You narrate 'okay going in yolo'

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Axxye
Posts: 40
Joined: Sat Dec 22, 2018 11:27 pm

You narrate 'okay going in yolo'

Post by Axxye » Fri Apr 12, 2024 10:11 pm

|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.

o R HP:Scratched SP:Full MV:Winded > g jade purse
You get a jade carving of an old man from a small purse.

o R HP:Scratched SP:Full MV:Winded > channel 'warding vs damage' axxye
You begin to weave the appropriate flows...

*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

o R HP:Scratched SP:Strong MV:Winded > nar okay going in yolo
dism
You narrate 'okay going in yolo'

o R HP:Scratched SP:Strong MV:Winded > You stop riding it.

o HP:Scratched SP:Strong MV:Winded >
Gok narrates 'im with byrg at dead horses'

o HP:Scratched SP:Strong MV:Winded >
Byrg narrates 'wolfson maddy pen draz danario and someone'

o HP:Scratched SP:Strong MV:Winded > n
n
Woods
[ obvious exits: N E S ]

o HP:Scratched SP:Strong MV:Weary > n
By the Large Oak Tree
[ obvious exits: N S W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A tree is here, swinging a branch at your head.

n
o HP:Scratched SP:Strong MV:Weary > Grassy Fields
[ obvious exits: N S ]
A young ogier plays quietly by himself.

o HP:Scratched SP:Strong MV:Weary > On a Grassy Mound
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here. [3]
The corpse of a bloodstock stallion is lying here.
The corpse of a warhorse is lying here. [2]
A pair of black armor greaves lies here, highly polished.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
Byrg the Myrddraal is standing here, riding a |1|.shadow stallion
A long-eared rabbit is here, looking quite sick.

o HP:Scratched SP:Strong MV:Weary > hold jade
eq
You grab a jade carving of an old man.

o HP:Scratched SP:Strong MV:Weary > You are using:
<held> a jade carving of an old man
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn on body> a dark suede shirt rich with lace at the neck and cuffs
<worn about body> a gown of exquisite design
<slung on back> a heron-engraved scabbard
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a yew staff
<worn about waist> a belt bearing a dragon worked in silver
<worn on belt> a shiny copper dagger
<worn on belt> a small purse
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

o HP:Scratched SP:Strong MV:Weary > open door down
Ok.

d
o HP:Scratched SP:Strong MV:Weary > d
In a Dark and Slippery Tube
[ obvious exits: D ]

o HP:Scratched SP:Strong MV:Weary > d
d
In a Dark and Slippery Tube
[ obvious exits: W D ]

o HP:Scratched SP:Strong MV:Weary > In a Dark and Slippery Tube
[ obvious exits: D ]

o HP:Scratched SP:Strong MV:Weary > d
The Bottom of a Slippery Tube
[ obvious exits: E W D ]
A huge stone sarcophagus stands in the middle of the room.

o HP:Scratched SP:Strong MV:Weary > A Slimy Pit
[ obvious exits: U ]
The corpse of a giant, bubbling black ooze is lying here.
A long lever protrudes from the wall here.

o HP:Scratched SP:Strong MV:Weary > st

You plummet down the dark chute!!
Alas, you cannot go that way...
You plummet down the chute!
The bottom of the chute is fast approaching!
Alas, you cannot go that way...
Alas, you cannot go that way...
You hit the bottom of the chute! OW! THAT HURT!
You sit down.

o HP:Scratched SP:Strong MV:Weary > u
You stand up.

o HP:Scratched SP:Strong MV:Weary > The Bottom of a Slippery Tube
[ obvious exits: E W D ]
A huge stone sarcophagus stands in the middle of the room.

o HP:Scratched SP:Strong MV:Weary > sei
e
You are already in touch with saidin, can't you feel it?
Byrg narrates 'lol'

o HP:Scratched SP:Strong MV:Weary > Ashen Tunnel
[ obvious exits: E W U ]
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > scan e
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > e
scan e
Cracked Hall
[ obvious exits: E W ]
The corpse of the gholam is lying here.
A brittle chunk of yellow crystal has formed here.
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > l
Cracked Hall
The air in this room is almost too thick to breathe. Everything is hellishly
underlit by a deep chasm cutting through the center of the chamber. A hot
wind blows from the crevice, reeking of sulfur. Unsteady cascades of small
rocks fall from the ceiling, leaving a treacherous bed of debris underfoot.
[ obvious exits: E W ]
The corpse of the gholam is lying here.
A brittle chunk of yellow crystal has formed here.
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary >
Byrg narrates 'what'

* HP:Scratched SP:Strong MV:Weary > nar killed gholam
You narrate 'killed gholam'

* HP:Scratched SP:Strong MV:Weary > w
Ashen Tunnel
[ obvious exits: E W U ]
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > u
A Dark Hall
[ obvious exits: E U D ]

o HP:Scratched SP:Strong MV:Weary > scan e
*Maddy* is here, fighting a brigand sentry.
*Wolfson* is standing here.
*Pen* is here, fighting a brigand sentry.
*Danario* is here, fighting a brigand sentry.
*Draz* is here, fighting a brigand sentry.
A brigand sentry is here, fighting Maddy.
A brigand sentry is here, fighting Pen.

o HP:Scratched SP:Strong MV:Weary > nar are on lich
e
You narrate 'are on lich'

o HP:Scratched SP:Strong MV:Weary > x
Illuminated Chamber
[ obvious exits: W ]
The corpse of a brigand sentry is lying here. [2]
The corpse of the demented Dreadlord is lying here.
An altar gives off an eerie pulse.
*Maddy* is here, fighting a brigand sentry.
*Wolfson* is here, fighting a brigand sentry.
*Pen* is here, fighting a brigand sentry.
*Danario* is here, fighting a brigand sentry.
*Draz* is here, fighting a brigand sentry.
A brigand sentry is here, fighting Maddy.
A brigand sentry is here, fighting Pen.

[chann 'earthquake'] ong MV:Weary >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

*
*Wolfson* blasts a brigand sentry's body extremely hard.
*Danario* blasts a brigand sentry's left foot into bloody fragments!
*Draz* blasts a brigand sentry's left arm into bloody fragments!
*Maddy* tries to strike a brigand sentry, but he parries successfully.
A brigand sentry tries to slash Maddy, but she parries successfully.
A brigand sentry barely tickles Pen's left leg with his slash.
Your heartbeat calms down more as you feel less panicked.
A mirrored lantern held by *Draz* is about to go out!

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Maddy* vibrates and is knocked about.
*Wolfson* vibrates and is knocked about.
*Pen* vibrates and is knocked about.
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A brigand sentry vibrates and is knocked about.
A brigand sentry vibrates and is knocked about.
*PEN* PANICS AND ATTEMPTS TO FLEE!

* HP:Scratched SP:Strong MV:Winded - a brigand sentry: Beaten - Draz: Wounded >
*Pen* leaves west.
*Draz* says 'yo'

* HP:Scratched SP:Strong MV:Winded - a brigand sentry: Beaten - Draz: Wounded > x
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

*
*Wolfson* blasts a brigand sentry's left foot into bloody fragments!
A brigand sentry joins a brigand sentry's fight!
*Danario* blasts a brigand sentry's right arm very hard.
*Draz* blasts a brigand sentry's body extremely hard.
*Maddy* strikes a brigand sentry's body.
A brigand sentry is dead! R.I.P.
Your blood freezes as you hear a brigand sentry's death cry.
*Wolfson* says 'axxye'

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Maddy* vibrates and is knocked about.
*Wolfson* vibrates and is knocked about.
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A brigand sentry vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Winded - Draz: Wounded > x
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

+
You swiftly dodge *Wolfson*'s attempt to blast you.
*Maddy* tries to strike you, but you parry successfully.
A brigand sentry slashes Wolfson's left leg.
You strike *Draz*'s left arm.
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Maddy* vibrates and is knocked about.
*Wolfson* vibrates and is knocked about.
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A brigand sentry vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Winded - Draz: Battered > x
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

-
*WOLFSON* PANICS AND ATTEMPTS TO FLEE!
You dodge a bash from *Draz* who loses his balance and falls!

*
*Pen* has arrived from the west.
*WOLFSON* PANICS AND ATTEMPTS TO FLEE!

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Pen* vibrates and is knocked about.
*Maddy* vibrates and is knocked about.
*Wolfson* vibrates and is knocked about.
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A brigand sentry vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Winded - Draz: Battered > x

You swiftly dodge *Wolfson*'s attempt to blast you.
You swiftly dodge *Maddy*'s attempt to strike you.
A brigand sentry slashes Wolfson's right arm.
You strike *Draz*'s body.
*Wolfson* leaves west.

[chann 'earthquake'] ong MV:Winded - Draz: Battered >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

=
A brigand sentry says 'You Pen!!! You will die before your time!! '
A brigand sentry slashes Pen's head.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Pen* vibrates and is knocked about.
*Maddy* vibrates and is knocked about.
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A brigand sentry vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Winded - Draz: Battered > x
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...


*Pen* tries to cleave a brigand sentry, but he deflects the blow.
A brigand sentry slashes Pen's body.
*Maddy* tries to strike you, but you dodge the attack.

-
*PEN* PANICS AND ATTEMPTS TO FLEE!

+
*Pen* leaves west.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Maddy* vibrates and is knocked about.
*Danario* vibrates and is knocked about.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
*Draz* vibrates and is knocked about.
A brigand sentry vibrates and is knocked about.
A brigand sentry is stunned, but will probably regain consciousness...

* HP:Scratched SP:Strong MV:Winded - Draz: Beaten > x

You dodge a bash from *Draz* who loses his balance and falls!

[chann 'earthquake'] ong MV:Winded - Draz: Beaten >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

-
You swiftly dodge *Maddy*'s attempt to strike you.

*
*Pen* has arrived from the west.

*
*DANARIO* PANICS AND ATTEMPTS TO FLEE!
*Danario* leaves west.

+
You draw some energy from the carving in your hand.
You lost control of Saidin!

* HP:Scratched SP:Strong MV:Winded - Draz: Beaten > x

*DRAZ* PANICS AND ATTEMPTS TO FLEE!
*MADDY* PANICS AND ATTEMPTS TO FLEE!

[chann 'earthquake'] ong MV:Winded - Draz: Beaten >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...
*Maddy* leaves west.


*DRAZ* PANICS AND ATTEMPTS TO FLEE!

=
Byrg narrates 'should we come in or spam outh ere?'

f
k h.light
+
*Draz* leaves west.

Cancelled.
A Dark Hall
[ obvious exits: E U D ]
*Maddy* is standing here.
*Danario* is standing here.
*Wolfson* is standing here.
*Draz* has arrived from below.

* HP:Scratched SP:Strong MV:Winded > k h.light
You strike *Draz*'s head.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

k h.light
* HP:Scratched SP:Strong MV:Winded - Draz: Beaten > You do the best you can!

* HP:Scratched SP:Strong MV:Winded - Draz: Beaten > You do the best you can!
*Pen* has arrived from the east.

* HP:Scratched SP:Strong MV:Winded - Draz: Beaten >
You swiftly dodge *Wolfson*'s attempt to blast you.

* HP:Scratched SP:Strong MV:Winded - Draz: Beaten >
*Draz* leaves east.

* HP:Scratched SP:Strong MV:Winded - Wolfson: Battered >
*Pen* tries to cleave you, but you parry successfully.

* HP:Scratched SP:Strong MV:Winded - Wolfson: Battered > x
*Pen* tries to cleave you, but you parry successfully.
You strike *Wolfson*'s left arm.
You swiftly dodge *Wolfson*'s attempt to blast you.
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

*
*Draz* has arrived from the east.

*
*Draz* leaves up.
*Danario* leaves up.
*Maddy* leaves up.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Pen* vibrates and is knocked about.
*Wolfson* vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Winded - Wolfson: Battered > x
You strike *Wolfson*'s body.
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...


*PEN* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*PEN* PANICS AND ATTEMPTS TO FLEE!
*Pen* vibrates and is knocked about.
*Wolfson* vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Winded - Wolfson: Beaten > x

*Pen* leaves up.

* HP:Scratched SP:Strong MV:Winded - Wolfson: Beaten >
*Wolfson* tries to blast you, but you deflect the blow.

* HP:Scratched SP:Strong MV:Winded - Wolfson: Beaten >
*Pen* has arrived from above.

l
* HP:Scratched SP:Strong MV:Winded - Wolfson: Beaten >
*Pen* leaves down.

[chann 'earthquake'] ong MV:Winded - Wolfson: Beaten >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...
*Pen* has arrived from below.

Cancelled.
A Dark Hall
This grand hall has been cut out of the living rock. Dust covered remnants
of an ancient age rest in rotting splendor. Faded tapestries line the walls
alongside the banners of forgotten kingdoms. Corroded arms and armor seem
to be held together by the cobwebs draping them. An empty fireplace lies
unused along the far wall, while a green glow outlines a door to the east.
[ obvious exits: E U D ]
*Pen* is standing here.
*Wolfson* is here, fighting YOU!
*Pen* leaves up.

* HP:Scratched SP:Strong MV:Winded - Wolfson: Beaten >
*WOLFSON* PANICS AND ATTEMPTS TO FLEE!

* HP:Scratched SP:Strong MV:Winded - Wolfson: Beaten >
You strike *Wolfson*'s left arm hard.

l
* HP:Scratched SP:Strong MV:Winded - Wolfson: Beaten > channel 'fireball' h.light
A Dark Hall
This grand hall has been cut out of the living rock. Dust covered remnants
of an ancient age rest in rotting splendor. Faded tapestries line the walls
alongside the banners of forgotten kingdoms. Corroded arms and armor seem
to be held together by the cobwebs draping them. An empty fireplace lies
unused along the far wall, while a green glow outlines a door to the east.
[ obvious exits: E U D ]
*Wolfson* is here, fighting YOU!

You begin to weave the appropriate flows...n: Beaten >
*Wolfson* leaves down.

-
*Draz* has arrived from above.
*Danario* has arrived from above.
*Pen* has arrived from above.
*Maddy* has arrived from above.

d
w
=
*Draz* leaves down.
*Danario* leaves down.
*Pen* leaves down.
*Maddy* leaves down.

k h.light
Cancelled.
Ashen Tunnel
[ obvious exits: E W U ]
*Maddy* is standing here.
*Pen* is standing here.
*Danario* is standing here.
*Draz* is standing here.
*Wolfson* is standing here.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > The Bottom of a Slippery Tube
[ obvious exits: E W D ]
A huge stone sarcophagus stands in the middle of the room.

channel 'fireball' h.light
o HP:Scratched SP:Strong MV:Weary > They aren't here.

Nobody here by that name.MV:Weary >

o HP:Scratched SP:Strong MV:Weary > k h.light
k h.light
They aren't here.

o HP:Scratched SP:Strong MV:Weary > k h.light
k h.light
They aren't here.

o HP:Scratched SP:Strong MV:Weary > They aren't here.

o HP:Scratched SP:Strong MV:Weary > They aren't here.

o HP:Scratched SP:Strong MV:Weary > e
k h.light
x
Ashen Tunnel
[ obvious exits: E W U ]
*Wolfson* is standing here.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > You strike *Wolfson*'s body.

[chann 'earthquake'] ong MV:Weary - Wolfson: Beaten >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

-channel 'fireball' h.light
Cancelled.
*Wolfson* tries to blast you, but you parry successfully.
You begin to weave the appropriate flows...

+
*WOLFSON* PANICS AND ATTEMPTS TO FLEE!

=
*Wolfson* leaves east.

+
Your target is no longer here!

* HP:Scratched SP:Strong MV:Weary > scan e

*Wolfson* has arrived from the east.

* HP:Scratched SP:Strong MV:Weary > e
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > scan e
Cracked Hall
[ obvious exits: E W ]
The corpse of the gholam is lying here.
A brittle chunk of yellow crystal has formed here.
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > *Maddy* is standing here.
*Pen* is standing here.
*Danario* is standing here.
*Draz* is standing here.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > k h.light
k h.light
They aren't here.

* HP:Scratched SP:Strong MV:Weary > They aren't here.

* HP:Scratched SP:Strong MV:Weary > e
k h.light
x
Secret Passage
[ obvious exits: W D ]
*Maddy* is standing here.
*Pen* is standing here.
*Danario* is standing here.
*Draz* is standing here.
A darkhound is here, howling for blood.

* HP:Scratched SP:Strong MV:Weary > *Maddy* swiftly dodges your attempt to strike her.

[chann 'earthquake'] ong MV:Weary - Maddy: Battered >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

-close door west
=x
Cancelled.
Ok.
*Draz* tries to blast you, but you deflect the blow.

[chann 'earthquake'] ong MV:Weary - Maddy: Battered >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

=
You swiftly dodge *Draz*'s attempt to blast you.
You swiftly dodge *Maddy*'s attempt to strike you.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Maddy* vibrates and is knocked about.
*PEN* PANICS AND ATTEMPTS TO FLEE!
*Pen* leaves down.
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A darkhound vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Weary - Maddy: Battered > x
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...


*Danario* joins *Draz*'s fight!

+
*Maddy* tries to strike you, but you dodge the attack.

*
You dodge a bash from *Draz* who loses his balance and falls!

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*MADDY* PANICS AND ATTEMPTS TO FLEE!
*Maddy* vibrates and is knocked about.
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A darkhound vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Weary - Maddy: Beaten >
*Maddy* leaves down.

close door down
* HP:Scratched SP:Strong MV:Weary - Danario: Wounded > x
Ok.

[chann 'earthquake'] ong MV:Weary - Danario: Wounded >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

+
*Danario* tries to blast you, but you deflect the blow.

*
*Draz* clambers to his feet.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Danario* vibrates and is knocked about.
*Draz* vibrates and is knocked about.
A darkhound vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Weary - Danario: Battered > x
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

*
*Danario* tries to blast you, but you deflect the blow.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Danario* vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
The vibrations are so incredible, *Draz* is shaken into little pieces.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.
A darkhound vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Weary - Danario: Battered > x
[chann 'earthquake']
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

*
A darkhound tries to hit you, but you parry successfully.
*Danario* tries to blast you, but you deflect the blow.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Danario* vibrates and is knocked about.
A darkhound vibrates and is knocked about.

* HP:Scratched SP:Strong MV:Weary - Danario: Battered > nar rip draz
x
You narrate 'rip draz'

[chann 'earthquake'] ong MV:Weary - Danario: Battered >
You draw some energy from the carving in your hand.
You begin to weave the appropriate flows...

-l
=channel 'fireball' h.light
Cancelled.
Secret Passage
This small passage seems to have forged by the burrowing motion of some
strange creature or machine. The walls are uneven, and roughly hewn.
Despite this great effort has apparently been taken to conceal the door to
the west. It appears to be the only exit. An oddly glowing gem lies on the
ground.
[ obvious exits: W ]
The corpse of Draz is lying here.
*Danario* is here, fighting YOU!
A darkhound is here, fighting YOU!

You begin to weave the appropriate flows...: Battered >
Suddenly, a way down appears to open.


*Pen* has arrived from below.

-
A darkhound tries to hit you, but you deflect the blow.
*Pen* opens the panel.

=
*Pen* leaves west.


*DANARIO* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Scratched SP:Strong MV:Winded - Danario: Battered > close door west

Byrg narrates ':)'

* HP:Scratched SP:Strong MV:Winded - Danario: Battered >
A darkhound tries to hit you, but you deflect the blow.
*Danario* blasts your right leg into bloody fragments!

* HP:Scratched SP:Strong MV:Winded - Danario: Battered >
*Maddy* has arrived from below.

* HP:Scratched SP:Strong MV:Winded - Danario: Battered >
A darkhound hits your left foot.
*Danario* blasts your left arm extremely hard.

* HP:Hurt SP:Strong MV:Winded - Danario: Battered >
*Maddy* leaves west.

* HP:Hurt SP:Strong MV:Winded - Danario: Battered >
Gok narrates 'want us ?'

* HP:Hurt SP:Strong MV:Winded - Danario: Battered > Ok.

* HP:Hurt SP:Strong MV:Winded - Danario: Battered > nar sure
f
You narrate 'sure'

A darkhound tries to hit you, but you dodge the attack.
You strike *Danario*'s body.
You panic and attempt to flee!

nar come in

You flee head over heels.
Hole
[ obvious exits: U ]
Correcting map position after fleeing.
A sturdy chest rests in a corner.
A darkhound is here, howling for blood.

* HP:Hurt SP:Strong MV:Winded > You narrate 'come in'

* HP:Hurt SP:Strong MV:Winded > u
k h.light
Secret Passage
[ obvious exits: W D ]
The corpse of Draz is lying here.
*Danario* is standing here.
A darkhound is here, howling for blood.

* HP:Hurt SP:Strong MV:Winded > You tickle *Danario*'s head with your strike.
You dodge a bash from *Danario* who loses his balance and falls!

* HP:Hurt SP:Strong MV:Winded - Danario: Battered > close door west
channel 'fireball' h.light
It's already closed!

You strike *Danario*'s body hard.anario: Battered >
You begin to weave the appropriate flows...

+
You draw some energy from the carving in your hand.
Ok.
*DANARIO* PANICS AND ATTEMPTS TO FLEE!
Fire coalesces into a ball at your hands, which you launch at *Danario*.

* HP:Hurt SP:Strong MV:Winded - Danario: Beaten > nar faster is better, others trying to get out
channel 'fireball' h.light
You narrate 'faster is better, others trying to get out'

You begin to weave the appropriate flows...aten >


You dodge a bash from *Danario* who loses his balance and falls!

=
*DANARIO* PANICS AND ATTEMPTS TO FLEE!

+
You draw some energy from the carving in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your fireball blasts into *Danario*, dropping his charred corpse to the ground.
*Danario* is dead! R.I.P.
Your blood freezes as you hear *Danario*'s death cry.

* HP:Hurt SP:Strong MV:Winded >
Byrg narrates 'where'

* HP:Hurt SP:Strong MV:Winded > nar ip danario
open door west
You narrate 'ip danario'

* HP:Hurt SP:Strong MV:Winded > w
w
w
Ok.

* HP:Hurt SP:Strong MV:Winded > w
Cracked Hall
[ obvious exits: E W ]
The corpse of the gholam is lying here.
A brittle chunk of yellow crystal has formed here.
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.
A darkhound is here, howling for blood.

* HP:Hurt SP:Strong MV:Winded > Ashen Tunnel
[ obvious exits: E W U ]
A darkhound is here, howling for blood.

w
* HP:Hurt SP:Strong MV:Winded > The Bottom of a Slippery Tube
[ obvious exits: E W D ]
A huge stone sarcophagus stands in the middle of the room.

w
o HP:Hurt SP:Strong MV:Winded > Stone Hall
[ obvious exits: E W ]
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.
A big and hairy barbarian is here.
An ogier stands here, overcome by the Longing.
A big and hairy barbarian is here.

* HP:Hurt SP:Strong MV:Winded > n
Junction in the Stone Hall
[ obvious exits: N E S W ]
A big and hairy barbarian is here.
A big and hairy barbarian is here.

* HP:Hurt SP:Strong MV:Winded > n
Stone Hall
[ obvious exits: N E ]

u
* HP:Hurt SP:Strong MV:Winded > u
At the Base of a Rock Ladder
[ obvious exits: S U ]
*Maddy* is standing here.

* HP:Hurt SP:Strong MV:Winded > Alas, you cannot go that way...

k h.light
* HP:Hurt SP:Strong MV:Winded > k h.light
Climbing the Rock Ladder
[ obvious exits: U D ]

* HP:Hurt SP:Strong MV:Winded > Climbing the Rock Ladder
[ obvious exits: U D ]

* HP:Hurt SP:Strong MV:Weary > They aren't here.

* HP:Hurt SP:Strong MV:Weary > They aren't here.

* HP:Hurt SP:Strong MV:Weary > d
k h.light
channel 'flame strike' h.light
Climbing the Rock Ladder
[ obvious exits: U D ]

* HP:Hurt SP:Strong MV:Weary > They aren't here.

d HP:Hurt SP:Strong MV:Weary >
Nobody here by that name.

* HP:Hurt SP:Strong MV:Weary > k h.light
channel 'flame strike' h.light
At the Base of a Rock Ladder
[ obvious exits: S U ]
*Maddy* is standing here.

* HP:Hurt SP:Strong MV:Weary > You try to strike *Maddy*, but she deflects the blow.

You begin to weave the appropriate flows...n >

+
*Maddy* tries to strike you, but you parry successfully.

+
*MADDY* PANICS AND ATTEMPTS TO FLEE!

channel 'flame strike' h.light
=
You draw some energy from the carving in your hand.
Ok.
*MADDY* PANICS AND ATTEMPTS TO FLEE!
*Maddy* leaves south.
Streaks of fire flow from your hands, burning *Maddy*.

Nobody here by that name.ary >

* HP:Hurt SP:Strong MV:Weary > s
Stone Hall
[ obvious exits: N E ]
*Maddy* is standing here.
A big and hairy barbarian is here.
*Maddy* leaves east.

* HP:Hurt SP:Strong MV:Weary > k h.light
channel 'flame strike' h.light
They aren't here.

* HP:Hurt SP:Strong MV:Weary > e
Nobody here by that name.

* HP:Hurt SP:Strong MV:Weary > k h.light
channel 'flame strike' h.light
Junction in the Stone Hall
[ obvious exits: N E S W ]
*Maddy* is standing here.

* HP:Hurt SP:Strong MV:Weary > You try to strike *Maddy*, but she deflects the blow.

You begin to weave the appropriate flows...cal >

+
*Maddy* tries to strike you, but you dodge the attack.

=
You draw some energy from the carving in your hand.
Ok.
*MADDY* PANICS AND ATTEMPTS TO FLEE!
Streaks of fire flow from your hands, burning *Maddy*.

* HP:Hurt SP:Strong MV:Weary - Maddy: Critical >
*Maddy* leaves west.

* HP:Hurt SP:Strong MV:Weary >
Byrg has arrived from the east.

* HP:Hurt SP:Strong MV:Weary > w
k h.light
channel 'flame strike' h.light
Stone Hall
[ obvious exits: N E ]
*Maddy* is standing here.
A big and hairy barbarian is here.
Byrg has arrived from the east.

* HP:Hurt SP:Strong MV:Weary > You try to strike *Maddy*, but she deflects the blow.

You begin to weave the appropriate flows...cal >

=
You swiftly dodge *Maddy*'s attempt to strike you.
A big and hairy barbarian tries to pound Byrg, but he deflects the blow.

=
You draw some energy from the carving in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Maddy*, leaving only a blackened corpse.
*Maddy* is dead! R.I.P.
Your blood freezes as you hear *Maddy*'s death cry.

* HP:Hurt SP:Strong MV:Weary > get all corpse

BYRG PANICS AND ATTEMPTS TO FLEE!

* HP:Hurt SP:Strong MV:Weary > nar rip mady

Byrg gets a black pair of silver-tooled boots from the corpse of Maddy.
Byrg gets a pair of earthen colored breeches from the corpse of Maddy.
Byrg gets a leather water flask from the corpse of Maddy.
Byrg gets a leather water flask from the corpse of Maddy.
Byrg gets a shiny copper dagger from the corpse of Maddy.
Byrg gets a belt with a buckle of cuendillar from the corpse of Maddy.
Byrg gets a yew staff from the corpse of Maddy.
Byrg gets a silver etched shield from the corpse of Maddy.
Byrg gets a silver Kandori wristcuff from the corpse of Maddy.
Byrg gets a silver Kandori wristcuff from the corpse of Maddy.
Byrg gets a pair of dark gloves from the corpse of Maddy.
Byrg gets a set of cloth sleeves from the corpse of Maddy.
Byrg gets an embroidered, cotton shoulder bag from the corpse of Maddy.
Byrg gets a dress with colored bands at the hem from the corpse of Maddy.
Byrg gets a bearskin tunic from the corpse of Maddy.
Byrg gets a shimmering pendant of obsidian from the corpse of Maddy.
Byrg gets a shimmering pendant of obsidian from the corpse of Maddy.
Byrg gets a camouflaged hood from the corpse of Maddy.
Byrg gets a great serpent ring from the corpse of Maddy.
Byrg gets a gold ring from the corpse of Maddy.
Byrg gets a piece of sandstone from the corpse of Maddy.
Byrg gets a lantern from the corpse of Maddy.

* HP:Hurt SP:Strong MV:Weary > The corpse of Maddy seems to be empty.

* HP:Hurt SP:Strong MV:Weary > You narrate 'rip mady'

* HP:Hurt SP:Strong MV:Weary >
Byrg lances a big and hairy barbarian's body into bloody fragments!
A big and hairy barbarian tries to pound Byrg, but he parries successfully.
BYRG PANICS AND ATTEMPTS TO FLEE!

* HP:Hurt SP:Strong MV:Weary >
Byrg leaves north.

nar maddy
* HP:Hurt SP:Strong MV:Weary > e
You narrate 'maddy'

* HP:Hurt SP:Strong MV:Weary > e
Junction in the Stone Hall
[ obvious exits: N E S W ]

* HP:Hurt SP:Strong MV:Weary > Stone Hall
[ obvious exits: E W ]
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.
A big and hairy barbarian is here.
An ogier stands here, overcome by the Longing.
A big and hairy barbarian is here.

* HP:Hurt SP:Strong MV:Weary > w
w
Junction in the Stone Hall
[ obvious exits: N E S W ]

n
* HP:Hurt SP:Strong MV:Weary > Stone Hall
[ obvious exits: N E ]
The corpse of Maddy is lying here.
Byrg the Myrddraal is standing here.
A big and hairy barbarian is here.

u
* HP:Hurt SP:Strong MV:Weary > u
At the Base of a Rock Ladder
[ obvious exits: S U ]

* HP:Hurt SP:Strong MV:Weary > u
Climbing the Rock Ladder
[ obvious exits: U D ]
Gok the Great Darkling is standing here.

* HP:Hurt SP:Strong MV:Weary > Climbing the Rock Ladder
[ obvious exits: U D ]

u
* HP:Hurt SP:Strong MV:Weary > Midway on a Rock Ladder
[ obvious exits: E U D ]
The corpse of a rabid trolloc is lying here.

* HP:Hurt SP:Strong MV:Weary > Soggy Crawlspace
[ obvious exits: E U D ]

* HP:Hurt SP:Strong MV:Weary > nar others are out
rel
You narrate 'others are out'

* HP:Hurt SP:Strong MV:Weary > Ok.

and then Wolfson died and I didn't want to bother chasing Pen

byrg
Posts: 388
Joined: Fri Aug 07, 2015 8:56 pm

Re: You narrate 'okay going in yolo'

Post by byrg » Fri Apr 12, 2024 10:15 pm

I like the part where I walk in, dont hit in time, flee, fail flee, loot. great success :D

gok
Posts: 109
Joined: Thu Oct 08, 2020 12:41 am

Re: You narrate 'okay going in yolo'

Post by gok » Fri Apr 12, 2024 10:28 pm

Wolfson was tracked down and dispatched

Sorvitor
Posts: 68
Joined: Sat Apr 30, 2016 7:00 pm

Re: You narrate 'okay going in yolo'

Post by Sorvitor » Sat Apr 13, 2024 1:21 pm

Seems like this educational log came a day too late for Draz and Co

https://forums.wotmud.info/viewtopic.php?f=75&t=18959

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