*Geom* is standing here.
A warhorse is here, stamping his feet impatiently.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Battered MV:Tiring >
w
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings

* S HP:Battered MV:Tiring >
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings

* S HP:Battered MV:Tiring >
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings

* S HP:Battered MV:Tiring >
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is standing here.

* S HP:Battered MV:Tiring >
5
where

Stomper narrates 'of juc'

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Tiring >
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
nod
[k light]
They aren't here.

5
where
* S HP:Battered MV:Tiring >
6
You nod in agreement.

* S HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
say got through his spam
5
where
6
You say 'got through his spam'

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

bb
change mood brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

5
where
* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

odn
open n
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
I see no n here.

* S HP:Battered MV:Tiring >
5
where
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

ex
* S HP:Battered MV:Tiring >
Obvious exits:
North - Merchant Stockyards of Four Kings
East - The Caemlyn Road Through Four Kings
West - The Outskirts of Four Kings

* S HP:Battered MV:Tiring >
resetqueue
{
[53] = "w",
[54] = "w",
[55] = "w",
first = 53,
last = 55,
<metatable> = <1>{
__index = <table 1>,
checkleftvalue = <function 1>,
new = <function 2>,
popleft = <function 3>,
pushright = <function 4>
}
}
(wotmudmapper): Queue reset. 3 command(s) was/were removed.
odn
open gate n
l
It's already open!

* S HP:Battered MV:Tiring >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is standing here.

* S HP:Battered MV:Tiring >
l n
5
where
6
The gate is open.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings
You catch a smell of horses nearby.

bb
change mood brave
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

5
where
* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
6
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring > [k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
*Geom* has arrived from the east, riding a warhorse.
The Caemlyn cityguard has arrived from the east.

6
* S HP:Battered MV:Tiring >
[k light]
You try to lance *Geom*, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.

6
* S HP:Battered MV:Tiring - Geom: Battered >
[k light]
You do the best you can!

6
* S HP:Battered MV:Tiring - Geom: Battered >
6
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Geom: Battered >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Geom: Battered >
[k light]
You do the best you can!

,
* S HP:Battered MV:Tiring - Geom: Battered >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Geom: Battered >
[bash ]


-
=
+
*

The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
You swiftly dodge *Geom*'s attempt to pierce you.

*
+
=
-

The Caemlyn cityguard pierces Stomper's head.
Stomper panics, and attempts to flee!
*Geom* tries to pierce you, but you deflect the blow.


-
Stomper leaves north.

=
Your bash at *Geom* sends him sprawling!

* S HP:Battered MV:Tiring - Geom: Battered >
g

Stomper has arrived from the north.

g
* S HP:Battered MV:Tiring - Geom: Battered >
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
You lance *Geom*'s left arm into bloody fragments!
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Tiring - Geom: Battered >
[k h.light]
You do the best you can!
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.

* S HP:Battered MV:Tiring - Geom: Battered >
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Geom: Battered >
g
[k h.light]
You do the best you can!

,
* S HP:Battered MV:Tiring - Geom: Battered >

Stomper barely pierces the Caemlyn cityguard's body.

* S HP:Battered MV:Tiring - Geom: Battered >
[bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Geom: Battered >

Stomper barely pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You try to lance *Geom*, but he parries successfully.

* S HP:Battered MV:Tiring - Geom: Battered >

(tic_timer): Tic in 7 seconds!

*Geom* closes the gate.

* S HP:Battered MV:Tiring - Geom: Battered >

Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
*Geom* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Tiring - Geom: Battered >
,
[bash ]


odn
open gate n
g
-
Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard pierces your left leg extremely hard.
*Geom* tries to pierce you, but you deflect the blow.

Cancelled.
,
Ok.

* S HP:Battered MV:Tiring - Geom: Battered >
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Geom: Battered >
[bash ]


-
=
+
*
*
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
*Geom* tries to pierce you, but you parry successfully.

+
*Geom* closes the gate.

=
Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
*Geom* tries to pierce you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.453 seconds.

-

-
=
As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Strong - Geom: Battered >

Stomper opens the gate.
*Geom* closes the gate.

* S HP:Battered MV:Strong - Geom: Battered >
odn
open gate n

Stomper opens the gate.

* S HP:Battered MV:Strong - Geom: Battered >

*Geom* closes the gate.

* S HP:Battered MV:Strong - Geom: Battered >

Stomper opens the gate.

bb
change mood brave
* S HP:Battered MV:Strong - Geom: Battered >

*Geom* closes the gate.

g
* S HP:Battered MV:Strong - Geom: Battered >

Stomper opens the gate.

,
* S HP:Battered MV:Strong - Geom: Battered >

Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard pierces your head very hard.
*Geom* tries to pierce you, but you deflect the blow.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
*Geom* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Strong - Geom: Battered >

*Geom* closes the gate.

* S HP:Battered MV:Strong - Geom: Battered >

Stomper opens the gate.

* S HP:Battered MV:Strong - Geom: Battered >
It's already open!

* S HP:Battered MV:Strong - Geom: Battered >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Strong - Geom: Battered >
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Geom: Battered >
[bash ]


-
=
*Geom* panics, and attempts to flee!

+
*Geom* leaves west riding a warhorse.

*
Stomper barely pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
*Geom* has arrived from the west, riding a warhorse.

w
*
The Caemlyn cityguard tries to pierce you, but you deflect the blow.

g
+
e
Cancelled.
No way! You're fighting for your life!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
g
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
,
No way! You're fighting for your life!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
ww
change mood wimpy
[bash ]

f
s

Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
bb
change mood brave
g
You panic and attempt to flee!


Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.

You flee head over heels.
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Alas, you cannot go that way...

,
* S HP:Battered MV:Strong >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

g
* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
[bash ]
Bash who?

* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

w
* S HP:Battered MV:Strong >
g
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Battered MV:Strong >
e
[k h.light]
They aren't here.

e
* S HP:Battered MV:Strong >
g
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.

,
* S HP:Battered MV:Tiring >
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
*Geom* is standing here, riding a warhorse.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting Stomper.

* S HP:Battered MV:Tiring >
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
[k h.light]
You try to lance *Geom*, but he deflects the blow.

* S HP:Battered MV:Tiring - Geom: Battered >
[bash ]


-
=
+
*
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper pierces the Caemlyn cityguard's left leg hard.

*
+
=
-

*Geom* tries to pierce you, but you deflect the blow.
The Caemlyn cityguard pierces Stomper's left leg.
Stomper pierces the Caemlyn cityguard's body hard.
*Geom* closes the gate.

-
=
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Geom: Battered >
odn
open gate n
Ok.

* S HP:Battered MV:Tiring - Geom: Battered >
odn
open gate n

The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.

* S HP:Battered MV:Tiring - Geom: Battered >
It's already open!

bb
change mood brave
* S HP:Battered MV:Tiring - Geom: Battered >
g
Mood changed to: Brave
Wimpy reset to: 115 hit points.

g
* S HP:Battered MV:Tiring - Geom: Battered >
You lance *Geom*'s body into bloody fragments!
The Caemlyn cityguard pierces Stomper's body hard.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Geom: Battered >
[k h.light]
You do the best you can!

,
* S HP:Battered MV:Tiring - Geom: Battered >

*Geom* leaves west riding a warhorse.

* S HP:Battered MV:Tiring >
[bash ]
Bash who?

* S HP:Battered MV:Tiring >
w

Stomper panics, and attempts to flee!

g
* S HP:Battered MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Geom* is standing here, riding a warhorse.

* S HP:Battered MV:Tiring >
[k h.light]
You try to lance *Geom*, but he parries successfully.

g
* S HP:Battered MV:Tiring - Geom: Battered >
*Geom* tries to pierce you, but you deflect the blow.
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Geom: Battered >
,

*Geom* tries to pierce you, but you parry successfully.
You try to lance *Geom*, but he parries successfully.

* S HP:Battered MV:Tiring - Geom: Battered >
[bash ]


-
Stomper has arrived from the east.

=
Stomper tries to pierce *Geom*, but he dodges the attack.
*Geom* panics, and attempts to flee!

+
*
*
*Geom* leaves west riding a warhorse.
*Geom* has arrived from the west, riding a warhorse.

+
Stomper tries to pierce *Geom*, but he deflects the blow.

=
-

*Geom* tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce *Geom*, but he parries successfully.
*Geom* pierces Stomper's body hard.

-
=
As *Geom* avoids your bash, you topple over and fall to the ground!
*Geom* panics, and attempts to flee!

* S HP:Battered MV:Tiring >

Stomper assumes an offensive striking posture.

stand
* S HP:Battered MV:Tiring >

*Geom* leaves west riding a warhorse.

g
* S HP:Battered MV:Tiring >
bb
change mood brave
g
g
5
where
6

Stomper leaves west.

6
* S HP:Battered MV:Tiring >
You stand up.

6
* S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

w
* S HP:Battered MV:Tiring >
6
[k h.light]
They aren't here.

* S HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Hamshark - The Outskirts of Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

w
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

w
* S HP:Battered MV:Tiring >
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.

* S HP:Battered MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A wild dog with matted fur snarls at you.
An elderly woman is here, carrying a bundle of wood on her back.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
5
where
6
Players in your Zone
--------------------
Hamshark - Caemlyn Road
Stomper - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
na is west
5
where
You narrate 'is west'

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - Caemlyn Road
Stomper - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Tiring >
5
where
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - Caemlyn Road
Stomper - Caemlyn Road
You catch a smell of horses nearby.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

e
* S HP:Battered MV:Tiring >
e
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
5
where
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.

* S HP:Battered MV:Tiring >
6
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Stomper the Darkling Master is standing here.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - Caemlyn Road
Stomper - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
odn
open shrubbery n
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
bb
change mood brave
It's already open!

5
where
* S HP:Battered MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - Caemlyn Road
Stomper - Caemlyn Road

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
say smell gone

Stomper leaves east.
You follow Stomper.

The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is standing here.

5
where
* S HP:Battered MV:Tiring >
You say 'smell gone'
Stomper leaves east.
You follow Stomper.

The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is standing here.
A stout looking guard is here, walking the streets of Caemlyn.

6
6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

5
where
* S HP:Battered MV:Tiring >
6
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road at Four Kings
Stomper - The Caemlyn Road at Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
k guard
You try to lance the Caemlyn cityguard, but he parries successfully.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Scratched >

The Caemlyn cityguard tries to pierce you, but you deflect the blow.
You lance the Caemlyn cityguard's left arm.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Scratched >
l

The Caemlyn cityguard tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Scratched >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is standing here.
The Caemlyn cityguard is here, fighting YOU!

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Scratched >
l guard
This stout-looking guard patrols the Caemlyn streets. He has seen riots and
robberies and has met every one of them with the swift and sure-fisted
justice
of the good Queen's law.

The Caemlyn cityguard has a few scratches.

the Caemlyn cityguard is using:
<worn on head> a full metal helmet and visor
<worn around neck> an ivory necklace
<worn about body> a cloak of the Caemlyn Guard
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Scratched >

Stomper pierces the Caemlyn cityguard's body.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >

Stomper pierces the Caemlyn cityguard's left leg.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's head.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >
l
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting YOU!

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >

Stomper barely pierces the Caemlyn cityguard's left leg.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You barely lance the Caemlyn cityguard's body.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >

(tic_timer): Tic in 7 seconds!

Stomper pierces the Caemlyn cityguard's right arm.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's left leg.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >

The Caemlyn cityguard tries to pierce you, but you deflect the blow.

say i wonder what's in this guys pack
* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >
You say 'i wonder what's in this guys pack'

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >

*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Hurt >

Stomper pierces the Caemlyn cityguard's right leg.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
You lance the Caemlyn cityguard's body.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.112 seconds.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
say cause he wants it
You say 'cause he wants it'

odn
open gate n
* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
6
It's already open!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
bb
change mood brave
[k light]
They aren't here.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
l
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Hurt >
Stomper pierces the Caemlyn cityguard's right leg.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's left leg.
[k light]
They aren't here.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting YOU!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
di
6
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
Stomper pierces the Caemlyn cityguard's left arm.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's right leg.
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
l
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting YOU!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
odn
open gate n
6
It's already open!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
Stomper barely pierces the Caemlyn cityguard's left leg.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
You lance the Caemlyn cityguard's left arm.
[k light]
They aren't here.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
Stomper pierces the Caemlyn cityguard's right arm.
[k light]
They aren't here.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
6
Stomper pierces the Caemlyn cityguard's right hand.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
You barely lance the Caemlyn cityguard's body.
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
[k light]
They aren't here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
l

Stomper pierces the Caemlyn cityguard's right leg.
The Caemlyn cityguard tries to pierce you, but you parry successfully.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting YOU!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Wounded >

Stomper barely pierces the Caemlyn cityguard's right arm.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's left arm.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
scan
West: *Geom* is standing here.

bb
change mood brave
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >

Stomper pierces the Caemlyn cityguard's body.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
sw
scan west
*Geom* is standing here.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >

Stomper pierces the Caemlyn cityguard's right arm.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's body.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
say he's 1w
You say 'he's 1w'

bb
change mood brave
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >

*Geom* has arrived from the west.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
6
Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
[k light]
You do the best you can!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[k light]
You do the best you can!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
6

Stomper pierces the Caemlyn cityguard's head.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's body.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
6
[k light]
You do the best you can!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
6
[k light]
You do the best you can!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[k light]
You do the best you can!

di
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[diag h.light]
Geom has some big nasty wounds and scratches.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[k light]
You do the best you can!

bb
change mood brave
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
[k light]
You do the best you can!
Stomper says 'i'd just order it to bash again and woop my ass like it was'

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
You lance the Caemlyn cityguard's body hard.
[k light]
You do the best you can!
Stomper snickers softly.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >
[k light]
You do the best you can!

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >

*Geom* closes the gate.

* S HP:Battered MV:Strong - the Caemlyn cityguard: Battered >

*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Battered MV:Strong >
l

The Caemlyn cityguard leaves east.

* S HP:Battered MV:Strong >
bb
change mood brave
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some tracks of a humanoid leaving >>EAST>>.
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
*Geom* is standing here.
Stomper the Darkling Master is standing here.

* S HP:Battered MV:Strong >
odn
open gate n
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Strong >
Ok.

,
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[bash ]
Bash who?

* S HP:Battered MV:Strong >
g

Stomper leaves east.
You follow Stomper.

The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Battered MV:Strong >
[k h.light]
They aren't here.
Stomper leaves east.
You follow Stomper.

At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

g
* S HP:Battered MV:Strong >
A rabbit has arrived from the south.
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
g
5
where
6
[k h.light]
They aren't here.

6
* S HP:Battered MV:Strong >
Players in your Zone
--------------------
Hamshark - At the Smiling Gleeman
Stomper - At the Smiling Gleeman

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.
Stomper leaves west.
You follow Stomper.

The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Tiring >
5
where
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road Through Four Kings
Stomper - The Caemlyn Road Through Four Kings

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

sw
scan west
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

5
where
* S HP:Battered MV:Tiring >

6
* S HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Hamshark - The Caemlyn Road Through Four Kings
Stomper - The Caemlyn Road Through Four Kings

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >
[k light]
They aren't here.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >
[k light]
They aren't here.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >
l
You barely lance the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
*Geom* is standing here.
Stomper the Darkling Master is standing here.
The Caemlyn cityguard is here, fighting YOU!
Stomper tries to pierce *Geom*, but he parries successfully.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >
snicker
You snicker softly.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >

Stomper tries to pierce *Geom*, but he deflects the blow.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >

*Geom* tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce *Geom*, but he dodges the attack.
You lance the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Battered MV:Tiring - the Caemlyn cityguard: Battered >

The Caemlyn cityguard leaves north.

bb
change mood brave
* S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Battered MV:Tiring >
[k light]
You lance *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!

,
* S HP:Battered MV:Tiring - Stomper: Beaten - Geom: Battered >
[bash ]
*Geom* leaves north.


-
=
6
6
+
You follow Stomper.


6
Cancelled.
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

n
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
The Abandoned Warehouse
[ obvious exits: N S ]
Zone: Four Kings
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.
Stomper narrates 'all n'

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Stomper has arrived from the north.

* S HP:Battered MV:Tiring >
6
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.


(tic_timer): Tic in 7 seconds!
6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.
Stomper pierces the Caemlyn cityguard's body.

l
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
The Abandoned Warehouse
Still sheltered from the elements, this old place is somewhat dark, and quite
abandoned. The rusted and broken remains of a cart, shattered crates and
lanterns, and other debris blankets the floor of the warehouse. One of the
supporting beams from the gables above lies angled down to the floor from
where it is still bolted to the ceiling above.
[ obvious exits: N S ]
Zone: Four Kings
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting Stomper.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
k guard
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
You barely lance the Caemlyn cityguard's right leg.

bb
change mood brave
* S HP:Battered MV:Tiring - Stomper: Beaten - the Caemlyn cityguard: Beaten >
l
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Battered MV:Tiring - Stomper: Beaten - the Caemlyn cityguard: Beaten >
The Abandoned Warehouse
Still sheltered from the elements, this old place is somewhat dark, and quite
abandoned. The rusted and broken remains of a cart, shattered crates and
lanterns, and other debris blankets the floor of the warehouse. One of the
supporting beams from the gables above lies angled down to the floor from
where it is still bolted to the ceiling above.
[ obvious exits: N S ]
Zone: Four Kings
Stomper the Darkling Master is here, fighting the Caemlyn cityguard.
The Caemlyn cityguard is here, fighting Stomper.

* S HP:Battered MV:Tiring - Stomper: Beaten - the Caemlyn cityguard: Beaten >

The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper pierces the Caemlyn cityguard's right arm.

* S HP:Battered MV:Tiring - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6
6
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k light]
They aren't here.

* S HP:Battered MV:Tiring - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6
You lance the Caemlyn cityguard's head.
The Caemlyn cityguard tries to pierce Stomper, but he parries successfully.
Stomper barely pierces the Caemlyn cityguard's right leg.
[k light]
They aren't here.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
snicker
[k light]
They aren't here.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
You snicker softly.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >

Stomper barely pierces the Caemlyn cityguard's left leg.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >

*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >

You lance the Caemlyn cityguard's left leg hard.
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper pierces the Caemlyn cityguard's head.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
bb
change mood brave
g
Mood changed to: Brave
Wimpy reset to: 115 hit points.

g
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k h.light]
You do the best you can!

g
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
g
The Caemlyn cityguard tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
[k h.light]
They aren't here.

6
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6
You lance the Caemlyn cityguard's head hard.
The Caemlyn cityguard pierces Stomper's head hard.
Stomper pierces the Caemlyn cityguard's body.
[k light]
They aren't here.

6
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6
[k light]
They aren't here.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6
[k light]
They aren't here.

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k light]
You do the best you can!

bb
change mood brave
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
6

*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

6
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Full - Stomper: Beaten - the Caemlyn cityguard: Beaten >
[k light]
You do the best you can!

6
* S HP:Wounded MV:Full >
The Caemlyn cityguard leaves south.
[k light]
You try to lance *Geom*, but he parries successfully.

6
* S HP:Wounded MV:Full - Geom: Battered >
[k light]
You do the best you can!

6
* S HP:Wounded MV:Full - Geom: Battered >
You try to lance *Geom*, but he parries successfully.
[k light]
You do the best you can!
Stomper tries to pierce *Geom*, but he deflects the blow.

6
* S HP:Wounded MV:Full - Geom: Battered >
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Geom: Battered >
,
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Geom: Battered >
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Geom: Battered >
[bash ]


-
=
*Geom* panics, and attempts to flee!

+
*
*Geom* leaves south.


Stomper leaves south.
You follow Stomper.


*
s
6
+
6
Cancelled.
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

* S HP:Wounded MV:Strong >
[k light]
They aren't here.

6
* S HP:Wounded MV:Strong >
[k light]
They aren't here.

6
* S HP:Wounded MV:Strong >
[k light]
They aren't here.
Stomper leaves south.
You follow Stomper.

Trakand Lane
[ obvious exits: N S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
Stomper the Darkling Master is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
*Geom* is standing here.

6
* S HP:Wounded MV:Strong >
6
[k light]
You try to lance *Geom*, but he deflects the blow.
Stomper leaves south.

* S HP:Wounded MV:Strong - Geom: Battered >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Battered >
[k light]
You do the best you can!

,
* S HP:Wounded MV:Strong - Geom: Battered >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Battered >
[bash ]


-
=
*Geom* tries to pierce you, but you deflect the blow.
The Caemlyn cityguard joins Geom's fight!
Stomper has arrived from the south.

+
Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.

*
*
Stomper tries to pierce the Caemlyn cityguard, but he deflects the blow.
*Geom* tries to pierce you, but you deflect the blow.

+
=
-

-
=
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Geom: Battered >

Stomper tries to pierce the Caemlyn cityguard, but he parries successfully.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
You lance *Geom*'s left arm into bloody fragments!

* S HP:Wounded MV:Strong - Geom: Battered >
bb
change mood brave
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Strong - Geom: Battered >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Battered >
Stomper pierces the Caemlyn cityguard's right arm.
The Caemlyn cityguard tries to pierce you, but you parry successfully.
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Battered >
tar geom
tar1 set to geom
4
kill geom
6
You do the best you can!
*Geom* leaves west.

6
* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
[k light]
They aren't here.

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
,
You lance the Caemlyn cityguard's left leg.
Stomper pierces the Caemlyn cityguard's body.
The Caemlyn cityguard tries to pierce you, but you deflect the blow.
[k light]
They aren't here.

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
w
[bash ]

6

Cancelled.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
[k light]
They aren't here.

6
* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
6
6
[k light]
They aren't here.

6
* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
[k light]
You do the best you can!
*Geom* issues the order 'flee'.
The Caemlyn cityguard panics, and attempts to flee!

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
6
Stomper barely pierces the Caemlyn cityguard's body.
[k light]
You do the best you can!

6
* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
6
[k light]
You do the best you can!

6
* S HP:Wounded MV:Strong - the Caemlyn cityguard: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong >
6
6
The Caemlyn cityguard leaves south.
[k light]
You try to lance *Geom*, but he parries successfully.
Stomper pierces *Geom*'s body hard.
*Geom* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Geom: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
bb
change mood brave
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
6
[k light]
You do the best you can!

6
* S HP:Wounded MV:Strong - Geom: Beaten >
Mood changed to: Brave
Wimpy reset to: 115 hit points.

* S HP:Wounded MV:Strong - Geom: Beaten >
,
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
[bash ]
*Geom* panics, and attempts to flee!


-
=
Stomper tries to pierce *Geom*, but he deflects the blow.

+
*
Stomper tries to pierce *Geom*, but he deflects the blow.
*Geom* tries to pierce you, but you deflect the blow.
*Geom* leaves west.

*
6
+
6
6
=
Cancelled.
[k light]
They aren't here.
Stomper leaves west.
You follow Stomper.

Wagon Shelter
[ obvious exits: E ]
Zone: Four Kings
Stomper the Darkling Master is standing here.
*Geom* is standing here.

* S HP:Wounded MV:Strong >
6
6
[k light]
You try to lance *Geom*, but he parries successfully.
Stomper pierces *Geom*'s left leg extremely hard.
*Geom* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Geom: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
[k light]
You do the best you can!

,
* S HP:Wounded MV:Strong - Geom: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
[bash ]


Stomper pierces *Geom*'s right arm very hard.
*Geom* panics, and attempts to flee!
*Geom* tries to pierce you, but you parry successfully.
Stomper tries to pierce *Geom*, but he dodges the attack.
*Geom* tries to pierce you, but you parry successfully.
*Geom* panics, and attempts to flee!

-
=
+
*
*
+
=
*Geom* leaves east.

-
Stomper leaves east.
You follow Stomper.



e
-
6
=
They're not here anymore!

* S HP:Wounded MV:Strong >
Trakand Lane
[ obvious exits: N S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some bloody traces of A TROLLOC leaving <<WEST<<
Stomper the Darkling Master is standing here.

* S HP:Wounded MV:Strong >
[k light]
They aren't here.
Stomper leaves north.
You follow Stomper.

The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

6
* S HP:Wounded MV:Strong >

Stomper leaves east.
You follow Stomper.

At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.
A long-eared rabbit is here, looking quite sick.

* S HP:Wounded MV:Strong >
[k light]
They aren't here.
Stomper leaves east.
You follow Stomper.

Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.

6
* S HP:Wounded MV:Strong >

Stomper leaves east.
You follow Stomper.

A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
Stomper the Darkling Master is standing here.
*Geom* is standing here.
An artifact collector stands here, searching specific items.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

6
* S HP:Wounded MV:Strong >
6
[k light]
You try to lance *Geom*, but he deflects the blow.
Stomper leaves east.

* S HP:Wounded MV:Strong - Geom: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
A cavalry officer tries to lance you, but you deflect the blow.
A cavalry officer bellows 'ZGYuq PHS Z`@P TDgmP IZ\nzGA@ WHi GimZ rCU`L^lg'
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Geom: Beaten >
[k light]
You do the best you can!

,
* S HP:Wounded MV:Strong - Geom: Beaten >
[bash ]


A cavalry officer tries to lance you, but you deflect the blow.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
*Geom* pierces your right leg very hard.

-
=
+
*
Stomper pierces a cavalry soldier's body.
*Geom* tries to pierce you, but you parry successfully.

*
Stomper panics, and attempts to flee!

+
=
Stomper leaves south.

-

-
=
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry officer tries to lance you, but you deflect the blow.
*Geom* tries to pierce you, but you deflect the blow.
You try to lance *Geom*, but he parries successfully.
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Geom: Beaten >

A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!

* S HP:Wounded MV:Strong - Geom: Beaten >
na sat

Stomper has arrived from the south.

* S HP:Wounded MV:Strong - Geom: Beaten >

Stomper pierces *Geom*'s left leg very hard.
*Geom* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Geom: Beaten >
You narrate 'sat'

* S HP:Wounded MV:Strong - Geom: Beaten >
bb
change mood brave
6
Mood changed to: Brave
Wimpy reset to: 115 hit points.

6
* S HP:Wounded MV:Strong - Geom: Beaten >
Stomper pierces *Geom*'s body extremely hard.
*Geom* panics, and attempts to flee!
A cavalry soldier slashes your left leg extremely hard.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier tries to slash you, but you dodge the attack.
A cavalry officer tries to lance you, but you deflect the blow.
You lance *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

* S HP:Battered MV:Strong - Geom: Critical >
6
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
[k light]
You do the best you can!

6
* S HP:Battered MV:Strong - Geom: Critical >
6
6
Stomper pierces *Geom*'s head into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Geom*'s death cry.
A cavalry soldier tries to slash you, but you parry successfully.
You swiftly dodge a cavalry soldier's attempt to slash you.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier slashes your body very hard.
A cavalry officer lances your left foot very hard.
[k light]
They aren't here.

* S HP:Battered MV:Strong - a cavalry soldier: Healthy > [k light]
They aren't here.

* S HP:Battered MV:Strong - a cavalry soldier: Healthy >
[k light]
They aren't here.

6
* S HP:Battered MV:Strong - a cavalry soldier: Healthy >
[k light]
They aren't here.

* S HP:Battered MV:Strong - a cavalry soldier: Healthy >
[k light]
They aren't here.

* S HP:Battered MV:Strong - a cavalry soldier: Healthy >
ww
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

* S HP:Battered MV:Strong - a cavalry soldier: Healthy >

Stomper narrates 'wild'

* S HP:Battered MV:Strong - a cavalry soldier: Healthy >
na great
f
You narrate 'great'

* S HP:Battered MV:Strong - a cavalry soldier: Healthy >
You lance a cavalry soldier's left foot very hard.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier tries to slash you, but you dodge the attack.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry officer tries to lance you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings

* S HP:Battered MV:Strong >
na nice work
e
You narrate 'nice work'

Sraeyn
Posts: 12
Joined: Sun Aug 21, 2022 8:37 pm

Re: Hamshark introduces himself to Geom

Post by Sraeyn » Thu Apr 18, 2024 1:49 pm

props to geom for trying there

Thore
Posts: 389
Joined: Sun Mar 22, 2015 2:06 am

Re: Hamshark introduces himself to Geom

Post by Thore » Thu Apr 18, 2024 5:14 pm

What was in the pack?

Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Re: Hamshark introduces himself to Geom

Post by Davor » Thu Apr 18, 2024 9:48 pm

Equipment for GRANGHH sequel.

Thore
Posts: 389
Joined: Sun Mar 22, 2015 2:06 am

Re: Hamshark introduces himself to Geom

Post by Thore » Thu Apr 18, 2024 10:35 pm

*Gets some popcorn.*

geom
Posts: 37
Joined: Mon Jan 31, 2022 2:33 am

Re: Hamshark introduces himself to Geom

Post by geom » Fri Apr 19, 2024 1:48 am

Well solid bashing, good kill. Now about my mobs pack i have to disappoint you pervs, it was empty :D

Hamshark
Posts: 4
Joined: Fri Apr 12, 2024 12:46 pm

Re: Hamshark introduces himself to Geom

Post by Hamshark » Fri Apr 19, 2024 8:46 am

Thore wrote:
Thu Apr 18, 2024 5:14 pm
What was in the pack?
Stomper and I “he died for that mob let’s kill it and see why”

Loads basic abs red stone and an empty pack

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