Fade Candidate March Log - some 2v2 dusty --&awarded

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sklarr
Posts: 8
Joined: Thu Oct 05, 2023 12:40 pm

Fade Candidate March Log - some 2v2 dusty --&awarded

Post by Sklarr » Fri Mar 01, 2024 7:41 am

Korsik Edit: 4/5/24

10 altqps awarded

~~~~~~~~
To set the scene - I log on, Penetrator is fighting Walker (Daes) and Roberto blight. They head dusty, we follow:

-----

o HP:Wounded MV:Winded >
k light
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a trolloc leaving south.

k light
o HP:Wounded MV:Winded >
They aren't here.

k light
o HP:Wounded MV:Winded >
They aren't here.

o HP:Wounded MV:Winded >
They aren't here.

o HP:Wounded MV:Winded >
whe
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road

o HP:Wounded MV:Winded >
change mood brave
Mood changed to: Brave

k light
o HP:Wounded MV:Winded >
k light
They aren't here.

o HP:Wounded MV:Winded >
k light
They aren't here.

o HP:Wounded MV:Winded >
k light
They aren't here.

o HP:Wounded MV:Winded >
They aren't here.

o HP:Wounded MV:Winded >
change mood brave
sc
Mood changed to: Brave

o HP:Wounded MV:Winded >
stat
You have 265(417) hit and 96(274) movement points.
You have scored 105577949 experience points and 1305 quest points.
You need 2922051 exp to level and 1695 qp to rank.
You have amassed 102 Turn points to date.
You have played 24 days and 21 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
You are thirsty.

o HP:Wounded MV:Winded >
k light
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 77.2 lbs, light.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 201, Dodging bonus: 6, Parrying bonus: 17. Total Defence: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT

o HP:Wounded MV:Winded >
They aren't here.

whe
o HP:Wounded MV:Winded >
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road

o HP:Wounded MV:Winded >

Penetrator has arrived from the east.

o HP:Wounded MV:Winded >
rem skin
You stop using a skin of human flesh.

o HP:Wounded MV:Winded >
drink skin

You drink the blood.

o HP:Wounded MV:Winded >
drink skin
drink skin
drink skin
You drink the blood.
You don't feel thirsty any more.
Penetrator starts following you.

o HP:Wounded MV:Winded >
Your stomach can't contain anymore!

o HP:Wounded MV:Winded >
Your stomach can't contain anymore!

o HP:Wounded MV:Winded >
wear skin
You put a skin of human flesh on your belt.

o HP:Wounded MV:Winded >
gr all
k light
Penetrator is now a member of your group.

whe
o HP:Wounded MV:Winded >
They aren't here.

o HP:Wounded MV:Winded >
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road

change mood brave
o HP:Wounded MV:Winded >
Mood changed to: Brave

not
o HP:Wounded MV:Winded >
e
e
You stop paying increased attention to your surroundings.

o HP:Wounded MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Penetrator has arrived from the west.

e
o HP:Wounded MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Penetrator has arrived from the west.

o HP:Wounded MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
The short gray wolf bitch is foraging for food here.
Penetrator has arrived from the west.

o HP:Wounded MV:Winded >
e
e
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
Penetrator has arrived from the west.

o HP:Wounded MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.
A raven is here flying around.
Penetrator has arrived from the west.

e
o HP:Wounded MV:Winded >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.

o HP:Wounded MV:Winded >
e
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
Penetrator has arrived from the west.

o HP:Wounded MV:Weary >
l
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >
diag penetrator

Penetrator tries to slash *Roberto*, but he parries successfully.

* HP:Wounded MV:Weary >
s
*Roberto* pierces Penetrator's head.
Penetrator tries to slash *Roberto*, but he parries successfully.
Penetrator has some big nasty wounds and scratches.

* HP:Wounded MV:Weary >
s
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.

o HP:Wounded MV:Weary >
change mood brave
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Weary >
Mood changed to: Brave

not
o HP:Wounded MV:Weary >
You start paying increased attention to your surroundings.

change mood brave
o HP:Wounded MV:Weary >
n
n
Mood changed to: Brave

o HP:Wounded MV:Weary >
k h.light
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Roberto* is standing here.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.

* HP:Wounded MV:Weary >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
Penetrator the Pugnacious Destroyer is standing here.

change mood brave
o HP:Wounded MV:Weary >
They aren't here.

bash
o HP:Wounded MV:Weary >
Mood changed to: Brave

s
o HP:Wounded MV:Weary >
Bash who?

k h.light
o HP:Wounded MV:Weary >
bash
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.
Penetrator has arrived from the north.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
Bash who?

o HP:Wounded MV:Weary >
l
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
Penetrator the Pugnacious Destroyer is standing here.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.

o HP:Wounded MV:Weary >
tra
s

k light
Cancelled.
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
change mood brave
Mood changed to: Brave

o HP:Wounded MV:Weary >
whe
l
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road

o HP:Wounded MV:Weary >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
Penetrator the Pugnacious Destroyer is standing here.

change mood brave
o HP:Wounded MV:Weary >
tra
Mood changed to: Brave

o HP:Wounded MV:Weary >
-=+
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a HUMAN leaving north. ^^
Some obvious fresh tracks of Sklarr leaving north.
Some obvious fresh tracks of Sklarr leaving north.
Some obvious fresh tracks of Penetrator leaving north.

o HP:Wounded MV:Weary >
k light
They aren't here.

o HP:Wounded MV:Weary >
k light
l
They aren't here.

o HP:Wounded MV:Weary >
k light
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
track roberto
-=+
Some obvious fresh tracks of Roberto leaving south.
Some clear fresh tracks of Roberto leaving east.

o HP:Wounded MV:Weary >
l
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
Penetrator the Pugnacious Destroyer is standing here.

k light
o HP:Wounded MV:Weary >
whe
They aren't here.

o HP:Wounded MV:Weary >
change mood brave
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road

o HP:Wounded MV:Weary >
k light
Mood changed to: Brave

o HP:Wounded MV:Weary >
s
k light
They aren't here.

o HP:Wounded MV:Weary >
Little Trail
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving west.
Penetrator has arrived from the north.

Tic in 7 seconds!
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
w
k light
Heavy Forest
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A green woodpecker is visible flying high in the sky.
A green woodpecker is visible flying high in the sky.

o HP:Wounded MV:Weary >
k light
They aren't here.

o HP:Wounded MV:Weary >
bash
They aren't here.

o HP:Wounded MV:Weary >
w
Bash who?

o HP:Wounded MV:Weary >
k light
Open Forest
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving south.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Shienaran scout blends into the surroundings here.
Penetrator has arrived from the east.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
change mood brave
Mood changed to: Brave

* HP:Wounded MV:Weary >
w
k light
bash
Open Forest
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Winded >
Bash who?

o HP:Wounded MV:Winded >
n
k light
Heavy Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

o HP:Wounded MV:Winded >
change mood brave
They aren't here.

o HP:Wounded MV:Winded >
n
Mood changed to: Brave

k light
o HP:Wounded MV:Winded >
Opening in the Forest
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a human leaving north.
Penetrator has arrived from the south.

o HP:Wounded MV:Winded >
They aren't here.

change mood brave
o HP:Wounded MV:Winded >
n
Mood changed to: Brave

o HP:Wounded MV:Winded >
k light
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
Penetrator has arrived from the south.

o HP:Wounded MV:Winded >
They aren't here.

o HP:Wounded MV:Winded >
not

A black messenger pigeon flutters its wings.

o HP:Wounded MV:Winded >
You stop paying increased attention to your surroundings.

o HP:Wounded MV:Winded >

Penetrator narrates 'low on mvs notice off atm'

o HP:Wounded MV:Winded >
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.
A raven is here flying around.
Penetrator has arrived from the west.

o HP:Wounded MV:Winded >
change mood brave
e
Mood changed to: Brave

o HP:Wounded MV:Winded >
not
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving north.
Penetrator has arrived from the west.

o HP:Wounded MV:Weary >
l
You start paying increased attention to your surroundings.

k light
o HP:Wounded MV:Weary >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving north.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >
They aren't here.

change mood brave
o HP:Wounded MV:Weary >
Mood changed to: Brave

o HP:Wounded MV:Weary >
nar nod

A raven has arrived from the west.

o HP:Wounded MV:Weary >
You narrate 'nod'

o HP:Wounded MV:Weary >
nar same
k light
You narrate 'same'

o HP:Wounded MV:Weary >
change mood brave
They aren't here.

k h.light
o HP:Wounded MV:Weary >
Mood changed to: Brave

bash
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
Bash who?

o HP:Wounded MV:Weary >
l
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving north.
A raven is here flying around.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >
stat
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 75.8 lbs, light.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 201, Dodging bonus: 6, Parrying bonus: 17. Total Defence: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT

change mood brave
o HP:Wounded MV:Weary >
l
Mood changed to: Brave

o HP:Wounded MV:Weary >
k light
k light
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving north.
A raven is here flying around.
Penetrator the Pugnacious Destroyer is standing here.

k light
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
whe
change mood brave
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons

o HP:Wounded MV:Weary >
Mood changed to: Brave

o HP:Wounded MV:Weary >
l
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving north.
A raven is here flying around.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >

Penetrator narrates 'on notice'

o HP:Wounded MV:Weary >
k light
They aren't here.

o HP:Wounded MV:Weary >
whe
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

o HP:Wounded MV:Weary >
change mood brave
k light
Mood changed to: Brave

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
nar faint
k light
You narrate 'faint'

whe
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

change mood brave
o HP:Wounded MV:Weary >
k light
Mood changed to: Brave

k light
o HP:Wounded MV:Weary >
k light
They aren't here.

k light
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
nar camp is regroup
k light
You narrate 'camp is regroup'

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
change mood brave
l
Mood changed to: Brave

o HP:Wounded MV:Weary >
k light
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving north.
A raven is here flying around.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >
k light
They aren't here.

k light
o HP:Wounded MV:Weary >
They aren't here.
*Roberto* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Weary >
You try to smite *Roberto*, but he deflects the blow.
Penetrator tries to slash *Roberto*, but he deflects the blow.

* HP:Wounded MV:Weary - Roberto: Battered >
whe
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

change mood brave
* HP:Wounded MV:Weary - Roberto: Battered >
bash
A raven now follows Roberto.
A raven caws 'Roberto is at Burnt Wagons'
Penetrator slashes *Roberto*'s body into bloody fragments!
*Roberto* panics, and attempts to flee!
A raven caws 'Roberto is at Burnt Wagons'
You try to smite *Roberto*, but he deflects the blow.
Mood changed to: Brave

* HP:Wounded MV:Weary - Roberto: Battered >

*Roberto* leaves north riding a warhorse.
*Roberto* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Weary >
Bash who?
Penetrator narrates 'nod'

* HP:Wounded MV:Weary >
k light
bash
You try to smite *Roberto*, but he parries successfully.
Penetrator tries to slash *Roberto*, but he deflects the blow.

* HP:Wounded MV:Weary - Roberto: Battered >
-=
*Roberto* panics, and attempts to flee!
+*
Penetrator tries to slash *Roberto*, but he parries successfully.
*
*Roberto* leaves east riding a warhorse.
+
e=
k h.light-
bash
Cancelled.
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
*Roberto* is standing here, riding a warhorse.
Penetrator has arrived from the west.
Penetrator tries to slash *Roberto*, but he deflects the blow.

* HP:Wounded MV:Weary >
You try to smite *Roberto*, but he deflects the blow.

* HP:Wounded MV:Weary - Penetrator: Battered - Roberto: Battered >
-=
*Roberto* panics, and attempts to flee!
+
Penetrator tries to slash *Roberto*, but he deflects the blow.
**+
*Roberto* leaves west riding a warhorse.
=-

k h.light
w-
k h.light
Cancelled.
o HP:Wounded MV:Weary >
bash
They aren't here.

o HP:Wounded MV:Weary >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
change mood brave
Bash who?

o HP:Wounded MV:Weary >
Mood changed to: Brave

k light
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
k light
They aren't here.

l
o HP:Wounded MV:Weary >
whe
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

change mood brave
o HP:Wounded MV:Weary >
Mood changed to: Brave

o HP:Wounded MV:Weary >
l
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
Penetrator the Pugnacious Destroyer is standing here.

o HP:Wounded MV:Weary >
k light
They aren't here.

k light
o HP:Wounded MV:Weary >
k light
k light
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
whe
They aren't here.

o HP:Wounded MV:Weary >
change mood brave
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

o HP:Wounded MV:Weary >
k light
Mood changed to: Brave

o HP:Wounded MV:Weary >
k light
They aren't here.

k light
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
k light
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

k light
o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
scan n

change mood brave
o HP:Wounded MV:Weary >
k light
Mood changed to: Brave

o HP:Wounded MV:Weary >
k light
They aren't here.

o HP:Wounded MV:Weary >
k light
k light
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
whe
They aren't here.

o HP:Wounded MV:Weary >
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

change mood brave
o HP:Wounded MV:Weary >
Mood changed to: Brave

o HP:Wounded MV:Weary >
k light
They aren't here.

k light
o HP:Wounded MV:Weary >
k light
They aren't here.

k light
o HP:Wounded MV:Weary >
k light
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
k light
k light
They aren't here.

o HP:Wounded MV:Weary >
k light
k light
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
They aren't here.

whe
o HP:Wounded MV:Weary >
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

change mood brave
o HP:Wounded MV:Weary >
k light
Mood changed to: Brave

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
Tic in 7 seconds!
nar no mvs to chase
k light
You narrate 'no mvs to chase'

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
whe
k light
k light
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

k light
o HP:Wounded MV:Weary >
They aren't here.


o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
k light
They aren't here.

o HP:Wounded MV:Weary >
k light
The sun rises.
They aren't here.

* HP:Hurt MV:Winded >
k light
They aren't here.

k light
* HP:Hurt MV:Winded >
They aren't here.

k light
* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
k light
They aren't here.

not
* HP:Hurt MV:Winded >
You stop paying increased attention to your surroundings.

* HP:Hurt MV:Winded >
nar notice off
You narrate 'notice off'

* HP:Hurt MV:Winded >
not
l
You start paying increased attention to your surroundings.

k light
* HP:Hurt MV:Winded >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
Penetrator the Pugnacious Destroyer is standing here.

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
change mood brave

Penetrator hides a throwing spike.

* HP:Hurt MV:Winded >
k light
Mood changed to: Brave

* HP:Hurt MV:Winded >
k light
They aren't here.

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
not
You stop paying increased attention to your surroundings.

* HP:Hurt MV:Winded >
not
k light
k light
k light
You start paying increased attention to your surroundings.

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
They aren't here.

change mood brave
* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
not
Mood changed to: Brave

* HP:Hurt MV:Winded >
e
You stop paying increased attention to your surroundings.

* HP:Hurt MV:Winded >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
Penetrator has arrived from the west.

* HP:Hurt MV:Winded >
s
s
e
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.
Penetrator has arrived from the north.

e
* HP:Hurt MV:Winded >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Penetrator has arrived from the north.

* HP:Hurt MV:Winded >
tra
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
Penetrator has arrived from the west.

* HP:Hurt MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
A squat border stone juts from the soil.

* HP:Hurt MV:Winded >
-=+
Some obvious recent bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a HUMAN leaving west. <<
Some obvious recent bloody traces of a HUMAN leaving east. >>
Some obvious recent bloody traces of a HUMAN leaving west. <<

* HP:Hurt MV:Winded >
change mood brave
Mood changed to: Brave

* HP:Hurt MV:Winded >
whe
w
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Hurt MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

* HP:Hurt MV:Winded >
n
n
Alas, you cannot go that way...

* HP:Hurt MV:Winded >
Alas, you cannot go that way...

w
* HP:Hurt MV:Winded >
n
n
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Penetrator has arrived from the east.

* HP:Hurt MV:Winded >
w
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.

* HP:Hurt MV:Winded >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
Penetrator has arrived from the south.

* HP:Hurt MV:Winded >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
Penetrator has arrived from the east.

* HP:Hurt MV:Winded >
change mood brave
Mood changed to: Brave

* HP:Hurt MV:Winded >
not
l
You start paying increased attention to your surroundings.

k light
* HP:Hurt MV:Winded >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
Penetrator the Pugnacious Destroyer is standing here.
Penetrator narrates 'is fine when thres faint'

* HP:Hurt MV:Winded >
k light
They aren't here.
Penetrator narrates 'is fine when thres faint'

* HP:Hurt MV:Winded >
change mood brave
They aren't here.

* HP:Hurt MV:Winded >
Mood changed to: Brave

* HP:Hurt MV:Winded >
whe
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

* HP:Hurt MV:Winded >
change mood brave
k light
Mood changed to: Brave

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
nar checking walker
You narrate 'checking walker'

whe
* HP:Hurt MV:Winded >
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

change mood brave
* HP:Hurt MV:Winded >
l
Mood changed to: Brave

* HP:Hurt MV:Winded >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
You notice a throwing spike is hidden here.
Penetrator the Pugnacious Destroyer is standing here.

* HP:Hurt MV:Winded >
k light

They aren't here.

* HP:Hurt MV:Winded >
k light
k light
They aren't here.

* HP:Hurt MV:Winded >
k light
They aren't here.

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >

*Roberto* has arrived from the west, riding a warhorse.

* HP:Hurt MV:Winded >
whe

*Roberto* leaves north riding a warhorse.

* HP:Hurt MV:Winded >
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

change mood brave

* HP:Hurt MV:Winded >
k light
Mood changed to: Brave

* HP:Hurt MV:Winded >
k light
k light
They aren't here.

* HP:Hurt MV:Winded >
They aren't here.

k light
* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
k light
They aren't here.

* HP:Hurt MV:Winded >
change mood brave
They aren't here.

* HP:Hurt MV:Winded >
whe
Mood changed to: Brave

* HP:Hurt MV:Winded >
not
Players in your Zone
--------------------
Penetrator - Burnt Wagons
Sklarr - Burnt Wagons
You catch a faint scent of a horse nearby. 1 human

* HP:Hurt MV:Winded >
n
You stop paying increased attention to your surroundings.

* HP:Hurt MV:Winded >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
Penetrator has arrived from the south.

* HP:Hurt MV:Winded >
sca
You don't see that here.

* HP:Hurt MV:Winded >
n
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
*Roberto* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
Penetrator has arrived from the south.
Penetrator tries to slash *Roberto*, but he parries successfully.

* HP:Hurt MV:Winded >

A sergeant bellows 'yAJWr CMJ WWh^ ^P\NJ hxgMiL oVG YMOS tFNCVE@d'
A sergeant bellows '[mebS FrW tOU] e[M@F tN?NY` hMY vDcT DCzbgKjV'
A sergeant bellows 'NDIbK z]b Xuda Oati` fErcbc QhS AJjW cqUmQado'
A sergeant bellows 'FHWCv Cfd l?lD jsUgg X^?qcQTUNu bC[ eJ]v GPrnucn^'
A sergeant bellows 'vF^NW pz[ Aflx ?wt[W EHvZ@yHEmP gk_ V^gu mCclXePA'
A sergeant bellows 'ew[vi xBi KXtD qif?C yoM[jmgWSL Vbi _Mes HSqKuA]n'

* HP:Hurt MV:Winded >
sca n
k light

*Roberto* draws a silver-winged basilard from a camouflaged hood with a flash of steel.
*Roberto* pierces Penetrator's head.
A sergeant barely pounds your right hand.
A sergeant pounds your body.
A sergeant tickles Penetrator's head with his pound.
Penetrator tries to slash *Roberto*, but he parries successfully.

* HP:Hurt MV:Winded - a sergeant: Scratched >
No way! You're fighting for your life!

* HP:Hurt MV:Winded - a sergeant: Scratched >
change mood brave
You do the best you can!

* HP:Hurt MV:Winded - a sergeant: Scratched >
bash
Mood changed to: Brave

* HP:Hurt MV:Winded - a sergeant: Scratched >
*Roberto* pierces Penetrator's body.

Penetrator panics, and attempts to flee!

change mood wimpy
f-
Penetrator leaves north.

Cancelled.
Mood changed to: Wimpy

* HP:Hurt MV:Winded - a sergeant: Scratched >
change mood brave
k light
A sergeant bellows 'wKTIC jaU UAeL NklVV M_B^exaIyP UXB ZLFg VJVy`dsB'
You panic and attempt to flee!
*Roberto* stops riding a warhorse.

You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
Mood changed to: Brave

* HP:Hurt MV:Winded >
bash
They aren't here.

* HP:Hurt MV:Winded >
Bash who?

* HP:Hurt MV:Winded >
n
k light
bash
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving north.
Penetrator the Pugnacious Destroyer is here, fighting Roberto.
A warhorse is here, stamping his feet impatiently.
*Roberto* is here, fighting Penetrator.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* HP:Hurt MV:Winded >
You try to smite *Roberto*, but he parries successfully.

* HP:Hurt MV:Winded - Penetrator: Battered - Roberto: Battered >
-
A sergeant bellows 'RjfG` VlP PVkJ bPgMz fMtYj^L?Wk cEC CPnj YKyJ]NYM'
A sergeant bellows 'F\eQs NtE jira gXL@@ qQXlL^HL?^ aBp TIRr TByM@hws'
A sergeant bellows 'ChEED fPx h]lU J]prw TUsafr`tKO Wy` QuNP ?SwHHdgv'
A sergeant bellows 'qwNhY Swc rPhS cMQt_ eB?cEB foo nIZC CI?KrYWf'
A sergeant bellows ']QKh\ fXC lG[Z ZQrOQ UNWFzi vFI aJ__ VuqccJFt'
A sergeant bellows 'TMVyU ciN xKHu ANuwy rOGW@? G?b Dmnf zGmME?ig'
*Roberto* barely pierces Penetrator's body.
=+*

*Roberto* panics, and attempts to flee!
*+=-
*Roberto* leaves south.
-
A sergeant barely pounds your body.
A sergeant barely pounds Penetrator's left arm.
A sergeant tickles Penetrator's left leg with his pound.

s=
They're not here anymore!

* HP:Hurt MV:Winded - a sergeant: Healthy >
k light

*Roberto* has arrived from the south.

* HP:Hurt MV:Winded - a sergeant: Healthy >
No way! You're fighting for your life!

* HP:Hurt MV:Winded - a sergeant: Healthy >
You do the best you can!
*Roberto* barely pierces your body.

* HP:Wounded MV:Winded - a sergeant: Healthy >
change mood wimpy
f
Mood changed to: Wimpy

* HP:Wounded MV:Winded - a sergeant: Healthy >
change mood brave
*Roberto* barely pierces your body.
A sergeant barely tickles Penetrator's head with his pound.
Penetrator slashes a sergeant's body into bloody fragments!
A sergeant barely pounds Penetrator's right leg.
You try to smite a sergeant, but he parries successfully.
A sergeant pounds your body.
You panic and attempt to flee!
Penetrator panics, and attempts to flee!

k light
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
Mood changed to: Brave

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
n
k light
bash
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
*Roberto* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* HP:Wounded MV:Winded >
You try to smite *Roberto*, but he parries successfully.
Penetrator has arrived from the north.

* HP:Wounded MV:Winded - Roberto: Battered >
Penetrator tries to slash *Roberto*, but he deflects the blow.
-
*Roberto* barely pierces your body.
=+
A sergeant bellows 's[C`q v@n ZEUa \pypH BvDjRT fvi IIKH SD\W]SK^'
A sergeant bellows '^bEcJ CAR Arx\ e`qTi WnYFfh Lce OgCc ?ZBzCFvy'
A sergeant bellows '\_Dut CHb u_Zi FiElg DF[xfn j\? oDgs P@WMoPQx'
A sergeant bellows 'Fd?hQ Vap V^gZ O?QeQ ZrpWcCo]`_ [KN NKsN tJfRsur_'
A sergeant bellows 'oPv[y lXA KEEr BQQUR wSgLOdNOmY CJH ??Yv SOgmRkkP'
A sergeant bellows 'GUcXj cPp ]hde VKPuh qj]xQovNlV Af? YfUB wx^EmunV'
*Roberto* barely pierces your body.
A sergeant pounds Penetrator's right arm.
A sergeant says 'pUk WNDppj?z?LVqG GUB JpMq nCK uzBUml cVHj [r_CjV '
A sergeant barely pounds your left foot.
A sergeant tickles Penetrator's body with his pound.
**+=- -
=
As *Roberto* avoids your bash, you topple over and fall to the ground!
*Roberto* panics, and attempts to flee!

* HP:Wounded MV:Winded - Roberto: Battered >

Penetrator sends *Roberto* sprawling with a powerful bash!

* HP:Wounded MV:Winded - Roberto: Battered >
nar off when walker here

A sergeant barely pounds Penetrator's body.
A sergeant pounds your body.
A sergeant barely pounds Penetrator's left leg.
Penetrator slashes *Roberto*'s right arm into bloody fragments!

* HP:Wounded MV:Winded - Roberto: Beaten >
change mood brave
You narrate 'off when walker here'

* HP:Wounded MV:Winded - Roberto: Beaten >
Mood changed to: Brave
*Roberto* leaves north.

* HP:Wounded MV:Winded - a sergeant: Scratched >

You try to smite a sergeant, but he parries successfully.
Penetrator slashes a sergeant's left hand into bloody fragments!
A sergeant tickles Penetrator's body with his pound.
A sergeant tickles your right hand with his pound.
A sergeant tickles Penetrator's head with his pound.

* HP:Wounded MV:Winded - a sergeant: Scratched >
change mood wimpy
f
Mood changed to: Wimpy

* HP:Wounded MV:Winded - a sergeant: Scratched >
change mood brave
You panic and attempt to flee!

k light

Penetrator panics, and attempts to flee!

bash

*Roberto* has arrived from the north.


*Roberto* leaves south.

You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Mood changed to: Brave

* HP:Wounded MV:Winded >
They aren't here.
Penetrator has arrived from the south.

* HP:Wounded MV:Winded >
Bash who?

s
* HP:Wounded MV:Weary >
s
s
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Penetrator has arrived from the north.

k light
* HP:Wounded MV:Weary >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
*Roberto* is standing here.
Penetrator has arrived from the north.
Penetrator leaves south.

* HP:Wounded MV:Weary >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
Penetrator the Pugnacious Destroyer is standing here.
A raven is here flying around.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
n
k light
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Wounded MV:Weary >
change mood brave
They aren't here.

* HP:Wounded MV:Weary >
Mood changed to: Brave

* HP:Wounded MV:Weary >
not
Tic in 7 seconds!
You start paying increased attention to your surroundings.

change mood brave
* HP:Wounded MV:Weary >
k h.light
Mood changed to: Brave

* HP:Wounded MV:Weary >
l
They aren't here.

* HP:Wounded MV:Weary >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Penetrator the Pugnacious Destroyer is standing here.

* HP:Wounded MV:Weary >
l
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Penetrator the Pugnacious Destroyer is standing here.

* HP:Wounded MV:Weary >
n
k light
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.
*Roberto* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Penetrator has arrived from the south.
Penetrator tries to slash *Roberto*, but he parries successfully.

bash
* HP:Wounded MV:Weary >
You try to smite *Roberto*, but he deflects the blow.

* HP:Wounded MV:Weary - Penetrator: Beaten - Roberto: Beaten >

A sergeant bellows 'yVUHd KhF cMxE IhWgC w@sO[I rWJ V\sS mqjGsKK`'
A sergeant bellows 'xVDBa bMQ OLaD z_Swc \?nGca [JC fPub xjyAnWdt'
A sergeant bellows 'xB?Fo NuI URe] bnKnX KfgBxu XPX G@EL ABGuIwIx'
A sergeant bellows 'rjJjR bcs pm`f hrcZf xFUVkDvdpi sk? [Zjf AuF^mwPJ'
A sergeant bellows 'cmx`g HP] ^YEH _zoWw xs^[ntqTTa cCn Cgau EEBN[YhY'
A sergeant bellows 'L\ttk DpF gzYT dQvlH [[rcyAWn?d u?J aM_R zHPoGpfa'
A sergeant says 'PsJ qPYiCydrIXk\[ Ptz RFYC xvy xN\Vme Oq[` OAdM^S '
A sergeant pounds your right leg.
A sergeant says 'aye ntLlSZZxYxI]t YvO ztJX zga tMZBE@ tkpm pazGuw '
A sergeant pounds your body.
A sergeant barely pounds Penetrator's right arm.
A sergeant barely pounds Penetrator's body.
A sergeant tickles your body with his pound.
A sergeant pounds your body.
*Roberto* pierces Penetrator's left leg.
Penetrator tries to slash *Roberto*, but he parries successfully.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
Error. Tic length of 45.827 is too short. Setting tic time to 60s.
Tic length updated to: 60 seconds.
-=+*
*Roberto* panics, and attempts to flee!
*+
*Roberto* leaves south.
=-
Penetrator panics, and attempts to flee!

change mood wimpy
f
Cancelled.
Mood changed to: Wimpy

* HP:Wounded MV:Winded - a sergeant: Hurt >

change mood brave
You panic and attempt to flee!

k h.light

Penetrator slashes a sergeant's right foot extremely hard.
A sergeant tickles Penetrator's body with his pound.
A sergeant barely pounds your left leg.
A sergeant tickles your left hand with his pound.
Penetrator leaves north.

bash
You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Penetrator the Pugnacious Destroyer is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Mood changed to: Brave

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
change mood brave
s
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
A sergeant bellows 'v`WAe paN \AZa \cmcK [lY`xFFHor L^b yQGN TmCnuYpL'
A sergeant bellows 'zfLad BrL _mnb ttkB] GDcI\_ VZ` Q[It IH_Vb@YZ'
Mood changed to: Brave

s
* HP:Wounded MV:Winded >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
A black messenger pigeon is here.
*Roberto* is standing here.
A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

k h.light
* HP:Wounded MV:Winded >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
Ack, you lost Penetrator!

bash
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

n
* HP:Wounded MV:Winded >
k h.light
bash
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
Penetrator the Pugnacious Destroyer is here, fighting Roberto.
A black messenger pigeon is here.
*Roberto* is here, fighting Penetrator.
A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* HP:Wounded MV:Winded >
You try to smite *Roberto*, but he parries successfully.

* HP:Wounded MV:Winded - Penetrator: Beaten - Roberto: Beaten >

*Roberto* panics, and attempts to flee!
-
A black messenger pigeon beats its wings harder.
A sergeant bellows 'OBPcf \Xq PnJt ^xItY nkunBA Fi_ xtB@ sJCIojfD'
A sergeant bellows '^ccYZ MtW IFyb nxY@p AmSWVh [@H cbnt GQTkcgr\'
A sergeant bellows 'GdPX^ q_v KXg] fhW`k sGaE`Z gWW bHsu at^sQvai'
A sergeant bellows 'Siw?V e^] y[Q^ BjsDb waPkve DRX Oreg ?qMxrdZU'
A sergeant bellows 'zmguo UPw JynR RNSKP yQdU\s vp^ QQNu mMgY@\gQ'
A sergeant bellows 'TPL[u hVp bAsa jVkea Vm[GTh rRu opJU nW_?tYhO'
=+*
*Roberto* leaves north.

n*
k h.light
bash+
Cancelled.
Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
*Roberto* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Ack, you lost Penetrator!

* HP:Wounded MV:Winded >
You try to smite *Roberto*, but he deflects the blow.

* HP:Wounded MV:Winded - Roberto: Beaten >

A sergeant bellows 'fRWSI SW] _xln LcR]k nz[guO vYt wM\r Y?IqTLIl'
A soldier joins Roberto's fight!
A sergeant pounds your head.
-
*Walker* smites your body.
=+*

*Roberto* panics, and attempts to flee!
*+=
*Walker* smites your body very hard.
A sergeant tickles your body with his pound.
A soldier barely scythes your body.
-
change mood wimpy
f
nar off
Cancelled.
Mood changed to: Wimpy
*Roberto* leaves east.

* HP:Battered MV:Winded - Walker: Battered >
You panic and attempt to flee!

You flee head over heels.
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
*Roberto* is standing here.
You narrate 'off'

* HP:Battered MV:Winded >
k light

*Roberto* leaves west.

* HP:Battered MV:Winded >

*Walker* smites your body hard.

* HP:Battered MV:Winded - Walker: Battered >
You smite *Walker*'s body hard.
*Walker* smites your left leg hard.
A soldier has arrived from the west.
A sergeant has arrived from the west.
You do the best you can!

* HP:Battered MV:Winded - Walker: Battered >

Penetrator narrates 'nope'

f
* HP:Battered MV:Winded - Walker: Battered >
n
You panic and attempt to flee!

not
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving west.
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.

* HP:Battered MV:Winded >
You stop paying increased attention to your surroundings.

* HP:Battered MV:Winded >
e
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Winded >

Penetrator narrates 'Im 6w'

* HP:Battered MV:Winded >
e
e
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Winded >
s
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

s
* HP:Battered MV:Winded >
s
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A tough Shienaran soldier waits here.

* HP:Battered MV:Weary >
A raven caws 'Roberto is at Burnt Wagons'
A soldier says '^WY _WL[[tuvO KzA yw[J _Ll UY^kJ` SxYr UsWeyk '
A soldier barely scythes your body.
No way! You're fighting for your life!

* HP:Battered MV:Weary - a soldier: Healthy >
No way! You're fighting for your life!

* HP:Battered MV:Weary - a soldier: Healthy >
nar walker
You smite a soldier's body extremely hard.
A soldier scythes your right leg.
You narrate 'walker'

* HP:Battered MV:Weary - a soldier: Scratched >
change mood wimpy
f
Mood changed to: Wimpy

s
* HP:Battered MV:Weary - a soldier: Scratched >
s
s
You panic and attempt to flee!

s
You flee head over heels.
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A tough Shienaran soldier waits here.

* HP:Battered MV:Weary >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Battered MV:Weary >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Battered MV:Weary >
s
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Battered MV:Weary >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
A raven is here, watching, surrounded by a dark aura.
*Roberto* is standing here, riding a warhorse.
*Walker* is standing here.
*Walker* smites your body.

* HP:Battered MV:Weary - Walker: Battered >
w
f
No way! You're fighting for your life!

* HP:Battered MV:Weary - Walker: Battered >
You panic and attempt to flee!


*Walker* smites your left hand hard.
Someone squeaks 'Roberto, Walker are at The Dusty Road'
Someone squeaks 'Roberto, Walker are at The Dusty Road'


You flee head over heels.
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Weary >

Penetrator narrates 'u good?'

* HP:Battered MV:Weary >
n
n
n
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A tough Shienaran soldier waits here.

* HP:Battered MV:Weary >
n
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Weary >
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Weary >
w
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Weary >
A raven caws 'Roberto is at The Dusty Road'
Someone squeaks 'Roberto is at The Dusty Road'
Someone squeaks 'Roberto is at The Dusty Road'
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Weary >
w
w
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Weary >
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.

* HP:Battered MV:Weary >
whe
e
Players in your Zone
--------------------
Sklarr - Bend in the Path
Penetrator - Thick Forest
You catch a faint scent of a horse nearby. 1 human

* HP:Battered MV:Weary >
n
w
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.

* HP:Battered MV:Weary >
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Weary >
Entrance to Dark Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* HP:Battered MV:Weary >
nar eh
not
You narrate 'eh'

* HP:Battered MV:Weary >
l
You start paying increased attention to your surroundings.

k light
* HP:Battered MV:Weary >
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* HP:Battered MV:Weary >
whe
They aren't here.

* HP:Battered MV:Weary >
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest
You catch a faint scent of a horse nearby. 1 human
Penetrator narrates 'got 70hps'

* HP:Battered MV:Weary >

Penetrator narrates 'got 70hps'

change mood wimpy
* HP:Battered MV:Weary >
sc
Mood changed to: Wimpy

* HP:Battered MV:Weary >
You have 160(417) hit and 48(274) movement points.
You have scored 105574289 experience points and 1305 quest points.
You need 2925711 exp to level and 1695 qp to rank.
You have amassed 102 Turn points to date.
You have played 24 days and 21 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

k light
* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
nar nod
You narrate 'nod'

* HP:Battered MV:Weary >
nar stay
k light
You narrate 'stay'

* HP:Battered MV:Weary >
They aren't here.

whe
* HP:Battered MV:Weary >
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest

* HP:Battered MV:Weary >
k light
They aren't here.

k light
* HP:Battered MV:Weary >
l
They aren't here.

* HP:Battered MV:Weary >
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* HP:Battered MV:Weary >
change mood wimpy
l
Mood changed to: Wimpy

* HP:Battered MV:Weary >
k light
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
whe
k light
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
change mood wimpy
Mood changed to: Wimpy

k light
* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
k light
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
whe
Tic in 7 seconds!
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest

* HP:Battered MV:Weary >
change mood wimpy
Mood changed to: Wimpy

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

k light
* HP:Battered MV:Weary >
sc
They aren't here.

* HP:Battered MV:Weary >
k light
You have 160(417) hit and 48(274) movement points.
You have scored 105574289 experience points and 1305 quest points.
You need 2925711 exp to level and 1695 qp to rank.
You have amassed 102 Turn points to date.
You have played 24 days and 21 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest

l
* HP:Battered MV:Weary >
k light
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
l
k light
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* HP:Battered MV:Weary >
k light
They aren't here.

k light
* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

* HP:Battered MV:Weary >
They aren't here.

k light
* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
k light
They aren't here.

* HP:Battered MV:Weary >
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.825 seconds.
They aren't here.

k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
l
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

k light
* HP:Battered MV:Winded >
They aren't here.
Penetrator narrates 'u cant hit rob solo'

* HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest

k light
* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
k light
k light
They aren't here.

k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
A black messenger pigeon flutters its wings.
They aren't here.

* HP:Battered MV:Winded >

Penetrator narrates 'better to come to mobs'

* HP:Battered MV:Winded >
nar walker chasing me
k light

A black messenger pigeon beats its wings harder.

* HP:Battered MV:Winded >
You narrate 'walker chasing me'

* HP:Battered MV:Winded >
whe
They aren't here.

* HP:Battered MV:Winded >
k light
Players in your Zone
--------------------
Sklarr - Entrance to Dark Path
Penetrator - Thick Forest

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
change mood wimpy

*Walker* has arrived from the west.

* HP:Battered MV:Winded >

*Walker* smites your body hard.

* HP:Battered MV:Winded - Walker: Battered >
l
Mood changed to: Wimpy

* HP:Battered MV:Winded - Walker: Battered >
k light
A rat squeaks 'Roberto is at The Dusty Road'
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a human leaving west.
*Walker* is here, fighting YOU!
A black messenger pigeon is here.

* HP:Battered MV:Winded - Walker: Battered >
You do the best you can!

* HP:Battered MV:Winded - Walker: Battered >
f
s
You panic and attempt to flee!

not
You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
There are some tracks of a human leaving east.
A Shienaran scout watches the horizon.
Entrance to Clearing
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Shienaran sergeant watches for the enemy here.

* HP:Battered MV:Winded >
You stop paying increased attention to your surroundings.

s
* HP:Battered MV:Winded >
s
s
A sergeant bellows 'rccmi TS` ^rMi xhLhE PS\TXT LxI sYWW [O?DuaQM'
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A tough Shienaran soldier waits here.

* HP:Battered MV:Winded >

Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
A Shienaran sergeant watches for the enemy here.

s
* HP:Battered MV:Winded >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

w
* HP:Battered MV:Winded >
w
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.

w
* HP:Battered MV:Winded >
Alas, you cannot go that way...
*Walker* has arrived from the north.

w
* HP:Battered MV:Winded >
w
Alas, you cannot go that way...
*Walker* smites your body hard.

w
* HP:Battered MV:Winded - Walker: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Winded - Walker: Battered >
f
No way! You're fighting for your life!

* HP:Battered MV:Winded - Walker: Battered >
No way! You're fighting for your life!

w
* HP:Battered MV:Winded - Walker: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Winded - Walker: Battered >
You smite *Walker*'s left foot hard.
*Walker* smites your right leg.
PANIC! You couldn't escape!

* HP:Battered MV:Winded - Walker: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Winded - Walker: Battered >
change mood wimpy
f
w
Mood changed to: Wimpy

* HP:Battered MV:Winded - Walker: Battered >
You panic and attempt to flee!


Penetrator narrates 'I an hit'

You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* HP:Battered MV:Winded >
w
Alas, you cannot go that way...

* HP:Battered MV:Winded >
n
Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
A Shienaran sergeant watches for the enemy here.

* HP:Battered MV:Winded >
s
s
A sergeant bellows 'lAHjY pzo DwvX CMIXF N@MaPb dON d]sL GdNHLirK'
Someone squeaks 'Roberto is at The Dusty Road'
A sergeant leaves north.
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

s
* HP:Battered MV:Weary >
w
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

w
* HP:Battered MV:Weary >
w
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Walker* is standing here.

* HP:Battered MV:Weary >
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A raven is here, watching, surrounded by a dark aura.

w
* HP:Battered MV:Weary >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Weary >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
The short gray wolf bitch is foraging for food here.

* HP:Battered MV:Weary >
w
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Weary >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

* HP:Battered MV:Weary >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
Penetrator the Pugnacious Destroyer is standing here.

* HP:Battered MV:Weary >
change mood brave
w
Mood changed to: Brave
Penetrator slashes *Walker*'s left hand hard.

* HP:Battered MV:Weary >
k light
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving south.

* HP:Battered MV:Weary >
They aren't here.

e
* HP:Battered MV:Weary >
k light
bash
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
*Walker* is here, fighting Penetrator.
Penetrator the Pugnacious Destroyer is here, fighting Walker.

* HP:Battered MV:Weary >
You smite *Walker*'s body hard.

* HP:Battered MV:Weary - Penetrator: Beaten - Walker: Beaten >
-=+*
Penetrator wipes his boots in the face of *Walker*!


*Walker* panics, and attempts to flee!
*
*Walker* leaves east.
+=
e-
k light
bash
Cancelled.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
*Walker* is standing here.
Ack, you lost Penetrator!
*Walker* smites your body hard.

* HP:Battered MV:Weary - Walker: Beaten >
You do the best you can!

* HP:Battered MV:Weary - Walker: Beaten >
-=
*Walker* panics, and attempts to flee!
+*
*Walker* leaves east.


Someone squeaks 'Roberto is at Entrance to Campsite'
Someone squeaks 'Roberto is at Entrance to Campsite'
*
e+
k light
bash=
Cancelled.
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Walker* is standing here.

* HP:Battered MV:Weary >
You smite *Walker*'s left arm hard.

* HP:Battered MV:Weary - Walker: Beaten >
-=+**+=- -=
Your bash at *Walker* sends him sprawling!

* HP:Battered MV:Weary - Walker: Beaten >
nar 2w pen now
You narrate '2w pen now'

change mood brave
* HP:Battered MV:Weary - Walker: Beaten >
You smite *Walker*'s body hard.
Mood changed to: Brave

* HP:Battered MV:Weary - Walker: Beaten >

Penetrator slashes *Walker*'s body very hard.

* HP:Battered MV:Weary - Walker: Critical >
nar 2e
k light
You narrate '2e'

* HP:Battered MV:Weary - Walker: Critical >
change mood brave
You do the best you can!

* HP:Battered MV:Weary - Walker: Critical >
k light
Mood changed to: Brave

k light
* HP:Battered MV:Weary - Walker: Critical >
You do the best you can!
*Roberto* has arrived from the east, riding a warhorse.

* HP:Battered MV:Weary - Walker: Critical >
k light
You do the best you can!

* HP:Battered MV:Weary - Walker: Critical >

*Roberto* pierces Penetrator's right foot.

* HP:Battered MV:Weary - Walker: Critical >
*Roberto* pierces Penetrator's left foot.
Someone squeaks 'Roberto, Walker are at The Dusty Road'
Penetrator slashes *Walker*'s head hard.
You smite *Walker*'s body hard.
You do the best you can!

* HP:Battered MV:Weary - Walker: Critical >

*Roberto* pierces Penetrator's left leg.

* HP:Battered MV:Weary - Walker: Critical >

Penetrator kicks *Walker* in solar plexus, *Walker* is rendered breathless!
*Walker* panics, and attempts to flee!

* HP:Battered MV:Weary - Walker: Critical >

*Walker* leaves east.
*Walker* has arrived from the east.

* HP:Battered MV:Weary >
e

*Roberto* pierces Penetrator's left leg.
Someone squeaks 'Walker, Roberto are at The Dusty Road'
Someone squeaks 'Walker, Roberto are at The Dusty Road'

* HP:Battered MV:Weary >
k light
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The short gray wolf bitch is foraging for food here.

* HP:Battered MV:Weary >
k light
You smite *Walker*'s body hard.
*Walker* panics, and attempts to flee!

* HP:Battered MV:Weary - Walker: Critical >
No way! You're fighting for your life!

* HP:Battered MV:Weary - Walker: Critical >
You do the best you can!

k light
* HP:Battered MV:Weary - Walker: Critical >
You do the best you can!

k light
* HP:Battered MV:Weary - Walker: Critical >

*Walker* leaves west.

k light
* HP:Battered MV:Weary >
You smite *Walker*'s right leg hard.
*Walker* is mortally wounded, and will die soon, if not aided.

* HP:Battered MV:Weary - Walker: Critical >
k light
You do the best you can!

* HP:Battered MV:Weary - Walker: Critical >
You do the best you can!

* HP:Battered MV:Weary - Walker: Critical >

You smite *Walker*'s body very hard.
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Walker*'s death cry.
The gray wolf bitch barely tickles your body with her hit.

* HP:Battered MV:Weary - the gray wolf bitch: Healthy >
get all corpse
You get a pair of thick metal boots from the corpse of Walker.
You get a pair of steel-plated greaves from the corpse of Walker.
You get a belt pack from the corpse of Walker.
You get a bronze belt of odd design from the corpse of Walker.
You get the ancient greatsword, Justice from the corpse of Walker.
You get a sungwood bracelet from the corpse of Walker.
You get a sungwood bracelet from the corpse of Walker.
You get a pair of heavy metal gauntlets from the corpse of Walker.
You get a pair of steel-plated vambraces from the corpse of Walker.
You get an earthen brown mantle from the corpse of Walker.
You get a thick, steel-plated breastplate from the corpse of Walker.
You get a torc of gleaming steel from the corpse of Walker.
You get a polished, slitted great helm from the corpse of Walker.
You get a gold ring delicately carved with ivy from the corpse of Walker.
You get a gold ring delicately carved with ivy from the corpse of Walker.

* HP:Battered MV:Weary - the gray wolf bitch: Healthy >

Penetrator has arrived from the west.

* HP:Battered MV:Weary - the gray wolf bitch: Healthy >
nar rip
You smite the gray wolf bitch's body into bloody fragments!
The gray wolf bitch tickles your left arm with her hit.
You narrate 'rip'

* HP:Battered MV:Weary - the gray wolf bitch: Wounded >
change mood wimpy
Mood changed to: Wimpy

* HP:Battered MV:Weary - the gray wolf bitch: Wounded >

Penetrator slashes the gray wolf bitch's head into bloody fragments!

* HP:Battered MV:Weary - the gray wolf bitch: Beaten >

Someone squeaks 'Roberto is at The Dusty Road'
Someone squeaks 'Roberto is at The Dusty Road'

* HP:Battered MV:Weary - the gray wolf bitch: Beaten >
change mood brave
Mood changed to: Brave

* HP:Battered MV:Weary - the gray wolf bitch: Beaten >
l
Penetrator slashes the gray wolf bitch's head into bloody fragments!
The gray wolf bitch is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear the gray wolf bitch's death cry.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of the gray wolf bitch is lying here.
The corpse of Walker is lying here.
Penetrator the Pugnacious Destroyer is standing here.

* HP:Battered MV:Weary >
in
You are carrying:
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

w
* HP:Battered MV:Weary >
k light
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
*Roberto* is standing here, riding a warhorse.

bash
* HP:Battered MV:Weary >
You try to smite *Roberto*, but he parries successfully.
Penetrator tries to slash *Roberto*, but he parries successfully.

* HP:Battered MV:Weary - Roberto: Battered >
*Roberto* sheathes a throwing spike into a gown of exquisite design.
-
Tic in 7 seconds!=
Penetrator tries to slash *Roberto*, but he parries successfully.
*Roberto* barely pierces your body.
*Roberto* pierces your right leg.
+*

*Roberto* panics, and attempts to flee!
*+
*Roberto* leaves east riding a warhorse.
=
e-
k light
bash
Cancelled.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
The corpse of the gray wolf bitch is lying here.
The corpse of Walker is lying here.
*Roberto* is standing here, riding a warhorse.
Ack, you lost Penetrator!

* HP:Beaten MV:Weary >
You try to smite *Roberto*, but he parries successfully.
Penetrator has arrived from the west.

* HP:Beaten MV:Weary - Roberto: Battered >
Penetrator leaves east.

*Roberto* pierces your body hard.
-=
*Roberto* pierces your right arm hard.
+
*Roberto* panics, and attempts to flee!
**+
*Roberto* leaves east riding a warhorse.
=
e-
k light
bash
Cancelled.
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Roberto* is standing here, riding a warhorse.
*Roberto* leaves east riding a warhorse.

* HP:Beaten MV:Weary >
A raven caws 'Roberto is at The Dusty Road'
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* HP:Beaten MV:Winded >
e
Bash who?

e
* HP:Beaten MV:Winded >
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Beaten MV:Winded >
k light
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.

* HP:Beaten MV:Winded >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A raven is here, watching, surrounded by a dark aura.
*Roberto* is here, fighting Penetrator, riding a warhorse.
Penetrator the Pugnacious Destroyer is here, fighting Roberto.

* HP:Beaten MV:Winded >
e
You try to smite *Roberto*, but he parries successfully.

* HP:Beaten MV:Winded - Penetrator: Critical - Roberto: Battered >
k light
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Penetrator: Critical - Roberto: Battered >
You do the best you can!

bash
* HP:Beaten MV:Winded - Penetrator: Critical - Roberto: Battered >

*Roberto* panics, and attempts to flee!

* HP:Beaten MV:Winded - Penetrator: Critical - Roberto: Battered >

*Roberto* leaves west riding a warhorse.
-=+
e
k light*
Cancelled.
Alas, you cannot go that way...

* HP:Beaten MV:Winded >
w
They aren't here.
Penetrator narrates 'alle '

* HP:Beaten MV:Winded >
k light
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
Penetrator has arrived from the east.

* HP:Beaten MV:Winded >
change mood brave
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
They aren't here.

* HP:Beaten MV:Winded >
Mood changed to: Brave

* HP:Beaten MV:Winded >
not
k light
You start paying increased attention to your surroundings.

change mood brave
* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded >
w
Mood changed to: Brave

* HP:Beaten MV:Winded >
w
k light
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving east.
A black messenger pigeon is here.
Penetrator has arrived from the east.

* HP:Beaten MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
*Roberto* is standing here, riding a warhorse.
Penetrator tries to slash *Roberto*, but he parries successfully.

* HP:Beaten MV:Weary >
You smite *Roberto*'s left leg into bloody fragments!
*Roberto* panics, and attempts to flee!

* HP:Beaten MV:Weary - Penetrator: Critical - Roberto: Battered >
bash

*Roberto* leaves south riding a warhorse.

* HP:Beaten MV:Weary >

*Roberto* has arrived from the south, riding a warhorse.

* HP:Beaten MV:Weary >
Bash who?

* HP:Beaten MV:Weary >
k light
bash
You try to smite *Roberto*, but he deflects the blow.
Penetrator tries to slash *Roberto*, but he parries successfully.

* HP:Beaten MV:Weary - Roberto: Battered >
-=+**
A throwing spike arcs through the air.
+=
Penetrator slashes *Roberto*'s right hand into bloody fragments!
*Roberto* panics, and attempts to flee!
-
Penetrator spasms in excruciating pain as he is struck by a throwing spike.
Penetrator panics, and attempts to flee!
*Roberto* panics, and attempts to flee!
-
Penetrator leaves south.

=
As *Roberto* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Weary >

*Roberto* leaves west riding a warhorse.

* HP:Beaten MV:Weary >
st
k light
k light
k light

*Roberto* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Weary >

*Roberto* leaves east riding a warhorse.

* HP:Beaten MV:Weary >
You stand up.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
s
They aren't here.

* HP:Beaten MV:Weary >
k light
They aren't here.

* HP:Beaten MV:Weary >
Opening in the Forest
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.

* HP:Beaten MV:Weary >
n
They aren't here.

* HP:Beaten MV:Weary >
k light
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<

e
* HP:Beaten MV:Weary >
e
They aren't here.

* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<

e
* HP:Beaten MV:Weary >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
You notice a throwing spike is hidden here.

k light
* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A raven is here, watching, surrounded by a dark aura.

* HP:Beaten MV:Weary >
They aren't here.

s
* HP:Beaten MV:Weary >
s
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.

k light
* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.

* HP:Beaten MV:Weary >
They aren't here.

whe
* HP:Beaten MV:Weary >
k light
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
nar I weighted
k light
You narrate 'I weighted'

* HP:Beaten MV:Weary >
l
They aren't here.

* HP:Beaten MV:Weary >
k light
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.

* HP:Beaten MV:Weary >
tra
They aren't here.

* HP:Beaten MV:Weary >
-=+
Some obvious fairly recent bloody traces of a HUMAN leaving north. ^^
Some obvious fairly recent bloody traces of a HUMAN leaving north. ^^
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving east.
Some obvious recent tracks of Sklarr leaving north.

* HP:Beaten MV:Weary >
whe
change mood brave
Players in your Zone
--------------------
Sklarr - The Dusty Road

* HP:Beaten MV:Weary >
k light
Mood changed to: Brave

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
gr
k light
Your group consists of:
Sklarr (Head of group)
Penetrator

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
in
You are carrying:
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

whe
* HP:Beaten MV:Weary >
k light
Players in your Zone
--------------------
Penetrator - The Dusty Road
Sklarr - The Dusty Road

* HP:Beaten MV:Weary >
k light
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
k light
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
They aren't here.

* HP:Beaten MV:Weary >
k light
n
They aren't here.

n
* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A raven is here flying around.

k light
* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
A raven is here, watching, surrounded by a dark aura.
A raven is here, watching, surrounded by a dark aura.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
exa 2.pack
k light
It is a belt pack.
When you look inside, you see:
pack (carried) :
[3] a sprig of green nightsbane
[4] some brown kaf beans
[2] a sack of green ivy
a gray fennel plant
[4] a blue pouch of flatwort tea
a piece of white willow bark
[7] a small pile of blue goatflower petals
a leather water flask
a large number of gold crowns (34)
[4] a cup of thick syrup
a bubbling draught
a package of dried rations
[5] a vial filled with a dark red liquid
a bunch of fireworks
fifteen copper pennys
[7] a thin vial of yellow fluid
[4] a cup of thready brown tea
a smooth metallic disc
[5] a coach ticket

* HP:Beaten MV:Weary >
They aren't here.

change mood brave
* HP:Beaten MV:Weary >
Mood changed to: Brave

* HP:Beaten MV:Weary >
k light
w
They aren't here.

* HP:Beaten MV:Weary >
w
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
You notice a throwing spike is hidden here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Roberto* is standing here.

k light
* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
Penetrator narrates '10 hps :P'

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
e
k light
bash
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
You notice a throwing spike is hidden here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Roberto* is standing here.
*Roberto* barely pierces your body.

* HP:Beaten MV:Weary - Roberto: Battered >
You do the best you can!

* HP:Beaten MV:Weary - Roberto: Battered >
-
change mood wimpy
f=
Cancelled.
Mood changed to: Wimpy

* HP:Beaten MV:Weary - Roberto: Battered >
You panic and attempt to flee!

not

You flee head over heels.
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a ridden mount leaving west.
A raven is here, watching, surrounded by a dark aura.
A raven is here, watching, surrounded by a dark aura.
Penetrator narrates 'stupid spike'

* HP:Beaten MV:Haggard >
You stop paying increased attention to your surroundings.

* HP:Beaten MV:Haggard >
s
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
A raven is here flying around.

* HP:Beaten MV:Haggard >
change mood brave
Mood changed to: Brave

* HP:Beaten MV:Haggard >
sc
s
You have 118(417) hit and 37(274) movement points.
You have scored 106075888 experience points and 1305 quest points.
You need 2424112 exp to level and 1695 qp to rank.
You have amassed 200 Turn points to date.
You have played 24 days and 21 hours (real time).
This ranks you as Sklarr the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

* HP:Beaten MV:Haggard >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Beaten MV:Haggard >
get yellow 2.pack
You get a thin vial of yellow fluid from a belt pack.

* HP:Beaten MV:Haggard >
quaff vial
s
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

w
* HP:Beaten MV:Weary >
Little Trail
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.

* HP:Beaten MV:Weary >
w
w
Heavy Forest
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

w
* HP:Beaten MV:Weary >
Open Forest
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A big brown bear growls angrily about him.
A green woodpecker is visible flying high in the sky.
A Shienaran scout blends into the surroundings here.

* HP:Beaten MV:Weary >
Open Forest
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.

* HP:Beaten MV:Weary >
n
Alas, you cannot go that way...

* HP:Beaten MV:Weary >
n
n
Heavy Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.

* HP:Beaten MV:Weary >
w
Opening in the Forest
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Beaten MV:Weary >
sca
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
Penetrator narrates 'ok itcked'

* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of the gray wolf bitch is lying here.
The corpse of Walker is lying here.

w
* HP:Beaten MV:Weary >
You lean over and cut the bloody scalp from the corpse of the gray wolf bitch.

* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>

* HP:Beaten MV:Weary >
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of the gray wolf bitch is lying here.
The corpse of Walker is lying here.

* HP:Beaten MV:Weary >
sca 2.corpse
w
w
You lean over and sever the bloody head from the corpse of Walker.

* HP:Beaten MV:Weary >
w
Someone squeaks 'Roberto is at Burnt Wagons'
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
Penetrator narrates 'comng 6w'

* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<

* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
A Shienaran scout blends into the surroundings here.

in
* HP:Beaten MV:Weary >

Penetrator has arrived from the west.

* HP:Beaten MV:Weary >
change mood brave
You are carrying:
the severed head of Walker the Human slain in Shienar
the death scalp of the gray wolf bitch slain in Shienar
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

* HP:Beaten MV:Weary >
Mood changed to: Brave

* HP:Beaten MV:Weary >
ot
k light
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Weary >
They aren't here.

not
* HP:Beaten MV:Weary >
k light
You start paying increased attention to your surroundings.

k light
* HP:Beaten MV:Weary >
k light
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >
change mood brave
k light
Mood changed to: Brave

* HP:Beaten MV:Weary >
k h.light
They aren't here.

Tic in 7 seconds!
* HP:Beaten MV:Weary >
They aren't here.

* HP:Beaten MV:Weary >

Penetrator sits down and rests.

hide 2.scalp
* HP:Beaten MV:Weary >
k light
You hide the death scalp of the gray wolf bitch slain in Shienar.

* HP:Beaten MV:Weary >
w
They aren't here.

* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.

* HP:Beaten MV:Weary >
change mood brave
e
Mood changed to: Brave

* HP:Beaten MV:Weary >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
You notice the death scalp of the gray wolf bitch slain in Shienar is hidden here.
A Shienaran scout blends into the surroundings here.
Penetrator the Pugnacious Destroyer is resting here.

stat
* HP:Beaten MV:Weary >
k h.light
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 84.2 lbs and wearing 75.8 lbs, heavy.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 2, Parrying bonus: 14. Total Defence: 16
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT
- STRENGTH

* HP:Beaten MV:Weary >
in
k light

The rain stops.

k light
They aren't here.

* HP:Battered MV:Winded >
You are carrying:
the severed head of Walker the Human slain in Shienar
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

k light
* HP:Battered MV:Winded >
They aren't here.

change mood brave
* HP:Battered MV:Winded >
k light
Mood changed to: Brave

k light
* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
exa 2.pack
k light
It is a belt pack.
When you look inside, you see:
pack (carried) :
[3] a sprig of green nightsbane
[4] some brown kaf beans
[2] a sack of green ivy
a gray fennel plant
[4] a blue pouch of flatwort tea
a piece of white willow bark
[7] a small pile of blue goatflower petals
a leather water flask
a large number of gold crowns (34)
[4] a cup of thick syrup
a bubbling draught
a package of dried rations
[5] a vial filled with a dark red liquid
a bunch of fireworks
fifteen copper pennys
[6] a thin vial of yellow fluid
[4] a cup of thready brown tea
a smooth metallic disc
[5] a coach ticket

* HP:Battered MV:Winded >
k light
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
change mood brave
Mood changed to: Brave

k light
* HP:Battered MV:Winded >

Penetrator says '50hps'

* HP:Battered MV:Winded >
They aren't here.

k light
* HP:Battered MV:Winded >
k light
They aren't here.

k light
* HP:Battered MV:Winded >
They aren't here.


* HP:Battered MV:Winded >
They aren't here.

k light
* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
k light
They aren't here.

* HP:Battered MV:Winded >
k light
A black messenger pigeon has arrived from the east.
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
They aren't here.

* HP:Battered MV:Winded >
in
k light
You are carrying:
the severed head of Walker the Human slain in Shienar
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
get tea 2.pack
k light
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
You get a blue pouch of flatwort tea from a belt pack.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
give tea

k light
To who?

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
get thready 2.pack
k light
You get a cup of thready brown tea from a belt pack.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >

Penetrator says 'tead up so we fine'

* HP:Battered MV:Tiring >
give thready penetrator
k light
You give a cup of thready brown tea to Penetrator.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >

A Shienaran scout leaves north.

* HP:Battered MV:Tiring >
nod
k light
You nod in agreement.

* HP:Battered MV:Tiring >
They aren't here.

change mood brave
* HP:Battered MV:Tiring >
stat
Mood changed to: Brave

k h.light
* HP:Battered MV:Tiring >
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 84.1 lbs and wearing 75.8 lbs, heavy.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 2, Parrying bonus: 14. Total Defence: 16
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- REFRESH
- NOTICE

* HP:Battered MV:Tiring >
They aren't here.
Penetrator says 'good on walker'

in
* HP:Battered MV:Tiring >
You are carrying:
a blue pouch of flatwort tea
the severed head of Walker the Human slain in Shienar
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

k light
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k light
They aren't here.

k light
* HP:Battered MV:Tiring >
k light
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

k light
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k light
They aren't here.

k light
* HP:Battered MV:Tiring >
They aren't here.

k light
* HP:Battered MV:Tiring >
k light
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
exa 2.pack

Penetrator looks at you.

k light
* HP:Battered MV:Tiring >
It is a belt pack.
When you look inside, you see:
pack (carried) :
[3] a sprig of green nightsbane
[4] some brown kaf beans
[2] a sack of green ivy
a gray fennel plant
[3] a blue pouch of flatwort tea
a piece of white willow bark
[7] a small pile of blue goatflower petals
a leather water flask
a large number of gold crowns (34)
[4] a cup of thick syrup
a bubbling draught
a package of dried rations
[5] a vial filled with a dark red liquid
a bunch of fireworks
fifteen copper pennys
[6] a thin vial of yellow fluid
[3] a cup of thready brown tea
a smooth metallic disc
[5] a coach ticket

* HP:Battered MV:Tiring >
They aren't here.

change mood brave
* HP:Battered MV:Tiring >
whe
Mood changed to: Brave

* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - The Dusty Road
Penetrator - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Battered MV:Tiring >

A rat squeaks 'Roberto is at The Dusty Road'

* HP:Battered MV:Tiring >
k light
They aren't here.

* HP:Battered MV:Tiring >
k light
They aren't here.

change mood brave
* HP:Battered MV:Tiring >
Mood changed to: Brave

* HP:Battered MV:Tiring >
k light
They aren't here.

* HP:Battered MV:Tiring >
nar ratting
in
You narrate 'ratting'

* HP:Battered MV:Tiring > You are carrying:
a blue pouch of flatwort tea
the severed head of Walker the Human slain in Shienar
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

* HP:Battered MV:Tiring >
change mood brave
Mood changed to: Brave

* HP:Battered MV:Tiring >
in
You are carrying:
a blue pouch of flatwort tea
the severed head of Walker the Human slain in Shienar
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots
Penetrator says 'he was staying more low than usual'

k light
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
nar dropping abs
k light
You narrate 'dropping abs'

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k light
change mood brave
They aren't here.

* HP:Battered MV:Tiring >
Mood changed to: Brave

* HP:Battered MV:Tiring >

A rat squeaks 'Roberto is at A Winding Road'
A rat squeaks 'Roberto is at A Winding Road'

* HP:Battered MV:Tiring >

Penetrator narrates 'where at?'

* HP:Battered MV:Tiring >
k light
They aren't here.

* HP:Battered MV:Tiring >

Penetrator narrates 'nods'

* HP:Battered MV:Tiring >
l
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
Penetrator the Pugnacious Destroyer is resting here.

st
* HP:Battered MV:Tiring >
You are already standing.

* HP:Battered MV:Tiring >
w
w
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.

* HP:Battered MV:Tiring >
in
Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A raven is here, watching, surrounded by a dark aura.

* HP:Battered MV:Tiring >
You are carrying:
a blue pouch of flatwort tea
the severed head of Walker the Human slain in Shienar
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
a torc of gleaming steel
a thick, steel-plated breastplate
an earthen brown mantle
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of steel-plated greaves
a pair of thick metal boots

* HP:Battered MV:Tiring >
n
Brown Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A raven is here flying around.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Tiring >
n
Brown Hills
[ obvious exits: S ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A baby raccoon tumbles around, searching for something to eat.
A rust-colored bobcat crouches low, ready to pounce.
A handsome stag stands here, ready to run.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.

* HP:Battered MV:Tiring >
drop all.abseq
in
You drop a polished, slitted great helm.
You drop a thick, steel-plated breastplate.
You drop a pair of steel-plated vambraces.
You drop a pair of heavy metal gauntlets.
You drop a pair of steel-plated greaves.
You drop a pair of thick metal boots.

* HP:Battered MV:Tiring >
s
You are carrying:
a blue pouch of flatwort tea
the severed head of Walker the Human slain in Shienar
[2] a gold ring delicately carved with ivy
a torc of gleaming steel
an earthen brown mantle
[2] a sungwood bracelet
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack

* HP:Battered MV:Tiring >
Brown Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.
A raven is here flying around.
A young and strong buck is here, munching some grass.

not
* HP:Battered MV:Tiring >
You stop paying increased attention to your surroundings.

* HP:Battered MV:Tiring >

A raven leaves west.
A raven caws 'Roberto is at The Dusty Road'
A raven caws 'Roberto is at The Dusty Road'
Someone squeaks 'Roberto is at The Dusty Road'

* HP:Battered MV:Tiring >
put all pack
change mood brave
You put a blue pouch of flatwort tea in a backpack.
You put the severed head of Walker the Human slain in Shienar in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a torc of gleaming steel in a backpack.
You put an earthen brown mantle in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
You put the ancient greatsword, Justice in a backpack.
You put a bronze belt of odd design in a backpack.
You put a belt pack in a backpack.

* HP:Battered MV:Tiring >
stat
Mood changed to: Brave

* HP:Battered MV:Tiring >
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 109.4 lbs, fairly light.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 196, Dodging bonus: 4, Parrying bonus: 16. Total Defence: 20
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- REFRESH

* HP:Battered MV:Tiring >
e
e
Edge of the Forest
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.

* HP:Battered MV:Tiring >
Thick Forest
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Tiring >
s
k light
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
Penetrator the Pugnacious Destroyer is resting here.

* HP:Battered MV:Tiring >
change mood brave
They aren't here.

* HP:Battered MV:Tiring >
Mood changed to: Brave

* HP:Battered MV:Tiring >
nar ok
You narrate 'ok'

not
* HP:Battered MV:Tiring >
l
You start paying increased attention to your surroundings.

k light
* HP:Battered MV:Tiring >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
You notice the death scalp of the gray wolf bitch slain in Shienar is hidden here.
Penetrator the Pugnacious Destroyer is resting here.

* HP:Battered MV:Tiring >
Tic in 7 seconds!
They aren't here.

change mood brave
* HP:Battered MV:Tiring >
Mood changed to: Brave

stat
* HP:Battered MV:Tiring >
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 109.4 lbs, fairly light.
Your base abilities are: Str:21 Int:8 Wil:12 Dex:18 Con:19.
Offensive bonus: 196, Dodging bonus: 4, Parrying bonus: 16. Total Defence: 20
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- REFRESH

* HP:Battered MV:Tiring >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a belt pack
a bronze belt of odd design
the ancient greatsword, Justice ..It glows white!
[2] a sungwood bracelet
an earthen brown mantle
a torc of gleaming steel
[2] a gold ring delicately carved with ivy
the severed head of Walker the Human slain in Shienar
a blue pouch of flatwort tea
a thin vial of yellow fluid
an oilstone
[2] a bubbling draught
[2] a package of iron rations

change mood brave
* HP:Battered MV:Tiring >
l
Mood changed to: Brave

* HP:Battered MV:Tiring >
k light
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
Penetrator the Pugnacious Destroyer is resting here.

* HP:Battered MV:Tiring >
st
They aren't here.

* HP:Battered MV:Tiring >
nar up
A raven caws 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
Your extra burst of stamina fades.
You are already standing.

* HP:Battered MV:Strong >
whe
You narrate 'up'

* HP:Battered MV:Strong >
Players in your Zone
--------------------
Sklarr - The Dusty Road
Penetrator - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

change mood brave
* HP:Battered MV:Strong >
Mood changed to: Brave

k light
* HP:Battered MV:Strong >
st
They aren't here.

* HP:Battered MV:Strong >
You are already standing.

* HP:Battered MV:Strong >
change mood brave

Penetrator stops resting, and clambers on his feet.

* HP:Battered MV:Strong >
Mood changed to: Brave

k light
* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
e
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>

* HP:Battered MV:Strong >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
Penetrator has arrived from the west.

* HP:Battered MV:Strong >
k light
They aren't here.

* HP:Battered MV:Strong >
change mood brave
e
Mood changed to: Brave

e
* HP:Battered MV:Strong >
A black messenger pigeon flutters its wings.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of the gray wolf bitch is lying here.
The corpse of Walker is lying here.

* HP:Battered MV:Strong >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
Penetrator has arrived from the west.

* HP:Battered MV:Strong >
e
k light
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A raven is here, watching, surrounded by a dark aura.
*Roberto* is standing here, riding a warhorse.
Penetrator has arrived from the west.

* HP:Battered MV:Strong >
You try to smite *Roberto*, but he deflects the blow.

change mood brave
* HP:Battered MV:Strong - Roberto: Battered >
bash
Mood changed to: Brave

* HP:Battered MV:Strong - Roberto: Battered >
*Roberto* pierces your body.

Penetrator tries to slash *Roberto*, but he parries successfully.
-=+*

*Roberto* panics, and attempts to flee!
*
*Roberto* leaves east riding a warhorse.
+=
e-
bi
Cancelled.
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
You notice a throwing spike is hidden here.
*Roberto* is standing here, riding a warhorse.
Penetrator has arrived from the west.

* HP:Battered MV:Strong >
Penetrator tries to slash *Roberto*, but he deflects the blow.

k light
* HP:Battered MV:Strong >
You try to smite *Roberto*, but he parries successfully.

* HP:Battered MV:Strong - Penetrator: Beaten - Roberto: Battered >
bi
k light
You try to smite *Roberto*, but he deflects the blow.
*Roberto* pierces Penetrator's body.
Penetrator tries to slash *Roberto*, but he deflects the blow.
No way! You're fighting for your life!
*Roberto* panics, and attempts to flee!

* HP:Battered MV:Strong - Penetrator: Beaten - Roberto: Battered >
k light
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Beaten - Roberto: Battered >
k light
You do the best you can!
*Roberto* leaves west riding a warhorse.

k light
* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
k light
They aren't here.

* HP:Battered MV:Strong >
w
They aren't here.

k light
* HP:Battered MV:Strong >
bash
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
*Roberto* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A raven is here, watching, surrounded by a dark aura.
Penetrator tries to slash *Roberto*, but he deflects the blow.

* HP:Battered MV:Strong >
You try to smite *Roberto*, but he parries successfully.

* HP:Battered MV:Strong - Penetrator: Beaten - Roberto: Battered >
-
*Roberto* barely pierces Penetrator's body.
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
A rat squeaks 'Roberto is at The Dusty Road'
Penetrator tries to slash *Roberto*, but he deflects the blow.
=+
*Roberto* panics, and attempts to flee!
**+
*Roberto* leaves east riding a warhorse.
=
e-
k light
bash
Cancelled.
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
You notice a throwing spike is hidden here.
*Roberto* is standing here, riding a warhorse.
Penetrator has arrived from the west.
*Roberto* leaves north riding a warhorse.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

* HP:Battered MV:Tiring >
n
k light
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north.
Penetrator has arrived from the south.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
change mood brave
k light
Mood changed to: Brave

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
scan n
k light
A warhorse is here, stamping his feet impatiently.
*Roberto* is standing here.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Tiring >
They aren't here.

change mood brave
* HP:Battered MV:Tiring >
Mood changed to: Brave

k light
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
scan n
change mood brave
A warhorse is here, stamping his feet impatiently.
*Roberto* is standing here.
A Shienaran scout blends into the surroundings here.

k light
* HP:Battered MV:Tiring >
Mood changed to: Brave

* HP:Battered MV:Tiring >
They aren't here.

n
* HP:Battered MV:Tiring >
k h.light
bash
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently.
*Roberto* is standing here.
A Shienaran scout blends into the surroundings here.
Penetrator has arrived from the south.
*Roberto* pierces Penetrator's head.

* HP:Battered MV:Tiring >
You try to smite *Roberto*, but he parries successfully.

* HP:Battered MV:Tiring - Penetrator: Critical - Roberto: Battered >
-=+*
*Roberto* sheathes a silver-winged basilard into a camouflaged hood.
*
*Roberto* throws a throwing spike at Penetrator.
+
Penetrator panics, and attempts to flee!
=-
A throwing spike arcs through the air.
Penetrator leaves north.

A sergeant bellows 'OoYLi cvj MPjJ ]?gvY wIIocFOVed yo^ GCSb HuBx]PMD'
-=
A throwing spike falls to the ground after being thrown.
Your bash at *Roberto* sends him sprawling!
*Roberto* panics, and attempts to flee!

* HP:Battered MV:Tiring - Roberto: Battered >

Penetrator leaves south.

* HP:Battered MV:Tiring - Roberto: Battered >

You smite *Roberto*'s right arm into bloody fragments!

nar bashed
* HP:Battered MV:Tiring - Roberto: Battered >
k light
You narrate 'bashed'

change mood brave
* HP:Battered MV:Tiring - Roberto: Battered >
You do the best you can!
Penetrator slashes *Roberto*'s body into bloody fragments!

k light
* HP:Battered MV:Tiring - Roberto: Beaten >
Mood changed to: Brave

* HP:Battered MV:Tiring - Roberto: Beaten >
k light
You do the best you can!

* HP:Battered MV:Tiring - Roberto: Beaten >
k light
You do the best you can!

k light
* HP:Battered MV:Tiring - Roberto: Beaten >
You do the best you can!

* HP:Battered MV:Tiring - Roberto: Beaten >
k light
You do the best you can!

* HP:Battered MV:Tiring - Roberto: Beaten >
You do the best you can!

k light
* HP:Battered MV:Tiring - Roberto: Beaten >
k light
Penetrator slashes *Roberto*'s right foot into bloody fragments!
You smite *Roberto*'s body into bloody fragments!
You do the best you can!

* HP:Battered MV:Tiring - Roberto: Critical >
k light
You do the best you can!

* HP:Battered MV:Tiring - Roberto: Critical >
k light
You do the best you can!

* HP:Battered MV:Tiring - Roberto: Critical >
You do the best you can!
*Roberto* leaves south.

k light
* HP:Battered MV:Tiring >
k light
They aren't here.

s
* HP:Battered MV:Tiring >
They aren't here.

k light
* HP:Battered MV:Tiring >
s
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north.
*Roberto* is standing here.
Penetrator has arrived from the north.
Penetrator tries to slash *Roberto*, but he deflects the blow.

* HP:Battered MV:Tiring >
k light
You smite *Roberto*'s head into bloody fragments!
*Roberto* panics, and attempts to flee!

* HP:Battered MV:Tiring - Penetrator: Beaten - Roberto: Critical >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Penetrator: Beaten - Roberto: Critical >
k light
You do the best you can!

* HP:Battered MV:Tiring - Penetrator: Beaten - Roberto: Critical >
You smite *Roberto*'s body into bloody fragments!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Roberto*'s death cry.
They aren't here.
Penetrator leaves south.

k light
* HP:Battered MV:Tiring >
k light
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
sca
You lean over and sever the bloody head from the corpse of Roberto.

* HP:Battered MV:Tiring >
nar rip
You narrate 'rip'

* HP:Battered MV:Tiring >
exa corpse
It is the corpse of Roberto.
When you look inside, you see:
corpse (here) :
a large slab of meat
some brown kaf beans
a black pair of silver-tooled boots
a pair of earthen colored breeches
a small leather sheath
a belt with a buckle of cuendillar
a throwing spike
a polished onyx-inlaid shield
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
an embroidered, cotton shoulder bag
a gown of exquisite design
a black shirt trimmed with lace
[2] a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a brass storm lantern

k light
* HP:Battered MV:Tiring >
They aren't here.
Penetrator narrates 'lll'

* HP:Battered MV:Tiring >
get all corpse
You get a large slab of meat from the corpse of Roberto.
You get some brown kaf beans from the corpse of Roberto.
You get a black pair of silver-tooled boots from the corpse of Roberto.
You get a pair of earthen colored breeches from the corpse of Roberto.
You get a small leather sheath from the corpse of Roberto.
You get a belt with a buckle of cuendillar from the corpse of Roberto.
You get a throwing spike from the corpse of Roberto.
You get a polished onyx-inlaid shield from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a jeweled wristcuff from the corpse of Roberto.
You get a pair of dark gloves from the corpse of Roberto.
You get a set of cloth sleeves from the corpse of Roberto.
You get an embroidered, cotton shoulder bag from the corpse of Roberto.
You get a gown of exquisite design from the corpse of Roberto.
You get a black shirt trimmed with lace from the corpse of Roberto.
You get a shimmering pendant of obsidian from the corpse of Roberto.
You get a shimmering pendant of obsidian from the corpse of Roberto.
You get a camouflaged hood from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a gold ring from the corpse of Roberto.
You get a brass storm lantern from the corpse of Roberto.

Thore
Posts: 389
Joined: Sun Mar 22, 2015 2:06 am

Re: Fade Candidate March Log - some 2v2 dusty

Post by Thore » Fri Mar 01, 2024 10:45 am

Nice showing! Good read

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: Fade Candidate March Log - some 2v2 dusty

Post by Sorvitor » Fri Mar 01, 2024 11:23 am

-5aqp. Killing Roberto smdh

Penetrator
Posts: 76
Joined: Thu Sep 29, 2016 8:02 am

Re: Fade Candidate March Log - some 2v2 dusty

Post by Penetrator » Fri Mar 01, 2024 12:19 pm

I miss daes

Make more abs uniques

Post Reply