“Fade Candidate” February Log - A quick trip up and down Tarwins Gap ---&awarded

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

“Fade Candidate” February Log - A quick trip up and down Tarwins Gap ---&awarded

Post by mephistopheles » Thu Feb 29, 2024 2:39 pm

Korsik Edit: 3/1/24 - 5altqp awarded.

I was fighting Wawaric from blight down to the Winding Commander with me beaten vs his critical when Jeremy turns up with full health and a painful hard hitting Daes'Ashan. I retreat back to gap to grab Wukong and we do the Dark Ones bidding.


o HP:Wounded MV:Weary >
You narrate 'im alls gap a sec'

o HP:Wounded MV:Weary >
where
Players in your Zone
--------------------
Mephistopheles - Edge of the Forest

o HP:Wounded MV:Weary >
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west.

o HP:Wounded MV:Weary >
Players in your Zone
--------------------
Mephistopheles - Edge of the Forest

o HP:Wounded MV:Weary >
You start paying increased attention to your surroundings.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Weary >
[k wawaric]
They aren't here.

o HP:Wounded MV:Weary >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Wukong has arrived from the west.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Your group consists of:
Mephistopheles (Head of group)
Wukong
a mighty Ahf'frait trolloc

o HP:Wounded MV:Winded >
*Jeremy* has arrived from the west, riding a warhorse.
*Wawaric* has arrived from the west, riding a wild stallion.
A raven has arrived from the west.
*Wawaric* smites Wukong's body.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west.
A raven is here flying around.
*Wawaric* is here, fighting Wukong, riding a wild stallion.
*Jeremy* is standing here, riding a warhorse.
Wukong the Wretched Wolfish Darkling is here, fighting Wawaric.

* HP:Wounded MV:Winded >
*Jeremy* tries to slash you, but you deflect the blow.
Players in your Zone
--------------------
Wukong - Edge of the Forest
Mephistopheles - Edge of the Forest
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded - Jeremy: Wounded >
[k light]
You do the best you can!

* HP:Wounded MV:Winded - Jeremy: Wounded >
[bash ]
-=+**+=-
*Wawaric* avoids being bashed by Wukong who loses his balance and falls!


*Jeremy* sends you sprawling with a powerful bash!

* HP:Wounded MV:Winded - Jeremy: Wounded >

*Wawaric* sends Wukong sprawling with a powerful bash!

* HP:Wounded MV:Winded - Jeremy: Wounded >

*Jeremy* flows effortlessly into Arc of the Moon.
*Jeremy* slashes your right arm very hard.
*Wawaric* smites Wukong's body hard.

* HP:Wounded MV:Winded - Jeremy: Wounded >

*Wawaric* is now a member of *Jeremy*'s group.
A raven is now a member of *Jeremy*'s group.
A rat is now a member of *Jeremy*'s group.
A rat is now a member of *Jeremy*'s group.
A rat is now a member of *Jeremy*'s group.
A red-eyed raven is now a member of *Jeremy*'s group.
A rat is now a member of *Jeremy*'s group.

* HP:Wounded MV:Winded - Jeremy: Wounded >

*Jeremy* looks at you.

* HP:Wounded MV:Winded - Jeremy: Wounded >

*Jeremy* tries to slash you, but you parry successfully.
Wukong scythes *Wawaric*'s body.
*Wawaric* smites Wukong's body.

* HP:Wounded MV:Winded - Jeremy: Wounded >

(tic_timer): Tic in 7 seconds!
[bash ]
-=+
*Wawaric* avoids being bashed by Wukong who loses his balance and falls!
**+=- -=
Your bash at *Jeremy* sends him sprawling!

* HP:Wounded MV:Winded - Jeremy: Wounded >

You slice *Jeremy*'s right foot hard.
*Wawaric* smites Wukong's body.
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 61.639 seconds.
Your extra burst of stamina fades.
*Wawaric* sends Wukong sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Jeremy: Wounded >

You slice *Jeremy*'s right leg hard.
*Wawaric* tries to smite Wukong, but he deflects the blow.

* HP:Wounded MV:Tiring - Jeremy: Wounded >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north. ^^

* HP:Wounded MV:Tiring - Jeremy: Wounded >
You slice *Jeremy*'s left leg hard.
*Wawaric* barely smites Wukong's body.
Wawaric has some big nasty wounds and scratches.
Wawaric is battered.

* HP:Wounded MV:Tiring - Jeremy: Wounded >

You slice *Jeremy*'s right leg hard.
*Jeremy* tries to slash you, but you deflect the blow.
*Jeremy* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Jeremy: Wounded >

A black messenger pigeon has arrived from the north.
*Wawaric* sends Wukong sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Jeremy: Wounded >

*Wawaric* looks at Wukong.

* HP:Wounded MV:Tiring - Jeremy: Wounded >

*Jeremy* slashes your body very hard.
*Wawaric* smites Wukong's body hard.

* HP:Wounded MV:Tiring - Jeremy: Wounded >

A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* HP:Wounded MV:Tiring - Jeremy: Wounded >
You slice *Jeremy*'s body hard.
*Jeremy* slashes your body very hard.
*Wawaric* smites Wukong's body hard.
[bash ]
-=+**+=- -
=
As *Jeremy* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Jeremy: Wounded >

*Jeremy* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Jeremy: Wounded >

Wukong sends *Wawaric* sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Jeremy: Wounded >

Wukong scythes *Wawaric*'s right arm hard.
*Jeremy* slashes your left leg very hard.

* HP:Battered MV:Tiring - Jeremy: Wounded >
[bash ]
-=+**+=
Wukong scythes *Wawaric*'s left leg hard.
- -=
Your bash at *Jeremy* sends him sprawling!

* HP:Battered MV:Tiring - Jeremy: Wounded >

Jeremy has quite a few wounds.
Jeremy is wounded.

*Jeremy* is using:
<used as light> a mirrored lantern
<worn on head> a polished, slitted great helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the massive blade, da'es Ashan
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* HP:Battered MV:Tiring - Jeremy: Wounded >

Wukong scythes *Wawaric*'s body.
You slice *Jeremy*'s body.

* HP:Battered MV:Tiring - Jeremy: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Jeremy: Battered >
[change posture defensive]
Posture changed to: Defensive

* HP:Battered MV:Tiring - Jeremy: Battered >

*Wawaric* sends Wukong sprawling with a powerful bash!

* HP:Battered MV:Tiring - Jeremy: Battered >

You slice *Jeremy*'s body hard.
*Wawaric* smites Wukong's left arm.

* HP:Wounded MV:Tiring - Jeremy: Battered >
You narrate 'jeremy has daes'

* HP:Wounded MV:Tiring - Jeremy: Battered >

You slice *Jeremy*'s right arm hard.
*Wawaric* smites Wukong's right leg hard.

* HP:Wounded MV:Tiring - Jeremy: Battered >

You dodge a bash from *Jeremy* who loses his balance and falls!

* HP:Wounded MV:Tiring - Jeremy: Battered >

You slice *Jeremy*'s body hard.

* HP:Wounded MV:Tiring - Jeremy: Battered >
[bash ]
-=+*

Wukong sends *Wawaric* sprawling with a powerful bash!
*+=
*Jeremy* tries to slash you, but you parry successfully.
Wukong scythes *Wawaric*'s body hard.
Wukong narrates 'i saw that'
- -
=
As *Jeremy* avoids your bash, you topple over and fall to the ground!
*Jeremy* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Jeremy: Battered >
*Jeremy* leaves west riding a warhorse. <<

* HP:Wounded MV:Tiring >
*Jeremy* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Tiring >
Wukong scythes *Wawaric*'s right leg hard.
*Jeremy* tries to slash you, but you parry successfully.

* HP:Wounded MV:Tiring - Jeremy: Battered >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Jeremy: Battered >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Jeremy: Battered >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Jeremy: Battered >

*Wawaric* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Jeremy: Battered >

*Wawaric* leaves north riding a wild stallion. ^^

* HP:Wounded MV:Tiring - Jeremy: Battered >

You slice *Jeremy*'s head.
*Jeremy* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Jeremy: Battered >

*Jeremy* leaves west riding a warhorse. <<

o HP:Wounded MV:Tiring >

*Wawaric* has arrived from the north, riding a wild stallion.

* HP:Wounded MV:Tiring >
*Wawaric* smites Wukong's body.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Tiring >
[k light]
They aren't here.

* HP:Wounded MV:Tiring >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Wawaric* is here, fighting Wukong, riding a wild stallion.
A raven is here flying around.
Wukong the Wretched Wolfish Darkling is here, fighting Wawaric.

* HP:Wounded MV:Tiring >
[k light]
You slice *Wawaric*'s right arm hard.

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >

*Wawaric* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >

You slice *Wawaric*'s body.
Wukong scythes *Wawaric*'s head.

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >

*Wawaric* leaves west riding a wild stallion. <<

o HP:Wounded MV:Tiring >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
Wukong has arrived from the east.

o HP:Wounded MV:Tiring >
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Shienaran scout blends into the surroundings here.
Wukong has arrived from the east.

* HP:Wounded MV:Tiring >
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
Wukong has arrived from the east.

o HP:Wounded MV:Tiring >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Wawaric* is standing here, riding a wild stallion.
Wukong has arrived from the east.

* HP:Wounded MV:Tiring >
Wukong scythes *Wawaric*'s left arm hard.
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
[k light]
You slice *Wawaric*'s left leg hard.

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Beaten >
You slice *Wawaric*'s body hard.
*Wawaric* smites Wukong's body hard.
Wukong scythes *Wawaric*'s body.
*Wawaric* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Critical >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Critical >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wukong: Battered - Wawaric: Critical >
*Wawaric* leaves south riding a wild stallion. vv
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
*Wawaric* has arrived from the south, riding a wild stallion.
[k light]
You slice *Wawaric*'s body hard.

* HP:Wounded MV:Tiring - Wawaric: Critical >
Wukong scythes *Wawaric*'s body.
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wawaric: Critical >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wawaric: Critical >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wawaric: Critical >
*Wawaric* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wawaric: Critical >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wawaric: Critical >
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wawaric: Critical >
Wukong scythes *Wawaric*'s left leg hard.
You slice *Wawaric*'s body.
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Wawaric: Critical >
*Wawaric* leaves south riding a wild stallion. vv
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Wukong has arrived from the north.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >

(tic_timer): Tic in 7 seconds!
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
The sky starts to get cloudy.
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
Wukong has arrived from the east.

o HP:Wounded MV:Tiring >
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
Wukong has arrived from the east.

o HP:Wounded MV:Tiring >
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Wukong has arrived from the north.

o HP:Wounded MV:Tiring >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Wukong has arrived from the east.

o HP:Wounded MV:Tiring >
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Wukong has arrived from the north.

o HP:Wounded MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
*Wawaric* is standing here, riding a wild stallion.
Wukong has arrived from the north.

* HP:Wounded MV:Tiring >
Wukong barely scythes *Wawaric*'s body.
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>

o HP:Wounded MV:Tiring >
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>

o HP:Wounded MV:Tiring >
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>

o HP:Wounded MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Wukong the Wretched Wolfish Darkling is here, fighting Wawaric.
*Wawaric* is here, fighting Wukong, riding a wild stallion.

* HP:Wounded MV:Tiring >
*Wawaric* leaves north riding a wild stallion. ^^
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
[k light]
They aren't here.

o HP:Wounded MV:Tiring >
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
Wukong has arrived from the north.

o HP:Wounded MV:Tiring >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south. vv
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A black messenger pigeon is here.
Wukong has arrived from the north.

o HP:Wounded MV:Tiring >
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Wukong has arrived from the south.

o HP:Wounded MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
Wukong has arrived from the south.

o HP:Wounded MV:Tiring >
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Wukong has arrived from the south.

o HP:Wounded MV:Tiring >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Wukong has arrived from the south.

o HP:Wounded MV:Tiring >
*Jeremy* has arrived from the east, riding a warhorse.

* HP:Wounded MV:Tiring >
Wukong barely scythes *Jeremy*'s right arm.
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<

o HP:Wounded MV:Winded >
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

o HP:Wounded MV:Winded >
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>

o HP:Wounded MV:Winded >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv

o HP:Wounded MV:Winded >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving south.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A Shienaran scout blends into the surroundings here.
A big brown bear growls angrily about him.

* HP:Wounded MV:Winded >
[k light]
They aren't here.

* HP:Wounded MV:Winded >
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A dirty rock lies here. [2]

o HP:Wounded MV:Winded >
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Wukong has arrived from the south.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Wukong has arrived from the east.

o HP:Wounded MV:Winded >
Wukong leaves north. ^^
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
Wukong the Wretched Wolfish Darkling is standing here.

o HP:Wounded MV:Winded >
Wukong leaves north. ^^
[k light]
They aren't here.

o HP:Wounded MV:Winded >
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A trolloc scout sniffs the air here.

o HP:Wounded MV:Winded >
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>

o HP:Wounded MV:Winded >
Alas, you cannot go that way...

o HP:Wounded MV:Winded >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A plain weapons belt has been forgotten here.

o HP:Wounded MV:Winded >
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Wounded MV:Winded >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large rock sits upright with strange markings on its sides.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Winded >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A raven is here flying around.
A rat scurries around trying to get out of sight.

o HP:Wounded MV:Winded >
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

o HP:Wounded MV:Weary >
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black wolf growls loudly, poised to leap.

o HP:Wounded MV:Weary >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

o HP:Wounded MV:Weary >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^

o HP:Wounded MV:Weary >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

o HP:Wounded MV:Weary >
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

o HP:Wounded MV:Weary >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>

o HP:Wounded MV:Weary >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv

o HP:Wounded MV:Weary >
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A rat scurries around trying to get out of sight.
A small stick is lying on the ground here.

o HP:Wounded MV:Weary >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv

o HP:Wounded MV:Weary >
Players in your Zone
--------------------
Mephistopheles - The Blight

o HP:Wounded MV:Weary >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
A rat scurries around trying to get out of sight.

o HP:Wounded MV:Weary >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Weary >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
A rat scurries around trying to get out of sight.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Wounded MV:Weary >

Wukong narrates 'ragan'

o HP:Wounded MV:Weary >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving east. >>
A juicy looking apple has fallen to the ground. [5]

o HP:Wounded MV:Weary >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
Several blackberries grow on a nearby vine. [3]
Wukong the Wretched Wolfish Darkling is standing here.
A lynx creeps low to the ground, hunting for food.
A mole is here, looking sickly.

o HP:Wounded MV:Haggard >
Wukong narrates 'come 1n'
*Wawaric* is resting here, riding a wild stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Wounded MV:Haggard >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving north.
*Wawaric* is resting here, riding a wild stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Wukong has arrived from the north.

* HP:Wounded MV:Haggard >
[k wawaric]
You slice *Wawaric*'s body hard.

* HP:Wounded MV:Haggard - Wawaric: Critical >
Wukong scythes *Wawaric*'s right arm.
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
*Wawaric* panics, and attempts to flee!
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
[k wawaric]
You do the best you can!

* HP:Wounded MV:Haggard - Wawaric: Critical >
Wukong scythes *Wawaric*'s left arm.
*Wawaric* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Wawaric*'s death cry.
Ragan tries to slice Wukong, but he parries successfully.
[k wawaric]
They aren't here.

o HP:Wounded MV:Haggard >
[k wawaric]
They aren't here.

o HP:Wounded MV:Haggard >
[k wawaric]
They aren't here.

o HP:Wounded MV:Haggard >
[k wawaric]
They aren't here.

o HP:Wounded MV:Haggard >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Several blackberries grow on a nearby vine. [3]
A lynx creeps low to the ground, hunting for food.
A mole is here, looking sickly.

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Mephistopheles - Walking Through the Orchard
Wukong - The Yard Before the Monastery

o HP:Wounded MV:Haggard >
Wukong has arrived from the south.
You narrate '1n'

o HP:Wounded MV:Haggard >
Wukong leaves south. vv
[k light]
They aren't here.

o HP:Wounded MV:Haggard >
[k light]
They aren't here.

o HP:Wounded MV:Haggard >
Wukong has arrived from the south.
[k light]
They aren't here.

o HP:Wounded MV:Haggard >
You narrate 'scalp it'

o HP:Wounded MV:Haggard >
Wukong puts the severed head of Wawaric the Human slain in the Blasted Lands in a backpack.
[k light]
They aren't here.

We get some moves and run back down to winding/dusty to try and find Jeremy but he is long gone.

Post Reply