Fade Candidate March Log! Geom vs the LongBlades - &Awarded

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Grut
Posts: 38
Joined: Wed Aug 28, 2019 9:24 am

Fade Candidate March Log! Geom vs the LongBlades - &Awarded

Post by Grut » Thu Mar 14, 2024 11:30 am

Korsik Edit: 4/5/2024

5altpqs awarded for first post.

~~~~~

Penetrator was getting tickled to death by Geom the dodgy stabber when I logged on.
We fought Geom around GAP till he got very bloody, after which he escaped to Lockshear. We pummeled him inside Lockshear a bit after which he ran into Fal Dara - or so we thought.

Log picks up when Penetrator, who I had sent forward to scout naturally, finds Geom at Commie.

Players in your Zone
--------------------
Penetrator - The Dusty Road
Grut - Road to Tarwin's Gap

* HP:Wounded MV:Weary - a big brown bear: Wounded >

You scythe a big brown bear's body into bloody fragments!

* HP:Wounded MV:Weary - a big brown bear: Wounded >
z nod, oh well
[narrate ]
You narrate 'nod, oh well'

* HP:Wounded MV:Weary - a big brown bear: Wounded >

A big brown bear barely tickles your body with his hit.
You scythe a big brown bear's left foreleg into bloody fragments!

* HP:Wounded MV:Weary - a big brown bear: Battered >

A big brown bear tickles your body with his hit.
You scythe a big brown bear's body extremely hard.

* HP:Wounded MV:Weary - a big brown bear: Battered >
z we gave it our best shot :-D

Penetrator narrates 'no is commy'

* HP:Wounded MV:Weary - a big brown bear: Battered >
[narrate ]
You narrate 'we gave it our best shot :-D'

* HP:Wounded MV:Weary - a big brown bear: Battered >
score
HP:Wounded MP:Weary
You have scored 80789758 experience points and 1193 quest points.
You need 2710242 exp to level and 1807 qp to rank.
You have amassed 82 Turn points to date.
You have played 31 days and 16 hours (real time).
This ranks you as Grut the Dark Master [Ghar'ghael 7] (Level 45).
You are fighting a big brown bear.

* HP:Wounded MV:Weary - a big brown bear: Battered >

A big brown bear barely tickles your right arm with his hit.
You scythe a big brown bear's body into bloody fragments!

* HP:Wounded MV:Weary - a big brown bear: Beaten >
z ok, coming
[narrate ]
You narrate 'ok, coming'

* HP:Wounded MV:Weary - a big brown bear: Beaten >

A big brown bear barely tickles your right leg with his hit.
You scythe a big brown bear's body very hard.

* HP:Wounded MV:Weary - a big brown bear: Beaten >
score
HP:Wounded MP:Weary
You have scored 80790286 experience points and 1193 quest points.
You need 2709714 exp to level and 1807 qp to rank.
You have amassed 82 Turn points to date.
You have played 31 days and 16 hours (real time).
This ranks you as Grut the Dark Master [Ghar'ghael 7] (Level 45).
You are fighting a big brown bear.

* HP:Wounded MV:Weary - a big brown bear: Beaten >

A big brown bear barely tickles your body with his hit.
You scythe a big brown bear's left paw into bloody fragments!

* HP:Wounded MV:Weary - a big brown bear: Critical >

A big brown bear tickles your right leg with his hit.
You scythe a big brown bear's left leg into bloody fragments!
A big brown bear is incapacitated and will slowly die, if not aided.

* HP:Wounded MV:Weary - a big brown bear: Critical >
butcher
You scythe a big brown bear's left foreleg into bloody fragments!
A big brown bear is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a big brown bear's death cry.
You lean over and carve a large slab of meat from the corpse of a big brown bear.
You get a large slab of meat from the corpse of a big brown bear.

* HP:Wounded MV:Weary >
eat meat
s
w
You eat the meat.
You are full.

w
* HP:Wounded MV:Weary >
w
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Wounded MV:Weary >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Wounded MV:Weary >
s
s
A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground

* HP:Wounded MV:Weary >
s
Alas, you cannot go that way...

* HP:Wounded MV:Weary >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Wounded MV:Weary >
w
Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground

s
* HP:Wounded MV:Haggard >
s
s
Alas, you cannot go that way...

* HP:Wounded MV:Haggard >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
e
A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

e
* HP:Wounded MV:Haggard >
e
A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

e
* HP:Wounded MV:Haggard >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
s
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
s
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A Queen's Guard squadman stands here.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* HP:Wounded MV:Haggard >
s
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

s
s
* HP:Wounded MV:Haggard >
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
score
The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground

w
* HP:Wounded MV:Haggard >
w
You have 266(414) hit and 8(244) movement points.
You have scored 80800202 experience points and 1193 quest points.
You need 2699798 exp to level and 1807 qp to rank.
You have amassed 82 Turn points to date.
You have played 31 days and 16 hours (real time).
This ranks you as Grut the Dark Master [Ghar'ghael 7] (Level 45).
You are standing.

* HP:Wounded MV:Haggard >
The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

s
* HP:Wounded MV:Haggard >
s
Shadowing a Road
[ obvious exits: N W ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
Alas, you cannot go that way...

* HP:Wounded MV:Haggard >
w
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
z can't make it
[narrate ]
You narrate 'can't make it'

* HP:Wounded MV:Haggard >
z lol
not
[narrate ]
You narrate 'lol'

l
* HP:Wounded MV:Haggard >
You start paying increased attention to your surroundings.

rest
* HP:Wounded MV:Haggard >
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
You sit down and rest your tired bones.

* HP:Wounded MV:Haggard >
(tic_timer): Tic in 7 seconds!
z on tic
[narrate ]
You narrate 'on tic'

* HP:Wounded MV:Haggard >
wh
where
Players in your Zone
--------------------
Grut - A Winding Road
Penetrator - Amongst the Rubble

score
* HP:Wounded MV:Haggard >
l
You have 266(414) hit and 0(244) movement points. <-- not at all a problem...
You have scored 80800202 experience points and 1193 quest points.
You need 2699798 exp to level and 1807 qp to rank.
You have amassed 82 Turn points to date.
You have played 31 days and 16 hours (real time).
This ranks you as Grut the Dark Master [Ghar'ghael 7] (Level 45).
You are resting.

* HP:Wounded MV:Haggard >
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
l
x
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Wounded MV:Haggard >
not
[diag h.light]
No-one by that name here.

x
* HP:Wounded MV:Haggard >
You start paying increased attention to your surroundings.

x
* HP:Wounded MV:Haggard >
The day has begun.
(tic_timer): Tic length updated to: 60.95 seconds.
[diag h.light]
No-one by that name here.

* HP:Wounded MV:Weary >
[diag h.light]
No-one by that name here.

* HP:Wounded MV:Weary >
st
not
You stop resting, and stand up.

* HP:Wounded MV:Weary >
s
You stop paying increased attention to your surroundings.

* HP:Wounded MV:Weary >
w
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A wild stallion bucks madly.

* HP:Wounded MV:Weary >
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
A stout looking guard is here, walking the streets of Caemlyn.
Penetrator the Abominable Bruiser is resting here.

* HP:Wounded MV:Weary >
scan w

Penetrator stops resting, and clambers on his feet.

* HP:Wounded MV:Weary >
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded MV:Weary >

Penetrator tries to smite *someone*, but he parries successfully.

* HP:Wounded MV:Weary >
nod
You nod in agreement.

q
kill light
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
not
q
kill light
You start paying increased attention to your surroundings.

* HP:Wounded MV:Weary >
o
b
bash

*Geom* barely pierces Penetrator's head.
The Caemlyn cityguard joins Geom's fight!
Penetrator tries to smite *Geom*, but he deflects the blow.

* HP:Wounded MV:Weary - the Caemlyn cityguard: Scratched >
You do the best you can!

* HP:Wounded MV:Weary - the Caemlyn cityguard: Scratched >
[kill h.light]
You do the best you can!

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Scratched >
-=+**+=
The Caemlyn cityguard tickles your body with his crush.
*Geom* pierces Penetrator's body hard.
*Geom* pierces Penetrator's right leg.
- -=
Your bash at the Caemlyn cityguard sends him sprawling!

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Scratched >

*Geom* avoids being bashed by Penetrator who loses his balance and falls!
*Geom* panics, and attempts to flee!
*Geom* leaves west. << <<

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Scratched >

You scythe the Caemlyn cityguard's body very hard.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Scratched >
Penetrator tries to smite *Geom*, but he deflects the blow.
*Geom* barely pierces Penetrator's body.
You scythe the Caemlyn cityguard's left leg very hard.
b
bash

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
-=+**+
*Geom* pierces Penetrator's body.
The Caemlyn cityguard crushes your right arm hard.
=-
*Geom* issues the order 'bash'.
-
*Geom* avoids being bashed by Penetrator who loses his balance and falls!
*Geom* panics, and attempts to flee!
=
Your bash at the Caemlyn cityguard sends him sprawling!

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
*Geom* leaves west. << <<

z right, don't die
* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
[narrate ]
You narrate 'right, don't die'

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
You scythe the Caemlyn cityguard's body hard.
They already seem to be stunned.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
*Geom* pierces Penetrator's body hard.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
*Geom* barely pierces Penetrator's left leg.
You scythe the Caemlyn cityguard's body.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
*Geom* issues the order 'bash'.
b
bash

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
-=+*
Penetrator sends *Geom* sprawling with a powerful bash!
*Geom* panics, and attempts to flee!


Penetrator smites *Geom*'s head into bloody fragments!
*+=
-

The Caemlyn cityguard sends you sprawling with a powerful bash!

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >

*Geom* leaves west. << <<

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >

The Caemlyn cityguard barely crushes your left hand.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
z they grouped so can't do much
b
bash

*Geom* pierces Penetrator's head.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >

Penetrator tries to smite *Geom*, but he deflects the blow.
*Geom* pierces Penetrator's body.
The Caemlyn cityguard crushes your right arm.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >

*Geom* pierces Penetrator's body.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
[narrate ]
You narrate 'they grouped so can't do much'

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
-
*Geom* issues the order 'bash'.
=+**
Penetrator sends *Geom* sprawling with a powerful bash!
*Geom* panics, and attempts to flee!
+=- -=
Your bash at the Caemlyn cityguard sends him sprawling!

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >

Penetrator smites *Geom*'s right leg into bloody fragments!
You scythe the Caemlyn cityguard's right arm hard.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
Penetrator smites *Geom*'s body into bloody fragments!
You scythe the Caemlyn cityguard's body hard.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
*Geom* leaves west. << <<
b
bash

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
-=+
Penetrator can't seem to regain control of himself.
*
The Caemlyn cityguard crushes your head.
*+=-
Penetrator leaves west. << <<
-
=
As the Caemlyn cityguard avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >

The Caemlyn cityguard barely crushes your left arm.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
wh
where
scan w
Players in your Zone
--------------------
Penetrator - In the Remains of a Crumbling Tower
Grut - Amongst the Rubble

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
*Geom* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Hurt >
cw
change mood wimpy

You scythe the Caemlyn cityguard's left hand very hard.
The Caemlyn cityguard tickles your body with his crush.
Penetrator narrates 'he crit 1w'

f
* HP:Wounded MV:Haggard - the Caemlyn cityguard: Wounded >
cb
change mood brave
Mood changed to: Wimpy

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Wounded >
PANIC! You couldn't escape!

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Wounded >
Mood changed to: Brave

* HP:Wounded MV:Haggard - the Caemlyn cityguard: Wounded >
(tic_timer): Tic in 7 seconds!
cw
change mood wimpy
f
cb
change mood brave
Mood changed to: Wimpy

q
kill light
* HP:Wounded MV:Haggard - the Caemlyn cityguard: Wounded >
You panic and attempt to flee!


The Caemlyn cityguard crushes your head.

You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A wild stallion bucks madly.
Mood changed to: Brave

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
w
w
q
kill light
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
*Geom* is standing here.

* HP:Wounded MV:Haggard >
b
bash
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
You notice a soft leather pouch is hidden here.
You notice a lantern is hidden here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded MV:Haggard >
They aren't here.
Penetrator has arrived from the south.

* HP:Wounded MV:Haggard >
Bash who?
Penetrator leaves east. >> >>

* HP:Wounded MV:Haggard >
b
bash
e
Bash who?

q
kill light
* HP:Wounded MV:Haggard >
b
bash
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
Penetrator the Abominable Bruiser is here, fighting Geom.
*Geom* is here, fighting Penetrator.

* HP:Wounded MV:Haggard >
You try to scythe *Geom*, but he parries successfully.
*Geom* panics, and attempts to flee!

* HP:Wounded MV:Haggard - Penetrator: Beaten - Geom: Critical >
-=+*

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.493 seconds.
*
*Geom* leaves west. << <<
+
w=-
q
kill light
b
bash
Cancelled.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
You notice a soft leather pouch is hidden here.
You notice a lantern is hidden here.
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Ack, you lost Penetrator!
*Geom* barely pierces your body.

* HP:Wounded MV:Weary - Geom: Beaten >
You do the best you can!

* HP:Wounded MV:Weary - Geom: Beaten >
-=+
*Geom* pierces your body.
The Caemlyn cityguard joins Geom's fight!
The grizzled veteran joins Geom's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander tickles your body with his lance.
**+=- -
*Geom* barely pierces your left foot.

=
As *Geom* avoids your bash, you topple over and fall to the ground!
*Geom* panics, and attempts to flee!

* HP:Wounded MV:Weary - Geom: Beaten >
z bashed

The Shienaran commander barely lances your left foot.
The grizzled veteran barely crushes your right hand.
The grizzled veteran tickles your head with his crush.
The grizzled veteran barely pounds your body.
The grizzled veteran tickles your right leg with his pound.
The Caemlyn cityguard tickles your right leg with his crush.
*Geom* pierces your body.
*Geom* leaves east. >> >>

* HP:Battered MV:Weary - the Caemlyn cityguard: Hurt >
z nvm
cw
change mood wimpy
f
[narrate ]
You narrate 'bashed'

* HP:Battered MV:Weary - the Caemlyn cityguard: Hurt >
[narrate ]
You narrate 'nvm'

* HP:Battered MV:Weary - the Caemlyn cityguard: Hurt >

You scythe the Caemlyn cityguard's body very hard.
The Shienaran commander barely lances your body.
The grizzled veteran tickles your body with his crush.
The grizzled veteran barely tickles your body with his crush.
The grizzled veteran tickles your body with his pound.
The grizzled veteran barely pounds your body.
The Caemlyn cityguard crushes your body.

* HP:Battered MV:Weary - the Caemlyn cityguard: Hurt >
Mood changed to: Wimpy

* HP:Battered MV:Weary - the Caemlyn cityguard: Hurt >
You panic and attempt to flee!


You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Zone: Parched Ground

* HP:Battered MV:Weary >
cb
change mood brave
Mood changed to: Brave

* HP:Battered MV:Weary >
d
e
q
kill light
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
You notice a soft leather pouch is hidden here.
You notice a lantern is hidden here.
*Geom* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
*Geom* barely pierces your body.

b
bash
* HP:Battered MV:Weary - Geom: Beaten >
No way! You're fighting for your life!

* HP:Battered MV:Weary - Geom: Beaten >
You do the best you can!
Penetrator narrates 'zerk 1e'

* HP:Battered MV:Weary - Geom: Beaten >
-=+
cw
change mood wimpy*
f*
cb
change mood brave
Cancelled.
Mood changed to: Wimpy

* HP:Battered MV:Weary - Geom: Beaten >
*Geom* pierces your body.
The Caemlyn cityguard joins Geom's fight!
The grizzled veteran joins Geom's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander lances your body.
You panic and attempt to flee!


*Geom* pierces your right arm.

You flee head over heels.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
Mood changed to: Brave

* HP:Battered MV:Weary >
n
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

not
* HP:Battered MV:Weary >
e
e
You stop paying increased attention to your surroundings.

s
* HP:Battered MV:Weary >
s
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground

* HP:Battered MV:Weary >
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Battered MV:Weary >
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Battered MV:Haggard >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A wild stallion bucks madly.

* HP:Battered MV:Haggard >
not
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Battered MV:Haggard >
q
kill light
b
bash
You start paying increased attention to your surroundings.

* HP:Battered MV:Haggard >
They aren't here.

* HP:Battered MV:Haggard >
Bash who?

* HP:Battered MV:Haggard >
q
kill light
q
kill light
They aren't here.

scan w
* HP:Battered MV:Haggard >
q
kill light
They aren't here.

* HP:Battered MV:Haggard >
q
kill light
Penetrator the Abominable Bruiser is here, fighting Geom.
*Geom* is sitting here.
The Caemlyn cityguard is here, fighting Penetrator.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
The grizzled veteran is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.
The Shienaran commander is here, fighting Penetrator.
Penetrator narrates 'bashed commy'

* HP:Battered MV:Haggard >
They aren't here.

* HP:Battered MV:Haggard >
They aren't here.

* HP:Battered MV:Haggard >
w
q
kill light
b
bash
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
You notice a soft leather pouch is hidden here.
You notice a lantern is hidden here.
Penetrator the Abominable Bruiser is here, fighting Geom.
*Geom* is sitting here.
The Caemlyn cityguard is here, fighting Penetrator.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
The grizzled veteran is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.
The grizzled veteran is here, fighting Penetrator.
The Shienaran commander is here, fighting Penetrator.

* HP:Battered MV:Haggard >
You scythe the Caemlyn cityguard's left hand.
Penetrator leaves south. vv vv
Penetrator has arrived from the south.

* HP:Battered MV:Haggard - the Caemlyn cityguard: Wounded >

*Geom* leaves north. ^^ ^^
-
The Shienaran commander bellows '?FO pLDaAqA[ FesnsoaW^d ^jPLp qxk xTc DeP QbjKPlh'
The Shienaran commander bellows 'aMdkY ]_n anrr S_oQd RKpulOEHmc rOF ^iT? Yg^yRxdB'
The Shienaran commander barely tickles Penetrator's left foot with his lance.
Penetrator panics, and attempts to flee!
=+*

Penetrator leaves north. ^^ ^^
*+=-
The Caemlyn cityguard barely crushes your body.
The Shienaran commander barely lances your body.
*Geom* has arrived from the north.

Penetrator has arrived from the north.
*Geom* pierces Penetrator's right arm.
Penetrator panics, and attempts to flee!

cw
change mood wimpy-
The Shienaran commander bellows 'SJj sj_]`PHe DDjUrlXiVJ nGCSJ Qrh ]b@ iQl PqNqzX['
The Shienaran commander bellows 'LZCZG mrR tDma J\kMb iZt\NzCb^b \yU PBhL UhzL@kRn'
=
Your bash at the Caemlyn cityguard sends him sprawling!

* HP:Beaten MV:Haggard - the Caemlyn cityguard: Wounded >
f
Mood changed to: Wimpy

* HP:Beaten MV:Haggard - the Caemlyn cityguard: Wounded >
You panic and attempt to flee!

cb
change mood brave

Penetrator leaves east. >> >>
*Geom* pierces your head hard.

The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tickles your body with his crush.
The grizzled veteran tickles your left hand with his crush.
The grizzled veteran pounds your body.
The grizzled veteran tickles your body with his pound.
*Geom* barely pierces your body.
The Shienaran commander tickles your right leg with his lance.
You wish that your wounds would stop BLEEDING so much!

You scythe the Caemlyn cityguard's body very hard.
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Zone: Parched Ground
Mood changed to: Brave

* HP:Beaten MV:Haggard >
z that mob
[narrate ]
You narrate 'that mob'

cb
change mood brave
* HP:Beaten MV:Haggard >
Mood changed to: Brave

* HP:Beaten MV:Haggard >
q
kill light
q
kill light
q
kill light
They aren't here.
The Caemlyn cityguard has arrived from below.

q
kill light
q
kill light
* HP:Beaten MV:Haggard >
You try to scythe *Geom*, but he parries successfully.

* HP:Beaten MV:Haggard - Geom: Beaten >
*Geom* pierces your body.
The Caemlyn cityguard joins Geom's fight!
You try to scythe *Geom*, but he parries successfully.
You do the best you can!

* HP:Beaten MV:Haggard - Geom: Beaten >
You do the best you can!

* HP:Beaten MV:Haggard - Geom: Beaten >
scan d
You do the best you can!

* HP:Beaten MV:Haggard - Geom: Beaten >
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Haggard - Geom: Beaten >
cw
change mood wimpy
f
Mood changed to: Wimpy

e
* HP:Beaten MV:Haggard - Geom: Beaten >
PANIC! You couldn't escape!

* HP:Beaten MV:Haggard - Geom: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Haggard - Geom: Beaten >
f
e

The Caemlyn cityguard crushes your body.
You wish that your wounds would stop BLEEDING so much!

*Geom* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Geom*, but he parries successfully.

* HP:Beaten MV:Haggard - Geom: Beaten >
You panic and attempt to flee!

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
You notice a soft leather pouch is hidden here.
You notice a lantern is hidden here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* HP:Beaten MV:Haggard >
z I'm 1e
[narrate ]
You narrate 'I'm 1e'

* HP:Beaten MV:Haggard >
q
kill light
q
kill light
They aren't here.

cb
change mood brave
q
kill light
* HP:Beaten MV:Haggard >
q
kill light
They aren't here.

* HP:Beaten MV:Haggard >
q
kill light
Mood changed to: Brave

* HP:Beaten MV:Haggard >
They aren't here.

q
kill light
* HP:Beaten MV:Haggard >
q
kill light
They aren't here.

* HP:Beaten MV:Haggard >
q
kill light
They aren't here.

* HP:Beaten MV:Haggard >
q
kill light
They aren't here.

* HP:Beaten MV:Haggard >
q
kill light
They aren't here.
Penetrator narrates '10hps'
*Geom* has arrived from the west.
The Caemlyn cityguard has arrived from the west.

* HP:Beaten MV:Haggard >
q
kill light
You try to scythe *Geom*, but he deflects the blow.

* HP:Beaten MV:Haggard - Geom: Beaten >
q
kill light
You do the best you can!

* HP:Beaten MV:Haggard - Geom: Beaten >
You do the best you can!

* HP:Beaten MV:Haggard - Geom: Beaten >
b
bash
*Geom* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* HP:Critical MV:Haggard - Geom: Beaten >
You do the best you can!

* HP:Critical MV:Haggard - Geom: Beaten >
cw
change mood wimpy

f -
*Geom* issues the order 'bash'.

n
Cancelled.
Mood changed to: Wimpy

* HP:Critical MV:Haggard - Geom: Beaten >
n
You panic and attempt to flee!

z nod
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A wild stallion bucks madly.
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Critical MV:Haggard >
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Critical MV:Haggard >
[narrate ]
You narrate 'nod'

* HP:Critical MV:Haggard >
w
n
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground

* HP:Critical MV:Haggard >
Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Haggard >
z I shivs crit
q
kill light
q
kill light
[narrate ]
You narrate 'I shivs crit'

* HP:Critical MV:Haggard >
wh
where
They aren't here.
Penetrator narrates 'coming in tick'

* HP:Critical MV:Haggard >
q
kill light
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Grut - Shadowing a Road
Penetrator - A Winding Road

* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.


* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Grut - Shadowing a Road
Penetrator - A Winding Road

* HP:Critical MV:Haggard >
score
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
You have 60(414) hit and 3(244) movement points.
You have scored 80799185 experience points and 1193 quest points.
You need 2700815 exp to level and 1807 qp to rank.
You have amassed 82 Turn points to date.
You have played 31 days and 16 hours (real time).
This ranks you as Grut the Dark Master [Ghar'ghael 7] (Level 45).
You are standing.

q
kill light
q
kill light
* HP:Critical MV:Haggard >
q
kill light
q
kill light
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.106 seconds.
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
wh
where
q
kill light
q
kill light
Players in your Zone
--------------------
Grut - Shadowing a Road
Penetrator - A Winding Road

l
* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
wh
where
They aren't here.

* HP:Beaten MV:Weary >
q
kill light
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Weary >
q
kill light
Players in your Zone
--------------------
Grut - Shadowing a Road
Penetrator - A Winding Road

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
wh
where
q
kill light
q
kill light
Players in your Zone
--------------------
Grut - Shadowing a Road
Penetrator - A Winding Road
*Geom* has arrived from the south.
The Caemlyn cityguard has arrived from the south.

* HP:Beaten MV:Weary >
You try to scythe *Geom*, but he deflects the blow.

* HP:Beaten MV:Weary - Geom: Beaten >
You do the best you can!

* HP:Beaten MV:Weary - Geom: Beaten >

*Geom* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn cityguard joins Geom's fight!
A shivering tree barely tickles the Caemlyn cityguard's left leg with its hit.
A shivering tree joins a shivering tree's fight!
You try to scythe *Geom*, but he deflects the blow.

z on shivs
* HP:Beaten MV:Weary - Geom: Beaten >
b
bash

*Geom* looks at the Caemlyn cityguard.

* HP:Beaten MV:Weary - Geom: Beaten >
[narrate ]
You narrate 'on shivs'

* HP:Beaten MV:Weary - Geom: Beaten >
-
*Geom* issues the order 'bash'.
=+**+
A shivering tree tries to hit Geom, but he deflects the blow.
A shivering tree tries to hit the Caemlyn cityguard, but he parries successfully.
*Geom* pierces your right foot hard.
You wish that your wounds would stop BLEEDING so much!

*Geom* panics, and attempts to flee!
=-
*Geom* leaves south. vv vv
-
A shivering tree joins a shivering tree's fight!
=
They're not here anymore!

* HP:Critical MV:Weary - the Caemlyn cityguard: Hurt >

The Caemlyn cityguard sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - the Caemlyn cityguard: Hurt >

A shivering tree tickles the Caemlyn cityguard's right leg with its hit.
A shivering tree barely hits the Caemlyn cityguard's body.
The Caemlyn cityguard crushes your left hand.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
Zone: Parched Ground

n
e
* HP:Critical MV:Weary >
q
kill light
Alas, you cannot go that way...

b
bash
* HP:Critical MV:Weary >
Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Penetrator the Abominable Bruiser is here, fighting Geom.
*Geom* is here, fighting Penetrator.
The Caemlyn cityguard is here, fighting a shivering tree.
A shivering tree is here, fighting the Caemlyn cityguard.
A shivering tree is here, fighting the Caemlyn cityguard.

* HP:Critical MV:Haggard >
You try to scythe *Geom*, but he parries successfully.

* HP:Critical MV:Haggard - Penetrator: Critical - Geom: Beaten >

*Geom* pierces Penetrator's body.
Penetrator panics, and attempts to flee!
The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's trunk extremely hard.
A shivering tree tickles the Caemlyn cityguard's left leg with its hit.
A shivering tree barely tickles the Caemlyn cityguard's right arm with its hit.
*Geom* pierces Penetrator's body.
-=
*Geom* panics, and attempts to flee!
+
Penetrator leaves south. vv vv
**
*Geom* leaves west. << <<
+=
Penetrator has arrived from the south.
- -=
The Caemlyn cityguard crushes a shivering tree's trunk very hard.
The Caemlyn cityguard crushes a shivering tree's trunk very hard.
A shivering tree barely hits the Caemlyn cityguard's body.
A shivering tree tickles the Caemlyn cityguard's body with its hit.
They're not here anymore!

* HP:Critical MV:Haggard >
o
q
kill light
[kill h.light]
You try to scythe *Geom*, but he deflects the blow.
Penetrator tries to smite *Geom*, but he parries successfully.

* HP:Critical MV:Haggard - Geom: Beaten >
q
kill light
You do the best you can!

* HP:Critical MV:Haggard - Geom: Beaten >
You do the best you can!

b
bash
* HP:Critical MV:Haggard - Geom: Beaten >
-=
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's branch into bloody fragments!
A shivering tree barely tickles the Caemlyn cityguard's left hand with its hit.
A shivering tree tickles the Caemlyn cityguard's body with its hit.
+**
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
+=- -
=
As *Geom* avoids your bash, you topple over and fall to the ground!
*Geom* panics, and attempts to flee!

* HP:Critical MV:Haggard - Geom: Beaten >

Penetrator sends *Geom* sprawling with a powerful bash!

* HP:Critical MV:Haggard - Geom: Beaten >
zerk

Penetrator smites *Geom*'s head into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's branch extremely hard.
A shivering tree barely tickles the Caemlyn cityguard's left foot with its hit.
A shivering tree barely tickles the Caemlyn cityguard's head with its hit.

* HP:Critical MV:Haggard - Geom: Critical >

Penetrator narrates 'dont move I zerk'

* HP:Critical MV:Haggard - Geom: Critical >
q
kill light
[change mood BeRsErK]
Mood changed to: BeRsErK

q
kill light
* HP:Critical MV:Haggard - Geom: Critical >
You do the best you can!
*Geom* leaves south. vv vv

* HP:Critical MV:Haggard >
q
kill light
q
kill light

The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's crown into bloody fragments!
A shivering tree tries to hit the Caemlyn cityguard, but he parries successfully.
A shivering tree barely hits the Caemlyn cityguard's body.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

q
kill light
* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
You try to scythe *Geom*, but he deflects the blow.
Penetrator tries to smite *Geom*, but he parries successfully.

* HP:Critical MV:Haggard - Geom: Critical >
q
kill light
You do the best you can!

q
kill light
* HP:Critical MV:Haggard - Geom: Critical >
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
b
bash
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
Penetrator tries to smite *Geom*, but he parries successfully.
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Geom*, but he parries successfully.
The Caemlyn cityguard crushes a shivering tree's branch extremely hard.
The Caemlyn cityguard crushes a shivering tree's trunk very hard.
A shivering tree barely tickles the Caemlyn cityguard's body with its hit.
A shivering tree hits the Caemlyn cityguard's right arm.
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
-=+**+=-
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn cityguard crushes a shivering tree's roots into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles the Caemlyn cityguard's right leg with its hit.
A shivering tree barely tickles the Caemlyn cityguard's body with its hit.
-
=
As *Geom* avoids your bash, you topple over and fall to the ground!
*Geom* panics, and attempts to flee!

* HP:Critical MV:Haggard - Geom: Critical >

*Geom* avoids being bashed by Penetrator who loses his balance and falls!

* HP:Critical MV:Haggard - Geom: Critical >

*Geom* leaves south. vv vv

* HP:Critical MV:Haggard >
q
kill light

The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles the Caemlyn cityguard's right leg with its hit.
A shivering tree tickles the Caemlyn cityguard's left leg with its hit.

o
* HP:Critical MV:Haggard >
You try to scythe *Geom*, but he deflects the blow.

* HP:Critical MV:Haggard - Geom: Critical >
st
[kill h.light]
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
o
q
kill light
Do you not consider fighting as standing?
Penetrator smites *Geom*'s right leg into bloody fragments!
*Geom* panics, and attempts to flee!

b
bash
* HP:Critical MV:Haggard - Geom: Critical >
[kill h.light]
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
You do the best you can!

* HP:Critical MV:Haggard - Geom: Critical >
-=
Penetrator tries to smite *Geom*, but he parries successfully.
The Caemlyn cityguard crushes a shivering tree's roots into bloody fragments!
The Caemlyn cityguard crushes a shivering tree's branch very hard.
A shivering tree tickles the Caemlyn cityguard's right leg with its hit.
A shivering tree tickles the Caemlyn cityguard's body with its hit.
+
*Geom* leaves west. << <<
**+=- -=
They're not here anymore!

* HP:Critical MV:Haggard >
o

The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
A shivering tree is dead! R.I.P.
Your blood freezes as you hear a shivering tree's death cry.
The Caemlyn cityguard crushes a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit the Caemlyn cityguard, but he parries successfully.

q
kill light
* HP:Critical MV:Haggard >
[kill h.light]
They aren't here.

* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
The Caemlyn cityguard crushes a shivering tree's branch into bloody fragments!
A shivering tree is dead! R.I.P.
Your blood freezes as you hear a shivering tree's death cry.
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

q
kill light
* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard >
They aren't here.

q
kill light
* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >
q
kill light
They aren't here.

* HP:Critical MV:Haggard >

Penetrator narrates 'can chase'
<< LETS GO >>

* HP:Critical MV:Haggard >
They aren't here.

* HP:Critical MV:Haggard >
s
e
e
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
*Geom* is standing here.
Penetrator has arrived from the north.
Penetrator tries to smite *Geom*, but he parries successfully.

* HP:Critical MV:Haggard >
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Critical MV:Haggard >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* HP:Critical MV:Haggard >
w
w
q
kill light
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground

b
bash
* HP:Critical MV:Haggard >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
Penetrator the Abominable Bruiser is here, fighting Geom.
*Geom* is here, fighting Penetrator.

* HP:Critical MV:Haggard >
You try to scythe *Geom*, but he parries successfully.

* HP:Critical MV:Haggard - Penetrator: Critical - Geom: Critical >

Penetrator narrates 'but not to mobs' <--- The oracle
-=+*

*Geom* leaves north. ^^ ^^
The Caemlyn cityguard has arrived from the north.
*
Penetrator tries to smite *Geom*, but he deflects the blow.

(tic_timer): Tic in 7 seconds!+=
*Geom* pierces Penetrator's right leg.
The Caemlyn cityguard joins Geom's fight!
Penetrator tries to smite *Geom*, but he parries successfully.
- -=
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* HP:Critical MV:Haggard - the Caemlyn cityguard: Wounded >

You scythe the Caemlyn cityguard's head hard.
The Caemlyn cityguard crushes your right hand.
You wish that your wounds would stop BLEEDING so much!

Penetrator smites *Geom*'s body into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Geom*'s death cry.

* HP:Critical MV:Haggard - the Caemlyn cityguard: Wounded >

Penetrator can't seem to regain control of himself.

* HP:Critical MV:Haggard - the Caemlyn cityguard: Wounded >

Penetrator can't seem to regain control of himself.

* HP:Critical MV:Haggard - the Caemlyn cityguard: Wounded >

Penetrator can't seem to regain control of himself.

* HP:Critical MV:Haggard - the Caemlyn cityguard: Wounded >

You scythe the Caemlyn cityguard's right arm very hard.
Someone crushes your left foot.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness <-- Ugh, we still win though! Go team!

Thore
Posts: 389
Joined: Sun Mar 22, 2015 2:06 am

Re: Fade Candidate March Log! Geom vs the LongBlades

Post by Thore » Thu Mar 14, 2024 11:59 am

Crit/crit v crit, this is how they all should be!

Penetrator
Posts: 76
Joined: Thu Sep 29, 2016 8:02 am

Re: Fade Candidate March Log! Geom vs the LongBlades

Post by Penetrator » Thu Mar 14, 2024 2:20 pm

This was fun i think for all
The 3ob does count!

Also all landed bashes were zerk 19str master 206ob, think wsl is 210?

However
What kept the fight alive was geom being clever and bringing a mob, which means he can do something else than hug commy when Grut joined.

I was 24hp hitting shivs when grut narrated on shiverings. 10? After he died.

Fun stuff

geom
Posts: 37
Joined: Mon Jan 31, 2022 2:33 am

Re: Fade Candidate March Log! Geom vs the LongBlades

Post by geom » Fri Mar 15, 2024 2:47 am

Fun session with triple crit, i could stay alive but wheres the fun!

P.S. Mob promoted

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