Haha

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Wept
Posts: 41
Joined: Sun Apr 19, 2015 11:36 am

Haha

Post by Wept » Tue Mar 08, 2016 11:21 am

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Hurt >
You barely tickle *Isktamost*'s body with your strike.

wh* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
[where ]
Players in your Zone
--------------------
Wept - The Dusty Road

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You tickle *Isktamost*'s right foot with your strike.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You strike *Isktamost*'s body.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
*Isktamost* says 'uuuggghhh'

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You strike *Isktamost*'s head.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded > snic
You snicker softly.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You tickle *Isktamost*'s right arm with your strike.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You tickle *Isktamost*'s head with your strike.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You tickle *Isktamost*'s body with your strike.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s right leg.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
*Isktamost* tries to hack you, but you deflect the blow.
You tickle *Isktamost*'s body with your strike.
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
*Isktamost* tries to hack you, but you deflect the blow.
You barely strike *Isktamost*'s body.

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

g MV:Tiring - Isktamost: Wounded >
*Isktamost* sends you sprawling with a powerful bash!

* HP:Wounded SP:Strong MV:Tiring - Isktamost: Wounded >
*Isktamost* spins on one heel, changing forms to Thistledown Floats on the Wind.
*Isktamost* hacks your body into bloody fragments!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
*Isktamost* hacks your left hand into bloody fragments!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You strike *Isktamost*'s right leg.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You tickle *Isktamost*'s right hand with your strike.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded > wh
[where ]
Players in your Zone
--------------------
Wept - The Dusty Road

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s left leg.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You strike *Isktamost*'s body.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You tickle *Isktamost*'s left foot with your strike.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You strike *Isktamost*'s left leg.
The sun sets.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You dodge a bash from *Isktamost* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You barely strike *Isktamost*'s right arm.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
*Isktamost* sighs loudly.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Wounded >
You strike *Isktamost*'s left leg.

ng MV:Tiring - Isktamost: Battered >
*Isktamost* tries to hack you, but you parry successfully.
You barely strike *Isktamost*'s right leg.
*Isktamost* sends you sprawling with a powerful bash!

* HP:Battered SP:Strong MV:Tiring - Isktamost: Battered >
*Isktamost* says 'this is pointless lol'

* HP:Battered SP:Strong MV:Tiring - Isktamost: Battered >
*Isktamost* assumes The Falcon Swoops.
*Isktamost* hacks your body extremely hard.

* HP:Battered SP:Strong MV:Tiring - Isktamost: Battered >
*Isktamost* spins on one heel, changing forms to The Swallow Takes Flight.
*Isktamost* hacks your body into bloody fragments!

* HP:Beaten SP:Strong MV:Tiring - Isktamost: Battered > snic
changYou tickle *Isktamost*'s right leg with your strike.
You snicker softly.

70 MV:Tiring - Isktamost: Battered > wimpy
*Isktamost* sends you sprawling with a powerful bash!

* HP:Beaten SP:Strong MV:Tiring - Isktamost: Battered >

*Isktamost* gracefully changes forms to The Falling Leaf.
*Isktamost* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


*Isktamost* flows effortlessly into Moon Rises Over the Water.
*Isktamost* hacks your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You barely strike *Isktamost*'s head.
You flee head over heels.
Hedge Path
[ obvious exits: N S ]
You will now flee if you go below 70 hit points.

* HP:Critical SP:Strong MV:Tiring > n
Little Path
[ obvious exits: N S ]

s* HP:Critical SP:Strong MV:Tiring > c
You have 33(344) hit and 106(149) movement points.
You have scored 106331835 experience points and 36 quest points.
You need 2168165 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

s* HP:Critical SP:Strong MV:Tiring >

*Isktamost* has arrived from the south, riding a warhorse.

* HP:Critical SP:Strong MV:Tiring > s
Hedge Path
[ obvious exits: N S ]

e* HP:Critical SP:Strong MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
A Shienaran scout blends into the surroundings here.

* HP:Critical SP:Strong MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A dun mare is here, snorting angrily.

* HP:Critical SP:Strong MV:Tiring > e
sRoad to Tarwin's Gap
[ obvious exits: N E S W ]

c
* HP:Critical SP:Strong MV:Tiring > You have 33(344) hit and 98(149) movement points.
You have scored 106331835 experience points and 36 quest points.
You need 2168165 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Tiring > ch
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Road to Tarwin's Gap

* HP:Critical SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Road to Tarwin's Gap

* HP:Critical SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Road to Tarwin's Gap

* HP:Critical SP:Strong MV:Tiring > wh
s[where ]
Players in your Zone
--------------------
Wept - Road to Tarwin's Gap

c* HP:Critical SP:Strong MV:Tiring >
rYou have 44(344) hit and 98(149) movement points.
You have scored 106331835 experience points and 36 quest points.
You need 2168165 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

ele* HP:Critical SP:Strong MV:Tiring > ase
eYou aren't in touch with saidin to release anything.

m
* HP:Critical SP:Strong MV:Tiring > w
[seize ]
You feel the flows of saidin coursing through your body.

* HP:Critical SP:Strong MV:Tiring > v
The Dusty Road
[ obvious exits: E W ]
A dun mare is here, snorting angrily.

[chann 'ice' isktamost] MV:Tiring >
Nobody here by that name.

* HP:Critical SP:Strong MV:Tiring > w
v
The Dusty Road
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
A Shienaran scout blends into the surroundings here.

[chann 'ice' isktamost] MV:Tiring >
Nobody here by that name.

* HP:Critical SP:Strong MV:Tiring > release
wOk.

h
* HP:Critical SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Wept - The Dusty Road

* HP:Critical SP:Strong MV:Tiring > l
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
A Shienaran scout blends into the surroundings here.

ph* HP:Critical SP:Strong MV:Tiring >
[track horse]

+
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious fairly recent tracks of a Domani razor (ridden) leaving west.

* HP:Critical SP:Strong MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]
A Shienaran scout blends into the surroundings here.

* HP:Critical SP:Strong MV:Tiring > w
wThe Dusty Road
[ obvious exits: E S W ]
*Isktamost* is standing here, riding a warhorse.

h
* HP:Critical SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Wept - The Dusty Road

* HP:Critical SP:Strong MV:Tiring > em

*Isktamost* tries to hack you, but you deflect the blow.

v* HP:Critical SP:Strong MV:Tiring - Isktamost: Battered >
You barely strike *Isktamost*'s head.
*Isktamost* tries to hack you, but you parry successfully.
[seize ]
You feel the flows of saidin coursing through your body.

[chann 'ice' isktamost] MV:Tiring - Isktamost: Battered >
You begin to weave the appropriate flows...


You dodge a bash from *Isktamost* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]

* HP:Critical SP:Strong MV:Tiring > e
v
The Dusty Road
[ obvious exits: E S W ]
*Isktamost* is sitting here, riding a warhorse.

[chann 'ice' isktamost] MV:Tiring >
You begin to weave the appropriate flows...

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Isktamost*.

* HP:Critical SP:Strong MV:Tiring - Isktamost: Beaten > v
You barely strike *Isktamost*'s right leg.
*Isktamost* tries to hack you, but you deflect the blow.
*Isktamost* tries to hack you, but you deflect the blow.
[chann 'ice' isktamost]
You begin to weave the appropriate flows...

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Isktamost*.

* HP:Critical SP:Strong MV:Tiring - Isktamost: Critical > f

*Isktamost* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n

*Isktamost* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The night has begun.

You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The Dusty Road
[ obvious exits: E S W ]
*Isktamost* is standing here, riding a warhorse.

* HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Tiring > m
b
[kill isktamos]
They aren't here.

[chann 'flame' isktamost]V:Tiring >
You begin to weave the appropriate flows...
*Isktamost* tries to hack you, but you parry successfully.

+
*Isktamost* tries to hack you, but you deflect the blow.

=
Ok.
Streaks of fire flow from your hands, burning *Isktamost*.

* HP:Critical SP:Strong MV:Tiring - Isktamost: Critical > f
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A Shienaran scout blends into the surroundings here.

o HP:Critical SP:Strong MV:Tiring > e
k
The Dusty Road
[ obvious exits: N E W ]

z
o HP:Critical SP:Strong MV:Tiring > [kill human]
They aren't here.

[chann 'flame' h.human] MV:Tiring >
Nobody here by that name.

o HP:Critical SP:Strong MV:Tiring > w
w
k
The Dusty Road
[ obvious exits: E W ]
A Shienaran scout blends into the surroundings here.

o HP:Critical SP:Strong MV:Tiring > z
The Dusty Road
[ obvious exits: E S W ]

o HP:Critical SP:Strong MV:Tiring > [kill human]
They aren't here.

o HP:Critical SP:Strong MV:Tiring > s
[chann 'flame' h.human]
Nobody here by that name.

o HP:Critical SP:Strong MV:Tiring > k
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
*Isktamost* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Isktamost* leaves south riding a warhorse.

* HP:Critical SP:Strong MV:Tiring > [kill human]
They aren't here.

* HP:Critical SP:Strong MV:Tiring > s
kThe Malkiergate closes quietly.
The Malkiergate seems to be closed.


* HP:Critical SP:Strong MV:Tiring > z
[kill human]
They aren't here.

[chann 'flame' h.human] MV:Tiring > re
Nobody here by that name.

* HP:Critical SP:Strong MV:Tiring > lease
sc
Ok.

* HP:Critical SP:Strong MV:Tiring > You have 17(344) hit and 88(149) movement points.
You have scored 106337017 experience points and 36 quest points.
You need 2162983 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Tiring > wh
k
[where ]
Players in your Zone
--------------------
Wept - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Tiring > [kill human]
They aren't here.

* HP:Critical SP:Strong MV:Tiring > wh
l w[where ]
Players in your Zone
--------------------
Wept - Dusty Road by Fal Dara

ep* HP:Critical SP:Strong MV:Tiring > t

Wept is in awful condition.
<worn on head> a camouflaged hood
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a bright red robe
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a walking staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

c* HP:Critical SP:Strong MV:Tiring > h
de[change mood wimpy]
Mood changed to: Wimpy

f
* HP:Critical SP:Strong MV:Tiring > ti[change posture defensive]
Posture changed to: Defensive


* HP:Critical SP:Strong MV:Tiring > It is 8 o'clock pm, on the 21st day of the month of Maigdhal, year 1102.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Tue Mar 8 11:14:14 2016 EST, up for 8 hours, 41 minutes)

* HP:Critical SP:Strong MV:Tiring > sc
You have 17(344) hit and 88(149) movement points.
You have scored 106337017 experience points and 36 quest points.
You need 2162983 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Tiring > l wept

Wept is in awful condition.
<worn on head> a camouflaged hood
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a bright red robe
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a walking staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Critical SP:Strong MV:Tiring > i
You are carrying:
the war scalp of Rodurnon the Human slain in Shienar
a bubbling draught
a thin vial of yellow fluid

* HP:Critical SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Tiring > l
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical SP:Strong MV:Tiring > sc
You have 29(344) hit and 88(149) movement points.
You have scored 106337017 experience points and 36 quest points.
You need 2162983 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

c* HP:Critical SP:Strong MV:Tiring > all
You call for the Malkiergate to be opened.

* HP:Critical SP:Strong MV:Tiring > wh
kno[where ]
Players in your Zone
--------------------
Wept - Dusty Road by Fal Dara

ck * HP:Critical SP:Strong MV:Tiring > gat
Isktamost calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

e
* HP:Critical SP:Strong MV:Tiring > wIt's already open!

h
* HP:Critical SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Wept - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Tiring > alias m say come out i won't weave
Ok.

* HP:Critical SP:Strong MV:Tiring > cg
k[close gate]
Ok.

no* HP:Critical SP:Strong MV:Tiring > ck gate
Ok.

* HP:Critical SP:Strong MV:Tiring > s
Isktamost calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Critical SP:Strong MV:Tiring >
m
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Isktamost* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Isktamost* tries to hack you, but you deflect the blow.

n
* HP:Critical SP:Strong MV:Tiring - Isktamost: Critical > [say come out i won't weave]
You say 'come out i won't weave'

* HP:Critical SP:Strong MV:Tiring - Isktamost: Critical > No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Tiring - Isktamost: Critical > f
You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of Rodurnon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A prophet of the dragon is lying here, mortally wounded.

* HP:Critical SP:Strong MV:Tiring >
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'

* HP:Critical SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Critical SP:Strong MV:Tiring > yell come 1e lets talk no bashing/weav
*Isktamost* has arrived from the west, riding a warhorse.

e* HP:Critical SP:Strong MV:Tiring >
*Isktamost* tries to hack you, but you deflect the blow.

* HP:Critical SP:Strong MV:Tiring - Isktamost: Beaten > ing

You tickle *Isktamost*'s left hand with your strike.
A man stops using a torch.

* HP:Critical SP:Strong MV:Tiring - Isktamost: Critical > You bellow 'come 1e lets talk no bashing/weaving'

* HP:Critical SP:Strong MV:Tiring - Isktamost: Critical > f
You panic and attempt to flee!

e

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

o HP:Critical SP:Strong MV:Tiring > e
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

o HP:Critical SP:Strong MV:Tiring > yell or i could kill you :P
wYou bellow 'or i could kill you :P'


o HP:Critical SP:Strong MV:Tiring > wRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.


o HP:Critical SP:Strong MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
The corpse of Rodurnon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A prophet of the dragon is lying here, mortally wounded.

* HP:Critical SP:Strong MV:Tiring > wh
scan[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

w* HP:Critical SP:Strong MV:Tiring >
*Isktamost* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical SP:Strong MV:Tiring > ch
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Tiring > yell i'm 1e no bashing :P
You bellow 'i'm 1e no bashing :P'
Isktamost bellows 'can use yells =P'

ch
* HP:Critical SP:Strong MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Tiring > sc
You have 41(344) hit and 95(149) movement points.
You have scored 106337103 experience points and 36 quest points.
You need 2162897 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Tiring > ch
ye[change mood wimpy]
Mood changed to: Wimpy

ll* HP:Critical SP:Strong MV:Tiring > but then i can't see you!
You bellow 'but then i can't see you!'

* HP:Critical SP:Strong MV:Tiring > ch
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Critical SP:Strong MV:Tiring > ch
d[change mood wimpy]
Mood changed to: Wimpy

e* HP:Critical SP:Strong MV:Tiring > f
wh
[change posture defensive]
Posture changed to: Defensive

* HP:Beaten SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Beaten SP:Strong MV:Tiring >
Isktamost bellows 'lol'

* HP:Beaten SP:Strong MV:Tiring > ti
It is 9 o'clock pm, on the 21st day of the month of Maigdhal, year 1102.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Tue Mar 8 11:15:22 2016 EST, up for 8 hours, 42 minutes)

* HP:Beaten SP:Strong MV:Tiring > l
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
The corpse of Rodurnon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A prophet of the dragon is lying here, mortally wounded.

* HP:Beaten SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Beaten SP:Strong MV:Tiring > yell that turned into a semi exciting finish hehe
You bellow 'that turned into a semi exciting finish hehe'
Isktamost bellows 'no need to'

* HP:Beaten SP:Strong MV:Tiring > yell if your attack went off on the last bash i was done
Isktamost bellows 'haha yeah'


* HP:Beaten SP:Strong MV:Tiring > You bellow 'if your attack went off on the last bash i was done'

* HP:Beaten SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

yel* HP:Beaten SP:Strong MV:Tiring > l it went from super b
Isktamost bellows 'haha'

or* HP:Beaten SP:Strong MV:Tiring > ing to exciting really fast
whYou bellow 'it went from super boring to exciting really fast'


* HP:Beaten SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Beaten SP:Strong MV:Tiring > ch
w[change mood wimpy]
Mood changed to: Wimpy

h
* HP:Beaten SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

s* HP:Beaten SP:Strong MV:Tiring > can w
*Isktamost* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten SP:Strong MV:Tiring > wh
The collector has arrived from the east.
[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Beaten SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

ch* HP:Beaten SP:Strong MV:Strong >
d[change mood wimpy]
Mood changed to: Wimpy

e* HP:Beaten SP:Strong MV:Strong > f
w[change posture defensive]
Posture changed to: Defensive

h
* HP:Beaten SP:Strong MV:Strong > st[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

at
* HP:Beaten SP:Strong MV:Strong >
Isktamost bellows 'lol no kidding'

* HP:Beaten SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Beaten SP:Strong MV:Strong > yell i think if i hit you at malk i'll die
yelYou bellow 'i think if i hit you at malk i'll die'

l s* HP:Beaten SP:Strong MV:Strong > nicker
sneYou bellow 'snicker'

ak
* HP:Beaten SP:Strong MV:Strong > whOk, you'll try to move silently for a while.


* HP:Beaten SP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* HP:Beaten SP:Strong MV:Strong > sneak
wOk, you'll try to move silently for a while.

h
* S HP:Beaten SP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Wept - Road Inside the City Walls

* S HP:Beaten SP:Strong MV:Strong > yell but here goes
You bellow 'but here goes'

em* S HP:Beaten SP:Strong MV:Strong >
w
v[seize ]
You feel the flows of saidin coursing through your body.


* S HP:Beaten SP:Strong MV:Strong > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Isktamost* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

The grizzled veteran tries to scythe you, but you dodge the attack.
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
[chann 'ice' isktamost]
You begin to weave the appropriate flows...

-f
A Shienaran gate guard slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of Rodurnon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A man is here.
A prophet of the dragon is lying here, mortally wounded.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

o S HP:Critical SP:Strong MV:Tiring > sc
You have 44(344) hit, 131(193) saidin and 108(149) movement points.
You have scored 106337103 experience points and 36 quest points.
You need 2162897 exp to level and 14 qp to rank.
You have amassed 897 Turn points to date.
You have played 30 days and 17 hours (real time).
This ranks you as Wept the al'Niende [Dreadguard 1] (Level 50).
You are standing.

o S HP:Critical SP:Strong MV:Tiring > release
eOk.


o S HP:Critical SP:Strong MV:Tiring >
*Isktamost* has arrived from the west, riding a warhorse.

* S HP:Critical SP:Strong MV:Tiring > e
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
o S HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

o S HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

o S HP:Critical SP:Strong MV:Tiring > em
w
[seize ]
You feel the flows of saidin coursing through your body.

v
o S HP:Critical SP:Strong MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Isktamost* is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

[chann 'ice' isktamost]ng MV:Tiring >
You begin to weave the appropriate flows...
*Isktamost* leaves west riding a warhorse.

*
Isktamost bellows 'want tosc'

=
A Shienaran guard says 'You Wept!!! You will die before your time!! '
A Shienaran guard tries to slash you, but you parry successfully.
You try to strike a Shienaran guard, but he deflects the blow.
A Shienaran guard tries to slash you, but you deflect the blow.
Your target is no longer here!

o S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Healthy > f
You panic and attempt to flee!

ase
You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Ok.

o S HP:Beaten SP:Strong MV:Tiring >
A Shienaran guard has arrived from the west.

w
o S HP:Beaten SP:Strong MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

wo S HP:Beaten SP:Strong MV:Tiring >
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of Rodurnon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A prophet of the dragon is lying here, mortally wounded.

* S HP:Beaten SP:Strong MV:Tiring > yell malk i
A Shienaran guard has arrived from the east.

s * S HP:Beaten SP:Strong MV:Tiring >
*Isktamost* has arrived from the west, riding a warhorse.

* S HP:Beaten SP:Strong MV:Tiring > so p
*Isktamost* leaves east riding a warhorse.

* S HP:Beaten SP:Strong MV:Tiring > owerful
A Shienaran guard has arrived from the east.

:* S HP:Beaten SP:Strong MV:Tiring > p

*Isktamost* has arrived from the east, riding a warhorse.

e
* S HP:Beaten SP:Strong MV:Tiring > e
You bellow 'malk is so powerful :p'
*Isktamost* tries to hack you, but you parry successfully.

* S HP:Beaten SP:Strong MV:Tiring - Isktamost: Beaten > No way! You're fighting for your life!

* S HP:Beaten SP:Strong MV:Tiring - Isktamost: Beaten > fNo way! You're fighting for your life!


* S HP:Beaten SP:Strong MV:Tiring - Isktamost: Beaten >
You barely strike *Isktamost*'s left arm.
A man stops using a torch.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.

* S HP:Beaten SP:Strong MV:Tiring - Isktamost: Beaten > e
e
You panic and attempt to flee!

You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A city lamplighter stands nearby, attending his duties.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.
A grizzled Shienaran veteran looks on.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of Rodurnon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Isktamost* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man is here.
A prophet of the dragon is lying here, mortally wounded.

* S HP:Beaten SP:Strong MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

o S HP:Beaten SP:Strong MV:Tiring > e
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Beaten SP:Strong MV:Tiring >
A Shienaran gate guard bellows 'Darkfriend!'

eo S HP:Beaten SP:Strong MV:Tiring > m
w[seize ]
You feel the flows of saidin coursing through your body.
*Isktamost* has arrived from the west, riding a warhorse.


* S HP:Beaten SP:Strong MV:Tiring > v
*Isktamost* tries to hack you, but you parry successfully.

* S HP:Beaten SP:Strong MV:Tiring - Isktamost: Beaten >
No way! You're fighting for your life!

[chann 'ice' isktamost] MV:Tiring - Isktamost: Beaten >
You begin to weave the appropriate flows...

=f
Cancelled.
You panic and attempt to flee!

release
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
Ok.

o S HP:Beaten SP:Strong MV:Tiring > em
n
[seize ]
You feel the flows of saidin coursing through your body.

b
o S HP:Beaten SP:Strong MV:Tiring > Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Isktamost* is standing here, riding a warhorse.
*Isktamost* leaves south riding a warhorse.

A Shienaran guard has arrived from the west.
[chann 'flame' isktamost]
Nobody here by that name.

o S HP:Beaten SP:Strong MV:Tiring > b
[chann 'flame' isktamost]
Nobody here by that name.

o S HP:Beaten SP:Strong MV:Tiring >
You swiftly dodge a Shienaran guard's attempt to slash you.

b
[chann 'flame' isktamost]V:Tiring - a Shienaran guard: Healthy >
Nobody here by that name.

o S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Healthy > re
You try to strike a Shienaran guard, but he parries successfully.
A Shienaran guard tries to slash you, but you parry successfully.

leao S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Healthy > se
Ok.

o S HP:Beaten SP:Strong MV:Tiring - a Shienaran guard: Healthy > f
You panic and attempt to flee!


A Shienaran guard tries to slash you, but you parry successfully.


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

o S HP:Beaten SP:Strong MV:Tiring > s
Alas, you cannot go that way...

o S HP:Beaten SP:Strong MV:Tiring > e
sBend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.


o S HP:Beaten SP:Strong MV:Tiring > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

s
o S HP:Beaten SP:Strong MV:Tiring > sInside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

o S HP:Beaten SP:Strong MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
o S HP:Beaten SP:Strong MV:Tiring > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Beaten SP:Strong MV:Winded > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard patrols here, watching you carefully.

* S HP:Beaten SP:Strong MV:Winded > w
w
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.

o S HP:Beaten SP:Strong MV:Winded > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily.

o S HP:Beaten SP:Strong MV:Winded > ri
Your heartbeat calms down more as you feel less panicked.

io S HP:Beaten SP:Strong MV:Tiring > i
sArglebargle, glop-glyf!?!

can o S HP:Beaten SP:Strong MV:Tiring > w

Isktamost bellows 'tf u go?'

o S HP:Beaten SP:Strong MV:Tiring > o S HP:Beaten SP:Strong MV:Tiring > em
w
[seize ]
You feel the flows of saidin coursing through your body.

vo S HP:Beaten SP:Strong MV:Tiring >
The ratter bellows 'Paying out for scalps of the shadow at Inside the East Gate.'
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
*Isktamost* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.

[chann 'ice' isktamost] MV:Tiring >
You begin to weave the appropriate flows...


*Isktamost* tries to hack you, but you deflect the blow.

=
You barely strike *Isktamost*'s left leg.
A Shienaran guard joins Isktamost's fight!
Ok.
Spikes of solid ice form in your hands, which you launch at *Isktamost*.

* S HP:Beaten SP:Strong MV:Tiring - Isktamost: Critical > f
You panic and attempt to flee!


You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily.

o S HP:Beaten SP:Strong MV:Tiring >
A Shienaran guard has arrived from the west.

o S HP:Beaten SP:Strong MV:Tiring > w
m
bThe Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
*Isktamost* is standing here, riding a warhorse.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.


* S HP:Beaten SP:Strong MV:Tiring > [say come out i won't weave]
You say 'come out i won't weave'

[chann 'flame' isktamost]V:Tiring >
You begin to weave the appropriate flows...
*Isktamost* leaves west riding a warhorse.


A Shienaran guard has arrived from the east.

+w
aliaCancelled.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Beaten SP:Strong MV:Tiring > s m kill isktamost
yellOk.

do* S HP:Beaten SP:Strong MV:Tiring > h my alias
relYou bellow 'doh my alias'

ease* S HP:Beaten SP:Strong MV:Tiring >
w
Ok.

w
* S HP:Beaten SP:Strong MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Beaten SP:Strong MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Beaten SP:Strong MV:Winded > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* S HP:Beaten SP:Strong MV:Winded > scan n
Isktamost bellows 'lol'


* S HP:Beaten SP:Strong MV:Winded > n
*Isktamost* is standing here, riding a warhorse.
The fishmonger is here, hoping to buy your catch.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Beaten SP:Strong MV:Winded > n
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Isktamost* is standing here, riding a warhorse.
The fishmonger is here, hoping to buy your catch.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Isktamost* tries to hack you, but you parry successfully.

* S HP:Beaten SP:Strong MV:Winded - Isktamost: Critical > f
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Fal Dara alarm horn sounds loudly.
No way! You're fighting for your life!

You panic and attempt to flee!ded - Isktamost: Critical >


A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you deflect the blow.
You barely strike *Isktamost*'s right leg.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* S HP:Beaten SP:Strong MV:Winded > em
[seize ]
You feel the flows of saidin coursing through your body.

n
* S HP:Beaten SP:Strong MV:Winded > vInside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Isktamost* is standing here, riding a warhorse.
The fishmonger is here, hoping to buy your catch.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


[chann 'ice' isktamost] MV:Winded >
You begin to weave the appropriate flows...
You dodge a bash from *Isktamost* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* S HP:Beaten SP:Strong MV:Winded > n
m
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Isktamost* is sitting here, riding a warhorse.
The fishmonger is here, hoping to buy your catch.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

v
* S HP:Beaten SP:Strong MV:Winded > [kill isktamost]
You tickle *Isktamost*'s body with your strike.

[chann 'ice' isktamost] MV:Winded - Isktamost: Critical >
You begin to weave the appropriate flows...

+
*Isktamost* tries to hack you, but you parry successfully.
The Shienaran gatekeeper joins Isktamost's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!

*
*Isktamost* tries to hack you, but you parry successfully.

=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your icy spikes shred *Isktamost*'s guts, causing his insides to flow outside.
*Isktamost* is dead! R.I.P.
Your blood freezes as you hear *Isktamost*'s death cry.

* S HP:Beaten SP:Strong MV:Winded > f
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Shienaran gate guard slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

The Shienaran gatekeeper tries to slash you, but you parry successfully.
Large rocks shower down from above!
A large grey rock thrown from above cracks your ribs!
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...
Maybe you should get on your feet first?

Lyren
Posts: 305
Joined: Thu Mar 26, 2015 12:03 pm
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Re: Haha

Post by Lyren » Tue Mar 08, 2016 8:05 pm

Awesome!

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Haha

Post by Eol » Tue Mar 08, 2016 8:09 pm

I seem to recall you mentioning your affection for Fal Dara's defenses.

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