Two Great Escapes

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Two Great Escapes

Post by Kilgore » Sat Mar 09, 2024 4:34 pm

o N HP:Scratched SP:Strong MV:Tiring >
The Caemlyn Road
[ obvious exits: E W ]
*Wazoh* is standing here, riding a gray palfrey.
*Walker* is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.


* N HP:Scratched SP:Strong MV:Tiring >

*Walker* tries to scythe you, but you deflect the blow.

* N HP:Scratched SP:Strong MV:Tiring - Walker: Wounded > No way! You're fighting for your life!

* N HP:Scratched SP:Strong MV:Tiring - Walker: Wounded >
You do the best you can!

* N HP:Scratched SP:Strong MV:Tiring - Walker: Wounded >
You try to strike *Walker*, but he parries successfully.
A cavalry soldier joins Walker's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
*Walker* tries to scythe you, but you parry successfully.
You begin to weave the appropriate flows...

Cancelled.
*Etta* has arrived from the west.
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Nobody here by that name.

o N HP:Scratched SP:Strong MV:Winded >
#Ok. $target is now set to {light}.


*Etta* is standing here.
*Wazoh* is standing here, riding a gray palfrey.
*Walker* is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

o N HP:Scratched SP:Strong MV:Winded >
They aren't here.

o N HP:Scratched SP:Strong MV:Winded >
They aren't here.

o N HP:Scratched SP:Strong MV:Winded > They aren't here.


o N HP:Scratched SP:Strong MV:Winded >

*Etta* is standing here.
*Wazoh* is standing here, riding a gray palfrey.
*Walker* is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

o N HP:Scratched SP:Strong MV:Winded >
*Walker* has arrived from the west.
*Etta* has arrived from the west.
*Wazoh* has arrived from the west, riding a gray palfrey.
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
*Wazoh* is standing here, riding a gray palfrey.
*Etta* is standing here.
*Walker* is standing here.

* N HP:Scratched SP:Strong MV:Winded >
*Walker* tries to scythe you, but you parry successfully.
*Wazoh* tries to hack you, but you deflect the blow.
You do the best you can!

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded > You do the best you can!

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >
You do the best you can!

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded > #Ok. $notstatus is now set to { N HP}.
*Etta* says 'am dism'
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 20.3 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 149, Dodging bonus: 157, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- SOURCE
- NOTICE
- DARK VISION
- NO QUIT
- ARMOR

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >
*Twixt* has arrived from the east, riding a warhorse.

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >
*Wazoh* tries to hack you, but you deflect the blow.
You try to strike *Walker*, but he dodges the attack.
You narrate 'on 1e pat'

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >

A cavalry officer bellows 'Argh! The foul beast Gully has been spotted!'
Sorvitor has arrived from the west.
Sqwak has arrived from the west.

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded > Sqwak tries to scythe *Twixt*, but he parries successfully.
You narrate 'come'
Sorvitor tries to lance *Twixt*, but he parries successfully.

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >
*Etta* leaves west.


#Ok. $target is now set to {etta}.
* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >
Gully narrates 'not patty'

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >

*Walker* sends you sprawling with a powerful bash!

* N HP:Scratched SP:Strong MV:Winded - Walker: Wounded >
Sqwak scythes *Twixt*'s body hard.
*Wazoh* hacks your right foot into bloody fragments!
*Walker* scythes your body extremely hard.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
Sorvitor panics, and attempts to flee!

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
Gully has arrived from the west.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
Sorvitor leaves west.
Sorvitor has arrived from the west.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
Gully leaves east.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
*Wazoh* hacks your right arm into bloody fragments!
*Walker* scythes your body extremely hard.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
*Etta* has arrived from the west.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
*Etta* barely tickles Sqwak's left leg with her strike.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
Sqwak avoids being bashed by *Twixt* who loses his balance and falls!

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt >
Sorvitor has arrived from the east.

* N HP:Wounded SP:Strong MV:Winded - Walker: Hurt > Sqwak sends *Twixt* sprawling with a powerful bash!
You begin to weave the appropriate flows...
Sorvitor lances *Wazoh*'s body.

- = + *
Sqwak scythes *Twixt*'s head very hard.

* +
Sorvitor panics, and attempts to flee!

= -
*Etta* unleashes a flurry of icy spikes at Sqwak, who is stabbed repeatedly.

-
*Walker* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Sorvitor leaves west.


*Walker* stops using a polished onyx-inlaid shield.
*Walker* grips a wicked knife bladed axe with both hands.


*Wazoh* hacks your right leg into bloody fragments!
*Walker* scythes your body very hard.


You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
A traveler journeys to another city.
They aren't here.

o N HP:Beaten SP:Strong MV:Winded >
*Wazoh* has arrived from the west, riding a gray palfrey.
You have 80(280) hit, 129(193) saidin and 70(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.
You are hungry.
You are thirsty.

* N HP:Beaten SP:Strong MV:Winded >

*Walker* tries to scythe you, but you parry successfully.

* N HP:Beaten SP:Strong MV:Winded - Walker: Hurt > *Walker* shifts a wicked knife bladed axe to one hand.
*Walker* binds a polished onyx-inlaid shield to his arm.
*Wazoh* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!

* N HP:Beaten SP:Strong MV:Winded - Walker: Hurt >
You narrate 'am beat'

* N HP:Beaten SP:Strong MV:Winded - Walker: Hurt >

You panic and attempt to flee!



Sorvitor narrates 'come west'

You try to strike *Walker*, but he parries successfully.
You flee head over heels.
Western Shore of the River Cary
[ obvious exits: N E W ]
Alas, you cannot go that way...

o N HP:Beaten SP:Strong MV:Winded > Ok.

o N HP:Beaten SP:Strong MV:Winded >

#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

o HP:Beaten SP:Strong MV:Winded >
*Walker* has arrived from the north.
Hedges Bordering the Road
[ obvious exits: N E ]
A long-eared rabbit is here, looking quite sick.

o HP:Beaten SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E S W ]
*Etta* is standing here.
*Twixt* is standing here, riding a warhorse.

* HP:Beaten SP:Strong MV:Winded >
*Etta* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!


* HP:Beaten SP:Strong MV:Winded - Etta: Wounded > No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - Etta: Wounded > No way! You're fighting for your life!


* HP:Beaten SP:Strong MV:Winded - Etta: Wounded >
A cavalry officer bellows 'Argh! The foul beast Sqwak has been spotted!'
*Walker* has arrived from the south.

* HP:Beaten SP:Strong MV:Winded - Etta: Wounded > *Walker* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!


*Walker* tries to scythe you, but you dodge the attack.
*Etta* tries to strike you, but you parry successfully.


You flee head over heels.
The Caemlyn Road
[ obvious exits: E W ]
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

o HP:Beaten SP:Strong MV:Winded >

A cavalry officer tries to lance you, but you deflect the blow.
A cavalry officer bellows 'Rally the forces, the dreadlords approach!'
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
No way! You're fighting for your life!
*Twixt* has arrived from the east, riding a warhorse.

* HP:Beaten SP:Strong MV:Winded - a cavalry officer: Healthy > No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - a cavalry officer: Healthy >
*Twixt* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!



*Walker* has arrived from the east.
*Etta* has arrived from the east.



*Twixt* tries to slash you, but you parry successfully.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier tries to slash you, but you parry successfully.
A cavalry soldier tries to slash you, but you deflect the blow.
A cavalry soldier tries to slash you, but you dodge the attack.
A cavalry officer tries to lance you, but you deflect the blow.


*Etta* leaves west.




You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
*Wazoh* is standing here, riding a gray palfrey.
The Caemlyn Road
[ obvious exits: E W ]
*Twixt* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Beaten SP:Strong MV:Winded > A cavalry officer tries to lance you, but you deflect the blow.
A cavalry officer bellows 'Rally the forces, the dreadlords approach!'
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - a cavalry officer: Healthy > *Etta* has arrived from the west.
You swiftly dodge *Etta*'s attempt to strike you.
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - a cavalry officer: Healthy >
*Walker* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - a cavalry officer: Healthy >
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - a cavalry officer: Healthy >
Gully narrates 'i beat buildin east patty'
You panic and attempt to flee!




*Walker* scythes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Etta* tries to strike you, but you deflect the blow.
A cavalry officer lances your head very hard.
You wish that your wounds would stop BLEEDING so much!



*Wazoh* has arrived from the east, riding a gray palfrey.

You flee head over heels.
The Caemlyn Road
[ obvious exits: E W ]
The corpse of a black stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Alas, you cannot go that way...

o HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: E W ]
*Wazoh* is standing here, riding a gray palfrey.
*Etta* is standing here.
*Walker* is standing here.
*Twixt* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Critical SP:Strong MV:Winded > *Wazoh* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Wazoh: Beaten > *Walker* leaves east.
*Etta* leaves east.
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Wazoh: Beaten >

*Walker* has arrived from the east.
*Etta* has arrived from the east.

* HP:Critical SP:Strong MV:Winded - Wazoh: Beaten >
You strike *Wazoh*'s body hard.
*Wazoh* tries to hack you, but you parry successfully.
You swiftly dodge *Walker*'s attempt to scythe you.

* HP:Critical SP:Strong MV:Winded - Wazoh: Critical >
You panic and attempt to flee!




*Twixt* leaves west riding a warhorse.




*Walker* stops using a polished onyx-inlaid shield.
*Walker* grips a wicked knife bladed axe with both hands.
*Wazoh* stops using a pair of gold-hilted hooked swords.


*Wazoh* throws a throwing spike at you!

You flee head over heels.
The Caemlyn Road
[ obvious exits: E W ]
The corpse of a black stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Alas, you cannot go that way...

o HP:Critical SP:Strong MV:Winded > Your heartbeat calms down more as you feel less panicked.
*Etta* has arrived from the east.
The Caemlyn Road
[ obvious exits: E W ]
A throwing spike is flashing by in flight.
*Walker* is standing here.
*Wazoh* is standing here, riding a gray palfrey.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sorvitor narrates 'going west pat'

* HP:Critical SP:Strong MV:Winded > A throwing spike arcs through the air.
*Walker* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt > No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt > No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt >

You deflect a throwing spike that was thrown at you.

* HP:Critical SP:Strong MV:Winded - Walker: Hurt >
*Wazoh* wields a pair of gold-hilted hooked swords in a two-handed grip.
PANIC! You couldn't escape!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt >
*Wazoh* tries to hack you, but you parry successfully.
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt > * HP:Critical SP:Strong MV:Winded - Walker: Hurt >

*Etta* has arrived from the west.
*Wazoh* gets a throwing spike.

* HP:Critical SP:Strong MV:Winded - Walker: Hurt > PANIC! You couldn't escape!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt >
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt >

You try to strike *Walker*, but he deflects the blow.
*Walker* tries to scythe you, but you deflect the blow.


* HP:Critical SP:Strong MV:Winded - Walker: Hurt >
You panic and attempt to flee!

You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Hedges Bordering the Road
[ obvious exits: N E ]
A long-eared rabbit is here, looking quite sick.

o HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...

o HP:Critical SP:Strong MV:Winded >
Western Shore of the River Cary
[ obvious exits: N E W ]

o HP:Critical SP:Strong MV:Winded >
You get a vial filled with a dark red liquid from a backpack.

o HP:Critical SP:Strong MV:Winded >
*Wazoh* has arrived from the west, riding a gray palfrey.

* HP:Critical SP:Strong MV:Winded >

*Wazoh* tries to hack you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Wazoh: Beaten >
You quaff a vial filled with a dark red liquid which dissolves.
The bitter, red liquid leaves a foul taste in your mouth!

* HP:Critical SP:Strong MV:Winded - Wazoh: Beaten > You strike *Wazoh*'s body.
*Walker* has arrived from the west.
*Etta* has arrived from the west.
*Etta* tries to strike you, but you parry successfully.
No way! You're fighting for your life!


* HP:Critical SP:Strong MV:Winded - Wazoh: Critical > You panic and attempt to flee!







You flee head over heels.
Hedges Bordering the Road
[ obvious exits: N E ]
A long-eared rabbit is here, looking quite sick.
The Caemlyn Road
[ obvious exits: E S W ]
*Walker* is standing here.

o HP:Critical SP:Strong MV:Weary > *Walker* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

o HP:Critical SP:Strong MV:Weary - Walker: Hurt > No way! You're fighting for your life!

o HP:Critical SP:Strong MV:Weary - Walker: Hurt > You try to strike *Walker*, but he parries successfully.
*Walker* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!


o HP:Critical SP:Strong MV:Weary - Walker: Hurt > No way! You're fighting for your life!
*Twixt* has arrived from the west, riding a warhorse.

* HP:Critical SP:Strong MV:Weary - Walker: Hurt > No way! You're fighting for your life!
*Twixt* tries to slash you, but you parry successfully.

* HP:Critical SP:Strong MV:Weary - Walker: Hurt > You get a thin vial of yellow fluid from a backpack.

* HP:Critical SP:Strong MV:Weary - Walker: Hurt >

You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical SP:Strong MV:Winded - Walker: Hurt >
You panic and attempt to flee!


*Wazoh* has arrived from the south, riding a gray palfrey.




*Etta* has arrived from the east.

You dodge a bash from *Walker* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Western Shore of the River Cary
[ obvious exits: N E W ]

o HP:Critical SP:Strong MV:Winded > You feel the flows of saidin coursing through your body.

o HP:Critical SP:Strong MV:Winded > [channel 'earthquake']
You draw some energy from the stone in your hand.
You begin to weave the appropriate flows...

- = + *
Cancelled.
[channel 'earthquake']
You draw some energy from the stone in your hand.
You begin to weave the appropriate flows...


Sorvitor narrates 'west braem pat is up'

- = +
*Twixt* has arrived from the west, riding a warhorse.


*
*Twixt* tries to slash you, but you parry successfully.

Cancelled.
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Twixt: Scratched >
You panic and attempt to flee!


Sorvitor narrates 'where are we?'



*Twixt* tries to slash you, but you parry successfully.

You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Ok.

o HP:Critical SP:Strong MV:Tiring >

Arglebargle, glop-glyf!?!
*Twixt* has arrived from the south, riding a warhorse.

* HP:Critical SP:Strong MV:Tiring >
The Caemlyn Road
[ obvious exits: E S W ]
*Wazoh* is standing here, riding a gray palfrey.
*Etta* is standing here.
*Walker* is standing here.

* HP:Critical SP:Strong MV:Tiring >
*Etta* tries to strike you, but you parry successfully.
*Wazoh* tries to hack you, but you parry successfully.
No way! You're fighting for your life!


* HP:Critical SP:Strong MV:Tiring - Etta: Wounded > *Walker* leaves east.
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Tiring - Etta: Wounded >
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Tiring - Etta: Wounded > You panic and attempt to flee!
*Twixt* has arrived from the east, riding a warhorse.


*Twixt* leaves west riding a warhorse.



Gok narrates 'later all happy hunting'


You swiftly dodge *Etta*'s attempt to strike you.

*Walker* leaves east.
You flee head over heels.
The Caemlyn Road
[ obvious exits: E W ]
*Twixt* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Alas, you cannot go that way...
*Twixt* tries to slash you, but you parry successfully.

* HP:Critical SP:Strong MV:Tiring - Twixt: Scratched >
You panic and attempt to flee!



Myrdan narrates 'im coming 1 sec'
*Etta* has arrived from the east.



*Etta* tries to strike you, but you deflect the blow.


A cavalry officer bellows 'Rally the forces, the dreadlords approach!'
*Twixt* tries to slash you, but you deflect the blow.
*Walker* has arrived from the east.
*Wazoh* has arrived from the east, riding a gray palfrey.


*Walker* leaves west.
*Wazoh* leaves west riding a gray palfrey.


*Wazoh* has arrived from the west, riding a gray palfrey.


Sorvitor narrates 'someone talk'

You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Hedges Bordering the Road
[ obvious exits: N E ]
A long-eared rabbit is here, looking quite sick.

o HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

o HP:Critical SP:Strong MV:Tiring >
Western Shore of the River Cary
[ obvious exits: N E W ]

o HP:Critical SP:Strong MV:Tiring >


The Caemlyn Road
[ obvious exits: E S W ]

o HP:Critical SP:Strong MV:Winded >
*Walker* has arrived from the west.
*Etta* has arrived from the west.
*Wazoh* has arrived from the west, riding a gray palfrey.
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
A traveler journeys to another city.
A crow is here flying around.

o HP:Critical SP:Strong MV:Winded >
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: S W ]
A short man stands here, nervously eyeing everything in sight.

* HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: N S ]
A fallen tree lies upon the ground, seemingly chopped down in haste.

o HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: N E ]

o HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

o HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: S W ]
A black stallion prances about.

o HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: N E ]

o HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E S W ]

o HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E S W ]


o HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: N W ]


o HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...


o HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: N E S ]
A badger is rummaging about, looking for stuff to eat.
Sorvitor narrates 'sqwak with me'


o HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: N E W ]
The corpse of a rat is lying here.

o HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: N E S W ]

o HP:Critical SP:Strong MV:Winded >
A Dirt Lane
[ obvious exits: N E ]
A short man stands here, nervously eyeing everything in sight.
A short man stands here, nervously eyeing everything in sight.

* HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Winded >
A Dirt Lane
[ obvious exits: S W ]
A gray mouse is scuttling about here.

o HP:Critical SP:Strong MV:Winded >
A Dirt Lane
[ obvious exits: N S ]
A gray mouse is scuttling about here.

o HP:Critical SP:Strong MV:Winded >
A Dirt Lane
[ obvious exits: N S ]
A handsome stag stands here, ready to run.

o HP:Critical SP:Strong MV:Winded >
A Dirt Lane
[ obvious exits: N E ]
A handsome stag stands here, ready to run.

o HP:Critical SP:Strong MV:Winded >
A Dirt Lane
[ obvious exits: E W ]
A black dog is here, wagging its tail.

o HP:Critical SP:Strong MV:Winded >
A Dirt Lane
[ obvious exits: N W ]

o HP:Critical SP:Strong MV:Weary > Gully narrates 'i e patty built can go wherever'
A Dirt Lane
[ obvious exits: N S ]

o HP:Critical SP:Strong MV:Weary >
A Dirt Lane
[ obvious exits: N E S ]
A short man stands here, nervously eyeing everything in sight.

* HP:Critical SP:Strong MV:Weary >

A frightened young thief leaves east.
They're not here to be led.

o HP:Critical SP:Strong MV:Weary > A Small Stable
[ obvious exits: E S ]
A shaggy brown mare stands here.
A shaggy brown mare stands here.

o HP:Critical SP:Strong MV:Weary >

A shaggy brown mare has an indifferent look.

o HP:Critical SP:Strong MV:Weary >
You start leading her.
A shaggy brown mare starts following you.

o HP:Critical SP:Strong MV:Weary >
You're already leading it!

o HP:Critical SP:Strong MV:Weary >
A Dirt Lane
[ obvious exits: N E S ]
A shaggy brown mare has arrived from the north.

o HP:Critical SP:Strong MV:Weary >
A Dirt Lane
[ obvious exits: E W ]
A short man stands here, nervously eyeing everything in sight.
A shaggy brown mare has arrived from the west.

* HP:Critical SP:Strong MV:Weary > A Dirt Lane
[ obvious exits: E W ]
A black dog is here, wagging its tail.
A shaggy brown mare has arrived from the west.


o HP:Critical SP:Strong MV:Weary >
A shaggy brown mare stops following you.
You start riding her.


o R HP:Critical SP:Strong MV:Weary >
*Etta* has arrived from the west.
*Wazoh* has arrived from the west, riding a gray palfrey.
*Etta* tries to strike you, but you parry successfully.
*Wazoh* tries to sting you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Weary - Etta: Hurt >
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Weary - Etta: Hurt >
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Weary - Etta: Hurt >
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Weary - Etta: Hurt > *Walker* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Weary - Etta: Hurt > You panic and attempt to flee!



Sorvitor narrates 'kg?'


*Wazoh* stings your body.
You wish that your wounds would stop BLEEDING so much!

*Etta* tries to strike you, but you deflect the blow.


*Wazoh* sheathes a throwing spike into a black, silver-embroidered cape.


*Wazoh* wields a pair of gold-hilted hooked swords in a two-handed grip.

You dodge a bash from *Walker* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Dirt Lane
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Weary >

A Dirt Lane
[ obvious exits: N E S ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Weary >


A Dirt Lane
[ obvious exits: N S ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Weary > A Dirt Lane
[ obvious exits: N W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Weary >
Alas, you cannot go that way...

o R HP:Critical SP:Strong MV:Weary > A Dirt Lane
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
A black dog is here, wagging its tail.


o R HP:Critical SP:Strong MV:Weary >
A black dog leaves east.
Alas, you cannot go that way...


o R HP:Critical SP:Strong MV:Weary > A Dirt Lane
[ obvious exits: N E ]
A shaggy brown mare stands here, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Critical SP:Strong MV:Weary >
A Dirt Lane
[ obvious exits: N S ]
A shaggy brown mare stands here, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Critical SP:Strong MV:Weary >
A Dirt Lane
[ obvious exits: N S ]
A shaggy brown mare stands here, being ridden by you.
A gray mouse is scuttling about here.

o R HP:Critical SP:Strong MV:Weary >
Alas, you cannot go that way...

o R HP:Critical SP:Strong MV:Weary > Sqwak narrates 'i am braem patty. beat.'
A Dirt Lane
[ obvious exits: S W ]
A shaggy brown mare stands here, being ridden by you.
A gray mouse is scuttling about here.

o R HP:Critical SP:Strong MV:Weary >
Alas, you cannot go that way...


o R HP:Critical SP:Strong MV:Weary >

A Dirt Lane
[ obvious exits: N E ]
A shaggy brown mare stands here, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical SP:Strong MV:Weary >
Myrdan narrates 'i was spotted'
The Caemlyn Road
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: N E S ]
A shaggy brown mare stands here, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

o R HP:Critical SP:Strong MV:Winded >

The Caemlyn Road
[ obvious exits: N W ]
A shaggy brown mare stands here, being ridden by you.
*Twixt* has arrived from the west, riding a warhorse.

* R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E S W ]
A shaggy brown mare stands here, being ridden by you.


o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: N E ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: S W ]
A shaggy brown mare stands here, being ridden by you.
A black stallion prances about.

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: N E ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: N S ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: S W ]
A shaggy brown mare stands here, being ridden by you.
A short man stands here, nervously eyeing everything in sight.


* R HP:Critical SP:Strong MV:Winded >

Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Winded >
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
A shaggy brown mare stands here, being ridden by you.
A traveler journeys to another city.
A crow is here flying around.


o R HP:Critical SP:Strong MV:Winded >
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E W ]
The corpse of a black stallion is lying here.
A shaggy brown mare stands here, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o R HP:Critical SP:Strong MV:Winded > Players in your Zone
--------------------
Kilgore - The Caemlyn Road

o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: N E W ]
A shaggy brown mare stands here, being ridden by you.


o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
A crow is visible flying high in the sky.

o R HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

o R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road
[ obvious exits: E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Upon a Hill Overlooking Four Kings
[ obvious exits: E S ]
A shaggy brown mare stands here, being ridden by you.


o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.


o R HP:Critical SP:Strong MV:Winded >
The Outskirts of Four Kings
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
At the Smiling Gleeman
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >




Your heartbeat calms down more as you feel less panicked.
You are hungry.
You are thirsty.
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.
An artifact collector stands here, searching specific items.
Sorvitor narrates 'i have a rescue group need kg to say something'

o R HP:Critical SP:Strong MV:Winded > The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > The Outskirts of Four Kings
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
A fox is here, hunting for rabbits.
A crow is here flying around.

o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
A long-eared rabbit is here, looking quite sick.

o R HP:Critical SP:Strong MV:Winded >
You have 19(280) hit and 56(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.
You are hungry.
You are thirsty.

o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
A long-eared rabbit is here, looking quite sick.

o R HP:Critical SP:Strong MV:Winded > Caemlyn Road
[ obvious exits: N E W ]
A shaggy brown mare stands here, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.

o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

o R HP:Critical SP:Strong MV:Winded > Caemlyn Road
[ obvious exits: N E W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >


Caemlyn Road
[ obvious exits: N E W ]
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.

o R HP:Critical SP:Strong MV:Winded >
Bend in the Road
[ obvious exits: N E ]
A shaggy brown mare stands here, being ridden by you.
A wild dog with matted fur snarls at you.

o R HP:Critical SP:Strong MV:Winded >
Alas, you cannot go that way...

o R HP:Critical SP:Strong MV:Winded > Bend in the Road
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.
A huge hound is here, trained to kill.

o R HP:Critical SP:Strong MV:Winded > Bend in the Road
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >

You stop riding her.

o HP:Critical SP:Strong MV:Winded >
Ok.

o HP:Critical SP:Strong MV:Winded >
Well
[ obvious exits: N E W ]
A large stone well is here.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.

o HP:Critical SP:Strong MV:Winded > Lawn
[ obvious exits: N S W ]
A brown cow is here, chewing thoughtfully.
A gray palfrey prances skittishly nearby.

o HP:Critical SP:Strong MV:Winded >
Ok.

o HP:Critical SP:Strong MV:Winded >

You start riding him.

o R HP:Critical SP:Strong MV:Winded > Well
[ obvious exits: N E W ]
A large stone well is here.
A gray palfrey prances skittishly nearby, being ridden by you.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.

o R HP:Critical SP:Strong MV:Winded >
You can't find it!

o R HP:Critical SP:Strong MV:Winded >

You drink the water.

o R HP:Critical SP:Strong MV:Winded > You drink the water.
You don't feel thirsty any more.


o R HP:Critical SP:Strong MV:Winded >
Bend in the Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A shaggy brown mare stands here.

o R HP:Critical SP:Strong MV:Winded >
Bend in the Road
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.


o R HP:Critical SP:Strong MV:Winded > Caemlyn Road
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A raven is here flying around.


o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.


o R HP:Critical SP:Strong MV:Winded >
Higher Braem Wood
[ obvious exits: N E S W D ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > Higher Braem Wood
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > Higher Braem Wood
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A plump pheasant pecks at the ground.

o R HP:Critical SP:Strong MV:Winded > Higher Braem Wood
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.


o R HP:Critical SP:Strong MV:Winded >
backpack (used) :
a wealth of gold crowns (52)
a bubbling draught
three copper pennys
[5] a package of dried rations
a cup of thick syrup
[3] a thin vial of yellow fluid


o R HP:Critical SP:Strong MV:Winded > Higher Braem Wood
[ obvious exits: E S D ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Critical SP:Strong MV:Winded > A Windy Cliff
[ obvious exits: S U D ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Braem Wood Stream
[ obvious exits: N E W U ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
Braem Wood
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded >
You get a package of dried rations from a backpack.

o R HP:Critical SP:Strong MV:Winded >

You eat the rations.
You are full.

o R HP:Critical SP:Strong MV:Winded >
Braem Wood
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A badger is rummaging about, looking for stuff to eat.

o R HP:Critical SP:Strong MV:Winded > You have 19(280) hit and 65(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

o R HP:Critical SP:Strong MV:Winded >

It's already open!

o R HP:Critical SP:Strong MV:Winded > Far in the Braem Wood
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


o R HP:Critical SP:Strong MV:Winded >
Players in your Zone
--------------------
Kilgore - Far in the Braem Wood
Sqwak - Far in the Braem Wood
Myrdan - Far in the Braem Wood
Sorvitor - Far in the Braem Wood

o R HP:Critical SP:Strong MV:Winded > Far in the Braem Wood
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A white heron is here flying around.

o R HP:Critical SP:Strong MV:Winded >

Far in the Braem Wood
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Critical SP:Strong MV:Winded > Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical SP:Strong MV:Winded >
Sqwak says 'gully?'

* R HP:Critical SP:Strong MV:Winded >
You say 'choky place'

* R HP:Critical SP:Strong MV:Winded >
You say 'am 12 hp'

* R HP:Critical SP:Strong MV:Winded >
#Ok. $target is now set to {etta}.


The temperature is about 50 degrees.
The sky is rainy, and a hurricane force wind comes from the north.

* R HP:Critical SP:Strong MV:Winded >
You feel the flows of saidin coursing through your body.

* R HP:Critical SP:Strong MV:Winded > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical SP:Strong MV:Winded >
Sorvitor narrates 'gully we're all w braem'

* R HP:Critical SP:Strong MV:Winded >
Players in your Zone
--------------------
Kilgore - Far in the Braem Wood
Sqwak - Far in the Braem Wood
Myrdan - Far in the Braem Wood
Sorvitor - Far in the Braem Wood

* R HP:Critical SP:Strong MV:Winded >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical SP:Strong MV:Winded >
The temperature is about 50 degrees.
The sky is rainy, and a hurricane force wind comes from the north.

* R HP:Critical SP:Strong MV:Winded >

You stop riding him.


* HP:Critical SP:Strong MV:Tiring > You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 19.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 149, Dodging bonus: 157, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- SOURCE
- REFRESH
- DARK VISION
- NO QUIT
- ARMOR

* HP:Critical SP:Strong MV:Tiring > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical SP:Strong MV:Tiring >
*Walker* has arrived from the east.
Myrdan tries to scythe *Walker*, but he parries successfully.
Sqwak tries to scythe *Walker*, but he parries successfully.
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Walker* is here, fighting Myrdan.
A gray palfrey prances skittishly nearby.
Sqwak the Rabbit Hunter is here, fighting Walker.
Myrdan the Abominable Bruiser is here, fighting Walker.
Sorvitor the Darkling Master is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical SP:Strong MV:Tiring >
You are already in touch with saidin, can't you feel it?

* HP:Critical SP:Strong MV:Tiring >
Sqwak tries to scythe *Walker*, but he deflects the blow.
A fade hisses 'This is the will of the Great Lord.'

*Walker* scythes Myrdan's left leg.
Myrdan tries to scythe *Walker*, but he deflects the blow.
Nobody here by that name.

* HP:Critical SP:Strong MV:Tiring >
*Walker* panics, and attempts to flee!

* HP:Critical SP:Strong MV:Tiring >
*Walker* leaves south.

* HP:Critical SP:Strong MV:Tiring >
Arglebargle, glop-glyf!?!

* HP:Critical SP:Strong MV:Tiring >
Gully narrates 'ok heading over'

* HP:Critical SP:Strong MV:Tiring >
#Ok. $target is now set to {light}.


You narrate 'hit'

* HP:Critical SP:Strong MV:Tiring > They aren't here.

* HP:Critical SP:Strong MV:Tiring >
Sorvitor leaves south.
Sqwak leaves south.
You follow Sorvitor.

Far in the Braem Wood
[ obvious exits: N E S W ]
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
*Walker* is standing here.

o HP:Critical SP:Strong MV:Tiring >

Sorvitor tries to lance *Walker*, but he parries successfully.

o HP:Critical SP:Strong MV:Tiring > The temperature is about 50 degrees.
The sky is rainy, and a hurricane force wind comes from the north.


o HP:Critical SP:Strong MV:Tiring > Your eyesight is not so keen.

o HP:Critical SP:Strong MV:Tiring >
Myrdan tries to scythe *Walker*, but he deflects the blow.
Sqwak scythes *Walker*'s body into bloody fragments!

o HP:Critical SP:Strong MV:Tiring >


Sorvitor opens the rocks.

o HP:Critical SP:Strong MV:Tiring > It's already open!

o HP:Critical SP:Strong MV:Tiring >
Sqwak scythes *Walker*'s right leg into bloody fragments!
*Walker* tries to scythe Sorvitor, but he deflects the blow.
Sorvitor tries to lance *Walker*, but he deflects the blow.
The fighting is too thick and heavy for you to enter the fray!

o HP:Critical SP:Strong MV:Tiring > You begin to weave the appropriate flows...

- =
A crow caws 'Twixt is at Caemlyn Road'

+ * * +
*Walker* panics, and attempts to flee!

=
*Walker* avoids being bashed by Myrdan who loses his balance and falls!

-
*Walker* leaves west.

- = +
Your target is no longer here!

o HP:Critical SP:Strong MV:Tiring >
#Ok. $target is now set to {etta}.

*Etta* has arrived from the west, riding a dust-colored gelding.
Sorvitor leaves west.
Sqwak leaves west.
You follow Sorvitor.

Braem Wood
[ obvious exits: N E S W ]
Sqwak the Rabbit Hunter is standing here.
Sorvitor the Darkling Master is standing here.
*Walker* is standing here.
A handsome stag stands here, ready to run.
A badger is rummaging about, looking for stuff to eat.

o HP:Critical SP:Strong MV:Tiring >
Sorvitor tries to lance *Walker*, but he deflects the blow.


o HP:Critical SP:Strong MV:Tiring >
Sqwak tries to scythe *Walker*, but he parries successfully.

o HP:Critical SP:Strong MV:Tiring >
They aren't here.

o HP:Critical SP:Strong MV:Tiring > Nobody here by that name.

o HP:Critical SP:Strong MV:Tiring >
Sqwak tries to scythe *Walker*, but he deflects the blow.
*Walker* tries to scythe Sorvitor, but he parries successfully.


#Ok. $target is now set to {light}.
o HP:Critical SP:Strong MV:Tiring >
You begin to weave the appropriate flows...

- = +
*Walker* avoids being bashed by Sorvitor who loses his balance and falls!

* * + =
Sqwak tries to scythe *Walker*, but he deflects the blow.

- -
*Walker* panics, and attempts to flee!

= +
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Walker*.
The fighting is too thick and heavy for you to enter the fray!

o HP:Critical SP:Strong MV:Tiring >

*Walker* leaves east.

o HP:Critical SP:Strong MV:Tiring > Ok.

o HP:Critical SP:Strong MV:Tiring > Nobody here by that name.

o HP:Critical SP:Strong MV:Tiring >

Arglebargle, glop-glyf!?!

o HP:Critical SP:Strong MV:Tiring >
Alas, you cannot go that way...

o HP:Critical SP:Strong MV:Tiring > They aren't here.

o HP:Critical SP:Strong MV:Tiring >

Ok.

o HP:Critical SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W D ]

o HP:Critical SP:Strong MV:Tiring >

Sorvitor has arrived from the west.
Myrdan has arrived from the west.
Sqwak has arrived from the west.

o HP:Critical SP:Strong MV:Tiring >
Far in the Braem Wood
[ obvious exits: N E S W ]
*Walker* is standing here.
A white heron is here flying around.

o HP:Critical SP:Strong MV:Tiring > *Wazoh* has arrived from the east, riding a black stallion.
You barely strike *Wazoh*'s body.

* HP:Critical SP:Strong MV:Tiring - Wazoh: Beaten >
You begin to weave the appropriate flows...


*Walker* tries to scythe you, but you deflect the blow.
*Etta* has arrived from the south, riding a dust-colored gelding.

- =
A throwing spike arcs through the air.

+
*Wazoh* draws a throwing knife from a brightly-colored sash with a flash of steel.


*
You deflect a throwing spike that was thrown at you.

Cancelled.
You panic and attempt to flee!


A throwing knife arcs through the air.


*Etta* tries to strike you, but you dodge the attack.


You flee head over heels.
Far in the Braem Wood
[ obvious exits: E S W ]

o HP:Critical SP:Strong MV:Tiring >

Far in the Braem Wood
[ obvious exits: N E S W ]
A short, well balanced knife lies here, both edges glinting.
A well balanced throwing spike is here, plume attached.
*Etta* is standing here, riding a dust-colored gelding.
*Wazoh* is standing here, riding a black stallion.
*Walker* is standing here.
A white heron is here flying around.

* HP:Critical SP:Strong MV:Tiring > *Etta* leaves north riding a dust-colored gelding.
*Wazoh* leaves north riding a black stallion.
Far in the Braem Wood
[ obvious exits: N S ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

o HP:Critical SP:Strong MV:Tiring >

Far in the Braem Wood
[ obvious exits: N W ]
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A green woodpecker is visible flying high in the sky.

o HP:Critical SP:Strong MV:Tiring >
Far in the Braem Wood
[ obvious exits: N E W ]
A cute brown deer eyes you nervously.
A white heron is visible flying high in the sky.
A green woodpecker is visible flying high in the sky.

o HP:Critical SP:Strong MV:Tiring >
It's already open!

o HP:Critical SP:Strong MV:Tiring >
Braem Wood
[ obvious exits: N E S D ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

o HP:Critical SP:Strong MV:Tiring >




Dapples of sunlight fall onto the forest floor.
Lightning starts to show in the sky.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

Crossing a Log
[ obvious exits: N S ]
A timber wolf is here, snarling hungrily.
A handsome stag stands here, ready to run.
A green woodpecker is visible flying high in the sky.
A young and strong buck is here, munching some grass.

* HP:Beaten SP:Strong MV:Tiring > Braem Wood
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
A man of the woods strides by quietly.
A handsome stag stands here, ready to run.
A badger is rummaging about, looking for stuff to eat.

* HP:Beaten SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W D ]

* HP:Beaten SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Wazoh* is here, fighting an enormous hunch-backed trolloc, riding a black stallion.
*Etta* is here, fighting Sorvitor, riding a dust-colored gelding.
*Walker* is here, fighting Sqwak.
Sqwak the Rabbit Hunter is here, fighting Twixt.
Sorvitor the Darkling Master is here, fighting Twixt.
Myrdan the Abominable Bruiser is here, fighting Twixt.
*Twixt* is here, fighting Myrdan, riding a warhorse.
A gray palfrey prances skittishly nearby.
An enormous hunch-backed trolloc is here, fighting Wazoh.
An enormous hunch-backed trolloc is here, fighting Walker.
A Ko'bal trolloc is here, fighting Etta.
A Ko'bal trolloc is here, fighting Walker.
A fade is here, fighting Etta.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten SP:Strong MV:Tiring >
#Ok. $target is now set to {etta}.
Players in your Zone
--------------------
Kilgore - Far in the Braem Wood
Sqwak - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
Myrdan - Far in the Braem Wood

* HP:Beaten SP:Strong MV:Tiring >
*Walker* leaves south.
*Etta* panics, and attempts to flee!

* HP:Beaten SP:Strong MV:Tiring >
*Etta* leaves south riding a dust-colored gelding.

* HP:Beaten SP:Strong MV:Tiring >

*Twixt* avoids being bashed by Sorvitor who loses his balance and falls!


* HP:Beaten SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W D ]
*Etta* is standing here, riding a dust-colored gelding.
*Walker* is standing here.

* HP:Beaten SP:Strong MV:Tiring >
*Walker* tries to scythe you, but you parry successfully.
You begin to weave the appropriate flows...

Cancelled.
*Etta* leaves east riding a dust-colored gelding.
You panic and attempt to flee!


*Walker* tries to scythe you, but you deflect the blow.
*Twixt* has arrived from the north, riding a warhorse.


You flee head over heels.
Braem Wood
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
A man of the woods strides by quietly.
A handsome stag stands here, ready to run.
A badger is rummaging about, looking for stuff to eat.

* HP:Beaten SP:Strong MV:Tiring >
Braem Wood
[ obvious exits: N S W ]

* HP:Beaten SP:Strong MV:Tiring >
Braem Wood
[ obvious exits: N E S W ]
A squirrel is here, chittering.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.

* HP:Beaten SP:Strong MV:Tiring >
Braem Wood
[ obvious exits: N E S ]

* HP:Beaten SP:Strong MV:Tiring >

Braem Wood
[ obvious exits: N E S W ]
A timber wolf is here, snarling hungrily.
A handsome stag stands here, ready to run.
A man of the woods strides by quietly.
A handsome stag stands here, ready to run.
A badger is rummaging about, looking for stuff to eat.

* HP:Beaten SP:Strong MV:Tiring >
Crossing a Log
[ obvious exits: N S ]
A handsome stag stands here, ready to run.
A green woodpecker is visible flying high in the sky.
A young and strong buck is here, munching some grass.

* HP:Beaten SP:Strong MV:Tiring > Braem Wood
[ obvious exits: N E S D ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* HP:Beaten SP:Strong MV:Tiring >


It's already open!

* HP:Beaten SP:Strong MV:Tiring >
Far in the Braem Wood
[ obvious exits: N E W ]
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A white heron is visible flying high in the sky.
A green woodpecker is visible flying high in the sky.

* HP:Beaten SP:Strong MV:Tiring >

A woodsman bellows 'Argh, Kilgore the shadowspawn is near, spread the bloody alarm!!!!!'
A timber wolf tries to hit you, but you dodge the attack.
No way! You're fighting for your life!
Sorvitor narrates 'ok?'

* HP:Beaten SP:Strong MV:Tiring - a timber wolf: Scratched >
No way! You're fighting for your life!


* HP:Beaten SP:Strong MV:Tiring - a timber wolf: Scratched > No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Tiring - a timber wolf: Scratched >
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Tiring - a timber wolf: Scratched > No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Tiring - a timber wolf: Scratched > No way! You're fighting for your life!


* HP:Beaten SP:Strong MV:Tiring - a timber wolf: Scratched > You panic and attempt to flee!



You swiftly dodge a timber wolf's attempt to hit you.
A white heron leaves east.

You flee head over heels.
Far in the Braem Wood
[ obvious exits: N W ]
A white heron is visible flying high in the sky.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A green woodpecker is visible flying high in the sky.
Far in the Braem Wood
[ obvious exits: N S ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* HP:Beaten SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W ]
*Walker* is standing here.
*Etta* is standing here, riding a dust-colored gelding.
A white heron is here flying around.

* HP:Beaten SP:Strong MV:Winded >
*Walker* tries to scythe you, but you deflect the blow.

* HP:Beaten SP:Strong MV:Winded - Walker: Wounded >

No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Winded - Walker: Wounded > You panic and attempt to flee!


You flee head over heels.
The Fringe of the Forest
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Winded >
It's already open!

* HP:Beaten SP:Strong MV:Winded >

An Overgrown Way
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Winded > An Overgrown Way
[ obvious exits: N E S W ]
A black wolf growls loudly, poised to leap.


* HP:Beaten SP:Strong MV:Winded > A T-Intersection
[ obvious exits: N E S W ]


* HP:Beaten SP:Strong MV:Winded > A Mossy Foundation
[ obvious exits: N S ]

* HP:Beaten SP:Strong MV:Winded >

That's impossible, I'm afraid.

* HP:Beaten SP:Strong MV:Winded > The Fringe of the Forest
[ obvious exits: N S W ]
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.


* HP:Beaten SP:Strong MV:Winded >
It's already open!

* HP:Beaten SP:Strong MV:Winded > In the Forest
[ obvious exits: N S W ]

* HP:Beaten SP:Strong MV:Winded >

In the Forest
[ obvious exits: N E W ]


* HP:Beaten SP:Strong MV:Winded >
In the Forest
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Winded >
A raven caws 'Wazoh is at Clearing'
Far in the Braem Wood
[ obvious exits: E S W ]
*Etta* is standing here, riding a dust-colored gelding.

* HP:Beaten SP:Strong MV:Winded >
Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Twixt* is here, fighting Gully, riding a warhorse.
Gully the Dark Master is here, fighting Twixt.
Sqwak the Rabbit Hunter is standing here.
Sorvitor the Darkling Master is here, fighting Twixt.
Myrdan the Abominable Bruiser is standing here.
A gray palfrey prances skittishly nearby.
An enormous hunch-backed trolloc is here, fighting Twixt.
An enormous hunch-backed trolloc is here, fighting Twixt.
A Ko'bal trolloc is here, fighting Twixt.
A Ko'bal trolloc is here, fighting Twixt.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten SP:Strong MV:Winded > *Etta* has arrived from the east, riding a dust-colored gelding.
Alas, you cannot go that way...

* HP:Beaten SP:Strong MV:Winded > Sqwak tries to scythe *Etta*, but she deflects the blow.
Alas, you cannot go that way...

* HP:Beaten SP:Strong MV:Winded >
A fade tries to slash Etta, but she deflects the blow.
Sqwak tries to scythe *Etta*, but she parries successfully.
A Ko'bal trolloc tries to hack Twixt, but he parries successfully.
An enormous hunch-backed trolloc cleaves Twixt's body.
A Ko'bal trolloc tries to hack Twixt, but he parries successfully.
An enormous hunch-backed trolloc cleaves Twixt's right arm.
*Twixt* slashes Gully's body.
*Twixt* leaves east riding a warhorse.

* HP:Beaten SP:Strong MV:Winded >
Myrdan tries to scythe *Etta*, but she deflects the blow.

* HP:Beaten SP:Strong MV:Winded >
#Ok. $target is now set to {light}.

The fighting is too thick and heavy for you to enter the fray!


* HP:Beaten SP:Strong MV:Winded > You begin to weave the appropriate flows...

- = + *
A fade slashes Etta's left arm into bloody fragments!

* + = -
Myrdan sends *Etta* sprawling with a powerful bash!
Gully crushes *Etta*'s body into bloody fragments!

- = +
You draw some energy from the stone in your hand.
Ok.
*Etta* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Etta*.
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten SP:Strong MV:Winded >
Myrdan narrates 'wazoh crit'


* HP:Beaten SP:Strong MV:Winded >
*Etta* leaves south riding a dust-colored gelding.
*Etta* has arrived from the south, riding a dust-colored gelding.
Sorvitor tries to lance *Etta*, but she parries successfully.

* HP:Beaten SP:Strong MV:Winded > Gully tries to crush *Etta*, but she deflects the blow.
You begin to weave the appropriate flows...


Gully tries to crush *Etta*, but she deflects the blow.
An enormous hunch-backed trolloc joins Sorvitor's fight!
*Etta* tries to strike Sorvitor, but he parries successfully.
Sorvitor tries to lance *Etta*, but she deflects the blow.

- = + *
*Etta* panics, and attempts to flee!

* + = -
*Etta* leaves east riding a dust-colored gelding.

-
Cancelled.
Far in the Braem Wood
[ obvious exits: E S W ]
*Etta* is standing here, riding a dust-colored gelding.

* HP:Beaten SP:Strong MV:Winded >

*Etta* leaves south riding a dust-colored gelding.
Sorvitor has arrived from the west.
Myrdan has arrived from the west.
Sqwak has arrived from the west.
Gully has arrived from the west.

* HP:Beaten SP:Strong MV:Winded >
They aren't here.

* HP:Beaten SP:Strong MV:Winded > Nobody here by that name.

* HP:Beaten SP:Strong MV:Winded >
*Walker* has arrived from the east.
Myrdan tries to scythe *Walker*, but he deflects the blow.
Sqwak tries to scythe *Walker*, but he parries successfully.

* HP:Beaten SP:Strong MV:Winded >

In the Forest
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Winded > They aren't here.


* HP:Beaten SP:Strong MV:Winded >
Far in the Braem Wood
[ obvious exits: E S W ]
*Walker* is here, fighting Myrdan.
Sqwak the Rabbit Hunter is here, fighting Walker.
Myrdan the Abominable Bruiser is here, fighting Walker.

* HP:Beaten SP:Strong MV:Winded >
*Walker* panics, and attempts to flee!
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten SP:Strong MV:Winded > You begin to weave the appropriate flows...
Sorvitor has arrived from the west.
Gully has arrived from the west.


Sqwak tries to scythe *Walker*, but he deflects the blow.

- =
*Walker* leaves west.

+ * *
Gully leaves west.
Sorvitor leaves west.
Sqwak leaves west.
You follow Sorvitor.


+ =
Mephistopheles has arrived from the east.


-
Mephistopheles leaves west.



Cancelled.
Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Mephistopheles the Abominable Bruiser is standing here.
Myrdan the Abominable Bruiser is standing here.
A gray palfrey prances skittishly nearby.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten SP:Strong MV:Weary > Far in the Braem Wood
[ obvious exits: N E S W D ]
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Sorvitor the Darkling Master is here, fighting Walker.
*Walker* is here, fighting Sorvitor.

* HP:Beaten SP:Strong MV:Weary >
*Walker* scythes Sorvitor's right arm hard.
*Walker* panics, and attempts to flee!
Sqwak tries to scythe *Walker*, but he deflects the blow.
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten SP:Strong MV:Weary > You begin to weave the appropriate flows...

- = +
*Walker* leaves east.

*
*
Gully leaves east.


Cancelled.
Far in the Braem Wood
[ obvious exits: N E S W ]
Gully the Dark Master is standing here.
A white heron is here flying around.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.
Sorvitor has arrived from the west.
Myrdan has arrived from the west.
Sqwak has arrived from the west.

* HP:Beaten SP:Strong MV:Weary > Nobody here by that name.

* HP:Beaten SP:Strong MV:Weary >
The Fringe of the Forest
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Weary >

The Fringe of the Forest
[ obvious exits: E S W ]

* HP:Beaten SP:Strong MV:Weary >
The Fringe of the Forest
[ obvious exits: N S W ]
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.


* HP:Beaten SP:Strong MV:Weary >
A Mossy Foundation
[ obvious exits: N S ]

* HP:Beaten SP:Strong MV:Weary >
A T-Intersection
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Weary >
An Abandoned Street
[ obvious exits: N S W ]

* HP:Beaten SP:Strong MV:Weary > An Abandoned Street
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Weary >
Empty Fountain
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Weary >
They aren't here.


* HP:Beaten SP:Strong MV:Weary > They aren't here.


* HP:Beaten SP:Strong MV:Weary > They aren't here.


* HP:Beaten SP:Strong MV:Weary >
A thief tried to steal something from you!
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.


* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.


* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary > They aren't here.
Sorvitor narrates 'kg ok?'

* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary >
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 19.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 149, Dodging bonus: 157, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- ARMOR
- NO QUIT
- DARK VISION
- SOURCE


* HP:Beaten SP:Strong MV:Weary > They aren't here.


* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary > They aren't here.

* HP:Beaten SP:Strong MV:Weary >
They aren't here.

* HP:Beaten SP:Strong MV:Weary > They aren't here.


* HP:Beaten SP:Strong MV:Weary > You narrate 'y a'


* HP:Beaten SP:Strong MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* HP:Beaten SP:Strong MV:Weary >
Empty Fountain
This must have been the center of a small town hundreds of years ago. There
is an empty fountain here. It is sculpted from stone with graceful lines,
but time and disuse have taken their toll. It is cracked on one side and over
grown with thorns and moss. Suddenly a mouse scurries around the side and into
the crack. To the north you see an abandoned street. To the east and west the
forgotten road leads out of town. To the south a road slopes down toward
a small lake.
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Weary > Ok.

* HP:Beaten SP:Strong MV:Weary >
Empty Fountain
This must have been the center of a small town hundreds of years ago. There
is an empty fountain here. It is sculpted from stone with graceful lines,
but time and disuse have taken their toll. It is cracked on one side and over
grown with thorns and moss. Suddenly a mouse scurries around the side and into
the crack. To the north you see an abandoned street. To the east and west the
forgotten road leads out of town. To the south a road slopes down toward
a small lake.
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Weary >
You have 58(280) hit and 23(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* HP:Beaten SP:Strong MV:Weary >
Players in your Zone
--------------------
Gully - The Fringe of the Forest
Sqwak - The Fringe of the Forest
Myrdan - The Fringe of the Forest
Sorvitor - The Fringe of the Forest
Kilgore - Empty Fountain

* HP:Beaten SP:Strong MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.


* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.


* N HP:Beaten SP:Strong MV:Weary > They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary > Empty Fountain
This must have been the center of a small town hundreds of years ago. There
is an empty fountain here. It is sculpted from stone with graceful lines,
but time and disuse have taken their toll. It is cracked on one side and over
grown with thorns and moss. Suddenly a mouse scurries around the side and into
the crack. To the north you see an abandoned street. To the east and west the
forgotten road leads out of town. To the south a road slopes down toward
a small lake.
[ obvious exits: N E S W ]
A thief skulks here, evading justice.

* N HP:Beaten SP:Strong MV:Weary > Players in your Zone
--------------------
Gully - The Fringe of the Forest
Sqwak - The Fringe of the Forest
Myrdan - The Fringe of the Forest
Sorvitor - The Fringe of the Forest
Kilgore - Empty Fountain


* N HP:Beaten SP:Strong MV:Weary > #Ok. $notstatus is now set to { N HP}.
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 19.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 149, Dodging bonus: 157, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT
- DARK VISION

* N HP:Beaten SP:Strong MV:Weary >

They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.


* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary > They aren't here.

* N HP:Beaten SP:Strong MV:Weary > They aren't here.

* N HP:Beaten SP:Strong MV:Weary >
They aren't here.

* N HP:Beaten SP:Strong MV:Weary >

#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.


* HP:Beaten SP:Strong MV:Weary > An Abandoned Street
[ obvious exits: N E S W ]
A thief skulks here, evading justice.


* HP:Beaten SP:Strong MV:Haggard > An Abandoned Street
[ obvious exits: N S W ]

* HP:Beaten SP:Strong MV:Haggard > The Collapsed Stable
[ obvious exits: N E W ]

* HP:Beaten SP:Strong MV:Haggard >
Players in your Zone
--------------------
Kilgore - The Collapsed Stable
Sqwak - An Overgrown Way
Myrdan - An Overgrown Way
Sorvitor - An Overgrown Way
Gully - An Overgrown Way

* HP:Beaten SP:Strong MV:Haggard >
The Store Room
[ obvious exits: E W D ]


o HP:Beaten SP:Strong MV:Haggard > Players in your Zone
--------------------
Kilgore - The Store Room
Sqwak - An Overgrown Way
Myrdan - An Overgrown Way
Sorvitor - An Overgrown Way
Gully - An Overgrown Way

o HP:Beaten SP:Strong MV:Haggard >




Your heartbeat calms down more as you feel less panicked.
Down: A tough man with a greedy smile is on guard duty here.

o HP:Beaten SP:Strong MV:Weary >
The Broken Down Inn
[ obvious exits: N E ]

* HP:Beaten SP:Strong MV:Weary > Mephistopheles narrates 'where at'
An Overgrown Way
[ obvious exits: N E S W ]
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully the Dark Master is resting here.

* HP:Beaten SP:Strong MV:Weary >
Gully stops resting, and clambers on his feet.
The Fringe of the Forest
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Weary > Far in the Braem Wood
[ obvious exits: N E S W ]
A white heron is here flying around.

* HP:Beaten SP:Strong MV:Weary > That's impossible, I'm afraid.

* HP:Beaten SP:Strong MV:Weary > Far in the Braem Wood
[ obvious exits: N E S W D ]

* HP:Beaten SP:Strong MV:Weary >
Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Mephistopheles the Abominable Bruiser is standing here.
A gray palfrey prances skittishly nearby.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten SP:Strong MV:Weary >
Alas, you cannot go that way...


* HP:Beaten SP:Strong MV:Weary > Players in your Zone
--------------------
Kilgore - Far in the Braem Wood
Mephistopheles - Far in the Braem Wood


* HP:Beaten SP:Strong MV:Weary > [ride shadow]
You start riding it.

* R HP:Beaten SP:Strong MV:Weary >

#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* R N HP:Beaten SP:Strong MV:Weary > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Mephistopheles the Abominable Bruiser is standing here.
A gray palfrey prances skittishly nearby.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Beaten SP:Strong MV:Weary >
Sorvitor has arrived from the south.
Sqwak has arrived from the south.
Gully has arrived from the south.

* R N HP:Beaten SP:Strong MV:Weary >
You narrate 'am pat'


* R N HP:Beaten SP:Strong MV:Weary > You have 71(280) hit and 24(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* R N HP:Beaten SP:Strong MV:Weary >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.
A gray palfrey prances skittishly nearby.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Beaten SP:Strong MV:Weary >
Gully assumes an offensive striking posture.

* R N HP:Beaten SP:Strong MV:Weary >
Sorvitor narrates 'w braem pat'

* R N HP:Beaten SP:Strong MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 19.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT
- DARK VISION

* R N HP:Beaten SP:Strong MV:Weary >
Mephistopheles now follows Sorvitor.

* R N HP:Beaten SP:Strong MV:Weary >
You say '71 hp'

* R N HP:Beaten SP:Strong MV:Weary >
Sorvitor narrates 'guarding kilgore'

* R N HP:Beaten SP:Strong MV:Weary >
Mephistopheles is now a member of Sorvitor's group.

* R N HP:Beaten SP:Strong MV:Weary >
Sorvitor narrates 'oh you're not so bad now'

* R N HP:Beaten SP:Strong MV:Weary >
Players in your Zone
--------------------
Gully - Far in the Braem Wood
Sqwak - Far in the Braem Wood
Myrdan - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
Kilgore - Far in the Braem Wood
Mephistopheles - Far in the Braem Wood

* R N HP:Beaten SP:Strong MV:Weary >
You say 'can hit'

* R N HP:Beaten SP:Strong MV:Weary >
Mephistopheles says 'very laggy but here'

* R N HP:Beaten SP:Strong MV:Weary >
You say 'i am brave'

* R N HP:Beaten SP:Strong MV:Weary >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Weary >
Mephistopheles gets a blue pouch of flatwort tea from a backpack.

* R HP:Beaten SP:Strong MV:Weary >
Sorvitor leaves south.
Mephistopheles leaves south.
Sqwak leaves south.
You follow Sorvitor.

Far in the Braem Wood
[ obvious exits: N E S W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the north.

* R HP:Beaten SP:Strong MV:Weary >
Sorvitor leaves west.
Mephistopheles leaves west.
Sqwak leaves west.
You follow Sorvitor.

Braem Wood
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A man of the woods strides by quietly.
A badger is rummaging about, looking for stuff to eat.
Gully has arrived from the east.

* R HP:Beaten SP:Strong MV:Weary >
A woodsman bellows 'Argh, Sorvitor the shadowspawn is near, spread the bloody alarm!!!!!'
A woodsman bellows 'Argh, Mephistopheles the shadowspawn is near, spread the bloody alarm!!!!!'
A woodsman bellows 'Argh, Sqwak the shadowspawn is near, spread the bloody alarm!!!!!'
A woodsman bellows 'Argh, Kilgore the shadowspawn is near, spread the bloody alarm!!!!!'
A woodsman bellows 'Argh, Gully the shadowspawn is near, spread the bloody alarm!!!!!'
A woodsman slashes Gully's left arm hard.
The young buck leaves south.
Sorvitor leaves west.
Mephistopheles leaves west.
Myrdan leaves west.
Sqwak leaves west.
You follow Sorvitor.

Braem Wood
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A handsome stag stands here, ready to run.
A badger is rummaging about, looking for stuff to eat.
A timber wolf is here, snarling hungrily.
A squirrel is here, chittering.

* R HP:Beaten SP:Strong MV:Weary >
Sorvitor leaves south.
Mephistopheles leaves south.
Sqwak leaves south.
You follow Sorvitor.

Braem Wood Stream
[ obvious exits: N E W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Strong MV:Weary >
Mephistopheles gets a cup of thready brown tea from a backpack.
Sorvitor leaves up.
Mephistopheles leaves up.
Sqwak leaves up.
You follow Sorvitor.

A Windy Cliff
[ obvious exits: S U D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Strong MV:Weary >
Mephistopheles leaves up.
Myrdan leaves up.
Sqwak leaves up.
You follow Sorvitor.

Higher Braem Wood
[ obvious exits: E S D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A handsome stag stands here, ready to run.

* R HP:Beaten SP:Strong MV:Weary >
Sorvitor leaves south.
Mephistopheles leaves south.
Sqwak leaves south.
You follow Sorvitor.

Higher Braem Wood
[ obvious exits: N E S D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Beaten SP:Strong MV:Weary >
Sorvitor leaves south.
Mephistopheles leaves south.
Sqwak leaves south.
You follow Sorvitor.

Ruins
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A raven is here, watching, surrounded by a dark aura.

* R HP:Beaten SP:Strong MV:Weary >
Sorvitor leaves south.
Mephistopheles leaves south.
Sqwak leaves south.
You follow Sorvitor.

Broken Path
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A raven is here flying around.

* R HP:Beaten SP:Strong MV:Weary >
Sorvitor leaves south.
Mephistopheles leaves south.
Sqwak leaves south.
You follow Sorvitor.

Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Strong MV:Weary >
Mephistopheles quaffs a cup of thready brown tea.

* R HP:Beaten SP:Strong MV:Weary >
#Ok. $target is now set to {light}.

Sorvitor narrates 'we're 4e wb'

* R HP:Beaten SP:Strong MV:Weary >
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 19.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- ARMOR
- NO QUIT
- DARK VISION

* R HP:Beaten SP:Strong MV:Weary >

*Walker* has arrived from the east.
Mephistopheles tries to slash *Walker*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Weary >
You try to strike *Walker*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Weary - Mephistopheles: Healthy - Walker: Wounded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
*Walker* is here, fighting Mephistopheles.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is here, fighting Walker.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Strong MV:Weary - Mephistopheles: Healthy - Walker: Wounded >

*Walker* panics, and attempts to flee!
You feel the flows of saidin coursing through your body.

* R HP:Beaten SP:Strong MV:Weary - Mephistopheles: Healthy - Walker: Wounded > You try to strike *Walker*, but he deflects the blow.
Mephistopheles tries to slash *Walker*, but he deflects the blow.
You begin to weave the appropriate flows...


*Walker* leaves south.

- = + *
Mephistopheles leaves south.
Sqwak leaves south.
You follow Sorvitor.


* +

= Cancelled.
South Braem
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
They aren't here.
Sorvitor has arrived from the south.
Mephistopheles has arrived from the south.
Myrdan has arrived from the south.
Sqwak has arrived from the south.

* R HP:Battered SP:Strong MV:Weary > Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >

South Braem
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
A hunter looks for tracks here.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered SP:Strong MV:Weary > They aren't here.

* R HP:Battered SP:Strong MV:Weary >
The temperature is about 50 degrees.
The sky is rainy, and a calm wind comes from the south.

* R HP:Battered SP:Strong MV:Weary >
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 19.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- SOURCE
- ARMOR
- NO QUIT
- DARK VISION

* R HP:Battered SP:Strong MV:Weary >


Players in your Zone
--------------------
Kilgore - South Braem

* R HP:Battered SP:Strong MV:Weary > South Braem
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R HP:Battered SP:Strong MV:Weary > Players in your Zone
--------------------
Kilgore - Caemlyn Road by the Braem Wood
Sqwak - Caemlyn Road by the Braem Wood
Myrdan - Caemlyn Road by the Braem Wood
Mephistopheles - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

* R HP:Battered SP:Strong MV:Weary >
*Walker* has arrived from the south.
Myrdan tries to scythe *Walker*, but he parries successfully.
Mephistopheles tries to slash *Walker*, but he deflects the blow.


* R HP:Battered SP:Strong MV:Weary >
Ok.

* R HP:Battered SP:Strong MV:Weary > Players in your Zone
--------------------
Gully - Ruins
Kilgore - Caemlyn Road by the Braem Wood
Sqwak - Caemlyn Road by the Braem Wood
Myrdan - Caemlyn Road by the Braem Wood
Mephistopheles - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

* R HP:Battered SP:Strong MV:Weary >

*Walker* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Weary >
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Strong MV:Weary > You begin to weave the appropriate flows...


*Walker* leaves south.

-
Gully has arrived from the north.

=
+ Cancelled.
South Braem
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Walker* is standing here.

* R HP:Battered SP:Strong MV:Weary >


*Walker* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
Sorvitor has arrived from the north.
Mephistopheles has arrived from the north.
Sqwak has arrived from the north.
Gully has arrived from the north.

* R HP:Battered SP:Strong MV:Weary - Walker: Wounded >
Myrdan scythes *Walker*'s left leg into bloody fragments!
Sqwak scythes *Walker*'s right arm into bloody fragments!
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Weary - Walker: Wounded >
No way! You're fighting for your life!
Sorvitor leaves south.
Mephistopheles leaves south.
Gully leaves south.

* R HP:Battered SP:Strong MV:Weary - Walker: Wounded > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Weary - Walker: Wounded > *Walker* panics, and attempts to flee!
You do the best you can!

* R HP:Battered SP:Strong MV:Weary - Walker: Wounded >

Sorvitor has arrived from the south.
Mephistopheles has arrived from the south.
Gully has arrived from the south.

* R HP:Battered SP:Strong MV:Weary - Walker: Wounded > You begin to weave the appropriate flows...


*Walker* leaves north.

-
Sorvitor leaves north.
Mephistopheles leaves north.
Sqwak leaves north.
You follow Sorvitor.

Gully leaves north.

= +
*
Cancelled.
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Myrdan the Abominable Bruiser is standing here.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R HP:Battered SP:Strong MV:Weary > Caemlyn Road
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >

Caemlyn Road
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Weary > Caemlyn Road
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered SP:Strong MV:Weary >
Outside the Gates of Whitebridge
[ obvious exits: E W ]
A dragon's fang has been hastily scrawled into the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered SP:Strong MV:Weary >
* R HP:Battered SP:Strong MV:Weary >
Players in your Zone
--------------------
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road
Kilgore - Outside the Gates of Whitebridge


* R HP:Battered SP:Strong MV:Weary > Caemlyn Road
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R HP:Battered SP:Strong MV:Weary >
That's absurd!

* R HP:Battered SP:Strong MV:Weary >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R HP:Battered SP:Strong MV:Weary >
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 19.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- SOURCE
- ARMOR
- NO QUIT
- DARK VISION

* R HP:Battered SP:Strong MV:Weary >
You say 'sorry'

* R HP:Battered SP:Strong MV:Weary >
Ok.
Sorvitor narrates 'smells'

* R HP:Battered SP:Strong MV:Weary >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R HP:Battered SP:Strong MV:Weary >

An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered SP:Strong MV:Weary > Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R HP:Battered SP:Strong MV:Weary >

#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Two Great Escapes

Post by Kilgore » Sat Mar 09, 2024 4:36 pm

* R N HP:Wounded SP:Bursting MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Wounded SP:Bursting MV:Winded >
Ok.

* R N HP:Wounded SP:Bursting MV:Winded >
Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Kilgore - Inside the Gate
Gully - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate

* R N HP:Wounded SP:Bursting MV:Winded >
Sorvitor leaves west.
Mephistopheles leaves west.
Myrdan leaves west.
Sqwak leaves west.
You follow Sorvitor.

Stone Street
[ obvious exits: E S W ]
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
A sailor is here.
Gully has arrived from the east.

* R N HP:Wounded SP:Bursting MV:Winded >
South: Bartrim the innkeeper stands sullenly about.

* R N HP:Wounded SP:Bursting MV:Winded >
A sailor tickles Gully's left leg with his hit.

* R N HP:Wounded SP:Bursting MV:Winded >
Gully crushes a sailor's body into bloody fragments!
A sailor barely tickles Gully's head with his hit.
South: Bartrim the innkeeper stands sullenly about.

* R N HP:Wounded SP:Bursting MV:Winded >
You strike a sailor's body extremely hard.

* R N HP:Wounded SP:Bursting MV:Winded - Gully: Battered - a sailor: Battered >

Sorvitor lances a sailor's left leg extremely hard.

* R N HP:Wounded SP:Bursting MV:Winded - Gully: Battered - a sailor: Critical >
* R N HP:Wounded SP:Bursting MV:Winded - Gully: Battered - a sailor: Critical >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gully the Dark Master is here, fighting a sailor.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is here, fighting a sailor.
A sailor is here, fighting Gully.

* R N HP:Wounded SP:Bursting MV:Winded - Gully: Battered - a sailor: Critical >
Myrdan scythes a sailor's right arm into bloody fragments!
A sailor is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a sailor's death cry.

* R N HP:Wounded SP:Bursting MV:Winded >
*Walker* has arrived from the west.
*Wazoh* has arrived from the west, riding a dun mare.
*Twixt* has arrived from the west, riding a warhorse.
*Wazoh* hacks Gully's body.


* R N HP:Wounded SP:Bursting MV:Winded > Gully crushes *Wazoh*'s body hard.
*Wazoh* hacks Gully's left hand.
You stop using a many-faceted stone.

* R N HP:Wounded SP:Bursting MV:Winded >
*Twixt* tries to slash Sorvitor, but he parries successfully.

* R N HP:Wounded SP:Bursting MV:Winded >
Gully narrates 'id take str'

* R N HP:Wounded SP:Bursting MV:Winded >

*Walker* tries to scythe you, but you parry successfully.
Mephistopheles slashes *Wazoh*'s left leg very hard.
You put a many-faceted stone in a backpack.

* R N HP:Wounded SP:Bursting MV:Winded - Walker: Hurt > No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Winded - Walker: Hurt >
{target}={light}
>
Myrdan scythes *Twixt*'s right leg hard.

* R N HP:Wounded SP:Bursting MV:Winded - Walker: Hurt >

Sqwak scythes *Wazoh*'s body hard.
You feel the flows of saidin coursing through your body.

* R N HP:Wounded SP:Bursting MV:Winded - Walker: Hurt > You begin to weave the appropriate flows...


Sqwak scythes *Wazoh*'s body.
*Walker* tries to scythe you, but you parry successfully.
*Twixt* tries to slash Sorvitor, but he parries successfully.

- =
*Walker* panics, and attempts to flee!

+
*Walker* leaves east.

* *
The Watchman has arrived from the west.
*Twixt* panics, and attempts to flee!
*Twixt* avoids being bashed by Sorvitor who loses his balance and falls!

+
*Twixt* leaves west riding a warhorse.

=
Mephistopheles sends *Wazoh* sprawling with a powerful bash!

- - =
The Watchman tries to slash Sorvitor, but he parries successfully.
The Watchman tries to slash Sorvitor, but he parries successfully.
Mephistopheles slashes *Wazoh*'s body very hard.
Gully crushes *Wazoh*'s body hard.

+
Your target is no longer here!

* R N HP:Wounded SP:Bursting MV:Winded >
You begin to weave the appropriate flows...

-
Mephistopheles assumes an offensive striking posture.

= + * * + =
Sorvitor lances the Watchman's body hard.
The Watchman tries to slash Sorvitor, but he deflects the blow.
Sqwak scythes *Wazoh*'s body.
Mephistopheles slashes *Wazoh*'s body.
Gully crushes *Wazoh*'s body.

- - = +
Ok.
Spikes of solid ice form in your hands, which you launch at *Wazoh*.
The fighting is too thick and heavy for you to enter the fray!

* R N HP:Wounded SP:Full MV:Winded >
You begin to weave the appropriate flows...


*Wazoh* panics, and attempts to flee!

-
*Wazoh* leaves west riding a dun mare.

= +

Cancelled.
The Watchman tries to slash Sorvitor, but he deflects the blow.
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.

* R N HP:Wounded SP:Full MV:Winded >
They aren't here.

* R N HP:Wounded SP:Full MV:Winded > Nobody here by that name.

* R N HP:Wounded SP:Full MV:Winded >

East: The Watchman is here, fighting Sorvitor.
South: A town watchman is here, patrolling the city.
West:
* R N HP:Wounded SP:Full MV:Winded > The Watchman has arrived from the south.
The Watchman leaves east.
The Watchman has arrived from the south.
Back Alley
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.


* R N HP:Wounded SP:Full MV:Winded >

North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.

* R N HP:Wounded SP:Full MV:Winded >
They aren't here.

* R N HP:Wounded SP:Full MV:Winded >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R N HP:Wounded SP:Full MV:Winded > Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R N HP:Wounded SP:Full MV:Winded > They aren't here.

* R N HP:Wounded SP:Full MV:Winded >

North: A sailor is here.
East: A town watchman is here, patrolling the city.
South: West: A town watchman is here, patrolling the city.

* R N HP:Wounded SP:Full MV:Winded > Players in your Zone
--------------------
Kilgore - Magnificent Square
Gully - Stone Street
Sqwak - Stone Street
Myrdan - Stone Street
Mephistopheles - Stone Street
Sorvitor - Stone Street


* R N HP:Wounded SP:Full MV:Winded > Ok.


* R N HP:Wounded SP:Full MV:Winded > *Etta* is standing here, riding a dust-colored gelding.
A town watchman is here, patrolling the city.


* R N HP:Wounded SP:Full MV:Winded > Players in your Zone
--------------------
Sorvitor - Inside the Gate
Kilgore - Magnificent Square
Gully - Stone Street
Sqwak - Stone Street
Myrdan - Stone Street
Mephistopheles - Stone Street

* R N HP:Wounded SP:Full MV:Winded >
The Watchman has arrived from the north.

* R N HP:Wounded SP:Full MV:Winded >
Gully has arrived from the east.

* R N HP:Wounded SP:Full MV:Winded >
The Watchman leaves east.

* R N HP:Wounded SP:Full MV:Winded >
Gully leaves west.

* R N HP:Wounded SP:Full MV:Winded >

Sorvitor narrates 'on e gate'

* R N HP:Wounded SP:Full MV:Winded > They aren't here.


* R N HP:Wounded SP:Full MV:Winded >
Gully has arrived from the west.
You feel the flows of saidin coursing through your body.


* R N HP:Wounded SP:Full MV:Winded > Gully leaves up.
Wide Cross Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Etta* is standing here, riding a dust-colored gelding.
A town watchman is here, patrolling the city.

* R N HP:Wounded SP:Full MV:Winded >
*Etta* leaves north riding a dust-colored gelding.
Nobody here by that name.

* R N HP:Wounded SP:Full MV:Winded >
Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R N HP:Wounded SP:Full MV:Winded >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
A town watchman is here, patrolling the city.

* R N HP:Wounded SP:Full MV:Winded >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Etta* is standing here, riding a dust-colored gelding.
A town watchman is here, patrolling the city.
Myrdan the Abominable Bruiser is here, fighting Walker.
*Walker* is here, fighting Myrdan.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.


* R N HP:Wounded SP:Full MV:Winded > Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Wounded SP:Full MV:Winded >
They aren't here.

* R N HP:Wounded SP:Full MV:Winded > Sqwak has arrived from the west.
Gully has arrived from the west.
Nobody here by that name.

* R N HP:Wounded SP:Full MV:Winded >

Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Etta* is standing here, riding a dust-colored gelding.
The Watchman is here, fighting Myrdan.
Myrdan the Abominable Bruiser is here, fighting Walker.
*Walker* is here, fighting Myrdan.
The Watchman is here, fighting Myrdan.
The Watchman is here, fighting Myrdan.
The Watchman is here, fighting Myrdan.
The Watchman is here, fighting Myrdan.
The Watchman is here, fighting Myrdan.

* R N HP:Wounded SP:Full MV:Winded >
You try to strike *Etta*, but she deflects the blow.

* R N HP:Wounded SP:Full MV:Winded - Etta: Hurt > You begin to weave the appropriate flows...


Gully has arrived from the east.

-
Gully crushes *Walker*'s left leg into bloody fragments!

= +
*Etta* panics, and attempts to flee!
*Etta* tries to flee, but is too exhausted!

*
Sorvitor narrates 'group 1w'

*
Myrdan panics, and attempts to flee!
*Twixt* has arrived from the west, riding a warhorse.

+ =
Myrdan leaves east.
*Etta* panics, and attempts to flee!
*Twixt* tries to slash you, but you parry successfully.

-
*Twixt* tries to slash you, but you deflect the blow.
The Watchman joins Walker's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
Sqwak has arrived from the east.


Sqwak scythes *Twixt*'s left arm hard.
*Etta* leaves east riding a dust-colored gelding.

- = +
Your target is no longer here!

* R N HP:Wounded SP:Full MV:Winded - Twixt: Scratched >
*Walker* avoids being bashed by Gully who loses his balance and falls!
You can't ride in there.


* R N HP:Wounded SP:Full MV:Winded - Twixt: Scratched > You do the best you can!

* R N HP:Wounded SP:Full MV:Winded - Twixt: Scratched >
*Etta* has arrived from the east, riding a dust-colored gelding.

* R N HP:Wounded SP:Full MV:Winded - Twixt: Scratched >
You stop riding it.

* N HP:Wounded SP:Full MV:Winded - Twixt: Scratched >

The Watchman slashes Gully's body.
The Watchman slashes Gully's body.
The Watchman slashes Gully's body.
The Watchman slashes Gully's body.
The Watchman slashes Gully's left arm.
The Watchman slashes Gully's body.
*Walker* barely scythes Gully's left foot.

* N HP:Wounded SP:Full MV:Winded - Twixt: Scratched >
You dodge a bash from *Twixt* who loses his balance and falls!

* N HP:Wounded SP:Full MV:Winded - Twixt: Scratched >
*Etta* leaves west riding a dust-colored gelding.

* N HP:Wounded SP:Full MV:Winded - Twixt: Scratched >
*Twixt* avoids being bashed by Sqwak who loses his balance and falls!

* N HP:Wounded SP:Full MV:Winded - Twixt: Scratched > Gully panics, and attempts to flee!
You panic and attempt to flee!


You flee head over heels.
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Bartrim the innkeeper stands sullenly about.

* N HP:Wounded SP:Full MV:Winded >
Nobody here by that name.
Sorvitor narrates 'too many mobs'

* N HP:Wounded SP:Full MV:Winded >

Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sqwak the Rabbit Hunter is here, fighting Twixt.
*Twixt* is here, fighting Sqwak, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
*Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* N HP:Wounded SP:Full MV:Winded > *Walker* leaves east.
*Etta* has arrived from the west.
You begin to weave the appropriate flows...

- =
The Watchman leaves west.
The Watchman leaves west.

+ *
Sqwak panics, and attempts to flee!

*
*Etta* tries to strike you, but you dodge the attack.

+

Cancelled.
The Watchman tickles Sqwak's body with his slash.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to slash you, but you parry successfully.
The Watchman barely slashes Sqwak's body.
The Watchman slashes your body hard.
The Watchman barely slashes Sqwak's body.
You try to strike *Etta*, but she parries successfully.
You swiftly dodge *Etta*'s attempt to strike you.
Sqwak tries to scythe *Twixt*, but he parries successfully.
The lightning stops.
You begin to weave the appropriate flows...

- =
Sqwak panics, and attempts to flee!
Sqwak avoids being bashed by *Twixt* who loses his balance and falls!

+ *
Sqwak leaves west.

* + =
*Etta* panics, and attempts to flee!
Ok.
Streaks of fire flow from your hands, burning *Etta*.
Sorvitor narrates 'come gate gully low'

* N HP:Wounded SP:Strong MV:Winded - Etta: Hurt >



You begin to weave the appropriate flows...

Cancelled.
*Etta* leaves south.
You panic and attempt to flee!

You strike the Watchman's left foot into bloody fragments!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to slash you, but you deflect the blow.
The Watchman tries to slash you, but you deflect the blow.
You flee head over heels.
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
They aren't here.

* N HP:Wounded SP:Strong MV:Winded > Nobody here by that name.

* N HP:Wounded SP:Strong MV:Winded >

Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* N HP:Wounded SP:Strong MV:Winded >
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Bartrim the innkeeper stands sullenly about.

* N HP:Wounded SP:Strong MV:Winded > They aren't here.

* N HP:Wounded SP:Strong MV:Winded >
Nobody here by that name.

* N HP:Wounded SP:Strong MV:Winded >
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.


* N HP:Wounded SP:Strong MV:Winded > Players in your Zone
--------------------
Sqwak - Eastbridge Avenue
Kilgore - The Wayfarer's Rest Inn
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate


* N HP:Wounded SP:Strong MV:Winded > Ok.


* N HP:Wounded SP:Strong MV:Winded > Players in your Zone
--------------------
Sqwak - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge
Kilgore - The Wayfarer's Rest Inn

* N HP:Wounded SP:Strong MV:Winded >

*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* N HP:Wounded SP:Strong MV:Winded > The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Bartrim the innkeeper stands sullenly about.

* N HP:Wounded SP:Strong MV:Winded >
{target}={light}
>
Gully narrates 'i crit'

* N HP:Wounded SP:Strong MV:Winded >

*Twixt* has arrived from the north.

* N HP:Wounded SP:Strong MV:Winded > Players in your Zone
--------------------
Sqwak - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge
Kilgore - The Wayfarer's Rest Inn
*Twixt* tries to slash you, but you parry successfully.

* N HP:Wounded SP:Strong MV:Winded - Twixt: Scratched >

You narrate 'gully ok?'

* N HP:Wounded SP:Strong MV:Winded - Twixt: Scratched > You begin to weave the appropriate flows...

- = + *
Sorvitor narrates 'he chasing'

*
Myrdan narrates 'on?'

+ = -
You dodge a bash from *Twixt* who loses his balance and falls!

- = +
A rat squeaks 'Walker is at Small Clearing Off the Road'
You try to strike *Twixt*, but he deflects the blow.
Ok.
Spikes of solid ice form in your hands, which you launch at *Twixt*.

* N HP:Wounded SP:Strong MV:Winded - Twixt: Wounded >

You narrate 'on 1w 1s egate'

* N HP:Wounded SP:Strong MV:Winded - Twixt: Wounded > You begin to weave the appropriate flows...

- = + *
*Twixt* panics, and attempts to flee!

* +
*Twixt* tries to slash you, but you deflect the blow.

= -
*Twixt* panics, and attempts to flee!

- = +
Ok.
*Twixt* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Twixt*.

* N HP:Wounded SP:Strong MV:Winded - Twixt: Battered >
You begin to weave the appropriate flows...
*Twixt* leaves north.

-
=
Cancelled.
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etta* is standing here.
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* N HP:Wounded SP:Strong MV:Winded > You try to strike *Etta*, but she dodges the attack.

* N HP:Wounded SP:Strong MV:Winded - Etta: Hurt >
You begin to weave the appropriate flows...

- = + *
*Etta* panics, and attempts to flee!
Sorvitor narrates 'guarding gully'

* +
*Etta* leaves west.

= - - = +
Your target is no longer here!

* N HP:Wounded SP:Strong MV:Winded >

Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etta* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Twixt* has arrived from the south.

* N HP:Wounded SP:Strong MV:Winded >
*Etta* leaves east.
You try to strike *Twixt*, but he deflects the blow.

* N HP:Wounded SP:Strong MV:Winded - Twixt: Battered > You begin to weave the appropriate flows...

- =
A rat squeaks 'Walker is at Inside the Gate'
*Twixt* tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you deflect the blow.
The Watchman joins the Watchman's fight!

+ *
*Twixt* panics, and attempts to flee!

* + = - - =
*Twixt* leaves west.

+
Your target is no longer here!

* N HP:Wounded SP:Strong MV:Winded - the Watchman: Scratched >
You strike the Watchman's right leg hard.
The Watchman tries to slash you, but you dodge the attack.
You swiftly dodge the Watchman's attempt to slash you.
Sorvitor narrates 'e gate now'

* N HP:Wounded SP:Strong MV:Winded - the Watchman: Scratched >

You panic and attempt to flee!


You flee head over heels.
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etta* is standing here.
*Walker* is standing here.
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
You try to strike *Etta*, but she parries successfully.

* N HP:Wounded SP:Strong MV:Winded - Etta: Hurt > You begin to weave the appropriate flows...

-
*Twixt* has arrived from the west.

=
*Walker* tries to scythe you, but you parry successfully.

+ * *
*Etta* tries to strike you, but you deflect the blow.
The Watchman says 'You Kilgore!!! You will die before your time!! '
The Watchman bellows 'Dreadlord found! Kilgore was found at Stone Street.'
The Watchman says 'You Kilgore!!! You will die before your time!! '

+ =
*Etta* panics, and attempts to flee!

- - = +
Ok.
*Etta* panics, and attempts to flee!
*Etta* leaves east.
Spikes of solid ice form in your hands, which you launch at *Etta*.
*Twixt* tries to slash you, but you deflect the blow.

* N HP:Wounded SP:Strong MV:Winded - Walker: Beaten >
A rat squeaks 'Etta is at Inside the Gate'
*Twixt* tries to slash you, but you parry successfully.
The Watchman says 'You Kilgore!!! You will die before your time!! '
The Watchman bellows 'Dreadlord found! Kilgore was found at Stone Street.'
The Watchman says 'You Kilgore!!! You will die before your time!! '
*Walker* swiftly dodges your attempt to strike him.
*Walker* tries to scythe you, but you deflect the blow.
You dodge a bash from *Walker* who loses his balance and falls!

* N HP:Wounded SP:Strong MV:Winded - Walker: Beaten >

You panic and attempt to flee!


You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etta* is here, fighting Sqwak.
Gully the Dark Master is here, fighting Etta.
Myrdan the Abominable Bruiser is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Sqwak the Rabbit Hunter is here, fighting Etta.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
The fighting is too thick and heavy for you to enter the fray!

* N HP:Wounded SP:Strong MV:Winded > *Etta* leaves north.
Nobody here by that name.

* N HP:Wounded SP:Strong MV:Winded >
Nobody here by that name.
Sorvitor leaves north.
Mephistopheles leaves north.
Myrdan leaves north.
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: N S W ]
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the south.

* N HP:Wounded SP:Strong MV:Winded >
Sorvitor leaves north.
Mephistopheles leaves north.
Myrdan leaves north.
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: N S ]
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the south.


* N HP:Wounded SP:Strong MV:Weary >
Nobody here by that name.

* N HP:Wounded SP:Strong MV:Weary > North: A sailor is here.
Sorvitor leaves south.
Mephistopheles leaves south.
Myrdan leaves south.
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: N S W ]
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the north.

* N HP:Wounded SP:Strong MV:Weary >
Nobody here by that name.

* N HP:Wounded SP:Strong MV:Weary >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* HP:Wounded SP:Strong MV:Weary >
South: Sqwak the Rabbit Hunter is standing here.
West: A town watchman is here, patrolling the city.

* HP:Wounded SP:Strong MV:Weary >
Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sqwak the Rabbit Hunter is standing here.

* HP:Wounded SP:Strong MV:Weary >
You are already in touch with saidin, can't you feel it?
Sorvitor has arrived from the north.
Mephistopheles has arrived from the north.
Myrdan has arrived from the north.
Gully has arrived from the north.

* HP:Wounded SP:Strong MV:Weary >
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.


* HP:Wounded SP:Strong MV:Weary >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Strong MV:Weary > You begin to weave the appropriate flows...


*Twixt* tries to slash you, but you parry successfully.

- = + * *
Sorvitor narrates 'gully super crit man'

+ =
*Walker* has arrived from the south.

- - = +
Ok.
*Twixt* panics, and attempts to flee!
*Twixt* tries to flee, but is too exhausted!
Spikes of solid ice form in your hands, which you launch at *Twixt*.

* HP:Wounded SP:Strong MV:Weary - Twixt: Battered >
You panic and attempt to flee!


The Watchman tries to slash you, but you deflect the blow.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman bellows 'Dreadlord found! Kilgore was found at Stone Street.'



Sorvitor narrates 'walker beaten'

You flee head over heels.
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Bartrim the innkeeper stands sullenly about.
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
*Walker* is standing here.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Strong MV:Weary >
You narrate 'nod'

* HP:Wounded SP:Strong MV:Weary >

*Walker* is standing here.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Strong MV:Weary > You are already in touch with saidin, can't you feel it?

* HP:Wounded SP:Strong MV:Weary >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Walker* is standing here.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Twixt* tries to slash you, but you parry successfully.

* HP:Wounded SP:Strong MV:Weary - Twixt: Battered > You begin to weave the appropriate flows...

- = + * * + = -
*Twixt* tries to slash you, but you parry successfully.
The Watchman says 'You Kilgore!!! You will die before your time!! '
The Watchman tries to slash you, but you deflect the blow.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman bellows 'Dreadlord found! Kilgore was found at Stone Street.'
The Watchman has arrived from the west.
The Watchman has arrived from the west.

- = +
Your target is no longer here!

* HP:Wounded SP:Strong MV:Weary - Twixt: Battered >

*Walker* has arrived from the south.

* HP:Wounded SP:Strong MV:Weary - Twixt: Battered >
You panic and attempt to flee!


The Watchman says 'You Kilgore!!! You will die before your time!! '
The Watchman bellows 'Dreadlord found! Kilgore was found at Stone Street.'
The Watchman tries to slash you, but you parry successfully.
The Watchman slashes your head very hard.
You swiftly dodge the Watchman's attempt to slash you.
You swiftly dodge *Twixt*'s attempt to slash you.
Your heartbeat calms down more as you feel less panicked.
The corpse of a worker has decayed into a pile of dust.

You flee head over heels.
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Bartrim the innkeeper stands sullenly about.
They aren't here.

* HP:Wounded SP:Strong MV:Winded >

*Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Strong MV:Winded >
*Walker* has arrived from the north.
*Walker* swiftly dodges your attempt to strike him.

* HP:Wounded SP:Strong MV:Winded - Walker: Battered >
You do the best you can!


* HP:Wounded SP:Strong MV:Winded - Walker: Battered > You do the best you can!

* HP:Wounded SP:Strong MV:Winded - Walker: Battered > You do the best you can!


* HP:Wounded SP:Strong MV:Winded - Walker: Battered > You try to strike *Walker*, but he parries successfully.
You begin to weave the appropriate flows...

- =
*Walker* panics, and attempts to flee!

+ *
*Walker* leaves north.

* + = - - = +
Your target is no longer here!

* HP:Wounded SP:Strong MV:Winded >

*Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Strong MV:Winded >
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Twixt* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Twixt* tries to slash you, but you parry successfully.

* HP:Wounded SP:Strong MV:Winded - Twixt: Battered >
Sqwak narrates 'str worse off'
You do the best you can!

* HP:Wounded SP:Strong MV:Winded - Twixt: Battered > You begin to weave the appropriate flows...

- = +
*Twixt* tries to slash you, but you parry successfully.
The Watchman says 'You Kilgore!!! You will die before your time!! '
You swiftly dodge the Watchman's attempt to slash you.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman bellows 'Dreadlord found! Kilgore was found at Stone Street.'
The Watchman says 'You Kilgore!!! You will die before your time!! '

*
Sorvitor narrates 'ok hitting'

*
*Walker* leaves south.

+
The Watchman says 'You Kilgore!!! You will die before your time!! '
The Watchman leaves west.

= - - = +
Your target is no longer here!

* HP:Wounded SP:Strong MV:Winded - Twixt: Battered >
The Watchman tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you dodge the attack.
The Watchman tries to slash you, but you deflect the blow.
You try to strike *Twixt*, but he deflects the blow.
You swiftly dodge *Twixt*'s attempt to slash you.

* HP:Wounded SP:Strong MV:Winded - Twixt: Battered >

*Walker* has arrived from the south.

* HP:Wounded SP:Strong MV:Winded - Twixt: Battered > You begin to weave the appropriate flows...

- = +
Sorvitor has arrived from the east.
Mephistopheles has arrived from the east.
Sqwak has arrived from the east.

*
Sorvitor tries to lance *Walker*, but he deflects the blow.

*
*Walker* tries to scythe Sorvitor, but he parries successfully.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you deflect the blow.
*Twixt* slashes your body into bloody fragments!
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Winded - Twixt: Battered >
*Walker* panics, and attempts to flee!

* HP:Wounded SP:Strong MV:Winded - Twixt: Battered >
Mephistopheles slashes *Walker*'s body into bloody fragments!
*Walker* panics, and attempts to flee!
*Walker* leaves west.
You begin to weave the appropriate flows...

-
Sqwak panics, and attempts to flee!

= + *
Myrdan panics, and attempts to flee!
Sqwak leaves south.
*Wazoh* has arrived from the west, riding a dun mare.


The Watchman slashes Myrdan's body.
The Watchman joins the Watchman's fight!
The Watchman tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you parry successfully.
*Twixt* tries to slash you, but you parry successfully.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
Myrdan leaves west.
*Wazoh* hacks Mephistopheles's body.

* + = -
*Twixt* panics, and attempts to flee!

-
The Watchman leaves west.
The Watchman has arrived from the west.

=
Sqwak has arrived from the south.
Sorvitor panics, and attempts to flee!

+
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
Ok.
Spikes of solid ice form in your hands, which you launch at *Twixt*.
Sorvitor leaves south.

* HP:Wounded SP:Good MV:Winded - Twixt: Beaten >
*Twixt* leaves west riding a warhorse.

* HP:Wounded SP:Good MV:Winded - the Watchman: Healthy >
You strike the Watchman's right hand into bloody fragments!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman barely tickles Sqwak's body with his slash.
The Watchman barely slashes Sqwak's left leg.
Mephistopheles slashes *Wazoh*'s left leg very hard.
The Watchman tries to slash you, but you deflect the blow.
The Watchman tries to slash you, but you parry successfully.
You swiftly dodge the Watchman's attempt to slash you.
Mephistopheles panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Wounded SP:Good MV:Winded - the Watchman: Scratched >

Mephistopheles leaves south.


* HP:Wounded SP:Good MV:Winded - the Watchman: Scratched > You panic and attempt to flee!

You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gully the Dark Master is standing here.
They aren't here.

* HP:Wounded SP:Good MV:Winded >
You narrate 'twixt beat'

* HP:Wounded SP:Good MV:Winded >

Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Sqwak the Rabbit Hunter is here, fighting the Watchman.
The Watchman is here, fighting Sqwak.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Sqwak.


* HP:Wounded SP:Good MV:Winded > Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mephistopheles the Abominable Bruiser is here, fighting the Watchman.
Sorvitor the Darkling Master is here, fighting the Watchman.
Sqwak the Rabbit Hunter is here, fighting the Watchman.
The Watchman is here, fighting Sqwak.
The Watchman is here, fighting Sorvitor.
The Watchman is here, fighting Mephistopheles.
The Watchman is here, fighting Sorvitor.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The Watchman is here, fighting Mephistopheles.
The Watchman is here, fighting Sorvitor.
The Watchman is here, fighting Sqwak.

* HP:Wounded SP:Good MV:Winded >
They aren't here.

* HP:Wounded SP:Good MV:Winded >
* HP:Wounded SP:Good MV:Winded >
Sqwak leaves east.
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Walker* is standing here.
*Wazoh* is standing here, riding a dun mare.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Good MV:Weary > *Wazoh* leaves west riding a dun mare.
You try to strike *Walker*, but he deflects the blow.


* HP:Wounded SP:Good MV:Weary - Walker: Beaten > You begin to weave the appropriate flows...

- =
*Walker* panics, and attempts to flee!

+ * * + =
*Walker* leaves east.

- - =
+
Your target is no longer here!

* HP:Wounded SP:Good MV:Weary >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sqwak the Rabbit Hunter is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Good MV:Weary > Sqwak leaves west.
They aren't here.

* HP:Wounded SP:Good MV:Weary >
Someone squeaks 'Etta is at Coach Stop at a Wharf Road'
The Watchman tries to slash you, but you deflect the blow.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you deflect the blow.
The Watchman tries to slash you, but you parry successfully.
The Watchman slashes your left hand hard.
The Watchman tries to slash you, but you dodge the attack.
The Watchman tries to slash you, but you parry successfully.
You strike the Watchman's right leg very hard.
The Watchman tries to slash you, but you deflect the blow.
Nobody here by that name.

* HP:Wounded SP:Good MV:Weary - the Watchman: Scratched >

South: *Walker* is here, fighting Mephistopheles.
West: Sqwak the Rabbit Hunter is here, fighting the Watchman.

* HP:Wounded SP:Good MV:Weary - the Watchman: Scratched >
They aren't here.


* HP:Wounded SP:Good MV:Weary - the Watchman: Scratched > *Walker* has arrived from the south.
*Walker* leaves east.
You panic and attempt to flee!


You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
They aren't here.

* HP:Wounded SP:Good MV:Weary > Nobody here by that name.

* HP:Wounded SP:Good MV:Weary >
The gate seems to be closed.

* HP:Wounded SP:Good MV:Weary >
They aren't here.

* HP:Wounded SP:Good MV:Weary >
West: Mephistopheles the Abominable Bruiser is standing here.

* HP:Wounded SP:Good MV:Weary >

Myrdan has arrived from the north.
Eastbridge Avenue
[ obvious exits: N S W ]

* HP:Wounded SP:Good MV:Weary > North: A sailor is here.
South: Myrdan the Abominable Bruiser is standing here.
West: A town watchman is here, patrolling the city.


* HP:Wounded SP:Good MV:Weary > Players in your Zone
--------------------
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate
Kilgore - Eastbridge Avenue
Myrdan - Inside the Gate
Sqwak - Stone Street
Gully - Outside the Gates of Whitebridge

* HP:Wounded SP:Good MV:Weary >

Ok.


* HP:Wounded SP:Good MV:Weary >
Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Myrdan the Abominable Bruiser is standing here.

* HP:Wounded SP:Good MV:Weary > Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Good MV:Weary >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sqwak the Rabbit Hunter is here, fighting the Watchman.
The Watchman is here, fighting Sqwak.
The Watchman is here, fighting Sqwak.

* HP:Wounded SP:Good MV:Weary > Sqwak leaves south.
East: A town watchman is here, patrolling the city.
South: Sqwak the Rabbit Hunter is standing here.
West: A town watchman is here, patrolling the city.

* HP:Wounded SP:Good MV:Weary >

Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
The corpse of an Illianer steed is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Wounded SP:Good MV:Weary >
[ride shadow]
You start riding it.

* R HP:Wounded SP:Good MV:Weary >
Stone Street
[ obvious exits: E S W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded SP:Good MV:Weary > The Watchman leaves south.
The Watchman leaves south.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall dust-colored gelding prances in a circle here.
The Whitebridge town crier stands here, spreading the news.


* R HP:Wounded SP:Good MV:Weary > North: A sailor is here.
East: A town watchman is here, patrolling the city.

* R HP:Wounded SP:Good MV:Weary >
North: A sailor is here.
East: The Watchman is here, fighting Sorvitor.

* R HP:Wounded SP:Good MV:Weary >
You are carrying:
Nothing.


* R HP:Wounded SP:Good MV:Weary > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall dust-colored gelding prances in a circle here.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded SP:Good MV:Weary >
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Good MV:Weary >
Myrdan has arrived from the east.

* R HP:Wounded SP:Good MV:Weary >
Players in your Zone
--------------------
Sorvitor - Stone Street
Myrdan - Magnificent Square
Mephistopheles - Stone Street
Kilgore - Magnificent Square
Sqwak - Back Alley
Gully - Outside the Gates of Whitebridge

* R HP:Wounded SP:Good MV:Weary >
North: A sailor is here.
East: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R HP:Wounded SP:Good MV:Weary >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall dust-colored gelding prances in a circle here.
The Whitebridge town crier stands here, spreading the news.
Sorvitor has arrived from the east.

* R HP:Wounded SP:Good MV:Weary >
Wide Cross Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sailor is here.


* R HP:Wounded SP:Good MV:Weary > East: An old woman smiles kindly.
South: A town watchman is here, patrolling the city.
West: An old woman smiles kindly.

* R HP:Wounded SP:Good MV:Weary >

Players in your Zone
--------------------
Sqwak - Back Alley
Mephistopheles - Stone Street
Kilgore - Wide Cross Street
Sorvitor - Magnificent Square
Myrdan - Magnificent Square
Gully - Outside the Gates of Whitebridge

* R HP:Wounded SP:Good MV:Weary >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Good MV:Weary > North: East: A little girl plays here.
South: A sailor is here.

* R HP:Wounded SP:Good MV:Weary >
A town watchman is here, patrolling the city.
A little girl plays here.
A little boy plays here.

* R HP:Wounded SP:Good MV:Weary >

An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Wounded SP:Good MV:Weary > Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Good MV:Weary >

The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Good MV:Weary > Ok.


* R HP:Wounded SP:Good MV:Weary >
Players in your Zone
--------------------
Sorvitor - Paved Stone Street
Kilgore - The North Gate of Whitebridge
Myrdan - Twist in the Road
Sqwak - Inside the Gate
Mephistopheles - Inside the Gate
Gully - Outside the Gates of Whitebridge

* R HP:Wounded SP:Good MV:Weary >
Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Wounded SP:Good MV:Weary > Twist in the Road
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Wounded SP:Good MV:Weary >
Myrdan the Abominable Bruiser is here, fighting Wazoh.
*Walker* is here, fighting Myrdan.
*Etta* is standing here.
*Wazoh* is here, fighting Myrdan, riding a dun mare.
*Twixt* is here, fighting Myrdan, riding a warhorse.
Sorvitor narrates 'wow'

* R HP:Wounded SP:Good MV:Weary >
Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Wounded SP:Good MV:Weary >
Sorvitor leaves west.
You follow Sorvitor.

Twist in the Road
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Wounded SP:Good MV:Weary >

You feel the flows of saidin coursing through your body.

* R HP:Wounded SP:Good MV:Weary > Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Weary >
Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Myrdan the Abominable Bruiser is sitting here.
*Etta* is here, fighting Myrdan.
*Wazoh* is here, fighting Myrdan, riding a dun mare.
*Twixt* is here, fighting Myrdan, riding a warhorse.


* R HP:Wounded SP:Good MV:Weary > You begin to weave the appropriate flows...

-
*Walker* has arrived from the west.

=
*Twixt* assumes Cat on Hot Sand.
*Twixt* slashes Myrdan's right arm hard.
*Wazoh* hacks Myrdan's body.
*Walker* tries to scythe you, but you parry successfully.
Sorvitor has arrived from the north.

+
Sorvitor tries to lance *Etta*, but she parries successfully.

* * + =
*Walker* panics, and attempts to flee!

-
Myrdan leaves north.

-
*Twixt* leaves north riding a warhorse.

= +
Ok.
*Etta* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Etta*.

* R HP:Wounded SP:Good MV:Weary - Walker: Beaten >

*Etta* tries to strike Sorvitor, but he parries successfully.
You try to strike *Walker*, but he parries successfully.

* R HP:Wounded SP:Good MV:Weary - Walker: Beaten > You begin to weave the appropriate flows...


*Etta* panics, and attempts to flee!

-
*Wazoh* tries to hack you, but you parry successfully.
Sorvitor sends *Etta* sprawling with a powerful bash!

=
*Walker* leaves north.

+ * * + = -
Sorvitor lances *Etta*'s body extremely hard.
The rain stops.
You suddenly feel less protected.
Your heartbeat calms down more as you feel less panicked.
Sqwak narrates 'mobs eating me alive'

-
= +
Your target is no longer here!

* R HP:Wounded SP:Good MV:Winded - Wazoh: Beaten > *Etta* leaves north.
You do the best you can!

* R HP:Wounded SP:Good MV:Winded - Wazoh: Beaten > You begin to weave the appropriate flows...


*Wazoh* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Good MV:Winded - Wazoh: Beaten >
Sorvitor leaves north.

* R HP:Wounded SP:Good MV:Winded - Wazoh: Beaten >

*Wazoh* tries to hack you, but you parry successfully.

* R HP:Wounded SP:Good MV:Winded - Wazoh: Beaten >
Myrdan narrates 'to many mobs'
Sorvitor has arrived from the north.
Sorvitor narrates 'firetruck'

* R HP:Wounded SP:Good MV:Winded - Wazoh: Beaten >
Sorvitor lances *Wazoh*'s right leg hard.

* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical >
Sorvitor lances *Wazoh*'s body.
Someone squeaks 'Wazoh is at Twist in the Road'
*Wazoh* tries to hack you, but you parry successfully.

* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical >
*Wazoh* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical >
*Wazoh* leaves west riding a dun mare.

* R HP:Wounded SP:Good MV:Winded > Nobody here by that name.

* R HP:Wounded SP:Good MV:Winded >


*Wazoh* has arrived from the west, riding a dun mare.
You strike *Wazoh*'s body.
Sorvitor lances *Wazoh*'s body.

* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical >
You do the best you can!

* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical > You do the best you can!

* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical > You do the best you can!

* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical >
Sorvitor lances *Wazoh*'s right arm.
Someone squeaks 'Wazoh is at Twist in the Road'
You barely strike *Wazoh*'s body.


* R HP:Wounded SP:Good MV:Winded - Wazoh: Critical > *Wazoh* panics, and attempts to flee!
You begin to weave the appropriate flows...


Mephistopheles narrates 'im egate'

-
Someone squeaks 'Wazoh is at Twist in the Road'

=
*Wazoh* leaves north riding a dun mare.

+ *
*
Cancelled.
Twist in the Road
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Walker* is standing here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Wounded SP:Good MV:Winded >
You try to strike *Walker*, but he deflects the blow.

* R HP:Wounded SP:Good MV:Winded - Walker: Beaten >
*Walker* tries to scythe you, but you parry successfully.
A determined Queen's Guard soldier joins Walker's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
You try to strike *Walker*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Wounded SP:Good MV:Winded - Walker: Beaten > You do the best you can!


* R HP:Wounded SP:Good MV:Winded - Walker: Beaten >
Sorvitor has arrived from the south.

* R HP:Wounded SP:Good MV:Winded - Walker: Beaten > You begin to weave the appropriate flows...
Sorvitor tries to lance *Walker*, but he deflects the blow.


*Walker* panics, and attempts to flee!

- =
*Walker* panics, and attempts to flee!

+
*Wazoh* has arrived from the east, riding a dun mare.
*Twixt* has arrived from the east, riding a warhorse.


*
*Twixt* tries to slash Sorvitor, but he deflects the blow.

Cancelled.
*Wazoh* tries to hack Sorvitor, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

* R HP:Wounded SP:Good MV:Winded >

They aren't here.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
Twist in the Road
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Walker* is standing here.
*Twixt* is here, fighting Sorvitor, riding a warhorse.
*Wazoh* is here, fighting Sorvitor, riding a dun mare.
Sorvitor the Darkling Master is here, fighting Twixt.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.


* R HP:Wounded SP:Good MV:Winded >
*Walker* tries to scythe you, but you parry successfully.

* R HP:Wounded SP:Good MV:Winded - Walker: Beaten > You begin to weave the appropriate flows...

-
Sorvitor leaves east.

= + * * + = -
Sorvitor has arrived from the east.

-
A determined Queen's Guard soldier joins Walker's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
*Wazoh* hacks Sorvitor's body hard.


*Walker* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Twixt* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Good MV:Winded - Walker: Beaten >
*Twixt* assumes The Boar Rushes Down the Mountain.
*Twixt* slashes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Captain Martyn Tallanvor slashes Sorvitor's body hard.
A determined Queen's Guard soldier slashes your left arm extremely hard.
A determined Queen's Guard soldier slashes Sorvitor's head.
A determined Queen's Guard soldier slashes your left arm into bloody fragments!
A determined Queen's Guard soldier slashes Sorvitor's body.
*Walker* scythes your body into bloody fragments!


You flee head over heels.
Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
You have 57(280) hit, 75(193) saidin and 47(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* R HP:Beaten SP:Good MV:Winded >
You narrate 'crit'


* R HP:Beaten SP:Good MV:Winded > Ok.


* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Gully - Caemlyn Road
Kilgore - The North Gate of Whitebridge
Sorvitor - Twist in the Road
Sqwak - Inside the Gate
Mephistopheles - Inside the Gate

* R HP:Beaten SP:Good MV:Winded > Wide Cross Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sailor is here.

* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Kilgore - Wide Cross Street
Sqwak - Outside the Gates of Whitebridge
Gully - Caemlyn Road
Sorvitor - Twist in the Road
Mephistopheles - Inside the Gate

* R HP:Beaten SP:Good MV:Winded >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >


* R HP:Beaten SP:Good MV:Winded > Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Beaten SP:Good MV:Winded >
Sorvitor the Darkling Master is here, fighting a determined Queen's Guard soldier.
*Walker* is here, fighting Sorvitor.
*Twixt* is standing here, riding a warhorse.
*Wazoh* is here, fighting Sorvitor, riding a dun mare.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A determined Queen's Guard soldier is here, fighting Sorvitor.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A determined Queen's Guard soldier is here, fighting Sorvitor.
Captain Martyn Tallanvor is here, fighting Sorvitor.

* R HP:Beaten SP:Good MV:Winded > Players in your Zone
--------------------
Sqwak - Caemlyn Road
Kilgore - Paved Stone Street
Mephistopheles - Outside the Gates of Whitebridge
Gully - Caemlyn Road
Sorvitor - Twist in the Road

* R HP:Beaten SP:Good MV:Winded >
*Walker* is standing here.
*Twixt* is standing here, riding a warhorse.
*Wazoh* is standing here, riding a dun mare.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Beaten SP:Good MV:Winded >
Someone squeaks 'Twixt, Walker are at Twist in the Road'
Someone squeaks 'Twixt, Walker are at Twist in the Road'
Players in your Zone
--------------------
Sorvitor - Twist in the Road
Sqwak - Caemlyn Road
Kilgore - Paved Stone Street
Mephistopheles - Outside the Gates of Whitebridge
Gully - Caemlyn Road

* R HP:Beaten SP:Good MV:Winded >

The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Winded > Wide Cross Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sailor is here.

* R HP:Beaten SP:Good MV:Winded >
Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall dust-colored gelding prances in a circle here.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten SP:Good MV:Winded >

Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Beaten SP:Good MV:Winded > Stone Street Under the White Bridge
[ obvious exits: E W ]
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young blacksmith is here, looking for work.

* R HP:Beaten SP:Good MV:Winded > Stone Street by the Docks
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.

* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Sorvitor - Wharf Road
Kilgore - Stone Street by the Docks
Sqwak - Caemlyn Road
Mephistopheles - Outside the Gates of Whitebridge
Gully - Caemlyn Road

* R HP:Beaten SP:Good MV:Winded >

Sorvitor has arrived from the north.

* R HP:Beaten SP:Good MV:Winded > Sorvitor leaves south.
You follow Sorvitor.

Wharf Road
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves south.
You follow Sorvitor.

Wharf Road
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves south.
You follow Sorvitor.

Bend Along the Wall
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
A little girl plays here.
A tinker woman stands here surveying the area with caution.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves east.
You follow Sorvitor.

Open Road
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves east.
You follow Sorvitor.

Under the Leatherleaf Trees
[ obvious exits: E S W ]
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
A little boy plays here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves east.
You follow Sorvitor.

Whitebridge Park
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Beaten SP:Good MV:Winded >
You nod in agreement.
Sorvitor leaves south.
You follow Sorvitor.

Field
[ obvious exits: N E S W ]
A field of seedlings grows in neatly arrayed rows.
A campfire burns slowly, sending smoke into the sky.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves east.
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves east.
You follow Sorvitor.

Before a Well-Kept House
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves east.
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor gets a thin vial of yellow fluid from a belt pack.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor quaffs a thin vial of yellow fluid.
Sorvitor looks more invigorated and ready to go.

* R HP:Beaten SP:Good MV:Winded >
Gully narrates 'plan?'
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: N S W ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves north.
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Beaten SP:Good MV:Winded >
Someone squeaks 'Twixt is at Twist in the Road'
The Watchman says 'You Kilgore!!! You will die before your time!! '
The Watchman tries to slash you, but you deflect the blow.
The Watchman joins the Watchman's fight!

* R HP:Beaten SP:Good MV:Winded - the Watchman: Scratched >
You narrate 'egate'

* R HP:Beaten SP:Good MV:Winded - the Watchman: Scratched >
You panic and attempt to flee!


{target}={light}
>
Sorvitor lances the Watchman's body very hard.
The Watchman tries to slash Sorvitor, but he parries successfully.
You try to strike the Watchman, but he deflects the blow.
The Watchman tries to slash you, but you parry successfully.
You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
Eastbridge Avenue
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is here, fighting the Watchman.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Sorvitor.


* R HP:Beaten SP:Good MV:Winded > Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Kilgore - Inside the Gate
Sqwak - Caemlyn Road
Gully - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Eastbridge Avenue

* R HP:Beaten SP:Good MV:Winded >

Sorvitor has arrived from the south.

* R HP:Beaten SP:Good MV:Winded >
*Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sorvitor leaves north.
You follow Sorvitor.

Eastbridge Avenue
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
A sailor is here.

* R HP:Beaten SP:Good MV:Winded > Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
A sailor is here.


* R HP:Beaten SP:Good MV:Winded > Players in your Zone
--------------------
Mephistopheles - Inside the Gate
Myrdan - Caemlyn Road
Kilgore - Eastbridge Avenue
Sorvitor - Eastbridge Avenue
Sqwak - Outside the Gates of Whitebridge
Gully - Outside the Gates of Whitebridge

* R HP:Beaten SP:Good MV:Winded >
Sorvitor leaves south.
You follow Sorvitor.

Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R HP:Beaten SP:Good MV:Winded >
*Walker* has arrived from the west.
Mephistopheles tries to slash *Walker*, but he deflects the blow.
You feel the flows of saidin coursing through your body.

* R HP:Beaten SP:Good MV:Winded >

Gully has arrived from the east.


* R HP:Beaten SP:Good MV:Winded > Sqwak has arrived from the east.
*Walker* swiftly dodges Gully's attempt to crush him.
North: A sailor is here.
East: Myrdan the Abominable Bruiser is standing here.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R HP:Beaten SP:Good MV:Winded >
The fighting is too thick and heavy for you to enter the fray!

* R HP:Beaten SP:Good MV:Winded > Mephistopheles tries to slash *Walker*, but he parries successfully.
*Walker* panics, and attempts to flee!
You begin to weave the appropriate flows...


Myrdan has arrived from the east.

- =
Mephistopheles assumes an offensive striking posture.

+ * *
*Walker* leaves south.

+ = -
Sqwak closes the gate.

- = +
Your target is no longer here!

* R HP:Beaten SP:Good MV:Winded >

North: A sailor is here.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.


* R HP:Beaten SP:Good MV:Winded > Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate

* R HP:Beaten SP:Good MV:Winded >

A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R HP:Beaten SP:Good MV:Winded >

You stop riding it.

* HP:Beaten SP:Good MV:Winded >
Myrdan narrates '1 out east'
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate


* HP:Beaten SP:Good MV:Winded >
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Beaten SP:Good MV:Winded > You have 70(280) hit, 75(193) saidin and 47(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* HP:Beaten SP:Good MV:Winded >
North: A sailor is here.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.


* HP:Beaten SP:Good MV:Winded > Ok.

* HP:Beaten SP:Good MV:Winded >

North: A sailor is here.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* HP:Beaten SP:Good MV:Winded >
[ride shadow]
You start riding it.

* R HP:Beaten SP:Good MV:Winded >
Ok.

* R HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R HP:Beaten SP:Good MV:Winded >
North: A sailor is here.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R HP:Beaten SP:Good MV:Winded >
{target}={light}
>
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
Myrdan narrates 'is bleading all over'
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R HP:Beaten SP:Good MV:Winded >
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 140, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NO QUIT
- DARK VISION

* R HP:Beaten SP:Good MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate

* R HP:Beaten SP:Good MV:Winded >

#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* R N HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >

You feel the flows of saidin coursing through your body.
Sorvitor narrates 'we're all low'

* R N HP:Beaten SP:Good MV:Winded > [chann 'arm' kilgore]
You begin to weave the appropriate flows...

- = + *
Ok.
You weave flows of Spirit around yourself, and you feel protected.
Sorvitor narrates 'stay put'

* R N HP:Beaten SP:Good MV:Winded >
Ok.


* R N HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >
The weaves you have maintained are:

1. Kilgore tied ARMOR
2. Kilgore tied DARK VISION

* R N HP:Beaten SP:Good MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate

* R N HP:Beaten SP:Good MV:Winded >

North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R N HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >

Mephistopheles assumes an offensive striking posture.

* R N HP:Beaten SP:Good MV:Winded > Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate

* R N HP:Beaten SP:Good MV:Winded >
North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R N HP:Beaten SP:Good MV:Winded >
Sorvitor narrates 'was wazoh out e gate?'

* R N HP:Beaten SP:Good MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- ARMOR
- NOTICE
- NO QUIT
- DARK VISION

* R N HP:Beaten SP:Good MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >
Gully narrates 'etta'

* R N HP:Beaten SP:Good MV:Winded >
Sorvitor narrates 'he was so low i dunno how he lvied'

* R N HP:Beaten SP:Good MV:Winded >
Myrdan narrates 'eol'

* R N HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate

* R N HP:Beaten SP:Good MV:Winded >
Gully narrates 'that i saw'

* R N HP:Beaten SP:Good MV:Winded >
Gully narrates 'new name'

* R N HP:Beaten SP:Good MV:Winded >

North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R N HP:Beaten SP:Good MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate

* R N HP:Beaten SP:Good MV:Winded >
#Ok. $target is now set to {light}.

North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.


* R N HP:Beaten SP:Good MV:Winded > Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate

* R N HP:Beaten SP:Good MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Myrdan the Abominable Bruiser is standing here.
Sqwak the Rabbit Hunter is standing here.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Good MV:Winded >

It's already open!

* R N HP:Battered SP:Good MV:Winded > North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R N HP:Battered SP:Good MV:Winded >

Players in your Zone
--------------------
Myrdan - Inside the Gate
Sqwak - Inside the Gate
Gully - Inside the Gate
Kilgore - Inside the Gate
Sorvitor - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor leaves east.
Mephistopheles leaves east.
Myrdan leaves east.
Sqwak leaves east.
You follow Sorvitor.

Outside the Gates of Whitebridge
[ obvious exits: E W ]
A dragon's fang has been hastily scrawled into the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the west.

* R N HP:Battered SP:Good MV:Winded > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
A dragon's fang has been hastily scrawled into the gate.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >
* R N HP:Battered SP:Good MV:Winded >
Sorvitor closes the gate.

* R N HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Gully - Outside the Gates of Whitebridge
Kilgore - Outside the Gates of Whitebridge
Sqwak - Outside the Gates of Whitebridge
Myrdan - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* R N HP:Battered SP:Good MV:Winded >
* R N HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Gully - Outside the Gates of Whitebridge
Kilgore - Outside the Gates of Whitebridge
Sqwak - Outside the Gates of Whitebridge
Myrdan - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* R N HP:Battered SP:Good MV:Winded >
Sorvitor snickers softly.

* R N HP:Battered SP:Good MV:Winded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
A dragon's fang has been hastily scrawled into the gate.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
A dragon's fang has been hastily scrawled into the gate.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >
Mephistopheles puts a blue pouch of flatwort tea in a backpack.
Players in your Zone
--------------------
Gully - Outside the Gates of Whitebridge
Kilgore - Outside the Gates of Whitebridge
Sqwak - Outside the Gates of Whitebridge
Myrdan - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* R N HP:Battered SP:Good MV:Winded >
* R N HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Gully - Outside the Gates of Whitebridge
Kilgore - Outside the Gates of Whitebridge
Sqwak - Outside the Gates of Whitebridge
Myrdan - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* R N HP:Battered SP:Good MV:Winded >
You say 'can go 1e and spam scan w'

* R N HP:Battered SP:Good MV:Winded >
Sorvitor leaves east.
Mephistopheles leaves east.
Myrdan leaves east.
Sqwak leaves east.
You follow Sorvitor.

Caemlyn Road
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the west.

* R N HP:Battered SP:Good MV:Winded >
You say 'and hit when they scout'

* R N HP:Battered SP:Good MV:Winded >

* R N HP:Battered SP:Good MV:Winded > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Gully - Caemlyn Road
Kilgore - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Winded >
{target}={light}
>
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >

* R N HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Gully - Caemlyn Road
Kilgore - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Winded >
Sorvitor says 'someone spam'

* R N HP:Battered SP:Good MV:Winded >

* R N HP:Battered SP:Good MV:Winded >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >

* R N HP:Battered SP:Good MV:Winded >

#Ok. $notstatus is now set to { N HP}.
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- ARMOR
- NOTICE
- NO QUIT
- DARK VISION

* R N HP:Battered SP:Good MV:Winded > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Gully - Caemlyn Road
Kilgore - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Winded >


* R N HP:Battered SP:Good MV:Winded > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >

* R N HP:Battered SP:Good MV:Winded >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.


* R N HP:Battered SP:Good MV:Winded >
* R N HP:Battered SP:Good MV:Winded >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >

* R N HP:Battered SP:Good MV:Winded >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Winded >


* R N HP:Battered SP:Strong MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Strong MV:Tiring >

* R N HP:Battered SP:Strong MV:Tiring >


* R N HP:Battered SP:Strong MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Strong MV:Tiring >
You have 109(280) hit and 82(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 294 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* R N HP:Battered SP:Strong MV:Tiring >
Arglebargle, glop-glyf!?!

* R N HP:Battered SP:Strong MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Strong MV:Tiring >

* R N HP:Battered SP:Strong MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- ARMOR
- NOTICE
- NO QUIT
- DARK VISION

* R N HP:Battered SP:Strong MV:Tiring >

Sorvitor assumes an offensive striking posture.


* R N HP:Battered SP:Strong MV:Tiring >
* R N HP:Battered SP:Strong MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Strong MV:Tiring >
You feel the flows of saidin coursing through your body.

* R N HP:Battered SP:Strong MV:Tiring >
Fields: description, email, passphrase, posture, mood, spam, title, wimpy.

* R N HP:Battered SP:Strong MV:Tiring >
You begin to weave the appropriate flows...

- = + *
You lost control of Saidin!

* R N HP:Battered SP:Strong MV:Tiring >
You begin to weave the appropriate flows...

- = + *
You lost control of Saidin!

* R N HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

- = + * * + = - - = + *
You lost control of Saidin!

* R N HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

- =
Myrdan says 'eol is solo somewhere s e'

+ *
You lost control of Saidin!

* R N HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

- = + * * + = -
Sorvitor leaves east.
Mephistopheles leaves east.
Myrdan leaves east.
Sqwak leaves east.
You follow Sorvitor.

Gully leaves east.

- = + *
Your target is no longer here!

* R N HP:Battered SP:Good MV:Tiring >

Caemlyn Road
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Battered SP:Good MV:Tiring > They aren't here.


* R N HP:Battered SP:Good MV:Tiring >
Mephistopheles has arrived from the south.
Myrdan has arrived from the south.
Sqwak has arrived from the south.
Gully has arrived from the south.

* R N HP:Battered SP:Good MV:Tiring >
Ok.

* R N HP:Battered SP:Good MV:Tiring > Caemlyn Road
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* R N HP:Battered SP:Good MV:Tiring >
Caemlyn Road
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >
You feel the flows of saidin coursing through your body.

* R N HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

- = + *
Sorvitor leaves west.
Mephistopheles leaves west.
Sqwak leaves west.
You follow Sorvitor.

Gully leaves west.

* + = - - = +
*
Your target is no longer here!

* R N HP:Battered SP:Good MV:Tiring >
Who or what should the weave be cast upon?

* R N HP:Battered SP:Good MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring > They aren't here.

* R N HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

- = + * * + = - - = + *
Ok.
You bind flows of Fire and Spirit into their muscles.

* R N HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

- = + *
Ok.
You weave flows of Spirit into Sorvitor, who should now be more adept in combat.

* R N HP:Battered SP:Good MV:Tiring >

Ok.

* R N HP:Battered SP:Good MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring > * R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >

#Ok. $notstatus is now set to { N HP}.
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- ARMOR
- NOTICE
- NO QUIT
- DARK VISION

* R N HP:Battered SP:Good MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Sorvitor says 'i quaffed a tea but thanks'

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >
The weaves you have maintained are:

1. Kilgore tied ARMOR
2. Kilgore tied DARK VISION
3. Sorvitor tied ARMOR
4. Sorvitor tied STRENGTH

* R N HP:Battered SP:Good MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 614 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 157, Dodging bonus: 150, Parrying bonus: 175
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- ARMOR
- NOTICE
- NO QUIT
- DARK VISION

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >
You say 'good sps atm'


* R N HP:Battered SP:Good MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
The temperature is about 45 degrees.
The sky is cloudless, and a calm wind comes from the south.

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >

Sorvitor nods in agreement.

* R N HP:Battered SP:Good MV:Tiring > Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >


* R N HP:Battered SP:Good MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
Gully sits down and rests.

* R N HP:Battered SP:Good MV:Tiring >



* R N HP:Battered SP:Good MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is resting here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring > Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road


* R N HP:Battered SP:Good MV:Tiring >
* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Caemlyn Road
Gully - Caemlyn Road
Sqwak - Caemlyn Road
Myrdan - Caemlyn Road
Mephistopheles - Caemlyn Road
Sorvitor - Caemlyn Road

* R N HP:Battered SP:Good MV:Tiring >


* R N HP:Battered SP:Good MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is resting here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
Gully stops resting, and clambers on his feet.

* R N HP:Battered SP:Good MV:Tiring >
{target}={light}
>
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
{targettwo}={etta}
>

* R N HP:Battered SP:Good MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
Sorvitor leaves west.
Mephistopheles leaves west.
Myrdan leaves west.
Sqwak leaves west.
You follow Sorvitor.

Outside the Gates of Whitebridge
[ obvious exits: E W ]
A dragon's fang has been hastily scrawled into the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the east.

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Gully - Outside the Gates of Whitebridge
Kilgore - Outside the Gates of Whitebridge
Sqwak - Outside the Gates of Whitebridge
Myrdan - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge
Sorvitor opens the gate.

* R N HP:Battered SP:Good MV:Tiring >

* R N HP:Battered SP:Good MV:Tiring > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
A dragon's fang has been hastily scrawled into the gate.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Gully - Outside the Gates of Whitebridge
Kilgore - Outside the Gates of Whitebridge
Sqwak - Outside the Gates of Whitebridge
Myrdan - Outside the Gates of Whitebridge
Mephistopheles - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* R N HP:Battered SP:Good MV:Tiring >
Sqwak says 'i could use str if you got spare sps'
Sorvitor leaves west.
Mephistopheles leaves west.
Myrdan leaves west.
Sqwak leaves west.
You follow Sorvitor.

Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully has arrived from the east.


* R N HP:Battered SP:Good MV:Tiring >
North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R N HP:Battered SP:Good MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sorvitor closes the gate.

* R N HP:Battered SP:Good MV:Tiring >
You feel the flows of saidin coursing through your body.

* R N HP:Battered SP:Good MV:Tiring > Nobody here by that name.

* R N HP:Battered SP:Good MV:Tiring >
You begin to weave the appropriate flows...

- = + * * + = - - = +
Sorvitor says 'is so many mobs 1w'

*
Ok.
You bind flows of Fire and Spirit into their muscles.

* R N HP:Battered SP:Good MV:Tiring >
Ok.

* R N HP:Battered SP:Good MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >

A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R N HP:Battered SP:Good MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.


* R N HP:Battered SP:Good MV:Tiring > Players in your Zone
--------------------
Gully - Inside the Gate
Kilgore - Inside the Gate
Sqwak - Inside the Gate
Myrdan - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate

* R N HP:Battered SP:Good MV:Tiring >
North: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* R N HP:Battered SP:Good MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gully the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.

* R N HP:Battered SP:Good MV:Tiring >
You nod in agreement.

* R N HP:Battered SP:Good MV:Tiring >
Eastbridge Avenue
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A sailor is here.

* R N HP:Battered SP:Good MV:Tiring >

North: A little girl plays here.
South: Gully the Dark Master is standing here.
West: A town watchman is here, patrolling the city.

* R N HP:Battered SP:Good MV:Tiring > Eastbridge Avenue
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A little girl plays here.

* R N HP:Battered SP:Good MV:Tiring >


* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Eastbridge Avenue
Gully - Inside the Gate
Sqwak - Inside the Gate
Myrdan - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate


* R N HP:Battered SP:Good MV:Tiring > Bend in the Road
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Battered SP:Good MV:Tiring >
Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A little boy plays here.

* R N HP:Battered SP:Good MV:Tiring > A sailor is here.


* R N HP:Battered SP:Good MV:Tiring >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sailor is here.

* R N HP:Battered SP:Good MV:Tiring >

* R N HP:Battered SP:Good MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R N HP:Battered SP:Good MV:Tiring >
* R N HP:Battered SP:Good MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Battered SP:Good MV:Tiring >
*Wazoh* is standing here, riding a dun mare.
*Twixt* is standing here, riding a warhorse.
*Walker* is resting here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R N HP:Battered SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Twist in the Road
Gully - Inside the Gate
Sqwak - Inside the Gate
Myrdan - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate

* R N HP:Battered SP:Good MV:Tiring >
Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Battered SP:Good MV:Tiring >
Sorvitor narrates 'you looking around?'

* R N HP:Battered SP:Good MV:Tiring >
You narrate '3 at tallanvor'

* R N HP:Wounded SP:Good MV:Tiring >
You narrate 'wazoh twixt walker'

* R N HP:Wounded SP:Good MV:Tiring >
Sorvitor narrates 'where is that?'


* R N HP:Wounded SP:Good MV:Tiring >
You narrate '2w 1s ngate'

* R N HP:Wounded SP:Good MV:Tiring >
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring > Players in your Zone
--------------------
Kilgore - Paved Stone Street
Gully - Inside the Gate
Sqwak - Inside the Gate
Myrdan - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate

* R N HP:Wounded SP:Good MV:Tiring >

A sailor is here.

* R N HP:Wounded SP:Good MV:Tiring > Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Paved Stone Street
Gully - Inside the Gate
Sqwak - Inside the Gate
Myrdan - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate

* R N HP:Wounded SP:Good MV:Tiring >


* R N HP:Wounded SP:Good MV:Tiring > Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Paved Stone Street
Gully - Inside the Gate
Sqwak - Inside the Gate
Myrdan - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate

* R N HP:Wounded SP:Good MV:Tiring >

* R N HP:Wounded SP:Good MV:Tiring >
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R N HP:Wounded SP:Good MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring > *Wazoh* is standing here, riding a dun mare.
*Twixt* is standing here, riding a warhorse.
*Walker* is resting here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R N HP:Wounded SP:Good MV:Tiring >

Sorvitor narrates 'dung flees there'

* R N HP:Wounded SP:Good MV:Tiring >
They aren't here.

* R N HP:Wounded SP:Good MV:Tiring >
*Wazoh* is standing here, riding a dun mare.
*Twixt* is standing here, riding a warhorse.
*Walker* is resting here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R N HP:Wounded SP:Good MV:Tiring > Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring >
Gully narrates 'woof'

* R N HP:Wounded SP:Good MV:Tiring >
Players in your Zone
--------------------
Kilgore - Twist in the Road
Gully - Inside the Gate
Sqwak - Inside the Gate
Myrdan - Inside the Gate
Mephistopheles - Inside the Gate
Sorvitor - Inside the Gate

* R N HP:Wounded SP:Good MV:Tiring >
Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring >
Sorvitor narrates 'oh n gate'


* R N HP:Wounded SP:Good MV:Tiring >
*Wazoh* is standing here, riding a dun mare.
*Twixt* is standing here, riding a warhorse.
*Walker* is resting here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R N HP:Wounded SP:Good MV:Tiring > Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring >
Sorvitor narrates 'not so bad'

* R N HP:Wounded SP:Good MV:Tiring >

You narrate 'ya 3 there'

* R N HP:Wounded SP:Good MV:Tiring > Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring >
*Walker* has arrived from the south.
*Twixt* has arrived from the south, riding a warhorse.
*Wazoh* has arrived from the south, riding a dun mare.


* R N HP:Wounded SP:Good MV:Tiring >

*Walker* tries to scythe you, but you parry successfully.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded > A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded > Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
*Wazoh* is standing here, riding a dun mare.
*Twixt* is standing here, riding a warhorse.
*Walker* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
*Wazoh* tries to hack you, but you parry successfully.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
You narrate 'on'

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
You try to strike *Walker*, but he deflects the blow.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
You narrate '2w ngate'

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
You narrate 'come'

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >

*Twixt* leaves south riding a warhorse.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded > You dodge a bash from *Walker* who loses his balance and falls!
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
*Wazoh* tries to hack you, but you parry successfully.
You try to strike *Walker*, but he parries successfully.
You dodge a bash from *Wazoh* who loses his balance and falls!


* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded > Posture changed to: Defensive
*Twixt* has arrived from the south, riding a warhorse.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
#Ok. $target is now set to {light}.

Sorvitor narrates 'coming'

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >

You feel the flows of saidin coursing through your body.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded > You begin to weave the appropriate flows...

-
*Wazoh* tries to hack you, but you parry successfully.

= + *
Sorvitor has arrived from the east.
Mephistopheles has arrived from the east.

* +
*Twixt* slashes Myrdan's body.

=
Sorvitor leaves south.
Mephistopheles leaves south.

-
Sorvitor has arrived from the south.
Mephistopheles has arrived from the south.


*Walker* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
Sorvitor lances *Wazoh*'s left arm hard.

* R N HP:Wounded SP:Good MV:Tiring - Walker: Wounded >
Myrdan scythes *Twixt*'s left leg extremely hard.
*Twixt* panics, and attempts to flee!
*Walker* scythes your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
*Twixt* has arrived from the north, riding a warhorse.

* R N HP:Battered SP:Good MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
A throwing knife is flashing by in flight.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is here, fighting Walker.
Mephistopheles the Abominable Bruiser is here, fighting Walker.
Sorvitor the Darkling Master is here, fighting Wazoh.
Myrdan the Abominable Bruiser is standing here.
*Wazoh* is here, fighting Sorvitor, riding a dun mare.
*Walker* is here, fighting Mephistopheles.

* R N HP:Battered SP:Good MV:Tiring >

*Walker* panics, and attempts to flee!
Myrdan scythes *Wazoh*'s left arm hard.

* R N HP:Battered SP:Good MV:Tiring > A throwing knife arcs through the air.
*Walker* leaves east.
Arglebargle, glop-glyf!?!


* R N HP:Battered SP:Good MV:Tiring > *Wazoh* wields a pair of gold-hilted hooked swords in a two-handed grip.
You begin to weave the appropriate flows...


Sorvitor deflects a throwing knife that was thrown at him.

-
Sorvitor lances *Wazoh*'s body very hard.
*Wazoh* avoids being bashed by Sorvitor who loses his balance and falls!

= + *
*Twixt* has arrived from the south, riding a warhorse.

* +
*Walker* tries to scythe you, but you deflect the blow.
*Twixt* slashes Sqwak's right leg.

=
Mephistopheles tries to slash *Walker*, but he parries successfully.
*Walker* avoids being bashed by Sqwak who loses his balance and falls!

- -
Myrdan sends *Wazoh* sprawling with a powerful bash!

= +
Mephistopheles tries to slash *Walker*, but he deflects the blow.
You try to strike *Walker*, but he deflects the blow.
Myrdan scythes *Wazoh*'s body very hard.
Sorvitor lances *Wazoh*'s body.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Wazoh*'s guts, causing his insides to flow outside.
*Wazoh* is dead! R.I.P.
Your blood freezes as you hear *Wazoh*'s death cry.
Sorvitor gets a brown suede bag on a braided leather cord from the corpse of Wazoh.
Sorvitor gets a brown suede bag on a braided leather cord from the corpse of Wazoh.
Sorvitor gets five gold crowns from the corpse of Wazoh.
Sorvitor gets eleven copper pennys from the corpse of Wazoh.
Sorvitor gets a bright blue rose from the corpse of Wazoh.
Sorvitor gets a long-stemmed crimson rose from the corpse of Wazoh.
Sorvitor gets a throwing spike from the corpse of Wazoh.
Sorvitor gets a pair of thick metal boots from the corpse of Wazoh.
Sorvitor gets a pair of ebony-steel plate greaves from the corpse of Wazoh.
Sorvitor gets a jeweled dagger from the corpse of Wazoh.
Sorvitor gets a brightly-colored sash from the corpse of Wazoh.
Sorvitor gets a pair of gold-hilted hooked swords from the corpse of Wazoh.
Sorvitor gets a sungwood bracelet from the corpse of Wazoh.
Sorvitor gets a sungwood bracelet from the corpse of Wazoh.
Sorvitor gets a pair of heavy metal gauntlets from the corpse of Wazoh.
Sorvitor gets a pair of ebony-steel plate vambraces from the corpse of Wazoh.
Sorvitor gets a backpack from the corpse of Wazoh.
Sorvitor gets a black, silver-embroidered cape from the corpse of Wazoh.
Sorvitor gets a shimmering chain of gold from the corpse of Wazoh.
Sorvitor gets a torc of gleaming steel from the corpse of Wazoh.
Sorvitor gets a polished, slitted great helm from the corpse of Wazoh.
Sorvitor gets a jade signet ring from the corpse of Wazoh.
Sorvitor gets a jade signet ring from the corpse of Wazoh.
Sorvitor gets an oilstone from the corpse of Wazoh.
Sorvitor gets a crystal lightstick from the corpse of Wazoh.

* R N HP:Battered SP:Fading MV:Tiring - Walker: Wounded >
Myrdan narrates 'wazoh bashed'

* R N HP:Battered SP:Fading MV:Tiring - Walker: Wounded >
Sorvitor tries to lance *Twixt*, but he deflects the blow.

* R N HP:Battered SP:Fading MV:Tiring - Walker: Wounded >
Gully has arrived from the east.
Sorvitor narrates 'wazoh bashed'

* R N HP:Battered SP:Fading MV:Tiring - Walker: Wounded >
Gully tries to crush *Twixt*, but he deflects the blow.

* R N HP:Battered SP:Fading MV:Tiring - Walker: Wounded >

Myrdan scythes *Twixt*'s head.
*Twixt* panics, and attempts to flee!
*Twixt* leaves east riding a warhorse.

* R N HP:Battered SP:Fading MV:Tiring - Walker: Wounded >
*Walker* sends you sprawling with a powerful bash!
You panic and attempt to flee!


Gully narrates 'lagged as firetruck'


*Walker* scythes your right arm into bloody fragments!
Sqwak clambers to his feet.


Sorvitor narrates 'rip'




*Walker* avoids being bashed by Mephistopheles who loses his balance and falls!



Sqwak leaves east.
Gully leaves east.



Sorvitor has arrived from the east.
Sqwak has arrived from the east.
Gully has arrived from the east.


*Walker* scythes your right arm into bloody fragments!
Sorvitor lances a dun mare's body into bloody fragments!


*Walker* panics, and attempts to flee!


*Walker* leaves east.

You flee head over heels.
Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Nobody here by that name.

* R N HP:Beaten SP:Fading MV:Tiring > Twist in the Road
[ obvious exits: E S ]
The corpse of Wazoh is lying here.
A short, well balanced knife lies here, both edges glinting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is here, fighting a dun mare.
Mephistopheles the Abominable Bruiser is standing here.
A dun mare is here, fighting Sorvitor.

* R N HP:Beaten SP:Fading MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R N HP:Beaten SP:Fading MV:Tiring >
Gully leaves south.
Nobody here by that name.

* R N HP:Beaten SP:Fading MV:Tiring >
You have 56(280) hit, 51(193) saidin and 101(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 303 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* R N HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R N HP:Beaten SP:Fading MV:Tiring >
Sorvitor swiftly dodges a dun mare's attempt to hit him.
Sorvitor lances a dun mare's body into bloody fragments!

* R N HP:Beaten SP:Fading MV:Tiring >
You lean over and sever the bloody head from the corpse of Wazoh.

* R N HP:Beaten SP:Fading MV:Tiring >
Ok.

* R N HP:Beaten SP:Fading MV:Tiring >
You are carrying:
the severed head of Wazoh the Human slain in Andor

* R N HP:Beaten SP:Fading MV:Tiring >
A dun mare tries to hit Sorvitor, but he deflects the blow.
Sorvitor lances a dun mare's left leg into bloody fragments!
A dun mare is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a dun mare's death cry.
You give the severed head of Wazoh the Human slain in Andor to Sorvitor.

* R N HP:Beaten SP:Fading MV:Tiring >
East: *Walker* is standing here.
South: A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.

* R N HP:Beaten SP:Fading MV:Tiring >

Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R N HP:Beaten SP:Fading MV:Tiring >
You swiftly dodge *Walker*'s attempt to scythe you.
You do the best you can!

* R N HP:Beaten SP:Fading MV:Tiring - Walker: Wounded > You feel the flows of saidin coursing through your body.

* R N HP:Beaten SP:Fading MV:Tiring - Walker: Wounded >
Sorvitor has arrived from the west.
Mephistopheles has arrived from the west.
Sqwak has arrived from the west.

* R N HP:Beaten SP:Fading MV:Tiring - Walker: Wounded >

Myrdan tries to scythe *Walker*, but he deflects the blow.
Mephistopheles tries to slash *Walker*, but he deflects the blow.

* R N HP:Beaten SP:Fading MV:Tiring - Walker: Wounded > Mephistopheles tries to slash *Walker*, but he parries successfully.
The Watchman joins Walker's fight!
The Watchman joins the Watchman's fight!
Myrdan tries to scythe *Walker*, but he parries successfully.
*Walker* swiftly dodges your attempt to strike him.
*Walker* tries to scythe you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sailor is here.

* R N HP:Beaten SP:Fading MV:Tiring >
They aren't here.


* R N HP:Beaten SP:Fading MV:Tiring >

Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is here, fighting the Watchman.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is here, fighting the Watchman.
The Watchman is here, fighting Sorvitor.
The Watchman is here, fighting Sqwak.

* R N HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R N HP:Beaten SP:Fading MV:Tiring > Nobody here by that name.

* R N HP:Beaten SP:Fading MV:Tiring >

Sqwak panics, and attempts to flee!

* R N HP:Beaten SP:Fading MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
The corpse of a dun mare is lying here.
The corpse of Wazoh is lying here.
A short, well balanced knife lies here, both edges glinting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Beaten SP:Fading MV:Tiring >
Mephistopheles has arrived from the east.
They aren't here.

* R N HP:Beaten SP:Fading MV:Tiring > Nobody here by that name.

* R N HP:Beaten SP:Fading MV:Tiring >
*Walker* is standing here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R N HP:Beaten SP:Fading MV:Tiring >
Gully narrates '1w'
Ok.

* R N HP:Beaten SP:Fading MV:Tiring >

Sqwak has arrived from the east.

* R N HP:Beaten SP:Fading MV:Tiring >
Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sorvitor leaves west.
You follow Sorvitor.

Twist in the Road
[ obvious exits: E S ]
The corpse of a dun mare is lying here.
The corpse of Wazoh is lying here.
A short, well balanced knife lies here, both edges glinting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Beaten SP:Fading MV:Tiring > Players in your Zone
--------------------
Kilgore - Twist in the Road
Sorvitor - Twist in the Road
Sqwak - Twist in the Road
Myrdan - Twist in the Road
Mephistopheles - Twist in the Road
Gully - Coach Stop at a Wharf Road

* R N HP:Beaten SP:Fading MV:Tiring >
You narrate 'fading sps'


* R N HP:Beaten SP:Fading MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R N HP:Beaten SP:Fading MV:Tiring >
Players in your Zone
--------------------
Kilgore - Paved Stone Street
Myrdan - Twist in the Road
Sorvitor - Twist in the Road
Sqwak - Twist in the Road
Mephistopheles - Twist in the Road
Gully - Coach Stop at a Wharf Road

* R N HP:Beaten SP:Fading MV:Tiring >

Sorvitor the Darkling Master is standing here.
Sqwak the Rabbit Hunter is standing here.
Mephistopheles the Abominable Bruiser is standing here.


* R N HP:Beaten SP:Fading MV:Tiring > Alas, you cannot go that way...


* R N HP:Beaten SP:Fading MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Fading MV:Tiring > The Watchman has arrived from the east.
The Watchman has arrived from the east.
Alas, you cannot go that way...


* R N HP:Beaten SP:Fading MV:Tiring >

The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sailor is here.

* R N HP:Beaten SP:Fading MV:Tiring >
Wide Cross Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.

* R N HP:Beaten SP:Fading MV:Tiring >

Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall dust-colored gelding prances in a circle here.
The Whitebridge town crier stands here, spreading the news.

* R N HP:Beaten SP:Fading MV:Tiring > Wide Cross Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.

* R N HP:Beaten SP:Fading MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Fading MV:Tiring >
Alas, you cannot go that way...
Sorvitor narrates 'hitting 1s'

* R N HP:Beaten SP:Fading MV:Tiring >
Alas, you cannot go that way...

* R N HP:Beaten SP:Fading MV:Tiring >
Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall dust-colored gelding prances in a circle here.
The Whitebridge town crier stands here, spreading the news.

* R N HP:Beaten SP:Fading MV:Tiring >
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Beaten SP:Fading MV:Tiring >
Stone Street Under the White Bridge
[ obvious exits: E W ]
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young blacksmith is here, looking for work.

* R N HP:Beaten SP:Fading MV:Tiring >
Stone Street by the Docks
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Myrdan the Abominable Bruiser is here, fighting a worker.
A worker is here, fighting Myrdan.

* R N HP:Beaten SP:Fading MV:Tiring >
Wharf Road
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Beaten SP:Fading MV:Tiring > Players in your Zone
--------------------
Kilgore - Wharf Road
Sqwak - The North Gate of Whitebridge
Myrdan - Stone Street by the Docks
Sorvitor - Twist in the Road
Mephistopheles - Twist in the Road
Gully - Coach Stop at a Wharf Road

* R N HP:Beaten SP:Fading MV:Tiring >

Coach Stop at a Wharf Road
[ obvious exits: E S ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gully the Dark Master is standing here.
A bearded coachman stands here, waiting for passengers.

* R N HP:Beaten SP:Fading MV:Tiring >
Alas, you cannot go that way...

* R N HP:Beaten SP:Fading MV:Tiring > Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Twixt* is standing here, riding a warhorse.
*Walker* is standing here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
*Twixt* tries to slash you, but you parry successfully.

* R N HP:Beaten SP:Fading MV:Tiring - Twixt: Wounded >

Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.


* R N HP:Beaten SP:Fading MV:Tiring - Twixt: Wounded > You panic and attempt to flee!
Sorvitor narrates 'all come all w n gate'


*Twixt* tries to slash you, but you deflect the blow.
Captain Martyn Tallanvor slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


*Walker* scythes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Twist in the Road
[ obvious exits: E S ]
The corpse of a dun mare is lying here.
The corpse of Wazoh is lying here.
A short, well balanced knife lies here, both edges glinting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Critical SP:Fading MV:Tiring >
Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R N HP:Critical SP:Fading MV:Tiring >
*Walker* is here, fighting Mephistopheles.
Sorvitor the Darkling Master is here, fighting Walker.
Mephistopheles the Abominable Bruiser is here, fighting Walker.

* R N HP:Critical SP:Fading MV:Tiring >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Critical SP:Fading MV:Tiring >

Sqwak has arrived from the south.

* R N HP:Critical SP:Fading MV:Tiring > You have 32(280) hit and 80(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 303 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* R N HP:Critical SP:Fading MV:Tiring >

Sqwak leaves west.
You feel the flows of saidin coursing through your body.


* R N HP:Critical SP:Fading MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R N HP:Critical SP:Fading MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
The corpse of a dun mare is lying here.
The corpse of Wazoh is lying here.
A short, well balanced knife lies here, both edges glinting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is standing here.
Sorvitor the Darkling Master is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* R N HP:Critical SP:Fading MV:Tiring > Nobody here by that name.

* R N HP:Critical SP:Fading MV:Tiring >
You have 32(280) hit, 51(193) saidin and 78(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 303 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* R N HP:Critical SP:Fading MV:Tiring >

Gully narrates 'tw bashed'

* R N HP:Critical SP:Fading MV:Tiring > *Walker* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.


* R N HP:Critical SP:Fading MV:Tiring > Ok.

* R N HP:Critical SP:Fading MV:Tiring >
Gully narrates 'tall'
*Twixt* has arrived from the south, riding a warhorse.

* R N HP:Critical SP:Fading MV:Tiring >
Sqwak tries to scythe *Twixt*, but he parries successfully.
Players in your Zone
--------------------
Myrdan - Twist in the Road
Kilgore - Twist in the Road
Sqwak - Twist in the Road
Gully - Twist in the Road
Sorvitor - Twist in the Road
Mephistopheles - Twist in the Road

* R N HP:Critical SP:Fading MV:Tiring >
Sorvitor leaves south.
Mephistopheles leaves south.
You follow Sorvitor.

Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Myrdan the Abominable Bruiser is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Sorvitor the Darkling Master is standing here.
Gully the Dark Master is here, fighting Captain Martyn Tallanvor.
A determined Queen's Guard soldier is here, fighting Gully.
A determined Queen's Guard soldier is here, fighting Gully.
A determined Queen's Guard soldier is here, fighting Gully.
A determined Queen's Guard soldier is here, fighting Gully.
Captain Martyn Tallanvor is here, fighting Gully.


* R N HP:Critical SP:Fading MV:Tiring > * R N HP:Critical SP:Fading MV:Tiring >

Gully panics, and attempts to flee!
You feel the flows of saidin coursing through your body.

* R N HP:Critical SP:Fading MV:Tiring > Twist in the Road
[ obvious exits: E S ]
The corpse of a dun mare is lying here.
The corpse of Wazoh is lying here.
A short, well balanced knife lies here, both edges glinting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Twixt* is here, fighting Sqwak, riding a warhorse.
Sqwak the Rabbit Hunter is here, fighting Twixt.
Sorvitor has arrived from the south.
Mephistopheles has arrived from the south.
Myrdan has arrived from the south.

* R N HP:Critical SP:Fading MV:Tiring >

*Twixt* slashes Sqwak's body.
Sqwak tries to scythe *Twixt*, but he parries successfully.
Mephistopheles tries to slash *Twixt*, but he parries successfully.
Sorvitor lances *Twixt*'s left leg hard.
*Twixt* panics, and attempts to flee!

* R N HP:Critical SP:Fading MV:Tiring > Gully has arrived from the south.
You begin to weave the appropriate flows...

- = + *
Captain Martyn Tallanvor has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
*Twixt* leaves south riding a warhorse.

*
+ =
Cancelled.
Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Walker* is standing here.
Sorvitor has arrived from the north.
Mephistopheles has arrived from the north.
Gully has arrived from the north.

* R N HP:Critical SP:Fading MV:Winded > Captain Martyn Tallanvor has arrived from the north.
A determined Queen's Guard soldier has arrived from the north.
A determined Queen's Guard soldier has arrived from the north.
A determined Queen's Guard soldier has arrived from the north.
A determined Queen's Guard soldier has arrived from the north.
*Walker* leaves north.
They aren't here.

* R N HP:Critical SP:Fading MV:Winded >
Nobody here by that name.

* R N HP:Critical SP:Fading MV:Winded >

*Twixt* has arrived from the west, riding a warhorse.

* R N HP:Critical SP:Fading MV:Winded >
Mephistopheles tries to slash *Twixt*, but he deflects the blow.
Coach Stop at a Wharf Road
[ obvious exits: E S ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R N HP:Critical SP:Fading MV:Winded > Alas, you cannot go that way...

* R N HP:Critical SP:Fading MV:Winded >
*Twixt* is here, fighting Mephistopheles, riding a warhorse.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Mephistopheles the Abominable Bruiser is here, fighting Twixt.

* R N HP:Critical SP:Fading MV:Winded >
Sqwak the Rabbit Hunter is standing here.
Sorvitor the Darkling Master is here, fighting Twixt.
*Twixt* is here, fighting Mephistopheles, riding a warhorse.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Martyn Tallanvor is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is here, fighting Twixt.

* R N HP:Critical SP:Fading MV:Winded >
Players in your Zone
--------------------
Myrdan - Twist in the Road
Sqwak - Twist in the Road
Sorvitor - Twist in the Road
Gully - Twist in the Road
Kilgore - Coach Stop at a Wharf Road
Mephistopheles - Twist in the Road

* R N HP:Critical SP:Fading MV:Winded >
Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sqwak the Rabbit Hunter is here, fighting a determined Queen's Guard soldier.
Sorvitor the Darkling Master is here, fighting Twixt.
*Twixt* is here, fighting Mephistopheles, riding a warhorse.
A determined Queen's Guard soldier is here, fighting Sqwak.
A determined Queen's Guard soldier is here, fighting Sorvitor.
A determined Queen's Guard soldier is here, fighting Sqwak.
A determined Queen's Guard soldier is here, fighting Sorvitor.
Captain Martyn Tallanvor is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is here, fighting Twixt.

* R N HP:Critical SP:Fading MV:Winded >

*Walker* has arrived from the north.

* R N HP:Critical SP:Fading MV:Winded >
Twist in the Road
[ obvious exits: E S ]
The corpse of a dun mare is lying here.
The corpse of Wazoh is lying here.
A short, well balanced knife lies here, both edges glinting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The Watchman is here, fighting Myrdan.
The Watchman is here, fighting Gully.
A sailor is here, fighting Myrdan.
Myrdan the Abominable Bruiser is here, fighting the Watchman.
Gully the Dark Master is here, fighting the Watchman.

* R N HP:Critical SP:Fading MV:Winded > Nobody here by that name.

* R N HP:Critical SP:Fading MV:Winded >
Gully tries to crush the Watchman, but he parries successfully.
A sailor tickles Myrdan's left foot with his hit.
The Watchman barely slashes Gully's left foot.
The Watchman slashes Myrdan's body.

* R N HP:Critical SP:Fading MV:Winded >

Twist in the Road
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Walker* is here, fighting Sorvitor.
Sqwak the Rabbit Hunter is here, fighting a determined Queen's Guard soldier.
Sorvitor the Darkling Master is here, fighting Twixt.
*Twixt* is here, fighting Mephistopheles, riding a warhorse.
A determined Queen's Guard soldier is here, fighting Sqwak.
A determined Queen's Guard soldier is here, fighting Sorvitor.
A determined Queen's Guard soldier is here, fighting Sqwak.
A determined Queen's Guard soldier is here, fighting Sorvitor.
Captain Martyn Tallanvor is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is sitting here.

* R N HP:Critical SP:Fading MV:Winded > You begin to weave the appropriate flows...
*Twixt* avoids being bashed by Sorvitor who loses his balance and falls!
*Twixt* panics, and attempts to flee!

- = + * * +
*Walker* scythes Sorvitor's head hard.
A determined Queen's Guard soldier slashes Sqwak's left arm.
A determined Queen's Guard soldier slashes Sorvitor's body.
Sqwak tries to scythe a determined Queen's Guard soldier, but he parries successfully.
A determined Queen's Guard soldier barely slashes Sqwak's body.
A determined Queen's Guard soldier slashes Sorvitor's body.
Captain Martyn Tallanvor slashes Mephistopheles's left hand hard.

=
*Twixt* leaves north riding a warhorse.

-
Sqwak panics, and attempts to flee!

- = +
Mephistopheles panics, and attempts to flee!
Ok.
Spikes of solid ice form in your hands, which you launch at *Walker*.
Sorvitor panics, and attempts to flee!

* R N HP:Critical SP:Fading MV:Winded - Sorvitor: Battered - Walker: Battered >
Gully has arrived from the north.

* R N HP:Critical SP:Fading MV:Winded - Sorvitor: Battered - Walker: Battered >
Sqwak leaves west.
You begin to weave the appropriate flows...
Sorvitor leaves north.

-
Captain Martyn Tallanvor barely slashes Mephistopheles's body.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!

= +
*
Mephistopheles panics, and attempts to flee!

Cancelled.
You panic and attempt to flee!
Sorvitor has arrived from the north.


Mephistopheles leaves north.
Sorvitor tries to lance *Walker*, but he deflects the blow.


A sailor has arrived from the north.


*Walker* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

Gully panics, and attempts to flee!



Sqwak has arrived from the west.


Sqwak tries to scythe *Walker*, but he parries successfully.


A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
A sailor joins Walker's fight!
Sorvitor swiftly dodges a sailor's attempt to hit him.
Captain Martyn Tallanvor barely slashes Sqwak's left arm.
A determined Queen's Guard soldier slashes Sorvitor's left leg.
A determined Queen's Guard soldier slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A determined Queen's Guard soldier barely slashes Gully's left hand.
A determined Queen's Guard soldier slashes Gully's right arm.
*Walker* tries to scythe you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.


Gully leaves north.

You flee head over heels.
Coach Stop at a Wharf Road
[ obvious exits: E S ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A bearded coachman stands here, waiting for passengers.
You have 27(280) hit, 35(193) saidin and 89(152) movement points.
You have scored 108500001 experience points and 1231 quest points.
You need 1727319362 exp to level and 1769 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 303 Turn points to date.
You have played 70 days and 15 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

* R N HP:Critical SP:Fading MV:Tiring >
The ratter bellows 'Paying out for scalps of the shadow at Winding Street.'
The Whitebridge town crier bellows 'Hear ye! Hear ye! One and all!!!'
The Whitebridge town crier bellows 'My jobs need doing, come do them all!!!'
The Whitebridge town crier bellows 'I'll pay you money, so hear my call!!!'

* R N HP:Critical SP:Fading MV:Tiring >

Wharf Road
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Critical SP:Fading MV:Tiring >
Stone Street by the Docks
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.

* R N HP:Critical SP:Fading MV:Tiring > Ok.

* R N HP:Critical SP:Fading MV:Tiring >
You bellow 'lol'

* R N HP:Critical SP:Fading MV:Tiring >

Stone Street Under the White Bridge
[ obvious exits: E W ]
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young blacksmith is here, looking for work.

* R N HP:Critical SP:Fading MV:Tiring > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sorvitor narrates 'amazing'

* R N HP:Critical SP:Fading MV:Tiring >
Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A tall dust-colored gelding prances in a circle here.
The Whitebridge town crier stands here, spreading the news.

* R N HP:Critical SP:Fading MV:Tiring >
Players in your Zone
--------------------
Mephistopheles - Twist in the Road
Kilgore - Magnificent Square
Sorvitor - Twist in the Road
Gully - Outside the Gates of Whitebridge
Sqwak - Twist in the Road

* R N HP:Critical SP:Fading MV:Tiring >

Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R N HP:Critical SP:Fading MV:Tiring >
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Critical SP:Fading MV:Tiring > Inside the Gate
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Critical SP:Fading MV:Tiring >
Sorvitor has arrived from the north.
Mephistopheles has arrived from the north.

* R N HP:Critical SP:Fading MV:Tiring >
You bellow 'that was your chance!'

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Two Great Escapes

Post by Kilgore » Sat Mar 09, 2024 4:55 pm

First escape is actually terrible. I forgot the basic layout of the area. Look at all those fantastic Dlines. Woof woof.

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: Two Great Escapes

Post by Sorvitor » Sat Mar 09, 2024 10:14 pm

Hit near Carysford I look bad but you can’t see I’m quite low and what our viewers don’t know is that minutes before you let Etta long weave me 4 times causing my death.

So I didn’t have full confidence you would focus your weaving on her.

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