Solo PK V. Two Dreadlords

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Everesta
Posts: 84
Joined: Tue Aug 09, 2016 11:24 am

Solo PK V. Two Dreadlords

Post by Everesta » Sat Mar 30, 2024 2:22 am

Got Jestin and Mikhan wounded around Kajin then retreated into Fal Dara because of SP management.

* R N HP:Wounded SP:Good MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Strong >

*Jestin* is standing here, riding a gray
palfrey.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.


* R N HP:Wounded SP:Good MV:Strong > They aren't here.


* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong > They aren't here.

* R N HP:Wounded SP:Good MV:Strong > They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
{target}={dark}
>


They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong > They aren't here.

* R N HP:Wounded SP:Good MV:Strong > They aren't here.


* R N HP:Wounded SP:Good MV:Strong >
*Jestin* is standing here, riding a gray
palfrey.


* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.


* R N HP:Wounded SP:Good MV:Strong > They aren't here.


* R N HP:Wounded SP:Good MV:Strong > They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
Your heartbeat calms down more as you feel
less panicked.
They aren't here.

* R N HP:Wounded SP:Strong MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Strong MV:Full >
*Jestin* is standing here, riding a gray
palfrey.

* R N HP:Wounded SP:Strong MV:Full >
They aren't here.


* R N HP:Wounded SP:Strong MV:Full > They aren't here.


* R N HP:Wounded SP:Strong MV:Full > They aren't here.

* R N HP:Wounded SP:Strong MV:Full > They aren't here.

* R N HP:Wounded SP:Strong MV:Full >
They aren't here.

* R N HP:Wounded SP:Strong MV:Full >
*Jestin* is standing here, riding a gray
palfrey.

* R N HP:Wounded SP:Strong MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Strong MV:Full >
The ratter bellows 'Paying out for scalps of
the shadow at The Fal Dara Master Blacksmith's.'
*Jestin* is standing here, riding a gray palfrey.


* R N HP:Wounded SP:Strong MV:Full > They aren't here.


* R N HP:Wounded SP:Strong MV:Full > [embrace ]
You feel the flows of saidar coursing through your body.

* R N HP:Wounded SP:Strong MV:Full >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A small, worn hammer has been discarded here.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Jestin* is standing here, riding a gray palfrey.

* R N HP:Wounded SP:Strong MV:Full > You begin to weave the appropriate flows...

- =
*Mikhan* has arrived from the north, riding a shadow stallion.

+
*Jestin* tries to strike you, but you deflect the blow.

* *
*Jestin* tries to strike you, but you parry successfully.

+
*Mikhan* tries to slash you, but you deflect the blow.

=
Ok.
*Jestin* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Jestin*.

* R N HP:Wounded SP:Strong MV:Full - Jestin: Battered >
You panic and attempt to flee!
*Jestin* leaves north riding a gray palfrey.



You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A lantern has been left here. [2]
A thick, leather backpack lies abandoned here.
A water skin has been left on the ground.
A squat border stone juts from the soil.
You notice a length of rope is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Jestin* is standing here, riding a gray palfrey.
A black messenger pigeon is here.

* R N HP:Wounded SP:Strong MV:Full > You try to strike *Jestin*, but he parries
successfully.

* R N HP:Wounded SP:Strong MV:Full - Jestin: Battered >
You begin to weave the appropriate flows...


*Jestin* tries to strike you, but you parry successfully.

- = + *
A black messenger pigeon leaves east.
*Mikhan* has arrived from the south, riding a shadow stallion.


*Mikhan* tries to slash you, but you deflect the blow.

* +
*Jestin* panics, and attempts to flee!

=

Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* R N HP:Wounded SP:Good MV:Full - Jestin: Battered > You panic and attempt to flee!



*Jestin* leaves west riding a gray palfrey.


You try to strike *Mikhan*, but he parries successfully.
You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A small, worn hammer has been discarded here.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You don't see a closed gate.

* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >

They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full > Ok.

* R N HP:Wounded SP:Good MV:Full >
*Mikhan* is standing here, riding a shadow
stallion.
*Mikhan* is surrounded by a shimmering white aura!

* R N HP:Wounded SP:Good MV:Full >
{target}={dark}
>

Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.


* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full >

*Mikhan* is standing here, riding a shadow
stallion.
*Mikhan* is surrounded by a shimmering white aura!

* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >

Players in your Zone
--------------------
Everesta - Malkier Gate

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.


* R N HP:Wounded SP:Good MV:Full >
The master of scouts bellows 'Incoming message!!'

They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >

#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 132, Dodging bonus: 142, Parrying bonus: 152
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- LIGHT BALL
- ARMOR
- NO QUIT

* R N HP:Wounded SP:Good MV:Full >
They aren't here.


* R N HP:Wounded SP:Good MV:Full > They aren't here.


* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
The master of scouts bellows 'Jestin was spotted
in in Hidden Path'
The master of scouts bellows 'Mikhan was spotted in in Hidden Path'
The master of scouts bellows 'Mikhan was spotted in Path'
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
*Jestin* is standing here, riding a gray palfrey.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!

* R N HP:Wounded SP:Good MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full >


*Jestin* is standing here, riding a gray palfrey.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!


* R N HP:Wounded SP:Good MV:Full > They aren't here.


* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
Players in your Zone
--------------------
Everesta - Malkier Gate

* R N HP:Wounded SP:Good MV:Full >
*Jestin* is standing here, riding a gray palfrey.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!

* R N HP:Wounded SP:Good MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.


* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.

* R N HP:Wounded SP:Good MV:Full >
They aren't here.


* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
{target}={dark}
>


* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* R N HP:Wounded SP:Good MV:Full >

They aren't here.

* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full > They aren't here.

* R N HP:Wounded SP:Good MV:Full >


* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 132, Dodging bonus: 142, Parrying bonus: 152
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- LIGHT BALL
- ARMOR
- NO QUIT

* R N HP:Wounded SP:Good MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >


* R N HP:Wounded SP:Good MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Full >


* R N HP:Wounded SP:Good MV:Full >
[embrace ]
You feel the flows of saidar coursing through your body.

* R N HP:Wounded SP:Good MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A small, worn hammer has been discarded here.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R N HP:Wounded SP:Good MV:Full >

A black shadow stallion paws the ground here,
fiery-red eyes shining with evil.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
*Jestin* is standing here.

* R N HP:Wounded SP:Good MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A small, worn hammer has been discarded here.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R N HP:Wounded SP:Good MV:Full >
*Jestin* has arrived from the north.
*Mikhan* has arrived from the north.

* R N HP:Wounded SP:Good MV:Full >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A lantern has been left here. [2]
A thick, leather backpack lies abandoned here.
A water skin has been left on the ground.
A squat border stone juts from the soil.
You notice a length of rope is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.

* R N HP:Wounded SP:Good MV:Strong > Nobody here by that name.

* R N HP:Wounded SP:Good MV:Strong >

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A small, worn hammer has been discarded here.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!

* R N HP:Wounded SP:Good MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Strong >


They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong > They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
Ok.

* R N HP:Wounded SP:Good MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* R N HP:Wounded SP:Good MV:Strong > *Jestin* is standing here.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!


* R N HP:Wounded SP:Good MV:Strong >

They aren't here.

* R N HP:Wounded SP:Good MV:Strong > They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
A black cat has arrived from the east.
They aren't here.

* R N HP:Wounded SP:Good MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Strong >

*Jestin* is standing here.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.

* R N HP:Wounded SP:Good MV:Strong >
They aren't here.


* R N HP:Wounded SP:Good MV:Strong > They aren't here.


* R N HP:Wounded SP:Good MV:Strong > They aren't here.

* R N HP:Wounded SP:Good MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Wounded SP:Good MV:Strong >
You stop riding him.


* N HP:Wounded SP:Good MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* N HP:Wounded SP:Good MV:Strong >

*Jestin* is standing here.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!

* N HP:Wounded SP:Good MV:Strong >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.


* N HP:Wounded SP:Good MV:Strong > They aren't here.

* N HP:Wounded SP:Good MV:Strong > They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
*Jestin* is standing here.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!

* N HP:Wounded SP:Good MV:Strong >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.


* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.


* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong > They aren't here.

* N HP:Wounded SP:Good MV:Strong > They aren't here.

* N HP:Wounded SP:Good MV:Strong > They aren't here.

* N HP:Wounded SP:Good MV:Strong >

Ok.

* N HP:Wounded SP:Good MV:Strong >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong >
They aren't here.

* N HP:Wounded SP:Good MV:Strong > They aren't here.

* N HP:Wounded SP:Good MV:Strong >
#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 123, Dodging bonus: 147, Parrying bonus: 152
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- LIGHT BALL
- ARMOR
- NO QUIT

* N HP:Wounded SP:Good MV:Strong >

*Jestin* is standing here.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!

* N HP:Wounded SP:Good MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* N HP:Wounded SP:Good MV:Strong >

They aren't here.
*Mikhan* has arrived from the north.


* N HP:Wounded SP:Good MV:Strong > You try to strike *Mikhan*, but he deflects the
blow.


* N HP:Wounded SP:Good MV:Strong - Mikhan: Hurt > You do the best you can!

* N HP:Wounded SP:Good MV:Strong - Mikhan: Hurt > You do the best you can!

* N HP:Wounded SP:Good MV:Strong - Mikhan: Hurt >
You do the best you can!

* N HP:Wounded SP:Good MV:Strong - Mikhan: Hurt > You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* N HP:Wounded SP:Good MV:Strong >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Jestin* is standing here.
*Mikhan* is here, fighting a Shienaran gate guard.
*Mikhan* is surrounded by a shimmering white aura!
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting Mikhan.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Wounded SP:Good MV:Strong >
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!



*Jestin* leaves west.


*Mikhan* slashes a Shienaran gate guard's body.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard tries to slash Mikhan, but he parries successfully.

You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jestin* is standing here.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Mikhan* is here, fighting a Shienaran gate guard.
*Mikhan* is surrounded by a shimmering white aura!
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran gate guard is here, fighting Mikhan.
A Shienaran gate guard is here, fighting Mikhan.
A Shienaran gate guard is here, fighting Mikhan.
A Shienaran gate guard is here, fighting Mikhan.
*Mikhan* panics, and attempts to flee!

* N HP:Battered SP:Good MV:Strong >
*Mikhan* leaves west.
*Jestin* has arrived from the west.
*Mikhan* has arrived from the west.

* N HP:Battered SP:Good MV:Strong >
*Jestin* tries to strike you, but you dodge the attack.

* N HP:Battered SP:Good MV:Strong - Jestin: Battered >

No way! You're fighting
for your life!

* N HP:Battered SP:Good MV:Strong - Jestin: Battered > No way! You're fighting
for your life!

* N HP:Battered SP:Good MV:Strong - Jestin: Battered >
You panic and attempt to flee!
*Mikhan* tries to slash you, but you parry successfully.



A Shienaran gate guard tries to slash Mikhan, but he deflects the blow.
A Shienaran gate guard tries to slash Jestin, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes Jestin's right leg into bloody fragments!
*Jestin* panics, and attempts to flee!
A Shienaran gate guard tries to slash Mikhan, but he parries successfully.
A Shienaran gate guard tries to slash Jestin, but he deflects the blow.
A Shienaran gate guard tries to slash Mikhan, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A small, worn hammer has been discarded here.
An iron lantern hangs from the wall above the gate.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A lantern has been left here. [2]
A thick, leather backpack lies abandoned here.
A water skin has been left on the ground.
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.

* N HP:Battered SP:Strong MV:Strong >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]

* N HP:Battered SP:Strong MV:Strong >

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A lantern has been left here. [2]
A thick, leather backpack lies abandoned here.
A water skin has been left on the ground.
A squat border stone juts from the soil.
You notice a length of rope is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.

* N HP:Battered SP:Strong MV:Strong >

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A small, worn hammer has been discarded here.
An iron lantern hangs from the wall above the gate.
*Jestin* is standing here.
*Jestin* tries to strike you, but you deflect the blow.

* N HP:Battered SP:Strong MV:Strong - Jestin: Battered > You don't see a closed
gate.

* N HP:Battered SP:Strong MV:Strong - Jestin: Battered > You try to strike *Jestin*,
but he parries successfully.
No way! You're fighting for your life!

* N HP:Battered SP:Strong MV:Strong - Jestin: Battered >
You panic and attempt to flee!


You flee head over heels.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Battered SP:Strong MV:Strong >
*Mikhan* has arrived from the west.
The Malkiergate closes quietly.

* N HP:Battered SP:Strong MV:Strong >
*Mikhan* tries to slash you, but you deflect the blow.

* N HP:Battered SP:Strong MV:Strong - Mikhan: Hurt >
A Shienaran gate guard tries to slash Mikhan, but he deflects the blow.

* N HP:Battered SP:Strong MV:Strong - Mikhan: Hurt >
You panic and attempt to flee!
The Malkiergate is opened from the other side.


A Shienaran gate guard tries to slash Mikhan, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Jestin* has arrived from the north.


You flee head over heels.
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* N HP:Battered SP:Strong MV:Strong >

*Jestin* tries to strike you, but you parry successfully.

* N HP:Battered SP:Strong MV:Strong - Jestin: Battered > No way! You're fighting
for your life!

* N HP:Battered SP:Strong MV:Strong - Jestin: Battered >
*Jestin* swiftly dodges your attempt to strike him.


* N HP:Battered SP:Strong MV:Strong - Jestin: Battered >
*Mikhan* has arrived from the west.

* N HP:Battered SP:Strong MV:Strong - Jestin: Battered > You panic and attempt to flee!


*Mikhan* tries to slash you, but you deflect the blow.




You flee head over heels.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the east
the wall stretches on before turning south, and to the west lies the road
and eventually the Malkier Gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
Alas, you cannot go that way...

* N HP:Battered SP:Strong MV:Strong > Bend in the Road
The road here takes a sharp bend towards the south and west. The outer
walls of the city lie to the north and west. The walls have been cleared
of all vegetation, eliminating any hiding spots.
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* N HP:Battered SP:Strong MV:Tiring > Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* N HP:Battered SP:Strong MV:Tiring >

Alas, you cannot go that way...

* N HP:Battered SP:Strong MV:Tiring >
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
An artifact collector stands here, searching specific items.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* N HP:Battered SP:Strong MV:Tiring >
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.


* N HP:Battered SP:Strong MV:Tiring >
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* N HP:Battered SP:Strong MV:Tiring >
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.

* N HP:Battered SP:Strong MV:Tiring >
Alas, you cannot go that way...


* N HP:Battered SP:Strong MV:Tiring > End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.

* N HP:Battered SP:Strong MV:Tiring > Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.


* N HP:Battered SP:Strong MV:Tiring > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A mangy cat scurries around trying not to get stepped on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* N HP:Battered SP:Strong MV:Tiring > You aren't in touch with saidar to release
anything.

* N HP:Battered SP:Strong MV:Tiring >
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* N HP:Battered SP:Strong MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human
channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 123, Dodging bonus: 147, Parrying bonus: 152
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- LIGHT BALL
- ARMOR
- NO QUIT


* N HP:Battered SP:Strong MV:Tiring >

The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Jestin* is standing here.
A mangy cat scurries around trying not to get stepped on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* N HP:Battered SP:Strong MV:Tiring >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A man is here.
A hunter from Illian searches for the fabled Horn of Valere.

* N HP:Battered SP:Strong MV:Tiring > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A fine embroidered sword sheath lies nearby.
A stout timber has been handcarved into the sinuous curves of a longbow.
A hanging lantern lights the path.

* N HP:Battered SP:Strong MV:Tiring > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A shattered arm lies in a bloody red and purple mess. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [3]
A hanging lantern lights the path.


* N HP:Battered SP:Strong MV:Winded > #Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your
surroundings.

* HP:Battered SP:Strong MV:Winded >

Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Battered SP:Strong MV:Winded > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Lord Dremond al'Moran stands nearby.
A tough Shienaran soldier waits here.

* HP:Battered SP:Strong MV:Winded >

North: A grizzled Shienaran veteran looks on.
South: A grizzled Shienaran veteran looks on.
West: A tough Shienaran soldier waits here.

* HP:Battered SP:Strong MV:Winded > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Lord Dremond al'Moran stands nearby.
A tough Shienaran soldier waits here.

* HP:Battered SP:Strong MV:Winded >
Players in your Zone
--------------------
Everesta - Entrance Foyer

* HP:Battered SP:Strong MV:Winded >

*Jestin* tries to strike you, but you deflect the blow.

* HP:Battered SP:Strong MV:Winded - Jestin: Battered >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Jestin* is here, fighting YOU!
Lord Dremond al'Moran stands nearby.
A tough Shienaran soldier waits here.

* HP:Battered SP:Strong MV:Winded - Jestin: Battered >
*Jestin* swiftly dodges
your attempt to strike him.
Lord Dremond al'Moran tries to smite Jestin, but he deflects the blow.
A soldier joins your fight!
You swiftly dodge *Jestin*'s attempt to strike you.
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Winded - Jestin: Battered >
No way! You're fighting
for your life!

* HP:Battered SP:Strong MV:Winded - Jestin: Battered > You panic and attempt to flee!


#Ok. $target is now set to {dark}.

You flee head over heels.
Western Hall
This broad hallway is carpeted with thick carpet, and heavy tapestries
adorn the walls. Candle sconces placed regularly along the walls provides
a dim but adaquite light. West of here the hall bends north, with a
simply but expertly designed stairwell in the corner leading up to the
second level of the castle.
[ obvious exits: E W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.

* HP:Battered SP:Strong MV:Winded >

Arglebargle, glop-glyf!?!


* HP:Battered SP:Strong MV:Winded >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Lord Dremond al'Moran stands nearby.
A tough Shienaran soldier waits here.

* HP:Battered SP:Strong MV:Winded > Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]

* HP:Battered SP:Strong MV:Winded > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]

* HP:Battered SP:Strong MV:Winded >

North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
A grizzled Shienaran veteran looks on.

* HP:Battered SP:Strong MV:Winded >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Battered SP:Strong MV:Winded > You are carrying:
Nothing.

* HP:Battered SP:Strong MV:Winded >
You are a 405 year old female human
channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 123, Dodging bonus: 147, Parrying bonus: 152
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT

* HP:Battered SP:Strong MV:Winded >

bag (used) :
a stable ticket
a piece of sandstone
[3] a cup of thready brown tea
a wealth of copper pennies (105)
four gold crowns
[3] a thin vial of yellow fluid
a bubbling draught
a cup of thick syrup
a package of iron rations

* HP:Battered SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* HP:Battered SP:Strong MV:Winded > North: A Shienaran sergeant watches for the
enemy here.
East: A grizzled Shienaran veteran looks on.

* HP:Battered SP:Strong MV:Winded >
You get a cup of thready brown tea from an
embroidered, cotton shoulder bag.

* HP:Battered SP:Strong MV:Winded >

You quaff a cup of thready brown tea which
dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Battered SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* HP:Battered SP:Strong MV:Winded >
A grizzled Shienaran veteran looks on.

* HP:Battered SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Battered SP:Strong MV:Winded >

You are a 405 year old female human
channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.4 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 130, Dodging bonus: 148, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- STRENGTH
- LIGHT BALL
- ARMOR
- NO QUIT

* HP:Battered SP:Strong MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your
surroundings.

* N HP:Battered SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A rat scurries around trying to get out of sight.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.

Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A rat scurries around trying to get out of sight.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Strong MV:Winded >

A grizzled Shienaran veteran looks on.

* N HP:Battered SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A rat scurries around trying to get out of sight.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Strong MV:Winded >
Players in your Zone
--------------------
Everesta - Fal Dara Weaponguild

* N HP:Battered SP:Strong MV:Winded >

A grizzled Shienaran veteran looks on.

* N HP:Battered SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A rat scurries around trying to get out of sight.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Strong MV:Winded >

#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human
channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.4 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 130, Dodging bonus: 148, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- LIGHT BALL
- ARMOR
- NO QUIT

* N HP:Battered SP:Strong MV:Winded >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Jestin* is standing here.
A grizzled Shienaran veteran looks on.
A rat has arrived from the west.


* N HP:Battered SP:Strong MV:Winded > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]


* N HP:Battered SP:Strong MV:Winded > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A rat has arrived from below.

* N HP:Battered SP:Strong MV:Winded >
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A rat has arrived from the east.

* N HP:Battered SP:Strong MV:Winded > Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
A rat has arrived from the east.

* N HP:Battered SP:Strong MV:Winded >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.
A rat has arrived from the south.

* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.


* N HP:Battered SP:Strong MV:Winded > The studydoor is open.

* N HP:Battered SP:Strong MV:Winded >

Ok.

* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >
* N HP:Battered SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.



Players
-------
Jenara the Journey Accepted [White Tower]
Lorn of Saldaea
Everesta the Tower Accepted [White Tower]
Draz of Illian (Idle)
Gregorian of Illian
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Delat of Murandy
Malaia of Murandy
Coulier of Saldaea

12 players displayed.

* N HP:Battered SP:Strong MV:Winded >
They aren't here.


* N HP:Battered SP:Strong MV:Winded > They aren't here.


* N HP:Battered SP:Strong MV:Winded > They aren't here.


* N HP:Battered SP:Strong MV:Winded > They aren't here.

* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.


* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >
They aren't here.

* N HP:Battered SP:Strong MV:Winded >
They aren't here.

* N HP:Battered SP:Strong MV:Winded > They aren't here.


* N HP:Battered SP:Strong MV:Winded > They aren't here.

* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >
You have no feeling about the weather at
all.

* N HP:Battered SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.

Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded >


Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >
They aren't here.

* N HP:Battered SP:Strong MV:Winded > They aren't here.

* N HP:Battered SP:Strong MV:Winded > They aren't here.

* N HP:Battered SP:Strong MV:Winded >
They aren't here.

* N HP:Battered SP:Strong MV:Winded >

* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >
You have no feeling about the weather at
all.

* N HP:Battered SP:Strong MV:Winded >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded >
[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Battered SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Battered SP:Strong MV:Winded >


* N HP:Battered SP:Strong MV:Winded >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.


* N HP:Battered SP:Strong MV:Winded >
They aren't here.

* N HP:Battered SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.

Your heartbeat calms down more as you feel
less panicked.
They aren't here.


* N HP:Wounded SP:Strong MV:Winded > They aren't here.

* N HP:Wounded SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.


* N HP:Wounded SP:Strong MV:Winded >
You have no feeling about the weather at all.

* N HP:Wounded SP:Strong MV:Winded >
* N HP:Wounded SP:Strong MV:Winded >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Wounded SP:Strong MV:Winded > Ok.

* N HP:Wounded SP:Strong MV:Winded >


* N HP:Wounded SP:Strong MV:Winded >
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Wounded SP:Strong MV:Winded > Players in your Zone
--------------------
Everesta - Annex of Agelmar's Chambers

* N HP:Wounded SP:Strong MV:Winded >


* N HP:Wounded SP:Strong MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* N HP:Wounded SP:Strong MV:Winded >

Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]

* N HP:Wounded SP:Strong MV:Winded > Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
An ageless woman in a red shawl stands here.
A rat has arrived from the east.

* N HP:Wounded SP:Strong MV:Winded >
West: A tough Shienaran soldier waits here.

* N HP:Wounded SP:Strong MV:Winded >

A tough Shienaran soldier waits here.

* N HP:Wounded SP:Strong MV:Winded > Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
A tough Shienaran soldier waits here.
A rat has arrived from the east.

* N HP:Wounded SP:Strong MV:Winded >

North: A tough Shienaran soldier waits here.
East: An ageless woman in a red shawl stands here.

* N HP:Wounded SP:Strong MV:Winded >
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.

* N HP:Wounded SP:Strong MV:Winded > West Wing of the Castle
The westernmost part of the keep, this hallway turns sharply to the
north and east. Candle sconces on the wall provide lighting. A simple
but perfectly made stairway leads to the top floor of the keep.
[ obvious exits: N E U ]
A rat has arrived from above.


* N HP:Wounded SP:Strong MV:Winded >
North: A quiet servant awaits instructions
from his master.
East: A grizzled Shienaran veteran looks on.
Up: A tough Shienaran soldier waits here.

* N HP:Wounded SP:Strong MV:Winded >
Western Hall
This broad hallway is carpeted with thick carpet, and heavy tapestries
adorn the walls. Candle sconces placed regularly along the walls provides
a dim but adaquite light. West of here the hall bends north, with a
simply but expertly designed stairwell in the corner leading up to the
second level of the castle.
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A rat has arrived from the west.

* N HP:Wounded SP:Strong MV:Winded > East: A tough Shienaran soldier waits here.

* N HP:Wounded SP:Strong MV:Winded >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A rat has arrived from the west.


* N HP:Wounded SP:Strong MV:Winded > North: A grizzled Shienaran veteran looks on.
South: A tough Shienaran soldier waits here.
West: A grizzled Shienaran veteran looks on.


* N HP:Wounded SP:Strong MV:Winded > Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A rat has arrived from the west.


* N HP:Wounded SP:Strong MV:Winded >

* N HP:Wounded SP:Strong MV:Winded >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A rat has arrived from the west.

* N HP:Wounded SP:Strong MV:Winded > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
A rat has arrived from the south.


* N HP:Wounded SP:Strong MV:Winded > A Shienaran sergeant watches for the enemy
here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Strong MV:Winded >
Players in your Zone
--------------------
Everesta - North End of the Eastern Wing


* N HP:Wounded SP:Strong MV:Winded > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
A rat scurries around trying to get out of sight.

* N HP:Wounded SP:Strong MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human
channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.4 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 130, Dodging bonus: 148, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- LIGHT BALL
- ARMOR
- NO QUIT

* N HP:Wounded SP:Strong MV:Winded >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
A rat scurries around trying to get out of sight.

* N HP:Wounded SP:Strong MV:Winded >

North: A rat scurries around trying to get out
of sight.
West: A Shienaran sergeant watches for the enemy here.

* N HP:Wounded SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
A rat has arrived from the east.

* N HP:Wounded SP:Strong MV:Winded >

North: A Shienaran sergeant watches for the
enemy here.

* N HP:Wounded SP:Strong MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A rat scurries around trying to get out of sight.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Strong MV:Winded >
A Shienaran sergeant watches for the enemy
here.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* N HP:Wounded SP:Strong MV:Winded >


North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
A rat has arrived from the west.

* N HP:Wounded SP:Strong MV:Winded >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]

* N HP:Wounded SP:Strong MV:Winded > Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A rat has arrived from the east.


* N HP:Wounded SP:Strong MV:Winded > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A rat has arrived from the east.

* N HP:Wounded SP:Strong MV:Weary >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Lord Dremond al'Moran stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A rat has arrived from the north.

* N HP:Wounded SP:Strong MV:Weary > A grizzled Shienaran veteran looks on.

* N HP:Wounded SP:Strong MV:Weary >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
Lord Dremond al'Moran stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* N HP:Wounded SP:Strong MV:Weary >
The Fal Dara alarm horn sounds loudly.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A shattered arm lies in a bloody red and purple mess. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [3]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* N HP:Wounded SP:Strong MV:Weary >

*Mikhan* is standing here.

* N HP:Wounded SP:Strong MV:Weary > Obvious exits:
North - Center of the Courtyard
South - On the Drawbridge

* N HP:Wounded SP:Strong MV:Weary >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Lord Dremond al'Moran stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A rat has arrived from the south.

* N HP:Wounded SP:Strong MV:Weary >

{target}={dark}
> Players in your Zone
--------------------
Everesta - Center of the Courtyard

* N HP:Wounded SP:Strong MV:Weary >
[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Wounded SP:Strong MV:Weary >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.
Lord Dremond al'Moran stands nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* N HP:Wounded SP:Strong MV:Weary >
Players
-------
Jenara the Journey Accepted [White Tower]
Lorn of Saldaea
Everesta the Tower Accepted [White Tower]
Gregorian of Illian
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Delat of Murandy
Malaia of Murandy
Coulier of Saldaea

11 players displayed.

* N HP:Wounded SP:Strong MV:Weary >
Ok.

* N HP:Wounded SP:Strong MV:Weary >

Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A rat has arrived from the south.

* N HP:Wounded SP:Strong MV:Weary > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.


* N HP:Wounded SP:Strong MV:Weary > North: A grizzled Shienaran veteran looks on.
South: A tough Shienaran soldier waits here.
West: A grizzled Shienaran veteran looks on.

* N HP:Wounded SP:Strong MV:Weary >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.

* N HP:Wounded SP:Strong MV:Weary >

*Mikhan* has arrived from the south.

* N HP:Wounded SP:Strong MV:Weary > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Mikhan* is standing here.
A rat scurries around trying to get out of sight.
A tough Shienaran soldier waits here.

* N HP:Wounded SP:Strong MV:Weary >

North: A grizzled Shienaran veteran looks on.
South: A tough Shienaran soldier waits here.
West: A grizzled Shienaran veteran looks on.

* N HP:Wounded SP:Strong MV:Weary > A soldier tries to scythe Mikhan, but he
deflects the blow.
*Mikhan* slashes a soldier's left leg very hard.
A soldier tries to scythe Mikhan, but he dodges the attack.
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]


* N HP:Wounded SP:Strong MV:Weary > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A rat has arrived from the west.

* N HP:Wounded SP:Strong MV:Weary >

Up: A grizzled Shienaran veteran looks on.

* N HP:Wounded SP:Strong MV:Weary > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A rat scurries around trying to get out of sight.

* N HP:Wounded SP:Strong MV:Weary >

Up: A grizzled Shienaran veteran looks on.

* N HP:Wounded SP:Strong MV:Weary > [embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Wounded SP:Strong MV:Weary >
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]

* N HP:Wounded SP:Strong MV:Weary > Nobody here by that name.

* N HP:Wounded SP:Strong MV:Weary >

Nobody here by that name.

* N HP:Wounded SP:Strong MV:Weary > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A rat has arrived from the east.

* N HP:Wounded SP:Strong MV:Weary >
Nobody here by that name.
*Mikhan* has arrived from the west.

* N HP:Wounded SP:Strong MV:Weary >
*Mikhan* leaves east.

* N HP:Wounded SP:Strong MV:Weary >
A soldier has arrived from the west.

* N HP:Wounded SP:Strong MV:Weary >

Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A rat has arrived from the west.
*Mikhan* has arrived from the east.

* N HP:Wounded SP:Strong MV:Weary > You begin to weave the appropriate flows...
*Mikhan* leaves west.

- = + *
*Mikhan* has arrived from the west.

*
A soldier has arrived from the west.

+ =
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* N HP:Wounded SP:Strong MV:Weary - Mikhan: Hurt >
You begin to weave the appropriate flows...


*Mikhan* tries to slash you, but you parry successfully.
Mikhan swiftly dodges a soldier's attempt to scythe him.

- = + * * + =
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* N HP:Wounded SP:Good MV:Weary - Mikhan: Wounded >
You begin to weave the appropriate flows...


*Mikhan* tries to slash you, but you parry successfully.
A soldier tries to scythe Mikhan, but he deflects the blow.
*Jestin* has arrived from the west.

- = + * * +
=
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* N HP:Wounded SP:Good MV:Weary - Mikhan: Wounded > You panic and attempt to flee!



You try to strike *Mikhan*, but he parries successfully.
A soldier tries to scythe Mikhan, but he dodges the attack.
You flee head over heels.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]

* N HP:Wounded SP:Good MV:Haggard > Ok.

* N HP:Wounded SP:Good MV:Haggard >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Good MV:Haggard >

* N HP:Wounded SP:Good MV:Haggard >
#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.4 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 130, Dodging bonus: 148, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- LIGHT BALL
- ARMOR
- NO QUIT


* N HP:Wounded SP:Good MV:Haggard > You are carrying:
Nothing.

* N HP:Wounded SP:Good MV:Haggard >

bag (used) :
a stable ticket
a piece of sandstone
[2] a cup of thready brown tea
a wealth of copper pennies (105)
four gold crowns
[3] a thin vial of yellow fluid
a bubbling draught
a cup of thick syrup
a package of iron rations

* N HP:Wounded SP:Good MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Good MV:Haggard >
#Ok. $notstatus is now set to { HP}.
You sit down and rest your tired bones.

* HP:Wounded SP:Good MV:Haggard >


* HP:Wounded SP:Good MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Wounded SP:Good MV:Haggard >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Wounded SP:Good MV:Haggard >
*Mikhan* is standing here.

* HP:Wounded SP:Good MV:Haggard >

*Mikhan* has arrived from the east.

* HP:Wounded SP:Good MV:Haggard >

#Ok. $notstatus is now set to { N HP}.
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
You start paying increased attention to your surroundings.

* N HP:Wounded SP:Good MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
*Mikhan* is standing here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Good MV:Haggard > North: A Shienaran sergeant watches for the
enemy here.
East: *Jestin* is standing here.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves north.

* N HP:Wounded SP:Good MV:Haggard >

*Jestin* is standing here.

* N HP:Wounded SP:Good MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Good MV:Haggard >
A sergeant bellows 'Rally the forces, the dreadlords approach!'

* N HP:Wounded SP:Good MV:Haggard >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Good MV:Haggard >
*Jestin* has arrived from the east.

* N HP:Wounded SP:Good MV:Haggard >
*Jestin* tries to strike you, but you deflect
the blow.

* N HP:Wounded SP:Good MV:Haggard - Jestin: Battered >
You try to strike *Jestin*,
but he deflects the blow.
A sergeant joins your fight!
An elite Shienaran guard joins a sergeant's fight!
*Jestin* tries to strike you, but you parry successfully.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
*Jestin* is here, fighting YOU!
A sergeant is here, fighting Jestin.
A grim storyteller reads from a journal.
An elite Shienaran guard is here, fighting Jestin.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Good MV:Haggard - Jestin: Battered >
A sergeant bellows 'Rally the forces, the dreadlords approach!'

* N HP:Wounded SP:Good MV:Haggard - Jestin: Battered >
*Jestin* panics, and attempts to flee!

* N HP:Wounded SP:Good MV:Haggard - Jestin: Battered >

An elite Shienaran guard
slashes Jestin's head extremely hard.
*Jestin* panics, and attempts to flee!
A sergeant tries to slash Jestin, but he parries successfully.
*Jestin* swiftly dodges your attempt to strike him.
Your heartbeat calms down more as you feel less panicked.
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* N HP:Wounded SP:Strong MV:Weary - Jestin: Battered > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
*Jestin* is here, fighting YOU!
A sergeant is here, fighting Jestin.
A grim storyteller reads from a journal.
An elite Shienaran guard is here, fighting Jestin.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Wounded SP:Strong MV:Weary - Jestin: Battered >
*Jestin* leaves north.

* N HP:Wounded SP:Strong MV:Weary >
A sergeant leaves north.


* N HP:Wounded SP:Strong MV:Weary >
[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Wounded SP:Strong MV:Weary > Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
A hanging lantern lights the path.
A sergeant is here, fighting Jestin.
*Jestin* is standing here.
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.


* N HP:Wounded SP:Strong MV:Weary > A sergeant bellows 'Rally the forces, the dreadlords approach!'
You begin to weave the appropriate flows...

-
A sergeant tries to slash Jestin, but he dodges the attack.
A sergeant joins a sergeant's fight!
A Borderguard trainee joins a sergeant's fight!
A Borderguard trainee joins a sergeant's fight!

= +
*Mikhan* has arrived from the east.

*
*Mikhan* leaves south.

* +
*Jestin* panics, and attempts to flee!

=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.
*Mikhan* has arrived from the south.

* N HP:Wounded SP:Good MV:Weary - a sergeant: Healthy - Jestin: Battered >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You begin to weave the appropriate flows...
*Mikhan* tries to slash you, but you dodge the attack.
*Jestin* leaves east.

- = +
A sergeant leaves east.

* * + =
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.
*Jestin* has arrived from the east.

* N HP:Wounded SP:Good MV:Weary - Mikhan: Wounded >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant has arrived from the east.


* N HP:Wounded SP:Good MV:Weary - Mikhan: Wounded > You begin to weave the appropriate flows...

- = +
A sergeant tries to slash Jestin, but he dodges the attack.
A sergeant joins a sergeant's fight!
A Borderguard trainee joins a sergeant's fight!
A Borderguard trainee joins a sergeant's fight!
A soldier has arrived from the east.

* * +
The Fal Dara alarm horn sounds loudly.

=
Ok.
*Jestin* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Jestin*.

* N HP:Wounded SP:Good MV:Weary - Mikhan: Wounded >
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Mikhan* burn your body!


*Jestin* leaves south.



You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
*Jestin* is standing here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary > Mood changed to: Wimpy
Wimpy reset to: 142 hit points.


* N HP:Battered SP:Good MV:Weary > You try to strike *Jestin*, but he parries
successfully.

* N HP:Battered SP:Good MV:Weary - Jestin: Beaten >
*Jestin* tries to strike you, but you deflect the blow.
An elite Shienaran guard joins your fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
*Jestin* swiftly dodges your attempt to strike him.

* N HP:Battered SP:Good MV:Weary - Jestin: Beaten >
*Jestin* panics, and attempts to flee!

* N HP:Battered SP:Good MV:Weary - Jestin: Beaten >
You are unable to control the
True Source here.
*Jestin* leaves east.

* N HP:Battered SP:Good MV:Weary >

*Jestin* is standing here.

* N HP:Battered SP:Good MV:Weary >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
They aren't here.


* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]

* N HP:Battered SP:Good MV:Weary > Nobody here by that name.

* N HP:Battered SP:Good MV:Weary >
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
You try to strike *Jestin*, but he dodges the attack.

* N HP:Battered SP:Good MV:Weary - Jestin: Beaten >
*Jestin* swiftly dodges your attempt to strike him.
A soldier has arrived from the south.
You begin to weave the appropriate flows...

- = + *
A sergeant has arrived from the west.
A soldier leaves west.

*
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Jestin* burn your body!


You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
*Mikhan* is here, fighting a Borderguard trainee.
A soldier is here, fighting Mikhan.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Borderguard trainee is here, fighting Mikhan.
A Borderguard trainee is here, fighting Mikhan.
Uno Nomesta is here, fighting Mikhan.

* N HP:Battered SP:Good MV:Weary >
A soldier tries to scythe Mikhan, but he parries successfully.
An elite Shienaran guard joins Uno Nomesta's fight!
Uno Nomesta smites Mikhan's body extremely hard.
*Mikhan* panics, and attempts to flee!
A Borderguard trainee tries to slash Mikhan, but he dodges the attack.
A Borderguard trainee tries to slash Mikhan, but he dodges the attack.

* N HP:Battered SP:Good MV:Weary >

Ok.

* N HP:Battered SP:Good MV:Weary >
The fighting is too thick and heavy for you to
enter the fray!


* N HP:Battered SP:Good MV:Weary > The fighting is too thick and heavy for you to
enter the fray!
*Mikhan* leaves east.

* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary >

A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.


* N HP:Battered SP:Good MV:Weary >
They aren't here.

* N HP:Battered SP:Good MV:Weary >
They aren't here.

* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Battered SP:Good MV:Weary >
*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.


* N HP:Battered SP:Good MV:Weary > They aren't here.


* N HP:Battered SP:Good MV:Weary >
They aren't here.

* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary >
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
They aren't here.

* N HP:Battered SP:Good MV:Weary >
*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
#Ok. $target is now set to {dark}.


*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >

*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
They aren't here.

* N HP:Battered SP:Good MV:Weary >
They aren't here.


* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary >
Players
-------
Lorn of Saldaea
Everesta the Tower Accepted [White Tower]
Gregorian of Illian
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Delat of Murandy
Malaia of Murandy
Coulier of Saldaea

10 players displayed.

* N HP:Battered SP:Good MV:Weary >

*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Battered SP:Good MV:Weary >

They aren't here.

* N HP:Battered SP:Good MV:Weary >
They aren't here.

* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary > They aren't here.

* N HP:Battered SP:Good MV:Weary >

You do not see that here.

* N HP:Battered SP:Good MV:Weary >
*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.4 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 130, Dodging bonus: 148, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- LIGHT BALL
- ARMOR
- NO QUIT

* N HP:Battered SP:Good MV:Weary >

*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
#Ok. $notstatus is now set to { HP}.
You sit down and rest your tired bones.

* HP:Battered SP:Good MV:Weary >
*Mikhan* is standing here.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.


* HP:Battered SP:Good MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your
surroundings.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >

*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
A sergeant has arrived from the north.
A soldier has arrived from the north.
A soldier leaves east.

* N HP:Battered SP:Good MV:Weary >
A servant has arrived from the north.

* N HP:Battered SP:Good MV:Weary >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
A soldier is here, fighting Mikhan.
*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary >
A soldier is here, fighting Mikhan.
*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary >

You stop resting, and stand up.

* N HP:Battered SP:Good MV:Weary > [embrace ]
You feel the flows of saidar coursing through your body.


#Ok. $target is now set to {jestin}.
* N HP:Battered SP:Good MV:Weary >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
A soldier is here, fighting Mikhan.
*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Jestin.
*Jestin* is here, fighting a sergeant.

* N HP:Battered SP:Good MV:Weary > You begin to weave the appropriate flows...

- = +
A soldier tries to scythe Mikhan, but he deflects the blow.
A sergeant tries to slash Jestin, but he deflects the blow.

* * +
=
Ok.
*Jestin* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Jestin*.

* N HP:Battered SP:Fading MV:Weary - a sergeant: Wounded - Mikhan: Wounded > You panic and attempt to flee!



You gasp in pain as streaks of fire from *Mikhan* burn your body!


*Jestin* leaves west.

A sergeant bellows 'Rally the forces, the dreadlords approach!'
You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
*Jestin* is standing here.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
*Jestin* swiftly dodges your attempt to strike him.

* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical >
*Jestin* tries to strike you, but you deflect the blow.
A soldier joins your fight!
A sergeant joins a soldier's fight!
*Jestin* swiftly dodges your attempt to strike him.

* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical >

Ok.
*Jestin* panics, and attempts to flee!

* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical >
You do the best you can!


* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical > You do the best you can!


* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical >
You do the best you can!

* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical >
You do the best you can!


* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical > You do the best you can!

* N HP:Beaten SP:Fading MV:Weary - Jestin: Critical >
You do the best you can!
*Jestin* leaves north.


* N HP:Beaten SP:Fading MV:Weary >
They aren't here.

* N HP:Beaten SP:Fading MV:Weary > They aren't here.

* N HP:Beaten SP:Fading MV:Weary > They aren't here.

* N HP:Beaten SP:Fading MV:Weary > They aren't here.

* N HP:Beaten SP:Fading MV:Weary >
*Jestin* is standing here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* N HP:Beaten SP:Fading MV:Weary >


[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Beaten SP:Fading MV:Weary >
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* N HP:Beaten SP:Fading MV:Haggard > They aren't here.

* N HP:Beaten SP:Fading MV:Haggard > Nobody here by that name.

* N HP:Beaten SP:Fading MV:Haggard >

East: A grizzled Shienaran veteran looks on.
South: A quiet servant awaits instructions from his master.
West: An elite Shienaran guard attends his duties.

* N HP:Beaten SP:Fading MV:Haggard >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Fading MV:Haggard > They aren't here.


* N HP:Beaten SP:Fading MV:Haggard >
Ok.

* N HP:Beaten SP:Fading MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Fading MV:Haggard >
#Ok. $notstatus is now set to { N HP}.
You are a 405 year old female human
channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.4 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 130, Dodging bonus: 148, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 142 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- LIGHT BALL
- ARMOR
- NO QUIT

* N HP:Beaten SP:Fading MV:Haggard >
You narrate 'jestin crit mikhan wounded.'


* N HP:Beaten SP:Fading MV:Haggard >
North: *Jestin* is standing here.
East: A soldier is here, fighting Mikhan.

* N HP:Beaten SP:Fading MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Fading MV:Haggard >
#Ok. $target is now set to {dark}.

Your heartbeat calms down more as you feel
less panicked.
*Jestin* is here, fighting a Borderguard trainee.
A Borderguard trainee is here, fighting Jestin.
A Borderguard trainee is here, fighting Jestin.

* N HP:Battered SP:Good MV:Weary >

They aren't here.

* N HP:Battered SP:Good MV:Weary >
[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Battered SP:Good MV:Weary >
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
A hanging lantern lights the path.
*Jestin* is here, fighting a Borderguard trainee.
A Borderguard trainee is here, fighting Jestin.
A Borderguard trainee is here, fighting Jestin.
*Jestin* panics, and attempts to flee!

* N HP:Battered SP:Good MV:Weary >
You try to strike *Jestin*, but he dodges the
attack.

* N HP:Battered SP:Good MV:Weary - a Borderguard trainee: Hurt - Jestin: Critical
> You begin to weave the appropriate flows...


*Jestin* leaves south.

- =
A sergeant bellows 'Rally the forces, the dreadlords approach!'


+
Cancelled.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >
They aren't here.

* N HP:Battered SP:Good MV:Weary >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Jestin* is standing here.
A soldier is here, fighting Mikhan.
*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Mikhan.

* N HP:Battered SP:Good MV:Weary >
*Jestin* swiftly dodges your attempt to strike
him.

* N HP:Battered SP:Good MV:Weary - Jestin: Critical > You begin to weave the appropriate flows...

- =
*Jestin* panics, and attempts to flee!

+ * *
*Jestin* leaves south.

+
A sergeant tries to slash Mikhan, but he deflects the blow.
Mikhan swiftly dodges a soldier's attempt to scythe him.

=
Your target is no longer here!

* N HP:Battered SP:Good MV:Weary >


You don't have a corpse.

* N HP:Battered SP:Good MV:Weary > East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
*Jestin* is standing here.
A grizzled Shienaran veteran looks on.


* N HP:Battered SP:Good MV:Weary > You try to strike *Jestin*, but he parries
successfully.

* N HP:Battered SP:Good MV:Weary - Jestin: Critical > You begin to weave the appropriate flows...

- =
*Jestin* panics, and attempts to flee!

+ * * +
*Jestin* leaves north.

=
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Your target is no longer here!

* N HP:Battered SP:Good MV:Weary >


You don't have a corpse.

* N HP:Battered SP:Good MV:Weary > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Mikhan* is standing here.
*Jestin* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.


* N HP:Battered SP:Good MV:Weary > You try to strike *Mikhan*, but he deflects the
blow.

* N HP:Battered SP:Good MV:Weary - Mikhan: Wounded > You begin to weave the appropriate flows...


-
*Mikhan* tries to slash you, but you parry successfully.
A soldier joins your fight!
A sergeant joins a soldier's fight!

=
#Ok. $target is now set to {jestin}.

Cancelled.
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You panic and attempt to flee!

You flee head over heels.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
They aren't here.

* N HP:Battered SP:Good MV:Weary >
They aren't here.


* N HP:Battered SP:Good MV:Weary >
You begin to weave the appropriate flows...


Cancelled.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Mikhan* is here, fighting a soldier.
A soldier is here, fighting Mikhan.
A sergeant is here, fighting Mikhan.

* N HP:Battered SP:Good MV:Weary > Nobody here by that name.
*Mikhan* panics, and attempts to flee!

* N HP:Battered SP:Good MV:Weary >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Battered SP:Good MV:Weary >

*Mikhan* has arrived from the east.
*Mikhan* leaves east.

* N HP:Battered SP:Good MV:Weary > You are unable to control the True Source here.

* N HP:Battered SP:Good MV:Weary >
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Mikhan* is standing here.
*Jestin* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* N HP:Battered SP:Good MV:Haggard > You begin to weave the appropriate flows...

- = + * * + =
A sergeant says 'You Mikhan!!! You will die before your time!! '
A sergeant tries to slash Mikhan, but he parries successfully.
A soldier joins a sergeant's fight!
Your target is no longer here!

* N HP:Battered SP:Good MV:Haggard >

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You gasp in pain as streaks of fire from *Mikhan* burn your body!


You try to strike *Mikhan*, but he deflects the blow.
Mikhan swiftly dodges a soldier's attempt to scythe him.
*Mikhan* tries to slash a sergeant, but he parries successfully.
A sergeant tries to slash Mikhan, but he parries successfully.
You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
You don't have a corpse.

* N HP:Beaten SP:Good MV:Haggard > Alas, you cannot go that way...

* N HP:Beaten SP:Good MV:Haggard >

*Mikhan* is here, fighting a sergeant.
A soldier is here, fighting Mikhan.
A sergeant is here, fighting Mikhan.

* N HP:Beaten SP:Good MV:Haggard >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Beaten SP:Good MV:Haggard > They aren't here.


* N HP:Beaten SP:Good MV:Haggard >
They aren't here.

* N HP:Beaten SP:Good MV:Haggard > They aren't here.

* N HP:Beaten SP:Good MV:Haggard > They aren't here.


* N HP:Beaten SP:Good MV:Haggard >

*Mikhan* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* N HP:Beaten SP:Good MV:Haggard >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Good MV:Haggard >
They aren't here.


* N HP:Beaten SP:Good MV:Haggard > A sergeant bellows 'Rally the forces, the
dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
They aren't here.

* N HP:Beaten SP:Good MV:Haggard >
They aren't here.

* N HP:Beaten SP:Good MV:Haggard > They aren't here.

* N HP:Beaten SP:Good MV:Haggard >
Ok.

* N HP:Beaten SP:Good MV:Haggard >
*Mikhan* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* N HP:Beaten SP:Good MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Good MV:Haggard >
bag (used) :
a stable ticket
a piece of sandstone
[2] a cup of thready brown tea
a wealth of copper pennies (105)
four gold crowns
[3] a thin vial of yellow fluid
a bubbling draught
a cup of thick syrup
a package of iron rations


* N HP:Beaten SP:Good MV:Haggard > *Mikhan* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* N HP:Beaten SP:Good MV:Haggard >
You get a thin vial of yellow fluid from an
embroidered, cotton shoulder bag.

* N HP:Beaten SP:Good MV:Haggard >
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
You do not have that item.

* N HP:Beaten SP:Good MV:Haggard >

*Jestin* is here, fighting a sergeant.
*Mikhan* is here, fighting a soldier.
A soldier is here, fighting Mikhan.
A sergeant is here, fighting Jestin.

* N HP:Beaten SP:Good MV:Haggard > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Good MV:Haggard >
You quaff a thin vial of yellow fluid which
dissolves.
You feel a sudden burst of stamina!


* N HP:Beaten SP:Good MV:Winded >

[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Beaten SP:Good MV:Winded >
*Jestin* is here, fighting a sergeant.
*Mikhan* is here, fighting a soldier.
A soldier is here, fighting Mikhan.
A sergeant is here, fighting Jestin.

* N HP:Beaten SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Beaten SP:Good MV:Winded > You have 53(284) hit, 59(163) saidar and 47(146)
movement points.
You have scored 108500001 experience points and 80 quest points.
You need 1727319362 exp to level and 70 qp to rank.
You have amassed 189 Turn points to date.
You have played 5 days and 8 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* N HP:Beaten SP:Good MV:Winded >
*Jestin* is here, fighting a sergeant.
*Mikhan* is here, fighting a soldier.
A soldier is here, fighting Mikhan.
A sergeant is here, fighting Jestin.

* N HP:Beaten SP:Good MV:Winded >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Jestin* is here, fighting a sergeant.
*Mikhan* is here, fighting a soldier.
A soldier is here, fighting Mikhan.
A sergeant is here, fighting Jestin.

* N HP:Beaten SP:Good MV:Winded > You begin to weave the appropriate flows...

- = +
A soldier tries to scythe Mikhan, but he deflects the blow.
A sergeant tries to slash Jestin, but he parries successfully.
*Jestin* panics, and attempts to flee!

* * + =
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* N HP:Beaten SP:Good MV:Winded - a soldier: Scratched - Mikhan: Wounded >

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You gasp in pain as streaks of fire from *Mikhan* burn your body!



*Jestin* leaves west.

You flee head over heels.
The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
You don't have a corpse.

* N HP:Critical SP:Good MV:Winded > Alas, you cannot go that way...


* N HP:Critical SP:Good MV:Winded > Ok.


* N HP:Critical SP:Good MV:Winded >

North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Mikhan* is here, fighting a soldier.
A soldier is here, fighting Mikhan.
A sergeant is here, fighting Mikhan.

* N HP:Critical SP:Good MV:Winded > A sergeant has arrived from the west.
A sergeant says 'You Mikhan!!! You will die before your time!! '
Mikhan swiftly dodges a sergeant's attempt to slash him.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded > They aren't here.

* N HP:Critical SP:Good MV:Winded >

North: An elite Shienaran guard attends his
duties.
East: A sergeant is here, fighting Mikhan.

* N HP:Critical SP:Good MV:Winded >
They aren't here.
*Mikhan* has arrived from the east.
*Mikhan* leaves east.

* N HP:Critical SP:Good MV:Winded >
They aren't here.


* N HP:Critical SP:Good MV:Winded > They aren't here.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded >

A grim storyteller says 'Are you here to share
your stories, Mikhan?'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You have 27(284) hit and 46(146) movement points.
You have scored 108500001 experience points and 80 quest points.
You need 1727319362 exp to level and 70 qp to rank.
You have amassed 189 Turn points to date.
You have played 5 days and 8 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 142 hit points.

* N HP:Critical SP:Good MV:Winded >
#Ok. $target is now set to {dark}.


Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded > They aren't here.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded >
You aren't in touch with saidar to release
anything.

* N HP:Critical SP:Good MV:Winded >
North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Winded >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded > They aren't here.

* N HP:Critical SP:Good MV:Winded >
A Shienaran sergeant watches for the enemy
here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.


* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded >

A sergeant bellows 'Rally the forces, the dreadlords approach!'

* N HP:Critical SP:Good MV:Winded > Players
-------
Lorn of Saldaea
Everesta the Tower Accepted [White Tower]
Gregorian of Illian
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Delat of Murandy
Malaia of Murandy
Coulier of Saldaea

10 players displayed.

* N HP:Critical SP:Good MV:Winded >

You won't flee from any fight now.

* N HP:Critical SP:Good MV:Winded >
North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Critical SP:Good MV:Winded > Mood changed to: Wimpy

* N HP:Critical SP:Good MV:Winded >

North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Winded >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded > They aren't here.

* N HP:Critical SP:Good MV:Winded >

You have 27(284) hit and 53(146) movement
points.
You have scored 108500001 experience points and 80 quest points.
You need 1727319362 exp to level and 70 qp to rank.
You have amassed 189 Turn points to date.
You have played 5 days and 8 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Critical SP:Good MV:Winded >
North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Winded >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded > Players
-------
Lorn of Saldaea
Everesta the Tower Accepted [White Tower]
Gregorian of Illian
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Delat of Murandy
Malaia of Murandy
Coulier of Saldaea

10 players displayed.

* N HP:Critical SP:Good MV:Winded >

North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.


* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded > They aren't here.

* N HP:Critical SP:Good MV:Winded >
They aren't here.

* N HP:Critical SP:Good MV:Winded >
Arglebargle, glop-glyf!?!

* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded >
You have 27(284) hit and 60(146) movement
points.
You have scored 108500001 experience points and 80 quest points.
You need 1727319362 exp to level and 70 qp to rank.
You have amassed 189 Turn points to date.
You have played 5 days and 8 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* N HP:Critical SP:Good MV:Winded >

North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded >

Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
A hanging lantern lights the path.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded >
North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Winded >

Players in your Zone
--------------------
Everesta - Fal Dara Weaponguild

* N HP:Critical SP:Good MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Winded >



Your heartbeat calms down more as you feel
less panicked.
Players in your Zone
--------------------
Everesta - Fal Dara Weaponguild

* N HP:Critical SP:Good MV:Tiring > Players
-------
Lorn of Saldaea
Everesta the Tower Accepted [White Tower]
Gregorian of Illian
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Delat of Murandy (Idle)
Malaia of Murandy
Coulier of Saldaea

10 players displayed.

* N HP:Critical SP:Good MV:Tiring > North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Tiring >

North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Tiring >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Tiring > You have 38(284) hit and 82(146) movement
points.
You have scored 108500001 experience points and 80 quest points.
You need 1727319362 exp to level and 70 qp to rank.
You have amassed 189 Turn points to date.
You have played 5 days and 8 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* N HP:Critical SP:Good MV:Tiring >

A Shienaran sergeant watches for the enemy
here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Tiring > You are using:
<worn on finger> a great serpent ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a dress with colored bands at the hem
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a staff of sungwood
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on legs> a pair of earthen colored breeches
<worn on feet> a set of soft velvet slippers

* N HP:Critical SP:Good MV:Tiring >
bag (used) :
a stable ticket
a piece of sandstone
[2] a cup of thready brown tea
a wealth of copper pennies (105)
four gold crowns
[2] a thin vial of yellow fluid
a bubbling draught
a cup of thick syrup
a package of iron rations

* N HP:Critical SP:Good MV:Tiring >

North: An elite Shienaran guard attends his
duties.
East: A Shienaran sergeant watches for the enemy here.

* N HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Tiring >
#Ok. $notstatus is now set to { HP}.
You sit down and rest your tired bones.


* HP:Critical SP:Good MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your
surroundings.

* N HP:Critical SP:Good MV:Tiring >
You stop resting, and stand up.

* N HP:Critical SP:Good MV:Tiring >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* N HP:Critical SP:Good MV:Tiring >
North: An elite Shienaran guard attends his
duties.
East: *Mikhan* is standing here.

* N HP:Critical SP:Good MV:Tiring >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* N HP:Critical SP:Good MV:Tiring > #Ok. $notstatus is now set to { HP}.
You sit down and rest your tired bones.

* HP:Critical SP:Good MV:Tiring >

A sergeant bellows 'Rally the forces, the
dreadlords approach!'
*Mikhan* is standing here.
A Shienaran sergeant watches for the enemy here.

* HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >

You stop resting, and stand up.

* HP:Critical SP:Good MV:Tiring > They aren't here.

* HP:Critical SP:Good MV:Tiring >

*Mikhan* is standing here.
A Shienaran sergeant watches for the enemy here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.


* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >
You have 38(284) hit and 96(146) movement
points.
You have scored 108500001 experience points and 80 quest points.
You need 1727319362 exp to level and 70 qp to rank.
You have amassed 189 Turn points to date.
You have played 5 days and 8 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.


* HP:Critical SP:Good MV:Tiring > Mood changed to: Wimpy


* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >
*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Mikhan.

* HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >

They aren't here.

* HP:Critical SP:Good MV:Tiring > They aren't here.

* HP:Critical SP:Good MV:Tiring >
#Ok. $target is now set to {dark}.




Arglebargle, glop-glyf!?!

* HP:Critical SP:Good MV:Tiring > They aren't here.

* HP:Critical SP:Good MV:Tiring > They aren't here.

* HP:Critical SP:Good MV:Tiring > North: An elite Shienaran guard attends his
duties.
East: *Mikhan* is here, fighting a sergeant.

* HP:Critical SP:Good MV:Tiring >

*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Mikhan.


* HP:Critical SP:Good MV:Tiring >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring >
They aren't here.

* HP:Critical SP:Good MV:Tiring > They aren't here.

* HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.


* HP:Critical SP:Good MV:Tiring > You have 38(284) hit and 103(146) movement
points.
You have scored 108500001 experience points and 80 quest points.
You need 1727319362 exp to level and 70 qp to rank.
You have amassed 189 Turn points to date.
You have played 5 days and 8 hours (real time).
This ranks you as Everesta the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Good MV:Tiring >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >

*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Mikhan.

* HP:Critical SP:Good MV:Tiring > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >
You are a 405 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 20.3 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 130, Dodging bonus: 148, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- REFRESH
- STRENGTH
- LIGHT BALL
- ARMOR
- NO QUIT

* HP:Critical SP:Good MV:Tiring >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical SP:Good MV:Tiring >
A servant leaves north.

* HP:Beaten SP:Good MV:Strong >

*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Mikhan.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
They aren't here.

* HP:Beaten SP:Good MV:Strong >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Beaten SP:Good MV:Strong >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A small purse is here. [2]
*Mikhan* is here, fighting a sergeant.
A sergeant is here, fighting Mikhan.

* HP:Beaten SP:Good MV:Tiring >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
A tough Shienaran soldier waits here.

* HP:Beaten SP:Good MV:Tiring >

Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

* HP:Beaten SP:Good MV:Tiring > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* HP:Beaten SP:Good MV:Tiring >
North: A grizzled Shienaran veteran looks on.
East: A grizzled Shienaran veteran looks on.
South: A grizzled Shienaran veteran looks on.

* HP:Beaten SP:Good MV:Tiring > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A rat has arrived from the north.

* HP:Beaten SP:Good MV:Tiring >

[embrace ]
You feel the flows of saidar coursing through your body.

* HP:Beaten SP:Good MV:Tiring > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A shattered arm lies in a bloody red and purple mess. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [3]
A hanging lantern lights the path.
A rat has arrived from the north.

* HP:Beaten SP:Good MV:Tiring >

On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A fine embroidered sword sheath lies nearby.
A stout timber has been handcarved into the sinuous curves of a longbow.
A hanging lantern lights the path.
A wild stallion bucks madly.
A rat has arrived from the north.

* HP:Beaten SP:Good MV:Tiring > They aren't here.


* HP:Beaten SP:Good MV:Tiring > Nobody here by that name.

* HP:Beaten SP:Good MV:Tiring >

Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
A hunter from Illian searches for the fabled Horn of Valere.
A rat has arrived from the north.

* HP:Beaten SP:Good MV:Tiring > They aren't here.

* HP:Beaten SP:Good MV:Tiring >
Ok.


* HP:Beaten SP:Good MV:Tiring >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A fine embroidered sword sheath lies nearby.
A stout timber has been handcarved into the sinuous curves of a longbow.
A hanging lantern lights the path.
A wild stallion bucks madly.
A rat has arrived from the south.

* HP:Beaten SP:Good MV:Tiring >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A shattered arm lies in a bloody red and purple mess. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [3]
A hanging lantern lights the path.
A rat has arrived from the south.

* HP:Beaten SP:Good MV:Tiring >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A rat has arrived from the south.

* HP:Beaten SP:Good MV:Tiring > Western End of the Courtyard
The courtyard stretches away to the east. The keep is to the north, though
the main gate lies off to the east. A large bale of hay lies outside the
stable to the south. A stout door blocks the entrance into the watchtower at
the western corner.
[ obvious exits: E S W ]
A hanging lantern lights the path.
Lord Dremond al'Moran stands nearby.
A rat has arrived from the east.

* HP:Beaten SP:Good MV:Tiring >


Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A rat has arrived from the west.

* HP:Beaten SP:Good MV:Tiring > Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A rat has arrived from the south.

* HP:Beaten SP:Good MV:Tiring >
Western Hall
This broad hallway is carpeted with thick carpet, and heavy tapestries
adorn the walls. Candle sconces placed regularly along the walls provides
a dim but adaquite light. West of here the hall bends north, with a
simply but expertly designed stairwell in the corner leading up to the
second level of the castle.
[ obvious exits: E W ]
A rat has arrived from the east.

* HP:Beaten SP:Good MV:Tiring >
East: A grizzled Shienaran veteran looks on.

* HP:Beaten SP:Good MV:Tiring >
West Wing of the Castle
The westernmost part of the keep, this hallway turns sharply to the
north and east. Candle sconces on the wall provide lighting. A simple
but perfectly made stairway leads to the top floor of the keep.
[ obvious exits: N E U ]
A rat has arrived from the east.

* HP:Beaten SP:Good MV:Tiring > Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.

* HP:Beaten SP:Good MV:Tiring >

North: A tough Shienaran soldier waits here.
East: An ageless woman in a red shawl stands here.

* HP:Beaten SP:Good MV:Tiring >
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
An ageless woman in a red shawl stands here.
A rat has arrived from the west.

* HP:Beaten SP:Good MV:Tiring >
East: *Mikhan* is standing here.
West: A tough Shienaran soldier waits here.

* HP:Beaten SP:Good MV:Tiring >
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
*Mikhan* is standing here.
A rat has arrived from the west.

* HP:Beaten SP:Good MV:Tiring > North: An elite Shienaran guard attends his
duties.
East: A Shienaran guard patrols here, watching you carefully.
West: An ageless woman in a red shawl stands here.

* HP:Beaten SP:Good MV:Tiring >
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A rat has arrived from the west.

* HP:Beaten SP:Good MV:Tiring >

Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
*Mikhan* is standing here.

* HP:Beaten SP:Good MV:Tiring > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.
A rat has arrived from the south.

* HP:Beaten SP:Good MV:Tiring >


They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.


* HP:Beaten SP:Good MV:Tiring > They aren't here.


* HP:Beaten SP:Good MV:Tiring >
*Mikhan* is standing here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring > They aren't here.

* HP:Beaten SP:Good MV:Tiring > They aren't here.


{target}={dark}
> * HP:Beaten SP:Good MV:Tiring > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten SP:Good MV:Tiring >
*Mikhan* has arrived from the south.


* HP:Beaten SP:Good MV:Tiring >


* HP:Beaten SP:Good MV:Tiring > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Mikhan* is standing here.
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten SP:Good MV:Tiring >
You try to strike *Mikhan*, but he dodges the
attack.

* HP:Beaten SP:Good MV:Tiring - Mikhan: Wounded > You panic and attempt to flee!


You flee head over heels.
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >

Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Mikhan* is standing here.
A rat scurries around trying to get out of sight.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard is here, fighting Mikhan.
A Shienaran guard is here, fighting Mikhan.
A Shienaran guard is here, fighting Mikhan.
A Shienaran guard is here, fighting Mikhan.
Lord Agelmar is here, fighting Mikhan.


* HP:Beaten SP:Good MV:Tiring >
*Mikhan* swiftly dodges your attempt to strike
him.

* HP:Beaten SP:Good MV:Tiring - Mikhan: Wounded >
You do the best you can!

* HP:Beaten SP:Good MV:Tiring - Mikhan: Wounded > You do the best you can!

* HP:Beaten SP:Good MV:Tiring - Mikhan: Wounded >
*Mikhan* tries to slash you, but
you dodge the attack.
You try to strike *Mikhan*, but he dodges the attack.
Lord Agelmar smites Mikhan's body into bloody fragments!
*Mikhan* panics, and attempts to flee!
A Shienaran guard tries to slash Mikhan, but he dodges the attack.
A Shienaran guard tries to slash Mikhan, but he deflects the blow.
A Shienaran guard tries to slash Mikhan, but he dodges the attack.
A Shienaran guard tries to slash Mikhan, but he deflects the blow.
You do the best you can!

* HP:Beaten SP:Good MV:Tiring - Mikhan: Battered >
You do the best you can!


* HP:Beaten SP:Good MV:Tiring - Mikhan: Battered > You do the best you can!


* HP:Beaten SP:Good MV:Tiring - Mikhan: Battered >
You do the best you can!
*Mikhan* leaves south.

* HP:Beaten SP:Good MV:Tiring > They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.


* HP:Beaten SP:Good MV:Tiring >
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
* HP:Beaten SP:Good MV:Tiring >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.


* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring >
They aren't here.

* HP:Beaten SP:Good MV:Tiring > They aren't here.

* HP:Beaten SP:Good MV:Tiring > They aren't here.


* HP:Beaten SP:Good MV:Tiring >
*Jestin* is standing here.
*Mikhan* is standing here.
*Mikhan* has arrived from the south.

* HP:Beaten SP:Good MV:Tiring >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Mikhan* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten SP:Good MV:Tiring > Arglebargle, glop-glyf!?!


* HP:Beaten SP:Good MV:Tiring > You try to strike *Mikhan*, but he deflects the
blow.

* HP:Beaten SP:Good MV:Tiring - Mikhan: Battered >
You panic and attempt to flee!


You flee head over heels.
Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.

* HP:Beaten SP:Good MV:Tiring >

Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Mikhan* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten SP:Good MV:Tiring > You try to strike *Mikhan*, but he parries
successfully.

* HP:Beaten SP:Good MV:Tiring - Mikhan: Battered >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Mikhan* is here, fighting YOU!
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten SP:Good MV:Tiring - Mikhan: Battered >

An elite Shienaran guard
joins your fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard slashes Mikhan's right hand very hard.
*Mikhan* panics, and attempts to flee!
An elite Shienaran guard slashes Mikhan's left arm extremely hard.
You try to strike *Mikhan*, but he parries successfully.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
What's bothering you?

* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Mikhan* is here, fighting YOU!
An elite Shienaran guard is here, fighting Mikhan.
An elite Shienaran guard is here, fighting Mikhan.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered >

*Mikhan* leaves north.


* HP:Beaten SP:Strong MV:Strong > They aren't here.


* HP:Beaten SP:Strong MV:Strong >
They aren't here.

* HP:Beaten SP:Strong MV:Strong >
They aren't here.

* HP:Beaten SP:Strong MV:Strong > They aren't here.

* HP:Beaten SP:Strong MV:Strong >



They aren't here.
*Mikhan* has arrived from the north.

* HP:Beaten SP:Strong MV:Strong >
Scan in what direction?

* HP:Beaten SP:Strong MV:Strong > You try to strike *Mikhan*, but he parries
successfully.

* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered >
You do the best you can!

* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered >
You do the best you can!

* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered >
* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered > *Jestin* is standing here.

* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Mikhan* is here, fighting YOU!
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten SP:Strong MV:Strong - Mikhan: Battered >
#Ok. $target is now set to {dark}.




You do the best you can!
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Mikhan* burn your body!

* HP:Critical SP:Strong MV:Strong - Mikhan: Battered > You do the best you can!

* HP:Critical SP:Strong MV:Strong - Mikhan: Battered > You do the best you can!

* HP:Critical SP:Strong MV:Strong - Mikhan: Battered > You panic and attempt to flee!


*Mikhan* tries to slash you, but you dodge the attack.
An elite Shienaran guard joins your fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!


You flee head over heels.
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]


* HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Strong >

*Mikhan* is here, fighting an elite Shienaran
guard.
An elite Shienaran guard is here, fighting Mikhan.
An elite Shienaran guard is here, fighting Mikhan.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Critical SP:Strong MV:Strong >

Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
*Jestin* is standing here.
*Mikhan* is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Mikhan.
An elite Shienaran guard is here, fighting Mikhan.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Lord Agelmar, ruler of Fal Dara stands here.
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Mikhan devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting
out, for the rules, maps, advice, and more.
[ obvious exits: N D ]
A soft leather pouch has been discarded here.
A torch is here on the ground.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Everesta
Posts: 84
Joined: Tue Aug 09, 2016 11:24 am

Re: Solo PK V. Two Dreadlords

Post by Everesta » Sat Mar 30, 2024 2:24 am

Leave CoL find Mikhan and Jestin with mobs 1w of Throne Room and try to contest them:






They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full > A red haired man snarls here, revealing filed
teeth.
A red haired man snarls here, revealing filed teeth.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched SP:Full MV:Full > Players
-------
Kadian of Two Rivers
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Sagishi of Two Rivers WANTED
Magdalena of Two Rivers
Everesta the Tower Accepted [White Tower]
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Malaia of Murandy
Coulier of Saldaea

11 players displayed.

* HP:Scratched SP:Full MV:Full >

They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full >


They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.


* HP:Scratched SP:Full MV:Full > They aren't here.


* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched SP:Full MV:Full >

Players in your Zone
--------------------
Everesta - The Throne Room

* HP:Scratched SP:Full MV:Full >



They aren't here.


* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.


* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full >
Players
-------
Kadian of Two Rivers
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Sagishi of Two Rivers WANTED
Magdalena of Two Rivers
Everesta the Tower Accepted [White Tower]
Kahbron of Illian
Boncz of Arad Doman
Vaiton of Cairhien
Lamora Nai'Gar [Ever Victorious Army] WANTED
Malaia of Murandy
Coulier of Saldaea

11 players displayed.


* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full >
They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.


* HP:Scratched SP:Full MV:Full >
A red haired man snarls here, revealing filed
teeth.
A red haired man snarls here, revealing filed teeth.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched SP:Full MV:Full >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched SP:Full MV:Full >
They aren't here.


* HP:Scratched SP:Full MV:Full > They aren't here.


* HP:Scratched SP:Full MV:Full > They aren't here.


* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full >
[embrace ]
You are already in touch with saidar, can't you feel it?

* HP:Scratched SP:Full MV:Full >

A red haired man snarls here, revealing filed
teeth.
A red haired man snarls here, revealing filed teeth.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched SP:Full MV:Full >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched SP:Full MV:Full >

They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full > They aren't here.

* HP:Scratched SP:Full MV:Full >
The Entrance Hall
This large hall has doorways in each of the four walls, all impressive in
height. A red carpet covers the marble floor. Portraits line the walls,
mostly of the Royal Family with some exceptional retainers honored as well.
The door to the north leads to Queen Morgase's throne room, while an
archway in the southern wall opens onto the palace courtyard. Doorways to
the east and west open into corridors.
[ obvious exits: N E S W ]
A long stem of crimson-colored rose blooms here.
A red haired man snarls here, revealing filed teeth.
A red haired man snarls here, revealing filed teeth.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* tries to slash you, but you deflect the blow.

* HP:Scratched SP:Full MV:Full - Mikhan: Scratched > You do the best you can!

* HP:Scratched SP:Full MV:Full - Mikhan: Scratched > You begin to weave the appropriate flows...

- = + * *
*Mikhan* tries to slash you, but you deflect the blow.

+ =
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* HP:Scratched SP:Full MV:Full - Mikhan: Scratched >

[close greatdoor ]
Ok.

* HP:Scratched SP:Full MV:Full - Mikhan: Scratched > You begin to weave the appropriate flows...

- =
The greatdoor is opened from the other side.

+ * *
*Mikhan* tries to slash you, but you parry successfully.

+
=
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* HP:Scratched SP:Strong MV:Full - Mikhan: Hurt > [close greatdoor ]
Ok.

* HP:Scratched SP:Strong MV:Full - Mikhan: Hurt >

[close greatdoor ]
It's already closed!
*Mikhan* opens the greatdoor.

* HP:Scratched SP:Strong MV:Full - Mikhan: Hurt > You begin to weave the appropriate flows...

- =
+
Cancelled.
*Mikhan* tries to slash you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
Junction in a Hallway
A broad hallway which opens onto a large hall to the east. The hallway runs
north and south, but seems to dead end off to the north. An archway leads west
into the palace library. A bust of Queen Morgase is here on a carved stand.
[ obvious exits: N E S W ]
They aren't here.

* HP:Scratched SP:Strong MV:Full >
A Dead End
The Hallway abruptly dead ends. There is no artwork here, unlike most of
the palace halls. The only apparent exit is back to the south.
A wanted poster is here, listing the names of various outlaws.
[ obvious exits: S ]
A palace servant is here, about his duties.
A palace servant is here, about his duties.
The jailer for the Queen's Guard stands sentry here.
The jailer for the Queen's Guard stands sentry here.


* HP:Scratched SP:Strong MV:Full >
Alas, you cannot go that way...

* HP:Scratched SP:Strong MV:Full > They aren't here.


* HP:Scratched SP:Strong MV:Full >

Junction in a Hallway
A broad hallway which opens onto a large hall to the east. The hallway runs
north and south, but seems to dead end off to the north. An archway leads west
into the palace library. A bust of Queen Morgase is here on a carved stand.
[ obvious exits: N E S W ]

* HP:Scratched SP:Strong MV:Full >
The Entrance Hall
This large hall has doorways in each of the four walls, all impressive in
height. A red carpet covers the marble floor. Portraits line the walls,
mostly of the Royal Family with some exceptional retainers honored as well.
The door to the north leads to Queen Morgase's throne room, while an
archway in the southern wall opens onto the palace courtyard. Doorways to
the east and west open into corridors.
[ obvious exits: N E S W ]
A long stem of crimson-colored rose blooms here.
A red haired man snarls here, revealing filed teeth.
A red haired man snarls here, revealing filed teeth.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* tries to slash you, but you parry successfully.

* HP:Scratched SP:Strong MV:Full - Mikhan: Hurt > No way! You're fighting for
your life!

* HP:Scratched SP:Strong MV:Full - Mikhan: Hurt > You try to slash *Mikhan*, but
he parries successfully.
*Mikhan* tries to slash you, but you parry successfully.
You do the best you can!

* HP:Scratched SP:Strong MV:Full - Mikhan: Hurt >

You panic and attempt to flee!

You flee head over heels.
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.
They aren't here.

* HP:Scratched SP:Strong MV:Full >

They aren't here.
*Jestin* has arrived from the west.


* HP:Scratched SP:Strong MV:Full >
You try to slash *Jestin*, but he deflects the
blow.

* HP:Scratched SP:Strong MV:Full - Jestin: Scratched > You do the best you can!

* HP:Scratched SP:Strong MV:Full - Jestin: Scratched > You do the best you can!

* HP:Scratched SP:Strong MV:Full - Jestin: Scratched >
An elite Queen's Guard joins your fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
Captain-General Gareth Bryne closes the greatdoor.
Captain-General Gareth Bryne locks the greatdoor.
Gawyn Trakand says 'You Jestin!!! You will die before your time!! '
An elite Queen's Guard tries to slash Jestin, but he dodges the attack.
Gawyn Trakand says 'You Jestin!!! You will die before your time!! '
Jestin swiftly dodges an elite Queen's Guard's attempt to slash him.
*Jestin* tries to strike you, but you parry successfully.
You try to slash *Jestin*, but he parries successfully.
*Jestin* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >

[close greatdoor ]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched > [clo conferencedoors]
Ok.

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
*Jestin* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >

[clo conferencedoors]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
[close greatdoor ]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
[clo conferencedoors]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >

[close greatdoor ]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
[clo conferencedoors]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
An elite Queen's Guard
tries to slash Jestin, but he parries successfully.
An elite Queen's Guard tries to slash Jestin, but he dodges the attack.
*Jestin* tries to strike you, but you parry successfully.
You try to slash *Jestin*, but he parries successfully.
[close greatdoor ]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
[clo conferencedoors]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
[close greatdoor ]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
[clo conferencedoors]
It's already closed!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched > [close greatdoor ]
It's already closed!


* HP:Healthy SP:Strong MV:Full - Jestin: Scratched > [clo conferencedoors]
It's already closed!
*Jestin* opens the conferencedoors.

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
[close greatdoor ]
It's already closed!
*Jestin* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched > [embrace ]
You are already in touch with saidar, can't you feel it?


* HP:Healthy SP:Strong MV:Full - Jestin: Scratched > You begin to weave the appropriate flows...


*Jestin* leaves west.

-
= Cancelled.
[clo conferencedoors]
Ok.

* HP:Healthy SP:Strong MV:Full >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Healthy SP:Strong MV:Full >
* HP:Healthy SP:Strong MV:Full >

It seems to be
locked.

* HP:Healthy SP:Strong MV:Full > The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.


* HP:Healthy SP:Strong MV:Full >
* HP:Healthy SP:Strong MV:Full > The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Healthy SP:Strong MV:Full >

* HP:Healthy SP:Strong MV:Full >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
The corpse of a rat is lying here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Healthy SP:Strong MV:Full > The conferencedoors seems to be closed.

* HP:Healthy SP:Strong MV:Full > Nobody here by that name.

* HP:Healthy SP:Strong MV:Full >
The conferencedoors is opened from the other side.

* HP:Healthy SP:Strong MV:Full >
#Ok. $target is now set to {dark}.

Nobody here by that name.

* HP:Healthy SP:Strong MV:Full >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
A brown sack has been left here.
A thick, leather backpack lies abandoned here. [3]
*Jestin* is standing here.
*Jestin* is surrounded by a shimmering white aura!

* HP:Healthy SP:Strong MV:Full > You begin to weave the appropriate flows...

- = + *
*Jestin* tries to strike you, but you parry successfully.

*
*Jestin* tries to strike you, but you deflect the blow.

+ =
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* HP:Healthy SP:Strong MV:Full - Jestin: Scratched >
You begin to weave the appropriate flows...

- = + * * +
*Jestin* tries to strike you, but you parry successfully.

=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* HP:Healthy SP:Strong MV:Full - Jestin: Hurt >
You begin to weave the appropriate flows...

- = + * * + =
You try to slash *Jestin*, but he parries successfully.
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* HP:Healthy SP:Strong MV:Full - Jestin: Hurt >
You begin to weave the appropriate flows...

- = + * * +
=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* HP:Healthy SP:Strong MV:Full - Jestin: Wounded > *Jestin* swiftly dodges your attempt to slash him.
*Jestin* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

- = + * * + =
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* HP:Healthy SP:Strong MV:Full - Jestin: Wounded >
You begin to weave the appropriate flows...


*Jestin* tries to strike you, but you parry successfully.

- = + * * +
=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.

* HP:Healthy SP:Good MV:Full - Jestin: Wounded > You begin to weave the appropriate flows...

-
*Jestin* tries to strike you, but you parry successfully.

= + * * +
=
Ok.
Streaks of fire flow from your hands, burning *Jestin*.
*Jestin* panics, and attempts to flee!

* HP:Healthy SP:Good MV:Fresh - Jestin: Wounded > You begin to weave the appropriate flows...


*Jestin* leaves east.
*Jestin* has arrived from the east.

- = + * * + =
Ok.
*Jestin* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Jestin*.

* HP:Healthy SP:Good MV:Fresh - Jestin: Battered >

*Mikhan* has arrived from the east.
A bloodstock stallion has arrived from the east.
A Samma N'Sei warrior has arrived from the east.

* HP:Healthy SP:Good MV:Fresh - Jestin: Battered > You begin to weave the appropriate flows...

-
=
*Mikhan* slashes your right leg into bloody fragments!


+
Ouch! You couldn't maintain the flows.

* HP:Scratched SP:Good MV:Fresh - Jestin: Battered > *Mikhan* tries to slash you, but you parry successfully.
*Jestin* swiftly dodges your attempt to slash him.
*Jestin* tries to strike you, but you deflect the blow.
You panic and attempt to flee!
*Mikhan* closes the conferencedoors.


PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Scratched SP:Good MV:Full - Jestin: Battered > You do the best you can!

* HP:Scratched SP:Good MV:Full - Jestin: Battered >
*Mikhan* tries to slash you, but you parry successfully.
You try to slash *Jestin*, but he parries successfully.
*Jestin* tries to strike you, but you deflect the blow.

* HP:Scratched SP:Good MV:Full - Jestin: Battered >
Ok.
*Mikhan* closes the conferencedoors.

* HP:Scratched SP:Good MV:Full - Jestin: Battered > PANIC! You couldn't escape!

* HP:Scratched SP:Good MV:Full - Jestin: Battered >
Jestin assumes an offensive striking posture.

* HP:Scratched SP:Good MV:Full - Jestin: Battered >
Ok.
*Jestin* closes the conferencedoors.

* HP:Scratched SP:Good MV:Full - Jestin: Battered > PANIC! You couldn't escape!

* HP:Scratched SP:Good MV:Full - Jestin: Battered >
You try to slash *Jestin*, but
he deflects the blow.
*Jestin* tries to strike you, but you parry successfully.
Only a digit in [1..5] or a '?' is allowed after the ! command.

* HP:Scratched SP:Good MV:Full - Jestin: Battered >
Only a digit in [1..5] or a
'?' is allowed after the ! command.
You gasp in pain as streaks of fire from *Mikhan* burn your body!

* HP:Hurt SP:Good MV:Full - Jestin: Battered >
Ok.
*Jestin* closes the conferencedoors.

* HP:Hurt SP:Good MV:Full - Jestin: Battered >
Arglebargle, glop-glyf!?!

* HP:Hurt SP:Good MV:Full - Jestin: Battered > *Jestin* swiftly dodges your attempt to slash him.
*Jestin* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

- = + * * + =
Ok.
Streaks of fire flow from your hands, burning *Jestin*.
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Mikhan*!

* HP:Battered SP:Fading MV:Full - Jestin: Battered >
You begin to weave the appropriate flows...


*Mikhan* tries to slash you, but you parry successfully.
*Jestin* tries to strike you, but you deflect the blow.

- = + * * + =
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* HP:Battered SP:Fading MV:Full - Jestin: Battered >
You begin to weave the appropriate flows...


*Mikhan* tries to slash you, but you dodge the attack.
*Jestin* tries to strike you, but you parry successfully.

- = + * * + =
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* HP:Battered SP:Fading MV:Full - Jestin: Battered >
You begin to weave the appropriate flows...

-
*Mikhan* tries to slash you, but you parry successfully.
*Jestin* tries to strike you, but you parry successfully.

= + * * +
=
Ok.
Streaks of fire flow from your hands, burning *Mikhan*.

* HP:Battered SP:Trickling MV:Full - Jestin: Battered > Ok.
*Jestin* closes the conferencedoors.

* HP:Battered SP:Trickling MV:Full - Jestin: Battered > PANIC! You couldn't
escape!

* HP:Battered SP:Trickling MV:Full - Jestin: Battered >

You try to slash *Jestin*, but he parries successfully.
*Jestin* strikes your right leg into bloody fragments!

* HP:Battered SP:Trickling MV:Full - Jestin: Battered > Ok.
*Jestin* closes the conferencedoors.

* HP:Battered SP:Trickling MV:Full - Jestin: Battered > PANIC! You couldn't
escape!


* HP:Battered SP:Trickling MV:Full - Jestin: Battered >
Ok.

* HP:Battered SP:Trickling MV:Full - Jestin: Battered > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
A brown sack has been left here.
A thick, leather backpack lies abandoned here. [3]
A red haired man snarls here, revealing filed teeth.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mikhan* is here, fighting YOU!
*Jestin* is here, fighting YOU!
*Jestin* is surrounded by a shimmering white aura!


* HP:Battered SP:Trickling MV:Full - Jestin: Battered >
Mood changed to: Wimpy

* HP:Battered SP:Trickling MV:Full - Jestin: Battered > Arglebargle,
glop-glyf!?!
You gasp in pain as streaks of fire from *Mikhan* burn your body!

* HP:Beaten SP:Trickling MV:Full - Jestin: Battered >

You are carrying:
Nothing.

* HP:Beaten SP:Trickling MV:Full - Jestin: Battered > You are using:
<worn on finger> a great serpent ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn on body> a bearskin tunic
<worn about body> a dress with colored bands at the hem
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<wielded two-handed> a bladed feather staff
<worn about waist> a brightly-colored sash
<worn on legs> a pair of gray suede leggings
<worn on feet> a black pair of silver-tooled boots

* HP:Beaten SP:Trickling MV:Full - Jestin: Battered >
You try to slash *Jestin*, but he deflects the blow.
*Jestin* strikes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten SP:Trickling MV:Full - Jestin: Battered >
backpack (here) :
Nothing.

* HP:Beaten SP:Trickling MV:Full - Jestin: Battered >

You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Mikhan* burn your body!

* HP:Critical SP:Trickling MV:Full - Jestin: Battered > You say 'weird.'

* HP:Critical SP:Trickling MV:Full - Jestin: Battered >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
A brown sack has been left here.
A thick, leather backpack lies abandoned here. [3]
A red haired man snarls here, revealing filed teeth.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Mikhan* is here, fighting YOU!
*Jestin* is here, fighting YOU!
*Jestin* is surrounded by a shimmering white aura!

* HP:Critical SP:Trickling MV:Full - Jestin: Battered >
You try to slash *Jestin*, but he deflects the blow.
*Jestin* strikes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical SP:Trickling MV:Full - Jestin: Battered >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Mikhan devour your flesh.
You are dead! Sorry...
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting
out, for the rules, maps, advice, and more.
[ obvious exits: N D ]
A soft leather pouch has been discarded here.
A torch is here on the ground.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Post Reply