Fade candidate march log (this is a thing right?!) - &reviewed

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Stomper
Posts: 76
Joined: Thu Jan 14, 2016 12:18 pm

Fade candidate march log (this is a thing right?!) - &reviewed

Post by Stomper » Thu Mar 21, 2024 3:08 pm

Some 3 on 2 we got low because of fc wouldn't bash for our life, regained by this point mostly. We got rob shortly after and Scald died zerk bravely.

* S HP:Wounded MV:Winded - Roberto: Battered > f
*Roberto* tries to pierce you, but you deflect the blow.
You do the best you can!

You panic and attempt to flee!erto: Battered >

k light

*Jeremy* has arrived from the west, riding a gray palfrey.
*Jeremy* leaves north riding a gray palfrey.

k light
You flee head over heels.
On the Path
To the north, paths converge in a central courtyard where a pole rises high
into the air. Several tents have been erected around the path, and some
larger ones with banners over them stand to the southwest. The forest has
been pushed back in the wake of construction, and the stumps of trees bear
the scars from recent cutting. A fenced checkpoint is to the south.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some bloody traces of a HUMAN leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
An elk cow nibbles on some greenery.
They aren't here.
*Isela* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Winded > You try to slash *Isela*, but she deflects the blow.

k light
* S HP:Wounded MV:Winded - Isela: Scratched > k light
You do the best you can!

* S HP:Wounded MV:Winded - Isela: Scratched > f
*Isela* tries to strike you, but you parry successfully.
You try to slash *Isela*, but she parries successfully.
You do the best you can!

n S HP:Wounded MV:Winded - Isela: Scratched >
You panic and attempt to flee!

n
k light
k light
You flee head over heels.
A Low Hill
A low hill covered with grass rises from the forest floor, with nothing
else growing upon it. The slope of the hill is gradual, and its top is
narrow, but from its apex a small view of the camp can be seen. Various
banners are visible to the south atop tents.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
*Roberto* is standing here.
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: E S W ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.

look
Preparing to find this room on the map.
o S HP:Wounded MV:Winded > Alas, you cannot go that way...

o S HP:Wounded MV:Winded > not
They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.

o S HP:Wounded MV:Winded > s
You stop paying increased attention to your surroundings.

o S HP:Wounded MV:Winded > A Low Hill
A low hill covered with grass rises from the forest floor, with nothing
else growing upon it. The slope of the hill is gradual, and its top is
narrow, but from its apex a small view of the camp can be seen. Various
banners are visible to the south atop tents.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
*Roberto* is standing here.
*Roberto* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Winded - Roberto: Battered > not

*Isela* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Winded - Roberto: Battered > t
You start paying increased attention to your surroundings.
*Isela* tries to strike you, but you parry successfully.

* S HP:Wounded MV:Winded - Roberto: Battered > [kill h.light]
You do the best you can!

* S HP:Wounded MV:Winded - Roberto: Battered >
*Roberto* pierces your body hard.

l
* S HP:Wounded MV:Winded - Roberto: Battered > f
A Low Hill
A low hill covered with grass rises from the forest floor, with nothing
else growing upon it. The slope of the hill is gradual, and its top is
narrow, but from its apex a small view of the camp can be seen. Various
banners are visible to the south atop tents.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
*Isela* is here, fighting YOU!, riding a warhorse.
*Roberto* is here, fighting YOU!

lookHP:Wounded MV:Winded - Roberto: Battered >
Preparing to find this room on the map.
You panic and attempt to flee!


*Roberto* pierces your right leg.

You flee head over heels.
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: E S W ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.

o S HP:Wounded MV:Winded > k light
k light
Blodfest leaves west.
A deranged trolloc warrior leaves west.
A deranged trolloc warrior leaves west.
A deranged trolloc warrior leaves west.
A deranged trolloc warrior leaves west.
They aren't here.

k light
o S HP:Wounded MV:Winded > k light
They aren't here.

o S HP:Wounded MV:Winded > k light
They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > w
They aren't here.

o S HP:Wounded MV:Winded > t
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A large, goat-faced trolloc glares at you hungrily.

o S HP:Wounded MV:Winded > [kill h.light]
They aren't here.

o S HP:Wounded MV:Winded > k light
k light
They aren't here.

k light
o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > nar w fence
t
You narrate 'w fence'

o S HP:Wounded MV:Winded > [kill h.light]
They aren't here.

look
Preparing to find this room on the map.
o S HP:Wounded MV:Winded > where
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: N E S W ]

Multiple possible matches, and your map is already in one of them. No action taken.

There are some bloody traces of a HUMAN leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A large, goat-faced trolloc glares at you hungrily.

o S HP:Wounded MV:Winded > k light
Players in your Zone
--------------------
Stomper - The Main Path Through Camp
Scald - A Field of Pebbles
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Winded > k light
They aren't here.

k light
o S HP:Wounded MV:Winded > They aren't here.

k light
o S HP:Wounded MV:Winded > k light
They aren't here.

o S HP:Wounded MV:Winded > They aren't here.
Scald has arrived from the south.

o S HP:Wounded MV:Winded > l
They aren't here.

o S HP:Wounded MV:Winded > The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
Scald the Darkling is standing here.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A large, goat-faced trolloc glares at you hungrily.
Scald leaves west.

where
o S HP:Wounded MV:Winded > Players in your Zone
--------------------
Scald - The Western Fence
Stomper - The Main Path Through Camp
You catch a faint scent of a horse nearby.

k light
o S HP:Wounded MV:Winded > k light
They aren't here.

o S HP:Wounded MV:Winded > k light
They aren't here.

o S HP:Wounded MV:Winded > k light
They aren't here.
Scald has arrived from the west.

o S HP:Wounded MV:Winded > k light
They aren't here.

k light
o S HP:Wounded MV:Winded > k light
They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > l
They aren't here.

o S HP:Wounded MV:Winded > The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
Scald the Darkling is standing here.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A large, goat-faced trolloc glares at you hungrily.

o S HP:Wounded MV:Winded > where
s
Players in your Zone
--------------------
Scald - The Main Path Through Camp
Stomper - The Main Path Through Camp
You catch a faint scent of a horse nearby. <--- here i'm thinking hmm jeremy was low and now there's not scent sooo logic tells me he left the safety of the group, let's go kill

t
o S HP:Wounded MV:Winded > A Field of Pebbles
With almost artistic precision, a square field of grass has been covered
with smooth rounded pebbles that crunch and slip underfoot. A tent has been
erected to the west, and there is a wide path to the north. Directly to the
east is a small, grass-covered hill.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A sturdy rake with tines of iron has been left lying here.
A deranged trolloc warrior howls with rage.
A beastly, boar-headed trolloc growls maliciously.
An elk with massive antlers eyes you with curiosity.
Scald has arrived from the north.

o S HP:Wounded MV:Winded > [kill h.light]
They aren't here.

o S HP:Wounded MV:Winded > scan e
*Isela* is standing here, riding a warhorse.
*Roberto* is standing here.

o S HP:Wounded MV:Winded > k light
k light
They aren't here.

k light
o S HP:Wounded MV:Winded > k light
They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

l
o S HP:Wounded MV:Winded > A Field of Pebbles
With almost artistic precision, a square field of grass has been covered
with smooth rounded pebbles that crunch and slip underfoot. A tent has been
erected to the west, and there is a wide path to the north. Directly to the
east is a small, grass-covered hill.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A sturdy rake with tines of iron has been left lying here.
Scald the Darkling is standing here.
A deranged trolloc warrior howls with rage.
A beastly, boar-headed trolloc growls maliciously.
An elk with massive antlers eyes you with curiosity.

where
o S HP:Wounded MV:Winded > Players in your Zone
--------------------
Scald - A Field of Pebbles
Stomper - A Field of Pebbles
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Winded > say hps
t
You say 'hps'

o S HP:Wounded MV:Winded > look
Preparing to find this room on the map.
[kill h.light]
They aren't here.

o S HP:Wounded MV:Weary > A Field of Pebbles
With almost artistic precision, a square field of grass has been covered
with smooth rounded pebbles that crunch and slip underfoot. A tent has been
erected to the west, and there is a wide path to the north. Directly to the
east is a small, grass-covered hill.
[ obvious exits: N E ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A sturdy rake with tines of iron has been left lying here.
Scald the Darkling is standing here.
A deranged trolloc warrior howls with rage.
A beastly, boar-headed trolloc growls maliciously.
An elk with massive antlers eyes you with curiosity.

o S HP:Wounded MV:Weary > where
Players in your Zone
--------------------
Scald - A Field of Pebbles
Stomper - A Field of Pebbles
You catch a faint scent of a horse nearby.

k light
o S HP:Wounded MV:Weary > k light
k light
They aren't here.

k light
o S HP:Wounded MV:Weary > They aren't here.

o S HP:Wounded MV:Weary > not
They aren't here.

o S HP:Wounded MV:Weary > They aren't here.

n
o S HP:Wounded MV:Weary > e
You stop paying increased attention to your surroundings.

o S HP:Wounded MV:Weary > e
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
A deranged trolloc warrior howls with rage.
Blodfest, the camp commander, stands here.
A large, goat-faced trolloc glares at you hungrily.
Scald has arrived from the south.

o S HP:Wounded MV:Weary > The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: E S W ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Scald has arrived from the west.

s
o S HP:Wounded MV:Weary > The Center Courtyard
Flat stones have been laid to make a central courtyard in the middle of the
camp. A sturdy pole has been erected in the exact center of the stones upon
which a rotting body has been spiked with rough iron nails. A sturdy iron
grate has been placed in the ground, its hatches surprisingly well kept.
[ obvious exits: N E S W D ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A black flame dances here in midair.

o S HP:Wounded MV:Weary > s
On the Path
To the north, paths converge in a central courtyard where a pole rises high
into the air. Several tents have been erected around the path, and some
larger ones with banners over them stand to the southwest. The forest has
been pushed back in the wake of construction, and the stumps of trees bear
the scars from recent cutting. A fenced checkpoint is to the south.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some bloody traces of a HUMAN leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
An elk cow nibbles on some greenery.

o S HP:Wounded MV:Weary > Southern Inner Fence
The inner perimeter of the encampment is blocked by a fence made of tightly
lashed tree branches. To either side of the fence are tents and animal
hides, showing a large group is living in this space. The tents to the west
have pennants over them, each one an individual sigil.
[ obvious exits: N S ]
There are some bloody traces of a HUMAN leaving ^^NORTH^^
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A Gho'hlem trolloc flexes clawed hands, ready to kill.
Scald has arrived from the north.
Scald says 'batt'

o S HP:Wounded MV:Weary > open fence
s
s
It's already open!

o S HP:Wounded MV:Weary > On the Path
To either side of the path grow brambles whose thorny foliage seem to coil
and grasp around anything coming too close. To the west, on the other side
of the brambles, are some large tents with banners above them. To the east
are smaller tents that are pitched closely together.
[ obvious exits: N S ]
There are some bloody traces of a HUMAN leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A large, goat-faced trolloc glares at you hungrily.

o S HP:Wounded MV:Weary > Southern Outer Fence
A crude fence has been erected across the path and leading into the
shadowed perimeter of a camp. The tops of the fence have been sharpened
into spikes, several of which hold the severed and badly decayed heads of
unknown creatures. The path continues north and east, through the forest.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A deranged trolloc warrior howls with rage.
Scald has arrived from the north.

o S HP:Wounded MV:Weary > n
On the Path
To either side of the path grow brambles whose thorny foliage seem to coil
and grasp around anything coming too close. To the west, on the other side
of the brambles, are some large tents with banners above them. To the east
are smaller tents that are pitched closely together.
[ obvious exits: N S ]
There are some bloody traces of a HUMAN leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A large, goat-faced trolloc glares at you hungrily.
Scald has arrived from the south.

o S HP:Wounded MV:Weary > close fence
s
Ok.

e
o S HP:Wounded MV:Weary > Southern Outer Fence
A crude fence has been erected across the path and leading into the
shadowed perimeter of a camp. The tops of the fence have been sharpened
into spikes, several of which hold the severed and badly decayed heads of
unknown creatures. The path continues north and east, through the forest.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A deranged trolloc warrior howls with rage.

s
o S HP:Wounded MV:Weary > On the Path
A narrow path winds through the trees from west to south, picking its way
through the lesser oak trees. Light barely filters through the tree
branches, leaving everything in a murky twilight day or night.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

s
o S HP:Wounded MV:Weary > e
A Forest Trail
Vines grow along the ground, weaving through the roots and making their way
up the tree trunks. The vines choke out any other plants that would hope to
grow among the roots, leaving the forest floor to either side of the trail
covered in green. A path branches out to the north, while the original
trail continues east to west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A raven is here flying around.

o S HP:Wounded MV:Weary > Alas, you cannot go that way...

o S HP:Wounded MV:Weary > k light
A Forest Trail
Large trees stand far apart, and it is fairly easy to dodge under the
branches stretching over the trail. There are very few young trees in this
area, since the earth is already filled with roots of older giants. The
trail seems almost unnaturally flat and level, the dirt hard-packed with
consistent heavy use.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
Scald has arrived from the west.

o S HP:Wounded MV:Weary > They aren't here.

o S HP:Wounded MV:Weary > s
k light
Rising Plains
Low grasses blanket the ground here, a rich green bed of soft plants that
are dotted in places with tiny, white flowers. A cool wind flows over the
blades of grass at times, making them shimmer between shades of green, as a
quiet rustling of leaves and gurgling of water comes from the southeast. A
wall of bushes with thorns that are a hand long can be seen to the north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
*Jeremy* is standing here, riding a gray palfrey.
A panther stalks through the wilderness.
Scald scythes *Jeremy*'s right leg hard.
*Jeremy* panics, and attempts to flee!

k light
* S HP:Wounded MV:Weary > k light
You slash *Jeremy*'s right leg.

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You slash *Jeremy*'s body.
*Jeremy* panics, and attempts to flee!
*Jeremy* leaves north riding a gray palfrey.
They aren't here.

o S HP:Wounded MV:Weary > k light
They aren't here.

o S HP:Wounded MV:Weary > They aren't here.

o S HP:Wounded MV:Weary > They aren't here.

n
o S HP:Wounded MV:Weary > A Forest Trail
Large trees stand far apart, and it is fairly easy to dodge under the
branches stretching over the trail. There are very few young trees in this
area, since the earth is already filled with roots of older giants. The
trail seems almost unnaturally flat and level, the dirt hard-packed with
consistent heavy use.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
*Jeremy* is standing here, riding a gray palfrey.

k light
* S HP:Wounded MV:Weary > k light

Scald scythes *Jeremy*'s right leg.
*Jeremy* panics, and attempts to flee!

* S HP:Wounded MV:Weary > You slash *Jeremy*'s body hard.
*Jeremy* panics, and attempts to flee!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > k light
You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Beaten > You slash *Jeremy*'s body.
Scald scythes *Jeremy*'s left arm hard.
You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Critical > You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Critical > You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Critical > You do the best you can!

k light
* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Critical > k light
You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Critical > k light
You do the best you can!

* S HP:Wounded MV:Weary - Scald: Battered - Jeremy: Critical > k light
*Jeremy* leaves east riding a gray palfrey.
They aren't here.

o S HP:Wounded MV:Weary > k light
They aren't here.

o S HP:Wounded MV:Weary > They aren't here.

o S HP:Wounded MV:Weary > remove shield
They aren't here.

o S HP:Wounded MV:Weary > e
They aren't here.

e
o S HP:Wounded MV:Weary > e
You stop using a polished onyx-inlaid shield.
You grip a razor-sharp longsword with both hands.

o S HP:Wounded MV:Weary > n
A Forest Trail
Trees are visible as far as the eye can see, save through the underbrush
lining the north and south of the trail. The trunks of the tress look like
a maze, or even a trap that has been set and is now waiting for
unsuspecting animals or travelers.
[ obvious exits: E W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
*Jeremy* is here, fighting the rabid bear, riding a gray palfrey.
The rabid bear is here, fighting Jeremy.
The rabid bear is here, fighting Jeremy.
Scald has arrived from the west.
Scald scythes *Jeremy*'s body hard.

* S HP:Wounded MV:Weary > n
A Forest Trail
Bushes and trees cover the area, crowding each other out in competition for
the valuable soil. The density of the plantlife makes it difficult to walk
without tripping, even when following the trail.Some twigs and leaves lie
along the trail, crackling loudly when trampled on.
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^

n
o S HP:Wounded MV:Weary > n
Near Some Bushes
Forming a natural barrier between the trees and the trail is a solid hedge
of thorny brambles. The trail continues to the north and west, a narrow way
through the dense forest. A set of animal tracks disappears into a bush
covered with blood red thorns.
[ obvious exits: N W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A raven is here flying around.
A young and strong buck is here, munching some grass.

o S HP:Wounded MV:Weary > s
A Forest Trail
Dark green pine trees, their needles showing their age, crowd upon the
forest trail as if jealous of the little space it takes. The branches blot
out the sky overhead, leaving everything in a dusky haze of perpetual
twilight. The trail is almost arrow straight, north to south.
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^

o S HP:Wounded MV:Weary > s
A Forest Trail
Pine and oak trees war with each other for space on either side of the
trail, each trying to crowd the other with their roots that are bunching up
out of the earth. A few freshly-cut stumps show someone has been through
the forest recently with an axe, as the stumps still show beads of sap on
the wounds. The only way through the trees is to continue following the
north to south trail.
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A crippled bear is here, drooling rabidly.

s
o S HP:Wounded MV:Weary > s
A Forest Trail
Oak trees, broad in branch and covered with insect-eaten leaves, grow to
either side of the forest trail. As the trail continues from north to south
the forest becomes even more dense. The smell of smoke teases through the
trees, but no light from fire can be seen.
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^

o S HP:Wounded MV:Haggard > w
A Forest Trail
Serious effort is required to pass between some low growing evergreens.
Uneven earth making a narrow pathway through the trees makes travel even
more difficult. Light green lichen hangs from their prickly branches, which
provide homes for small avian creatures. Old fallen spruce lay entangled
and needless obstructing several would-be ways.
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
A young and strong buck is here, munching some grass.
A black bear is here, sharpening his claws.
A crippled bear is here, drooling rabidly.
A raven is here, watching, surrounded by a dark aura.

o S HP:Wounded MV:Haggard > A Forest Trail
Oak trees, broad in branch and covered with insect-eaten leaves, grow to
either side of the forest trail. As the trail continues from north to south
the forest becomes even more dense. The smell of smoke teases through the
trees, but no light from fire can be seen.
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^

k light
o S HP:Wounded MV:Haggard > k light
A Forest Trail
Pine and oak trees war with each other for space on either side of the
trail, each trying to crowd the other with their roots that are bunching up
out of the earth. A few freshly-cut stumps show someone has been through
the forest recently with an axe, as the stumps still show beads of sap on
the wounds. The only way through the trees is to continue following the
north to south trail.
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A crippled bear is here, drooling rabidly.

o S HP:Wounded MV:Haggard > e
A Forest Trail
Dark green pine trees, their needles showing their age, crowd upon the
forest trail as if jealous of the little space it takes. The branches blot
out the sky overhead, leaving everything in a dusky haze of perpetual
twilight. The trail is almost arrow straight, north to south.
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^

o S HP:Wounded MV:Haggard > Near Some Bushes
Forming a natural barrier between the trees and the trail is a solid hedge
of thorny brambles. The trail continues to the north and west, a narrow way
through the dense forest. A set of animal tracks disappears into a bush
covered with blood red thorns.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A raven is here flying around.
A young and strong buck is here, munching some grass.

k light
o S HP:Wounded MV:Haggard > k light
A Forest Trail
Bushes and trees cover the area, crowding each other out in competition for
the valuable soil. The density of the plantlife makes it difficult to walk
without tripping, even when following the trail.Some twigs and leaves lie
along the trail, crackling loudly when trampled on.
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a trolloc leaving >>EAST>>

o S HP:Wounded MV:Haggard > They aren't here.

o S HP:Wounded MV:Haggard > k light
*Jeremy* has arrived from the west, riding a gray palfrey.
*Jeremy* leaves north riding a gray palfrey.
They aren't here.

k light
o S HP:Wounded MV:Haggard > Near Some Bushes
Forming a natural barrier between the trees and the trail is a solid hedge
of thorny brambles. The trail continues to the north and west, a narrow way
through the dense forest. A set of animal tracks disappears into a bush
covered with blood red thorns.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A raven is here flying around.
A young and strong buck is here, munching some grass.

o S HP:Wounded MV:Haggard > get yellow pack
quaff yellow
They aren't here.

o S HP:Wounded MV:Haggard > They aren't here.

o S HP:Wounded MV:Haggard > They aren't here.

o S HP:Wounded MV:Haggard > *Jeremy* has arrived from the north, riding a gray palfrey.
You slash *Jeremy*'s head.
*Jeremy* panics, and attempts to flee!

* S HP:Wounded MV:Haggard - Jeremy: Critical > n
You get a thin vial of yellow fluid from a backpack.

n
* S HP:Wounded MV:Haggard - Jeremy: Critical > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Wounded MV:Weary - Jeremy: Critical > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Jeremy: Critical > k light
No way! You're fighting for your life!

k light
* S HP:Wounded MV:Weary - Jeremy: Critical > k light
You do the best you can!

* S HP:Wounded MV:Weary - Jeremy: Critical > k light
You slash *Jeremy*'s body.
*Jeremy* is incapacitated and will slowly die, if not aided.
A raven now follows Jeremy.
A raven caws 'Jeremy is at Near Some Bushes'
Someone squeaks 'Jeremy is at Near Some Bushes'
You do the best you can!

* S HP:Wounded MV:Weary - Jeremy: Critical > k light
You do the best you can!

* S HP:Wounded MV:Weary - Jeremy: Critical > k light
You do the best you can!

* S HP:Wounded MV:Weary - Jeremy: Critical > You do the best you can!

k light
* S HP:Wounded MV:Weary - Jeremy: Critical > You do the best you can!

* S HP:Wounded MV:Weary - Jeremy: Critical > You do the best you can!

* S HP:Wounded MV:Weary - Jeremy: Critical >
Scald has arrived from the west.

* S HP:Wounded MV:Weary - Jeremy: Critical > nar rip

Scald scythes *Jeremy*'s left arm very hard.
*Jeremy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jeremy*'s death cry.

o S HP:Wounded MV:Weary > Your heartbeat calms down more as you feel less panicked.
You narrate 'rip'

o S HP:Wounded MV:Winded > geta ll corpse
Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Winded > get all corpse
nar jeremy
You get a dark pair of steel boots from the corpse of Jeremy.
You get a pair of steel-plated greaves from the corpse of Jeremy.
You get a shiny copper dagger from the corpse of Jeremy.
You get a soft leather pouch from the corpse of Jeremy.
You get a bronze belt of odd design from the corpse of Jeremy.
You get the ancient greatsword, Justice from the corpse of Jeremy.
You get a sungwood bracelet from the corpse of Jeremy.
You get a sungwood bracelet from the corpse of Jeremy.
You get a pair of steel-plated gauntlets from the corpse of Jeremy.
You get a pair of steel-plated vambraces from the corpse of Jeremy.
You get a backpack from the corpse of Jeremy.
You get a black wool cape embroidered with a swooping hawk from the corpse of Jeremy.
You get a shining steel breastplate from the corpse of Jeremy.
You get a shimmering chain of gold from the corpse of Jeremy.
You get a shimmering chain of gold from the corpse of Jeremy.
a polished, slitted great helm: You can't carry that much weight.
You get a jade signet ring from the corpse of Jeremy.
You get a jade signet ring from the corpse of Jeremy.
You get a brass storm lantern from the corpse of Jeremy.

Stomper
Posts: 76
Joined: Thu Jan 14, 2016 12:18 pm

Re: Fade candidate march log (this is a thing right?!)

Post by Stomper » Thu Mar 21, 2024 3:39 pm

Sobek was rocking around cave pat, we both got crit, scald more so then me at 18 hps sobek comes and each a bash and things :(

o HP:Beaten MV:Full > They aren't here.
Scald snickers softly.

where
o HP:Beaten MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
Scald the Darkling is standing here.

o HP:Beaten MV:Full > Players in your Zone
--------------------
Scald - The Dusty Road
Stomper - The Dusty Road
You catch a faint scent of a horse nearby.

k light
o HP:Beaten MV:Full > k light

*Sobek* has arrived from the east, riding a gray palfrey.

* HP:Beaten MV:Full > k light
You try to slash *Sobek*, but he parries successfully.

* HP:Beaten MV:Full - Sobek: Wounded > You do the best you can!

* HP:Beaten MV:Full - Sobek: Wounded > You do the best you can!

g
* HP:Beaten MV:Full - Sobek: Wounded >
*Sobek* tries to pierce you, but you parry successfully.
Scald scythes *Sobek*'s left leg into bloody fragments!

[bash ] Sobek: Battered >

*
*Sobek* tries to pierce you, but you parry successfully.

=
*Sobek* tries to pierce you, but you parry successfully.
Your bash at *Sobek* sends him sprawling!

* HP:Beaten MV:Full - Sobek: Battered > change mood berserk
remove shield
Mood changed to: Berserk

* HP:Beaten MV:Full - Sobek: Battered > You stop using a polished onyx-inlaid shield.
You grip a razor-sharp longsword with both hands.

* HP:Beaten MV:Full - Sobek: Battered >
Scald scythes *Sobek*'s left leg into bloody fragments!
You slash *Sobek*'s head into bloody fragments!

* HP:Beaten MV:Full - Sobek: Beaten > k light
k light
You do the best you can!

* HP:Beaten MV:Full - Sobek: Beaten > You do the best you can!

k light
* HP:Beaten MV:Full - Sobek: Beaten > k light
k light
You do the best you can!

* HP:Beaten MV:Full - Sobek: Beaten > You do the best you can!

* HP:Beaten MV:Full - Sobek: Beaten > You do the best you can!

k light
* HP:Beaten MV:Full - Sobek: Beaten > k light
k light
You do the best you can!

* HP:Beaten MV:Full - Sobek: Beaten > You do the best you can!

* HP:Beaten MV:Full - Sobek: Beaten > k light
Scald scythes *Sobek*'s body into bloody fragments!
*Sobek* panics, and attempts to flee!
You slash *Sobek*'s right leg into bloody fragments!
You do the best you can!

k light
* HP:Beaten MV:Full - Sobek: Critical > k light
*Sobek* leaves west riding a gray palfrey.
They aren't here.

o HP:Beaten MV:Full > k light
*Sobek* has arrived from the west, riding a gray palfrey.
You try to slash *Sobek*, but he parries successfully.

* HP:Beaten MV:Full - Sobek: Critical > You do the best you can!

k light
* HP:Beaten MV:Full - Sobek: Critical > You do the best you can!

k light
* HP:Beaten MV:Full - Sobek: Critical > You do the best you can!

k light
* HP:Beaten MV:Full - Sobek: Critical > You do the best you can!
Scald scythes *Sobek*'s body extremely hard.
*Sobek* panics, and attempts to flee!

* HP:Beaten MV:Full - Sobek: Critical > k light
You do the best you can!

* HP:Beaten MV:Full - Sobek: Critical > k light
You do the best you can!

* HP:Beaten MV:Full - Sobek: Critical > k light
You do the best you can!

* HP:Beaten MV:Full - Sobek: Critical > k light
You do the best you can!

k light
* HP:Beaten MV:Full - Sobek: Critical > *Sobek* leaves east riding a gray palfrey.
*Sobek* has arrived from the east, riding a gray palfrey.
You try to slash *Sobek*, but he deflects the blow.
*Sobek* swiftly dodges Scald's attempt to scythe him.

* HP:Beaten MV:Full - Sobek: Critical > k light
k light
Scald tries to scythe *Sobek*, but he parries successfully.
*Sobek* pierces your right foot hard.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Sobek*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

k light
* HP:Beaten MV:Fresh - Sobek: Critical > You do the best you can!

* HP:Beaten MV:Fresh - Sobek: Critical > k light
You do the best you can!

* HP:Beaten MV:Fresh - Sobek: Critical > k light
You do the best you can!

* HP:Beaten MV:Fresh - Sobek: Critical > You do the best you can!

k light
* HP:Beaten MV:Fresh - Sobek: Critical > You do the best you can!

k light
* HP:Beaten MV:Fresh - Sobek: Critical > You do the best you can!

k light
* HP:Beaten MV:Fresh - Sobek: Critical > You do the best you can!

k light
* HP:Beaten MV:Fresh - Sobek: Critical > *Sobek* panics, and attempts to flee!
You do the best you can!

* HP:Beaten MV:Fresh - Sobek: Critical > k light
You do the best you can!

* HP:Beaten MV:Fresh - Sobek: Critical > k light
k light
k light
k light
*Sobek* leaves east riding a gray palfrey.
*Sobek* has arrived from the east, riding a gray palfrey.
You try to slash *Sobek*, but he parries successfully.
Scald tries to scythe *Sobek*, but he parries successfully.

* HP:Beaten MV:Fresh - Sobek: Critical > You do the best you can!

* HP:Beaten MV:Fresh - Sobek: Critical > Scald tries to scythe *Sobek*, but he deflects the blow.
*Sobek* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

You slash *Sobek*'s body into bloody fragments!
*Sobek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sobek*'s death cry.
They aren't here.

o HP:Beaten MV:Fresh > They aren't here.

o HP:Beaten MV:Fresh > They aren't here.

o HP:Beaten MV:Fresh > change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't.

Stomper
Posts: 76
Joined: Thu Jan 14, 2016 12:18 pm

Re: Fade candidate march log (this is a thing right?!)

Post by Stomper » Tue Mar 26, 2024 4:50 pm

* S HP:Wounded MV:Tiring > l
Mephistopheles narrates '23 hps'
They aren't here.

* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring > where
They aren't here.

* S HP:Wounded MV:Tiring > The Weapons Tent
A long oversized tent has been divided into two parts. The western side
holds weapons of all types and sizes, their sharpened edges gleaming with a
wicked malice. The eastern side has been cleared and a practice ring set up
for training.
[ obvious exits: E S ]
Butterbean the Loathsome Battler is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* S HP:Wounded MV:Tiring > k light
Players in your Zone
--------------------
Butterbean - The Weapons Tent
Stomper - The Weapons Tent
Mephistopheles - The Practice Ring
You catch a faint scent of a horse nearby.

k light
* S HP:Wounded MV:Tiring > k light
They aren't here.

* S HP:Wounded MV:Tiring > k light
They aren't here.

k light
* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring > s
They aren't here.

* S HP:Wounded MV:Tiring > A raven caws 'Jeremy is at Near Some Bushes'
A rat squeaks 'Jeremy is at Near Some Bushes'
They aren't here.

* S HP:Wounded MV:Tiring > k light
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the east, and the center of the camp
is to the west. A large tent to the north smells of resin and hot metal.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a myrddraal leaving >>EAST>>
There are some bloody traces of a myrddraal leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
Butterbean has arrived from the north.

o S HP:Wounded MV:Tiring > k light
They aren't here.

o S HP:Wounded MV:Tiring > k light
They aren't here.

k light
o S HP:Wounded MV:Tiring > They aren't here.

k light
o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > l
They aren't here.

o S HP:Wounded MV:Tiring > The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the east, and the center of the camp
is to the west. A large tent to the north smells of resin and hot metal.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a myrddraal leaving >>EAST>>
There are some bloody traces of a myrddraal leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
Butterbean the Loathsome Battler is standing here.

where
o S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Butterbean - The Main Path Through Camp
Stomper - The Main Path Through Camp
Mephistopheles - The Practice Ring
You catch a faint scent of a horse nearby.

k light
o S HP:Wounded MV:Tiring > k light
They aren't here.

o S HP:Wounded MV:Tiring > k light
They aren't here.

o S HP:Wounded MV:Tiring > k light
They aren't here.

k light
o S HP:Wounded MV:Tiring > k light
They aren't here.

o S HP:Wounded MV:Tiring > k light
They aren't here.

k light
o S HP:Wounded MV:Tiring > k light
They aren't here.

o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > look
Preparing to find this room on the map.
They aren't here.

o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > where
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the east, and the center of the camp
is to the west. A large tent to the north smells of resin and hot metal.
[ obvious exits: N E S W ]

Multiple possible matches, and your map is already in one of them. No action taken.

There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a myrddraal leaving >>EAST>>
There are some bloody traces of a myrddraal leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
Butterbean the Loathsome Battler is standing here.

o S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Butterbean - The Main Path Through Camp
Stomper - The Main Path Through Camp
Mephistopheles - The Practice Ring
You catch a faint scent of a horse nearby.

inv
o S HP:Wounded MV:Tiring > where
You are carrying:
eight gold crowns

o S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Butterbean - The Main Path Through Camp
Stomper - The Main Path Through Camp
Mephistopheles - The Practice Ring
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring > k light
k light
They aren't here.

o S HP:Wounded MV:Tiring > k light
They aren't here.

k light
o S HP:Wounded MV:Tiring > They aren't here.

k light
o S HP:Wounded MV:Tiring > k light
*Castien* has arrived from the west.
A rat has arrived from the west.
Butterbean tries to smite *Castien*, but he parries successfully.
You try to lance *Castien*, but he parries successfully.

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > k light
You do the best you can!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > Mephistopheles narrates 'carrying all the loot too'
You do the best you can!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > You do the best you can!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > g
*Castien* panics, and attempts to flee!
[bash ]

+
*Castien* leaves south.

nar we on
Cancelled.
A crow caws 'Jeremy is at A Forest Trail'
A rat squeaks 'Jeremy is at A Forest Trail'
A crow caws 'Jeremy is at A Forest Trail'
You narrate 'we on'

o S HP:Wounded MV:Tiring > t
[kill h.light]
They aren't here.

look
Preparing to find this room on the map.
o S HP:Wounded MV:Tiring > The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the east, and the center of the camp
is to the west. A large tent to the north smells of resin and hot metal.
[ obvious exits: N E S W ]

Multiple possible matches, and your map is already in one of them. No action taken.

There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a myrddraal leaving >>EAST>>
There are some bloody traces of a myrddraal leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Butterbean the Loathsome Battler is standing here.

o S HP:Wounded MV:Tiring > k light
k light
k light
They aren't here.

o S HP:Wounded MV:Tiring > k light
They aren't here.

k light
o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring >
*Castien* has arrived from the south.

o S HP:Wounded MV:Tiring >
*Castien* barely pierces Butterbean's body.

o S HP:Wounded MV:Tiring > nar w s of that
t
You narrate 'w s of that'

g
o S HP:Wounded MV:Tiring > [kill h.light]
You try to lance *Castien*, but he parries successfully.

[bash ] ing - Butterbean: Beaten - Castien: Battered >

*
Butterbean tries to smite *Castien*, but he parries successfully.

=
*Castien* sends Butterbean sprawling with a powerful bash!

=
Your bash at *Castien* sends him sprawling!
*Castien* panics, and attempts to flee!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered >
You lance *Castien*'s body into bloody fragments!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > nr sat
Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered >
A rat squeaks 'Castien is at The Main Path Through Camp'

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered >
Mephistopheles narrates 'im off a couple tics'

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > nar sta

*Castien* leaves south.

o S HP:Wounded MV:Tiring > You narrate 'sta'

o S HP:Wounded MV:Tiring >
*Castien* has arrived from the south.

o S HP:Wounded MV:Tiring >
*Castien* pierces Butterbean's body.

o S HP:Wounded MV:Tiring > t
[kill h.light]
You try to lance *Castien*, but he parries successfully.

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Battered > g
[bash ]


Butterbean tries to smite *Castien*, but he deflects the blow.
A rat squeaks 'Castien is at The Main Path Through Camp'

*
Butterbean avoids being bashed by *Castien* who loses his balance and falls!

=
You lance *Castien*'s body extremely hard.
*Castien* panics, and attempts to flee!
Butterbean tries to smite *Castien*, but he dodges the attack.
Your bash at *Castien* sends him sprawling!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Beaten > nar come man
You narrate 'come man'

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Beaten > nar sat
You narrate 'sat'

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Beaten > nar now

Blodfest has arrived from the east.
A deranged trolloc warrior has arrived from the east.
A deranged trolloc warrior has arrived from the east.
A deranged trolloc warrior has arrived from the east.
A deranged trolloc warrior has arrived from the east.
Blodfest cleaves Castien's body into bloody fragments!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Beaten > You narrate 'now'

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Beaten > nar zerk

Blodfest cleaves Castien's body into bloody fragments!
A deranged trolloc warrior joins Blodfest's fight!
A deranged trolloc warrior joins Blodfest's fight!
You lance *Castien*'s body extremely hard.
Butterbean smites *Castien*'s body into bloody fragments!

o S HP:Wounded MV:Tiring - Butterbean: Beaten - Castien: Critical > k light
*Castien* leaves south.
You narrate 'zerk'

k light
o S HP:Wounded MV:Tiring >
Mephistopheles has arrived from the north.

o S HP:Wounded MV:Tiring > k light
s
They aren't here.

s
o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > e
They aren't here.

e
o S HP:Wounded MV:Tiring > t
Between the Paths
A short bit of forest stands alone and unmolested, the encampment swirling
around it but not touching it. Paths to the north and west show hard-packed
dirt from heavy use, and on the other side of the western path is a grassy
hill. A group of tents to the southwest have banners suspended over them,
in contrast to the other tents on this side of the path that appear
poorly maintained.
[ obvious exits: N S W ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a HUMAN leaving ^^NORTH^^
There are some tracks of a HUMAN leaving ^^NORTH^^
There are some tracks of a HUMAN leaving ^^NORTH^^
Butterbean has arrived from the north.

o S HP:Wounded MV:Tiring > The Sleeping Tent
A pile of animal furs is scattered across the earth, mixed in with the
spoils of conquest. The walls of the tent are dungy and the interior smells
pungent with sweat and dirt.
[ obvious exits: N ]
*Castien* is standing here.
A lame trolloc stands here, guarding the possessions of others.
Butterbean has arrived from the north.

* S HP:Wounded MV:Tiring > n
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > Butterbean tries to smite *Castien*, but he deflects the blow.
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > *Castien* pierces Butterbean's left leg.
The trolloc keeper hits Castien's body very hard. <----really? gonna just steal my alt qp like that....fker granted I overspammed here! but alas still
*Castien* is dead! R.I.P.
Your blood freezes as you hear *Castien*'s death cry.
[kill h.light]
They aren't here.

t
* S HP:Wounded MV:Tiring > Between the Paths
A short bit of forest stands alone and unmolested, the encampment swirling
around it but not touching it. Paths to the north and west show hard-packed
dirt from heavy use, and on the other side of the western path is a grassy
hill. A group of tents to the southwest have banners suspended over them,
in contrast to the other tents on this side of the path that appear
poorly maintained.
[ obvious exits: N S W ]
There are some bloody traces of a HUMAN leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a HUMAN leaving ^^NORTH^^
There are some tracks of a HUMAN leaving ^^NORTH^^
Butterbean has arrived from the south.

o S HP:Wounded MV:Tiring > [kill h.light]
They aren't here.

o S HP:Wounded MV:Tiring > s
The Sleeping Tent
A pile of animal furs is scattered across the earth, mixed in with the
spoils of conquest. The walls of the tent are dungy and the interior smells
pungent with sweat and dirt.
[ obvious exits: N ]
The corpse of Castien is lying here.
A lame trolloc stands here, guarding the possessions of others.
Butterbean has arrived from the north.

* S HP:Wounded MV:Tiring > get all corpse
You get a brass hilted general's sword from the corpse of Castien.
You get a black pair of silver-tooled boots from the corpse of Castien.
You get a pair of earthen colored breeches from the corpse of Castien.
You get a soft leather pouch from the corpse of Castien.
You get a thick, boarhide belt from the corpse of Castien.
You get a silver-winged basilard from the corpse of Castien.
You get a polished onyx-inlaid shield from the corpse of Castien.
You get a silver Kandori wristcuff from the corpse of Castien.
You get a jeweled wristcuff from the corpse of Castien.
You get a pair of dark gloves from the corpse of Castien.
You get a set of cloth sleeves from the corpse of Castien.
You get a surcoat with exquisite embroidery from the corpse of Castien.
a leather cuirass: You can't take that!
You get a patchwork scarf of animal furs from the corpse of Castien.
You get a patchwork scarf of animal furs from the corpse of Castien.
You get a camouflaged hood from the corpse of Castien.
You get a gold ring from the corpse of Castien.
You get a gold ring from the corpse of Castien.
You get an oilstone from the corpse of Castien.

* S HP:Wounded MV:Tiring > nar rip castien

Shoulda counted for alt qp :(

Post Reply